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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | ----------------------- | |
143 | --[[ Name : Furry ]]-- | |
144 | ------------------------------------------------------- | |
145 | --A script By makhail07 | |
146 | --Be f l o o f OwO | |
147 | ||
148 | --Discord Creterisk#2958 | |
149 | ||
150 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY ####### IMAGINATION | |
151 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
152 | --DONT CALL IT A ####### BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
153 | --YOU ####### SKIDS, | |
154 | --For Those who log/decompile this, If you sell or trade this, | |
155 | --and I find out who you are, i will take massive action. | |
156 | --kalepo36 (yo chilll) | |
157 | ------------------------------------------------------- | |
158 | ||
159 | local FavIDs = { | |
160 | 340106355, --Nefl Crystals | |
161 | 927529620, --Dimension | |
162 | 876981900, --Fantasy | |
163 | 398987889, --Ordinary Days | |
164 | 1117396305, --Oh wait, it's you. | |
165 | 885996042, --Action Winter Journey | |
166 | 919231299, --Sprawling Idiot Effigy | |
167 | 743466274, --Good Day Sunshine | |
168 | 727411183, --Knife Fight | |
169 | 1402748531, --The Earth Is Counting On You! | |
170 | 595230126 --Robot Language | |
171 | } | |
172 | ||
173 | ||
174 | ||
175 | --The reality of my life isn't real but a Universe -makhail07 | |
176 | wait() | |
177 | local plr = game:service'Players'.LocalPlayer | |
178 | print('Local User is '..plr.Name) | |
179 | local char = plr.Character | |
180 | local hum = char.Humanoid | |
181 | local ra = char["Right Arm"] | |
182 | local la= char["Left Arm"] | |
183 | local rl= char["Right Leg"] | |
184 | local ll = char["Left Leg"] | |
185 | local hed = char.Head | |
186 | local root = char.HumanoidRootPart | |
187 | local rootj = root.RootJoint | |
188 | local tors = char.Torso | |
189 | local mouse = plr:GetMouse() | |
190 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
191 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
192 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
193 | ------------------------------------------------------- | |
194 | --Start Whitelist and Invincibility-- | |
195 | ------------------------------------------------------- | |
196 | ||
197 | ff = Instance.new("ForceField",char) | |
198 | ff.Visible = false | |
199 | hum.Name = "Base" | |
200 | hum.MaxHealth = 1.0E298 | |
201 | hum.Health = 1.0E298 | |
202 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() | |
203 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
204 | hum.MaxHealth = 1.0E298 | |
205 | hum.Health = 1.0E298 | |
206 | end | |
207 | end) | |
208 | ------------------------------------------------------- | |
209 | --End Whitelist and Invincibility-- | |
210 | ------------------------------------------------------- | |
211 | ------------------------------------------------------- | |
212 | --Start Good Stuff-- | |
213 | ------------------------------------------------------- | |
214 | CF = CFrame.new | |
215 | angles = CFrame.Angles | |
216 | attack = false | |
217 | Euler = CFrame.fromEulerAnglesXYZ | |
218 | Rad = math.rad | |
219 | IT = Instance.new | |
220 | BrickC = BrickColor.new | |
221 | Cos = math.cos | |
222 | Acos = math.acos | |
223 | Sin = math.sin | |
224 | Asin = math.asin | |
225 | Abs = math.abs | |
226 | Mrandom = math.random | |
227 | Floor = math.floor | |
228 | ------------------------------------------------------- | |
229 | --End Good Stuff-- | |
230 | ------------------------------------------------------- | |
231 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
232 | RSH, LSH = nil, nil | |
233 | RW = Instance.new("Weld") | |
234 | LW = Instance.new("Weld") | |
235 | RH = tors["Right Hip"] | |
236 | LH = tors["Left Hip"] | |
237 | RSH = tors["Right Shoulder"] | |
238 | LSH = tors["Left Shoulder"] | |
239 | RSH.Parent = nil | |
240 | LSH.Parent = nil | |
241 | RW.Name = "RW" | |
242 | RW.Part0 = tors | |
243 | RW.C0 = CF(1.5, 0.5, 0) | |
244 | RW.C1 = CF(0, 0.5, 0) | |
245 | RW.Part1 = ra | |
246 | RW.Parent = tors | |
247 | LW.Name = "LW" | |
248 | LW.Part0 = tors | |
249 | LW.C0 = CF(-1.5, 0.5, 0) | |
250 | LW.C1 = CF(0, 0.5, 0) | |
251 | LW.Part1 = la | |
252 | LW.Parent = tors | |
253 | Effects = {} | |
254 | ||
255 | ------------------------------------------------------- | |
256 | --Start HeartBeat-- | |
257 | ------------------------------------------------------- | |
258 | ArtificialHB = Instance.new("BindableEvent", script) | |
259 | ArtificialHB.Name = "Heartbeat" | |
260 | script:WaitForChild("Heartbeat") | |
261 | ||
262 | frame = 1 / 60 | |
263 | tf = 0 | |
264 | allowframeloss = false | |
265 | tossremainder = false | |
266 | ||
267 | ||
268 | lastframe = tick() | |
269 | script.Heartbeat:Fire() | |
270 | ||
271 | ||
272 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
273 | tf = tf + s | |
274 | if tf >= frame then | |
275 | if allowframeloss then | |
276 | script.Heartbeat:Fire() | |
277 | lastframe = tick() | |
278 | else | |
279 | for i = 1, math.floor(tf / frame) do | |
280 | script.Heartbeat:Fire() | |
281 | end | |
282 | lastframe = tick() | |
283 | end | |
284 | if tossremainder then | |
285 | tf = 0 | |
286 | else | |
287 | tf = tf - frame * math.floor(tf / frame) | |
288 | end | |
289 | end | |
290 | end) | |
291 | ------------------------------------------------------- | |
292 | --End HeartBeat-- | |
293 | ------------------------------------------------------- | |
294 | ||
295 | ------------------------------------------------------- | |
296 | --Start Important Functions-- | |
297 | ------------------------------------------------------- | |
298 | ||
299 | function thread(f) | |
300 | coroutine.resume(coroutine.create(f)) | |
301 | end | |
302 | function clerp(a, b, t) | |
303 | local qa = { | |
304 | QuaternionFromCFrame(a) | |
305 | } | |
306 | local qb = { | |
307 | QuaternionFromCFrame(b) | |
308 | } | |
309 | local ax, ay, az = a.x, a.y, a.z | |
310 | local bx, by, bz = b.x, b.y, b.z | |
311 | local _t = 1 - t | |
312 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
313 | end | |
314 | function QuaternionFromCFrame(cf) | |
315 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
316 | local trace = m00 + m11 + m22 | |
317 | if trace > 0 then | |
318 | local s = math.sqrt(1 + trace) | |
319 | local recip = 0.5 / s | |
320 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
321 | else | |
322 | local i = 0 | |
323 | if m00 < m11 then | |
324 | i = 1 | |
325 | end | |
326 | if m22 > (i == 0 and m00 or m11) then | |
327 | i = 2 | |
328 | end | |
329 | if i == 0 then | |
330 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
331 | local recip = 0.5 / s | |
332 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
333 | elseif i == 1 then | |
334 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
335 | local recip = 0.5 / s | |
336 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
337 | elseif i == 2 then | |
338 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
339 | local recip = 0.5 / s | |
340 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
341 | end | |
342 | end | |
343 | end | |
344 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
345 | local xs, ys, zs = x + x, y + y, z + z | |
346 | local wx, wy, wz = w * xs, w * ys, w * zs | |
347 | local xx = x * xs | |
348 | local xy = x * ys | |
349 | local xz = x * zs | |
350 | local yy = y * ys | |
351 | local yz = y * zs | |
352 | local zz = z * zs | |
353 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
354 | end | |
355 | function QuaternionSlerp(a, b, t) | |
356 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
357 | local startInterp, finishInterp | |
358 | if cosTheta >= 1.0E-4 then | |
359 | if 1 - cosTheta > 1.0E-4 then | |
360 | local theta = math.acos(cosTheta) | |
361 | local invSinTheta = 1 / Sin(theta) | |
362 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
363 | finishInterp = Sin(t * theta) * invSinTheta | |
364 | else | |
365 | startInterp = 1 - t | |
366 | finishInterp = t | |
367 | end | |
368 | elseif 1 + cosTheta > 1.0E-4 then | |
369 | local theta = math.acos(-cosTheta) | |
370 | local invSinTheta = 1 / Sin(theta) | |
371 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
372 | finishInterp = Sin(t * theta) * invSinTheta | |
373 | else | |
374 | startInterp = t - 1 | |
375 | finishInterp = t | |
376 | end | |
377 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
378 | end | |
379 | function rayCast(Position, Direction, Range, Ignore) | |
380 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
381 | end | |
382 | local RbxUtility = LoadLibrary("RbxUtility") | |
383 | local Create = RbxUtility.Create | |
384 | ||
385 | ||
386 | local ArtificialHB = Instance.new("BindableEvent", script) | |
387 | ArtificialHB.Name = "Heartbeat" | |
388 | ||
389 | script:WaitForChild("Heartbeat") | |
390 | ||
391 | local tf = 0 | |
392 | local allowframeloss = false | |
393 | local tossremainder = false | |
394 | local lastframe = tick() | |
395 | local frame = 1/60 | |
396 | ArtificialHB:Fire() | |
397 | ||
398 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
399 | tf = tf + s | |
400 | if tf >= frame then | |
401 | if allowframeloss then | |
402 | script.Heartbeat:Fire() | |
403 | lastframe = tick() | |
404 | else | |
405 | for i = 1, math.floor(tf / frame) do | |
406 | ArtificialHB:Fire() | |
407 | end | |
408 | lastframe = tick() | |
409 | end | |
410 | if tossremainder then | |
411 | tf = 0 | |
412 | else | |
413 | tf = tf - frame * math.floor(tf / frame) | |
414 | end | |
415 | end | |
416 | end) | |
417 | ||
418 | function swait(num) | |
419 | if num == 0 or num == nil then | |
420 | ArtificialHB.Event:wait() | |
421 | else | |
422 | for i = 0, num do | |
423 | ArtificialHB.Event:wait() | |
424 | end | |
425 | end | |
426 | end | |
427 | ||
428 | ------------------------------------------------------- | |
429 | --Start Damage Function-- | |
430 | ------------------------------------------------------- | |
431 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
432 | if hit.Parent == nil then | |
433 | return | |
434 | end | |
435 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
436 | for _, v in pairs(hit.Parent:children()) do | |
437 | if v:IsA("Humanoid") then | |
438 | h = v | |
439 | end | |
440 | end | |
441 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
442 | ||
443 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
444 | end | |
445 | ||
446 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
447 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
448 | if hit.Parent.DebounceHit.Value == true then | |
449 | return | |
450 | end | |
451 | end | |
452 | if insta == true then | |
453 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
454 | end | |
455 | local c = Create("ObjectValue"){ | |
456 | Name = "creator", | |
457 | Value = game:service("Players").LocalPlayer, | |
458 | Parent = h, | |
459 | } | |
460 | game:GetService("Debris"):AddItem(c, .5) | |
461 | if HitSound ~= nil and HitPitch ~= nil then | |
462 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
463 | end | |
464 | local Damage = math.random(minim, maxim) | |
465 | local blocked = false | |
466 | local block = hit.Parent:findFirstChild("Block") | |
467 | if block ~= nil then | |
468 | if block.className == "IntValue" then | |
469 | if block.Value > 0 then | |
470 | blocked = true | |
471 | block.Value = block.Value - 1 | |
472 | print(block.Value) | |
473 | end | |
474 | end | |
475 | end | |
476 | if blocked == false then | |
477 | h.Health = h.Health - Damage | |
478 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
479 | else | |
480 | h.Health = h.Health - (Damage / 2) | |
481 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
482 | end | |
483 | if Type == "Knockdown" then | |
484 | local hum = hit.Parent.Humanoid | |
485 | hum.PlatformStand = true | |
486 | coroutine.resume(coroutine.create(function(HHumanoid) | |
487 | swait(1) | |
488 | HHumanoid.PlatformStand = false | |
489 | end), hum) | |
490 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
491 | local bodvol = Create("BodyVelocity"){ | |
492 | velocity = angle * knockback, | |
493 | P = 5000, | |
494 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
495 | Parent = hit, | |
496 | } | |
497 | local rl = Create("BodyAngularVelocity"){ | |
498 | P = 3000, | |
499 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
500 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
501 | Parent = hit, | |
502 | } | |
503 | game:GetService("Debris"):AddItem(bodvol, .5) | |
504 | game:GetService("Debris"):AddItem(rl, .5) | |
505 | elseif Type == "Normal" then | |
506 | local vp = Create("BodyVelocity"){ | |
507 | P = 500, | |
508 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
509 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
510 | } | |
511 | if knockback > 0 then | |
512 | vp.Parent = hit.Parent.Torso | |
513 | end | |
514 | game:GetService("Debris"):AddItem(vp, .5) | |
515 | elseif Type == "Up" then | |
516 | local bodyVelocity = Create("BodyVelocity"){ | |
517 | velocity = Vector3.new(0, 20, 0), | |
518 | P = 5000, | |
519 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
520 | Parent = hit, | |
521 | } | |
522 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
523 | elseif Type == "DarkUp" then | |
524 | coroutine.resume(coroutine.create(function() | |
525 | for i = 0, 1, 0.1 do | |
526 | swait() | |
527 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
528 | end | |
529 | end)) | |
530 | local bodyVelocity = Create("BodyVelocity"){ | |
531 | velocity = Vector3.new(0, 20, 0), | |
532 | P = 5000, | |
533 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
534 | Parent = hit, | |
535 | } | |
536 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
537 | elseif Type == "Snare" then | |
538 | local bp = Create("BodyPosition"){ | |
539 | P = 2000, | |
540 | D = 100, | |
541 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
542 | position = hit.Parent.Torso.Position, | |
543 | Parent = hit.Parent.Torso, | |
544 | } | |
545 | game:GetService("Debris"):AddItem(bp, 1) | |
546 | elseif Type == "Freeze" then | |
547 | local BodPos = Create("BodyPosition"){ | |
548 | P = 50000, | |
549 | D = 1000, | |
550 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
551 | position = hit.Parent.Torso.Position, | |
552 | Parent = hit.Parent.Torso, | |
553 | } | |
554 | local BodGy = Create("BodyGyro") { | |
555 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
556 | P = 20e+003, | |
557 | Parent = hit.Parent.Torso, | |
558 | cframe = hit.Parent.Torso.CFrame, | |
559 | } | |
560 | hit.Parent.Torso.Anchored = true | |
561 | coroutine.resume(coroutine.create(function(Part) | |
562 | swait(1.5) | |
563 | Part.Anchored = false | |
564 | end), hit.Parent.Torso) | |
565 | game:GetService("Debris"):AddItem(BodPos, 3) | |
566 | game:GetService("Debris"):AddItem(BodGy, 3) | |
567 | end | |
568 | local debounce = Create("BoolValue"){ | |
569 | Name = "DebounceHit", | |
570 | Parent = hit.Parent, | |
571 | Value = true, | |
572 | } | |
573 | game:GetService("Debris"):AddItem(debounce, Delay) | |
574 | c = Create("ObjectValue"){ | |
575 | Name = "creator", | |
576 | Value = Player, | |
577 | Parent = h, | |
578 | } | |
579 | game:GetService("Debris"):AddItem(c, .5) | |
580 | end | |
581 | end | |
582 | ------------------------------------------------------- | |
583 | --End Damage Function-- | |
584 | ------------------------------------------------------- | |
585 | ||
586 | ------------------------------------------------------- | |
587 | --Start Damage Function Customization-- | |
588 | ------------------------------------------------------- | |
589 | function ShowDamage(Pos, Text, Time, Color) | |
590 | local Rate = (1 / 30) | |
591 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
592 | local Text = (Text or "") | |
593 | local Time = (Time or 2) | |
594 | local Color = (Color or Color3.new(1, 0, 1)) | |
595 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
596 | EffectPart.Anchored = true | |
597 | local BillboardGui = Create("BillboardGui"){ | |
598 | Size = UDim2.new(3, 0, 3, 0), | |
599 | Adornee = EffectPart, | |
600 | Parent = EffectPart, | |
601 | } | |
602 | local TextLabel = Create("TextLabel"){ | |
603 | BackgroundTransparency = 1, | |
604 | Size = UDim2.new(1, 0, 1, 0), | |
605 | Text = Text, | |
606 | Font = "Bodoni", | |
607 | TextColor3 = Color, | |
608 | TextScaled = true, | |
609 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
610 | Parent = BillboardGui, | |
611 | } | |
612 | game.Debris:AddItem(EffectPart, (Time)) | |
613 | EffectPart.Parent = game:GetService("Workspace") | |
614 | delay(0, function() | |
615 | local Frames = (Time / Rate) | |
616 | for Frame = 1, Frames do | |
617 | wait(Rate) | |
618 | local Percent = (Frame / Frames) | |
619 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
620 | TextLabel.TextTransparency = Percent | |
621 | end | |
622 | if EffectPart and EffectPart.Parent then | |
623 | EffectPart:Destroy() | |
624 | end | |
625 | end) | |
626 | end | |
627 | ------------------------------------------------------- | |
628 | --End Damage Function Customization-- | |
629 | ------------------------------------------------------- | |
630 | ||
631 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
632 | for _, c in pairs(workspace:children()) do | |
633 | local hum = c:findFirstChild("Humanoid") | |
634 | if hum ~= nil then | |
635 | local head = c:findFirstChild("Head") | |
636 | if head ~= nil then | |
637 | local targ = head.Position - Part.Position | |
638 | local mag = targ.magnitude | |
639 | if magni >= mag and c.Name ~= plr.Name then | |
640 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
641 | end | |
642 | end | |
643 | end | |
644 | end | |
645 | end | |
646 | ||
647 | ||
648 | CFuncs = { | |
649 | Part = { | |
650 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
651 | local Part = Create("Part")({ | |
652 | Parent = Parent, | |
653 | Reflectance = Reflectance, | |
654 | Transparency = Transparency, | |
655 | CanCollide = false, | |
656 | Locked = true, | |
657 | BrickColor = BrickColor.new(tostring(BColor)), | |
658 | Name = Name, | |
659 | Size = Size, | |
660 | Material = Material | |
661 | }) | |
662 | RemoveOutlines(Part) | |
663 | return Part | |
664 | end | |
665 | }, | |
666 | Mesh = { | |
667 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
668 | local Msh = Create(Mesh)({ | |
669 | Parent = Part, | |
670 | Offset = OffSet, | |
671 | Scale = Scale | |
672 | }) | |
673 | if Mesh == "SpecialMesh" then | |
674 | Msh.MeshType = MeshType | |
675 | Msh.MeshId = MeshId | |
676 | end | |
677 | return Msh | |
678 | end | |
679 | }, | |
680 | Mesh = { | |
681 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
682 | local Msh = Create(Mesh)({ | |
683 | Parent = Part, | |
684 | Offset = OffSet, | |
685 | Scale = Scale | |
686 | }) | |
687 | if Mesh == "SpecialMesh" then | |
688 | Msh.MeshType = MeshType | |
689 | Msh.MeshId = MeshId | |
690 | end | |
691 | return Msh | |
692 | end | |
693 | }, | |
694 | Weld = { | |
695 | Create = function(Parent, Part0, Part1, C0, C1) | |
696 | local Weld = Create("Weld")({ | |
697 | Parent = Parent, | |
698 | Part0 = Part0, | |
699 | Part1 = Part1, | |
700 | C0 = C0, | |
701 | C1 = C1 | |
702 | }) | |
703 | return Weld | |
704 | end | |
705 | }, | |
706 | Sound = { | |
707 | Create = function(id, par, vol, pit) | |
708 | coroutine.resume(coroutine.create(function() | |
709 | local S = Create("Sound")({ | |
710 | Volume = vol, | |
711 | Pitch = pit or 1, | |
712 | SoundId = id, | |
713 | Parent = par or workspace | |
714 | }) | |
715 | wait() | |
716 | S:play() | |
717 | game:GetService("Debris"):AddItem(S, 6) | |
718 | end)) | |
719 | end | |
720 | }, | |
721 | ParticleEmitter = { | |
722 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
723 | local fp = Create("ParticleEmitter")({ | |
724 | Parent = Parent, | |
725 | Color = ColorSequence.new(Color1, Color2), | |
726 | LightEmission = LightEmission, | |
727 | Size = Size, | |
728 | Texture = Texture, | |
729 | Transparency = Transparency, | |
730 | ZOffset = ZOffset, | |
731 | Acceleration = Accel, | |
732 | Drag = Drag, | |
733 | LockedToPart = LockedToPart, | |
734 | VelocityInheritance = VelocityInheritance, | |
735 | EmissionDirection = EmissionDirection, | |
736 | Enabled = Enabled, | |
737 | Lifetime = LifeTime, | |
738 | Rate = Rate, | |
739 | Rotation = Rotation, | |
740 | RotSpeed = RotSpeed, | |
741 | Speed = Speed, | |
742 | VelocitySpread = VelocitySpread | |
743 | }) | |
744 | return fp | |
745 | end | |
746 | } | |
747 | } | |
748 | function RemoveOutlines(part) | |
749 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
750 | end | |
751 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
752 | local Part = Create("Part")({ | |
753 | formFactor = FormFactor, | |
754 | Parent = Parent, | |
755 | Reflectance = Reflectance, | |
756 | Transparency = Transparency, | |
757 | CanCollide = false, | |
758 | Locked = true, | |
759 | BrickColor = BrickColor.new(tostring(BColor)), | |
760 | Name = Name, | |
761 | Size = Size, | |
762 | Material = Material | |
763 | }) | |
764 | RemoveOutlines(Part) | |
765 | return Part | |
766 | end | |
767 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
768 | local Msh = Create(Mesh)({ | |
769 | Parent = Part, | |
770 | Offset = OffSet, | |
771 | Scale = Scale | |
772 | }) | |
773 | if Mesh == "SpecialMesh" then | |
774 | Msh.MeshType = MeshType | |
775 | Msh.MeshId = MeshId | |
776 | end | |
777 | return Msh | |
778 | end | |
779 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
780 | local Weld = Create("Weld")({ | |
781 | Parent = Parent, | |
782 | Part0 = Part0, | |
783 | Part1 = Part1, | |
784 | C0 = C0, | |
785 | C1 = C1 | |
786 | }) | |
787 | return Weld | |
788 | end | |
789 | ||
790 | ||
791 | ------------------------------------------------------- | |
792 | --Start Effect Function-- | |
793 | ------------------------------------------------------- | |
794 | EffectModel = Instance.new("Model", char) | |
795 | Effects = { | |
796 | Block = { | |
797 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
798 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
799 | prt.Anchored = true | |
800 | prt.CFrame = cframe | |
801 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
802 | game:GetService("Debris"):AddItem(prt, 10) | |
803 | if Type == 1 or Type == nil then | |
804 | table.insert(Effects, { | |
805 | prt, | |
806 | "Block1", | |
807 | delay, | |
808 | x3, | |
809 | y3, | |
810 | z3, | |
811 | msh | |
812 | }) | |
813 | elseif Type == 2 then | |
814 | table.insert(Effects, { | |
815 | prt, | |
816 | "Block2", | |
817 | delay, | |
818 | x3, | |
819 | y3, | |
820 | z3, | |
821 | msh | |
822 | }) | |
823 | else | |
824 | table.insert(Effects, { | |
825 | prt, | |
826 | "Block3", | |
827 | delay, | |
828 | x3, | |
829 | y3, | |
830 | z3, | |
831 | msh | |
832 | }) | |
833 | end | |
834 | end | |
835 | }, | |
836 | Sphere = { | |
837 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
838 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
839 | prt.Anchored = true | |
840 | prt.CFrame = cframe | |
841 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
842 | game:GetService("Debris"):AddItem(prt, 10) | |
843 | table.insert(Effects, { | |
844 | prt, | |
845 | "Cylinder", | |
846 | delay, | |
847 | x3, | |
848 | y3, | |
849 | z3, | |
850 | msh | |
851 | }) | |
852 | end | |
853 | }, | |
854 | Cylinder = { | |
855 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
856 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
857 | prt.Anchored = true | |
858 | prt.CFrame = cframe | |
859 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
860 | game:GetService("Debris"):AddItem(prt, 10) | |
861 | table.insert(Effects, { | |
862 | prt, | |
863 | "Cylinder", | |
864 | delay, | |
865 | x3, | |
866 | y3, | |
867 | z3, | |
868 | msh | |
869 | }) | |
870 | end | |
871 | }, | |
872 | Wave = { | |
873 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
874 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
875 | prt.Anchored = true | |
876 | prt.CFrame = cframe | |
877 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
878 | game:GetService("Debris"):AddItem(prt, 10) | |
879 | table.insert(Effects, { | |
880 | prt, | |
881 | "Cylinder", | |
882 | delay, | |
883 | x3 / 60, | |
884 | y3 / 60, | |
885 | z3 / 60, | |
886 | msh | |
887 | }) | |
888 | end | |
889 | }, | |
890 | Ring = { | |
891 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
892 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
893 | prt.Anchored = true | |
894 | prt.CFrame = cframe | |
895 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
896 | game:GetService("Debris"):AddItem(prt, 10) | |
897 | table.insert(Effects, { | |
898 | prt, | |
899 | "Cylinder", | |
900 | delay, | |
901 | x3, | |
902 | y3, | |
903 | z3, | |
904 | msh | |
905 | }) | |
906 | end | |
907 | }, | |
908 | Break = { | |
909 | Create = function(brickcolor, cframe, x1, y1, z1) | |
910 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
911 | prt.Anchored = true | |
912 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
913 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
914 | local num = math.random(10, 50) / 1000 | |
915 | game:GetService("Debris"):AddItem(prt, 10) | |
916 | table.insert(Effects, { | |
917 | prt, | |
918 | "Shatter", | |
919 | num, | |
920 | prt.CFrame, | |
921 | math.random() - math.random(), | |
922 | 0, | |
923 | math.random(50, 100) / 100 | |
924 | }) | |
925 | end | |
926 | }, | |
927 | Spiral = { | |
928 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
929 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
930 | prt.Anchored = true | |
931 | prt.CFrame = cframe | |
932 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
933 | game:GetService("Debris"):AddItem(prt, 10) | |
934 | table.insert(Effects, { | |
935 | prt, | |
936 | "Cylinder", | |
937 | delay, | |
938 | x3, | |
939 | y3, | |
940 | z3, | |
941 | msh | |
942 | }) | |
943 | end | |
944 | }, | |
945 | Push = { | |
946 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
947 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
948 | prt.Anchored = true | |
949 | prt.CFrame = cframe | |
950 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
951 | game:GetService("Debris"):AddItem(prt, 10) | |
952 | table.insert(Effects, { | |
953 | prt, | |
954 | "Cylinder", | |
955 | delay, | |
956 | x3, | |
957 | y3, | |
958 | z3, | |
959 | msh | |
960 | }) | |
961 | end | |
962 | } | |
963 | } | |
964 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
965 | local fp = IT("Part") | |
966 | fp.formFactor = formfactor | |
967 | fp.Parent = parent | |
968 | fp.Reflectance = reflectance | |
969 | fp.Transparency = transparency | |
970 | fp.CanCollide = false | |
971 | fp.Locked = true | |
972 | fp.BrickColor = brickcolor | |
973 | fp.Name = name | |
974 | fp.Size = size | |
975 | fp.Position = tors.Position | |
976 | RemoveOutlines(fp) | |
977 | fp.Material = "SmoothPlastic" | |
978 | fp:BreakJoints() | |
979 | return fp | |
980 | end | |
981 | ||
982 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
983 | local mesh = IT(Mesh) | |
984 | mesh.Parent = part | |
985 | if Mesh == "SpecialMesh" then | |
986 | mesh.MeshType = meshtype | |
987 | if meshid ~= "nil" then | |
988 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
989 | end | |
990 | end | |
991 | mesh.Offset = offset | |
992 | mesh.Scale = scale | |
993 | return mesh | |
994 | end | |
995 | ||
996 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
997 | local type = type | |
998 | local rng = Instance.new("Part", char) | |
999 | rng.Anchored = true | |
1000 | rng.BrickColor = color | |
1001 | rng.CanCollide = false | |
1002 | rng.FormFactor = 3 | |
1003 | rng.Name = "Ring" | |
1004 | rng.Material = "Neon" | |
1005 | rng.Size = Vector3.new(1, 1, 1) | |
1006 | rng.Transparency = 0 | |
1007 | rng.TopSurface = 0 | |
1008 | rng.BottomSurface = 0 | |
1009 | rng.CFrame = pos | |
1010 | local rngm = Instance.new("SpecialMesh", rng) | |
1011 | rngm.MeshType = MType | |
1012 | rngm.Scale = scale | |
1013 | local scaler2 = 1 | |
1014 | if type == "Add" then | |
1015 | scaler2 = 1 * value | |
1016 | elseif type == "Divide" then | |
1017 | scaler2 = 1 / value | |
1018 | end | |
1019 | coroutine.resume(coroutine.create(function() | |
1020 | for i = 0, 10 / bonuspeed, 0.1 do | |
1021 | swait() | |
1022 | if type == "Add" then | |
1023 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1024 | elseif type == "Divide" then | |
1025 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1026 | end | |
1027 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1028 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1029 | end | |
1030 | rng:Destroy() | |
1031 | end)) | |
1032 | end | |
1033 | ||
1034 | function Eviscerate(dude) | |
1035 | if dude.Name ~= char then | |
1036 | local bgf = IT("BodyGyro", dude.Head) | |
1037 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1038 | local val = IT("BoolValue", dude) | |
1039 | val.Name = "IsHit" | |
1040 | local ds = coroutine.wrap(function() | |
1041 | dude:WaitForChild("Head"):BreakJoints() | |
1042 | wait(0.5) | |
1043 | target = nil | |
1044 | coroutine.resume(coroutine.create(function() | |
1045 | for i, v in pairs(dude:GetChildren()) do | |
1046 | if v:IsA("Accessory") then | |
1047 | v:Destroy() | |
1048 | end | |
1049 | if v:IsA("Humanoid") then | |
1050 | v:Destroy() | |
1051 | end | |
1052 | if v:IsA("CharacterMesh") then | |
1053 | v:Destroy() | |
1054 | end | |
1055 | if v:IsA("Model") then | |
1056 | v:Destroy() | |
1057 | end | |
1058 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1059 | for x, o in pairs(v:GetChildren()) do | |
1060 | if o:IsA("Decal") then | |
1061 | o:Destroy() | |
1062 | end | |
1063 | end | |
1064 | coroutine.resume(coroutine.create(function() | |
1065 | v.Material = "Neon" | |
1066 | v.CanCollide = false | |
1067 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1068 | PartEmmit1.LightEmission = 1 | |
1069 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1070 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1071 | PartEmmit1.Rate = 150 | |
1072 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1073 | PartEmmit1.Size = NumberSequence.new({ | |
1074 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1075 | NumberSequenceKeypoint.new(1, 0, 0) | |
1076 | }) | |
1077 | PartEmmit1.Transparency = NumberSequence.new({ | |
1078 | NumberSequenceKeypoint.new(0, 0, 0), | |
1079 | NumberSequenceKeypoint.new(1, 1, 0) | |
1080 | }) | |
1081 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1082 | PartEmmit1.VelocitySpread = 30000 | |
1083 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1084 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1085 | local BodPoss = IT("BodyPosition", v) | |
1086 | BodPoss.P = 3000 | |
1087 | BodPoss.D = 1000 | |
1088 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1089 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1090 | v.Color = maincolor.Color | |
1091 | coroutine.resume(coroutine.create(function() | |
1092 | for i = 0, 49 do | |
1093 | swait(1) | |
1094 | v.Transparency = v.Transparency + 0.08 | |
1095 | end | |
1096 | wait(0.5) | |
1097 | PartEmmit1.Enabled = false | |
1098 | wait(3) | |
1099 | v:Destroy() | |
1100 | dude:Destroy() | |
1101 | end)) | |
1102 | end)) | |
1103 | end | |
1104 | end | |
1105 | end)) | |
1106 | end) | |
1107 | ds() | |
1108 | end | |
1109 | end | |
1110 | ||
1111 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1112 | if SinglePlayer then | |
1113 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1114 | end | |
1115 | local List = {} | |
1116 | for i, v in pairs(workspace:GetChildren()) do | |
1117 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1118 | table.insert(List, v) | |
1119 | end | |
1120 | end | |
1121 | return List | |
1122 | end | |
1123 | ||
1124 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1125 | local type = type | |
1126 | local rng = Instance.new("Part", char) | |
1127 | rng.Anchored = true | |
1128 | rng.BrickColor = color | |
1129 | rng.CanCollide = false | |
1130 | rng.FormFactor = 3 | |
1131 | rng.Name = "Ring" | |
1132 | rng.Material = "Neon" | |
1133 | rng.Size = Vector3.new(1, 1, 1) | |
1134 | rng.Transparency = 0 | |
1135 | rng.TopSurface = 0 | |
1136 | rng.BottomSurface = 0 | |
1137 | rng.CFrame = pos | |
1138 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1139 | local rngm = Instance.new("SpecialMesh", rng) | |
1140 | rngm.MeshType = MType | |
1141 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1142 | local scaler2 = 1 | |
1143 | local speeder = FastSpeed | |
1144 | if type == "Add" then | |
1145 | scaler2 = 1 * value | |
1146 | elseif type == "Divide" then | |
1147 | scaler2 = 1 / value | |
1148 | end | |
1149 | coroutine.resume(coroutine.create(function() | |
1150 | for i = 0, 10 / bonuspeed, 0.1 do | |
1151 | swait() | |
1152 | if type == "Add" then | |
1153 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1154 | elseif type == "Divide" then | |
1155 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1156 | end | |
1157 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1158 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1159 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1160 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1161 | end | |
1162 | rng:Destroy() | |
1163 | end)) | |
1164 | end | |
1165 | ||
1166 | function SoulSteal(dude) | |
1167 | if dude.Name ~= char then | |
1168 | local bgf = IT("BodyGyro", dude.Head) | |
1169 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1170 | local val = IT("BoolValue", dude) | |
1171 | val.Name = "IsHit" | |
1172 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1173 | local soulst = coroutine.wrap(function() | |
1174 | local soul = Instance.new("Part",dude) | |
1175 | soul.Size = Vector3.new(1,1,1) | |
1176 | soul.CanCollide = false | |
1177 | soul.Anchored = false | |
1178 | soul.Position = torso.Position | |
1179 | soul.Transparency = 1 | |
1180 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1181 | PartEmmit1.LightEmission = 1 | |
1182 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1183 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1184 | PartEmmit1.Rate = 250 | |
1185 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1186 | PartEmmit1.Size = NumberSequence.new({ | |
1187 | NumberSequenceKeypoint.new(0, 1, 0), | |
1188 | NumberSequenceKeypoint.new(1, 0, 0) | |
1189 | }) | |
1190 | PartEmmit1.Transparency = NumberSequence.new({ | |
1191 | NumberSequenceKeypoint.new(0, 0, 0), | |
1192 | NumberSequenceKeypoint.new(1, 1, 0) | |
1193 | }) | |
1194 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1195 | PartEmmit1.VelocitySpread = 30000 | |
1196 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1197 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1198 | local BodPoss = IT("BodyPosition", soul) | |
1199 | BodPoss.P = 3000 | |
1200 | BodPoss.D = 1000 | |
1201 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1202 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1203 | wait(1.6) | |
1204 | soul.Touched:connect(function(hit) | |
1205 | if hit.Parent == char then | |
1206 | soul:Destroy() | |
1207 | end | |
1208 | end) | |
1209 | wait(1.2) | |
1210 | while soul do | |
1211 | swait() | |
1212 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1213 | BodPoss.Position = tors.Position | |
1214 | end | |
1215 | end) | |
1216 | soulst() | |
1217 | end | |
1218 | end | |
1219 | function FaceMouse() | |
1220 | local Cam = workspace.CurrentCamera | |
1221 | return { | |
1222 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1223 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1224 | } | |
1225 | end | |
1226 | ------------------------------------------------------- | |
1227 | --End Effect Function-- | |
1228 | ------------------------------------------------------- | |
1229 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1230 | local NSound = nil | |
1231 | coroutine.resume(coroutine.create(function() | |
1232 | NSound = IT("Sound", PARENT) | |
1233 | NSound.Volume = VOLUME | |
1234 | NSound.Pitch = PITCH | |
1235 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1236 | swait() | |
1237 | NSound:play() | |
1238 | game:GetService("Debris"):AddItem(NSound, 10) | |
1239 | end)) | |
1240 | return NSound | |
1241 | end | |
1242 | ||
1243 | ------------------------------------------------------- | |
1244 | --End Important Functions-- | |
1245 | ------------------------------------------------------- | |
1246 | ||
1247 | ||
1248 | ------------------------------------------------------- | |
1249 | --Start Attacks N Stuff-- | |
1250 | ------------------------------------------------------- | |
1251 | local sine=0 | |
1252 | function Cuddle() | |
1253 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 4)) do | |
1254 | if v:FindFirstChild("Head") then | |
1255 | attack = true | |
1256 | hum.WalkSpeed = 0 | |
1257 | for i = 0,1,0.1 do | |
1258 | swait() | |
1259 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1260 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(10), Rad(0)), 0.3) | |
1261 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1262 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1263 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(100), Rad(0), Rad(35.5 + 1.5 * Sin(sine / 20))), 0.3) | |
1264 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(100), Rad(0), Rad(-35.5 - 1.5 * Sin(sine / 20))), 0.3) | |
1265 | end | |
1266 | CreateWeld(tors,tors,v.Torso,CFrame.new(0,0,-1) *angles(0,380,0)) | |
1267 | v.Torso.Anchored = true | |
1268 | for i = 0,10,0.1 do | |
1269 | swait() | |
1270 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1271 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(20), Rad(20 *Cos(sine / 7))), 0.3) | |
1272 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1273 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1274 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.02 * Sin(sine / 20), -.5) * angles(Rad(100), Rad(0), Rad(-35.5 + 1.5 * Sin(sine / 20))), 0.3) | |
1275 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.02 * Sin(sine / 20), -.5) * angles(Rad(100), Rad(0), Rad(35.5 - 1.5 * Sin(sine / 20))), 0.3) | |
1276 | end | |
1277 | v.Torso.Anchored = false | |
1278 | end | |
1279 | end | |
1280 | tors.Weld:Destroy() | |
1281 | attack = false | |
1282 | hum.WalkSpeed = 12 | |
1283 | end | |
1284 | ||
1285 | ------------------------------------------------------- | |
1286 | --End Attacks N Stuff-- | |
1287 | ------------------------------------------------------- | |
1288 | mouse.KeyDown:connect(function(key) | |
1289 | if attack == false then | |
1290 | if key == 'e' then | |
1291 | Cuddle() | |
1292 | end | |
1293 | end | |
1294 | end) | |
1295 | ||
1296 | ||
1297 | ||
1298 | ||
1299 | ||
1300 | ||
1301 | ||
1302 | Sprinting = false | |
1303 | mouse.KeyDown:connect(function(key) | |
1304 | if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
1305 | hum.WalkSpeed = 25 | |
1306 | Sprinting = true | |
1307 | end | |
1308 | end) | |
1309 | mouse.KeyUp:connect(function(key) | |
1310 | if string.byte(key) == 48 and attack == false then | |
1311 | Sprinting = false | |
1312 | hum.WalkSpeed = 12 | |
1313 | end | |
1314 | end) | |
1315 | ------------------------------------------------------- | |
1316 | --Start Animations-- | |
1317 | ------------------------------------------------------- | |
1318 | local equipped = false | |
1319 | local idle = 0 | |
1320 | local change = 1 | |
1321 | local val = 0 | |
1322 | local toim = 0 | |
1323 | local idleanim = 0.4 | |
1324 | hum.WalkSpeed = 12 | |
1325 | hum.Animator.Parent = nil | |
1326 | while true do | |
1327 | swait() | |
1328 | sine = sine + change | |
1329 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1330 | local velderp = root.Velocity.y | |
1331 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1332 | if equipped == true or equipped == false then | |
1333 | if attack == false then | |
1334 | idle = idle + 1 | |
1335 | else | |
1336 | idle = 0 | |
1337 | end | |
1338 | local exactVel = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity))-- for footplanting | |
1339 | --you g00b my leg animations are complicated :joy: | |
1340 | ||
1341 | if 1 < root.Velocity.y and hitfloor == nil then | |
1342 | Anim = "Jump" | |
1343 | if attack == false then | |
1344 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
1345 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3) | |
1346 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-20), Rad(80)), 0.3) | |
1347 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(-80)), 0.3) | |
1348 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1349 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1350 | end | |
1351 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1352 | Anim = "Fall" | |
1353 | if attack == false then | |
1354 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
1355 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35.5), Rad(0), Rad(0)), 0.3) | |
1356 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(150)), 0.3) | |
1357 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-20), Rad(-150)), 0.3) | |
1358 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1359 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1360 | end | |
1361 | elseif torvel < 1 and hitfloor ~= nil then | |
1362 | Anim = "Idle" | |
1363 | change = .5 | |
1364 | if attack == false then | |
1365 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1366 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1367 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1368 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1369 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.2 * Sin(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(10 * Sin(sine / 20))), 0.1) | |
1370 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.2 * Sin(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(-10 * Sin(sine / 20))), 0.1) | |
1371 | end | |
1372 | elseif tors.Velocity.magnitude < 20 and hitfloor ~= nil then | |
1373 | Anim = "Walk" | |
1374 | change = .9 | |
1375 | if attack == false then | |
1376 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.005 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(5 + 5 *Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1377 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1378 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-5 - 20 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1379 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-5 + 20 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1380 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(65 *Cos(sine / 7)), Rad(0), Rad(2.5)), 0.1) | |
1381 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(-65 *Cos(sine / 7)), Rad(0), Rad(-2.5)), 0.1) | |
1382 | end | |
1383 | elseif tors.Velocity.magnitude <= 50 and hitfloor ~= nil then | |
1384 | Anim = "Sprint" | |
1385 | change = .9 | |
1386 | if attack == false then | |
1387 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1388 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1389 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1390 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1391 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -0.2 * Cos(sine / 7)) * angles(Rad(100) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
1392 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 7)) * angles(Rad(-100) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
1393 | end | |
1394 | end | |
1395 | end | |
1396 | if 0 < #Effects then | |
1397 | for e = 1, #Effects do | |
1398 | if Effects[e] ~= nil then | |
1399 | local Thing = Effects[e] | |
1400 | if Thing ~= nil then | |
1401 | local Part = Thing[1] | |
1402 | local Mode = Thing[2] | |
1403 | local Delay = Thing[3] | |
1404 | local IncX = Thing[4] | |
1405 | local IncY = Thing[5] | |
1406 | local IncZ = Thing[6] | |
1407 | if 1 >= Thing[1].Transparency then | |
1408 | if Thing[2] == "Block1" then | |
1409 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1410 | local Mesh = Thing[1].Mesh | |
1411 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1412 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1413 | elseif Thing[2] == "Block2" then | |
1414 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1415 | local Mesh = Thing[7] | |
1416 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1417 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1418 | elseif Thing[2] == "Block3" then | |
1419 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1420 | local Mesh = Thing[7] | |
1421 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1422 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1423 | elseif Thing[2] == "Cylinder" then | |
1424 | local Mesh = Thing[1].Mesh | |
1425 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1426 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1427 | elseif Thing[2] == "Blood" then | |
1428 | local Mesh = Thing[7] | |
1429 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1430 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1431 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1432 | elseif Thing[2] == "Elec" then | |
1433 | local Mesh = Thing[1].Mesh | |
1434 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1435 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1436 | elseif Thing[2] == "Disappear" then | |
1437 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1438 | elseif Thing[2] == "Shatter" then | |
1439 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1440 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1441 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1442 | Thing[6] = Thing[6] + Thing[5] | |
1443 | end | |
1444 | else | |
1445 | Part.Parent = nil | |
1446 | table.remove(Effects, e) | |
1447 | end | |
1448 | end | |
1449 | end | |
1450 | end | |
1451 | end | |
1452 | end | |
1453 | ------------------------------------------------------- | |
1454 | --End Animations And Script-- | |
1455 | ------------------------------------------------------- |