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Jun 21st, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. -----------------------
  143. --[[ Name : Furry ]]--
  144. -------------------------------------------------------
  145. --A script By makhail07
  146. --Be f l o o f OwO
  147.  
  148. --Discord Creterisk#2958
  149.  
  150. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY ####### IMAGINATION
  151. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  152. --DONT CALL IT A ####### BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  153. --YOU ####### SKIDS,
  154. --For Those who log/decompile this, If you sell or trade this,
  155. --and I find out who you are, i will take massive action.
  156. --kalepo36 (yo chilll)
  157. -------------------------------------------------------
  158.  
  159. local FavIDs = {
  160. 340106355, --Nefl Crystals
  161. 927529620, --Dimension
  162. 876981900, --Fantasy
  163. 398987889, --Ordinary Days
  164. 1117396305, --Oh wait, it's you.
  165. 885996042, --Action Winter Journey
  166. 919231299, --Sprawling Idiot Effigy
  167. 743466274, --Good Day Sunshine
  168. 727411183, --Knife Fight
  169. 1402748531, --The Earth Is Counting On You!
  170. 595230126 --Robot Language
  171. }
  172.  
  173.  
  174.  
  175. --The reality of my life isn't real but a Universe -makhail07
  176. wait()
  177. local plr = game:service'Players'.LocalPlayer
  178. print('Local User is '..plr.Name)
  179. local char = plr.Character
  180. local hum = char.Humanoid
  181. local ra = char["Right Arm"]
  182. local la= char["Left Arm"]
  183. local rl= char["Right Leg"]
  184. local ll = char["Left Leg"]
  185. local hed = char.Head
  186. local root = char.HumanoidRootPart
  187. local rootj = root.RootJoint
  188. local tors = char.Torso
  189. local mouse = plr:GetMouse()
  190. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  191. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  192. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  193. -------------------------------------------------------
  194. --Start Whitelist and Invincibility--
  195. -------------------------------------------------------
  196.  
  197. ff = Instance.new("ForceField",char)
  198. ff.Visible = false
  199. hum.Name = "Base"
  200. hum.MaxHealth = 1.0E298
  201. hum.Health = 1.0E298
  202. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  203. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  204. hum.MaxHealth = 1.0E298
  205. hum.Health = 1.0E298
  206. end
  207. end)
  208. -------------------------------------------------------
  209. --End Whitelist and Invincibility--
  210. -------------------------------------------------------
  211. -------------------------------------------------------
  212. --Start Good Stuff--
  213. -------------------------------------------------------
  214. CF = CFrame.new
  215. angles = CFrame.Angles
  216. attack = false
  217. Euler = CFrame.fromEulerAnglesXYZ
  218. Rad = math.rad
  219. IT = Instance.new
  220. BrickC = BrickColor.new
  221. Cos = math.cos
  222. Acos = math.acos
  223. Sin = math.sin
  224. Asin = math.asin
  225. Abs = math.abs
  226. Mrandom = math.random
  227. Floor = math.floor
  228. -------------------------------------------------------
  229. --End Good Stuff--
  230. -------------------------------------------------------
  231. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  232. RSH, LSH = nil, nil
  233. RW = Instance.new("Weld")
  234. LW = Instance.new("Weld")
  235. RH = tors["Right Hip"]
  236. LH = tors["Left Hip"]
  237. RSH = tors["Right Shoulder"]
  238. LSH = tors["Left Shoulder"]
  239. RSH.Parent = nil
  240. LSH.Parent = nil
  241. RW.Name = "RW"
  242. RW.Part0 = tors
  243. RW.C0 = CF(1.5, 0.5, 0)
  244. RW.C1 = CF(0, 0.5, 0)
  245. RW.Part1 = ra
  246. RW.Parent = tors
  247. LW.Name = "LW"
  248. LW.Part0 = tors
  249. LW.C0 = CF(-1.5, 0.5, 0)
  250. LW.C1 = CF(0, 0.5, 0)
  251. LW.Part1 = la
  252. LW.Parent = tors
  253. Effects = {}
  254.  
  255. -------------------------------------------------------
  256. --Start HeartBeat--
  257. -------------------------------------------------------
  258. ArtificialHB = Instance.new("BindableEvent", script)
  259. ArtificialHB.Name = "Heartbeat"
  260. script:WaitForChild("Heartbeat")
  261.  
  262. frame = 1 / 60
  263. tf = 0
  264. allowframeloss = false
  265. tossremainder = false
  266.  
  267.  
  268. lastframe = tick()
  269. script.Heartbeat:Fire()
  270.  
  271.  
  272. game:GetService("RunService").Heartbeat:connect(function(s, p)
  273. tf = tf + s
  274. if tf >= frame then
  275. if allowframeloss then
  276. script.Heartbeat:Fire()
  277. lastframe = tick()
  278. else
  279. for i = 1, math.floor(tf / frame) do
  280. script.Heartbeat:Fire()
  281. end
  282. lastframe = tick()
  283. end
  284. if tossremainder then
  285. tf = 0
  286. else
  287. tf = tf - frame * math.floor(tf / frame)
  288. end
  289. end
  290. end)
  291. -------------------------------------------------------
  292. --End HeartBeat--
  293. -------------------------------------------------------
  294.  
  295. -------------------------------------------------------
  296. --Start Important Functions--
  297. -------------------------------------------------------
  298.  
  299. function thread(f)
  300. coroutine.resume(coroutine.create(f))
  301. end
  302. function clerp(a, b, t)
  303. local qa = {
  304. QuaternionFromCFrame(a)
  305. }
  306. local qb = {
  307. QuaternionFromCFrame(b)
  308. }
  309. local ax, ay, az = a.x, a.y, a.z
  310. local bx, by, bz = b.x, b.y, b.z
  311. local _t = 1 - t
  312. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  313. end
  314. function QuaternionFromCFrame(cf)
  315. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  316. local trace = m00 + m11 + m22
  317. if trace > 0 then
  318. local s = math.sqrt(1 + trace)
  319. local recip = 0.5 / s
  320. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  321. else
  322. local i = 0
  323. if m00 < m11 then
  324. i = 1
  325. end
  326. if m22 > (i == 0 and m00 or m11) then
  327. i = 2
  328. end
  329. if i == 0 then
  330. local s = math.sqrt(m00 - m11 - m22 + 1)
  331. local recip = 0.5 / s
  332. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  333. elseif i == 1 then
  334. local s = math.sqrt(m11 - m22 - m00 + 1)
  335. local recip = 0.5 / s
  336. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  337. elseif i == 2 then
  338. local s = math.sqrt(m22 - m00 - m11 + 1)
  339. local recip = 0.5 / s
  340. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  341. end
  342. end
  343. end
  344. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  345. local xs, ys, zs = x + x, y + y, z + z
  346. local wx, wy, wz = w * xs, w * ys, w * zs
  347. local xx = x * xs
  348. local xy = x * ys
  349. local xz = x * zs
  350. local yy = y * ys
  351. local yz = y * zs
  352. local zz = z * zs
  353. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  354. end
  355. function QuaternionSlerp(a, b, t)
  356. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  357. local startInterp, finishInterp
  358. if cosTheta >= 1.0E-4 then
  359. if 1 - cosTheta > 1.0E-4 then
  360. local theta = math.acos(cosTheta)
  361. local invSinTheta = 1 / Sin(theta)
  362. startInterp = Sin((1 - t) * theta) * invSinTheta
  363. finishInterp = Sin(t * theta) * invSinTheta
  364. else
  365. startInterp = 1 - t
  366. finishInterp = t
  367. end
  368. elseif 1 + cosTheta > 1.0E-4 then
  369. local theta = math.acos(-cosTheta)
  370. local invSinTheta = 1 / Sin(theta)
  371. startInterp = Sin((t - 1) * theta) * invSinTheta
  372. finishInterp = Sin(t * theta) * invSinTheta
  373. else
  374. startInterp = t - 1
  375. finishInterp = t
  376. end
  377. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  378. end
  379. function rayCast(Position, Direction, Range, Ignore)
  380. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  381. end
  382. local RbxUtility = LoadLibrary("RbxUtility")
  383. local Create = RbxUtility.Create
  384.  
  385.  
  386. local ArtificialHB = Instance.new("BindableEvent", script)
  387. ArtificialHB.Name = "Heartbeat"
  388.  
  389. script:WaitForChild("Heartbeat")
  390.  
  391. local tf = 0
  392. local allowframeloss = false
  393. local tossremainder = false
  394. local lastframe = tick()
  395. local frame = 1/60
  396. ArtificialHB:Fire()
  397.  
  398. game:GetService("RunService").Heartbeat:connect(function(s, p)
  399. tf = tf + s
  400. if tf >= frame then
  401. if allowframeloss then
  402. script.Heartbeat:Fire()
  403. lastframe = tick()
  404. else
  405. for i = 1, math.floor(tf / frame) do
  406. ArtificialHB:Fire()
  407. end
  408. lastframe = tick()
  409. end
  410. if tossremainder then
  411. tf = 0
  412. else
  413. tf = tf - frame * math.floor(tf / frame)
  414. end
  415. end
  416. end)
  417.  
  418. function swait(num)
  419. if num == 0 or num == nil then
  420. ArtificialHB.Event:wait()
  421. else
  422. for i = 0, num do
  423. ArtificialHB.Event:wait()
  424. end
  425. end
  426. end
  427.  
  428. -------------------------------------------------------
  429. --Start Damage Function--
  430. -------------------------------------------------------
  431. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  432. if hit.Parent == nil then
  433. return
  434. end
  435. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  436. for _, v in pairs(hit.Parent:children()) do
  437. if v:IsA("Humanoid") then
  438. h = v
  439. end
  440. end
  441. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  442.  
  443. hit.Parent:FindFirstChild("Head"):BreakJoints()
  444. end
  445.  
  446. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  447. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  448. if hit.Parent.DebounceHit.Value == true then
  449. return
  450. end
  451. end
  452. if insta == true then
  453. hit.Parent:FindFirstChild("Head"):BreakJoints()
  454. end
  455. local c = Create("ObjectValue"){
  456. Name = "creator",
  457. Value = game:service("Players").LocalPlayer,
  458. Parent = h,
  459. }
  460. game:GetService("Debris"):AddItem(c, .5)
  461. if HitSound ~= nil and HitPitch ~= nil then
  462. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  463. end
  464. local Damage = math.random(minim, maxim)
  465. local blocked = false
  466. local block = hit.Parent:findFirstChild("Block")
  467. if block ~= nil then
  468. if block.className == "IntValue" then
  469. if block.Value > 0 then
  470. blocked = true
  471. block.Value = block.Value - 1
  472. print(block.Value)
  473. end
  474. end
  475. end
  476. if blocked == false then
  477. h.Health = h.Health - Damage
  478. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  479. else
  480. h.Health = h.Health - (Damage / 2)
  481. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  482. end
  483. if Type == "Knockdown" then
  484. local hum = hit.Parent.Humanoid
  485. hum.PlatformStand = true
  486. coroutine.resume(coroutine.create(function(HHumanoid)
  487. swait(1)
  488. HHumanoid.PlatformStand = false
  489. end), hum)
  490. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  491. local bodvol = Create("BodyVelocity"){
  492. velocity = angle * knockback,
  493. P = 5000,
  494. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  495. Parent = hit,
  496. }
  497. local rl = Create("BodyAngularVelocity"){
  498. P = 3000,
  499. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  500. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  501. Parent = hit,
  502. }
  503. game:GetService("Debris"):AddItem(bodvol, .5)
  504. game:GetService("Debris"):AddItem(rl, .5)
  505. elseif Type == "Normal" then
  506. local vp = Create("BodyVelocity"){
  507. P = 500,
  508. maxForce = Vector3.new(math.huge, 0, math.huge),
  509. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  510. }
  511. if knockback > 0 then
  512. vp.Parent = hit.Parent.Torso
  513. end
  514. game:GetService("Debris"):AddItem(vp, .5)
  515. elseif Type == "Up" then
  516. local bodyVelocity = Create("BodyVelocity"){
  517. velocity = Vector3.new(0, 20, 0),
  518. P = 5000,
  519. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  520. Parent = hit,
  521. }
  522. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  523. elseif Type == "DarkUp" then
  524. coroutine.resume(coroutine.create(function()
  525. for i = 0, 1, 0.1 do
  526. swait()
  527. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  528. end
  529. end))
  530. local bodyVelocity = Create("BodyVelocity"){
  531. velocity = Vector3.new(0, 20, 0),
  532. P = 5000,
  533. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  534. Parent = hit,
  535. }
  536. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  537. elseif Type == "Snare" then
  538. local bp = Create("BodyPosition"){
  539. P = 2000,
  540. D = 100,
  541. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  542. position = hit.Parent.Torso.Position,
  543. Parent = hit.Parent.Torso,
  544. }
  545. game:GetService("Debris"):AddItem(bp, 1)
  546. elseif Type == "Freeze" then
  547. local BodPos = Create("BodyPosition"){
  548. P = 50000,
  549. D = 1000,
  550. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  551. position = hit.Parent.Torso.Position,
  552. Parent = hit.Parent.Torso,
  553. }
  554. local BodGy = Create("BodyGyro") {
  555. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  556. P = 20e+003,
  557. Parent = hit.Parent.Torso,
  558. cframe = hit.Parent.Torso.CFrame,
  559. }
  560. hit.Parent.Torso.Anchored = true
  561. coroutine.resume(coroutine.create(function(Part)
  562. swait(1.5)
  563. Part.Anchored = false
  564. end), hit.Parent.Torso)
  565. game:GetService("Debris"):AddItem(BodPos, 3)
  566. game:GetService("Debris"):AddItem(BodGy, 3)
  567. end
  568. local debounce = Create("BoolValue"){
  569. Name = "DebounceHit",
  570. Parent = hit.Parent,
  571. Value = true,
  572. }
  573. game:GetService("Debris"):AddItem(debounce, Delay)
  574. c = Create("ObjectValue"){
  575. Name = "creator",
  576. Value = Player,
  577. Parent = h,
  578. }
  579. game:GetService("Debris"):AddItem(c, .5)
  580. end
  581. end
  582. -------------------------------------------------------
  583. --End Damage Function--
  584. -------------------------------------------------------
  585.  
  586. -------------------------------------------------------
  587. --Start Damage Function Customization--
  588. -------------------------------------------------------
  589. function ShowDamage(Pos, Text, Time, Color)
  590. local Rate = (1 / 30)
  591. local Pos = (Pos or Vector3.new(0, 0, 0))
  592. local Text = (Text or "")
  593. local Time = (Time or 2)
  594. local Color = (Color or Color3.new(1, 0, 1))
  595. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  596. EffectPart.Anchored = true
  597. local BillboardGui = Create("BillboardGui"){
  598. Size = UDim2.new(3, 0, 3, 0),
  599. Adornee = EffectPart,
  600. Parent = EffectPart,
  601. }
  602. local TextLabel = Create("TextLabel"){
  603. BackgroundTransparency = 1,
  604. Size = UDim2.new(1, 0, 1, 0),
  605. Text = Text,
  606. Font = "Bodoni",
  607. TextColor3 = Color,
  608. TextScaled = true,
  609. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  610. Parent = BillboardGui,
  611. }
  612. game.Debris:AddItem(EffectPart, (Time))
  613. EffectPart.Parent = game:GetService("Workspace")
  614. delay(0, function()
  615. local Frames = (Time / Rate)
  616. for Frame = 1, Frames do
  617. wait(Rate)
  618. local Percent = (Frame / Frames)
  619. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  620. TextLabel.TextTransparency = Percent
  621. end
  622. if EffectPart and EffectPart.Parent then
  623. EffectPart:Destroy()
  624. end
  625. end)
  626. end
  627. -------------------------------------------------------
  628. --End Damage Function Customization--
  629. -------------------------------------------------------
  630.  
  631. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  632. for _, c in pairs(workspace:children()) do
  633. local hum = c:findFirstChild("Humanoid")
  634. if hum ~= nil then
  635. local head = c:findFirstChild("Head")
  636. if head ~= nil then
  637. local targ = head.Position - Part.Position
  638. local mag = targ.magnitude
  639. if magni >= mag and c.Name ~= plr.Name then
  640. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  641. end
  642. end
  643. end
  644. end
  645. end
  646.  
  647.  
  648. CFuncs = {
  649. Part = {
  650. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  651. local Part = Create("Part")({
  652. Parent = Parent,
  653. Reflectance = Reflectance,
  654. Transparency = Transparency,
  655. CanCollide = false,
  656. Locked = true,
  657. BrickColor = BrickColor.new(tostring(BColor)),
  658. Name = Name,
  659. Size = Size,
  660. Material = Material
  661. })
  662. RemoveOutlines(Part)
  663. return Part
  664. end
  665. },
  666. Mesh = {
  667. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  668. local Msh = Create(Mesh)({
  669. Parent = Part,
  670. Offset = OffSet,
  671. Scale = Scale
  672. })
  673. if Mesh == "SpecialMesh" then
  674. Msh.MeshType = MeshType
  675. Msh.MeshId = MeshId
  676. end
  677. return Msh
  678. end
  679. },
  680. Mesh = {
  681. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  682. local Msh = Create(Mesh)({
  683. Parent = Part,
  684. Offset = OffSet,
  685. Scale = Scale
  686. })
  687. if Mesh == "SpecialMesh" then
  688. Msh.MeshType = MeshType
  689. Msh.MeshId = MeshId
  690. end
  691. return Msh
  692. end
  693. },
  694. Weld = {
  695. Create = function(Parent, Part0, Part1, C0, C1)
  696. local Weld = Create("Weld")({
  697. Parent = Parent,
  698. Part0 = Part0,
  699. Part1 = Part1,
  700. C0 = C0,
  701. C1 = C1
  702. })
  703. return Weld
  704. end
  705. },
  706. Sound = {
  707. Create = function(id, par, vol, pit)
  708. coroutine.resume(coroutine.create(function()
  709. local S = Create("Sound")({
  710. Volume = vol,
  711. Pitch = pit or 1,
  712. SoundId = id,
  713. Parent = par or workspace
  714. })
  715. wait()
  716. S:play()
  717. game:GetService("Debris"):AddItem(S, 6)
  718. end))
  719. end
  720. },
  721. ParticleEmitter = {
  722. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  723. local fp = Create("ParticleEmitter")({
  724. Parent = Parent,
  725. Color = ColorSequence.new(Color1, Color2),
  726. LightEmission = LightEmission,
  727. Size = Size,
  728. Texture = Texture,
  729. Transparency = Transparency,
  730. ZOffset = ZOffset,
  731. Acceleration = Accel,
  732. Drag = Drag,
  733. LockedToPart = LockedToPart,
  734. VelocityInheritance = VelocityInheritance,
  735. EmissionDirection = EmissionDirection,
  736. Enabled = Enabled,
  737. Lifetime = LifeTime,
  738. Rate = Rate,
  739. Rotation = Rotation,
  740. RotSpeed = RotSpeed,
  741. Speed = Speed,
  742. VelocitySpread = VelocitySpread
  743. })
  744. return fp
  745. end
  746. }
  747. }
  748. function RemoveOutlines(part)
  749. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  750. end
  751. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  752. local Part = Create("Part")({
  753. formFactor = FormFactor,
  754. Parent = Parent,
  755. Reflectance = Reflectance,
  756. Transparency = Transparency,
  757. CanCollide = false,
  758. Locked = true,
  759. BrickColor = BrickColor.new(tostring(BColor)),
  760. Name = Name,
  761. Size = Size,
  762. Material = Material
  763. })
  764. RemoveOutlines(Part)
  765. return Part
  766. end
  767. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  768. local Msh = Create(Mesh)({
  769. Parent = Part,
  770. Offset = OffSet,
  771. Scale = Scale
  772. })
  773. if Mesh == "SpecialMesh" then
  774. Msh.MeshType = MeshType
  775. Msh.MeshId = MeshId
  776. end
  777. return Msh
  778. end
  779. function CreateWeld(Parent, Part0, Part1, C0, C1)
  780. local Weld = Create("Weld")({
  781. Parent = Parent,
  782. Part0 = Part0,
  783. Part1 = Part1,
  784. C0 = C0,
  785. C1 = C1
  786. })
  787. return Weld
  788. end
  789.  
  790.  
  791. -------------------------------------------------------
  792. --Start Effect Function--
  793. -------------------------------------------------------
  794. EffectModel = Instance.new("Model", char)
  795. Effects = {
  796. Block = {
  797. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  798. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  799. prt.Anchored = true
  800. prt.CFrame = cframe
  801. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  802. game:GetService("Debris"):AddItem(prt, 10)
  803. if Type == 1 or Type == nil then
  804. table.insert(Effects, {
  805. prt,
  806. "Block1",
  807. delay,
  808. x3,
  809. y3,
  810. z3,
  811. msh
  812. })
  813. elseif Type == 2 then
  814. table.insert(Effects, {
  815. prt,
  816. "Block2",
  817. delay,
  818. x3,
  819. y3,
  820. z3,
  821. msh
  822. })
  823. else
  824. table.insert(Effects, {
  825. prt,
  826. "Block3",
  827. delay,
  828. x3,
  829. y3,
  830. z3,
  831. msh
  832. })
  833. end
  834. end
  835. },
  836. Sphere = {
  837. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  838. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  839. prt.Anchored = true
  840. prt.CFrame = cframe
  841. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  842. game:GetService("Debris"):AddItem(prt, 10)
  843. table.insert(Effects, {
  844. prt,
  845. "Cylinder",
  846. delay,
  847. x3,
  848. y3,
  849. z3,
  850. msh
  851. })
  852. end
  853. },
  854. Cylinder = {
  855. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  856. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  857. prt.Anchored = true
  858. prt.CFrame = cframe
  859. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  860. game:GetService("Debris"):AddItem(prt, 10)
  861. table.insert(Effects, {
  862. prt,
  863. "Cylinder",
  864. delay,
  865. x3,
  866. y3,
  867. z3,
  868. msh
  869. })
  870. end
  871. },
  872. Wave = {
  873. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  874. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  875. prt.Anchored = true
  876. prt.CFrame = cframe
  877. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  878. game:GetService("Debris"):AddItem(prt, 10)
  879. table.insert(Effects, {
  880. prt,
  881. "Cylinder",
  882. delay,
  883. x3 / 60,
  884. y3 / 60,
  885. z3 / 60,
  886. msh
  887. })
  888. end
  889. },
  890. Ring = {
  891. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  892. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  893. prt.Anchored = true
  894. prt.CFrame = cframe
  895. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Cylinder",
  900. delay,
  901. x3,
  902. y3,
  903. z3,
  904. msh
  905. })
  906. end
  907. },
  908. Break = {
  909. Create = function(brickcolor, cframe, x1, y1, z1)
  910. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  911. prt.Anchored = true
  912. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  913. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  914. local num = math.random(10, 50) / 1000
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Shatter",
  919. num,
  920. prt.CFrame,
  921. math.random() - math.random(),
  922. 0,
  923. math.random(50, 100) / 100
  924. })
  925. end
  926. },
  927. Spiral = {
  928. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  929. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  930. prt.Anchored = true
  931. prt.CFrame = cframe
  932. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  933. game:GetService("Debris"):AddItem(prt, 10)
  934. table.insert(Effects, {
  935. prt,
  936. "Cylinder",
  937. delay,
  938. x3,
  939. y3,
  940. z3,
  941. msh
  942. })
  943. end
  944. },
  945. Push = {
  946. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  947. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  948. prt.Anchored = true
  949. prt.CFrame = cframe
  950. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  951. game:GetService("Debris"):AddItem(prt, 10)
  952. table.insert(Effects, {
  953. prt,
  954. "Cylinder",
  955. delay,
  956. x3,
  957. y3,
  958. z3,
  959. msh
  960. })
  961. end
  962. }
  963. }
  964. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  965. local fp = IT("Part")
  966. fp.formFactor = formfactor
  967. fp.Parent = parent
  968. fp.Reflectance = reflectance
  969. fp.Transparency = transparency
  970. fp.CanCollide = false
  971. fp.Locked = true
  972. fp.BrickColor = brickcolor
  973. fp.Name = name
  974. fp.Size = size
  975. fp.Position = tors.Position
  976. RemoveOutlines(fp)
  977. fp.Material = "SmoothPlastic"
  978. fp:BreakJoints()
  979. return fp
  980. end
  981.  
  982. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  983. local mesh = IT(Mesh)
  984. mesh.Parent = part
  985. if Mesh == "SpecialMesh" then
  986. mesh.MeshType = meshtype
  987. if meshid ~= "nil" then
  988. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  989. end
  990. end
  991. mesh.Offset = offset
  992. mesh.Scale = scale
  993. return mesh
  994. end
  995.  
  996. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  997. local type = type
  998. local rng = Instance.new("Part", char)
  999. rng.Anchored = true
  1000. rng.BrickColor = color
  1001. rng.CanCollide = false
  1002. rng.FormFactor = 3
  1003. rng.Name = "Ring"
  1004. rng.Material = "Neon"
  1005. rng.Size = Vector3.new(1, 1, 1)
  1006. rng.Transparency = 0
  1007. rng.TopSurface = 0
  1008. rng.BottomSurface = 0
  1009. rng.CFrame = pos
  1010. local rngm = Instance.new("SpecialMesh", rng)
  1011. rngm.MeshType = MType
  1012. rngm.Scale = scale
  1013. local scaler2 = 1
  1014. if type == "Add" then
  1015. scaler2 = 1 * value
  1016. elseif type == "Divide" then
  1017. scaler2 = 1 / value
  1018. end
  1019. coroutine.resume(coroutine.create(function()
  1020. for i = 0, 10 / bonuspeed, 0.1 do
  1021. swait()
  1022. if type == "Add" then
  1023. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1024. elseif type == "Divide" then
  1025. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1026. end
  1027. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1028. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1029. end
  1030. rng:Destroy()
  1031. end))
  1032. end
  1033.  
  1034. function Eviscerate(dude)
  1035. if dude.Name ~= char then
  1036. local bgf = IT("BodyGyro", dude.Head)
  1037. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1038. local val = IT("BoolValue", dude)
  1039. val.Name = "IsHit"
  1040. local ds = coroutine.wrap(function()
  1041. dude:WaitForChild("Head"):BreakJoints()
  1042. wait(0.5)
  1043. target = nil
  1044. coroutine.resume(coroutine.create(function()
  1045. for i, v in pairs(dude:GetChildren()) do
  1046. if v:IsA("Accessory") then
  1047. v:Destroy()
  1048. end
  1049. if v:IsA("Humanoid") then
  1050. v:Destroy()
  1051. end
  1052. if v:IsA("CharacterMesh") then
  1053. v:Destroy()
  1054. end
  1055. if v:IsA("Model") then
  1056. v:Destroy()
  1057. end
  1058. if v:IsA("Part") or v:IsA("MeshPart") then
  1059. for x, o in pairs(v:GetChildren()) do
  1060. if o:IsA("Decal") then
  1061. o:Destroy()
  1062. end
  1063. end
  1064. coroutine.resume(coroutine.create(function()
  1065. v.Material = "Neon"
  1066. v.CanCollide = false
  1067. local PartEmmit1 = IT("ParticleEmitter", v)
  1068. PartEmmit1.LightEmission = 1
  1069. PartEmmit1.Texture = "rbxassetid://284205403"
  1070. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1071. PartEmmit1.Rate = 150
  1072. PartEmmit1.Lifetime = NumberRange.new(1)
  1073. PartEmmit1.Size = NumberSequence.new({
  1074. NumberSequenceKeypoint.new(0, 0.75, 0),
  1075. NumberSequenceKeypoint.new(1, 0, 0)
  1076. })
  1077. PartEmmit1.Transparency = NumberSequence.new({
  1078. NumberSequenceKeypoint.new(0, 0, 0),
  1079. NumberSequenceKeypoint.new(1, 1, 0)
  1080. })
  1081. PartEmmit1.Speed = NumberRange.new(0, 0)
  1082. PartEmmit1.VelocitySpread = 30000
  1083. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1084. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1085. local BodPoss = IT("BodyPosition", v)
  1086. BodPoss.P = 3000
  1087. BodPoss.D = 1000
  1088. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1089. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1090. v.Color = maincolor.Color
  1091. coroutine.resume(coroutine.create(function()
  1092. for i = 0, 49 do
  1093. swait(1)
  1094. v.Transparency = v.Transparency + 0.08
  1095. end
  1096. wait(0.5)
  1097. PartEmmit1.Enabled = false
  1098. wait(3)
  1099. v:Destroy()
  1100. dude:Destroy()
  1101. end))
  1102. end))
  1103. end
  1104. end
  1105. end))
  1106. end)
  1107. ds()
  1108. end
  1109. end
  1110.  
  1111. function FindNearestHead(Position, Distance, SinglePlayer)
  1112. if SinglePlayer then
  1113. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1114. end
  1115. local List = {}
  1116. for i, v in pairs(workspace:GetChildren()) do
  1117. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1118. table.insert(List, v)
  1119. end
  1120. end
  1121. return List
  1122. end
  1123.  
  1124. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1125. local type = type
  1126. local rng = Instance.new("Part", char)
  1127. rng.Anchored = true
  1128. rng.BrickColor = color
  1129. rng.CanCollide = false
  1130. rng.FormFactor = 3
  1131. rng.Name = "Ring"
  1132. rng.Material = "Neon"
  1133. rng.Size = Vector3.new(1, 1, 1)
  1134. rng.Transparency = 0
  1135. rng.TopSurface = 0
  1136. rng.BottomSurface = 0
  1137. rng.CFrame = pos
  1138. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1139. local rngm = Instance.new("SpecialMesh", rng)
  1140. rngm.MeshType = MType
  1141. rngm.Scale = Vector3.new(x1, y1, z1)
  1142. local scaler2 = 1
  1143. local speeder = FastSpeed
  1144. if type == "Add" then
  1145. scaler2 = 1 * value
  1146. elseif type == "Divide" then
  1147. scaler2 = 1 / value
  1148. end
  1149. coroutine.resume(coroutine.create(function()
  1150. for i = 0, 10 / bonuspeed, 0.1 do
  1151. swait()
  1152. if type == "Add" then
  1153. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1154. elseif type == "Divide" then
  1155. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1156. end
  1157. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1158. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1159. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1160. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1161. end
  1162. rng:Destroy()
  1163. end))
  1164. end
  1165.  
  1166. function SoulSteal(dude)
  1167. if dude.Name ~= char then
  1168. local bgf = IT("BodyGyro", dude.Head)
  1169. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1170. local val = IT("BoolValue", dude)
  1171. val.Name = "IsHit"
  1172. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1173. local soulst = coroutine.wrap(function()
  1174. local soul = Instance.new("Part",dude)
  1175. soul.Size = Vector3.new(1,1,1)
  1176. soul.CanCollide = false
  1177. soul.Anchored = false
  1178. soul.Position = torso.Position
  1179. soul.Transparency = 1
  1180. local PartEmmit1 = IT("ParticleEmitter", soul)
  1181. PartEmmit1.LightEmission = 1
  1182. PartEmmit1.Texture = "rbxassetid://569507414"
  1183. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1184. PartEmmit1.Rate = 250
  1185. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1186. PartEmmit1.Size = NumberSequence.new({
  1187. NumberSequenceKeypoint.new(0, 1, 0),
  1188. NumberSequenceKeypoint.new(1, 0, 0)
  1189. })
  1190. PartEmmit1.Transparency = NumberSequence.new({
  1191. NumberSequenceKeypoint.new(0, 0, 0),
  1192. NumberSequenceKeypoint.new(1, 1, 0)
  1193. })
  1194. PartEmmit1.Speed = NumberRange.new(0, 0)
  1195. PartEmmit1.VelocitySpread = 30000
  1196. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1197. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1198. local BodPoss = IT("BodyPosition", soul)
  1199. BodPoss.P = 3000
  1200. BodPoss.D = 1000
  1201. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1202. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1203. wait(1.6)
  1204. soul.Touched:connect(function(hit)
  1205. if hit.Parent == char then
  1206. soul:Destroy()
  1207. end
  1208. end)
  1209. wait(1.2)
  1210. while soul do
  1211. swait()
  1212. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1213. BodPoss.Position = tors.Position
  1214. end
  1215. end)
  1216. soulst()
  1217. end
  1218. end
  1219. function FaceMouse()
  1220. local Cam = workspace.CurrentCamera
  1221. return {
  1222. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1223. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1224. }
  1225. end
  1226. -------------------------------------------------------
  1227. --End Effect Function--
  1228. -------------------------------------------------------
  1229. function Cso(ID, PARENT, VOLUME, PITCH)
  1230. local NSound = nil
  1231. coroutine.resume(coroutine.create(function()
  1232. NSound = IT("Sound", PARENT)
  1233. NSound.Volume = VOLUME
  1234. NSound.Pitch = PITCH
  1235. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1236. swait()
  1237. NSound:play()
  1238. game:GetService("Debris"):AddItem(NSound, 10)
  1239. end))
  1240. return NSound
  1241. end
  1242.  
  1243. -------------------------------------------------------
  1244. --End Important Functions--
  1245. -------------------------------------------------------
  1246.  
  1247.  
  1248. -------------------------------------------------------
  1249. --Start Attacks N Stuff--
  1250. -------------------------------------------------------
  1251. local sine=0
  1252. function Cuddle()
  1253. for i, v in pairs(FindNearestHead(tors.CFrame.p, 4)) do
  1254. if v:FindFirstChild("Head") then
  1255. attack = true
  1256. hum.WalkSpeed = 0
  1257. for i = 0,1,0.1 do
  1258. swait()
  1259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(10), Rad(0)), 0.3)
  1261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(100), Rad(0), Rad(35.5 + 1.5 * Sin(sine / 20))), 0.3)
  1264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(100), Rad(0), Rad(-35.5 - 1.5 * Sin(sine / 20))), 0.3)
  1265. end
  1266. CreateWeld(tors,tors,v.Torso,CFrame.new(0,0,-1) *angles(0,380,0))
  1267. v.Torso.Anchored = true
  1268. for i = 0,10,0.1 do
  1269. swait()
  1270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(20), Rad(20 *Cos(sine / 7))), 0.3)
  1272. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1273. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1274. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.02 * Sin(sine / 20), -.5) * angles(Rad(100), Rad(0), Rad(-35.5 + 1.5 * Sin(sine / 20))), 0.3)
  1275. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.02 * Sin(sine / 20), -.5) * angles(Rad(100), Rad(0), Rad(35.5 - 1.5 * Sin(sine / 20))), 0.3)
  1276. end
  1277. v.Torso.Anchored = false
  1278. end
  1279. end
  1280. tors.Weld:Destroy()
  1281. attack = false
  1282. hum.WalkSpeed = 12
  1283. end
  1284.  
  1285. -------------------------------------------------------
  1286. --End Attacks N Stuff--
  1287. -------------------------------------------------------
  1288. mouse.KeyDown:connect(function(key)
  1289. if attack == false then
  1290. if key == 'e' then
  1291. Cuddle()
  1292. end
  1293. end
  1294. end)
  1295.  
  1296.  
  1297.  
  1298.  
  1299.  
  1300.  
  1301.  
  1302. Sprinting = false
  1303. mouse.KeyDown:connect(function(key)
  1304. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  1305. hum.WalkSpeed = 25
  1306. Sprinting = true
  1307. end
  1308. end)
  1309. mouse.KeyUp:connect(function(key)
  1310. if string.byte(key) == 48 and attack == false then
  1311. Sprinting = false
  1312. hum.WalkSpeed = 12
  1313. end
  1314. end)
  1315. -------------------------------------------------------
  1316. --Start Animations--
  1317. -------------------------------------------------------
  1318. local equipped = false
  1319. local idle = 0
  1320. local change = 1
  1321. local val = 0
  1322. local toim = 0
  1323. local idleanim = 0.4
  1324. hum.WalkSpeed = 12
  1325. hum.Animator.Parent = nil
  1326. while true do
  1327. swait()
  1328. sine = sine + change
  1329. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1330. local velderp = root.Velocity.y
  1331. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1332. if equipped == true or equipped == false then
  1333. if attack == false then
  1334. idle = idle + 1
  1335. else
  1336. idle = 0
  1337. end
  1338. local exactVel = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity))-- for footplanting
  1339. --you g00b my leg animations are complicated :joy:
  1340.  
  1341. if 1 < root.Velocity.y and hitfloor == nil then
  1342. Anim = "Jump"
  1343. if attack == false then
  1344. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-20), Rad(80)), 0.3)
  1347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(-80)), 0.3)
  1348. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1349. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1350. end
  1351. elseif -1 > root.Velocity.y and hitfloor == nil then
  1352. Anim = "Fall"
  1353. if attack == false then
  1354. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35.5), Rad(0), Rad(0)), 0.3)
  1356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(150)), 0.3)
  1357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-20), Rad(-150)), 0.3)
  1358. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1359. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1360. end
  1361. elseif torvel < 1 and hitfloor ~= nil then
  1362. Anim = "Idle"
  1363. change = .5
  1364. if attack == false then
  1365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.2 * Sin(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(10 * Sin(sine / 20))), 0.1)
  1370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.2 * Sin(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(-10 * Sin(sine / 20))), 0.1)
  1371. end
  1372. elseif tors.Velocity.magnitude < 20 and hitfloor ~= nil then
  1373. Anim = "Walk"
  1374. change = .9
  1375. if attack == false then
  1376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.005 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(5 + 5 *Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1378. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-5 - 20 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1379. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-5 + 20 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(65 *Cos(sine / 7)), Rad(0), Rad(2.5)), 0.1)
  1381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(-65 *Cos(sine / 7)), Rad(0), Rad(-2.5)), 0.1)
  1382. end
  1383. elseif tors.Velocity.magnitude <= 50 and hitfloor ~= nil then
  1384. Anim = "Sprint"
  1385. change = .9
  1386. if attack == false then
  1387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1388. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1389. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1390. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -0.2 * Cos(sine / 7)) * angles(Rad(100) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  1392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 7)) * angles(Rad(-100) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  1393. end
  1394. end
  1395. end
  1396. if 0 < #Effects then
  1397. for e = 1, #Effects do
  1398. if Effects[e] ~= nil then
  1399. local Thing = Effects[e]
  1400. if Thing ~= nil then
  1401. local Part = Thing[1]
  1402. local Mode = Thing[2]
  1403. local Delay = Thing[3]
  1404. local IncX = Thing[4]
  1405. local IncY = Thing[5]
  1406. local IncZ = Thing[6]
  1407. if 1 >= Thing[1].Transparency then
  1408. if Thing[2] == "Block1" then
  1409. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1410. local Mesh = Thing[1].Mesh
  1411. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1412. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1413. elseif Thing[2] == "Block2" then
  1414. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1415. local Mesh = Thing[7]
  1416. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1417. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1418. elseif Thing[2] == "Block3" then
  1419. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1420. local Mesh = Thing[7]
  1421. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1422. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1423. elseif Thing[2] == "Cylinder" then
  1424. local Mesh = Thing[1].Mesh
  1425. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1426. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1427. elseif Thing[2] == "Blood" then
  1428. local Mesh = Thing[7]
  1429. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1430. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1431. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1432. elseif Thing[2] == "Elec" then
  1433. local Mesh = Thing[1].Mesh
  1434. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1435. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1436. elseif Thing[2] == "Disappear" then
  1437. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1438. elseif Thing[2] == "Shatter" then
  1439. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1440. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1441. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1442. Thing[6] = Thing[6] + Thing[5]
  1443. end
  1444. else
  1445. Part.Parent = nil
  1446. table.remove(Effects, e)
  1447. end
  1448. end
  1449. end
  1450. end
  1451. end
  1452. end
  1453. -------------------------------------------------------
  1454. --End Animations And Script--
  1455. -------------------------------------------------------
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