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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
51 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | local Mouse = Player:GetMouse() | |
68 | local UIS = game:GetService("UserInputService") | |
69 | local input = function(io,a) | |
70 | if a then return end | |
71 | --Since InputObject is a client-side instance, we create and pass table instead | |
72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
73 | end | |
74 | UIS.InputBegan:Connect(input) | |
75 | UIS.InputEnded:Connect(input) | |
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then | |
95 | return typeof(s[k])=="function" | |
96 | and function(_,...)return s[k](s,...)end or s[k] | |
97 | end | |
98 | end, | |
99 | __newindex = function(self,k,v) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then s[k]=v end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return rawget(self,s) or _rg:GetService(s) | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | RunService = FakeService({ | |
120 | _btrs = {}, | |
121 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
122 | BindToRenderStep = function(self,name,_,fun) | |
123 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
124 | end, | |
125 | UnbindFromRenderStep = function(self,name) | |
126 | self._btrs[name]:Disconnect() | |
127 | end, | |
128 | },"RunService") | |
129 | } | |
130 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
131 | g.service = g.GetService | |
132 | FakeService(g,game) | |
133 | --Changing owner to fake player object to support owner:GetMouse() | |
134 | game,owner = g,g.Players.LocalPlayer | |
135 | end | |
136 | ||
137 | lp=game.Players.LocalPlayer | |
138 | local Tool = Instance.new('HopperBin',lp.Backpack) | |
139 | Tool.Name='MoveSun' | |
140 | ||
141 | -- convert number (in hours) to TimeOfDay string | |
142 | -- because TimeOfDay doesn't cast numbers as expected (3.7 -> 03:07:00 instead of 3:42:00) | |
143 | local function ToTimeOfDay(n) | |
144 | n = n % 24 | |
145 | local i,f = math.modf(n) | |
146 | local m = f*60 | |
147 | local mi,mf = math.modf(m) | |
148 | m = tostring(math.abs(math.floor(m))) | |
149 | local s = tostring(math.abs(math.floor(mf*60))) | |
150 | return i..":"..string.rep("0",2-#m)..m..":"..string.rep("0",2-#s)..s | |
151 | end | |
152 | ||
153 | -- convert TimeOfDay string to number (in hours) | |
154 | local function FromTimeOfDay(t) | |
155 | local signed,h,m,s = t:match("^(%-?)(%d+):(%d+):(%d+)$") | |
156 | s = tonumber(s)/60 | |
157 | m = tonumber(m + s)/60 | |
158 | h = tonumber(h) + m | |
159 | return h * (#signed > 0 and -1 or 1) | |
160 | end | |
161 | ||
162 | local function rad_sc(n) | |
163 | return n/(math.pi*2) | |
164 | end | |
165 | ||
166 | local function sc_rad(n) | |
167 | return n*(math.pi*2) | |
168 | end | |
169 | ||
170 | -- convert direction to latitude (as GeographicLatitude) and longitude (as TimeOfDay) | |
171 | local function ToLatLon(d) | |
172 | d = Vector3.new(-d.x,-d.y,d.z) -- derp derp derp derp derp | |
173 | local lat = math.atan2(d.z,math.sqrt(d.x^2 + d.y^2)) | |
174 | local lon = math.atan2(d.y,d.x) | |
175 | ||
176 | lat = rad_sc(lat)*360 + 23.5 | |
177 | lon = ToTimeOfDay(rad_sc(lon)*24 - 6) | |
178 | ||
179 | return lat,lon | |
180 | end | |
181 | ||
182 | --[[ | |
183 | -- convert lat and lon to direction (doesn't work) | |
184 | local function to_dir(lat,lon) | |
185 | lat = sc_rad((lat - 23.5)/360) | |
186 | lon = sc_rad((FromTimeOfDay(lon) + 6)/24) | |
187 | ||
188 | return Vector3.new( | |
189 | (math.cos(lat)*math.cos(lon)), | |
190 | (math.cos(lat)*math.sin(lon)), | |
191 | math.sin(lat) | |
192 | ) | |
193 | end | |
194 | ]] | |
195 | ||
196 | local Event = {} | |
197 | local function Disconnect(...) | |
198 | for _,name in pairs{...} do | |
199 | if Event[name] then | |
200 | Event[name]:disconnect() | |
201 | Event[name] = nil | |
202 | end | |
203 | end | |
204 | end | |
205 | ||
206 | local Lighting = Game:GetService("Lighting") | |
207 | local down = false | |
208 | ||
209 | local P = 0.02 | |
210 | local D = 16 | |
211 | local position = Lighting:GetSunDirection() | |
212 | local velocity = Vector3.new(0,0,0) | |
213 | local goal = Lighting:GetSunDirection() | |
214 | ||
215 | local active = false | |
216 | local function Activate(Mouse) | |
217 | position = Lighting:GetSunDirection() | |
218 | goal = Lighting:GetSunDirection() | |
219 | active = true | |
220 | Event.Down = Mouse.Button1Down:connect(function() | |
221 | down = true | |
222 | goal = Mouse.UnitRay.Direction | |
223 | end) | |
224 | ||
225 | Event.Up = Mouse.Button1Up:connect(function() | |
226 | down = false | |
227 | end) | |
228 | ||
229 | Event.Move = Mouse.Move:connect(function() | |
230 | if down then | |
231 | goal = Mouse.UnitRay.Direction | |
232 | end | |
233 | end) | |
234 | ||
235 | asd = game:GetService'RunService'.RenderStepped:connect(function() | |
236 | velocity = Vector3.new( | |
237 | velocity.x + P * ((goal.x - position.x) + D * -velocity.x), | |
238 | velocity.y + P * ((goal.y - position.y) + D * -velocity.y), | |
239 | velocity.z + P * ((goal.z - position.z) + D * -velocity.z) | |
240 | ) | |
241 | position = position + velocity | |
242 | local lat,lon = ToLatLon(position) | |
243 | Lighting.GeographicLatitude = lat | |
244 | Lighting.TimeOfDay = lon | |
245 | --print(lon) | |
246 | --wait() | |
247 | end) | |
248 | end | |
249 | ||
250 | local function Deactivate() | |
251 | active = false | |
252 | down = false | |
253 | asd:disconnect() | |
254 | Disconnect("Down","Up","Move") | |
255 | end | |
256 | ||
257 | Tool.Selected:connect(Activate) | |
258 | Tool.Deselected:connect(Deactivate) |