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Godofadmin1337

FE move sun

Sep 4th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136.  
  137. lp=game.Players.LocalPlayer
  138. local Tool = Instance.new('HopperBin',lp.Backpack)
  139. Tool.Name='MoveSun'
  140.  
  141. -- convert number (in hours) to TimeOfDay string
  142. -- because TimeOfDay doesn't cast numbers as expected (3.7 -> 03:07:00 instead of 3:42:00)
  143. local function ToTimeOfDay(n)
  144. n = n % 24
  145. local i,f = math.modf(n)
  146. local m = f*60
  147. local mi,mf = math.modf(m)
  148. m = tostring(math.abs(math.floor(m)))
  149. local s = tostring(math.abs(math.floor(mf*60)))
  150. return i..":"..string.rep("0",2-#m)..m..":"..string.rep("0",2-#s)..s
  151. end
  152.  
  153. -- convert TimeOfDay string to number (in hours)
  154. local function FromTimeOfDay(t)
  155. local signed,h,m,s = t:match("^(%-?)(%d+):(%d+):(%d+)$")
  156. s = tonumber(s)/60
  157. m = tonumber(m + s)/60
  158. h = tonumber(h) + m
  159. return h * (#signed > 0 and -1 or 1)
  160. end
  161.  
  162. local function rad_sc(n)
  163. return n/(math.pi*2)
  164. end
  165.  
  166. local function sc_rad(n)
  167. return n*(math.pi*2)
  168. end
  169.  
  170. -- convert direction to latitude (as GeographicLatitude) and longitude (as TimeOfDay)
  171. local function ToLatLon(d)
  172. d = Vector3.new(-d.x,-d.y,d.z) -- derp derp derp derp derp
  173. local lat = math.atan2(d.z,math.sqrt(d.x^2 + d.y^2))
  174. local lon = math.atan2(d.y,d.x)
  175.  
  176. lat = rad_sc(lat)*360 + 23.5
  177. lon = ToTimeOfDay(rad_sc(lon)*24 - 6)
  178.  
  179. return lat,lon
  180. end
  181.  
  182. --[[
  183. -- convert lat and lon to direction (doesn't work)
  184. local function to_dir(lat,lon)
  185. lat = sc_rad((lat - 23.5)/360)
  186. lon = sc_rad((FromTimeOfDay(lon) + 6)/24)
  187.  
  188. return Vector3.new(
  189. (math.cos(lat)*math.cos(lon)),
  190. (math.cos(lat)*math.sin(lon)),
  191. math.sin(lat)
  192. )
  193. end
  194. ]]
  195.  
  196. local Event = {}
  197. local function Disconnect(...)
  198. for _,name in pairs{...} do
  199. if Event[name] then
  200. Event[name]:disconnect()
  201. Event[name] = nil
  202. end
  203. end
  204. end
  205.  
  206. local Lighting = Game:GetService("Lighting")
  207. local down = false
  208.  
  209. local P = 0.02
  210. local D = 16
  211. local position = Lighting:GetSunDirection()
  212. local velocity = Vector3.new(0,0,0)
  213. local goal = Lighting:GetSunDirection()
  214.  
  215. local active = false
  216. local function Activate(Mouse)
  217. position = Lighting:GetSunDirection()
  218. goal = Lighting:GetSunDirection()
  219. active = true
  220. Event.Down = Mouse.Button1Down:connect(function()
  221. down = true
  222. goal = Mouse.UnitRay.Direction
  223. end)
  224.  
  225. Event.Up = Mouse.Button1Up:connect(function()
  226. down = false
  227. end)
  228.  
  229. Event.Move = Mouse.Move:connect(function()
  230. if down then
  231. goal = Mouse.UnitRay.Direction
  232. end
  233. end)
  234.  
  235. asd = game:GetService'RunService'.RenderStepped:connect(function()
  236. velocity = Vector3.new(
  237. velocity.x + P * ((goal.x - position.x) + D * -velocity.x),
  238. velocity.y + P * ((goal.y - position.y) + D * -velocity.y),
  239. velocity.z + P * ((goal.z - position.z) + D * -velocity.z)
  240. )
  241. position = position + velocity
  242. local lat,lon = ToLatLon(position)
  243. Lighting.GeographicLatitude = lat
  244. Lighting.TimeOfDay = lon
  245. --print(lon)
  246. --wait()
  247. end)
  248. end
  249.  
  250. local function Deactivate()
  251. active = false
  252. down = false
  253. asd:disconnect()
  254. Disconnect("Down","Up","Move")
  255. end
  256.  
  257. Tool.Selected:connect(Activate)
  258. Tool.Deselected:connect(Deactivate)
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