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1
--[[
2-
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
2+
3
4-
    print("FE Compatibility by Pablo | Escobars")
4+
5-
    script.Parent = Player.Character
5+
6
7-
    --RemoteEvent for communicating
7+
8-
    local Event = Instance.new("RemoteEvent")
8+
9-
    Event.Name = "UserInput_Event"
9+
]]  
10
11-
    --Fake event to make stuff like Mouse.KeyDown work
11+
12-
    local function fakeEvent()
12+
local Player,game,owner = owner,game
13-
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
13+
local RealPlayer = Player
14-
        t.connect = t.Connect
14+
15-
        return t
15+
	warn("SCP-323 by 7_qz")
16
	warn("WIP, will be buggy")
17
	local rp = RealPlayer
18-
    --Creating fake input objects with fake variables
18+
	script.Parent = rp.Character
19
	
20-
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
20+
	--RemoteEvent for communicating
21-
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
21+
	local Event = Instance.new("RemoteEvent")
22-
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
22+
	Event.Name = "UserInput_Event"
23-
    end}
23+
24-
    --Merged 2 functions into one by checking amount of arguments
24+
	--Fake event to make stuff like Mouse.KeyDown work
25-
    CAS.UnbindAction = CAS.BindAction
25+
	local function fakeEvent()
26
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
27-
    --This function will trigger the events that have been :Connect()'ed
27+
		t.connect = t.Connect
28-
    local function te(self,ev,...)
28+
		return t
29-
        local t = m[ev]
29+
30-
        if t and t._fakeEvent and t.Function then
30+
31-
            t.Function(...)
31+
	--Creating fake input objects with fake variables
32
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
33
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
34-
    m.TrigEvent = te
34+
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
35-
    UIS.TrigEvent = te
35+
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
36
	end}
37-
    Event.OnServerEvent:Connect(function(plr,io)
37+
	--Merged 2 functions into one by checking amount of arguments
38-
        if plr~=Player then return end
38+
	CAS.UnbindAction = CAS.BindAction
39-
        if io.isMouse then
39+
40-
            m.Target = io.Target
40+
	--This function will trigger the events that have been :Connect()'ed
41-
            m.Hit = io.Hit
41+
	local function te(self,ev,...)
42-
        else
42+
		local t = m[ev]
43-
            local b = io.UserInputState == Enum.UserInputState.Begin
43+
		if t and t._fakeEvent then
44-
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
44+
			for _,f in pairs(t.Functions) do
45-
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
45+
				f(...)
46-
            end
46+
47-
            for _,t in pairs(CAS.Actions) do
47+
48-
                for _,k in pairs(t.Keys) do
48+
49-
                    if k==io.KeyCode then
49+
	m.TrigEvent = te
50-
                        t.Function(t.Name,io.UserInputState,io)
50+
	UIS.TrigEvent = te
51-
                    end
51+
52-
                end
52+
	Event.OnServerEvent:Connect(function(plr,io)
53-
            end
53+
	    if plr~=rp then return end
54-
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
54+
		m.Target = io.Target
55-
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
55+
		m.Hit = io.Hit
56
		if not io.isMouse then
57-
    end)
57+
			local b = io.UserInputState == Enum.UserInputState.Begin
58-
    Event.Parent = NLS([==[
58+
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
59-
    local Player = game:GetService("Players").LocalPlayer
59+
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
60-
    local Event = script:WaitForChild("UserInput_Event")
60+
61
			for _,t in pairs(CAS.Actions) do
62-
    local UIS = game:GetService("UserInputService")
62+
				for _,k in pairs(t.Keys) do
63-
    local input = function(io,a)
63+
					if k==io.KeyCode then
64-
        if a then return end
64+
						t.Function(t.Name,io.UserInputState,io)
65-
        --Since InputObject is a client-side instance, we create and pass table instead
65+
					end
66-
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
66+
				end
67
			end
68-
    UIS.InputBegan:Connect(input)
68+
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
69-
    UIS.InputEnded:Connect(input)
69+
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
70
	    end
71-
    local Mouse = Player:GetMouse()
71+
72-
    local h,t
72+
	Event.Parent = NLS([==[
73-
    --Give the server mouse data 30 times every second, but only if the values changed
73+
	local Player = game:GetService("Players").LocalPlayer
74-
    --If player is not moving their mouse, client won't fire events
74+
	local Event = script:WaitForChild("UserInput_Event")
75-
    while wait(1/30) do
75+
76-
        if h~=Mouse.Hit or t~=Mouse.Target then
76+
	local Mouse = Player:GetMouse()
77-
            h,t=Mouse.Hit,Mouse.Target
77+
	local UIS = game:GetService("UserInputService")
78-
            Event:FireServer({isMouse=true,Target=t,Hit=h})
78+
	local input = function(io,a)
79
		if a then return end
80-
    end]==],Player.Character)
80+
		--Since InputObject is a client-side instance, we create and pass table instead
81-
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
81+
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
82
	end
83
	UIS.InputBegan:Connect(input)
84
	UIS.InputEnded:Connect(input)
85
86
	local h,t
87
	--Give the server mouse data 30 times every second, but only if the values changed
88
	--If player is not moving their mouse, client won't fire events
89
	while wait(1/30) do
90
		if h~=Mouse.Hit or t~=Mouse.Target then
91
			h,t=Mouse.Hit,Mouse.Target
92
			Event:FireServer({isMouse=true,Target=t,Hit=h})
93
		end
94
	end]==],Player.Character)
95
96
	----Sandboxed game object that allows the usage of client-side methods and services
97
	--Real game object
98
	local _rg = game
99
100
	--Metatable for fake service
101
	local fsmt = {
102
		__index = function(self,k)
103
			local s = rawget(self,"_RealService")
104
			if s then return s[k] end
105
		end,
106
		__newindex = function(self,k,v)
107
			local s = rawget(self,"_RealService")
108
			if s then s[k]=v end
109
		end,
110
		__call = function(self,...)
111
			local s = rawget(self,"_RealService")
112
			if s then return s(...) end
113
		end
114
	}
115
	local function FakeService(t,RealService)
116
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
117
		return setmetatable(t,fsmt)
118
	end
119
120
	--Fake game object
121
	local g = {
122
		GetService = function(self,s)
123
			return self[s]
124
		end,
125
		Players = FakeService({
126
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
127
		},"Players"),
128
		UserInputService = FakeService(UIS,"UserInputService"),
129
		ContextActionService = FakeService(CAS,"ContextActionService"),
130
	}
131
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
132
	g.service = g.GetService
133
	
134
	g.RunService = FakeService({
135
		RenderStepped = _rg:GetService("RunService").Heartbeat,
136
		BindToRenderStep = function(self,name,_,fun)
137
138
		end,
139
		UnbindFromRenderStep = function(self,name)
140
			self._btrs[name]:Disconnect()
141
		end,
142
	},"RunService")
143
144
	setmetatable(g,{
145
		__index=function(self,s)
146
			return _rg:GetService(s) or typeof(_rg[s])=="function"
147
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
148
		end,
149
		__newindex = fsmt.__newindex,
150
		__call = fsmt.__call
151
	})
152
	--Changing owner to fake player object to support owner:GetMouse()
153
	game,owner = g,g.Players.LocalPlayer
154
end
155
156
Script0 = Instance.new("Script")
157
Model1 = Instance.new("Model")
158
Part2 = Instance.new("Part")
159
SpecialMesh3 = Instance.new("SpecialMesh")
160
BillboardGui4 = Instance.new("BillboardGui")
161
TextLabel5 = Instance.new("TextLabel")
162
Script6 = Instance.new("Script")
163
Sound7 = Instance.new("Sound")
164
LocalScript8 = Instance.new("LocalScript")
165
Script0.Name = "323place1"
166
Script0.Parent = owner.Character
167
Model1.Name = "skull"
168
Model1.Parent = Script0
169
Part2.Name = "FakeHead"
170
Part2.Parent = Model1
171
Part2.CFrame = CFrame.new(0.294842005, 368.302765, -124.816376, 0, 0, 1, 0, 1, -0, -1, 0, 0)
172
Part2.Orientation = Vector3.new(0, 90, 0)
173
Part2.Position = Vector3.new(0.294842005, 368.302765, -124.816376)
174
Part2.Rotation = Vector3.new(0, 90, 0)
175
Part2.Color = Color3.new(0.780392, 0.831373, 0.894118)
176
Part2.Size = Vector3.new(2, 2, 2)
177
Part2.BottomSurface = Enum.SurfaceType.Smooth
178
Part2.BrickColor = BrickColor.new("Fog")
179
Part2.CanCollide = false
180
Part2.TopSurface = Enum.SurfaceType.Smooth
181
Part2.brickColor = BrickColor.new("Fog")
182
Part2.FormFactor = Enum.FormFactor.Custom
183
Part2.formFactor = Enum.FormFactor.Custom
184
SpecialMesh3.Parent = Part2
185
SpecialMesh3.MeshId = "http://www.roblox.com/asset/?id=163989519 "
186
SpecialMesh3.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
187
SpecialMesh3.TextureId = "http://www.roblox.com/asset/?id=168602145"
188
SpecialMesh3.MeshType = Enum.MeshType.FileMesh
189
BillboardGui4.Parent = Part2
190
BillboardGui4.LightInfluence = 1
191
BillboardGui4.Size = UDim2.new(0, 200, 0, 50)
192
BillboardGui4.Active = true
193
BillboardGui4.ClipsDescendants = true
194
BillboardGui4.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
195
BillboardGui4.StudsOffset = Vector3.new(0, 1.5, 0)
196
TextLabel5.Parent = BillboardGui4
197
TextLabel5.Size = UDim2.new(0, 200, 0, 50)
198
TextLabel5.Active = true
199
TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
200
TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
201
TextLabel5.BackgroundTransparency = 1
202
TextLabel5.BorderSizePixel = 0
203
TextLabel5.ClipsDescendants = true
204
TextLabel5.SizeConstraint = Enum.SizeConstraint.RelativeYY
205
TextLabel5.Font = Enum.Font.SciFi
206
TextLabel5.FontSize = Enum.FontSize.Size32
207
TextLabel5.Text = "⑶⑵⑶"
208
TextLabel5.TextColor = BrickColor.new("Maroon")
209
TextLabel5.TextColor3 = Color3.new(0.513726, 0, 0.00784314)
210
TextLabel5.TextScaled = true
211
TextLabel5.TextSize = 30
212
TextLabel5.TextStrokeColor3 = Color3.new(0.243137, 0.00392157, 0.00784314)
213
TextLabel5.TextWrap = true
214
TextLabel5.TextWrapped = true
215
Script6.Parent = TextLabel5
216
Sound7.Name = "Pony Island OST 02 - Enter Pony"
217
Sound7.Parent = Part2
218
Sound7.Looped = true
219
Sound7.SoundId = "rbxassetid://343860759"
220
Sound7:Play()
221
LocalScript8.Parent = Script0
222
223
function swait(num)
224
	if num == 0 or num == nil then
225
		game:service("RunService").Stepped:wait(0)
226
	else
227
		for i = 0, num do
228
			game:service("RunService").Stepped:wait(0)
229
		end
230
	end
231
end
232
233
234
--//====================================================\\--
235
--||			   CREATED BY 7_QZ
236
--\\====================================================//--
237
238
wait(1.2)
239
240
Player = owner
241
local PlayerGui = Player.PlayerGui
242
local Cam = workspace.CurrentCamera
243
local Backpack = Player.Backpack
244
Character = Player.Character
245
Humanoid = Character.Humanoid
246
RootPart = Character["HumanoidRootPart"]
247
Torso = Character["Torso"]
248
Head = Character["Head"]
249
local RightArm = Character["Right Arm"]
250
local LeftArm = Character["Left Arm"]
251
local RightLeg = Character["Right Leg"]
252
local LeftLeg = Character["Left Leg"]
253
local RootJoint = RootPart["RootJoint"]
254
local Neck = Torso["Neck"]
255
local RightShoulder = Torso["Right Shoulder"]
256
local LeftShoulder = Torso["Left Shoulder"]
257
local RightHip = Torso["Right Hip"]
258
local LeftHip = Torso["Left Hip"]
259
local mouse = Player:GetMouse()
260
261
IT = Instance.new
262
CF = CFrame.new
263
VT = Vector3.new
264
local RAD = math.rad
265
C3 = Color3.new
266
UD2 = UDim2.new
267
local BRICKC = BrickColor.new
268
local ANGLES = CFrame.Angles
269
local EULER = CFrame.fromEulerAnglesXYZ
270
local COS = math.cos
271
ACOS = math.acos
272
SIN = math.sin
273
local ASIN = math.asin
274
local ABS = math.abs
275
local MRANDOM = math.random
276
local FLOOR = math.floor
277
local theta = 0
278
279
	local function weldBetween(a, b)
280
	    local weldd = Instance.new("ManualWeld")
281
	    weldd.Part0 = a
282
	    weldd.Part1 = b
283
	    weldd.C0 = CFrame.new()
284
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
285
	    weldd.Parent = a
286
	    return weldd
287
	end
288
289
function QuaternionFromCFrame(cf)
290
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
291
	local trace = m00 + m11 + m22
292
	if trace > 0 then 
293
		local s = math.sqrt(1 + trace)
294
		local recip = 0.5 / s
295
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
296
	else
297
		local i = 0
298
		if m11 > m00 then
299
			i = 1
300
		end
301
		if m22 > (i == 0 and m00 or m11) then
302
			i = 2
303
		end
304
		if i == 0 then
305
			local s = math.sqrt(m00 - m11 - m22 + 1)
306
			local recip = 0.5 / s
307
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
308
		elseif i == 1 then
309
			local s = math.sqrt(m11 - m22 - m00 + 1)
310
			local recip = 0.5 / s
311
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
312
		elseif i == 2 then
313
			local s = math.sqrt(m22 - m00 - m11 + 1)
314
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
315
		end
316
	end
317
end
318
 
319
function QuaternionToCFrame(px, py, pz, x, y, z, w)
320
	local xs, ys, zs = x + x, y + y, z + z
321
	local wx, wy, wz = w * xs, w * ys, w * zs
322
	local xx = x * xs
323
	local xy = x * ys
324
	local xz = x * zs
325
	local yy = y * ys
326
	local yz = y * zs
327
	local zz = z * zs
328
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
329
end
330
 
331
function QuaternionSlerp(a, b, t)
332
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
333
	local startInterp, finishInterp;
334
	if cosTheta >= 0.0001 then
335
		if (1 - cosTheta) > 0.0001 then
336
			local theta = ACOS(cosTheta)
337
			local invSinTheta = 1 / SIN(theta)
338
			startInterp = SIN((1 - t) * theta) * invSinTheta
339
			finishInterp = SIN(t * theta) * invSinTheta
340
		else
341
			startInterp = 1 - t
342
			finishInterp = t
343
		end
344
	else
345
		if (1 + cosTheta) > 0.0001 then
346
			local theta = ACOS(-cosTheta)
347
			local invSinTheta = 1 / SIN(theta)
348
			startInterp = SIN((t - 1) * theta) * invSinTheta
349
			finishInterp = SIN(t * theta) * invSinTheta
350
		else
351
			startInterp = t - 1
352
			finishInterp = t
353
		end
354
	end
355
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
356
end
357
358
function Clerp(a, b, t)
359
	local qa = {QuaternionFromCFrame(a)}
360
	local qb = {QuaternionFromCFrame(b)}
361
	local ax, ay, az = a.x, a.y, a.z
362
	local bx, by, bz = b.x, b.y, b.z
363
	local _t = 1 - t
364
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
365
end
366
367
--// More Shortcut Variables \\--
368
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
369
local De = S.Debris
370
local WS = workspace
371
local Lght = S.Lighting
372
local RepS = S.ReplicatedStorage
373
local IN = Instance.new
374
local Plrs = S.Players
375
376
--// Useful Values \\--
377
378
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
379
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
380
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
381
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
382
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
383
local attack = false
384
385
--// Instance Creation Functions \\--
386
387
local baseSound = IN("Sound")
388
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
389
	local Sound = baseSound:Clone()
390
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
391
	Sound.Pitch = pitch or 1
392
	Sound.Volume = volume or 1
393
	Sound.Looped = looped or false
394
	if(autoPlay)then
395
		coroutine.wrap(function()
396
			repeat wait() until Sound.IsLoaded
397
			Sound.Playing = autoPlay or false
398
		end)()
399
	end
400
	if(not looped and effect)then
401
		Sound.Stopped:connect(function()
402
			Sound.Volume = 0
403
			Sound:destroy()
404
		end)
405
	elseif(effect)then
406
		warn("Sound can't be looped and a sound effect!")
407
	end
408
	Sound.Parent =parent or Torso
409
	return Sound
410
end
411
function Part(parent,color,material,size,cframe,anchored,cancollide)
412
	local part = IN("Part")
413
	part.Parent = parent or Char
414
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
415
	part.Material = material or Enum.Material.SmoothPlastic
416
	part.TopSurface,part.BottomSurface=10,10
417
	part.Size = size or V3.N(1,1,1)
418
	part.CFrame = cframe or CF.N(0,0,0)
419
	part.CanCollide = cancollide or false
420
	part.Anchored = anchored or false
421
	return part
422
end
423
424
function Weld(part0,part1,c0,c1)
425
	local weld = IN("Weld")
426
	weld.Parent = part0
427
	weld.Part0 = part0
428
	weld.Part1 = part1
429
	weld.C0 = c0 or CFrame.new()
430
	weld.C1 = c1 or CFrame.new()
431
	return weld
432
end
433
434
function Mesh(parent,meshtype,meshid,textid,scale,offset)
435
	local part = IN("SpecialMesh")
436
	part.MeshId = meshid or ""
437
	part.TextureId = textid or ""
438
	part.Scale = scale or V3.N(1,1,1)
439
	part.Offset = offset or V3.N(0,0,0)
440
	part.MeshType = meshtype or Enum.MeshType.Sphere
441
	part.Parent = parent
442
	return part
443
end
444
445
NewInstance = function(instance,parent,properties)
446
	local inst = Instance.new(instance)
447
	inst.Parent = parent
448
	if(properties)then
449
		for i,v in next, properties do
450
			pcall(function() inst[i] = v end)
451
		end
452
	end
453
	return inst;
454
end
455
456
function Clone(instance,parent,properties)
457
	local inst = instance:Clone()
458
	inst.Parent = parent
459
	if(properties)then
460
		for i,v in next, properties do
461
			pcall(function() inst[i] = v end)
462
		end
463
	end
464
	return inst;
465
end
466
467
local S = IT("Sound")
468
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
469
	local NEWSOUND = nil
470
	coroutine.resume(coroutine.create(function()
471
		NEWSOUND = S:Clone()
472
		NEWSOUND.Parent = PARENT
473
		NEWSOUND.Volume = VOLUME
474
		NEWSOUND.Pitch = PITCH
475
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
476
		NEWSOUND:play()
477
		if DOESLOOP == true then
478
			NEWSOUND.Looped = true
479
		else
480
			repeat wait(1) until NEWSOUND.Playing == false
481
			NEWSOUND:remove()
482
		end
483
	end))
484
	return NEWSOUND
485
end
486
487
488
--// Other Functions \\--
489
490
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
491
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
492
end
493
494
function Chatter(Text,Timer)
495
	local chat = coroutine.wrap(function()
496
		if Character:FindFirstChild("SpeechBoard")~= nil then
497
			Character:FindFirstChild("SpeechBoard"):destroy()
498
		end
499
		local naeeym2 = IT("BillboardGui",Character)
500
		naeeym2.Size = UD2(0,100,0,40)
501
		naeeym2.StudsOffset = VT(0,2,0)
502
		naeeym2.Adornee = Character.Head
503
		naeeym2.Name = "SpeechBoard"
504
		naeeym2.AlwaysOnTop = true
505
		local tecks2 = IT("TextLabel",naeeym2)
506
		tecks2.BackgroundTransparency = 1
507
		tecks2.BorderSizePixel = 0
508
		tecks2.Text = ""
509
		tecks2.Font = "Legacy"
510
		tecks2.TextSize = 15
511
		tecks2.TextStrokeTransparency = 0
512
		tecks2.TextColor3 = C3(62/255,0,2/255)
513
		tecks2.TextStrokeColor3 = C3(131/255,1/255,2/255)
514
		tecks2.Size = UDim2.new(1,0,0.5,0)
515
		local FINISHED = false
516
		coroutine.resume(coroutine.create(function()
517
			for i = 1,string.len(Text),1 do
518
				if naeeym2.Parent ~= Character then
519
					FINISHED = true
520
				end
521
				CreateSound(418252437, Head, 7, 0.5, false)
522
				tecks2.Text = string.sub(Text,1,i)
523
				swait(Timer)
524
			end
525
			FINISHED = true
526
		end))
527
		repeat wait() until FINISHED == true
528
		wait(1)
529
		naeeym2.Name = "FadingDialogue"
530
		for i = 1, 45 do
531
			swait()
532
			naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0)
533
			tecks2.TextTransparency = tecks2.TextTransparency + 1/45
534
			tecks2.TextStrokeTransparency = tecks2.TextTransparency
535
		end
536
		naeeym2:Destroy()
537
	end)
538
	chat()
539
end
540
541
local Create = LoadLibrary("RbxUtility").Create
542
543
CFuncs = {	
544
	["Part"] = {
545
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
546
			local Part = Create("Part"){
547
				Parent = Parent,
548
				Reflectance = Reflectance,
549
				Transparency = Transparency,
550
				CanCollide = false,
551
				Locked = true,
552
				BrickColor = BrickColor.new(tostring(BColor)),
553
				Name = Name,
554
				Size = Size,
555
				Material = Material,
556
			}
557
			RemoveOutlines(Part)
558
			return Part
559
		end;
560
	};
561
	
562
	["Mesh"] = {
563
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
564
			local Msh = Create(Mesh){
565
				Parent = Part,
566
				Offset = OffSet,
567
				Scale = Scale,
568
			}
569
			if Mesh == "SpecialMesh" then
570
				Msh.MeshType = MeshType
571
				Msh.MeshId = MeshId
572
			end
573
			return Msh
574
		end;
575
	};
576
	
577
	["Mesh"] = {
578
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
579
			local Msh = Create(Mesh){
580
				Parent = Part,
581
				Offset = OffSet,
582
				Scale = Scale,
583
			}
584
			if Mesh == "SpecialMesh" then
585
				Msh.MeshType = MeshType
586
				Msh.MeshId = MeshId
587
			end
588
			return Msh
589
		end;
590
	};
591
	
592
	["Weld"] = {
593
		Create = function(Parent, Part0, Part1, C0, C1)
594
			local Weld = Create("Weld"){
595
				Parent = Parent,
596
				Part0 = Part0,
597
				Part1 = Part1,
598
				C0 = C0,
599
				C1 = C1,
600
			}
601
			return Weld
602
		end;
603
	};
604
605
	["Sound"] = {
606
		Create = function(id, par, vol, pit) 
607
			coroutine.resume(coroutine.create(function()
608
				local S = Create("Sound"){
609
					Volume = vol,
610
                                        Name = "EffectSoundo",
611
					Pitch = pit or 1,
612
					SoundId = id,
613
					Parent = par or workspace,
614
				}
615
				wait() 
616
				S:play() 
617
				game:GetService("Debris"):AddItem(S, 10)
618
			end))
619
		end;
620
	};
621
	
622
	["EchoSound"] = {
623
		Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) 
624
			coroutine.resume(coroutine.create(function()
625
				local Sas = Create("Sound"){
626
					Volume = vol,
627
                    Name = "EffectSoundo",
628
					Pitch = pit or 1,
629
					SoundId = id,
630
                    TimePosition = timepos,
631
					Parent = par or workspace,
632
				}
633
				local E = Create("EchoSoundEffect"){
634
					Delay = echodelay,
635
                    Name = "Echo",
636
					Feedback = fedb,
637
                    DryLevel = dryl,
638
					Parent = Sas,
639
				}
640
				wait() 
641
				Sas:play() 
642
				game:GetService("Debris"):AddItem(Sas, delays)
643
			end))
644
		end;
645
	};
646
647
["LongSound"] = {
648
		Create = function(id, par, vol, pit) 
649
			coroutine.resume(coroutine.create(function()
650
				local S = Create("Sound"){
651
					Volume = vol,
652
					Pitch = pit or 1,
653
					SoundId = id,
654
					Parent = par or workspace,
655
				}
656
				wait() 
657
				S:play() 
658
				game:GetService("Debris"):AddItem(S, 60)
659
			end))
660
		end;
661
	};
662
	
663
	["ParticleEmitter"] = {
664
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
665
			local fp = Create("ParticleEmitter"){
666
				Parent = Parent,
667
				Color = ColorSequence.new(Color1, Color2),
668
				LightEmission = LightEmission,
669
				Size = Size,
670
				Texture = Texture,
671
				Transparency = Transparency,
672
				ZOffset = ZOffset,
673
				Acceleration = Accel,
674
				Drag = Drag,
675
				LockedToPart = LockedToPart,
676
				VelocityInheritance = VelocityInheritance,
677
				EmissionDirection = EmissionDirection,
678
				Enabled = Enabled,
679
				Lifetime = LifeTime,
680
				Rate = Rate,
681
				Rotation = Rotation,
682
				RotSpeed = RotSpeed,
683
				Speed = Speed,
684
				VelocitySpread = VelocitySpread,
685
			}
686
			return fp
687
		end;
688
	};
689
690
	CreateTemplate = {
691
	
692
	};
693
}
694
695
--// Damaging Functions \\--
696
697
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
698
  if hit.Parent == nil then
699
    return
700
  end
701
  local h = hit.Parent:FindFirstChildOfClass("Humanoid")
702
  for _, v in pairs(hit.Parent:children()) do
703
    if v:IsA("Humanoid") then
704
      h = v
705
    end
706
  end
707
  if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
708
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
709
      return
710
    end
711
    local c = Create("ObjectValue")({
712
      Name = "creator",
713
      Value = owner,
714
      Parent = h
715
    })
716
    game:GetService("Debris"):AddItem(c, 0.5)
717
    if HitSound ~= nil and HitPitch ~= nil then
718
      CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
719
    end
720
    local Damage = math.random(minim, maxim)
721
    local blocked = false
722
    local block = hit.Parent:findFirstChild("Block")
723
    if block ~= nil and block.className == "IntValue" and block.Value > 0 then
724
      blocked = true
725
      block.Value = block.Value - 1
726
      print(block.Value)
727
    end
728
    if blocked == false then
729
      HitHealth = h.Health
730
      h.Health = h.Health - Damage
731
      if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
732
        print("gained kill")
733
      end
734
    else
735
      h.Health = h.Health - Damage / 2
736
    end
737
    if Type == "Knockdown" then
738
      local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
739
      hum.PlatformStand = true
740
      coroutine.resume(coroutine.create(function(HHumanoid)
741
        swait(1)
742
        HHumanoid.PlatformStand = false
743
      end), hum)
744
      local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
745
      local bodvol = Create("BodyVelocity")({
746
        velocity = angle * knockback,
747
        P = 5000,
748
        maxForce = Vector3.new(8000, 8000, 8000),
749
        Parent = hit
750
      })
751
      local rl = Create("BodyAngularVelocity")({
752
        P = 3000,
753
        maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
754
        angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
755
        Parent = hit
756
      })
757
      game:GetService("Debris"):AddItem(bodvol, 0.5)
758
      game:GetService("Debris"):AddItem(rl, 0.5)
759
    elseif Type == "Normal" then
760
      local vp = Create("BodyVelocity")({
761
        P = 500,
762
        maxForce = Vector3.new(math.huge, 0, math.huge),
763
        velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
764
      })
765
      if knockback > 0 then
766
        vp.Parent = hit.Parent.Head
767
      end
768
      game:GetService("Debris"):AddItem(vp, 0.5)
769
    elseif Type == "Wind" then
770
      local vp = Instance.new("BodyVelocity")
771
        vp.P = 500000
772
        vp.maxForce = Vector3.new(0, math.huge, 0)
773
        vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
774
        vp.Parent = hit.Parent.Head
775
      if knockback > 0 then
776
        vp.Parent = hit.Parent.Head
777
778
      end
779
      game:GetService("Debris"):AddItem(vp, 0.5)
780
781
    elseif Type == "Up" then
782
      local bodyVelocity = Create("BodyVelocity")({
783
        velocity = Vector3.new(0, 20, 0),
784
        P = 5000,
785
        maxForce = Vector3.new(8000, 8000, 8000),
786
        Parent = hit
787
      })
788
      game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
789
      local bodyVelocity = Create("BodyVelocity")({
790
        velocity = Vector3.new(0, 20, 0),
791
        P = 5000,
792
        maxForce = Vector3.new(8000, 8000, 8000),
793
        Parent = hit
794
      })
795
      game:GetService("Debris"):AddItem(bodyVelocity, 1)
796
    elseif Type == "Leech" then
797
      local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
798
      if hum ~= nil then
799
        for i = 0, 2 do
800
          Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
801
        end
802
        Humanoid.Health = Humanoid.Health + 10
803
      end
804
    elseif Type == "Tornado" then
805
      local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
806
      hum.PlatformStand = true
807
      if hum ~= nil then
808
        hitr = true
809
      end
810
      coroutine.resume(coroutine.create(function(HHumanoid)
811
        swait(5)
812
        HHumanoid.PlatformStand = false
813
        hitr = false
814
      end), hum)
815
      local bodyVelocity = Create("BodyVelocity")({
816
        velocity = Vector3.new(math.cos(theta*5)*20, 5, math.sin(theta*5)*20),
817
        P = 5000,
818
        maxForce = Vector3.new(8000, 8000, 8000),
819
        Parent = hit
820
      })
821
      game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
822
      local bodyVelocity = Create("BodyVelocity")({
823
        velocity = Vector3.new(math.cos(theta*5)*20, 5, math.sin(theta*5)*20),
824
        P = 5000,
825
        maxForce = Vector3.new(8000, 8000, 8000),
826
        Parent = hit
827
      })
828
      game:GetService("Debris"):AddItem(bodyVelocity, 1)
829
    elseif Type == "Snare" then
830
      local bp = Create("BodyPosition")({
831
        P = 2000,
832
        D = 100,
833
        maxForce = Vector3.new(math.huge, math.huge, math.huge),
834
        position = hit.Parent.Torso.Position,
835
        Parent = hit.Parent.Torso
836
      })
837
      game:GetService("Debris"):AddItem(bp, 1)
838
    elseif Type == "Slashnare" then
839
      Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
840
      for i = 1, math.random(4, 5) do
841
        Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
842
      end
843
      local bp = Create("BodyPosition")({
844
        P = 2000,
845
        D = 100,
846
        maxForce = Vector3.new(math.huge, math.huge, math.huge),
847
        position = hit.Parent.Torso.Position,
848
        Parent = hit.Parent.Torso
849
      })
850
      game:GetService("Debris"):AddItem(bp, 1)
851
    elseif Type == "Spike" then
852
      CreateBigIceSword(hit.Parent.Torso.CFrame)
853
      local bp = Create("BodyPosition")({
854
        P = 2000,
855
        D = 100,
856
        maxForce = Vector3.new(math.huge, math.huge, math.huge),
857
        position = hit.Parent.Torso.Position,
858
        Parent = hit.Parent.Torso
859
      })
860
      game:GetService("Debris"):AddItem(bp, 1)
861
    elseif Type == "Freeze" then
862
      local BodPos = Create("BodyPosition")({
863
        P = 50000,
864
        D = 1000,
865
        maxForce = Vector3.new(math.huge, math.huge, math.huge),
866
        position = hit.Parent.Torso.Position,
867
        Parent = hit.Parent.Torso
868
      })
869
      local BodGy = Create("BodyGyro")({
870
        maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
871
        P = 20000,
872
        Parent = hit.Parent.Torso,
873
        cframe = hit.Parent.Torso.CFrame
874
      })
875
      hit.Parent.Torso.Anchored = true
876
      coroutine.resume(coroutine.create(function(Part)
877
        swait(1.5)
878
        Part.Anchored = false
879
      end), hit.Parent.Torso)
880
      game:GetService("Debris"):AddItem(BodPos, 3)
881
      game:GetService("Debris"):AddItem(BodGy, 3)
882
    end
883
    local debounce = Create("BoolValue")({
884
      Name = "DebounceHit",
885
      Parent = hit.Parent,
886
      Value = true
887
    })
888
    game:GetService("Debris"):AddItem(debounce, Delay)
889
    c = Instance.new("ObjectValue")
890
    c.Name = "creator"
891
    c.Value = Player
892
    c.Parent = h
893
    game:GetService("Debris"):AddItem(c, 0.5)
894
  end
895
end
896
897
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
898
  for _, c in pairs(workspace:children()) do
899
    local hum = c:findFirstChildOfClass("Humanoid")
900
    if hum ~= nil then
901
      local head = c:findFirstChild("Head")
902
      if head ~= nil then
903
        local targ = head.Position - Part.Position
904
        local mag = targ.magnitude
905
        if magni >= mag and c.Name ~= Player.Name then
906
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
907
        end
908
      end
909
    end
910
  end
911
end
912
913
--// Character \\--
914
915
Character.Animate:Remove()
916
Character.Humanoid.Animator:Remove()
917
Character["Body Colors"]:Remove()
918
919
swait(5)
920
921
LeftArm.Color = Color3.new(1,1,1)
922
LeftArm.Material = "Concrete"
923
RightArm.Color = Color3.new(1,1,1)
924
RightArm.Material = "Concrete"
925
LeftLeg.Color = Color3.new(1,1,1)
926
LeftLeg.Material = "Concrete"
927
RightLeg.Color = Color3.new(1,1,1)
928
RightLeg.Material = "Concrete"
929
Torso.Color = Color3.new(1,1,1)
930
Torso.Material = "Concrete"
931
Head.Color = Color3.new(1,1,1)
932
933
934
for i,v in pairs(Character:GetChildren()) do
935
	if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
936
		v:Remove()
937
	end
938
end
939
940
941
Humanoid.WalkSpeed = 27
942
Head.Transparency = 1
943
944
function touch(hit)
945
	if hit.Parent ~= Character then
946
		hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health -5
947
	end
948
end
949
950
Character.Torso.Touched:connect(touch)
951
952
local MASK = Part2
953
Weld(MASK,Head,CFrame.new(0,-0.5,0)*ANGLES(0,math.rad(0),0))
954
MASK.Parent = Character
955
weldBetween(Head,MASK)
956
957
local dialogue = {"Are you... my next meal?","I've been looking for a snack... hehe..."}
958
959
Chatter("I crave... flesh...",5)
960
961
--// Effect Functions \\--
962
963
function ring(type,pos,scale,value)
964
local type = type
965
local rng = Instance.new("Part", Character)
966
        rng.Anchored = true
967
        rng.BrickColor = origcolor
968
        rng.CanCollide = false
969
        rng.FormFactor = 3
970
        rng.Name = "Ring"
971
        rng.Size = Vector3.new(1, 1, 1)
972
        rng.Transparency = 0
973
        rng.TopSurface = 0
974
        rng.BottomSurface = 0
975
        rng.CFrame = pos
976
        local rngm = Instance.new("SpecialMesh", rng)
977
        rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
978
rngm.Scale = scale
979
local scaler2 = 1
980
if type == "Add" then
981
scaler2 = 1*value
982
elseif type == "Divide" then
983
scaler2 = 1/value
984
end
985
coroutine.resume(coroutine.create(function()
986
for i = 0,10,0.1 do
987
swait()
988
if type == "Add" then
989
scaler2 = scaler2 - 0.01*value
990
elseif type == "Divide" then
991
scaler2 = scaler2 - 0.01/value
992
end
993
rng.Transparency = rng.Transparency + 0.01
994
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
995
end
996
rng:Destroy()
997
end))
998
end
999
 
1000
 
1001
function wave(type,pos,scale,value)
1002
local type = type
1003
local rng = Instance.new("Part", Character)
1004
        rng.Anchored = true
1005
        rng.BrickColor = origcolor
1006
        rng.CanCollide = false
1007
        rng.FormFactor = 3
1008
        rng.Name = "Ring"
1009
        rng.Size = Vector3.new(1, 1, 1)
1010
        rng.Transparency = 0
1011
        rng.TopSurface = 0
1012
        rng.BottomSurface = 0
1013
        rng.CFrame = pos
1014
        local rngm = Instance.new("SpecialMesh", rng)
1015
        rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
1016
rngm.Scale = scale
1017
local scaler2 = 1
1018
if type == "Add" then
1019
scaler2 = 1*value
1020
elseif type == "Divide" then
1021
scaler2 = 1/value
1022
end
1023
coroutine.resume(coroutine.create(function()
1024
for i = 0,10,0.1 do
1025
swait()
1026
if type == "Add" then
1027
scaler2 = scaler2 - 0.01*value
1028
elseif type == "Divide" then
1029
scaler2 = scaler2 - 0.01/value
1030
end
1031
rng.Transparency = rng.Transparency + 0.01
1032
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
1033
end
1034
rng:Destroy()
1035
end))
1036
end
1037
 
1038
function wind(type,pos,scale,value,speed)
1039
local type = type
1040
local rng = Instance.new("Part", Character)
1041
        rng.Anchored = true
1042
        rng.BrickColor = origcolor
1043
        rng.CanCollide = false
1044
        rng.FormFactor = 3
1045
        rng.Name = "Ring"
1046
        rng.Size = Vector3.new(1, 1, 1)
1047
        rng.Transparency = 0
1048
        rng.TopSurface = 0
1049
        rng.BottomSurface = 0
1050
        rng.CFrame = pos
1051
        local rngm = Instance.new("SpecialMesh", rng)
1052
        rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
1053
rngm.Scale = scale
1054
local scaler2 = 1
1055
if type == "Add" then
1056
scaler2 = 1*value
1057
elseif type == "Divide" then
1058
scaler2 = 1/value
1059
end
1060
coroutine.resume(coroutine.create(function()
1061
for i = 0,10,0.1 do
1062
swait()
1063
if type == "Add" then
1064
scaler2 = scaler2 - 0.01*value
1065
elseif type == "Divide" then
1066
scaler2 = scaler2 - 0.01/value
1067
end
1068
rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
1069
rng.Transparency = rng.Transparency + 0.01
1070
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
1071
end
1072
rng:Destroy()
1073
end))
1074
end
1075
 
1076
function groundwind(type,pos,scale,value,speed)
1077
local type = type
1078
local rng = Instance.new("Part", Character)
1079
        rng.Anchored = true
1080
        rng.BrickColor = origcolor
1081
        rng.CanCollide = false
1082
        rng.FormFactor = 3
1083
        rng.Name = "Ring"
1084
        rng.Size = Vector3.new(1, 1, 1)
1085
        rng.Transparency = 0
1086
        rng.TopSurface = 0
1087
        rng.BottomSurface = 0
1088
        rng.CFrame = pos
1089
        local rngm = Instance.new("SpecialMesh", rng)
1090
        rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
1091
rngm.Scale = scale
1092
local scaler2 = 1
1093
if type == "Add" then
1094
scaler2 = 1*value
1095
elseif type == "Divide" then
1096
scaler2 = 1/value
1097
end
1098
coroutine.resume(coroutine.create(function()
1099
for i = 0,10,0.1 do
1100
swait()
1101
if type == "Add" then
1102
scaler2 = scaler2 - 0.01*value
1103
elseif type == "Divide" then
1104
scaler2 = scaler2 - 0.01/value
1105
end
1106
rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
1107
rng.Transparency = rng.Transparency + 0.01
1108
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
1109
end
1110
rng:Destroy()
1111
end))
1112
end
1113
 
1114
function sphere(bonuspeed,type,pos,scale,value,color,heart,invert,notaffectbychaosrainbow)
1115
local type = type
1116
local rng = Instance.new("Part", Character)
1117
        rng.Anchored = true
1118
        rng.BrickColor = color
1119
        rng.CanCollide = false
1120
        rng.FormFactor = 3
1121
        rng.Name = "Ring"
1122
        rng.Material = "Neon"
1123
        rng.Size = Vector3.new(1, 1, 1)
1124
        rng.Transparency = 0
1125
        rng.TopSurface = 0
1126
        rng.BottomSurface = 0
1127
        rng.CFrame = pos
1128
        local rngm = Instance.new("SpecialMesh", rng)
1129
        rngm.MeshType = "Sphere"
1130
   
1131
 
1132
if(heart)then
1133
    rngm.MeshType = Enum.MeshType.FileMesh
1134
    rngm.MeshId = "rbxassetid://105992239"
1135
    rngm.Offset = Vector3.new(0,0,-.25)
1136
end
1137
rngm.Scale = scale
1138
if rainbowmode == true and not notaffectbychaosrainbow then
1139
rng.Color = Color3.new(r/255,g/255,b/255)
1140
end
1141
local scaler2 = 1
1142
if type == "Add" then
1143
scaler2 = 1*value
1144
elseif type == "Divide" then
1145
scaler2 = 1/value
1146
end
1147
coroutine.resume(coroutine.create(function()
1148
for i = 0,10/bonuspeed,0.1 do
1149
swait()
1150
if rainbowmode == true and not notaffectbychaosrainbow then
1151
rng.Color = Color3.new(r/255,g/255,b/255)
1152
end
1153
if type == "Add" then
1154
scaler2 = scaler2 - 0.01*value/bonuspeed
1155
elseif type == "Divide" then
1156
scaler2 = scaler2 - 0.01/value*bonuspeed
1157
end
1158
if chaosmode == true and not notaffectbychaosrainbow then
1159
rng.BrickColor = BrickColor.random()
1160
end
1161
        if glitchymode then
1162
            local val = math.random(1,255)
1163
            local color = Color3.fromRGB(val,val,val)
1164
            rng.Color = color
1165
        end
1166
rng.Transparency = rng.Transparency + 0.01*bonuspeed
1167
if(invert)then
1168
    if(heart)then
1169
        rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
1170
    else
1171
        rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
1172
    end
1173
else
1174
    if(heart)then
1175
        rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
1176
    else
1177
        rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
1178
    end
1179
end
1180
rng.CFrame = pos
1181
end
1182
rng:Destroy()
1183
end))
1184
end
1185
 
1186
 
1187
function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
1188
local type = type
1189
local rng = Instance.new("Part", Character)
1190
        rng.Anchored = true
1191
        rng.BrickColor = color
1192
        rng.CanCollide = false
1193
        rng.FormFactor = 3
1194
        rng.Name = "Ring"
1195
        rng.Material = "Neon"
1196
        rng.Size = Vector3.new(1, 1, 1)
1197
        rng.Transparency = 0
1198
        rng.TopSurface = 0
1199
        rng.BottomSurface = 0
1200
        rng.CFrame = pos
1201
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
1202
        local rngm = Instance.new("SpecialMesh", rng)
1203
        rngm.MeshType = "Brick"
1204
if(heart)then
1205
    rngm.MeshType = Enum.MeshType.FileMesh
1206
    rngm.MeshId = "rbxassetid://105992239"
1207
    rngm.Offset = Vector3.new(0,0,-.25)
1208
end
1209
rngm.Scale = Vector3.new(x1,y1,z1)
1210
if rainbowmode == true then
1211
rng.Color = Color3.new(r/255,g/255,b/255)
1212
end
1213
local scaler2 = 1
1214
local speeder = FastSpeed/10
1215
if type == "Add" then
1216
scaler2 = 1*value
1217
elseif type == "Divide" then
1218
scaler2 = 1/value
1219
end
1220
coroutine.resume(coroutine.create(function()
1221
for i = 0,10/bonuspeed,0.1 do
1222
swait()
1223
if rainbowmode == true then
1224
rng.Color = Color3.new(r/255,g/255,b/255)
1225
end
1226
if type == "Add" then
1227
scaler2 = scaler2 - 0.01*value/bonuspeed
1228
elseif type == "Divide" then
1229
scaler2 = scaler2 - 0.01/value*bonuspeed
1230
end
1231
if chaosmode == true then
1232
rng.BrickColor = BrickColor.random()
1233
end
1234
        if glitchymode then
1235
            local val = math.random(1,255)
1236
            local color = Color3.fromRGB(val,val,val)
1237
            rng.Color = color
1238
        end
1239
speeder = speeder - 0.01*FastSpeed*bonuspeed/10
1240
if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
1241
--rng.Transparency = rng.Transparency + 0.01*bonuspeed
1242
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
1243
end
1244
rng:Destroy()
1245
end))
1246
end
1247
 
1248
function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
1249
local type = type
1250
local rng = Instance.new("Part", Character)
1251
        rng.Anchored = true
1252
        rng.BrickColor = color
1253
        rng.CanCollide = false
1254
        rng.FormFactor = 3
1255
        rng.Name = "Ring"
1256
        rng.Material = "Neon"
1257
        rng.Size = Vector3.new(1, 1, 1)
1258
        rng.Transparency = 0
1259
        rng.TopSurface = 0
1260
        rng.BottomSurface = 0
1261
        rng.CFrame = pos
1262
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
1263
        local rngm = Instance.new("SpecialMesh", rng)
1264
        rngm.MeshType = "Brick"
1265
rngm.Scale = Vector3.new(x1,y1,z1)
1266
if rainbowmode == true then
1267
rng.Color = Color3.new(r/255,g/255,b/255)
1268
end
1269
local scaler2 = 1
1270
local speeder = FastSpeed/10
1271
if type == "Add" then
1272
scaler2 = 1*value
1273
elseif type == "Divide" then
1274
scaler2 = 1/value
1275
end
1276
coroutine.resume(coroutine.create(function()
1277
for i = 0,10/bonuspeed,0.1 do
1278
swait()
1279
if rainbowmode == true then
1280
rng.Color = Color3.new(r/255,g/255,b/255)
1281
end
1282
if type == "Add" then
1283
scaler2 = scaler2 - 0.01*value/bonuspeed
1284
elseif type == "Divide" then
1285
scaler2 = scaler2 - 0.01/value*bonuspeed
1286
end
1287
if chaosmode == true then
1288
rng.BrickColor = BrickColor.random()
1289
end
1290
speeder = speeder - 0.01*FastSpeed*bonuspeed/10
1291
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
1292
rng.Transparency = rng.Transparency + 0.01*bonuspeed
1293
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
1294
end
1295
rng:Destroy()
1296
end))
1297
end 
1298
1299
function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
1300
local type = type
1301
local rng = Instance.new("Part", Character)
1302
        rng.Anchored = true
1303
        rng.BrickColor = color
1304
        rng.CanCollide = false
1305
        rng.FormFactor = 3
1306
        rng.Name = "Ring"
1307
        rng.Material = "Neon"
1308
        rng.Size = Vector3.new(1, 1, 1)
1309
        rng.Transparency = 0
1310
        rng.TopSurface = 0
1311
        rng.BottomSurface = 0
1312
        rng.CFrame = pos
1313
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
1314
        local rngm = Instance.new("SpecialMesh", rng)
1315
        rngm.MeshType = "Brick"
1316
if(heart)then
1317
    rngm.MeshType = Enum.MeshType.FileMesh
1318
    rngm.MeshId = "rbxassetid://105992239"
1319
    rngm.Offset = Vector3.new(0,0,-.25)
1320
end
1321
rngm.Scale = Vector3.new(x1,y1,z1)
1322
if rainbowmode == true then
1323
rng.Color = Color3.new(r/255,g/255,b/255)
1324
end
1325
local scaler2 = 0
1326
local speeder = FastSpeed/10
1327
if type == "Add" then
1328
scaler2 = 1*value
1329
elseif type == "Divide" then
1330
scaler2 = 1/value
1331
end
1332
coroutine.resume(coroutine.create(function()
1333
for i = 0,10/bonuspeed,0.1 do
1334
swait()
1335
if rainbowmode == true then
1336
rng.Color = Color3.new(r/255,g/255,b/255)
1337
end
1338
if type == "Add" then
1339
scaler2 = scaler2 - 0.01*value/bonuspeed
1340
elseif type == "Divide" then
1341
scaler2 = scaler2 - 0.01/value*bonuspeed
1342
end
1343
if chaosmode == true then
1344
rng.BrickColor = BrickColor.random()
1345
end
1346
        if glitchymode then
1347
            local val = math.random(1,255)
1348
            local color = Color3.fromRGB(val,val,val)
1349
            rng.Color = color
1350
        end
1351
speeder = speeder + 0.01*FastSpeed*bonuspeed/10
1352
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
1353
if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
1354
--rng.Transparency = rng.Transparency + 0.01*bonuspeed
1355
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
1356
end
1357
rng:Destroy()
1358
end))
1359
end
1360
 
1361
function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
1362
local type = type
1363
local rng = Instance.new("Part", Character)
1364
        rng.Anchored = true
1365
        rng.BrickColor = color
1366
        rng.CanCollide = false
1367
        rng.FormFactor = 3
1368
        rng.Name = "Ring"
1369
        rng.Material = "Neon"
1370
        rng.Size = Vector3.new(1, 1, 1)
1371
        rng.Transparency = 0
1372
        rng.TopSurface = 0
1373
        rng.BottomSurface = 0
1374
        rng.CFrame = pos
1375
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
1376
        local rngm = Instance.new("SpecialMesh", rng)
1377
        rngm.MeshType = "Sphere"
1378
rngm.Scale = Vector3.new(x1,y1,z1)
1379
if rainbowmode == true then
1380
rng.Color = Color3.new(r/255,g/255,b/255)
1381
end
1382
local scaler2 = 1
1383
local speeder = FastSpeed
1384
if type == "Add" then
1385
scaler2 = 1*value
1386
elseif type == "Divide" then
1387
scaler2 = 1/value
1388
end
1389
coroutine.resume(coroutine.create(function()
1390
for i = 0,10/bonuspeed,0.1 do
1391
swait()
1392
if rainbowmode == true then
1393
rng.Color = Color3.new(r/255,g/255,b/255)
1394
end
1395
if type == "Add" then
1396
scaler2 = scaler2 - 0.01*value/bonuspeed
1397
elseif type == "Divide" then
1398
scaler2 = scaler2 - 0.01/value*bonuspeed
1399
end
1400
if chaosmode == true then
1401
rng.BrickColor = BrickColor.random()
1402
end
1403
        if glitchymode then
1404
            local val = math.random(1,255)
1405
            local color = Color3.fromRGB(val,val,val)
1406
            rng.Color = color
1407
        end
1408
speeder = speeder - 0.01*FastSpeed*bonuspeed
1409
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
1410
rng.Transparency = rng.Transparency + 0.01*bonuspeed
1411
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
1412
end
1413
rng:Destroy()
1414
end))
1415
end
1416
 
1417
 
1418
function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
1419
local type = type
1420
local rng = Instance.new("Part", Character)
1421
        rng.Anchored = true
1422
        rng.BrickColor = color
1423
        rng.CanCollide = false
1424
        rng.FormFactor = 3
1425
        rng.Name = "Ring"
1426
        rng.Material = "Neon"
1427
        rng.Size = Vector3.new(1, 1, 1)
1428
        rng.Transparency = 1
1429
        rng.TopSurface = 0
1430
        rng.BottomSurface = 0
1431
        rng.CFrame = pos
1432
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
1433
        local rngm = Instance.new("SpecialMesh", rng)
1434
        rngm.MeshType = "Sphere"
1435
rngm.Scale = Vector3.new(x1,y1,z1)
1436
if rainbowmode == true then
1437
rng.Color = Color3.new(r/255,g/255,b/255)
1438
end
1439
local scaler2 = 1
1440
local speeder = FastSpeed
1441
if type == "Add" then
1442
scaler2 = 1*value
1443
elseif type == "Divide" then
1444
scaler2 = 1/value
1445
end
1446
coroutine.resume(coroutine.create(function()
1447
for i = 0,10/bonuspeed,0.1 do
1448
swait()
1449
if rainbowmode == true then
1450
rng.Color = Color3.new(r/255,g/255,b/255)
1451
end
1452
if type == "Add" then
1453
scaler2 = scaler2 - 0.01*value/bonuspeed
1454
elseif type == "Divide" then
1455
scaler2 = scaler2 - 0.01/value*bonuspeed
1456
end
1457
if chaosmode == true then
1458
rng.BrickColor = BrickColor.random()
1459
end
1460
        if glitchymode then
1461
            local val = math.random(1,255)
1462
            local color = Color3.fromRGB(val,val,val)
1463
            rng.Color = color
1464
        end
1465
speeder = speeder - 0.01*FastSpeed*bonuspeed
1466
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
1467
rng.Transparency = rng.Transparency - 0.01*bonuspeed
1468
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
1469
end
1470
rng:Destroy()
1471
end))
1472
end
1473
1474
--// Attacks \\--
1475
1476
function ExtinctiveHeartbreak()
1477
local targetted = nil
1478
if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1479
targetted = mouse.Target.Parent
1480
end
1481
if targetted ~= nil then
1482
attack = true
1483
CFuncs["Sound"].Create("rbxassetid://847061203", RootPart, 2.5,1)
1484
for i = 0, 9 do
1485
sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
1486
end
1487
for i = 0, 24 do
1488
PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
1489
end
1490
sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
1491
local originalpos = RootPart.CFrame
1492
RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
1493
for i = 0, 9 do
1494
sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
1495
end
1496
for i = 0, 24 do
1497
PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
1498
end
1499
Humanoid.WalkSpeed = 0
1500
targetted.Head.Anchored = true
1501
sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
1502
for i = 0,2,0.1 do
1503
swait()
1504
RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
1505
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
1506
RootJoint.C0=Clerp(RootJoint.C0,RootCF*CF(0,0,0 + 0.05 * math.cos(theta / 28))*ANGLES(math.rad(0),math.rad(0),math.rad(80)),.4)
1507
Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.8)
1508
RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.4)
1509
LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(90),math.rad(0),math.rad(60)),.4)
1510
end
1511
coroutine.resume(coroutine.create(function()
1512
if targetted.Humanoid.RigType == "R6" then
1513
	bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
1514
else
1515
	bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
1516
end
1517
bld.LightEmission = 0.1
1518
bld.Texture = "rbxassetid://284205403"
1519
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
1520
bld.Rate = 500
1521
bld.Lifetime = NumberRange.new(1)
1522
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
1523
bld.Acceleration = Vector3.new(0,-25,0)
1524
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1525
bld.Speed = NumberRange.new(10,50)
1526
bld.EmissionDirection = "Front"
1527
bld.VelocitySpread = 25
1528
bld.Rotation = NumberRange.new(-500,500)
1529
bld.RotSpeed = NumberRange.new(-500,500)
1530
end))
1531
coroutine.resume(coroutine.create(function()
1532
bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
1533
bld.LightEmission = 0.1
1534
bld.Texture = "rbxassetid://284205403"
1535
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
1536
bld.Rate = 500
1537
bld.Lifetime = NumberRange.new(1)
1538
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
1539
bld.Acceleration = Vector3.new(0,-25,0)
1540
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1541
bld.Speed = NumberRange.new(10,50)
1542
bld.EmissionDirection = "Front"
1543
bld.VelocitySpread = 25
1544
bld.Rotation = NumberRange.new(-500,500)
1545
bld.RotSpeed = NumberRange.new(-500,500)
1546
end))
1547
game:GetService("Debris"):AddItem(bld,3)
1548
targetted:BreakJoints()
1549
CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1)
1550
for i = 0,1,0.1 do
1551
swait()
1552
RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
1553
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
1554
RootJoint.C0=Clerp(RootJoint.C0,RootCF*CF(0,0.25,0 + 0.05 * math.cos(theta / 28))*ANGLES(math.rad(0),math.rad(0),math.rad(-80)),.8)
1555
Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(20),math.rad(0),math.rad(80)),.8)
1556
RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.8)
1557
LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(90),math.rad(0),math.rad(-80)),.8)
1558
end
1559
CFuncs["Sound"].Create("rbxassetid://847061203", RootPart, 2.5,1)
1560
for i = 0, 9 do
1561
sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
1562
end
1563
for i = 0, 24 do
1564
PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
1565
end
1566
sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
1567
RootPart.CFrame = originalpos
1568
for i = 0, 9 do
1569
sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
1570
end
1571
for i = 0, 24 do
1572
PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
1573
end
1574
sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
1575
bld.Enabled = false
1576
attack = false
1577
Humanoid.WalkSpeed = 27
1578
end
1579
end
1580
1581
mouse.KeyDown:connect(function(k)
1582
if k == "p" and attack == false then
1583
Chatter(dialogue [math.random(1,#dialogue)],5)
1584
elseif k == "z" and attack == false then
1585
ExtinctiveHeartbreak()
1586
end
1587
end)
1588
1589
Chatter("I crave... flesh...",5)
1590
1591
while true do
1592
	swait()
1593
	theta = theta + 1
1594
	Script6.Parent.Rotation = math.random(-15,15)
1595
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1596
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1597
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1598
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1599
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1600
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CFrame.new(0, 0, 0.05 * COS(theta / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
1601
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
1602
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(theta / WALKSPEEDVALUE) - 0.15 * COS(theta / WALKSPEEDVALUE*2), 0.2 * SIN(theta / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(theta / WALKSPEEDVALUE))), 0.6 / 3)
1603
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(theta / WALKSPEEDVALUE) - 0.15 * COS(theta / WALKSPEEDVALUE*2), -0.2 * SIN(theta / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(theta / WALKSPEEDVALUE))), 0.6 / 3)
1604
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1605
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
1606
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
1607
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / 3)
1608
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / 3)
1609
	end
1610
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1611
		ANIM = "Jump"
1612
		if attack == false then
1613
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / 3)
1614
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / 3)
1615
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(theta / 12))) * RIGHTSHOULDERC0, 1 / 3)
1616
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(theta / 12))) * LEFTSHOULDERC0, 1 / 3)
1617
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
1618
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
1619
		end
1620
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1621
		ANIM = "Fall"
1622
		if attack == false then
1623
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / 3)
1624
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 3)
1625
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(theta / 6)), RAD(0), RAD(45 + 10 * COS(theta / 12))) * RIGHTSHOULDERC0, 1 / 3)
1626
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(theta / 6)), RAD(0), RAD(-45 - 10 * COS(theta / 12))) * LEFTSHOULDERC0, 1 / 3)
1627
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(theta / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
1628
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
1629
		end
1630
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1631
		ANIM = "Idle"
1632
		if attack == false then
1633
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(theta / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3)
1634
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3)
1635
			if MRANDOM(1,7) == 1 then
1636
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(theta / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / 3)
1637
			end
1638
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(theta / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / 3)
1639
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(theta / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / 3)
1640
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(theta / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / 3)
1641
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(theta / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / 3)
1642
		end
1643
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1644
		ANIM = "Walk"
1645
		if attack == false then
1646
			RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.15 * math.cos(theta / 3),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(theta / 6))),.1)
1647
			LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.15 * math.cos(theta / 3),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(theta / 6))),.1)
1648
			RootJoint.C0 = Clerp(RootJoint.C0,RootCF*CF(0, 0, -0.125 + 0.125 * math.cos(theta / 3)) * ANGLES(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(theta / 6))), 0.1)
1649
			Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(-6 + 2 * math.cos(theta / 3)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - Head.RotVelocity.Y*1.5 + 1 * math.cos(theta / 6))),.1)
1650
			RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5,0.3)*ANGLES(math.rad(-50 + 10 * math.cos(theta / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(theta / 6))),.1)
1651
			LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0.3)*ANGLES(math.rad(-50 + 10 * math.cos(theta / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(theta / 6))),.1)
1652
		end
1653
	end
1654
end
1655
1656
function sandbox(var,func)
1657
	local env = getfenv(func)
1658
	local newenv = setmetatable({},{
1659
		__index = function(self,k)
1660
			if k=="script" then
1661
				return var
1662
			else
1663
				return env[k]
1664
			end
1665
		end,
1666
	})
1667
	setfenv(func,newenv)
1668
	return func
1669
end
1670
cors = {}
1671
mas = Instance.new("Model",game:GetService("Lighting"))
1672
Model0 = Instance.new("Model")
1673
Model1 = Instance.new("Model")
1674
Part2 = Instance.new("Part")
1675
WedgePart3 = Instance.new("WedgePart")
1676
Part4 = Instance.new("Part")
1677
BlockMesh5 = Instance.new("BlockMesh")
1678
Part6 = Instance.new("Part")
1679
BlockMesh7 = Instance.new("BlockMesh")
1680
Part8 = Instance.new("Part")
1681
BlockMesh9 = Instance.new("BlockMesh")
1682
Part10 = Instance.new("Part")
1683
BlockMesh11 = Instance.new("BlockMesh")
1684
WedgePart12 = Instance.new("WedgePart")
1685
WedgePart13 = Instance.new("WedgePart")
1686
WedgePart14 = Instance.new("WedgePart")
1687
WedgePart15 = Instance.new("WedgePart")
1688
WedgePart16 = Instance.new("WedgePart")
1689
WedgePart17 = Instance.new("WedgePart")
1690
WedgePart18 = Instance.new("WedgePart")
1691
WedgePart19 = Instance.new("WedgePart")
1692
WedgePart20 = Instance.new("WedgePart")
1693
WedgePart21 = Instance.new("WedgePart")
1694
WedgePart22 = Instance.new("WedgePart")
1695
WedgePart23 = Instance.new("WedgePart")
1696
Part24 = Instance.new("Part")
1697
BlockMesh25 = Instance.new("BlockMesh")
1698
Part26 = Instance.new("Part")
1699
BlockMesh27 = Instance.new("BlockMesh")
1700
Part28 = Instance.new("Part")
1701
BlockMesh29 = Instance.new("BlockMesh")
1702
Part30 = Instance.new("Part")
1703
BlockMesh31 = Instance.new("BlockMesh")
1704
Part32 = Instance.new("Part")
1705
BlockMesh33 = Instance.new("BlockMesh")
1706
Part34 = Instance.new("Part")
1707
BlockMesh35 = Instance.new("BlockMesh")
1708
Part36 = Instance.new("Part")
1709
BlockMesh37 = Instance.new("BlockMesh")
1710
Part38 = Instance.new("Part")
1711
BlockMesh39 = Instance.new("BlockMesh")
1712
Part40 = Instance.new("Part")
1713
BlockMesh41 = Instance.new("BlockMesh")
1714
Part42 = Instance.new("Part")
1715
BlockMesh43 = Instance.new("BlockMesh")
1716
Part44 = Instance.new("Part")
1717
BlockMesh45 = Instance.new("BlockMesh")
1718
Part46 = Instance.new("Part")
1719
BlockMesh47 = Instance.new("BlockMesh")
1720
Part48 = Instance.new("Part")
1721
Decal49 = Instance.new("Decal")
1722
Part50 = Instance.new("Part")
1723
Part51 = Instance.new("Part")
1724
WedgePart52 = Instance.new("WedgePart")
1725
WedgePart53 = Instance.new("WedgePart")
1726
WedgePart54 = Instance.new("WedgePart")
1727
Model55 = Instance.new("Model")
1728
Part56 = Instance.new("Part")
1729
Model57 = Instance.new("Model")
1730
Part58 = Instance.new("Part")
1731
WedgePart59 = Instance.new("WedgePart")
1732
Part60 = Instance.new("Part")
1733
BlockMesh61 = Instance.new("BlockMesh")
1734
Part62 = Instance.new("Part")
1735
BlockMesh63 = Instance.new("BlockMesh")
1736
WedgePart64 = Instance.new("WedgePart")
1737
WedgePart65 = Instance.new("WedgePart")
1738
WedgePart66 = Instance.new("WedgePart")
1739
WedgePart67 = Instance.new("WedgePart")
1740
WedgePart68 = Instance.new("WedgePart")
1741
WedgePart69 = Instance.new("WedgePart")
1742
WedgePart70 = Instance.new("WedgePart")
1743
WedgePart71 = Instance.new("WedgePart")
1744
WedgePart72 = Instance.new("WedgePart")
1745
WedgePart73 = Instance.new("WedgePart")
1746
WedgePart74 = Instance.new("WedgePart")
1747
WedgePart75 = Instance.new("WedgePart")
1748
WedgePart76 = Instance.new("WedgePart")
1749
Part77 = Instance.new("Part")
1750
BlockMesh78 = Instance.new("BlockMesh")
1751
Part79 = Instance.new("Part")
1752
BlockMesh80 = Instance.new("BlockMesh")
1753
Part81 = Instance.new("Part")
1754
BlockMesh82 = Instance.new("BlockMesh")
1755
Part83 = Instance.new("Part")
1756
BlockMesh84 = Instance.new("BlockMesh")
1757
Part85 = Instance.new("Part")
1758
BlockMesh86 = Instance.new("BlockMesh")
1759
Part87 = Instance.new("Part")
1760
BlockMesh88 = Instance.new("BlockMesh")
1761
Part89 = Instance.new("Part")
1762
BlockMesh90 = Instance.new("BlockMesh")
1763
Part91 = Instance.new("Part")
1764
BlockMesh92 = Instance.new("BlockMesh")
1765
Part93 = Instance.new("Part")
1766
BlockMesh94 = Instance.new("BlockMesh")
1767
Part95 = Instance.new("Part")
1768
BlockMesh96 = Instance.new("BlockMesh")
1769
Part97 = Instance.new("Part")
1770
BlockMesh98 = Instance.new("BlockMesh")
1771
Part99 = Instance.new("Part")
1772
BlockMesh100 = Instance.new("BlockMesh")
1773
Part101 = Instance.new("Part")
1774
BlockMesh102 = Instance.new("BlockMesh")
1775
Part103 = Instance.new("Part")
1776
BlockMesh104 = Instance.new("BlockMesh")
1777
Part105 = Instance.new("Part")
1778
Part106 = Instance.new("Part")
1779
WedgePart107 = Instance.new("WedgePart")
1780
WedgePart108 = Instance.new("WedgePart")
1781
Model109 = Instance.new("Model")
1782
Part110 = Instance.new("Part")
1783
Model111 = Instance.new("Model")
1784
Part112 = Instance.new("Part")
1785
Part113 = Instance.new("Part")
1786
BlockMesh114 = Instance.new("BlockMesh")
1787
Part115 = Instance.new("Part")
1788
BlockMesh116 = Instance.new("BlockMesh")
1789
Part117 = Instance.new("Part")
1790
BlockMesh118 = Instance.new("BlockMesh")
1791
Part119 = Instance.new("Part")
1792
CylinderMesh120 = Instance.new("CylinderMesh")
1793
Part121 = Instance.new("Part")
1794
CylinderMesh122 = Instance.new("CylinderMesh")
1795
Part123 = Instance.new("Part")
1796
BlockMesh124 = Instance.new("BlockMesh")
1797
Part125 = Instance.new("Part")
1798
CylinderMesh126 = Instance.new("CylinderMesh")
1799
Part127 = Instance.new("Part")
1800
CylinderMesh128 = Instance.new("CylinderMesh")
1801
Part129 = Instance.new("Part")
1802
BlockMesh130 = Instance.new("BlockMesh")
1803
Part131 = Instance.new("Part")
1804
BlockMesh132 = Instance.new("BlockMesh")
1805
WedgePart133 = Instance.new("WedgePart")
1806
SpecialMesh134 = Instance.new("SpecialMesh")
1807
WedgePart135 = Instance.new("WedgePart")
1808
SpecialMesh136 = Instance.new("SpecialMesh")
1809
WedgePart137 = Instance.new("WedgePart")
1810
WedgePart138 = Instance.new("WedgePart")
1811
WedgePart139 = Instance.new("WedgePart")
1812
SpecialMesh140 = Instance.new("SpecialMesh")
1813
WedgePart141 = Instance.new("WedgePart")
1814
SpecialMesh142 = Instance.new("SpecialMesh")
1815
WedgePart143 = Instance.new("WedgePart")
1816
SpecialMesh144 = Instance.new("SpecialMesh")
1817
WedgePart145 = Instance.new("WedgePart")
1818
WedgePart146 = Instance.new("WedgePart")
1819
WedgePart147 = Instance.new("WedgePart")
1820
WedgePart148 = Instance.new("WedgePart")
1821
WedgePart149 = Instance.new("WedgePart")
1822
SpecialMesh150 = Instance.new("SpecialMesh")
1823
WedgePart151 = Instance.new("WedgePart")
1824
SpecialMesh152 = Instance.new("SpecialMesh")
1825
WedgePart153 = Instance.new("WedgePart")
1826
SpecialMesh154 = Instance.new("SpecialMesh")
1827
WedgePart155 = Instance.new("WedgePart")
1828
SpecialMesh156 = Instance.new("SpecialMesh")
1829
WedgePart157 = Instance.new("WedgePart")
1830
SpecialMesh158 = Instance.new("SpecialMesh")
1831
WedgePart159 = Instance.new("WedgePart")
1832
SpecialMesh160 = Instance.new("SpecialMesh")
1833
WedgePart161 = Instance.new("WedgePart")
1834
SpecialMesh162 = Instance.new("SpecialMesh")
1835
WedgePart163 = Instance.new("WedgePart")
1836
SpecialMesh164 = Instance.new("SpecialMesh")
1837
WedgePart165 = Instance.new("WedgePart")
1838
SpecialMesh166 = Instance.new("SpecialMesh")
1839
WedgePart167 = Instance.new("WedgePart")
1840
SpecialMesh168 = Instance.new("SpecialMesh")
1841
WedgePart169 = Instance.new("WedgePart")
1842
SpecialMesh170 = Instance.new("SpecialMesh")
1843
WedgePart171 = Instance.new("WedgePart")
1844
SpecialMesh172 = Instance.new("SpecialMesh")
1845
WedgePart173 = Instance.new("WedgePart")
1846
SpecialMesh174 = Instance.new("SpecialMesh")
1847
WedgePart175 = Instance.new("WedgePart")
1848
SpecialMesh176 = Instance.new("SpecialMesh")
1849
WedgePart177 = Instance.new("WedgePart")
1850
SpecialMesh178 = Instance.new("SpecialMesh")
1851
WedgePart179 = Instance.new("WedgePart")
1852
WedgePart180 = Instance.new("WedgePart")
1853
SpecialMesh181 = Instance.new("SpecialMesh")
1854
WedgePart182 = Instance.new("WedgePart")
1855
SpecialMesh183 = Instance.new("SpecialMesh")
1856
WedgePart184 = Instance.new("WedgePart")
1857
SpecialMesh185 = Instance.new("SpecialMesh")
1858
WedgePart186 = Instance.new("WedgePart")
1859
SpecialMesh187 = Instance.new("SpecialMesh")
1860
WedgePart188 = Instance.new("WedgePart")
1861
SpecialMesh189 = Instance.new("SpecialMesh")
1862
WedgePart190 = Instance.new("WedgePart")
1863
Part191 = Instance.new("Part")
1864
BlockMesh192 = Instance.new("BlockMesh")
1865
Part193 = Instance.new("Part")
1866
BlockMesh194 = Instance.new("BlockMesh")
1867
Part195 = Instance.new("Part")
1868
BlockMesh196 = Instance.new("BlockMesh")
1869
Part197 = Instance.new("Part")
1870
BlockMesh198 = Instance.new("BlockMesh")
1871
Part199 = Instance.new("Part")
1872
BlockMesh200 = Instance.new("BlockMesh")
1873
Part201 = Instance.new("Part")
1874
BlockMesh202 = Instance.new("BlockMesh")
1875
Part203 = Instance.new("Part")
1876
CylinderMesh204 = Instance.new("CylinderMesh")
1877
Part205 = Instance.new("Part")
1878
CylinderMesh206 = Instance.new("CylinderMesh")
1879
Part207 = Instance.new("Part")
1880
CylinderMesh208 = Instance.new("CylinderMesh")
1881
Part209 = Instance.new("Part")
1882
CylinderMesh210 = Instance.new("CylinderMesh")
1883
Part211 = Instance.new("Part")
1884
CylinderMesh212 = Instance.new("CylinderMesh")
1885
Part213 = Instance.new("Part")
1886
CylinderMesh214 = Instance.new("CylinderMesh")
1887
Part215 = Instance.new("Part")
1888
BlockMesh216 = Instance.new("BlockMesh")
1889
Part217 = Instance.new("Part")
1890
BlockMesh218 = Instance.new("BlockMesh")
1891
Part219 = Instance.new("Part")
1892
BlockMesh220 = Instance.new("BlockMesh")
1893
Part221 = Instance.new("Part")
1894
BlockMesh222 = Instance.new("BlockMesh")
1895
Part223 = Instance.new("Part")
1896
BlockMesh224 = Instance.new("BlockMesh")
1897
Part225 = Instance.new("Part")
1898
BlockMesh226 = Instance.new("BlockMesh")
1899
Part227 = Instance.new("Part")
1900
BlockMesh228 = Instance.new("BlockMesh")
1901
Part229 = Instance.new("Part")
1902
BlockMesh230 = Instance.new("BlockMesh")
1903
Part231 = Instance.new("Part")
1904
BlockMesh232 = Instance.new("BlockMesh")
1905
Part233 = Instance.new("Part")
1906
BlockMesh234 = Instance.new("BlockMesh")
1907
Part235 = Instance.new("Part")
1908
BlockMesh236 = Instance.new("BlockMesh")
1909
Part237 = Instance.new("Part")
1910
BlockMesh238 = Instance.new("BlockMesh")
1911
Part239 = Instance.new("Part")
1912
BlockMesh240 = Instance.new("BlockMesh")
1913
Part241 = Instance.new("Part")
1914
BlockMesh242 = Instance.new("BlockMesh")
1915
Part243 = Instance.new("Part")
1916
BlockMesh244 = Instance.new("BlockMesh")
1917
Part245 = Instance.new("Part")
1918
BlockMesh246 = Instance.new("BlockMesh")
1919
Part247 = Instance.new("Part")
1920
BlockMesh248 = Instance.new("BlockMesh")
1921
Part249 = Instance.new("Part")
1922
BlockMesh250 = Instance.new("BlockMesh")
1923
Part251 = Instance.new("Part")
1924
BlockMesh252 = Instance.new("BlockMesh")
1925
Part253 = Instance.new("Part")
1926
BlockMesh254 = Instance.new("BlockMesh")
1927
Part255 = Instance.new("Part")
1928
BlockMesh256 = Instance.new("BlockMesh")
1929
Part257 = Instance.new("Part")
1930
BlockMesh258 = Instance.new("BlockMesh")
1931
Part259 = Instance.new("Part")
1932
BlockMesh260 = Instance.new("BlockMesh")
1933
Part261 = Instance.new("Part")
1934
BlockMesh262 = Instance.new("BlockMesh")
1935
Part263 = Instance.new("Part")
1936
BlockMesh264 = Instance.new("BlockMesh")
1937
Part265 = Instance.new("Part")
1938
BlockMesh266 = Instance.new("BlockMesh")
1939
Part267 = Instance.new("Part")
1940
BlockMesh268 = Instance.new("BlockMesh")
1941
Part269 = Instance.new("Part")
1942
BlockMesh270 = Instance.new("BlockMesh")
1943
Part271 = Instance.new("Part")
1944
BlockMesh272 = Instance.new("BlockMesh")
1945
Part273 = Instance.new("Part")
1946
BlockMesh274 = Instance.new("BlockMesh")
1947
Part275 = Instance.new("Part")
1948
BlockMesh276 = Instance.new("BlockMesh")
1949
Part277 = Instance.new("Part")
1950
BlockMesh278 = Instance.new("BlockMesh")
1951
Part279 = Instance.new("Part")
1952
BlockMesh280 = Instance.new("BlockMesh")
1953
Script281 = Instance.new("Script")
1954
Model0.Name = "Sonarmor"
1955
Model0.Parent = mas
1956
Model1.Name = "LeftArm"
1957
Model1.Parent = Model0
1958
Part2.Name = "Left Arm1"
1959
Part2.Parent = Model1
1960
Part2.BrickColor = BrickColor.new("Pastel yellow")
1961
Part2.Transparency = 1
1962
Part2.Rotation = Vector3.new(-180, -90, 0)
1963
Part2.Anchored = true
1964
Part2.CanCollide = false
1965
Part2.FormFactor = Enum.FormFactor.Symmetric
1966
Part2.Size = Vector3.new(1, 2, 1)
1967
Part2.CFrame = CFrame.new(84.721138, 2.97380614, 69.5937424, 8.15038344e-21, 2.35065841e-06, -1, 9.82558322e-19, -1, -2.35065841e-06, -1, -9.82558322e-19, -8.15269293e-21)
1968
Part2.Color = Color3.new(1, 1, 0.8)
1969
Part2.Position = Vector3.new(84.721138, 2.97380614, 69.5937424)
1970
Part2.Orientation = Vector3.new(0, -90, 180)
1971
Part2.Color = Color3.new(1, 1, 0.8)
1972
WedgePart3.Parent = Model1
1973
WedgePart3.Material = Enum.Material.SmoothPlastic
1974
WedgePart3.BrickColor = BrickColor.new("Navy blue")
1975
WedgePart3.Reflectance = 0.0049999998882413
1976
WedgePart3.Rotation = Vector3.new(13.4300003, 0, 90)
1977
WedgePart3.Anchored = true
1978
WedgePart3.CanCollide = false
1979
WedgePart3.FormFactor = Enum.FormFactor.Symmetric
1980
WedgePart3.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
1981
WedgePart3.CFrame = CFrame.new(84.5220337, 5.39255524, 67.3724747, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
1982
WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
1983
WedgePart3.Color = Color3.new(0, 0.12549, 0.376471)
1984
WedgePart3.Position = Vector3.new(84.5220337, 5.39255524, 67.3724747)
1985
WedgePart3.Orientation = Vector3.new(13.4300003, 0, 90)
1986
WedgePart3.Color = Color3.new(0, 0.12549, 0.376471)
1987
Part4.Name = "Brick"
1988
Part4.Parent = Model1
1989
Part4.Material = Enum.Material.SmoothPlastic
1990
Part4.BrickColor = BrickColor.new("Navy blue")
1991
Part4.Rotation = Vector3.new(0, 90, 0)
1992
Part4.Anchored = true
1993
Part4.CanCollide = false
1994
Part4.FormFactor = Enum.FormFactor.Symmetric
1995
Part4.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
1996
Part4.CFrame = CFrame.new(84.7160492, 2.46017599, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
1997
Part4.BottomSurface = Enum.SurfaceType.Smooth
1998
Part4.TopSurface = Enum.SurfaceType.Smooth
1999
Part4.Color = Color3.new(0, 0.12549, 0.376471)
2000
Part4.Position = Vector3.new(84.7160492, 2.46017599, 69.6111679)
2001
Part4.Orientation = Vector3.new(0, 90, 0)
2002
Part4.Color = Color3.new(0, 0.12549, 0.376471)
2003
BlockMesh5.Parent = Part4
2004
Part6.Name = "Brick"
2005
Part6.Parent = Model1
2006
Part6.Material = Enum.Material.SmoothPlastic
2007
Part6.BrickColor = BrickColor.new("Black")
2008
Part6.Reflectance = 0.0049999998882413
2009
Part6.Rotation = Vector3.new(79.2300034, 0, 0)
2010
Part6.Anchored = true
2011
Part6.CanCollide = false
2012
Part6.FormFactor = Enum.FormFactor.Symmetric
2013
Part6.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
2014
Part6.CFrame = CFrame.new(84.713829, 4.26771784, 69.8875198, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
2015
Part6.BottomSurface = Enum.SurfaceType.Smooth
2016
Part6.TopSurface = Enum.SurfaceType.Smooth
2017
Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
2018
Part6.Position = Vector3.new(84.713829, 4.26771784, 69.8875198)
2019
Part6.Orientation = Vector3.new(79.2300034, 0, 0)
2020
Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
2021
BlockMesh7.Parent = Part6
2022
Part8.Name = "Brick"
2023
Part8.Parent = Model1
2024
Part8.Material = Enum.Material.SmoothPlastic
2025
Part8.BrickColor = BrickColor.new("Black")
2026
Part8.Reflectance = 0.0049999998882413
2027
Part8.Rotation = Vector3.new(79.2300034, 0, 0)
2028
Part8.Anchored = true
2029
Part8.CanCollide = false
2030
Part8.FormFactor = Enum.FormFactor.Symmetric
2031
Part8.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
2032
Part8.CFrame = CFrame.new(85.166626, 4.1874733, 69.4766769, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
2033
Part8.BottomSurface = Enum.SurfaceType.Smooth
2034
Part8.TopSurface = Enum.SurfaceType.Smooth
2035
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
2036
Part8.Position = Vector3.new(85.166626, 4.1874733, 69.4766769)
2037
Part8.Orientation = Vector3.new(79.2300034, 0, 0)
2038
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
2039
BlockMesh9.Parent = Part8
2040
Part10.Name = "Brick"
2041
Part10.Parent = Model1
2042
Part10.Material = Enum.Material.SmoothPlastic
2043
Part10.BrickColor = BrickColor.new("Black")
2044
Part10.Reflectance = 0.0049999998882413
2045
Part10.Rotation = Vector3.new(88.4300003, 0, 0)
2046
Part10.Anchored = true
2047
Part10.CanCollide = false
2048
Part10.FormFactor = Enum.FormFactor.Symmetric
2049
Part10.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
2050
Part10.CFrame = CFrame.new(85.166626, 4.22347689, 68.9344482, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
2051
Part10.BottomSurface = Enum.SurfaceType.Smooth
2052
Part10.TopSurface = Enum.SurfaceType.Smooth
2053
Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
2054
Part10.Position = Vector3.new(85.166626, 4.22347689, 68.9344482)
2055
Part10.Orientation = Vector3.new(88.4300003, 0, 0)
2056
Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
2057
BlockMesh11.Parent = Part10
2058
WedgePart12.Parent = Model1
2059
WedgePart12.Material = Enum.Material.SmoothPlastic
2060
WedgePart12.BrickColor = BrickColor.new("Black")
2061
WedgePart12.Reflectance = 0.0049999998882413
2062
WedgePart12.Rotation = Vector3.new(13.4300003, 0, 90)
2063
WedgePart12.Anchored = true
2064
WedgePart12.CanCollide = false
2065
WedgePart12.FormFactor = Enum.FormFactor.Symmetric
2066
WedgePart12.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
2067
WedgePart12.CFrame = CFrame.new(84.2616959, 4.99800968, 68.1583786, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
2068
WedgePart12.BottomSurface = Enum.SurfaceType.Smooth
2069
WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843)
2070
WedgePart12.Position = Vector3.new(84.2616959, 4.99800968, 68.1583786)
2071
WedgePart12.Orientation = Vector3.new(13.4300003, 0, 90)
2072
WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843)
2073
WedgePart13.Parent = Model1
2074
WedgePart13.Material = Enum.Material.SmoothPlastic
2075
WedgePart13.BrickColor = BrickColor.new("Black")
2076
WedgePart13.Reflectance = 0.0049999998882413
2077
WedgePart13.Rotation = Vector3.new(13.4300003, 0, -90)
2078
WedgePart13.Anchored = true
2079
WedgePart13.CanCollide = false
2080
WedgePart13.FormFactor = Enum.FormFactor.Symmetric
2081
WedgePart13.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
2082
WedgePart13.CFrame = CFrame.new(84.8906479, 5.15557432, 67.4995956, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
2083
WedgePart13.BottomSurface = Enum.SurfaceType.Smooth
2084
WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843)
2085
WedgePart13.Position = Vector3.new(84.8906479, 5.15557432, 67.4995956)
2086
WedgePart13.Orientation = Vector3.new(13.4300003, 0, -90)
2087
WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843)
2088
WedgePart14.Parent = Model1
2089
WedgePart14.Material = Enum.Material.SmoothPlastic
2090
WedgePart14.BrickColor = BrickColor.new("Black")
2091
WedgePart14.Reflectance = 0.0049999998882413
2092
WedgePart14.Rotation = Vector3.new(13.4300003, 0, -180)
2093
WedgePart14.Anchored = true
2094
WedgePart14.CanCollide = false
2095
WedgePart14.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
2096
WedgePart14.CFrame = CFrame.new(84.2610245, 4.65805483, 68.6664963, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
2097
WedgePart14.BottomSurface = Enum.SurfaceType.Smooth
2098
WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843)
2099
WedgePart14.Position = Vector3.new(84.2610245, 4.65805483, 68.6664963)
2100
WedgePart14.Orientation = Vector3.new(13.4300003, 0, -180)
2101
WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843)
2102
WedgePart15.Parent = Model1
2103
WedgePart15.Material = Enum.Material.SmoothPlastic
2104
WedgePart15.BrickColor = BrickColor.new("Black")
2105
WedgePart15.Reflectance = 0.0049999998882413
2106
WedgePart15.Rotation = Vector3.new(-166.570007, 0, 0)
2107
WedgePart15.Anchored = true
2108
WedgePart15.CanCollide = false
2109
WedgePart15.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
2110
WedgePart15.CFrame = CFrame.new(85.166626, 4.53830528, 69.1634369, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
2111
WedgePart15.BottomSurface = Enum.SurfaceType.Smooth
2112
WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843)
2113
WedgePart15.Position = Vector3.new(85.166626, 4.53830528, 69.1634369)
2114
WedgePart15.Orientation = Vector3.new(-13.4300003, 180, -180)
2115
WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843)
2116
WedgePart16.Parent = Model1
2117
WedgePart16.Material = Enum.Material.SmoothPlastic
2118
WedgePart16.BrickColor = BrickColor.new("Black")
2119
WedgePart16.Reflectance = 0.0049999998882413
2120
WedgePart16.Rotation = Vector3.new(13.4300003, 0, 90)
2121
WedgePart16.Anchored = true
2122
WedgePart16.CanCollide = false
2123
WedgePart16.FormFactor = Enum.FormFactor.Symmetric
2124
WedgePart16.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
2125
WedgePart16.CFrame = CFrame.new(84.5387802, 5.15557432, 67.4995956, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
2126
WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
2127
WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
2128
WedgePart16.Position = Vector3.new(84.5387802, 5.15557432, 67.4995956)
2129
WedgePart16.Orientation = Vector3.new(13.4300003, 0, 90)
2130
WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
2131
WedgePart17.Parent = Model1
2132
WedgePart17.Material = Enum.Material.SmoothPlastic
2133
WedgePart17.BrickColor = BrickColor.new("Black")
2134
WedgePart17.Reflectance = 0.0049999998882413
2135
WedgePart17.Rotation = Vector3.new(-166.570007, 0, 0)
2136
WedgePart17.Anchored = true
2137
WedgePart17.CanCollide = false
2138
WedgePart17.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
2139
WedgePart17.CFrame = CFrame.new(84.2610321, 4.54004574, 69.1608963, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
2140
WedgePart17.BottomSurface = Enum.SurfaceType.Smooth
2141
WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843)
2142
WedgePart17.Position = Vector3.new(84.2610321, 4.54004574, 69.1608963)
2143
WedgePart17.Orientation = Vector3.new(-13.4300003, -180, 180)
2144
WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843)
2145
WedgePart18.Parent = Model1
2146
WedgePart18.Material = Enum.Material.SmoothPlastic
2147
WedgePart18.BrickColor = BrickColor.new("Black")
2148
WedgePart18.Reflectance = 0.0049999998882413
2149
WedgePart18.Rotation = Vector3.new(13.4300003, 0, -90)
2150
WedgePart18.Anchored = true
2151
WedgePart18.CanCollide = false
2152
WedgePart18.FormFactor = Enum.FormFactor.Symmetric
2153
WedgePart18.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
2154
WedgePart18.CFrame = CFrame.new(85.1665039, 4.99800968, 68.1583786, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
2155
WedgePart18.BottomSurface = Enum.SurfaceType.Smooth
2156
WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843)
2157
WedgePart18.Position = Vector3.new(85.1665039, 4.99800968, 68.1583786)
2158
WedgePart18.Orientation = Vector3.new(13.4300003, 0, -90)
2159
WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843)
2160
WedgePart19.Parent = Model1
2161
WedgePart19.Material = Enum.Material.SmoothPlastic
2162
WedgePart19.BrickColor = BrickColor.new("Black")
2163
WedgePart19.Reflectance = 0.0049999998882413
2164
WedgePart19.Rotation = Vector3.new(13.4300003, 0, 180)
2165
WedgePart19.Anchored = true
2166
WedgePart19.CanCollide = false
2167
WedgePart19.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
2168
WedgePart19.CFrame = CFrame.new(85.166626, 4.6569376, 68.6664658, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
2169
WedgePart19.BottomSurface = Enum.SurfaceType.Smooth
2170
WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843)
2171
WedgePart19.Position = Vector3.new(85.166626, 4.6569376, 68.6664658)
2172
WedgePart19.Orientation = Vector3.new(13.4300003, 0, 180)
2173
WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843)
2174
WedgePart20.Parent = Model1
2175
WedgePart20.Material = Enum.Material.SmoothPlastic
2176
WedgePart20.BrickColor = BrickColor.new("Navy blue")
2177
WedgePart20.Reflectance = 0.0049999998882413
2178
WedgePart20.Rotation = Vector3.new(13.4300003, 0, 180)
2179
WedgePart20.Anchored = true
2180
WedgePart20.CanCollide = false
2181
WedgePart20.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
2182
WedgePart20.CFrame = CFrame.new(85.2099533, 4.84621525, 68.6509476, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
2183
WedgePart20.BottomSurface = Enum.SurfaceType.Smooth
2184
WedgePart20.Color = Color3.new(0, 0.12549, 0.376471)
2185
WedgePart20.Position = Vector3.new(85.2099533, 4.84621525, 68.6509476)
2186
WedgePart20.Orientation = Vector3.new(13.4300003, 0, 180)
2187
WedgePart20.Color = Color3.new(0, 0.12549, 0.376471)
2188
WedgePart21.Parent = Model1
2189
WedgePart21.Material = Enum.Material.SmoothPlastic
2190
WedgePart21.BrickColor = BrickColor.new("Navy blue")
2191
WedgePart21.Reflectance = 0.0049999998882413
2192
WedgePart21.Rotation = Vector3.new(-166.570007, 0, 0)
2193
WedgePart21.Anchored = true
2194
WedgePart21.CanCollide = false
2195
WedgePart21.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
2196
WedgePart21.CFrame = CFrame.new(84.2177048, 4.7181406, 69.1926804, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
2197
WedgePart21.BottomSurface = Enum.SurfaceType.Smooth
2198
WedgePart21.Color = Color3.new(0, 0.12549, 0.376471)
2199
WedgePart21.Position = Vector3.new(84.2177048, 4.7181406, 69.1926804)
2200
WedgePart21.Orientation = Vector3.new(-13.4300003, -180, 180)
2201
WedgePart21.Color = Color3.new(0, 0.12549, 0.376471)
2202
WedgePart22.Parent = Model1
2203
WedgePart22.Material = Enum.Material.SmoothPlastic
2204
WedgePart22.BrickColor = BrickColor.new("Navy blue")
2205
WedgePart22.Reflectance = 0.0049999998882413
2206
WedgePart22.Rotation = Vector3.new(13.4300003, 0, 90)
2207
WedgePart22.Anchored = true
2208
WedgePart22.CanCollide = false
2209
WedgePart22.FormFactor = Enum.FormFactor.Symmetric
2210
WedgePart22.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
2211
WedgePart22.CFrame = CFrame.new(84.2184372, 5.2199173, 68.0942612, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
2212
WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
2213
WedgePart22.Color = Color3.new(0, 0.12549, 0.376471)
2214
WedgePart22.Position = Vector3.new(84.2184372, 5.2199173, 68.0942612)
2215
WedgePart22.Orientation = Vector3.new(13.4300003, 0, 90)
2216
WedgePart22.Color = Color3.new(0, 0.12549, 0.376471)
2217
WedgePart23.Parent = Model1
2218
WedgePart23.Material = Enum.Material.SmoothPlastic
2219
WedgePart23.BrickColor = BrickColor.new("Navy blue")
2220
WedgePart23.Reflectance = 0.0049999998882413
2221
WedgePart23.Rotation = Vector3.new(13.4300003, 0, -90)
2222
WedgePart23.Anchored = true
2223
WedgePart23.CanCollide = false
2224
WedgePart23.FormFactor = Enum.FormFactor.Symmetric
2225
WedgePart23.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
2226
WedgePart23.CFrame = CFrame.new(85.2098083, 5.2199173, 68.0942612, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
2227
WedgePart23.BottomSurface = Enum.SurfaceType.Smooth
2228
WedgePart23.Color = Color3.new(0, 0.12549, 0.376471)
2229
WedgePart23.Position = Vector3.new(85.2098083, 5.2199173, 68.0942612)
2230
WedgePart23.Orientation = Vector3.new(13.4300003, 0, -90)
2231
WedgePart23.Color = Color3.new(0, 0.12549, 0.376471)
2232
Part24.Name = "Brick"
2233
Part24.Parent = Model1
2234
Part24.Material = Enum.Material.SmoothPlastic
2235
Part24.BrickColor = BrickColor.new("Medium blue")
2236
Part24.Rotation = Vector3.new(0, 90, 0)
2237
Part24.Anchored = true
2238
Part24.CanCollide = false
2239
Part24.FormFactor = Enum.FormFactor.Symmetric
2240
Part24.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
2241
Part24.CFrame = CFrame.new(84.7160416, 2.58101511, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
2242
Part24.BottomSurface = Enum.SurfaceType.Smooth
2243
Part24.TopSurface = Enum.SurfaceType.Smooth
2244
Part24.Color = Color3.new(0.431373, 0.6, 0.792157)
2245
Part24.Position = Vector3.new(84.7160416, 2.58101511, 69.6111679)
2246
Part24.Orientation = Vector3.new(0, 90, 0)
2247
Part24.Color = Color3.new(0.431373, 0.6, 0.792157)
2248
BlockMesh25.Parent = Part24
2249
Part26.Name = "Brick"
2250
Part26.Parent = Model1
2251
Part26.Material = Enum.Material.SmoothPlastic
2252
Part26.BrickColor = BrickColor.new("Really black")
2253
Part26.Rotation = Vector3.new(0, 90, 0)
2254
Part26.Anchored = true
2255
Part26.CanCollide = false
2256
Part26.FormFactor = Enum.FormFactor.Symmetric
2257
Part26.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
2258
Part26.CFrame = CFrame.new(84.7160492, 3.10478282, 69.611145, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
2259
Part26.BottomSurface = Enum.SurfaceType.Smooth
2260
Part26.TopSurface = Enum.SurfaceType.Smooth
2261
Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2262
Part26.Position = Vector3.new(84.7160492, 3.10478282, 69.611145)
2263
Part26.Orientation = Vector3.new(0, 90, 0)
2264
Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2265
BlockMesh27.Parent = Part26
2266
Part28.Name = "Brick"
2267
Part28.Parent = Model1
2268
Part28.Material = Enum.Material.SmoothPlastic
2269
Part28.BrickColor = BrickColor.new("Medium blue")
2270
Part28.Rotation = Vector3.new(0, 90, 0)
2271
Part28.Anchored = true
2272
Part28.CanCollide = false
2273
Part28.FormFactor = Enum.FormFactor.Symmetric
2274
Part28.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
2275
Part28.CFrame = CFrame.new(84.7160492, 2.31716251, 69.6111603, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
2276
Part28.BottomSurface = Enum.SurfaceType.Smooth
2277
Part28.TopSurface = Enum.SurfaceType.Smooth
2278
Part28.Color = Color3.new(0.431373, 0.6, 0.792157)
2279
Part28.Position = Vector3.new(84.7160492, 2.31716251, 69.6111603)
2280
Part28.Orientation = Vector3.new(0, 90, 0)
2281
Part28.Color = Color3.new(0.431373, 0.6, 0.792157)
2282
BlockMesh29.Parent = Part28
2283
Part30.Name = "Brick"
2284
Part30.Parent = Model1
2285
Part30.Material = Enum.Material.SmoothPlastic
2286
Part30.BrickColor = BrickColor.new("Black")
2287
Part30.Reflectance = 0.0049999998882413
2288
Part30.Rotation = Vector3.new(88.4300003, 0, 0)
2289
Part30.Anchored = true
2290
Part30.CanCollide = false
2291
Part30.FormFactor = Enum.FormFactor.Symmetric
2292
Part30.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
2293
Part30.CFrame = CFrame.new(84.6228867, 4.22645569, 68.9277115, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
2294
Part30.BottomSurface = Enum.SurfaceType.Smooth
2295
Part30.TopSurface = Enum.SurfaceType.Smooth
2296
Part30.Color = Color3.new(0.105882, 0.164706, 0.207843)
2297
Part30.Position = Vector3.new(84.6228867, 4.22645569, 68.9277115)
2298
Part30.Orientation = Vector3.new(88.4300003, 0, 0)
2299
Part30.Color = Color3.new(0.105882, 0.164706, 0.207843)
2300
BlockMesh31.Parent = Part30
2301
Part32.Name = "Brick"
2302
Part32.Parent = Model1
2303
Part32.Material = Enum.Material.SmoothPlastic
2304
Part32.BrickColor = BrickColor.new("Black")
2305
Part32.Reflectance = 0.0049999998882413
2306
Part32.Rotation = Vector3.new(79.2300034, 0, 0)
2307
Part32.Anchored = true
2308
Part32.CanCollide = false
2309
Part32.FormFactor = Enum.FormFactor.Symmetric
2310
Part32.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
2311
Part32.CFrame = CFrame.new(84.2610245, 4.18971729, 69.4767838, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
2312
Part32.BottomSurface = Enum.SurfaceType.Smooth
2313
Part32.TopSurface = Enum.SurfaceType.Smooth
2314
Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
2315
Part32.Position = Vector3.new(84.2610245, 4.18971729, 69.4767838)
2316
Part32.Orientation = Vector3.new(79.2300034, 0, 0)
2317
Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
2318
BlockMesh33.Parent = Part32
2319
Part34.Name = "Brick"
2320
Part34.Parent = Model1
2321
Part34.Material = Enum.Material.SmoothPlastic
2322
Part34.BrickColor = BrickColor.new("Navy blue")
2323
Part34.Reflectance = 0.0049999998882413
2324
Part34.Rotation = Vector3.new(79.2300034, 0, 0)
2325
Part34.Anchored = true
2326
Part34.CanCollide = false
2327
Part34.FormFactor = Enum.FormFactor.Symmetric
2328
Part34.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
2329
Part34.CFrame = CFrame.new(84.2177048, 4.3342948, 69.5388107, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
2330
Part34.BottomSurface = Enum.SurfaceType.Smooth
2331
Part34.TopSurface = Enum.SurfaceType.Smooth
2332
Part34.Color = Color3.new(0, 0.12549, 0.376471)
2333
Part34.Position = Vector3.new(84.2177048, 4.3342948, 69.5388107)
2334
Part34.Orientation = Vector3.new(79.2300034, 0, 0)
2335
Part34.Color = Color3.new(0, 0.12549, 0.376471)
2336
BlockMesh35.Parent = Part34
2337
Part36.Name = "Brick"
2338
Part36.Parent = Model1
2339
Part36.Material = Enum.Material.SmoothPlastic
2340
Part36.BrickColor = BrickColor.new("Navy blue")
2341
Part36.Reflectance = 0.0049999998882413
2342
Part36.Rotation = Vector3.new(79.2300034, 0, 0)
2343
Part36.Anchored = true
2344
Part36.CanCollide = false
2345
Part36.FormFactor = Enum.FormFactor.Symmetric
2346
Part36.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
2347
Part36.CFrame = CFrame.new(85.2099533, 4.33183575, 69.5387192, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
2348
Part36.BottomSurface = Enum.SurfaceType.Smooth
2349
Part36.TopSurface = Enum.SurfaceType.Smooth
2350
Part36.Color = Color3.new(0, 0.12549, 0.376471)
2351
Part36.Position = Vector3.new(85.2099533, 4.33183575, 69.5387192)
2352
Part36.Orientation = Vector3.new(79.2300034, 0, 0)
2353
Part36.Color = Color3.new(0, 0.12549, 0.376471)
2354
BlockMesh37.Parent = Part36
2355
Part38.Name = "Brick"
2356
Part38.Parent = Model1
2357
Part38.Material = Enum.Material.SmoothPlastic
2358
Part38.BrickColor = BrickColor.new("Navy blue")
2359
Part38.Reflectance = 0.0049999998882413
2360
Part38.Rotation = Vector3.new(103.43, 0, 0)
2361
Part38.Anchored = true
2362
Part38.CanCollide = false
2363
Part38.FormFactor = Enum.FormFactor.Symmetric
2364
Part38.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
2365
Part38.CFrame = CFrame.new(84.713829, 4.95423746, 69.2073441, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
2366
Part38.BottomSurface = Enum.SurfaceType.Smooth
2367
Part38.TopSurface = Enum.SurfaceType.Smooth
2368
Part38.Color = Color3.new(0, 0.12549, 0.376471)
2369
Part38.Position = Vector3.new(84.713829, 4.95423746, 69.2073441)
2370
Part38.Orientation = Vector3.new(76.5699997, 180, -180)
2371
Part38.Color = Color3.new(0, 0.12549, 0.376471)
2372
BlockMesh39.Parent = Part38
2373
Part40.Name = "Brick"
2374
Part40.Parent = Model1
2375
Part40.Material = Enum.Material.SmoothPlastic
2376
Part40.BrickColor = BrickColor.new("Navy blue")
2377
Part40.Reflectance = 0.0049999998882413
2378
Part40.Rotation = Vector3.new(79.2300034, 0, 0)
2379
Part40.Anchored = true
2380
Part40.CanCollide = false
2381
Part40.FormFactor = Enum.FormFactor.Symmetric
2382
Part40.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
2383
Part40.CFrame = CFrame.new(84.713829, 4.41975594, 69.9888382, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
2384
Part40.BottomSurface = Enum.SurfaceType.Smooth
2385
Part40.TopSurface = Enum.SurfaceType.Smooth
2386
Part40.Color = Color3.new(0, 0.12549, 0.376471)
2387
Part40.Position = Vector3.new(84.713829, 4.41975594, 69.9888382)
2388
Part40.Orientation = Vector3.new(79.2300034, 0, 0)
2389
Part40.Color = Color3.new(0, 0.12549, 0.376471)
2390
BlockMesh41.Parent = Part40
2391
Part42.Name = "Brick"
2392
Part42.Parent = Model1
2393
Part42.Material = Enum.Material.SmoothPlastic
2394
Part42.BrickColor = BrickColor.new("Navy blue")
2395
Part42.Reflectance = 0.0049999998882413
2396
Part42.Rotation = Vector3.new(88.4300003, 0, 0)
2397
Part42.Anchored = true
2398
Part42.CanCollide = false
2399
Part42.FormFactor = Enum.FormFactor.Symmetric
2400
Part42.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
2401
Part42.CFrame = CFrame.new(84.6141891, 4.37454987, 68.9372253, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
2402
Part42.BottomSurface = Enum.SurfaceType.Smooth
2403
Part42.TopSurface = Enum.SurfaceType.Smooth
2404
Part42.Color = Color3.new(0, 0.12549, 0.376471)
2405
Part42.Position = Vector3.new(84.6141891, 4.37454987, 68.9372253)
2406
Part42.Orientation = Vector3.new(88.4300003, 0, 0)
2407
Part42.Color = Color3.new(0, 0.12549, 0.376471)
2408
BlockMesh43.Parent = Part42
2409
Part44.Name = "Brick"
2410
Part44.Parent = Model1
2411
Part44.Material = Enum.Material.SmoothPlastic
2412
Part44.BrickColor = BrickColor.new("Navy blue")
2413
Part44.Reflectance = 0.0049999998882413
2414
Part44.Rotation = Vector3.new(88.4300003, 0, 0)
2415
Part44.Anchored = true
2416
Part44.CanCollide = false
2417
Part44.FormFactor = Enum.FormFactor.Symmetric
2418
Part44.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
2419
Part44.CFrame = CFrame.new(85.2099533, 4.37127972, 68.9445953, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
2420
Part44.BottomSurface = Enum.SurfaceType.Smooth
2421
Part44.TopSurface = Enum.SurfaceType.Smooth
2422
Part44.Color = Color3.new(0, 0.12549, 0.376471)
2423
Part44.Position = Vector3.new(85.2099533, 4.37127972, 68.9445953)
2424
Part44.Orientation = Vector3.new(88.4300003, 0, 0)
2425
Part44.Color = Color3.new(0, 0.12549, 0.376471)
2426
BlockMesh45.Parent = Part44
2427
Part46.Name = "Brick"
2428
Part46.Parent = Model1
2429
Part46.Material = Enum.Material.SmoothPlastic
2430
Part46.BrickColor = BrickColor.new("Black")
2431
Part46.Reflectance = 0.0049999998882413
2432
Part46.Rotation = Vector3.new(103.43, 0, 0)
2433
Part46.Anchored = true
2434
Part46.CanCollide = false
2435
Part46.FormFactor = Enum.FormFactor.Symmetric
2436
Part46.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
2437
Part46.CFrame = CFrame.new(84.713829, 4.75552416, 69.1742554, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
2438
Part46.BottomSurface = Enum.SurfaceType.Smooth
2439
Part46.TopSurface = Enum.SurfaceType.Smooth
2440
Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
2441
Part46.Position = Vector3.new(84.713829, 4.75552416, 69.1742554)
2442
Part46.Orientation = Vector3.new(76.5699997, 180, -180)
2443
Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
2444
BlockMesh47.Parent = Part46
2445
Part48.Parent = Model1
2446
Part48.Transparency = 1
2447
Part48.Rotation = Vector3.new(103.43, 0, 0)
2448
Part48.Anchored = true
2449
Part48.CanCollide = false
2450
Part48.FormFactor = Enum.FormFactor.Symmetric
2451
Part48.Size = Vector3.new(1.15937805, 1.40214789, 0.200000048)
2452
Part48.CFrame = CFrame.new(84.7078781, 4.9594717, 69.2473831, 1, -2.23584706e-08, 2.78033477e-12, -5.19422949e-09, -0.232183963, -0.972671866, 2.17484519e-08, 0.972671866, -0.232183963)
2453
Part48.Position = Vector3.new(84.7078781, 4.9594717, 69.2473831)
2454
Part48.Orientation = Vector3.new(76.5699997, 180, -180)
2455
Decal49.Parent = Part48
2456
Decal49.Texture = "http://www.roblox.com/asset/?id=590273972"
2457
Part50.Parent = Model1
2458
Part50.Material = Enum.Material.SmoothPlastic
2459
Part50.BrickColor = BrickColor.new("Navy blue")
2460
Part50.Reflectance = 0.0049999998882413
2461
Part50.Rotation = Vector3.new(13.4300003, 0, -180)
2462
Part50.Anchored = true
2463
Part50.CanCollide = false
2464
Part50.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
2465
Part50.CFrame = CFrame.new(84.7141266, 5.2199173, 68.0942612, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
2466
Part50.BottomSurface = Enum.SurfaceType.Smooth
2467
Part50.TopSurface = Enum.SurfaceType.Smooth
2468
Part50.Color = Color3.new(0, 0.12549, 0.376471)
2469
Part50.Position = Vector3.new(84.7141266, 5.2199173, 68.0942612)
2470
Part50.Orientation = Vector3.new(13.4300003, 0, 180)
2471
Part50.Color = Color3.new(0, 0.12549, 0.376471)
2472
Part51.Parent = Model1
2473
Part51.Material = Enum.Material.SmoothPlastic
2474
Part51.BrickColor = BrickColor.new("Black")
2475
Part51.Reflectance = 0.0049999998882413
2476
Part51.Rotation = Vector3.new(13.4300003, 0, -180)
2477
Part51.Anchored = true
2478
Part51.CanCollide = false
2479
Part51.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
2480
Part51.CFrame = CFrame.new(84.7140961, 4.99800968, 68.1583786, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
2481
Part51.BottomSurface = Enum.SurfaceType.Smooth
2482
Part51.TopSurface = Enum.SurfaceType.Smooth
2483
Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
2484
Part51.Position = Vector3.new(84.7140961, 4.99800968, 68.1583786)
2485
Part51.Orientation = Vector3.new(13.4300003, 0, 180)
2486
Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
2487
WedgePart52.Parent = Model1
2488
WedgePart52.Material = Enum.Material.SmoothPlastic
2489
WedgePart52.BrickColor = BrickColor.new("Navy blue")
2490
WedgePart52.Reflectance = 0.0049999998882413
2491
WedgePart52.Rotation = Vector3.new(-166.570007, 0, 0)
2492
WedgePart52.Anchored = true
2493
WedgePart52.CanCollide = false
2494
WedgePart52.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
2495
WedgePart52.CFrame = CFrame.new(85.2099533, 4.71623325, 69.1954803, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
2496
WedgePart52.BottomSurface = Enum.SurfaceType.Smooth
2497
WedgePart52.Color = Color3.new(0, 0.12549, 0.376471)
2498
WedgePart52.Position = Vector3.new(85.2099533, 4.71623325, 69.1954803)
2499
WedgePart52.Orientation = Vector3.new(-13.4300003, 180, -180)
2500
WedgePart52.Color = Color3.new(0, 0.12549, 0.376471)
2501
WedgePart53.Parent = Model1
2502
WedgePart53.Material = Enum.Material.SmoothPlastic
2503
WedgePart53.BrickColor = BrickColor.new("Navy blue")
2504
WedgePart53.Reflectance = 0.0049999998882413
2505
WedgePart53.Rotation = Vector3.new(13.4300003, 0, -90)
2506
WedgePart53.Anchored = true
2507
WedgePart53.CanCollide = false
2508
WedgePart53.FormFactor = Enum.FormFactor.Symmetric
2509
WedgePart53.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
2510
WedgePart53.CFrame = CFrame.new(84.9075699, 5.39255524, 67.3724747, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
2511
WedgePart53.BottomSurface = Enum.SurfaceType.Smooth
2512
WedgePart53.Color = Color3.new(0, 0.12549, 0.376471)
2513
WedgePart53.Position = Vector3.new(84.9075699, 5.39255524, 67.3724747)
2514
WedgePart53.Orientation = Vector3.new(13.4300003, 0, -90)
2515
WedgePart53.Color = Color3.new(0, 0.12549, 0.376471)
2516
WedgePart54.Parent = Model1
2517
WedgePart54.Material = Enum.Material.SmoothPlastic
2518
WedgePart54.BrickColor = BrickColor.new("Navy blue")
2519
WedgePart54.Reflectance = 0.0049999998882413
2520
WedgePart54.Rotation = Vector3.new(13.4300003, 0, -180)
2521
WedgePart54.Anchored = true
2522
WedgePart54.CanCollide = false
2523
WedgePart54.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
2524
WedgePart54.CFrame = CFrame.new(84.2177048, 4.8474412, 68.6509781, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
2525
WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
2526
WedgePart54.Color = Color3.new(0, 0.12549, 0.376471)
2527
WedgePart54.Position = Vector3.new(84.2177048, 4.8474412, 68.6509781)
2528
WedgePart54.Orientation = Vector3.new(13.4300003, 0, -180)
2529
WedgePart54.Color = Color3.new(0, 0.12549, 0.376471)
2530
Model55.Name = "LeftLeg"
2531
Model55.Parent = Model0
2532
Part56.Name = "Left Leg1"
2533
Part56.Parent = Model55
2534
Part56.BrickColor = BrickColor.new("Pastel yellow")
2535
Part56.Transparency = 1
2536
Part56.Rotation = Vector3.new(0, -90, 0)
2537
Part56.Anchored = true
2538
Part56.CanCollide = false
2539
Part56.FormFactor = Enum.FormFactor.Symmetric
2540
Part56.Size = Vector3.new(1, 2, 1)
2541
Part56.CFrame = CFrame.new(84.6178741, 1.43210542, 70.6219406, 0, 0, -1, 0, 1, 0, 1, 0, 0)
2542
Part56.BottomSurface = Enum.SurfaceType.Smooth
2543
Part56.Color = Color3.new(1, 1, 0.8)
2544
Part56.Position = Vector3.new(84.6178741, 1.43210542, 70.6219406)
2545
Part56.Orientation = Vector3.new(0, -90, 0)
2546
Part56.Color = Color3.new(1, 1, 0.8)
2547
Model57.Name = "RightArm"
2548
Model57.Parent = Model0
2549
Part58.Name = "Right Arm1"
2550
Part58.Parent = Model57
2551
Part58.BrickColor = BrickColor.new("Pastel yellow")
2552
Part58.Transparency = 1
2553
Part58.Rotation = Vector3.new(0, -90, 0)
2554
Part58.Anchored = true
2555
Part58.CanCollide = false
2556
Part58.FormFactor = Enum.FormFactor.Symmetric
2557
Part58.Size = Vector3.new(1, 2, 1)
2558
Part58.CFrame = CFrame.new(84.7411346, 2.97469735, 72.663681, 8.15269212e-21, -2.35065841e-06, -1, -9.82558219e-19, 1, -2.35065841e-06, 1, 9.82558219e-19, 8.15038264e-21)
2559
Part58.Color = Color3.new(1, 1, 0.8)
2560
Part58.Position = Vector3.new(84.7411346, 2.97469735, 72.663681)
2561
Part58.Orientation = Vector3.new(0, -90, 0)
2562
Part58.Color = Color3.new(1, 1, 0.8)
2563
WedgePart59.Parent = Model57
2564
WedgePart59.Material = Enum.Material.SmoothPlastic
2565
WedgePart59.BrickColor = BrickColor.new("Black")
2566
WedgePart59.Reflectance = 0.0049999998882413
2567
WedgePart59.Rotation = Vector3.new(166.570007, 0, 90)
2568
WedgePart59.Anchored = true
2569
WedgePart59.CanCollide = false
2570
WedgePart59.FormFactor = Enum.FormFactor.Symmetric
2571
WedgePart59.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
2572
WedgePart59.CFrame = CFrame.new(84.2616959, 4.99801111, 74.0790176, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
2573
WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
2574
WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
2575
WedgePart59.Position = Vector3.new(84.2616959, 4.99801111, 74.0790176)
2576
WedgePart59.Orientation = Vector3.new(13.4300003, -180, -90)
2577
WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
2578
Part60.Name = "Brick"
2579
Part60.Parent = Model57
2580
Part60.Material = Enum.Material.SmoothPlastic
2581
Part60.BrickColor = BrickColor.new("Medium blue")
2582
Part60.Rotation = Vector3.new(0, 90, 0)
2583
Part60.Anchored = true
2584
Part60.CanCollide = false
2585
Part60.FormFactor = Enum.FormFactor.Symmetric
2586
Part60.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
2587
Part60.CFrame = CFrame.new(84.7160492, 2.58102369, 72.6230316, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
2588
Part60.BottomSurface = Enum.SurfaceType.Smooth
2589
Part60.TopSurface = Enum.SurfaceType.Smooth
2590
Part60.Color = Color3.new(0.431373, 0.6, 0.792157)
2591
Part60.Position = Vector3.new(84.7160492, 2.58102369, 72.6230316)
2592
Part60.Orientation = Vector3.new(0, 90, 0)
2593
Part60.Color = Color3.new(0.431373, 0.6, 0.792157)
2594
BlockMesh61.Parent = Part60
2595
Part62.Name = "Brick"
2596
Part62.Parent = Model57
2597
Part62.Material = Enum.Material.SmoothPlastic
2598
Part62.BrickColor = BrickColor.new("Navy blue")
2599
Part62.Reflectance = 0.0049999998882413
2600
Part62.Rotation = Vector3.new(91.5699997, 0, 180)
2601
Part62.Anchored = true
2602
Part62.CanCollide = false
2603
Part62.FormFactor = Enum.FormFactor.Symmetric
2604
Part62.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
2605
Part62.CFrame = CFrame.new(85.2099533, 4.37128067, 73.2928162, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
2606
Part62.BottomSurface = Enum.SurfaceType.Smooth
2607
Part62.TopSurface = Enum.SurfaceType.Smooth
2608
Part62.Color = Color3.new(0, 0.12549, 0.376471)
2609
Part62.Position = Vector3.new(85.2099533, 4.37128067, 73.2928162)
2610
Part62.Orientation = Vector3.new(88.4300003, 180, 0)
2611
Part62.Color = Color3.new(0, 0.12549, 0.376471)
2612
BlockMesh63.Parent = Part62
2613
WedgePart64.Parent = Model57
2614
WedgePart64.Material = Enum.Material.SmoothPlastic
2615
WedgePart64.BrickColor = BrickColor.new("Navy blue")
2616
WedgePart64.Reflectance = 0.0049999998882413
2617
WedgePart64.Rotation = Vector3.new(166.570007, 0, 0)
2618
WedgePart64.Anchored = true
2619
WedgePart64.CanCollide = false
2620
WedgePart64.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
2621
WedgePart64.CFrame = CFrame.new(85.2099533, 4.84621668, 73.5864563, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
2622
WedgePart64.BottomSurface = Enum.SurfaceType.Smooth
2623
WedgePart64.Color = Color3.new(0, 0.12549, 0.376471)
2624
WedgePart64.Position = Vector3.new(85.2099533, 4.84621668, 73.5864563)
2625
WedgePart64.Orientation = Vector3.new(13.4300003, -180, -180)
2626
WedgePart64.Color = Color3.new(0, 0.12549, 0.376471)
2627
WedgePart65.Parent = Model57
2628
WedgePart65.Material = Enum.Material.SmoothPlastic
2629
WedgePart65.BrickColor = BrickColor.new("Navy blue")
2630
WedgePart65.Reflectance = 0.0049999998882413
2631
WedgePart65.Rotation = Vector3.new(166.570007, 0, 0)
2632
WedgePart65.Anchored = true
2633
WedgePart65.CanCollide = false
2634
WedgePart65.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
2635
WedgePart65.CFrame = CFrame.new(84.2177048, 4.84744263, 73.5864029, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
2636
WedgePart65.BottomSurface = Enum.SurfaceType.Smooth
2637
WedgePart65.Color = Color3.new(0, 0.12549, 0.376471)
2638
WedgePart65.Position = Vector3.new(84.2177048, 4.84744263, 73.5864029)
2639
WedgePart65.Orientation = Vector3.new(13.4300003, 180, 180)
2640
WedgePart65.Color = Color3.new(0, 0.12549, 0.376471)
2641
WedgePart66.Parent = Model57
2642
WedgePart66.Material = Enum.Material.SmoothPlastic
2643
WedgePart66.BrickColor = BrickColor.new("Navy blue")
2644
WedgePart66.Reflectance = 0.0049999998882413
2645
WedgePart66.Rotation = Vector3.new(-13.4300003, 0, 180)
2646
WedgePart66.Anchored = true
2647
WedgePart66.CanCollide = false
2648
WedgePart66.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
2649
WedgePart66.CFrame = CFrame.new(85.2099533, 4.71623421, 73.0419388, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
2650
WedgePart66.BottomSurface = Enum.SurfaceType.Smooth
2651
WedgePart66.Color = Color3.new(0, 0.12549, 0.376471)
2652
WedgePart66.Position = Vector3.new(85.2099533, 4.71623421, 73.0419388)
2653
WedgePart66.Orientation = Vector3.new(-13.4300003, 0, 180)
2654
WedgePart66.Color = Color3.new(0, 0.12549, 0.376471)
2655
WedgePart67.Parent = Model57
2656
WedgePart67.Material = Enum.Material.SmoothPlastic
2657
WedgePart67.BrickColor = BrickColor.new("Navy blue")
2658
WedgePart67.Reflectance = 0.0049999998882413
2659
WedgePart67.Rotation = Vector3.new(166.570007, 0, -90)
2660
WedgePart67.Anchored = true
2661
WedgePart67.CanCollide = false
2662
WedgePart67.FormFactor = Enum.FormFactor.Symmetric
2663
WedgePart67.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
2664
WedgePart67.CFrame = CFrame.new(85.209816, 5.21992493, 74.1431198, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
2665
WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
2666
WedgePart67.Color = Color3.new(0, 0.12549, 0.376471)
2667
WedgePart67.Position = Vector3.new(85.209816, 5.21992493, 74.1431198)
2668
WedgePart67.Orientation = Vector3.new(13.4300003, 180, 90)
2669
WedgePart67.Color = Color3.new(0, 0.12549, 0.376471)
2670
WedgePart68.Parent = Model57
2671
WedgePart68.Material = Enum.Material.SmoothPlastic
2672
WedgePart68.BrickColor = BrickColor.new("Navy blue")
2673
WedgePart68.Reflectance = 0.0049999998882413
2674
WedgePart68.Rotation = Vector3.new(166.570007, 0, -90)
2675
WedgePart68.Anchored = true
2676
WedgePart68.CanCollide = false
2677
WedgePart68.FormFactor = Enum.FormFactor.Symmetric
2678
WedgePart68.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
2679
WedgePart68.CFrame = CFrame.new(84.9075699, 5.39256382, 74.8649445, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
2680
WedgePart68.BottomSurface = Enum.SurfaceType.Smooth
2681
WedgePart68.Color = Color3.new(0, 0.12549, 0.376471)
2682
WedgePart68.Position = Vector3.new(84.9075699, 5.39256382, 74.8649445)
2683
WedgePart68.Orientation = Vector3.new(13.4300003, -180, 90)
2684
WedgePart68.Color = Color3.new(0, 0.12549, 0.376471)
2685
WedgePart69.Parent = Model57
2686
WedgePart69.Material = Enum.Material.SmoothPlastic
2687
WedgePart69.BrickColor = BrickColor.new("Navy blue")
2688
WedgePart69.Reflectance = 0.0049999998882413
2689
WedgePart69.Rotation = Vector3.new(-13.4300003, 0, -180)
2690
WedgePart69.Anchored = true
2691
WedgePart69.CanCollide = false
2692
WedgePart69.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
2693
WedgePart69.CFrame = CFrame.new(84.2177048, 4.71814156, 73.0447464, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
2694
WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
2695
WedgePart69.Color = Color3.new(0, 0.12549, 0.376471)
2696
WedgePart69.Position = Vector3.new(84.2177048, 4.71814156, 73.0447464)
2697
WedgePart69.Orientation = Vector3.new(-13.4300003, 0, -180)
2698
WedgePart69.Color = Color3.new(0, 0.12549, 0.376471)
2699
WedgePart70.Parent = Model57
2700
WedgePart70.Material = Enum.Material.SmoothPlastic
2701
WedgePart70.BrickColor = BrickColor.new("Navy blue")
2702
WedgePart70.Reflectance = 0.0049999998882413
2703
WedgePart70.Rotation = Vector3.new(166.570007, 0, 90)
2704
WedgePart70.Anchored = true
2705
WedgePart70.CanCollide = false
2706
WedgePart70.FormFactor = Enum.FormFactor.Symmetric
2707
WedgePart70.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
2708
WedgePart70.CFrame = CFrame.new(84.5220337, 5.39256382, 74.8649445, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
2709
WedgePart70.BottomSurface = Enum.SurfaceType.Smooth
2710
WedgePart70.Color = Color3.new(0, 0.12549, 0.376471)
2711
WedgePart70.Position = Vector3.new(84.5220337, 5.39256382, 74.8649445)
2712
WedgePart70.Orientation = Vector3.new(13.4300003, 180, -90)
2713
WedgePart70.Color = Color3.new(0, 0.12549, 0.376471)
2714
WedgePart71.Parent = Model57
2715
WedgePart71.Material = Enum.Material.SmoothPlastic
2716
WedgePart71.BrickColor = BrickColor.new("Navy blue")
2717
WedgePart71.Reflectance = 0.0049999998882413
2718
WedgePart71.Rotation = Vector3.new(166.570007, 0, 90)
2719
WedgePart71.Anchored = true
2720
WedgePart71.CanCollide = false
2721
WedgePart71.FormFactor = Enum.FormFactor.Symmetric
2722
WedgePart71.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
2723
WedgePart71.CFrame = CFrame.new(84.2184372, 5.21992493, 74.1431198, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
2724
WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
2725
WedgePart71.Color = Color3.new(0, 0.12549, 0.376471)
2726
WedgePart71.Position = Vector3.new(84.2184372, 5.21992493, 74.1431198)
2727
WedgePart71.Orientation = Vector3.new(13.4300003, -180, -90)
2728
WedgePart71.Color = Color3.new(0, 0.12549, 0.376471)
2729
WedgePart72.Parent = Model57
2730
WedgePart72.Material = Enum.Material.SmoothPlastic
2731
WedgePart72.BrickColor = BrickColor.new("Black")
2732
WedgePart72.Reflectance = 0.0049999998882413
2733
WedgePart72.Rotation = Vector3.new(166.570007, 0, 0)
2734
WedgePart72.Anchored = true
2735
WedgePart72.CanCollide = false
2736
WedgePart72.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
2737
WedgePart72.CFrame = CFrame.new(85.166626, 4.65694332, 73.5709457, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
2738
WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
2739
WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843)
2740
WedgePart72.Position = Vector3.new(85.166626, 4.65694332, 73.5709457)
2741
WedgePart72.Orientation = Vector3.new(13.4300003, -180, -180)
2742
WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843)
2743
WedgePart73.Parent = Model57
2744
WedgePart73.Material = Enum.Material.SmoothPlastic
2745
WedgePart73.BrickColor = BrickColor.new("Black")
2746
WedgePart73.Reflectance = 0.0049999998882413
2747
WedgePart73.Rotation = Vector3.new(-13.4300003, 0, 180)
2748
WedgePart73.Anchored = true
2749
WedgePart73.CanCollide = false
2750
WedgePart73.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
2751
WedgePart73.CFrame = CFrame.new(85.166626, 4.53830671, 73.0739899, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
2752
WedgePart73.BottomSurface = Enum.SurfaceType.Smooth
2753
WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
2754
WedgePart73.Position = Vector3.new(85.166626, 4.53830671, 73.0739899)
2755
WedgePart73.Orientation = Vector3.new(-13.4300003, 0, 180)
2756
WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
2757
WedgePart74.Parent = Model57
2758
WedgePart74.Material = Enum.Material.SmoothPlastic
2759
WedgePart74.BrickColor = BrickColor.new("Black")
2760
WedgePart74.Reflectance = 0.0049999998882413
2761
WedgePart74.Rotation = Vector3.new(166.570007, 0, 90)
2762
WedgePart74.Anchored = true
2763
WedgePart74.CanCollide = false
2764
WedgePart74.FormFactor = Enum.FormFactor.Symmetric
2765
WedgePart74.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
2766
WedgePart74.CFrame = CFrame.new(84.5387802, 5.15557623, 74.7378082, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
2767
WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
2768
WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
2769
WedgePart74.Position = Vector3.new(84.5387802, 5.15557623, 74.7378082)
2770
WedgePart74.Orientation = Vector3.new(13.4300003, 180, -90)
2771
WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
2772
WedgePart75.Parent = Model57
2773
WedgePart75.Material = Enum.Material.SmoothPlastic
2774
WedgePart75.BrickColor = BrickColor.new("Black")
2775
WedgePart75.Reflectance = 0.0049999998882413
2776
WedgePart75.Rotation = Vector3.new(166.570007, 0, -90)
2777
WedgePart75.Anchored = true
2778
WedgePart75.CanCollide = false
2779
WedgePart75.FormFactor = Enum.FormFactor.Symmetric
2780
WedgePart75.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
2781
WedgePart75.CFrame = CFrame.new(85.1665039, 4.99801111, 74.0790176, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
2782
WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
2783
WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
2784
WedgePart75.Position = Vector3.new(85.1665039, 4.99801111, 74.0790176)
2785
WedgePart75.Orientation = Vector3.new(13.4300003, 180, 90)
2786
WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
2787
WedgePart76.Parent = Model57
2788
WedgePart76.Material = Enum.Material.SmoothPlastic
2789
WedgePart76.BrickColor = BrickColor.new("Black")
2790
WedgePart76.Reflectance = 0.0049999998882413
2791
WedgePart76.Rotation = Vector3.new(-13.4300003, 0, -180)
2792
WedgePart76.Anchored = true
2793
WedgePart76.CanCollide = false
2794
WedgePart76.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
2795
WedgePart76.CFrame = CFrame.new(84.2610245, 4.54004765, 73.0765152, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
2796
WedgePart76.BottomSurface = Enum.SurfaceType.Smooth
2797
WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843)
2798
WedgePart76.Position = Vector3.new(84.2610245, 4.54004765, 73.0765152)
2799
WedgePart76.Orientation = Vector3.new(-13.4300003, 0, -180)
2800
WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843)
2801
Part77.Name = "Brick"
2802
Part77.Parent = Model57
2803
Part77.Material = Enum.Material.SmoothPlastic
2804
Part77.BrickColor = BrickColor.new("Navy blue")
2805
Part77.Rotation = Vector3.new(0, 90, 0)
2806
Part77.Anchored = true
2807
Part77.CanCollide = false
2808
Part77.FormFactor = Enum.FormFactor.Symmetric
2809
Part77.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
2810
Part77.CFrame = CFrame.new(84.7160492, 2.46018195, 72.6230011, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
2811
Part77.BottomSurface = Enum.SurfaceType.Smooth
2812
Part77.TopSurface = Enum.SurfaceType.Smooth
2813
Part77.Color = Color3.new(0, 0.12549, 0.376471)
2814
Part77.Position = Vector3.new(84.7160492, 2.46018195, 72.6230011)
2815
Part77.Orientation = Vector3.new(0, 90, 0)
2816
Part77.Color = Color3.new(0, 0.12549, 0.376471)
2817
BlockMesh78.Parent = Part77
2818
Part79.Name = "Brick"
2819
Part79.Parent = Model57
2820
Part79.Material = Enum.Material.SmoothPlastic
2821
Part79.BrickColor = BrickColor.new("Medium blue")
2822
Part79.Rotation = Vector3.new(0, 90, 0)
2823
Part79.Anchored = true
2824
Part79.CanCollide = false
2825
Part79.FormFactor = Enum.FormFactor.Symmetric
2826
Part79.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
2827
Part79.CFrame = CFrame.new(84.7160492, 2.31716919, 72.6229935, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
2828
Part79.BottomSurface = Enum.SurfaceType.Smooth
2829
Part79.TopSurface = Enum.SurfaceType.Smooth
2830
Part79.Color = Color3.new(0.431373, 0.6, 0.792157)
2831
Part79.Position = Vector3.new(84.7160492, 2.31716919, 72.6229935)
2832
Part79.Orientation = Vector3.new(0, 90, 0)
2833
Part79.Color = Color3.new(0.431373, 0.6, 0.792157)
2834
BlockMesh80.Parent = Part79
2835
Part81.Name = "Brick"
2836
Part81.Parent = Model57
2837
Part81.Material = Enum.Material.SmoothPlastic
2838
Part81.BrickColor = BrickColor.new("Really black")
2839
Part81.Rotation = Vector3.new(0, 90, 0)
2840
Part81.Anchored = true
2841
Part81.CanCollide = false
2842
Part81.FormFactor = Enum.FormFactor.Symmetric
2843
Part81.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
2844
Part81.CFrame = CFrame.new(84.7160492, 3.1047945, 72.6229782, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
2845
Part81.BottomSurface = Enum.SurfaceType.Smooth
2846
Part81.TopSurface = Enum.SurfaceType.Smooth
2847
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2848
Part81.Position = Vector3.new(84.7160492, 3.1047945, 72.6229782)
2849
Part81.Orientation = Vector3.new(0, 90, 0)
2850
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2851
BlockMesh82.Parent = Part81
2852
Part83.Name = "Brick"
2853
Part83.Parent = Model57
2854
Part83.Material = Enum.Material.SmoothPlastic
2855
Part83.BrickColor = BrickColor.new("Navy blue")
2856
Part83.Reflectance = 0.0049999998882413
2857
Part83.Rotation = Vector3.new(91.5699997, 0, 180)
2858
Part83.Anchored = true
2859
Part83.CanCollide = false
2860
Part83.FormFactor = Enum.FormFactor.Symmetric
2861
Part83.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
2862
Part83.CFrame = CFrame.new(84.6141891, 4.37454891, 73.3001938, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
2863
Part83.BottomSurface = Enum.SurfaceType.Smooth
2864
Part83.TopSurface = Enum.SurfaceType.Smooth
2865
Part83.Color = Color3.new(0, 0.12549, 0.376471)
2866
Part83.Position = Vector3.new(84.6141891, 4.37454891, 73.3001938)
2867
Part83.Orientation = Vector3.new(88.4300003, 180, 0)
2868
Part83.Color = Color3.new(0, 0.12549, 0.376471)
2869
BlockMesh84.Parent = Part83
2870
Part85.Name = "Brick"
2871
Part85.Parent = Model57
2872
Part85.Material = Enum.Material.SmoothPlastic
2873
Part85.BrickColor = BrickColor.new("Black")
2874
Part85.Reflectance = 0.0049999998882413
2875
Part85.Rotation = Vector3.new(76.5699997, 0, -180)
2876
Part85.Anchored = true
2877
Part85.CanCollide = false
2878
Part85.FormFactor = Enum.FormFactor.Symmetric
2879
Part85.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
2880
Part85.CFrame = CFrame.new(84.713829, 4.75552559, 73.0631714, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
2881
Part85.BottomSurface = Enum.SurfaceType.Smooth
2882
Part85.TopSurface = Enum.SurfaceType.Smooth
2883
Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
2884
Part85.Position = Vector3.new(84.713829, 4.75552559, 73.0631714)
2885
Part85.Orientation = Vector3.new(76.5699997, 0, 180)
2886
Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
2887
BlockMesh86.Parent = Part85
2888
Part87.Name = "Brick"
2889
Part87.Parent = Model57
2890
Part87.Material = Enum.Material.SmoothPlastic
2891
Part87.BrickColor = BrickColor.new("Black")
2892
Part87.Reflectance = 0.0049999998882413
2893
Part87.Rotation = Vector3.new(91.5699997, 0, 180)
2894
Part87.Anchored = true
2895
Part87.CanCollide = false
2896
Part87.FormFactor = Enum.FormFactor.Symmetric
2897
Part87.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
2898
Part87.CFrame = CFrame.new(84.6228943, 4.22646284, 73.3096848, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
2899
Part87.BottomSurface = Enum.SurfaceType.Smooth
2900
Part87.TopSurface = Enum.SurfaceType.Smooth
2901
Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
2902
Part87.Position = Vector3.new(84.6228943, 4.22646284, 73.3096848)
2903
Part87.Orientation = Vector3.new(88.4300003, 180, 0)
2904
Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
2905
BlockMesh88.Parent = Part87
2906
Part89.Name = "Brick"
2907
Part89.Parent = Model57
2908
Part89.Material = Enum.Material.SmoothPlastic
2909
Part89.BrickColor = BrickColor.new("Black")
2910
Part89.Reflectance = 0.0049999998882413
2911
Part89.Rotation = Vector3.new(91.5699997, 0, 180)
2912
Part89.Anchored = true
2913
Part89.CanCollide = false
2914
Part89.FormFactor = Enum.FormFactor.Symmetric
2915
Part89.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
2916
Part89.CFrame = CFrame.new(85.166626, 4.22347784, 73.3029556, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
2917
Part89.BottomSurface = Enum.SurfaceType.Smooth
2918
Part89.TopSurface = Enum.SurfaceType.Smooth
2919
Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
2920
Part89.Position = Vector3.new(85.166626, 4.22347784, 73.3029556)
2921
Part89.Orientation = Vector3.new(88.4300003, 180, 0)
2922
Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
2923
BlockMesh90.Parent = Part89
2924
Part91.Name = "Brick"
2925
Part91.Parent = Model57
2926
Part91.Material = Enum.Material.SmoothPlastic
2927
Part91.BrickColor = BrickColor.new("Black")
2928
Part91.Reflectance = 0.0049999998882413
2929
Part91.Rotation = Vector3.new(100.769997, 0, 180)
2930
Part91.Anchored = true
2931
Part91.CanCollide = false
2932
Part91.FormFactor = Enum.FormFactor.Symmetric
2933
Part91.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
2934
Part91.CFrame = CFrame.new(84.2610321, 4.18972492, 72.7606277, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
2935
Part91.BottomSurface = Enum.SurfaceType.Smooth
2936
Part91.TopSurface = Enum.SurfaceType.Smooth
2937
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
2938
Part91.Position = Vector3.new(84.2610321, 4.18972492, 72.7606277)
2939
Part91.Orientation = Vector3.new(79.2300034, 180, 0)
2940
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
2941
BlockMesh92.Parent = Part91
2942
Part93.Name = "Brick"
2943
Part93.Parent = Model57
2944
Part93.Material = Enum.Material.SmoothPlastic
2945
Part93.BrickColor = BrickColor.new("Navy blue")
2946
Part93.Reflectance = 0.0049999998882413
2947
Part93.Rotation = Vector3.new(100.769997, 0, 180)
2948
Part93.Anchored = true
2949
Part93.CanCollide = false
2950
Part93.FormFactor = Enum.FormFactor.Symmetric
2951
Part93.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
2952
Part93.CFrame = CFrame.new(84.713829, 4.4197588, 72.2485504, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
2953
Part93.BottomSurface = Enum.SurfaceType.Smooth
2954
Part93.TopSurface = Enum.SurfaceType.Smooth
2955
Part93.Color = Color3.new(0, 0.12549, 0.376471)
2956
Part93.Position = Vector3.new(84.713829, 4.4197588, 72.2485504)
2957
Part93.Orientation = Vector3.new(79.2300034, 180, 0)
2958
Part93.Color = Color3.new(0, 0.12549, 0.376471)
2959
BlockMesh94.Parent = Part93
2960
Part95.Name = "Brick"
2961
Part95.Parent = Model57
2962
Part95.Material = Enum.Material.SmoothPlastic
2963
Part95.BrickColor = BrickColor.new("Navy blue")
2964
Part95.Reflectance = 0.0049999998882413
2965
Part95.Rotation = Vector3.new(76.5699997, 0, -180)
2966
Part95.Anchored = true
2967
Part95.CanCollide = false
2968
Part95.FormFactor = Enum.FormFactor.Symmetric
2969
Part95.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
2970
Part95.CFrame = CFrame.new(84.713829, 4.95423937, 73.0300903, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
2971
Part95.BottomSurface = Enum.SurfaceType.Smooth
2972
Part95.TopSurface = Enum.SurfaceType.Smooth
2973
Part95.Color = Color3.new(0, 0.12549, 0.376471)
2974
Part95.Position = Vector3.new(84.713829, 4.95423937, 73.0300903)
2975
Part95.Orientation = Vector3.new(76.5699997, 0, 180)
2976
Part95.Color = Color3.new(0, 0.12549, 0.376471)
2977
BlockMesh96.Parent = Part95
2978
Part97.Name = "Brick"
2979
Part97.Parent = Model57
2980
Part97.Material = Enum.Material.SmoothPlastic
2981
Part97.BrickColor = BrickColor.new("Navy blue")
2982
Part97.Reflectance = 0.0049999998882413
2983
Part97.Rotation = Vector3.new(100.769997, 0, 180)
2984
Part97.Anchored = true
2985
Part97.CanCollide = false
2986
Part97.FormFactor = Enum.FormFactor.Symmetric
2987
Part97.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
2988
Part97.CFrame = CFrame.new(85.2099533, 4.3318367, 72.6986923, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
2989
Part97.BottomSurface = Enum.SurfaceType.Smooth
2990
Part97.TopSurface = Enum.SurfaceType.Smooth
2991
Part97.Color = Color3.new(0, 0.12549, 0.376471)
2992
Part97.Position = Vector3.new(85.2099533, 4.3318367, 72.6986923)
2993
Part97.Orientation = Vector3.new(79.2300034, 180, 0)
2994
Part97.Color = Color3.new(0, 0.12549, 0.376471)
2995
BlockMesh98.Parent = Part97
2996
Part99.Name = "Brick"
2997
Part99.Parent = Model57
2998
Part99.Material = Enum.Material.SmoothPlastic
2999
Part99.BrickColor = BrickColor.new("Navy blue")
3000
Part99.Reflectance = 0.0049999998882413
3001
Part99.Rotation = Vector3.new(100.769997, 0, 180)
3002
Part99.Anchored = true
3003
Part99.CanCollide = false
3004
Part99.FormFactor = Enum.FormFactor.Symmetric
3005
Part99.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
3006
Part99.CFrame = CFrame.new(84.2177048, 4.33429432, 72.6985855, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
3007
Part99.BottomSurface = Enum.SurfaceType.Smooth
3008
Part99.TopSurface = Enum.SurfaceType.Smooth
3009
Part99.Color = Color3.new(0, 0.12549, 0.376471)
3010
Part99.Position = Vector3.new(84.2177048, 4.33429432, 72.6985855)
3011
Part99.Orientation = Vector3.new(79.2300034, 180, 0)
3012
Part99.Color = Color3.new(0, 0.12549, 0.376471)
3013
BlockMesh100.Parent = Part99
3014
Part101.Name = "Brick"
3015
Part101.Parent = Model57
3016
Part101.Material = Enum.Material.SmoothPlastic
3017
Part101.BrickColor = BrickColor.new("Black")
3018
Part101.Reflectance = 0.0049999998882413
3019
Part101.Rotation = Vector3.new(100.769997, 0, 180)
3020
Part101.Anchored = true
3021
Part101.CanCollide = false
3022
Part101.FormFactor = Enum.FormFactor.Symmetric
3023
Part101.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
3024
Part101.CFrame = CFrame.new(85.166626, 4.18747377, 72.7607269, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
3025
Part101.BottomSurface = Enum.SurfaceType.Smooth
3026
Part101.TopSurface = Enum.SurfaceType.Smooth
3027
Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
3028
Part101.Position = Vector3.new(85.166626, 4.18747377, 72.7607269)
3029
Part101.Orientation = Vector3.new(79.2300034, 180, 0)
3030
Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
3031
BlockMesh102.Parent = Part101
3032
Part103.Name = "Brick"
3033
Part103.Parent = Model57
3034
Part103.Material = Enum.Material.SmoothPlastic
3035
Part103.BrickColor = BrickColor.new("Black")
3036
Part103.Reflectance = 0.0049999998882413
3037
Part103.Rotation = Vector3.new(100.769997, 0, 180)
3038
Part103.Anchored = true
3039
Part103.CanCollide = false
3040
Part103.FormFactor = Enum.FormFactor.Symmetric
3041
Part103.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
3042
Part103.CFrame = CFrame.new(84.713829, 4.2677207, 72.3498917, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
3043
Part103.BottomSurface = Enum.SurfaceType.Smooth
3044
Part103.TopSurface = Enum.SurfaceType.Smooth
3045
Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
3046
Part103.Position = Vector3.new(84.713829, 4.2677207, 72.3498917)
3047
Part103.Orientation = Vector3.new(79.2300034, 180, 0)
3048
Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
3049
BlockMesh104.Parent = Part103
3050
Part105.Parent = Model57
3051
Part105.Material = Enum.Material.SmoothPlastic
3052
Part105.BrickColor = BrickColor.new("Black")
3053
Part105.Reflectance = 0.0049999998882413
3054
Part105.Rotation = Vector3.new(166.570007, 0, 0)
3055
Part105.Anchored = true
3056
Part105.CanCollide = false
3057
Part105.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
3058
Part105.CFrame = CFrame.new(84.7140961, 4.99801111, 74.0790176, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
3059
Part105.BottomSurface = Enum.SurfaceType.Smooth
3060
Part105.TopSurface = Enum.SurfaceType.Smooth
3061
Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
3062
Part105.Position = Vector3.new(84.7140961, 4.99801111, 74.0790176)
3063
Part105.Orientation = Vector3.new(13.4300003, 180, -180)
3064
Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
3065
Part106.Parent = Model57
3066
Part106.Material = Enum.Material.SmoothPlastic
3067
Part106.BrickColor = BrickColor.new("Navy blue")
3068
Part106.Reflectance = 0.0049999998882413
3069
Part106.Rotation = Vector3.new(166.570007, 0, 0)
3070
Part106.Anchored = true
3071
Part106.CanCollide = false
3072
Part106.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
3073
Part106.CFrame = CFrame.new(84.7141266, 5.21992493, 74.1431198, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
3074
Part106.BottomSurface = Enum.SurfaceType.Smooth
3075
Part106.TopSurface = Enum.SurfaceType.Smooth
3076
Part106.Color = Color3.new(0, 0.12549, 0.376471)
3077
Part106.Position = Vector3.new(84.7141266, 5.21992493, 74.1431198)
3078
Part106.Orientation = Vector3.new(13.4300003, 180, -180)
3079
Part106.Color = Color3.new(0, 0.12549, 0.376471)
3080
WedgePart107.Parent = Model57
3081
WedgePart107.Material = Enum.Material.SmoothPlastic
3082
WedgePart107.BrickColor = BrickColor.new("Black")
3083
WedgePart107.Reflectance = 0.0049999998882413
3084
WedgePart107.Rotation = Vector3.new(166.570007, 0, 0)
3085
WedgePart107.Anchored = true
3086
WedgePart107.CanCollide = false
3087
WedgePart107.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
3088
WedgePart107.CFrame = CFrame.new(84.2610245, 4.65805626, 73.5709, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
3089
WedgePart107.BottomSurface = Enum.SurfaceType.Smooth
3090
WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843)
3091
WedgePart107.Position = Vector3.new(84.2610245, 4.65805626, 73.5709)
3092
WedgePart107.Orientation = Vector3.new(13.4300003, 180, 180)
3093
WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843)
3094
WedgePart108.Parent = Model57
3095
WedgePart108.Material = Enum.Material.SmoothPlastic
3096
WedgePart108.BrickColor = BrickColor.new("Black")
3097
WedgePart108.Reflectance = 0.0049999998882413
3098
WedgePart108.Rotation = Vector3.new(166.570007, 0, -90)
3099
WedgePart108.Anchored = true
3100
WedgePart108.CanCollide = false
3101
WedgePart108.FormFactor = Enum.FormFactor.Symmetric
3102
WedgePart108.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
3103
WedgePart108.CFrame = CFrame.new(84.8906479, 5.15557623, 74.7378082, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
3104
WedgePart108.BottomSurface = Enum.SurfaceType.Smooth
3105
WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843)
3106
WedgePart108.Position = Vector3.new(84.8906479, 5.15557623, 74.7378082)
3107
WedgePart108.Orientation = Vector3.new(13.4300003, -180, 90)
3108
WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843)
3109
Model109.Name = "RightLeg"
3110
Model109.Parent = Model0
3111
Part110.Name = "Right Leg1"
3112
Part110.Parent = Model109
3113
Part110.BrickColor = BrickColor.new("Pastel yellow")
3114
Part110.Transparency = 1
3115
Part110.Rotation = Vector3.new(-0.980000019, -90, 0)
3116
Part110.Anchored = true
3117
Part110.CanCollide = false
3118
Part110.FormFactor = Enum.FormFactor.Symmetric
3119
Part110.Size = Vector3.new(1, 2, 1)
3120
Part110.CFrame = CFrame.new(84.6179352, 1.43810642, 71.6209641, -6.09021917e-17, -7.13092728e-15, -1, 0.0170776155, 0.999854267, -7.13092644e-15, 0.999854267, -0.0170776155, 6.08859128e-17)
3121
Part110.BottomSurface = Enum.SurfaceType.Smooth
3122
Part110.Color = Color3.new(1, 1, 0.8)
3123
Part110.Position = Vector3.new(84.6179352, 1.43810642, 71.6209641)
3124
Part110.Orientation = Vector3.new(0, -90, 0.980000019)
3125
Part110.Color = Color3.new(1, 1, 0.8)
3126
Model111.Name = "Torso"
3127
Model111.Parent = Model0
3128
Part112.Name = "Torso1"
3129
Part112.Parent = Model111
3130
Part112.BrickColor = BrickColor.new("Pastel yellow")
3131
Part112.Transparency = 1
3132
Part112.Rotation = Vector3.new(90.0100021, -89.0199966, -89.9899979)
3133
Part112.Anchored = true
3134
Part112.CanCollide = false
3135
Part112.FormFactor = Enum.FormFactor.Symmetric
3136
Part112.Size = Vector3.new(2, 2, 1)
3137
Part112.CFrame = CFrame.new(84.7530441, 2.97952414, 71.1198654, 1.62258732e-06, 0.0170781817, -0.999854147, 3.48963596e-08, -0.999854207, -0.0170781817, -1, -7.1804287e-09, -1.62294657e-06)
3138
Part112.LeftSurface = Enum.SurfaceType.Weld
3139
Part112.RightSurface = Enum.SurfaceType.Weld
3140
Part112.Color = Color3.new(1, 1, 0.8)
3141
Part112.Position = Vector3.new(84.7530441, 2.97952414, 71.1198654)
3142
Part112.Orientation = Vector3.new(0.980000019, -90, 180)
3143
Part112.Color = Color3.new(1, 1, 0.8)
3144
Part113.Name = "Brick"
3145
Part113.Parent = Model111
3146
Part113.Material = Enum.Material.SmoothPlastic
3147
Part113.BrickColor = BrickColor.new("Navy blue")
3148
Part113.Rotation = Vector3.new(153.779999, 55.4099998, -160.850006)
3149
Part113.Anchored = true
3150
Part113.CanCollide = false
3151
Part113.FormFactor = Enum.FormFactor.Symmetric
3152
Part113.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
3153
Part113.CFrame = CFrame.new(84.077301, 4.22622871, 71.6350861, -0.53629142, 0.186246887, 0.823227525, -0.0492874496, 0.966775298, -0.250831395, -0.842592597, -0.175093502, -0.509293735)
3154
Part113.BottomSurface = Enum.SurfaceType.Smooth
3155
Part113.TopSurface = Enum.SurfaceType.Smooth
3156
Part113.Color = Color3.new(0, 0.12549, 0.376471)
3157
Part113.Position = Vector3.new(84.077301, 4.22622871, 71.6350861)
3158
Part113.Orientation = Vector3.new(14.5299997, 121.739998, -2.92000008)
3159
Part113.Color = Color3.new(0, 0.12549, 0.376471)
3160
BlockMesh114.Parent = Part113
3161
Part115.Name = "Brick"
3162
Part115.Parent = Model111
3163
Part115.Material = Enum.Material.SmoothPlastic
3164
Part115.BrickColor = BrickColor.new("Lapis")
3165
Part115.Rotation = Vector3.new(98.8700027, 0, -90)
3166
Part115.Anchored = true
3167
Part115.CanCollide = false
3168
Part115.FormFactor = Enum.FormFactor.Symmetric
3169
Part115.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
3170
Part115.CFrame = CFrame.new(85.0661545, 0.575267553, 69.5961533, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
3171
Part115.BottomSurface = Enum.SurfaceType.Smooth
3172
Part115.TopSurface = Enum.SurfaceType.Smooth
3173
Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745)
3174
Part115.Position = Vector3.new(85.0661545, 0.575267553, 69.5961533)
3175
Part115.Orientation = Vector3.new(81.1299973, 180, 90)
3176
Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745)
3177
BlockMesh116.Parent = Part115
3178
BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
3179
BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
3180
Part117.Name = "1"
3181
Part117.Parent = Model111
3182
Part117.Material = Enum.Material.SmoothPlastic
3183
Part117.BrickColor = BrickColor.new("Pastel Blue")
3184
Part117.Reflectance = 0.20000000298023
3185
Part117.Rotation = Vector3.new(90, 90, 0)
3186
Part117.Anchored = true
3187
Part117.CanCollide = false
3188
Part117.FormFactor = Enum.FormFactor.Symmetric
3189
Part117.Size = Vector3.new(0.200000003, 1.48148215, 0.200000003)
3190
Part117.CFrame = CFrame.new(85.1873627, 3.88405132, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
3191
Part117.BottomSurface = Enum.SurfaceType.Smooth
3192
Part117.TopSurface = Enum.SurfaceType.Smooth
3193
Part117.Color = Color3.new(0.501961, 0.733333, 0.858824)
3194
Part117.Position = Vector3.new(85.1873627, 3.88405132, 71.120018)
3195
Part117.Orientation = Vector3.new(0, 90, 90)
3196
Part117.Color = Color3.new(0.501961, 0.733333, 0.858824)
3197
BlockMesh118.Parent = Part117
3198
BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
3199
BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
3200
Part119.Name = "1"
3201
Part119.Parent = Model111
3202
Part119.Material = Enum.Material.SmoothPlastic
3203
Part119.BrickColor = BrickColor.new("Pastel Blue")
3204
Part119.Reflectance = 0.20000000298023
3205
Part119.Rotation = Vector3.new(-90, 0, 90)
3206
Part119.Anchored = true
3207
Part119.CanCollide = false
3208
Part119.FormFactor = Enum.FormFactor.Symmetric
3209
Part119.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3210
Part119.CFrame = CFrame.new(85.1887817, 3.88477206, 70.3631363, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
3211
Part119.BottomSurface = Enum.SurfaceType.Smooth
3212
Part119.TopSurface = Enum.SurfaceType.Smooth
3213
Part119.Color = Color3.new(0.501961, 0.733333, 0.858824)
3214
Part119.Position = Vector3.new(85.1887817, 3.88477206, 70.3631363)
3215
Part119.Orientation = Vector3.new(-90, 90, 0)
3216
Part119.Color = Color3.new(0.501961, 0.733333, 0.858824)
3217
CylinderMesh120.Parent = Part119
3218
CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
3219
CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
3220
Part121.Name = "1"
3221
Part121.Parent = Model111
3222
Part121.Material = Enum.Material.SmoothPlastic
3223
Part121.BrickColor = BrickColor.new("Pastel Blue")
3224
Part121.Reflectance = 0.20000000298023
3225
Part121.Rotation = Vector3.new(-90, 0, 90)
3226
Part121.Anchored = true
3227
Part121.CanCollide = false
3228
Part121.FormFactor = Enum.FormFactor.Symmetric
3229
Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3230
Part121.CFrame = CFrame.new(85.1887817, 3.88585806, 71.872261, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
3231
Part121.BottomSurface = Enum.SurfaceType.Smooth
3232
Part121.TopSurface = Enum.SurfaceType.Smooth
3233
Part121.Color = Color3.new(0.501961, 0.733333, 0.858824)
3234
Part121.Position = Vector3.new(85.1887817, 3.88585806, 71.872261)
3235
Part121.Orientation = Vector3.new(-90, 90, 0)
3236
Part121.Color = Color3.new(0.501961, 0.733333, 0.858824)
3237
CylinderMesh122.Parent = Part121
3238
CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
3239
CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
3240
Part123.Name = "1"
3241
Part123.Parent = Model111
3242
Part123.Material = Enum.Material.SmoothPlastic
3243
Part123.BrickColor = BrickColor.new("Pastel Blue")
3244
Part123.Reflectance = 0.20000000298023
3245
Part123.Rotation = Vector3.new(90, 90, 0)
3246
Part123.Anchored = true
3247
Part123.CanCollide = false
3248
Part123.FormFactor = Enum.FormFactor.Symmetric
3249
Part123.Size = Vector3.new(0.200000003, 1.2814821, 0.200000003)
3250
Part123.CFrame = CFrame.new(85.1873627, 3.37702417, 71.1200256, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
3251
Part123.BottomSurface = Enum.SurfaceType.Smooth
3252
Part123.TopSurface = Enum.SurfaceType.Smooth
3253
Part123.Color = Color3.new(0.501961, 0.733333, 0.858824)
3254
Part123.Position = Vector3.new(85.1873627, 3.37702417, 71.1200256)
3255
Part123.Orientation = Vector3.new(0, 90, 90)
3256
Part123.Color = Color3.new(0.501961, 0.733333, 0.858824)
3257
BlockMesh124.Parent = Part123
3258
BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
3259
BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
3260
Part125.Name = "1"
3261
Part125.Parent = Model111
3262
Part125.Material = Enum.Material.SmoothPlastic
3263
Part125.BrickColor = BrickColor.new("Pastel Blue")
3264
Part125.Reflectance = 0.20000000298023
3265
Part125.Rotation = Vector3.new(-90, 0, 90)
3266
Part125.Anchored = true
3267
Part125.CanCollide = false
3268
Part125.FormFactor = Enum.FormFactor.Symmetric
3269
Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3270
Part125.CFrame = CFrame.new(85.1887817, 3.3777411, 70.4631577, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
3271
Part125.BottomSurface = Enum.SurfaceType.Smooth
3272
Part125.TopSurface = Enum.SurfaceType.Smooth
3273
Part125.Color = Color3.new(0.501961, 0.733333, 0.858824)
3274
Part125.Position = Vector3.new(85.1887817, 3.3777411, 70.4631577)
3275
Part125.Orientation = Vector3.new(-90, 90, 0)
3276
Part125.Color = Color3.new(0.501961, 0.733333, 0.858824)
3277
CylinderMesh126.Parent = Part125
3278
CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
3279
CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
3280
Part127.Name = "1"
3281
Part127.Parent = Model111
3282
Part127.Material = Enum.Material.SmoothPlastic
3283
Part127.BrickColor = BrickColor.new("Pastel Blue")
3284
Part127.Reflectance = 0.20000000298023
3285
Part127.Rotation = Vector3.new(-90, 0, 90)
3286
Part127.Anchored = true
3287
Part127.CanCollide = false
3288
Part127.FormFactor = Enum.FormFactor.Symmetric
3289
Part127.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3290
Part127.CFrame = CFrame.new(85.1887817, 3.37882566, 71.7722549, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
3291
Part127.BottomSurface = Enum.SurfaceType.Smooth
3292
Part127.TopSurface = Enum.SurfaceType.Smooth
3293
Part127.Color = Color3.new(0.501961, 0.733333, 0.858824)
3294
Part127.Position = Vector3.new(85.1887817, 3.37882566, 71.7722549)
3295
Part127.Orientation = Vector3.new(-90, 90, 0)
3296
Part127.Color = Color3.new(0.501961, 0.733333, 0.858824)
3297
CylinderMesh128.Parent = Part127
3298
CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
3299
CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
3300
Part129.Name = "Brick"
3301
Part129.Parent = Model111
3302
Part129.Material = Enum.Material.SmoothPlastic
3303
Part129.BrickColor = BrickColor.new("Pastel Blue")
3304
Part129.Reflectance = 0.20000000298023
3305
Part129.Rotation = Vector3.new(0, 90, 0)
3306
Part129.Anchored = true
3307
Part129.CanCollide = false
3308
Part129.FormFactor = Enum.FormFactor.Symmetric
3309
Part129.Size = Vector3.new(0.200000003, 1.90897512, 0.200000003)
3310
Part129.CFrame = CFrame.new(85.1915894, 2.922647, 71.1200027, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
3311
Part129.BottomSurface = Enum.SurfaceType.Smooth
3312
Part129.TopSurface = Enum.SurfaceType.Smooth
3313
Part129.Color = Color3.new(0.501961, 0.733333, 0.858824)
3314
Part129.Position = Vector3.new(85.1915894, 2.922647, 71.1200027)
3315
Part129.Orientation = Vector3.new(0, 90, 0)
3316
Part129.Color = Color3.new(0.501961, 0.733333, 0.858824)
3317
BlockMesh130.Parent = Part129
3318
BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
3319
BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
3320
Part131.Name = "Brick"
3321
Part131.Parent = Model111
3322
Part131.Material = Enum.Material.SmoothPlastic
3323
Part131.BrickColor = BrickColor.new("Really black")
3324
Part131.Rotation = Vector3.new(0, 90, 0)
3325
Part131.Anchored = true
3326
Part131.CanCollide = false
3327
Part131.FormFactor = Enum.FormFactor.Symmetric
3328
Part131.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
3329
Part131.CFrame = CFrame.new(85.182869, 2.9881115, 70.2552872, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
3330
Part131.BottomSurface = Enum.SurfaceType.Smooth
3331
Part131.TopSurface = Enum.SurfaceType.Smooth
3332
Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3333
Part131.Position = Vector3.new(85.182869, 2.9881115, 70.2552872)
3334
Part131.Orientation = Vector3.new(0, 90, 0)
3335
Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3336
BlockMesh132.Parent = Part131
3337
WedgePart133.Parent = Model111
3338
WedgePart133.Material = Enum.Material.SmoothPlastic
3339
WedgePart133.BrickColor = BrickColor.new("Really black")
3340
WedgePart133.Rotation = Vector3.new(0, -0.0500000007, 0.129999995)
3341
WedgePart133.Anchored = true
3342
WedgePart133.CanCollide = false
3343
WedgePart133.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3344
WedgePart133.CFrame = CFrame.new(85.181488, 3.09613848, 70.5079117, 0.999997199, -0.00223094225, -0.000802747905, 0.00223094458, 0.999997556, 2.0340085e-06, 0.000802741386, -3.83704901e-06, 0.999999702)
3345
WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
3346
WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3347
WedgePart133.Position = Vector3.new(85.181488, 3.09613848, 70.5079117)
3348
WedgePart133.Orientation = Vector3.new(0, -0.0500000007, 0.129999995)
3349
WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3350
SpecialMesh134.Parent = WedgePart133
3351
SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
3352
SpecialMesh134.MeshType = Enum.MeshType.Wedge
3353
SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
3354
WedgePart135.Parent = Model111
3355
WedgePart135.Material = Enum.Material.SmoothPlastic
3356
WedgePart135.BrickColor = BrickColor.new("Really black")
3357
WedgePart135.Rotation = Vector3.new(180, 0.0500000007, 179.869995)
3358
WedgePart135.Anchored = true
3359
WedgePart135.CanCollide = false
3360
WedgePart135.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3361
WedgePart135.CFrame = CFrame.new(85.1811981, 3.09613752, 70.8738403, -0.999997199, -0.00223094225, 0.000802747731, -0.00223094458, 0.999997556, -1.94460154e-06, -0.000802741386, -3.74764204e-06, -0.999999702)
3362
WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
3363
WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3364
WedgePart135.Position = Vector3.new(85.1811981, 3.09613752, 70.8738403)
3365
WedgePart135.Orientation = Vector3.new(0, 179.949997, -0.129999995)
3366
WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3367
SpecialMesh136.Parent = WedgePart135
3368
SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
3369
SpecialMesh136.MeshType = Enum.MeshType.Wedge
3370
SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
3371
WedgePart137.Parent = Model111
3372
WedgePart137.Material = Enum.Material.SmoothPlastic
3373
WedgePart137.BrickColor = BrickColor.new("Really black")
3374
WedgePart137.Rotation = Vector3.new(-90, 0, 179.910004)
3375
WedgePart137.Anchored = true
3376
WedgePart137.CanCollide = false
3377
WedgePart137.Size = Vector3.new(0.200412184, 0.389923543, 1.16091728)
3378
WedgePart137.CFrame = CFrame.new(85.1823654, 2.54573298, 70.5879745, -0.999998868, -0.00150661916, -1.4348019e-06, -1.44066507e-06, 3.88361514e-06, 1, -0.00150661927, 0.999998868, -3.89665365e-06)
3379
WedgePart137.BottomSurface = Enum.SurfaceType.Smooth
3380
WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3381
WedgePart137.Position = Vector3.new(85.1823654, 2.54573298, 70.5879745)
3382
WedgePart137.Orientation = Vector3.new(-90, 179.910004, 0)
3383
WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3384
WedgePart138.Parent = Model111
3385
WedgePart138.Material = Enum.Material.SmoothPlastic
3386
WedgePart138.BrickColor = BrickColor.new("Really black")
3387
WedgePart138.Rotation = Vector3.new(90, 0, 0.0900000036)
3388
WedgePart138.Anchored = true
3389
WedgePart138.CanCollide = false
3390
WedgePart138.Size = Vector3.new(0.200412184, 0.389923543, 0.347238541)
3391
WedgePart138.CFrame = CFrame.new(85.1823654, 3.29980421, 70.587944, 0.999998868, -0.00150661916, 1.43467025e-06, 1.44066507e-06, 3.98792326e-06, -1, 0.00150661927, 0.999998868, 4.00096178e-06)
3392
WedgePart138.BottomSurface = Enum.SurfaceType.Smooth
3393
WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3394
WedgePart138.Position = Vector3.new(85.1823654, 3.29980421, 70.587944)
3395
WedgePart138.Orientation = Vector3.new(90, -0.0900000036, 0)
3396
WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3397
WedgePart139.Parent = Model111
3398
WedgePart139.Material = Enum.Material.SmoothPlastic
3399
WedgePart139.BrickColor = BrickColor.new("Really black")
3400
WedgePart139.Rotation = Vector3.new(-55.7200012, 0, -180)
3401
WedgePart139.Anchored = true
3402
WedgePart139.CanCollide = false
3403
WedgePart139.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3404
WedgePart139.CFrame = CFrame.new(85.1822815, 3.04279566, 71.1207199, -1, 9.39884956e-07, -1.14377758e-06, -1.47446929e-06, -0.563230097, 0.826300144, 1.32416773e-07, 0.826300204, 0.563229978)
3405
WedgePart139.BottomSurface = Enum.SurfaceType.Smooth
3406
WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3407
WedgePart139.Position = Vector3.new(85.1822815, 3.04279566, 71.1207199)
3408
WedgePart139.Orientation = Vector3.new(-55.7200012, 0, -180)
3409
WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3410
SpecialMesh140.Parent = WedgePart139
3411
SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
3412
SpecialMesh140.MeshType = Enum.MeshType.Wedge
3413
SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
3414
WedgePart141.Parent = Model111
3415
WedgePart141.Material = Enum.Material.SmoothPlastic
3416
WedgePart141.BrickColor = BrickColor.new("Really black")
3417
WedgePart141.Rotation = Vector3.new(90, 0.0199999996, 0.0299999993)
3418
WedgePart141.Anchored = true
3419
WedgePart141.CanCollide = false
3420
WedgePart141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3421
WedgePart141.CFrame = CFrame.new(85.1822052, 3.45734429, 70.4930878, 0.999999762, -0.000579246494, 0.000356322125, 0.000356324395, 3.86871397e-06, -1, 0.000579245039, 0.999999881, 4.07546759e-06)
3422
WedgePart141.BottomSurface = Enum.SurfaceType.Smooth
3423
WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3424
WedgePart141.Position = Vector3.new(85.1822052, 3.45734429, 70.4930878)
3425
WedgePart141.Orientation = Vector3.new(90, -0.0299999993, 0)
3426
WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3427
SpecialMesh142.Parent = WedgePart141
3428
SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
3429
SpecialMesh142.MeshType = Enum.MeshType.Wedge
3430
SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
3431
WedgePart143.Parent = Model111
3432
WedgePart143.Material = Enum.Material.SmoothPlastic
3433
WedgePart143.BrickColor = BrickColor.new("Really black")
3434
WedgePart143.Rotation = Vector3.new(-90, -0.0199999996, 179.970001)
3435
WedgePart143.Anchored = true
3436
WedgePart143.CanCollide = false
3437
WedgePart143.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3438
WedgePart143.CFrame = CFrame.new(85.1824951, 2.62967396, 70.4931183, -0.999999762, -0.000579246436, -0.000356322184, -0.000356324395, 3.79420817e-06, 1, -0.000579245039, 0.999999881, -4.00096178e-06)
3439
WedgePart143.BottomSurface = Enum.SurfaceType.Smooth
3440
WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3441
WedgePart143.Position = Vector3.new(85.1824951, 2.62967396, 70.4931183)
3442
WedgePart143.Orientation = Vector3.new(-90, 179.970001, 0)
3443
WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3444
SpecialMesh144.Parent = WedgePart143
3445
SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
3446
SpecialMesh144.MeshType = Enum.MeshType.Wedge
3447
SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
3448
WedgePart145.Parent = Model111
3449
WedgePart145.Material = Enum.Material.SmoothPlastic
3450
WedgePart145.BrickColor = BrickColor.new("Really black")
3451
WedgePart145.Rotation = Vector3.new(90, 0, 179.919998)
3452
WedgePart145.Anchored = true
3453
WedgePart145.CanCollide = false
3454
WedgePart145.Size = Vector3.new(0.200395763, 0.405991018, 0.36154747)
3455
WedgePart145.CFrame = CFrame.new(85.182373, 3.30695724, 71.6614609, -0.999999046, -0.00144700008, 1.60951686e-06, -1.6037302e-06, -3.98606062e-06, -1, 0.00144700019, -0.999999046, 4.00096178e-06)
3456
WedgePart145.BottomSurface = Enum.SurfaceType.Smooth
3457
WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3458
WedgePart145.Position = Vector3.new(85.182373, 3.30695724, 71.6614609)
3459
WedgePart145.Orientation = Vector3.new(90, -179.919998, 0)
3460
WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3461
WedgePart146.Parent = Model111
3462
WedgePart146.Material = Enum.Material.SmoothPlastic
3463
WedgePart146.BrickColor = BrickColor.new("Really black")
3464
WedgePart146.Rotation = Vector3.new(-90, 0, 0.0799999982)
3465
WedgePart146.Anchored = true
3466
WedgePart146.CanCollide = false
3467
WedgePart146.Size = Vector3.new(0.200395763, 0.405991018, 1.16122246)
3468
WedgePart146.CFrame = CFrame.new(85.182373, 2.54558897, 71.6615067, 0.999999046, -0.00144700008, -1.60964339e-06, 1.6037302e-06, -4.07546759e-06, 1, -0.00144700019, -0.999999046, -4.07546759e-06)
3469
WedgePart146.BottomSurface = Enum.SurfaceType.Smooth
3470
WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3471
WedgePart146.Position = Vector3.new(85.182373, 2.54558897, 71.6615067)
3472
WedgePart146.Orientation = Vector3.new(-90, 0.0799999982, 0)
3473
WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3474
WedgePart147.Parent = Model111
3475
WedgePart147.Material = Enum.Material.SmoothPlastic
3476
WedgePart147.BrickColor = BrickColor.new("Really black")
3477
WedgePart147.Rotation = Vector3.new(90, 0.0199999996, 179.970001)
3478
WedgePart147.Anchored = true
3479
WedgePart147.CanCollide = false
3480
WedgePart147.Size = Vector3.new(0.200154141, 0.216064483, 0.35271439)
3481
WedgePart147.CFrame = CFrame.new(85.1822052, 3.47046447, 71.7563477, -0.999999762, -0.000570286938, 0.000350898132, -0.000350895803, -4.10526991e-06, -0.99999994, 0.000570288335, -1, 3.91341746e-06)
3482
WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
3483
WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3484
WedgePart147.Position = Vector3.new(85.1822052, 3.47046447, 71.7563477)
3485
WedgePart147.Orientation = Vector3.new(89.9800034, 89.3600006, -90.6699982)
3486
WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3487
WedgePart148.Parent = Model111
3488
WedgePart148.Material = Enum.Material.SmoothPlastic
3489
WedgePart148.BrickColor = BrickColor.new("Really black")
3490
WedgePart148.Rotation = Vector3.new(-90, -0.0199999996, 0.0299999993)
3491
WedgePart148.Anchored = true
3492
WedgePart148.CanCollide = false
3493
WedgePart148.Size = Vector3.new(0.200154141, 0.216064483, 1.32918274)
3494
WedgePart148.CFrame = CFrame.new(85.1824951, 2.62952924, 71.7563782, 0.999999762, -0.000570286938, -0.000350898161, 0.000350895803, -4.18163836e-06, 1, -0.000570288335, -0.99999994, -4.00096178e-06)
3495
WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
3496
WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3497
WedgePart148.Position = Vector3.new(85.1824951, 2.62952924, 71.7563782)
3498
WedgePart148.Orientation = Vector3.new(-90, 0.0299999993, 0)
3499
WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3500
WedgePart149.Parent = Model111
3501
WedgePart149.Material = Enum.Material.SmoothPlastic
3502
WedgePart149.BrickColor = BrickColor.new("Really black")
3503
WedgePart149.Rotation = Vector3.new(180, -0.0500000007, 179.869995)
3504
WedgePart149.Anchored = true
3505
WedgePart149.CanCollide = false
3506
WedgePart149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3507
WedgePart149.CFrame = CFrame.new(85.1814804, 3.09614229, 71.7310715, -0.999997199, -0.00224562106, -0.000807990902, -0.00224561989, 0.999997437, -2.03587115e-06, 0.000807993289, -2.16066837e-07, -0.999999762)
3508
WedgePart149.BottomSurface = Enum.SurfaceType.Smooth
3509
WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3510
WedgePart149.Position = Vector3.new(85.1814804, 3.09614229, 71.7310715)
3511
WedgePart149.Orientation = Vector3.new(0, -179.949997, -0.129999995)
3512
WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3513
SpecialMesh150.Parent = WedgePart149
3514
SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
3515
SpecialMesh150.MeshType = Enum.MeshType.Wedge
3516
SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
3517
WedgePart151.Parent = Model111
3518
WedgePart151.Material = Enum.Material.SmoothPlastic
3519
WedgePart151.BrickColor = BrickColor.new("Really black")
3520
WedgePart151.Rotation = Vector3.new(0, 0.0500000007, 0.129999995)
3521
WedgePart151.Anchored = true
3522
WedgePart151.CanCollide = false
3523
WedgePart151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3524
WedgePart151.CFrame = CFrame.new(85.1811905, 3.09613752, 71.3675842, 0.999997199, -0.00224562106, 0.000807990727, 0.00224561989, 0.999997437, 2.12527812e-06, -0.000807993289, -3.05473804e-07, 0.999999821)
3525
WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
3526
WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3527
WedgePart151.Position = Vector3.new(85.1811905, 3.09613752, 71.3675842)
3528
WedgePart151.Orientation = Vector3.new(0, 0.0500000007, 0.129999995)
3529
WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3530
SpecialMesh152.Parent = WedgePart151
3531
SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
3532
SpecialMesh152.MeshType = Enum.MeshType.Wedge
3533
SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
3534
WedgePart153.Parent = Model111
3535
WedgePart153.Material = Enum.Material.SmoothPlastic
3536
WedgePart153.BrickColor = BrickColor.new("Navy blue")
3537
WedgePart153.Rotation = Vector3.new(86.8799973, 15.1499996, -7.48000002)
3538
WedgePart153.Anchored = true
3539
WedgePart153.CanCollide = false
3540
WedgePart153.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3541
WedgePart153.CFrame = CFrame.new(84.1446457, 4.05169582, 70.7639236, 0.957038879, 0.125684932, 0.261304408, 0.251607925, 0.087944001, -0.963825464, -0.144118473, 0.988164604, 0.0525425151)
3542
WedgePart153.BottomSurface = Enum.SurfaceType.Smooth
3543
WedgePart153.Color = Color3.new(0, 0.12549, 0.376471)
3544
WedgePart153.Position = Vector3.new(84.1446457, 4.05169582, 70.7639236)
3545
WedgePart153.Orientation = Vector3.new(74.5400009, 78.6299973, 70.7300034)
3546
WedgePart153.Color = Color3.new(0, 0.12549, 0.376471)
3547
SpecialMesh154.Parent = WedgePart153
3548
SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
3549
SpecialMesh154.MeshType = Enum.MeshType.Wedge
3550
SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
3551
WedgePart155.Parent = Model111
3552
WedgePart155.Material = Enum.Material.SmoothPlastic
3553
WedgePart155.BrickColor = BrickColor.new("Navy blue")
3554
WedgePart155.Rotation = Vector3.new(-173.649994, 48.3899994, -169.940002)
3555
WedgePart155.Anchored = true
3556
WedgePart155.CanCollide = false
3557
WedgePart155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3558
WedgePart155.CFrame = CFrame.new(84.4218597, 4.16451406, 70.582016, -0.65387702, 0.11601074, 0.747653902, 0.254984111, 0.964155555, 0.073397398, -0.712339818, 0.238632768, -0.660020113)
3559
WedgePart155.BottomSurface = Enum.SurfaceType.Smooth
3560
WedgePart155.Color = Color3.new(0, 0.12549, 0.376471)
3561
WedgePart155.Position = Vector3.new(84.4218597, 4.16451406, 70.582016)
3562
WedgePart155.Orientation = Vector3.new(-4.21000004, 131.440002, 14.8100004)
3563
WedgePart155.Color = Color3.new(0, 0.12549, 0.376471)
3564
SpecialMesh156.Parent = WedgePart155
3565
SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
3566
SpecialMesh156.MeshType = Enum.MeshType.Wedge
3567
SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
3568
WedgePart157.Parent = Model111
3569
WedgePart157.Material = Enum.Material.SmoothPlastic
3570
WedgePart157.BrickColor = BrickColor.new("Navy blue")
3571
WedgePart157.Rotation = Vector3.new(6.3499999, -48.3899994, -10.0600004)
3572
WedgePart157.Anchored = true
3573
WedgePart157.CanCollide = false
3574
WedgePart157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3575
WedgePart157.CFrame = CFrame.new(84.4620514, 4.16846418, 70.5465317, 0.65387702, 0.116010807, -0.747653902, -0.254984111, 0.964155555, -0.0733973011, 0.712339818, 0.238632709, 0.660020053)
3576
WedgePart157.BottomSurface = Enum.SurfaceType.Smooth
3577
WedgePart157.Color = Color3.new(0, 0.12549, 0.376471)
3578
WedgePart157.Position = Vector3.new(84.4620514, 4.16846418, 70.5465317)
3579
WedgePart157.Orientation = Vector3.new(4.21000004, -48.5600014, -14.8100004)
3580
WedgePart157.Color = Color3.new(0, 0.12549, 0.376471)
3581
SpecialMesh158.Parent = WedgePart157
3582
SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
3583
SpecialMesh158.MeshType = Enum.MeshType.Wedge
3584
SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
3585
WedgePart159.Parent = Model111
3586
WedgePart159.Material = Enum.Material.SmoothPlastic
3587
WedgePart159.BrickColor = BrickColor.new("Navy blue")
3588
WedgePart159.Rotation = Vector3.new(90, -9.51000023, 38.2000008)
3589
WedgePart159.Anchored = true
3590
WedgePart159.CanCollide = false
3591
WedgePart159.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3592
WedgePart159.CFrame = CFrame.new(84.0250778, 4.48755217, 70.9831467, 0.775091887, -0.609853208, -0.16526258, -0.129877046, 0.102194309, -0.986249685, 0.618356287, 0.785897911, 4.05497849e-06)
3593
WedgePart159.BottomSurface = Enum.SurfaceType.Smooth
3594
WedgePart159.Color = Color3.new(0, 0.12549, 0.376471)
3595
WedgePart159.Position = Vector3.new(84.0250778, 4.48755217, 70.9831467)
3596
WedgePart159.Orientation = Vector3.new(80.4899979, -90, -51.7999992)
3597
WedgePart159.Color = Color3.new(0, 0.12549, 0.376471)
3598
SpecialMesh160.Parent = WedgePart159
3599
SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
3600
SpecialMesh160.MeshType = Enum.MeshType.Wedge
3601
SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
3602
WedgePart161.Parent = Model111
3603
WedgePart161.Material = Enum.Material.SmoothPlastic
3604
WedgePart161.BrickColor = BrickColor.new("Navy blue")
3605
WedgePart161.Rotation = Vector3.new(-90, 9.51000023, 141.800003)
3606
WedgePart161.Anchored = true
3607
WedgePart161.CanCollide = false
3608
WedgePart161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3609
WedgePart161.CFrame = CFrame.new(83.9779968, 4.20658875, 70.9831314, -0.775091887, -0.609853208, 0.165262535, 0.129877046, 0.10219422, 0.986249685, -0.618356287, 0.785897911, -3.98047268e-06)
3610
WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
3611
WedgePart161.Color = Color3.new(0, 0.12549, 0.376471)
3612
WedgePart161.Position = Vector3.new(83.9779968, 4.20658875, 70.9831314)
3613
WedgePart161.Orientation = Vector3.new(-80.4899979, 90, 51.7999992)
3614
WedgePart161.Color = Color3.new(0, 0.12549, 0.376471)
3615
SpecialMesh162.Parent = WedgePart161
3616
SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
3617
SpecialMesh162.MeshType = Enum.MeshType.Wedge
3618
SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
3619
WedgePart163.Parent = Model111
3620
WedgePart163.Material = Enum.Material.SmoothPlastic
3621
WedgePart163.BrickColor = BrickColor.new("Navy blue")
3622
WedgePart163.Rotation = Vector3.new(-173.649994, -9.22999954, -169.990005)
3623
WedgePart163.Anchored = true
3624
WedgePart163.CanCollide = false
3625
WedgePart163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3626
WedgePart163.CFrame = CFrame.new(84.1072159, 4.18705034, 70.8189468, -0.972012162, 0.171640545, -0.16041176, 0.155350938, 0.981806695, 0.109186664, 0.176234171, 0.0812106356, -0.980992436)
3627
WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
3628
WedgePart163.Color = Color3.new(0, 0.12549, 0.376471)
3629
WedgePart163.Position = Vector3.new(84.1072159, 4.18705034, 70.8189468)
3630
WedgePart163.Orientation = Vector3.new(-6.26999998, -170.710007, 8.98999977)
3631
WedgePart163.Color = Color3.new(0, 0.12549, 0.376471)
3632
SpecialMesh164.Parent = WedgePart163
3633
SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
3634
SpecialMesh164.MeshType = Enum.MeshType.Wedge
3635
SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
3636
WedgePart165.Parent = Model111
3637
WedgePart165.Material = Enum.Material.SmoothPlastic
3638
WedgePart165.BrickColor = BrickColor.new("Navy blue")
3639
WedgePart165.Rotation = Vector3.new(6.3499999, 9.22999954, -10.0100002)
3640
WedgePart165.Anchored = true
3641
WedgePart165.CanCollide = false
3642
WedgePart165.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3643
WedgePart165.CFrame = CFrame.new(84.0994263, 4.19235182, 70.7712784, 0.972012162, 0.171640515, 0.160411775, -0.155350938, 0.981806695, -0.10918659, -0.176234171, 0.0812105462, 0.980992496)
3644
WedgePart165.BottomSurface = Enum.SurfaceType.Smooth
3645
WedgePart165.Color = Color3.new(0, 0.12549, 0.376471)
3646
WedgePart165.Position = Vector3.new(84.0994263, 4.19235182, 70.7712784)
3647
WedgePart165.Orientation = Vector3.new(6.26999998, 9.28999996, -8.98999977)
3648
WedgePart165.Color = Color3.new(0, 0.12549, 0.376471)
3649
SpecialMesh166.Parent = WedgePart165
3650
SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
3651
SpecialMesh166.MeshType = Enum.MeshType.Wedge
3652
SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
3653
WedgePart167.Parent = Model111
3654
WedgePart167.Material = Enum.Material.SmoothPlastic
3655
WedgePart167.BrickColor = BrickColor.new("Navy blue")
3656
WedgePart167.Rotation = Vector3.new(173.649994, -48.3899994, -169.940002)
3657
WedgePart167.Anchored = true
3658
WedgePart167.CanCollide = false
3659
WedgePart167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3660
WedgePart167.CFrame = CFrame.new(84.4638138, 4.16846514, 71.6982422, -0.653876841, 0.116011359, -0.747654021, 0.254989713, 0.964153886, -0.0734017119, 0.712337971, -0.238639727, -0.660019517)
3661
WedgePart167.BottomSurface = Enum.SurfaceType.Smooth
3662
WedgePart167.Color = Color3.new(0, 0.12549, 0.376471)
3663
WedgePart167.Position = Vector3.new(84.4638138, 4.16846514, 71.6982422)
3664
WedgePart167.Orientation = Vector3.new(4.21000004, -131.440002, 14.8100004)
3665
WedgePart167.Color = Color3.new(0, 0.12549, 0.376471)
3666
SpecialMesh168.Parent = WedgePart167
3667
SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
3668
SpecialMesh168.MeshType = Enum.MeshType.Wedge
3669
SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
3670
WedgePart169.Parent = Model111
3671
WedgePart169.Material = Enum.Material.SmoothPlastic
3672
WedgePart169.BrickColor = BrickColor.new("Navy blue")
3673
WedgePart169.Rotation = Vector3.new(173.649994, 9.22999954, -169.990005)
3674
WedgePart169.Anchored = true
3675
WedgePart169.CanCollide = false
3676
WedgePart169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3677
WedgePart169.CFrame = CFrame.new(84.1011887, 4.19235182, 71.4734879, -0.972012162, 0.171640277, 0.16041179, 0.155349508, 0.981806219, -0.109193146, -0.176235214, -0.0812171847, -0.980991721)
3678
WedgePart169.BottomSurface = Enum.SurfaceType.Smooth
3679
WedgePart169.Color = Color3.new(0, 0.12549, 0.376471)
3680
WedgePart169.Position = Vector3.new(84.1011887, 4.19235182, 71.4734879)
3681
WedgePart169.Orientation = Vector3.new(6.26999998, 170.710007, 8.98999977)
3682
WedgePart169.Color = Color3.new(0, 0.12549, 0.376471)
3683
SpecialMesh170.Parent = WedgePart169
3684
SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
3685
SpecialMesh170.MeshType = Enum.MeshType.Wedge
3686
SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
3687
WedgePart171.Parent = Model111
3688
WedgePart171.Material = Enum.Material.SmoothPlastic
3689
WedgePart171.BrickColor = BrickColor.new("Navy blue")
3690
WedgePart171.Rotation = Vector3.new(90, -9.51000023, 141.800003)
3691
WedgePart171.Anchored = true
3692
WedgePart171.CanCollide = false
3693
WedgePart171.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3694
WedgePart171.CFrame = CFrame.new(84.0268402, 4.48755026, 71.2616348, -0.775091708, -0.609853506, -0.16526255, 0.129881904, 0.102188051, -0.986249685, 0.618355632, -0.785898507, 3.83146107e-06)
3695
WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
3696
WedgePart171.Color = Color3.new(0, 0.12549, 0.376471)
3697
WedgePart171.Position = Vector3.new(84.0268402, 4.48755026, 71.2616348)
3698
WedgePart171.Orientation = Vector3.new(80.4899979, -90, 51.8100014)
3699
WedgePart171.Color = Color3.new(0, 0.12549, 0.376471)
3700
SpecialMesh172.Parent = WedgePart171
3701
SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
3702
SpecialMesh172.MeshType = Enum.MeshType.Wedge
3703
SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
3704
WedgePart173.Parent = Model111
3705
WedgePart173.Material = Enum.Material.SmoothPlastic
3706
WedgePart173.BrickColor = BrickColor.new("Navy blue")
3707
WedgePart173.Rotation = Vector3.new(-6.3499999, -9.22999954, -10.0100002)
3708
WedgePart173.Anchored = true
3709
WedgePart173.CanCollide = false
3710
WedgePart173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3711
WedgePart173.CFrame = CFrame.new(84.1089783, 4.18705225, 71.4258041, 0.972012162, 0.171640292, -0.160411775, -0.155349508, 0.981806219, 0.109193236, 0.176235214, -0.0812172741, 0.980991721)
3712
WedgePart173.BottomSurface = Enum.SurfaceType.Smooth
3713
WedgePart173.Color = Color3.new(0, 0.12549, 0.376471)
3714
WedgePart173.Position = Vector3.new(84.1089783, 4.18705225, 71.4258041)
3715
WedgePart173.Orientation = Vector3.new(-6.26999998, -9.28999996, -8.98999977)
3716
WedgePart173.Color = Color3.new(0, 0.12549, 0.376471)
3717
SpecialMesh174.Parent = WedgePart173
3718
SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
3719
SpecialMesh174.MeshType = Enum.MeshType.Wedge
3720
SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
3721
WedgePart175.Parent = Model111
3722
WedgePart175.Material = Enum.Material.SmoothPlastic
3723
WedgePart175.BrickColor = BrickColor.new("Navy blue")
3724
WedgePart175.Rotation = Vector3.new(-90, 9.51000023, 38.2000008)
3725
WedgePart175.Anchored = true
3726
WedgePart175.CanCollide = false
3727
WedgePart175.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3728
WedgePart175.CFrame = CFrame.new(83.9797592, 4.20658875, 71.2616196, 0.775091708, -0.609853506, 0.165262491, -0.129881904, 0.102187976, 0.986249685, -0.618355632, -0.785898507, -3.89106572e-06)
3729
WedgePart175.BottomSurface = Enum.SurfaceType.Smooth
3730
WedgePart175.Color = Color3.new(0, 0.12549, 0.376471)
3731
WedgePart175.Position = Vector3.new(83.9797592, 4.20658875, 71.2616196)
3732
WedgePart175.Orientation = Vector3.new(-80.4899979, 90, -51.8100014)
3733
WedgePart175.Color = Color3.new(0, 0.12549, 0.376471)
3734
SpecialMesh176.Parent = WedgePart175
3735
SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
3736
SpecialMesh176.MeshType = Enum.MeshType.Wedge
3737
SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
3738
WedgePart177.Parent = Model111
3739
WedgePart177.Material = Enum.Material.SmoothPlastic
3740
WedgePart177.BrickColor = BrickColor.new("Navy blue")
3741
WedgePart177.Rotation = Vector3.new(-6.3499999, 48.3899994, -10.0600004)
3742
WedgePart177.Anchored = true
3743
WedgePart177.CanCollide = false
3744
WedgePart177.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3745
WedgePart177.CFrame = CFrame.new(84.4236221, 4.16451979, 71.6627731, 0.653876841, 0.116011299, 0.74765408, -0.254989713, 0.964153886, 0.0734018013, -0.712337971, -0.238639787, 0.660019517)
3746
WedgePart177.BottomSurface = Enum.SurfaceType.Smooth
3747
WedgePart177.Color = Color3.new(0, 0.12549, 0.376471)
3748
WedgePart177.Position = Vector3.new(84.4236221, 4.16451979, 71.6627731)
3749
WedgePart177.Orientation = Vector3.new(-4.21000004, 48.5600014, -14.8100004)
3750
WedgePart177.Color = Color3.new(0, 0.12549, 0.376471)
3751
SpecialMesh178.Parent = WedgePart177
3752
SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
3753
SpecialMesh178.MeshType = Enum.MeshType.Wedge
3754
SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
3755
WedgePart179.Parent = Model111
3756
WedgePart179.Material = Enum.Material.SmoothPlastic
3757
WedgePart179.BrickColor = BrickColor.new("Really black")
3758
WedgePart179.Rotation = Vector3.new(176.649994, -32.4300003, -16.2800007)
3759
WedgePart179.Anchored = true
3760
WedgePart179.CanCollide = false
3761
WedgePart179.Size = Vector3.new(0.501514971, 1.8123908, 0.540661097)
3762
WedgePart179.CFrame = CFrame.new(84.3812408, 3.16418386, 71.5519867, 0.810205579, 0.236556157, -0.536291003, 0.249728575, -0.967060745, -0.049287919, -0.530285299, -0.0939938203, -0.842592716)
3763
WedgePart179.BottomSurface = Enum.SurfaceType.Smooth
3764
WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3765
WedgePart179.Position = Vector3.new(84.3812408, 3.16418386, 71.5519867)
3766
WedgePart179.Orientation = Vector3.new(2.82999992, -147.520004, 165.520004)
3767
WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3768
WedgePart180.Parent = Model111
3769
WedgePart180.Material = Enum.Material.SmoothPlastic
3770
WedgePart180.BrickColor = BrickColor.new("Really black")
3771
WedgePart180.Rotation = Vector3.new(-3.3499999, 32.4300003, -163.720001)
3772
WedgePart180.Anchored = true
3773
WedgePart180.CanCollide = false
3774
WedgePart180.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3775
WedgePart180.CFrame = CFrame.new(84.2144699, 3.1488595, 71.289978, -0.810205579, 0.236556113, 0.536291063, -0.249728575, -0.967060685, 0.0492878295, 0.530285299, -0.093993932, 0.842592835)
3776
WedgePart180.BottomSurface = Enum.SurfaceType.Smooth
3777
WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3778
WedgePart180.Position = Vector3.new(84.2144699, 3.1488595, 71.289978)
3779
WedgePart180.Orientation = Vector3.new(-2.82999992, 32.4799995, -165.520004)
3780
WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3781
SpecialMesh181.Parent = WedgePart180
3782
SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
3783
SpecialMesh181.MeshType = Enum.MeshType.Wedge
3784
SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
3785
WedgePart182.Parent = Model111
3786
WedgePart182.Material = Enum.Material.SmoothPlastic
3787
WedgePart182.BrickColor = BrickColor.new("Navy blue")
3788
WedgePart182.Rotation = Vector3.new(93.3300018, 15.0900002, -174.039993)
3789
WedgePart182.Anchored = true
3790
WedgePart182.CanCollide = false
3791
WedgePart182.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3792
WedgePart182.CFrame = CFrame.new(84.1439896, 4.05129576, 71.4676208, -0.960297585, 0.10023734, 0.260348022, -0.252465844, 0.0848200619, -0.963881016, -0.118699588, -0.991341591, -0.0561460108)
3793
WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
3794
WedgePart182.Color = Color3.new(0, 0.12549, 0.376471)
3795
WedgePart182.Position = Vector3.new(84.1439896, 4.05129576, 71.4676208)
3796
WedgePart182.Orientation = Vector3.new(74.5500031, 102.169998, -71.4300003)
3797
WedgePart182.Color = Color3.new(0, 0.12549, 0.376471)
3798
SpecialMesh183.Parent = WedgePart182
3799
SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
3800
SpecialMesh183.MeshType = Enum.MeshType.Wedge
3801
SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
3802
WedgePart184.Parent = Model111
3803
WedgePart184.Material = Enum.Material.SmoothPlastic
3804
WedgePart184.BrickColor = BrickColor.new("Really black")
3805
WedgePart184.Rotation = Vector3.new(-86.6699982, -15.0900002, -5.96000004)
3806
WedgePart184.Anchored = true
3807
WedgePart184.CanCollide = false
3808
WedgePart184.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3809
WedgePart184.CFrame = CFrame.new(84.3801498, 3.17696238, 71.4166794, 0.960297585, 0.100237362, -0.260347992, 0.252465844, 0.0848200023, 0.963881075, 0.118699588, -0.991341591, 0.0561459363)
3810
WedgePart184.BottomSurface = Enum.SurfaceType.Smooth
3811
WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3812
WedgePart184.Position = Vector3.new(84.3801498, 3.17696238, 71.4166794)
3813
WedgePart184.Orientation = Vector3.new(-74.5500031, -77.8300018, 71.4300003)
3814
WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3815
SpecialMesh185.Parent = WedgePart184
3816
SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
3817
SpecialMesh185.MeshType = Enum.MeshType.Wedge
3818
SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
3819
WedgePart186.Parent = Model111
3820
WedgePart186.Material = Enum.Material.SmoothPlastic
3821
WedgePart186.BrickColor = BrickColor.new("Really black")
3822
WedgePart186.Rotation = Vector3.new(-176.649994, 32.4300003, -16.2099991)
3823
WedgePart186.Anchored = true
3824
WedgePart186.CanCollide = false
3825
WedgePart186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3826
WedgePart186.CFrame = CFrame.new(84.2128601, 3.14833856, 70.9510422, 0.810471892, 0.235643119, 0.536290646, 0.248642325, -0.967340946, 0.049282223, 0.530388892, 0.093402721, -0.842593253)
3827
WedgePart186.BottomSurface = Enum.SurfaceType.Smooth
3828
WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3829
WedgePart186.Position = Vector3.new(84.2128601, 3.14833856, 70.9510422)
3830
WedgePart186.Orientation = Vector3.new(-2.81999993, 147.520004, 165.580002)
3831
WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3832
SpecialMesh187.Parent = WedgePart186
3833
SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
3834
SpecialMesh187.MeshType = Enum.MeshType.Wedge
3835
SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
3836
WedgePart188.Parent = Model111
3837
WedgePart188.Material = Enum.Material.SmoothPlastic
3838
WedgePart188.BrickColor = BrickColor.new("Really black")
3839
WedgePart188.Rotation = Vector3.new(-93.1200027, -15.1499996, -172.520004)
3840
WedgePart188.Anchored = true
3841
WedgePart188.CanCollide = false
3842
WedgePart188.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3843
WedgePart188.CFrame = CFrame.new(84.3816833, 3.17736506, 70.8115616, -0.957038879, 0.125684962, -0.261304379, -0.251607925, 0.0879439265, 0.963825405, 0.144118473, 0.988164663, -0.0525424257)
3844
WedgePart188.BottomSurface = Enum.SurfaceType.Smooth
3845
WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3846
WedgePart188.Position = Vector3.new(84.3816833, 3.17736506, 70.8115616)
3847
WedgePart188.Orientation = Vector3.new(-74.5400009, -101.370003, -70.7300034)
3848
WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3849
SpecialMesh189.Parent = WedgePart188
3850
SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
3851
SpecialMesh189.MeshType = Enum.MeshType.Wedge
3852
SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
3853
WedgePart190.Parent = Model111
3854
WedgePart190.Material = Enum.Material.SmoothPlastic
3855
WedgePart190.BrickColor = BrickColor.new("Really black")
3856
WedgePart190.Rotation = Vector3.new(3.3499999, -32.4300003, -163.789993)
3857
WedgePart190.Anchored = true
3858
WedgePart190.CanCollide = false
3859
WedgePart190.Size = Vector3.new(0.49954474, 1.81219304, 0.534200132)
3860
WedgePart190.CFrame = CFrame.new(84.379631, 3.16365862, 70.689003, -0.810471892, 0.235643178, -0.536290705, -0.248642325, -0.967340887, -0.0492823087, -0.530388892, 0.093402639, 0.842593431)
3861
WedgePart190.BottomSurface = Enum.SurfaceType.Smooth
3862
WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3863
WedgePart190.Position = Vector3.new(84.379631, 3.16365862, 70.689003)
3864
WedgePart190.Orientation = Vector3.new(2.81999993, -32.4799995, -165.580002)
3865
WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3866
Part191.Parent = Model111
3867
Part191.Material = Enum.Material.SmoothPlastic
3868
Part191.BrickColor = BrickColor.new("Bright blue")
3869
Part191.Reflectance = 0.20000000298023
3870
Part191.Rotation = Vector3.new(180, 0, 0)
3871
Part191.Anchored = true
3872
Part191.CanCollide = false
3873
Part191.FormFactor = Enum.FormFactor.Symmetric
3874
Part191.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
3875
Part191.CFrame = CFrame.new(85.2290497, 2.24749422, 71.4875183, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
3876
Part191.BottomSurface = Enum.SurfaceType.Smooth
3877
Part191.TopSurface = Enum.SurfaceType.Smooth
3878
Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3879
Part191.Position = Vector3.new(85.2290497, 2.24749422, 71.4875183)
3880
Part191.Orientation = Vector3.new(0, -180, 180)
3881
Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3882
BlockMesh192.Parent = Part191
3883
BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
3884
BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
3885
Part193.Parent = Model111
3886
Part193.Material = Enum.Material.SmoothPlastic
3887
Part193.BrickColor = BrickColor.new("Bright blue")
3888
Part193.Reflectance = 0.20000000298023
3889
Part193.Rotation = Vector3.new(90, 0, 0)
3890
Part193.Anchored = true
3891
Part193.CanCollide = false
3892
Part193.FormFactor = Enum.FormFactor.Symmetric
3893
Part193.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
3894
Part193.CFrame = CFrame.new(85.2290497, 2.37356567, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
3895
Part193.BottomSurface = Enum.SurfaceType.Smooth
3896
Part193.TopSurface = Enum.SurfaceType.Smooth
3897
Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3898
Part193.Position = Vector3.new(85.2290497, 2.37356567, 71.1549301)
3899
Part193.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
3900
Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3901
BlockMesh194.Parent = Part193
3902
BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
3903
BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
3904
Part195.Parent = Model111
3905
Part195.Material = Enum.Material.SmoothPlastic
3906
Part195.BrickColor = BrickColor.new("Black")
3907
Part195.Rotation = Vector3.new(180, 0, 180)
3908
Part195.Anchored = true
3909
Part195.CanCollide = false
3910
Part195.FormFactor = Enum.FormFactor.Symmetric
3911
Part195.Size = Vector3.new(1.12655747, 0.300000042, 2.07369661)
3912
Part195.CFrame = CFrame.new(84.7367096, 2.24362898, 71.1229401, -0.999990463, -1.68663564e-06, -5.21395265e-08, -1.52207053e-06, 0.99999398, -3.68990004e-06, 4.70573482e-08, -3.34531069e-06, -0.99999404)
3913
Part195.BottomSurface = Enum.SurfaceType.Smooth
3914
Part195.TopSurface = Enum.SurfaceType.Smooth
3915
Part195.Color = Color3.new(0.105882, 0.164706, 0.207843)
3916
Part195.Position = Vector3.new(84.7367096, 2.24362898, 71.1229401)
3917
Part195.Orientation = Vector3.new(0, -180, 0)
3918
Part195.Color = Color3.new(0.105882, 0.164706, 0.207843)
3919
BlockMesh196.Parent = Part195
3920
Part197.Parent = Model111
3921
Part197.Material = Enum.Material.SmoothPlastic
3922
Part197.BrickColor = BrickColor.new("Bright blue")
3923
Part197.Reflectance = 0.20000000298023
3924
Part197.Rotation = Vector3.new(180, 0, 0)
3925
Part197.Anchored = true
3926
Part197.CanCollide = false
3927
Part197.FormFactor = Enum.FormFactor.Symmetric
3928
Part197.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
3929
Part197.CFrame = CFrame.new(85.2290497, 2.2483387, 70.8214417, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
3930
Part197.BottomSurface = Enum.SurfaceType.Smooth
3931
Part197.TopSurface = Enum.SurfaceType.Smooth
3932
Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3933
Part197.Position = Vector3.new(85.2290497, 2.2483387, 70.8214417)
3934
Part197.Orientation = Vector3.new(0, -180, 180)
3935
Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3936
BlockMesh198.Parent = Part197
3937
BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
3938
BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
3939
Part199.Parent = Model111
3940
Part199.Material = Enum.Material.SmoothPlastic
3941
Part199.BrickColor = BrickColor.new("Bright blue")
3942
Part199.Reflectance = 0.20000000298023
3943
Part199.Rotation = Vector3.new(90, 0, 0)
3944
Part199.Anchored = true
3945
Part199.CanCollide = false
3946
Part199.FormFactor = Enum.FormFactor.Symmetric
3947
Part199.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
3948
Part199.CFrame = CFrame.new(85.2290497, 2.10725856, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
3949
Part199.BottomSurface = Enum.SurfaceType.Smooth
3950
Part199.TopSurface = Enum.SurfaceType.Smooth
3951
Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3952
Part199.Position = Vector3.new(85.2290497, 2.10725856, 71.1549301)
3953
Part199.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
3954
Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3955
BlockMesh200.Parent = Part199
3956
BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
3957
BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
3958
Part201.Parent = Model111
3959
Part201.Material = Enum.Material.SmoothPlastic
3960
Part201.BrickColor = BrickColor.new("Bright blue")
3961
Part201.Reflectance = 0.20000000298023
3962
Part201.Rotation = Vector3.new(-90, 0, 0)
3963
Part201.Anchored = true
3964
Part201.CanCollide = false
3965
Part201.FormFactor = Enum.FormFactor.Symmetric
3966
Part201.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
3967
Part201.CFrame = CFrame.new(85.2290497, 2.24585271, 71.3620148, 0.999990463, -5.21390859e-08, -1.68663564e-06, 1.52207053e-06, -3.92831862e-06, 0.99999404, -4.70573482e-08, -0.99999404, -3.60049307e-06)
3968
Part201.BottomSurface = Enum.SurfaceType.Smooth
3969
Part201.TopSurface = Enum.SurfaceType.Smooth
3970
Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3971
Part201.Position = Vector3.new(85.2290497, 2.24585271, 71.3620148)
3972
Part201.Orientation = Vector3.new(-89.8000031, -154.899994, 158.820007)
3973
Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3974
BlockMesh202.Parent = Part201
3975
BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
3976
BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
3977
Part203.Name = "Cylinder"
3978
Part203.Parent = Model111
3979
Part203.Material = Enum.Material.SmoothPlastic
3980
Part203.BrickColor = BrickColor.new("Really black")
3981
Part203.Rotation = Vector3.new(-90, 0, 90)
3982
Part203.Anchored = true
3983
Part203.CanCollide = false
3984
Part203.FormFactor = Enum.FormFactor.Symmetric
3985
Part203.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
3986
Part203.CFrame = CFrame.new(85.2129898, 2.2316227, 71.4693756, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
3987
Part203.BottomSurface = Enum.SurfaceType.Smooth
3988
Part203.TopSurface = Enum.SurfaceType.Smooth
3989
Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3990
Part203.Position = Vector3.new(85.2129898, 2.2316227, 71.4693756)
3991
Part203.Orientation = Vector3.new(-90, 90, 0)
3992
Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3993
CylinderMesh204.Parent = Part203
3994
CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
3995
CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
3996
Part205.Name = "Cylinder"
3997
Part205.Parent = Model111
3998
Part205.Material = Enum.Material.SmoothPlastic
3999
Part205.BrickColor = BrickColor.new("Really black")
4000
Part205.Rotation = Vector3.new(-90, 0, 90)
4001
Part205.Anchored = true
4002
Part205.CanCollide = false
4003
Part205.FormFactor = Enum.FormFactor.Symmetric
4004
Part205.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4005
Part205.CFrame = CFrame.new(85.2129898, 2.23079395, 70.7659149, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
4006
Part205.BottomSurface = Enum.SurfaceType.Smooth
4007
Part205.TopSurface = Enum.SurfaceType.Smooth
4008
Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4009
Part205.Position = Vector3.new(85.2129898, 2.23079395, 70.7659149)
4010
Part205.Orientation = Vector3.new(-90, 90, 0)
4011
Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4012
CylinderMesh206.Parent = Part205
4013
CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
4014
CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
4015
Part207.Name = "Cylinder"
4016
Part207.Parent = Model111
4017
Part207.Material = Enum.Material.SmoothPlastic
4018
Part207.BrickColor = BrickColor.new("Pastel Blue")
4019
Part207.Reflectance = 0.20000000298023
4020
Part207.Rotation = Vector3.new(-90, 0, 90)
4021
Part207.Anchored = true
4022
Part207.CanCollide = false
4023
Part207.FormFactor = Enum.FormFactor.Symmetric
4024
Part207.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4025
Part207.CFrame = CFrame.new(85.2065201, 2.60235643, 71.5077591, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
4026
Part207.BottomSurface = Enum.SurfaceType.Smooth
4027
Part207.TopSurface = Enum.SurfaceType.Smooth
4028
Part207.Color = Color3.new(0.501961, 0.733333, 0.858824)
4029
Part207.Position = Vector3.new(85.2065201, 2.60235643, 71.5077591)
4030
Part207.Orientation = Vector3.new(-90, 90, 0)
4031
Part207.Color = Color3.new(0.501961, 0.733333, 0.858824)
4032
CylinderMesh208.Parent = Part207
4033
CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
4034
CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
4035
Part209.Name = "1"
4036
Part209.Parent = Model111
4037
Part209.Material = Enum.Material.SmoothPlastic
4038
Part209.BrickColor = BrickColor.new("Pastel Blue")
4039
Part209.Reflectance = 0.20000000298023
4040
Part209.Rotation = Vector3.new(-90, 0, 90)
4041
Part209.Anchored = true
4042
Part209.CanCollide = false
4043
Part209.FormFactor = Enum.FormFactor.Symmetric
4044
Part209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4045
Part209.CFrame = CFrame.new(85.1887817, 2.975389, 70.6631317, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
4046
Part209.BottomSurface = Enum.SurfaceType.Smooth
4047
Part209.TopSurface = Enum.SurfaceType.Smooth
4048
Part209.Color = Color3.new(0.501961, 0.733333, 0.858824)
4049
Part209.Position = Vector3.new(85.1887817, 2.975389, 70.6631317)
4050
Part209.Orientation = Vector3.new(-90, 90, 0)
4051
Part209.Color = Color3.new(0.501961, 0.733333, 0.858824)
4052
CylinderMesh210.Parent = Part209
4053
CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
4054
CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
4055
Part211.Name = "Cylinder"
4056
Part211.Parent = Model111
4057
Part211.Material = Enum.Material.SmoothPlastic
4058
Part211.BrickColor = BrickColor.new("Pastel Blue")
4059
Part211.Reflectance = 0.20000000298023
4060
Part211.Rotation = Vector3.new(-90, 0, 90)
4061
Part211.Anchored = true
4062
Part211.CanCollide = false
4063
Part211.FormFactor = Enum.FormFactor.Symmetric
4064
Part211.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4065
Part211.CFrame = CFrame.new(85.2065201, 2.60143566, 70.7283096, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
4066
Part211.BottomSurface = Enum.SurfaceType.Smooth
4067
Part211.TopSurface = Enum.SurfaceType.Smooth
4068
Part211.Color = Color3.new(0.501961, 0.733333, 0.858824)
4069
Part211.Position = Vector3.new(85.2065201, 2.60143566, 70.7283096)
4070
Part211.Orientation = Vector3.new(-90, 90, 0)
4071
Part211.Color = Color3.new(0.501961, 0.733333, 0.858824)
4072
CylinderMesh212.Parent = Part211
4073
CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
4074
CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
4075
Part213.Name = "1"
4076
Part213.Parent = Model111
4077
Part213.Material = Enum.Material.SmoothPlastic
4078
Part213.BrickColor = BrickColor.new("Pastel Blue")
4079
Part213.Reflectance = 0.20000000298023
4080
Part213.Rotation = Vector3.new(-90, 0, 90)
4081
Part213.Anchored = true
4082
Part213.CanCollide = false
4083
Part213.FormFactor = Enum.FormFactor.Symmetric
4084
Part213.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4085
Part213.CFrame = CFrame.new(85.1887817, 2.97647023, 71.5722427, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
4086
Part213.BottomSurface = Enum.SurfaceType.Smooth
4087
Part213.TopSurface = Enum.SurfaceType.Smooth
4088
Part213.Color = Color3.new(0.501961, 0.733333, 0.858824)
4089
Part213.Position = Vector3.new(85.1887817, 2.97647023, 71.5722427)
4090
Part213.Orientation = Vector3.new(-90, 90, 0)
4091
Part213.Color = Color3.new(0.501961, 0.733333, 0.858824)
4092
CylinderMesh214.Parent = Part213
4093
CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
4094
CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
4095
Part215.Name = "Brick"
4096
Part215.Parent = Model111
4097
Part215.Material = Enum.Material.SmoothPlastic
4098
Part215.BrickColor = BrickColor.new("Lapis")
4099
Part215.Rotation = Vector3.new(-98.8700027, 0, 90)
4100
Part215.Anchored = true
4101
Part215.CanCollide = false
4102
Part215.FormFactor = Enum.FormFactor.Symmetric
4103
Part215.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
4104
Part215.CFrame = CFrame.new(85.334816, 2.19722486, 72.4109573, 3.44653273e-07, -1, -1.53493693e-06, -0.154159606, -1.56971362e-06, 0.98804605, -0.98804605, -1.03908391e-07, -0.154159606)
4105
Part215.BottomSurface = Enum.SurfaceType.Smooth
4106
Part215.TopSurface = Enum.SurfaceType.Smooth
4107
Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4108
Part215.Position = Vector3.new(85.334816, 2.19722486, 72.4109573)
4109
Part215.Orientation = Vector3.new(-81.1299973, -180, -90)
4110
Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4111
BlockMesh216.Parent = Part215
4112
BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4113
BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4114
Part217.Name = "Brick"
4115
Part217.Parent = Model111
4116
Part217.Material = Enum.Material.SmoothPlastic
4117
Part217.BrickColor = BrickColor.new("Lapis")
4118
Part217.Rotation = Vector3.new(81.1299973, 0, -90)
4119
Part217.Anchored = true
4120
Part217.CanCollide = false
4121
Part217.FormFactor = Enum.FormFactor.Symmetric
4122
Part217.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
4123
Part217.CFrame = CFrame.new(85.2253647, 0.689384937, 72.6472626, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
4124
Part217.BottomSurface = Enum.SurfaceType.Smooth
4125
Part217.TopSurface = Enum.SurfaceType.Smooth
4126
Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4127
Part217.Position = Vector3.new(85.2253647, 0.689384937, 72.6472626)
4128
Part217.Orientation = Vector3.new(81.1299973, 0, -90)
4129
Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4130
BlockMesh218.Parent = Part217
4131
BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
4132
BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
4133
Part219.Name = "Brick"
4134
Part219.Parent = Model111
4135
Part219.Material = Enum.Material.SmoothPlastic
4136
Part219.BrickColor = BrickColor.new("Lapis")
4137
Part219.Rotation = Vector3.new(171.130005, -90, 0)
4138
Part219.Anchored = true
4139
Part219.CanCollide = false
4140
Part219.FormFactor = Enum.FormFactor.Symmetric
4141
Part219.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
4142
Part219.CFrame = CFrame.new(84.7113571, 0.642819166, 72.6564255, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
4143
Part219.BottomSurface = Enum.SurfaceType.Smooth
4144
Part219.TopSurface = Enum.SurfaceType.Smooth
4145
Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4146
Part219.Position = Vector3.new(84.7113571, 0.642819166, 72.6564255)
4147
Part219.Orientation = Vector3.new(0, -90, -171.130005)
4148
Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4149
BlockMesh220.Parent = Part219
4150
BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4151
BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4152
Part221.Name = "Brick"
4153
Part221.Parent = Model111
4154
Part221.Material = Enum.Material.SmoothPlastic
4155
Part221.BrickColor = BrickColor.new("Lapis")
4156
Part221.Rotation = Vector3.new(81.1299973, 0, -90)
4157
Part221.Anchored = true
4158
Part221.CanCollide = false
4159
Part221.FormFactor = Enum.FormFactor.Symmetric
4160
Part221.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
4161
Part221.CFrame = CFrame.new(85.0661621, 0.575264692, 72.6628799, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
4162
Part221.BottomSurface = Enum.SurfaceType.Smooth
4163
Part221.TopSurface = Enum.SurfaceType.Smooth
4164
Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4165
Part221.Position = Vector3.new(85.0661621, 0.575264692, 72.6628799)
4166
Part221.Orientation = Vector3.new(81.1299973, 0, -90)
4167
Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4168
BlockMesh222.Parent = Part221
4169
BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4170
BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4171
Part223.Name = "Brick"
4172
Part223.Parent = Model111
4173
Part223.Material = Enum.Material.SmoothPlastic
4174
Part223.BrickColor = BrickColor.new("Really black")
4175
Part223.Rotation = Vector3.new(0, 90, 0)
4176
Part223.Anchored = true
4177
Part223.CanCollide = false
4178
Part223.FormFactor = Enum.FormFactor.Symmetric
4179
Part223.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
4180
Part223.CFrame = CFrame.new(85.182869, 2.98781443, 72.0021896, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
4181
Part223.BottomSurface = Enum.SurfaceType.Smooth
4182
Part223.TopSurface = Enum.SurfaceType.Smooth
4183
Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4184
Part223.Position = Vector3.new(85.182869, 2.98781443, 72.0021896)
4185
Part223.Orientation = Vector3.new(0, 90, 0)
4186
Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4187
BlockMesh224.Parent = Part223
4188
Part225.Name = "Brick"
4189
Part225.Parent = Model111
4190
Part225.Material = Enum.Material.SmoothPlastic
4191
Part225.BrickColor = BrickColor.new("Really black")
4192
Part225.Rotation = Vector3.new(90, 90, 0)
4193
Part225.Anchored = true
4194
Part225.CanCollide = false
4195
Part225.FormFactor = Enum.FormFactor.Symmetric
4196
Part225.Size = Vector3.new(0.200000003, 0.682073951, 0.200000003)
4197
Part225.CFrame = CFrame.new(85.2118912, 2.23023295, 71.1194458, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
4198
Part225.BottomSurface = Enum.SurfaceType.Smooth
4199
Part225.TopSurface = Enum.SurfaceType.Smooth
4200
Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4201
Part225.Position = Vector3.new(85.2118912, 2.23023295, 71.1194458)
4202
Part225.Orientation = Vector3.new(0, 90, 90)
4203
Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4204
BlockMesh226.Parent = Part225
4205
BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
4206
BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
4207
Part227.Name = "Brick"
4208
Part227.Parent = Model111
4209
Part227.Material = Enum.Material.SmoothPlastic
4210
Part227.BrickColor = BrickColor.new("Really black")
4211
Part227.Rotation = Vector3.new(0, 90, 0)
4212
Part227.Anchored = true
4213
Part227.CanCollide = false
4214
Part227.FormFactor = Enum.FormFactor.Symmetric
4215
Part227.Size = Vector3.new(2.0220542, 0.200000048, 0.909533679)
4216
Part227.CFrame = CFrame.new(84.7550049, 3.90972233, 71.1290512, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
4217
Part227.BottomSurface = Enum.SurfaceType.Smooth
4218
Part227.TopSurface = Enum.SurfaceType.Smooth
4219
Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4220
Part227.Position = Vector3.new(84.7550049, 3.90972233, 71.1290512)
4221
Part227.Orientation = Vector3.new(0, 90, 0)
4222
Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4223
BlockMesh228.Parent = Part227
4224
Part229.Name = "Brick"
4225
Part229.Parent = Model111
4226
Part229.Material = Enum.Material.SmoothPlastic
4227
Part229.BrickColor = BrickColor.new("Navy blue")
4228
Part229.Rotation = Vector3.new(26.2199993, 55.4099998, -19.1499996)
4229
Part229.Anchored = true
4230
Part229.CanCollide = false
4231
Part229.FormFactor = Enum.FormFactor.Symmetric
4232
Part229.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
4233
Part229.CFrame = CFrame.new(84.0755386, 4.22622585, 70.6097031, 0.536291659, 0.186247364, 0.823227346, 0.0492807105, 0.96677655, -0.250827938, -0.842592955, 0.175086141, 0.509295702)
4234
Part229.BottomSurface = Enum.SurfaceType.Smooth
4235
Part229.TopSurface = Enum.SurfaceType.Smooth
4236
Part229.Color = Color3.new(0, 0.12549, 0.376471)
4237
Part229.Position = Vector3.new(84.0755386, 4.22622585, 70.6097031)
4238
Part229.Orientation = Vector3.new(14.5299997, 58.2599983, 2.92000008)
4239
Part229.Color = Color3.new(0, 0.12549, 0.376471)
4240
BlockMesh230.Parent = Part229
4241
Part231.Name = "Brick"
4242
Part231.Parent = Model111
4243
Part231.Material = Enum.Material.SmoothPlastic
4244
Part231.BrickColor = BrickColor.new("Really black")
4245
Part231.Rotation = Vector3.new(3.86999989, 9.71000004, -0.649999976)
4246
Part231.Anchored = true
4247
Part231.CanCollide = false
4248
Part231.FormFactor = Enum.FormFactor.Symmetric
4249
Part231.Size = Vector3.new(1, 0.569770336, 0.200000003)
4250
Part231.CFrame = CFrame.new(84.7363968, 4.22474575, 70.4194794, 0.985605001, 0.0112363026, 0.168690681, 8.23754817e-07, 0.997788668, -0.0664664507, -0.169064462, 0.0655097961, 0.983425617)
4251
Part231.BottomSurface = Enum.SurfaceType.Smooth
4252
Part231.TopSurface = Enum.SurfaceType.Smooth
4253
Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4254
Part231.Position = Vector3.new(84.7363968, 4.22474575, 70.4194794)
4255
Part231.Orientation = Vector3.new(3.80999994, 9.72999954, 0)
4256
Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4257
BlockMesh232.Parent = Part231
4258
Part233.Name = "Brick"
4259
Part233.Parent = Model111
4260
Part233.Material = Enum.Material.SmoothPlastic
4261
Part233.BrickColor = BrickColor.new("Really black")
4262
Part233.Rotation = Vector3.new(0, 90, 0)
4263
Part233.Anchored = true
4264
Part233.CanCollide = false
4265
Part233.FormFactor = Enum.FormFactor.Symmetric
4266
Part233.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
4267
Part233.CFrame = CFrame.new(84.1144104, 4.1997714, 71.0390701, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
4268
Part233.BottomSurface = Enum.SurfaceType.Smooth
4269
Part233.TopSurface = Enum.SurfaceType.Smooth
4270
Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4271
Part233.Position = Vector3.new(84.1144104, 4.1997714, 71.0390701)
4272
Part233.Orientation = Vector3.new(0, 90, 0)
4273
Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4274
BlockMesh234.Parent = Part233
4275
Part235.Name = "Brick"
4276
Part235.Parent = Model111
4277
Part235.Material = Enum.Material.SmoothPlastic
4278
Part235.BrickColor = BrickColor.new("Navy blue")
4279
Part235.Rotation = Vector3.new(90, 80.4899979, -90)
4280
Part235.Anchored = true
4281
Part235.CanCollide = false
4282
Part235.FormFactor = Enum.FormFactor.Symmetric
4283
Part235.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
4284
Part235.CFrame = CFrame.new(83.9347992, 4.21437454, 71.0390854, 5.99961609e-08, 0.165252075, 0.986251473, -3.37511301e-06, 0.986251295, -0.16525206, -0.99999994, -3.30992043e-06, 6.14672899e-07)
4285
Part235.BottomSurface = Enum.SurfaceType.Smooth
4286
Part235.TopSurface = Enum.SurfaceType.Smooth
4287
Part235.Color = Color3.new(0, 0.12549, 0.376471)
4288
Part235.Position = Vector3.new(83.9347992, 4.21437454, 71.0390854)
4289
Part235.Orientation = Vector3.new(9.51000023, 90, 0)
4290
Part235.Color = Color3.new(0, 0.12549, 0.376471)
4291
BlockMesh236.Parent = Part235
4292
Part237.Name = "Brick"
4293
Part237.Parent = Model111
4294
Part237.Material = Enum.Material.SmoothPlastic
4295
Part237.BrickColor = BrickColor.new("Really black")
4296
Part237.Rotation = Vector3.new(4.76999998, 57.5600014, -1.20000005)
4297
Part237.Anchored = true
4298
Part237.CanCollide = false
4299
Part237.FormFactor = Enum.FormFactor.Symmetric
4300
Part237.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
4301
Part237.CFrame = CFrame.new(84.1754456, 4.21170378, 70.7049713, 0.536291659, 0.0112361535, 0.84395802, 0.0492807105, 0.997788727, -0.0445995405, -0.842592955, 0.0655092001, 0.534552038)
4302
Part237.BottomSurface = Enum.SurfaceType.Smooth
4303
Part237.TopSurface = Enum.SurfaceType.Smooth
4304
Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4305
Part237.Position = Vector3.new(84.1754456, 4.21170378, 70.7049713)
4306
Part237.Orientation = Vector3.new(2.55999994, 57.6500015, 2.82999992)
4307
Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4308
BlockMesh238.Parent = Part237
4309
Part239.Name = "Brick"
4310
Part239.Parent = Model111
4311
Part239.Material = Enum.Material.SmoothPlastic
4312
Part239.BrickColor = BrickColor.new("Navy blue")
4313
Part239.Rotation = Vector3.new(17.3299999, 9.30000019, -2.8900001)
4314
Part239.Anchored = true
4315
Part239.CanCollide = false
4316
Part239.FormFactor = Enum.FormFactor.Symmetric
4317
Part239.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
4318
Part239.CFrame = CFrame.new(84.8112564, 4.24095535, 70.2542725, 0.985605001, 0.0496909469, 0.161597043, 8.23754817e-07, 0.955829561, -0.293921709, -0.169064462, 0.289690852, 0.942070186)
4319
Part239.BottomSurface = Enum.SurfaceType.Smooth
4320
Part239.TopSurface = Enum.SurfaceType.Smooth
4321
Part239.Color = Color3.new(0, 0.12549, 0.376471)
4322
Part239.Position = Vector3.new(84.8112564, 4.24095535, 70.2542725)
4323
Part239.Orientation = Vector3.new(17.0900002, 9.72999954, 0)
4324
Part239.Color = Color3.new(0, 0.12549, 0.376471)
4325
BlockMesh240.Parent = Part239
4326
Part241.Name = "Brick"
4327
Part241.Parent = Model111
4328
Part241.Material = Enum.Material.SmoothPlastic
4329
Part241.BrickColor = BrickColor.new("Navy blue")
4330
Part241.Rotation = Vector3.new(162.669998, 9.30000019, -177.110001)
4331
Part241.Anchored = true
4332
Part241.CanCollide = false
4333
Part241.FormFactor = Enum.FormFactor.Symmetric
4334
Part241.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
4335
Part241.CFrame = CFrame.new(84.8130112, 4.24096441, 71.9904709, -0.985605001, 0.0496907383, 0.161597133, -2.17696652e-06, 0.955827594, -0.293928027, -0.169064477, -0.28969726, -0.942068219)
4336
Part241.BottomSurface = Enum.SurfaceType.Smooth
4337
Part241.TopSurface = Enum.SurfaceType.Smooth
4338
Part241.Color = Color3.new(0, 0.12549, 0.376471)
4339
Part241.Position = Vector3.new(84.8130112, 4.24096441, 71.9904709)
4340
Part241.Orientation = Vector3.new(17.0900002, 170.270004, 0)
4341
Part241.Color = Color3.new(0, 0.12549, 0.376471)
4342
BlockMesh242.Parent = Part241
4343
Part243.Name = "Brick"
4344
Part243.Parent = Model111
4345
Part243.Material = Enum.Material.SmoothPlastic
4346
Part243.BrickColor = BrickColor.new("Really black")
4347
Part243.Rotation = Vector3.new(175.229996, 57.5600014, -178.800003)
4348
Part243.Anchored = true
4349
Part243.CanCollide = false
4350
Part243.FormFactor = Enum.FormFactor.Symmetric
4351
Part243.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
4352
Part243.CFrame = CFrame.new(84.1772079, 4.21171141, 71.5398026, -0.53629142, 0.0112355668, 0.843958139, -0.0492874496, 0.99778825, -0.0446031094, -0.842592597, -0.0655167922, -0.534551501)
4353
Part243.BottomSurface = Enum.SurfaceType.Smooth
4354
Part243.TopSurface = Enum.SurfaceType.Smooth
4355
Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4356
Part243.Position = Vector3.new(84.1772079, 4.21171141, 71.5398026)
4357
Part243.Orientation = Vector3.new(2.55999994, 122.349998, -2.82999992)
4358
Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4359
BlockMesh244.Parent = Part243
4360
Part245.Name = "Brick"
4361
Part245.Parent = Model111
4362
Part245.Material = Enum.Material.SmoothPlastic
4363
Part245.BrickColor = BrickColor.new("Lapis")
4364
Part245.Rotation = Vector3.new(-171.130005, -90, 0)
4365
Part245.Anchored = true
4366
Part245.CanCollide = false
4367
Part245.FormFactor = Enum.FormFactor.Symmetric
4368
Part245.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
4369
Part245.CFrame = CFrame.new(84.7113571, 0.642818213, 69.6025925, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
4370
Part245.BottomSurface = Enum.SurfaceType.Smooth
4371
Part245.TopSurface = Enum.SurfaceType.Smooth
4372
Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4373
Part245.Position = Vector3.new(84.7113571, 0.642818213, 69.6025925)
4374
Part245.Orientation = Vector3.new(0, -90, 171.130005)
4375
Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4376
BlockMesh246.Parent = Part245
4377
BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4378
BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4379
Part247.Name = "Brick"
4380
Part247.Parent = Model111
4381
Part247.Material = Enum.Material.SmoothPlastic
4382
Part247.BrickColor = BrickColor.new("Lapis")
4383
Part247.Rotation = Vector3.new(98.8700027, 0, -90)
4384
Part247.Anchored = true
4385
Part247.CanCollide = false
4386
Part247.FormFactor = Enum.FormFactor.Symmetric
4387
Part247.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
4388
Part247.CFrame = CFrame.new(85.2253647, 0.689387798, 69.6117401, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
4389
Part247.BottomSurface = Enum.SurfaceType.Smooth
4390
Part247.TopSurface = Enum.SurfaceType.Smooth
4391
Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4392
Part247.Position = Vector3.new(85.2253647, 0.689387798, 69.6117401)
4393
Part247.Orientation = Vector3.new(81.1299973, 180, 90)
4394
Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4395
BlockMesh248.Parent = Part247
4396
BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
4397
BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
4398
Part249.Name = "Brick"
4399
Part249.Parent = Model111
4400
Part249.Material = Enum.Material.SmoothPlastic
4401
Part249.BrickColor = BrickColor.new("Lapis")
4402
Part249.Rotation = Vector3.new(-81.1299973, 0, 90)
4403
Part249.Anchored = true
4404
Part249.CanCollide = false
4405
Part249.FormFactor = Enum.FormFactor.Symmetric
4406
Part249.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
4407
Part249.CFrame = CFrame.new(85.334816, 2.19723153, 69.8480835, -4.57742686e-07, -1, -1.52042981e-06, 0.154153615, -1.57281283e-06, 0.988046944, -0.988047063, 2.17891056e-07, 0.154153585)
4408
Part249.BottomSurface = Enum.SurfaceType.Smooth
4409
Part249.TopSurface = Enum.SurfaceType.Smooth
4410
Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4411
Part249.Position = Vector3.new(85.334816, 2.19723153, 69.8480835)
4412
Part249.Orientation = Vector3.new(-81.1299973, 0, 90)
4413
Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4414
BlockMesh250.Parent = Part249
4415
BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4416
BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4417
Part251.Name = "Brick"
4418
Part251.Parent = Model111
4419
Part251.Material = Enum.Material.SmoothPlastic
4420
Part251.BrickColor = BrickColor.new("Lapis")
4421
Part251.Rotation = Vector3.new(-171.130005, -90, 0)
4422
Part251.Anchored = true
4423
Part251.CanCollide = false
4424
Part251.FormFactor = Enum.FormFactor.Symmetric
4425
Part251.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
4426
Part251.CFrame = CFrame.new(85.1451187, 0.752628565, 69.6220932, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
4427
Part251.BottomSurface = Enum.SurfaceType.Smooth
4428
Part251.TopSurface = Enum.SurfaceType.Smooth
4429
Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4430
Part251.Position = Vector3.new(85.1451187, 0.752628565, 69.6220932)
4431
Part251.Orientation = Vector3.new(0, -90, 171.130005)
4432
Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4433
BlockMesh252.Parent = Part251
4434
BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4435
BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4436
Part253.Name = "Brick"
4437
Part253.Parent = Model111
4438
Part253.Material = Enum.Material.SmoothPlastic
4439
Part253.BrickColor = BrickColor.new("Lapis")
4440
Part253.Rotation = Vector3.new(-171.130005, -90, 0)
4441
Part253.Anchored = true
4442
Part253.CanCollide = false
4443
Part253.FormFactor = Enum.FormFactor.Symmetric
4444
Part253.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
4445
Part253.CFrame = CFrame.new(85.1951294, 0.359328985, 69.561882, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
4446
Part253.BottomSurface = Enum.SurfaceType.Smooth
4447
Part253.TopSurface = Enum.SurfaceType.Smooth
4448
Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4449
Part253.Position = Vector3.new(85.1951294, 0.359328985, 69.561882)
4450
Part253.Orientation = Vector3.new(0, -90, 171.130005)
4451
Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4452
BlockMesh254.Parent = Part253
4453
BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4454
BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4455
Part255.Name = "Brick"
4456
Part255.Parent = Model111
4457
Part255.Material = Enum.Material.SmoothPlastic
4458
Part255.BrickColor = BrickColor.new("Really black")
4459
Part255.Rotation = Vector3.new(8.86999989, 90, 0)
4460
Part255.Anchored = true
4461
Part255.CanCollide = false
4462
Part255.FormFactor = Enum.FormFactor.Symmetric
4463
Part255.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
4464
Part255.CFrame = CFrame.new(84.7666321, 2.1597805, 69.9367294, -4.57742686e-07, -1.8021799e-06, 1, 0.154153615, 0.988046944, 1.85119518e-06, -0.988047063, 0.154153585, -1.74458279e-07)
4465
Part255.BottomSurface = Enum.SurfaceType.Smooth
4466
Part255.TopSurface = Enum.SurfaceType.Smooth
4467
Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4468
Part255.Position = Vector3.new(84.7666321, 2.1597805, 69.9367294)
4469
Part255.Orientation = Vector3.new(0, 90, 8.86999989)
4470
Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4471
BlockMesh256.Parent = Part255
4472
Part257.Name = "Brick"
4473
Part257.Parent = Model111
4474
Part257.Material = Enum.Material.SmoothPlastic
4475
Part257.BrickColor = BrickColor.new("Pastel Blue")
4476
Part257.Reflectance = 0.20000000298023
4477
Part257.Rotation = Vector3.new(90, 90, 0)
4478
Part257.Anchored = true
4479
Part257.CanCollide = false
4480
Part257.FormFactor = Enum.FormFactor.Symmetric
4481
Part257.Size = Vector3.new(0.200000003, 0.75576061, 0.200000003)
4482
Part257.CFrame = CFrame.new(85.2052994, 2.60081959, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
4483
Part257.BottomSurface = Enum.SurfaceType.Smooth
4484
Part257.TopSurface = Enum.SurfaceType.Smooth
4485
Part257.Color = Color3.new(0.501961, 0.733333, 0.858824)
4486
Part257.Position = Vector3.new(85.2052994, 2.60081959, 71.120018)
4487
Part257.Orientation = Vector3.new(0, 90, 90)
4488
Part257.Color = Color3.new(0.501961, 0.733333, 0.858824)
4489
BlockMesh258.Parent = Part257
4490
BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
4491
BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
4492
Part259.Name = "1"
4493
Part259.Parent = Model111
4494
Part259.Material = Enum.Material.SmoothPlastic
4495
Part259.BrickColor = BrickColor.new("Pastel Blue")
4496
Part259.Reflectance = 0.20000000298023
4497
Part259.Rotation = Vector3.new(90, 90, 0)
4498
Part259.Anchored = true
4499
Part259.CanCollide = false
4500
Part259.FormFactor = Enum.FormFactor.Symmetric
4501
Part259.Size = Vector3.new(0.200000003, 0.881482005, 0.200000003)
4502
Part259.CFrame = CFrame.new(85.1873627, 2.97467303, 71.1199875, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
4503
Part259.BottomSurface = Enum.SurfaceType.Smooth
4504
Part259.TopSurface = Enum.SurfaceType.Smooth
4505
Part259.Color = Color3.new(0.501961, 0.733333, 0.858824)
4506
Part259.Position = Vector3.new(85.1873627, 2.97467303, 71.1199875)
4507
Part259.Orientation = Vector3.new(0, 90, 90)
4508
Part259.Color = Color3.new(0.501961, 0.733333, 0.858824)
4509
BlockMesh260.Parent = Part259
4510
BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
4511
BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
4512
Part261.Name = "Brick"
4513
Part261.Parent = Model111
4514
Part261.Material = Enum.Material.SmoothPlastic
4515
Part261.BrickColor = BrickColor.new("Really black")
4516
Part261.Rotation = Vector3.new(-8.86999989, 90, 0)
4517
Part261.Anchored = true
4518
Part261.CanCollide = false
4519
Part261.FormFactor = Enum.FormFactor.Symmetric
4520
Part261.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
4521
Part261.CFrame = CFrame.new(84.7666321, 2.15977883, 72.3222961, 3.44653273e-07, -1.81982534e-06, 1, -0.154159606, 0.98804605, 1.85119666e-06, -0.98804605, -0.154159606, 5.99901497e-08)
4522
Part261.BottomSurface = Enum.SurfaceType.Smooth
4523
Part261.TopSurface = Enum.SurfaceType.Smooth
4524
Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4525
Part261.Position = Vector3.new(84.7666321, 2.15977883, 72.3222961)
4526
Part261.Orientation = Vector3.new(0, 90, -8.86999989)
4527
Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4528
BlockMesh262.Parent = Part261
4529
Part263.Name = "Brick"
4530
Part263.Parent = Model111
4531
Part263.Material = Enum.Material.SmoothPlastic
4532
Part263.BrickColor = BrickColor.new("Really black")
4533
Part263.Rotation = Vector3.new(0, 90, 0)
4534
Part263.Anchored = true
4535
Part263.CanCollide = false
4536
Part263.FormFactor = Enum.FormFactor.Symmetric
4537
Part263.Size = Vector3.new(2.0220542, 2.03246331, 0.909533679)
4538
Part263.CFrame = CFrame.new(84.8275146, 2.97960472, 71.1290741, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
4539
Part263.BottomSurface = Enum.SurfaceType.Smooth
4540
Part263.TopSurface = Enum.SurfaceType.Smooth
4541
Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4542
Part263.Position = Vector3.new(84.8275146, 2.97960472, 71.1290741)
4543
Part263.Orientation = Vector3.new(0, 90, 0)
4544
Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4545
BlockMesh264.Parent = Part263
4546
Part265.Name = "Brick"
4547
Part265.Parent = Model111
4548
Part265.Material = Enum.Material.SmoothPlastic
4549
Part265.BrickColor = BrickColor.new("Lapis")
4550
Part265.Rotation = Vector3.new(171.130005, -90, 0)
4551
Part265.Anchored = true
4552
Part265.CanCollide = false
4553
Part265.FormFactor = Enum.FormFactor.Symmetric
4554
Part265.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
4555
Part265.CFrame = CFrame.new(85.1951294, 0.359324932, 72.6971664, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
4556
Part265.BottomSurface = Enum.SurfaceType.Smooth
4557
Part265.TopSurface = Enum.SurfaceType.Smooth
4558
Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4559
Part265.Position = Vector3.new(85.1951294, 0.359324932, 72.6971664)
4560
Part265.Orientation = Vector3.new(0, -90, -171.130005)
4561
Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4562
BlockMesh266.Parent = Part265
4563
BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4564
BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4565
Part267.Name = "Brick"
4566
Part267.Parent = Model111
4567
Part267.Material = Enum.Material.SmoothPlastic
4568
Part267.BrickColor = BrickColor.new("Lapis")
4569
Part267.Rotation = Vector3.new(171.130005, -90, 0)
4570
Part267.Anchored = true
4571
Part267.CanCollide = false
4572
Part267.FormFactor = Enum.FormFactor.Symmetric
4573
Part267.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
4574
Part267.CFrame = CFrame.new(85.1451187, 0.752625465, 72.6368942, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
4575
Part267.BottomSurface = Enum.SurfaceType.Smooth
4576
Part267.TopSurface = Enum.SurfaceType.Smooth
4577
Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4578
Part267.Position = Vector3.new(85.1451187, 0.752625465, 72.6368942)
4579
Part267.Orientation = Vector3.new(0, -90, -171.130005)
4580
Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745)
4581
BlockMesh268.Parent = Part267
4582
BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4583
BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
4584
Part269.Name = "Brick"
4585
Part269.Parent = Model111
4586
Part269.Material = Enum.Material.SmoothPlastic
4587
Part269.BrickColor = BrickColor.new("Really black")
4588
Part269.Rotation = Vector3.new(0, 90, 0)
4589
Part269.Anchored = true
4590
Part269.CanCollide = false
4591
Part269.FormFactor = Enum.FormFactor.Symmetric
4592
Part269.Size = Vector3.new(1.76480412, 0.974218845, 0.200000003)
4593
Part269.CFrame = CFrame.new(85.182869, 2.57548046, 71.1183243, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
4594
Part269.BottomSurface = Enum.SurfaceType.Smooth
4595
Part269.TopSurface = Enum.SurfaceType.Smooth
4596
Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4597
Part269.Position = Vector3.new(85.182869, 2.57548046, 71.1183243)
4598
Part269.Orientation = Vector3.new(0, 90, 0)
4599
Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4600
BlockMesh270.Parent = Part269
4601
Part271.Name = "Brick"
4602
Part271.Parent = Model111
4603
Part271.Material = Enum.Material.SmoothPlastic
4604
Part271.BrickColor = BrickColor.new("Really black")
4605
Part271.Rotation = Vector3.new(176.130005, 9.71000004, -179.350006)
4606
Part271.Anchored = true
4607
Part271.CanCollide = false
4608
Part271.FormFactor = Enum.FormFactor.Symmetric
4609
Part271.Size = Vector3.new(1, 0.569770336, 0.200000003)
4610
Part271.CFrame = CFrame.new(84.7381592, 4.22474623, 71.8252945, -0.985605001, 0.0112360846, 0.168690681, -2.17696652e-06, 0.99778825, -0.0664730072, -0.169064477, -0.0655165017, -0.983425081)
4611
Part271.BottomSurface = Enum.SurfaceType.Smooth
4612
Part271.TopSurface = Enum.SurfaceType.Smooth
4613
Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4614
Part271.Position = Vector3.new(84.7381592, 4.22474623, 71.8252945)
4615
Part271.Orientation = Vector3.new(3.80999994, 170.270004, 0)
4616
Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4617
BlockMesh272.Parent = Part271
4618
Part273.Name = "Brick"
4619
Part273.Parent = Model111
4620
Part273.Material = Enum.Material.SmoothPlastic
4621
Part273.BrickColor = BrickColor.new("Really black")
4622
Part273.Rotation = Vector3.new(0, 90, 0)
4623
Part273.Anchored = true
4624
Part273.CanCollide = false
4625
Part273.FormFactor = Enum.FormFactor.Symmetric
4626
Part273.Size = Vector3.new(2.0220542, 2.04569292, 0.909533679)
4627
Part273.CFrame = CFrame.new(84.636734, 2.98868513, 71.1290665, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
4628
Part273.BottomSurface = Enum.SurfaceType.Smooth
4629
Part273.TopSurface = Enum.SurfaceType.Smooth
4630
Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4631
Part273.Position = Vector3.new(84.636734, 2.98868513, 71.1290665)
4632
Part273.Orientation = Vector3.new(0, 90, 0)
4633
Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4634
BlockMesh274.Parent = Part273
4635
Part275.Name = "Brick"
4636
Part275.Parent = Model111
4637
Part275.Material = Enum.Material.SmoothPlastic
4638
Part275.BrickColor = BrickColor.new("Really black")
4639
Part275.Rotation = Vector3.new(-90, 75.2699966, 90)
4640
Part275.Anchored = true
4641
Part275.CanCollide = false
4642
Part275.FormFactor = Enum.FormFactor.Symmetric
4643
Part275.Size = Vector3.new(0.505757809, 1.79923868, 0.200000003)
4644
Part275.CFrame = CFrame.new(84.115448, 3.10737085, 71.1191025, 5.99961609e-08, -0.254260689, 0.967135847, -3.37511301e-06, 0.967135787, 0.254260719, -0.99999994, -3.27453017e-06, -7.97212124e-07)
4645
Part275.BottomSurface = Enum.SurfaceType.Smooth
4646
Part275.TopSurface = Enum.SurfaceType.Smooth
4647
Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4648
Part275.Position = Vector3.new(84.115448, 3.10737085, 71.1191025)
4649
Part275.Orientation = Vector3.new(-14.7299995, 90, 0)
4650
Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4651
BlockMesh276.Parent = Part275
4652
Part277.Name = "Brick"
4653
Part277.Parent = Model111
4654
Part277.Material = Enum.Material.SmoothPlastic
4655
Part277.BrickColor = BrickColor.new("Navy blue")
4656
Part277.Rotation = Vector3.new(90, 80.4899979, -90)
4657
Part277.Anchored = true
4658
Part277.CanCollide = false
4659
Part277.FormFactor = Enum.FormFactor.Symmetric
4660
Part277.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
4661
Part277.CFrame = CFrame.new(83.9343872, 4.21474218, 71.2056961, -8.70278996e-08, 0.165252075, 0.986251473, -4.62681055e-06, 0.986251414, -0.16525206, -0.99999994, -4.57838178e-06, 6.77537173e-07)
4662
Part277.BottomSurface = Enum.SurfaceType.Smooth
4663
Part277.TopSurface = Enum.SurfaceType.Smooth
4664
Part277.Color = Color3.new(0, 0.12549, 0.376471)
4665
Part277.Position = Vector3.new(83.9343872, 4.21474218, 71.2056961)
4666
Part277.Orientation = Vector3.new(9.51000023, 90, 0)
4667
Part277.Color = Color3.new(0, 0.12549, 0.376471)
4668
BlockMesh278.Parent = Part277
4669
Part279.Name = "Brick"
4670
Part279.Parent = Model111
4671
Part279.Material = Enum.Material.SmoothPlastic
4672
Part279.BrickColor = BrickColor.new("Really black")
4673
Part279.Rotation = Vector3.new(0, 90, 0)
4674
Part279.Anchored = true
4675
Part279.CanCollide = false
4676
Part279.FormFactor = Enum.FormFactor.Symmetric
4677
Part279.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
4678
Part279.CFrame = CFrame.new(84.1161728, 4.19977188, 71.2057037, -8.70278996e-08, -1.85120132e-06, 1, -4.62681055e-06, 0.99999994, 1.85119541e-06, -0.99999994, -4.62681055e-06, -8.70361063e-08)
4679
Part279.BottomSurface = Enum.SurfaceType.Smooth
4680
Part279.TopSurface = Enum.SurfaceType.Smooth
4681
Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4682
Part279.Position = Vector3.new(84.1161728, 4.19977188, 71.2057037)
4683
Part279.Orientation = Vector3.new(0, 90, 0)
4684
Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4685
BlockMesh280.Parent = Part279
4686
Script281.Name = "Welds"
4687
Script281.Parent = Model0
4688
Script281.Disabled = true
4689
table.insert(cors,sandbox(Script281,function()
4690
4691
wait(.33)
4692
4693
Tool=script.Parent
4694
Nib=Tool.Parent
4695
4696
demodel=function()
4697
	for _,v in pairs(script.Parent["RightLeg"]:children()) do
4698
		v.Parent=Nib
4699
	end	
4700
	for _,v in pairs(script.Parent["LeftLeg"]:children()) do
4701
		v.Parent=Nib
4702
	end	
4703
	for _,v in pairs(script.Parent["Torso"]:children()) do
4704
		v.Parent=Nib
4705
	end	
4706
	for _,v in pairs(script.Parent["LeftArm"]:children()) do
4707
		v.Parent=Nib
4708
	end	
4709
	for _,v in pairs(script.Parent["RightArm"]:children()) do
4710
		v.Parent=Nib
4711
	end	
4712
end
4713
4714
4715
4716
weldparts=function()
4717
	print("Welding")
4718
	lel={}
4719
	function jarate(p)
4720
		for i=1, #p do
4721
			table.insert(lel,p[i])
4722
			k=p[i]:children()
4723
			if #k>0 then
4724
				jarate(k)
4725
			end
4726
		end
4727
	end
4728
	for _,v in pairs(script.Parent:children()) do
4729
		if v.Name~="Cloak" and v.className~="Script" then
4730
			v:BreakJoints()
4731
			jarate(v:children())
4732
		end
4733
	end
4734
	for _,v in pairs(lel) do
4735
		if v.className=="Weld" or v.className=="Motor6D" then
4736
			v:Remove()
4737
		end
4738
	end
4739
	for _,v in pairs(script.Parent["RightLeg"]:children()) do
4740
		if v.Name~="Right Leg1" then
4741
			w=Instance.new("Weld")
4742
			w.Part0=script.Parent["RightLeg"]["Right Leg1"]
4743
			w.Part1=v
4744
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
4745
			w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
4746
			w.Parent=w.Part0
4747
		end
4748
	end
4749
	w=Instance.new("Weld")
4750
	w.Part0=Nib["Right Leg"]
4751
	w.Part1=script.Parent["RightLeg"]["Right Leg1"]
4752
	w.Parent=w.Part0
4753
	w.C0=CFrame.new(0,-.1,0)
4754
	for _,v in pairs(script.Parent["LeftLeg"]:children()) do
4755
		if v.Name~="Left Leg1" then
4756
			w=Instance.new("Weld")
4757
			w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
4758
			w.Part1=v
4759
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
4760
			w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
4761
			w.Parent=w.Part0
4762
		end
4763
	end
4764
	w=Instance.new("Weld")
4765
	w.Part0=Nib["Left Leg"]
4766
	w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
4767
	w.Parent=w.Part0
4768
	w.C0=CFrame.new(0,-.1,0)
4769
	for _,v in pairs(script.Parent["RightArm"]:children()) do
4770
		if v.Name~="Right Arm1" then
4771
			w=Instance.new("Weld")
4772
			w.Part0=script.Parent["RightArm"]["Right Arm1"]
4773
			w.Part1=v
4774
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
4775
			w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
4776
			w.Parent=w.Part1
4777
		end
4778
	end
4779
	w=Instance.new("Weld")
4780
	w.Part0=Nib["Right Arm"]
4781
	w.Part1=script.Parent["RightArm"]["Right Arm1"]
4782
	w.Parent=w.Part0
4783
	w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
4784
	for _,v in pairs(script.Parent["LeftArm"]:children()) do
4785
		if v.Name~="Left Arm1" then
4786
			w=Instance.new("Weld")
4787
			w.Part0=script.Parent["LeftArm"]["Left Arm1"]
4788
			w.Part1=v
4789
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
4790
			w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
4791
			w.Parent=w.Part0
4792
		end
4793
	end
4794
	w=Instance.new("Weld")
4795
	w.Part0=Nib["Left Arm"]
4796
	w.Part1=script.Parent["LeftArm"]["Left Arm1"]
4797
	w.Parent=w.Part0
4798
	
4799
	for _,v in pairs(script.Parent["Torso"]:children()) do
4800
		if v.Name~="Torso1" then
4801
			w=Instance.new("Weld")
4802
			w.Part0=script.Parent["Torso"]["Torso1"]
4803
			w.Part1=v
4804
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
4805
			w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
4806
			w.Parent=script.Parent["Torso"]["Torso1"]
4807
		end
4808
	end
4809
	
4810
	w=Instance.new("Weld")
4811
	w.Part0=Nib["Torso"]
4812
	w.Part1=script.Parent["Torso"]["Torso1"]
4813
	w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
4814
	w.Parent=w.Part0
4815
4816
	for _,v in pairs(lel) do
4817
		if v:IsA("BasePart") then v.Anchored=false end
4818
	end
4819
	
4820
	
4821
	
4822
	wait(1)
4823
	
4824
	w=Instance.new("Weld")
4825
	w.Part0=Nib.Torso
4826
	w.Part1=Tool.Torso.Torso1
4827
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
4828
	w.C1=CFrame.new(0,0,0)
4829
	w.Parent=w.Part1
4830
	w.Name="ClothingWeld"
4831
	
4832
	wait(.06)
4833
	
4834
	while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
4835
		wait(.03)
4836
		w=Instance.new("Weld")
4837
		w.Part0=Nib.Torso
4838
		w.Part1=Tool.Torso.Torso1
4839
		w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
4840
		w.C1=CFrame.new(0,0,0)
4841
		w.Parent=w.Part1
4842
		w.Name="ClothingWeld"
4843
	end
4844
	
4845
	w=Instance.new("Weld")
4846
	w.Part0=Nib["Right Leg"]
4847
	w.Part1=Tool.RightLeg["Right Leg1"]
4848
	w.C0=CFrame.new(0,0,0)
4849
	w.C1=CFrame.new(0,0,0)
4850
	w.Parent=w.Part1
4851
	w.Name="ClothingWeld"
4852
	
4853
	w=Instance.new("Weld")
4854
	w.Part0=Nib["Left Leg"]
4855
	w.Part1=Tool.LeftLeg["Left Leg1"]
4856
	w.C0=CFrame.new(0,0,0)
4857
	w.C1=CFrame.new(0,0,0)
4858
	w.Parent=w.Part1
4859
	w.Name="ClothingWeld"
4860
	
4861
	w=Instance.new("Weld")
4862
	w.Part0=Nib["Right Arm"]
4863
	w.Part1=Tool.RightArm["Right Arm1"]
4864
	w.C0=CFrame.new(0,0,0)
4865
	w.C1=CFrame.new(0,0,0)
4866
	w.Parent=w.Part1
4867
	w.Name="ClothingWeld"
4868
	
4869
	w=Instance.new("Weld")
4870
	w.Part0=Nib["Left Arm"]
4871
	w.Part1=Tool.LeftArm["Left Arm1"]
4872
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
4873
	w.C1=CFrame.new(0,0,0)
4874
	w.Parent=w.Part1
4875
	w.Name="ClothingWeld"
4876
	
4877
	wait()
4878
	
4879
end
4880
weldparts()
4881
4882
wait(.5)
4883
demodel()
4884
end))
4885
for i,v in pairs(mas:GetChildren()) do
4886
	v.Parent = owner
4887
	pcall(function() v:MakeJoints() end)
4888
end
4889
mas:Destroy()
4890
for i,v in pairs(cors) do
4891
	spawn(function()
4892
		pcall(v)
4893
	end)
4894
end
4895
4896
wait(0.5)
4897
player = owner
4898
char = player.Character
4899
hmnd = char.Humanoid
4900
larm = char["Left Arm"]
4901
rarm = char["Right Arm"]
4902
lleg = char["Left Leg"]
4903
rleg = char["Right Leg"]
4904
torso = char.Torso
4905
lght = game.Lighting
4906
bdclr = char["Body Colors"]
4907
Neck = torso.Neck
4908
4909
-- More variables, just in case.
4910
Player=owner
4911
Character=Player.Character 
4912
PlayerGui=Player.PlayerGui
4913
Backpack=Player.Backpack 
4914
Torso=Character.Torso 
4915
Head=Character.Head 
4916
Humanoid=Character.Humanoid
4917
m=Instance.new('Model',Character)
4918
LeftArm=Character["Left Arm"] 
4919
LeftLeg=Character["Left Leg"] 
4920
RightArm=Character["Right Arm"] 
4921
RightLeg=Character["Right Leg"] 
4922
LS=Torso["Left Shoulder"] 
4923
LH=Torso["Left Hip"] 
4924
RS=Torso["Right Shoulder"] 
4925
RH=Torso["Right Hip"] 
4926
Face = Head.face
4927
Neck=Torso.Neck
4928
it=Instance.new
4929
attacktype=1
4930
vt=Vector3.new
4931
cf=CFrame.new
4932
euler=CFrame.fromEulerAnglesXYZ
4933
angles=CFrame.Angles
4934
cloaked=false
4935
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
4936
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
4937
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
4938
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
4939
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
4940
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
4941
HDWLD = cf(0,-0.75,-0.45)*angles(0,0,-12.5)
4942
BLDWLD = cf(0,8,0)*angles(0,-44.75,0)
4943
RootPart=Character.HumanoidRootPart
4944
RootJoint=RootPart.RootJoint
4945
RootCF=euler(-1.57,0,3.14)
4946
attack = false 
4947
attackdebounce = false 
4948
deb=false
4949
equipped=true
4950
hand=false
4951
MMouse=nil
4952
combo=0
4953
mana=0
4954
trispeed=.2
4955
attackmode='none'
4956
local idle=0
4957
local Anim="Idle"
4958
local Effects={}
4959
local gun=false
4960
local shoot=false
4961
player=nil 
4962
mana=0
4963
4964
it = Instance.new
4965
4966
-- Music --
4967
4968
z = it("Sound",char)
4969
z.Looped = true
4970
z.Name = "moosik"
4971
z.SoundId = "rbxassetid://0"
4972
z.TimePosition = 30
4973
z.Volume = 0
4974
z:Play()
4975
themeBegan = false
4976
wait(0.5)
4977
4978
function fadeInMusic()
4979
	while z.Volume < 1 do
4980
		wait()
4981
		z.Volume = z.Volume + 0.025
4982
	end
4983
end
4984
4985
delay(0,fadeInMusic)
4986
4987
function restartMusic()
4988
	wait(89.715)
4989
	z.TimePosition = 15.375
4990
	while true do
4991
		wait(104.34)
4992
		z.TimePosition = 15.375
4993
	end
4994
end
4995
4996
delay(0,restartMusic)
4997
4998
-- Functions --
4999
5000
local inv = function()
5001
	while true do
5002
		wait()
5003
		hmnd.MaxHealth = math.huge
5004
		hmnd.Health = math.huge
5005
		if char:FindFirstChild("ForceField") == nil then
5006
			ff = it("ForceField",char)
5007
			ff.Visible = false
5008
		end
5009
	end
5010
end
5011
5012
delay(0,inv)
5013
5014
local snd = function(id,pitch)
5015
	coroutine.resume(coroutine.create(function()
5016
	s = Instance.new("Sound",char)
5017
	s.SoundId = id
5018
	s.Pitch = pitch
5019
	s:Play()
5020
	game.Debris:AddItem(s)
5021
	end))
5022
end
5023
5024
local part = function(name,parent,brkclr,mtrl,rfl,trns,sz)
5025
	prt = it("Part",parent)
5026
	prt.Name = name
5027
	prt.CanCollide = false
5028
	prt.BrickColor = BrickColor.new(brkclr)
5029
	prt.Material = mtrl
5030
	if brkclr == "Black" and mtrl == "Ice" then
5031
		prt.Color = Color3.fromRGB(20,20,75)
5032
	end
5033
	if brkclr == "Black metallic" and mtrl == "SmoothPlastic" then
5034
		prt.Color = Color3.fromRGB(25,25,50)
5035
	end
5036
	prt.Reflectance = rfl
5037
	prt.Transparency = trns
5038
	prt.Size = sz
5039
	prt.Anchored = true
5040
	return prt
5041
end
5042
local mesh = function(meshtype,parent,meshid,textureid,scale)
5043
	msh = it("SpecialMesh",parent)
5044
	if meshtype == "FileMesh" then
5045
		msh.MeshId = meshid
5046
		msh.TextureId = textureid
5047
	end
5048
	msh.MeshType = meshtype
5049
	msh.Scale = scale
5050
	return(msh)
5051
end
5052
local weld = function(part1,part2,x1,y1,z1,x2,y2,z2)
5053
	w = it("Weld",part1)
5054
	w.Part0 = part1
5055
	w.Part1 = part2
5056
	if part1.Anchored or part2.Anchored then
5057
		part1.Anchored = false
5058
		part2.Anchored = false
5059
	end
5060
	w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2)))
5061
	return(w)
5062
end
5063
local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang1,sprdang2,locked2part)
5064
	emm = it("ParticleEmitter",parent)
5065
	emm.Texture = tex
5066
	emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)})
5067
	emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)})
5068
	emm.LightEmission = lightem
5069
	emm.EmissionDirection = emdir
5070
	emm.Lifetime = NumberRange.new(lif)
5071
	emm.Rate = rate
5072
	emm.Speed = NumberRange.new(speed)
5073
	emm.RotSpeed = NumberRange.new(rotspeed)
5074
	emm.SpreadAngle = Vector2.new(sprdang1,sprdang2)
5075
	emm.LockedToPart = locked2part
5076
	return(emm)
5077
end
5078
5079
function clerp(a,b,t) 
5080
local qa = {QuaternionFromCFrame(a)}
5081
local qb = {QuaternionFromCFrame(b)} 
5082
local ax, ay, az = a.x, a.y, a.z 
5083
local bx, by, bz = b.x, b.y, b.z
5084
local _t = 1-t
5085
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
5086
end 
5087
 
5088
function QuaternionFromCFrame(cf) 
5089
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
5090
local trace = m00 + m11 + m22 
5091
if trace > 0 then 
5092
local s = math.sqrt(1 + trace) 
5093
local recip = 0.5/s 
5094
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
5095
else 
5096
local i = 0 
5097
if m11 > m00 then
5098
i = 1
5099
end
5100
if m22 > (i == 0 and m00 or m11) then 
5101
i = 2 
5102
end 
5103
if i == 0 then 
5104
local s = math.sqrt(m00-m11-m22+1) 
5105
local recip = 0.5/s 
5106
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
5107
elseif i == 1 then 
5108
local s = math.sqrt(m11-m22-m00+1) 
5109
local recip = 0.5/s 
5110
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
5111
elseif i == 2 then 
5112
local s = math.sqrt(m22-m00-m11+1) 
5113
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
5114
end 
5115
end 
5116
end
5117
 
5118
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
5119
local xs, ys, zs = x + x, y + y, z + z 
5120
local wx, wy, wz = w*xs, w*ys, w*zs 
5121
local xx = x*xs 
5122
local xy = x*ys 
5123
local xz = x*zs 
5124
local yy = y*ys 
5125
local yz = y*zs 
5126
local zz = z*zs 
5127
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
5128
end
5129
5130
function QuaternionSlerp(a, b, t) 
5131
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
5132
local startInterp, finishInterp; 
5133
if cosTheta >= 0.0001 then 
5134
if (1 - cosTheta) > 0.0001 then 
5135
local theta = math.acos(cosTheta) 
5136
local invSinTheta = 1/math.sin(theta) 
5137
startInterp = math.sin((1-t)*theta)*invSinTheta 
5138
finishInterp = math.sin(t*theta)*invSinTheta  
5139
else 
5140
startInterp = 1-t 
5141
finishInterp = t 
5142
end 
5143
else 
5144
if (1+cosTheta) > 0.0001 then 
5145
local theta = math.acos(-cosTheta) 
5146
local invSinTheta = 1/math.sin(theta) 
5147
startInterp = math.sin((t-1)*theta)*invSinTheta 
5148
finishInterp = math.sin(t*theta)*invSinTheta 
5149
else 
5150
startInterp = t-1 
5151
finishInterp = t 
5152
end 
5153
end 
5154
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
5155
end
5156
5157
local sine = 0
5158
local change = 1
5159
local val = 0
5160
5161
RSH, LSH=nil, nil 
5162
--welds 
5163
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
5164
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
5165
LH=Torso["Left Hip"]
5166
RH=Torso["Right Hip"]
5167
TorsoColor=Torso.BrickColor
5168
function NoOut(Part)
5169
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
5170
end
5171
player=Player 
5172
ch=Character
5173
RSH=ch.Torso["Right Shoulder"] 
5174
LSH=ch.Torso["Left Shoulder"] 
5175
-- 
5176
RSH.Parent=nil 
5177
LSH.Parent=nil 
5178
-- 
5179
RW.Name="Right Shoulder"
5180
RW.Part0=ch.Torso 
5181
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
5182
RW.C1=cf(0, 0.5, 0) 
5183
RW.Part1=ch["Right Arm"] 
5184
RW.Parent=ch.Torso 
5185
-- 
5186
LW.Name="Left Shoulder"
5187
LW.Part0=ch.Torso 
5188
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
5189
LW.C1=cf(0, 0.5, 0) 
5190
LW.Part1=ch["Left Arm"] 
5191
LW.Parent=ch.Torso 
5192
5193
5194
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
5195
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
5196
end 
5197
5198
-- Character Model --
5199
5200
local md = Instance.new("Model",char)
5201
md.Name = "Scythe"
5202
hnd = part("Handle",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
5203
hndwld = weld(rarm,hnd,0,0,0,0,0,0)
5204
fhnd = part("FHandle",md,"Black","Granite",0,0,Vector3.new(2,12.5,2))
5205
mesh("Sphere",fhnd,"","",Vector3.new(0.1,1,0.1))
5206
weld(hnd,fhnd,0,3,0,0,0,0)
5207
p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
5208
weld(hnd,p,0,2,0,0,0,0)
5209
p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
5210
weld(hnd,p,0,4,0,0,0,0)
5211
p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
5212
weld(hnd,p,0,6,0,0,0,0)
5213
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.25,0.25,0.25))
5214
mesh("Sphere",p,"","",Vector3.new(1.25,1.25,1.25))
5215
weld(hnd,p,0,7,0,0,0,0)
5216
p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
5217
weld(hnd,p,0,8,0,0,0,0)
5218
p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.2,1.25,1.25))
5219
mesh("Cylinder",p,"","",Vector3.new(1,1,1))
5220
weld(hnd,p,0,8,0,0,-45,0)
5221
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.25,1.1,1.1))
5222
mesh("Cylinder",p,"","",Vector3.new(1,1,1))
5223
weld(hnd,p,0,8,0,0,-45,0)
5224
bldbs = part("BladeBase",md,"Black","Granite",0,0,Vector3.new(0.5,1,1))
5225
mesh("Sphere",bldbs,"","",Vector3.new(1,1,1))
5226
bldw=weld(hnd,bldbs,0,8,0,0,0,0)
5227
at0 = Instance.new("Attachment",bldbs)
5228
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.175,0.5,0.5))
5229
mesh("Wedge",p,"","",Vector3.new(1,1,1))
5230
weld(bldbs,p,0,-0.05,-0.85,0,0,45)
5231
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.175,0.5,0.5))
5232
mesh("Wedge",p,"","",Vector3.new(1,1,1))
5233
weld(bldbs,p,0,0.05,-0.85,0,0,-135)
5234
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.175,0.1,0.365))
5235
weld(bldbs,p,0,0,-0.81,0,0,0)
5236
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.5,1))
5237
weld(bldbs,p,0,0,-1.5,0,0,0)
5238
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
5239
weld(bldbs,p,0,0.1,-2,0,0,-8.75)
5240
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.45,1))
5241
weld(bldbs,p,0,-0.15,-2.55,0,0,-11.25)
5242
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
5243
weld(bldbs,p,0,-0.15,-3,0,0,-17.5)
5244
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.4,1))
5245
weld(bldbs,p,0,-0.45,-3.55,0,0,-22.5)
5246
p = part("Part",md,"Black","Ice",0,0,Vector3.new(1.35,1,0.25))
5247
mesh("Torso",p,"","",Vector3.new(1,1,1))
5248
weld(bldbs,p,0,-0.95,-4.45,90,-90,-33.75)
5249
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
5250
weld(bldbs,p,0,-0.55,-4.05,0,0,-26.25)
5251
p = part("Part",md,"Black","Ice",0,0,Vector3.new(1.2,1,0.25))
5252
mesh("Torso",p,"","",Vector3.new(1,1,1))
5253
weld(bldbs,p,0,-1.6,-5.25,90,-90,-45)
5254
at1 = Instance.new("Attachment",p)
5255
scytrl = Instance.new("Trail",bldbs)
5256
scytrl.Attachment0 = at0
5257
scytrl.Attachment1 = at1
5258
scytrl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Really blue").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Really blue").Color)})
5259
scytrl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25),NumberSequenceKeypoint.new(1,1)})
5260
scytrl.Lifetime = 0.25
5261
scytrl.LightEmission = 0.5
5262
scytrl.Enabled = false
5263
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
5264
weld(bldbs,p,0,-1.25,-4.9,0,0,-37.5)
5265
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.6,1))
5266
mesh("Wedge",p,"","",Vector3.new(1,1,1))
5267
weld(bldbs,p,0,-2.275,-6.125,0,0,-55)
5268
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,0.75,0.25))
5269
weld(bldbs,p,0,-1.95,-5.7,0,0,-55.5)
5270
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.5,1))
5271
weld(bldbs,p,0,-2.575,-5.675,0,0,-55)
5272
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,0.25,0.25))
5273
weld(bldbs,p,0,-2.95,-6,0,0,-67.5)
5274
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.5,1))
5275
mesh("Wedge",p,"","",Vector3.new(1,1,1))
5276
weld(bldbs,p,0,-3.5,-6.1,0,0,-75)
5277
hitbox = part("Hitbox",md,"Black","Ice",1,1,Vector3.new(2,4,8))
5278
weld(bldbs,hitbox,0,-1.25,-3,0,0,0)
5279
local htp = emit(hitbox,"rbxasset://textures/particles/sparkles_main.dds",BrickColor.new("Really blue").Color,BrickColor.new("Really blue").Color,1,0,1,"Top",1,5000,0.25,0,360,360,false)
5280
htp.Enabled = false
5281
5282
for i,v in pairs(md:children()) do
5283
	NoOut(v)
5284
end
5285
5286
for i,v in pairs(char:children()) do
5287
	if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
5288
		v:Destroy()
5289
	end
5290
end
5291
5292
Head.face:Destroy()
5293
faic = it("Decal",Head)
5294
faic.Texture = "http://www.roblox.com/asset/?id=163204936"
5295
faic.Face = "Front"
5296
p = part("Eye1",Head,"Really blue","Neon",0,0,Vector3.new(0.1,0.175,0.05))
5297
mesh("Sphere",p,"","",Vector3.new(1,1,1))
5298
weld(Head,p,0.1,0.25,-0.6,0,0,0)
5299
emit(p,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,0),0.1,0.1,1,"Top",0.5,5000,0.25,200,0,360,true)
5300
p = part("Eye2",Head,"Really blue","Neon",0,0,Vector3.new(0.1,0.175,0.05))
5301
mesh("Sphere",p,"","",Vector3.new(1,1,1))
5302
weld(Head,p,-0.1,0.25,-0.6,0,0,0)
5303
emit(p,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,0),0.1,0.1,1,"Top",0.5,5000,0.25,200,0,360,true)
5304
5305
5306
local md2 = Instance.new("Model",char)
5307
md2.Name = "Armor"
5308
p = part("Hood",md2,"Black metallic","Pebble",0,0,Vector3.new(2.2, 2.4, 1.8))
5309
mesh("FileMesh",p,"http://www.roblox.com/asset/?id=0","",Vector3.new(1.1,1.1,1.1))
5310
weld(Head,p,0,-0.375,0,0,0,0)
5311
-- Torso Armor
5312
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(2.05,1.26,1.05))
5313
weld(torso,p,0,-0.375,0,0,0,0)
5314
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.05))
5315
weld(torso,p,0.65,0.625,0,0,0,0)
5316
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(1.025,0.76,0.75))
5317
mesh("Wedge",p,"","",Vector3.new(1,1,1))
5318
weld(torso,p,-0.1,0.625,-0.0075,0,90,0)
5319
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(1.025,0.76,0.75))
5320
mesh("Wedge",p,"","",Vector3.new(1,1,1))
5321
weld(torso,p,0.1,0.625,-0.01,0,-90,0)
5322
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.025))
5323
mesh("Wedge",p,"","",Vector3.new(1,1,1))
5324
weld(torso,p,-0.1,0.625,0.0124,0,0,0)
5325
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.05))
5326
weld(torso,p,-0.65,0.625,0,0,0,0)
5327
-- Pants
5328
p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,2.01,1.01))
5329
weld(rleg,p,0,0.005,0,0,0,0)
5330
p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,2.01,1.01))
5331
weld(lleg,p,0,0.005,0,0,0,0)
5332
--Gauntlet
5333
p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,0.25,1.01))
5334
weld(larm,p,0,0,0,0,0,0)
5335
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.05,0.75,0.5))
5336
mesh("Wedge",p,"","",Vector3.new(1,1,1))
5337
weld(larm,p,-0.5,0.15,-0.1,0,0,-20.1)
5338
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.05,0.75,0.5))
5339
mesh("Wedge",p,"","",Vector3.new(1,1,1))
5340
weld(larm,p,-0.5,0.15,0.1,0,180,20.1)
5341
p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(0.5,0.125,0.375))
5342
mesh("Torso",p,"","",Vector3.new(1,1,1))
5343
weld(larm,p,-0.325,0.15,0,0,90,0)
5344
p = part("Part",md2,"Really blue","Neon",0,0,Vector3.new(0.05,0.5,0.25))
5345
mesh("Wedge",p,"","",Vector3.new(1,1,1))
5346
weld(larm,p,-0.48,-0.15,-0.055,180,0,17.5)
5347
p = part("Part",md2,"Really blue","Neon",0,0,Vector3.new(0,0.4,0.125))
5348
mesh("Sphere",p,"","",Vector3.new(1,1,1))
5349
weld(larm,p,-0.55,0.075,0,0,0,0)
5350
5351
5352
5353
5354
for i,v in pairs(md2:children()) do
5355
	NoOut(v)
5356
end
5357
5358
-- Animations --
5359
5360
function Animate()
5361
	while true do
5362
wait()
5363
sine = sine + change
5364
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
5365
local velderp=RootPart.Velocity.y
5366
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
5367
if equipped==true or equipped==false then
5368
if attack==false then
5369
idle=idle+1
5370
else
5371
idle=0
5372
end
5373
if idle>=500 then
5374
if attack==false then
5375
end
5376
end
5377
if RootPart.Velocity.y > 1 and hitfloor==nil then 
5378
Anim="Jump"
5379
if attack==false then
5380
hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
5381
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
5382
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
5383
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(20),math.rad(0),math.rad(15)),.3)
5384
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(20),math.rad(0),math.rad(-15)),.3)
5385
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
5386
end
5387
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
5388
Anim="Fall"
5389
if attack==false then
5390
hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
5391
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
5392
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
5393
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(15),math.rad(0),math.rad(15)),.3)
5394
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-50),math.rad(0),math.rad(-30)),.3)
5395
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
5396
end
5397
elseif torvel<1 and hitfloor~=nil then
5398
Anim="Idle"
5399
if attack==false then
5400
hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
5401
bldw.C0=clerp(bldw.C0,BLDWLD,.3)
5402
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
5403
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(17.5)),.3)
5404
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(40)),.3)
5405
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(10),math.rad(10),math.rad(-10)),.3)
5406
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3)
5407
end
5408
elseif torvel>2 and torvel<22 and hitfloor~=nil then
5409
Anim="Walk"
5410
if attack==false then
5411
change=3
5412
hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
5413
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
5414
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
5415
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(55),math.rad(0),math.rad(45)),.3)
5416
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(-15)),.3)
5417
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
5418
end
5419
elseif torvel>=22 and hitfloor~=nil then
5420
Anim="Run"
5421
if attack==false then
5422
end
5423
end
5424
end
5425
end
5426
end
5427
5428
delay(0,Animate)
5429
5430
-- Attacks --
5431
5432
function HadesSlice()
5433
	attack = true
5434
	Humanoid.WalkSpeed = 8
5435
	wait()
5436
	for _=0,1,0.1 do
5437
		wait()
5438
		hndwld.C0=clerp(hndwld.C0,HDWLD*angles(math.rad(90),math.rad(-90),math.rad(45)),.3)
5439
		RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
5440
		Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
5441
		RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(40)),.3)
5442
		LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(120),math.rad(50),math.rad(-70)),.3)
5443
		LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3)
5444
	end
5445
	wait(0.05)
5446
	htp.Enabled = true	
5447
	scytrl.Enabled = true
5448
	scytrl.Lifetime = 1
5449
	snd("rbxassetid://588693579",0.9)
5450
	snd("rbxassetid://588737825",1)
5451
	for _=0,1,0.1 do
5452
		wait()
5453
		hndwld.C0=clerp(hndwld.C0,HDWLD*angles(math.rad(22.5),math.rad(0),math.rad(180)),.3)
5454
		RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
5455
		Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.3)
5456
		RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(60),math.rad(0),math.rad(40)),.3)
5457
		LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(10),math.rad(10),math.rad(-10)),.3)
5458
		LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3)
5459
	end
5460
	scytrl.Lifetime = 0.25
5461
	scytrl.Enabled = false
5462
	htp.Enabled = false
5463
	wait(0.15)
5464
	attack = false
5465
	Humanoid.WalkSpeed = 16
5466
end
5467
5468
function Teleport()
5469
	attack = true
5470
	Humanoid.WalkSpeed = 0
5471
	Humanoid.JumpPower = 0
5472
	htp.Enabled = true	
5473
	scytrl.Enabled = true
5474
	scytrl.Lifetime = 1
5475
	licht = Instance.new("PointLight",Torso)
5476
	licht.Brightness = 1000
5477
	licht.Range = 0
5478
	licht.Color = BrickColor.new("Really blue").Color
5479
	fx = Instance.new("Part",char)
5480
	fx.Transparency = 1
5481
	fx.Anchored, fx.CanCollide = true, false
5482
	fx.Position = Torso.Position - Vector3.new(0,2,0)
5483
	fx.Size = Vector3.new(25,1,25)
5484
	game.Debris:AddItem(fx,2)
5485
	fxem = emit(fx,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,1),2.5,0.1,0.875,"Top",1.5,5000,5,200,0,0,false)
5486
	fxem.Enabled = true
5487
	fxem2 = emit(Torso,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,1),2.5,0.1,1,"Top",1.5,5000,0,200,360,360,false)
5488
	fxem2.Enabled = true
5489
	fxem2.ZOffset = 2
5490
	game.Debris:AddItem(fxem2,3)
5491
	wait()
5492
	for _=0,1,0.1 do
5493
		wait()
5494
		licht.Range = licht.Range + 1
5495
		fx.Rotation = Torso.Rotation + Vector3.new(0,licht.Range*2.5,0)
5496
		hndwld.C0=clerp(hndwld.C0,HDWLD*cf(0,5.75,1.5)*angles(math.rad(-33.75),math.rad(70),math.rad(-22)),.3)
5497
		RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
5498
		Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
5499
		RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(10)),.3)
5500
		LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(-10)),.3)
5501
		LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
5502
	end
5503
	wait(0.15)
5504
	htp.Enabled = true	
5505
	scytrl.Enabled = false
5506
	scytrl.Lifetime = 0.25
5507
	snd("rbxassetid://588734356",0.9)
5508
	snd("rbxassetid://588737825",1)
5509
	pos = Mouse.Hit.p + Vector3.new(0,2,0)
5510
	char.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
5511
	scytrl.Lifetime = 0.25
5512
	scytrl.Enabled = false
5513
	htp.Enabled = false
5514
	attack = false
5515
	Humanoid.JumpPower = 50
5516
	Humanoid.WalkSpeed = 16
5517
	fxem.Enabled = false
5518
	licht:Destroy()
5519
	fxem2.Speed = NumberRange.new(10)
5520
	fxem2.Enabled = true
5521
	game.Debris:AddItem(fx,2)
5522
	wait(0.25)
5523
	fxem2.Enabled = false
5524
end
5525
5526
mouse.KeyDown:connect(function(k)
5527
	k=k:lower()
5528
	if k=="z" and attack == false then
5529
		HadesSlice()
5530
	elseif k=="x" and attack == false then
5531
		Teleport()
5532
	end
5533
end)
5534
5535
local con = hitbox.Touched:connect(function(hit)
5536
	if attack == true then
5537
		if hit.Parent == nil then
5538
			return
5539
		end
5540
		h = hit.Parent:FindFirstChild("Humanoid")
5541
		for _, v in pairs(hit.Parent:children()) do
5542
			if v:IsA("Humanoid") then
5543
				h = v
5544
			end
5545
		end
5546
		if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
5547
			h.Parent:BreakJoints()
5548
		end
5549
	end
5550
end)
5551
5552
local con2 = fhnd.Touched:connect(function(hit)
5553
	if attack == true then
5554
		if hit.Parent == nil then
5555
			return
5556
		end
5557
		h = hit.Parent:FindFirstChild("Humanoid")
5558
		for _, v in pairs(hit.Parent:children()) do
5559
			if v:IsA("Humanoid") then
5560
				h = v
5561
			end
5562
		end
5563
		if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
5564
			h.Parent:BreakJoints()
5565
		end
5566
	end
5567
end)
5568
5569
-- And, one last thing... --
5570
5571
print("Yeox engine loaded.")
5572
wait()
5573
print("Script: Thanatos.")
5574
wait()
5575
print("Have fun.")