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wamandnj

Untitled

Apr 20th, 2019
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  1. --[[
  2.         ゴ
  3.                 ゴ
  4.                         ゴ
  5.                                 ゴ
  6.                                         ゴ
  7.                                                 ゴ
  8.                                                         ゴ
  9. ]]  
  10.  
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,game,owner = owner,game
  13. local RealPlayer = Player
  14. do
  15.     warn("SCP-323 by 7_qz")
  16.     warn("WIP, will be buggy")
  17.     local rp = RealPlayer
  18.     script.Parent = rp.Character
  19.    
  20.     --RemoteEvent for communicating
  21.     local Event = Instance.new("RemoteEvent")
  22.     Event.Name = "UserInput_Event"
  23.  
  24.     --Fake event to make stuff like Mouse.KeyDown work
  25.     local function fakeEvent()
  26.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  27.         t.connect = t.Connect
  28.         return t
  29.     end
  30.  
  31.     --Creating fake input objects with fake variables
  32.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  33.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36.     end}
  37.     --Merged 2 functions into one by checking amount of arguments
  38.     CAS.UnbindAction = CAS.BindAction
  39.  
  40.     --This function will trigger the events that have been :Connect()'ed
  41.     local function te(self,ev,...)
  42.         local t = m[ev]
  43.         if t and t._fakeEvent then
  44.             for _,f in pairs(t.Functions) do
  45.                 f(...)
  46.             end
  47.         end
  48.     end
  49.     m.TrigEvent = te
  50.     UIS.TrigEvent = te
  51.  
  52.     Event.OnServerEvent:Connect(function(plr,io)
  53.         if plr~=rp then return end
  54.         m.Target = io.Target
  55.         m.Hit = io.Hit
  56.         if not io.isMouse then
  57.             local b = io.UserInputState == Enum.UserInputState.Begin
  58.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  60.             end
  61.             for _,t in pairs(CAS.Actions) do
  62.                 for _,k in pairs(t.Keys) do
  63.                     if k==io.KeyCode then
  64.                         t.Function(t.Name,io.UserInputState,io)
  65.                     end
  66.                 end
  67.             end
  68.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  69.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  70.         end
  71.     end)
  72.     Event.Parent = NLS([==[
  73.     local Player = game:GetService("Players").LocalPlayer
  74.     local Event = script:WaitForChild("UserInput_Event")
  75.  
  76.     local Mouse = Player:GetMouse()
  77.     local UIS = game:GetService("UserInputService")
  78.     local input = function(io,a)
  79.         if a then return end
  80.         --Since InputObject is a client-side instance, we create and pass table instead
  81.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82.     end
  83.     UIS.InputBegan:Connect(input)
  84.     UIS.InputEnded:Connect(input)
  85.  
  86.     local h,t
  87.     --Give the server mouse data 30 times every second, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     while wait(1/30) do
  90.         if h~=Mouse.Hit or t~=Mouse.Target then
  91.             h,t=Mouse.Hit,Mouse.Target
  92.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  93.         end
  94.     end]==],Player.Character)
  95.  
  96.     ----Sandboxed game object that allows the usage of client-side methods and services
  97.     --Real game object
  98.     local _rg = game
  99.  
  100.     --Metatable for fake service
  101.     local fsmt = {
  102.         __index = function(self,k)
  103.             local s = rawget(self,"_RealService")
  104.             if s then return s[k] end
  105.         end,
  106.         __newindex = function(self,k,v)
  107.             local s = rawget(self,"_RealService")
  108.             if s then s[k]=v end
  109.         end,
  110.         __call = function(self,...)
  111.             local s = rawget(self,"_RealService")
  112.             if s then return s(...) end
  113.         end
  114.     }
  115.     local function FakeService(t,RealService)
  116.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  117.         return setmetatable(t,fsmt)
  118.     end
  119.  
  120.     --Fake game object
  121.     local g = {
  122.         GetService = function(self,s)
  123.             return self[s]
  124.         end,
  125.         Players = FakeService({
  126.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  127.         },"Players"),
  128.         UserInputService = FakeService(UIS,"UserInputService"),
  129.         ContextActionService = FakeService(CAS,"ContextActionService"),
  130.     }
  131.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  132.     g.service = g.GetService
  133.    
  134.     g.RunService = FakeService({
  135.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  136.         BindToRenderStep = function(self,name,_,fun)
  137.  
  138.         end,
  139.         UnbindFromRenderStep = function(self,name)
  140.             self._btrs[name]:Disconnect()
  141.         end,
  142.     },"RunService")
  143.  
  144.     setmetatable(g,{
  145.         __index=function(self,s)
  146.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  147.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  148.         end,
  149.         __newindex = fsmt.__newindex,
  150.         __call = fsmt.__call
  151.     })
  152.     --Changing owner to fake player object to support owner:GetMouse()
  153.     game,owner = g,g.Players.LocalPlayer
  154. end
  155.  
  156. Script0 = Instance.new("Script")
  157. Model1 = Instance.new("Model")
  158. Part2 = Instance.new("Part")
  159. SpecialMesh3 = Instance.new("SpecialMesh")
  160. BillboardGui4 = Instance.new("BillboardGui")
  161. TextLabel5 = Instance.new("TextLabel")
  162. Script6 = Instance.new("Script")
  163. Sound7 = Instance.new("Sound")
  164. LocalScript8 = Instance.new("LocalScript")
  165. Script0.Name = "323place1"
  166. Script0.Parent = owner.Character
  167. Model1.Name = "skull"
  168. Model1.Parent = Script0
  169. Part2.Name = "FakeHead"
  170. Part2.Parent = Model1
  171. Part2.CFrame = CFrame.new(0.294842005, 368.302765, -124.816376, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  172. Part2.Orientation = Vector3.new(0, 90, 0)
  173. Part2.Position = Vector3.new(0.294842005, 368.302765, -124.816376)
  174. Part2.Rotation = Vector3.new(0, 90, 0)
  175. Part2.Color = Color3.new(0.780392, 0.831373, 0.894118)
  176. Part2.Size = Vector3.new(2, 2, 2)
  177. Part2.BottomSurface = Enum.SurfaceType.Smooth
  178. Part2.BrickColor = BrickColor.new("Fog")
  179. Part2.CanCollide = false
  180. Part2.TopSurface = Enum.SurfaceType.Smooth
  181. Part2.brickColor = BrickColor.new("Fog")
  182. Part2.FormFactor = Enum.FormFactor.Custom
  183. Part2.formFactor = Enum.FormFactor.Custom
  184. SpecialMesh3.Parent = Part2
  185. SpecialMesh3.MeshId = "http://www.roblox.com/asset/?id=163989519 "
  186. SpecialMesh3.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
  187. SpecialMesh3.TextureId = "http://www.roblox.com/asset/?id=168602145"
  188. SpecialMesh3.MeshType = Enum.MeshType.FileMesh
  189. BillboardGui4.Parent = Part2
  190. BillboardGui4.LightInfluence = 1
  191. BillboardGui4.Size = UDim2.new(0, 200, 0, 50)
  192. BillboardGui4.Active = true
  193. BillboardGui4.ClipsDescendants = true
  194. BillboardGui4.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  195. BillboardGui4.StudsOffset = Vector3.new(0, 1.5, 0)
  196. TextLabel5.Parent = BillboardGui4
  197. TextLabel5.Size = UDim2.new(0, 200, 0, 50)
  198. TextLabel5.Active = true
  199. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  200. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  201. TextLabel5.BackgroundTransparency = 1
  202. TextLabel5.BorderSizePixel = 0
  203. TextLabel5.ClipsDescendants = true
  204. TextLabel5.SizeConstraint = Enum.SizeConstraint.RelativeYY
  205. TextLabel5.Font = Enum.Font.SciFi
  206. TextLabel5.FontSize = Enum.FontSize.Size32
  207. TextLabel5.Text = "⑶⑵⑶"
  208. TextLabel5.TextColor = BrickColor.new("Maroon")
  209. TextLabel5.TextColor3 = Color3.new(0.513726, 0, 0.00784314)
  210. TextLabel5.TextScaled = true
  211. TextLabel5.TextSize = 30
  212. TextLabel5.TextStrokeColor3 = Color3.new(0.243137, 0.00392157, 0.00784314)
  213. TextLabel5.TextWrap = true
  214. TextLabel5.TextWrapped = true
  215. Script6.Parent = TextLabel5
  216. Sound7.Name = "Pony Island OST 02 - Enter Pony"
  217. Sound7.Parent = Part2
  218. Sound7.Looped = true
  219. Sound7.SoundId = "rbxassetid://343860759"
  220. Sound7:Play()
  221. LocalScript8.Parent = Script0
  222.  
  223. function swait(num)
  224.     if num == 0 or num == nil then
  225.         game:service("RunService").Stepped:wait(0)
  226.     else
  227.         for i = 0, num do
  228.             game:service("RunService").Stepped:wait(0)
  229.         end
  230.     end
  231. end
  232.  
  233.  
  234. --//====================================================\\--
  235. --||               CREATED BY 7_QZ
  236. --\\====================================================//--
  237.  
  238. wait(1.2)
  239.  
  240. Player = owner
  241. local PlayerGui = Player.PlayerGui
  242. local Cam = workspace.CurrentCamera
  243. local Backpack = Player.Backpack
  244. Character = Player.Character
  245. Humanoid = Character.Humanoid
  246. RootPart = Character["HumanoidRootPart"]
  247. Torso = Character["Torso"]
  248. Head = Character["Head"]
  249. local RightArm = Character["Right Arm"]
  250. local LeftArm = Character["Left Arm"]
  251. local RightLeg = Character["Right Leg"]
  252. local LeftLeg = Character["Left Leg"]
  253. local RootJoint = RootPart["RootJoint"]
  254. local Neck = Torso["Neck"]
  255. local RightShoulder = Torso["Right Shoulder"]
  256. local LeftShoulder = Torso["Left Shoulder"]
  257. local RightHip = Torso["Right Hip"]
  258. local LeftHip = Torso["Left Hip"]
  259. local mouse = Player:GetMouse()
  260.  
  261. IT = Instance.new
  262. CF = CFrame.new
  263. VT = Vector3.new
  264. local RAD = math.rad
  265. C3 = Color3.new
  266. UD2 = UDim2.new
  267. local BRICKC = BrickColor.new
  268. local ANGLES = CFrame.Angles
  269. local EULER = CFrame.fromEulerAnglesXYZ
  270. local COS = math.cos
  271. ACOS = math.acos
  272. SIN = math.sin
  273. local ASIN = math.asin
  274. local ABS = math.abs
  275. local MRANDOM = math.random
  276. local FLOOR = math.floor
  277. local theta = 0
  278.  
  279.     local function weldBetween(a, b)
  280.         local weldd = Instance.new("ManualWeld")
  281.         weldd.Part0 = a
  282.         weldd.Part1 = b
  283.         weldd.C0 = CFrame.new()
  284.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  285.         weldd.Parent = a
  286.         return weldd
  287.     end
  288.  
  289. function QuaternionFromCFrame(cf)
  290.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  291.     local trace = m00 + m11 + m22
  292.     if trace > 0 then
  293.         local s = math.sqrt(1 + trace)
  294.         local recip = 0.5 / s
  295.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  296.     else
  297.         local i = 0
  298.         if m11 > m00 then
  299.             i = 1
  300.         end
  301.         if m22 > (i == 0 and m00 or m11) then
  302.             i = 2
  303.         end
  304.         if i == 0 then
  305.             local s = math.sqrt(m00 - m11 - m22 + 1)
  306.             local recip = 0.5 / s
  307.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  308.         elseif i == 1 then
  309.             local s = math.sqrt(m11 - m22 - m00 + 1)
  310.             local recip = 0.5 / s
  311.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  312.         elseif i == 2 then
  313.             local s = math.sqrt(m22 - m00 - m11 + 1)
  314.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  315.         end
  316.     end
  317. end
  318.  
  319. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  320.     local xs, ys, zs = x + x, y + y, z + z
  321.     local wx, wy, wz = w * xs, w * ys, w * zs
  322.     local xx = x * xs
  323.     local xy = x * ys
  324.     local xz = x * zs
  325.     local yy = y * ys
  326.     local yz = y * zs
  327.     local zz = z * zs
  328.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  329. end
  330.  
  331. function QuaternionSlerp(a, b, t)
  332.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  333.     local startInterp, finishInterp;
  334.     if cosTheta >= 0.0001 then
  335.         if (1 - cosTheta) > 0.0001 then
  336.             local theta = ACOS(cosTheta)
  337.             local invSinTheta = 1 / SIN(theta)
  338.             startInterp = SIN((1 - t) * theta) * invSinTheta
  339.             finishInterp = SIN(t * theta) * invSinTheta
  340.         else
  341.             startInterp = 1 - t
  342.             finishInterp = t
  343.         end
  344.     else
  345.         if (1 + cosTheta) > 0.0001 then
  346.             local theta = ACOS(-cosTheta)
  347.             local invSinTheta = 1 / SIN(theta)
  348.             startInterp = SIN((t - 1) * theta) * invSinTheta
  349.             finishInterp = SIN(t * theta) * invSinTheta
  350.         else
  351.             startInterp = t - 1
  352.             finishInterp = t
  353.         end
  354.     end
  355.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  356. end
  357.  
  358. function Clerp(a, b, t)
  359.     local qa = {QuaternionFromCFrame(a)}
  360.     local qb = {QuaternionFromCFrame(b)}
  361.     local ax, ay, az = a.x, a.y, a.z
  362.     local bx, by, bz = b.x, b.y, b.z
  363.     local _t = 1 - t
  364.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  365. end
  366.  
  367. --// More Shortcut Variables \\--
  368. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  369. local De = S.Debris
  370. local WS = workspace
  371. local Lght = S.Lighting
  372. local RepS = S.ReplicatedStorage
  373. local IN = Instance.new
  374. local Plrs = S.Players
  375.  
  376. --// Useful Values \\--
  377.  
  378. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  379. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  380. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  381. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  382. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  383. local attack = false
  384.  
  385. --// Instance Creation Functions \\--
  386.  
  387. local baseSound = IN("Sound")
  388. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  389.     local Sound = baseSound:Clone()
  390.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  391.     Sound.Pitch = pitch or 1
  392.     Sound.Volume = volume or 1
  393.     Sound.Looped = looped or false
  394.     if(autoPlay)then
  395.         coroutine.wrap(function()
  396.             repeat wait() until Sound.IsLoaded
  397.             Sound.Playing = autoPlay or false
  398.         end)()
  399.     end
  400.     if(not looped and effect)then
  401.         Sound.Stopped:connect(function()
  402.             Sound.Volume = 0
  403.             Sound:destroy()
  404.         end)
  405.     elseif(effect)then
  406.         warn("Sound can't be looped and a sound effect!")
  407.     end
  408.     Sound.Parent =parent or Torso
  409.     return Sound
  410. end
  411. function Part(parent,color,material,size,cframe,anchored,cancollide)
  412.     local part = IN("Part")
  413.     part.Parent = parent or Char
  414.     part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  415.     part.Material = material or Enum.Material.SmoothPlastic
  416.     part.TopSurface,part.BottomSurface=10,10
  417.     part.Size = size or V3.N(1,1,1)
  418.     part.CFrame = cframe or CF.N(0,0,0)
  419.     part.CanCollide = cancollide or false
  420.     part.Anchored = anchored or false
  421.     return part
  422. end
  423.  
  424. function Weld(part0,part1,c0,c1)
  425.     local weld = IN("Weld")
  426.     weld.Parent = part0
  427.     weld.Part0 = part0
  428.     weld.Part1 = part1
  429.     weld.C0 = c0 or CFrame.new()
  430.     weld.C1 = c1 or CFrame.new()
  431.     return weld
  432. end
  433.  
  434. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  435.     local part = IN("SpecialMesh")
  436.     part.MeshId = meshid or ""
  437.     part.TextureId = textid or ""
  438.     part.Scale = scale or V3.N(1,1,1)
  439.     part.Offset = offset or V3.N(0,0,0)
  440.     part.MeshType = meshtype or Enum.MeshType.Sphere
  441.     part.Parent = parent
  442.     return part
  443. end
  444.  
  445. NewInstance = function(instance,parent,properties)
  446.     local inst = Instance.new(instance)
  447.     inst.Parent = parent
  448.     if(properties)then
  449.         for i,v in next, properties do
  450.             pcall(function() inst[i] = v end)
  451.         end
  452.     end
  453.     return inst;
  454. end
  455.  
  456. function Clone(instance,parent,properties)
  457.     local inst = instance:Clone()
  458.     inst.Parent = parent
  459.     if(properties)then
  460.         for i,v in next, properties do
  461.             pcall(function() inst[i] = v end)
  462.         end
  463.     end
  464.     return inst;
  465. end
  466.  
  467. local S = IT("Sound")
  468. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  469.     local NEWSOUND = nil
  470.     coroutine.resume(coroutine.create(function()
  471.         NEWSOUND = S:Clone()
  472.         NEWSOUND.Parent = PARENT
  473.         NEWSOUND.Volume = VOLUME
  474.         NEWSOUND.Pitch = PITCH
  475.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  476.         NEWSOUND:play()
  477.         if DOESLOOP == true then
  478.             NEWSOUND.Looped = true
  479.         else
  480.             repeat wait(1) until NEWSOUND.Playing == false
  481.             NEWSOUND:remove()
  482.         end
  483.     end))
  484.     return NEWSOUND
  485. end
  486.  
  487.  
  488. --// Other Functions \\--
  489.  
  490. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  491.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  492. end
  493.  
  494. function Chatter(Text,Timer)
  495.     local chat = coroutine.wrap(function()
  496.         if Character:FindFirstChild("SpeechBoard")~= nil then
  497.             Character:FindFirstChild("SpeechBoard"):destroy()
  498.         end
  499.         local naeeym2 = IT("BillboardGui",Character)
  500.         naeeym2.Size = UD2(0,100,0,40)
  501.         naeeym2.StudsOffset = VT(0,2,0)
  502.         naeeym2.Adornee = Character.Head
  503.         naeeym2.Name = "SpeechBoard"
  504.         naeeym2.AlwaysOnTop = true
  505.         local tecks2 = IT("TextLabel",naeeym2)
  506.         tecks2.BackgroundTransparency = 1
  507.         tecks2.BorderSizePixel = 0
  508.         tecks2.Text = ""
  509.         tecks2.Font = "Legacy"
  510.         tecks2.TextSize = 15
  511.         tecks2.TextStrokeTransparency = 0
  512.         tecks2.TextColor3 = C3(62/255,0,2/255)
  513.         tecks2.TextStrokeColor3 = C3(131/255,1/255,2/255)
  514.         tecks2.Size = UDim2.new(1,0,0.5,0)
  515.         local FINISHED = false
  516.         coroutine.resume(coroutine.create(function()
  517.             for i = 1,string.len(Text),1 do
  518.                 if naeeym2.Parent ~= Character then
  519.                     FINISHED = true
  520.                 end
  521.                 CreateSound(418252437, Head, 7, 0.5, false)
  522.                 tecks2.Text = string.sub(Text,1,i)
  523.                 swait(Timer)
  524.             end
  525.             FINISHED = true
  526.         end))
  527.         repeat wait() until FINISHED == true
  528.         wait(1)
  529.         naeeym2.Name = "FadingDialogue"
  530.         for i = 1, 45 do
  531.             swait()
  532.             naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0)
  533.             tecks2.TextTransparency = tecks2.TextTransparency + 1/45
  534.             tecks2.TextStrokeTransparency = tecks2.TextTransparency
  535.         end
  536.         naeeym2:Destroy()
  537.     end)
  538.     chat()
  539. end
  540.  
  541. local Create = LoadLibrary("RbxUtility").Create
  542.  
  543. CFuncs = { 
  544.     ["Part"] = {
  545.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  546.             local Part = Create("Part"){
  547.                 Parent = Parent,
  548.                 Reflectance = Reflectance,
  549.                 Transparency = Transparency,
  550.                 CanCollide = false,
  551.                 Locked = true,
  552.                 BrickColor = BrickColor.new(tostring(BColor)),
  553.                 Name = Name,
  554.                 Size = Size,
  555.                 Material = Material,
  556.             }
  557.             RemoveOutlines(Part)
  558.             return Part
  559.         end;
  560.     };
  561.    
  562.     ["Mesh"] = {
  563.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  564.             local Msh = Create(Mesh){
  565.                 Parent = Part,
  566.                 Offset = OffSet,
  567.                 Scale = Scale,
  568.             }
  569.             if Mesh == "SpecialMesh" then
  570.                 Msh.MeshType = MeshType
  571.                 Msh.MeshId = MeshId
  572.             end
  573.             return Msh
  574.         end;
  575.     };
  576.    
  577.     ["Mesh"] = {
  578.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  579.             local Msh = Create(Mesh){
  580.                 Parent = Part,
  581.                 Offset = OffSet,
  582.                 Scale = Scale,
  583.             }
  584.             if Mesh == "SpecialMesh" then
  585.                 Msh.MeshType = MeshType
  586.                 Msh.MeshId = MeshId
  587.             end
  588.             return Msh
  589.         end;
  590.     };
  591.    
  592.     ["Weld"] = {
  593.         Create = function(Parent, Part0, Part1, C0, C1)
  594.             local Weld = Create("Weld"){
  595.                 Parent = Parent,
  596.                 Part0 = Part0,
  597.                 Part1 = Part1,
  598.                 C0 = C0,
  599.                 C1 = C1,
  600.             }
  601.             return Weld
  602.         end;
  603.     };
  604.  
  605.     ["Sound"] = {
  606.         Create = function(id, par, vol, pit)
  607.             coroutine.resume(coroutine.create(function()
  608.                 local S = Create("Sound"){
  609.                     Volume = vol,
  610.                                         Name = "EffectSoundo",
  611.                     Pitch = pit or 1,
  612.                     SoundId = id,
  613.                     Parent = par or workspace,
  614.                 }
  615.                 wait()
  616.                 S:play()
  617.                 game:GetService("Debris"):AddItem(S, 10)
  618.             end))
  619.         end;
  620.     };
  621.    
  622.     ["EchoSound"] = {
  623.         Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  624.             coroutine.resume(coroutine.create(function()
  625.                 local Sas = Create("Sound"){
  626.                     Volume = vol,
  627.                     Name = "EffectSoundo",
  628.                     Pitch = pit or 1,
  629.                     SoundId = id,
  630.                     TimePosition = timepos,
  631.                     Parent = par or workspace,
  632.                 }
  633.                 local E = Create("EchoSoundEffect"){
  634.                     Delay = echodelay,
  635.                     Name = "Echo",
  636.                     Feedback = fedb,
  637.                     DryLevel = dryl,
  638.                     Parent = Sas,
  639.                 }
  640.                 wait()
  641.                 Sas:play()
  642.                 game:GetService("Debris"):AddItem(Sas, delays)
  643.             end))
  644.         end;
  645.     };
  646.  
  647. ["LongSound"] = {
  648.         Create = function(id, par, vol, pit)
  649.             coroutine.resume(coroutine.create(function()
  650.                 local S = Create("Sound"){
  651.                     Volume = vol,
  652.                     Pitch = pit or 1,
  653.                     SoundId = id,
  654.                     Parent = par or workspace,
  655.                 }
  656.                 wait()
  657.                 S:play()
  658.                 game:GetService("Debris"):AddItem(S, 60)
  659.             end))
  660.         end;
  661.     };
  662.    
  663.     ["ParticleEmitter"] = {
  664.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  665.             local fp = Create("ParticleEmitter"){
  666.                 Parent = Parent,
  667.                 Color = ColorSequence.new(Color1, Color2),
  668.                 LightEmission = LightEmission,
  669.                 Size = Size,
  670.                 Texture = Texture,
  671.                 Transparency = Transparency,
  672.                 ZOffset = ZOffset,
  673.                 Acceleration = Accel,
  674.                 Drag = Drag,
  675.                 LockedToPart = LockedToPart,
  676.                 VelocityInheritance = VelocityInheritance,
  677.                 EmissionDirection = EmissionDirection,
  678.                 Enabled = Enabled,
  679.                 Lifetime = LifeTime,
  680.                 Rate = Rate,
  681.                 Rotation = Rotation,
  682.                 RotSpeed = RotSpeed,
  683.                 Speed = Speed,
  684.                 VelocitySpread = VelocitySpread,
  685.             }
  686.             return fp
  687.         end;
  688.     };
  689.  
  690.     CreateTemplate = {
  691.    
  692.     };
  693. }
  694.  
  695. --// Damaging Functions \\--
  696.  
  697. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  698.   if hit.Parent == nil then
  699.     return
  700.   end
  701.   local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  702.   for _, v in pairs(hit.Parent:children()) do
  703.     if v:IsA("Humanoid") then
  704.       h = v
  705.     end
  706.   end
  707.   if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  708.     if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  709.       return
  710.     end
  711.     local c = Create("ObjectValue")({
  712.       Name = "creator",
  713.       Value = owner,
  714.       Parent = h
  715.     })
  716.     game:GetService("Debris"):AddItem(c, 0.5)
  717.     if HitSound ~= nil and HitPitch ~= nil then
  718.       CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  719.     end
  720.     local Damage = math.random(minim, maxim)
  721.     local blocked = false
  722.     local block = hit.Parent:findFirstChild("Block")
  723.     if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  724.       blocked = true
  725.       block.Value = block.Value - 1
  726.       print(block.Value)
  727.     end
  728.     if blocked == false then
  729.       HitHealth = h.Health
  730.       h.Health = h.Health - Damage
  731.       if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  732.         print("gained kill")
  733.       end
  734.     else
  735.       h.Health = h.Health - Damage / 2
  736.     end
  737.     if Type == "Knockdown" then
  738.       local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
  739.       hum.PlatformStand = true
  740.       coroutine.resume(coroutine.create(function(HHumanoid)
  741.         swait(1)
  742.         HHumanoid.PlatformStand = false
  743.       end), hum)
  744.       local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  745.       local bodvol = Create("BodyVelocity")({
  746.         velocity = angle * knockback,
  747.         P = 5000,
  748.         maxForce = Vector3.new(8000, 8000, 8000),
  749.         Parent = hit
  750.       })
  751.       local rl = Create("BodyAngularVelocity")({
  752.         P = 3000,
  753.         maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  754.         angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  755.         Parent = hit
  756.       })
  757.       game:GetService("Debris"):AddItem(bodvol, 0.5)
  758.       game:GetService("Debris"):AddItem(rl, 0.5)
  759.     elseif Type == "Normal" then
  760.       local vp = Create("BodyVelocity")({
  761.         P = 500,
  762.         maxForce = Vector3.new(math.huge, 0, math.huge),
  763.         velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  764.       })
  765.       if knockback > 0 then
  766.         vp.Parent = hit.Parent.Head
  767.       end
  768.       game:GetService("Debris"):AddItem(vp, 0.5)
  769.     elseif Type == "Wind" then
  770.       local vp = Instance.new("BodyVelocity")
  771.         vp.P = 500000
  772.         vp.maxForce = Vector3.new(0, math.huge, 0)
  773.         vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  774.         vp.Parent = hit.Parent.Head
  775.       if knockback > 0 then
  776.         vp.Parent = hit.Parent.Head
  777.  
  778.       end
  779.       game:GetService("Debris"):AddItem(vp, 0.5)
  780.  
  781.     elseif Type == "Up" then
  782.       local bodyVelocity = Create("BodyVelocity")({
  783.         velocity = Vector3.new(0, 20, 0),
  784.         P = 5000,
  785.         maxForce = Vector3.new(8000, 8000, 8000),
  786.         Parent = hit
  787.       })
  788.       game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  789.       local bodyVelocity = Create("BodyVelocity")({
  790.         velocity = Vector3.new(0, 20, 0),
  791.         P = 5000,
  792.         maxForce = Vector3.new(8000, 8000, 8000),
  793.         Parent = hit
  794.       })
  795.       game:GetService("Debris"):AddItem(bodyVelocity, 1)
  796.     elseif Type == "Leech" then
  797.       local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
  798.       if hum ~= nil then
  799.         for i = 0, 2 do
  800.           Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  801.         end
  802.         Humanoid.Health = Humanoid.Health + 10
  803.       end
  804.     elseif Type == "Tornado" then
  805.       local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
  806.       hum.PlatformStand = true
  807.       if hum ~= nil then
  808.         hitr = true
  809.       end
  810.       coroutine.resume(coroutine.create(function(HHumanoid)
  811.         swait(5)
  812.         HHumanoid.PlatformStand = false
  813.         hitr = false
  814.       end), hum)
  815.       local bodyVelocity = Create("BodyVelocity")({
  816.         velocity = Vector3.new(math.cos(theta*5)*20, 5, math.sin(theta*5)*20),
  817.         P = 5000,
  818.         maxForce = Vector3.new(8000, 8000, 8000),
  819.         Parent = hit
  820.       })
  821.       game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  822.       local bodyVelocity = Create("BodyVelocity")({
  823.         velocity = Vector3.new(math.cos(theta*5)*20, 5, math.sin(theta*5)*20),
  824.         P = 5000,
  825.         maxForce = Vector3.new(8000, 8000, 8000),
  826.         Parent = hit
  827.       })
  828.       game:GetService("Debris"):AddItem(bodyVelocity, 1)
  829.     elseif Type == "Snare" then
  830.       local bp = Create("BodyPosition")({
  831.         P = 2000,
  832.         D = 100,
  833.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  834.         position = hit.Parent.Torso.Position,
  835.         Parent = hit.Parent.Torso
  836.       })
  837.       game:GetService("Debris"):AddItem(bp, 1)
  838.     elseif Type == "Slashnare" then
  839.       Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  840.       for i = 1, math.random(4, 5) do
  841.         Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  842.       end
  843.       local bp = Create("BodyPosition")({
  844.         P = 2000,
  845.         D = 100,
  846.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  847.         position = hit.Parent.Torso.Position,
  848.         Parent = hit.Parent.Torso
  849.       })
  850.       game:GetService("Debris"):AddItem(bp, 1)
  851.     elseif Type == "Spike" then
  852.       CreateBigIceSword(hit.Parent.Torso.CFrame)
  853.       local bp = Create("BodyPosition")({
  854.         P = 2000,
  855.         D = 100,
  856.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  857.         position = hit.Parent.Torso.Position,
  858.         Parent = hit.Parent.Torso
  859.       })
  860.       game:GetService("Debris"):AddItem(bp, 1)
  861.     elseif Type == "Freeze" then
  862.       local BodPos = Create("BodyPosition")({
  863.         P = 50000,
  864.         D = 1000,
  865.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  866.         position = hit.Parent.Torso.Position,
  867.         Parent = hit.Parent.Torso
  868.       })
  869.       local BodGy = Create("BodyGyro")({
  870.         maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  871.         P = 20000,
  872.         Parent = hit.Parent.Torso,
  873.         cframe = hit.Parent.Torso.CFrame
  874.       })
  875.       hit.Parent.Torso.Anchored = true
  876.       coroutine.resume(coroutine.create(function(Part)
  877.         swait(1.5)
  878.         Part.Anchored = false
  879.       end), hit.Parent.Torso)
  880.       game:GetService("Debris"):AddItem(BodPos, 3)
  881.       game:GetService("Debris"):AddItem(BodGy, 3)
  882.     end
  883.     local debounce = Create("BoolValue")({
  884.       Name = "DebounceHit",
  885.       Parent = hit.Parent,
  886.       Value = true
  887.     })
  888.     game:GetService("Debris"):AddItem(debounce, Delay)
  889.     c = Instance.new("ObjectValue")
  890.     c.Name = "creator"
  891.     c.Value = Player
  892.     c.Parent = h
  893.     game:GetService("Debris"):AddItem(c, 0.5)
  894.   end
  895. end
  896.  
  897. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  898.   for _, c in pairs(workspace:children()) do
  899.     local hum = c:findFirstChildOfClass("Humanoid")
  900.     if hum ~= nil then
  901.       local head = c:findFirstChild("Head")
  902.       if head ~= nil then
  903.         local targ = head.Position - Part.Position
  904.         local mag = targ.magnitude
  905.         if magni >= mag and c.Name ~= Player.Name then
  906.           Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  907.         end
  908.       end
  909.     end
  910.   end
  911. end
  912.  
  913. --// Character \\--
  914.  
  915. Character.Animate:Remove()
  916. Character.Humanoid.Animator:Remove()
  917. Character["Body Colors"]:Remove()
  918.  
  919. swait(5)
  920.  
  921. LeftArm.Color = Color3.new(1,1,1)
  922. LeftArm.Material = "Concrete"
  923. RightArm.Color = Color3.new(1,1,1)
  924. RightArm.Material = "Concrete"
  925. LeftLeg.Color = Color3.new(1,1,1)
  926. LeftLeg.Material = "Concrete"
  927. RightLeg.Color = Color3.new(1,1,1)
  928. RightLeg.Material = "Concrete"
  929. Torso.Color = Color3.new(1,1,1)
  930. Torso.Material = "Concrete"
  931. Head.Color = Color3.new(1,1,1)
  932.  
  933.  
  934. for i,v in pairs(Character:GetChildren()) do
  935.     if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
  936.         v:Remove()
  937.     end
  938. end
  939.  
  940.  
  941. Humanoid.WalkSpeed = 27
  942. Head.Transparency = 1
  943.  
  944. function touch(hit)
  945.     if hit.Parent ~= Character then
  946.         hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health -5
  947.     end
  948. end
  949.  
  950. Character.Torso.Touched:connect(touch)
  951.  
  952. local MASK = Part2
  953. Weld(MASK,Head,CFrame.new(0,-0.5,0)*ANGLES(0,math.rad(0),0))
  954. MASK.Parent = Character
  955. weldBetween(Head,MASK)
  956.  
  957. local dialogue = {"Are you... my next meal?","I've been looking for a snack... hehe..."}
  958.  
  959. Chatter("I crave... flesh...",5)
  960.  
  961. --// Effect Functions \\--
  962.  
  963. function ring(type,pos,scale,value)
  964. local type = type
  965. local rng = Instance.new("Part", Character)
  966.         rng.Anchored = true
  967.         rng.BrickColor = origcolor
  968.         rng.CanCollide = false
  969.         rng.FormFactor = 3
  970.         rng.Name = "Ring"
  971.         rng.Size = Vector3.new(1, 1, 1)
  972.         rng.Transparency = 0
  973.         rng.TopSurface = 0
  974.         rng.BottomSurface = 0
  975.         rng.CFrame = pos
  976.         local rngm = Instance.new("SpecialMesh", rng)
  977.         rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  978. rngm.Scale = scale
  979. local scaler2 = 1
  980. if type == "Add" then
  981. scaler2 = 1*value
  982. elseif type == "Divide" then
  983. scaler2 = 1/value
  984. end
  985. coroutine.resume(coroutine.create(function()
  986. for i = 0,10,0.1 do
  987. swait()
  988. if type == "Add" then
  989. scaler2 = scaler2 - 0.01*value
  990. elseif type == "Divide" then
  991. scaler2 = scaler2 - 0.01/value
  992. end
  993. rng.Transparency = rng.Transparency + 0.01
  994. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  995. end
  996. rng:Destroy()
  997. end))
  998. end
  999.  
  1000.  
  1001. function wave(type,pos,scale,value)
  1002. local type = type
  1003. local rng = Instance.new("Part", Character)
  1004.         rng.Anchored = true
  1005.         rng.BrickColor = origcolor
  1006.         rng.CanCollide = false
  1007.         rng.FormFactor = 3
  1008.         rng.Name = "Ring"
  1009.         rng.Size = Vector3.new(1, 1, 1)
  1010.         rng.Transparency = 0
  1011.         rng.TopSurface = 0
  1012.         rng.BottomSurface = 0
  1013.         rng.CFrame = pos
  1014.         local rngm = Instance.new("SpecialMesh", rng)
  1015.         rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1016. rngm.Scale = scale
  1017. local scaler2 = 1
  1018. if type == "Add" then
  1019. scaler2 = 1*value
  1020. elseif type == "Divide" then
  1021. scaler2 = 1/value
  1022. end
  1023. coroutine.resume(coroutine.create(function()
  1024. for i = 0,10,0.1 do
  1025. swait()
  1026. if type == "Add" then
  1027. scaler2 = scaler2 - 0.01*value
  1028. elseif type == "Divide" then
  1029. scaler2 = scaler2 - 0.01/value
  1030. end
  1031. rng.Transparency = rng.Transparency + 0.01
  1032. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  1033. end
  1034. rng:Destroy()
  1035. end))
  1036. end
  1037.  
  1038. function wind(type,pos,scale,value,speed)
  1039. local type = type
  1040. local rng = Instance.new("Part", Character)
  1041.         rng.Anchored = true
  1042.         rng.BrickColor = origcolor
  1043.         rng.CanCollide = false
  1044.         rng.FormFactor = 3
  1045.         rng.Name = "Ring"
  1046.         rng.Size = Vector3.new(1, 1, 1)
  1047.         rng.Transparency = 0
  1048.         rng.TopSurface = 0
  1049.         rng.BottomSurface = 0
  1050.         rng.CFrame = pos
  1051.         local rngm = Instance.new("SpecialMesh", rng)
  1052.         rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1053. rngm.Scale = scale
  1054. local scaler2 = 1
  1055. if type == "Add" then
  1056. scaler2 = 1*value
  1057. elseif type == "Divide" then
  1058. scaler2 = 1/value
  1059. end
  1060. coroutine.resume(coroutine.create(function()
  1061. for i = 0,10,0.1 do
  1062. swait()
  1063. if type == "Add" then
  1064. scaler2 = scaler2 - 0.01*value
  1065. elseif type == "Divide" then
  1066. scaler2 = scaler2 - 0.01/value
  1067. end
  1068. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  1069. rng.Transparency = rng.Transparency + 0.01
  1070. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  1071. end
  1072. rng:Destroy()
  1073. end))
  1074. end
  1075.  
  1076. function groundwind(type,pos,scale,value,speed)
  1077. local type = type
  1078. local rng = Instance.new("Part", Character)
  1079.         rng.Anchored = true
  1080.         rng.BrickColor = origcolor
  1081.         rng.CanCollide = false
  1082.         rng.FormFactor = 3
  1083.         rng.Name = "Ring"
  1084.         rng.Size = Vector3.new(1, 1, 1)
  1085.         rng.Transparency = 0
  1086.         rng.TopSurface = 0
  1087.         rng.BottomSurface = 0
  1088.         rng.CFrame = pos
  1089.         local rngm = Instance.new("SpecialMesh", rng)
  1090.         rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1091. rngm.Scale = scale
  1092. local scaler2 = 1
  1093. if type == "Add" then
  1094. scaler2 = 1*value
  1095. elseif type == "Divide" then
  1096. scaler2 = 1/value
  1097. end
  1098. coroutine.resume(coroutine.create(function()
  1099. for i = 0,10,0.1 do
  1100. swait()
  1101. if type == "Add" then
  1102. scaler2 = scaler2 - 0.01*value
  1103. elseif type == "Divide" then
  1104. scaler2 = scaler2 - 0.01/value
  1105. end
  1106. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  1107. rng.Transparency = rng.Transparency + 0.01
  1108. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
  1109. end
  1110. rng:Destroy()
  1111. end))
  1112. end
  1113.  
  1114. function sphere(bonuspeed,type,pos,scale,value,color,heart,invert,notaffectbychaosrainbow)
  1115. local type = type
  1116. local rng = Instance.new("Part", Character)
  1117.         rng.Anchored = true
  1118.         rng.BrickColor = color
  1119.         rng.CanCollide = false
  1120.         rng.FormFactor = 3
  1121.         rng.Name = "Ring"
  1122.         rng.Material = "Neon"
  1123.         rng.Size = Vector3.new(1, 1, 1)
  1124.         rng.Transparency = 0
  1125.         rng.TopSurface = 0
  1126.         rng.BottomSurface = 0
  1127.         rng.CFrame = pos
  1128.         local rngm = Instance.new("SpecialMesh", rng)
  1129.         rngm.MeshType = "Sphere"
  1130.    
  1131.  
  1132. if(heart)then
  1133.     rngm.MeshType = Enum.MeshType.FileMesh
  1134.     rngm.MeshId = "rbxassetid://105992239"
  1135.     rngm.Offset = Vector3.new(0,0,-.25)
  1136. end
  1137. rngm.Scale = scale
  1138. if rainbowmode == true and not notaffectbychaosrainbow then
  1139. rng.Color = Color3.new(r/255,g/255,b/255)
  1140. end
  1141. local scaler2 = 1
  1142. if type == "Add" then
  1143. scaler2 = 1*value
  1144. elseif type == "Divide" then
  1145. scaler2 = 1/value
  1146. end
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 0,10/bonuspeed,0.1 do
  1149. swait()
  1150. if rainbowmode == true and not notaffectbychaosrainbow then
  1151. rng.Color = Color3.new(r/255,g/255,b/255)
  1152. end
  1153. if type == "Add" then
  1154. scaler2 = scaler2 - 0.01*value/bonuspeed
  1155. elseif type == "Divide" then
  1156. scaler2 = scaler2 - 0.01/value*bonuspeed
  1157. end
  1158. if chaosmode == true and not notaffectbychaosrainbow then
  1159. rng.BrickColor = BrickColor.random()
  1160. end
  1161.         if glitchymode then
  1162.             local val = math.random(1,255)
  1163.             local color = Color3.fromRGB(val,val,val)
  1164.             rng.Color = color
  1165.         end
  1166. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1167. if(invert)then
  1168.     if(heart)then
  1169.         rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1170.     else
  1171.         rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1172.     end
  1173. else
  1174.     if(heart)then
  1175.         rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1176.     else
  1177.         rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1178.     end
  1179. end
  1180. rng.CFrame = pos
  1181. end
  1182. rng:Destroy()
  1183. end))
  1184. end
  1185.  
  1186.  
  1187. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
  1188. local type = type
  1189. local rng = Instance.new("Part", Character)
  1190.         rng.Anchored = true
  1191.         rng.BrickColor = color
  1192.         rng.CanCollide = false
  1193.         rng.FormFactor = 3
  1194.         rng.Name = "Ring"
  1195.         rng.Material = "Neon"
  1196.         rng.Size = Vector3.new(1, 1, 1)
  1197.         rng.Transparency = 0
  1198.         rng.TopSurface = 0
  1199.         rng.BottomSurface = 0
  1200.         rng.CFrame = pos
  1201. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1202.         local rngm = Instance.new("SpecialMesh", rng)
  1203.         rngm.MeshType = "Brick"
  1204. if(heart)then
  1205.     rngm.MeshType = Enum.MeshType.FileMesh
  1206.     rngm.MeshId = "rbxassetid://105992239"
  1207.     rngm.Offset = Vector3.new(0,0,-.25)
  1208. end
  1209. rngm.Scale = Vector3.new(x1,y1,z1)
  1210. if rainbowmode == true then
  1211. rng.Color = Color3.new(r/255,g/255,b/255)
  1212. end
  1213. local scaler2 = 1
  1214. local speeder = FastSpeed/10
  1215. if type == "Add" then
  1216. scaler2 = 1*value
  1217. elseif type == "Divide" then
  1218. scaler2 = 1/value
  1219. end
  1220. coroutine.resume(coroutine.create(function()
  1221. for i = 0,10/bonuspeed,0.1 do
  1222. swait()
  1223. if rainbowmode == true then
  1224. rng.Color = Color3.new(r/255,g/255,b/255)
  1225. end
  1226. if type == "Add" then
  1227. scaler2 = scaler2 - 0.01*value/bonuspeed
  1228. elseif type == "Divide" then
  1229. scaler2 = scaler2 - 0.01/value*bonuspeed
  1230. end
  1231. if chaosmode == true then
  1232. rng.BrickColor = BrickColor.random()
  1233. end
  1234.         if glitchymode then
  1235.             local val = math.random(1,255)
  1236.             local color = Color3.fromRGB(val,val,val)
  1237.             rng.Color = color
  1238.         end
  1239. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1240. if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
  1241. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1242. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1243. end
  1244. rng:Destroy()
  1245. end))
  1246. end
  1247.  
  1248. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1249. local type = type
  1250. local rng = Instance.new("Part", Character)
  1251.         rng.Anchored = true
  1252.         rng.BrickColor = color
  1253.         rng.CanCollide = false
  1254.         rng.FormFactor = 3
  1255.         rng.Name = "Ring"
  1256.         rng.Material = "Neon"
  1257.         rng.Size = Vector3.new(1, 1, 1)
  1258.         rng.Transparency = 0
  1259.         rng.TopSurface = 0
  1260.         rng.BottomSurface = 0
  1261.         rng.CFrame = pos
  1262. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1263.         local rngm = Instance.new("SpecialMesh", rng)
  1264.         rngm.MeshType = "Brick"
  1265. rngm.Scale = Vector3.new(x1,y1,z1)
  1266. if rainbowmode == true then
  1267. rng.Color = Color3.new(r/255,g/255,b/255)
  1268. end
  1269. local scaler2 = 1
  1270. local speeder = FastSpeed/10
  1271. if type == "Add" then
  1272. scaler2 = 1*value
  1273. elseif type == "Divide" then
  1274. scaler2 = 1/value
  1275. end
  1276. coroutine.resume(coroutine.create(function()
  1277. for i = 0,10/bonuspeed,0.1 do
  1278. swait()
  1279. if rainbowmode == true then
  1280. rng.Color = Color3.new(r/255,g/255,b/255)
  1281. end
  1282. if type == "Add" then
  1283. scaler2 = scaler2 - 0.01*value/bonuspeed
  1284. elseif type == "Divide" then
  1285. scaler2 = scaler2 - 0.01/value*bonuspeed
  1286. end
  1287. if chaosmode == true then
  1288. rng.BrickColor = BrickColor.random()
  1289. end
  1290. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1291. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1292. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1293. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1294. end
  1295. rng:Destroy()
  1296. end))
  1297. end
  1298.  
  1299. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
  1300. local type = type
  1301. local rng = Instance.new("Part", Character)
  1302.         rng.Anchored = true
  1303.         rng.BrickColor = color
  1304.         rng.CanCollide = false
  1305.         rng.FormFactor = 3
  1306.         rng.Name = "Ring"
  1307.         rng.Material = "Neon"
  1308.         rng.Size = Vector3.new(1, 1, 1)
  1309.         rng.Transparency = 0
  1310.         rng.TopSurface = 0
  1311.         rng.BottomSurface = 0
  1312.         rng.CFrame = pos
  1313. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1314.         local rngm = Instance.new("SpecialMesh", rng)
  1315.         rngm.MeshType = "Brick"
  1316. if(heart)then
  1317.     rngm.MeshType = Enum.MeshType.FileMesh
  1318.     rngm.MeshId = "rbxassetid://105992239"
  1319.     rngm.Offset = Vector3.new(0,0,-.25)
  1320. end
  1321. rngm.Scale = Vector3.new(x1,y1,z1)
  1322. if rainbowmode == true then
  1323. rng.Color = Color3.new(r/255,g/255,b/255)
  1324. end
  1325. local scaler2 = 0
  1326. local speeder = FastSpeed/10
  1327. if type == "Add" then
  1328. scaler2 = 1*value
  1329. elseif type == "Divide" then
  1330. scaler2 = 1/value
  1331. end
  1332. coroutine.resume(coroutine.create(function()
  1333. for i = 0,10/bonuspeed,0.1 do
  1334. swait()
  1335. if rainbowmode == true then
  1336. rng.Color = Color3.new(r/255,g/255,b/255)
  1337. end
  1338. if type == "Add" then
  1339. scaler2 = scaler2 - 0.01*value/bonuspeed
  1340. elseif type == "Divide" then
  1341. scaler2 = scaler2 - 0.01/value*bonuspeed
  1342. end
  1343. if chaosmode == true then
  1344. rng.BrickColor = BrickColor.random()
  1345. end
  1346.         if glitchymode then
  1347.             local val = math.random(1,255)
  1348.             local color = Color3.fromRGB(val,val,val)
  1349.             rng.Color = color
  1350.         end
  1351. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  1352. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1353. if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
  1354. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1355. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1356. end
  1357. rng:Destroy()
  1358. end))
  1359. end
  1360.  
  1361. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1362. local type = type
  1363. local rng = Instance.new("Part", Character)
  1364.         rng.Anchored = true
  1365.         rng.BrickColor = color
  1366.         rng.CanCollide = false
  1367.         rng.FormFactor = 3
  1368.         rng.Name = "Ring"
  1369.         rng.Material = "Neon"
  1370.         rng.Size = Vector3.new(1, 1, 1)
  1371.         rng.Transparency = 0
  1372.         rng.TopSurface = 0
  1373.         rng.BottomSurface = 0
  1374.         rng.CFrame = pos
  1375. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1376.         local rngm = Instance.new("SpecialMesh", rng)
  1377.         rngm.MeshType = "Sphere"
  1378. rngm.Scale = Vector3.new(x1,y1,z1)
  1379. if rainbowmode == true then
  1380. rng.Color = Color3.new(r/255,g/255,b/255)
  1381. end
  1382. local scaler2 = 1
  1383. local speeder = FastSpeed
  1384. if type == "Add" then
  1385. scaler2 = 1*value
  1386. elseif type == "Divide" then
  1387. scaler2 = 1/value
  1388. end
  1389. coroutine.resume(coroutine.create(function()
  1390. for i = 0,10/bonuspeed,0.1 do
  1391. swait()
  1392. if rainbowmode == true then
  1393. rng.Color = Color3.new(r/255,g/255,b/255)
  1394. end
  1395. if type == "Add" then
  1396. scaler2 = scaler2 - 0.01*value/bonuspeed
  1397. elseif type == "Divide" then
  1398. scaler2 = scaler2 - 0.01/value*bonuspeed
  1399. end
  1400. if chaosmode == true then
  1401. rng.BrickColor = BrickColor.random()
  1402. end
  1403.         if glitchymode then
  1404.             local val = math.random(1,255)
  1405.             local color = Color3.fromRGB(val,val,val)
  1406.             rng.Color = color
  1407.         end
  1408. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1409. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1410. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1411. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1412. end
  1413. rng:Destroy()
  1414. end))
  1415. end
  1416.  
  1417.  
  1418. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1419. local type = type
  1420. local rng = Instance.new("Part", Character)
  1421.         rng.Anchored = true
  1422.         rng.BrickColor = color
  1423.         rng.CanCollide = false
  1424.         rng.FormFactor = 3
  1425.         rng.Name = "Ring"
  1426.         rng.Material = "Neon"
  1427.         rng.Size = Vector3.new(1, 1, 1)
  1428.         rng.Transparency = 1
  1429.         rng.TopSurface = 0
  1430.         rng.BottomSurface = 0
  1431.         rng.CFrame = pos
  1432. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1433.         local rngm = Instance.new("SpecialMesh", rng)
  1434.         rngm.MeshType = "Sphere"
  1435. rngm.Scale = Vector3.new(x1,y1,z1)
  1436. if rainbowmode == true then
  1437. rng.Color = Color3.new(r/255,g/255,b/255)
  1438. end
  1439. local scaler2 = 1
  1440. local speeder = FastSpeed
  1441. if type == "Add" then
  1442. scaler2 = 1*value
  1443. elseif type == "Divide" then
  1444. scaler2 = 1/value
  1445. end
  1446. coroutine.resume(coroutine.create(function()
  1447. for i = 0,10/bonuspeed,0.1 do
  1448. swait()
  1449. if rainbowmode == true then
  1450. rng.Color = Color3.new(r/255,g/255,b/255)
  1451. end
  1452. if type == "Add" then
  1453. scaler2 = scaler2 - 0.01*value/bonuspeed
  1454. elseif type == "Divide" then
  1455. scaler2 = scaler2 - 0.01/value*bonuspeed
  1456. end
  1457. if chaosmode == true then
  1458. rng.BrickColor = BrickColor.random()
  1459. end
  1460.         if glitchymode then
  1461.             local val = math.random(1,255)
  1462.             local color = Color3.fromRGB(val,val,val)
  1463.             rng.Color = color
  1464.         end
  1465. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1466. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1467. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1468. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1469. end
  1470. rng:Destroy()
  1471. end))
  1472. end
  1473.  
  1474. --// Attacks \\--
  1475.  
  1476. function ExtinctiveHeartbreak()
  1477. local targetted = nil
  1478. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1479. targetted = mouse.Target.Parent
  1480. end
  1481. if targetted ~= nil then
  1482. attack = true
  1483. CFuncs["Sound"].Create("rbxassetid://847061203", RootPart, 2.5,1)
  1484. for i = 0, 9 do
  1485. sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
  1486. end
  1487. for i = 0, 24 do
  1488. PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
  1489. end
  1490. sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
  1491. local originalpos = RootPart.CFrame
  1492. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
  1493. for i = 0, 9 do
  1494. sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
  1495. end
  1496. for i = 0, 24 do
  1497. PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
  1498. end
  1499. Humanoid.WalkSpeed = 0
  1500. targetted.Head.Anchored = true
  1501. sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
  1502. for i = 0,2,0.1 do
  1503. swait()
  1504. RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  1505. LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  1506. RootJoint.C0=Clerp(RootJoint.C0,RootCF*CF(0,0,0 + 0.05 * math.cos(theta / 28))*ANGLES(math.rad(0),math.rad(0),math.rad(80)),.4)
  1507. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.8)
  1508. RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.4)
  1509. LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(90),math.rad(0),math.rad(60)),.4)
  1510. end
  1511. coroutine.resume(coroutine.create(function()
  1512. if targetted.Humanoid.RigType == "R6" then
  1513.     bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  1514. else
  1515.     bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
  1516. end
  1517. bld.LightEmission = 0.1
  1518. bld.Texture = "rbxassetid://284205403"
  1519. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  1520. bld.Rate = 500
  1521. bld.Lifetime = NumberRange.new(1)
  1522. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  1523. bld.Acceleration = Vector3.new(0,-25,0)
  1524. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1525. bld.Speed = NumberRange.new(10,50)
  1526. bld.EmissionDirection = "Front"
  1527. bld.VelocitySpread = 25
  1528. bld.Rotation = NumberRange.new(-500,500)
  1529. bld.RotSpeed = NumberRange.new(-500,500)
  1530. end))
  1531. coroutine.resume(coroutine.create(function()
  1532. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
  1533. bld.LightEmission = 0.1
  1534. bld.Texture = "rbxassetid://284205403"
  1535. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  1536. bld.Rate = 500
  1537. bld.Lifetime = NumberRange.new(1)
  1538. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  1539. bld.Acceleration = Vector3.new(0,-25,0)
  1540. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1541. bld.Speed = NumberRange.new(10,50)
  1542. bld.EmissionDirection = "Front"
  1543. bld.VelocitySpread = 25
  1544. bld.Rotation = NumberRange.new(-500,500)
  1545. bld.RotSpeed = NumberRange.new(-500,500)
  1546. end))
  1547. game:GetService("Debris"):AddItem(bld,3)
  1548. targetted:BreakJoints()
  1549. CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1)
  1550. for i = 0,1,0.1 do
  1551. swait()
  1552. RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  1553. LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  1554. RootJoint.C0=Clerp(RootJoint.C0,RootCF*CF(0,0.25,0 + 0.05 * math.cos(theta / 28))*ANGLES(math.rad(0),math.rad(0),math.rad(-80)),.8)
  1555. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(20),math.rad(0),math.rad(80)),.8)
  1556. RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.8)
  1557. LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(90),math.rad(0),math.rad(-80)),.8)
  1558. end
  1559. CFuncs["Sound"].Create("rbxassetid://847061203", RootPart, 2.5,1)
  1560. for i = 0, 9 do
  1561. sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
  1562. end
  1563. for i = 0, 24 do
  1564. PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
  1565. end
  1566. sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
  1567. RootPart.CFrame = originalpos
  1568. for i = 0, 9 do
  1569. sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
  1570. end
  1571. for i = 0, 24 do
  1572. PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
  1573. end
  1574. sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
  1575. bld.Enabled = false
  1576. attack = false
  1577. Humanoid.WalkSpeed = 27
  1578. end
  1579. end
  1580.  
  1581. mouse.KeyDown:connect(function(k)
  1582. if k == "p" and attack == false then
  1583. Chatter(dialogue [math.random(1,#dialogue)],5)
  1584. elseif k == "z" and attack == false then
  1585. ExtinctiveHeartbreak()
  1586. end
  1587. end)
  1588.  
  1589. Chatter("I crave... flesh...",5)
  1590.  
  1591. while true do
  1592.     swait()
  1593.     theta = theta + 1
  1594.     Script6.Parent.Rotation = math.random(-15,15)
  1595.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1596.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1597.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1598.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1599.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1600.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CFrame.new(0, 0, 0.05 * COS(theta / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1601.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1602.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(theta / WALKSPEEDVALUE) - 0.15 * COS(theta / WALKSPEEDVALUE*2), 0.2 * SIN(theta / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(theta / WALKSPEEDVALUE))), 0.6 / 3)
  1603.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(theta / WALKSPEEDVALUE) - 0.15 * COS(theta / WALKSPEEDVALUE*2), -0.2 * SIN(theta / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(theta / WALKSPEEDVALUE))), 0.6 / 3)
  1604.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1605.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1606.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1607.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / 3)
  1608.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / 3)
  1609.     end
  1610.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1611.         ANIM = "Jump"
  1612.         if attack == false then
  1613.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / 3)
  1614.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / 3)
  1615.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(theta / 12))) * RIGHTSHOULDERC0, 1 / 3)
  1616.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(theta / 12))) * LEFTSHOULDERC0, 1 / 3)
  1617.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
  1618.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
  1619.         end
  1620.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1621.         ANIM = "Fall"
  1622.         if attack == false then
  1623.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / 3)
  1624.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 3)
  1625.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(theta / 6)), RAD(0), RAD(45 + 10 * COS(theta / 12))) * RIGHTSHOULDERC0, 1 / 3)
  1626.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(theta / 6)), RAD(0), RAD(-45 - 10 * COS(theta / 12))) * LEFTSHOULDERC0, 1 / 3)
  1627.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(theta / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
  1628.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
  1629.         end
  1630.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1631.         ANIM = "Idle"
  1632.         if attack == false then
  1633.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(theta / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3)
  1634.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3)
  1635.             if MRANDOM(1,7) == 1 then
  1636.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(theta / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / 3)
  1637.             end
  1638.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(theta / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / 3)
  1639.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(theta / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / 3)
  1640.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(theta / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / 3)
  1641.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(theta / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / 3)
  1642.         end
  1643.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1644.         ANIM = "Walk"
  1645.         if attack == false then
  1646.             RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.15 * math.cos(theta / 3),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(theta / 6))),.1)
  1647.             LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.15 * math.cos(theta / 3),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(theta / 6))),.1)
  1648.             RootJoint.C0 = Clerp(RootJoint.C0,RootCF*CF(0, 0, -0.125 + 0.125 * math.cos(theta / 3)) * ANGLES(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(theta / 6))), 0.1)
  1649.             Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(-6 + 2 * math.cos(theta / 3)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - Head.RotVelocity.Y*1.5 + 1 * math.cos(theta / 6))),.1)
  1650.             RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5,0.3)*ANGLES(math.rad(-50 + 10 * math.cos(theta / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(theta / 6))),.1)
  1651.             LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0.3)*ANGLES(math.rad(-50 + 10 * math.cos(theta / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(theta / 6))),.1)
  1652.         end
  1653.     end
  1654. end
  1655.  
  1656. function sandbox(var,func)
  1657.     local env = getfenv(func)
  1658.     local newenv = setmetatable({},{
  1659.         __index = function(self,k)
  1660.             if k=="script" then
  1661.                 return var
  1662.             else
  1663.                 return env[k]
  1664.             end
  1665.         end,
  1666.     })
  1667.     setfenv(func,newenv)
  1668.     return func
  1669. end
  1670. cors = {}
  1671. mas = Instance.new("Model",game:GetService("Lighting"))
  1672. Model0 = Instance.new("Model")
  1673. Model1 = Instance.new("Model")
  1674. Part2 = Instance.new("Part")
  1675. WedgePart3 = Instance.new("WedgePart")
  1676. Part4 = Instance.new("Part")
  1677. BlockMesh5 = Instance.new("BlockMesh")
  1678. Part6 = Instance.new("Part")
  1679. BlockMesh7 = Instance.new("BlockMesh")
  1680. Part8 = Instance.new("Part")
  1681. BlockMesh9 = Instance.new("BlockMesh")
  1682. Part10 = Instance.new("Part")
  1683. BlockMesh11 = Instance.new("BlockMesh")
  1684. WedgePart12 = Instance.new("WedgePart")
  1685. WedgePart13 = Instance.new("WedgePart")
  1686. WedgePart14 = Instance.new("WedgePart")
  1687. WedgePart15 = Instance.new("WedgePart")
  1688. WedgePart16 = Instance.new("WedgePart")
  1689. WedgePart17 = Instance.new("WedgePart")
  1690. WedgePart18 = Instance.new("WedgePart")
  1691. WedgePart19 = Instance.new("WedgePart")
  1692. WedgePart20 = Instance.new("WedgePart")
  1693. WedgePart21 = Instance.new("WedgePart")
  1694. WedgePart22 = Instance.new("WedgePart")
  1695. WedgePart23 = Instance.new("WedgePart")
  1696. Part24 = Instance.new("Part")
  1697. BlockMesh25 = Instance.new("BlockMesh")
  1698. Part26 = Instance.new("Part")
  1699. BlockMesh27 = Instance.new("BlockMesh")
  1700. Part28 = Instance.new("Part")
  1701. BlockMesh29 = Instance.new("BlockMesh")
  1702. Part30 = Instance.new("Part")
  1703. BlockMesh31 = Instance.new("BlockMesh")
  1704. Part32 = Instance.new("Part")
  1705. BlockMesh33 = Instance.new("BlockMesh")
  1706. Part34 = Instance.new("Part")
  1707. BlockMesh35 = Instance.new("BlockMesh")
  1708. Part36 = Instance.new("Part")
  1709. BlockMesh37 = Instance.new("BlockMesh")
  1710. Part38 = Instance.new("Part")
  1711. BlockMesh39 = Instance.new("BlockMesh")
  1712. Part40 = Instance.new("Part")
  1713. BlockMesh41 = Instance.new("BlockMesh")
  1714. Part42 = Instance.new("Part")
  1715. BlockMesh43 = Instance.new("BlockMesh")
  1716. Part44 = Instance.new("Part")
  1717. BlockMesh45 = Instance.new("BlockMesh")
  1718. Part46 = Instance.new("Part")
  1719. BlockMesh47 = Instance.new("BlockMesh")
  1720. Part48 = Instance.new("Part")
  1721. Decal49 = Instance.new("Decal")
  1722. Part50 = Instance.new("Part")
  1723. Part51 = Instance.new("Part")
  1724. WedgePart52 = Instance.new("WedgePart")
  1725. WedgePart53 = Instance.new("WedgePart")
  1726. WedgePart54 = Instance.new("WedgePart")
  1727. Model55 = Instance.new("Model")
  1728. Part56 = Instance.new("Part")
  1729. Model57 = Instance.new("Model")
  1730. Part58 = Instance.new("Part")
  1731. WedgePart59 = Instance.new("WedgePart")
  1732. Part60 = Instance.new("Part")
  1733. BlockMesh61 = Instance.new("BlockMesh")
  1734. Part62 = Instance.new("Part")
  1735. BlockMesh63 = Instance.new("BlockMesh")
  1736. WedgePart64 = Instance.new("WedgePart")
  1737. WedgePart65 = Instance.new("WedgePart")
  1738. WedgePart66 = Instance.new("WedgePart")
  1739. WedgePart67 = Instance.new("WedgePart")
  1740. WedgePart68 = Instance.new("WedgePart")
  1741. WedgePart69 = Instance.new("WedgePart")
  1742. WedgePart70 = Instance.new("WedgePart")
  1743. WedgePart71 = Instance.new("WedgePart")
  1744. WedgePart72 = Instance.new("WedgePart")
  1745. WedgePart73 = Instance.new("WedgePart")
  1746. WedgePart74 = Instance.new("WedgePart")
  1747. WedgePart75 = Instance.new("WedgePart")
  1748. WedgePart76 = Instance.new("WedgePart")
  1749. Part77 = Instance.new("Part")
  1750. BlockMesh78 = Instance.new("BlockMesh")
  1751. Part79 = Instance.new("Part")
  1752. BlockMesh80 = Instance.new("BlockMesh")
  1753. Part81 = Instance.new("Part")
  1754. BlockMesh82 = Instance.new("BlockMesh")
  1755. Part83 = Instance.new("Part")
  1756. BlockMesh84 = Instance.new("BlockMesh")
  1757. Part85 = Instance.new("Part")
  1758. BlockMesh86 = Instance.new("BlockMesh")
  1759. Part87 = Instance.new("Part")
  1760. BlockMesh88 = Instance.new("BlockMesh")
  1761. Part89 = Instance.new("Part")
  1762. BlockMesh90 = Instance.new("BlockMesh")
  1763. Part91 = Instance.new("Part")
  1764. BlockMesh92 = Instance.new("BlockMesh")
  1765. Part93 = Instance.new("Part")
  1766. BlockMesh94 = Instance.new("BlockMesh")
  1767. Part95 = Instance.new("Part")
  1768. BlockMesh96 = Instance.new("BlockMesh")
  1769. Part97 = Instance.new("Part")
  1770. BlockMesh98 = Instance.new("BlockMesh")
  1771. Part99 = Instance.new("Part")
  1772. BlockMesh100 = Instance.new("BlockMesh")
  1773. Part101 = Instance.new("Part")
  1774. BlockMesh102 = Instance.new("BlockMesh")
  1775. Part103 = Instance.new("Part")
  1776. BlockMesh104 = Instance.new("BlockMesh")
  1777. Part105 = Instance.new("Part")
  1778. Part106 = Instance.new("Part")
  1779. WedgePart107 = Instance.new("WedgePart")
  1780. WedgePart108 = Instance.new("WedgePart")
  1781. Model109 = Instance.new("Model")
  1782. Part110 = Instance.new("Part")
  1783. Model111 = Instance.new("Model")
  1784. Part112 = Instance.new("Part")
  1785. Part113 = Instance.new("Part")
  1786. BlockMesh114 = Instance.new("BlockMesh")
  1787. Part115 = Instance.new("Part")
  1788. BlockMesh116 = Instance.new("BlockMesh")
  1789. Part117 = Instance.new("Part")
  1790. BlockMesh118 = Instance.new("BlockMesh")
  1791. Part119 = Instance.new("Part")
  1792. CylinderMesh120 = Instance.new("CylinderMesh")
  1793. Part121 = Instance.new("Part")
  1794. CylinderMesh122 = Instance.new("CylinderMesh")
  1795. Part123 = Instance.new("Part")
  1796. BlockMesh124 = Instance.new("BlockMesh")
  1797. Part125 = Instance.new("Part")
  1798. CylinderMesh126 = Instance.new("CylinderMesh")
  1799. Part127 = Instance.new("Part")
  1800. CylinderMesh128 = Instance.new("CylinderMesh")
  1801. Part129 = Instance.new("Part")
  1802. BlockMesh130 = Instance.new("BlockMesh")
  1803. Part131 = Instance.new("Part")
  1804. BlockMesh132 = Instance.new("BlockMesh")
  1805. WedgePart133 = Instance.new("WedgePart")
  1806. SpecialMesh134 = Instance.new("SpecialMesh")
  1807. WedgePart135 = Instance.new("WedgePart")
  1808. SpecialMesh136 = Instance.new("SpecialMesh")
  1809. WedgePart137 = Instance.new("WedgePart")
  1810. WedgePart138 = Instance.new("WedgePart")
  1811. WedgePart139 = Instance.new("WedgePart")
  1812. SpecialMesh140 = Instance.new("SpecialMesh")
  1813. WedgePart141 = Instance.new("WedgePart")
  1814. SpecialMesh142 = Instance.new("SpecialMesh")
  1815. WedgePart143 = Instance.new("WedgePart")
  1816. SpecialMesh144 = Instance.new("SpecialMesh")
  1817. WedgePart145 = Instance.new("WedgePart")
  1818. WedgePart146 = Instance.new("WedgePart")
  1819. WedgePart147 = Instance.new("WedgePart")
  1820. WedgePart148 = Instance.new("WedgePart")
  1821. WedgePart149 = Instance.new("WedgePart")
  1822. SpecialMesh150 = Instance.new("SpecialMesh")
  1823. WedgePart151 = Instance.new("WedgePart")
  1824. SpecialMesh152 = Instance.new("SpecialMesh")
  1825. WedgePart153 = Instance.new("WedgePart")
  1826. SpecialMesh154 = Instance.new("SpecialMesh")
  1827. WedgePart155 = Instance.new("WedgePart")
  1828. SpecialMesh156 = Instance.new("SpecialMesh")
  1829. WedgePart157 = Instance.new("WedgePart")
  1830. SpecialMesh158 = Instance.new("SpecialMesh")
  1831. WedgePart159 = Instance.new("WedgePart")
  1832. SpecialMesh160 = Instance.new("SpecialMesh")
  1833. WedgePart161 = Instance.new("WedgePart")
  1834. SpecialMesh162 = Instance.new("SpecialMesh")
  1835. WedgePart163 = Instance.new("WedgePart")
  1836. SpecialMesh164 = Instance.new("SpecialMesh")
  1837. WedgePart165 = Instance.new("WedgePart")
  1838. SpecialMesh166 = Instance.new("SpecialMesh")
  1839. WedgePart167 = Instance.new("WedgePart")
  1840. SpecialMesh168 = Instance.new("SpecialMesh")
  1841. WedgePart169 = Instance.new("WedgePart")
  1842. SpecialMesh170 = Instance.new("SpecialMesh")
  1843. WedgePart171 = Instance.new("WedgePart")
  1844. SpecialMesh172 = Instance.new("SpecialMesh")
  1845. WedgePart173 = Instance.new("WedgePart")
  1846. SpecialMesh174 = Instance.new("SpecialMesh")
  1847. WedgePart175 = Instance.new("WedgePart")
  1848. SpecialMesh176 = Instance.new("SpecialMesh")
  1849. WedgePart177 = Instance.new("WedgePart")
  1850. SpecialMesh178 = Instance.new("SpecialMesh")
  1851. WedgePart179 = Instance.new("WedgePart")
  1852. WedgePart180 = Instance.new("WedgePart")
  1853. SpecialMesh181 = Instance.new("SpecialMesh")
  1854. WedgePart182 = Instance.new("WedgePart")
  1855. SpecialMesh183 = Instance.new("SpecialMesh")
  1856. WedgePart184 = Instance.new("WedgePart")
  1857. SpecialMesh185 = Instance.new("SpecialMesh")
  1858. WedgePart186 = Instance.new("WedgePart")
  1859. SpecialMesh187 = Instance.new("SpecialMesh")
  1860. WedgePart188 = Instance.new("WedgePart")
  1861. SpecialMesh189 = Instance.new("SpecialMesh")
  1862. WedgePart190 = Instance.new("WedgePart")
  1863. Part191 = Instance.new("Part")
  1864. BlockMesh192 = Instance.new("BlockMesh")
  1865. Part193 = Instance.new("Part")
  1866. BlockMesh194 = Instance.new("BlockMesh")
  1867. Part195 = Instance.new("Part")
  1868. BlockMesh196 = Instance.new("BlockMesh")
  1869. Part197 = Instance.new("Part")
  1870. BlockMesh198 = Instance.new("BlockMesh")
  1871. Part199 = Instance.new("Part")
  1872. BlockMesh200 = Instance.new("BlockMesh")
  1873. Part201 = Instance.new("Part")
  1874. BlockMesh202 = Instance.new("BlockMesh")
  1875. Part203 = Instance.new("Part")
  1876. CylinderMesh204 = Instance.new("CylinderMesh")
  1877. Part205 = Instance.new("Part")
  1878. CylinderMesh206 = Instance.new("CylinderMesh")
  1879. Part207 = Instance.new("Part")
  1880. CylinderMesh208 = Instance.new("CylinderMesh")
  1881. Part209 = Instance.new("Part")
  1882. CylinderMesh210 = Instance.new("CylinderMesh")
  1883. Part211 = Instance.new("Part")
  1884. CylinderMesh212 = Instance.new("CylinderMesh")
  1885. Part213 = Instance.new("Part")
  1886. CylinderMesh214 = Instance.new("CylinderMesh")
  1887. Part215 = Instance.new("Part")
  1888. BlockMesh216 = Instance.new("BlockMesh")
  1889. Part217 = Instance.new("Part")
  1890. BlockMesh218 = Instance.new("BlockMesh")
  1891. Part219 = Instance.new("Part")
  1892. BlockMesh220 = Instance.new("BlockMesh")
  1893. Part221 = Instance.new("Part")
  1894. BlockMesh222 = Instance.new("BlockMesh")
  1895. Part223 = Instance.new("Part")
  1896. BlockMesh224 = Instance.new("BlockMesh")
  1897. Part225 = Instance.new("Part")
  1898. BlockMesh226 = Instance.new("BlockMesh")
  1899. Part227 = Instance.new("Part")
  1900. BlockMesh228 = Instance.new("BlockMesh")
  1901. Part229 = Instance.new("Part")
  1902. BlockMesh230 = Instance.new("BlockMesh")
  1903. Part231 = Instance.new("Part")
  1904. BlockMesh232 = Instance.new("BlockMesh")
  1905. Part233 = Instance.new("Part")
  1906. BlockMesh234 = Instance.new("BlockMesh")
  1907. Part235 = Instance.new("Part")
  1908. BlockMesh236 = Instance.new("BlockMesh")
  1909. Part237 = Instance.new("Part")
  1910. BlockMesh238 = Instance.new("BlockMesh")
  1911. Part239 = Instance.new("Part")
  1912. BlockMesh240 = Instance.new("BlockMesh")
  1913. Part241 = Instance.new("Part")
  1914. BlockMesh242 = Instance.new("BlockMesh")
  1915. Part243 = Instance.new("Part")
  1916. BlockMesh244 = Instance.new("BlockMesh")
  1917. Part245 = Instance.new("Part")
  1918. BlockMesh246 = Instance.new("BlockMesh")
  1919. Part247 = Instance.new("Part")
  1920. BlockMesh248 = Instance.new("BlockMesh")
  1921. Part249 = Instance.new("Part")
  1922. BlockMesh250 = Instance.new("BlockMesh")
  1923. Part251 = Instance.new("Part")
  1924. BlockMesh252 = Instance.new("BlockMesh")
  1925. Part253 = Instance.new("Part")
  1926. BlockMesh254 = Instance.new("BlockMesh")
  1927. Part255 = Instance.new("Part")
  1928. BlockMesh256 = Instance.new("BlockMesh")
  1929. Part257 = Instance.new("Part")
  1930. BlockMesh258 = Instance.new("BlockMesh")
  1931. Part259 = Instance.new("Part")
  1932. BlockMesh260 = Instance.new("BlockMesh")
  1933. Part261 = Instance.new("Part")
  1934. BlockMesh262 = Instance.new("BlockMesh")
  1935. Part263 = Instance.new("Part")
  1936. BlockMesh264 = Instance.new("BlockMesh")
  1937. Part265 = Instance.new("Part")
  1938. BlockMesh266 = Instance.new("BlockMesh")
  1939. Part267 = Instance.new("Part")
  1940. BlockMesh268 = Instance.new("BlockMesh")
  1941. Part269 = Instance.new("Part")
  1942. BlockMesh270 = Instance.new("BlockMesh")
  1943. Part271 = Instance.new("Part")
  1944. BlockMesh272 = Instance.new("BlockMesh")
  1945. Part273 = Instance.new("Part")
  1946. BlockMesh274 = Instance.new("BlockMesh")
  1947. Part275 = Instance.new("Part")
  1948. BlockMesh276 = Instance.new("BlockMesh")
  1949. Part277 = Instance.new("Part")
  1950. BlockMesh278 = Instance.new("BlockMesh")
  1951. Part279 = Instance.new("Part")
  1952. BlockMesh280 = Instance.new("BlockMesh")
  1953. Script281 = Instance.new("Script")
  1954. Model0.Name = "Sonarmor"
  1955. Model0.Parent = mas
  1956. Model1.Name = "LeftArm"
  1957. Model1.Parent = Model0
  1958. Part2.Name = "Left Arm1"
  1959. Part2.Parent = Model1
  1960. Part2.BrickColor = BrickColor.new("Pastel yellow")
  1961. Part2.Transparency = 1
  1962. Part2.Rotation = Vector3.new(-180, -90, 0)
  1963. Part2.Anchored = true
  1964. Part2.CanCollide = false
  1965. Part2.FormFactor = Enum.FormFactor.Symmetric
  1966. Part2.Size = Vector3.new(1, 2, 1)
  1967. Part2.CFrame = CFrame.new(84.721138, 2.97380614, 69.5937424, 8.15038344e-21, 2.35065841e-06, -1, 9.82558322e-19, -1, -2.35065841e-06, -1, -9.82558322e-19, -8.15269293e-21)
  1968. Part2.Color = Color3.new(1, 1, 0.8)
  1969. Part2.Position = Vector3.new(84.721138, 2.97380614, 69.5937424)
  1970. Part2.Orientation = Vector3.new(0, -90, 180)
  1971. Part2.Color = Color3.new(1, 1, 0.8)
  1972. WedgePart3.Parent = Model1
  1973. WedgePart3.Material = Enum.Material.SmoothPlastic
  1974. WedgePart3.BrickColor = BrickColor.new("Navy blue")
  1975. WedgePart3.Reflectance = 0.0049999998882413
  1976. WedgePart3.Rotation = Vector3.new(13.4300003, 0, 90)
  1977. WedgePart3.Anchored = true
  1978. WedgePart3.CanCollide = false
  1979. WedgePart3.FormFactor = Enum.FormFactor.Symmetric
  1980. WedgePart3.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
  1981. WedgePart3.CFrame = CFrame.new(84.5220337, 5.39255524, 67.3724747, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
  1982. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  1983. WedgePart3.Color = Color3.new(0, 0.12549, 0.376471)
  1984. WedgePart3.Position = Vector3.new(84.5220337, 5.39255524, 67.3724747)
  1985. WedgePart3.Orientation = Vector3.new(13.4300003, 0, 90)
  1986. WedgePart3.Color = Color3.new(0, 0.12549, 0.376471)
  1987. Part4.Name = "Brick"
  1988. Part4.Parent = Model1
  1989. Part4.Material = Enum.Material.SmoothPlastic
  1990. Part4.BrickColor = BrickColor.new("Navy blue")
  1991. Part4.Rotation = Vector3.new(0, 90, 0)
  1992. Part4.Anchored = true
  1993. Part4.CanCollide = false
  1994. Part4.FormFactor = Enum.FormFactor.Symmetric
  1995. Part4.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
  1996. Part4.CFrame = CFrame.new(84.7160492, 2.46017599, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
  1997. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1998. Part4.TopSurface = Enum.SurfaceType.Smooth
  1999. Part4.Color = Color3.new(0, 0.12549, 0.376471)
  2000. Part4.Position = Vector3.new(84.7160492, 2.46017599, 69.6111679)
  2001. Part4.Orientation = Vector3.new(0, 90, 0)
  2002. Part4.Color = Color3.new(0, 0.12549, 0.376471)
  2003. BlockMesh5.Parent = Part4
  2004. Part6.Name = "Brick"
  2005. Part6.Parent = Model1
  2006. Part6.Material = Enum.Material.SmoothPlastic
  2007. Part6.BrickColor = BrickColor.new("Black")
  2008. Part6.Reflectance = 0.0049999998882413
  2009. Part6.Rotation = Vector3.new(79.2300034, 0, 0)
  2010. Part6.Anchored = true
  2011. Part6.CanCollide = false
  2012. Part6.FormFactor = Enum.FormFactor.Symmetric
  2013. Part6.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
  2014. Part6.CFrame = CFrame.new(84.713829, 4.26771784, 69.8875198, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  2015. Part6.BottomSurface = Enum.SurfaceType.Smooth
  2016. Part6.TopSurface = Enum.SurfaceType.Smooth
  2017. Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2018. Part6.Position = Vector3.new(84.713829, 4.26771784, 69.8875198)
  2019. Part6.Orientation = Vector3.new(79.2300034, 0, 0)
  2020. Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2021. BlockMesh7.Parent = Part6
  2022. Part8.Name = "Brick"
  2023. Part8.Parent = Model1
  2024. Part8.Material = Enum.Material.SmoothPlastic
  2025. Part8.BrickColor = BrickColor.new("Black")
  2026. Part8.Reflectance = 0.0049999998882413
  2027. Part8.Rotation = Vector3.new(79.2300034, 0, 0)
  2028. Part8.Anchored = true
  2029. Part8.CanCollide = false
  2030. Part8.FormFactor = Enum.FormFactor.Symmetric
  2031. Part8.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
  2032. Part8.CFrame = CFrame.new(85.166626, 4.1874733, 69.4766769, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  2033. Part8.BottomSurface = Enum.SurfaceType.Smooth
  2034. Part8.TopSurface = Enum.SurfaceType.Smooth
  2035. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2036. Part8.Position = Vector3.new(85.166626, 4.1874733, 69.4766769)
  2037. Part8.Orientation = Vector3.new(79.2300034, 0, 0)
  2038. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2039. BlockMesh9.Parent = Part8
  2040. Part10.Name = "Brick"
  2041. Part10.Parent = Model1
  2042. Part10.Material = Enum.Material.SmoothPlastic
  2043. Part10.BrickColor = BrickColor.new("Black")
  2044. Part10.Reflectance = 0.0049999998882413
  2045. Part10.Rotation = Vector3.new(88.4300003, 0, 0)
  2046. Part10.Anchored = true
  2047. Part10.CanCollide = false
  2048. Part10.FormFactor = Enum.FormFactor.Symmetric
  2049. Part10.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
  2050. Part10.CFrame = CFrame.new(85.166626, 4.22347689, 68.9344482, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
  2051. Part10.BottomSurface = Enum.SurfaceType.Smooth
  2052. Part10.TopSurface = Enum.SurfaceType.Smooth
  2053. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2054. Part10.Position = Vector3.new(85.166626, 4.22347689, 68.9344482)
  2055. Part10.Orientation = Vector3.new(88.4300003, 0, 0)
  2056. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2057. BlockMesh11.Parent = Part10
  2058. WedgePart12.Parent = Model1
  2059. WedgePart12.Material = Enum.Material.SmoothPlastic
  2060. WedgePart12.BrickColor = BrickColor.new("Black")
  2061. WedgePart12.Reflectance = 0.0049999998882413
  2062. WedgePart12.Rotation = Vector3.new(13.4300003, 0, 90)
  2063. WedgePart12.Anchored = true
  2064. WedgePart12.CanCollide = false
  2065. WedgePart12.FormFactor = Enum.FormFactor.Symmetric
  2066. WedgePart12.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
  2067. WedgePart12.CFrame = CFrame.new(84.2616959, 4.99800968, 68.1583786, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
  2068. WedgePart12.BottomSurface = Enum.SurfaceType.Smooth
  2069. WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2070. WedgePart12.Position = Vector3.new(84.2616959, 4.99800968, 68.1583786)
  2071. WedgePart12.Orientation = Vector3.new(13.4300003, 0, 90)
  2072. WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2073. WedgePart13.Parent = Model1
  2074. WedgePart13.Material = Enum.Material.SmoothPlastic
  2075. WedgePart13.BrickColor = BrickColor.new("Black")
  2076. WedgePart13.Reflectance = 0.0049999998882413
  2077. WedgePart13.Rotation = Vector3.new(13.4300003, 0, -90)
  2078. WedgePart13.Anchored = true
  2079. WedgePart13.CanCollide = false
  2080. WedgePart13.FormFactor = Enum.FormFactor.Symmetric
  2081. WedgePart13.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
  2082. WedgePart13.CFrame = CFrame.new(84.8906479, 5.15557432, 67.4995956, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
  2083. WedgePart13.BottomSurface = Enum.SurfaceType.Smooth
  2084. WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2085. WedgePart13.Position = Vector3.new(84.8906479, 5.15557432, 67.4995956)
  2086. WedgePart13.Orientation = Vector3.new(13.4300003, 0, -90)
  2087. WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2088. WedgePart14.Parent = Model1
  2089. WedgePart14.Material = Enum.Material.SmoothPlastic
  2090. WedgePart14.BrickColor = BrickColor.new("Black")
  2091. WedgePart14.Reflectance = 0.0049999998882413
  2092. WedgePart14.Rotation = Vector3.new(13.4300003, 0, -180)
  2093. WedgePart14.Anchored = true
  2094. WedgePart14.CanCollide = false
  2095. WedgePart14.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
  2096. WedgePart14.CFrame = CFrame.new(84.2610245, 4.65805483, 68.6664963, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
  2097. WedgePart14.BottomSurface = Enum.SurfaceType.Smooth
  2098. WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2099. WedgePart14.Position = Vector3.new(84.2610245, 4.65805483, 68.6664963)
  2100. WedgePart14.Orientation = Vector3.new(13.4300003, 0, -180)
  2101. WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2102. WedgePart15.Parent = Model1
  2103. WedgePart15.Material = Enum.Material.SmoothPlastic
  2104. WedgePart15.BrickColor = BrickColor.new("Black")
  2105. WedgePart15.Reflectance = 0.0049999998882413
  2106. WedgePart15.Rotation = Vector3.new(-166.570007, 0, 0)
  2107. WedgePart15.Anchored = true
  2108. WedgePart15.CanCollide = false
  2109. WedgePart15.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
  2110. WedgePart15.CFrame = CFrame.new(85.166626, 4.53830528, 69.1634369, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
  2111. WedgePart15.BottomSurface = Enum.SurfaceType.Smooth
  2112. WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2113. WedgePart15.Position = Vector3.new(85.166626, 4.53830528, 69.1634369)
  2114. WedgePart15.Orientation = Vector3.new(-13.4300003, 180, -180)
  2115. WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2116. WedgePart16.Parent = Model1
  2117. WedgePart16.Material = Enum.Material.SmoothPlastic
  2118. WedgePart16.BrickColor = BrickColor.new("Black")
  2119. WedgePart16.Reflectance = 0.0049999998882413
  2120. WedgePart16.Rotation = Vector3.new(13.4300003, 0, 90)
  2121. WedgePart16.Anchored = true
  2122. WedgePart16.CanCollide = false
  2123. WedgePart16.FormFactor = Enum.FormFactor.Symmetric
  2124. WedgePart16.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
  2125. WedgePart16.CFrame = CFrame.new(84.5387802, 5.15557432, 67.4995956, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
  2126. WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
  2127. WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2128. WedgePart16.Position = Vector3.new(84.5387802, 5.15557432, 67.4995956)
  2129. WedgePart16.Orientation = Vector3.new(13.4300003, 0, 90)
  2130. WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2131. WedgePart17.Parent = Model1
  2132. WedgePart17.Material = Enum.Material.SmoothPlastic
  2133. WedgePart17.BrickColor = BrickColor.new("Black")
  2134. WedgePart17.Reflectance = 0.0049999998882413
  2135. WedgePart17.Rotation = Vector3.new(-166.570007, 0, 0)
  2136. WedgePart17.Anchored = true
  2137. WedgePart17.CanCollide = false
  2138. WedgePart17.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
  2139. WedgePart17.CFrame = CFrame.new(84.2610321, 4.54004574, 69.1608963, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
  2140. WedgePart17.BottomSurface = Enum.SurfaceType.Smooth
  2141. WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2142. WedgePart17.Position = Vector3.new(84.2610321, 4.54004574, 69.1608963)
  2143. WedgePart17.Orientation = Vector3.new(-13.4300003, -180, 180)
  2144. WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2145. WedgePart18.Parent = Model1
  2146. WedgePart18.Material = Enum.Material.SmoothPlastic
  2147. WedgePart18.BrickColor = BrickColor.new("Black")
  2148. WedgePart18.Reflectance = 0.0049999998882413
  2149. WedgePart18.Rotation = Vector3.new(13.4300003, 0, -90)
  2150. WedgePart18.Anchored = true
  2151. WedgePart18.CanCollide = false
  2152. WedgePart18.FormFactor = Enum.FormFactor.Symmetric
  2153. WedgePart18.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
  2154. WedgePart18.CFrame = CFrame.new(85.1665039, 4.99800968, 68.1583786, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
  2155. WedgePart18.BottomSurface = Enum.SurfaceType.Smooth
  2156. WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2157. WedgePart18.Position = Vector3.new(85.1665039, 4.99800968, 68.1583786)
  2158. WedgePart18.Orientation = Vector3.new(13.4300003, 0, -90)
  2159. WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2160. WedgePart19.Parent = Model1
  2161. WedgePart19.Material = Enum.Material.SmoothPlastic
  2162. WedgePart19.BrickColor = BrickColor.new("Black")
  2163. WedgePart19.Reflectance = 0.0049999998882413
  2164. WedgePart19.Rotation = Vector3.new(13.4300003, 0, 180)
  2165. WedgePart19.Anchored = true
  2166. WedgePart19.CanCollide = false
  2167. WedgePart19.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
  2168. WedgePart19.CFrame = CFrame.new(85.166626, 4.6569376, 68.6664658, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
  2169. WedgePart19.BottomSurface = Enum.SurfaceType.Smooth
  2170. WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2171. WedgePart19.Position = Vector3.new(85.166626, 4.6569376, 68.6664658)
  2172. WedgePart19.Orientation = Vector3.new(13.4300003, 0, 180)
  2173. WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2174. WedgePart20.Parent = Model1
  2175. WedgePart20.Material = Enum.Material.SmoothPlastic
  2176. WedgePart20.BrickColor = BrickColor.new("Navy blue")
  2177. WedgePart20.Reflectance = 0.0049999998882413
  2178. WedgePart20.Rotation = Vector3.new(13.4300003, 0, 180)
  2179. WedgePart20.Anchored = true
  2180. WedgePart20.CanCollide = false
  2181. WedgePart20.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
  2182. WedgePart20.CFrame = CFrame.new(85.2099533, 4.84621525, 68.6509476, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
  2183. WedgePart20.BottomSurface = Enum.SurfaceType.Smooth
  2184. WedgePart20.Color = Color3.new(0, 0.12549, 0.376471)
  2185. WedgePart20.Position = Vector3.new(85.2099533, 4.84621525, 68.6509476)
  2186. WedgePart20.Orientation = Vector3.new(13.4300003, 0, 180)
  2187. WedgePart20.Color = Color3.new(0, 0.12549, 0.376471)
  2188. WedgePart21.Parent = Model1
  2189. WedgePart21.Material = Enum.Material.SmoothPlastic
  2190. WedgePart21.BrickColor = BrickColor.new("Navy blue")
  2191. WedgePart21.Reflectance = 0.0049999998882413
  2192. WedgePart21.Rotation = Vector3.new(-166.570007, 0, 0)
  2193. WedgePart21.Anchored = true
  2194. WedgePart21.CanCollide = false
  2195. WedgePart21.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
  2196. WedgePart21.CFrame = CFrame.new(84.2177048, 4.7181406, 69.1926804, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
  2197. WedgePart21.BottomSurface = Enum.SurfaceType.Smooth
  2198. WedgePart21.Color = Color3.new(0, 0.12549, 0.376471)
  2199. WedgePart21.Position = Vector3.new(84.2177048, 4.7181406, 69.1926804)
  2200. WedgePart21.Orientation = Vector3.new(-13.4300003, -180, 180)
  2201. WedgePart21.Color = Color3.new(0, 0.12549, 0.376471)
  2202. WedgePart22.Parent = Model1
  2203. WedgePart22.Material = Enum.Material.SmoothPlastic
  2204. WedgePart22.BrickColor = BrickColor.new("Navy blue")
  2205. WedgePart22.Reflectance = 0.0049999998882413
  2206. WedgePart22.Rotation = Vector3.new(13.4300003, 0, 90)
  2207. WedgePart22.Anchored = true
  2208. WedgePart22.CanCollide = false
  2209. WedgePart22.FormFactor = Enum.FormFactor.Symmetric
  2210. WedgePart22.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
  2211. WedgePart22.CFrame = CFrame.new(84.2184372, 5.2199173, 68.0942612, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
  2212. WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
  2213. WedgePart22.Color = Color3.new(0, 0.12549, 0.376471)
  2214. WedgePart22.Position = Vector3.new(84.2184372, 5.2199173, 68.0942612)
  2215. WedgePart22.Orientation = Vector3.new(13.4300003, 0, 90)
  2216. WedgePart22.Color = Color3.new(0, 0.12549, 0.376471)
  2217. WedgePart23.Parent = Model1
  2218. WedgePart23.Material = Enum.Material.SmoothPlastic
  2219. WedgePart23.BrickColor = BrickColor.new("Navy blue")
  2220. WedgePart23.Reflectance = 0.0049999998882413
  2221. WedgePart23.Rotation = Vector3.new(13.4300003, 0, -90)
  2222. WedgePart23.Anchored = true
  2223. WedgePart23.CanCollide = false
  2224. WedgePart23.FormFactor = Enum.FormFactor.Symmetric
  2225. WedgePart23.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
  2226. WedgePart23.CFrame = CFrame.new(85.2098083, 5.2199173, 68.0942612, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
  2227. WedgePart23.BottomSurface = Enum.SurfaceType.Smooth
  2228. WedgePart23.Color = Color3.new(0, 0.12549, 0.376471)
  2229. WedgePart23.Position = Vector3.new(85.2098083, 5.2199173, 68.0942612)
  2230. WedgePart23.Orientation = Vector3.new(13.4300003, 0, -90)
  2231. WedgePart23.Color = Color3.new(0, 0.12549, 0.376471)
  2232. Part24.Name = "Brick"
  2233. Part24.Parent = Model1
  2234. Part24.Material = Enum.Material.SmoothPlastic
  2235. Part24.BrickColor = BrickColor.new("Medium blue")
  2236. Part24.Rotation = Vector3.new(0, 90, 0)
  2237. Part24.Anchored = true
  2238. Part24.CanCollide = false
  2239. Part24.FormFactor = Enum.FormFactor.Symmetric
  2240. Part24.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
  2241. Part24.CFrame = CFrame.new(84.7160416, 2.58101511, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
  2242. Part24.BottomSurface = Enum.SurfaceType.Smooth
  2243. Part24.TopSurface = Enum.SurfaceType.Smooth
  2244. Part24.Color = Color3.new(0.431373, 0.6, 0.792157)
  2245. Part24.Position = Vector3.new(84.7160416, 2.58101511, 69.6111679)
  2246. Part24.Orientation = Vector3.new(0, 90, 0)
  2247. Part24.Color = Color3.new(0.431373, 0.6, 0.792157)
  2248. BlockMesh25.Parent = Part24
  2249. Part26.Name = "Brick"
  2250. Part26.Parent = Model1
  2251. Part26.Material = Enum.Material.SmoothPlastic
  2252. Part26.BrickColor = BrickColor.new("Really black")
  2253. Part26.Rotation = Vector3.new(0, 90, 0)
  2254. Part26.Anchored = true
  2255. Part26.CanCollide = false
  2256. Part26.FormFactor = Enum.FormFactor.Symmetric
  2257. Part26.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
  2258. Part26.CFrame = CFrame.new(84.7160492, 3.10478282, 69.611145, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
  2259. Part26.BottomSurface = Enum.SurfaceType.Smooth
  2260. Part26.TopSurface = Enum.SurfaceType.Smooth
  2261. Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2262. Part26.Position = Vector3.new(84.7160492, 3.10478282, 69.611145)
  2263. Part26.Orientation = Vector3.new(0, 90, 0)
  2264. Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2265. BlockMesh27.Parent = Part26
  2266. Part28.Name = "Brick"
  2267. Part28.Parent = Model1
  2268. Part28.Material = Enum.Material.SmoothPlastic
  2269. Part28.BrickColor = BrickColor.new("Medium blue")
  2270. Part28.Rotation = Vector3.new(0, 90, 0)
  2271. Part28.Anchored = true
  2272. Part28.CanCollide = false
  2273. Part28.FormFactor = Enum.FormFactor.Symmetric
  2274. Part28.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
  2275. Part28.CFrame = CFrame.new(84.7160492, 2.31716251, 69.6111603, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
  2276. Part28.BottomSurface = Enum.SurfaceType.Smooth
  2277. Part28.TopSurface = Enum.SurfaceType.Smooth
  2278. Part28.Color = Color3.new(0.431373, 0.6, 0.792157)
  2279. Part28.Position = Vector3.new(84.7160492, 2.31716251, 69.6111603)
  2280. Part28.Orientation = Vector3.new(0, 90, 0)
  2281. Part28.Color = Color3.new(0.431373, 0.6, 0.792157)
  2282. BlockMesh29.Parent = Part28
  2283. Part30.Name = "Brick"
  2284. Part30.Parent = Model1
  2285. Part30.Material = Enum.Material.SmoothPlastic
  2286. Part30.BrickColor = BrickColor.new("Black")
  2287. Part30.Reflectance = 0.0049999998882413
  2288. Part30.Rotation = Vector3.new(88.4300003, 0, 0)
  2289. Part30.Anchored = true
  2290. Part30.CanCollide = false
  2291. Part30.FormFactor = Enum.FormFactor.Symmetric
  2292. Part30.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
  2293. Part30.CFrame = CFrame.new(84.6228867, 4.22645569, 68.9277115, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
  2294. Part30.BottomSurface = Enum.SurfaceType.Smooth
  2295. Part30.TopSurface = Enum.SurfaceType.Smooth
  2296. Part30.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2297. Part30.Position = Vector3.new(84.6228867, 4.22645569, 68.9277115)
  2298. Part30.Orientation = Vector3.new(88.4300003, 0, 0)
  2299. Part30.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2300. BlockMesh31.Parent = Part30
  2301. Part32.Name = "Brick"
  2302. Part32.Parent = Model1
  2303. Part32.Material = Enum.Material.SmoothPlastic
  2304. Part32.BrickColor = BrickColor.new("Black")
  2305. Part32.Reflectance = 0.0049999998882413
  2306. Part32.Rotation = Vector3.new(79.2300034, 0, 0)
  2307. Part32.Anchored = true
  2308. Part32.CanCollide = false
  2309. Part32.FormFactor = Enum.FormFactor.Symmetric
  2310. Part32.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
  2311. Part32.CFrame = CFrame.new(84.2610245, 4.18971729, 69.4767838, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  2312. Part32.BottomSurface = Enum.SurfaceType.Smooth
  2313. Part32.TopSurface = Enum.SurfaceType.Smooth
  2314. Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2315. Part32.Position = Vector3.new(84.2610245, 4.18971729, 69.4767838)
  2316. Part32.Orientation = Vector3.new(79.2300034, 0, 0)
  2317. Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2318. BlockMesh33.Parent = Part32
  2319. Part34.Name = "Brick"
  2320. Part34.Parent = Model1
  2321. Part34.Material = Enum.Material.SmoothPlastic
  2322. Part34.BrickColor = BrickColor.new("Navy blue")
  2323. Part34.Reflectance = 0.0049999998882413
  2324. Part34.Rotation = Vector3.new(79.2300034, 0, 0)
  2325. Part34.Anchored = true
  2326. Part34.CanCollide = false
  2327. Part34.FormFactor = Enum.FormFactor.Symmetric
  2328. Part34.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
  2329. Part34.CFrame = CFrame.new(84.2177048, 4.3342948, 69.5388107, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  2330. Part34.BottomSurface = Enum.SurfaceType.Smooth
  2331. Part34.TopSurface = Enum.SurfaceType.Smooth
  2332. Part34.Color = Color3.new(0, 0.12549, 0.376471)
  2333. Part34.Position = Vector3.new(84.2177048, 4.3342948, 69.5388107)
  2334. Part34.Orientation = Vector3.new(79.2300034, 0, 0)
  2335. Part34.Color = Color3.new(0, 0.12549, 0.376471)
  2336. BlockMesh35.Parent = Part34
  2337. Part36.Name = "Brick"
  2338. Part36.Parent = Model1
  2339. Part36.Material = Enum.Material.SmoothPlastic
  2340. Part36.BrickColor = BrickColor.new("Navy blue")
  2341. Part36.Reflectance = 0.0049999998882413
  2342. Part36.Rotation = Vector3.new(79.2300034, 0, 0)
  2343. Part36.Anchored = true
  2344. Part36.CanCollide = false
  2345. Part36.FormFactor = Enum.FormFactor.Symmetric
  2346. Part36.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
  2347. Part36.CFrame = CFrame.new(85.2099533, 4.33183575, 69.5387192, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  2348. Part36.BottomSurface = Enum.SurfaceType.Smooth
  2349. Part36.TopSurface = Enum.SurfaceType.Smooth
  2350. Part36.Color = Color3.new(0, 0.12549, 0.376471)
  2351. Part36.Position = Vector3.new(85.2099533, 4.33183575, 69.5387192)
  2352. Part36.Orientation = Vector3.new(79.2300034, 0, 0)
  2353. Part36.Color = Color3.new(0, 0.12549, 0.376471)
  2354. BlockMesh37.Parent = Part36
  2355. Part38.Name = "Brick"
  2356. Part38.Parent = Model1
  2357. Part38.Material = Enum.Material.SmoothPlastic
  2358. Part38.BrickColor = BrickColor.new("Navy blue")
  2359. Part38.Reflectance = 0.0049999998882413
  2360. Part38.Rotation = Vector3.new(103.43, 0, 0)
  2361. Part38.Anchored = true
  2362. Part38.CanCollide = false
  2363. Part38.FormFactor = Enum.FormFactor.Symmetric
  2364. Part38.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
  2365. Part38.CFrame = CFrame.new(84.713829, 4.95423746, 69.2073441, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
  2366. Part38.BottomSurface = Enum.SurfaceType.Smooth
  2367. Part38.TopSurface = Enum.SurfaceType.Smooth
  2368. Part38.Color = Color3.new(0, 0.12549, 0.376471)
  2369. Part38.Position = Vector3.new(84.713829, 4.95423746, 69.2073441)
  2370. Part38.Orientation = Vector3.new(76.5699997, 180, -180)
  2371. Part38.Color = Color3.new(0, 0.12549, 0.376471)
  2372. BlockMesh39.Parent = Part38
  2373. Part40.Name = "Brick"
  2374. Part40.Parent = Model1
  2375. Part40.Material = Enum.Material.SmoothPlastic
  2376. Part40.BrickColor = BrickColor.new("Navy blue")
  2377. Part40.Reflectance = 0.0049999998882413
  2378. Part40.Rotation = Vector3.new(79.2300034, 0, 0)
  2379. Part40.Anchored = true
  2380. Part40.CanCollide = false
  2381. Part40.FormFactor = Enum.FormFactor.Symmetric
  2382. Part40.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
  2383. Part40.CFrame = CFrame.new(84.713829, 4.41975594, 69.9888382, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  2384. Part40.BottomSurface = Enum.SurfaceType.Smooth
  2385. Part40.TopSurface = Enum.SurfaceType.Smooth
  2386. Part40.Color = Color3.new(0, 0.12549, 0.376471)
  2387. Part40.Position = Vector3.new(84.713829, 4.41975594, 69.9888382)
  2388. Part40.Orientation = Vector3.new(79.2300034, 0, 0)
  2389. Part40.Color = Color3.new(0, 0.12549, 0.376471)
  2390. BlockMesh41.Parent = Part40
  2391. Part42.Name = "Brick"
  2392. Part42.Parent = Model1
  2393. Part42.Material = Enum.Material.SmoothPlastic
  2394. Part42.BrickColor = BrickColor.new("Navy blue")
  2395. Part42.Reflectance = 0.0049999998882413
  2396. Part42.Rotation = Vector3.new(88.4300003, 0, 0)
  2397. Part42.Anchored = true
  2398. Part42.CanCollide = false
  2399. Part42.FormFactor = Enum.FormFactor.Symmetric
  2400. Part42.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
  2401. Part42.CFrame = CFrame.new(84.6141891, 4.37454987, 68.9372253, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
  2402. Part42.BottomSurface = Enum.SurfaceType.Smooth
  2403. Part42.TopSurface = Enum.SurfaceType.Smooth
  2404. Part42.Color = Color3.new(0, 0.12549, 0.376471)
  2405. Part42.Position = Vector3.new(84.6141891, 4.37454987, 68.9372253)
  2406. Part42.Orientation = Vector3.new(88.4300003, 0, 0)
  2407. Part42.Color = Color3.new(0, 0.12549, 0.376471)
  2408. BlockMesh43.Parent = Part42
  2409. Part44.Name = "Brick"
  2410. Part44.Parent = Model1
  2411. Part44.Material = Enum.Material.SmoothPlastic
  2412. Part44.BrickColor = BrickColor.new("Navy blue")
  2413. Part44.Reflectance = 0.0049999998882413
  2414. Part44.Rotation = Vector3.new(88.4300003, 0, 0)
  2415. Part44.Anchored = true
  2416. Part44.CanCollide = false
  2417. Part44.FormFactor = Enum.FormFactor.Symmetric
  2418. Part44.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
  2419. Part44.CFrame = CFrame.new(85.2099533, 4.37127972, 68.9445953, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
  2420. Part44.BottomSurface = Enum.SurfaceType.Smooth
  2421. Part44.TopSurface = Enum.SurfaceType.Smooth
  2422. Part44.Color = Color3.new(0, 0.12549, 0.376471)
  2423. Part44.Position = Vector3.new(85.2099533, 4.37127972, 68.9445953)
  2424. Part44.Orientation = Vector3.new(88.4300003, 0, 0)
  2425. Part44.Color = Color3.new(0, 0.12549, 0.376471)
  2426. BlockMesh45.Parent = Part44
  2427. Part46.Name = "Brick"
  2428. Part46.Parent = Model1
  2429. Part46.Material = Enum.Material.SmoothPlastic
  2430. Part46.BrickColor = BrickColor.new("Black")
  2431. Part46.Reflectance = 0.0049999998882413
  2432. Part46.Rotation = Vector3.new(103.43, 0, 0)
  2433. Part46.Anchored = true
  2434. Part46.CanCollide = false
  2435. Part46.FormFactor = Enum.FormFactor.Symmetric
  2436. Part46.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
  2437. Part46.CFrame = CFrame.new(84.713829, 4.75552416, 69.1742554, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
  2438. Part46.BottomSurface = Enum.SurfaceType.Smooth
  2439. Part46.TopSurface = Enum.SurfaceType.Smooth
  2440. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2441. Part46.Position = Vector3.new(84.713829, 4.75552416, 69.1742554)
  2442. Part46.Orientation = Vector3.new(76.5699997, 180, -180)
  2443. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2444. BlockMesh47.Parent = Part46
  2445. Part48.Parent = Model1
  2446. Part48.Transparency = 1
  2447. Part48.Rotation = Vector3.new(103.43, 0, 0)
  2448. Part48.Anchored = true
  2449. Part48.CanCollide = false
  2450. Part48.FormFactor = Enum.FormFactor.Symmetric
  2451. Part48.Size = Vector3.new(1.15937805, 1.40214789, 0.200000048)
  2452. Part48.CFrame = CFrame.new(84.7078781, 4.9594717, 69.2473831, 1, -2.23584706e-08, 2.78033477e-12, -5.19422949e-09, -0.232183963, -0.972671866, 2.17484519e-08, 0.972671866, -0.232183963)
  2453. Part48.Position = Vector3.new(84.7078781, 4.9594717, 69.2473831)
  2454. Part48.Orientation = Vector3.new(76.5699997, 180, -180)
  2455. Decal49.Parent = Part48
  2456. Decal49.Texture = "http://www.roblox.com/asset/?id=590273972"
  2457. Part50.Parent = Model1
  2458. Part50.Material = Enum.Material.SmoothPlastic
  2459. Part50.BrickColor = BrickColor.new("Navy blue")
  2460. Part50.Reflectance = 0.0049999998882413
  2461. Part50.Rotation = Vector3.new(13.4300003, 0, -180)
  2462. Part50.Anchored = true
  2463. Part50.CanCollide = false
  2464. Part50.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
  2465. Part50.CFrame = CFrame.new(84.7141266, 5.2199173, 68.0942612, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
  2466. Part50.BottomSurface = Enum.SurfaceType.Smooth
  2467. Part50.TopSurface = Enum.SurfaceType.Smooth
  2468. Part50.Color = Color3.new(0, 0.12549, 0.376471)
  2469. Part50.Position = Vector3.new(84.7141266, 5.2199173, 68.0942612)
  2470. Part50.Orientation = Vector3.new(13.4300003, 0, 180)
  2471. Part50.Color = Color3.new(0, 0.12549, 0.376471)
  2472. Part51.Parent = Model1
  2473. Part51.Material = Enum.Material.SmoothPlastic
  2474. Part51.BrickColor = BrickColor.new("Black")
  2475. Part51.Reflectance = 0.0049999998882413
  2476. Part51.Rotation = Vector3.new(13.4300003, 0, -180)
  2477. Part51.Anchored = true
  2478. Part51.CanCollide = false
  2479. Part51.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
  2480. Part51.CFrame = CFrame.new(84.7140961, 4.99800968, 68.1583786, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
  2481. Part51.BottomSurface = Enum.SurfaceType.Smooth
  2482. Part51.TopSurface = Enum.SurfaceType.Smooth
  2483. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2484. Part51.Position = Vector3.new(84.7140961, 4.99800968, 68.1583786)
  2485. Part51.Orientation = Vector3.new(13.4300003, 0, 180)
  2486. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2487. WedgePart52.Parent = Model1
  2488. WedgePart52.Material = Enum.Material.SmoothPlastic
  2489. WedgePart52.BrickColor = BrickColor.new("Navy blue")
  2490. WedgePart52.Reflectance = 0.0049999998882413
  2491. WedgePart52.Rotation = Vector3.new(-166.570007, 0, 0)
  2492. WedgePart52.Anchored = true
  2493. WedgePart52.CanCollide = false
  2494. WedgePart52.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
  2495. WedgePart52.CFrame = CFrame.new(85.2099533, 4.71623325, 69.1954803, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
  2496. WedgePart52.BottomSurface = Enum.SurfaceType.Smooth
  2497. WedgePart52.Color = Color3.new(0, 0.12549, 0.376471)
  2498. WedgePart52.Position = Vector3.new(85.2099533, 4.71623325, 69.1954803)
  2499. WedgePart52.Orientation = Vector3.new(-13.4300003, 180, -180)
  2500. WedgePart52.Color = Color3.new(0, 0.12549, 0.376471)
  2501. WedgePart53.Parent = Model1
  2502. WedgePart53.Material = Enum.Material.SmoothPlastic
  2503. WedgePart53.BrickColor = BrickColor.new("Navy blue")
  2504. WedgePart53.Reflectance = 0.0049999998882413
  2505. WedgePart53.Rotation = Vector3.new(13.4300003, 0, -90)
  2506. WedgePart53.Anchored = true
  2507. WedgePart53.CanCollide = false
  2508. WedgePart53.FormFactor = Enum.FormFactor.Symmetric
  2509. WedgePart53.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
  2510. WedgePart53.CFrame = CFrame.new(84.9075699, 5.39255524, 67.3724747, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
  2511. WedgePart53.BottomSurface = Enum.SurfaceType.Smooth
  2512. WedgePart53.Color = Color3.new(0, 0.12549, 0.376471)
  2513. WedgePart53.Position = Vector3.new(84.9075699, 5.39255524, 67.3724747)
  2514. WedgePart53.Orientation = Vector3.new(13.4300003, 0, -90)
  2515. WedgePart53.Color = Color3.new(0, 0.12549, 0.376471)
  2516. WedgePart54.Parent = Model1
  2517. WedgePart54.Material = Enum.Material.SmoothPlastic
  2518. WedgePart54.BrickColor = BrickColor.new("Navy blue")
  2519. WedgePart54.Reflectance = 0.0049999998882413
  2520. WedgePart54.Rotation = Vector3.new(13.4300003, 0, -180)
  2521. WedgePart54.Anchored = true
  2522. WedgePart54.CanCollide = false
  2523. WedgePart54.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
  2524. WedgePart54.CFrame = CFrame.new(84.2177048, 4.8474412, 68.6509781, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
  2525. WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
  2526. WedgePart54.Color = Color3.new(0, 0.12549, 0.376471)
  2527. WedgePart54.Position = Vector3.new(84.2177048, 4.8474412, 68.6509781)
  2528. WedgePart54.Orientation = Vector3.new(13.4300003, 0, -180)
  2529. WedgePart54.Color = Color3.new(0, 0.12549, 0.376471)
  2530. Model55.Name = "LeftLeg"
  2531. Model55.Parent = Model0
  2532. Part56.Name = "Left Leg1"
  2533. Part56.Parent = Model55
  2534. Part56.BrickColor = BrickColor.new("Pastel yellow")
  2535. Part56.Transparency = 1
  2536. Part56.Rotation = Vector3.new(0, -90, 0)
  2537. Part56.Anchored = true
  2538. Part56.CanCollide = false
  2539. Part56.FormFactor = Enum.FormFactor.Symmetric
  2540. Part56.Size = Vector3.new(1, 2, 1)
  2541. Part56.CFrame = CFrame.new(84.6178741, 1.43210542, 70.6219406, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2542. Part56.BottomSurface = Enum.SurfaceType.Smooth
  2543. Part56.Color = Color3.new(1, 1, 0.8)
  2544. Part56.Position = Vector3.new(84.6178741, 1.43210542, 70.6219406)
  2545. Part56.Orientation = Vector3.new(0, -90, 0)
  2546. Part56.Color = Color3.new(1, 1, 0.8)
  2547. Model57.Name = "RightArm"
  2548. Model57.Parent = Model0
  2549. Part58.Name = "Right Arm1"
  2550. Part58.Parent = Model57
  2551. Part58.BrickColor = BrickColor.new("Pastel yellow")
  2552. Part58.Transparency = 1
  2553. Part58.Rotation = Vector3.new(0, -90, 0)
  2554. Part58.Anchored = true
  2555. Part58.CanCollide = false
  2556. Part58.FormFactor = Enum.FormFactor.Symmetric
  2557. Part58.Size = Vector3.new(1, 2, 1)
  2558. Part58.CFrame = CFrame.new(84.7411346, 2.97469735, 72.663681, 8.15269212e-21, -2.35065841e-06, -1, -9.82558219e-19, 1, -2.35065841e-06, 1, 9.82558219e-19, 8.15038264e-21)
  2559. Part58.Color = Color3.new(1, 1, 0.8)
  2560. Part58.Position = Vector3.new(84.7411346, 2.97469735, 72.663681)
  2561. Part58.Orientation = Vector3.new(0, -90, 0)
  2562. Part58.Color = Color3.new(1, 1, 0.8)
  2563. WedgePart59.Parent = Model57
  2564. WedgePart59.Material = Enum.Material.SmoothPlastic
  2565. WedgePart59.BrickColor = BrickColor.new("Black")
  2566. WedgePart59.Reflectance = 0.0049999998882413
  2567. WedgePart59.Rotation = Vector3.new(166.570007, 0, 90)
  2568. WedgePart59.Anchored = true
  2569. WedgePart59.CanCollide = false
  2570. WedgePart59.FormFactor = Enum.FormFactor.Symmetric
  2571. WedgePart59.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
  2572. WedgePart59.CFrame = CFrame.new(84.2616959, 4.99801111, 74.0790176, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
  2573. WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
  2574. WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2575. WedgePart59.Position = Vector3.new(84.2616959, 4.99801111, 74.0790176)
  2576. WedgePart59.Orientation = Vector3.new(13.4300003, -180, -90)
  2577. WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2578. Part60.Name = "Brick"
  2579. Part60.Parent = Model57
  2580. Part60.Material = Enum.Material.SmoothPlastic
  2581. Part60.BrickColor = BrickColor.new("Medium blue")
  2582. Part60.Rotation = Vector3.new(0, 90, 0)
  2583. Part60.Anchored = true
  2584. Part60.CanCollide = false
  2585. Part60.FormFactor = Enum.FormFactor.Symmetric
  2586. Part60.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
  2587. Part60.CFrame = CFrame.new(84.7160492, 2.58102369, 72.6230316, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  2588. Part60.BottomSurface = Enum.SurfaceType.Smooth
  2589. Part60.TopSurface = Enum.SurfaceType.Smooth
  2590. Part60.Color = Color3.new(0.431373, 0.6, 0.792157)
  2591. Part60.Position = Vector3.new(84.7160492, 2.58102369, 72.6230316)
  2592. Part60.Orientation = Vector3.new(0, 90, 0)
  2593. Part60.Color = Color3.new(0.431373, 0.6, 0.792157)
  2594. BlockMesh61.Parent = Part60
  2595. Part62.Name = "Brick"
  2596. Part62.Parent = Model57
  2597. Part62.Material = Enum.Material.SmoothPlastic
  2598. Part62.BrickColor = BrickColor.new("Navy blue")
  2599. Part62.Reflectance = 0.0049999998882413
  2600. Part62.Rotation = Vector3.new(91.5699997, 0, 180)
  2601. Part62.Anchored = true
  2602. Part62.CanCollide = false
  2603. Part62.FormFactor = Enum.FormFactor.Symmetric
  2604. Part62.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
  2605. Part62.CFrame = CFrame.new(85.2099533, 4.37128067, 73.2928162, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
  2606. Part62.BottomSurface = Enum.SurfaceType.Smooth
  2607. Part62.TopSurface = Enum.SurfaceType.Smooth
  2608. Part62.Color = Color3.new(0, 0.12549, 0.376471)
  2609. Part62.Position = Vector3.new(85.2099533, 4.37128067, 73.2928162)
  2610. Part62.Orientation = Vector3.new(88.4300003, 180, 0)
  2611. Part62.Color = Color3.new(0, 0.12549, 0.376471)
  2612. BlockMesh63.Parent = Part62
  2613. WedgePart64.Parent = Model57
  2614. WedgePart64.Material = Enum.Material.SmoothPlastic
  2615. WedgePart64.BrickColor = BrickColor.new("Navy blue")
  2616. WedgePart64.Reflectance = 0.0049999998882413
  2617. WedgePart64.Rotation = Vector3.new(166.570007, 0, 0)
  2618. WedgePart64.Anchored = true
  2619. WedgePart64.CanCollide = false
  2620. WedgePart64.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
  2621. WedgePart64.CFrame = CFrame.new(85.2099533, 4.84621668, 73.5864563, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
  2622. WedgePart64.BottomSurface = Enum.SurfaceType.Smooth
  2623. WedgePart64.Color = Color3.new(0, 0.12549, 0.376471)
  2624. WedgePart64.Position = Vector3.new(85.2099533, 4.84621668, 73.5864563)
  2625. WedgePart64.Orientation = Vector3.new(13.4300003, -180, -180)
  2626. WedgePart64.Color = Color3.new(0, 0.12549, 0.376471)
  2627. WedgePart65.Parent = Model57
  2628. WedgePart65.Material = Enum.Material.SmoothPlastic
  2629. WedgePart65.BrickColor = BrickColor.new("Navy blue")
  2630. WedgePart65.Reflectance = 0.0049999998882413
  2631. WedgePart65.Rotation = Vector3.new(166.570007, 0, 0)
  2632. WedgePart65.Anchored = true
  2633. WedgePart65.CanCollide = false
  2634. WedgePart65.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
  2635. WedgePart65.CFrame = CFrame.new(84.2177048, 4.84744263, 73.5864029, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
  2636. WedgePart65.BottomSurface = Enum.SurfaceType.Smooth
  2637. WedgePart65.Color = Color3.new(0, 0.12549, 0.376471)
  2638. WedgePart65.Position = Vector3.new(84.2177048, 4.84744263, 73.5864029)
  2639. WedgePart65.Orientation = Vector3.new(13.4300003, 180, 180)
  2640. WedgePart65.Color = Color3.new(0, 0.12549, 0.376471)
  2641. WedgePart66.Parent = Model57
  2642. WedgePart66.Material = Enum.Material.SmoothPlastic
  2643. WedgePart66.BrickColor = BrickColor.new("Navy blue")
  2644. WedgePart66.Reflectance = 0.0049999998882413
  2645. WedgePart66.Rotation = Vector3.new(-13.4300003, 0, 180)
  2646. WedgePart66.Anchored = true
  2647. WedgePart66.CanCollide = false
  2648. WedgePart66.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
  2649. WedgePart66.CFrame = CFrame.new(85.2099533, 4.71623421, 73.0419388, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
  2650. WedgePart66.BottomSurface = Enum.SurfaceType.Smooth
  2651. WedgePart66.Color = Color3.new(0, 0.12549, 0.376471)
  2652. WedgePart66.Position = Vector3.new(85.2099533, 4.71623421, 73.0419388)
  2653. WedgePart66.Orientation = Vector3.new(-13.4300003, 0, 180)
  2654. WedgePart66.Color = Color3.new(0, 0.12549, 0.376471)
  2655. WedgePart67.Parent = Model57
  2656. WedgePart67.Material = Enum.Material.SmoothPlastic
  2657. WedgePart67.BrickColor = BrickColor.new("Navy blue")
  2658. WedgePart67.Reflectance = 0.0049999998882413
  2659. WedgePart67.Rotation = Vector3.new(166.570007, 0, -90)
  2660. WedgePart67.Anchored = true
  2661. WedgePart67.CanCollide = false
  2662. WedgePart67.FormFactor = Enum.FormFactor.Symmetric
  2663. WedgePart67.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
  2664. WedgePart67.CFrame = CFrame.new(85.209816, 5.21992493, 74.1431198, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
  2665. WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
  2666. WedgePart67.Color = Color3.new(0, 0.12549, 0.376471)
  2667. WedgePart67.Position = Vector3.new(85.209816, 5.21992493, 74.1431198)
  2668. WedgePart67.Orientation = Vector3.new(13.4300003, 180, 90)
  2669. WedgePart67.Color = Color3.new(0, 0.12549, 0.376471)
  2670. WedgePart68.Parent = Model57
  2671. WedgePart68.Material = Enum.Material.SmoothPlastic
  2672. WedgePart68.BrickColor = BrickColor.new("Navy blue")
  2673. WedgePart68.Reflectance = 0.0049999998882413
  2674. WedgePart68.Rotation = Vector3.new(166.570007, 0, -90)
  2675. WedgePart68.Anchored = true
  2676. WedgePart68.CanCollide = false
  2677. WedgePart68.FormFactor = Enum.FormFactor.Symmetric
  2678. WedgePart68.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
  2679. WedgePart68.CFrame = CFrame.new(84.9075699, 5.39256382, 74.8649445, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
  2680. WedgePart68.BottomSurface = Enum.SurfaceType.Smooth
  2681. WedgePart68.Color = Color3.new(0, 0.12549, 0.376471)
  2682. WedgePart68.Position = Vector3.new(84.9075699, 5.39256382, 74.8649445)
  2683. WedgePart68.Orientation = Vector3.new(13.4300003, -180, 90)
  2684. WedgePart68.Color = Color3.new(0, 0.12549, 0.376471)
  2685. WedgePart69.Parent = Model57
  2686. WedgePart69.Material = Enum.Material.SmoothPlastic
  2687. WedgePart69.BrickColor = BrickColor.new("Navy blue")
  2688. WedgePart69.Reflectance = 0.0049999998882413
  2689. WedgePart69.Rotation = Vector3.new(-13.4300003, 0, -180)
  2690. WedgePart69.Anchored = true
  2691. WedgePart69.CanCollide = false
  2692. WedgePart69.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
  2693. WedgePart69.CFrame = CFrame.new(84.2177048, 4.71814156, 73.0447464, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
  2694. WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
  2695. WedgePart69.Color = Color3.new(0, 0.12549, 0.376471)
  2696. WedgePart69.Position = Vector3.new(84.2177048, 4.71814156, 73.0447464)
  2697. WedgePart69.Orientation = Vector3.new(-13.4300003, 0, -180)
  2698. WedgePart69.Color = Color3.new(0, 0.12549, 0.376471)
  2699. WedgePart70.Parent = Model57
  2700. WedgePart70.Material = Enum.Material.SmoothPlastic
  2701. WedgePart70.BrickColor = BrickColor.new("Navy blue")
  2702. WedgePart70.Reflectance = 0.0049999998882413
  2703. WedgePart70.Rotation = Vector3.new(166.570007, 0, 90)
  2704. WedgePart70.Anchored = true
  2705. WedgePart70.CanCollide = false
  2706. WedgePart70.FormFactor = Enum.FormFactor.Symmetric
  2707. WedgePart70.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
  2708. WedgePart70.CFrame = CFrame.new(84.5220337, 5.39256382, 74.8649445, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
  2709. WedgePart70.BottomSurface = Enum.SurfaceType.Smooth
  2710. WedgePart70.Color = Color3.new(0, 0.12549, 0.376471)
  2711. WedgePart70.Position = Vector3.new(84.5220337, 5.39256382, 74.8649445)
  2712. WedgePart70.Orientation = Vector3.new(13.4300003, 180, -90)
  2713. WedgePart70.Color = Color3.new(0, 0.12549, 0.376471)
  2714. WedgePart71.Parent = Model57
  2715. WedgePart71.Material = Enum.Material.SmoothPlastic
  2716. WedgePart71.BrickColor = BrickColor.new("Navy blue")
  2717. WedgePart71.Reflectance = 0.0049999998882413
  2718. WedgePart71.Rotation = Vector3.new(166.570007, 0, 90)
  2719. WedgePart71.Anchored = true
  2720. WedgePart71.CanCollide = false
  2721. WedgePart71.FormFactor = Enum.FormFactor.Symmetric
  2722. WedgePart71.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
  2723. WedgePart71.CFrame = CFrame.new(84.2184372, 5.21992493, 74.1431198, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
  2724. WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
  2725. WedgePart71.Color = Color3.new(0, 0.12549, 0.376471)
  2726. WedgePart71.Position = Vector3.new(84.2184372, 5.21992493, 74.1431198)
  2727. WedgePart71.Orientation = Vector3.new(13.4300003, -180, -90)
  2728. WedgePart71.Color = Color3.new(0, 0.12549, 0.376471)
  2729. WedgePart72.Parent = Model57
  2730. WedgePart72.Material = Enum.Material.SmoothPlastic
  2731. WedgePart72.BrickColor = BrickColor.new("Black")
  2732. WedgePart72.Reflectance = 0.0049999998882413
  2733. WedgePart72.Rotation = Vector3.new(166.570007, 0, 0)
  2734. WedgePart72.Anchored = true
  2735. WedgePart72.CanCollide = false
  2736. WedgePart72.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
  2737. WedgePart72.CFrame = CFrame.new(85.166626, 4.65694332, 73.5709457, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
  2738. WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
  2739. WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2740. WedgePart72.Position = Vector3.new(85.166626, 4.65694332, 73.5709457)
  2741. WedgePart72.Orientation = Vector3.new(13.4300003, -180, -180)
  2742. WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2743. WedgePart73.Parent = Model57
  2744. WedgePart73.Material = Enum.Material.SmoothPlastic
  2745. WedgePart73.BrickColor = BrickColor.new("Black")
  2746. WedgePart73.Reflectance = 0.0049999998882413
  2747. WedgePart73.Rotation = Vector3.new(-13.4300003, 0, 180)
  2748. WedgePart73.Anchored = true
  2749. WedgePart73.CanCollide = false
  2750. WedgePart73.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
  2751. WedgePart73.CFrame = CFrame.new(85.166626, 4.53830671, 73.0739899, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
  2752. WedgePart73.BottomSurface = Enum.SurfaceType.Smooth
  2753. WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2754. WedgePart73.Position = Vector3.new(85.166626, 4.53830671, 73.0739899)
  2755. WedgePart73.Orientation = Vector3.new(-13.4300003, 0, 180)
  2756. WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2757. WedgePart74.Parent = Model57
  2758. WedgePart74.Material = Enum.Material.SmoothPlastic
  2759. WedgePart74.BrickColor = BrickColor.new("Black")
  2760. WedgePart74.Reflectance = 0.0049999998882413
  2761. WedgePart74.Rotation = Vector3.new(166.570007, 0, 90)
  2762. WedgePart74.Anchored = true
  2763. WedgePart74.CanCollide = false
  2764. WedgePart74.FormFactor = Enum.FormFactor.Symmetric
  2765. WedgePart74.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
  2766. WedgePart74.CFrame = CFrame.new(84.5387802, 5.15557623, 74.7378082, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
  2767. WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
  2768. WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2769. WedgePart74.Position = Vector3.new(84.5387802, 5.15557623, 74.7378082)
  2770. WedgePart74.Orientation = Vector3.new(13.4300003, 180, -90)
  2771. WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2772. WedgePart75.Parent = Model57
  2773. WedgePart75.Material = Enum.Material.SmoothPlastic
  2774. WedgePart75.BrickColor = BrickColor.new("Black")
  2775. WedgePart75.Reflectance = 0.0049999998882413
  2776. WedgePart75.Rotation = Vector3.new(166.570007, 0, -90)
  2777. WedgePart75.Anchored = true
  2778. WedgePart75.CanCollide = false
  2779. WedgePart75.FormFactor = Enum.FormFactor.Symmetric
  2780. WedgePart75.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
  2781. WedgePart75.CFrame = CFrame.new(85.1665039, 4.99801111, 74.0790176, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
  2782. WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
  2783. WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2784. WedgePart75.Position = Vector3.new(85.1665039, 4.99801111, 74.0790176)
  2785. WedgePart75.Orientation = Vector3.new(13.4300003, 180, 90)
  2786. WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2787. WedgePart76.Parent = Model57
  2788. WedgePart76.Material = Enum.Material.SmoothPlastic
  2789. WedgePart76.BrickColor = BrickColor.new("Black")
  2790. WedgePart76.Reflectance = 0.0049999998882413
  2791. WedgePart76.Rotation = Vector3.new(-13.4300003, 0, -180)
  2792. WedgePart76.Anchored = true
  2793. WedgePart76.CanCollide = false
  2794. WedgePart76.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
  2795. WedgePart76.CFrame = CFrame.new(84.2610245, 4.54004765, 73.0765152, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
  2796. WedgePart76.BottomSurface = Enum.SurfaceType.Smooth
  2797. WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2798. WedgePart76.Position = Vector3.new(84.2610245, 4.54004765, 73.0765152)
  2799. WedgePart76.Orientation = Vector3.new(-13.4300003, 0, -180)
  2800. WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2801. Part77.Name = "Brick"
  2802. Part77.Parent = Model57
  2803. Part77.Material = Enum.Material.SmoothPlastic
  2804. Part77.BrickColor = BrickColor.new("Navy blue")
  2805. Part77.Rotation = Vector3.new(0, 90, 0)
  2806. Part77.Anchored = true
  2807. Part77.CanCollide = false
  2808. Part77.FormFactor = Enum.FormFactor.Symmetric
  2809. Part77.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
  2810. Part77.CFrame = CFrame.new(84.7160492, 2.46018195, 72.6230011, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  2811. Part77.BottomSurface = Enum.SurfaceType.Smooth
  2812. Part77.TopSurface = Enum.SurfaceType.Smooth
  2813. Part77.Color = Color3.new(0, 0.12549, 0.376471)
  2814. Part77.Position = Vector3.new(84.7160492, 2.46018195, 72.6230011)
  2815. Part77.Orientation = Vector3.new(0, 90, 0)
  2816. Part77.Color = Color3.new(0, 0.12549, 0.376471)
  2817. BlockMesh78.Parent = Part77
  2818. Part79.Name = "Brick"
  2819. Part79.Parent = Model57
  2820. Part79.Material = Enum.Material.SmoothPlastic
  2821. Part79.BrickColor = BrickColor.new("Medium blue")
  2822. Part79.Rotation = Vector3.new(0, 90, 0)
  2823. Part79.Anchored = true
  2824. Part79.CanCollide = false
  2825. Part79.FormFactor = Enum.FormFactor.Symmetric
  2826. Part79.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
  2827. Part79.CFrame = CFrame.new(84.7160492, 2.31716919, 72.6229935, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  2828. Part79.BottomSurface = Enum.SurfaceType.Smooth
  2829. Part79.TopSurface = Enum.SurfaceType.Smooth
  2830. Part79.Color = Color3.new(0.431373, 0.6, 0.792157)
  2831. Part79.Position = Vector3.new(84.7160492, 2.31716919, 72.6229935)
  2832. Part79.Orientation = Vector3.new(0, 90, 0)
  2833. Part79.Color = Color3.new(0.431373, 0.6, 0.792157)
  2834. BlockMesh80.Parent = Part79
  2835. Part81.Name = "Brick"
  2836. Part81.Parent = Model57
  2837. Part81.Material = Enum.Material.SmoothPlastic
  2838. Part81.BrickColor = BrickColor.new("Really black")
  2839. Part81.Rotation = Vector3.new(0, 90, 0)
  2840. Part81.Anchored = true
  2841. Part81.CanCollide = false
  2842. Part81.FormFactor = Enum.FormFactor.Symmetric
  2843. Part81.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
  2844. Part81.CFrame = CFrame.new(84.7160492, 3.1047945, 72.6229782, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  2845. Part81.BottomSurface = Enum.SurfaceType.Smooth
  2846. Part81.TopSurface = Enum.SurfaceType.Smooth
  2847. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2848. Part81.Position = Vector3.new(84.7160492, 3.1047945, 72.6229782)
  2849. Part81.Orientation = Vector3.new(0, 90, 0)
  2850. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2851. BlockMesh82.Parent = Part81
  2852. Part83.Name = "Brick"
  2853. Part83.Parent = Model57
  2854. Part83.Material = Enum.Material.SmoothPlastic
  2855. Part83.BrickColor = BrickColor.new("Navy blue")
  2856. Part83.Reflectance = 0.0049999998882413
  2857. Part83.Rotation = Vector3.new(91.5699997, 0, 180)
  2858. Part83.Anchored = true
  2859. Part83.CanCollide = false
  2860. Part83.FormFactor = Enum.FormFactor.Symmetric
  2861. Part83.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
  2862. Part83.CFrame = CFrame.new(84.6141891, 4.37454891, 73.3001938, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
  2863. Part83.BottomSurface = Enum.SurfaceType.Smooth
  2864. Part83.TopSurface = Enum.SurfaceType.Smooth
  2865. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  2866. Part83.Position = Vector3.new(84.6141891, 4.37454891, 73.3001938)
  2867. Part83.Orientation = Vector3.new(88.4300003, 180, 0)
  2868. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  2869. BlockMesh84.Parent = Part83
  2870. Part85.Name = "Brick"
  2871. Part85.Parent = Model57
  2872. Part85.Material = Enum.Material.SmoothPlastic
  2873. Part85.BrickColor = BrickColor.new("Black")
  2874. Part85.Reflectance = 0.0049999998882413
  2875. Part85.Rotation = Vector3.new(76.5699997, 0, -180)
  2876. Part85.Anchored = true
  2877. Part85.CanCollide = false
  2878. Part85.FormFactor = Enum.FormFactor.Symmetric
  2879. Part85.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
  2880. Part85.CFrame = CFrame.new(84.713829, 4.75552559, 73.0631714, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
  2881. Part85.BottomSurface = Enum.SurfaceType.Smooth
  2882. Part85.TopSurface = Enum.SurfaceType.Smooth
  2883. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2884. Part85.Position = Vector3.new(84.713829, 4.75552559, 73.0631714)
  2885. Part85.Orientation = Vector3.new(76.5699997, 0, 180)
  2886. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2887. BlockMesh86.Parent = Part85
  2888. Part87.Name = "Brick"
  2889. Part87.Parent = Model57
  2890. Part87.Material = Enum.Material.SmoothPlastic
  2891. Part87.BrickColor = BrickColor.new("Black")
  2892. Part87.Reflectance = 0.0049999998882413
  2893. Part87.Rotation = Vector3.new(91.5699997, 0, 180)
  2894. Part87.Anchored = true
  2895. Part87.CanCollide = false
  2896. Part87.FormFactor = Enum.FormFactor.Symmetric
  2897. Part87.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
  2898. Part87.CFrame = CFrame.new(84.6228943, 4.22646284, 73.3096848, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
  2899. Part87.BottomSurface = Enum.SurfaceType.Smooth
  2900. Part87.TopSurface = Enum.SurfaceType.Smooth
  2901. Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2902. Part87.Position = Vector3.new(84.6228943, 4.22646284, 73.3096848)
  2903. Part87.Orientation = Vector3.new(88.4300003, 180, 0)
  2904. Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2905. BlockMesh88.Parent = Part87
  2906. Part89.Name = "Brick"
  2907. Part89.Parent = Model57
  2908. Part89.Material = Enum.Material.SmoothPlastic
  2909. Part89.BrickColor = BrickColor.new("Black")
  2910. Part89.Reflectance = 0.0049999998882413
  2911. Part89.Rotation = Vector3.new(91.5699997, 0, 180)
  2912. Part89.Anchored = true
  2913. Part89.CanCollide = false
  2914. Part89.FormFactor = Enum.FormFactor.Symmetric
  2915. Part89.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
  2916. Part89.CFrame = CFrame.new(85.166626, 4.22347784, 73.3029556, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
  2917. Part89.BottomSurface = Enum.SurfaceType.Smooth
  2918. Part89.TopSurface = Enum.SurfaceType.Smooth
  2919. Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2920. Part89.Position = Vector3.new(85.166626, 4.22347784, 73.3029556)
  2921. Part89.Orientation = Vector3.new(88.4300003, 180, 0)
  2922. Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2923. BlockMesh90.Parent = Part89
  2924. Part91.Name = "Brick"
  2925. Part91.Parent = Model57
  2926. Part91.Material = Enum.Material.SmoothPlastic
  2927. Part91.BrickColor = BrickColor.new("Black")
  2928. Part91.Reflectance = 0.0049999998882413
  2929. Part91.Rotation = Vector3.new(100.769997, 0, 180)
  2930. Part91.Anchored = true
  2931. Part91.CanCollide = false
  2932. Part91.FormFactor = Enum.FormFactor.Symmetric
  2933. Part91.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
  2934. Part91.CFrame = CFrame.new(84.2610321, 4.18972492, 72.7606277, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  2935. Part91.BottomSurface = Enum.SurfaceType.Smooth
  2936. Part91.TopSurface = Enum.SurfaceType.Smooth
  2937. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2938. Part91.Position = Vector3.new(84.2610321, 4.18972492, 72.7606277)
  2939. Part91.Orientation = Vector3.new(79.2300034, 180, 0)
  2940. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2941. BlockMesh92.Parent = Part91
  2942. Part93.Name = "Brick"
  2943. Part93.Parent = Model57
  2944. Part93.Material = Enum.Material.SmoothPlastic
  2945. Part93.BrickColor = BrickColor.new("Navy blue")
  2946. Part93.Reflectance = 0.0049999998882413
  2947. Part93.Rotation = Vector3.new(100.769997, 0, 180)
  2948. Part93.Anchored = true
  2949. Part93.CanCollide = false
  2950. Part93.FormFactor = Enum.FormFactor.Symmetric
  2951. Part93.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
  2952. Part93.CFrame = CFrame.new(84.713829, 4.4197588, 72.2485504, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  2953. Part93.BottomSurface = Enum.SurfaceType.Smooth
  2954. Part93.TopSurface = Enum.SurfaceType.Smooth
  2955. Part93.Color = Color3.new(0, 0.12549, 0.376471)
  2956. Part93.Position = Vector3.new(84.713829, 4.4197588, 72.2485504)
  2957. Part93.Orientation = Vector3.new(79.2300034, 180, 0)
  2958. Part93.Color = Color3.new(0, 0.12549, 0.376471)
  2959. BlockMesh94.Parent = Part93
  2960. Part95.Name = "Brick"
  2961. Part95.Parent = Model57
  2962. Part95.Material = Enum.Material.SmoothPlastic
  2963. Part95.BrickColor = BrickColor.new("Navy blue")
  2964. Part95.Reflectance = 0.0049999998882413
  2965. Part95.Rotation = Vector3.new(76.5699997, 0, -180)
  2966. Part95.Anchored = true
  2967. Part95.CanCollide = false
  2968. Part95.FormFactor = Enum.FormFactor.Symmetric
  2969. Part95.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
  2970. Part95.CFrame = CFrame.new(84.713829, 4.95423937, 73.0300903, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
  2971. Part95.BottomSurface = Enum.SurfaceType.Smooth
  2972. Part95.TopSurface = Enum.SurfaceType.Smooth
  2973. Part95.Color = Color3.new(0, 0.12549, 0.376471)
  2974. Part95.Position = Vector3.new(84.713829, 4.95423937, 73.0300903)
  2975. Part95.Orientation = Vector3.new(76.5699997, 0, 180)
  2976. Part95.Color = Color3.new(0, 0.12549, 0.376471)
  2977. BlockMesh96.Parent = Part95
  2978. Part97.Name = "Brick"
  2979. Part97.Parent = Model57
  2980. Part97.Material = Enum.Material.SmoothPlastic
  2981. Part97.BrickColor = BrickColor.new("Navy blue")
  2982. Part97.Reflectance = 0.0049999998882413
  2983. Part97.Rotation = Vector3.new(100.769997, 0, 180)
  2984. Part97.Anchored = true
  2985. Part97.CanCollide = false
  2986. Part97.FormFactor = Enum.FormFactor.Symmetric
  2987. Part97.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
  2988. Part97.CFrame = CFrame.new(85.2099533, 4.3318367, 72.6986923, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  2989. Part97.BottomSurface = Enum.SurfaceType.Smooth
  2990. Part97.TopSurface = Enum.SurfaceType.Smooth
  2991. Part97.Color = Color3.new(0, 0.12549, 0.376471)
  2992. Part97.Position = Vector3.new(85.2099533, 4.3318367, 72.6986923)
  2993. Part97.Orientation = Vector3.new(79.2300034, 180, 0)
  2994. Part97.Color = Color3.new(0, 0.12549, 0.376471)
  2995. BlockMesh98.Parent = Part97
  2996. Part99.Name = "Brick"
  2997. Part99.Parent = Model57
  2998. Part99.Material = Enum.Material.SmoothPlastic
  2999. Part99.BrickColor = BrickColor.new("Navy blue")
  3000. Part99.Reflectance = 0.0049999998882413
  3001. Part99.Rotation = Vector3.new(100.769997, 0, 180)
  3002. Part99.Anchored = true
  3003. Part99.CanCollide = false
  3004. Part99.FormFactor = Enum.FormFactor.Symmetric
  3005. Part99.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
  3006. Part99.CFrame = CFrame.new(84.2177048, 4.33429432, 72.6985855, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  3007. Part99.BottomSurface = Enum.SurfaceType.Smooth
  3008. Part99.TopSurface = Enum.SurfaceType.Smooth
  3009. Part99.Color = Color3.new(0, 0.12549, 0.376471)
  3010. Part99.Position = Vector3.new(84.2177048, 4.33429432, 72.6985855)
  3011. Part99.Orientation = Vector3.new(79.2300034, 180, 0)
  3012. Part99.Color = Color3.new(0, 0.12549, 0.376471)
  3013. BlockMesh100.Parent = Part99
  3014. Part101.Name = "Brick"
  3015. Part101.Parent = Model57
  3016. Part101.Material = Enum.Material.SmoothPlastic
  3017. Part101.BrickColor = BrickColor.new("Black")
  3018. Part101.Reflectance = 0.0049999998882413
  3019. Part101.Rotation = Vector3.new(100.769997, 0, 180)
  3020. Part101.Anchored = true
  3021. Part101.CanCollide = false
  3022. Part101.FormFactor = Enum.FormFactor.Symmetric
  3023. Part101.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
  3024. Part101.CFrame = CFrame.new(85.166626, 4.18747377, 72.7607269, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  3025. Part101.BottomSurface = Enum.SurfaceType.Smooth
  3026. Part101.TopSurface = Enum.SurfaceType.Smooth
  3027. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3028. Part101.Position = Vector3.new(85.166626, 4.18747377, 72.7607269)
  3029. Part101.Orientation = Vector3.new(79.2300034, 180, 0)
  3030. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3031. BlockMesh102.Parent = Part101
  3032. Part103.Name = "Brick"
  3033. Part103.Parent = Model57
  3034. Part103.Material = Enum.Material.SmoothPlastic
  3035. Part103.BrickColor = BrickColor.new("Black")
  3036. Part103.Reflectance = 0.0049999998882413
  3037. Part103.Rotation = Vector3.new(100.769997, 0, 180)
  3038. Part103.Anchored = true
  3039. Part103.CanCollide = false
  3040. Part103.FormFactor = Enum.FormFactor.Symmetric
  3041. Part103.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
  3042. Part103.CFrame = CFrame.new(84.713829, 4.2677207, 72.3498917, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  3043. Part103.BottomSurface = Enum.SurfaceType.Smooth
  3044. Part103.TopSurface = Enum.SurfaceType.Smooth
  3045. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3046. Part103.Position = Vector3.new(84.713829, 4.2677207, 72.3498917)
  3047. Part103.Orientation = Vector3.new(79.2300034, 180, 0)
  3048. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3049. BlockMesh104.Parent = Part103
  3050. Part105.Parent = Model57
  3051. Part105.Material = Enum.Material.SmoothPlastic
  3052. Part105.BrickColor = BrickColor.new("Black")
  3053. Part105.Reflectance = 0.0049999998882413
  3054. Part105.Rotation = Vector3.new(166.570007, 0, 0)
  3055. Part105.Anchored = true
  3056. Part105.CanCollide = false
  3057. Part105.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
  3058. Part105.CFrame = CFrame.new(84.7140961, 4.99801111, 74.0790176, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
  3059. Part105.BottomSurface = Enum.SurfaceType.Smooth
  3060. Part105.TopSurface = Enum.SurfaceType.Smooth
  3061. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3062. Part105.Position = Vector3.new(84.7140961, 4.99801111, 74.0790176)
  3063. Part105.Orientation = Vector3.new(13.4300003, 180, -180)
  3064. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3065. Part106.Parent = Model57
  3066. Part106.Material = Enum.Material.SmoothPlastic
  3067. Part106.BrickColor = BrickColor.new("Navy blue")
  3068. Part106.Reflectance = 0.0049999998882413
  3069. Part106.Rotation = Vector3.new(166.570007, 0, 0)
  3070. Part106.Anchored = true
  3071. Part106.CanCollide = false
  3072. Part106.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
  3073. Part106.CFrame = CFrame.new(84.7141266, 5.21992493, 74.1431198, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
  3074. Part106.BottomSurface = Enum.SurfaceType.Smooth
  3075. Part106.TopSurface = Enum.SurfaceType.Smooth
  3076. Part106.Color = Color3.new(0, 0.12549, 0.376471)
  3077. Part106.Position = Vector3.new(84.7141266, 5.21992493, 74.1431198)
  3078. Part106.Orientation = Vector3.new(13.4300003, 180, -180)
  3079. Part106.Color = Color3.new(0, 0.12549, 0.376471)
  3080. WedgePart107.Parent = Model57
  3081. WedgePart107.Material = Enum.Material.SmoothPlastic
  3082. WedgePart107.BrickColor = BrickColor.new("Black")
  3083. WedgePart107.Reflectance = 0.0049999998882413
  3084. WedgePart107.Rotation = Vector3.new(166.570007, 0, 0)
  3085. WedgePart107.Anchored = true
  3086. WedgePart107.CanCollide = false
  3087. WedgePart107.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
  3088. WedgePart107.CFrame = CFrame.new(84.2610245, 4.65805626, 73.5709, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
  3089. WedgePart107.BottomSurface = Enum.SurfaceType.Smooth
  3090. WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3091. WedgePart107.Position = Vector3.new(84.2610245, 4.65805626, 73.5709)
  3092. WedgePart107.Orientation = Vector3.new(13.4300003, 180, 180)
  3093. WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3094. WedgePart108.Parent = Model57
  3095. WedgePart108.Material = Enum.Material.SmoothPlastic
  3096. WedgePart108.BrickColor = BrickColor.new("Black")
  3097. WedgePart108.Reflectance = 0.0049999998882413
  3098. WedgePart108.Rotation = Vector3.new(166.570007, 0, -90)
  3099. WedgePart108.Anchored = true
  3100. WedgePart108.CanCollide = false
  3101. WedgePart108.FormFactor = Enum.FormFactor.Symmetric
  3102. WedgePart108.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
  3103. WedgePart108.CFrame = CFrame.new(84.8906479, 5.15557623, 74.7378082, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
  3104. WedgePart108.BottomSurface = Enum.SurfaceType.Smooth
  3105. WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3106. WedgePart108.Position = Vector3.new(84.8906479, 5.15557623, 74.7378082)
  3107. WedgePart108.Orientation = Vector3.new(13.4300003, -180, 90)
  3108. WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3109. Model109.Name = "RightLeg"
  3110. Model109.Parent = Model0
  3111. Part110.Name = "Right Leg1"
  3112. Part110.Parent = Model109
  3113. Part110.BrickColor = BrickColor.new("Pastel yellow")
  3114. Part110.Transparency = 1
  3115. Part110.Rotation = Vector3.new(-0.980000019, -90, 0)
  3116. Part110.Anchored = true
  3117. Part110.CanCollide = false
  3118. Part110.FormFactor = Enum.FormFactor.Symmetric
  3119. Part110.Size = Vector3.new(1, 2, 1)
  3120. Part110.CFrame = CFrame.new(84.6179352, 1.43810642, 71.6209641, -6.09021917e-17, -7.13092728e-15, -1, 0.0170776155, 0.999854267, -7.13092644e-15, 0.999854267, -0.0170776155, 6.08859128e-17)
  3121. Part110.BottomSurface = Enum.SurfaceType.Smooth
  3122. Part110.Color = Color3.new(1, 1, 0.8)
  3123. Part110.Position = Vector3.new(84.6179352, 1.43810642, 71.6209641)
  3124. Part110.Orientation = Vector3.new(0, -90, 0.980000019)
  3125. Part110.Color = Color3.new(1, 1, 0.8)
  3126. Model111.Name = "Torso"
  3127. Model111.Parent = Model0
  3128. Part112.Name = "Torso1"
  3129. Part112.Parent = Model111
  3130. Part112.BrickColor = BrickColor.new("Pastel yellow")
  3131. Part112.Transparency = 1
  3132. Part112.Rotation = Vector3.new(90.0100021, -89.0199966, -89.9899979)
  3133. Part112.Anchored = true
  3134. Part112.CanCollide = false
  3135. Part112.FormFactor = Enum.FormFactor.Symmetric
  3136. Part112.Size = Vector3.new(2, 2, 1)
  3137. Part112.CFrame = CFrame.new(84.7530441, 2.97952414, 71.1198654, 1.62258732e-06, 0.0170781817, -0.999854147, 3.48963596e-08, -0.999854207, -0.0170781817, -1, -7.1804287e-09, -1.62294657e-06)
  3138. Part112.LeftSurface = Enum.SurfaceType.Weld
  3139. Part112.RightSurface = Enum.SurfaceType.Weld
  3140. Part112.Color = Color3.new(1, 1, 0.8)
  3141. Part112.Position = Vector3.new(84.7530441, 2.97952414, 71.1198654)
  3142. Part112.Orientation = Vector3.new(0.980000019, -90, 180)
  3143. Part112.Color = Color3.new(1, 1, 0.8)
  3144. Part113.Name = "Brick"
  3145. Part113.Parent = Model111
  3146. Part113.Material = Enum.Material.SmoothPlastic
  3147. Part113.BrickColor = BrickColor.new("Navy blue")
  3148. Part113.Rotation = Vector3.new(153.779999, 55.4099998, -160.850006)
  3149. Part113.Anchored = true
  3150. Part113.CanCollide = false
  3151. Part113.FormFactor = Enum.FormFactor.Symmetric
  3152. Part113.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
  3153. Part113.CFrame = CFrame.new(84.077301, 4.22622871, 71.6350861, -0.53629142, 0.186246887, 0.823227525, -0.0492874496, 0.966775298, -0.250831395, -0.842592597, -0.175093502, -0.509293735)
  3154. Part113.BottomSurface = Enum.SurfaceType.Smooth
  3155. Part113.TopSurface = Enum.SurfaceType.Smooth
  3156. Part113.Color = Color3.new(0, 0.12549, 0.376471)
  3157. Part113.Position = Vector3.new(84.077301, 4.22622871, 71.6350861)
  3158. Part113.Orientation = Vector3.new(14.5299997, 121.739998, -2.92000008)
  3159. Part113.Color = Color3.new(0, 0.12549, 0.376471)
  3160. BlockMesh114.Parent = Part113
  3161. Part115.Name = "Brick"
  3162. Part115.Parent = Model111
  3163. Part115.Material = Enum.Material.SmoothPlastic
  3164. Part115.BrickColor = BrickColor.new("Lapis")
  3165. Part115.Rotation = Vector3.new(98.8700027, 0, -90)
  3166. Part115.Anchored = true
  3167. Part115.CanCollide = false
  3168. Part115.FormFactor = Enum.FormFactor.Symmetric
  3169. Part115.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
  3170. Part115.CFrame = CFrame.new(85.0661545, 0.575267553, 69.5961533, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
  3171. Part115.BottomSurface = Enum.SurfaceType.Smooth
  3172. Part115.TopSurface = Enum.SurfaceType.Smooth
  3173. Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  3174. Part115.Position = Vector3.new(85.0661545, 0.575267553, 69.5961533)
  3175. Part115.Orientation = Vector3.new(81.1299973, 180, 90)
  3176. Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  3177. BlockMesh116.Parent = Part115
  3178. BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  3179. BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  3180. Part117.Name = "1"
  3181. Part117.Parent = Model111
  3182. Part117.Material = Enum.Material.SmoothPlastic
  3183. Part117.BrickColor = BrickColor.new("Pastel Blue")
  3184. Part117.Reflectance = 0.20000000298023
  3185. Part117.Rotation = Vector3.new(90, 90, 0)
  3186. Part117.Anchored = true
  3187. Part117.CanCollide = false
  3188. Part117.FormFactor = Enum.FormFactor.Symmetric
  3189. Part117.Size = Vector3.new(0.200000003, 1.48148215, 0.200000003)
  3190. Part117.CFrame = CFrame.new(85.1873627, 3.88405132, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
  3191. Part117.BottomSurface = Enum.SurfaceType.Smooth
  3192. Part117.TopSurface = Enum.SurfaceType.Smooth
  3193. Part117.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3194. Part117.Position = Vector3.new(85.1873627, 3.88405132, 71.120018)
  3195. Part117.Orientation = Vector3.new(0, 90, 90)
  3196. Part117.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3197. BlockMesh118.Parent = Part117
  3198. BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
  3199. BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
  3200. Part119.Name = "1"
  3201. Part119.Parent = Model111
  3202. Part119.Material = Enum.Material.SmoothPlastic
  3203. Part119.BrickColor = BrickColor.new("Pastel Blue")
  3204. Part119.Reflectance = 0.20000000298023
  3205. Part119.Rotation = Vector3.new(-90, 0, 90)
  3206. Part119.Anchored = true
  3207. Part119.CanCollide = false
  3208. Part119.FormFactor = Enum.FormFactor.Symmetric
  3209. Part119.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3210. Part119.CFrame = CFrame.new(85.1887817, 3.88477206, 70.3631363, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  3211. Part119.BottomSurface = Enum.SurfaceType.Smooth
  3212. Part119.TopSurface = Enum.SurfaceType.Smooth
  3213. Part119.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3214. Part119.Position = Vector3.new(85.1887817, 3.88477206, 70.3631363)
  3215. Part119.Orientation = Vector3.new(-90, 90, 0)
  3216. Part119.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3217. CylinderMesh120.Parent = Part119
  3218. CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
  3219. CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
  3220. Part121.Name = "1"
  3221. Part121.Parent = Model111
  3222. Part121.Material = Enum.Material.SmoothPlastic
  3223. Part121.BrickColor = BrickColor.new("Pastel Blue")
  3224. Part121.Reflectance = 0.20000000298023
  3225. Part121.Rotation = Vector3.new(-90, 0, 90)
  3226. Part121.Anchored = true
  3227. Part121.CanCollide = false
  3228. Part121.FormFactor = Enum.FormFactor.Symmetric
  3229. Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3230. Part121.CFrame = CFrame.new(85.1887817, 3.88585806, 71.872261, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  3231. Part121.BottomSurface = Enum.SurfaceType.Smooth
  3232. Part121.TopSurface = Enum.SurfaceType.Smooth
  3233. Part121.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3234. Part121.Position = Vector3.new(85.1887817, 3.88585806, 71.872261)
  3235. Part121.Orientation = Vector3.new(-90, 90, 0)
  3236. Part121.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3237. CylinderMesh122.Parent = Part121
  3238. CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
  3239. CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
  3240. Part123.Name = "1"
  3241. Part123.Parent = Model111
  3242. Part123.Material = Enum.Material.SmoothPlastic
  3243. Part123.BrickColor = BrickColor.new("Pastel Blue")
  3244. Part123.Reflectance = 0.20000000298023
  3245. Part123.Rotation = Vector3.new(90, 90, 0)
  3246. Part123.Anchored = true
  3247. Part123.CanCollide = false
  3248. Part123.FormFactor = Enum.FormFactor.Symmetric
  3249. Part123.Size = Vector3.new(0.200000003, 1.2814821, 0.200000003)
  3250. Part123.CFrame = CFrame.new(85.1873627, 3.37702417, 71.1200256, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
  3251. Part123.BottomSurface = Enum.SurfaceType.Smooth
  3252. Part123.TopSurface = Enum.SurfaceType.Smooth
  3253. Part123.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3254. Part123.Position = Vector3.new(85.1873627, 3.37702417, 71.1200256)
  3255. Part123.Orientation = Vector3.new(0, 90, 90)
  3256. Part123.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3257. BlockMesh124.Parent = Part123
  3258. BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
  3259. BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
  3260. Part125.Name = "1"
  3261. Part125.Parent = Model111
  3262. Part125.Material = Enum.Material.SmoothPlastic
  3263. Part125.BrickColor = BrickColor.new("Pastel Blue")
  3264. Part125.Reflectance = 0.20000000298023
  3265. Part125.Rotation = Vector3.new(-90, 0, 90)
  3266. Part125.Anchored = true
  3267. Part125.CanCollide = false
  3268. Part125.FormFactor = Enum.FormFactor.Symmetric
  3269. Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3270. Part125.CFrame = CFrame.new(85.1887817, 3.3777411, 70.4631577, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  3271. Part125.BottomSurface = Enum.SurfaceType.Smooth
  3272. Part125.TopSurface = Enum.SurfaceType.Smooth
  3273. Part125.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3274. Part125.Position = Vector3.new(85.1887817, 3.3777411, 70.4631577)
  3275. Part125.Orientation = Vector3.new(-90, 90, 0)
  3276. Part125.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3277. CylinderMesh126.Parent = Part125
  3278. CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
  3279. CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
  3280. Part127.Name = "1"
  3281. Part127.Parent = Model111
  3282. Part127.Material = Enum.Material.SmoothPlastic
  3283. Part127.BrickColor = BrickColor.new("Pastel Blue")
  3284. Part127.Reflectance = 0.20000000298023
  3285. Part127.Rotation = Vector3.new(-90, 0, 90)
  3286. Part127.Anchored = true
  3287. Part127.CanCollide = false
  3288. Part127.FormFactor = Enum.FormFactor.Symmetric
  3289. Part127.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3290. Part127.CFrame = CFrame.new(85.1887817, 3.37882566, 71.7722549, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  3291. Part127.BottomSurface = Enum.SurfaceType.Smooth
  3292. Part127.TopSurface = Enum.SurfaceType.Smooth
  3293. Part127.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3294. Part127.Position = Vector3.new(85.1887817, 3.37882566, 71.7722549)
  3295. Part127.Orientation = Vector3.new(-90, 90, 0)
  3296. Part127.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3297. CylinderMesh128.Parent = Part127
  3298. CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
  3299. CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
  3300. Part129.Name = "Brick"
  3301. Part129.Parent = Model111
  3302. Part129.Material = Enum.Material.SmoothPlastic
  3303. Part129.BrickColor = BrickColor.new("Pastel Blue")
  3304. Part129.Reflectance = 0.20000000298023
  3305. Part129.Rotation = Vector3.new(0, 90, 0)
  3306. Part129.Anchored = true
  3307. Part129.CanCollide = false
  3308. Part129.FormFactor = Enum.FormFactor.Symmetric
  3309. Part129.Size = Vector3.new(0.200000003, 1.90897512, 0.200000003)
  3310. Part129.CFrame = CFrame.new(85.1915894, 2.922647, 71.1200027, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  3311. Part129.BottomSurface = Enum.SurfaceType.Smooth
  3312. Part129.TopSurface = Enum.SurfaceType.Smooth
  3313. Part129.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3314. Part129.Position = Vector3.new(85.1915894, 2.922647, 71.1200027)
  3315. Part129.Orientation = Vector3.new(0, 90, 0)
  3316. Part129.Color = Color3.new(0.501961, 0.733333, 0.858824)
  3317. BlockMesh130.Parent = Part129
  3318. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
  3319. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
  3320. Part131.Name = "Brick"
  3321. Part131.Parent = Model111
  3322. Part131.Material = Enum.Material.SmoothPlastic
  3323. Part131.BrickColor = BrickColor.new("Really black")
  3324. Part131.Rotation = Vector3.new(0, 90, 0)
  3325. Part131.Anchored = true
  3326. Part131.CanCollide = false
  3327. Part131.FormFactor = Enum.FormFactor.Symmetric
  3328. Part131.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
  3329. Part131.CFrame = CFrame.new(85.182869, 2.9881115, 70.2552872, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  3330. Part131.BottomSurface = Enum.SurfaceType.Smooth
  3331. Part131.TopSurface = Enum.SurfaceType.Smooth
  3332. Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3333. Part131.Position = Vector3.new(85.182869, 2.9881115, 70.2552872)
  3334. Part131.Orientation = Vector3.new(0, 90, 0)
  3335. Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3336. BlockMesh132.Parent = Part131
  3337. WedgePart133.Parent = Model111
  3338. WedgePart133.Material = Enum.Material.SmoothPlastic
  3339. WedgePart133.BrickColor = BrickColor.new("Really black")
  3340. WedgePart133.Rotation = Vector3.new(0, -0.0500000007, 0.129999995)
  3341. WedgePart133.Anchored = true
  3342. WedgePart133.CanCollide = false
  3343. WedgePart133.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3344. WedgePart133.CFrame = CFrame.new(85.181488, 3.09613848, 70.5079117, 0.999997199, -0.00223094225, -0.000802747905, 0.00223094458, 0.999997556, 2.0340085e-06, 0.000802741386, -3.83704901e-06, 0.999999702)
  3345. WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
  3346. WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3347. WedgePart133.Position = Vector3.new(85.181488, 3.09613848, 70.5079117)
  3348. WedgePart133.Orientation = Vector3.new(0, -0.0500000007, 0.129999995)
  3349. WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3350. SpecialMesh134.Parent = WedgePart133
  3351. SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
  3352. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  3353. SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
  3354. WedgePart135.Parent = Model111
  3355. WedgePart135.Material = Enum.Material.SmoothPlastic
  3356. WedgePart135.BrickColor = BrickColor.new("Really black")
  3357. WedgePart135.Rotation = Vector3.new(180, 0.0500000007, 179.869995)
  3358. WedgePart135.Anchored = true
  3359. WedgePart135.CanCollide = false
  3360. WedgePart135.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3361. WedgePart135.CFrame = CFrame.new(85.1811981, 3.09613752, 70.8738403, -0.999997199, -0.00223094225, 0.000802747731, -0.00223094458, 0.999997556, -1.94460154e-06, -0.000802741386, -3.74764204e-06, -0.999999702)
  3362. WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
  3363. WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3364. WedgePart135.Position = Vector3.new(85.1811981, 3.09613752, 70.8738403)
  3365. WedgePart135.Orientation = Vector3.new(0, 179.949997, -0.129999995)
  3366. WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3367. SpecialMesh136.Parent = WedgePart135
  3368. SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
  3369. SpecialMesh136.MeshType = Enum.MeshType.Wedge
  3370. SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
  3371. WedgePart137.Parent = Model111
  3372. WedgePart137.Material = Enum.Material.SmoothPlastic
  3373. WedgePart137.BrickColor = BrickColor.new("Really black")
  3374. WedgePart137.Rotation = Vector3.new(-90, 0, 179.910004)
  3375. WedgePart137.Anchored = true
  3376. WedgePart137.CanCollide = false
  3377. WedgePart137.Size = Vector3.new(0.200412184, 0.389923543, 1.16091728)
  3378. WedgePart137.CFrame = CFrame.new(85.1823654, 2.54573298, 70.5879745, -0.999998868, -0.00150661916, -1.4348019e-06, -1.44066507e-06, 3.88361514e-06, 1, -0.00150661927, 0.999998868, -3.89665365e-06)
  3379. WedgePart137.BottomSurface = Enum.SurfaceType.Smooth
  3380. WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3381. WedgePart137.Position = Vector3.new(85.1823654, 2.54573298, 70.5879745)
  3382. WedgePart137.Orientation = Vector3.new(-90, 179.910004, 0)
  3383. WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3384. WedgePart138.Parent = Model111
  3385. WedgePart138.Material = Enum.Material.SmoothPlastic
  3386. WedgePart138.BrickColor = BrickColor.new("Really black")
  3387. WedgePart138.Rotation = Vector3.new(90, 0, 0.0900000036)
  3388. WedgePart138.Anchored = true
  3389. WedgePart138.CanCollide = false
  3390. WedgePart138.Size = Vector3.new(0.200412184, 0.389923543, 0.347238541)
  3391. WedgePart138.CFrame = CFrame.new(85.1823654, 3.29980421, 70.587944, 0.999998868, -0.00150661916, 1.43467025e-06, 1.44066507e-06, 3.98792326e-06, -1, 0.00150661927, 0.999998868, 4.00096178e-06)
  3392. WedgePart138.BottomSurface = Enum.SurfaceType.Smooth
  3393. WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3394. WedgePart138.Position = Vector3.new(85.1823654, 3.29980421, 70.587944)
  3395. WedgePart138.Orientation = Vector3.new(90, -0.0900000036, 0)
  3396. WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3397. WedgePart139.Parent = Model111
  3398. WedgePart139.Material = Enum.Material.SmoothPlastic
  3399. WedgePart139.BrickColor = BrickColor.new("Really black")
  3400. WedgePart139.Rotation = Vector3.new(-55.7200012, 0, -180)
  3401. WedgePart139.Anchored = true
  3402. WedgePart139.CanCollide = false
  3403. WedgePart139.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3404. WedgePart139.CFrame = CFrame.new(85.1822815, 3.04279566, 71.1207199, -1, 9.39884956e-07, -1.14377758e-06, -1.47446929e-06, -0.563230097, 0.826300144, 1.32416773e-07, 0.826300204, 0.563229978)
  3405. WedgePart139.BottomSurface = Enum.SurfaceType.Smooth
  3406. WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3407. WedgePart139.Position = Vector3.new(85.1822815, 3.04279566, 71.1207199)
  3408. WedgePart139.Orientation = Vector3.new(-55.7200012, 0, -180)
  3409. WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3410. SpecialMesh140.Parent = WedgePart139
  3411. SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
  3412. SpecialMesh140.MeshType = Enum.MeshType.Wedge
  3413. SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
  3414. WedgePart141.Parent = Model111
  3415. WedgePart141.Material = Enum.Material.SmoothPlastic
  3416. WedgePart141.BrickColor = BrickColor.new("Really black")
  3417. WedgePart141.Rotation = Vector3.new(90, 0.0199999996, 0.0299999993)
  3418. WedgePart141.Anchored = true
  3419. WedgePart141.CanCollide = false
  3420. WedgePart141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3421. WedgePart141.CFrame = CFrame.new(85.1822052, 3.45734429, 70.4930878, 0.999999762, -0.000579246494, 0.000356322125, 0.000356324395, 3.86871397e-06, -1, 0.000579245039, 0.999999881, 4.07546759e-06)
  3422. WedgePart141.BottomSurface = Enum.SurfaceType.Smooth
  3423. WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3424. WedgePart141.Position = Vector3.new(85.1822052, 3.45734429, 70.4930878)
  3425. WedgePart141.Orientation = Vector3.new(90, -0.0299999993, 0)
  3426. WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3427. SpecialMesh142.Parent = WedgePart141
  3428. SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
  3429. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  3430. SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
  3431. WedgePart143.Parent = Model111
  3432. WedgePart143.Material = Enum.Material.SmoothPlastic
  3433. WedgePart143.BrickColor = BrickColor.new("Really black")
  3434. WedgePart143.Rotation = Vector3.new(-90, -0.0199999996, 179.970001)
  3435. WedgePart143.Anchored = true
  3436. WedgePart143.CanCollide = false
  3437. WedgePart143.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3438. WedgePart143.CFrame = CFrame.new(85.1824951, 2.62967396, 70.4931183, -0.999999762, -0.000579246436, -0.000356322184, -0.000356324395, 3.79420817e-06, 1, -0.000579245039, 0.999999881, -4.00096178e-06)
  3439. WedgePart143.BottomSurface = Enum.SurfaceType.Smooth
  3440. WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3441. WedgePart143.Position = Vector3.new(85.1824951, 2.62967396, 70.4931183)
  3442. WedgePart143.Orientation = Vector3.new(-90, 179.970001, 0)
  3443. WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3444. SpecialMesh144.Parent = WedgePart143
  3445. SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
  3446. SpecialMesh144.MeshType = Enum.MeshType.Wedge
  3447. SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
  3448. WedgePart145.Parent = Model111
  3449. WedgePart145.Material = Enum.Material.SmoothPlastic
  3450. WedgePart145.BrickColor = BrickColor.new("Really black")
  3451. WedgePart145.Rotation = Vector3.new(90, 0, 179.919998)
  3452. WedgePart145.Anchored = true
  3453. WedgePart145.CanCollide = false
  3454. WedgePart145.Size = Vector3.new(0.200395763, 0.405991018, 0.36154747)
  3455. WedgePart145.CFrame = CFrame.new(85.182373, 3.30695724, 71.6614609, -0.999999046, -0.00144700008, 1.60951686e-06, -1.6037302e-06, -3.98606062e-06, -1, 0.00144700019, -0.999999046, 4.00096178e-06)
  3456. WedgePart145.BottomSurface = Enum.SurfaceType.Smooth
  3457. WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3458. WedgePart145.Position = Vector3.new(85.182373, 3.30695724, 71.6614609)
  3459. WedgePart145.Orientation = Vector3.new(90, -179.919998, 0)
  3460. WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3461. WedgePart146.Parent = Model111
  3462. WedgePart146.Material = Enum.Material.SmoothPlastic
  3463. WedgePart146.BrickColor = BrickColor.new("Really black")
  3464. WedgePart146.Rotation = Vector3.new(-90, 0, 0.0799999982)
  3465. WedgePart146.Anchored = true
  3466. WedgePart146.CanCollide = false
  3467. WedgePart146.Size = Vector3.new(0.200395763, 0.405991018, 1.16122246)
  3468. WedgePart146.CFrame = CFrame.new(85.182373, 2.54558897, 71.6615067, 0.999999046, -0.00144700008, -1.60964339e-06, 1.6037302e-06, -4.07546759e-06, 1, -0.00144700019, -0.999999046, -4.07546759e-06)
  3469. WedgePart146.BottomSurface = Enum.SurfaceType.Smooth
  3470. WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3471. WedgePart146.Position = Vector3.new(85.182373, 2.54558897, 71.6615067)
  3472. WedgePart146.Orientation = Vector3.new(-90, 0.0799999982, 0)
  3473. WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3474. WedgePart147.Parent = Model111
  3475. WedgePart147.Material = Enum.Material.SmoothPlastic
  3476. WedgePart147.BrickColor = BrickColor.new("Really black")
  3477. WedgePart147.Rotation = Vector3.new(90, 0.0199999996, 179.970001)
  3478. WedgePart147.Anchored = true
  3479. WedgePart147.CanCollide = false
  3480. WedgePart147.Size = Vector3.new(0.200154141, 0.216064483, 0.35271439)
  3481. WedgePart147.CFrame = CFrame.new(85.1822052, 3.47046447, 71.7563477, -0.999999762, -0.000570286938, 0.000350898132, -0.000350895803, -4.10526991e-06, -0.99999994, 0.000570288335, -1, 3.91341746e-06)
  3482. WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
  3483. WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3484. WedgePart147.Position = Vector3.new(85.1822052, 3.47046447, 71.7563477)
  3485. WedgePart147.Orientation = Vector3.new(89.9800034, 89.3600006, -90.6699982)
  3486. WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3487. WedgePart148.Parent = Model111
  3488. WedgePart148.Material = Enum.Material.SmoothPlastic
  3489. WedgePart148.BrickColor = BrickColor.new("Really black")
  3490. WedgePart148.Rotation = Vector3.new(-90, -0.0199999996, 0.0299999993)
  3491. WedgePart148.Anchored = true
  3492. WedgePart148.CanCollide = false
  3493. WedgePart148.Size = Vector3.new(0.200154141, 0.216064483, 1.32918274)
  3494. WedgePart148.CFrame = CFrame.new(85.1824951, 2.62952924, 71.7563782, 0.999999762, -0.000570286938, -0.000350898161, 0.000350895803, -4.18163836e-06, 1, -0.000570288335, -0.99999994, -4.00096178e-06)
  3495. WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
  3496. WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3497. WedgePart148.Position = Vector3.new(85.1824951, 2.62952924, 71.7563782)
  3498. WedgePart148.Orientation = Vector3.new(-90, 0.0299999993, 0)
  3499. WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3500. WedgePart149.Parent = Model111
  3501. WedgePart149.Material = Enum.Material.SmoothPlastic
  3502. WedgePart149.BrickColor = BrickColor.new("Really black")
  3503. WedgePart149.Rotation = Vector3.new(180, -0.0500000007, 179.869995)
  3504. WedgePart149.Anchored = true
  3505. WedgePart149.CanCollide = false
  3506. WedgePart149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3507. WedgePart149.CFrame = CFrame.new(85.1814804, 3.09614229, 71.7310715, -0.999997199, -0.00224562106, -0.000807990902, -0.00224561989, 0.999997437, -2.03587115e-06, 0.000807993289, -2.16066837e-07, -0.999999762)
  3508. WedgePart149.BottomSurface = Enum.SurfaceType.Smooth
  3509. WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3510. WedgePart149.Position = Vector3.new(85.1814804, 3.09614229, 71.7310715)
  3511. WedgePart149.Orientation = Vector3.new(0, -179.949997, -0.129999995)
  3512. WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3513. SpecialMesh150.Parent = WedgePart149
  3514. SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
  3515. SpecialMesh150.MeshType = Enum.MeshType.Wedge
  3516. SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
  3517. WedgePart151.Parent = Model111
  3518. WedgePart151.Material = Enum.Material.SmoothPlastic
  3519. WedgePart151.BrickColor = BrickColor.new("Really black")
  3520. WedgePart151.Rotation = Vector3.new(0, 0.0500000007, 0.129999995)
  3521. WedgePart151.Anchored = true
  3522. WedgePart151.CanCollide = false
  3523. WedgePart151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3524. WedgePart151.CFrame = CFrame.new(85.1811905, 3.09613752, 71.3675842, 0.999997199, -0.00224562106, 0.000807990727, 0.00224561989, 0.999997437, 2.12527812e-06, -0.000807993289, -3.05473804e-07, 0.999999821)
  3525. WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
  3526. WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3527. WedgePart151.Position = Vector3.new(85.1811905, 3.09613752, 71.3675842)
  3528. WedgePart151.Orientation = Vector3.new(0, 0.0500000007, 0.129999995)
  3529. WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3530. SpecialMesh152.Parent = WedgePart151
  3531. SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
  3532. SpecialMesh152.MeshType = Enum.MeshType.Wedge
  3533. SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
  3534. WedgePart153.Parent = Model111
  3535. WedgePart153.Material = Enum.Material.SmoothPlastic
  3536. WedgePart153.BrickColor = BrickColor.new("Navy blue")
  3537. WedgePart153.Rotation = Vector3.new(86.8799973, 15.1499996, -7.48000002)
  3538. WedgePart153.Anchored = true
  3539. WedgePart153.CanCollide = false
  3540. WedgePart153.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3541. WedgePart153.CFrame = CFrame.new(84.1446457, 4.05169582, 70.7639236, 0.957038879, 0.125684932, 0.261304408, 0.251607925, 0.087944001, -0.963825464, -0.144118473, 0.988164604, 0.0525425151)
  3542. WedgePart153.BottomSurface = Enum.SurfaceType.Smooth
  3543. WedgePart153.Color = Color3.new(0, 0.12549, 0.376471)
  3544. WedgePart153.Position = Vector3.new(84.1446457, 4.05169582, 70.7639236)
  3545. WedgePart153.Orientation = Vector3.new(74.5400009, 78.6299973, 70.7300034)
  3546. WedgePart153.Color = Color3.new(0, 0.12549, 0.376471)
  3547. SpecialMesh154.Parent = WedgePart153
  3548. SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
  3549. SpecialMesh154.MeshType = Enum.MeshType.Wedge
  3550. SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
  3551. WedgePart155.Parent = Model111
  3552. WedgePart155.Material = Enum.Material.SmoothPlastic
  3553. WedgePart155.BrickColor = BrickColor.new("Navy blue")
  3554. WedgePart155.Rotation = Vector3.new(-173.649994, 48.3899994, -169.940002)
  3555. WedgePart155.Anchored = true
  3556. WedgePart155.CanCollide = false
  3557. WedgePart155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3558. WedgePart155.CFrame = CFrame.new(84.4218597, 4.16451406, 70.582016, -0.65387702, 0.11601074, 0.747653902, 0.254984111, 0.964155555, 0.073397398, -0.712339818, 0.238632768, -0.660020113)
  3559. WedgePart155.BottomSurface = Enum.SurfaceType.Smooth
  3560. WedgePart155.Color = Color3.new(0, 0.12549, 0.376471)
  3561. WedgePart155.Position = Vector3.new(84.4218597, 4.16451406, 70.582016)
  3562. WedgePart155.Orientation = Vector3.new(-4.21000004, 131.440002, 14.8100004)
  3563. WedgePart155.Color = Color3.new(0, 0.12549, 0.376471)
  3564. SpecialMesh156.Parent = WedgePart155
  3565. SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
  3566. SpecialMesh156.MeshType = Enum.MeshType.Wedge
  3567. SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
  3568. WedgePart157.Parent = Model111
  3569. WedgePart157.Material = Enum.Material.SmoothPlastic
  3570. WedgePart157.BrickColor = BrickColor.new("Navy blue")
  3571. WedgePart157.Rotation = Vector3.new(6.3499999, -48.3899994, -10.0600004)
  3572. WedgePart157.Anchored = true
  3573. WedgePart157.CanCollide = false
  3574. WedgePart157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3575. WedgePart157.CFrame = CFrame.new(84.4620514, 4.16846418, 70.5465317, 0.65387702, 0.116010807, -0.747653902, -0.254984111, 0.964155555, -0.0733973011, 0.712339818, 0.238632709, 0.660020053)
  3576. WedgePart157.BottomSurface = Enum.SurfaceType.Smooth
  3577. WedgePart157.Color = Color3.new(0, 0.12549, 0.376471)
  3578. WedgePart157.Position = Vector3.new(84.4620514, 4.16846418, 70.5465317)
  3579. WedgePart157.Orientation = Vector3.new(4.21000004, -48.5600014, -14.8100004)
  3580. WedgePart157.Color = Color3.new(0, 0.12549, 0.376471)
  3581. SpecialMesh158.Parent = WedgePart157
  3582. SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
  3583. SpecialMesh158.MeshType = Enum.MeshType.Wedge
  3584. SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
  3585. WedgePart159.Parent = Model111
  3586. WedgePart159.Material = Enum.Material.SmoothPlastic
  3587. WedgePart159.BrickColor = BrickColor.new("Navy blue")
  3588. WedgePart159.Rotation = Vector3.new(90, -9.51000023, 38.2000008)
  3589. WedgePart159.Anchored = true
  3590. WedgePart159.CanCollide = false
  3591. WedgePart159.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3592. WedgePart159.CFrame = CFrame.new(84.0250778, 4.48755217, 70.9831467, 0.775091887, -0.609853208, -0.16526258, -0.129877046, 0.102194309, -0.986249685, 0.618356287, 0.785897911, 4.05497849e-06)
  3593. WedgePart159.BottomSurface = Enum.SurfaceType.Smooth
  3594. WedgePart159.Color = Color3.new(0, 0.12549, 0.376471)
  3595. WedgePart159.Position = Vector3.new(84.0250778, 4.48755217, 70.9831467)
  3596. WedgePart159.Orientation = Vector3.new(80.4899979, -90, -51.7999992)
  3597. WedgePart159.Color = Color3.new(0, 0.12549, 0.376471)
  3598. SpecialMesh160.Parent = WedgePart159
  3599. SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
  3600. SpecialMesh160.MeshType = Enum.MeshType.Wedge
  3601. SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
  3602. WedgePart161.Parent = Model111
  3603. WedgePart161.Material = Enum.Material.SmoothPlastic
  3604. WedgePart161.BrickColor = BrickColor.new("Navy blue")
  3605. WedgePart161.Rotation = Vector3.new(-90, 9.51000023, 141.800003)
  3606. WedgePart161.Anchored = true
  3607. WedgePart161.CanCollide = false
  3608. WedgePart161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3609. WedgePart161.CFrame = CFrame.new(83.9779968, 4.20658875, 70.9831314, -0.775091887, -0.609853208, 0.165262535, 0.129877046, 0.10219422, 0.986249685, -0.618356287, 0.785897911, -3.98047268e-06)
  3610. WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
  3611. WedgePart161.Color = Color3.new(0, 0.12549, 0.376471)
  3612. WedgePart161.Position = Vector3.new(83.9779968, 4.20658875, 70.9831314)
  3613. WedgePart161.Orientation = Vector3.new(-80.4899979, 90, 51.7999992)
  3614. WedgePart161.Color = Color3.new(0, 0.12549, 0.376471)
  3615. SpecialMesh162.Parent = WedgePart161
  3616. SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
  3617. SpecialMesh162.MeshType = Enum.MeshType.Wedge
  3618. SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
  3619. WedgePart163.Parent = Model111
  3620. WedgePart163.Material = Enum.Material.SmoothPlastic
  3621. WedgePart163.BrickColor = BrickColor.new("Navy blue")
  3622. WedgePart163.Rotation = Vector3.new(-173.649994, -9.22999954, -169.990005)
  3623. WedgePart163.Anchored = true
  3624. WedgePart163.CanCollide = false
  3625. WedgePart163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3626. WedgePart163.CFrame = CFrame.new(84.1072159, 4.18705034, 70.8189468, -0.972012162, 0.171640545, -0.16041176, 0.155350938, 0.981806695, 0.109186664, 0.176234171, 0.0812106356, -0.980992436)
  3627. WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
  3628. WedgePart163.Color = Color3.new(0, 0.12549, 0.376471)
  3629. WedgePart163.Position = Vector3.new(84.1072159, 4.18705034, 70.8189468)
  3630. WedgePart163.Orientation = Vector3.new(-6.26999998, -170.710007, 8.98999977)
  3631. WedgePart163.Color = Color3.new(0, 0.12549, 0.376471)
  3632. SpecialMesh164.Parent = WedgePart163
  3633. SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
  3634. SpecialMesh164.MeshType = Enum.MeshType.Wedge
  3635. SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
  3636. WedgePart165.Parent = Model111
  3637. WedgePart165.Material = Enum.Material.SmoothPlastic
  3638. WedgePart165.BrickColor = BrickColor.new("Navy blue")
  3639. WedgePart165.Rotation = Vector3.new(6.3499999, 9.22999954, -10.0100002)
  3640. WedgePart165.Anchored = true
  3641. WedgePart165.CanCollide = false
  3642. WedgePart165.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3643. WedgePart165.CFrame = CFrame.new(84.0994263, 4.19235182, 70.7712784, 0.972012162, 0.171640515, 0.160411775, -0.155350938, 0.981806695, -0.10918659, -0.176234171, 0.0812105462, 0.980992496)
  3644. WedgePart165.BottomSurface = Enum.SurfaceType.Smooth
  3645. WedgePart165.Color = Color3.new(0, 0.12549, 0.376471)
  3646. WedgePart165.Position = Vector3.new(84.0994263, 4.19235182, 70.7712784)
  3647. WedgePart165.Orientation = Vector3.new(6.26999998, 9.28999996, -8.98999977)
  3648. WedgePart165.Color = Color3.new(0, 0.12549, 0.376471)
  3649. SpecialMesh166.Parent = WedgePart165
  3650. SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
  3651. SpecialMesh166.MeshType = Enum.MeshType.Wedge
  3652. SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
  3653. WedgePart167.Parent = Model111
  3654. WedgePart167.Material = Enum.Material.SmoothPlastic
  3655. WedgePart167.BrickColor = BrickColor.new("Navy blue")
  3656. WedgePart167.Rotation = Vector3.new(173.649994, -48.3899994, -169.940002)
  3657. WedgePart167.Anchored = true
  3658. WedgePart167.CanCollide = false
  3659. WedgePart167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3660. WedgePart167.CFrame = CFrame.new(84.4638138, 4.16846514, 71.6982422, -0.653876841, 0.116011359, -0.747654021, 0.254989713, 0.964153886, -0.0734017119, 0.712337971, -0.238639727, -0.660019517)
  3661. WedgePart167.BottomSurface = Enum.SurfaceType.Smooth
  3662. WedgePart167.Color = Color3.new(0, 0.12549, 0.376471)
  3663. WedgePart167.Position = Vector3.new(84.4638138, 4.16846514, 71.6982422)
  3664. WedgePart167.Orientation = Vector3.new(4.21000004, -131.440002, 14.8100004)
  3665. WedgePart167.Color = Color3.new(0, 0.12549, 0.376471)
  3666. SpecialMesh168.Parent = WedgePart167
  3667. SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
  3668. SpecialMesh168.MeshType = Enum.MeshType.Wedge
  3669. SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
  3670. WedgePart169.Parent = Model111
  3671. WedgePart169.Material = Enum.Material.SmoothPlastic
  3672. WedgePart169.BrickColor = BrickColor.new("Navy blue")
  3673. WedgePart169.Rotation = Vector3.new(173.649994, 9.22999954, -169.990005)
  3674. WedgePart169.Anchored = true
  3675. WedgePart169.CanCollide = false
  3676. WedgePart169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3677. WedgePart169.CFrame = CFrame.new(84.1011887, 4.19235182, 71.4734879, -0.972012162, 0.171640277, 0.16041179, 0.155349508, 0.981806219, -0.109193146, -0.176235214, -0.0812171847, -0.980991721)
  3678. WedgePart169.BottomSurface = Enum.SurfaceType.Smooth
  3679. WedgePart169.Color = Color3.new(0, 0.12549, 0.376471)
  3680. WedgePart169.Position = Vector3.new(84.1011887, 4.19235182, 71.4734879)
  3681. WedgePart169.Orientation = Vector3.new(6.26999998, 170.710007, 8.98999977)
  3682. WedgePart169.Color = Color3.new(0, 0.12549, 0.376471)
  3683. SpecialMesh170.Parent = WedgePart169
  3684. SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
  3685. SpecialMesh170.MeshType = Enum.MeshType.Wedge
  3686. SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
  3687. WedgePart171.Parent = Model111
  3688. WedgePart171.Material = Enum.Material.SmoothPlastic
  3689. WedgePart171.BrickColor = BrickColor.new("Navy blue")
  3690. WedgePart171.Rotation = Vector3.new(90, -9.51000023, 141.800003)
  3691. WedgePart171.Anchored = true
  3692. WedgePart171.CanCollide = false
  3693. WedgePart171.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3694. WedgePart171.CFrame = CFrame.new(84.0268402, 4.48755026, 71.2616348, -0.775091708, -0.609853506, -0.16526255, 0.129881904, 0.102188051, -0.986249685, 0.618355632, -0.785898507, 3.83146107e-06)
  3695. WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
  3696. WedgePart171.Color = Color3.new(0, 0.12549, 0.376471)
  3697. WedgePart171.Position = Vector3.new(84.0268402, 4.48755026, 71.2616348)
  3698. WedgePart171.Orientation = Vector3.new(80.4899979, -90, 51.8100014)
  3699. WedgePart171.Color = Color3.new(0, 0.12549, 0.376471)
  3700. SpecialMesh172.Parent = WedgePart171
  3701. SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
  3702. SpecialMesh172.MeshType = Enum.MeshType.Wedge
  3703. SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
  3704. WedgePart173.Parent = Model111
  3705. WedgePart173.Material = Enum.Material.SmoothPlastic
  3706. WedgePart173.BrickColor = BrickColor.new("Navy blue")
  3707. WedgePart173.Rotation = Vector3.new(-6.3499999, -9.22999954, -10.0100002)
  3708. WedgePart173.Anchored = true
  3709. WedgePart173.CanCollide = false
  3710. WedgePart173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3711. WedgePart173.CFrame = CFrame.new(84.1089783, 4.18705225, 71.4258041, 0.972012162, 0.171640292, -0.160411775, -0.155349508, 0.981806219, 0.109193236, 0.176235214, -0.0812172741, 0.980991721)
  3712. WedgePart173.BottomSurface = Enum.SurfaceType.Smooth
  3713. WedgePart173.Color = Color3.new(0, 0.12549, 0.376471)
  3714. WedgePart173.Position = Vector3.new(84.1089783, 4.18705225, 71.4258041)
  3715. WedgePart173.Orientation = Vector3.new(-6.26999998, -9.28999996, -8.98999977)
  3716. WedgePart173.Color = Color3.new(0, 0.12549, 0.376471)
  3717. SpecialMesh174.Parent = WedgePart173
  3718. SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
  3719. SpecialMesh174.MeshType = Enum.MeshType.Wedge
  3720. SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
  3721. WedgePart175.Parent = Model111
  3722. WedgePart175.Material = Enum.Material.SmoothPlastic
  3723. WedgePart175.BrickColor = BrickColor.new("Navy blue")
  3724. WedgePart175.Rotation = Vector3.new(-90, 9.51000023, 38.2000008)
  3725. WedgePart175.Anchored = true
  3726. WedgePart175.CanCollide = false
  3727. WedgePart175.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3728. WedgePart175.CFrame = CFrame.new(83.9797592, 4.20658875, 71.2616196, 0.775091708, -0.609853506, 0.165262491, -0.129881904, 0.102187976, 0.986249685, -0.618355632, -0.785898507, -3.89106572e-06)
  3729. WedgePart175.BottomSurface = Enum.SurfaceType.Smooth
  3730. WedgePart175.Color = Color3.new(0, 0.12549, 0.376471)
  3731. WedgePart175.Position = Vector3.new(83.9797592, 4.20658875, 71.2616196)
  3732. WedgePart175.Orientation = Vector3.new(-80.4899979, 90, -51.8100014)
  3733. WedgePart175.Color = Color3.new(0, 0.12549, 0.376471)
  3734. SpecialMesh176.Parent = WedgePart175
  3735. SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
  3736. SpecialMesh176.MeshType = Enum.MeshType.Wedge
  3737. SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
  3738. WedgePart177.Parent = Model111
  3739. WedgePart177.Material = Enum.Material.SmoothPlastic
  3740. WedgePart177.BrickColor = BrickColor.new("Navy blue")
  3741. WedgePart177.Rotation = Vector3.new(-6.3499999, 48.3899994, -10.0600004)
  3742. WedgePart177.Anchored = true
  3743. WedgePart177.CanCollide = false
  3744. WedgePart177.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3745. WedgePart177.CFrame = CFrame.new(84.4236221, 4.16451979, 71.6627731, 0.653876841, 0.116011299, 0.74765408, -0.254989713, 0.964153886, 0.0734018013, -0.712337971, -0.238639787, 0.660019517)
  3746. WedgePart177.BottomSurface = Enum.SurfaceType.Smooth
  3747. WedgePart177.Color = Color3.new(0, 0.12549, 0.376471)
  3748. WedgePart177.Position = Vector3.new(84.4236221, 4.16451979, 71.6627731)
  3749. WedgePart177.Orientation = Vector3.new(-4.21000004, 48.5600014, -14.8100004)
  3750. WedgePart177.Color = Color3.new(0, 0.12549, 0.376471)
  3751. SpecialMesh178.Parent = WedgePart177
  3752. SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
  3753. SpecialMesh178.MeshType = Enum.MeshType.Wedge
  3754. SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
  3755. WedgePart179.Parent = Model111
  3756. WedgePart179.Material = Enum.Material.SmoothPlastic
  3757. WedgePart179.BrickColor = BrickColor.new("Really black")
  3758. WedgePart179.Rotation = Vector3.new(176.649994, -32.4300003, -16.2800007)
  3759. WedgePart179.Anchored = true
  3760. WedgePart179.CanCollide = false
  3761. WedgePart179.Size = Vector3.new(0.501514971, 1.8123908, 0.540661097)
  3762. WedgePart179.CFrame = CFrame.new(84.3812408, 3.16418386, 71.5519867, 0.810205579, 0.236556157, -0.536291003, 0.249728575, -0.967060745, -0.049287919, -0.530285299, -0.0939938203, -0.842592716)
  3763. WedgePart179.BottomSurface = Enum.SurfaceType.Smooth
  3764. WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3765. WedgePart179.Position = Vector3.new(84.3812408, 3.16418386, 71.5519867)
  3766. WedgePart179.Orientation = Vector3.new(2.82999992, -147.520004, 165.520004)
  3767. WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3768. WedgePart180.Parent = Model111
  3769. WedgePart180.Material = Enum.Material.SmoothPlastic
  3770. WedgePart180.BrickColor = BrickColor.new("Really black")
  3771. WedgePart180.Rotation = Vector3.new(-3.3499999, 32.4300003, -163.720001)
  3772. WedgePart180.Anchored = true
  3773. WedgePart180.CanCollide = false
  3774. WedgePart180.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3775. WedgePart180.CFrame = CFrame.new(84.2144699, 3.1488595, 71.289978, -0.810205579, 0.236556113, 0.536291063, -0.249728575, -0.967060685, 0.0492878295, 0.530285299, -0.093993932, 0.842592835)
  3776. WedgePart180.BottomSurface = Enum.SurfaceType.Smooth
  3777. WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3778. WedgePart180.Position = Vector3.new(84.2144699, 3.1488595, 71.289978)
  3779. WedgePart180.Orientation = Vector3.new(-2.82999992, 32.4799995, -165.520004)
  3780. WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3781. SpecialMesh181.Parent = WedgePart180
  3782. SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
  3783. SpecialMesh181.MeshType = Enum.MeshType.Wedge
  3784. SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
  3785. WedgePart182.Parent = Model111
  3786. WedgePart182.Material = Enum.Material.SmoothPlastic
  3787. WedgePart182.BrickColor = BrickColor.new("Navy blue")
  3788. WedgePart182.Rotation = Vector3.new(93.3300018, 15.0900002, -174.039993)
  3789. WedgePart182.Anchored = true
  3790. WedgePart182.CanCollide = false
  3791. WedgePart182.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3792. WedgePart182.CFrame = CFrame.new(84.1439896, 4.05129576, 71.4676208, -0.960297585, 0.10023734, 0.260348022, -0.252465844, 0.0848200619, -0.963881016, -0.118699588, -0.991341591, -0.0561460108)
  3793. WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
  3794. WedgePart182.Color = Color3.new(0, 0.12549, 0.376471)
  3795. WedgePart182.Position = Vector3.new(84.1439896, 4.05129576, 71.4676208)
  3796. WedgePart182.Orientation = Vector3.new(74.5500031, 102.169998, -71.4300003)
  3797. WedgePart182.Color = Color3.new(0, 0.12549, 0.376471)
  3798. SpecialMesh183.Parent = WedgePart182
  3799. SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
  3800. SpecialMesh183.MeshType = Enum.MeshType.Wedge
  3801. SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
  3802. WedgePart184.Parent = Model111
  3803. WedgePart184.Material = Enum.Material.SmoothPlastic
  3804. WedgePart184.BrickColor = BrickColor.new("Really black")
  3805. WedgePart184.Rotation = Vector3.new(-86.6699982, -15.0900002, -5.96000004)
  3806. WedgePart184.Anchored = true
  3807. WedgePart184.CanCollide = false
  3808. WedgePart184.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3809. WedgePart184.CFrame = CFrame.new(84.3801498, 3.17696238, 71.4166794, 0.960297585, 0.100237362, -0.260347992, 0.252465844, 0.0848200023, 0.963881075, 0.118699588, -0.991341591, 0.0561459363)
  3810. WedgePart184.BottomSurface = Enum.SurfaceType.Smooth
  3811. WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3812. WedgePart184.Position = Vector3.new(84.3801498, 3.17696238, 71.4166794)
  3813. WedgePart184.Orientation = Vector3.new(-74.5500031, -77.8300018, 71.4300003)
  3814. WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3815. SpecialMesh185.Parent = WedgePart184
  3816. SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
  3817. SpecialMesh185.MeshType = Enum.MeshType.Wedge
  3818. SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
  3819. WedgePart186.Parent = Model111
  3820. WedgePart186.Material = Enum.Material.SmoothPlastic
  3821. WedgePart186.BrickColor = BrickColor.new("Really black")
  3822. WedgePart186.Rotation = Vector3.new(-176.649994, 32.4300003, -16.2099991)
  3823. WedgePart186.Anchored = true
  3824. WedgePart186.CanCollide = false
  3825. WedgePart186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3826. WedgePart186.CFrame = CFrame.new(84.2128601, 3.14833856, 70.9510422, 0.810471892, 0.235643119, 0.536290646, 0.248642325, -0.967340946, 0.049282223, 0.530388892, 0.093402721, -0.842593253)
  3827. WedgePart186.BottomSurface = Enum.SurfaceType.Smooth
  3828. WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3829. WedgePart186.Position = Vector3.new(84.2128601, 3.14833856, 70.9510422)
  3830. WedgePart186.Orientation = Vector3.new(-2.81999993, 147.520004, 165.580002)
  3831. WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3832. SpecialMesh187.Parent = WedgePart186
  3833. SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
  3834. SpecialMesh187.MeshType = Enum.MeshType.Wedge
  3835. SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
  3836. WedgePart188.Parent = Model111
  3837. WedgePart188.Material = Enum.Material.SmoothPlastic
  3838. WedgePart188.BrickColor = BrickColor.new("Really black")
  3839. WedgePart188.Rotation = Vector3.new(-93.1200027, -15.1499996, -172.520004)
  3840. WedgePart188.Anchored = true
  3841. WedgePart188.CanCollide = false
  3842. WedgePart188.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3843. WedgePart188.CFrame = CFrame.new(84.3816833, 3.17736506, 70.8115616, -0.957038879, 0.125684962, -0.261304379, -0.251607925, 0.0879439265, 0.963825405, 0.144118473, 0.988164663, -0.0525424257)
  3844. WedgePart188.BottomSurface = Enum.SurfaceType.Smooth
  3845. WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3846. WedgePart188.Position = Vector3.new(84.3816833, 3.17736506, 70.8115616)
  3847. WedgePart188.Orientation = Vector3.new(-74.5400009, -101.370003, -70.7300034)
  3848. WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3849. SpecialMesh189.Parent = WedgePart188
  3850. SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
  3851. SpecialMesh189.MeshType = Enum.MeshType.Wedge
  3852. SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
  3853. WedgePart190.Parent = Model111
  3854. WedgePart190.Material = Enum.Material.SmoothPlastic
  3855. WedgePart190.BrickColor = BrickColor.new("Really black")
  3856. WedgePart190.Rotation = Vector3.new(3.3499999, -32.4300003, -163.789993)
  3857. WedgePart190.Anchored = true
  3858. WedgePart190.CanCollide = false
  3859. WedgePart190.Size = Vector3.new(0.49954474, 1.81219304, 0.534200132)
  3860. WedgePart190.CFrame = CFrame.new(84.379631, 3.16365862, 70.689003, -0.810471892, 0.235643178, -0.536290705, -0.248642325, -0.967340887, -0.0492823087, -0.530388892, 0.093402639, 0.842593431)
  3861. WedgePart190.BottomSurface = Enum.SurfaceType.Smooth
  3862. WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3863. WedgePart190.Position = Vector3.new(84.379631, 3.16365862, 70.689003)
  3864. WedgePart190.Orientation = Vector3.new(2.81999993, -32.4799995, -165.580002)
  3865. WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3866. Part191.Parent = Model111
  3867. Part191.Material = Enum.Material.SmoothPlastic
  3868. Part191.BrickColor = BrickColor.new("Bright blue")
  3869. Part191.Reflectance = 0.20000000298023
  3870. Part191.Rotation = Vector3.new(180, 0, 0)
  3871. Part191.Anchored = true
  3872. Part191.CanCollide = false
  3873. Part191.FormFactor = Enum.FormFactor.Symmetric
  3874. Part191.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
  3875. Part191.CFrame = CFrame.new(85.2290497, 2.24749422, 71.4875183, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
  3876. Part191.BottomSurface = Enum.SurfaceType.Smooth
  3877. Part191.TopSurface = Enum.SurfaceType.Smooth
  3878. Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3879. Part191.Position = Vector3.new(85.2290497, 2.24749422, 71.4875183)
  3880. Part191.Orientation = Vector3.new(0, -180, 180)
  3881. Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3882. BlockMesh192.Parent = Part191
  3883. BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
  3884. BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
  3885. Part193.Parent = Model111
  3886. Part193.Material = Enum.Material.SmoothPlastic
  3887. Part193.BrickColor = BrickColor.new("Bright blue")
  3888. Part193.Reflectance = 0.20000000298023
  3889. Part193.Rotation = Vector3.new(90, 0, 0)
  3890. Part193.Anchored = true
  3891. Part193.CanCollide = false
  3892. Part193.FormFactor = Enum.FormFactor.Symmetric
  3893. Part193.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
  3894. Part193.CFrame = CFrame.new(85.2290497, 2.37356567, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
  3895. Part193.BottomSurface = Enum.SurfaceType.Smooth
  3896. Part193.TopSurface = Enum.SurfaceType.Smooth
  3897. Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3898. Part193.Position = Vector3.new(85.2290497, 2.37356567, 71.1549301)
  3899. Part193.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
  3900. Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3901. BlockMesh194.Parent = Part193
  3902. BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
  3903. BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
  3904. Part195.Parent = Model111
  3905. Part195.Material = Enum.Material.SmoothPlastic
  3906. Part195.BrickColor = BrickColor.new("Black")
  3907. Part195.Rotation = Vector3.new(180, 0, 180)
  3908. Part195.Anchored = true
  3909. Part195.CanCollide = false
  3910. Part195.FormFactor = Enum.FormFactor.Symmetric
  3911. Part195.Size = Vector3.new(1.12655747, 0.300000042, 2.07369661)
  3912. Part195.CFrame = CFrame.new(84.7367096, 2.24362898, 71.1229401, -0.999990463, -1.68663564e-06, -5.21395265e-08, -1.52207053e-06, 0.99999398, -3.68990004e-06, 4.70573482e-08, -3.34531069e-06, -0.99999404)
  3913. Part195.BottomSurface = Enum.SurfaceType.Smooth
  3914. Part195.TopSurface = Enum.SurfaceType.Smooth
  3915. Part195.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3916. Part195.Position = Vector3.new(84.7367096, 2.24362898, 71.1229401)
  3917. Part195.Orientation = Vector3.new(0, -180, 0)
  3918. Part195.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3919. BlockMesh196.Parent = Part195
  3920. Part197.Parent = Model111
  3921. Part197.Material = Enum.Material.SmoothPlastic
  3922. Part197.BrickColor = BrickColor.new("Bright blue")
  3923. Part197.Reflectance = 0.20000000298023
  3924. Part197.Rotation = Vector3.new(180, 0, 0)
  3925. Part197.Anchored = true
  3926. Part197.CanCollide = false
  3927. Part197.FormFactor = Enum.FormFactor.Symmetric
  3928. Part197.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
  3929. Part197.CFrame = CFrame.new(85.2290497, 2.2483387, 70.8214417, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
  3930. Part197.BottomSurface = Enum.SurfaceType.Smooth
  3931. Part197.TopSurface = Enum.SurfaceType.Smooth
  3932. Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3933. Part197.Position = Vector3.new(85.2290497, 2.2483387, 70.8214417)
  3934. Part197.Orientation = Vector3.new(0, -180, 180)
  3935. Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3936. BlockMesh198.Parent = Part197
  3937. BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
  3938. BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
  3939. Part199.Parent = Model111
  3940. Part199.Material = Enum.Material.SmoothPlastic
  3941. Part199.BrickColor = BrickColor.new("Bright blue")
  3942. Part199.Reflectance = 0.20000000298023
  3943. Part199.Rotation = Vector3.new(90, 0, 0)
  3944. Part199.Anchored = true
  3945. Part199.CanCollide = false
  3946. Part199.FormFactor = Enum.FormFactor.Symmetric
  3947. Part199.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
  3948. Part199.CFrame = CFrame.new(85.2290497, 2.10725856, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
  3949. Part199.BottomSurface = Enum.SurfaceType.Smooth
  3950. Part199.TopSurface = Enum.SurfaceType.Smooth
  3951. Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3952. Part199.Position = Vector3.new(85.2290497, 2.10725856, 71.1549301)
  3953. Part199.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
  3954. Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3955. BlockMesh200.Parent = Part199
  3956. BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
  3957. BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
  3958. Part201.Parent = Model111
  3959. Part201.Material = Enum.Material.SmoothPlastic
  3960. Part201.BrickColor = BrickColor.new("Bright blue")
  3961. Part201.Reflectance = 0.20000000298023
  3962. Part201.Rotation = Vector3.new(-90, 0, 0)
  3963. Part201.Anchored = true
  3964. Part201.CanCollide = false
  3965. Part201.FormFactor = Enum.FormFactor.Symmetric
  3966. Part201.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
  3967. Part201.CFrame = CFrame.new(85.2290497, 2.24585271, 71.3620148, 0.999990463, -5.21390859e-08, -1.68663564e-06, 1.52207053e-06, -3.92831862e-06, 0.99999404, -4.70573482e-08, -0.99999404, -3.60049307e-06)
  3968. Part201.BottomSurface = Enum.SurfaceType.Smooth
  3969. Part201.TopSurface = Enum.SurfaceType.Smooth
  3970. Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3971. Part201.Position = Vector3.new(85.2290497, 2.24585271, 71.3620148)
  3972. Part201.Orientation = Vector3.new(-89.8000031, -154.899994, 158.820007)
  3973. Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3974. BlockMesh202.Parent = Part201
  3975. BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
  3976. BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
  3977. Part203.Name = "Cylinder"
  3978. Part203.Parent = Model111
  3979. Part203.Material = Enum.Material.SmoothPlastic
  3980. Part203.BrickColor = BrickColor.new("Really black")
  3981. Part203.Rotation = Vector3.new(-90, 0, 90)
  3982. Part203.Anchored = true
  3983. Part203.CanCollide = false
  3984. Part203.FormFactor = Enum.FormFactor.Symmetric
  3985. Part203.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3986. Part203.CFrame = CFrame.new(85.2129898, 2.2316227, 71.4693756, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  3987. Part203.BottomSurface = Enum.SurfaceType.Smooth
  3988. Part203.TopSurface = Enum.SurfaceType.Smooth
  3989. Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3990. Part203.Position = Vector3.new(85.2129898, 2.2316227, 71.4693756)
  3991. Part203.Orientation = Vector3.new(-90, 90, 0)
  3992. Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3993. CylinderMesh204.Parent = Part203
  3994. CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
  3995. CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
  3996. Part205.Name = "Cylinder"
  3997. Part205.Parent = Model111
  3998. Part205.Material = Enum.Material.SmoothPlastic
  3999. Part205.BrickColor = BrickColor.new("Really black")
  4000. Part205.Rotation = Vector3.new(-90, 0, 90)
  4001. Part205.Anchored = true
  4002. Part205.CanCollide = false
  4003. Part205.FormFactor = Enum.FormFactor.Symmetric
  4004. Part205.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4005. Part205.CFrame = CFrame.new(85.2129898, 2.23079395, 70.7659149, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  4006. Part205.BottomSurface = Enum.SurfaceType.Smooth
  4007. Part205.TopSurface = Enum.SurfaceType.Smooth
  4008. Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4009. Part205.Position = Vector3.new(85.2129898, 2.23079395, 70.7659149)
  4010. Part205.Orientation = Vector3.new(-90, 90, 0)
  4011. Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4012. CylinderMesh206.Parent = Part205
  4013. CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
  4014. CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
  4015. Part207.Name = "Cylinder"
  4016. Part207.Parent = Model111
  4017. Part207.Material = Enum.Material.SmoothPlastic
  4018. Part207.BrickColor = BrickColor.new("Pastel Blue")
  4019. Part207.Reflectance = 0.20000000298023
  4020. Part207.Rotation = Vector3.new(-90, 0, 90)
  4021. Part207.Anchored = true
  4022. Part207.CanCollide = false
  4023. Part207.FormFactor = Enum.FormFactor.Symmetric
  4024. Part207.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4025. Part207.CFrame = CFrame.new(85.2065201, 2.60235643, 71.5077591, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  4026. Part207.BottomSurface = Enum.SurfaceType.Smooth
  4027. Part207.TopSurface = Enum.SurfaceType.Smooth
  4028. Part207.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4029. Part207.Position = Vector3.new(85.2065201, 2.60235643, 71.5077591)
  4030. Part207.Orientation = Vector3.new(-90, 90, 0)
  4031. Part207.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4032. CylinderMesh208.Parent = Part207
  4033. CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
  4034. CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
  4035. Part209.Name = "1"
  4036. Part209.Parent = Model111
  4037. Part209.Material = Enum.Material.SmoothPlastic
  4038. Part209.BrickColor = BrickColor.new("Pastel Blue")
  4039. Part209.Reflectance = 0.20000000298023
  4040. Part209.Rotation = Vector3.new(-90, 0, 90)
  4041. Part209.Anchored = true
  4042. Part209.CanCollide = false
  4043. Part209.FormFactor = Enum.FormFactor.Symmetric
  4044. Part209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4045. Part209.CFrame = CFrame.new(85.1887817, 2.975389, 70.6631317, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  4046. Part209.BottomSurface = Enum.SurfaceType.Smooth
  4047. Part209.TopSurface = Enum.SurfaceType.Smooth
  4048. Part209.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4049. Part209.Position = Vector3.new(85.1887817, 2.975389, 70.6631317)
  4050. Part209.Orientation = Vector3.new(-90, 90, 0)
  4051. Part209.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4052. CylinderMesh210.Parent = Part209
  4053. CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
  4054. CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
  4055. Part211.Name = "Cylinder"
  4056. Part211.Parent = Model111
  4057. Part211.Material = Enum.Material.SmoothPlastic
  4058. Part211.BrickColor = BrickColor.new("Pastel Blue")
  4059. Part211.Reflectance = 0.20000000298023
  4060. Part211.Rotation = Vector3.new(-90, 0, 90)
  4061. Part211.Anchored = true
  4062. Part211.CanCollide = false
  4063. Part211.FormFactor = Enum.FormFactor.Symmetric
  4064. Part211.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4065. Part211.CFrame = CFrame.new(85.2065201, 2.60143566, 70.7283096, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  4066. Part211.BottomSurface = Enum.SurfaceType.Smooth
  4067. Part211.TopSurface = Enum.SurfaceType.Smooth
  4068. Part211.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4069. Part211.Position = Vector3.new(85.2065201, 2.60143566, 70.7283096)
  4070. Part211.Orientation = Vector3.new(-90, 90, 0)
  4071. Part211.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4072. CylinderMesh212.Parent = Part211
  4073. CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
  4074. CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
  4075. Part213.Name = "1"
  4076. Part213.Parent = Model111
  4077. Part213.Material = Enum.Material.SmoothPlastic
  4078. Part213.BrickColor = BrickColor.new("Pastel Blue")
  4079. Part213.Reflectance = 0.20000000298023
  4080. Part213.Rotation = Vector3.new(-90, 0, 90)
  4081. Part213.Anchored = true
  4082. Part213.CanCollide = false
  4083. Part213.FormFactor = Enum.FormFactor.Symmetric
  4084. Part213.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4085. Part213.CFrame = CFrame.new(85.1887817, 2.97647023, 71.5722427, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  4086. Part213.BottomSurface = Enum.SurfaceType.Smooth
  4087. Part213.TopSurface = Enum.SurfaceType.Smooth
  4088. Part213.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4089. Part213.Position = Vector3.new(85.1887817, 2.97647023, 71.5722427)
  4090. Part213.Orientation = Vector3.new(-90, 90, 0)
  4091. Part213.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4092. CylinderMesh214.Parent = Part213
  4093. CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
  4094. CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
  4095. Part215.Name = "Brick"
  4096. Part215.Parent = Model111
  4097. Part215.Material = Enum.Material.SmoothPlastic
  4098. Part215.BrickColor = BrickColor.new("Lapis")
  4099. Part215.Rotation = Vector3.new(-98.8700027, 0, 90)
  4100. Part215.Anchored = true
  4101. Part215.CanCollide = false
  4102. Part215.FormFactor = Enum.FormFactor.Symmetric
  4103. Part215.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
  4104. Part215.CFrame = CFrame.new(85.334816, 2.19722486, 72.4109573, 3.44653273e-07, -1, -1.53493693e-06, -0.154159606, -1.56971362e-06, 0.98804605, -0.98804605, -1.03908391e-07, -0.154159606)
  4105. Part215.BottomSurface = Enum.SurfaceType.Smooth
  4106. Part215.TopSurface = Enum.SurfaceType.Smooth
  4107. Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4108. Part215.Position = Vector3.new(85.334816, 2.19722486, 72.4109573)
  4109. Part215.Orientation = Vector3.new(-81.1299973, -180, -90)
  4110. Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4111. BlockMesh216.Parent = Part215
  4112. BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4113. BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4114. Part217.Name = "Brick"
  4115. Part217.Parent = Model111
  4116. Part217.Material = Enum.Material.SmoothPlastic
  4117. Part217.BrickColor = BrickColor.new("Lapis")
  4118. Part217.Rotation = Vector3.new(81.1299973, 0, -90)
  4119. Part217.Anchored = true
  4120. Part217.CanCollide = false
  4121. Part217.FormFactor = Enum.FormFactor.Symmetric
  4122. Part217.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
  4123. Part217.CFrame = CFrame.new(85.2253647, 0.689384937, 72.6472626, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
  4124. Part217.BottomSurface = Enum.SurfaceType.Smooth
  4125. Part217.TopSurface = Enum.SurfaceType.Smooth
  4126. Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4127. Part217.Position = Vector3.new(85.2253647, 0.689384937, 72.6472626)
  4128. Part217.Orientation = Vector3.new(81.1299973, 0, -90)
  4129. Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4130. BlockMesh218.Parent = Part217
  4131. BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
  4132. BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
  4133. Part219.Name = "Brick"
  4134. Part219.Parent = Model111
  4135. Part219.Material = Enum.Material.SmoothPlastic
  4136. Part219.BrickColor = BrickColor.new("Lapis")
  4137. Part219.Rotation = Vector3.new(171.130005, -90, 0)
  4138. Part219.Anchored = true
  4139. Part219.CanCollide = false
  4140. Part219.FormFactor = Enum.FormFactor.Symmetric
  4141. Part219.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
  4142. Part219.CFrame = CFrame.new(84.7113571, 0.642819166, 72.6564255, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
  4143. Part219.BottomSurface = Enum.SurfaceType.Smooth
  4144. Part219.TopSurface = Enum.SurfaceType.Smooth
  4145. Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4146. Part219.Position = Vector3.new(84.7113571, 0.642819166, 72.6564255)
  4147. Part219.Orientation = Vector3.new(0, -90, -171.130005)
  4148. Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4149. BlockMesh220.Parent = Part219
  4150. BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4151. BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4152. Part221.Name = "Brick"
  4153. Part221.Parent = Model111
  4154. Part221.Material = Enum.Material.SmoothPlastic
  4155. Part221.BrickColor = BrickColor.new("Lapis")
  4156. Part221.Rotation = Vector3.new(81.1299973, 0, -90)
  4157. Part221.Anchored = true
  4158. Part221.CanCollide = false
  4159. Part221.FormFactor = Enum.FormFactor.Symmetric
  4160. Part221.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
  4161. Part221.CFrame = CFrame.new(85.0661621, 0.575264692, 72.6628799, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
  4162. Part221.BottomSurface = Enum.SurfaceType.Smooth
  4163. Part221.TopSurface = Enum.SurfaceType.Smooth
  4164. Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4165. Part221.Position = Vector3.new(85.0661621, 0.575264692, 72.6628799)
  4166. Part221.Orientation = Vector3.new(81.1299973, 0, -90)
  4167. Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4168. BlockMesh222.Parent = Part221
  4169. BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4170. BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4171. Part223.Name = "Brick"
  4172. Part223.Parent = Model111
  4173. Part223.Material = Enum.Material.SmoothPlastic
  4174. Part223.BrickColor = BrickColor.new("Really black")
  4175. Part223.Rotation = Vector3.new(0, 90, 0)
  4176. Part223.Anchored = true
  4177. Part223.CanCollide = false
  4178. Part223.FormFactor = Enum.FormFactor.Symmetric
  4179. Part223.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
  4180. Part223.CFrame = CFrame.new(85.182869, 2.98781443, 72.0021896, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  4181. Part223.BottomSurface = Enum.SurfaceType.Smooth
  4182. Part223.TopSurface = Enum.SurfaceType.Smooth
  4183. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4184. Part223.Position = Vector3.new(85.182869, 2.98781443, 72.0021896)
  4185. Part223.Orientation = Vector3.new(0, 90, 0)
  4186. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4187. BlockMesh224.Parent = Part223
  4188. Part225.Name = "Brick"
  4189. Part225.Parent = Model111
  4190. Part225.Material = Enum.Material.SmoothPlastic
  4191. Part225.BrickColor = BrickColor.new("Really black")
  4192. Part225.Rotation = Vector3.new(90, 90, 0)
  4193. Part225.Anchored = true
  4194. Part225.CanCollide = false
  4195. Part225.FormFactor = Enum.FormFactor.Symmetric
  4196. Part225.Size = Vector3.new(0.200000003, 0.682073951, 0.200000003)
  4197. Part225.CFrame = CFrame.new(85.2118912, 2.23023295, 71.1194458, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
  4198. Part225.BottomSurface = Enum.SurfaceType.Smooth
  4199. Part225.TopSurface = Enum.SurfaceType.Smooth
  4200. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4201. Part225.Position = Vector3.new(85.2118912, 2.23023295, 71.1194458)
  4202. Part225.Orientation = Vector3.new(0, 90, 90)
  4203. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4204. BlockMesh226.Parent = Part225
  4205. BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
  4206. BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
  4207. Part227.Name = "Brick"
  4208. Part227.Parent = Model111
  4209. Part227.Material = Enum.Material.SmoothPlastic
  4210. Part227.BrickColor = BrickColor.new("Really black")
  4211. Part227.Rotation = Vector3.new(0, 90, 0)
  4212. Part227.Anchored = true
  4213. Part227.CanCollide = false
  4214. Part227.FormFactor = Enum.FormFactor.Symmetric
  4215. Part227.Size = Vector3.new(2.0220542, 0.200000048, 0.909533679)
  4216. Part227.CFrame = CFrame.new(84.7550049, 3.90972233, 71.1290512, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  4217. Part227.BottomSurface = Enum.SurfaceType.Smooth
  4218. Part227.TopSurface = Enum.SurfaceType.Smooth
  4219. Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4220. Part227.Position = Vector3.new(84.7550049, 3.90972233, 71.1290512)
  4221. Part227.Orientation = Vector3.new(0, 90, 0)
  4222. Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4223. BlockMesh228.Parent = Part227
  4224. Part229.Name = "Brick"
  4225. Part229.Parent = Model111
  4226. Part229.Material = Enum.Material.SmoothPlastic
  4227. Part229.BrickColor = BrickColor.new("Navy blue")
  4228. Part229.Rotation = Vector3.new(26.2199993, 55.4099998, -19.1499996)
  4229. Part229.Anchored = true
  4230. Part229.CanCollide = false
  4231. Part229.FormFactor = Enum.FormFactor.Symmetric
  4232. Part229.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
  4233. Part229.CFrame = CFrame.new(84.0755386, 4.22622585, 70.6097031, 0.536291659, 0.186247364, 0.823227346, 0.0492807105, 0.96677655, -0.250827938, -0.842592955, 0.175086141, 0.509295702)
  4234. Part229.BottomSurface = Enum.SurfaceType.Smooth
  4235. Part229.TopSurface = Enum.SurfaceType.Smooth
  4236. Part229.Color = Color3.new(0, 0.12549, 0.376471)
  4237. Part229.Position = Vector3.new(84.0755386, 4.22622585, 70.6097031)
  4238. Part229.Orientation = Vector3.new(14.5299997, 58.2599983, 2.92000008)
  4239. Part229.Color = Color3.new(0, 0.12549, 0.376471)
  4240. BlockMesh230.Parent = Part229
  4241. Part231.Name = "Brick"
  4242. Part231.Parent = Model111
  4243. Part231.Material = Enum.Material.SmoothPlastic
  4244. Part231.BrickColor = BrickColor.new("Really black")
  4245. Part231.Rotation = Vector3.new(3.86999989, 9.71000004, -0.649999976)
  4246. Part231.Anchored = true
  4247. Part231.CanCollide = false
  4248. Part231.FormFactor = Enum.FormFactor.Symmetric
  4249. Part231.Size = Vector3.new(1, 0.569770336, 0.200000003)
  4250. Part231.CFrame = CFrame.new(84.7363968, 4.22474575, 70.4194794, 0.985605001, 0.0112363026, 0.168690681, 8.23754817e-07, 0.997788668, -0.0664664507, -0.169064462, 0.0655097961, 0.983425617)
  4251. Part231.BottomSurface = Enum.SurfaceType.Smooth
  4252. Part231.TopSurface = Enum.SurfaceType.Smooth
  4253. Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4254. Part231.Position = Vector3.new(84.7363968, 4.22474575, 70.4194794)
  4255. Part231.Orientation = Vector3.new(3.80999994, 9.72999954, 0)
  4256. Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4257. BlockMesh232.Parent = Part231
  4258. Part233.Name = "Brick"
  4259. Part233.Parent = Model111
  4260. Part233.Material = Enum.Material.SmoothPlastic
  4261. Part233.BrickColor = BrickColor.new("Really black")
  4262. Part233.Rotation = Vector3.new(0, 90, 0)
  4263. Part233.Anchored = true
  4264. Part233.CanCollide = false
  4265. Part233.FormFactor = Enum.FormFactor.Symmetric
  4266. Part233.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
  4267. Part233.CFrame = CFrame.new(84.1144104, 4.1997714, 71.0390701, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  4268. Part233.BottomSurface = Enum.SurfaceType.Smooth
  4269. Part233.TopSurface = Enum.SurfaceType.Smooth
  4270. Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4271. Part233.Position = Vector3.new(84.1144104, 4.1997714, 71.0390701)
  4272. Part233.Orientation = Vector3.new(0, 90, 0)
  4273. Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4274. BlockMesh234.Parent = Part233
  4275. Part235.Name = "Brick"
  4276. Part235.Parent = Model111
  4277. Part235.Material = Enum.Material.SmoothPlastic
  4278. Part235.BrickColor = BrickColor.new("Navy blue")
  4279. Part235.Rotation = Vector3.new(90, 80.4899979, -90)
  4280. Part235.Anchored = true
  4281. Part235.CanCollide = false
  4282. Part235.FormFactor = Enum.FormFactor.Symmetric
  4283. Part235.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
  4284. Part235.CFrame = CFrame.new(83.9347992, 4.21437454, 71.0390854, 5.99961609e-08, 0.165252075, 0.986251473, -3.37511301e-06, 0.986251295, -0.16525206, -0.99999994, -3.30992043e-06, 6.14672899e-07)
  4285. Part235.BottomSurface = Enum.SurfaceType.Smooth
  4286. Part235.TopSurface = Enum.SurfaceType.Smooth
  4287. Part235.Color = Color3.new(0, 0.12549, 0.376471)
  4288. Part235.Position = Vector3.new(83.9347992, 4.21437454, 71.0390854)
  4289. Part235.Orientation = Vector3.new(9.51000023, 90, 0)
  4290. Part235.Color = Color3.new(0, 0.12549, 0.376471)
  4291. BlockMesh236.Parent = Part235
  4292. Part237.Name = "Brick"
  4293. Part237.Parent = Model111
  4294. Part237.Material = Enum.Material.SmoothPlastic
  4295. Part237.BrickColor = BrickColor.new("Really black")
  4296. Part237.Rotation = Vector3.new(4.76999998, 57.5600014, -1.20000005)
  4297. Part237.Anchored = true
  4298. Part237.CanCollide = false
  4299. Part237.FormFactor = Enum.FormFactor.Symmetric
  4300. Part237.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
  4301. Part237.CFrame = CFrame.new(84.1754456, 4.21170378, 70.7049713, 0.536291659, 0.0112361535, 0.84395802, 0.0492807105, 0.997788727, -0.0445995405, -0.842592955, 0.0655092001, 0.534552038)
  4302. Part237.BottomSurface = Enum.SurfaceType.Smooth
  4303. Part237.TopSurface = Enum.SurfaceType.Smooth
  4304. Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4305. Part237.Position = Vector3.new(84.1754456, 4.21170378, 70.7049713)
  4306. Part237.Orientation = Vector3.new(2.55999994, 57.6500015, 2.82999992)
  4307. Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4308. BlockMesh238.Parent = Part237
  4309. Part239.Name = "Brick"
  4310. Part239.Parent = Model111
  4311. Part239.Material = Enum.Material.SmoothPlastic
  4312. Part239.BrickColor = BrickColor.new("Navy blue")
  4313. Part239.Rotation = Vector3.new(17.3299999, 9.30000019, -2.8900001)
  4314. Part239.Anchored = true
  4315. Part239.CanCollide = false
  4316. Part239.FormFactor = Enum.FormFactor.Symmetric
  4317. Part239.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
  4318. Part239.CFrame = CFrame.new(84.8112564, 4.24095535, 70.2542725, 0.985605001, 0.0496909469, 0.161597043, 8.23754817e-07, 0.955829561, -0.293921709, -0.169064462, 0.289690852, 0.942070186)
  4319. Part239.BottomSurface = Enum.SurfaceType.Smooth
  4320. Part239.TopSurface = Enum.SurfaceType.Smooth
  4321. Part239.Color = Color3.new(0, 0.12549, 0.376471)
  4322. Part239.Position = Vector3.new(84.8112564, 4.24095535, 70.2542725)
  4323. Part239.Orientation = Vector3.new(17.0900002, 9.72999954, 0)
  4324. Part239.Color = Color3.new(0, 0.12549, 0.376471)
  4325. BlockMesh240.Parent = Part239
  4326. Part241.Name = "Brick"
  4327. Part241.Parent = Model111
  4328. Part241.Material = Enum.Material.SmoothPlastic
  4329. Part241.BrickColor = BrickColor.new("Navy blue")
  4330. Part241.Rotation = Vector3.new(162.669998, 9.30000019, -177.110001)
  4331. Part241.Anchored = true
  4332. Part241.CanCollide = false
  4333. Part241.FormFactor = Enum.FormFactor.Symmetric
  4334. Part241.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
  4335. Part241.CFrame = CFrame.new(84.8130112, 4.24096441, 71.9904709, -0.985605001, 0.0496907383, 0.161597133, -2.17696652e-06, 0.955827594, -0.293928027, -0.169064477, -0.28969726, -0.942068219)
  4336. Part241.BottomSurface = Enum.SurfaceType.Smooth
  4337. Part241.TopSurface = Enum.SurfaceType.Smooth
  4338. Part241.Color = Color3.new(0, 0.12549, 0.376471)
  4339. Part241.Position = Vector3.new(84.8130112, 4.24096441, 71.9904709)
  4340. Part241.Orientation = Vector3.new(17.0900002, 170.270004, 0)
  4341. Part241.Color = Color3.new(0, 0.12549, 0.376471)
  4342. BlockMesh242.Parent = Part241
  4343. Part243.Name = "Brick"
  4344. Part243.Parent = Model111
  4345. Part243.Material = Enum.Material.SmoothPlastic
  4346. Part243.BrickColor = BrickColor.new("Really black")
  4347. Part243.Rotation = Vector3.new(175.229996, 57.5600014, -178.800003)
  4348. Part243.Anchored = true
  4349. Part243.CanCollide = false
  4350. Part243.FormFactor = Enum.FormFactor.Symmetric
  4351. Part243.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
  4352. Part243.CFrame = CFrame.new(84.1772079, 4.21171141, 71.5398026, -0.53629142, 0.0112355668, 0.843958139, -0.0492874496, 0.99778825, -0.0446031094, -0.842592597, -0.0655167922, -0.534551501)
  4353. Part243.BottomSurface = Enum.SurfaceType.Smooth
  4354. Part243.TopSurface = Enum.SurfaceType.Smooth
  4355. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4356. Part243.Position = Vector3.new(84.1772079, 4.21171141, 71.5398026)
  4357. Part243.Orientation = Vector3.new(2.55999994, 122.349998, -2.82999992)
  4358. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4359. BlockMesh244.Parent = Part243
  4360. Part245.Name = "Brick"
  4361. Part245.Parent = Model111
  4362. Part245.Material = Enum.Material.SmoothPlastic
  4363. Part245.BrickColor = BrickColor.new("Lapis")
  4364. Part245.Rotation = Vector3.new(-171.130005, -90, 0)
  4365. Part245.Anchored = true
  4366. Part245.CanCollide = false
  4367. Part245.FormFactor = Enum.FormFactor.Symmetric
  4368. Part245.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
  4369. Part245.CFrame = CFrame.new(84.7113571, 0.642818213, 69.6025925, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
  4370. Part245.BottomSurface = Enum.SurfaceType.Smooth
  4371. Part245.TopSurface = Enum.SurfaceType.Smooth
  4372. Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4373. Part245.Position = Vector3.new(84.7113571, 0.642818213, 69.6025925)
  4374. Part245.Orientation = Vector3.new(0, -90, 171.130005)
  4375. Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4376. BlockMesh246.Parent = Part245
  4377. BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4378. BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4379. Part247.Name = "Brick"
  4380. Part247.Parent = Model111
  4381. Part247.Material = Enum.Material.SmoothPlastic
  4382. Part247.BrickColor = BrickColor.new("Lapis")
  4383. Part247.Rotation = Vector3.new(98.8700027, 0, -90)
  4384. Part247.Anchored = true
  4385. Part247.CanCollide = false
  4386. Part247.FormFactor = Enum.FormFactor.Symmetric
  4387. Part247.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
  4388. Part247.CFrame = CFrame.new(85.2253647, 0.689387798, 69.6117401, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
  4389. Part247.BottomSurface = Enum.SurfaceType.Smooth
  4390. Part247.TopSurface = Enum.SurfaceType.Smooth
  4391. Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4392. Part247.Position = Vector3.new(85.2253647, 0.689387798, 69.6117401)
  4393. Part247.Orientation = Vector3.new(81.1299973, 180, 90)
  4394. Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4395. BlockMesh248.Parent = Part247
  4396. BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
  4397. BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
  4398. Part249.Name = "Brick"
  4399. Part249.Parent = Model111
  4400. Part249.Material = Enum.Material.SmoothPlastic
  4401. Part249.BrickColor = BrickColor.new("Lapis")
  4402. Part249.Rotation = Vector3.new(-81.1299973, 0, 90)
  4403. Part249.Anchored = true
  4404. Part249.CanCollide = false
  4405. Part249.FormFactor = Enum.FormFactor.Symmetric
  4406. Part249.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
  4407. Part249.CFrame = CFrame.new(85.334816, 2.19723153, 69.8480835, -4.57742686e-07, -1, -1.52042981e-06, 0.154153615, -1.57281283e-06, 0.988046944, -0.988047063, 2.17891056e-07, 0.154153585)
  4408. Part249.BottomSurface = Enum.SurfaceType.Smooth
  4409. Part249.TopSurface = Enum.SurfaceType.Smooth
  4410. Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4411. Part249.Position = Vector3.new(85.334816, 2.19723153, 69.8480835)
  4412. Part249.Orientation = Vector3.new(-81.1299973, 0, 90)
  4413. Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4414. BlockMesh250.Parent = Part249
  4415. BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4416. BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4417. Part251.Name = "Brick"
  4418. Part251.Parent = Model111
  4419. Part251.Material = Enum.Material.SmoothPlastic
  4420. Part251.BrickColor = BrickColor.new("Lapis")
  4421. Part251.Rotation = Vector3.new(-171.130005, -90, 0)
  4422. Part251.Anchored = true
  4423. Part251.CanCollide = false
  4424. Part251.FormFactor = Enum.FormFactor.Symmetric
  4425. Part251.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
  4426. Part251.CFrame = CFrame.new(85.1451187, 0.752628565, 69.6220932, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
  4427. Part251.BottomSurface = Enum.SurfaceType.Smooth
  4428. Part251.TopSurface = Enum.SurfaceType.Smooth
  4429. Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4430. Part251.Position = Vector3.new(85.1451187, 0.752628565, 69.6220932)
  4431. Part251.Orientation = Vector3.new(0, -90, 171.130005)
  4432. Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4433. BlockMesh252.Parent = Part251
  4434. BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4435. BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4436. Part253.Name = "Brick"
  4437. Part253.Parent = Model111
  4438. Part253.Material = Enum.Material.SmoothPlastic
  4439. Part253.BrickColor = BrickColor.new("Lapis")
  4440. Part253.Rotation = Vector3.new(-171.130005, -90, 0)
  4441. Part253.Anchored = true
  4442. Part253.CanCollide = false
  4443. Part253.FormFactor = Enum.FormFactor.Symmetric
  4444. Part253.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
  4445. Part253.CFrame = CFrame.new(85.1951294, 0.359328985, 69.561882, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
  4446. Part253.BottomSurface = Enum.SurfaceType.Smooth
  4447. Part253.TopSurface = Enum.SurfaceType.Smooth
  4448. Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4449. Part253.Position = Vector3.new(85.1951294, 0.359328985, 69.561882)
  4450. Part253.Orientation = Vector3.new(0, -90, 171.130005)
  4451. Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4452. BlockMesh254.Parent = Part253
  4453. BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4454. BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4455. Part255.Name = "Brick"
  4456. Part255.Parent = Model111
  4457. Part255.Material = Enum.Material.SmoothPlastic
  4458. Part255.BrickColor = BrickColor.new("Really black")
  4459. Part255.Rotation = Vector3.new(8.86999989, 90, 0)
  4460. Part255.Anchored = true
  4461. Part255.CanCollide = false
  4462. Part255.FormFactor = Enum.FormFactor.Symmetric
  4463. Part255.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
  4464. Part255.CFrame = CFrame.new(84.7666321, 2.1597805, 69.9367294, -4.57742686e-07, -1.8021799e-06, 1, 0.154153615, 0.988046944, 1.85119518e-06, -0.988047063, 0.154153585, -1.74458279e-07)
  4465. Part255.BottomSurface = Enum.SurfaceType.Smooth
  4466. Part255.TopSurface = Enum.SurfaceType.Smooth
  4467. Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4468. Part255.Position = Vector3.new(84.7666321, 2.1597805, 69.9367294)
  4469. Part255.Orientation = Vector3.new(0, 90, 8.86999989)
  4470. Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4471. BlockMesh256.Parent = Part255
  4472. Part257.Name = "Brick"
  4473. Part257.Parent = Model111
  4474. Part257.Material = Enum.Material.SmoothPlastic
  4475. Part257.BrickColor = BrickColor.new("Pastel Blue")
  4476. Part257.Reflectance = 0.20000000298023
  4477. Part257.Rotation = Vector3.new(90, 90, 0)
  4478. Part257.Anchored = true
  4479. Part257.CanCollide = false
  4480. Part257.FormFactor = Enum.FormFactor.Symmetric
  4481. Part257.Size = Vector3.new(0.200000003, 0.75576061, 0.200000003)
  4482. Part257.CFrame = CFrame.new(85.2052994, 2.60081959, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
  4483. Part257.BottomSurface = Enum.SurfaceType.Smooth
  4484. Part257.TopSurface = Enum.SurfaceType.Smooth
  4485. Part257.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4486. Part257.Position = Vector3.new(85.2052994, 2.60081959, 71.120018)
  4487. Part257.Orientation = Vector3.new(0, 90, 90)
  4488. Part257.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4489. BlockMesh258.Parent = Part257
  4490. BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
  4491. BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
  4492. Part259.Name = "1"
  4493. Part259.Parent = Model111
  4494. Part259.Material = Enum.Material.SmoothPlastic
  4495. Part259.BrickColor = BrickColor.new("Pastel Blue")
  4496. Part259.Reflectance = 0.20000000298023
  4497. Part259.Rotation = Vector3.new(90, 90, 0)
  4498. Part259.Anchored = true
  4499. Part259.CanCollide = false
  4500. Part259.FormFactor = Enum.FormFactor.Symmetric
  4501. Part259.Size = Vector3.new(0.200000003, 0.881482005, 0.200000003)
  4502. Part259.CFrame = CFrame.new(85.1873627, 2.97467303, 71.1199875, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
  4503. Part259.BottomSurface = Enum.SurfaceType.Smooth
  4504. Part259.TopSurface = Enum.SurfaceType.Smooth
  4505. Part259.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4506. Part259.Position = Vector3.new(85.1873627, 2.97467303, 71.1199875)
  4507. Part259.Orientation = Vector3.new(0, 90, 90)
  4508. Part259.Color = Color3.new(0.501961, 0.733333, 0.858824)
  4509. BlockMesh260.Parent = Part259
  4510. BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
  4511. BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
  4512. Part261.Name = "Brick"
  4513. Part261.Parent = Model111
  4514. Part261.Material = Enum.Material.SmoothPlastic
  4515. Part261.BrickColor = BrickColor.new("Really black")
  4516. Part261.Rotation = Vector3.new(-8.86999989, 90, 0)
  4517. Part261.Anchored = true
  4518. Part261.CanCollide = false
  4519. Part261.FormFactor = Enum.FormFactor.Symmetric
  4520. Part261.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
  4521. Part261.CFrame = CFrame.new(84.7666321, 2.15977883, 72.3222961, 3.44653273e-07, -1.81982534e-06, 1, -0.154159606, 0.98804605, 1.85119666e-06, -0.98804605, -0.154159606, 5.99901497e-08)
  4522. Part261.BottomSurface = Enum.SurfaceType.Smooth
  4523. Part261.TopSurface = Enum.SurfaceType.Smooth
  4524. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4525. Part261.Position = Vector3.new(84.7666321, 2.15977883, 72.3222961)
  4526. Part261.Orientation = Vector3.new(0, 90, -8.86999989)
  4527. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4528. BlockMesh262.Parent = Part261
  4529. Part263.Name = "Brick"
  4530. Part263.Parent = Model111
  4531. Part263.Material = Enum.Material.SmoothPlastic
  4532. Part263.BrickColor = BrickColor.new("Really black")
  4533. Part263.Rotation = Vector3.new(0, 90, 0)
  4534. Part263.Anchored = true
  4535. Part263.CanCollide = false
  4536. Part263.FormFactor = Enum.FormFactor.Symmetric
  4537. Part263.Size = Vector3.new(2.0220542, 2.03246331, 0.909533679)
  4538. Part263.CFrame = CFrame.new(84.8275146, 2.97960472, 71.1290741, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  4539. Part263.BottomSurface = Enum.SurfaceType.Smooth
  4540. Part263.TopSurface = Enum.SurfaceType.Smooth
  4541. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4542. Part263.Position = Vector3.new(84.8275146, 2.97960472, 71.1290741)
  4543. Part263.Orientation = Vector3.new(0, 90, 0)
  4544. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4545. BlockMesh264.Parent = Part263
  4546. Part265.Name = "Brick"
  4547. Part265.Parent = Model111
  4548. Part265.Material = Enum.Material.SmoothPlastic
  4549. Part265.BrickColor = BrickColor.new("Lapis")
  4550. Part265.Rotation = Vector3.new(171.130005, -90, 0)
  4551. Part265.Anchored = true
  4552. Part265.CanCollide = false
  4553. Part265.FormFactor = Enum.FormFactor.Symmetric
  4554. Part265.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
  4555. Part265.CFrame = CFrame.new(85.1951294, 0.359324932, 72.6971664, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
  4556. Part265.BottomSurface = Enum.SurfaceType.Smooth
  4557. Part265.TopSurface = Enum.SurfaceType.Smooth
  4558. Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4559. Part265.Position = Vector3.new(85.1951294, 0.359324932, 72.6971664)
  4560. Part265.Orientation = Vector3.new(0, -90, -171.130005)
  4561. Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4562. BlockMesh266.Parent = Part265
  4563. BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4564. BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4565. Part267.Name = "Brick"
  4566. Part267.Parent = Model111
  4567. Part267.Material = Enum.Material.SmoothPlastic
  4568. Part267.BrickColor = BrickColor.new("Lapis")
  4569. Part267.Rotation = Vector3.new(171.130005, -90, 0)
  4570. Part267.Anchored = true
  4571. Part267.CanCollide = false
  4572. Part267.FormFactor = Enum.FormFactor.Symmetric
  4573. Part267.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
  4574. Part267.CFrame = CFrame.new(85.1451187, 0.752625465, 72.6368942, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
  4575. Part267.BottomSurface = Enum.SurfaceType.Smooth
  4576. Part267.TopSurface = Enum.SurfaceType.Smooth
  4577. Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4578. Part267.Position = Vector3.new(85.1451187, 0.752625465, 72.6368942)
  4579. Part267.Orientation = Vector3.new(0, -90, -171.130005)
  4580. Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745)
  4581. BlockMesh268.Parent = Part267
  4582. BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4583. BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  4584. Part269.Name = "Brick"
  4585. Part269.Parent = Model111
  4586. Part269.Material = Enum.Material.SmoothPlastic
  4587. Part269.BrickColor = BrickColor.new("Really black")
  4588. Part269.Rotation = Vector3.new(0, 90, 0)
  4589. Part269.Anchored = true
  4590. Part269.CanCollide = false
  4591. Part269.FormFactor = Enum.FormFactor.Symmetric
  4592. Part269.Size = Vector3.new(1.76480412, 0.974218845, 0.200000003)
  4593. Part269.CFrame = CFrame.new(85.182869, 2.57548046, 71.1183243, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  4594. Part269.BottomSurface = Enum.SurfaceType.Smooth
  4595. Part269.TopSurface = Enum.SurfaceType.Smooth
  4596. Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4597. Part269.Position = Vector3.new(85.182869, 2.57548046, 71.1183243)
  4598. Part269.Orientation = Vector3.new(0, 90, 0)
  4599. Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4600. BlockMesh270.Parent = Part269
  4601. Part271.Name = "Brick"
  4602. Part271.Parent = Model111
  4603. Part271.Material = Enum.Material.SmoothPlastic
  4604. Part271.BrickColor = BrickColor.new("Really black")
  4605. Part271.Rotation = Vector3.new(176.130005, 9.71000004, -179.350006)
  4606. Part271.Anchored = true
  4607. Part271.CanCollide = false
  4608. Part271.FormFactor = Enum.FormFactor.Symmetric
  4609. Part271.Size = Vector3.new(1, 0.569770336, 0.200000003)
  4610. Part271.CFrame = CFrame.new(84.7381592, 4.22474623, 71.8252945, -0.985605001, 0.0112360846, 0.168690681, -2.17696652e-06, 0.99778825, -0.0664730072, -0.169064477, -0.0655165017, -0.983425081)
  4611. Part271.BottomSurface = Enum.SurfaceType.Smooth
  4612. Part271.TopSurface = Enum.SurfaceType.Smooth
  4613. Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4614. Part271.Position = Vector3.new(84.7381592, 4.22474623, 71.8252945)
  4615. Part271.Orientation = Vector3.new(3.80999994, 170.270004, 0)
  4616. Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4617. BlockMesh272.Parent = Part271
  4618. Part273.Name = "Brick"
  4619. Part273.Parent = Model111
  4620. Part273.Material = Enum.Material.SmoothPlastic
  4621. Part273.BrickColor = BrickColor.new("Really black")
  4622. Part273.Rotation = Vector3.new(0, 90, 0)
  4623. Part273.Anchored = true
  4624. Part273.CanCollide = false
  4625. Part273.FormFactor = Enum.FormFactor.Symmetric
  4626. Part273.Size = Vector3.new(2.0220542, 2.04569292, 0.909533679)
  4627. Part273.CFrame = CFrame.new(84.636734, 2.98868513, 71.1290665, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  4628. Part273.BottomSurface = Enum.SurfaceType.Smooth
  4629. Part273.TopSurface = Enum.SurfaceType.Smooth
  4630. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4631. Part273.Position = Vector3.new(84.636734, 2.98868513, 71.1290665)
  4632. Part273.Orientation = Vector3.new(0, 90, 0)
  4633. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4634. BlockMesh274.Parent = Part273
  4635. Part275.Name = "Brick"
  4636. Part275.Parent = Model111
  4637. Part275.Material = Enum.Material.SmoothPlastic
  4638. Part275.BrickColor = BrickColor.new("Really black")
  4639. Part275.Rotation = Vector3.new(-90, 75.2699966, 90)
  4640. Part275.Anchored = true
  4641. Part275.CanCollide = false
  4642. Part275.FormFactor = Enum.FormFactor.Symmetric
  4643. Part275.Size = Vector3.new(0.505757809, 1.79923868, 0.200000003)
  4644. Part275.CFrame = CFrame.new(84.115448, 3.10737085, 71.1191025, 5.99961609e-08, -0.254260689, 0.967135847, -3.37511301e-06, 0.967135787, 0.254260719, -0.99999994, -3.27453017e-06, -7.97212124e-07)
  4645. Part275.BottomSurface = Enum.SurfaceType.Smooth
  4646. Part275.TopSurface = Enum.SurfaceType.Smooth
  4647. Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4648. Part275.Position = Vector3.new(84.115448, 3.10737085, 71.1191025)
  4649. Part275.Orientation = Vector3.new(-14.7299995, 90, 0)
  4650. Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4651. BlockMesh276.Parent = Part275
  4652. Part277.Name = "Brick"
  4653. Part277.Parent = Model111
  4654. Part277.Material = Enum.Material.SmoothPlastic
  4655. Part277.BrickColor = BrickColor.new("Navy blue")
  4656. Part277.Rotation = Vector3.new(90, 80.4899979, -90)
  4657. Part277.Anchored = true
  4658. Part277.CanCollide = false
  4659. Part277.FormFactor = Enum.FormFactor.Symmetric
  4660. Part277.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
  4661. Part277.CFrame = CFrame.new(83.9343872, 4.21474218, 71.2056961, -8.70278996e-08, 0.165252075, 0.986251473, -4.62681055e-06, 0.986251414, -0.16525206, -0.99999994, -4.57838178e-06, 6.77537173e-07)
  4662. Part277.BottomSurface = Enum.SurfaceType.Smooth
  4663. Part277.TopSurface = Enum.SurfaceType.Smooth
  4664. Part277.Color = Color3.new(0, 0.12549, 0.376471)
  4665. Part277.Position = Vector3.new(83.9343872, 4.21474218, 71.2056961)
  4666. Part277.Orientation = Vector3.new(9.51000023, 90, 0)
  4667. Part277.Color = Color3.new(0, 0.12549, 0.376471)
  4668. BlockMesh278.Parent = Part277
  4669. Part279.Name = "Brick"
  4670. Part279.Parent = Model111
  4671. Part279.Material = Enum.Material.SmoothPlastic
  4672. Part279.BrickColor = BrickColor.new("Really black")
  4673. Part279.Rotation = Vector3.new(0, 90, 0)
  4674. Part279.Anchored = true
  4675. Part279.CanCollide = false
  4676. Part279.FormFactor = Enum.FormFactor.Symmetric
  4677. Part279.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
  4678. Part279.CFrame = CFrame.new(84.1161728, 4.19977188, 71.2057037, -8.70278996e-08, -1.85120132e-06, 1, -4.62681055e-06, 0.99999994, 1.85119541e-06, -0.99999994, -4.62681055e-06, -8.70361063e-08)
  4679. Part279.BottomSurface = Enum.SurfaceType.Smooth
  4680. Part279.TopSurface = Enum.SurfaceType.Smooth
  4681. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4682. Part279.Position = Vector3.new(84.1161728, 4.19977188, 71.2057037)
  4683. Part279.Orientation = Vector3.new(0, 90, 0)
  4684. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4685. BlockMesh280.Parent = Part279
  4686. Script281.Name = "Welds"
  4687. Script281.Parent = Model0
  4688. Script281.Disabled = true
  4689. table.insert(cors,sandbox(Script281,function()
  4690.  
  4691. wait(.33)
  4692.  
  4693. Tool=script.Parent
  4694. Nib=Tool.Parent
  4695.  
  4696. demodel=function()
  4697.     for _,v in pairs(script.Parent["RightLeg"]:children()) do
  4698.         v.Parent=Nib
  4699.     end
  4700.     for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  4701.         v.Parent=Nib
  4702.     end
  4703.     for _,v in pairs(script.Parent["Torso"]:children()) do
  4704.         v.Parent=Nib
  4705.     end
  4706.     for _,v in pairs(script.Parent["LeftArm"]:children()) do
  4707.         v.Parent=Nib
  4708.     end
  4709.     for _,v in pairs(script.Parent["RightArm"]:children()) do
  4710.         v.Parent=Nib
  4711.     end
  4712. end
  4713.  
  4714.  
  4715.  
  4716. weldparts=function()
  4717.     print("Welding")
  4718.     lel={}
  4719.     function jarate(p)
  4720.         for i=1, #p do
  4721.             table.insert(lel,p[i])
  4722.             k=p[i]:children()
  4723.             if #k>0 then
  4724.                 jarate(k)
  4725.             end
  4726.         end
  4727.     end
  4728.     for _,v in pairs(script.Parent:children()) do
  4729.         if v.Name~="Cloak" and v.className~="Script" then
  4730.             v:BreakJoints()
  4731.             jarate(v:children())
  4732.         end
  4733.     end
  4734.     for _,v in pairs(lel) do
  4735.         if v.className=="Weld" or v.className=="Motor6D" then
  4736.             v:Remove()
  4737.         end
  4738.     end
  4739.     for _,v in pairs(script.Parent["RightLeg"]:children()) do
  4740.         if v.Name~="Right Leg1" then
  4741.             w=Instance.new("Weld")
  4742.             w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  4743.             w.Part1=v
  4744.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4745.             w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4746.             w.Parent=w.Part0
  4747.         end
  4748.     end
  4749.     w=Instance.new("Weld")
  4750.     w.Part0=Nib["Right Leg"]
  4751.     w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  4752.     w.Parent=w.Part0
  4753.     w.C0=CFrame.new(0,-.1,0)
  4754.     for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  4755.         if v.Name~="Left Leg1" then
  4756.             w=Instance.new("Weld")
  4757.             w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  4758.             w.Part1=v
  4759.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4760.             w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4761.             w.Parent=w.Part0
  4762.         end
  4763.     end
  4764.     w=Instance.new("Weld")
  4765.     w.Part0=Nib["Left Leg"]
  4766.     w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  4767.     w.Parent=w.Part0
  4768.     w.C0=CFrame.new(0,-.1,0)
  4769.     for _,v in pairs(script.Parent["RightArm"]:children()) do
  4770.         if v.Name~="Right Arm1" then
  4771.             w=Instance.new("Weld")
  4772.             w.Part0=script.Parent["RightArm"]["Right Arm1"]
  4773.             w.Part1=v
  4774.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4775.             w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4776.             w.Parent=w.Part1
  4777.         end
  4778.     end
  4779.     w=Instance.new("Weld")
  4780.     w.Part0=Nib["Right Arm"]
  4781.     w.Part1=script.Parent["RightArm"]["Right Arm1"]
  4782.     w.Parent=w.Part0
  4783.     w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  4784.     for _,v in pairs(script.Parent["LeftArm"]:children()) do
  4785.         if v.Name~="Left Arm1" then
  4786.             w=Instance.new("Weld")
  4787.             w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  4788.             w.Part1=v
  4789.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4790.             w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4791.             w.Parent=w.Part0
  4792.         end
  4793.     end
  4794.     w=Instance.new("Weld")
  4795.     w.Part0=Nib["Left Arm"]
  4796.     w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  4797.     w.Parent=w.Part0
  4798.    
  4799.     for _,v in pairs(script.Parent["Torso"]:children()) do
  4800.         if v.Name~="Torso1" then
  4801.             w=Instance.new("Weld")
  4802.             w.Part0=script.Parent["Torso"]["Torso1"]
  4803.             w.Part1=v
  4804.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4805.             w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  4806.             w.Parent=script.Parent["Torso"]["Torso1"]
  4807.         end
  4808.     end
  4809.    
  4810.     w=Instance.new("Weld")
  4811.     w.Part0=Nib["Torso"]
  4812.     w.Part1=script.Parent["Torso"]["Torso1"]
  4813.     w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  4814.     w.Parent=w.Part0
  4815.  
  4816.     for _,v in pairs(lel) do
  4817.         if v:IsA("BasePart") then v.Anchored=false end
  4818.     end
  4819.    
  4820.    
  4821.    
  4822.     wait(1)
  4823.    
  4824.     w=Instance.new("Weld")
  4825.     w.Part0=Nib.Torso
  4826.     w.Part1=Tool.Torso.Torso1
  4827.     w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4828.     w.C1=CFrame.new(0,0,0)
  4829.     w.Parent=w.Part1
  4830.     w.Name="ClothingWeld"
  4831.    
  4832.     wait(.06)
  4833.    
  4834.     while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  4835.         wait(.03)
  4836.         w=Instance.new("Weld")
  4837.         w.Part0=Nib.Torso
  4838.         w.Part1=Tool.Torso.Torso1
  4839.         w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4840.         w.C1=CFrame.new(0,0,0)
  4841.         w.Parent=w.Part1
  4842.         w.Name="ClothingWeld"
  4843.     end
  4844.    
  4845.     w=Instance.new("Weld")
  4846.     w.Part0=Nib["Right Leg"]
  4847.     w.Part1=Tool.RightLeg["Right Leg1"]
  4848.     w.C0=CFrame.new(0,0,0)
  4849.     w.C1=CFrame.new(0,0,0)
  4850.     w.Parent=w.Part1
  4851.     w.Name="ClothingWeld"
  4852.    
  4853.     w=Instance.new("Weld")
  4854.     w.Part0=Nib["Left Leg"]
  4855.     w.Part1=Tool.LeftLeg["Left Leg1"]
  4856.     w.C0=CFrame.new(0,0,0)
  4857.     w.C1=CFrame.new(0,0,0)
  4858.     w.Parent=w.Part1
  4859.     w.Name="ClothingWeld"
  4860.    
  4861.     w=Instance.new("Weld")
  4862.     w.Part0=Nib["Right Arm"]
  4863.     w.Part1=Tool.RightArm["Right Arm1"]
  4864.     w.C0=CFrame.new(0,0,0)
  4865.     w.C1=CFrame.new(0,0,0)
  4866.     w.Parent=w.Part1
  4867.     w.Name="ClothingWeld"
  4868.    
  4869.     w=Instance.new("Weld")
  4870.     w.Part0=Nib["Left Arm"]
  4871.     w.Part1=Tool.LeftArm["Left Arm1"]
  4872.     w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4873.     w.C1=CFrame.new(0,0,0)
  4874.     w.Parent=w.Part1
  4875.     w.Name="ClothingWeld"
  4876.    
  4877.     wait()
  4878.    
  4879. end
  4880. weldparts()
  4881.  
  4882. wait(.5)
  4883. demodel()
  4884. end))
  4885. for i,v in pairs(mas:GetChildren()) do
  4886.     v.Parent = owner
  4887.     pcall(function() v:MakeJoints() end)
  4888. end
  4889. mas:Destroy()
  4890. for i,v in pairs(cors) do
  4891.     spawn(function()
  4892.         pcall(v)
  4893.     end)
  4894. end
  4895.  
  4896. wait(0.5)
  4897. player = owner
  4898. char = player.Character
  4899. hmnd = char.Humanoid
  4900. larm = char["Left Arm"]
  4901. rarm = char["Right Arm"]
  4902. lleg = char["Left Leg"]
  4903. rleg = char["Right Leg"]
  4904. torso = char.Torso
  4905. lght = game.Lighting
  4906. bdclr = char["Body Colors"]
  4907. Neck = torso.Neck
  4908.  
  4909. -- More variables, just in case.
  4910. Player=owner
  4911. Character=Player.Character
  4912. PlayerGui=Player.PlayerGui
  4913. Backpack=Player.Backpack
  4914. Torso=Character.Torso
  4915. Head=Character.Head
  4916. Humanoid=Character.Humanoid
  4917. m=Instance.new('Model',Character)
  4918. LeftArm=Character["Left Arm"]
  4919. LeftLeg=Character["Left Leg"]
  4920. RightArm=Character["Right Arm"]
  4921. RightLeg=Character["Right Leg"]
  4922. LS=Torso["Left Shoulder"]
  4923. LH=Torso["Left Hip"]
  4924. RS=Torso["Right Shoulder"]
  4925. RH=Torso["Right Hip"]
  4926. Face = Head.face
  4927. Neck=Torso.Neck
  4928. it=Instance.new
  4929. attacktype=1
  4930. vt=Vector3.new
  4931. cf=CFrame.new
  4932. euler=CFrame.fromEulerAnglesXYZ
  4933. angles=CFrame.Angles
  4934. cloaked=false
  4935. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  4936. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  4937. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  4938. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  4939. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  4940. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  4941. HDWLD = cf(0,-0.75,-0.45)*angles(0,0,-12.5)
  4942. BLDWLD = cf(0,8,0)*angles(0,-44.75,0)
  4943. RootPart=Character.HumanoidRootPart
  4944. RootJoint=RootPart.RootJoint
  4945. RootCF=euler(-1.57,0,3.14)
  4946. attack = false
  4947. attackdebounce = false
  4948. deb=false
  4949. equipped=true
  4950. hand=false
  4951. MMouse=nil
  4952. combo=0
  4953. mana=0
  4954. trispeed=.2
  4955. attackmode='none'
  4956. local idle=0
  4957. local Anim="Idle"
  4958. local Effects={}
  4959. local gun=false
  4960. local shoot=false
  4961. player=nil
  4962. mana=0
  4963.  
  4964. it = Instance.new
  4965.  
  4966. -- Music --
  4967.  
  4968. z = it("Sound",char)
  4969. z.Looped = true
  4970. z.Name = "moosik"
  4971. z.SoundId = "rbxassetid://0"
  4972. z.TimePosition = 30
  4973. z.Volume = 0
  4974. z:Play()
  4975. themeBegan = false
  4976. wait(0.5)
  4977.  
  4978. function fadeInMusic()
  4979.     while z.Volume < 1 do
  4980.         wait()
  4981.         z.Volume = z.Volume + 0.025
  4982.     end
  4983. end
  4984.  
  4985. delay(0,fadeInMusic)
  4986.  
  4987. function restartMusic()
  4988.     wait(89.715)
  4989.     z.TimePosition = 15.375
  4990.     while true do
  4991.         wait(104.34)
  4992.         z.TimePosition = 15.375
  4993.     end
  4994. end
  4995.  
  4996. delay(0,restartMusic)
  4997.  
  4998. -- Functions --
  4999.  
  5000. local inv = function()
  5001.     while true do
  5002.         wait()
  5003.         hmnd.MaxHealth = math.huge
  5004.         hmnd.Health = math.huge
  5005.         if char:FindFirstChild("ForceField") == nil then
  5006.             ff = it("ForceField",char)
  5007.             ff.Visible = false
  5008.         end
  5009.     end
  5010. end
  5011.  
  5012. delay(0,inv)
  5013.  
  5014. local snd = function(id,pitch)
  5015.     coroutine.resume(coroutine.create(function()
  5016.     s = Instance.new("Sound",char)
  5017.     s.SoundId = id
  5018.     s.Pitch = pitch
  5019.     s:Play()
  5020.     game.Debris:AddItem(s)
  5021.     end))
  5022. end
  5023.  
  5024. local part = function(name,parent,brkclr,mtrl,rfl,trns,sz)
  5025.     prt = it("Part",parent)
  5026.     prt.Name = name
  5027.     prt.CanCollide = false
  5028.     prt.BrickColor = BrickColor.new(brkclr)
  5029.     prt.Material = mtrl
  5030.     if brkclr == "Black" and mtrl == "Ice" then
  5031.         prt.Color = Color3.fromRGB(20,20,75)
  5032.     end
  5033.     if brkclr == "Black metallic" and mtrl == "SmoothPlastic" then
  5034.         prt.Color = Color3.fromRGB(25,25,50)
  5035.     end
  5036.     prt.Reflectance = rfl
  5037.     prt.Transparency = trns
  5038.     prt.Size = sz
  5039.     prt.Anchored = true
  5040.     return prt
  5041. end
  5042. local mesh = function(meshtype,parent,meshid,textureid,scale)
  5043.     msh = it("SpecialMesh",parent)
  5044.     if meshtype == "FileMesh" then
  5045.         msh.MeshId = meshid
  5046.         msh.TextureId = textureid
  5047.     end
  5048.     msh.MeshType = meshtype
  5049.     msh.Scale = scale
  5050.     return(msh)
  5051. end
  5052. local weld = function(part1,part2,x1,y1,z1,x2,y2,z2)
  5053.     w = it("Weld",part1)
  5054.     w.Part0 = part1
  5055.     w.Part1 = part2
  5056.     if part1.Anchored or part2.Anchored then
  5057.         part1.Anchored = false
  5058.         part2.Anchored = false
  5059.     end
  5060.     w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2)))
  5061.     return(w)
  5062. end
  5063. local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang1,sprdang2,locked2part)
  5064.     emm = it("ParticleEmitter",parent)
  5065.     emm.Texture = tex
  5066.     emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)})
  5067.     emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)})
  5068.     emm.LightEmission = lightem
  5069.     emm.EmissionDirection = emdir
  5070.     emm.Lifetime = NumberRange.new(lif)
  5071.     emm.Rate = rate
  5072.     emm.Speed = NumberRange.new(speed)
  5073.     emm.RotSpeed = NumberRange.new(rotspeed)
  5074.     emm.SpreadAngle = Vector2.new(sprdang1,sprdang2)
  5075.     emm.LockedToPart = locked2part
  5076.     return(emm)
  5077. end
  5078.  
  5079. function clerp(a,b,t)
  5080. local qa = {QuaternionFromCFrame(a)}
  5081. local qb = {QuaternionFromCFrame(b)}
  5082. local ax, ay, az = a.x, a.y, a.z
  5083. local bx, by, bz = b.x, b.y, b.z
  5084. local _t = 1-t
  5085. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  5086. end
  5087.  
  5088. function QuaternionFromCFrame(cf)
  5089. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  5090. local trace = m00 + m11 + m22
  5091. if trace > 0 then
  5092. local s = math.sqrt(1 + trace)
  5093. local recip = 0.5/s
  5094. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  5095. else
  5096. local i = 0
  5097. if m11 > m00 then
  5098. i = 1
  5099. end
  5100. if m22 > (i == 0 and m00 or m11) then
  5101. i = 2
  5102. end
  5103. if i == 0 then
  5104. local s = math.sqrt(m00-m11-m22+1)
  5105. local recip = 0.5/s
  5106. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  5107. elseif i == 1 then
  5108. local s = math.sqrt(m11-m22-m00+1)
  5109. local recip = 0.5/s
  5110. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  5111. elseif i == 2 then
  5112. local s = math.sqrt(m22-m00-m11+1)
  5113. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  5114. end
  5115. end
  5116. end
  5117.  
  5118. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  5119. local xs, ys, zs = x + x, y + y, z + z
  5120. local wx, wy, wz = w*xs, w*ys, w*zs
  5121. local xx = x*xs
  5122. local xy = x*ys
  5123. local xz = x*zs
  5124. local yy = y*ys
  5125. local yz = y*zs
  5126. local zz = z*zs
  5127. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  5128. end
  5129.  
  5130. function QuaternionSlerp(a, b, t)
  5131. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  5132. local startInterp, finishInterp;
  5133. if cosTheta >= 0.0001 then
  5134. if (1 - cosTheta) > 0.0001 then
  5135. local theta = math.acos(cosTheta)
  5136. local invSinTheta = 1/math.sin(theta)
  5137. startInterp = math.sin((1-t)*theta)*invSinTheta
  5138. finishInterp = math.sin(t*theta)*invSinTheta  
  5139. else
  5140. startInterp = 1-t
  5141. finishInterp = t
  5142. end
  5143. else
  5144. if (1+cosTheta) > 0.0001 then
  5145. local theta = math.acos(-cosTheta)
  5146. local invSinTheta = 1/math.sin(theta)
  5147. startInterp = math.sin((t-1)*theta)*invSinTheta
  5148. finishInterp = math.sin(t*theta)*invSinTheta
  5149. else
  5150. startInterp = t-1
  5151. finishInterp = t
  5152. end
  5153. end
  5154. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  5155. end
  5156.  
  5157. local sine = 0
  5158. local change = 1
  5159. local val = 0
  5160.  
  5161. RSH, LSH=nil, nil
  5162. --welds
  5163. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  5164. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  5165. LH=Torso["Left Hip"]
  5166. RH=Torso["Right Hip"]
  5167. TorsoColor=Torso.BrickColor
  5168. function NoOut(Part)
  5169. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  5170. end
  5171. player=Player
  5172. ch=Character
  5173. RSH=ch.Torso["Right Shoulder"]
  5174. LSH=ch.Torso["Left Shoulder"]
  5175. --
  5176. RSH.Parent=nil
  5177. LSH.Parent=nil
  5178. --
  5179. RW.Name="Right Shoulder"
  5180. RW.Part0=ch.Torso
  5181. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  5182. RW.C1=cf(0, 0.5, 0)
  5183. RW.Part1=ch["Right Arm"]
  5184. RW.Parent=ch.Torso
  5185. --
  5186. LW.Name="Left Shoulder"
  5187. LW.Part0=ch.Torso
  5188. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  5189. LW.C1=cf(0, 0.5, 0)
  5190. LW.Part1=ch["Left Arm"]
  5191. LW.Parent=ch.Torso
  5192.  
  5193.  
  5194. function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  5195. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  5196. end
  5197.  
  5198. -- Character Model --
  5199.  
  5200. local md = Instance.new("Model",char)
  5201. md.Name = "Scythe"
  5202. hnd = part("Handle",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
  5203. hndwld = weld(rarm,hnd,0,0,0,0,0,0)
  5204. fhnd = part("FHandle",md,"Black","Granite",0,0,Vector3.new(2,12.5,2))
  5205. mesh("Sphere",fhnd,"","",Vector3.new(0.1,1,0.1))
  5206. weld(hnd,fhnd,0,3,0,0,0,0)
  5207. p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
  5208. weld(hnd,p,0,2,0,0,0,0)
  5209. p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
  5210. weld(hnd,p,0,4,0,0,0,0)
  5211. p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
  5212. weld(hnd,p,0,6,0,0,0,0)
  5213. p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.25,0.25,0.25))
  5214. mesh("Sphere",p,"","",Vector3.new(1.25,1.25,1.25))
  5215. weld(hnd,p,0,7,0,0,0,0)
  5216. p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
  5217. weld(hnd,p,0,8,0,0,0,0)
  5218. p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.2,1.25,1.25))
  5219. mesh("Cylinder",p,"","",Vector3.new(1,1,1))
  5220. weld(hnd,p,0,8,0,0,-45,0)
  5221. p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.25,1.1,1.1))
  5222. mesh("Cylinder",p,"","",Vector3.new(1,1,1))
  5223. weld(hnd,p,0,8,0,0,-45,0)
  5224. bldbs = part("BladeBase",md,"Black","Granite",0,0,Vector3.new(0.5,1,1))
  5225. mesh("Sphere",bldbs,"","",Vector3.new(1,1,1))
  5226. bldw=weld(hnd,bldbs,0,8,0,0,0,0)
  5227. at0 = Instance.new("Attachment",bldbs)
  5228. p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.175,0.5,0.5))
  5229. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  5230. weld(bldbs,p,0,-0.05,-0.85,0,0,45)
  5231. p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.175,0.5,0.5))
  5232. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  5233. weld(bldbs,p,0,0.05,-0.85,0,0,-135)
  5234. p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.175,0.1,0.365))
  5235. weld(bldbs,p,0,0,-0.81,0,0,0)
  5236. p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.5,1))
  5237. weld(bldbs,p,0,0,-1.5,0,0,0)
  5238. p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
  5239. weld(bldbs,p,0,0.1,-2,0,0,-8.75)
  5240. p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.45,1))
  5241. weld(bldbs,p,0,-0.15,-2.55,0,0,-11.25)
  5242. p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
  5243. weld(bldbs,p,0,-0.15,-3,0,0,-17.5)
  5244. p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.4,1))
  5245. weld(bldbs,p,0,-0.45,-3.55,0,0,-22.5)
  5246. p = part("Part",md,"Black","Ice",0,0,Vector3.new(1.35,1,0.25))
  5247. mesh("Torso",p,"","",Vector3.new(1,1,1))
  5248. weld(bldbs,p,0,-0.95,-4.45,90,-90,-33.75)
  5249. p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
  5250. weld(bldbs,p,0,-0.55,-4.05,0,0,-26.25)
  5251. p = part("Part",md,"Black","Ice",0,0,Vector3.new(1.2,1,0.25))
  5252. mesh("Torso",p,"","",Vector3.new(1,1,1))
  5253. weld(bldbs,p,0,-1.6,-5.25,90,-90,-45)
  5254. at1 = Instance.new("Attachment",p)
  5255. scytrl = Instance.new("Trail",bldbs)
  5256. scytrl.Attachment0 = at0
  5257. scytrl.Attachment1 = at1
  5258. scytrl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Really blue").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Really blue").Color)})
  5259. scytrl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25),NumberSequenceKeypoint.new(1,1)})
  5260. scytrl.Lifetime = 0.25
  5261. scytrl.LightEmission = 0.5
  5262. scytrl.Enabled = false
  5263. p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
  5264. weld(bldbs,p,0,-1.25,-4.9,0,0,-37.5)
  5265. p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.6,1))
  5266. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  5267. weld(bldbs,p,0,-2.275,-6.125,0,0,-55)
  5268. p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,0.75,0.25))
  5269. weld(bldbs,p,0,-1.95,-5.7,0,0,-55.5)
  5270. p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.5,1))
  5271. weld(bldbs,p,0,-2.575,-5.675,0,0,-55)
  5272. p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,0.25,0.25))
  5273. weld(bldbs,p,0,-2.95,-6,0,0,-67.5)
  5274. p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.5,1))
  5275. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  5276. weld(bldbs,p,0,-3.5,-6.1,0,0,-75)
  5277. hitbox = part("Hitbox",md,"Black","Ice",1,1,Vector3.new(2,4,8))
  5278. weld(bldbs,hitbox,0,-1.25,-3,0,0,0)
  5279. local htp = emit(hitbox,"rbxasset://textures/particles/sparkles_main.dds",BrickColor.new("Really blue").Color,BrickColor.new("Really blue").Color,1,0,1,"Top",1,5000,0.25,0,360,360,false)
  5280. htp.Enabled = false
  5281.  
  5282. for i,v in pairs(md:children()) do
  5283.     NoOut(v)
  5284. end
  5285.  
  5286. for i,v in pairs(char:children()) do
  5287.     if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
  5288.         v:Destroy()
  5289.     end
  5290. end
  5291.  
  5292. Head.face:Destroy()
  5293. faic = it("Decal",Head)
  5294. faic.Texture = "http://www.roblox.com/asset/?id=163204936"
  5295. faic.Face = "Front"
  5296. p = part("Eye1",Head,"Really blue","Neon",0,0,Vector3.new(0.1,0.175,0.05))
  5297. mesh("Sphere",p,"","",Vector3.new(1,1,1))
  5298. weld(Head,p,0.1,0.25,-0.6,0,0,0)
  5299. emit(p,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,0),0.1,0.1,1,"Top",0.5,5000,0.25,200,0,360,true)
  5300. p = part("Eye2",Head,"Really blue","Neon",0,0,Vector3.new(0.1,0.175,0.05))
  5301. mesh("Sphere",p,"","",Vector3.new(1,1,1))
  5302. weld(Head,p,-0.1,0.25,-0.6,0,0,0)
  5303. emit(p,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,0),0.1,0.1,1,"Top",0.5,5000,0.25,200,0,360,true)
  5304.  
  5305.  
  5306. local md2 = Instance.new("Model",char)
  5307. md2.Name = "Armor"
  5308. p = part("Hood",md2,"Black metallic","Pebble",0,0,Vector3.new(2.2, 2.4, 1.8))
  5309. mesh("FileMesh",p,"http://www.roblox.com/asset/?id=0","",Vector3.new(1.1,1.1,1.1))
  5310. weld(Head,p,0,-0.375,0,0,0,0)
  5311. -- Torso Armor
  5312. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(2.05,1.26,1.05))
  5313. weld(torso,p,0,-0.375,0,0,0,0)
  5314. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.05))
  5315. weld(torso,p,0.65,0.625,0,0,0,0)
  5316. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(1.025,0.76,0.75))
  5317. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  5318. weld(torso,p,-0.1,0.625,-0.0075,0,90,0)
  5319. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(1.025,0.76,0.75))
  5320. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  5321. weld(torso,p,0.1,0.625,-0.01,0,-90,0)
  5322. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.025))
  5323. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  5324. weld(torso,p,-0.1,0.625,0.0124,0,0,0)
  5325. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.05))
  5326. weld(torso,p,-0.65,0.625,0,0,0,0)
  5327. -- Pants
  5328. p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,2.01,1.01))
  5329. weld(rleg,p,0,0.005,0,0,0,0)
  5330. p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,2.01,1.01))
  5331. weld(lleg,p,0,0.005,0,0,0,0)
  5332. --Gauntlet
  5333. p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,0.25,1.01))
  5334. weld(larm,p,0,0,0,0,0,0)
  5335. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.05,0.75,0.5))
  5336. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  5337. weld(larm,p,-0.5,0.15,-0.1,0,0,-20.1)
  5338. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.05,0.75,0.5))
  5339. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  5340. weld(larm,p,-0.5,0.15,0.1,0,180,20.1)
  5341. p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(0.5,0.125,0.375))
  5342. mesh("Torso",p,"","",Vector3.new(1,1,1))
  5343. weld(larm,p,-0.325,0.15,0,0,90,0)
  5344. p = part("Part",md2,"Really blue","Neon",0,0,Vector3.new(0.05,0.5,0.25))
  5345. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  5346. weld(larm,p,-0.48,-0.15,-0.055,180,0,17.5)
  5347. p = part("Part",md2,"Really blue","Neon",0,0,Vector3.new(0,0.4,0.125))
  5348. mesh("Sphere",p,"","",Vector3.new(1,1,1))
  5349. weld(larm,p,-0.55,0.075,0,0,0,0)
  5350.  
  5351.  
  5352.  
  5353.  
  5354. for i,v in pairs(md2:children()) do
  5355.     NoOut(v)
  5356. end
  5357.  
  5358. -- Animations --
  5359.  
  5360. function Animate()
  5361.     while true do
  5362. wait()
  5363. sine = sine + change
  5364. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  5365. local velderp=RootPart.Velocity.y
  5366. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  5367. if equipped==true or equipped==false then
  5368. if attack==false then
  5369. idle=idle+1
  5370. else
  5371. idle=0
  5372. end
  5373. if idle>=500 then
  5374. if attack==false then
  5375. end
  5376. end
  5377. if RootPart.Velocity.y > 1 and hitfloor==nil then
  5378. Anim="Jump"
  5379. if attack==false then
  5380. hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
  5381. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  5382. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  5383. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(20),math.rad(0),math.rad(15)),.3)
  5384. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(20),math.rad(0),math.rad(-15)),.3)
  5385. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  5386. end
  5387. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  5388. Anim="Fall"
  5389. if attack==false then
  5390. hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
  5391. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  5392. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  5393. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(15),math.rad(0),math.rad(15)),.3)
  5394. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-50),math.rad(0),math.rad(-30)),.3)
  5395. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  5396. end
  5397. elseif torvel<1 and hitfloor~=nil then
  5398. Anim="Idle"
  5399. if attack==false then
  5400. hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
  5401. bldw.C0=clerp(bldw.C0,BLDWLD,.3)
  5402. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  5403. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(17.5)),.3)
  5404. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(40)),.3)
  5405. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(10),math.rad(10),math.rad(-10)),.3)
  5406. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3)
  5407. end
  5408. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  5409. Anim="Walk"
  5410. if attack==false then
  5411. change=3
  5412. hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
  5413. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  5414. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  5415. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(55),math.rad(0),math.rad(45)),.3)
  5416. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(-15)),.3)
  5417. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  5418. end
  5419. elseif torvel>=22 and hitfloor~=nil then
  5420. Anim="Run"
  5421. if attack==false then
  5422. end
  5423. end
  5424. end
  5425. end
  5426. end
  5427.  
  5428. delay(0,Animate)
  5429.  
  5430. -- Attacks --
  5431.  
  5432. function HadesSlice()
  5433.     attack = true
  5434.     Humanoid.WalkSpeed = 8
  5435.     wait()
  5436.     for _=0,1,0.1 do
  5437.         wait()
  5438.         hndwld.C0=clerp(hndwld.C0,HDWLD*angles(math.rad(90),math.rad(-90),math.rad(45)),.3)
  5439.         RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  5440.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
  5441.         RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(40)),.3)
  5442.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(120),math.rad(50),math.rad(-70)),.3)
  5443.         LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3)
  5444.     end
  5445.     wait(0.05)
  5446.     htp.Enabled = true 
  5447.     scytrl.Enabled = true
  5448.     scytrl.Lifetime = 1
  5449.     snd("rbxassetid://588693579",0.9)
  5450.     snd("rbxassetid://588737825",1)
  5451.     for _=0,1,0.1 do
  5452.         wait()
  5453.         hndwld.C0=clerp(hndwld.C0,HDWLD*angles(math.rad(22.5),math.rad(0),math.rad(180)),.3)
  5454.         RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  5455.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.3)
  5456.         RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(60),math.rad(0),math.rad(40)),.3)
  5457.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(10),math.rad(10),math.rad(-10)),.3)
  5458.         LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3)
  5459.     end
  5460.     scytrl.Lifetime = 0.25
  5461.     scytrl.Enabled = false
  5462.     htp.Enabled = false
  5463.     wait(0.15)
  5464.     attack = false
  5465.     Humanoid.WalkSpeed = 16
  5466. end
  5467.  
  5468. function Teleport()
  5469.     attack = true
  5470.     Humanoid.WalkSpeed = 0
  5471.     Humanoid.JumpPower = 0
  5472.     htp.Enabled = true 
  5473.     scytrl.Enabled = true
  5474.     scytrl.Lifetime = 1
  5475.     licht = Instance.new("PointLight",Torso)
  5476.     licht.Brightness = 1000
  5477.     licht.Range = 0
  5478.     licht.Color = BrickColor.new("Really blue").Color
  5479.     fx = Instance.new("Part",char)
  5480.     fx.Transparency = 1
  5481.     fx.Anchored, fx.CanCollide = true, false
  5482.     fx.Position = Torso.Position - Vector3.new(0,2,0)
  5483.     fx.Size = Vector3.new(25,1,25)
  5484.     game.Debris:AddItem(fx,2)
  5485.     fxem = emit(fx,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,1),2.5,0.1,0.875,"Top",1.5,5000,5,200,0,0,false)
  5486.     fxem.Enabled = true
  5487.     fxem2 = emit(Torso,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,1),2.5,0.1,1,"Top",1.5,5000,0,200,360,360,false)
  5488.     fxem2.Enabled = true
  5489.     fxem2.ZOffset = 2
  5490.     game.Debris:AddItem(fxem2,3)
  5491.     wait()
  5492.     for _=0,1,0.1 do
  5493.         wait()
  5494.         licht.Range = licht.Range + 1
  5495.         fx.Rotation = Torso.Rotation + Vector3.new(0,licht.Range*2.5,0)
  5496.         hndwld.C0=clerp(hndwld.C0,HDWLD*cf(0,5.75,1.5)*angles(math.rad(-33.75),math.rad(70),math.rad(-22)),.3)
  5497.         RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5498.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  5499.         RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(10)),.3)
  5500.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(-10)),.3)
  5501.         LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  5502.     end
  5503.     wait(0.15)
  5504.     htp.Enabled = true 
  5505.     scytrl.Enabled = false
  5506.     scytrl.Lifetime = 0.25
  5507.     snd("rbxassetid://588734356",0.9)
  5508.     snd("rbxassetid://588737825",1)
  5509.     pos = Mouse.Hit.p + Vector3.new(0,2,0)
  5510.     char.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
  5511.     scytrl.Lifetime = 0.25
  5512.     scytrl.Enabled = false
  5513.     htp.Enabled = false
  5514.     attack = false
  5515.     Humanoid.JumpPower = 50
  5516.     Humanoid.WalkSpeed = 16
  5517.     fxem.Enabled = false
  5518.     licht:Destroy()
  5519.     fxem2.Speed = NumberRange.new(10)
  5520.     fxem2.Enabled = true
  5521.     game.Debris:AddItem(fx,2)
  5522.     wait(0.25)
  5523.     fxem2.Enabled = false
  5524. end
  5525.  
  5526. mouse.KeyDown:connect(function(k)
  5527.     k=k:lower()
  5528.     if k=="z" and attack == false then
  5529.         HadesSlice()
  5530.     elseif k=="x" and attack == false then
  5531.         Teleport()
  5532.     end
  5533. end)
  5534.  
  5535. local con = hitbox.Touched:connect(function(hit)
  5536.     if attack == true then
  5537.         if hit.Parent == nil then
  5538.             return
  5539.         end
  5540.         h = hit.Parent:FindFirstChild("Humanoid")
  5541.         for _, v in pairs(hit.Parent:children()) do
  5542.             if v:IsA("Humanoid") then
  5543.                 h = v
  5544.             end
  5545.         end
  5546.         if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  5547.             h.Parent:BreakJoints()
  5548.         end
  5549.     end
  5550. end)
  5551.  
  5552. local con2 = fhnd.Touched:connect(function(hit)
  5553.     if attack == true then
  5554.         if hit.Parent == nil then
  5555.             return
  5556.         end
  5557.         h = hit.Parent:FindFirstChild("Humanoid")
  5558.         for _, v in pairs(hit.Parent:children()) do
  5559.             if v:IsA("Humanoid") then
  5560.                 h = v
  5561.             end
  5562.         end
  5563.         if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  5564.             h.Parent:BreakJoints()
  5565.         end
  5566.     end
  5567. end)
  5568.  
  5569. -- And, one last thing... --
  5570.  
  5571. print("Yeox engine loaded.")
  5572. wait()
  5573. print("Script: Thanatos.")
  5574. wait()
  5575. print("Have fun.")
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