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1
----Made by tyefoodmania
2
----Credits go to moneypro123 aka speedoflightpro123
3
----Noobs
4
local Player = game.Players.localPlayer
5
local Character = Player.Character
6
local Humanoid = Character.Humanoid
7
local Mouse = Player:GetMouse()
8
local LeftArm = Character["Left Arm"]
9
local RightArm = Character["Right Arm"]
10
local LeftLeg = Character["Left Leg"]
11
local RightLeg = Character["Right Leg"]
12
local Head = Character.Head
13
local Torso = Character.Torso
14
local Camera = game.Workspace.CurrentCamera
15
local RootPart = Character.HumanoidRootPart
16
local RootJoint = RootPart.RootJoint
17
local Pause = false
18
local attack = false
19
local LOL = false
20
local Anim = 'Idle'
21
local attacktype = 1
22
local delays = false
23
local play = true
24
local targetted = nil
25
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
26
local velocity = RootPart.Velocity.y
27
local sine = 0
28
local change = 1
29
local doe = 0
30
local Create = LoadLibrary("RbxUtility").Create
31
for i,v in pairs(Character:children()) do
32
    if v:IsA("Hat") then
33
        v:Destroy()
34
    end
35
end
36
for i,v in pairs(Character:children()) do
37
    if v:IsA("Accessory") then
38
        v:Destroy()
39
    end
40
end
41
for i,v in pairs(Character:children()) do
42
    if v:IsA("Clothing") then
43
        v:Destroy()
44
    end
45
end
46
for i,v in pairs(Character:children()) do
47
    if v:IsA("Accoutrement") then
48
        v:Destroy()
49
    end
50
end
51
local Shirt = Instance.new("Shirt",Character)
52
local Pants = Instance.new("Pants",Character)
53
Head.face.Texture = "rbxassetid://403828505"
54
local Hat = Instance.new("Part",Character)
55
Hat.Size = Vector3.new(1,1,1)
56
Hat.CanCollide = false
57
Hat.BrickColor = BrickColor.new("Really black")
58
local Hat2 = Instance.new("SpecialMesh",Hat)
59
Hat2.MeshId = "rbxassetid://922015392"
60
Hat2.TextureId = "rbxassetid://922016290"
61
Hat2.Scale = Vector3.new(0.08,0.08,0.08)
62
local Hat3 = Instance.new("Weld",Hat)
63
Hat3.Part0 = Head
64
Hat3.Part1 = Hat
65
Hat3.C0 = CFrame.new(-0.1,1,0)*CFrame.Angles(0,0,0.4)
66
Shirt.ShirtTemplate = "rbxassetid://578666808"
67
Pants.PantsTemplate = "rbxassetid://578667800"
68
local M = Instance.new("Sound",Torso)
69-
M.SoundId = "rbxassetid://538732827"
69+
M.SoundId = "rbxassetid://150160371"
70
M.Looped = true
71
M.Volume = 0.5
72
M.Pitch = 1
73
M:play()
74
Humanoid.WalkSpeed = 25
75
Humanoid.Animator.Parent = nil
76
Character.Animate.Parent = nil
77
78
local newMotor = function(part0, part1, c0, c1)
79
	local w = Create('Motor'){
80
		Parent = part0,
81
		Part0 = part0,
82
		Part1 = part1,
83
		C0 = c0,
84
		C1 = c1,
85
	}
86
	return w
87
end
88
function clerp(a, b, t)
89
	return a:lerp(b, t)
90
end
91
92
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
93
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
94
95
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
96
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
97
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
98
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
99
RootJoint.C1 = CFrame.new(0, 0, 0)
100
RootJoint.C0 = CFrame.new(0, 0, 0)
101
Torso.Neck.C1 = CFrame.new(0, 0, 0)
102
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
103
104
local rarmc1 = RW.C1
105
local larmc1 = LW.C1
106
local rlegc1 = RH.C1
107
local llegc1 = LH.C1
108
109
local resetc1 = false
110
111
function PlayAnimationFromTable(table, speed, bool)
112
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
113
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
114
	RW.C0 = clerp(RW.C0, table[3], speed) 
115
	LW.C0 = clerp(LW.C0, table[4], speed) 
116
	RH.C0 = clerp(RH.C0, table[5], speed) 
117
	LH.C0 = clerp(LH.C0, table[6], speed) 
118
	if bool == true then
119
		if resetc1 == false then
120
			resetc1 = true
121
			RootJoint.C1 = RootJoint.C1
122
			Torso.Neck.C1 = Torso.Neck.C1
123
			RW.C1 = rarmc1
124
			LW.C1 = larmc1
125
			RH.C1 = rlegc1
126
			LH.C1 = llegc1
127
		end
128
	end
129
end
130
131
ArtificialHB = Create("BindableEvent", script){
132
	Parent = script,
133
	Name = "Heartbeat",
134
}
135
136
script:WaitForChild("Heartbeat")
137
138
frame = 1 / 30
139
tf = 0
140
allowframeloss = false
141
tossremainder = false
142
lastframe = tick()
143
script.Heartbeat:Fire()
144
145
game:GetService("RunService").Heartbeat:connect(function(s, p)
146
	tf = tf + s
147
	if tf >= frame then
148
		if allowframeloss then
149
			script.Heartbeat:Fire()
150
			lastframe = tick()
151
		else
152
			for i = 1, math.floor(tf / frame) do
153
				script.Heartbeat:Fire()
154
			end
155
			lastframe = tick()
156
		end
157
		if tossremainder then
158
			tf = 0
159
		else
160
			tf = tf - frame * math.floor(tf / frame)
161
		end
162
	end
163
end)
164
165
function swait(num)
166
	if num == 0 or num == nil then
167
		ArtificialHB.Event:wait()
168
	else
169
		for i = 0, num do
170
			ArtificialHB.Event:wait()
171
		end
172
	end
173
end
174
function Hit1()
175
	if not D then D = true
176
		Pause = true
177
		for i = 0,0.5,0.1 do
178
		swait()
179
		PlayAnimationFromTable({
180
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, -0.3, 0), 
181
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
182
         CFrame.new(1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1), 
183
         CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0), 
184
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), 
185
         CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1), 
186
		}, .5, false)
187
		end
188
		local Grab = Instance.new("Part",RightArm)
189
	Grab.Size = Vector3.new(1,1,1)
190
	Grab.CanCollide = false
191-
	Grab.BrickColor = BrickColor.new("Deep orange")
191+
	Grab.BrickColor = BrickColor.new("Really red")
192
	Grab.Transparency = math.huge
193
	local Grabo = Instance.new("Weld",Grab)
194
	Grabo.Part0 = RightArm
195
	Grabo.Part1 = Grab
196
	Grabo.C0 = CFrame.new(0,-1.1,0)
197
		local RA = Instance.new("Part",RightArm)
198
		RA.Size = Vector3.new(1.1,2.1,1.1)
199-
		RA.BrickColor = BrickColor.new("New Yeller")
199+
		RA.BrickColor = BrickColor.new("Bright red")
200
		RA.Material = "Neon"
201
		RA.Transparency = 0
202
		local RA2 = Instance.new("Weld",RA)
203
		RA2.Part0 = RightArm
204
		RA2.Part1 = RA
205
		RA2.C0 = CFrame.new(0,0,0)
206
		local Sou = Instance.new("Sound",Torso)
207
		Sou.SoundId = "rbxassetid://727821717"
208
		Sou.Pitch = 1
209
		Sou.Looped = false
210
		Sou.Volume = 1
211
		Sou:play()
212
		coroutine.resume(coroutine.create(function()
213
		for i = 1,2 do
214
		for i = 1,5 do
215
			RA.Transparency = RA.Transparency + 0.1
216
			game:GetService("RunService").RenderStepped:wait()
217
		end
218
		wait(0.1)
219
		for i = 1,5 do
220
			RA.Transparency = RA.Transparency - 0.1
221
			game:GetService("RunService").RenderStepped:wait()
222
		end
223
		game:GetService("RunService").RenderStepped:wait()
224
		end
225
		for i = 1,10 do
226
			RA.Transparency = RA.Transparency + 0.1
227
			game:GetService("RunService").RenderStepped:wait()
228
		end
229
		RA:remove()
230
		end))
231
	local SFXZ = Instance.new("Sound",Torso)
232
			SFXZ.SoundId = "rbxassetid://169259383"
233
			SFXZ.Volume = 1
234
			SFXZ.Pitch = 1.5
235
			SFXZ.Looped = false
236
			wait(0.01)
237
			SFXZ:Play()
238
	Grab.Touched:connect(function(hit)
239
		if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
240
			Grab:remove()
241
			hit.Parent.Humanoid:TakeDamage(13)
242
			local SFXZ = Instance.new("Sound",Torso)
243
			SFXZ.SoundId = "rbxassetid://743886825"
244
			SFXZ.Volume = 1
245
			SFXZ.Pitch = 1
246
			SFXZ.Looped = false
247
			wait(0.01)
248
			SFXZ:Play()
249
			local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
250
			Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
251
			Fl.velocity = Torso.CFrame.lookVector*33
252
			wait(0.05)
253
			Fl:remove()
254
		end
255
	end)
256
for i = 0,1,0.1 do
257
		swait()
258
		PlayAnimationFromTable({
259
         CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, 0.6, 0), 
260
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.2, 0), 
261
         CFrame.new(1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0.4), 
262
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.2, 0, 0), 
263
         CFrame.new(0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1), 
264
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,-0.1), 
265
		}, .5, false)
266
	end	
267
Grab:remove()
268
Pause = false
269
		wait(0.2)
270
		D = false
271
	end
272
end
273
function Hit2()
274
	if not D then D = true
275
		Pause = true
276
		for i = 0,0.5,0.1 do
277
		swait()
278
		PlayAnimationFromTable({
279
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, 0.3, 0), 
280
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
281
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0), 
282
         CFrame.new(-1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 
283
         CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1), 
284
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
285
		}, .5, false)
286
		end	
287
		local Grab = Instance.new("Part",RightArm)
288
	Grab.Size = Vector3.new(1,1,1)
289
	Grab.CanCollide = false
290-
	Grab.BrickColor = BrickColor.new("Deep orange")
290+
	Grab.BrickColor = BrickColor.new("Really red")
291
	Grab.Transparency = math.huge
292
	local Grabo = Instance.new("Weld",Grab)
293
	Grabo.Part0 = LeftArm
294
	Grabo.Part1 = Grab
295
	Grabo.C0 = CFrame.new(0,-1.1,0)
296
		local LA = Instance.new("Part",LeftArm)
297
		LA.Size = Vector3.new(1.1,2.1,1.1)
298-
		LA.BrickColor = BrickColor.new("New Yeller")
298+
		LA.BrickColor = BrickColor.new("Bright red")
299
		LA.Material = "Neon"
300
		LA.Transparency = 0
301
		local LA2 = Instance.new("Weld",LA)
302
		LA2.Part0 = LeftArm
303
		LA2.Part1 = LA
304
		LA2.C0 = CFrame.new(0,0,0)
305
		local Sou = Instance.new("Sound",Torso)
306
		Sou.SoundId = "rbxassetid://727821717"
307
		Sou.Pitch = 1
308
		Sou.Looped = false
309
		Sou.Volume = 1
310
		Sou:play()
311
		coroutine.resume(coroutine.create(function()
312
		for i = 1,2 do
313
		for i = 1,5 do
314
			LA.Transparency = LA.Transparency + 0.1
315
			game:GetService("RunService").RenderStepped:wait()
316
		end
317
		wait(0.1)
318
		for i = 1,5 do
319
			LA.Transparency = LA.Transparency - 0.1
320
			game:GetService("RunService").RenderStepped:wait()
321
		end
322
		game:GetService("RunService").RenderStepped:wait()
323
		end
324
		for i = 1,10 do
325
			LA.Transparency = LA.Transparency + 0.1
326
			game:GetService("RunService").RenderStepped:wait()
327
		end
328
		LA:remove()
329
		end))
330
	local SFXZ = Instance.new("Sound",Torso)
331
			SFXZ.SoundId = "rbxassetid://169259383"
332
			SFXZ.Volume = 1
333
			SFXZ.Pitch = 1.5
334
			SFXZ.Looped = false
335
			wait(0.01)
336
			SFXZ:Play()
337
	Grab.Touched:connect(function(hit)
338
		if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
339
			Grab:remove()
340
			hit.Parent.Humanoid:TakeDamage(13)
341
			local SFXZ = Instance.new("Sound",Torso)
342
			SFXZ.SoundId = "rbxassetid://743886825"
343
			SFXZ.Volume = 1
344
			SFXZ.Pitch = 1
345
			SFXZ.Looped = false
346
			wait(0.01)
347
			SFXZ:Play()
348
			local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
349
			Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
350
			Fl.velocity = Torso.CFrame.lookVector*33
351
			wait(0.05)
352
			Fl:remove()
353
		end
354
	end)
355
for i = 0,1,0.1 do
356
		swait()
357
		PlayAnimationFromTable({
358
         CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, -0.6, 0), 
359
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.2, 0), 
360
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2,0,0.4), 
361
         CFrame.new(-1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.4), 
362
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), 
363
         CFrame.new(-0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,-0.1), 
364
		}, .5, false)
365
	end	
366
Grab:remove()
367
Pause = false
368
		wait(0.2)
369
		D = false
370
	end
371
end
372
function Torn()
373
	if not D then D = true
374
		Pause = true
375
		for i = 0,1.2,0.1 do
376
		swait()
377
		PlayAnimationFromTable({
378
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
379
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
380
         CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55), 
381
         CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55), 
382
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
383
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
384
		}, .5, false)
385
		end
386
		for i = 0,3,0.1 do
387
		swait()
388
		PlayAnimationFromTable({
389
         CFrame.new(0,0,0) * CFrame.new(0, -0.7, 0) * CFrame.Angles(0, 0, 0), 
390
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
391
         CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55), 
392
         CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55), 
393
         CFrame.new(0.5,-1.8,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.9, 0, 0), 
394
         CFrame.new(-0.5,-1.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 
395
		}, .1, false)
396
		end
397
		local RA = Instance.new("Part",RightArm)
398
		RA.Size = Vector3.new(1.1,2.1,1.1)
399-
		RA.BrickColor = BrickColor.new("New Yeller")
399+
		RA.BrickColor = BrickColor.new("Bright red")
400
		RA.Material = "Neon"
401
		RA.Transparency = 0
402
		local RA2 = Instance.new("Weld",RA)
403
		RA2.Part0 = RightLeg
404
		RA2.Part1 = RA
405
		RA2.C0 = CFrame.new(0,0,0)
406
		local E = Instance.new("Sound",Torso)
407
			E.SoundId = "rbxassetid://727821717"
408
			E.Volume = 112
409
			E.Pitch = 1
410
			E.Looped = false
411
			E:play()
412
		for i = 1,2 do ----15
413
		for i = 1,5 do
414
			RA.Transparency = RA.Transparency + 0.1
415
			game:GetService("RunService").RenderStepped:wait()
416
		end
417
		wait(0.1)
418
		for i = 1,5 do
419
			RA.Transparency = RA.Transparency - 0.1
420
			game:GetService("RunService").RenderStepped:wait()
421
		end
422
		end
423
		for i = 1,10 do
424
			RA.Transparency = RA.Transparency + 0.1
425
			game:GetService("RunService").RenderStepped:wait()
426
		end
427
		for i = 0,1.1,0.1 do
428
		swait()
429
		PlayAnimationFromTable({
430
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
431
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
432
         CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55), 
433
         CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55), 
434
         CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0), 
435
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
436
		}, .5, false)
437
		end
438
		---
439
		local To = Instance.new("Part",Torso)
440
		To.Size = Vector3.new(10,10,10)
441-
		To.BrickColor = BrickColor.new("New Yeller")
441+
		To.BrickColor = BrickColor.new("Bright red")
442
		To.Transparency = 0
443
		To.CanCollide = false
444
		To.CFrame = Torso.CFrame*CFrame.new(0,0,0)
445
		coroutine.resume(coroutine.create(function()
446
		for i = 1,26 do 
447
		local Ef = Instance.new("Part",Torso)
448
		Ef.Size = Vector3.new(1,1,1)
449
		Ef.Anchored = true
450
		Ef.CanCollide = false
451-
		Ef.BrickColor = BrickColor.new("New Yeller")
451+
		Ef.BrickColor = BrickColor.new("Bright red")
452
		Ef.CFrame = To.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
453
		local Ef2 = Instance.new("SpecialMesh",Ef)
454
		Ef2.MeshId = "rbxassetid://3270017"
455
		Ef2.Scale = Vector3.new(1,1,0.01)
456
		coroutine.resume(coroutine.create(function()
457
		for i = 1,300 do
458
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,0.1)
459
			Ef.Transparency = Ef.Transparency + 0.005
460
			game:GetService("RunService").RenderStepped:wait()
461
		end
462
		Ef:remove()
463
		end))
464
		wait(0.3)
465
		end
466
		end))
467
		To.Touched:connect(function(hit)
468
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
469
				if not ZC then ZC = true
470
				hit.Parent.Humanoid:TakeDamage(20)
471
				local FlyIn = Instance.new("BodyPosition",hit.Parent.Torso)
472
				FlyIn.maxForce = Vector3.new(math.huge,math.huge,math.huge)
473
				FlyIn.Position = Torso.Position
474
				wait(0.3)
475
				FlyIn:remove()
476
				ZC = false
477
				end
478
			end
479
		end)
480
		local To2 = Instance.new("SpecialMesh",To)
481
		To2.MeshId = "http://www.roblox.com/asset/?id=1051557"
482
		To2.Scale = Vector3.new(6,6,6)
483
		local Spa = Instance.new("ParticleEmitter",To)
484
		Spa.Texture = "rbxassetid://569507414"
485
		Spa.Size = NumberSequence.new(0.8,0.2)
486
		Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
487
		Spa.Lifetime = NumberRange.new(1,2)
488
		Spa.Rate = 99
489
		Spa.Transparency = NumberSequence.new(0.5,0.6)
490
		Spa.LightEmission = 0.75
491
		Spa.Speed = NumberRange.new(2)
492
		Spa.Acceleration = Vector3.new(0, 0, 0)
493
		Spa.VelocitySpread = 1212
494
		coroutine.resume(coroutine.create(function()
495
		for i = 1,300 do
496
			To.CFrame = Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1,0)
497
			To.Transparency = To.Transparency + 0.00009
498
			To2.Scale = To2.Scale + Vector3.new(0.05,0.05,0.05)
499
			game:GetService("RunService").RenderStepped:wait()
500
		end
501
		To:remove()
502
		end))
503
		for i = 1,28 do
504
		for i = 0,0.1,0.1 do
505
		swait()
506
		PlayAnimationFromTable({
507
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 
508
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
509
         CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55), 
510
         CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55), 
511
         CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0), 
512
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
513
		}, .5, false)
514
		end
515
		for i = 0,0.1,0.1 do
516
		swait()
517
		PlayAnimationFromTable({
518
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -3, 0), 
519
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
520
         CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55), 
521
         CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55), 
522
         CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0), 
523
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
524
		}, .5, false)
525
		end
526
		for i = 0,0.1,0.1 do
527
		swait()
528
		PlayAnimationFromTable({
529
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -4, 0), 
530
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
531
         CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55), 
532
         CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55), 
533
         CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0), 
534
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
535
		}, .5, false)
536
		end
537
		for i = 0,0.1,0.1 do
538
		swait()
539
		PlayAnimationFromTable({
540
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -5, 0), 
541
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
542
         CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55), 
543
         CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55), 
544
         CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0), 
545
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
546
		}, .5, false)
547
		end
548
		game:GetService("RunService").RenderStepped:wait()
549
		end
550
		Pause = false
551
		To:remove()
552
		---
553
		wait(1)
554
		D = false
555
	end
556
end
557
function Zoom()
558
	if not D then D = true
559
		Pause = true
560
		Character.Humanoid.WalkSpeed = 0
561
		for i = 0,1.2,0.1 do
562
		swait()
563
		PlayAnimationFromTable({
564
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0), 
565
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.15, 0), 
566
         CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-0.5,-1.55), 
567
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0), 
568
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), 
569
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
570
		}, .5, false)
571
		end
572
		local RA = Instance.new("Part",RightArm)
573
		RA.Size = Vector3.new(1.1,2.1,1.1)
574-
		RA.BrickColor = BrickColor.new("New Yeller")
574+
		RA.BrickColor = BrickColor.new("Bright red")
575
		RA.Material = "Neon"
576
		RA.Transparency = 0
577
		local RA2 = Instance.new("Weld",RA)
578
		RA2.Part0 = RightArm
579
		RA2.Part1 = RA
580
		RA2.C0 = CFrame.new(0,0,0)
581
		local E = Instance.new("Sound",Torso)
582
			E.SoundId = "rbxassetid://727821717"
583
			E.Volume = 112
584
			E.Pitch = 1
585
			E.Looped = false
586
			E:play()
587
		for i = 1,2 do ----15
588
		for i = 1,5 do
589
			RA.Transparency = RA.Transparency + 0.1
590
			game:GetService("RunService").RenderStepped:wait()
591
		end
592
		wait(0.1)
593
		for i = 1,5 do
594
			RA.Transparency = RA.Transparency - 0.1
595
			game:GetService("RunService").RenderStepped:wait()
596
		end
597
		end
598
		for i = 1,10 do
599
			RA.Transparency = RA.Transparency + 0.1
600
			game:GetService("RunService").RenderStepped:wait()
601
		end
602
		RightArm.Transparency = 1
603
		local owo = Instance.new("Model",Torso)
604
		Instance.new("Humanoid",owo)
605
		Shirt:Clone().Parent = owo
606
		local R = Instance.new("Part",owo)
607
		R.Size = Vector3.new(1,2,1)
608
		R.TopSurface = 0
609
		R.BottomSurface = 0
610
		R.Name = 'Right Arm'
611
		R.BrickColor = RightArm.BrickColor
612
		R.CanCollide = false
613
		R.Anchored = true
614
		R.CFrame = RightArm.CFrame*CFrame.new(0,0,0)
615
		R.Touched:connect(function(hit)
616
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
617
				if not ZZ then ZZ = true
618
					hit.Parent.Humanoid:TakeDamage(40)
619
					hit.Parent.Humanoid.Sit = true
620
					local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
621
					Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
622
					Fl.velocity = RootPart.CFrame.lookVector*130
623
					wait(0.1)
624
					Fl:remove()
625
					wait(0.00001)
626
					ZZ = false
627
				end
628
			end
629
		end)
630
		coroutine.resume(coroutine.create(function()
631
		for i = 1,20 do
632
			R.Size = R.Size + Vector3.new(0,0.8,0)
633
			R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.5,0)
634
			game:GetService("RunService").RenderStepped:wait()
635
		end
636
		end))
637
		for i = 0,1,0.1 do
638
		swait()
639
		PlayAnimationFromTable({
640
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0), 
641
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0), 
642
         CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55), 
643
         CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0), 
644
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), 
645
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
646
		}, .5, false)
647
		end
648
		wait(1)
649
		for i = 1,20 do
650
			R.Size = R.Size - Vector3.new(0,0.8,0)
651
			R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.75,0)
652
			game:GetService("RunService").RenderStepped:wait()
653
		end
654
		RightArm.Transparency = 0
655
		R:remove()
656
		Pause = false
657
		Character.Humanoid.WalkSpeed = 25
658
		wait(1)
659
		D = false
660
	end
661
end
662
function Baby()
663
	if not D then D = true
664
		Pause = true
665
		for i = 0,1.2,0.1 do
666
		swait()
667
		PlayAnimationFromTable({
668
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
669
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
670
         CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.8,0,0), 
671
         CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0), 
672
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), 
673
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
674
		}, .5, false)
675
		end
676
		wait(0.5)
677
		local Ba = Instance.new("Sound",Torso)
678
		Ba.SoundId = "rbxassetid://1037853116"
679
		Ba.Volume = math.huge
680
		Ba.Pitch = 1
681
		Ba.Looped = false
682
		Ba:play()
683
		for i = 0,1.2,0.1 do
684
		swait()
685
		PlayAnimationFromTable({
686
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
687
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
688
         CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4,0,0), 
689
         CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0), 
690
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), 
691
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
692
		}, .5, false)
693
		end
694
		wait(0.8)
695
		Pause = false
696
		wait(0.5)
697
		D = false
698
	end
699
end
700
701
function Breathe()
702
	if not DZ then DZ = true
703
		Pause = true
704
		Character.Humanoid.WalkSpeed = 0
705
		for i = 0,3,0.1 do
706
		swait()
707
		PlayAnimationFromTable({
708
         CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0), 
709
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.1, 0, 0), 
710
         CFrame.new(1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,0), 
711
         CFrame.new(-1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), 
712
         CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1), 
713
         CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1), 
714
		}, .5, false)
715
		end
716
		local P = Instance.new("Part",Character)
717
		P.Size = Vector3.new(0.1,0.1,0.1)
718
		P.Anchored = true
719
		P.Transparency = math.huge
720
		P.CanCollide = false
721
		P.CFrame = Head.CFrame*CFrame.new(0,-0.1,-1.9)
722
		local FlA = Instance.new("ParticleEmitter",P)
723
		FlA.Texture = "rbxassetid://833874434"
724
		FlA.Size = NumberSequence.new(0.7,0.1)
725
		FlA.EmissionDirection = "Back"
726
		FlA.Rotation = NumberRange.new(-100, 100)
727
		FlA.RotSpeed = NumberRange.new(-100, 100)
728
		FlA.Transparency = NumberSequence.new(0,1)
729
		FlA.Drag = 4
730
		FlA.Lifetime = NumberRange.new(0.5)
731
		FlA.Rate = 1111
732
		wait(2)
733
		FlA.Enabled = false
734
		wait(1)
735
		P:remove()
736
		for i = 0,3,0.1 do
737
		swait()
738
		PlayAnimationFromTable({
739
         CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
740
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), 
741
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3,0,0), 
742
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0), 
743
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), 
744
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
745
		}, .5, false)
746
		end
747
		local RA = Instance.new("Part",RightArm)
748
		RA.Size = Vector3.new(1.1,2.1,1.1)
749-
		RA.BrickColor = BrickColor.new("New Yeller")
749+
		RA.BrickColor = BrickColor.new("Bright red")
750
		RA.Material = "Neon"
751
		RA.Transparency = 0
752
		local RA2 = Instance.new("Weld",RA)
753
		RA2.Part0 = RightArm
754
		RA2.Part1 = RA
755
		RA2.C0 = CFrame.new(0,0,0)
756
		local LA = Instance.new("Part",LeftArm)
757
		LA.Size = Vector3.new(1.1,2.1,1.1)
758-
		LA.BrickColor = BrickColor.new("New Yeller")
758+
		LA.BrickColor = BrickColor.new("Bright red")
759
		LA.Material = "Neon"
760
		LA.Transparency = 0
761
		local LA2 = Instance.new("Weld",LA)
762
		LA2.Part0 = LeftArm
763
		LA2.Part1 = LA
764
		LA2.C0 = CFrame.new(0,0,0)
765
local AZZ = Instance.new("ParticleEmitter",LA)
766
AZZ.Texture = "rbxassetid://998225956"
767
AZZ.EmissionDirection = "Top"
768
AZZ.Rotation = NumberRange.new(-100, 100)
769
AZZ.Size = NumberSequence.new(1)
770
AZZ.Lifetime = NumberRange.new(0.8,1)
771
AZZ.Rate = 50
772
AZZ.Speed = NumberRange.new(0.3)
773
AZZ.LightEmission = 1
774
AZZ.VelocitySpread = 100
775
local LAZZ = Instance.new("ParticleEmitter",RA)
776
LAZZ.Texture = "rbxassetid://998225956"
777
LAZZ.EmissionDirection = "Top"
778
LAZZ.Rotation = NumberRange.new(-100, 100)
779
LAZZ.Size = NumberSequence.new(1)
780
LAZZ.Lifetime = NumberRange.new(0.8,1)
781
LAZZ.Rate = 50
782
LAZZ.Speed = NumberRange.new(0.3)
783
LAZZ.LightEmission = 1
784
LAZZ.VelocitySpread = 100
785
local Spa = Instance.new("ParticleEmitter",RA)
786
Spa.Texture = "rbxassetid://569507414"
787
Spa.Size = NumberSequence.new(0.8,0.2)
788
Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
789
Spa.Lifetime = NumberRange.new(1,2)
790
Spa.Rate = 99
791
Spa.Transparency = NumberSequence.new(0.5,0.6)
792
Spa.LightEmission = 0.75
793
Spa.Speed = NumberRange.new(2)
794
Spa.Acceleration = Vector3.new(0, 0, 0)
795
Spa.VelocitySpread = 1212
796
local Rpa = Instance.new("ParticleEmitter",LA)
797
Rpa.Texture = "rbxassetid://569507414"
798
Rpa.Size = NumberSequence.new(0.8,0.2)
799
Rpa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
800
Rpa.EmissionDirection = "Top"
801
Rpa.Lifetime = NumberRange.new(1,2)
802
Rpa.Rate = 99
803
Rpa.Transparency = NumberSequence.new(0.5,0.6)
804
Rpa.LightEmission = 0.75
805
Rpa.Speed = NumberRange.new(2)
806
Rpa.Acceleration = Vector3.new(0, 0, 0)
807
Rpa.VelocitySpread = 1212
808
		for i = 1,5 do ----15
809
			local E = Instance.new("Sound",Torso)
810
			E.SoundId = "rbxassetid://186130717"
811
			E.Volume = 1
812
			E.Pitch = 1
813
			E.Looped = false
814
			local E1 = Instance.new("Sound",Torso)
815
			E1.SoundId = "rbxassetid://727821717"
816
			E1.Volume = 0.1
817
			E1.Pitch = 1
818
			E1.Looped = false
819
			E1:play()
820
			E:play()
821
		for i = 1,5 do
822
			RA.Transparency = RA.Transparency + 0.1
823
			LA.Transparency = LA.Transparency + 0.1
824
			game:GetService("RunService").RenderStepped:wait()
825
		end
826
		wait(0.1)
827
		for i = 1,5 do
828
			RA.Transparency = RA.Transparency - 0.1
829
			LA.Transparency = LA.Transparency - 0.1
830
			game:GetService("RunService").RenderStepped:wait()
831
		end
832
		wait(0.1)
833
		for i = 1,9 do
834
			RA.Transparency = RA.Transparency + 0.1
835
			LA.Transparency = LA.Transparency + 0.1
836
			game:GetService("RunService").RenderStepped:wait()
837
		end
838
		wait(0.1)
839
		for i = 1,9 do
840
			RA.Transparency = RA.Transparency - 0.1
841
			LA.Transparency = LA.Transparency - 0.1
842
			game:GetService("RunService").RenderStepped:wait()
843
		end
844
		game:GetService("RunService").RenderStepped:wait()
845
		end
846
		Rpa.Enabled = false
847
		Spa.Enabled = false
848
		LAZZ.Enabled = false
849
		AZZ.Enabled = false
850
		local FlA = Instance.new("ParticleEmitter",LeftArm)
851
		FlA.Texture = "rbxassetid://313742348"
852
		FlA.Size = NumberSequence.new(0.7)
853
		FlA.Transparency = NumberSequence.new(0)
854
		FlA.Lifetime = NumberRange.new(0.4)
855
		FlA.Rate = 20
856
		FlA.Rotation = NumberRange.new(-100, 100)
857
		FlA.Speed = NumberRange.new(0)
858
		FlA.LockedToPart = true
859
		local LP = Instance.new("ParticleEmitter",LeftArm)
860
		LP.Texture = "rbxassetid://1298571523"
861
		LP.Transparency = NumberSequence.new(0,1)
862
		LP.Size = NumberSequence.new(0.06)
863
		LP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
864
		LP.Lifetime = NumberRange.new(1.5)
865
		LP.Rate = 4000
866
		LP.ZOffset = 1
867
		LP.VelocitySpread = 35
868
		LP.Speed = NumberRange.new(0.3)
869
		LP.LightEmission = 1
870
		LP.LightInfluence = 1
871
		LP.LockedToPart = true
872
		local ZXA = Instance.new("ParticleEmitter",RightArm)
873
		ZXA.Texture = "rbxassetid://313742348"
874
		ZXA.Size = NumberSequence.new(0.7)
875
		ZXA.Transparency = NumberSequence.new(0)
876
		ZXA.Lifetime = NumberRange.new(0.4)
877
		ZXA.Rate = 20
878
		ZXA.Rotation = NumberRange.new(-100, 100)
879
		ZXA.Speed = NumberRange.new(0)
880
		ZXA.LockedToPart = true
881
		local LLP = Instance.new("ParticleEmitter",RightArm)
882
		LLP.Texture = "rbxassetid://1298571523"
883
		LLP.Transparency = NumberSequence.new(0,1)
884
		LLP.Size = NumberSequence.new(0.06)
885
		LLP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
886
		LLP.Lifetime = NumberRange.new(1.5)
887
		LLP.Rate = 4000
888
		LLP.ZOffset = 1
889
		LLP.VelocitySpread = 35
890
		LLP.Speed = NumberRange.new(0.3)
891
		LLP.LightEmission = 1
892
		LLP.LightInfluence = 1
893
		LLP.LockedToPart = true
894
		Character.Humanoid.WalkSpeed = 25
895
		wait(1)
896
		Pause = false
897
		for i = 1,11 do
898
			RA.Transparency = RA.Transparency + 0.1
899
			LA.Transparency = LA.Transparency + 0.1
900
			game:GetService("RunService").RenderStepped:wait()
901
		end
902
		LA:remove()
903
		RA:remove()
904
		Humanoid.MaxHealth = 400
905
		wait(0.01)
906
		Humanoid.Health = 500
907
		Mouse.KeyDown:connect(function(key)
908
			if key == "e" then
909
				Zoom()
910
			end
911
			if key == "r" then
912
				Torn()
913
			end
914
		end)
915
		Mouse.Button1Down:connect(function()
916
			if attack == false and attacktype == 1 then
917
				Hit1()
918
				attacktype = 2
919
			elseif attack == false and attacktype == 2 then
920
				Hit2()
921
				attacktype = 1
922
			end
923
		end)
924
		wait(12412412)
925
		DZ = false
926
	end
927
end
928
Mouse.KeyDown:connect(function(key)
929
	if key == "m" then 
930
		Baby()
931
	end
932
	if key == "z" then
933
		Breathe()
934
	end
935
end)
936
937
New = function(Object, Parent, Name, Data)
938
	local Object = Instance.new(Object)
939
	for Index, Value in pairs(Data or {}) do
940
		Object[Index] = Value
941
	end
942
	Object.Parent = Parent
943
	Object.Name = Name
944
	return Object
945
end
946
function rayCast(Position, Direction, Range, Ignore)
947
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
948
end 
949
950
951
952
953
coroutine.wrap(function()
954
while 1 do
955
swait()
956
if doe <= 360 then
957
	doe = doe + 2
958
else
959
	doe = 0
960
end
961
end
962
end)()
963
while true do
964
	swait()
965
	for i, v in pairs(Character:GetChildren()) do
966
		if v:IsA("Part") then
967
			v.Material = "SmoothPlastic"
968
		elseif v:IsA("Accessory") then
969
			v:WaitForChild("Handle").Material = "SmoothPlastic"
970
		end
971
	end
972
973
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
974
	velocity = RootPart.Velocity.y
975
	sine = sine + change
976
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
977
		if RootPart.Velocity.y > 1 and hit == nil then 
978
			Anim = "Jump"
979
			if Pause == false then
980
		PlayAnimationFromTable({
981
         CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
982
         CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
983
         CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
984
         CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
985
         CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
986
         CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
987
		}, .3, false)
988
					end
989
		elseif RootPart.Velocity.y < -1 and hit == nil then 
990
			Anim = "Fall"
991
			if Pause == false then
992
		PlayAnimationFromTable({
993
         CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
994
         CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
995
         CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
996
         CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
997
         CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
998
         CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
999
		}, .3, false)
1000
					end
1001
		elseif Torsovelocity < 1 and hit ~= nil then
1002
			Anim = "Idle"
1003
			if Pause == false then
1004
				change = 1
1005
		PlayAnimationFromTable({
1006
         CFrame.new(0,0,0) * CFrame.new(0, 0-.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0), 
1007
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.08*math.sin(tick()*2),0,0)*CFrame.Angles(-0.2, 0, 0), 
1008
         CFrame.new(1.1,1,-0.8) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(3.1,0,-0.4), 
1009
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0), 
1010
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
1011
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),  
1012
		}, .3, false)
1013
			end
1014
		elseif Torsovelocity > 2 and hit ~= nil then
1015
			Anim = "Walk"
1016
			if Pause == false then
1017
		PlayAnimationFromTable({		
1018
         CFrame.new(0,0,0) * CFrame.new(0,0,0)*CFrame.Angles(-0.3,0-.1*math.sin(tick()*9),0+RootPart.RotVelocity.Y/29), 
1019
         CFrame.new(0,1.5,0) * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)*CFrame.Angles(-0.3, 0, 0), 
1020
         CFrame.new(1.1,1,-0.8) * CFrame.new(0,0,0) * CFrame.Angles(3.1,0,-0.4), 
1021
         CFrame.new(-1.5,0,0) * CFrame.new(0,0,0+.5 * math.cos((sine) / 3.5))*CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)),0,0), 
1022
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33), 
1023
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33), 
1024
		}, .3, false)
1025
			end
1026
		end
1027
end