Dark_EccentricYT

Untitled

Apr 26th, 2018
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  1. ----Made by tyefoodmania
  2. ----Credits go to moneypro123 aka speedoflightpro123
  3. ----Noobs
  4. local Player = game.Players.localPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character.Humanoid
  7. local Mouse = Player:GetMouse()
  8. local LeftArm = Character["Left Arm"]
  9. local RightArm = Character["Right Arm"]
  10. local LeftLeg = Character["Left Leg"]
  11. local RightLeg = Character["Right Leg"]
  12. local Head = Character.Head
  13. local Torso = Character.Torso
  14. local Camera = game.Workspace.CurrentCamera
  15. local RootPart = Character.HumanoidRootPart
  16. local RootJoint = RootPart.RootJoint
  17. local Pause = false
  18. local attack = false
  19. local LOL = false
  20. local Anim = 'Idle'
  21. local attacktype = 1
  22. local delays = false
  23. local play = true
  24. local targetted = nil
  25. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  26. local velocity = RootPart.Velocity.y
  27. local sine = 0
  28. local change = 1
  29. local doe = 0
  30. local Create = LoadLibrary("RbxUtility").Create
  31. for i,v in pairs(Character:children()) do
  32. if v:IsA("Hat") then
  33. v:Destroy()
  34. end
  35. end
  36. for i,v in pairs(Character:children()) do
  37. if v:IsA("Accessory") then
  38. v:Destroy()
  39. end
  40. end
  41. for i,v in pairs(Character:children()) do
  42. if v:IsA("Clothing") then
  43. v:Destroy()
  44. end
  45. end
  46. for i,v in pairs(Character:children()) do
  47. if v:IsA("Accoutrement") then
  48. v:Destroy()
  49. end
  50. end
  51. local Shirt = Instance.new("Shirt",Character)
  52. local Pants = Instance.new("Pants",Character)
  53. Head.face.Texture = "rbxassetid://403828505"
  54. local Hat = Instance.new("Part",Character)
  55. Hat.Size = Vector3.new(1,1,1)
  56. Hat.CanCollide = false
  57. Hat.BrickColor = BrickColor.new("Really black")
  58. local Hat2 = Instance.new("SpecialMesh",Hat)
  59. Hat2.MeshId = "rbxassetid://922015392"
  60. Hat2.TextureId = "rbxassetid://922016290"
  61. Hat2.Scale = Vector3.new(0.08,0.08,0.08)
  62. local Hat3 = Instance.new("Weld",Hat)
  63. Hat3.Part0 = Head
  64. Hat3.Part1 = Hat
  65. Hat3.C0 = CFrame.new(-0.1,1,0)*CFrame.Angles(0,0,0.4)
  66. Shirt.ShirtTemplate = "rbxassetid://578666808"
  67. Pants.PantsTemplate = "rbxassetid://578667800"
  68. local M = Instance.new("Sound",Torso)
  69. M.SoundId = "rbxassetid://538732827"
  70. M.Looped = true
  71. M.Volume = 0.5
  72. M.Pitch = 1
  73. M:play()
  74. Humanoid.WalkSpeed = 25
  75. Humanoid.Animator.Parent = nil
  76. Character.Animate.Parent = nil
  77.  
  78. local newMotor = function(part0, part1, c0, c1)
  79. local w = Create('Motor'){
  80. Parent = part0,
  81. Part0 = part0,
  82. Part1 = part1,
  83. C0 = c0,
  84. C1 = c1,
  85. }
  86. return w
  87. end
  88. function clerp(a, b, t)
  89. return a:lerp(b, t)
  90. end
  91.  
  92. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  93. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  94.  
  95. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  96. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  97. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  98. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  99. RootJoint.C1 = CFrame.new(0, 0, 0)
  100. RootJoint.C0 = CFrame.new(0, 0, 0)
  101. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  102. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  103.  
  104. local rarmc1 = RW.C1
  105. local larmc1 = LW.C1
  106. local rlegc1 = RH.C1
  107. local llegc1 = LH.C1
  108.  
  109. local resetc1 = false
  110.  
  111. function PlayAnimationFromTable(table, speed, bool)
  112. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  113. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  114. RW.C0 = clerp(RW.C0, table[3], speed)
  115. LW.C0 = clerp(LW.C0, table[4], speed)
  116. RH.C0 = clerp(RH.C0, table[5], speed)
  117. LH.C0 = clerp(LH.C0, table[6], speed)
  118. if bool == true then
  119. if resetc1 == false then
  120. resetc1 = true
  121. RootJoint.C1 = RootJoint.C1
  122. Torso.Neck.C1 = Torso.Neck.C1
  123. RW.C1 = rarmc1
  124. LW.C1 = larmc1
  125. RH.C1 = rlegc1
  126. LH.C1 = llegc1
  127. end
  128. end
  129. end
  130.  
  131. ArtificialHB = Create("BindableEvent", script){
  132. Parent = script,
  133. Name = "Heartbeat",
  134. }
  135.  
  136. script:WaitForChild("Heartbeat")
  137.  
  138. frame = 1 / 30
  139. tf = 0
  140. allowframeloss = false
  141. tossremainder = false
  142. lastframe = tick()
  143. script.Heartbeat:Fire()
  144.  
  145. game:GetService("RunService").Heartbeat:connect(function(s, p)
  146. tf = tf + s
  147. if tf >= frame then
  148. if allowframeloss then
  149. script.Heartbeat:Fire()
  150. lastframe = tick()
  151. else
  152. for i = 1, math.floor(tf / frame) do
  153. script.Heartbeat:Fire()
  154. end
  155. lastframe = tick()
  156. end
  157. if tossremainder then
  158. tf = 0
  159. else
  160. tf = tf - frame * math.floor(tf / frame)
  161. end
  162. end
  163. end)
  164.  
  165. function swait(num)
  166. if num == 0 or num == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 0, num do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174. function Hit1()
  175. if not D then D = true
  176. Pause = true
  177. for i = 0,0.5,0.1 do
  178. swait()
  179. PlayAnimationFromTable({
  180. CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, -0.3, 0),
  181. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  182. CFrame.new(1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
  183. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  184. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  185. CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1),
  186. }, .5, false)
  187. end
  188. local Grab = Instance.new("Part",RightArm)
  189. Grab.Size = Vector3.new(1,1,1)
  190. Grab.CanCollide = false
  191. Grab.BrickColor = BrickColor.new("Deep orange")
  192. Grab.Transparency = math.huge
  193. local Grabo = Instance.new("Weld",Grab)
  194. Grabo.Part0 = RightArm
  195. Grabo.Part1 = Grab
  196. Grabo.C0 = CFrame.new(0,-1.1,0)
  197. local RA = Instance.new("Part",RightArm)
  198. RA.Size = Vector3.new(1.1,2.1,1.1)
  199. RA.BrickColor = BrickColor.new("New Yeller")
  200. RA.Material = "Neon"
  201. RA.Transparency = 0
  202. local RA2 = Instance.new("Weld",RA)
  203. RA2.Part0 = RightArm
  204. RA2.Part1 = RA
  205. RA2.C0 = CFrame.new(0,0,0)
  206. local Sou = Instance.new("Sound",Torso)
  207. Sou.SoundId = "rbxassetid://727821717"
  208. Sou.Pitch = 1
  209. Sou.Looped = false
  210. Sou.Volume = 1
  211. Sou:play()
  212. coroutine.resume(coroutine.create(function()
  213. for i = 1,2 do
  214. for i = 1,5 do
  215. RA.Transparency = RA.Transparency + 0.1
  216. game:GetService("RunService").RenderStepped:wait()
  217. end
  218. wait(0.1)
  219. for i = 1,5 do
  220. RA.Transparency = RA.Transparency - 0.1
  221. game:GetService("RunService").RenderStepped:wait()
  222. end
  223. game:GetService("RunService").RenderStepped:wait()
  224. end
  225. for i = 1,10 do
  226. RA.Transparency = RA.Transparency + 0.1
  227. game:GetService("RunService").RenderStepped:wait()
  228. end
  229. RA:remove()
  230. end))
  231. local SFXZ = Instance.new("Sound",Torso)
  232. SFXZ.SoundId = "rbxassetid://169259383"
  233. SFXZ.Volume = 1
  234. SFXZ.Pitch = 1.5
  235. SFXZ.Looped = false
  236. wait(0.01)
  237. SFXZ:Play()
  238. Grab.Touched:connect(function(hit)
  239. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  240. Grab:remove()
  241. hit.Parent.Humanoid:TakeDamage(13)
  242. local SFXZ = Instance.new("Sound",Torso)
  243. SFXZ.SoundId = "rbxassetid://743886825"
  244. SFXZ.Volume = 1
  245. SFXZ.Pitch = 1
  246. SFXZ.Looped = false
  247. wait(0.01)
  248. SFXZ:Play()
  249. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  250. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  251. Fl.velocity = Torso.CFrame.lookVector*33
  252. wait(0.05)
  253. Fl:remove()
  254. end
  255. end)
  256. for i = 0,1,0.1 do
  257. swait()
  258. PlayAnimationFromTable({
  259. CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, 0.6, 0),
  260. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.2, 0),
  261. CFrame.new(1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0.4),
  262. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.2, 0, 0),
  263. CFrame.new(0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  264. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,-0.1),
  265. }, .5, false)
  266. end
  267. Grab:remove()
  268. Pause = false
  269. wait(0.2)
  270. D = false
  271. end
  272. end
  273. function Hit2()
  274. if not D then D = true
  275. Pause = true
  276. for i = 0,0.5,0.1 do
  277. swait()
  278. PlayAnimationFromTable({
  279. CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, 0.3, 0),
  280. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  281. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0),
  282. CFrame.new(-1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
  283. CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  284. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  285. }, .5, false)
  286. end
  287. local Grab = Instance.new("Part",RightArm)
  288. Grab.Size = Vector3.new(1,1,1)
  289. Grab.CanCollide = false
  290. Grab.BrickColor = BrickColor.new("Deep orange")
  291. Grab.Transparency = math.huge
  292. local Grabo = Instance.new("Weld",Grab)
  293. Grabo.Part0 = LeftArm
  294. Grabo.Part1 = Grab
  295. Grabo.C0 = CFrame.new(0,-1.1,0)
  296. local LA = Instance.new("Part",LeftArm)
  297. LA.Size = Vector3.new(1.1,2.1,1.1)
  298. LA.BrickColor = BrickColor.new("New Yeller")
  299. LA.Material = "Neon"
  300. LA.Transparency = 0
  301. local LA2 = Instance.new("Weld",LA)
  302. LA2.Part0 = LeftArm
  303. LA2.Part1 = LA
  304. LA2.C0 = CFrame.new(0,0,0)
  305. local Sou = Instance.new("Sound",Torso)
  306. Sou.SoundId = "rbxassetid://727821717"
  307. Sou.Pitch = 1
  308. Sou.Looped = false
  309. Sou.Volume = 1
  310. Sou:play()
  311. coroutine.resume(coroutine.create(function()
  312. for i = 1,2 do
  313. for i = 1,5 do
  314. LA.Transparency = LA.Transparency + 0.1
  315. game:GetService("RunService").RenderStepped:wait()
  316. end
  317. wait(0.1)
  318. for i = 1,5 do
  319. LA.Transparency = LA.Transparency - 0.1
  320. game:GetService("RunService").RenderStepped:wait()
  321. end
  322. game:GetService("RunService").RenderStepped:wait()
  323. end
  324. for i = 1,10 do
  325. LA.Transparency = LA.Transparency + 0.1
  326. game:GetService("RunService").RenderStepped:wait()
  327. end
  328. LA:remove()
  329. end))
  330. local SFXZ = Instance.new("Sound",Torso)
  331. SFXZ.SoundId = "rbxassetid://169259383"
  332. SFXZ.Volume = 1
  333. SFXZ.Pitch = 1.5
  334. SFXZ.Looped = false
  335. wait(0.01)
  336. SFXZ:Play()
  337. Grab.Touched:connect(function(hit)
  338. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  339. Grab:remove()
  340. hit.Parent.Humanoid:TakeDamage(13)
  341. local SFXZ = Instance.new("Sound",Torso)
  342. SFXZ.SoundId = "rbxassetid://743886825"
  343. SFXZ.Volume = 1
  344. SFXZ.Pitch = 1
  345. SFXZ.Looped = false
  346. wait(0.01)
  347. SFXZ:Play()
  348. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  349. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  350. Fl.velocity = Torso.CFrame.lookVector*33
  351. wait(0.05)
  352. Fl:remove()
  353. end
  354. end)
  355. for i = 0,1,0.1 do
  356. swait()
  357. PlayAnimationFromTable({
  358. CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, -0.6, 0),
  359. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.2, 0),
  360. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2,0,0.4),
  361. CFrame.new(-1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.4),
  362. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  363. CFrame.new(-0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,-0.1),
  364. }, .5, false)
  365. end
  366. Grab:remove()
  367. Pause = false
  368. wait(0.2)
  369. D = false
  370. end
  371. end
  372. function Torn()
  373. if not D then D = true
  374. Pause = true
  375. for i = 0,1.2,0.1 do
  376. swait()
  377. PlayAnimationFromTable({
  378. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  379. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  380. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  381. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  382. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  383. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  384. }, .5, false)
  385. end
  386. for i = 0,3,0.1 do
  387. swait()
  388. PlayAnimationFromTable({
  389. CFrame.new(0,0,0) * CFrame.new(0, -0.7, 0) * CFrame.Angles(0, 0, 0),
  390. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  391. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  392. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  393. CFrame.new(0.5,-1.8,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.9, 0, 0),
  394. CFrame.new(-0.5,-1.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
  395. }, .1, false)
  396. end
  397. local RA = Instance.new("Part",RightArm)
  398. RA.Size = Vector3.new(1.1,2.1,1.1)
  399. RA.BrickColor = BrickColor.new("New Yeller")
  400. RA.Material = "Neon"
  401. RA.Transparency = 0
  402. local RA2 = Instance.new("Weld",RA)
  403. RA2.Part0 = RightLeg
  404. RA2.Part1 = RA
  405. RA2.C0 = CFrame.new(0,0,0)
  406. local E = Instance.new("Sound",Torso)
  407. E.SoundId = "rbxassetid://727821717"
  408. E.Volume = 112
  409. E.Pitch = 1
  410. E.Looped = false
  411. E:play()
  412. for i = 1,2 do ----15
  413. for i = 1,5 do
  414. RA.Transparency = RA.Transparency + 0.1
  415. game:GetService("RunService").RenderStepped:wait()
  416. end
  417. wait(0.1)
  418. for i = 1,5 do
  419. RA.Transparency = RA.Transparency - 0.1
  420. game:GetService("RunService").RenderStepped:wait()
  421. end
  422. end
  423. for i = 1,10 do
  424. RA.Transparency = RA.Transparency + 0.1
  425. game:GetService("RunService").RenderStepped:wait()
  426. end
  427. for i = 0,1.1,0.1 do
  428. swait()
  429. PlayAnimationFromTable({
  430. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  431. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  432. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  433. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  434. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  435. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  436. }, .5, false)
  437. end
  438. ---
  439. local To = Instance.new("Part",Torso)
  440. To.Size = Vector3.new(10,10,10)
  441. To.BrickColor = BrickColor.new("New Yeller")
  442. To.Transparency = 0
  443. To.CanCollide = false
  444. To.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  445. coroutine.resume(coroutine.create(function()
  446. for i = 1,26 do
  447. local Ef = Instance.new("Part",Torso)
  448. Ef.Size = Vector3.new(1,1,1)
  449. Ef.Anchored = true
  450. Ef.CanCollide = false
  451. Ef.BrickColor = BrickColor.new("New Yeller")
  452. Ef.CFrame = To.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  453. local Ef2 = Instance.new("SpecialMesh",Ef)
  454. Ef2.MeshId = "rbxassetid://3270017"
  455. Ef2.Scale = Vector3.new(1,1,0.01)
  456. coroutine.resume(coroutine.create(function()
  457. for i = 1,300 do
  458. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,0.1)
  459. Ef.Transparency = Ef.Transparency + 0.005
  460. game:GetService("RunService").RenderStepped:wait()
  461. end
  462. Ef:remove()
  463. end))
  464. wait(0.3)
  465. end
  466. end))
  467. To.Touched:connect(function(hit)
  468. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  469. if not ZC then ZC = true
  470. hit.Parent.Humanoid:TakeDamage(20)
  471. local FlyIn = Instance.new("BodyPosition",hit.Parent.Torso)
  472. FlyIn.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  473. FlyIn.Position = Torso.Position
  474. wait(0.3)
  475. FlyIn:remove()
  476. ZC = false
  477. end
  478. end
  479. end)
  480. local To2 = Instance.new("SpecialMesh",To)
  481. To2.MeshId = "http://www.roblox.com/asset/?id=1051557"
  482. To2.Scale = Vector3.new(6,6,6)
  483. local Spa = Instance.new("ParticleEmitter",To)
  484. Spa.Texture = "rbxassetid://569507414"
  485. Spa.Size = NumberSequence.new(0.8,0.2)
  486. Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  487. Spa.Lifetime = NumberRange.new(1,2)
  488. Spa.Rate = 99
  489. Spa.Transparency = NumberSequence.new(0.5,0.6)
  490. Spa.LightEmission = 0.75
  491. Spa.Speed = NumberRange.new(2)
  492. Spa.Acceleration = Vector3.new(0, 0, 0)
  493. Spa.VelocitySpread = 1212
  494. coroutine.resume(coroutine.create(function()
  495. for i = 1,300 do
  496. To.CFrame = Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1,0)
  497. To.Transparency = To.Transparency + 0.00009
  498. To2.Scale = To2.Scale + Vector3.new(0.05,0.05,0.05)
  499. game:GetService("RunService").RenderStepped:wait()
  500. end
  501. To:remove()
  502. end))
  503. for i = 1,28 do
  504. for i = 0,0.1,0.1 do
  505. swait()
  506. PlayAnimationFromTable({
  507. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0),
  508. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  509. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  510. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  511. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  512. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  513. }, .5, false)
  514. end
  515. for i = 0,0.1,0.1 do
  516. swait()
  517. PlayAnimationFromTable({
  518. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -3, 0),
  519. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  520. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  521. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  522. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  523. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  524. }, .5, false)
  525. end
  526. for i = 0,0.1,0.1 do
  527. swait()
  528. PlayAnimationFromTable({
  529. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -4, 0),
  530. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  531. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  532. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  533. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  534. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  535. }, .5, false)
  536. end
  537. for i = 0,0.1,0.1 do
  538. swait()
  539. PlayAnimationFromTable({
  540. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -5, 0),
  541. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  542. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  543. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  544. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  545. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  546. }, .5, false)
  547. end
  548. game:GetService("RunService").RenderStepped:wait()
  549. end
  550. Pause = false
  551. To:remove()
  552. ---
  553. wait(1)
  554. D = false
  555. end
  556. end
  557. function Zoom()
  558. if not D then D = true
  559. Pause = true
  560. Character.Humanoid.WalkSpeed = 0
  561. for i = 0,1.2,0.1 do
  562. swait()
  563. PlayAnimationFromTable({
  564. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
  565. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.15, 0),
  566. CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-0.5,-1.55),
  567. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0),
  568. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  569. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  570. }, .5, false)
  571. end
  572. local RA = Instance.new("Part",RightArm)
  573. RA.Size = Vector3.new(1.1,2.1,1.1)
  574. RA.BrickColor = BrickColor.new("New Yeller")
  575. RA.Material = "Neon"
  576. RA.Transparency = 0
  577. local RA2 = Instance.new("Weld",RA)
  578. RA2.Part0 = RightArm
  579. RA2.Part1 = RA
  580. RA2.C0 = CFrame.new(0,0,0)
  581. local E = Instance.new("Sound",Torso)
  582. E.SoundId = "rbxassetid://727821717"
  583. E.Volume = 112
  584. E.Pitch = 1
  585. E.Looped = false
  586. E:play()
  587. for i = 1,2 do ----15
  588. for i = 1,5 do
  589. RA.Transparency = RA.Transparency + 0.1
  590. game:GetService("RunService").RenderStepped:wait()
  591. end
  592. wait(0.1)
  593. for i = 1,5 do
  594. RA.Transparency = RA.Transparency - 0.1
  595. game:GetService("RunService").RenderStepped:wait()
  596. end
  597. end
  598. for i = 1,10 do
  599. RA.Transparency = RA.Transparency + 0.1
  600. game:GetService("RunService").RenderStepped:wait()
  601. end
  602. RightArm.Transparency = 1
  603. local owo = Instance.new("Model",Torso)
  604. Instance.new("Humanoid",owo)
  605. Shirt:Clone().Parent = owo
  606. local R = Instance.new("Part",owo)
  607. R.Size = Vector3.new(1,2,1)
  608. R.TopSurface = 0
  609. R.BottomSurface = 0
  610. R.Name = 'Right Arm'
  611. R.BrickColor = RightArm.BrickColor
  612. R.CanCollide = false
  613. R.Anchored = true
  614. R.CFrame = RightArm.CFrame*CFrame.new(0,0,0)
  615. R.Touched:connect(function(hit)
  616. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  617. if not ZZ then ZZ = true
  618. hit.Parent.Humanoid:TakeDamage(40)
  619. hit.Parent.Humanoid.Sit = true
  620. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  621. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  622. Fl.velocity = RootPart.CFrame.lookVector*130
  623. wait(0.1)
  624. Fl:remove()
  625. wait(0.00001)
  626. ZZ = false
  627. end
  628. end
  629. end)
  630. coroutine.resume(coroutine.create(function()
  631. for i = 1,20 do
  632. R.Size = R.Size + Vector3.new(0,0.8,0)
  633. R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.5,0)
  634. game:GetService("RunService").RenderStepped:wait()
  635. end
  636. end))
  637. for i = 0,1,0.1 do
  638. swait()
  639. PlayAnimationFromTable({
  640. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0),
  641. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0),
  642. CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  643. CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0),
  644. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  645. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
  646. }, .5, false)
  647. end
  648. wait(1)
  649. for i = 1,20 do
  650. R.Size = R.Size - Vector3.new(0,0.8,0)
  651. R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.75,0)
  652. game:GetService("RunService").RenderStepped:wait()
  653. end
  654. RightArm.Transparency = 0
  655. R:remove()
  656. Pause = false
  657. Character.Humanoid.WalkSpeed = 25
  658. wait(1)
  659. D = false
  660. end
  661. end
  662. function Baby()
  663. if not D then D = true
  664. Pause = true
  665. for i = 0,1.2,0.1 do
  666. swait()
  667. PlayAnimationFromTable({
  668. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  669. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  670. CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.8,0,0),
  671. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  672. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  673. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  674. }, .5, false)
  675. end
  676. wait(0.5)
  677. local Ba = Instance.new("Sound",Torso)
  678. Ba.SoundId = "rbxassetid://1037853116"
  679. Ba.Volume = math.huge
  680. Ba.Pitch = 1
  681. Ba.Looped = false
  682. Ba:play()
  683. for i = 0,1.2,0.1 do
  684. swait()
  685. PlayAnimationFromTable({
  686. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  687. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  688. CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4,0,0),
  689. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  690. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  691. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  692. }, .5, false)
  693. end
  694. wait(0.8)
  695. Pause = false
  696. wait(0.5)
  697. D = false
  698. end
  699. end
  700.  
  701. function Breathe()
  702. if not DZ then DZ = true
  703. Pause = true
  704. Character.Humanoid.WalkSpeed = 0
  705. for i = 0,3,0.1 do
  706. swait()
  707. PlayAnimationFromTable({
  708. CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  709. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.1, 0, 0),
  710. CFrame.new(1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,0),
  711. CFrame.new(-1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  712. CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  713. CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1),
  714. }, .5, false)
  715. end
  716. local P = Instance.new("Part",Character)
  717. P.Size = Vector3.new(0.1,0.1,0.1)
  718. P.Anchored = true
  719. P.Transparency = math.huge
  720. P.CanCollide = false
  721. P.CFrame = Head.CFrame*CFrame.new(0,-0.1,-1.9)
  722. local FlA = Instance.new("ParticleEmitter",P)
  723. FlA.Texture = "rbxassetid://833874434"
  724. FlA.Size = NumberSequence.new(0.7,0.1)
  725. FlA.EmissionDirection = "Back"
  726. FlA.Rotation = NumberRange.new(-100, 100)
  727. FlA.RotSpeed = NumberRange.new(-100, 100)
  728. FlA.Transparency = NumberSequence.new(0,1)
  729. FlA.Drag = 4
  730. FlA.Lifetime = NumberRange.new(0.5)
  731. FlA.Rate = 1111
  732. wait(2)
  733. FlA.Enabled = false
  734. wait(1)
  735. P:remove()
  736. for i = 0,3,0.1 do
  737. swait()
  738. PlayAnimationFromTable({
  739. CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  740. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  741. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3,0,0),
  742. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  743. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  744. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  745. }, .5, false)
  746. end
  747. local RA = Instance.new("Part",RightArm)
  748. RA.Size = Vector3.new(1.1,2.1,1.1)
  749. RA.BrickColor = BrickColor.new("New Yeller")
  750. RA.Material = "Neon"
  751. RA.Transparency = 0
  752. local RA2 = Instance.new("Weld",RA)
  753. RA2.Part0 = RightArm
  754. RA2.Part1 = RA
  755. RA2.C0 = CFrame.new(0,0,0)
  756. local LA = Instance.new("Part",LeftArm)
  757. LA.Size = Vector3.new(1.1,2.1,1.1)
  758. LA.BrickColor = BrickColor.new("New Yeller")
  759. LA.Material = "Neon"
  760. LA.Transparency = 0
  761. local LA2 = Instance.new("Weld",LA)
  762. LA2.Part0 = LeftArm
  763. LA2.Part1 = LA
  764. LA2.C0 = CFrame.new(0,0,0)
  765. local AZZ = Instance.new("ParticleEmitter",LA)
  766. AZZ.Texture = "rbxassetid://998225956"
  767. AZZ.EmissionDirection = "Top"
  768. AZZ.Rotation = NumberRange.new(-100, 100)
  769. AZZ.Size = NumberSequence.new(1)
  770. AZZ.Lifetime = NumberRange.new(0.8,1)
  771. AZZ.Rate = 50
  772. AZZ.Speed = NumberRange.new(0.3)
  773. AZZ.LightEmission = 1
  774. AZZ.VelocitySpread = 100
  775. local LAZZ = Instance.new("ParticleEmitter",RA)
  776. LAZZ.Texture = "rbxassetid://998225956"
  777. LAZZ.EmissionDirection = "Top"
  778. LAZZ.Rotation = NumberRange.new(-100, 100)
  779. LAZZ.Size = NumberSequence.new(1)
  780. LAZZ.Lifetime = NumberRange.new(0.8,1)
  781. LAZZ.Rate = 50
  782. LAZZ.Speed = NumberRange.new(0.3)
  783. LAZZ.LightEmission = 1
  784. LAZZ.VelocitySpread = 100
  785. local Spa = Instance.new("ParticleEmitter",RA)
  786. Spa.Texture = "rbxassetid://569507414"
  787. Spa.Size = NumberSequence.new(0.8,0.2)
  788. Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  789. Spa.Lifetime = NumberRange.new(1,2)
  790. Spa.Rate = 99
  791. Spa.Transparency = NumberSequence.new(0.5,0.6)
  792. Spa.LightEmission = 0.75
  793. Spa.Speed = NumberRange.new(2)
  794. Spa.Acceleration = Vector3.new(0, 0, 0)
  795. Spa.VelocitySpread = 1212
  796. local Rpa = Instance.new("ParticleEmitter",LA)
  797. Rpa.Texture = "rbxassetid://569507414"
  798. Rpa.Size = NumberSequence.new(0.8,0.2)
  799. Rpa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  800. Rpa.EmissionDirection = "Top"
  801. Rpa.Lifetime = NumberRange.new(1,2)
  802. Rpa.Rate = 99
  803. Rpa.Transparency = NumberSequence.new(0.5,0.6)
  804. Rpa.LightEmission = 0.75
  805. Rpa.Speed = NumberRange.new(2)
  806. Rpa.Acceleration = Vector3.new(0, 0, 0)
  807. Rpa.VelocitySpread = 1212
  808. for i = 1,5 do ----15
  809. local E = Instance.new("Sound",Torso)
  810. E.SoundId = "rbxassetid://186130717"
  811. E.Volume = 1
  812. E.Pitch = 1
  813. E.Looped = false
  814. local E1 = Instance.new("Sound",Torso)
  815. E1.SoundId = "rbxassetid://727821717"
  816. E1.Volume = 0.1
  817. E1.Pitch = 1
  818. E1.Looped = false
  819. E1:play()
  820. E:play()
  821. for i = 1,5 do
  822. RA.Transparency = RA.Transparency + 0.1
  823. LA.Transparency = LA.Transparency + 0.1
  824. game:GetService("RunService").RenderStepped:wait()
  825. end
  826. wait(0.1)
  827. for i = 1,5 do
  828. RA.Transparency = RA.Transparency - 0.1
  829. LA.Transparency = LA.Transparency - 0.1
  830. game:GetService("RunService").RenderStepped:wait()
  831. end
  832. wait(0.1)
  833. for i = 1,9 do
  834. RA.Transparency = RA.Transparency + 0.1
  835. LA.Transparency = LA.Transparency + 0.1
  836. game:GetService("RunService").RenderStepped:wait()
  837. end
  838. wait(0.1)
  839. for i = 1,9 do
  840. RA.Transparency = RA.Transparency - 0.1
  841. LA.Transparency = LA.Transparency - 0.1
  842. game:GetService("RunService").RenderStepped:wait()
  843. end
  844. game:GetService("RunService").RenderStepped:wait()
  845. end
  846. Rpa.Enabled = false
  847. Spa.Enabled = false
  848. LAZZ.Enabled = false
  849. AZZ.Enabled = false
  850. local FlA = Instance.new("ParticleEmitter",LeftArm)
  851. FlA.Texture = "rbxassetid://313742348"
  852. FlA.Size = NumberSequence.new(0.7)
  853. FlA.Transparency = NumberSequence.new(0)
  854. FlA.Lifetime = NumberRange.new(0.4)
  855. FlA.Rate = 20
  856. FlA.Rotation = NumberRange.new(-100, 100)
  857. FlA.Speed = NumberRange.new(0)
  858. FlA.LockedToPart = true
  859. local LP = Instance.new("ParticleEmitter",LeftArm)
  860. LP.Texture = "rbxassetid://1298571523"
  861. LP.Transparency = NumberSequence.new(0,1)
  862. LP.Size = NumberSequence.new(0.06)
  863. LP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
  864. LP.Lifetime = NumberRange.new(1.5)
  865. LP.Rate = 4000
  866. LP.ZOffset = 1
  867. LP.VelocitySpread = 35
  868. LP.Speed = NumberRange.new(0.3)
  869. LP.LightEmission = 1
  870. LP.LightInfluence = 1
  871. LP.LockedToPart = true
  872. local ZXA = Instance.new("ParticleEmitter",RightArm)
  873. ZXA.Texture = "rbxassetid://313742348"
  874. ZXA.Size = NumberSequence.new(0.7)
  875. ZXA.Transparency = NumberSequence.new(0)
  876. ZXA.Lifetime = NumberRange.new(0.4)
  877. ZXA.Rate = 20
  878. ZXA.Rotation = NumberRange.new(-100, 100)
  879. ZXA.Speed = NumberRange.new(0)
  880. ZXA.LockedToPart = true
  881. local LLP = Instance.new("ParticleEmitter",RightArm)
  882. LLP.Texture = "rbxassetid://1298571523"
  883. LLP.Transparency = NumberSequence.new(0,1)
  884. LLP.Size = NumberSequence.new(0.06)
  885. LLP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
  886. LLP.Lifetime = NumberRange.new(1.5)
  887. LLP.Rate = 4000
  888. LLP.ZOffset = 1
  889. LLP.VelocitySpread = 35
  890. LLP.Speed = NumberRange.new(0.3)
  891. LLP.LightEmission = 1
  892. LLP.LightInfluence = 1
  893. LLP.LockedToPart = true
  894. Character.Humanoid.WalkSpeed = 25
  895. wait(1)
  896. Pause = false
  897. for i = 1,11 do
  898. RA.Transparency = RA.Transparency + 0.1
  899. LA.Transparency = LA.Transparency + 0.1
  900. game:GetService("RunService").RenderStepped:wait()
  901. end
  902. LA:remove()
  903. RA:remove()
  904. Humanoid.MaxHealth = 400
  905. wait(0.01)
  906. Humanoid.Health = 500
  907. Mouse.KeyDown:connect(function(key)
  908. if key == "e" then
  909. Zoom()
  910. end
  911. if key == "r" then
  912. Torn()
  913. end
  914. end)
  915. Mouse.Button1Down:connect(function()
  916. if attack == false and attacktype == 1 then
  917. Hit1()
  918. attacktype = 2
  919. elseif attack == false and attacktype == 2 then
  920. Hit2()
  921. attacktype = 1
  922. end
  923. end)
  924. wait(12412412)
  925. DZ = false
  926. end
  927. end
  928. Mouse.KeyDown:connect(function(key)
  929. if key == "m" then
  930. Baby()
  931. end
  932. if key == "z" then
  933. Breathe()
  934. end
  935. end)
  936.  
  937. New = function(Object, Parent, Name, Data)
  938. local Object = Instance.new(Object)
  939. for Index, Value in pairs(Data or {}) do
  940. Object[Index] = Value
  941. end
  942. Object.Parent = Parent
  943. Object.Name = Name
  944. return Object
  945. end
  946. function rayCast(Position, Direction, Range, Ignore)
  947. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  948. end
  949.  
  950.  
  951.  
  952.  
  953. coroutine.wrap(function()
  954. while 1 do
  955. swait()
  956. if doe <= 360 then
  957. doe = doe + 2
  958. else
  959. doe = 0
  960. end
  961. end
  962. end)()
  963. while true do
  964. swait()
  965. for i, v in pairs(Character:GetChildren()) do
  966. if v:IsA("Part") then
  967. v.Material = "SmoothPlastic"
  968. elseif v:IsA("Accessory") then
  969. v:WaitForChild("Handle").Material = "SmoothPlastic"
  970. end
  971. end
  972.  
  973. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  974. velocity = RootPart.Velocity.y
  975. sine = sine + change
  976. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  977. if RootPart.Velocity.y > 1 and hit == nil then
  978. Anim = "Jump"
  979. if Pause == false then
  980. PlayAnimationFromTable({
  981. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  982. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  984. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  985. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  986. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  987. }, .3, false)
  988. end
  989. elseif RootPart.Velocity.y < -1 and hit == nil then
  990. Anim = "Fall"
  991. if Pause == false then
  992. PlayAnimationFromTable({
  993. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  994. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  995. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  996. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  997. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  998. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  999. }, .3, false)
  1000. end
  1001. elseif Torsovelocity < 1 and hit ~= nil then
  1002. Anim = "Idle"
  1003. if Pause == false then
  1004. change = 1
  1005. PlayAnimationFromTable({
  1006. CFrame.new(0,0,0) * CFrame.new(0, 0-.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0),
  1007. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.08*math.sin(tick()*2),0,0)*CFrame.Angles(-0.2, 0, 0),
  1008. CFrame.new(1.1,1,-0.8) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(3.1,0,-0.4),
  1009. CFrame.new(-1.5,0,0) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0),
  1010. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1011. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1012. }, .3, false)
  1013. end
  1014. elseif Torsovelocity > 2 and hit ~= nil then
  1015. Anim = "Walk"
  1016. if Pause == false then
  1017. PlayAnimationFromTable({
  1018. CFrame.new(0,0,0) * CFrame.new(0,0,0)*CFrame.Angles(-0.3,0-.1*math.sin(tick()*9),0+RootPart.RotVelocity.Y/29),
  1019. CFrame.new(0,1.5,0) * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)*CFrame.Angles(-0.3, 0, 0),
  1020. CFrame.new(1.1,1,-0.8) * CFrame.new(0,0,0) * CFrame.Angles(3.1,0,-0.4),
  1021. CFrame.new(-1.5,0,0) * CFrame.new(0,0,0+.5 * math.cos((sine) / 3.5))*CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)),0,0),
  1022. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33),
  1023. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33),
  1024. }, .3, false)
  1025. end
  1026. end
  1027. end
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