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1 | --Spear Gifted by Mohamed91111, Regular Script! | |
2 | ||
3 | - | local player = game.Players.Chowderpat |
3 | + | local player = game.Players.gyropromainia456 |
4 | if script.Parent:IsA("Tool") then return end | |
5 | tool = Instance.new("Tool") | |
6 | script.Parent = tool | |
7 | tool.GripPos = Vector3.new(0, -1, 0) | |
8 | tool.Name = "Le Lanza" | |
9 | tool.Parent = player.Backpack | |
10 | local clicks = Instance.new("NumberValue") | |
11 | clicks.Parent = tool | |
12 | clicks.Value = 0 | |
13 | handle = Instance.new("Part") | |
14 | handle.Name = "Handle" | |
15 | handle.Size = Vector3.new(1,7,1) | |
16 | handle.TopSurface = 0 | |
17 | handle.BottomSurface = 0 | |
18 | handle.BrickColor = BrickColor.new("Brown") | |
19 | local mesh = Instance.new("CylinderMesh") | |
20 | mesh.Parent = handle | |
21 | mesh.Scale = Vector3.new(0.3, 1, 0.3) | |
22 | ||
23 | --NECESSARY NEEDS | |
24 | ||
25 | local sla = Instance.new("Sound") | |
26 | sla.Parent = handle | |
27 | sla.Volume = 1 | |
28 | sla.SoundId = "rbxasset://sounds\\swordslash.wav" | |
29 | ||
30 | local handle2 = Instance.new("Part") | |
31 | handle2.Size = Vector3.new(1,1,2) | |
32 | handle2.TopSurface = 0 | |
33 | handle2.BottomSurface = 0 | |
34 | handle2.BrickColor = BrickColor.new("Medium stone grey") | |
35 | handle2.CanCollide = false | |
36 | local mesh2 = Instance.new("SpecialMesh") | |
37 | mesh2.Parent = handle2 | |
38 | mesh2.MeshType = "FileMesh" | |
39 | mesh2.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
40 | mesh2.Scale = Vector3.new(0.3, 1.7, 0.3) | |
41 | local handle3 = Instance.new("Part") | |
42 | handle3.Size = Vector3.new(1,1,1) | |
43 | handle3.TopSurface = 0 | |
44 | handle3.BottomSurface = 0 | |
45 | handle3.BrickColor = BrickColor.new("Medium stone grey") | |
46 | handle3.CanCollide = false | |
47 | local mesh3 = Instance.new("SpecialMesh") | |
48 | mesh3.Parent = handle3 | |
49 | mesh3.MeshType = "FileMesh" | |
50 | mesh3.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
51 | mesh3.Scale = Vector3.new(0.3, 0.5, 0.3) | |
52 | local handle4 = Instance.new("Part") | |
53 | handle4.Size = Vector3.new(1,1,1) | |
54 | handle4.TopSurface = 0 | |
55 | handle4.BottomSurface = 0 | |
56 | handle4.CanCollide = false | |
57 | handle4.BrickColor = BrickColor.new(21) | |
58 | local mesh4 = Instance.new("BlockMesh") | |
59 | mesh4.Parent = handle4 | |
60 | mesh4.Scale = Vector3.new(0.296, 5, 0.1) | |
61 | local handle5 = handle4:clone() | |
62 | handle5.Mesh.Scale = Vector3.new(0.1,5,0.296) | |
63 | handle5.Name = "Handle5" | |
64 | local handle6 = Instance.new("Part") | |
65 | handle6.Size = Vector3.new(1,1,1) | |
66 | handle6.TopSurface = 0 | |
67 | handle6.BottomSurface = 0 | |
68 | handle6.CanCollide = false | |
69 | handle6.BrickColor = BrickColor.new(21) | |
70 | local mesh6 = Instance.new("SpecialMesh") | |
71 | mesh6.Parent = handle6 | |
72 | mesh6.Scale = Vector3.new(0.36, 0.4, 0.36) | |
73 | local handle7 = handle6:clone() | |
74 | local handle8 = handle6:clone() | |
75 | handle.Parent = tool | |
76 | handle2.Parent = tool | |
77 | handle3.Parent = tool | |
78 | handle4.Parent = tool | |
79 | handle5.Parent = tool | |
80 | handle6.Parent = tool | |
81 | handle7.Parent = tool | |
82 | handle8.Parent = tool | |
83 | ||
84 | brick1 = Instance.new("Part") | |
85 | brick1.Parent = player.Character | |
86 | brick1.formFactor = "Symmetric" | |
87 | brick1.Size = Vector3.new(1,1,1) | |
88 | brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) | |
89 | brick1.Shape = "Ball" | |
90 | brick1.CanCollide = false | |
91 | brick1.Transparency = 1 | |
92 | mesh1 = Instance.new("SpecialMesh") | |
93 | mesh1.Parent = brick1 | |
94 | mesh1.MeshType = "Sphere" | |
95 | mesh1.Scale = Vector3.new(1.4,1.4,1.4) | |
96 | brick2 = Instance.new("Part") | |
97 | brick2.Parent = player.Character | |
98 | brick2.formFactor = "Symmetric" | |
99 | brick2.Size = Vector3.new(1,1,1) | |
100 | brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(1.5,0.5,0) | |
101 | brick2.Shape = "Ball" | |
102 | brick2.CanCollide = false | |
103 | brick2.Transparency = 1 | |
104 | mesh2 = Instance.new("SpecialMesh") | |
105 | mesh2.Parent = brick2 | |
106 | mesh2.MeshType = "Sphere" | |
107 | mesh2.Scale = Vector3.new(1.4,1.4,1.4) | |
108 | wads = Instance.new("Weld") | |
109 | wads.Parent = player.Character.Torso | |
110 | wads.Part0 = wads.Parent | |
111 | wads.Part1 = brick1 | |
112 | wads.C1 = CFrame.new(-1.5,-0.5,0) | |
113 | wads2 = Instance.new("Weld") | |
114 | wads2.Parent = player.Character.Torso | |
115 | wads2.Part0 = wads2.Parent | |
116 | wads2.Part1 = brick2 | |
117 | wads2.C1 = CFrame.new(1.5,-0.5,0) | |
118 | lewe = Instance.new("Weld") | |
119 | riwe = Instance.new("Weld") | |
120 | lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3) | |
121 | riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5) | |
122 | ||
123 | --OnEquip function | |
124 | ||
125 | function equip() | |
126 | lewe.Parent = brick2 | |
127 | lewe.Part0 = lewe.Parent | |
128 | lewe.Part1 = player.Character["Left Arm"] | |
129 | lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3) | |
130 | riwe.Parent = brick1 | |
131 | riwe.Part0 = riwe.Parent | |
132 | riwe.Part1 = player.Character["Right Arm"] | |
133 | riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5) | |
134 | local w1 = Instance.new("Weld") | |
135 | w1.Parent = handle | |
136 | w1.Part0 = w1.Parent | |
137 | w1.Part1 = handle2 | |
138 | w1.C1 = CFrame.new(0, -3.6, 0) | |
139 | local w2 = Instance.new("Weld") | |
140 | w2.Parent = handle | |
141 | w2.Part0 = w1.Parent | |
142 | w2.Part1 = handle3 | |
143 | w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,3.2) * CFrame.new(0, -2.79, 0) | |
144 | local w3 = Instance.new("Weld") | |
145 | w3.Parent = handle | |
146 | w3.Part0 = w1.Parent | |
147 | w3.Part1 = handle4 | |
148 | w3.C1 = CFrame.new(0, 0.5, 0) | |
149 | local w4 = Instance.new("Weld") | |
150 | w4.Parent = handle | |
151 | w4.Part0 = w1.Parent | |
152 | w4.Part1 = handle5 | |
153 | w4.C1 = CFrame.new(0, 0.5, 0) | |
154 | local w5 = Instance.new("Weld") | |
155 | w5.Parent = handle | |
156 | w5.Part0 = w1.Parent | |
157 | w5.Part1 = handle6 | |
158 | w5.C1 = CFrame.new(0, 1, 0) | |
159 | local w6 = Instance.new("Weld") | |
160 | w6.Parent = handle | |
161 | w6.Part0 = w1.Parent | |
162 | w6.Part1 = handle7 | |
163 | w6.C1 = CFrame.new(0, 1.5, 0) | |
164 | local w7 = Instance.new("Weld") | |
165 | w7.Parent = handle | |
166 | w7.Part0 = w1.Parent | |
167 | w7.Part1 = handle8 | |
168 | w7.C1 = CFrame.new(0, 0.5, 0) | |
169 | end | |
170 | local fire = Instance.new("Fire") | |
171 | fire.Parent = handle | |
172 | fire.Size = 1 | |
173 | fire.Heat = 5 | |
174 | local fire2 = Instance.new("Fire") | |
175 | fire2.Parent = handle4 | |
176 | fire2.Size = 1 | |
177 | fire2.Heat = 5 | |
178 | fire.Enabled = false | |
179 | fire2.Enabled = false | |
180 | ||
181 | --KILL FUNCTION | |
182 | ||
183 | function b(h) | |
184 | if h.Parent.className == "Hat" then return end | |
185 | local hum = h.Parent:findFirstChild("Humanoid") | |
186 | if hum ~= nil then | |
187 | local par = game.Players:findFirstChild(h.Parent.Name) | |
188 | if par ~= nil then | |
189 | local dam = math.random(5,15) | |
190 | hum.Health = hum.Health - dam | |
191 | local sho = Instance.new("BillboardGui") | |
192 | sho.Parent = game.Workspace | |
193 | sho.Size = UDim2.new(0,150,0,150) | |
194 | sho.Adornee = hum.Parent.Head | |
195 | local showdmg = Instance.new("TextLabel") | |
196 | showdmg.Parent = sho | |
197 | showdmg.Size = UDim2.new(0,40,0,40) | |
198 | showdmg.Text = dam | |
199 | showdmg.TextColor = BrickColor.new("Really black") | |
200 | showdmg.BackgroundColor = BrickColor.new("Bright red") | |
201 | showdmg.FontSize = "Size12" | |
202 | showdmg.Position = UDim2.new(0,math.random(-70,70),0,math.random(-120,-60)) | |
203 | showdmg.BackgroundTransparency = 0 | |
204 | showdmg.Visible = true | |
205 | for i=1, 4 do | |
206 | local blood = Instance.new("Part") | |
207 | blood.Parent = game.Workspace | |
208 | blood.BrickColor = BrickColor.new(21) | |
209 | blood.formFactor = "Plate" | |
210 | blood.Size = Vector3.new(1, 0.4, 1) | |
211 | blood.CFrame = h.CFrame | |
212 | blood.TopSurface = "Smooth" | |
213 | blood.BottomSurface = "Smooth" | |
214 | blood.Name = "Blood" | |
215 | blood.Anchored = false | |
216 | blood.Velocity = Vector3.new(math.random(-20,20), math.random(-10,30), math.random(-20,20)) | |
217 | blood.RotVelocity = Vector3.new(math.random(-30,40), math.random(-30,30), math.random(-30,30)) | |
218 | blood.CanCollide = false | |
219 | blood:breakJoints() | |
220 | local mesff = Instance.new("SpecialMesh") | |
221 | mesff.Parent = blood | |
222 | mesff.MeshType = "Brick" | |
223 | mesff.Scale = Vector3.new(0.6, 0.6, 0.6) | |
224 | end | |
225 | wait(0.5) | |
226 | sho:remove() | |
227 | end | |
228 | end | |
229 | end | |
230 | ||
231 | handle2.Touched:connect(b) | |
232 | ||
233 | riwesa = riwe.C1 | |
234 | lewesa = lewe.C1 | |
235 | ||
236 | function effect() | |
237 | local p1 = handle:clone() | |
238 | p1.Parent = game.Workspace | |
239 | p1.BrickColor = BrickColor.new(21) | |
240 | p1.Transparency = 0.2 | |
241 | p1.CFrame = handle.CFrame | |
242 | p1.CanCollide = false | |
243 | p1.Anchored = true | |
244 | p1.Sound:remove() | |
245 | local p2 = handle2:clone() | |
246 | p2.Parent = game.Workspace | |
247 | p2.BrickColor = BrickColor.new(21) | |
248 | p2.Transparency = 0.2 | |
249 | p2.CFrame = handle2.CFrame | |
250 | p2.CanCollide = false | |
251 | p2.Anchored = true | |
252 | local p3 = handle3:clone() | |
253 | p3.Parent = game.Workspace | |
254 | p3.BrickColor = BrickColor.new(21) | |
255 | p3.Transparency = 0.2 | |
256 | p3.CFrame = handle3.CFrame | |
257 | p3.CanCollide = false | |
258 | p3.Anchored = true | |
259 | coroutine.resume(coroutine.create(function() | |
260 | for i = 1, 8 do | |
261 | wait(0.01) | |
262 | p1.Transparency = p1.Transparency + 0.1 | |
263 | p2.Transparency = p2.Transparency + 0.1 | |
264 | p3.Transparency = p3.Transparency + 0.1 | |
265 | end | |
266 | p1:remove() | |
267 | p2:remove() | |
268 | p3:remove() | |
269 | end)) | |
270 | end | |
271 | --ATTACKS START HERE | |
272 | ||
273 | function att1() | |
274 | for i = 1, 9 do | |
275 | wait(0.01) | |
276 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.3,-0.1,0.2) | |
277 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.2) | |
278 | effect() | |
279 | end | |
280 | for i = 1, 7 do | |
281 | wait(0.01) | |
282 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.6,0,0) | |
283 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.45) | |
284 | effect() | |
285 | end | |
286 | wait(0.01) | |
287 | riwe.C1 = riwesa | |
288 | lewe.C1 = lewesa | |
289 | end | |
290 | ||
291 | function att2() | |
292 | for i = 1, 6 do | |
293 | wait(0.01) | |
294 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3) | |
295 | effect() | |
296 | end | |
297 | wait(0.01) | |
298 | riwe.C1 = riwesa | |
299 | end | |
300 | function att3() | |
301 | for i = 1, 6 do | |
302 | wait(0.01) | |
303 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.08,0.2) | |
304 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0.08,-0.16) | |
305 | effect() | |
306 | end | |
307 | for i = 1, 4 do | |
308 | wait(0.01) | |
309 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) | |
310 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) | |
311 | effect() | |
312 | end | |
313 | for i = 1, 4 do | |
314 | wait(0.01) | |
315 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0) | |
316 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0) | |
317 | effect() | |
318 | end | |
319 | wait(0.01) | |
320 | riwe.C1 = riwesa | |
321 | lewe.C1 = lewesa | |
322 | end | |
323 | ||
324 | function att4() | |
325 | local spin = Instance.new("BodyAngularVelocity") | |
326 | spin.maxTorque = Vector3.new(1000000,1000000,1000000) | |
327 | spin.angularvelocity = Vector3.new(0,15,0) | |
328 | for i = 1, 4 do | |
329 | wait(0.02) | |
330 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3) | |
331 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.4,0) | |
332 | end | |
333 | spin.Parent = player.Character.Torso | |
334 | for i = 1, 20 do | |
335 | wait(0.01) | |
336 | local num = math.random(1,3) | |
337 | if num == 1 then | |
338 | sla:Play() | |
339 | sla.Pitch = math.random(0.7,1) | |
340 | end | |
341 | local part = Instance.new("Part") | |
342 | part.Parent = game.Workspace | |
343 | part.formFactor = "Symmetric" | |
344 | part.Size = Vector3.new(2,1,1) | |
345 | part.TopSurface = 0 | |
346 | part.BottomSurface = 0 | |
347 | part.BrickColor = BrickColor.new(21) | |
348 | part.Transparency = 0.2 | |
349 | part.CFrame = handle2.CFrame | |
350 | part.CanCollide = false | |
351 | part.Anchored = true | |
352 | local mes = Instance.new("BlockMesh") | |
353 | mes.Parent = part | |
354 | mes.Scale = Vector3.new(1,1,1) | |
355 | coroutine.resume(coroutine.create(function() | |
356 | for i = 1, 8 do | |
357 | wait(0.02) | |
358 | part.Transparency = part.Transparency + 0.1 | |
359 | end | |
360 | part:remove() | |
361 | end)) | |
362 | end | |
363 | spin:remove() | |
364 | sla.Pitch = 1 | |
365 | riwe.C1 = riwesa | |
366 | lewe.C1 = lewesa | |
367 | end | |
368 | ||
369 | function att5() | |
370 | tool.GripPos = Vector3.new(0, 0.5, 0) | |
371 | for i = 1, 6 do | |
372 | wait(0.01) | |
373 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
374 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.04,0,0) | |
375 | end | |
376 | sla:Play() | |
377 | for i = 1, 25 do | |
378 | wait(0.01) | |
379 | local num = math.random(1,2) | |
380 | if num == 1 then | |
381 | sla:Play() | |
382 | sla.Pitch = math.random(0.6,1) | |
383 | end | |
384 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.75) | |
385 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) | |
386 | effect() | |
387 | end | |
388 | for i = 1, 3 do | |
389 | wait(0.01) | |
390 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
391 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.08,0,0) | |
392 | end | |
393 | sla.Pitch = 1 | |
394 | wait(0.01) | |
395 | tool.GripPos = Vector3.new(0, -1, 0) | |
396 | riwe.C1 = riwesa | |
397 | lewe.C1 = lewesa | |
398 | end | |
399 | ||
400 | --Click function | |
401 | ||
402 | debounce = false | |
403 | function hit() | |
404 | clicks.Value = clicks.Value + 1 | |
405 | if clicks.Value == 1 then | |
406 | debounce = false | |
407 | sla:Play() | |
408 | att1() | |
409 | debounce = true | |
410 | end | |
411 | if clicks.Value == 2 then | |
412 | debounce = false | |
413 | sla:Play() | |
414 | att2() | |
415 | debounce = true | |
416 | end | |
417 | if clicks.Value == 3 then | |
418 | debounce = false | |
419 | sla:Play() | |
420 | att3() | |
421 | end | |
422 | if clicks.Value == 4 then | |
423 | debounce = false | |
424 | sla:Play() | |
425 | att4() | |
426 | handle.Touched:connect(b) | |
427 | end | |
428 | if clicks.Value == 5 then | |
429 | debounce = false | |
430 | sla:Play() | |
431 | att5() | |
432 | clicks.Value = 0 | |
433 | debounce = true | |
434 | handle.Touched:connect(b) | |
435 | end | |
436 | end | |
437 | ||
438 | function onActivated() | |
439 | if not tool.Enabled then | |
440 | return | |
441 | end | |
442 | ||
443 | tool.Enabled = false | |
444 | hit() | |
445 | tool.Enabled = true | |
446 | ||
447 | end | |
448 | ||
449 | tool.Activated:connect(onActivated) | |
450 | ||
451 | function uneq() | |
452 | lewe.Part0 = nil | |
453 | lewe.Part1 = nil | |
454 | riwe.Part0 = nil | |
455 | riwe.Part1 = nil | |
456 | end | |
457 | tool.Unequipped:connect(uneq) | |
458 | tool.Equipped:connect(equip) |