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--Spear Gifted by Mohamed91111, Regular Script!
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3-
local player = game.Players.Chowderpat
3+
local player = game.Players.gyropromainia456
4
if script.Parent:IsA("Tool") then return end
5
tool = Instance.new("Tool")
6
script.Parent = tool
7
tool.GripPos = Vector3.new(0, -1, 0)
8
tool.Name = "Le Lanza"
9
tool.Parent = player.Backpack
10
local clicks = Instance.new("NumberValue")
11
clicks.Parent = tool
12
clicks.Value = 0
13
handle = Instance.new("Part")
14
handle.Name = "Handle"
15
handle.Size = Vector3.new(1,7,1)
16
handle.TopSurface = 0
17
handle.BottomSurface = 0
18
handle.BrickColor = BrickColor.new("Brown")
19
local mesh = Instance.new("CylinderMesh")
20
mesh.Parent = handle
21
mesh.Scale = Vector3.new(0.3, 1, 0.3)
22
23
--NECESSARY NEEDS
24
25
local sla = Instance.new("Sound")
26
sla.Parent = handle
27
sla.Volume = 1
28
sla.SoundId = "rbxasset://sounds\\swordslash.wav"
29
30
local handle2 = Instance.new("Part")
31
handle2.Size = Vector3.new(1,1,2)
32
handle2.TopSurface = 0
33
handle2.BottomSurface = 0
34
handle2.BrickColor = BrickColor.new("Medium stone grey")
35
handle2.CanCollide = false
36
local mesh2 = Instance.new("SpecialMesh")
37
mesh2.Parent = handle2
38
mesh2.MeshType = "FileMesh"
39
mesh2.MeshId = "http://www.roblox.com/asset/?id=1033714"
40
mesh2.Scale = Vector3.new(0.3, 1.7, 0.3)
41
local handle3 = Instance.new("Part")
42
handle3.Size = Vector3.new(1,1,1)
43
handle3.TopSurface = 0
44
handle3.BottomSurface = 0
45
handle3.BrickColor = BrickColor.new("Medium stone grey")
46
handle3.CanCollide = false
47
local mesh3 = Instance.new("SpecialMesh")
48
mesh3.Parent = handle3
49
mesh3.MeshType = "FileMesh"
50
mesh3.MeshId = "http://www.roblox.com/asset/?id=1033714"
51
mesh3.Scale = Vector3.new(0.3, 0.5, 0.3)
52
local handle4 = Instance.new("Part")
53
handle4.Size = Vector3.new(1,1,1)
54
handle4.TopSurface = 0
55
handle4.BottomSurface = 0
56
handle4.CanCollide = false
57
handle4.BrickColor = BrickColor.new(21)
58
local mesh4 = Instance.new("BlockMesh")
59
mesh4.Parent = handle4
60
mesh4.Scale = Vector3.new(0.296, 5, 0.1)
61
local handle5 = handle4:clone()
62
handle5.Mesh.Scale = Vector3.new(0.1,5,0.296)
63
handle5.Name = "Handle5"
64
local handle6 = Instance.new("Part")
65
handle6.Size = Vector3.new(1,1,1)
66
handle6.TopSurface = 0
67
handle6.BottomSurface = 0
68
handle6.CanCollide = false
69
handle6.BrickColor = BrickColor.new(21)
70
local mesh6 = Instance.new("SpecialMesh")
71
mesh6.Parent = handle6
72
mesh6.Scale = Vector3.new(0.36, 0.4, 0.36)
73
local handle7 = handle6:clone()
74
local handle8 = handle6:clone()
75
handle.Parent = tool
76
handle2.Parent = tool
77
handle3.Parent = tool
78
handle4.Parent = tool
79
handle5.Parent = tool
80
handle6.Parent = tool
81
handle7.Parent = tool
82
handle8.Parent = tool
83
84
brick1 = Instance.new("Part")
85
brick1.Parent = player.Character
86
brick1.formFactor = "Symmetric"
87
brick1.Size = Vector3.new(1,1,1)
88
brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
89
brick1.Shape = "Ball"
90
brick1.CanCollide = false
91
brick1.Transparency = 1
92
mesh1 = Instance.new("SpecialMesh")
93
mesh1.Parent = brick1
94
mesh1.MeshType = "Sphere"
95
mesh1.Scale = Vector3.new(1.4,1.4,1.4)
96
brick2 = Instance.new("Part")
97
brick2.Parent = player.Character
98
brick2.formFactor = "Symmetric"
99
brick2.Size = Vector3.new(1,1,1)
100
brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(1.5,0.5,0)
101
brick2.Shape = "Ball"
102
brick2.CanCollide = false
103
brick2.Transparency = 1
104
mesh2 = Instance.new("SpecialMesh")
105
mesh2.Parent = brick2
106
mesh2.MeshType = "Sphere"
107
mesh2.Scale = Vector3.new(1.4,1.4,1.4)
108
wads = Instance.new("Weld")
109
wads.Parent = player.Character.Torso
110
wads.Part0 = wads.Parent
111
wads.Part1 = brick1
112
wads.C1 = CFrame.new(-1.5,-0.5,0)
113
wads2 = Instance.new("Weld")
114
wads2.Parent = player.Character.Torso
115
wads2.Part0 = wads2.Parent
116
wads2.Part1 = brick2
117
wads2.C1 = CFrame.new(1.5,-0.5,0)
118
lewe = Instance.new("Weld")
119
riwe = Instance.new("Weld")
120
lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3)
121
riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5)
122
123
--OnEquip function
124
125
function equip()
126
lewe.Parent = brick2
127
lewe.Part0 = lewe.Parent
128
lewe.Part1 = player.Character["Left Arm"]
129
lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3)
130
riwe.Parent = brick1
131
riwe.Part0 = riwe.Parent
132
riwe.Part1 = player.Character["Right Arm"]
133
riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5)
134
local w1 = Instance.new("Weld")
135
w1.Parent = handle
136
w1.Part0 = w1.Parent
137
w1.Part1 = handle2
138
w1.C1 = CFrame.new(0, -3.6, 0)
139
local w2 = Instance.new("Weld")
140
w2.Parent = handle
141
w2.Part0 = w1.Parent
142
w2.Part1 = handle3
143
w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,3.2) * CFrame.new(0, -2.79, 0)
144
local w3 = Instance.new("Weld")
145
w3.Parent = handle
146
w3.Part0 = w1.Parent
147
w3.Part1 = handle4
148
w3.C1 = CFrame.new(0, 0.5, 0)
149
local w4 = Instance.new("Weld")
150
w4.Parent = handle
151
w4.Part0 = w1.Parent
152
w4.Part1 = handle5
153
w4.C1 = CFrame.new(0, 0.5, 0)
154
local w5 = Instance.new("Weld")
155
w5.Parent = handle
156
w5.Part0 = w1.Parent
157
w5.Part1 = handle6
158
w5.C1 = CFrame.new(0, 1, 0)
159
local w6 = Instance.new("Weld")
160
w6.Parent = handle
161
w6.Part0 = w1.Parent
162
w6.Part1 = handle7
163
w6.C1 = CFrame.new(0, 1.5, 0)
164
local w7 = Instance.new("Weld")
165
w7.Parent = handle
166
w7.Part0 = w1.Parent
167
w7.Part1 = handle8
168
w7.C1 = CFrame.new(0, 0.5, 0)
169
end
170
local fire = Instance.new("Fire")
171
fire.Parent = handle
172
fire.Size = 1
173
fire.Heat = 5
174
local fire2 = Instance.new("Fire")
175
fire2.Parent = handle4
176
fire2.Size = 1
177
fire2.Heat = 5
178
fire.Enabled = false
179
fire2.Enabled = false
180
181
--KILL FUNCTION
182
183
function b(h)
184
	if h.Parent.className == "Hat" then return end
185
	local hum = h.Parent:findFirstChild("Humanoid")
186
	if hum ~= nil then 
187
		local par = game.Players:findFirstChild(h.Parent.Name)
188
		if par ~= nil then 
189
			local dam = math.random(5,15)
190
			hum.Health = hum.Health - dam
191
			local sho = Instance.new("BillboardGui")
192
			sho.Parent = game.Workspace
193
			sho.Size = UDim2.new(0,150,0,150)
194
			sho.Adornee = hum.Parent.Head
195
			local showdmg = Instance.new("TextLabel")
196
			showdmg.Parent = sho
197
			showdmg.Size = UDim2.new(0,40,0,40)
198
			showdmg.Text = dam
199
			showdmg.TextColor = BrickColor.new("Really black")
200
			showdmg.BackgroundColor = BrickColor.new("Bright red")
201
			showdmg.FontSize = "Size12"
202
			showdmg.Position = UDim2.new(0,math.random(-70,70),0,math.random(-120,-60))
203
			showdmg.BackgroundTransparency = 0
204
			showdmg.Visible = true
205
			for i=1, 4 do
206
				local blood = Instance.new("Part")
207
				blood.Parent = game.Workspace
208
				blood.BrickColor = BrickColor.new(21)
209
				blood.formFactor = "Plate"
210
				blood.Size = Vector3.new(1, 0.4, 1)
211
				blood.CFrame = h.CFrame 
212
				blood.TopSurface = "Smooth"
213
				blood.BottomSurface = "Smooth"
214
				blood.Name = "Blood"
215
				blood.Anchored = false 
216
				blood.Velocity = Vector3.new(math.random(-20,20), math.random(-10,30), math.random(-20,20))
217
				blood.RotVelocity = Vector3.new(math.random(-30,40), math.random(-30,30), math.random(-30,30))
218
				blood.CanCollide = false
219
				blood:breakJoints()
220
				local mesff = Instance.new("SpecialMesh")
221
				mesff.Parent = blood
222
				mesff.MeshType = "Brick"
223
				mesff.Scale = Vector3.new(0.6, 0.6, 0.6)
224
			end
225
			wait(0.5)
226
			sho:remove()
227
		end
228
	end
229
end
230
231
handle2.Touched:connect(b) 
232
233
riwesa = riwe.C1
234
lewesa = lewe.C1
235
236
function effect()
237
	local p1 = handle:clone()
238
	p1.Parent = game.Workspace
239
	p1.BrickColor = BrickColor.new(21)
240
	p1.Transparency = 0.2
241
	p1.CFrame = handle.CFrame
242
	p1.CanCollide = false
243
	p1.Anchored = true
244
	p1.Sound:remove()
245
	local p2 = handle2:clone()
246
	p2.Parent = game.Workspace
247
	p2.BrickColor = BrickColor.new(21)
248
	p2.Transparency = 0.2
249
	p2.CFrame = handle2.CFrame
250
	p2.CanCollide = false
251
	p2.Anchored = true	
252
	local p3 = handle3:clone()
253
	p3.Parent = game.Workspace
254
	p3.BrickColor = BrickColor.new(21)
255
	p3.Transparency = 0.2
256
	p3.CFrame = handle3.CFrame
257
	p3.CanCollide = false
258
	p3.Anchored = true
259
	coroutine.resume(coroutine.create(function()
260
		for i = 1, 8 do
261
			wait(0.01)
262
			p1.Transparency = p1.Transparency + 0.1
263
			p2.Transparency = p2.Transparency + 0.1
264
			p3.Transparency = p3.Transparency + 0.1
265
		end
266
		p1:remove()
267
		p2:remove()
268
		p3:remove()
269
	end))
270
end
271
--ATTACKS START HERE
272
273
function att1()
274
		for i = 1, 9 do
275
			wait(0.01)
276
			riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.3,-0.1,0.2) 
277
			lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.2) 
278
			effect()
279
		end
280
		for i = 1, 7 do
281
			wait(0.01)
282
			riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.6,0,0) 
283
			lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.45) 
284
			effect()
285
		end
286
		wait(0.01)
287
		riwe.C1 = riwesa
288
		lewe.C1 = lewesa
289
end
290
291
function att2()
292
		for i = 1, 6 do
293
			wait(0.01)
294
			riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3) 
295
			effect()
296
		end
297
		wait(0.01)
298
		riwe.C1 = riwesa
299
end
300
function att3()
301
		for i = 1, 6 do
302
			wait(0.01)
303
			riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.08,0.2)
304
			lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0.08,-0.16)  
305
			effect()
306
		end
307
		for i = 1, 4 do
308
			wait(0.01)
309
			riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) 
310
			lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)  
311
			effect()
312
		end
313
		for i = 1, 4 do
314
			wait(0.01)
315
			riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0) 
316
			lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0)  
317
			effect()
318
		end
319
		wait(0.01)
320
		riwe.C1 = riwesa
321
		lewe.C1 = lewesa
322
end
323
324
function att4()
325
		local spin = Instance.new("BodyAngularVelocity")
326
		spin.maxTorque = Vector3.new(1000000,1000000,1000000)
327
		spin.angularvelocity = Vector3.new(0,15,0)
328
		for i = 1, 4 do
329
			wait(0.02)
330
			riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3)
331
			lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.4,0)  
332
		end
333
		spin.Parent = player.Character.Torso
334
		for i = 1, 20 do
335
			wait(0.01)
336
			local num = math.random(1,3)
337
			if num == 1 then
338
				sla:Play()
339
				sla.Pitch = math.random(0.7,1)
340
			end
341
			local part = Instance.new("Part")
342
			part.Parent = game.Workspace
343
			part.formFactor = "Symmetric"
344
			part.Size = Vector3.new(2,1,1)
345
			part.TopSurface = 0
346
			part.BottomSurface = 0
347
			part.BrickColor = BrickColor.new(21)
348
			part.Transparency = 0.2
349
			part.CFrame = handle2.CFrame
350
			part.CanCollide = false
351
			part.Anchored = true
352
			local mes = Instance.new("BlockMesh")
353
			mes.Parent = part
354
			mes.Scale = Vector3.new(1,1,1)
355
			coroutine.resume(coroutine.create(function()
356
				for i = 1, 8 do
357
					wait(0.02)
358
					part.Transparency = part.Transparency + 0.1
359
				end
360
				part:remove()
361
			end))
362
		end
363
		spin:remove()
364
		sla.Pitch = 1
365
		riwe.C1 = riwesa
366
		lewe.C1 = lewesa
367
end
368
369
function att5()
370
		tool.GripPos = Vector3.new(0, 0.5, 0)
371
		for i = 1, 6 do
372
			wait(0.01)
373
			riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0)
374
			lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.04,0,0)  
375
		end
376
		sla:Play()
377
		for i = 1, 25 do
378
			wait(0.01)
379
			local num = math.random(1,2)
380
			if num == 1 then
381
				sla:Play()
382
				sla.Pitch = math.random(0.6,1)
383
			end
384
			riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.75) 
385
			lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0)  
386
			effect()
387
		end
388
		for i = 1, 3 do
389
			wait(0.01)
390
			riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.2,0,0) 
391
			lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.08,0,0)  
392
		end
393
		sla.Pitch = 1
394
		wait(0.01)
395
		tool.GripPos = Vector3.new(0, -1, 0)
396
		riwe.C1 = riwesa
397
		lewe.C1 = lewesa
398
end
399
400
--Click function
401
402
debounce = false
403
function hit()
404
	clicks.Value = clicks.Value + 1
405
	if clicks.Value == 1 then
406
		debounce = false
407
		sla:Play()
408
		att1()
409
		debounce = true
410
	end
411
	if clicks.Value == 2 then
412
		debounce = false
413
		sla:Play()
414
		att2()
415
		debounce = true
416
	end
417
	if clicks.Value == 3 then
418
		debounce = false
419
		sla:Play()
420
		att3()
421
	end
422
	if clicks.Value == 4 then
423
		debounce = false
424
		sla:Play()
425
		att4()
426
		handle.Touched:connect(b) 
427
	end
428
	if clicks.Value == 5 then
429
		debounce = false
430
		sla:Play()
431
		att5()
432
		clicks.Value = 0
433
		debounce = true
434
		handle.Touched:connect(b) 
435
	end
436
end
437
438
function onActivated() 
439
	if not tool.Enabled then
440
		return
441
	end
442
443
	tool.Enabled = false
444
	hit()
445
	tool.Enabled = true
446
447
end 
448
449
tool.Activated:connect(onActivated)
450
451
function uneq()
452
lewe.Part0 = nil
453
lewe.Part1 = nil
454
riwe.Part0 = nil
455
riwe.Part1 = nil
456
end
457
tool.Unequipped:connect(uneq)
458
tool.Equipped:connect(equip)