Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --Spear Gifted by Mohamed91111, Regular Script!
- local player = game.Players.gyropromainia456
- if script.Parent:IsA("Tool") then return end
- tool = Instance.new("Tool")
- script.Parent = tool
- tool.GripPos = Vector3.new(0, -1, 0)
- tool.Name = "Le Lanza"
- tool.Parent = player.Backpack
- local clicks = Instance.new("NumberValue")
- clicks.Parent = tool
- clicks.Value = 0
- handle = Instance.new("Part")
- handle.Name = "Handle"
- handle.Size = Vector3.new(1,7,1)
- handle.TopSurface = 0
- handle.BottomSurface = 0
- handle.BrickColor = BrickColor.new("Brown")
- local mesh = Instance.new("CylinderMesh")
- mesh.Parent = handle
- mesh.Scale = Vector3.new(0.3, 1, 0.3)
- --NECESSARY NEEDS
- local sla = Instance.new("Sound")
- sla.Parent = handle
- sla.Volume = 1
- sla.SoundId = "rbxasset://sounds\\swordslash.wav"
- local handle2 = Instance.new("Part")
- handle2.Size = Vector3.new(1,1,2)
- handle2.TopSurface = 0
- handle2.BottomSurface = 0
- handle2.BrickColor = BrickColor.new("Medium stone grey")
- handle2.CanCollide = false
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.Parent = handle2
- mesh2.MeshType = "FileMesh"
- mesh2.MeshId = "http://www.roblox.com/asset/?id=1033714"
- mesh2.Scale = Vector3.new(0.3, 1.7, 0.3)
- local handle3 = Instance.new("Part")
- handle3.Size = Vector3.new(1,1,1)
- handle3.TopSurface = 0
- handle3.BottomSurface = 0
- handle3.BrickColor = BrickColor.new("Medium stone grey")
- handle3.CanCollide = false
- local mesh3 = Instance.new("SpecialMesh")
- mesh3.Parent = handle3
- mesh3.MeshType = "FileMesh"
- mesh3.MeshId = "http://www.roblox.com/asset/?id=1033714"
- mesh3.Scale = Vector3.new(0.3, 0.5, 0.3)
- local handle4 = Instance.new("Part")
- handle4.Size = Vector3.new(1,1,1)
- handle4.TopSurface = 0
- handle4.BottomSurface = 0
- handle4.CanCollide = false
- handle4.BrickColor = BrickColor.new(21)
- local mesh4 = Instance.new("BlockMesh")
- mesh4.Parent = handle4
- mesh4.Scale = Vector3.new(0.296, 5, 0.1)
- local handle5 = handle4:clone()
- handle5.Mesh.Scale = Vector3.new(0.1,5,0.296)
- handle5.Name = "Handle5"
- local handle6 = Instance.new("Part")
- handle6.Size = Vector3.new(1,1,1)
- handle6.TopSurface = 0
- handle6.BottomSurface = 0
- handle6.CanCollide = false
- handle6.BrickColor = BrickColor.new(21)
- local mesh6 = Instance.new("SpecialMesh")
- mesh6.Parent = handle6
- mesh6.Scale = Vector3.new(0.36, 0.4, 0.36)
- local handle7 = handle6:clone()
- local handle8 = handle6:clone()
- handle.Parent = tool
- handle2.Parent = tool
- handle3.Parent = tool
- handle4.Parent = tool
- handle5.Parent = tool
- handle6.Parent = tool
- handle7.Parent = tool
- handle8.Parent = tool
- brick1 = Instance.new("Part")
- brick1.Parent = player.Character
- brick1.formFactor = "Symmetric"
- brick1.Size = Vector3.new(1,1,1)
- brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
- brick1.Shape = "Ball"
- brick1.CanCollide = false
- brick1.Transparency = 1
- mesh1 = Instance.new("SpecialMesh")
- mesh1.Parent = brick1
- mesh1.MeshType = "Sphere"
- mesh1.Scale = Vector3.new(1.4,1.4,1.4)
- brick2 = Instance.new("Part")
- brick2.Parent = player.Character
- brick2.formFactor = "Symmetric"
- brick2.Size = Vector3.new(1,1,1)
- brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(1.5,0.5,0)
- brick2.Shape = "Ball"
- brick2.CanCollide = false
- brick2.Transparency = 1
- mesh2 = Instance.new("SpecialMesh")
- mesh2.Parent = brick2
- mesh2.MeshType = "Sphere"
- mesh2.Scale = Vector3.new(1.4,1.4,1.4)
- wads = Instance.new("Weld")
- wads.Parent = player.Character.Torso
- wads.Part0 = wads.Parent
- wads.Part1 = brick1
- wads.C1 = CFrame.new(-1.5,-0.5,0)
- wads2 = Instance.new("Weld")
- wads2.Parent = player.Character.Torso
- wads2.Part0 = wads2.Parent
- wads2.Part1 = brick2
- wads2.C1 = CFrame.new(1.5,-0.5,0)
- lewe = Instance.new("Weld")
- riwe = Instance.new("Weld")
- lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3)
- riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5)
- --OnEquip function
- function equip()
- lewe.Parent = brick2
- lewe.Part0 = lewe.Parent
- lewe.Part1 = player.Character["Left Arm"]
- lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3)
- riwe.Parent = brick1
- riwe.Part0 = riwe.Parent
- riwe.Part1 = player.Character["Right Arm"]
- riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5)
- local w1 = Instance.new("Weld")
- w1.Parent = handle
- w1.Part0 = w1.Parent
- w1.Part1 = handle2
- w1.C1 = CFrame.new(0, -3.6, 0)
- local w2 = Instance.new("Weld")
- w2.Parent = handle
- w2.Part0 = w1.Parent
- w2.Part1 = handle3
- w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,3.2) * CFrame.new(0, -2.79, 0)
- local w3 = Instance.new("Weld")
- w3.Parent = handle
- w3.Part0 = w1.Parent
- w3.Part1 = handle4
- w3.C1 = CFrame.new(0, 0.5, 0)
- local w4 = Instance.new("Weld")
- w4.Parent = handle
- w4.Part0 = w1.Parent
- w4.Part1 = handle5
- w4.C1 = CFrame.new(0, 0.5, 0)
- local w5 = Instance.new("Weld")
- w5.Parent = handle
- w5.Part0 = w1.Parent
- w5.Part1 = handle6
- w5.C1 = CFrame.new(0, 1, 0)
- local w6 = Instance.new("Weld")
- w6.Parent = handle
- w6.Part0 = w1.Parent
- w6.Part1 = handle7
- w6.C1 = CFrame.new(0, 1.5, 0)
- local w7 = Instance.new("Weld")
- w7.Parent = handle
- w7.Part0 = w1.Parent
- w7.Part1 = handle8
- w7.C1 = CFrame.new(0, 0.5, 0)
- end
- local fire = Instance.new("Fire")
- fire.Parent = handle
- fire.Size = 1
- fire.Heat = 5
- local fire2 = Instance.new("Fire")
- fire2.Parent = handle4
- fire2.Size = 1
- fire2.Heat = 5
- fire.Enabled = false
- fire2.Enabled = false
- --KILL FUNCTION
- function b(h)
- if h.Parent.className == "Hat" then return end
- local hum = h.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- local par = game.Players:findFirstChild(h.Parent.Name)
- if par ~= nil then
- local dam = math.random(5,15)
- hum.Health = hum.Health - dam
- local sho = Instance.new("BillboardGui")
- sho.Parent = game.Workspace
- sho.Size = UDim2.new(0,150,0,150)
- sho.Adornee = hum.Parent.Head
- local showdmg = Instance.new("TextLabel")
- showdmg.Parent = sho
- showdmg.Size = UDim2.new(0,40,0,40)
- showdmg.Text = dam
- showdmg.TextColor = BrickColor.new("Really black")
- showdmg.BackgroundColor = BrickColor.new("Bright red")
- showdmg.FontSize = "Size12"
- showdmg.Position = UDim2.new(0,math.random(-70,70),0,math.random(-120,-60))
- showdmg.BackgroundTransparency = 0
- showdmg.Visible = true
- for i=1, 4 do
- local blood = Instance.new("Part")
- blood.Parent = game.Workspace
- blood.BrickColor = BrickColor.new(21)
- blood.formFactor = "Plate"
- blood.Size = Vector3.new(1, 0.4, 1)
- blood.CFrame = h.CFrame
- blood.TopSurface = "Smooth"
- blood.BottomSurface = "Smooth"
- blood.Name = "Blood"
- blood.Anchored = false
- blood.Velocity = Vector3.new(math.random(-20,20), math.random(-10,30), math.random(-20,20))
- blood.RotVelocity = Vector3.new(math.random(-30,40), math.random(-30,30), math.random(-30,30))
- blood.CanCollide = false
- blood:breakJoints()
- local mesff = Instance.new("SpecialMesh")
- mesff.Parent = blood
- mesff.MeshType = "Brick"
- mesff.Scale = Vector3.new(0.6, 0.6, 0.6)
- end
- wait(0.5)
- sho:remove()
- end
- end
- end
- handle2.Touched:connect(b)
- riwesa = riwe.C1
- lewesa = lewe.C1
- function effect()
- local p1 = handle:clone()
- p1.Parent = game.Workspace
- p1.BrickColor = BrickColor.new(21)
- p1.Transparency = 0.2
- p1.CFrame = handle.CFrame
- p1.CanCollide = false
- p1.Anchored = true
- p1.Sound:remove()
- local p2 = handle2:clone()
- p2.Parent = game.Workspace
- p2.BrickColor = BrickColor.new(21)
- p2.Transparency = 0.2
- p2.CFrame = handle2.CFrame
- p2.CanCollide = false
- p2.Anchored = true
- local p3 = handle3:clone()
- p3.Parent = game.Workspace
- p3.BrickColor = BrickColor.new(21)
- p3.Transparency = 0.2
- p3.CFrame = handle3.CFrame
- p3.CanCollide = false
- p3.Anchored = true
- coroutine.resume(coroutine.create(function()
- for i = 1, 8 do
- wait(0.01)
- p1.Transparency = p1.Transparency + 0.1
- p2.Transparency = p2.Transparency + 0.1
- p3.Transparency = p3.Transparency + 0.1
- end
- p1:remove()
- p2:remove()
- p3:remove()
- end))
- end
- --ATTACKS START HERE
- function att1()
- for i = 1, 9 do
- wait(0.01)
- riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.3,-0.1,0.2)
- lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.2)
- effect()
- end
- for i = 1, 7 do
- wait(0.01)
- riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.6,0,0)
- lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.45)
- effect()
- end
- wait(0.01)
- riwe.C1 = riwesa
- lewe.C1 = lewesa
- end
- function att2()
- for i = 1, 6 do
- wait(0.01)
- riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3)
- effect()
- end
- wait(0.01)
- riwe.C1 = riwesa
- end
- function att3()
- for i = 1, 6 do
- wait(0.01)
- riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.08,0.2)
- lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0.08,-0.16)
- effect()
- end
- for i = 1, 4 do
- wait(0.01)
- riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
- lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
- effect()
- end
- for i = 1, 4 do
- wait(0.01)
- riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0)
- lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0)
- effect()
- end
- wait(0.01)
- riwe.C1 = riwesa
- lewe.C1 = lewesa
- end
- function att4()
- local spin = Instance.new("BodyAngularVelocity")
- spin.maxTorque = Vector3.new(1000000,1000000,1000000)
- spin.angularvelocity = Vector3.new(0,15,0)
- for i = 1, 4 do
- wait(0.02)
- riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3)
- lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.4,0)
- end
- spin.Parent = player.Character.Torso
- for i = 1, 20 do
- wait(0.01)
- local num = math.random(1,3)
- if num == 1 then
- sla:Play()
- sla.Pitch = math.random(0.7,1)
- end
- local part = Instance.new("Part")
- part.Parent = game.Workspace
- part.formFactor = "Symmetric"
- part.Size = Vector3.new(2,1,1)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new(21)
- part.Transparency = 0.2
- part.CFrame = handle2.CFrame
- part.CanCollide = false
- part.Anchored = true
- local mes = Instance.new("BlockMesh")
- mes.Parent = part
- mes.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 8 do
- wait(0.02)
- part.Transparency = part.Transparency + 0.1
- end
- part:remove()
- end))
- end
- spin:remove()
- sla.Pitch = 1
- riwe.C1 = riwesa
- lewe.C1 = lewesa
- end
- function att5()
- tool.GripPos = Vector3.new(0, 0.5, 0)
- for i = 1, 6 do
- wait(0.01)
- riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.04,0,0)
- end
- sla:Play()
- for i = 1, 25 do
- wait(0.01)
- local num = math.random(1,2)
- if num == 1 then
- sla:Play()
- sla.Pitch = math.random(0.6,1)
- end
- riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.75)
- lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0)
- effect()
- end
- for i = 1, 3 do
- wait(0.01)
- riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.2,0,0)
- lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.08,0,0)
- end
- sla.Pitch = 1
- wait(0.01)
- tool.GripPos = Vector3.new(0, -1, 0)
- riwe.C1 = riwesa
- lewe.C1 = lewesa
- end
- --Click function
- debounce = false
- function hit()
- clicks.Value = clicks.Value + 1
- if clicks.Value == 1 then
- debounce = false
- sla:Play()
- att1()
- debounce = true
- end
- if clicks.Value == 2 then
- debounce = false
- sla:Play()
- att2()
- debounce = true
- end
- if clicks.Value == 3 then
- debounce = false
- sla:Play()
- att3()
- end
- if clicks.Value == 4 then
- debounce = false
- sla:Play()
- att4()
- handle.Touched:connect(b)
- end
- if clicks.Value == 5 then
- debounce = false
- sla:Play()
- att5()
- clicks.Value = 0
- debounce = true
- handle.Touched:connect(b)
- end
- end
- function onActivated()
- if not tool.Enabled then
- return
- end
- tool.Enabled = false
- hit()
- tool.Enabled = true
- end
- tool.Activated:connect(onActivated)
- function uneq()
- lewe.Part0 = nil
- lewe.Part1 = nil
- riwe.Part0 = nil
- riwe.Part1 = nil
- end
- tool.Unequipped:connect(uneq)
- tool.Equipped:connect(equip)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement