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1
--Grab Gun v1
2
local plr = game:GetService("Players").LocalPlayer
3
local plrg = plr.PlayerGui
4
local char = plr.Character
5
script.Parent = char
6
local ra = char["Right Arm"]
7
local la = char["Left Arm"]
8
local rl = char["Right Leg"]
9
local ll = char["Left Leg"]
10
local h = char.Head
11
local t = char.Torso
12
local anim = "idle"
13
local mode = "shoot"
14
local killmode = "kill"
15
local mouse = plr:GetMouse()
16
local rad = math.rad
17
local black = nil
18-
if plr.Name ~= "vlad20020" and plr.Name ~= "Netdyninja696" and plr.Name ~= "the_v0ld" then
18+
19-
	black = "ban"
19+
20-
else
20+
21
	local mpos = {-.001,-.002,-.003,-.004,-.005}
22
	local sc = Instance.new("ScreenGui",plrg)
23
	local tex = Instance.new("TextLabel",sc) tex.Rotation = math.random(-5,5) tex.Position = UDim2.new(.5,0,.05,0) tex.Size = UDim2.new(0,0,.15,0) tex.TextScaled = true tex.BackgroundTransparency = 1 tex.TextTransparency = 1 tex.BackgroundColor3 = Color3.fromRGB(40,40,40) tex.BorderSizePixel = 0 tex.TextColor3 = Color3.fromRGB(255,255,255) tex.Text = text
24
	for i = 1,20 do
25
		tex.Size = tex.Size + UDim2.new(.025,0,0,0)
26
		tex.Rotation = math.random(-5,5)
27
		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
28
		tex.Position = tex.Position - UDim2.new(.0125,0,0,0)
29
		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
30
		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
31
		tex.BackgroundTransparency = tex.BackgroundTransparency -.05
32
		swait()
33
	end
34
	for i = 1,10 do
35
		tex.Rotation = math.random(-5,5)
36
		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
37
		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
38
		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
39
		tex.TextTransparency = tex.TextTransparency -.1
40
		swait()
41
	end
42
	tex.BackgroundColor3 = Color3.fromRGB(40,40,40)
43
	tex.TextColor3 = Color3.fromRGB(255,255,255)
44
	wait(timebeforefade)
45
	for i = 1,10 do
46
		tex.Rotation = math.random(-5,5)
47
		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
48
		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
49
		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
50
		tex.TextTransparency = tex.TextTransparency +.1
51
		swait()
52
	end
53
	for i = 1,20 do
54
		tex.Size = tex.Size - UDim2.new(.025,0,0,0)
55
		tex.Rotation = math.random(-5,5)
56
		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
57
		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
58
		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,30),math.random(0,60),math.random(0,60))
59
		tex.Position = tex.Position + UDim2.new(.0125,0,0,0)
60
		tex.BackgroundTransparency = tex.BackgroundTransparency +.05
61
		swait()
62
	end
63
	tex:Destroy()
64
	end))
65
end
66
67
print("Made by vlad20020")
68
69
coroutine.resume(coroutine.create(function()
70
wait(1)
71
info("Press Z to equip the gun.",1)
72
wait(2)
73
info("Press X to unequip the gun.",1)
74
wait(2)
75
info("Press M for control list",1)
76
end))
77
78
function swait(TIME)
79
	game:GetService("RunService").RenderStepped:wait(TIME)
80
end
81
82
local rs = t["Right Shoulder"]
83
local ls = t["Left Shoulder"]
84
local rh = t["Right Hip"]
85
local lh = t["Left Hip"]
86
local nec = t.Neck
87
local rut = char.HumanoidRootPart
88
local rutj = rut.RootJoint
89
local hum = char:FindFirstChildOfClass("Humanoid")
90
local using = true
91
local canequip = true
92
local uneq = false
93
local grab = false
94
huge = math.huge
95
local ammo = 7
96
char.Animate.idle.Animation2:Destroy()
97
98
--arm joint parts_
99
local tpr = Instance.new("Part",t) tpr.Size = Vector3.new(.1,.1,.1) tpr.CanCollide = false tpr.Transparency = 1
100
local tpl = Instance.new("Part",t) tpl.Size = Vector3.new(.1,.1,.1) tpl.CanCollide = false tpl.Transparency = 1
101
local tprw = Instance.new("Weld",t) tprw.Part0 = t tprw.Part1 = tpr tprw.C0 = CFrame.new(1,.5,0)
102
local tplw = Instance.new("Weld",t) tplw.Part0 = t tplw.Part1 = tpl tplw.C0 = CFrame.new(-1,.5,0)
103
--
104
local rapr = Instance.new("Part",ra) rapr.Size = Vector3.new(.1,.1,.1) rapr.CanCollide = false rapr.Transparency = 1 --Right Arm
105
local lapl = Instance.new("Part",la) lapl.Size = Vector3.new(.1,.1,.1) lapl.CanCollide = false lapl.Transparency = 1 --Left Arm
106
local raprw = Instance.new("Weld",ra) raprw.Part0 = ra raprw.Part1 = rapr raprw.C0 = CFrame.new(-.5,.5,0)
107
local laplw = Instance.new("Weld",la) laplw.Part0 = la laplw.Part1 = lapl laplw.C0 = CFrame.new(.5,.5,0)
108
--joint welds
109
local rsw = Instance.new("Weld",ra) rsw.Part0 = tpr rsw.Part1 = nil --Right Shoulder
110
local lsw = Instance.new("Weld",la) lsw.Part0 = tpl lsw.Part1 = nil --Left Shoulder
111
--gun model--
112
local function creategun()
113
--Converted with ttyyuu12345's model to script plugin v4
114
function sandbox(var,func)
115
	local env = getfenv(func)
116
	local newenv = setmetatable({},{
117
		__index = function(self,k)
118
			if k=="script" then
119
				return var
120
			else
121
				return env[k]
122
			end
123
		end,
124
	})
125
	setfenv(func,newenv)
126
	return func
127
end
128
cors = {}
129
mas = Instance.new("Model",game:GetService("Lighting"))
130
Model0 = Instance.new("Model")
131
Part1 = Instance.new("Part")
132
Part2 = Instance.new("Part")
133
Part3 = Instance.new("Part")
134
WeldConstraint4 = Instance.new("WeldConstraint")
135
Part5 = Instance.new("Part")
136
WeldConstraint6 = Instance.new("WeldConstraint")
137
WeldConstraint7 = Instance.new("WeldConstraint")
138
Part8 = Instance.new("Part")
139
WeldConstraint9 = Instance.new("WeldConstraint")
140
WeldConstraint10 = Instance.new("WeldConstraint")
141
WeldConstraint11 = Instance.new("WeldConstraint")
142
Part12 = Instance.new("Part")
143
Part13 = Instance.new("Part")
144
WeldConstraint14 = Instance.new("WeldConstraint")
145
Part15 = Instance.new("Part")
146
Part16 = Instance.new("Part")
147
WeldConstraint17 = Instance.new("WeldConstraint")
148
WeldConstraint18 = Instance.new("WeldConstraint")
149
Part19 = Instance.new("Part")
150
Part20 = Instance.new("Part")
151
WeldConstraint21 = Instance.new("WeldConstraint")
152
Part22 = Instance.new("Part")
153
WeldConstraint23 = Instance.new("WeldConstraint")
154
Model0.Name = "gun"
155
Model0.Parent = mas
156
Part1.Name = "Handle"
157
Part1.Parent = Model0
158
Part1.CFrame = CFrame.new(100.938477, 23.8801613, -108.945274, 0.803930104, -0.00498482632, -0.594721258, 0.000852990604, 0.999974132, -0.00722878333, 0.594741881, 0.00530394772, 0.803912997)
159
Part1.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
160
Part1.Position = Vector3.new(100.938477, 23.8801613, -108.945274)
161
Part1.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
162
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
163
Part1.Transparency = 1
164
Part1.Size = Vector3.new(0.271587253, 1.35793722, 0.271587431)
165
Part1.BottomSurface = Enum.SurfaceType.Smooth
166
Part1.BrickColor = BrickColor.new("Black")
167
Part1.CanCollide = false
168
Part1.Material = Enum.Material.Metal
169
Part1.TopSurface = Enum.SurfaceType.Smooth
170
Part1.brickColor = BrickColor.new("Black")
171
Part2.Parent = Model0
172
Part2.CFrame = CFrame.new(100.662735, 23.9763107, -109.178238, 0.803839028, -0.00493576005, -0.594844699, 0.000852896366, 0.999974787, -0.00714508584, 0.594864845, 0.00523596723, 0.803822458)
173
Part2.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
174
Part2.Position = Vector3.new(100.662735, 23.9763107, -109.178238)
175
Part2.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
176
Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
177
Part2.Size = Vector3.new(0.339484632, 0.108634979, 0.0950556025)
178
Part2.BottomSurface = Enum.SurfaceType.Smooth
179
Part2.BrickColor = BrickColor.new("Black")
180
Part2.CanCollide = false
181
Part2.Material = Enum.Material.Metal
182
Part2.TopSurface = Enum.SurfaceType.Smooth
183
Part2.brickColor = BrickColor.new("Black")
184
Part3.Parent = Model0
185
Part3.CFrame = CFrame.new(100.477272, 24.1208344, -109.300568, 0.00492594484, 0.803836763, -0.594847798, -0.999974728, 0.000837364234, -0.00714954128, -0.00524876919, 0.594867945, 0.803820133)
186
Part3.Orientation = Vector3.new(0.409999996, -36.5, -89.9499969)
187
Part3.Position = Vector3.new(100.477272, 24.1208344, -109.300568)
188
Part3.Rotation = Vector3.new(0.50999999, -36.5, -89.6500015)
189
Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
190
Part3.Size = Vector3.new(0.393802106, 0.108634979, 0.0950556025)
191
Part3.BottomSurface = Enum.SurfaceType.Smooth
192
Part3.BrickColor = BrickColor.new("Black")
193
Part3.CanCollide = false
194
Part3.Material = Enum.Material.Metal
195
Part3.TopSurface = Enum.SurfaceType.Smooth
196
Part3.brickColor = BrickColor.new("Black")
197
WeldConstraint4.Parent = Part3
198
WeldConstraint4.Part0 = Part3
199
WeldConstraint4.Part1 = Part2
200
Part5.Parent = Model0
201
Part5.CFrame = CFrame.new(100.603096, 24.3147335, -109.201149, 0.804022074, -0.00503333705, -0.594596386, 0.00085399684, 0.999973536, -0.0073103467, 0.594617426, 0.00536970189, 0.80400461)
202
Part5.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
203
Part5.Position = Vector3.new(100.603096, 24.3147335, -109.201149)
204
Part5.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
205
Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
206
Part5.Size = Vector3.new(1.69742119, 0.203690529, 0.271587461)
207
Part5.BottomSurface = Enum.SurfaceType.Smooth
208
Part5.BrickColor = BrickColor.new("Black")
209
Part5.CanCollide = false
210
Part5.Material = Enum.Material.Metal
211
Part5.TopSurface = Enum.SurfaceType.Smooth
212
Part5.brickColor = BrickColor.new("Black")
213
WeldConstraint6.Parent = Part5
214
WeldConstraint6.Part0 = Part5
215
WeldConstraint6.Part1 = Part16
216
WeldConstraint7.Parent = Part5
217
WeldConstraint7.Part0 = Part5
218
WeldConstraint7.Part1 = Part19
219
Part8.Parent = Model0
220
Part8.CFrame = CFrame.new(100.928474, 23.7767162, -108.965073, 0.790873766, -0.144370049, -0.594724894, 0.174304828, 0.984665811, -0.00723577663, 0.586649835, -0.0979410186, 0.803910255)
221
Part8.Orientation = Vector3.new(0.409999996, -36.4899979, 10.04)
222
Part8.Position = Vector3.new(100.928474, 23.7767162, -108.965073)
223
Part8.Rotation = Vector3.new(0.519999981, -36.4899979, 10.3499994)
224
Part8.Color = Color3.new(0.623529, 0.631373, 0.67451)
225
Part8.Size = Vector3.new(0.407381058, 0.678968549, 0.271587461)
226
Part8.BottomSurface = Enum.SurfaceType.Smooth
227
Part8.BrickColor = BrickColor.new("Fossil")
228
Part8.CanCollide = false
229
Part8.Material = Enum.Material.Slate
230
Part8.TopSurface = Enum.SurfaceType.Smooth
231
Part8.brickColor = BrickColor.new("Fossil")
232
WeldConstraint9.Parent = Part8
233
WeldConstraint9.Part0 = Part8
234
WeldConstraint9.Part1 = Part22
235
WeldConstraint10.Parent = Part8
236
WeldConstraint10.Part0 = Part8
237
WeldConstraint10.Part1 = Part2
238
WeldConstraint11.Parent = Part8
239
WeldConstraint11.Part0 = Part8
240
WeldConstraint11.Part1 = Part1
241
Part12.Parent = Model0
242
Part12.CFrame = CFrame.new(99.8241043, 24.4670258, -109.770966, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
243
Part12.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
244
Part12.Position = Vector3.new(99.8241043, 24.4670258, -109.770966)
245
Part12.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
246
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
247
Part12.Size = Vector3.new(0.0678968653, 0.20369038, 0.176531628)
248
Part12.BottomSurface = Enum.SurfaceType.Smooth
249
Part12.BrickColor = BrickColor.new("Black")
250
Part12.CanCollide = false
251
Part12.Material = Enum.Material.SmoothPlastic
252
Part12.TopSurface = Enum.SurfaceType.Smooth
253
Part12.brickColor = BrickColor.new("Black")
254
Part12.Shape = Enum.PartType.Cylinder
255
Part13.Parent = Model0
256
Part13.CFrame = CFrame.new(101.002449, 23.3428402, -108.930023, 0.790792346, -0.144294962, -0.594851375, 0.174290657, 0.984668911, -0.0071533937, 0.586763799, -0.0980203673, 0.803817451)
257
Part13.Orientation = Vector3.new(0.409999996, -36.5, 10.04)
258
Part13.Position = Vector3.new(101.002449, 23.3428402, -108.930023)
259
Part13.Rotation = Vector3.new(0.50999999, -36.5, 10.3400002)
260
Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
261
Part13.Size = Vector3.new(0.407381058, 0.203690544, 0.271587461)
262
Part13.BottomSurface = Enum.SurfaceType.Smooth
263
Part13.BrickColor = BrickColor.new("Black")
264
Part13.CanCollide = false
265
Part13.Material = Enum.Material.Metal
266
Part13.TopSurface = Enum.SurfaceType.Smooth
267
Part13.brickColor = BrickColor.new("Black")
268
WeldConstraint14.Parent = Part13
269
WeldConstraint14.Part0 = Part13
270
WeldConstraint14.Part1 = Part8
271
Part15.Parent = Model0
272
Part15.CFrame = CFrame.new(99.8172379, 24.46702, -109.773712, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
273
Part15.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
274
Part15.Position = Vector3.new(99.8172379, 24.46702, -109.773712)
275
Part15.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
276
Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
277
Part15.Size = Vector3.new(0.0678968653, 0.20369038, 0.135793507)
278
Part15.BottomSurface = Enum.SurfaceType.Smooth
279
Part15.BrickColor = BrickColor.new("Really black")
280
Part15.CanCollide = false
281
Part15.Material = Enum.Material.SmoothPlastic
282
Part15.TopSurface = Enum.SurfaceType.Smooth
283
Part15.brickColor = BrickColor.new("Really black")
284
Part15.Shape = Enum.PartType.Cylinder
285
Part16.Parent = Model0
286
Part16.CFrame = CFrame.new(100.518448, 24.4841995, -109.259399, 0.80401504, -0.00503334729, -0.59459132, 0.000853998587, 0.999973059, -0.00731024938, 0.594612062, 0.00536973123, 0.803997576)
287
Part16.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
288
Part16.Position = Vector3.new(100.518448, 24.4841995, -109.259399)
289
Part16.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
290
Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
291
Part16.Size = Vector3.new(1.76531804, 0.271587402, 0.271587461)
292
Part16.BottomSurface = Enum.SurfaceType.Smooth
293
Part16.BrickColor = BrickColor.new("Black")
294
Part16.CanCollide = false
295
Part16.Material = Enum.Material.Metal
296
Part16.TopSurface = Enum.SurfaceType.Smooth
297
Part16.brickColor = BrickColor.new("Black")
298
WeldConstraint17.Parent = Part16
299
WeldConstraint17.Part0 = Part16
300
WeldConstraint17.Part1 = Part12
301
WeldConstraint18.Parent = Part16
302
WeldConstraint18.Part0 = Part16
303
WeldConstraint18.Part1 = Part15
304
Part19.Parent = Model0
305
Part19.CFrame = CFrame.new(99.8672562, 24.3137894, -109.7491, 0.803929985, -0.00498482212, -0.594721317, 0.000852967962, 0.999974132, -0.0072287661, 0.59474194, 0.00530394865, 0.803912997)
306
Part19.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
307
Part19.Position = Vector3.new(99.8672562, 24.3137894, -109.7491)
308
Part19.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
309
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
310
Part19.Size = Vector3.new(0.135793433, 0.0678968653, 0.271587461)
311
Part19.BottomSurface = Enum.SurfaceType.Smooth
312
Part19.BrickColor = BrickColor.new("Black")
313
Part19.CanCollide = false
314
Part19.Material = Enum.Material.Metal
315
Part19.TopSurface = Enum.SurfaceType.Smooth
316
Part19.brickColor = BrickColor.new("Black")
317
Part20.Parent = Model0
318
Part20.CFrame = CFrame.new(100.96167, 23.2699795, -108.967567, 0.803838253, -0.00491723372, -0.594845951, 0.00083023723, 0.999974787, -0.00714454427, 0.594866037, 0.00524902251, 0.803821564)
319
Part20.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
320
Part20.Position = Vector3.new(100.96167, 23.2699795, -108.967567)
321
Part20.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
322
Part20.Color = Color3.new(0.105882, 0.164706, 0.207843)
323
Part20.Size = Vector3.new(0.543174803, 0.135793686, 0.271587461)
324
Part20.BottomSurface = Enum.SurfaceType.Smooth
325
Part20.BrickColor = BrickColor.new("Black")
326
Part20.CanCollide = false
327
Part20.Material = Enum.Material.Metal
328
Part20.TopSurface = Enum.SurfaceType.Smooth
329
Part20.brickColor = BrickColor.new("Black")
330
WeldConstraint21.Parent = Part20
331
WeldConstraint21.Part0 = Part20
332
WeldConstraint21.Part1 = Part13
333
Part22.Parent = Model0
334
Part22.CFrame = CFrame.new(100.859795, 24.2106876, -109.005821, 0.790954888, -0.144435093, -0.594601154, 0.174307793, 0.984664679, -0.0073169847, 0.586539567, -0.0978563949, 0.804001033)
335
Part22.Orientation = Vector3.new(0.419999987, -36.4799995, 10.04)
336
Part22.Position = Vector3.new(100.859795, 24.2106876, -109.005821)
337
Part22.Rotation = Vector3.new(0.519999981, -36.4799995, 10.3499994)
338
Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
339
Part22.Size = Vector3.new(0.407381058, 0.203690529, 0.271587461)
340
Part22.BottomSurface = Enum.SurfaceType.Smooth
341
Part22.BrickColor = BrickColor.new("Black")
342
Part22.CanCollide = false
343
Part22.Material = Enum.Material.Metal
344
Part22.TopSurface = Enum.SurfaceType.Smooth
345
Part22.brickColor = BrickColor.new("Black")
346
WeldConstraint23.Parent = Part22
347
WeldConstraint23.Part0 = Part22
348
WeldConstraint23.Part1 = Part5
349
for i,v in pairs(mas:GetChildren()) do
350
	v.Parent = workspace
351
	pcall(function() v:MakeJoints() end)
352
end
353
mas:Destroy()
354
for i,v in pairs(cors) do
355
	spawn(function()
356
		pcall(v)
357
	end)
358
end
359
360
Model0.Parent = char
361
end
362
creategun()
363
--gun model end--
364
local shot = Instance.new("Part",Model0) shot.Size = Vector3.new(.2,.2,.2) shot.Transparency = 1 shot.Anchored = true shot.CanCollide = false shot.CFrame = ra.CFrame * CFrame.new(0,-2,0)
365
coroutine.resume(coroutine.create(function()
366
	while true do
367
		shot.CFrame = ra.CFrame * CFrame.new(0,-2.6,-.4) * CFrame.Angles(rad(-90),rad(0),rad(0))
368
		swait()
369
	end
370
end))
371
local gunweld = Instance.new("Weld",ra) gunweld.Part0 = t gunweld.Part1 = Part1 gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
372
function turnto(position)
373
	rut.CFrame = CFrame.new(rut.CFrame.p, Vector3.new(position.X, rut.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
374
end
375
function fireto(position)
376
	shot.CFrame = CFrame.new(shot.CFrame.p, Vector3.new(position.X, position.Y, position.Z)) * CFrame.new(0, 0, 0)
377
end
378
379
function sound(parent,id,vol,pit)
380
	local sound = Instance.new("Sound",parent)
381
	sound.Volume = vol
382
	sound.SoundId = "rbxassetid://"..id
383
	sound.Pitch = pit
384
	sound:Play()
385
	coroutine.resume(coroutine.create(function()
386
	
387
	repeat
388
		swait()
389
	until sound.Playing == false
390
	sound:Destroy()
391
	end))
392
	end
393
function blood(POSITION)
394
	local blub = Instance.new("Part",workspace)
395
	blub.Material = "SmoothPlastic"
396
	blub.BrickColor = BrickColor.new("Maroon")
397
	blub.Size = Vector3.new(.3,.3,.3)
398
	blub.Shape = "Ball"
399
	blub.CFrame = POSITION.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) blub.Transparency = 0
400
	blub.CanCollide = true blub.Anchored = false blub.Name = "Blood"
401
	coroutine.resume(coroutine.create(function(PART)
402
	wait(.5)
403
	blub.CanCollide = false blub.Anchored = true
404
	blub.Shape = "Cylinder"
405
		for i = 0,10 do
406
			blub.Orientation = Vector3.new(0,0,90)
407
			blub.Size = blub.Size + Vector3.new(0,.05,.05)
408
			blub.Size = blub.Size - Vector3.new(.035,0,0)
409
			wait(.1)
410
		end
411
		for i = 0,10 do
412
		
413
			blub.Orientation = Vector3.new(0,0,90)
414
			blub.Size = blub.Size + Vector3.new(0,.05,.05)
415
			blub.Size = blub.Size - Vector3.new(.035,0,0)
416
		wait(.1)
417
		end
418
		coroutine.resume(coroutine.create(function()
419
			for i = 0,1,.01 do
420
				blub.Color = blub.Color:lerp(Color3.fromRGB(40,0,0),i)
421
				swait()
422
			end
423
		end))
424
		for i = 0,10 do
425
			blub.Size = blub.Size + Vector3.new(0,.025,.025)
426
			blub.Size = blub.Size - Vector3.new(.035,0,0)
427
			blub.Transparency = blub.Transparency + .1
428
			wait(.1)
429
		end
430
		if blub.Transparency >= .99 then
431
			blub:Destroy()
432
		end
433
	end))
434
end
435
function nubblud(pos)
436
	local sizes = {.1,.2,.3,.4,.5,.6}
437
	local poses = {.1,.2,.3,.4,.5}
438
	local mposes = {-.1,-.2,-.3,-.4,-.5}
439
	coroutine.resume(coroutine.create(function()
440
	local blod = Instance.new("Part",workspace) blod.Size = Vector3.new(sizes[math.random(1,6)],sizes[math.random(1,6)],sizes[math.random(1,6)]) blod.BrickColor = BrickColor.new("Maroon") blod.Material = "SmoothPlastic" 
441
	blod.CFrame = pos.CFrame * CFrame.new(math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)]))
442
	wait(5)
443
	blod:Destroy()
444
	end))
445
end
446
function bullet()
447
	local bulet = Instance.new("Part",workspace)
448
	bulet.Size = Vector3.new(.15,.15,2)
449
	bulet.BrickColor = BrickColor.new("Daisy orange")
450
	bulet.Material = "Neon" bulet.CanCollide = false
451
	bulet.CFrame = shot.CFrame * CFrame.new(0,0,-2.2) bulet.Name = "Bullet"
452
	local mes = Instance.new("SpecialMesh",bulet) mes.MeshType = "Sphere"
453
	coroutine.resume(coroutine.create(function()
454
		wait(.02)
455
		for i = 0,1,.01 do
456
			bulet.Size = bulet.Size:lerp(Vector3.new(.15,.15,35),i)
457
			swait()
458
		end
459
	end))
460
	local direc = Instance.new("BodyGyro",bulet) direc.MaxTorque = Vector3.new(huge,huge,huge) direc.CFrame = CFrame.new(bulet.Position,mouse.Hit.p)
461
	local vel = Instance.new("BodyVelocity",bulet) vel.MaxForce = Vector3.new(huge,huge,huge) vel.Velocity = direc.CFrame.lookVector * 400
462
	local a = false
463
	function ow(hit)
464
		if hit ~= nil then
465
			local nub = hit.Parent:FindFirstChildOfClass("Humanoid")
466
			if nub ~= nil then
467
				if hit.Parent == char then
468
					
469
				else
470
				a = true
471
				nub.MaxHealth = 100
472
				nub.Health = nub.Health -0
473
				nub:TakeDamage(math.random(11,23))
474
				nub.WalkSpeed = nub.WalkSpeed -1.2
475
				nub.JumpPower = nub.JumpPower -10
476
				if hit.Name == "Head" or hit.Name == "Handle" then
477
					function expl(pos)
478
						local p = Instance.new("Part",workspace)
479
						p.Size = Vector3.new(.1,.1,.1) p.BrickColor = BrickColor.new("Maroon")
480
						p.Material = "Neon" p.Shape = "Ball" p.CanCollide = false p.Anchored = true
481
						p.CFrame = pos.CFrame
482
						coroutine.resume(coroutine.create(function()
483
						for i = 0,2,.1 do
484
							p.Size = p.Size:lerp(Vector3.new(4,4,4),i)
485
							p.Transparency = p.Transparency +.07
486
							swait()
487
							if p.Transparency >.99 then
488
								p:Destroy()
489
							end
490
						end
491
						end))
492
					end
493
					nub.Parent:BreakJoints()
494
					hit.Parent.Head:Destroy()
495
					bulet:Destroy()
496
					sound(char,"131313234",2,1) 
497
					expl(hit)
498
					local bum = Instance.new("Explosion",workspace) bum.Visible = false bum.BlastPressure = 20000 bum.BlastRadius = .5 bum.Position = hit.Position
499
						for i = 1,math.random(2,7) do
500
							blood(hit)
501
							nubblud(hit)
502
						end
503
					end
504
				end
505
			end
506
			bulet:Destroy()
507
		end
508
	end
509
	bulet.Touched:connect(ow)
510
	coroutine.resume(coroutine.create(function()
511
		wait(2)
512
		bulet:Destroy()
513
	end))
514
end
515
516
function mag()
517
	local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.Material = "Metal" mag.CFrame = Part1.CFrame * CFrame.new(0,-1,0)
518
	coroutine.resume(coroutine.create(function()
519
		wait(3)
520
		mag:Destroy()
521
	end))
522
end
523
524
function effect()
525
	local ef = Instance.new("Part",Model0) ef.Material = "Neon" ef.Name = "Effect" ef.Size = Vector3.new(.4,.4,.4) ef.Anchored = true ef.CanCollide = false ef.BrickColor = BrickColor.new("Daisy orange") ef.Transparency = 0 ef.CFrame = Part15.CFrame
526
	coroutine.resume(coroutine.create(function()
527
	for i = 1,10 do
528
		ef.Size = ef.Size +Vector3.new(.05,.05,.05)
529
		ef.Transparency = ef.Transparency +.1
530
		ef.CFrame = ef.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
531
		if ef.Transparency > .99 then
532
			ef:Destroy()
533
		end
534
		swait()
535
	end
536
end))
537
end
538
539
local grabda = false
540
local keyhold = false
541
local lukin = false
542
function fire()
543
	if not using and mode == "shoot" or using and grabda and mode == "grab" and killmode == "shoot1" then
544
	using = true
545
	rsw.Part1 = rapr
546
	lukin = true
547
	coroutine.resume(coroutine.create(function()
548
	while lukin do
549
		turnto(mouse.Hit.p)
550
		swait()
551
	end
552
	end))
553
	keyhold = true
554
	for i = 0,1,.07 do
555
		rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i)
556
		rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(233)),i)
557
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(127)),i)
558
		swait()
559
	end
560
	repeat
561
	if ammo >0 then
562
	fireto(mouse.Hit.p)
563
	sound(char,"131070686",4,1)
564
	ammo = ammo -1
565
	effect()
566
	bullet()
567
	for i = 0,1,.3 do
568
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,.3) * CFrame.Angles(rad(90),rad(0),rad(53)) * CFrame.Angles(rad(40),rad(0),rad(0)),i)
569
		swait()
570
	end
571
	for i = 0,1,.2 do
572
		rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i)
573
		swait()
574
	end
575
	wait(.35)
576
	else
577
		sound(char,"537744814",10,1)
578
		keyhold = false
579
		swait()
580
	end
581
	until keyhold == false
582
	wait(.2)
583
	lukin = false
584
	for i = 0,1,.07 do
585
		rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
586
		rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
587
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
588
		swait()
589
	end
590
	rsw.Part1 = nil
591
	if killmode ~= "shoot1" then
592
	using = false
593
	end
594
	end
595
end
596
function keyup()
597
	keyhold = false
598
end
599
mouse.Button1Down:connect(fire)
600
mouse.Button1Up:connect(keyup)
601
602
function reload()
603
	if ammo >6 then
604
		else
605
	using = true
606
	rsw.Part1 = rapr lsw.Part1 = lapl
607
	sound(char,"198915489",2,1.3)
608
	info("Reloading...",2.2)
609
	for i = 0,1,.05 do
610
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
611
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(0),rad(50)),i)
612
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
613
		swait()
614
	end
615
	mag()
616
	for i = 0,1,.1 do
617
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
618
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(0)),i)
619
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
620
		swait()
621
	end
622
	for i = 0,1,.05 do
623
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
624
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(50)),i)
625
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
626
		swait()
627
	end
628
	local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.CanCollide = false mag.Material = "Metal"
629
	local magw = Instance.new("Weld",mag) magw.Part0 = la magw.Part1 = mag magw.C0 = CFrame.new(.3,-1,.1) * CFrame.Angles(rad(90),rad(-40),rad(-90))
630
	for i = 0,1,.05 do
631
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
632
		lsw.C0 = lsw.C0:lerp(CFrame.new(.4,0,0) * CFrame.Angles(rad(50),rad(45),rad(50)),i)
633
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
634
		swait()
635
	end
636
	mag:Destroy()
637
	for i = 0,1,.05 do
638
		rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
639
		lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
640
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
641
		swait()
642
	end
643
	for i = 0,1,.05 do
644
		rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
645
		lsw.C0 = lsw.C0:lerp(CFrame.new(.5,-.5,.3) * CFrame.Angles(rad(150),rad(-50),rad(40)),i)
646
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
647
		swait()
648
	end
649
	for i = 0,1,.05 do
650
		rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
651
		lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
652
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
653
		swait()
654
	end
655
	for i = 0,.6,.05 do
656
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
657
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
658
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
659
		swait()
660
	end
661
	ammo = 7
662
	rsw.Part1 = nil lsw.Part1 = nil
663
	using = false
664
	end
665
end
666
667
function greb()
668
	local hbox = Instance.new("Part",char) hbox.Size = Vector3.new(2,5,.5) hbox.CanCollide = false hbox.Transparency = 1
669
	local hwb = Instance.new("Weld",hbox) hwb.Part0 = t hwb.Part1 = hbox hwb.C0 = CFrame.new(0,0,-1)
670
	local aa = false
671
	function grabd(hit)
672
		if hit ~= nil and not grab and not aa then
673
			local aaa = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent.Parent:FindFirstChildOfClass("Humanoid")
674
			if aaa ~= nil and not grab then
675
				grab = true aa = true
676
				hbox:Destroy()
677
				if aaa.Parent.Name == "ded" then
678
					info("Press E or Q to change the mode",1)
679
				else
680
					info("Press E or Q to change the mode",1)
681
				end
682
				local tos = aaa.Parent:FindFirstChild("Torso") or aaa.Parent:FindFirstChild("UpperTorso")
683
				aaa.PlatformStand = true
684
				local w = Instance.new("Weld",t) w.Name = "grabweld" w.Part0 = t w.Part1 = tos
685
				coroutine.resume(coroutine.create(function()
686
					for i = 0,.5,.1 do
687
						w.C0 = w.C0:lerp(CFrame.new(-.9,0,-.8),i)	
688
						swait()
689
					end
690
				end))
691
				if aaa.Parent.Name ~= "ded" then
692
				for i = 0,1,.05 do
693
					rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(0)),i)
694
					lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,-.2,-.4) * CFrame.Angles(rad(130),rad(10),rad(50)),i)
695
					swait()
696
				end
697
				function kill()
698
					grab = false
699
					if ammo >0 then
700
						ammo = ammo -1
701
	sound(char,"131070686",5,1)
702
				coroutine.resume(coroutine.create(function()
703
				for i = 0,1,.5 do
704
					rsw.C0 = rsw.C0:lerp(CFrame.new(1,0,.45) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(15)),i)
705
					swait()
706
				end
707
				for i = 0,1,.05 do
708
					rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)),i)
709
					swait()
710
				end
711
				end))
712
				coroutine.resume(coroutine.create(function()
713
				aaa.Health = .1
714
				for i,v in pairs(aaa.Parent:GetChildren()) do
715
						if v:IsA("Script") then
716
							v:Destroy()
717
						end
718
				end
719
				end))
720
				wait(.5)
721
				coroutine.resume(coroutine.create(function()
722
				for i,v in pairs(tos.Parent:GetChildren()) do
723
						if v:IsA("BasePart") then
724
							v.Anchored = false
725
						end
726
					end
727
				for i,v in pairs(t:GetChildren()) do
728
					if v.Name == "grabweld" then
729
						v:Destroy()
730
					end
731
				end
732
				end))
733
				coroutine.resume(coroutine.create(function()
734
				for i = 0,.5,.1 do
735
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(20)),i)
736
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(110),rad(20),rad(-30)),i)
737
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(150)),i)
738
					swait()
739
				end
740
				end))
741
				aaa.DisplayDistanceType = "None"
742
				if tos.Name == "Torso" then
743
				coroutine.resume(coroutine.create(function()
744
				aaa.PlatformStand = true
745
				local disshit = aaa.Parent
746
				local h1 = disshit.Head
747
				local t1 = disshit.Torso
748
				local ra1 = disshit["Right Arm"]
749
				local la1 = disshit["Left Arm"]
750
				local rl1 = disshit["Right Leg"]
751
				local ll1 = disshit["Left Leg"]
752
				t1:BreakJoints()
753
			at2 = Instance.new("Attachment",t1) at2.Position = Vector3.new(1,.7,0) at2.Position = Vector3.new(1,.5,0)
754
			at = Instance.new("Attachment",ra1) at.Name = "oof" at.Position = Vector3.new(-.5,.7,0)
755
			balls = Instance.new("BallSocketConstraint",ra1) balls.Attachment0 = at2 balls.Attachment1 = at
756
			at21 = Instance.new("Attachment",t1) at21.Position = Vector3.new(-1,.7,0) at21.Position = Vector3.new(-1,.5,0) at21.Orientation = Vector3.new(0,180,0)
757
			at1 = Instance.new("Attachment",la1) at.Name = "oof" at1.Position = Vector3.new(.5,.7,0)
758
			balls1 = Instance.new("BallSocketConstraint",la1) balls1.Attachment0 = at21 balls1.Attachment1 = at1
759
			nek = Instance.new("Attachment",h1) nek2 = Instance.new("Attachment",t1) nek2.Position = Vector3.new(0,1,0) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h1) nball.Attachment0 = nek nball.Attachment1 = nek2
760
			owihatedis = Instance.new("Attachment",t1) owihatedis.Position = Vector3.new(.5,-1,0) oihd = Instance.new("Attachment",rl1) oihd.Position = Vector3.new(0,1,0) oww = Instance.new("BallSocketConstraint",rl1) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
761
			owihatedis2 = Instance.new("Attachment",t1) owihatedis2.Position = Vector3.new(-.5,-1,0) oihd2 = Instance.new("Attachment",ll1) oihd2.Position = Vector3.new(0,1,0) oww2 = Instance.new("BallSocketConstraint",ll1) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
762
			box = Instance.new("Part",t1) box.Size = Vector3.new(1,1.3,1) box.Transparency = 1
763
		box1 = Instance.new("Part",t1) box1.Size = Vector3.new(1,1.3,1) box1.Transparency = 1
764
		box2 = Instance.new("Part",t1) box2.Size = Vector3.new(1,1.3,1) box2.Transparency = 1
765
		box3 = Instance.new("Part",t1) box3.Size = Vector3.new(1,1.3,1) box3.Transparency = 1
766
		box4 = Instance.new("Part",t1) box4.Size = h.Size - Vector3.new(0,.7,0) box4.Transparency = 1
767
		bw = Instance.new("Weld",box) bw.Part0 = box bw.Part1 = ra1 bw.C0 = bw.C0 * CFrame.new(0,.45,0)
768
		bw1 = Instance.new("Weld",box1) bw1.Part0 = box1 bw1.Part1 = la1 bw1.C0 = bw1.C0 * CFrame.new(0,.45,0)
769
		bw2 = Instance.new("Weld",box2) bw2.Part0 = box2 bw2.Part1 = rl1 bw2.C0 = bw2.C0 * CFrame.new(0,.45,0)
770
		bw3 = Instance.new("Weld",box3) bw3.Part0 = box3 bw3.Part1 = ll1 bw3.C0 = bw3.C0 * CFrame.new(0,.45,0)
771
		bw4 = Instance.new("Weld",box4) bw4.Part0 = box4 bw4.Part1 = h1  bw4.C0 = bw4.C0 * CFrame.new(0,0,0)
772
		local rt = disshit:FindFirstChild("HumanoidRootPart")
773
		if rt ~= nil then
774
			rt:Destroy()
775
		end
776
		wait()
777
		local ded = disshit:Clone()
778
		local as = ded:FindFirstChildOfClass("Humanoid")
779
		as.Died:connect(function()
780
			for i,v in pairs(ded.Torso:GetChildren()) do
781
				if v:IsA("Part") then
782
					v:Destroy()
783
				end
784
			end
785
		end)
786
		coroutine.resume(coroutine.create(function()
787
				for i = 1,math.random(4,9) do
788
					nubblud(ded.Head)
789
					wait(.05)
790
				end
791
				end))
792
		as.PlatformStand = true
793
		ded.Parent = workspace disshit:Destroy()
794
		ded.Torso.CFrame = ded.Torso.CFrame * CFrame.new(0,4,-6)
795
		ded.Torso.Orientation = Vector3.new(math.random(-70,70),math.random(-70,70),math.random(-70,70))
796
		ded.Name = "ded"
797
		local yes = Instance.new("Part",char) yes.Size = t.Size yes.Anchored = true yes.CanCollide = false yes.Transparency = 1 yes.CFrame = rut.CFrame * CFrame.Angles(rad(50),rad(0),rad(0))
798
		local furs = Instance.new("BodyVelocity",ded.Torso) furs.MaxForce = Vector3.new(huge,huge,huge)
799
		furs.Velocity = yes.CFrame.lookVector * 35
800
		
801
		coroutine.resume(coroutine.create(function()
802
			wait(.1)
803
			furs:Destroy()
804
			yes:Destroy()
805
		end))
806
		end))
807
				end
808
					wait(.4)
809
					for i = 0,1,.05 do
810
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
811
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
812
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
813
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
814
					swait()
815
					end
816
					if aaa.Parent ~= nil then
817
						aaa.Parent:BreakJoints()
818
					end
819
					using = false
820
					rsw.Part1 = nil lsw.Part1 = nil
821
					else
822
					aaa.PlatformStand = true
823
					sound(char,"537744814",10,1)
824
					wait(.5)
825
					local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
826
					furs.Velocity = rut.CFrame.lookVector * 30
827
					w:Destroy()
828
					for i = 0,.5,.05 do
829
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
830
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
831
					swait()
832
					end
833
					furs:Destroy()
834
					for i = 0,1,.1 do
835
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
836
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
837
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
838
					swait()
839
					end
840
					coroutine.resume(coroutine.create(function()
841
						wait(2)
842
						if aaa.Parent.Name == "ded" then
843
							else
844
						aaa.PlatformStand = false
845
						end
846
					end))
847
					grab = false
848
					using = false
849
					rsw.Part1 = nil lsw.Part1 = nil
850
					end
851
			end		
852
				function drop()
853
					aaa.PlatformStand = true
854
					w:Destroy()
855
					local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
856
					furs.Velocity = rut.CFrame.lookVector * 30
857
					for i = 0,.5,.05 do
858
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
859
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
860
					swait()
861
					end
862
					furs:Destroy()
863
					for i = 0,1,.05 do
864
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
865
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
866
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
867
					swait()
868
					end
869
					coroutine.resume(coroutine.create(function()
870
						wait(2)
871
						if aaa.Parent.Name == "ded" then
872
						else
873
						aaa.PlatformStand = false
874
						end
875
					end))
876
					using = false
877
					rsw.Part1 = nil lsw.Part1 = nil
878
					grab = false	
879
				end
880
				else
881
					oldmode = killmode
882
					killmode = "release1"
883
					hum.JumpPower = 0
884
					hum.WalkSpeed = 8
885
					coroutine.resume(coroutine.create(function()
886
					for i = 0,1,.05 do
887
					rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0),i)
888
					lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-33),rad(0),rad(-30)),i)
889
					swait()
890
					end
891
					end))
892
					grabda = true
893
					w:Destroy()
894
					local ata = Instance.new("Attachment",la) ata.Position = Vector3.new(0,-.8,0)
895
					local ata1 = Instance.new("Attachment",aaa.Parent["Right Leg"]) ata1.Position = Vector3.new(0,-.8,0)
896
					local ba = Instance.new("BallSocketConstraint",ata) ba.Attachment0 = ata ba.Attachment1 = ata1
897
					rsw.Part1 = nil
898
					function drop1()
899
						using = true
900
						grabda = false
901
						killmode = oldmode
902
						ba.Attachment1 = nil
903
						ata:Destroy()
904
						ata1:Destroy()
905
						ba:Destroy()
906
						hum.JumpPower = 50
907
						hum.WalkSpeed = 16
908
					for i = 0,1,.05 do
909
						lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0),i)
910
						swait()
911
					end
912
					lsw.Part1 = nil
913
					using = false
914
					grab = false
915
					end
916
				end
917
			end
918
		end
919
	end
920
	local tcon = hbox.Touched:connect(grabd)
921
	using = true
922
	coroutine.resume(coroutine.create(function()
923
		for i = 0,.5,.1 do
924
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
925
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
926
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
927
			swait()
928
		end
929
	end))
930
	rsw.Part1 = rapr lsw.Part1 = lapl
931
	for i = 0,.7,.05 do
932
		rsw.C0 = rsw.C0:lerp(CFrame.new(.2,0,-.3) * CFrame.Angles(rad(90),rad(0),rad(70)),i)
933
		lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,0,-.5) * CFrame.Angles(rad(90),rad(0),rad(-70)),i)
934
		swait()
935
	end
936
	wait(.25)
937
	hbox:Destroy()
938
	tcon:disconnect()
939
	if grab == false then
940
		for i = 0,1,.05 do
941
		rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
942
		lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
943
		swait()
944
	end
945
	using = false
946
	rsw.Part1 = nil lsw.Part1 = nil
947
	end
948
end
949
950
function dumi()
951
		local dog = Instance.new("Model",workspace) dog.Name = "dumi" 
952
		local head = Instance.new("Part",dog) head.Name = "Head" head.Size = Vector3.new(2,1,1)
953
		local la1 = Instance.new("Part",dog) la1.Name = "Left Arm" la1.Size = Vector3.new(1,2,1) local t1 = Instance.new("Part",dog) t1.Name = "Torso" t1.Size = Vector3.new(2,2,1) local ra1 = Instance.new("Part",dog) ra1.Name = "Right Arm" ra1.Size = Vector3.new(1,2,1)
954
		local ll1 = Instance.new("Part",dog) ll1.Name = "Left Leg" ll1.Size = Vector3.new(1,2,1) local rl1 = Instance.new("Part",dog) rl1.Name = "Right Leg" rl1.Size = Vector3.new(1,2,1)
955
		local dhum = Instance.new("Humanoid",dog) local hmesh = Instance.new("SpecialMesh",head) hmesh.Scale = Vector3.new(1.25,1.25,1.25)
956
		dhum.MaxHealth = "inf" dhum.Health = "inf" dhum.AutoJumpEnabled = true
957
		head.BrickColor = BrickColor.new("Institutional white") t1.BrickColor = BrickColor.new("Really black") ra1.BrickColor = BrickColor.new("Institutional white") la1.BrickColor = BrickColor.new("Institutional white") rl1.BrickColor = BrickColor.new("Dark stone grey") ll1.BrickColor = BrickColor.new("Dark stone grey")
958
		local fais = Instance.new("Decal",head) fais.Texture = "http://www.roblox.com/asset/?id=1077397727"
959
		local nec = Instance.new("Motor6D",t1) nec.Part0 = t1 nec.Part1 = head nec.C0 = nec.C0 * CFrame.new(0,1.5,0)
960
		local ris = Instance.new("Motor6D",t1) ris.Part0 = t1 ris.Part1 = ra1 ris.C0 = ris.C0 * CFrame.new(1.5,0,0)
961
		local lis = Instance.new("Motor6D",t1) lis.Part0 = t1 lis.Part1 = la1 lis.C0 = lis.C0 * CFrame.new(-1.5,0,0)
962
		local rih = Instance.new("Motor6D",t1) rih.Part0 = t1 rih.Part1 = rl1 rih.C0 = rih.C0 * CFrame.new(.5,-2,0)
963
		local lih = Instance.new("Motor6D",t1) lih.Part0 = t1 lih.Part1 = ll1 lih.C0 = lih.C0 * CFrame.new(-.5,-2,0)
964
		head.CFrame = h.CFrame * CFrame.new(4,0,0)
965
		t1.CFrame = t.CFrame * CFrame.new(4,0,0)
966
		ra1.CFrame = ra.CFrame * CFrame.new(4,0,0)
967
		la1.CFrame = la.CFrame * CFrame.new(4,0,0)
968
		rl1.CFrame = rl.CFrame * CFrame.new(4,0,0)
969
		ll1.CFrame = ll.CFrame * CFrame.new(4,0,0)
970
end
971
972
mouse.KeyDown:connect(function(key)
973
	if key == "z"and canequip then
974
		rsw.Part1 = rapr
975
			using = true
976
			info("Equipped, press F or G to change the mode.",1)
977
			for i = 0,1,.03 do
978
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
979
				swait()
980
			end
981
			gunweld.Part0 = ra gunweld.C0 = CFrame.new(0,-.9,0) * CFrame.Angles(rad(-90),rad(-90),rad(0))
982
			for i = 0,1,.05 do
983
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
984
				swait()
985
			end
986
			uneq = true
987
			rsw.Part1 = nil
988
			canequip = false
989
			using = false
990
	end
991
end)
992
993
mouse.KeyDown:connect(function(key)
994
	if key == "x" and  not canequip and uneq then
995
		rsw.Part1 = rapr
996
		using = true
997
		info("Unequipped.",1)
998
		for i = 0,1,.05 do
999
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
1000
				swait()
1001
			end
1002
			gunweld.Part0 = t gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
1003
			for i = 0,.5,.1 do
1004
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1005
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1006
			ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1007
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1008
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1009
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1010
			swait()
1011
		end
1012
			for i = 0,1,.03 do
1013
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1014
				swait()
1015
			end
1016
			uneq = false
1017
			canequip = true
1018
			rsw.Part1 = nil
1019
	end
1020
end)
1021
1022
mouse.KeyDown:connect(function(key)
1023
	key = string.lower(key)
1024
	if string.byte(key) == 48 and not grabda then
1025
		hum.WalkSpeed = 30
1026
	end
1027
end)
1028
mouse.KeyUp:connect(function(key)
1029
	key = string.lower(key)
1030
	if string.byte(key) == 48 and not grabda then
1031
		hum.WalkSpeed = 16
1032
	end
1033
end)
1034
1035
local conts = false
1036
function controls()
1037
	conts = true
1038
	coroutine.resume(coroutine.create(function()
1039
	info("Click - Shoot.",1)
1040
	wait(1)
1041
	info("R - Reload.",1)
1042
	wait(1)
1043
	info("F - Change the mode to Grab.",1)
1044
	wait(1)
1045
	info("G - Change the mode to Shoot.",1)
1046
	wait(1)
1047
	info("C - Spawn a dummy.",1)
1048
	wait(1)
1049
	info("v - Destroy all dead victims.",1)
1050
	wait(1)
1051
	info("N - Dance(Take the L).",1)
1052
	conts = false
1053
	end))
1054
end
1055
1056
function cleardumi()
1057
	for i,v in pairs(workspace:GetChildren()) do
1058
		if v.Name == "ded" then
1059
			local exp = Instance.new("Explosion",workspace) exp.Position = v.Torso.Position exp.BlastRadius = 0
1060
			v:Destroy()
1061
		end
1062
	end
1063
end
1064
1065
hum.Running:connect(function(spd)
1066
	if spd > 0 then
1067
		anim = "walk"
1068
	else
1069
		anim = "idle"
1070
	end
1071
end)
1072
1073
function sog()
1074
	if mode == "grab" and not using then
1075
		greb()
1076
	end
1077
end
1078
function act()
1079
	if grab and using and killmode == "kill" then
1080
		kill()
1081
	end
1082
	if grab and using and killmode == "release" then
1083
		drop()
1084
	end
1085
	if grabda and grab and killmode == "release1" then
1086
		drop1()
1087
	end
1088
end
1089
mouse.Button1Down:connect(act)
1090
mouse.Button1Down:connect(sog)
1091
1092
local change = false
1093
function modegrab()
1094
	change = true
1095
	mode = "grab"
1096
	info("Mode changed to Grab click to perform an action.",1)
1097
	wait(1)
1098
	change = false
1099
end
1100
function modeshoot()
1101
	change = true
1102
	mode = "shoot"
1103
	info("Mode changed to Shoot click to perform an action.",1)
1104
	wait(1)
1105
	change = false
1106
end
1107
1108
1109
1110
mouse.KeyDown:connect(function(key)
1111
	if key == "e" and grab and not grabda then
1112
		killmode = "kill"
1113
		info("Mode changed to Kill",1)
1114
	end
1115
	if key == "q" and grab and not grabda then
1116
		killmode = "release"
1117
		info("Mode changed to Release",1)
1118
	end
1119
	if grabda and key == "q" then
1120
		killmode = "release1"
1121
		info("Mode changed to Release",1)
1122
	end
1123
	if grabda and key == "e" then
1124
		killmode = "shoot1"
1125
		info("Mode changed to Shoot",1)
1126
	end
1127
	if key == "r" and not using and not grab then
1128
		reload()
1129
	end
1130
	if key == "c" then
1131
		dumi()
1132
	end
1133
	if key == "v" then
1134
		cleardumi()
1135
	end
1136
	if key == "m" and not conts then
1137
		controls()
1138
	end
1139
	if key == "f" and not change and not using then
1140
		if mode ~= "grab" then
1141
		modegrab()
1142
		end
1143
	end
1144
	if key == "g" and not change and not using then
1145
		if mode ~= "shoot" then
1146
		modeshoot()
1147
		end
1148
	end
1149
end)
1150
1151
local dancing = false
1152
local mus = Instance.new("Sound",char) mus.Looped = true mus.SoundId = "rbxassetid://1563991094" mus.Volume = 5
1153
mouse.KeyDown:connect(function(key)
1154
	key = key:lower()
1155
	if key == "n" then
1156
		if not dancing then
1157
			dancing = true
1158
			using = true
1159
			char.Animate.Disabled = true
1160
			for i,v in pairs(Model0:GetChildren()) do
1161
				if v:IsA("Part") then
1162
					v.Transparency = 1
1163
				end
1164
			end
1165
			mus:Play()
1166
			while dancing do
1167
				if dancing then
1168
				coroutine.resume(coroutine.create(function()
1169
				for i = 0,.3,.035 do
1170
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.1),i)
1171
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1172
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1173
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.05) * CFrame.Angles(rad(0),rad(60),rad(-10)),i)
1174
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-31.5)),i)
1175
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1176
					swait()
1177
				end
1178
				end))
1179
				end
1180
				wait(.07)
1181
				if dancing then
1182
				for i = 0,.7,.035 do
1183
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.2),i)
1184
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1185
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1186
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.05) * CFrame.Angles(rad(0),rad(60),rad(-20)),i)
1187
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-63)),i)
1188
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1189
					swait()
1190
				end
1191
				end
1192
				if dancing then
1193
				coroutine.resume(coroutine.create(function()
1194
				for i = 0,.3,.035 do
1195
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.1),i)
1196
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1197
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1198
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(31.5)),i)
1199
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.9,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
1200
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1201
					swait()
1202
				end
1203
				end))
1204
				end
1205
				wait(.07)
1206
				if dancing then
1207
				for i = 0,.7,.035 do
1208
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.2),i)
1209
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1210
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1211
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(63)),i)
1212
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
1213
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1214
					swait()
1215
				end
1216
				end
1217
				swait()
1218
			end
1219
		else
1220
			mus:Stop()
1221
			char.Animate.Disabled = false
1222
			dancing = false
1223
			for i,v in pairs(Model0:GetChildren()) do
1224
				if v:IsA("Part") then
1225
					v.Transparency = 0
1226
				end
1227
				end
1228
				shot.Transparency = 1
1229
			if not canequip then
1230
			using = false
1231
			else
1232
				for i,v in pairs(Model0:GetChildren()) do
1233
				if v:IsA("Part") then
1234
					v.Transparency = 0
1235
				end
1236
				end
1237
				shot.Transparency = 1
1238
				using = true
1239
				wait(.3)
1240
				for i = 0,1,.1 do
1241
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1242
					rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1243
					ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1244
					rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1245
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1246
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1247
					swait()
1248
				end
1249
			end
1250
		end
1251
	end
1252
end)
1253
1254
local musica = Instance.new("Sound",char) musica.Volume = 1 musica.Looped = true musica.SoundId = "rbxassetid://1306847940"
1255
local visonlyvlad = false
1256
local vispart = Instance.new("Part",char) --[[vispart.Shape = "Ball"]] vispart.Material = "Neon" vispart.Size = Vector3.new(.3,.3,.3) vispart.Anchored = true vispart.CanCollide = false vispart.BrickColor = BrickColor.new("Royal purple") vispart.Transparency = 1
1257
mouse.KeyDown:connect(function(key)
1258
	key = key:lower()
1259
	if key == "u" and plr.Name == "CoulerFreak2016" then
1260
			if not visonlyvlad then
1261
			vispart.Transparency = 0
1262
			musica:Play()
1263
			visonlyvlad = true
1264
			info("Visualiser mode:On",.3)
1265
			else
1266
			info("Visualiser mode:Off",.3)
1267
			vispart.Transparency = 1
1268
			vispart.CFrame = CFrame.new(0,-10,0)
1269
			visonlyvlad = false
1270
			musica:Stop()
1271
			end
1272
	end
1273
end)
1274
coroutine.resume(coroutine.create(function()
1275
while true do
1276
	if visonlyvlad == true then
1277
		for i = 0,1,.0001 do
1278
			vispart.CFrame = vispart.CFrame:lerp(rut.CFrame * CFrame.new(3,3,3) * CFrame.new(musica.PlaybackLoudness/85,musica.PlaybackLoudness/85,musica.PlaybackLoudness/85) * CFrame.Angles(rad(musica.PlaybackLoudness/1),rad(musica.PlaybackLoudness/1),rad(musica.PlaybackLoudness/1)),i)
1279
			vispart.Size = Vector3.new(musica.PlaybackLoudness/65,musica.PlaybackLoudness/65,musica.PlaybackLoudness/65)
1280
			vispart.Color = Color3.fromRGB(musica.PlaybackLoudness/4,musica.PlaybackLoudness/50,musica.PlaybackLoudness/1)
1281
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(musica.PlaybackLoudness/20),rad(0),rad(0)),i)
1282
			swait()
1283
		end
1284
	end
1285
	swait()
1286
end
1287
end))
1288
1289
while true do
1290
	if anim == "walk" and not using and uneq then
1291
		for i = 0,.5,.1 do
1292
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1293
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1294
			ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1295
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1296
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1297
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1298
			swait()
1299
		end
1300
	end
1301
	if anim == "idle" and not using and uneq then
1302
		for i = 0,.5,.06 do
1303
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(160)),i)
1304
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(74),rad(-20)),i)
1305
			ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-110),rad(-20)),i)
1306
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1.1,0) * CFrame.Angles(rad(7),rad(80),rad(0)),i)
1307
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-7),rad(-80),rad(0)),i)
1308
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(200)),i)
1309
			swait()
1310
		end
1311
	end
1312
	swait()
1313
end