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lafur

Untitled

Feb 8th, 2019
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  1. --Grab Gun v1
  2. local plr = game:GetService("Players").LocalPlayer
  3. local plrg = plr.PlayerGui
  4. local char = plr.Character
  5. script.Parent = char
  6. local ra = char["Right Arm"]
  7. local la = char["Left Arm"]
  8. local rl = char["Right Leg"]
  9. local ll = char["Left Leg"]
  10. local h = char.Head
  11. local t = char.Torso
  12. local anim = "idle"
  13. local mode = "shoot"
  14. local killmode = "kill"
  15. local mouse = plr:GetMouse()
  16. local rad = math.rad
  17. local black = nil
  18. function info(text,timebeforefade)
  19.     coroutine.resume(coroutine.create(function()
  20.     local pos = {.001,.002,.003,.004,.005}
  21.     local mpos = {-.001,-.002,-.003,-.004,-.005}
  22.     local sc = Instance.new("ScreenGui",plrg)
  23.     local tex = Instance.new("TextLabel",sc) tex.Rotation = math.random(-5,5) tex.Position = UDim2.new(.5,0,.05,0) tex.Size = UDim2.new(0,0,.15,0) tex.TextScaled = true tex.BackgroundTransparency = 1 tex.TextTransparency = 1 tex.BackgroundColor3 = Color3.fromRGB(40,40,40) tex.BorderSizePixel = 0 tex.TextColor3 = Color3.fromRGB(255,255,255) tex.Text = text
  24.     for i = 1,20 do
  25.         tex.Size = tex.Size + UDim2.new(.025,0,0,0)
  26.         tex.Rotation = math.random(-5,5)
  27.         tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
  28.         tex.Position = tex.Position - UDim2.new(.0125,0,0,0)
  29.         tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  30.         tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
  31.         tex.BackgroundTransparency = tex.BackgroundTransparency -.05
  32.         swait()
  33.     end
  34.     for i = 1,10 do
  35.         tex.Rotation = math.random(-5,5)
  36.         tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
  37.         tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  38.         tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
  39.         tex.TextTransparency = tex.TextTransparency -.1
  40.         swait()
  41.     end
  42.     tex.BackgroundColor3 = Color3.fromRGB(40,40,40)
  43.     tex.TextColor3 = Color3.fromRGB(255,255,255)
  44.     wait(timebeforefade)
  45.     for i = 1,10 do
  46.         tex.Rotation = math.random(-5,5)
  47.         tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
  48.         tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  49.         tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
  50.         tex.TextTransparency = tex.TextTransparency +.1
  51.         swait()
  52.     end
  53.     for i = 1,20 do
  54.         tex.Size = tex.Size - UDim2.new(.025,0,0,0)
  55.         tex.Rotation = math.random(-5,5)
  56.         tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
  57.         tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  58.         tex.BackgroundColor3 = Color3.fromRGB(math.random(0,30),math.random(0,60),math.random(0,60))
  59.         tex.Position = tex.Position + UDim2.new(.0125,0,0,0)
  60.         tex.BackgroundTransparency = tex.BackgroundTransparency +.05
  61.         swait()
  62.     end
  63.     tex:Destroy()
  64.     end))
  65. end
  66.  
  67. print("Made by vlad20020")
  68.  
  69. coroutine.resume(coroutine.create(function()
  70. wait(1)
  71. info("Press Z to equip the gun.",1)
  72. wait(2)
  73. info("Press X to unequip the gun.",1)
  74. wait(2)
  75. info("Press M for control list",1)
  76. end))
  77.  
  78. function swait(TIME)
  79.     game:GetService("RunService").RenderStepped:wait(TIME)
  80. end
  81.  
  82. local rs = t["Right Shoulder"]
  83. local ls = t["Left Shoulder"]
  84. local rh = t["Right Hip"]
  85. local lh = t["Left Hip"]
  86. local nec = t.Neck
  87. local rut = char.HumanoidRootPart
  88. local rutj = rut.RootJoint
  89. local hum = char:FindFirstChildOfClass("Humanoid")
  90. local using = true
  91. local canequip = true
  92. local uneq = false
  93. local grab = false
  94. huge = math.huge
  95. local ammo = 7
  96. char.Animate.idle.Animation2:Destroy()
  97.  
  98. --arm joint parts_
  99. local tpr = Instance.new("Part",t) tpr.Size = Vector3.new(.1,.1,.1) tpr.CanCollide = false tpr.Transparency = 1
  100. local tpl = Instance.new("Part",t) tpl.Size = Vector3.new(.1,.1,.1) tpl.CanCollide = false tpl.Transparency = 1
  101. local tprw = Instance.new("Weld",t) tprw.Part0 = t tprw.Part1 = tpr tprw.C0 = CFrame.new(1,.5,0)
  102. local tplw = Instance.new("Weld",t) tplw.Part0 = t tplw.Part1 = tpl tplw.C0 = CFrame.new(-1,.5,0)
  103. --
  104. local rapr = Instance.new("Part",ra) rapr.Size = Vector3.new(.1,.1,.1) rapr.CanCollide = false rapr.Transparency = 1 --Right Arm
  105. local lapl = Instance.new("Part",la) lapl.Size = Vector3.new(.1,.1,.1) lapl.CanCollide = false lapl.Transparency = 1 --Left Arm
  106. local raprw = Instance.new("Weld",ra) raprw.Part0 = ra raprw.Part1 = rapr raprw.C0 = CFrame.new(-.5,.5,0)
  107. local laplw = Instance.new("Weld",la) laplw.Part0 = la laplw.Part1 = lapl laplw.C0 = CFrame.new(.5,.5,0)
  108. --joint welds
  109. local rsw = Instance.new("Weld",ra) rsw.Part0 = tpr rsw.Part1 = nil --Right Shoulder
  110. local lsw = Instance.new("Weld",la) lsw.Part0 = tpl lsw.Part1 = nil --Left Shoulder
  111. --gun model--
  112. local function creategun()
  113. --Converted with ttyyuu12345's model to script plugin v4
  114. function sandbox(var,func)
  115.     local env = getfenv(func)
  116.     local newenv = setmetatable({},{
  117.         __index = function(self,k)
  118.             if k=="script" then
  119.                 return var
  120.             else
  121.                 return env[k]
  122.             end
  123.         end,
  124.     })
  125.     setfenv(func,newenv)
  126.     return func
  127. end
  128. cors = {}
  129. mas = Instance.new("Model",game:GetService("Lighting"))
  130. Model0 = Instance.new("Model")
  131. Part1 = Instance.new("Part")
  132. Part2 = Instance.new("Part")
  133. Part3 = Instance.new("Part")
  134. WeldConstraint4 = Instance.new("WeldConstraint")
  135. Part5 = Instance.new("Part")
  136. WeldConstraint6 = Instance.new("WeldConstraint")
  137. WeldConstraint7 = Instance.new("WeldConstraint")
  138. Part8 = Instance.new("Part")
  139. WeldConstraint9 = Instance.new("WeldConstraint")
  140. WeldConstraint10 = Instance.new("WeldConstraint")
  141. WeldConstraint11 = Instance.new("WeldConstraint")
  142. Part12 = Instance.new("Part")
  143. Part13 = Instance.new("Part")
  144. WeldConstraint14 = Instance.new("WeldConstraint")
  145. Part15 = Instance.new("Part")
  146. Part16 = Instance.new("Part")
  147. WeldConstraint17 = Instance.new("WeldConstraint")
  148. WeldConstraint18 = Instance.new("WeldConstraint")
  149. Part19 = Instance.new("Part")
  150. Part20 = Instance.new("Part")
  151. WeldConstraint21 = Instance.new("WeldConstraint")
  152. Part22 = Instance.new("Part")
  153. WeldConstraint23 = Instance.new("WeldConstraint")
  154. Model0.Name = "gun"
  155. Model0.Parent = mas
  156. Part1.Name = "Handle"
  157. Part1.Parent = Model0
  158. Part1.CFrame = CFrame.new(100.938477, 23.8801613, -108.945274, 0.803930104, -0.00498482632, -0.594721258, 0.000852990604, 0.999974132, -0.00722878333, 0.594741881, 0.00530394772, 0.803912997)
  159. Part1.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
  160. Part1.Position = Vector3.new(100.938477, 23.8801613, -108.945274)
  161. Part1.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
  162. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  163. Part1.Transparency = 1
  164. Part1.Size = Vector3.new(0.271587253, 1.35793722, 0.271587431)
  165. Part1.BottomSurface = Enum.SurfaceType.Smooth
  166. Part1.BrickColor = BrickColor.new("Black")
  167. Part1.CanCollide = false
  168. Part1.Material = Enum.Material.Metal
  169. Part1.TopSurface = Enum.SurfaceType.Smooth
  170. Part1.brickColor = BrickColor.new("Black")
  171. Part2.Parent = Model0
  172. Part2.CFrame = CFrame.new(100.662735, 23.9763107, -109.178238, 0.803839028, -0.00493576005, -0.594844699, 0.000852896366, 0.999974787, -0.00714508584, 0.594864845, 0.00523596723, 0.803822458)
  173. Part2.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
  174. Part2.Position = Vector3.new(100.662735, 23.9763107, -109.178238)
  175. Part2.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
  176. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  177. Part2.Size = Vector3.new(0.339484632, 0.108634979, 0.0950556025)
  178. Part2.BottomSurface = Enum.SurfaceType.Smooth
  179. Part2.BrickColor = BrickColor.new("Black")
  180. Part2.CanCollide = false
  181. Part2.Material = Enum.Material.Metal
  182. Part2.TopSurface = Enum.SurfaceType.Smooth
  183. Part2.brickColor = BrickColor.new("Black")
  184. Part3.Parent = Model0
  185. Part3.CFrame = CFrame.new(100.477272, 24.1208344, -109.300568, 0.00492594484, 0.803836763, -0.594847798, -0.999974728, 0.000837364234, -0.00714954128, -0.00524876919, 0.594867945, 0.803820133)
  186. Part3.Orientation = Vector3.new(0.409999996, -36.5, -89.9499969)
  187. Part3.Position = Vector3.new(100.477272, 24.1208344, -109.300568)
  188. Part3.Rotation = Vector3.new(0.50999999, -36.5, -89.6500015)
  189. Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
  190. Part3.Size = Vector3.new(0.393802106, 0.108634979, 0.0950556025)
  191. Part3.BottomSurface = Enum.SurfaceType.Smooth
  192. Part3.BrickColor = BrickColor.new("Black")
  193. Part3.CanCollide = false
  194. Part3.Material = Enum.Material.Metal
  195. Part3.TopSurface = Enum.SurfaceType.Smooth
  196. Part3.brickColor = BrickColor.new("Black")
  197. WeldConstraint4.Parent = Part3
  198. WeldConstraint4.Part0 = Part3
  199. WeldConstraint4.Part1 = Part2
  200. Part5.Parent = Model0
  201. Part5.CFrame = CFrame.new(100.603096, 24.3147335, -109.201149, 0.804022074, -0.00503333705, -0.594596386, 0.00085399684, 0.999973536, -0.0073103467, 0.594617426, 0.00536970189, 0.80400461)
  202. Part5.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
  203. Part5.Position = Vector3.new(100.603096, 24.3147335, -109.201149)
  204. Part5.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
  205. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  206. Part5.Size = Vector3.new(1.69742119, 0.203690529, 0.271587461)
  207. Part5.BottomSurface = Enum.SurfaceType.Smooth
  208. Part5.BrickColor = BrickColor.new("Black")
  209. Part5.CanCollide = false
  210. Part5.Material = Enum.Material.Metal
  211. Part5.TopSurface = Enum.SurfaceType.Smooth
  212. Part5.brickColor = BrickColor.new("Black")
  213. WeldConstraint6.Parent = Part5
  214. WeldConstraint6.Part0 = Part5
  215. WeldConstraint6.Part1 = Part16
  216. WeldConstraint7.Parent = Part5
  217. WeldConstraint7.Part0 = Part5
  218. WeldConstraint7.Part1 = Part19
  219. Part8.Parent = Model0
  220. Part8.CFrame = CFrame.new(100.928474, 23.7767162, -108.965073, 0.790873766, -0.144370049, -0.594724894, 0.174304828, 0.984665811, -0.00723577663, 0.586649835, -0.0979410186, 0.803910255)
  221. Part8.Orientation = Vector3.new(0.409999996, -36.4899979, 10.04)
  222. Part8.Position = Vector3.new(100.928474, 23.7767162, -108.965073)
  223. Part8.Rotation = Vector3.new(0.519999981, -36.4899979, 10.3499994)
  224. Part8.Color = Color3.new(0.623529, 0.631373, 0.67451)
  225. Part8.Size = Vector3.new(0.407381058, 0.678968549, 0.271587461)
  226. Part8.BottomSurface = Enum.SurfaceType.Smooth
  227. Part8.BrickColor = BrickColor.new("Fossil")
  228. Part8.CanCollide = false
  229. Part8.Material = Enum.Material.Slate
  230. Part8.TopSurface = Enum.SurfaceType.Smooth
  231. Part8.brickColor = BrickColor.new("Fossil")
  232. WeldConstraint9.Parent = Part8
  233. WeldConstraint9.Part0 = Part8
  234. WeldConstraint9.Part1 = Part22
  235. WeldConstraint10.Parent = Part8
  236. WeldConstraint10.Part0 = Part8
  237. WeldConstraint10.Part1 = Part2
  238. WeldConstraint11.Parent = Part8
  239. WeldConstraint11.Part0 = Part8
  240. WeldConstraint11.Part1 = Part1
  241. Part12.Parent = Model0
  242. Part12.CFrame = CFrame.new(99.8241043, 24.4670258, -109.770966, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
  243. Part12.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
  244. Part12.Position = Vector3.new(99.8241043, 24.4670258, -109.770966)
  245. Part12.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
  246. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  247. Part12.Size = Vector3.new(0.0678968653, 0.20369038, 0.176531628)
  248. Part12.BottomSurface = Enum.SurfaceType.Smooth
  249. Part12.BrickColor = BrickColor.new("Black")
  250. Part12.CanCollide = false
  251. Part12.Material = Enum.Material.SmoothPlastic
  252. Part12.TopSurface = Enum.SurfaceType.Smooth
  253. Part12.brickColor = BrickColor.new("Black")
  254. Part12.Shape = Enum.PartType.Cylinder
  255. Part13.Parent = Model0
  256. Part13.CFrame = CFrame.new(101.002449, 23.3428402, -108.930023, 0.790792346, -0.144294962, -0.594851375, 0.174290657, 0.984668911, -0.0071533937, 0.586763799, -0.0980203673, 0.803817451)
  257. Part13.Orientation = Vector3.new(0.409999996, -36.5, 10.04)
  258. Part13.Position = Vector3.new(101.002449, 23.3428402, -108.930023)
  259. Part13.Rotation = Vector3.new(0.50999999, -36.5, 10.3400002)
  260. Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
  261. Part13.Size = Vector3.new(0.407381058, 0.203690544, 0.271587461)
  262. Part13.BottomSurface = Enum.SurfaceType.Smooth
  263. Part13.BrickColor = BrickColor.new("Black")
  264. Part13.CanCollide = false
  265. Part13.Material = Enum.Material.Metal
  266. Part13.TopSurface = Enum.SurfaceType.Smooth
  267. Part13.brickColor = BrickColor.new("Black")
  268. WeldConstraint14.Parent = Part13
  269. WeldConstraint14.Part0 = Part13
  270. WeldConstraint14.Part1 = Part8
  271. Part15.Parent = Model0
  272. Part15.CFrame = CFrame.new(99.8172379, 24.46702, -109.773712, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
  273. Part15.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
  274. Part15.Position = Vector3.new(99.8172379, 24.46702, -109.773712)
  275. Part15.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
  276. Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  277. Part15.Size = Vector3.new(0.0678968653, 0.20369038, 0.135793507)
  278. Part15.BottomSurface = Enum.SurfaceType.Smooth
  279. Part15.BrickColor = BrickColor.new("Really black")
  280. Part15.CanCollide = false
  281. Part15.Material = Enum.Material.SmoothPlastic
  282. Part15.TopSurface = Enum.SurfaceType.Smooth
  283. Part15.brickColor = BrickColor.new("Really black")
  284. Part15.Shape = Enum.PartType.Cylinder
  285. Part16.Parent = Model0
  286. Part16.CFrame = CFrame.new(100.518448, 24.4841995, -109.259399, 0.80401504, -0.00503334729, -0.59459132, 0.000853998587, 0.999973059, -0.00731024938, 0.594612062, 0.00536973123, 0.803997576)
  287. Part16.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
  288. Part16.Position = Vector3.new(100.518448, 24.4841995, -109.259399)
  289. Part16.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
  290. Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  291. Part16.Size = Vector3.new(1.76531804, 0.271587402, 0.271587461)
  292. Part16.BottomSurface = Enum.SurfaceType.Smooth
  293. Part16.BrickColor = BrickColor.new("Black")
  294. Part16.CanCollide = false
  295. Part16.Material = Enum.Material.Metal
  296. Part16.TopSurface = Enum.SurfaceType.Smooth
  297. Part16.brickColor = BrickColor.new("Black")
  298. WeldConstraint17.Parent = Part16
  299. WeldConstraint17.Part0 = Part16
  300. WeldConstraint17.Part1 = Part12
  301. WeldConstraint18.Parent = Part16
  302. WeldConstraint18.Part0 = Part16
  303. WeldConstraint18.Part1 = Part15
  304. Part19.Parent = Model0
  305. Part19.CFrame = CFrame.new(99.8672562, 24.3137894, -109.7491, 0.803929985, -0.00498482212, -0.594721317, 0.000852967962, 0.999974132, -0.0072287661, 0.59474194, 0.00530394865, 0.803912997)
  306. Part19.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
  307. Part19.Position = Vector3.new(99.8672562, 24.3137894, -109.7491)
  308. Part19.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
  309. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  310. Part19.Size = Vector3.new(0.135793433, 0.0678968653, 0.271587461)
  311. Part19.BottomSurface = Enum.SurfaceType.Smooth
  312. Part19.BrickColor = BrickColor.new("Black")
  313. Part19.CanCollide = false
  314. Part19.Material = Enum.Material.Metal
  315. Part19.TopSurface = Enum.SurfaceType.Smooth
  316. Part19.brickColor = BrickColor.new("Black")
  317. Part20.Parent = Model0
  318. Part20.CFrame = CFrame.new(100.96167, 23.2699795, -108.967567, 0.803838253, -0.00491723372, -0.594845951, 0.00083023723, 0.999974787, -0.00714454427, 0.594866037, 0.00524902251, 0.803821564)
  319. Part20.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
  320. Part20.Position = Vector3.new(100.96167, 23.2699795, -108.967567)
  321. Part20.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
  322. Part20.Color = Color3.new(0.105882, 0.164706, 0.207843)
  323. Part20.Size = Vector3.new(0.543174803, 0.135793686, 0.271587461)
  324. Part20.BottomSurface = Enum.SurfaceType.Smooth
  325. Part20.BrickColor = BrickColor.new("Black")
  326. Part20.CanCollide = false
  327. Part20.Material = Enum.Material.Metal
  328. Part20.TopSurface = Enum.SurfaceType.Smooth
  329. Part20.brickColor = BrickColor.new("Black")
  330. WeldConstraint21.Parent = Part20
  331. WeldConstraint21.Part0 = Part20
  332. WeldConstraint21.Part1 = Part13
  333. Part22.Parent = Model0
  334. Part22.CFrame = CFrame.new(100.859795, 24.2106876, -109.005821, 0.790954888, -0.144435093, -0.594601154, 0.174307793, 0.984664679, -0.0073169847, 0.586539567, -0.0978563949, 0.804001033)
  335. Part22.Orientation = Vector3.new(0.419999987, -36.4799995, 10.04)
  336. Part22.Position = Vector3.new(100.859795, 24.2106876, -109.005821)
  337. Part22.Rotation = Vector3.new(0.519999981, -36.4799995, 10.3499994)
  338. Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  339. Part22.Size = Vector3.new(0.407381058, 0.203690529, 0.271587461)
  340. Part22.BottomSurface = Enum.SurfaceType.Smooth
  341. Part22.BrickColor = BrickColor.new("Black")
  342. Part22.CanCollide = false
  343. Part22.Material = Enum.Material.Metal
  344. Part22.TopSurface = Enum.SurfaceType.Smooth
  345. Part22.brickColor = BrickColor.new("Black")
  346. WeldConstraint23.Parent = Part22
  347. WeldConstraint23.Part0 = Part22
  348. WeldConstraint23.Part1 = Part5
  349. for i,v in pairs(mas:GetChildren()) do
  350.     v.Parent = workspace
  351.     pcall(function() v:MakeJoints() end)
  352. end
  353. mas:Destroy()
  354. for i,v in pairs(cors) do
  355.     spawn(function()
  356.         pcall(v)
  357.     end)
  358. end
  359.  
  360. Model0.Parent = char
  361. end
  362. creategun()
  363. --gun model end--
  364. local shot = Instance.new("Part",Model0) shot.Size = Vector3.new(.2,.2,.2) shot.Transparency = 1 shot.Anchored = true shot.CanCollide = false shot.CFrame = ra.CFrame * CFrame.new(0,-2,0)
  365. coroutine.resume(coroutine.create(function()
  366.     while true do
  367.         shot.CFrame = ra.CFrame * CFrame.new(0,-2.6,-.4) * CFrame.Angles(rad(-90),rad(0),rad(0))
  368.         swait()
  369.     end
  370. end))
  371. local gunweld = Instance.new("Weld",ra) gunweld.Part0 = t gunweld.Part1 = Part1 gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
  372. function turnto(position)
  373.     rut.CFrame = CFrame.new(rut.CFrame.p, Vector3.new(position.X, rut.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  374. end
  375. function fireto(position)
  376.     shot.CFrame = CFrame.new(shot.CFrame.p, Vector3.new(position.X, position.Y, position.Z)) * CFrame.new(0, 0, 0)
  377. end
  378.  
  379. function sound(parent,id,vol,pit)
  380.     local sound = Instance.new("Sound",parent)
  381.     sound.Volume = vol
  382.     sound.SoundId = "rbxassetid://"..id
  383.     sound.Pitch = pit
  384.     sound:Play()
  385.     coroutine.resume(coroutine.create(function()
  386.    
  387.     repeat
  388.         swait()
  389.     until sound.Playing == false
  390.     sound:Destroy()
  391.     end))
  392.     end
  393. function blood(POSITION)
  394.     local blub = Instance.new("Part",workspace)
  395.     blub.Material = "SmoothPlastic"
  396.     blub.BrickColor = BrickColor.new("Maroon")
  397.     blub.Size = Vector3.new(.3,.3,.3)
  398.     blub.Shape = "Ball"
  399.     blub.CFrame = POSITION.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) blub.Transparency = 0
  400.     blub.CanCollide = true blub.Anchored = false blub.Name = "Blood"
  401.     coroutine.resume(coroutine.create(function(PART)
  402.     wait(.5)
  403.     blub.CanCollide = false blub.Anchored = true
  404.     blub.Shape = "Cylinder"
  405.         for i = 0,10 do
  406.             blub.Orientation = Vector3.new(0,0,90)
  407.             blub.Size = blub.Size + Vector3.new(0,.05,.05)
  408.             blub.Size = blub.Size - Vector3.new(.035,0,0)
  409.             wait(.1)
  410.         end
  411.         for i = 0,10 do
  412.        
  413.             blub.Orientation = Vector3.new(0,0,90)
  414.             blub.Size = blub.Size + Vector3.new(0,.05,.05)
  415.             blub.Size = blub.Size - Vector3.new(.035,0,0)
  416.         wait(.1)
  417.         end
  418.         coroutine.resume(coroutine.create(function()
  419.             for i = 0,1,.01 do
  420.                 blub.Color = blub.Color:lerp(Color3.fromRGB(40,0,0),i)
  421.                 swait()
  422.             end
  423.         end))
  424.         for i = 0,10 do
  425.             blub.Size = blub.Size + Vector3.new(0,.025,.025)
  426.             blub.Size = blub.Size - Vector3.new(.035,0,0)
  427.             blub.Transparency = blub.Transparency + .1
  428.             wait(.1)
  429.         end
  430.         if blub.Transparency >= .99 then
  431.             blub:Destroy()
  432.         end
  433.     end))
  434. end
  435. function nubblud(pos)
  436.     local sizes = {.1,.2,.3,.4,.5,.6}
  437.     local poses = {.1,.2,.3,.4,.5}
  438.     local mposes = {-.1,-.2,-.3,-.4,-.5}
  439.     coroutine.resume(coroutine.create(function()
  440.     local blod = Instance.new("Part",workspace) blod.Size = Vector3.new(sizes[math.random(1,6)],sizes[math.random(1,6)],sizes[math.random(1,6)]) blod.BrickColor = BrickColor.new("Maroon") blod.Material = "SmoothPlastic"
  441.     blod.CFrame = pos.CFrame * CFrame.new(math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)]))
  442.     wait(5)
  443.     blod:Destroy()
  444.     end))
  445. end
  446. function bullet()
  447.     local bulet = Instance.new("Part",workspace)
  448.     bulet.Size = Vector3.new(.15,.15,2)
  449.     bulet.BrickColor = BrickColor.new("Daisy orange")
  450.     bulet.Material = "Neon" bulet.CanCollide = false
  451.     bulet.CFrame = shot.CFrame * CFrame.new(0,0,-2.2) bulet.Name = "Bullet"
  452.     local mes = Instance.new("SpecialMesh",bulet) mes.MeshType = "Sphere"
  453.     coroutine.resume(coroutine.create(function()
  454.         wait(.02)
  455.         for i = 0,1,.01 do
  456.             bulet.Size = bulet.Size:lerp(Vector3.new(.15,.15,35),i)
  457.             swait()
  458.         end
  459.     end))
  460.     local direc = Instance.new("BodyGyro",bulet) direc.MaxTorque = Vector3.new(huge,huge,huge) direc.CFrame = CFrame.new(bulet.Position,mouse.Hit.p)
  461.     local vel = Instance.new("BodyVelocity",bulet) vel.MaxForce = Vector3.new(huge,huge,huge) vel.Velocity = direc.CFrame.lookVector * 400
  462.     local a = false
  463.     function ow(hit)
  464.         if hit ~= nil then
  465.             local nub = hit.Parent:FindFirstChildOfClass("Humanoid")
  466.             if nub ~= nil then
  467.                 if hit.Parent == char then
  468.                    
  469.                 else
  470.                 a = true
  471.                 nub.MaxHealth = 100
  472.                 nub.Health = nub.Health -0
  473.                 nub:TakeDamage(math.random(11,23))
  474.                 nub.WalkSpeed = nub.WalkSpeed -1.2
  475.                 nub.JumpPower = nub.JumpPower -10
  476.                 if hit.Name == "Head" or hit.Name == "Handle" then
  477.                     function expl(pos)
  478.                         local p = Instance.new("Part",workspace)
  479.                         p.Size = Vector3.new(.1,.1,.1) p.BrickColor = BrickColor.new("Maroon")
  480.                         p.Material = "Neon" p.Shape = "Ball" p.CanCollide = false p.Anchored = true
  481.                         p.CFrame = pos.CFrame
  482.                         coroutine.resume(coroutine.create(function()
  483.                         for i = 0,2,.1 do
  484.                             p.Size = p.Size:lerp(Vector3.new(4,4,4),i)
  485.                             p.Transparency = p.Transparency +.07
  486.                             swait()
  487.                             if p.Transparency >.99 then
  488.                                 p:Destroy()
  489.                             end
  490.                         end
  491.                         end))
  492.                     end
  493.                     nub.Parent:BreakJoints()
  494.                     hit.Parent.Head:Destroy()
  495.                     bulet:Destroy()
  496.                     sound(char,"131313234",2,1)
  497.                     expl(hit)
  498.                     local bum = Instance.new("Explosion",workspace) bum.Visible = false bum.BlastPressure = 20000 bum.BlastRadius = .5 bum.Position = hit.Position
  499.                         for i = 1,math.random(2,7) do
  500.                             blood(hit)
  501.                             nubblud(hit)
  502.                         end
  503.                     end
  504.                 end
  505.             end
  506.             bulet:Destroy()
  507.         end
  508.     end
  509.     bulet.Touched:connect(ow)
  510.     coroutine.resume(coroutine.create(function()
  511.         wait(2)
  512.         bulet:Destroy()
  513.     end))
  514. end
  515.  
  516. function mag()
  517.     local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.Material = "Metal" mag.CFrame = Part1.CFrame * CFrame.new(0,-1,0)
  518.     coroutine.resume(coroutine.create(function()
  519.         wait(3)
  520.         mag:Destroy()
  521.     end))
  522. end
  523.  
  524. function effect()
  525.     local ef = Instance.new("Part",Model0) ef.Material = "Neon" ef.Name = "Effect" ef.Size = Vector3.new(.4,.4,.4) ef.Anchored = true ef.CanCollide = false ef.BrickColor = BrickColor.new("Daisy orange") ef.Transparency = 0 ef.CFrame = Part15.CFrame
  526.     coroutine.resume(coroutine.create(function()
  527.     for i = 1,10 do
  528.         ef.Size = ef.Size +Vector3.new(.05,.05,.05)
  529.         ef.Transparency = ef.Transparency +.1
  530.         ef.CFrame = ef.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
  531.         if ef.Transparency > .99 then
  532.             ef:Destroy()
  533.         end
  534.         swait()
  535.     end
  536. end))
  537. end
  538.  
  539. local grabda = false
  540. local keyhold = false
  541. local lukin = false
  542. function fire()
  543.     if not using and mode == "shoot" or using and grabda and mode == "grab" and killmode == "shoot1" then
  544.     using = true
  545.     rsw.Part1 = rapr
  546.     lukin = true
  547.     coroutine.resume(coroutine.create(function()
  548.     while lukin do
  549.         turnto(mouse.Hit.p)
  550.         swait()
  551.     end
  552.     end))
  553.     keyhold = true
  554.     for i = 0,1,.07 do
  555.         rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i)
  556.         rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(233)),i)
  557.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(127)),i)
  558.         swait()
  559.     end
  560.     repeat
  561.     if ammo >0 then
  562.     fireto(mouse.Hit.p)
  563.     sound(char,"131070686",4,1)
  564.     ammo = ammo -1
  565.     effect()
  566.     bullet()
  567.     for i = 0,1,.3 do
  568.         rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,.3) * CFrame.Angles(rad(90),rad(0),rad(53)) * CFrame.Angles(rad(40),rad(0),rad(0)),i)
  569.         swait()
  570.     end
  571.     for i = 0,1,.2 do
  572.         rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i)
  573.         swait()
  574.     end
  575.     wait(.35)
  576.     else
  577.         sound(char,"537744814",10,1)
  578.         keyhold = false
  579.         swait()
  580.     end
  581.     until keyhold == false
  582.     wait(.2)
  583.     lukin = false
  584.     for i = 0,1,.07 do
  585.         rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  586.         rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  587.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  588.         swait()
  589.     end
  590.     rsw.Part1 = nil
  591.     if killmode ~= "shoot1" then
  592.     using = false
  593.     end
  594.     end
  595. end
  596. function keyup()
  597.     keyhold = false
  598. end
  599. mouse.Button1Down:connect(fire)
  600. mouse.Button1Up:connect(keyup)
  601.  
  602. function reload()
  603.     if ammo >6 then
  604.         else
  605.     using = true
  606.     rsw.Part1 = rapr lsw.Part1 = lapl
  607.     sound(char,"198915489",2,1.3)
  608.     info("Reloading...",2.2)
  609.     for i = 0,1,.05 do
  610.         rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
  611.         lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(0),rad(50)),i)
  612.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  613.         swait()
  614.     end
  615.     mag()
  616.     for i = 0,1,.1 do
  617.         rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
  618.         lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(0)),i)
  619.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  620.         swait()
  621.     end
  622.     for i = 0,1,.05 do
  623.         rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
  624.         lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(50)),i)
  625.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  626.         swait()
  627.     end
  628.     local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.CanCollide = false mag.Material = "Metal"
  629.     local magw = Instance.new("Weld",mag) magw.Part0 = la magw.Part1 = mag magw.C0 = CFrame.new(.3,-1,.1) * CFrame.Angles(rad(90),rad(-40),rad(-90))
  630.     for i = 0,1,.05 do
  631.         rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
  632.         lsw.C0 = lsw.C0:lerp(CFrame.new(.4,0,0) * CFrame.Angles(rad(50),rad(45),rad(50)),i)
  633.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  634.         swait()
  635.     end
  636.     mag:Destroy()
  637.     for i = 0,1,.05 do
  638.         rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
  639.         lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
  640.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  641.         swait()
  642.     end
  643.     for i = 0,1,.05 do
  644.         rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
  645.         lsw.C0 = lsw.C0:lerp(CFrame.new(.5,-.5,.3) * CFrame.Angles(rad(150),rad(-50),rad(40)),i)
  646.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  647.         swait()
  648.     end
  649.     for i = 0,1,.05 do
  650.         rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
  651.         lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
  652.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  653.         swait()
  654.     end
  655.     for i = 0,.6,.05 do
  656.         rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  657.         lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  658.         nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  659.         swait()
  660.     end
  661.     ammo = 7
  662.     rsw.Part1 = nil lsw.Part1 = nil
  663.     using = false
  664.     end
  665. end
  666.  
  667. function greb()
  668.     local hbox = Instance.new("Part",char) hbox.Size = Vector3.new(2,5,.5) hbox.CanCollide = false hbox.Transparency = 1
  669.     local hwb = Instance.new("Weld",hbox) hwb.Part0 = t hwb.Part1 = hbox hwb.C0 = CFrame.new(0,0,-1)
  670.     local aa = false
  671.     function grabd(hit)
  672.         if hit ~= nil and not grab and not aa then
  673.             local aaa = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent.Parent:FindFirstChildOfClass("Humanoid")
  674.             if aaa ~= nil and not grab then
  675.                 grab = true aa = true
  676.                 hbox:Destroy()
  677.                 if aaa.Parent.Name == "ded" then
  678.                     info("Press E or Q to change the mode",1)
  679.                 else
  680.                     info("Press E or Q to change the mode",1)
  681.                 end
  682.                 local tos = aaa.Parent:FindFirstChild("Torso") or aaa.Parent:FindFirstChild("UpperTorso")
  683.                 aaa.PlatformStand = true
  684.                 local w = Instance.new("Weld",t) w.Name = "grabweld" w.Part0 = t w.Part1 = tos
  685.                 coroutine.resume(coroutine.create(function()
  686.                     for i = 0,.5,.1 do
  687.                         w.C0 = w.C0:lerp(CFrame.new(-.9,0,-.8),i)  
  688.                         swait()
  689.                     end
  690.                 end))
  691.                 if aaa.Parent.Name ~= "ded" then
  692.                 for i = 0,1,.05 do
  693.                     rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(0)),i)
  694.                     lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,-.2,-.4) * CFrame.Angles(rad(130),rad(10),rad(50)),i)
  695.                     swait()
  696.                 end
  697.                 function kill()
  698.                     grab = false
  699.                     if ammo >0 then
  700.                         ammo = ammo -1
  701.     sound(char,"131070686",5,1)
  702.                 coroutine.resume(coroutine.create(function()
  703.                 for i = 0,1,.5 do
  704.                     rsw.C0 = rsw.C0:lerp(CFrame.new(1,0,.45) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(15)),i)
  705.                     swait()
  706.                 end
  707.                 for i = 0,1,.05 do
  708.                     rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)),i)
  709.                     swait()
  710.                 end
  711.                 end))
  712.                 coroutine.resume(coroutine.create(function()
  713.                 aaa.Health = .1
  714.                 for i,v in pairs(aaa.Parent:GetChildren()) do
  715.                         if v:IsA("Script") then
  716.                             v:Destroy()
  717.                         end
  718.                 end
  719.                 end))
  720.                 wait(.5)
  721.                 coroutine.resume(coroutine.create(function()
  722.                 for i,v in pairs(tos.Parent:GetChildren()) do
  723.                         if v:IsA("BasePart") then
  724.                             v.Anchored = false
  725.                         end
  726.                     end
  727.                 for i,v in pairs(t:GetChildren()) do
  728.                     if v.Name == "grabweld" then
  729.                         v:Destroy()
  730.                     end
  731.                 end
  732.                 end))
  733.                 coroutine.resume(coroutine.create(function()
  734.                 for i = 0,.5,.1 do
  735.                     rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(20)),i)
  736.                     lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(110),rad(20),rad(-30)),i)
  737.                     rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(150)),i)
  738.                     swait()
  739.                 end
  740.                 end))
  741.                 aaa.DisplayDistanceType = "None"
  742.                 if tos.Name == "Torso" then
  743.                 coroutine.resume(coroutine.create(function()
  744.                 aaa.PlatformStand = true
  745.                 local disshit = aaa.Parent
  746.                 local h1 = disshit.Head
  747.                 local t1 = disshit.Torso
  748.                 local ra1 = disshit["Right Arm"]
  749.                 local la1 = disshit["Left Arm"]
  750.                 local rl1 = disshit["Right Leg"]
  751.                 local ll1 = disshit["Left Leg"]
  752.                 t1:BreakJoints()
  753.             at2 = Instance.new("Attachment",t1) at2.Position = Vector3.new(1,.7,0) at2.Position = Vector3.new(1,.5,0)
  754.             at = Instance.new("Attachment",ra1) at.Name = "oof" at.Position = Vector3.new(-.5,.7,0)
  755.             balls = Instance.new("BallSocketConstraint",ra1) balls.Attachment0 = at2 balls.Attachment1 = at
  756.             at21 = Instance.new("Attachment",t1) at21.Position = Vector3.new(-1,.7,0) at21.Position = Vector3.new(-1,.5,0) at21.Orientation = Vector3.new(0,180,0)
  757.             at1 = Instance.new("Attachment",la1) at.Name = "oof" at1.Position = Vector3.new(.5,.7,0)
  758.             balls1 = Instance.new("BallSocketConstraint",la1) balls1.Attachment0 = at21 balls1.Attachment1 = at1
  759.             nek = Instance.new("Attachment",h1) nek2 = Instance.new("Attachment",t1) nek2.Position = Vector3.new(0,1,0) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h1) nball.Attachment0 = nek nball.Attachment1 = nek2
  760.             owihatedis = Instance.new("Attachment",t1) owihatedis.Position = Vector3.new(.5,-1,0) oihd = Instance.new("Attachment",rl1) oihd.Position = Vector3.new(0,1,0) oww = Instance.new("BallSocketConstraint",rl1) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
  761.             owihatedis2 = Instance.new("Attachment",t1) owihatedis2.Position = Vector3.new(-.5,-1,0) oihd2 = Instance.new("Attachment",ll1) oihd2.Position = Vector3.new(0,1,0) oww2 = Instance.new("BallSocketConstraint",ll1) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
  762.             box = Instance.new("Part",t1) box.Size = Vector3.new(1,1.3,1) box.Transparency = 1
  763.         box1 = Instance.new("Part",t1) box1.Size = Vector3.new(1,1.3,1) box1.Transparency = 1
  764.         box2 = Instance.new("Part",t1) box2.Size = Vector3.new(1,1.3,1) box2.Transparency = 1
  765.         box3 = Instance.new("Part",t1) box3.Size = Vector3.new(1,1.3,1) box3.Transparency = 1
  766.         box4 = Instance.new("Part",t1) box4.Size = h.Size - Vector3.new(0,.7,0) box4.Transparency = 1
  767.         bw = Instance.new("Weld",box) bw.Part0 = box bw.Part1 = ra1 bw.C0 = bw.C0 * CFrame.new(0,.45,0)
  768.         bw1 = Instance.new("Weld",box1) bw1.Part0 = box1 bw1.Part1 = la1 bw1.C0 = bw1.C0 * CFrame.new(0,.45,0)
  769.         bw2 = Instance.new("Weld",box2) bw2.Part0 = box2 bw2.Part1 = rl1 bw2.C0 = bw2.C0 * CFrame.new(0,.45,0)
  770.         bw3 = Instance.new("Weld",box3) bw3.Part0 = box3 bw3.Part1 = ll1 bw3.C0 = bw3.C0 * CFrame.new(0,.45,0)
  771.         bw4 = Instance.new("Weld",box4) bw4.Part0 = box4 bw4.Part1 = h1  bw4.C0 = bw4.C0 * CFrame.new(0,0,0)
  772.         local rt = disshit:FindFirstChild("HumanoidRootPart")
  773.         if rt ~= nil then
  774.             rt:Destroy()
  775.         end
  776.         wait()
  777.         local ded = disshit:Clone()
  778.         local as = ded:FindFirstChildOfClass("Humanoid")
  779.         as.Died:connect(function()
  780.             for i,v in pairs(ded.Torso:GetChildren()) do
  781.                 if v:IsA("Part") then
  782.                     v:Destroy()
  783.                 end
  784.             end
  785.         end)
  786.         coroutine.resume(coroutine.create(function()
  787.                 for i = 1,math.random(4,9) do
  788.                     nubblud(ded.Head)
  789.                     wait(.05)
  790.                 end
  791.                 end))
  792.         as.PlatformStand = true
  793.         ded.Parent = workspace disshit:Destroy()
  794.         ded.Torso.CFrame = ded.Torso.CFrame * CFrame.new(0,4,-6)
  795.         ded.Torso.Orientation = Vector3.new(math.random(-70,70),math.random(-70,70),math.random(-70,70))
  796.         ded.Name = "ded"
  797.         local yes = Instance.new("Part",char) yes.Size = t.Size yes.Anchored = true yes.CanCollide = false yes.Transparency = 1 yes.CFrame = rut.CFrame * CFrame.Angles(rad(50),rad(0),rad(0))
  798.         local furs = Instance.new("BodyVelocity",ded.Torso) furs.MaxForce = Vector3.new(huge,huge,huge)
  799.         furs.Velocity = yes.CFrame.lookVector * 35
  800.        
  801.         coroutine.resume(coroutine.create(function()
  802.             wait(.1)
  803.             furs:Destroy()
  804.             yes:Destroy()
  805.         end))
  806.         end))
  807.                 end
  808.                     wait(.4)
  809.                     for i = 0,1,.05 do
  810.                     rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  811.                     lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  812.                     nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  813.                     rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  814.                     swait()
  815.                     end
  816.                     if aaa.Parent ~= nil then
  817.                         aaa.Parent:BreakJoints()
  818.                     end
  819.                     using = false
  820.                     rsw.Part1 = nil lsw.Part1 = nil
  821.                     else
  822.                     aaa.PlatformStand = true
  823.                     sound(char,"537744814",10,1)
  824.                     wait(.5)
  825.                     local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
  826.                     furs.Velocity = rut.CFrame.lookVector * 30
  827.                     w:Destroy()
  828.                     for i = 0,.5,.05 do
  829.                     rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
  830.                     lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
  831.                     swait()
  832.                     end
  833.                     furs:Destroy()
  834.                     for i = 0,1,.1 do
  835.                     rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  836.                     lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  837.                     nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  838.                     swait()
  839.                     end
  840.                     coroutine.resume(coroutine.create(function()
  841.                         wait(2)
  842.                         if aaa.Parent.Name == "ded" then
  843.                             else
  844.                         aaa.PlatformStand = false
  845.                         end
  846.                     end))
  847.                     grab = false
  848.                     using = false
  849.                     rsw.Part1 = nil lsw.Part1 = nil
  850.                     end
  851.             end    
  852.                 function drop()
  853.                     aaa.PlatformStand = true
  854.                     w:Destroy()
  855.                     local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
  856.                     furs.Velocity = rut.CFrame.lookVector * 30
  857.                     for i = 0,.5,.05 do
  858.                     rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
  859.                     lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
  860.                     swait()
  861.                     end
  862.                     furs:Destroy()
  863.                     for i = 0,1,.05 do
  864.                     rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  865.                     lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  866.                     nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  867.                     swait()
  868.                     end
  869.                     coroutine.resume(coroutine.create(function()
  870.                         wait(2)
  871.                         if aaa.Parent.Name == "ded" then
  872.                         else
  873.                         aaa.PlatformStand = false
  874.                         end
  875.                     end))
  876.                     using = false
  877.                     rsw.Part1 = nil lsw.Part1 = nil
  878.                     grab = false   
  879.                 end
  880.                 else
  881.                     oldmode = killmode
  882.                     killmode = "release1"
  883.                     hum.JumpPower = 0
  884.                     hum.WalkSpeed = 8
  885.                     coroutine.resume(coroutine.create(function()
  886.                     for i = 0,1,.05 do
  887.                     rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0),i)
  888.                     lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-33),rad(0),rad(-30)),i)
  889.                     swait()
  890.                     end
  891.                     end))
  892.                     grabda = true
  893.                     w:Destroy()
  894.                     local ata = Instance.new("Attachment",la) ata.Position = Vector3.new(0,-.8,0)
  895.                     local ata1 = Instance.new("Attachment",aaa.Parent["Right Leg"]) ata1.Position = Vector3.new(0,-.8,0)
  896.                     local ba = Instance.new("BallSocketConstraint",ata) ba.Attachment0 = ata ba.Attachment1 = ata1
  897.                     rsw.Part1 = nil
  898.                     function drop1()
  899.                         using = true
  900.                         grabda = false
  901.                         killmode = oldmode
  902.                         ba.Attachment1 = nil
  903.                         ata:Destroy()
  904.                         ata1:Destroy()
  905.                         ba:Destroy()
  906.                         hum.JumpPower = 50
  907.                         hum.WalkSpeed = 16
  908.                     for i = 0,1,.05 do
  909.                         lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0),i)
  910.                         swait()
  911.                     end
  912.                     lsw.Part1 = nil
  913.                     using = false
  914.                     grab = false
  915.                     end
  916.                 end
  917.             end
  918.         end
  919.     end
  920.     local tcon = hbox.Touched:connect(grabd)
  921.     using = true
  922.     coroutine.resume(coroutine.create(function()
  923.         for i = 0,.5,.1 do
  924.             rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  925.             rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  926.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  927.             swait()
  928.         end
  929.     end))
  930.     rsw.Part1 = rapr lsw.Part1 = lapl
  931.     for i = 0,.7,.05 do
  932.         rsw.C0 = rsw.C0:lerp(CFrame.new(.2,0,-.3) * CFrame.Angles(rad(90),rad(0),rad(70)),i)
  933.         lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,0,-.5) * CFrame.Angles(rad(90),rad(0),rad(-70)),i)
  934.         swait()
  935.     end
  936.     wait(.25)
  937.     hbox:Destroy()
  938.     tcon:disconnect()
  939.     if grab == false then
  940.         for i = 0,1,.05 do
  941.         rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  942.         lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  943.         swait()
  944.     end
  945.     using = false
  946.     rsw.Part1 = nil lsw.Part1 = nil
  947.     end
  948. end
  949.  
  950. function dumi()
  951.         local dog = Instance.new("Model",workspace) dog.Name = "dumi"
  952.         local head = Instance.new("Part",dog) head.Name = "Head" head.Size = Vector3.new(2,1,1)
  953.         local la1 = Instance.new("Part",dog) la1.Name = "Left Arm" la1.Size = Vector3.new(1,2,1) local t1 = Instance.new("Part",dog) t1.Name = "Torso" t1.Size = Vector3.new(2,2,1) local ra1 = Instance.new("Part",dog) ra1.Name = "Right Arm" ra1.Size = Vector3.new(1,2,1)
  954.         local ll1 = Instance.new("Part",dog) ll1.Name = "Left Leg" ll1.Size = Vector3.new(1,2,1) local rl1 = Instance.new("Part",dog) rl1.Name = "Right Leg" rl1.Size = Vector3.new(1,2,1)
  955.         local dhum = Instance.new("Humanoid",dog) local hmesh = Instance.new("SpecialMesh",head) hmesh.Scale = Vector3.new(1.25,1.25,1.25)
  956.         dhum.MaxHealth = "inf" dhum.Health = "inf" dhum.AutoJumpEnabled = true
  957.         head.BrickColor = BrickColor.new("Institutional white") t1.BrickColor = BrickColor.new("Really black") ra1.BrickColor = BrickColor.new("Institutional white") la1.BrickColor = BrickColor.new("Institutional white") rl1.BrickColor = BrickColor.new("Dark stone grey") ll1.BrickColor = BrickColor.new("Dark stone grey")
  958.         local fais = Instance.new("Decal",head) fais.Texture = "http://www.roblox.com/asset/?id=1077397727"
  959.         local nec = Instance.new("Motor6D",t1) nec.Part0 = t1 nec.Part1 = head nec.C0 = nec.C0 * CFrame.new(0,1.5,0)
  960.         local ris = Instance.new("Motor6D",t1) ris.Part0 = t1 ris.Part1 = ra1 ris.C0 = ris.C0 * CFrame.new(1.5,0,0)
  961.         local lis = Instance.new("Motor6D",t1) lis.Part0 = t1 lis.Part1 = la1 lis.C0 = lis.C0 * CFrame.new(-1.5,0,0)
  962.         local rih = Instance.new("Motor6D",t1) rih.Part0 = t1 rih.Part1 = rl1 rih.C0 = rih.C0 * CFrame.new(.5,-2,0)
  963.         local lih = Instance.new("Motor6D",t1) lih.Part0 = t1 lih.Part1 = ll1 lih.C0 = lih.C0 * CFrame.new(-.5,-2,0)
  964.         head.CFrame = h.CFrame * CFrame.new(4,0,0)
  965.         t1.CFrame = t.CFrame * CFrame.new(4,0,0)
  966.         ra1.CFrame = ra.CFrame * CFrame.new(4,0,0)
  967.         la1.CFrame = la.CFrame * CFrame.new(4,0,0)
  968.         rl1.CFrame = rl.CFrame * CFrame.new(4,0,0)
  969.         ll1.CFrame = ll.CFrame * CFrame.new(4,0,0)
  970. end
  971.  
  972. mouse.KeyDown:connect(function(key)
  973.     if key == "z"and canequip then
  974.         rsw.Part1 = rapr
  975.             using = true
  976.             info("Equipped, press F or G to change the mode.",1)
  977.             for i = 0,1,.03 do
  978.                 rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
  979.                 swait()
  980.             end
  981.             gunweld.Part0 = ra gunweld.C0 = CFrame.new(0,-.9,0) * CFrame.Angles(rad(-90),rad(-90),rad(0))
  982.             for i = 0,1,.05 do
  983.                 rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  984.                 swait()
  985.             end
  986.             uneq = true
  987.             rsw.Part1 = nil
  988.             canequip = false
  989.             using = false
  990.     end
  991. end)
  992.  
  993. mouse.KeyDown:connect(function(key)
  994.     if key == "x" and  not canequip and uneq then
  995.         rsw.Part1 = rapr
  996.         using = true
  997.         info("Unequipped.",1)
  998.         for i = 0,1,.05 do
  999.                 rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
  1000.                 swait()
  1001.             end
  1002.             gunweld.Part0 = t gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
  1003.             for i = 0,.5,.1 do
  1004.             rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1005.             rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1006.             ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1007.             rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1008.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1009.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1010.             swait()
  1011.         end
  1012.             for i = 0,1,.03 do
  1013.                 rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1014.                 swait()
  1015.             end
  1016.             uneq = false
  1017.             canequip = true
  1018.             rsw.Part1 = nil
  1019.     end
  1020. end)
  1021.  
  1022. mouse.KeyDown:connect(function(key)
  1023.     key = string.lower(key)
  1024.     if string.byte(key) == 48 and not grabda then
  1025.         hum.WalkSpeed = 30
  1026.     end
  1027. end)
  1028. mouse.KeyUp:connect(function(key)
  1029.     key = string.lower(key)
  1030.     if string.byte(key) == 48 and not grabda then
  1031.         hum.WalkSpeed = 16
  1032.     end
  1033. end)
  1034.  
  1035. local conts = false
  1036. function controls()
  1037.     conts = true
  1038.     coroutine.resume(coroutine.create(function()
  1039.     info("Click - Shoot.",1)
  1040.     wait(1)
  1041.     info("R - Reload.",1)
  1042.     wait(1)
  1043.     info("F - Change the mode to Grab.",1)
  1044.     wait(1)
  1045.     info("G - Change the mode to Shoot.",1)
  1046.     wait(1)
  1047.     info("C - Spawn a dummy.",1)
  1048.     wait(1)
  1049.     info("v - Destroy all dead victims.",1)
  1050.     wait(1)
  1051.     info("N - Dance(Take the L).",1)
  1052.     conts = false
  1053.     end))
  1054. end
  1055.  
  1056. function cleardumi()
  1057.     for i,v in pairs(workspace:GetChildren()) do
  1058.         if v.Name == "ded" then
  1059.             local exp = Instance.new("Explosion",workspace) exp.Position = v.Torso.Position exp.BlastRadius = 0
  1060.             v:Destroy()
  1061.         end
  1062.     end
  1063. end
  1064.  
  1065. hum.Running:connect(function(spd)
  1066.     if spd > 0 then
  1067.         anim = "walk"
  1068.     else
  1069.         anim = "idle"
  1070.     end
  1071. end)
  1072.  
  1073. function sog()
  1074.     if mode == "grab" and not using then
  1075.         greb()
  1076.     end
  1077. end
  1078. function act()
  1079.     if grab and using and killmode == "kill" then
  1080.         kill()
  1081.     end
  1082.     if grab and using and killmode == "release" then
  1083.         drop()
  1084.     end
  1085.     if grabda and grab and killmode == "release1" then
  1086.         drop1()
  1087.     end
  1088. end
  1089. mouse.Button1Down:connect(act)
  1090. mouse.Button1Down:connect(sog)
  1091.  
  1092. local change = false
  1093. function modegrab()
  1094.     change = true
  1095.     mode = "grab"
  1096.     info("Mode changed to Grab click to perform an action.",1)
  1097.     wait(1)
  1098.     change = false
  1099. end
  1100. function modeshoot()
  1101.     change = true
  1102.     mode = "shoot"
  1103.     info("Mode changed to Shoot click to perform an action.",1)
  1104.     wait(1)
  1105.     change = false
  1106. end
  1107.  
  1108.  
  1109.  
  1110. mouse.KeyDown:connect(function(key)
  1111.     if key == "e" and grab and not grabda then
  1112.         killmode = "kill"
  1113.         info("Mode changed to Kill",1)
  1114.     end
  1115.     if key == "q" and grab and not grabda then
  1116.         killmode = "release"
  1117.         info("Mode changed to Release",1)
  1118.     end
  1119.     if grabda and key == "q" then
  1120.         killmode = "release1"
  1121.         info("Mode changed to Release",1)
  1122.     end
  1123.     if grabda and key == "e" then
  1124.         killmode = "shoot1"
  1125.         info("Mode changed to Shoot",1)
  1126.     end
  1127.     if key == "r" and not using and not grab then
  1128.         reload()
  1129.     end
  1130.     if key == "c" then
  1131.         dumi()
  1132.     end
  1133.     if key == "v" then
  1134.         cleardumi()
  1135.     end
  1136.     if key == "m" and not conts then
  1137.         controls()
  1138.     end
  1139.     if key == "f" and not change and not using then
  1140.         if mode ~= "grab" then
  1141.         modegrab()
  1142.         end
  1143.     end
  1144.     if key == "g" and not change and not using then
  1145.         if mode ~= "shoot" then
  1146.         modeshoot()
  1147.         end
  1148.     end
  1149. end)
  1150.  
  1151. local dancing = false
  1152. local mus = Instance.new("Sound",char) mus.Looped = true mus.SoundId = "rbxassetid://1563991094" mus.Volume = 5
  1153. mouse.KeyDown:connect(function(key)
  1154.     key = key:lower()
  1155.     if key == "n" then
  1156.         if not dancing then
  1157.             dancing = true
  1158.             using = true
  1159.             char.Animate.Disabled = true
  1160.             for i,v in pairs(Model0:GetChildren()) do
  1161.                 if v:IsA("Part") then
  1162.                     v.Transparency = 1
  1163.                 end
  1164.             end
  1165.             mus:Play()
  1166.             while dancing do
  1167.                 if dancing then
  1168.                 coroutine.resume(coroutine.create(function()
  1169.                 for i = 0,.3,.035 do
  1170.                     rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.1),i)
  1171.                     rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
  1172.                     ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
  1173.                     rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.05) * CFrame.Angles(rad(0),rad(60),rad(-10)),i)
  1174.                     lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-31.5)),i)
  1175.                     nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1176.                     swait()
  1177.                 end
  1178.                 end))
  1179.                 end
  1180.                 wait(.07)
  1181.                 if dancing then
  1182.                 for i = 0,.7,.035 do
  1183.                     rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.2),i)
  1184.                     rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
  1185.                     ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
  1186.                     rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.05) * CFrame.Angles(rad(0),rad(60),rad(-20)),i)
  1187.                     lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-63)),i)
  1188.                     nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1189.                     swait()
  1190.                 end
  1191.                 end
  1192.                 if dancing then
  1193.                 coroutine.resume(coroutine.create(function()
  1194.                 for i = 0,.3,.035 do
  1195.                     rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.1),i)
  1196.                     rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
  1197.                     ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
  1198.                     rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(31.5)),i)
  1199.                     lh.C0 = lh.C0:lerp(CFrame.new(-1,-.9,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
  1200.                     nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1201.                     swait()
  1202.                 end
  1203.                 end))
  1204.                 end
  1205.                 wait(.07)
  1206.                 if dancing then
  1207.                 for i = 0,.7,.035 do
  1208.                     rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.2),i)
  1209.                     rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
  1210.                     ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
  1211.                     rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(63)),i)
  1212.                     lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
  1213.                     nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1214.                     swait()
  1215.                 end
  1216.                 end
  1217.                 swait()
  1218.             end
  1219.         else
  1220.             mus:Stop()
  1221.             char.Animate.Disabled = false
  1222.             dancing = false
  1223.             for i,v in pairs(Model0:GetChildren()) do
  1224.                 if v:IsA("Part") then
  1225.                     v.Transparency = 0
  1226.                 end
  1227.                 end
  1228.                 shot.Transparency = 1
  1229.             if not canequip then
  1230.             using = false
  1231.             else
  1232.                 for i,v in pairs(Model0:GetChildren()) do
  1233.                 if v:IsA("Part") then
  1234.                     v.Transparency = 0
  1235.                 end
  1236.                 end
  1237.                 shot.Transparency = 1
  1238.                 using = true
  1239.                 wait(.3)
  1240.                 for i = 0,1,.1 do
  1241.                     rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1242.                     rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1243.                     ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1244.                     rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1245.                     lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1246.                     nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1247.                     swait()
  1248.                 end
  1249.             end
  1250.         end
  1251.     end
  1252. end)
  1253.  
  1254. local musica = Instance.new("Sound",char) musica.Volume = 1 musica.Looped = true musica.SoundId = "rbxassetid://1306847940"
  1255. local visonlyvlad = false
  1256. local vispart = Instance.new("Part",char) --[[vispart.Shape = "Ball"]] vispart.Material = "Neon" vispart.Size = Vector3.new(.3,.3,.3) vispart.Anchored = true vispart.CanCollide = false vispart.BrickColor = BrickColor.new("Royal purple") vispart.Transparency = 1
  1257. mouse.KeyDown:connect(function(key)
  1258.     key = key:lower()
  1259.     if key == "u" and plr.Name == "CoulerFreak2016" then
  1260.             if not visonlyvlad then
  1261.             vispart.Transparency = 0
  1262.             musica:Play()
  1263.             visonlyvlad = true
  1264.             info("Visualiser mode:On",.3)
  1265.             else
  1266.             info("Visualiser mode:Off",.3)
  1267.             vispart.Transparency = 1
  1268.             vispart.CFrame = CFrame.new(0,-10,0)
  1269.             visonlyvlad = false
  1270.             musica:Stop()
  1271.             end
  1272.     end
  1273. end)
  1274. coroutine.resume(coroutine.create(function()
  1275. while true do
  1276.     if visonlyvlad == true then
  1277.         for i = 0,1,.0001 do
  1278.             vispart.CFrame = vispart.CFrame:lerp(rut.CFrame * CFrame.new(3,3,3) * CFrame.new(musica.PlaybackLoudness/85,musica.PlaybackLoudness/85,musica.PlaybackLoudness/85) * CFrame.Angles(rad(musica.PlaybackLoudness/1),rad(musica.PlaybackLoudness/1),rad(musica.PlaybackLoudness/1)),i)
  1279.             vispart.Size = Vector3.new(musica.PlaybackLoudness/65,musica.PlaybackLoudness/65,musica.PlaybackLoudness/65)
  1280.             vispart.Color = Color3.fromRGB(musica.PlaybackLoudness/4,musica.PlaybackLoudness/50,musica.PlaybackLoudness/1)
  1281.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(musica.PlaybackLoudness/20),rad(0),rad(0)),i)
  1282.             swait()
  1283.         end
  1284.     end
  1285.     swait()
  1286. end
  1287. end))
  1288.  
  1289. while true do
  1290.     if anim == "walk" and not using and uneq then
  1291.         for i = 0,.5,.1 do
  1292.             rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1293.             rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1294.             ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1295.             rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1296.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1297.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1298.             swait()
  1299.         end
  1300.     end
  1301.     if anim == "idle" and not using and uneq then
  1302.         for i = 0,.5,.06 do
  1303.             rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(160)),i)
  1304.             rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(74),rad(-20)),i)
  1305.             ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-110),rad(-20)),i)
  1306.             rh.C0 = rh.C0:lerp(CFrame.new(1,-1.1,0) * CFrame.Angles(rad(7),rad(80),rad(0)),i)
  1307.             lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-7),rad(-80),rad(0)),i)
  1308.             nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(200)),i)
  1309.             swait()
  1310.         end
  1311.     end
  1312.     swait()
  1313. end
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