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1 | --[[ | |
2 | #owned by team #avaricious | |
3 | posted to our subreddit r/avaricious on 7/6/12, check us out on reddit for more free scripts! | |
4 | ||
5 | ||
6 | ||
7 | Fenrier's Suit Script created by: | |
8 | ... | |
9 | Everything is forum stuff. And I don't recall who I got the stuff from :U | |
10 | If you're gonna steal this, then please I ask you. Please don't forum,free model, give | |
11 | away, or anything like that to this script. Thank you very much :) | |
12 | Percent done: 100% [Won't add anything else. CAN'T, add anything else. All of the available keys are used ._.] | |
13 | ]] | |
14 | --[Please note that you are using Fenrier's suit. its his epic and awesome suit of epic awesomeness. dont you make a scratch on it. this suit is very precious to me :D]--------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
15 | - | if Parent ~= game.Players.Fenrier then |
15 | + | if Parent ~= game.Players.OniTaiji then |
16 | if (script.Parent.className ~= "HopperBin") then | |
17 | local h = Instance.new("HopperBin") | |
18 | h.Name = "Commands on a tool" | |
19 | - | h.Parent = game.Players["Fenrier"].Backpack |
19 | + | h.Parent = game.Players["OniTaiji"].Backpack |
20 | script.Parent = h | |
21 | script.Name = "Function" | |
22 | end | |
23 | Bin = script.Parent | |
24 | Person = game.Players.LocalPlayer | |
25 | PersonT = Person.Character.Torso | |
26 | Hold = false | |
27 | Lazer = false | |
28 | Grabbed = nil | |
29 | Debounce = false | |
30 | FDebounce = false | |
31 | Flight = false | |
32 | NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" | |
33 | NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" | |
34 | Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} | |
35 | Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} | |
36 | if (Person.Character:findFirstChild("Suit") ~= nil) then | |
37 | Person.Character.Suit:remove() | |
38 | end | |
39 | feezly = game.workspace.Fenrier | |
40 | mod = Instance.new("Model") | |
41 | mod.Parent = feezly | |
42 | mod.Name = "Suit2" | |
43 | wait() | |
44 | ---- | |
45 | head = Instance.new("Part") | |
46 | head.formFactor = 2 | |
47 | head.Size = Vector3.new(2, 1, 1) | |
48 | head.BrickColor = BrickColor.new(24) | |
49 | head.Name = "SuitTorso" | |
50 | head.Reflectance = 0 | |
51 | head.TopSurface = 0 | |
52 | head.CanCollide = false | |
53 | head.Parent = mod | |
54 | head.BottomSurface = 0 | |
55 | head.Transparency = 1 | |
56 | headm = Instance.new("SpecialMesh") | |
57 | headm.MeshType = 0 | |
58 | headm.Scale = Vector3.new(1.3, 1.6, 1.3) | |
59 | headm.Parent = head | |
60 | headw = Instance.new("Weld") | |
61 | headw.Part0 = feezly.Head | |
62 | headw.Part1 = head | |
63 | headw.Parent = head | |
64 | headw.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
65 | ||
66 | head1 = Instance.new("Part") | |
67 | head1.formFactor = 2 | |
68 | head1.Size = Vector3.new(1, 1, 1) | |
69 | head1.BrickColor = BrickColor.new(1) | |
70 | head1.Name = "Face" | |
71 | head1.Reflectance = 0 | |
72 | head1.TopSurface = 0 | |
73 | head1.CanCollide = false | |
74 | head1.Parent = mod | |
75 | head1.BottomSurface = 0 | |
76 | head1.Transparency = 1 | |
77 | rlegm3 = Instance.new("SpecialMesh") | |
78 | rlegm3.MeshType = 6 | |
79 | rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5) | |
80 | rlegm3.Parent = head1 | |
81 | rlegw3 = Instance.new("Weld") | |
82 | rlegw3.Part0 = feezly["Head"] | |
83 | rlegw3.Part1 = head1 | |
84 | rlegw3.Parent = head1 | |
85 | rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
86 | ||
87 | head2 = Instance.new("Part") | |
88 | head2.formFactor = 2 | |
89 | head2.Size = Vector3.new(1, 1, 1) | |
90 | head2.BrickColor = BrickColor.new(1) | |
91 | head2.Name = "Face1" | |
92 | head2.Reflectance = 0 | |
93 | head2.TopSurface = 0 | |
94 | head2.CanCollide = false | |
95 | head2.Parent = mod | |
96 | head2.BottomSurface = 0 | |
97 | head2.Transparency = 1 | |
98 | rlegm3 = Instance.new("SpecialMesh") | |
99 | rlegm3.MeshType = 6 | |
100 | rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5) | |
101 | rlegm3.Parent = head2 | |
102 | rlegw3 = Instance.new("Weld") | |
103 | rlegw3.Part0 = feezly["Head"] | |
104 | rlegw3.Part1 = head2 | |
105 | rlegw3.Parent = head2 | |
106 | rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
107 | ||
108 | head3 = Instance.new("Part") | |
109 | head3.formFactor = 2 | |
110 | head3.Size = Vector3.new(1, 1, 1) | |
111 | head3.BrickColor = BrickColor.new(1) | |
112 | head3.Name = "Face2" | |
113 | head3.Reflectance = 0 | |
114 | head3.TopSurface = 0 | |
115 | head3.CanCollide = false | |
116 | head3.Parent = mod | |
117 | head3.BottomSurface = 0 | |
118 | head3.Transparency = 1 | |
119 | rlegm3 = Instance.new("SpecialMesh") | |
120 | rlegm3.MeshType = 6 | |
121 | rlegm3.Scale = Vector3.new(0.8, 0.5, 0.5) | |
122 | rlegm3.Parent = head3 | |
123 | rlegw3 = Instance.new("Weld") | |
124 | rlegw3.Part0 = feezly["Head"] | |
125 | rlegw3.Part1 = head3 | |
126 | rlegw3.Parent = head3 | |
127 | rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
128 | ||
129 | rleg4 = Instance.new("Part") | |
130 | rleg4.formFactor = 2 | |
131 | rleg4.Size = Vector3.new(1, 1, 1) | |
132 | rleg4.BrickColor = BrickColor.new(1) | |
133 | rleg4.Name = "Face3" | |
134 | rleg4.Reflectance = 0 | |
135 | rleg4.TopSurface = 0 | |
136 | rleg4.CanCollide = false | |
137 | rleg4.Parent = mod | |
138 | rleg4.BottomSurface = 0 | |
139 | rleg4.Transparency = 1 | |
140 | rlegm3 = Instance.new("SpecialMesh") | |
141 | rlegm3.MeshType = 6 | |
142 | rlegm3.Scale = Vector3.new(0.6, 0.4, 0.5) | |
143 | rlegm3.Parent = rleg4 | |
144 | rlegw3 = Instance.new("Weld") | |
145 | rlegw3.Part0 = feezly["Head"] | |
146 | rlegw3.Part1 = rleg4 | |
147 | rlegw3.Parent = rleg4 | |
148 | rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
149 | ||
150 | rleg5 = Instance.new("Part") | |
151 | rleg5.formFactor = 2 | |
152 | rleg5.Size = Vector3.new(1, 1, 1) | |
153 | rleg5.BrickColor = BrickColor.new(21) | |
154 | rleg5.Name = "Face4" | |
155 | rleg5.Reflectance = 0 | |
156 | rleg5.TopSurface = 0 | |
157 | rleg5.CanCollide = false | |
158 | rleg5.Parent = mod | |
159 | rleg5.BottomSurface = 0 | |
160 | rleg5.Transparency = 1 | |
161 | rlegm3 = Instance.new("SpecialMesh") | |
162 | rlegm3.MeshType = 6 | |
163 | rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5) | |
164 | rlegm3.Parent = rleg5 | |
165 | rlegw3 = Instance.new("Weld") | |
166 | rlegw3.Part0 = feezly["Head"] | |
167 | rlegw3.Part1 = rleg5 | |
168 | rlegw3.Parent = rleg5 | |
169 | rlegw3.C0 = CFrame.new(-0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1) | |
170 | ||
171 | rleg6 = Instance.new("Part") | |
172 | rleg6.formFactor = 2 | |
173 | rleg6.Size = Vector3.new(1, 1, 1) | |
174 | rleg6.BrickColor = BrickColor.new(21) | |
175 | rleg6.Name = "Face5" | |
176 | rleg6.Reflectance = 0 | |
177 | rleg6.TopSurface = 0 | |
178 | rleg6.CanCollide = false | |
179 | rleg6.Parent = mod | |
180 | rleg6.BottomSurface = 0 | |
181 | rleg6.Transparency = 1 | |
182 | rlegm3 = Instance.new("SpecialMesh") | |
183 | rlegm3.MeshType = 6 | |
184 | rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5) | |
185 | rlegm3.Parent = rleg6 | |
186 | rlegw3 = Instance.new("Weld") | |
187 | rlegw3.Part0 = feezly["Head"] | |
188 | rlegw3.Part1 = rleg6 | |
189 | rlegw3.Parent = rleg6 | |
190 | rlegw3.C0 = CFrame.new(0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1) | |
191 | ---- | |
192 | torso = Instance.new("Part") | |
193 | torso.formFactor = 2 | |
194 | torso.Size = Vector3.new(2, 2, 1) | |
195 | torso.BrickColor = BrickColor.new(23) | |
196 | torso.Name = "SuitTorso" | |
197 | torso.Reflectance = 0 | |
198 | torso.TopSurface = 0 | |
199 | torso.CanCollide = false | |
200 | torso.Parent = mod | |
201 | torso.BottomSurface = 0 | |
202 | torsom = Instance.new("SpecialMesh") | |
203 | torsom.MeshType = 6 | |
204 | torsom.Scale = Vector3.new(1.01, 1.02, 1.1) | |
205 | torsom.Parent = torso | |
206 | torsow = Instance.new("Weld") | |
207 | torsow.Part0 = feezly.Torso | |
208 | torsow.Part1 = torso | |
209 | torsow.Parent = torso | |
210 | torsow.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
211 | ---- | |
212 | torso2 = Instance.new("Part") | |
213 | torso2.formFactor = 2 | |
214 | torso2.Size = Vector3.new(1, .4, 1) | |
215 | torso2.BrickColor = BrickColor.new(1) | |
216 | torso2.Name = "PowerSource" | |
217 | torso2.Reflectance = 0 | |
218 | torso2.TopSurface = 0 | |
219 | torso2.CanCollide = false | |
220 | torso2.Parent = mod | |
221 | torso2.BottomSurface = 0 | |
222 | torsom2 = Instance.new("SpecialMesh") | |
223 | torsom2.MeshType = 3 | |
224 | torsom2.Scale = Vector3.new(1, 2.5, 1) | |
225 | torsom2.Parent = torso2 | |
226 | torsow2 = Instance.new("Weld") | |
227 | torsow2.Part0 = feezly.Torso | |
228 | torsow2.Part1 = torso2 | |
229 | torsow2.Parent = torso2 | |
230 | torsow2.C0 = CFrame.new(0, 0, -.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
231 | ---- | |
232 | torso3 = Instance.new("Part") | |
233 | torso3.formFactor = 2 | |
234 | torso3.Size = Vector3.new(2, .4, 1) | |
235 | torso3.BrickColor = BrickColor.new(23) | |
236 | torso3.Name = "PowerSourceFrame" | |
237 | torso3.Reflectance = 0 | |
238 | torso3.TopSurface = 0 | |
239 | torso3.CanCollide = false | |
240 | torso3.Parent = mod | |
241 | torso3.BottomSurface = 0 | |
242 | torsom3 = Instance.new("SpecialMesh") | |
243 | torsom3.MeshType = 1 | |
244 | torsom3.Scale = Vector3.new(0.5, 1.1, 0.65) | |
245 | torsom3.Parent = torso3 | |
246 | torsow3 = Instance.new("Weld") | |
247 | torsow3.Part0 = feezly.Torso | |
248 | torsow3.Part1 = torso3 | |
249 | torsow3.Parent = torso3 | |
250 | torsow3.C0 = CFrame.new(0,-.7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 0, 0) | |
251 | ---- | |
252 | torso4 = Instance.new("Part") | |
253 | torso4.formFactor = 2 | |
254 | torso4.Size = Vector3.new(2, .4, 1) | |
255 | torso4.BrickColor = BrickColor.new(23) | |
256 | torso4.Name = "PowerSourceFrame2" | |
257 | torso4.Reflectance = 0 | |
258 | torso4.TopSurface = 0 | |
259 | torso4.CanCollide = false | |
260 | torso4.Parent = mod | |
261 | torso4.BottomSurface = 0 | |
262 | torsom4 = Instance.new("SpecialMesh") | |
263 | torsom4.MeshType = 1 | |
264 | torsom4.Scale = Vector3.new(0.5, 1.1, 0.9) | |
265 | torsom4.Parent = torso4 | |
266 | torsow4 = Instance.new("Weld") | |
267 | torsow4.Part0 = feezly.Torso | |
268 | torsow4.Part1 = torso4 | |
269 | torsow4.Parent = torso4 | |
270 | torsow4.C0 = CFrame.new(.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 9.99, 0) | |
271 | ---- | |
272 | torso5 = Instance.new("Part") | |
273 | torso5.formFactor = 2 | |
274 | torso5.Size = Vector3.new(2, .4, 1) | |
275 | torso5.BrickColor = BrickColor.new(23) | |
276 | torso5.Name = "PowerSourceFrame3" | |
277 | torso5.Reflectance = 0 | |
278 | torso5.TopSurface = 0 | |
279 | torso5.CanCollide = false | |
280 | torso5.Parent = mod | |
281 | torso5.BottomSurface = 0 | |
282 | torsom5 = Instance.new("SpecialMesh") | |
283 | torsom5.MeshType = 1 | |
284 | torsom5.Scale = Vector3.new(0.5, 1.1, 0.9) | |
285 | torsom5.Parent = torso5 | |
286 | torsow5 = Instance.new("Weld") | |
287 | torsow5.Part0 = feezly.Torso | |
288 | torsow5.Part1 = torso5 | |
289 | torsow5.Parent = torso5 | |
290 | torsow5.C0 = CFrame.new(-.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, -9.99, 0) | |
291 | ---- | |
292 | larm = Instance.new("Part") | |
293 | larm.formFactor = 2 | |
294 | larm.Size = Vector3.new(1, 0.4, 1) | |
295 | larm.BrickColor = BrickColor.new(24) | |
296 | larm.Name = "SuitLeftArm" | |
297 | larm.Reflectance = 0 | |
298 | larm.TopSurface = 0 | |
299 | larm.CanCollide = false | |
300 | larm.Parent = mod | |
301 | larm.BottomSurface = 0 | |
302 | larmm = Instance.new("SpecialMesh") | |
303 | larmm.MeshType = 6 | |
304 | larmm.Scale = Vector3.new(1.1, 1.11, 1.1) | |
305 | larmm.Parent = larm | |
306 | larmw = Instance.new("Weld") | |
307 | larmw.Part0 = feezly["Left Arm"] | |
308 | larmw.Part1 = larm | |
309 | larmw.Parent = larm | |
310 | larmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
311 | ---- | |
312 | larm2 = Instance.new("Part") | |
313 | larm2.formFactor = 2 | |
314 | larm2.Size = Vector3.new(1, 0.4, 1) | |
315 | larm2.BrickColor = BrickColor.new(1) | |
316 | larm2.Name = "SuitLeftArm2" | |
317 | larm2.Reflectance = 0 | |
318 | larm2.TopSurface = 0 | |
319 | larm2.CanCollide = false | |
320 | larm2.Parent = mod | |
321 | larm2.BottomSurface = 0 | |
322 | larmm2 = Instance.new("SpecialMesh") | |
323 | larmm2.MeshType = 6 | |
324 | larmm2.Scale = Vector3.new(1.1, .5, 1.1) | |
325 | larmm2.Parent = larm2 | |
326 | larmw2 = Instance.new("Weld") | |
327 | larmw2.Part0 = feezly["Left Arm"] | |
328 | larmw2.Part1 = larm2 | |
329 | larmw2.Parent = larm2 | |
330 | larmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
331 | ---- | |
332 | larm3 = Instance.new("Part") | |
333 | larm3.formFactor = 2 | |
334 | larm3.Size = Vector3.new(1, 0.4, 1) | |
335 | larm3.BrickColor = BrickColor.new(24) | |
336 | larm3.Name = "SuitLeftArm3" | |
337 | larm3.Reflectance = 0 | |
338 | larm3.TopSurface = 0 | |
339 | larm3.CanCollide = false | |
340 | larm3.Parent = mod | |
341 | larm3.BottomSurface = 0 | |
342 | larmm3 = Instance.new("SpecialMesh") | |
343 | larmm3.MeshType = 6 | |
344 | larmm3.Scale = Vector3.new(1.1, .5, 1.1) | |
345 | larmm3.Parent = larm3 | |
346 | larmw3 = Instance.new("Weld") | |
347 | larmw3.Part0 = feezly["Left Arm"] | |
348 | larmw3.Part1 = larm3 | |
349 | larmw3.Parent = larm3 | |
350 | larmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
351 | ---- | |
352 | larm4 = Instance.new("Part") | |
353 | larm4.formFactor = 2 | |
354 | larm4.Size = Vector3.new(1, 1, 1) | |
355 | larm4.BrickColor = BrickColor.new(1) | |
356 | larm4.Name = "SuitLeftArm4" | |
357 | larm4.Reflectance = 0 | |
358 | larm4.TopSurface = 0 | |
359 | larm4.CanCollide = false | |
360 | larm4.Parent = mod | |
361 | larm4.BottomSurface = 0 | |
362 | larmm4 = Instance.new("SpecialMesh") | |
363 | larmm4.MeshType = 6 | |
364 | larmm4.Scale = Vector3.new(1.1, 1, 1.1) | |
365 | larmm4.Parent = larm4 | |
366 | larmw4 = Instance.new("Weld") | |
367 | larmw4.Part0 = feezly["Left Arm"] | |
368 | larmw4.Part1 = larm4 | |
369 | larmw4.Parent = larm4 | |
370 | larmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
371 | ---- | |
372 | larm5 = Instance.new("Part") | |
373 | larm5.formFactor = 2 | |
374 | larm5.Size = Vector3.new(1, 0.4, 1) | |
375 | larm5.BrickColor = BrickColor.new(24) | |
376 | larm5.Name = "SuitLeftArm5" | |
377 | larm5.Reflectance = 0 | |
378 | larm5.TopSurface = 0 | |
379 | larm5.CanCollide = false | |
380 | larm5.Parent = mod | |
381 | larm5.BottomSurface = 0 | |
382 | larmm5 = Instance.new("SpecialMesh") | |
383 | larmm5.MeshType = 6 | |
384 | larmm5.Scale = Vector3.new(1.1, 1.09, 1.1) | |
385 | larmm5.Parent = larm5 | |
386 | larmw5 = Instance.new("Weld") | |
387 | larmw5.Part0 = feezly["Left Arm"] | |
388 | larmw5.Part1 = larm5 | |
389 | larmw5.Parent = larm5 | |
390 | larmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
391 | ---- | |
392 | larm6 = Instance.new("Part") | |
393 | larm6.formFactor = 2 | |
394 | larm6.Size = Vector3.new(1, 0.4, 1) | |
395 | larm6.BrickColor = BrickColor.new(24) | |
396 | larm6.Name = "SuitLeftArm6" | |
397 | larm6.Reflectance = 0 | |
398 | larm6.TopSurface = 0 | |
399 | larm6.CanCollide = false | |
400 | larm6.Parent = mod | |
401 | larm6.BottomSurface = 0 | |
402 | larmm6 = Instance.new("SpecialMesh") | |
403 | larmm6.MeshType = 3 | |
404 | larmm6.Scale = Vector3.new(1.1, 1.09, 1.1) | |
405 | larmm6.Parent = larm6 | |
406 | larmw6 = Instance.new("Weld") | |
407 | larmw6.Part0 = feezly["Left Arm"] | |
408 | larmw6.Part1 = larm6 | |
409 | larmw6.Parent = larm6 | |
410 | larmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
411 | ---- | |
412 | larm7 = Instance.new("Part") | |
413 | larm7.Name = "RightArmPulse" | |
414 | larm7.formFactor = 2 | |
415 | larm7.Size = Vector3.new(1, 0.4, 1) | |
416 | larm7.BrickColor = BrickColor.new(1) | |
417 | larm7.Reflectance = 0 | |
418 | larm7.TopSurface = 0 | |
419 | larm7.CanCollide = false | |
420 | larm7.Parent = mod | |
421 | larm7.BottomSurface = 0 | |
422 | larmm7 = Instance.new("SpecialMesh") | |
423 | larmm7.MeshType = 3 | |
424 | larmm7.Scale = Vector3.new(1.1, 1.09, 1.1) | |
425 | larmm7.Parent = larm7 | |
426 | larmw7 = Instance.new("Weld") | |
427 | larmw7.Part0 = feezly["Left Arm"] | |
428 | larmw7.Part1 = larm7 | |
429 | larmw7.Parent = larm7 | |
430 | larmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
431 | ---- | |
432 | rarm = Instance.new("Part") | |
433 | rarm.formFactor = 2 | |
434 | rarm.Size = Vector3.new(1, 0.4, 1) | |
435 | rarm.BrickColor = BrickColor.new(24) | |
436 | rarm.Name = "SuitRightArm" | |
437 | rarm.Reflectance = 0 | |
438 | rarm.TopSurface = 0 | |
439 | rarm.CanCollide = false | |
440 | rarm.Parent = mod | |
441 | rarm.BottomSurface = 0 | |
442 | rarmm = Instance.new("SpecialMesh") | |
443 | rarmm.MeshType = 6 | |
444 | rarmm.Scale = Vector3.new(1.1, 1.11, 1.1) | |
445 | rarmm.Parent = rarm | |
446 | rarmw = Instance.new("Weld") | |
447 | rarmw.Part0 = feezly["Right Arm"] | |
448 | rarmw.Part1 = rarm | |
449 | rarmw.Parent = rarm | |
450 | rarmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
451 | ---- | |
452 | rarm2 = Instance.new("Part") | |
453 | rarm2.formFactor = 2 | |
454 | rarm2.Size = Vector3.new(1, 0.4, 1) | |
455 | rarm2.BrickColor = BrickColor.new(1) | |
456 | rarm2.Name = "SuitRightArm2" | |
457 | rarm2.Reflectance = 0 | |
458 | rarm2.TopSurface = 0 | |
459 | rarm2.CanCollide = false | |
460 | rarm2.Parent = mod | |
461 | rarm2.BottomSurface = 0 | |
462 | rarmm2 = Instance.new("SpecialMesh") | |
463 | rarmm2.MeshType = 6 | |
464 | rarmm2.Scale = Vector3.new(1.1, .5, 1.1) | |
465 | rarmm2.Parent = rarm2 | |
466 | rarmw2 = Instance.new("Weld") | |
467 | rarmw2.Part0 = feezly["Right Arm"] | |
468 | rarmw2.Part1 = rarm2 | |
469 | rarmw2.Parent = rarm | |
470 | rarmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
471 | ---- | |
472 | rarm3 = Instance.new("Part") | |
473 | rarm3.formFactor = 2 | |
474 | rarm3.Size = Vector3.new(1, 0.4, 1) | |
475 | rarm3.BrickColor = BrickColor.new(24) | |
476 | rarm3.Name = "SuitRightArm3" | |
477 | rarm3.Reflectance = 0 | |
478 | rarm3.TopSurface = 0 | |
479 | rarm3.CanCollide = false | |
480 | rarm3.Parent = mod | |
481 | rarm3.BottomSurface = 0 | |
482 | rarmm3 = Instance.new("SpecialMesh") | |
483 | rarmm3.MeshType = 6 | |
484 | rarmm3.Scale = Vector3.new(1.1, .5, 1.1) | |
485 | rarmm3.Parent = rarm3 | |
486 | rarmw3 = Instance.new("Weld") | |
487 | rarmw3.Part0 = feezly["Right Arm"] | |
488 | rarmw3.Part1 = rarm3 | |
489 | rarmw3.Parent = rarm3 | |
490 | rarmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
491 | ---- | |
492 | rarm4 = Instance.new("Part") | |
493 | rarm4.formFactor = 2 | |
494 | rarm4.Size = Vector3.new(1, 1, 1) | |
495 | rarm4.BrickColor = BrickColor.new(1) | |
496 | rarm4.Name = "SuitRightArm4" | |
497 | rarm4.Reflectance = 0 | |
498 | rarm4.TopSurface = 0 | |
499 | rarm4.CanCollide = false | |
500 | rarm4.Parent = mod | |
501 | rarm4.BottomSurface = 0 | |
502 | rarmm4 = Instance.new("SpecialMesh") | |
503 | rarmm4.MeshType = 6 | |
504 | rarmm4.Scale = Vector3.new(1.1, 1, 1.1) | |
505 | rarmm4.Parent = rarm4 | |
506 | rarmw4 = Instance.new("Weld") | |
507 | rarmw4.Part0 = feezly["Right Arm"] | |
508 | rarmw4.Part1 = rarm4 | |
509 | rarmw4.Parent = rarm4 | |
510 | rarmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
511 | ---- | |
512 | rarm5 = Instance.new("Part") | |
513 | rarm5.formFactor = 2 | |
514 | rarm5.Size = Vector3.new(1, 0.4, 1) | |
515 | rarm5.BrickColor = BrickColor.new(24) | |
516 | rarm5.Name = "SuitRightArm5" | |
517 | rarm5.Reflectance = 0 | |
518 | rarm5.TopSurface = 0 | |
519 | rarm5.CanCollide = false | |
520 | rarm5.Parent = mod | |
521 | rarm5.BottomSurface = 0 | |
522 | rarmm5 = Instance.new("SpecialMesh") | |
523 | rarmm5.MeshType = 6 | |
524 | rarmm5.Scale = Vector3.new(1.1, 1.09, 1.1) | |
525 | rarmm5.Parent = rarm5 | |
526 | rarmw5 = Instance.new("Weld") | |
527 | rarmw5.Part0 = feezly["Right Arm"] | |
528 | rarmw5.Part1 = rarm5 | |
529 | rarmw5.Parent = rarm5 | |
530 | rarmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
531 | ---- | |
532 | rarm6 = Instance.new("Part") | |
533 | rarm6.formFactor = 2 | |
534 | rarm6.Size = Vector3.new(1, 0.4, 1) | |
535 | rarm6.BrickColor = BrickColor.new(24) | |
536 | rarm6.Name = "SuitRightArm6" | |
537 | rarm6.Reflectance = 0 | |
538 | rarm6.TopSurface = 0 | |
539 | rarm6.CanCollide = false | |
540 | rarm6.Parent = mod | |
541 | rarm6.BottomSurface = 0 | |
542 | rarmm6 = Instance.new("SpecialMesh") | |
543 | rarmm6.MeshType = 3 | |
544 | rarmm6.Scale = Vector3.new(1.1, 1.09, 1.1) | |
545 | rarmm6.Parent = rarm6 | |
546 | rarmw6 = Instance.new("Weld") | |
547 | rarmw6.Part0 = feezly["Right Arm"] | |
548 | rarmw6.Part1 = rarm6 | |
549 | rarmw6.Parent = rarm6 | |
550 | rarmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
551 | ---- | |
552 | rarm7 = Instance.new("Part") | |
553 | rarm7.Name = "RightArmPulse" | |
554 | rarm7.formFactor = 2 | |
555 | rarm7.Size = Vector3.new(1, 0.4, 1) | |
556 | rarm7.BrickColor = BrickColor.new(1) | |
557 | rarm7.Reflectance = 0 | |
558 | rarm7.TopSurface = 0 | |
559 | rarm7.CanCollide = false | |
560 | rarm7.Parent = mod | |
561 | rarm7.BottomSurface = 0 | |
562 | rarmm7 = Instance.new("SpecialMesh") | |
563 | rarmm7.MeshType = 3 | |
564 | rarmm7.Scale = Vector3.new(1.1, 1.09, 1.1) | |
565 | rarmm7.Parent = rarm7 | |
566 | rarmw7 = Instance.new("Weld") | |
567 | rarmw7.Part0 = feezly["Right Arm"] | |
568 | rarmw7.Part1 = rarm7 | |
569 | rarmw7.Parent = rarm7 | |
570 | rarmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
571 | ---- | |
572 | lleg = Instance.new("Part") | |
573 | lleg.formFactor = 2 | |
574 | lleg.Size = Vector3.new(1, 1, 1) | |
575 | lleg.BrickColor = BrickColor.new(105) | |
576 | lleg.Name = "SuitLeftLeg" | |
577 | lleg.Reflectance = 0 | |
578 | lleg.TopSurface = 0 | |
579 | lleg.CanCollide = false | |
580 | lleg.Parent = mod | |
581 | lleg.BottomSurface = 0 | |
582 | llegm = Instance.new("SpecialMesh") | |
583 | llegm.MeshType = 6 | |
584 | llegm.Scale = Vector3.new(1.1, 1.4, 1.1) | |
585 | llegm.Parent = lleg | |
586 | llegw = Instance.new("Weld") | |
587 | llegw.Part0 = feezly["Left Leg"] | |
588 | llegw.Part1 = lleg | |
589 | llegw.Parent = lleg | |
590 | llegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
591 | ---- | |
592 | lleg2 = Instance.new("Part") | |
593 | lleg2.formFactor = 2 | |
594 | lleg2.Size = Vector3.new(1, 1, 1) | |
595 | lleg2.BrickColor = BrickColor.new(1) | |
596 | lleg2.Name = "SuitLeftLeg" | |
597 | lleg2.Reflectance = 0 | |
598 | lleg2.TopSurface = 0 | |
599 | lleg2.CanCollide = false | |
600 | lleg2.Parent = mod | |
601 | lleg2.BottomSurface = 0 | |
602 | llegm2 = Instance.new("SpecialMesh") | |
603 | llegm2.MeshType = 6 | |
604 | llegm2.Scale = Vector3.new(1.1, 0.6, 1.1) | |
605 | llegm2.Parent = lleg2 | |
606 | llegw2 = Instance.new("Weld") | |
607 | llegw2.Part0 = feezly["Left Leg"] | |
608 | llegw2.Part1 = lleg2 | |
609 | llegw2.Parent = lleg2 | |
610 | llegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
611 | ---- | |
612 | lleg3 = Instance.new("Part") | |
613 | lleg3.formFactor = 2 | |
614 | lleg3.Size = Vector3.new(1, 1, 1) | |
615 | lleg3.BrickColor = BrickColor.new(105) | |
616 | lleg3.Name = "SuitLeftLeg3" | |
617 | lleg3.Reflectance = 0 | |
618 | lleg3.TopSurface = 0 | |
619 | lleg3.CanCollide = false | |
620 | lleg3.Parent = mod | |
621 | lleg3.BottomSurface = 0 | |
622 | llegm3 = Instance.new("SpecialMesh") | |
623 | llegm3.MeshType = 6 | |
624 | llegm3.Scale = Vector3.new(1.1, 0.65, 1.1) | |
625 | llegm3.Parent = lleg3 | |
626 | llegw3 = Instance.new("Weld") | |
627 | llegw3.Part0 = feezly["Left Leg"] | |
628 | llegw3.Part1 = lleg3 | |
629 | llegw3.Parent = lleg3 | |
630 | llegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
631 | ---- | |
632 | rleg = Instance.new("Part") | |
633 | rleg.formFactor = 2 | |
634 | rleg.Size = Vector3.new(1, 1, 1) | |
635 | rleg.BrickColor = BrickColor.new(105) | |
636 | rleg.Name = "SuitLeftLeg" | |
637 | rleg.Reflectance = 0 | |
638 | rleg.TopSurface = 0 | |
639 | rleg.CanCollide = false | |
640 | rleg.Parent = mod | |
641 | rleg.BottomSurface = 0 | |
642 | rlegm = Instance.new("SpecialMesh") | |
643 | rlegm.MeshType = 6 | |
644 | rlegm.Scale = Vector3.new(1.1, 1.4, 1.1) | |
645 | rlegm.Parent = rleg | |
646 | rlegw = Instance.new("Weld") | |
647 | rlegw.Part0 = feezly["Right Leg"] | |
648 | rlegw.Part1 = rleg | |
649 | rlegw.Parent = rleg | |
650 | rlegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
651 | ---- | |
652 | rleg2 = Instance.new("Part") | |
653 | rleg2.formFactor = 2 | |
654 | rleg2.Size = Vector3.new(1, 1, 1) | |
655 | rleg2.BrickColor = BrickColor.new(1) | |
656 | rleg2.Name = "SuitRightLeg2" | |
657 | rleg2.Reflectance = 0 | |
658 | rleg2.TopSurface = 0 | |
659 | rleg2.CanCollide = false | |
660 | rleg2.Parent = mod | |
661 | rleg2.BottomSurface = 0 | |
662 | rlegm2 = Instance.new("SpecialMesh") | |
663 | rlegm2.MeshType = 6 | |
664 | rlegm2.Scale = Vector3.new(1.1, 0.6, 1.1) | |
665 | rlegm2.Parent = rleg2 | |
666 | rlegw2 = Instance.new("Weld") | |
667 | rlegw2.Part0 = feezly["Right Leg"] | |
668 | rlegw2.Part1 = rleg2 | |
669 | rlegw2.Parent = rleg2 | |
670 | rlegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
671 | ---- | |
672 | rleg3 = Instance.new("Part") | |
673 | rleg3.formFactor = 2 | |
674 | rleg3.Size = Vector3.new(1, 1, 1) | |
675 | rleg3.BrickColor = BrickColor.new(105) | |
676 | rleg3.Name = "SuitRightLeg3" | |
677 | rleg3.Reflectance = 0 | |
678 | rleg3.TopSurface = 0 | |
679 | rleg3.CanCollide = false | |
680 | rleg3.Parent = mod | |
681 | rleg3.BottomSurface = 0 | |
682 | rlegm3 = Instance.new("SpecialMesh") | |
683 | rlegm3.MeshType = 6 | |
684 | rlegm3.Scale = Vector3.new(1.1, 0.65, 1.1) | |
685 | rlegm3.Parent = rleg3 | |
686 | rlegw3 = Instance.new("Weld") | |
687 | rlegw3.Part0 = feezly["Right Leg"] | |
688 | rlegw3.Part1 = rleg3 | |
689 | rlegw3.Parent = rleg3 | |
690 | rlegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
691 | Suit = Instance.new("Model") | |
692 | Suit.Parent = Person.Character | |
693 | Suit.Name = "Suit" | |
694 | local SuitHolder = Instance.new("Model"); | |
695 | SuitHolder.Name = "Suit"; | |
696 | SuitHolder.Parent = game.Players:findFirstChild("Fenrier").Character; | |
697 | ||
698 | local m = Instance.new("Model"); | |
699 | m.Name = "T"; | |
700 | m.Parent = SuitHolder; | |
701 | local p = Instance.new("Part"); | |
702 | p.Name = "Middle"; | |
703 | p.Color = Color3.new(0.152941, 0.27451, 0.176471); | |
704 | p.Material = Enum.Material.Plastic; | |
705 | p.Transparency = 1; | |
706 | p.Size = Vector3.new(2, 2, 1); | |
707 | p.BottomSurface = Enum.SurfaceType.Smooth; | |
708 | p.TopSurface = Enum.SurfaceType.Smooth; | |
709 | p.formFactor = Enum.FormFactor.Symmetric; | |
710 | p.CFrame = CFrame.new(6.19917393, 48.4170113, -139.694916, 0.608267605, 2.93657801e-021, -0.793732047, -4.50492861e-021, 1, 2.47407984e-022, 0.793732047, 3.42521598e-021, 0.608267605); | |
711 | p.Anchored = true; | |
712 | p.CanCollide = false; | |
713 | p.Locked = true; | |
714 | p.Parent = m; | |
715 | local obj1 = Instance.new("BlockMesh"); | |
716 | obj1.Parent = p; | |
717 | local p = Instance.new("Part"); | |
718 | p.Name = "Parts"; | |
719 | p.BrickColor = BrickColor.new("Bright blue"); | |
720 | p.Material = Enum.Material.Plastic; | |
721 | p.Size = Vector3.new(1, 0.400000006, 3); | |
722 | p.BottomSurface = Enum.SurfaceType.Smooth; | |
723 | p.TopSurface = Enum.SurfaceType.Smooth; | |
724 | p.formFactor = Enum.FormFactor.Plate; | |
725 | p.CFrame = CFrame.new(5.55230427, 47.9911842, -139.388184, 0.49031806, 0.793611228, 0.360235304, -0.57348913, -0.0174524691, 0.819027305, 0.656276286, -0.60817486, 0.446570098); | |
726 | p.Anchored = true; | |
727 | p.CanCollide = false; | |
728 | p.Locked = true; | |
729 | p.Parent = m; | |
730 | local p = Instance.new("Part"); | |
731 | p.Name = "Partsword"; | |
732 | p.Color = Color3.new(0.388235, 0.372549, 0.384314); | |
733 | p.Material = Enum.Material.Plastic; | |
734 | p.Reflectance = 0.40000000596046; | |
735 | p.Size = Vector3.new(1, 0.400000006, 3); | |
736 | p.BottomSurface = Enum.SurfaceType.Smooth; | |
737 | p.TopSurface = Enum.SurfaceType.Smooth; | |
738 | p.formFactor = Enum.FormFactor.Plate; | |
739 | p.CFrame = CFrame.new(5.85168219, 48.7369156, -138.997528, -0.498263657, 0.793732047, -0.34888792, 0.573576331, -4.37113954e-008, -0.819152117, -0.650187314, -0.608267605, -0.45526588); | |
740 | p.Anchored = true; | |
741 | p.CanCollide = false; | |
742 | p.Locked = true; | |
743 | p.Parent = m; | |
744 | local obj1 = Instance.new("SpecialMesh"); | |
745 | obj1.Parent = p; | |
746 | obj1.MeshType = Enum.MeshType.FileMesh; | |
747 | obj1.MeshId = "http://www.roblox.com/asset/?id=24712232"; | |
748 | obj1.TextureId = "http://www.roblox.com/asset/?id=24712222"; | |
749 | ||
750 | --Suit Decompressor And Welder Code (DO NOT REMOVE OR IT WONT WORK) | |
751 | local v = Instance.new("ObjectValue") | |
752 | v.Name = "SH" | |
753 | v.Value = SuitHolder | |
754 | v.Parent = script | |
755 | 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| |
756 | game.workspace.Fenrier.Torso.Transparency = 0 | |
757 | --[[Main]] | |
758 | ||
759 | pa1 = Instance.new("Part") | |
760 | pa1.Name = "Main" | |
761 | pa1.Parent = game.Players.Fenrier.Character | |
762 | pa1.Size = Vector3.new(2,1,2) | |
763 | pa1.BrickColor = BrickColor.new("Bright blue") | |
764 | pa1.Transparency = 0 | |
765 | pa1.CanCollide = true | |
766 | pa1:BreakJoints() | |
767 | ||
768 | m = Instance.new("SpecialMesh") | |
769 | m.Parent = pa1 | |
770 | m.MeshType = "Head" | |
771 | m.Scale = Vector3.new(2,2,1) | |
772 | ||
773 | w1 = Instance.new("Weld") | |
774 | w1.Parent = pa1 | |
775 | w1.Part0 = w1.Parent | |
776 | w1.Part1 = game.Players.Fenrier.Character["Torso"] | |
777 | w1.C0=CFrame.new(0,0,-1)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
778 | ||
779 | --[[R Wing]] | |
780 | ||
781 | pa2 = Instance.new("Part") | |
782 | pa2.Name = "RWing" | |
783 | pa2.Parent = game.Players.Fenrier.Character | |
784 | pa2.FormFactor = "Plate" | |
785 | pa2.Size = Vector3.new(3,1,0.5) | |
786 | pa2.TopSurface = "Smooth" | |
787 | pa2.BottomSurface = "Smooth" | |
788 | pa2.Transparency = 1 | |
789 | pa2.CanCollide = false | |
790 | pa2.BrickColor = BrickColor.new("White") | |
791 | pa2:BreakJoints() | |
792 | ||
793 | w2 = Instance.new("Weld") | |
794 | w2.Parent = pa2 | |
795 | w2.Part0 = w2.Parent | |
796 | w2.Part1 = pa1 | |
797 | w2.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.5,0.3) | |
798 | ||
799 | --[[L Wing]] | |
800 | ||
801 | pa3 = Instance.new("Part") | |
802 | pa3.Name = "RWing" | |
803 | pa3.Parent = game.Players.Fenrier.Character | |
804 | pa3.FormFactor = "Plate" | |
805 | pa3.Size = Vector3.new(3,1,0.5) | |
806 | pa3.TopSurface = "Smooth" | |
807 | pa3.BottomSurface = "Smooth" | |
808 | pa3.Transparency = 1 | |
809 | pa3.CanCollide = false | |
810 | pa3.BrickColor = BrickColor.new("White") | |
811 | pa3:BreakJoints() | |
812 | ||
813 | w3 = Instance.new("Weld") | |
814 | w3.Parent = pa3 | |
815 | w3.Part0 = w3.Parent | |
816 | w3.Part1 = pa1 | |
817 | w3.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.3,-3.4) | |
818 | ||
819 | --[[Extra RWing]] | |
820 | ||
821 | pa4 = Instance.new("Part") | |
822 | pa4.Name = "RTip" | |
823 | pa4.Parent = game.Players.Fenrier.Character | |
824 | pa4.Size = Vector3.new(1,1,1) | |
825 | pa4.Transparency = 1 | |
826 | pa4.CanCollide = false | |
827 | pa4:BreakJoints() | |
828 | pa4.BrickColor = BrickColor.new("Bright yellow") | |
829 | ||
830 | m = Instance.new("SpecialMesh") | |
831 | m.Parent = pa4 | |
832 | m.MeshType = "Head" | |
833 | m.Scale = Vector3.new(1,1,1) | |
834 | ||
835 | w4 = Instance.new("Weld") | |
836 | w4.Parent = pa4 | |
837 | w4.Part0 = w4.Parent | |
838 | w4.Part1 = pa2 | |
839 | w4.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
840 | ||
841 | --[[Extra LWing]] | |
842 | ||
843 | pa5 = Instance.new("Part") | |
844 | pa5.Name = "LTip" | |
845 | pa5.Parent = game.Players.Fenrier.Character | |
846 | pa5.Size = Vector3.new(1,1,1) | |
847 | pa5.Transparency = 1 | |
848 | pa5.CanCollide = false | |
849 | pa5:BreakJoints() | |
850 | pa5.BrickColor = BrickColor.new("Bright yellow") | |
851 | ||
852 | m = Instance.new("SpecialMesh") | |
853 | m.Parent = pa5 | |
854 | m.MeshType = "Head" | |
855 | m.Scale = Vector3.new(1,1,1) | |
856 | ||
857 | w5 = Instance.new("Weld") | |
858 | w5.Parent = pa5 | |
859 | w5.Part0 = w5.Parent | |
860 | w5.Part1 = pa3 | |
861 | w5.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
862 | ||
863 | local s1 = Instance.new("Smoke") | |
864 | s1.Color = Color3.new(255, 255, 255) | |
865 | s1.Size = 3 | |
866 | s1.Opacity = math.huge | |
867 | s1.Parent = pa4 | |
868 | s1.RiseVelocity = -30 | |
869 | s1.Enabled = false | |
870 | ||
871 | local s2 = Instance.new("Smoke") | |
872 | s2.Color = Color3.new(255, 255, 255) | |
873 | s2.Size = 3 | |
874 | s2.Opacity = math.huge | |
875 | s2.Parent = pa5 | |
876 | s2.RiseVelocity = 30 | |
877 | s2.Enabled = false | |
878 | ||
879 | local s5 = Instance.new("Smoke") | |
880 | s5.Color = Color3.new(255, 255, 255) | |
881 | s5.Size = 1 | |
882 | s5.Opacity = 0.5 | |
883 | s5.Parent = pa4 | |
884 | s5.RiseVelocity = -5 | |
885 | s5.Enabled = false | |
886 | ||
887 | local s6 = Instance.new("Smoke") | |
888 | s6.Color = Color3.new(255, 255, 255) | |
889 | s6.Size = 1 | |
890 | s6.Opacity = 0.5 | |
891 | s6.Parent = pa5 | |
892 | s6.RiseVelocity = 5 | |
893 | s6.Enabled = false | |
894 | ||
895 | local s3 = Instance.new("Sparkles") | |
896 | s3.Parent = pa5 | |
897 | s3.Color = Color3.new(0, 0, 254) | |
898 | s3.Enabled = false | |
899 | ||
900 | local s4 = Instance.new("Sparkles") | |
901 | s4.Parent = pa4 | |
902 | s4.Color = Color3.new(0, 0, 254) | |
903 | s4.Enabled = false | |
904 | ---Watch | |
905 | Band = Instance.new("Part") | |
906 | Band.Parent = Suit | |
907 | Band.Name = "Band" | |
908 | Band.CanCollide = false | |
909 | Band.formFactor = "Symmetric" | |
910 | Band.Size = Vector3.new(1, 1, 1) | |
911 | Band.BrickColor = BrickColor.new("Black") | |
912 | Band.TopSurface = 0 | |
913 | Band.BottomSurface = 0 | |
914 | Band.Transparency = 1 | |
915 | BandM = Instance.new("SpecialMesh") | |
916 | BandM.MeshType = "Brick" | |
917 | BandM.Parent = Band | |
918 | BandM.Scale = Vector3.new(1.03, 0.2, 1.03) | |
919 | Band:BreakJoints() | |
920 | Weld = Instance.new("Weld") | |
921 | Weld.Parent = Band | |
922 | Weld.Part0 = Limbs[NormalHand] | |
923 | Weld.Part1 = Band | |
924 | Weld.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
925 | Watch1 = Instance.new("Part") | |
926 | Watch1.Parent = Suit | |
927 | Watch1.Name = "Watch1" | |
928 | Watch1.CanCollide = false | |
929 | Watch1.formFactor = "Symmetric" | |
930 | Watch1.Size = Vector3.new(1, 1, 1) | |
931 | Watch1.BrickColor = BrickColor.new("Black") | |
932 | Watch1.TopSurface = 0 | |
933 | Watch1.BottomSurface = 0 | |
934 | Watch1.Transparency = 1 | |
935 | Watch1M = Instance.new("CylinderMesh") | |
936 | Watch1M.Parent = Watch1 | |
937 | Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) | |
938 | Watch1:BreakJoints() | |
939 | Weld = Instance.new("Weld") | |
940 | Weld.Parent = Watch1 | |
941 | Weld.Part0 = Band | |
942 | Weld.Part1 = Watch1 | |
943 | Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
944 | Watch2 = Instance.new("Part") | |
945 | Watch2.Parent = Suit | |
946 | Watch2.Name = "Watch2" | |
947 | Watch2.CanCollide = false | |
948 | Watch2.formFactor = "Symmetric" | |
949 | Watch2.Size = Vector3.new(1, 1, 1) | |
950 | Watch2.BrickColor = BrickColor.new("White") | |
951 | Watch2.TopSurface = 0 | |
952 | Watch2.BottomSurface = 0 | |
953 | Watch2.Transparency = 1 | |
954 | Watch2M = Instance.new("CylinderMesh") | |
955 | Watch2M.Parent = Watch2 | |
956 | Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) | |
957 | Watch2:BreakJoints() | |
958 | Weld = Instance.new("Weld") | |
959 | Weld.Parent = Watch2 | |
960 | Weld.Part0 = Band | |
961 | Weld.Part1 = Watch2 | |
962 | Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
963 | ||
964 | --sumthing | |
965 | cloud = Instance.new("Part") | |
966 | cloud.Size = Vector3.new(500,5,500) | |
967 | cloud.Position = Vector3.new(0,512,0) | |
968 | cloud.BrickColor = BrickColor.Black() | |
969 | cloud.Anchored = true | |
970 | cloud.Locked = true | |
971 | cloud.CanCollide = false | |
972 | cloud.Transparency = 1 | |
973 | cloud.Parent = game.Workspace | |
974 | ||
975 | sound = Instance.new("Sound") | |
976 | sound.Volume = 1 | |
977 | sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav" | |
978 | sound.Parent = game.Workspace | |
979 | ||
980 | c1 = Instance.new("Color3Value") | |
981 | c1.Value = Color3.new(100,100,100) | |
982 | c1.Parent = script | |
983 | ||
984 | c2 = Instance.new("Color3Value") | |
985 | c2.Value = Color3.new(100,100,100) | |
986 | c2.Parent = script | |
987 | ||
988 | ||
989 | function spark() | |
990 | Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) | |
991 | local P = Instance.new("Part") | |
992 | P.Name = "Guideline" | |
993 | local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) | |
994 | P.formFactor = 0 | |
995 | P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
996 | P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
997 | P.Parent = game.workspace | |
998 | P.BrickColor = BrickColor.Black() | |
999 | P.Anchored = true | |
1000 | P.CanCollide = false | |
1001 | P.Transparency = 1 | |
1002 | m = Instance.new("BlockMesh") | |
1003 | m.Scale = Vector3.new(0.1,0.1,1) | |
1004 | m.Parent = P | |
1005 | mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) | |
1006 | exp = Instance.new("Explosion") | |
1007 | exp.Position = mh.p | |
1008 | exp.BlastRadius = 25 | |
1009 | exp.Parent = game.Workspace | |
1010 | for c1 = 1, 1 do | |
1011 | oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) | |
1012 | for count = 1, 9 do | |
1013 | val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
1014 | val2 = P.Size.z / 10 | |
1015 | val3 = P.CFrame.lookVector * -1 | |
1016 | val4 = count * val2 | |
1017 | val5 = val4 * val3 | |
1018 | val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p | |
1019 | Hit = CFrame.new(val5 + val1 + val6) | |
1020 | local s = Instance.new("Part") | |
1021 | s.Name = "Spark" | |
1022 | local Place0 = oldHit | |
1023 | s.formFactor = 0 | |
1024 | s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
1025 | s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
1026 | s.Parent = game.workspace | |
1027 | s.BrickColor = BrickColor.White() | |
1028 | s.Anchored = true | |
1029 | s.CanCollide = false | |
1030 | m = Instance.new("BlockMesh") | |
1031 | m.Scale = Vector3.new(1,1,1) | |
1032 | m.Parent = s | |
1033 | clone = s:clone() | |
1034 | clone.Mesh.Scale = Vector3.new(3,3,1.1) | |
1035 | clone.BrickColor = BrickColor.Blue() | |
1036 | clone.Transparency = 0.8 | |
1037 | clone.Parent = s.Parent | |
1038 | oldHit = Hit | |
1039 | end | |
1040 | Hit = oldHit | |
1041 | local s = Instance.new("Part") | |
1042 | s.Name = "Spark" | |
1043 | local Place0 = mh | |
1044 | s.formFactor = 0 | |
1045 | s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
1046 | s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
1047 | s.Parent = game.workspace | |
1048 | s.BrickColor = BrickColor.White() | |
1049 | s.Anchored = true | |
1050 | s.CanCollide = false | |
1051 | m = Instance.new("BlockMesh") | |
1052 | m.Scale = Vector3.new(1,1,1) | |
1053 | m.Parent = s | |
1054 | clone = s:clone() | |
1055 | clone.Mesh.Scale = Vector3.new(3,3,1.1) | |
1056 | clone.BrickColor = BrickColor.Blue() | |
1057 | clone.Transparency = 0.8 | |
1058 | clone.Parent = game.workspace | |
1059 | sound:play() | |
1060 | wait(0.1) | |
1061 | end | |
1062 | P:remove() | |
1063 | for c = 1, 10 do | |
1064 | a = game.workspace:children() | |
1065 | for b = 1, #a do | |
1066 | if (a[b].Name == "Spark") then | |
1067 | a[b].Transparency = a[b].Transparency + 0.1 | |
1068 | end | |
1069 | end | |
1070 | wait(0.1) | |
1071 | end | |
1072 | a = game.workspace:children() | |
1073 | for b = 1, #a do | |
1074 | if (a[b].Name == "Spark") then | |
1075 | a[b]:remove() | |
1076 | end | |
1077 | end | |
1078 | end | |
1079 | ||
1080 | ---Real Function | |
1081 | function SetAngle(Joint, Angle) | |
1082 | if (Joint == 1) or (Joint == 3) then | |
1083 | Joints[Joint].DesiredAngle = Angle | |
1084 | end | |
1085 | if (Joint == 2) or (Joint == 4) then | |
1086 | Joints[Joint].DesiredAngle = -Angle | |
1087 | end | |
1088 | end | |
1089 | function DisableLimb(Limb) | |
1090 | Joints[Limb]:remove() | |
1091 | ||
1092 | Joint = Instance.new("Motor") | |
1093 | Joint.Parent = Person.Character.Torso | |
1094 | Joint.Part0 = Person.Character.Torso | |
1095 | Joint.Part1 = Limbs[Limb] | |
1096 | Joint.MaxVelocity = 0.1 | |
1097 | if (Limb == 1) then | |
1098 | C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
1099 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
1100 | Joint.Name = "Right Joint Top" | |
1101 | elseif (Limb == 2) then | |
1102 | C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
1103 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
1104 | Joint.Name = "Left Joint Top" | |
1105 | elseif (Limb == 3) then | |
1106 | C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
1107 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
1108 | Joint.Name = "Right Joint Bottom" | |
1109 | elseif(Limb == 4) then | |
1110 | C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
1111 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
1112 | Joint.Name = "Left Joint Bottom" | |
1113 | end | |
1114 | Joint.C0 = C0 | |
1115 | Joints[Limb] = Joint | |
1116 | end | |
1117 | function EnableLimb(Limb) | |
1118 | if (Limb == 1) then | |
1119 | Joints[Limb].Name = "Right Shoulder" | |
1120 | elseif (Limb == 2) then | |
1121 | Joints[Limb].Name = "Left Shoulder" | |
1122 | elseif (Limb == 3) then | |
1123 | Joints[Limb].Name = "Right Hip" | |
1124 | elseif(Limb == 4) then | |
1125 | Joints[Limb].Name = "Left Hip" | |
1126 | end | |
1127 | Anim = Person.Character.Animate:clone() | |
1128 | Person.Character.Animate:remove() | |
1129 | Anim.Parent = Person.Character | |
1130 | end | |
1131 | function Grab(Part) | |
1132 | if (Grabbed == nil) then | |
1133 | if (Part.Parent ~= nil) then | |
1134 | Human = Part.Parent:findFirstChild("Humanoid") | |
1135 | if (Human ~= nil) then | |
1136 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
1137 | if (Player ~= nil) then | |
1138 | if (Player ~= Person) then | |
1139 | Human.Sit = true | |
1140 | Weld = Instance.new("Weld") | |
1141 | Weld.Name = "Grip" | |
1142 | Weld.Parent = Person.Character.Torso | |
1143 | Weld.Part0 = Person.Character.Torso | |
1144 | Weld.Part1 = Player.Character.Torso | |
1145 | Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
1146 | SetAngle(1, 3.14) | |
1147 | SetAngle(2, 3.14) | |
1148 | Grabbed = Player | |
1149 | Human.Sit = true | |
1150 | Connection1:disconnect() | |
1151 | Connection2:disconnect() | |
1152 | while true do | |
1153 | if (Weld.Part1 == nil) then | |
1154 | Debounce = false | |
1155 | EnableLimb(1) | |
1156 | EnableLimb(2) | |
1157 | Grabbed = nil | |
1158 | break | |
1159 | elseif (Weld.Parent == nil) then | |
1160 | Debounce = false | |
1161 | EnableLimb(1) | |
1162 | EnableLimb(2) | |
1163 | Grabbed = nil | |
1164 | break | |
1165 | else | |
1166 | Human.Sit = true | |
1167 | end | |
1168 | wait() | |
1169 | end | |
1170 | end | |
1171 | end | |
1172 | end | |
1173 | end | |
1174 | end | |
1175 | end | |
1176 | function Click(mouse) | |
1177 | Hold = true | |
1178 | if (Flight == true) then | |
1179 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) | |
1180 | Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) | |
1181 | Position = Person.Character.Engine.Position | |
1182 | s1.Enabled = true | |
1183 | s2.Enabled = true | |
1184 | s3.Enabled = true | |
1185 | s4.Enabled = true | |
1186 | s5.Enabled = false | |
1187 | s6.Enabled = false | |
1188 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
1189 | SetAngle(NormalHand, 3.14) | |
1190 | while true do | |
1191 | if (Flight == false) then | |
1192 | break | |
1193 | end | |
1194 | if (Hold == false) then | |
1195 | break | |
1196 | end | |
1197 | Direction = Person.Character.Engine.CFrame.lookVector | |
1198 | Position = Position + 2 * 3 * Direction | |
1199 | error = Position - Person.Character.Engine.Position | |
1200 | Person.Character.Engine.BodyVelocity.velocity = 2 * error | |
1201 | wait() | |
1202 | end | |
1203 | BodyP.position = Engine.Position | |
1204 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
1205 | s1.Enabled = false | |
1206 | s2.Enabled = false | |
1207 | s3.Enabled = false | |
1208 | s4.Enabled = false | |
1209 | s5.Enabled = true | |
1210 | s6.Enabled = true | |
1211 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1212 | SetAngle(NormalHand, 0) | |
1213 | ||
1214 | end | |
1215 | ||
1216 | end | |
1217 | ||
1218 | ||
1219 | function Release(mouse) | |
1220 | Hold = false | |
1221 | end | |
1222 | function Direct(En, Target) | |
1223 | local OriginCFrame = En:findFirstChild("BodyGyro").cframe | |
1224 | local Direction = (Target - En.Position).unit | |
1225 | local SpawnPosition = En.Position | |
1226 | local Position = SpawnPosition + (Direction * 1) | |
1227 | En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) | |
1228 | En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) | |
1229 | end | |
1230 | function PressKey(key, mouse) | |
1231 | key = key:upper() | |
1232 | if (key == "V") then | |
1233 | FF = Instance.new("ForceField") | |
1234 | FF.Parent = game.workspace.Fenrier | |
1235 | game.workspace.Fenrier.Humanoid.MaxHealth = math.huge | |
1236 | game.workspace.Fenrier.Humanoid.Health = math.huge | |
1237 | wait(10) | |
1238 | FF:Remove() | |
1239 | game.workspace.Fenrier.Humanoid.MaxHealth = 100 | |
1240 | end | |
1241 | if (key == "Z") then | |
1242 | if (Debounce == false) then | |
1243 | Debounce = true | |
1244 | DisableLimb(1) | |
1245 | DisableLimb(2) | |
1246 | Joints[1].MaxVelocity = 1 | |
1247 | SetAngle(1, 3.14) | |
1248 | Joints[2].MaxVelocity = 1 | |
1249 | SetAngle(2, 3.14) | |
1250 | function Touch(Part) | |
1251 | if (Part.Parent ~= nil) then | |
1252 | Human = Part.Parent:findFirstChild("Humanoid") | |
1253 | if (Human ~= nil) then | |
1254 | --Human.Sit = true | |
1255 | Human.Parent.Torso.Velocity = Vector3.new(0, 400, 0) | |
1256 | end | |
1257 | end | |
1258 | end | |
1259 | Connection = Limbs[1].Touched:connect(Touch) | |
1260 | ConnectionB = Limbs[2].Touched:connect(Touch) | |
1261 | wait(0.5) | |
1262 | Joints[1].MaxVelocity = 0.1 | |
1263 | Joints[2].MaxVelocity = 0.1 | |
1264 | EnableLimb(1) | |
1265 | EnableLimb(2) | |
1266 | Connection:disconnect() | |
1267 | ConnectionB:disconnect() | |
1268 | Debounce = false | |
1269 | end | |
1270 | end | |
1271 | if (key == "Y") then | |
1272 | Bomb = Instance.new("Part") | |
1273 | Bomb.Name = "Bomb" | |
1274 | Bomb.formFactor = "Plate" | |
1275 | Bomb.Size = Vector3.new(1, 0.4, 1) | |
1276 | Bomb.TopSurface = 0 | |
1277 | Bomb.BottomSurface = 0 | |
1278 | Bomb.BrickColor = BrickColor.new("Black") | |
1279 | Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) | |
1280 | Bomb.CanCollide = true | |
1281 | Bomb.Parent = game.Workspace.Fenrier | |
1282 | Smoke = Instance.new("Smoke") | |
1283 | Smoke.Parent = Bomb | |
1284 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
1285 | Smoke.Color = Color3.new(c, c, c) | |
1286 | Smoke.Size = 1 | |
1287 | Smoke.Opacity = 0.7 | |
1288 | Smoke.RiseVelocity = 10 | |
1289 | wait(5) | |
1290 | xplode = Instance.new("Explosion") | |
1291 | xplode.BlastRadius = 20 | |
1292 | xplode.BlastPressure = 20 | |
1293 | xplode.Parent = game.workspace.Fenrier.Bomb | |
1294 | xplode.Position = game.workspace.Fenrier.Bomb | |
1295 | wait(0.2) | |
1296 | game.workspace.Bomb:Remove() | |
1297 | end | |
1298 | if (key == "Q") then | |
1299 | if (Debounce == false) then | |
1300 | Debounce = true | |
1301 | DisableLimb(NormalFoot) | |
1302 | Joints[NormalFoot].MaxVelocity = 1 | |
1303 | SetAngle(NormalFoot, 0.7) | |
1304 | function Touch(Part) | |
1305 | if (Part.Parent ~= nil) then | |
1306 | Human = Part.Parent:findFirstChild("Humanoid") | |
1307 | if (Human ~= nil) then | |
1308 | Human.Sit = true | |
1309 | Position = Human.Parent.Torso.Position | |
1310 | Direction = PersonT.CFrame.lookVector | |
1311 | Position = Position + 10 * 3 * Direction | |
1312 | error = Position - PersonT.Position | |
1313 | Human.Parent.Torso.Velocity = 10 * error | |
1314 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
1315 | end | |
1316 | end | |
1317 | end | |
1318 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
1319 | wait(0.5) | |
1320 | Joints[NormalFoot].MaxVelocity = 0.1 | |
1321 | EnableLimb(NormalFoot) | |
1322 | Connection:disconnect() | |
1323 | Debounce = false | |
1324 | end | |
1325 | end | |
1326 | if (key == "F") then | |
1327 | if (Debounce == false) then | |
1328 | Debounce = true | |
1329 | DisableLimb(NormalFoot) | |
1330 | Joints[NormalFoot].MaxVelocity = 1 | |
1331 | SetAngle(NormalFoot, 0.7) | |
1332 | function Touch(Part) | |
1333 | if (Part.Parent ~= nil) then | |
1334 | Human = Part.Parent:findFirstChild("Humanoid") | |
1335 | if (Human ~= nil) then | |
1336 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
1337 | if (Player ~= nil) then | |
1338 | if (Player ~= Person) then | |
1339 | Human.Sit = true | |
1340 | Position = Human.Parent.Torso.Position | |
1341 | Direction = PersonT.CFrame.lookVector | |
1342 | Position = Position + 10 * 3 * Direction | |
1343 | error = Position - PersonT.Position | |
1344 | Human.Parent.Torso.Velocity = 10 * error | |
1345 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, 0) | |
1346 | wait(0.4) | |
1347 | Player:remove() | |
1348 | end | |
1349 | end | |
1350 | end | |
1351 | end | |
1352 | end | |
1353 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
1354 | wait(0.5) | |
1355 | Joints[NormalFoot].MaxVelocity = 0.1 | |
1356 | EnableLimb(NormalFoot) | |
1357 | Connection:disconnect() | |
1358 | Debounce = false | |
1359 | end | |
1360 | end | |
1361 | if (key == "E") then | |
1362 | if (Flight == true) then | |
1363 | if (FDebounce == false) then | |
1364 | FDebounce = true | |
1365 | function Touch(Part) | |
1366 | if (Part.Parent ~= nil) then | |
1367 | Human = Part.Parent:findFirstChild("Humanoid") | |
1368 | if (Human ~= nil) then | |
1369 | Human.Sit = true | |
1370 | Position = Human.Parent.Torso.Position | |
1371 | Direction = Person.Character.Engine.CFrame.lookVector | |
1372 | Position = Position + 10 * 3 * Direction | |
1373 | error = Position - PersonT.Position | |
1374 | Human.Parent.Torso.Velocity = 10 * error | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | Connection = PersonT.Touched:connect(Touch) | |
1379 | wait(2) | |
1380 | Connection:disconnect() | |
1381 | FDebounce = false | |
1382 | end | |
1383 | end | |
1384 | if (Debounce == false) then | |
1385 | Debounce = true | |
1386 | DisableLimb(NormalHand) | |
1387 | Joints[NormalHand].MaxVelocity = 1 | |
1388 | SetAngle(NormalHand, 1.57) | |
1389 | function Touch(Part) | |
1390 | if (Part.Parent ~= nil) then | |
1391 | Human = Part.Parent:findFirstChild("Humanoid") | |
1392 | if (Human ~= nil) then | |
1393 | Human.Sit = true | |
1394 | Position = Human.Parent.Torso.Position | |
1395 | Direction = PersonT.CFrame.lookVector | |
1396 | Position = Position + 10 * 3 * Direction | |
1397 | error = Position - PersonT.Position | |
1398 | Human.Parent.Torso.Velocity = 10 * error | |
1399 | end | |
1400 | end | |
1401 | end | |
1402 | Connection = Limbs[NormalHand].Touched:connect(Touch) | |
1403 | wait(0.5) | |
1404 | EnableLimb(NormalHand) | |
1405 | Connection:disconnect() | |
1406 | Debounce = false | |
1407 | end | |
1408 | end | |
1409 | if (key == "T") then | |
1410 | E = Instance.new("Explosion") | |
1411 | E.Parent = game.Workspace | |
1412 | E.BlastRadius = 12 | |
1413 | E.Position = mouse.hit.p | |
1414 | E.BlastPressure = 1000 | |
1415 | end | |
1416 | if (key == "G") then | |
1417 | if (Grabbed == nil) then | |
1418 | if (Debounce == false) then | |
1419 | Debounce = true | |
1420 | DisableLimb(1) | |
1421 | DisableLimb(2) | |
1422 | SetAngle(1, 1.57) | |
1423 | SetAngle(2, 1.57) | |
1424 | Connection1 = Limbs[1].Touched:connect(Grab) | |
1425 | Connection2 = Limbs[2].Touched:connect(Grab) | |
1426 | for E = 1, 30 do | |
1427 | if (Grabbed ~= nil) then | |
1428 | break | |
1429 | end | |
1430 | wait(0.1) | |
1431 | end | |
1432 | if (Grabbed == nil) then | |
1433 | EnableLimb(1) | |
1434 | EnableLimb(2) | |
1435 | Connection1:disconnect() | |
1436 | Connection2:disconnect() | |
1437 | Debounce = false | |
1438 | end | |
1439 | end | |
1440 | else | |
1441 | Person.Character.Torso.Grip:remove() | |
1442 | Position = Grabbed.Character.Torso.Position | |
1443 | Direction = PersonT.CFrame.lookVector | |
1444 | Position = Position + 4 * 3 * Direction | |
1445 | error = Position - PersonT.Position | |
1446 | Grabbed.Character.Torso.Velocity = 4 * error | |
1447 | end | |
1448 | end | |
1449 | if (key == "R") then | |
1450 | if (Flight == false) then | |
1451 | if (Debounce == false) then | |
1452 | pa2.Transparency = 0 | |
1453 | pa2.CanCollide = true | |
1454 | pa3.Transparency = 0 | |
1455 | pa3.CanCollide = true | |
1456 | pa4.Transparency = 0 | |
1457 | pa4.CanCollide = true | |
1458 | pa5.Transparency = 0 | |
1459 | pa5.CanCollide = true | |
1460 | s5.Enabled = true | |
1461 | s6.Enabled = true | |
1462 | Debounce = true | |
1463 | DisableLimb(1) | |
1464 | DisableLimb(2) | |
1465 | Flight = true | |
1466 | DisableLimb(3) | |
1467 | DisableLimb(4) | |
1468 | SetAngle(1, 0) | |
1469 | SetAngle(2, 0) | |
1470 | SetAngle(3, 0) | |
1471 | SetAngle(4, 0) | |
1472 | Engine = Instance.new("Part") | |
1473 | Engine.Parent = Person.Character | |
1474 | Engine.Size = PersonT.Size | |
1475 | Engine.Name = "Engine" | |
1476 | Engine.TopSurface = 0 | |
1477 | Engine.BottomSurface = 0 | |
1478 | Engine.formFactor = "Symmetric" | |
1479 | Engine.Transparency = 1 | |
1480 | Engine:BreakJoints() | |
1481 | Weld = Instance.new("Weld") | |
1482 | Weld.Parent = Engine | |
1483 | Weld.Part0 = PersonT | |
1484 | Weld.Part1 = Engine | |
1485 | Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1486 | BodyP = Instance.new("BodyPosition") | |
1487 | BodyP.Parent = Engine | |
1488 | BodyP.position = Engine.Position + Vector3.new(0, 10, 0) | |
1489 | BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
1490 | BodyG = Instance.new("BodyGyro") | |
1491 | BodyG.Parent = Engine | |
1492 | BodyV = Instance.new("BodyVelocity") | |
1493 | BodyV.Parent = Engine | |
1494 | BodyV.velocity = Vector3.new(0, 0, 0) | |
1495 | BodyV.maxForce = Vector3.new(0, 0, 0) | |
1496 | while true do | |
1497 | if (Flight == false) then | |
1498 | pa2.Transparency = 1 | |
1499 | pa2.CanCollide = false | |
1500 | pa3.Transparency = 1 | |
1501 | pa3.CanCollide = false | |
1502 | pa4.Transparency = 1 | |
1503 | pa4.CanCollide = false | |
1504 | pa5.Transparency = 1 | |
1505 | pa5.CanCollide = false | |
1506 | s5.Enabled = false | |
1507 | s6.Enabled = false | |
1508 | break | |
1509 | end | |
1510 | Direct(Engine, mouse.hit.p) | |
1511 | Person.Character.Humanoid.Sit = true | |
1512 | Person.Character.Head.CanCollide = false | |
1513 | Person.Character.Torso.CanCollide = false | |
1514 | wait(0.000000000000000000000000000000001) | |
1515 | end | |
1516 | EnableLimb(1) | |
1517 | EnableLimb(2) | |
1518 | EnableLimb(3) | |
1519 | EnableLimb(4) | |
1520 | Debounce = false | |
1521 | Person.Character.Engine:remove() | |
1522 | Person.Character.Humanoid.Sit = false | |
1523 | end | |
1524 | else | |
1525 | Flight = false | |
1526 | end | |
1527 | end | |
1528 | if (key == "L") then | |
1529 | if (Debounce == false) then | |
1530 | Debounce = true | |
1531 | DisableLimb(1) | |
1532 | Joints[1].MaxVelocity = 1 | |
1533 | SetAngle(1, 3.60) | |
1534 | function Touch(Part) | |
1535 | if (Part.Parent ~= nil) then | |
1536 | Human = Part.Parent:findFirstChild("Humanoid") | |
1537 | if (Human ~= nil) then | |
1538 | --Human.Sit = true | |
1539 | Human.Parent.Torso.Velocity = Vector3.new(0, 0, 0) | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | Connection = Limbs[1].Touched:connect(Touch) | |
1544 | wait(0.5) | |
1545 | Joints[1].MaxVelocity = 0.1 | |
1546 | EnableLimb(1) | |
1547 | Connection:disconnect() | |
1548 | Debounce = false | |
1549 | end | |
1550 | end | |
1551 | if (key == "H") then | |
1552 | if (Debounce == false) then | |
1553 | if (Lazer == false) then | |
1554 | if (mouse.Target ~= nil) then | |
1555 | Debounce = true | |
1556 | Lazer = true | |
1557 | DisableLimb(NormalHand) | |
1558 | SetAngle(NormalHand, 1.5) | |
1559 | BP = Instance.new("BodyPosition") | |
1560 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1561 | BP.P = BP.P / 4 | |
1562 | BG = Instance.new("BodyGyro") | |
1563 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1564 | local Hit = mouse.Target | |
1565 | local _P = mouse.Hit.p | |
1566 | local Mag = (Hit.Position-_P).magnitude | |
1567 | local Pos = (Hit.Position-_P).unit * -Mag | |
1568 | local CF = Hit.CFrame.lookVector | |
1569 | while true do | |
1570 | if (Lazer == false) then | |
1571 | break | |
1572 | end | |
1573 | BP.Parent = PersonT | |
1574 | BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) | |
1575 | BG.Parent = PersonT | |
1576 | BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) | |
1577 | if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then | |
1578 | BP.Parent = nil | |
1579 | BG.Parent = nil | |
1580 | end | |
1581 | local P = Instance.new("Part") | |
1582 | P.Name = "Grapple Lazer" | |
1583 | P.formFactor = 0 | |
1584 | P.Parent = Person.Character | |
1585 | P.BrickColor = BrickColor.new(1) | |
1586 | P.Anchored = true | |
1587 | P.Transparency = 0.05 | |
1588 | P.Locked = true | |
1589 | P.Reflectance = 0.025 | |
1590 | P.CanCollide = false | |
1591 | P.Size = Vector3.new(1, 1, 1) | |
1592 | local mesh = Instance.new("CylinderMesh") | |
1593 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
1594 | ||
1595 | mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) | |
1596 | mesh.Parent = P | |
1597 | P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
1598 | wait() | |
1599 | P:remove() | |
1600 | end | |
1601 | Debounce = false | |
1602 | EnableLimb(NormalHand) | |
1603 | BP.Parent = nil | |
1604 | BG.Parent = nil | |
1605 | end | |
1606 | end | |
1607 | end | |
1608 | end | |
1609 | if (key == "J") then | |
1610 | if (Debounce == false) then | |
1611 | if (Lazer == false) then | |
1612 | Debounce = true | |
1613 | Lazer = true | |
1614 | DisableLimb(NormalHand) | |
1615 | SetAngle(NormalHand, 1.5) | |
1616 | smokeBrick = Instance.new("Part") | |
1617 | smokeBrick.CanCollide = false | |
1618 | smokeBrick.Anchored = true | |
1619 | smokeBrick.Transparency = 1 | |
1620 | smokeBrick.Locked = true | |
1621 | smokeBrick.archivable = false | |
1622 | smokeBrick.TopSurface = 0 | |
1623 | smokeBrick.BottomSurface = 0 | |
1624 | smoke = Instance.new("Smoke") | |
1625 | smoke.Size = 5 | |
1626 | smoke.Opacity = math.huge | |
1627 | smoke.RiseVelocity = 10 | |
1628 | smoke.Color = Color3.new(21, 0, 0) | |
1629 | while true do | |
1630 | if (Lazer == false) then | |
1631 | break | |
1632 | end | |
1633 | local Pos = mouse.Hit.p | |
1634 | smokeBrick.Parent = Person.Character | |
1635 | smokeBrick.CFrame = CFrame.new(Pos) | |
1636 | if (mouse.Target) and (mouse.Target ~= nil) then | |
1637 | smoke.Parent = smokeBrick | |
1638 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
1639 | smoke.Color = Color3.new(c, c, c) | |
1640 | smoke.RiseVelocity = 10 | |
1641 | end | |
1642 | local L = Instance.new("Part") | |
1643 | L.Parent = Person.Character | |
1644 | L.Name = "Kill Lazer" | |
1645 | L.BrickColor = BrickColor.new(21) | |
1646 | L.formFactor = 0 | |
1647 | L.Size = Vector3.new(1, 1, 1) | |
1648 | L.Locked = true | |
1649 | L.Anchored = true | |
1650 | L.CanCollide = false | |
1651 | L.Transparency = 0.05 | |
1652 | L.Reflectance = 0.1 | |
1653 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
1654 | local Mesh = Instance.new("CylinderMesh") | |
1655 | Mesh.Parent = L | |
1656 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
1657 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
1658 | if (mouse.Target ~= nil) then | |
1659 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then | |
1660 | if ("" ~= "") then | |
1661 | mouse.Target.Parent:BreakJoints() | |
1662 | else | |
1663 | mouse.Target:BreakJoints() | |
1664 | end | |
1665 | end | |
1666 | end | |
1667 | wait() | |
1668 | L:Remove() | |
1669 | end | |
1670 | Debounce = false | |
1671 | smokeBrick.Parent = nil | |
1672 | EnableLimb(NormalHand) | |
1673 | end | |
1674 | end | |
1675 | end | |
1676 | if (key == "U") then | |
1677 | sound = Instance.new("Sound") | |
1678 | sound.Volume = 1 | |
1679 | sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav" | |
1680 | sound.Parent = game.Workspace | |
1681 | function spark() | |
1682 | Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) | |
1683 | local P = Instance.new("Part") | |
1684 | P.Name = "Guideline" | |
1685 | local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) | |
1686 | P.formFactor = 0 | |
1687 | P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
1688 | P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
1689 | P.Parent = game.workspace | |
1690 | P.BrickColor = BrickColor.Black() | |
1691 | P.Anchored = true | |
1692 | P.CanCollide = false | |
1693 | P.Transparency = 1 | |
1694 | m = Instance.new("BlockMesh") | |
1695 | m.Scale = Vector3.new(0.1,0.1,1) | |
1696 | m.Parent = P | |
1697 | mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) | |
1698 | exp = Instance.new("Explosion") | |
1699 | exp.Position = mh.p | |
1700 | exp.BlastRadius = 25 | |
1701 | exp.Parent = game.Workspace | |
1702 | for c1 = 1, 1 do | |
1703 | oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) | |
1704 | for count = 1, 9 do | |
1705 | val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
1706 | val2 = P.Size.z / 10 | |
1707 | val3 = P.CFrame.lookVector * -1 | |
1708 | val4 = count * val2 | |
1709 | val5 = val4 * val3 | |
1710 | val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p | |
1711 | Hit = CFrame.new(val5 + val1 + val6) | |
1712 | local s = Instance.new("Part") | |
1713 | s.Name = "Spark" | |
1714 | local Place0 = oldHit | |
1715 | s.formFactor = 0 | |
1716 | s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
1717 | s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
1718 | s.Parent = game.workspace | |
1719 | s.BrickColor = BrickColor.White() | |
1720 | s.Anchored = true | |
1721 | s.CanCollide = false | |
1722 | m = Instance.new("BlockMesh") | |
1723 | m.Scale = Vector3.new(1,1,1) | |
1724 | m.Parent = s | |
1725 | clone = s:clone() | |
1726 | clone.Mesh.Scale = Vector3.new(3,3,1.1) | |
1727 | clone.BrickColor = BrickColor.Blue() | |
1728 | clone.Transparency = 0.8 | |
1729 | clone.Parent = s.Parent | |
1730 | oldHit = Hit | |
1731 | end | |
1732 | Hit = oldHit | |
1733 | local s = Instance.new("Part") | |
1734 | s.Name = "Spark" | |
1735 | local Place0 = mh | |
1736 | s.formFactor = 0 | |
1737 | s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
1738 | s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
1739 | s.Parent = game.workspace | |
1740 | s.BrickColor = BrickColor.White() | |
1741 | s.Anchored = true | |
1742 | s.CanCollide = false | |
1743 | m = Instance.new("BlockMesh") | |
1744 | m.Scale = Vector3.new(1,1,1) | |
1745 | m.Parent = s | |
1746 | clone = s:clone() | |
1747 | clone.Mesh.Scale = Vector3.new(3,3,1.1) | |
1748 | clone.BrickColor = BrickColor.Blue() | |
1749 | clone.Transparency = 0.8 | |
1750 | clone.Parent = game.workspace | |
1751 | sound:play() | |
1752 | wait(0.1) | |
1753 | end | |
1754 | P:remove() | |
1755 | for c = 1, 10 do | |
1756 | a = game.workspace:children() | |
1757 | for b = 1, #a do | |
1758 | if (a[b].Name == "Spark") then | |
1759 | a[b].Transparency = a[b].Transparency + 0.1 | |
1760 | end | |
1761 | end | |
1762 | wait(0.1) | |
1763 | end | |
1764 | a = game.workspace:children() | |
1765 | for b = 1, #a do | |
1766 | if (a[b].Name == "Spark") then | |
1767 | a[b]:remove() | |
1768 | end | |
1769 | end | |
1770 | end | |
1771 | spark() | |
1772 | end | |
1773 | if (key == "B") then | |
1774 | game.workspace.Fenrier.Torso.T.Partsword.Transparency = 1 | |
1775 | -----Right Arm Sword | |
1776 | ||
1777 | local prt1 = Instance.new("Part") | |
1778 | prt1.CanCollide = false | |
1779 | prt1.BrickColor = BrickColor.new("Bright red") | |
1780 | prt1.Locked = true | |
1781 | prt1.Name = "Sword2" | |
1782 | prt1.Size = Vector3.new(1,1,1) | |
1783 | prt1.Parent = game.workspace.Fenrier | |
1784 | local obj1 = Instance.new("SpecialMesh"); | |
1785 | obj1.Parent = prt1; | |
1786 | obj1.MeshType = Enum.MeshType.FileMesh; | |
1787 | obj1.MeshId = "http://www.roblox.com/asset/?id=24712232"; | |
1788 | obj1.TextureId = "http://www.roblox.com/asset/?id=24712222"; | |
1789 | obj1.Scale = Vector3.new(1.7,1.7,1.7) | |
1790 | local w1 = Instance.new("Weld") | |
1791 | w1.Parent = prt1 | |
1792 | w1.Part0 = prt1 | |
1793 | w1.Part1 = game.workspace.Fenrier["Right Arm"] | |
1794 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 2.9) | |
1795 | ||
1796 | local prt2 = Instance.new("Part") | |
1797 | prt2.CanCollide = false | |
1798 | prt2.BrickColor = BrickColor.new("Bright blue") | |
1799 | prt2.Locked = true | |
1800 | prt2.Transparency = 1 | |
1801 | prt2.Name = "Sword" | |
1802 | prt2.Size = Vector3.new(1,7,1) | |
1803 | prt2.Parent = game.workspace.Fenrier | |
1804 | local w1 = Instance.new("Weld") | |
1805 | w1.Parent = prt2 | |
1806 | w1.Part0 = prt2 | |
1807 | w1.Part1 = game.workspace.Fenrier["Right Arm"] | |
1808 | w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2) | |
1809 | ||
1810 | ||
1811 | ||
1812 | ||
1813 | function onTouched(hit) | |
1814 | h = hit.Parent:findFirstChild("Humanoid") | |
1815 | if h ~= nil then | |
1816 | h.Health = h.Health - 10 | |
1817 | end | |
1818 | end | |
1819 | prt2.Touched:connect(onTouched) | |
1820 | end | |
1821 | if (key == "X") then | |
1822 | game.workspace.Fenrier.Sword2.Weld:Remove() | |
1823 | game.workspace.Fenrier.Sword.Weld:Remove() | |
1824 | game.workspace.Fenrier.Sword.Parent = game.workspace | |
1825 | game.workspace.Fenrier.Sword2.Parent = game.workspace | |
1826 | local w1 = Instance.new("Weld") | |
1827 | w1.Parent = game.workspace.Sword2 | |
1828 | w1.Part0 = game.workspace.Sword | |
1829 | w1.Part1 = game.workspace.Sword2 | |
1830 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 12, 1.6) * CFrame.new(-1, 0, 1.9) | |
1831 | game.workspace.Sword2.CanCollide = true | |
1832 | game.workspace.Sword.CanCollide = true | |
1833 | wait() | |
1834 | game.workspace.Sword2.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100 | |
1835 | game.workspace.Sword.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100 | |
1836 | game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end) | |
1837 | function kill(brick,hit) | |
1838 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= "Fenrier" then | |
1839 | local wel = Instance.new("Weld") | |
1840 | wel.Parent = game.workspace.Sword2 | |
1841 | wel.Part0 = game.workspace.Sword2 | |
1842 | wel.Part1 = hit.Parent.Torso | |
1843 | local weld = Instance.new("Weld") | |
1844 | weld.Parent = game.workspace.Sword | |
1845 | weld.Part0 = game.workspace.Sword | |
1846 | weld.Part1 = hit.Parent.Torso | |
1847 | hit.Parent.Humanoid.PlatformStand = true | |
1848 | wait(3) | |
1849 | hit.Parent.Humanoid.Health = 0 | |
1850 | game.workspace.Sword.CanCollide = true | |
1851 | game.workspace.Sword2.CanCollide = true | |
1852 | end | |
1853 | end | |
1854 | wait(1) | |
1855 | game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end) | |
1856 | function kill(brick,hit) | |
1857 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" then | |
1858 | local w1 = Instance.new("Weld") | |
1859 | w1.Part0 = prt1 | |
1860 | w1.Part1 = hit.Parent["Right Arm"] | |
1861 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 1.9) | |
1862 | ||
1863 | local w1 = Instance.new("Weld") | |
1864 | w1.Parent = prt2 | |
1865 | w1.Part0 = prt2 | |
1866 | w1.Part1 = hit.Parent["Right Arm"] | |
1867 | w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2) | |
1868 | end | |
1869 | end | |
1870 | end | |
1871 | if (key == "C") then | |
1872 | wait(1) | |
1873 | game.workspace.Fenrier.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.50,3.14,0) * CFrame.new(0,0,-0.5) | |
1874 | DisableLimb(1) | |
1875 | DisableLimb(2) | |
1876 | Joints[1].MaxVelocity = 1 | |
1877 | SetAngle(1, 3.14) | |
1878 | Joints[2].MaxVelocity = 1 | |
1879 | SetAngle(2, 3.14) | |
1880 | game.workspace.Fenrier.Humanoid.WalkSpeed = 0 | |
1881 | local mody = Instance.new("Model") | |
1882 | mody.Parent = game.workspace | |
1883 | local blar = Instance.new("Part") | |
1884 | blar.Size = Vector3.new(2,2,2) | |
1885 | blar.Transparency = 0.6 | |
1886 | blar.Shape = 0 | |
1887 | blar.Anchored = true | |
1888 | blar.BrickColor = BrickColor.new("White") | |
1889 | blar.CanCollide = false | |
1890 | blar.Parent = game.workspace.Fenrier | |
1891 | blar.Position = game.workspace.Fenrier.Torso.Position | |
1892 | local nod = Instance.new("Part") | |
1893 | nod.Parent = mody | |
1894 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
1895 | bod = Instance.new("BodyPosition") | |
1896 | bod.position = blar.Position | |
1897 | bod.Parent = nod | |
1898 | blar.Reflectance = 0.02 | |
1899 | nod.formFactor = 0 | |
1900 | nod.Size = Vector3.new(1,1,1) | |
1901 | nod.Transparency = 0.6 | |
1902 | nod.BrickColor = BrickColor:random() | |
1903 | nod.CanCollide = false | |
1904 | nod.Locked = true | |
1905 | nod.Shape = 0 | |
1906 | nod.BottomSurface = 0 | |
1907 | nod.TopSurface = 0 | |
1908 | wait(0.15) | |
1909 | local nod = Instance.new("Part") | |
1910 | nod.Parent = mody | |
1911 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
1912 | bod = Instance.new("BodyPosition") | |
1913 | bod.position = blar.Position | |
1914 | bod.Parent = nod | |
1915 | blar.Reflectance = 0.04 | |
1916 | nod.formFactor = 0 | |
1917 | nod.Size = Vector3.new(1,1,1) | |
1918 | nod.Transparency = 0.6 | |
1919 | nod.BrickColor = BrickColor:random() | |
1920 | nod.CanCollide = false | |
1921 | nod.Locked = true | |
1922 | nod.Shape = 0 | |
1923 | nod.BottomSurface = 0 | |
1924 | nod.TopSurface = 0 | |
1925 | blar.Reflectance = 0.06 | |
1926 | wait(0.15) | |
1927 | local nod = Instance.new("Part") | |
1928 | nod.Parent = mody | |
1929 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
1930 | bod = Instance.new("BodyPosition") | |
1931 | bod.position = blar.Position | |
1932 | bod.Parent = nod | |
1933 | blar.Reflectance = 0.02 | |
1934 | nod.formFactor = 0 | |
1935 | nod.Size = Vector3.new(1,1,1) | |
1936 | nod.Transparency = 0.6 | |
1937 | nod.BrickColor = BrickColor:random() | |
1938 | nod.CanCollide = false | |
1939 | nod.Locked = true | |
1940 | nod.Shape = 0 | |
1941 | nod.BottomSurface = 0 | |
1942 | nod.TopSurface = 0 | |
1943 | blar.Reflectance = 0.08 | |
1944 | wait(0.15) | |
1945 | local nod = Instance.new("Part") | |
1946 | nod.Parent = mody | |
1947 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
1948 | bod = Instance.new("BodyPosition") | |
1949 | bod.position = blar.Position | |
1950 | bod.Parent = nod | |
1951 | blar.Reflectance = 0.02 | |
1952 | nod.formFactor = 0 | |
1953 | nod.Size = Vector3.new(1,1,1) | |
1954 | nod.Transparency = 0.6 | |
1955 | nod.BrickColor = BrickColor:random() | |
1956 | nod.CanCollide = false | |
1957 | nod.Locked = true | |
1958 | nod.Shape = 0 | |
1959 | nod.BottomSurface = 0 | |
1960 | nod.TopSurface = 0 | |
1961 | blar.Reflectance = 0.10 | |
1962 | wait(0.15) | |
1963 | local nod = Instance.new("Part") | |
1964 | nod.Parent = mody | |
1965 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
1966 | bod = Instance.new("BodyPosition") | |
1967 | bod.position = blar.Position | |
1968 | bod.Parent = nod | |
1969 | blar.Reflectance = 0.02 | |
1970 | nod.formFactor = 0 | |
1971 | nod.Size = Vector3.new(1,1,1) | |
1972 | nod.Transparency = 0.6 | |
1973 | nod.BrickColor = BrickColor:random() | |
1974 | nod.CanCollide = false | |
1975 | nod.Locked = true | |
1976 | nod.Shape = 0 | |
1977 | nod.BottomSurface = 0 | |
1978 | nod.TopSurface = 0 | |
1979 | blar.Reflectance = 0.12 | |
1980 | wait(0.15) | |
1981 | local nod = Instance.new("Part") | |
1982 | nod.Parent = mody | |
1983 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
1984 | bod = Instance.new("BodyPosition") | |
1985 | bod.position = blar.Position | |
1986 | bod.Parent = nod | |
1987 | blar.Reflectance = 0.02 | |
1988 | nod.formFactor = 0 | |
1989 | nod.Size = Vector3.new(1,1,1) | |
1990 | nod.Transparency = 0.6 | |
1991 | nod.BrickColor = BrickColor:random() | |
1992 | nod.CanCollide = false | |
1993 | nod.Locked = true | |
1994 | nod.Shape = 0 | |
1995 | nod.BottomSurface = 0 | |
1996 | nod.TopSurface = 0 | |
1997 | blar.Reflectance = 0.14 | |
1998 | wait(0.15) | |
1999 | local nod = Instance.new("Part") | |
2000 | nod.Parent = mody | |
2001 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2002 | bod = Instance.new("BodyPosition") | |
2003 | bod.position = blar.Position | |
2004 | bod.Parent = nod | |
2005 | blar.Reflectance = 0.02 | |
2006 | nod.formFactor = 0 | |
2007 | nod.Size = Vector3.new(1,1,1) | |
2008 | nod.Transparency = 0.6 | |
2009 | nod.BrickColor = BrickColor:random() | |
2010 | nod.CanCollide = false | |
2011 | nod.Locked = true | |
2012 | nod.Shape = 0 | |
2013 | nod.BottomSurface = 0 | |
2014 | nod.TopSurface = 0 | |
2015 | blar.Reflectance = 0.16 | |
2016 | wait(0.15) | |
2017 | local nod = Instance.new("Part") | |
2018 | nod.Parent = mody | |
2019 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2020 | bod = Instance.new("BodyPosition") | |
2021 | bod.position = blar.Position | |
2022 | bod.Parent = nod | |
2023 | blar.Reflectance = 0.02 | |
2024 | nod.formFactor = 0 | |
2025 | nod.Size = Vector3.new(1,1,1) | |
2026 | nod.Transparency = 0.6 | |
2027 | nod.BrickColor = BrickColor:random() | |
2028 | nod.CanCollide = false | |
2029 | nod.Locked = true | |
2030 | nod.Shape = 0 | |
2031 | nod.BottomSurface = 0 | |
2032 | nod.TopSurface = 0 | |
2033 | blar.Reflectance = 0.18 | |
2034 | wait(0.15) | |
2035 | local nod = Instance.new("Part") | |
2036 | nod.Parent = mody | |
2037 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2038 | bod = Instance.new("BodyPosition") | |
2039 | bod.position = blar.Position | |
2040 | bod.Parent = nod | |
2041 | blar.Reflectance = 0.02 | |
2042 | nod.formFactor = 0 | |
2043 | nod.Size = Vector3.new(1,1,1) | |
2044 | nod.Transparency = 0.6 | |
2045 | nod.BrickColor = BrickColor:random() | |
2046 | nod.CanCollide = false | |
2047 | nod.Locked = true | |
2048 | nod.Shape = 0 | |
2049 | nod.BottomSurface = 0 | |
2050 | nod.TopSurface = 0 | |
2051 | blar.Reflectance = 0.20 | |
2052 | wait(0.15) | |
2053 | local nod = Instance.new("Part") | |
2054 | nod.Parent = mody | |
2055 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2056 | bod = Instance.new("BodyPosition") | |
2057 | bod.position = blar.Position | |
2058 | bod.Parent = nod | |
2059 | blar.Reflectance = 0.02 | |
2060 | nod.formFactor = 0 | |
2061 | nod.Size = Vector3.new(1,1,1) | |
2062 | nod.Transparency = 0.6 | |
2063 | nod.BrickColor = BrickColor:random() | |
2064 | nod.CanCollide = false | |
2065 | nod.Locked = true | |
2066 | nod.Shape = 0 | |
2067 | nod.BottomSurface = 0 | |
2068 | nod.TopSurface = 0 | |
2069 | blar.Reflectance = 0.22 | |
2070 | wait(0.15) | |
2071 | local nod = Instance.new("Part") | |
2072 | nod.Parent = mody | |
2073 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2074 | bod = Instance.new("BodyPosition") | |
2075 | bod.position = blar.Position | |
2076 | bod.Parent = nod | |
2077 | blar.Reflectance = 0.02 | |
2078 | nod.formFactor = 0 | |
2079 | nod.Size = Vector3.new(1,1,1) | |
2080 | nod.Transparency = 0.6 | |
2081 | nod.BrickColor = BrickColor:random() | |
2082 | nod.CanCollide = false | |
2083 | nod.Locked = true | |
2084 | nod.Shape = 0 | |
2085 | nod.BottomSurface = 0 | |
2086 | nod.TopSurface = 0 | |
2087 | blar.Reflectance = 0.24 | |
2088 | wait(0.15) | |
2089 | local nod = Instance.new("Part") | |
2090 | nod.Parent = mody | |
2091 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2092 | bod = Instance.new("BodyPosition") | |
2093 | bod.position = blar.Position | |
2094 | bod.Parent = nod | |
2095 | blar.Reflectance = 0.02 | |
2096 | nod.formFactor = 0 | |
2097 | nod.Size = Vector3.new(1,1,1) | |
2098 | nod.Transparency = 0.6 | |
2099 | nod.BrickColor = BrickColor:random() | |
2100 | nod.CanCollide = false | |
2101 | nod.Locked = true | |
2102 | nod.Shape = 0 | |
2103 | nod.BottomSurface = 0 | |
2104 | nod.TopSurface = 0 | |
2105 | blar.Reflectance = 0.26 | |
2106 | wait(0.15) | |
2107 | local nod = Instance.new("Part") | |
2108 | nod.Parent = mody | |
2109 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2110 | bod = Instance.new("BodyPosition") | |
2111 | bod.position = blar.Position | |
2112 | bod.Parent = nod | |
2113 | blar.Reflectance = 0.02 | |
2114 | nod.formFactor = 0 | |
2115 | nod.Size = Vector3.new(1,1,1) | |
2116 | nod.Transparency = 0.6 | |
2117 | nod.BrickColor = BrickColor:random() | |
2118 | nod.CanCollide = false | |
2119 | nod.Locked = true | |
2120 | nod.Shape = 0 | |
2121 | nod.BottomSurface = 0 | |
2122 | nod.TopSurface = 0 | |
2123 | blar.Reflectance = 0.28 | |
2124 | wait(0.15) | |
2125 | local nod = Instance.new("Part") | |
2126 | nod.Parent = mody | |
2127 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2128 | bod = Instance.new("BodyPosition") | |
2129 | bod.position = blar.Position | |
2130 | bod.Parent = nod | |
2131 | blar.Reflectance = 0.02 | |
2132 | nod.formFactor = 0 | |
2133 | nod.Size = Vector3.new(1,1,1) | |
2134 | nod.Transparency = 0.6 | |
2135 | nod.BrickColor = BrickColor:random() | |
2136 | nod.CanCollide = false | |
2137 | nod.Locked = true | |
2138 | nod.Shape = 0 | |
2139 | nod.BottomSurface = 0 | |
2140 | nod.TopSurface = 0 | |
2141 | blar.Reflectance = 0.30 | |
2142 | wait(0.15) | |
2143 | local nod = Instance.new("Part") | |
2144 | nod.Parent = mody | |
2145 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2146 | bod = Instance.new("BodyPosition") | |
2147 | bod.position = blar.Position | |
2148 | bod.Parent = nod | |
2149 | blar.Reflectance = 0.02 | |
2150 | nod.formFactor = 0 | |
2151 | nod.Size = Vector3.new(1,1,1) | |
2152 | nod.Transparency = 0.6 | |
2153 | nod.BrickColor = BrickColor:random() | |
2154 | nod.CanCollide = false | |
2155 | nod.Locked = true | |
2156 | nod.Shape = 0 | |
2157 | nod.BottomSurface = 0 | |
2158 | nod.TopSurface = 0 | |
2159 | blar.Reflectance = 0.32 | |
2160 | wait(0.15) | |
2161 | local nod = Instance.new("Part") | |
2162 | nod.Parent = mody | |
2163 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2164 | bod = Instance.new("BodyPosition") | |
2165 | bod.position = blar.Position | |
2166 | bod.Parent = nod | |
2167 | blar.Reflectance = 0.02 | |
2168 | nod.formFactor = 0 | |
2169 | nod.Size = Vector3.new(1,1,1) | |
2170 | nod.Transparency = 0.6 | |
2171 | nod.BrickColor = BrickColor:random() | |
2172 | nod.CanCollide = false | |
2173 | nod.Locked = true | |
2174 | nod.Shape = 0 | |
2175 | nod.BottomSurface = 0 | |
2176 | nod.TopSurface = 0 | |
2177 | blar.Reflectance = 0.34 | |
2178 | wait(0.15) | |
2179 | local nod = Instance.new("Part") | |
2180 | nod.Parent = mody | |
2181 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2182 | bod = Instance.new("BodyPosition") | |
2183 | bod.position = blar.Position | |
2184 | bod.Parent = nod | |
2185 | blar.Reflectance = 0.02 | |
2186 | nod.formFactor = 0 | |
2187 | nod.Size = Vector3.new(1,1,1) | |
2188 | nod.Transparency = 0.6 | |
2189 | nod.BrickColor = BrickColor:random() | |
2190 | nod.CanCollide = false | |
2191 | nod.Locked = true | |
2192 | nod.Shape = 0 | |
2193 | nod.BottomSurface = 0 | |
2194 | nod.TopSurface = 0 | |
2195 | blar.Reflectance = 0.36 | |
2196 | wait(0.15) | |
2197 | local nod = Instance.new("Part") | |
2198 | nod.Parent = mody | |
2199 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2200 | bod = Instance.new("BodyPosition") | |
2201 | bod.position = blar.Position | |
2202 | bod.Parent = nod | |
2203 | blar.Reflectance = 0.02 | |
2204 | nod.formFactor = 0 | |
2205 | nod.Size = Vector3.new(1,1,1) | |
2206 | nod.Transparency = 0.6 | |
2207 | nod.BrickColor = BrickColor:random() | |
2208 | nod.CanCollide = false | |
2209 | nod.Locked = true | |
2210 | nod.Shape = 0 | |
2211 | nod.BottomSurface = 0 | |
2212 | nod.TopSurface = 0 | |
2213 | blar.Reflectance = 0.38 | |
2214 | wait(0.15) | |
2215 | local nod = Instance.new("Part") | |
2216 | nod.Parent = mody | |
2217 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2218 | bod = Instance.new("BodyPosition") | |
2219 | bod.position = blar.Position | |
2220 | bod.Parent = nod | |
2221 | blar.Reflectance = 0.02 | |
2222 | nod.formFactor = 0 | |
2223 | nod.Size = Vector3.new(1,1,1) | |
2224 | nod.Transparency = 0.6 | |
2225 | nod.BrickColor = BrickColor:random() | |
2226 | nod.CanCollide = false | |
2227 | nod.Locked = true | |
2228 | nod.Shape = 0 | |
2229 | nod.BottomSurface = 0 | |
2230 | nod.TopSurface = 0 | |
2231 | blar.Reflectance = 0.40 | |
2232 | wait(0.15) | |
2233 | local nod = Instance.new("Part") | |
2234 | nod.Parent = mody | |
2235 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2236 | bod = Instance.new("BodyPosition") | |
2237 | bod.position = blar.Position | |
2238 | bod.Parent = nod | |
2239 | blar.Reflectance = 0.02 | |
2240 | nod.formFactor = 0 | |
2241 | nod.Size = Vector3.new(1,1,1) | |
2242 | nod.Transparency = 0.6 | |
2243 | nod.BrickColor = BrickColor:random() | |
2244 | nod.CanCollide = false | |
2245 | nod.Locked = true | |
2246 | nod.Shape = 0 | |
2247 | nod.BottomSurface = 0 | |
2248 | nod.TopSurface = 0 | |
2249 | blar.Reflectance = 0.42 | |
2250 | wait(0.15) | |
2251 | local nod = Instance.new("Part") | |
2252 | nod.Parent = mody | |
2253 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2254 | bod = Instance.new("BodyPosition") | |
2255 | bod.position = blar.Position | |
2256 | bod.Parent = nod | |
2257 | blar.Reflectance = 0.02 | |
2258 | nod.formFactor = 0 | |
2259 | nod.Size = Vector3.new(1,1,1) | |
2260 | nod.Transparency = 0.6 | |
2261 | nod.BrickColor = BrickColor:random() | |
2262 | nod.CanCollide = false | |
2263 | nod.Locked = true | |
2264 | nod.Shape = 0 | |
2265 | nod.BottomSurface = 0 | |
2266 | nod.TopSurface = 0 | |
2267 | blar.Reflectance = 0.44 | |
2268 | wait(0.15) | |
2269 | local nod = Instance.new("Part") | |
2270 | nod.Parent = mody | |
2271 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2272 | bod = Instance.new("BodyPosition") | |
2273 | bod.position = blar.Position | |
2274 | bod.Parent = nod | |
2275 | blar.Reflectance = 0.02 | |
2276 | nod.formFactor = 0 | |
2277 | nod.Size = Vector3.new(1,1,1) | |
2278 | nod.Transparency = 0.6 | |
2279 | nod.BrickColor = BrickColor:random() | |
2280 | nod.CanCollide = false | |
2281 | nod.Locked = true | |
2282 | nod.Shape = 0 | |
2283 | nod.BottomSurface = 0 | |
2284 | nod.TopSurface = 0 | |
2285 | blar.Reflectance = 0.46 | |
2286 | wait(0.15) | |
2287 | local nod = Instance.new("Part") | |
2288 | nod.Parent = mody | |
2289 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2290 | bod = Instance.new("BodyPosition") | |
2291 | bod.position = blar.Position | |
2292 | bod.Parent = nod | |
2293 | blar.Reflectance = 0.02 | |
2294 | nod.formFactor = 0 | |
2295 | nod.Size = Vector3.new(1,1,1) | |
2296 | nod.Transparency = 0.6 | |
2297 | nod.BrickColor = BrickColor:random() | |
2298 | nod.CanCollide = false | |
2299 | nod.Locked = true | |
2300 | nod.Shape = 0 | |
2301 | nod.BottomSurface = 0 | |
2302 | nod.TopSurface = 0 | |
2303 | blar.Reflectance = 0.48 | |
2304 | wait(0.15) | |
2305 | local nod = Instance.new("Part") | |
2306 | nod.Parent = mody | |
2307 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2308 | bod = Instance.new("BodyPosition") | |
2309 | bod.position = blar.Position | |
2310 | bod.Parent = nod | |
2311 | blar.Reflectance = 0.02 | |
2312 | nod.formFactor = 0 | |
2313 | nod.Size = Vector3.new(1,1,1) | |
2314 | nod.Transparency = 0.6 | |
2315 | nod.BrickColor = BrickColor:random() | |
2316 | nod.CanCollide = false | |
2317 | nod.Locked = true | |
2318 | nod.Shape = 0 | |
2319 | nod.BottomSurface = 0 | |
2320 | nod.TopSurface = 0 | |
2321 | blar.Reflectance = 0.50 | |
2322 | wait(0.15) | |
2323 | local nod = Instance.new("Part") | |
2324 | nod.Parent = mody | |
2325 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2326 | bod = Instance.new("BodyPosition") | |
2327 | bod.position = blar.Position | |
2328 | bod.Parent = nod | |
2329 | blar.Reflectance = 0.02 | |
2330 | nod.formFactor = 0 | |
2331 | nod.Size = Vector3.new(1,1,1) | |
2332 | nod.Transparency = 0.6 | |
2333 | nod.BrickColor = BrickColor:random() | |
2334 | nod.CanCollide = false | |
2335 | nod.Locked = true | |
2336 | nod.Shape = 0 | |
2337 | nod.BottomSurface = 0 | |
2338 | nod.TopSurface = 0 | |
2339 | blar.Reflectance = 0.52 | |
2340 | wait(0.15) | |
2341 | local nod = Instance.new("Part") | |
2342 | nod.Parent = mody | |
2343 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2344 | bod = Instance.new("BodyPosition") | |
2345 | bod.position = blar.Position | |
2346 | bod.Parent = nod | |
2347 | blar.Reflectance = 0.02 | |
2348 | nod.formFactor = 0 | |
2349 | nod.Size = Vector3.new(1,1,1) | |
2350 | nod.Transparency = 0.6 | |
2351 | nod.BrickColor = BrickColor:random() | |
2352 | nod.CanCollide = false | |
2353 | nod.Locked = true | |
2354 | nod.Shape = 0 | |
2355 | nod.BottomSurface = 0 | |
2356 | nod.TopSurface = 0 | |
2357 | blar.Reflectance = 0.54 | |
2358 | wait(0.15) | |
2359 | local nod = Instance.new("Part") | |
2360 | nod.Parent = mody | |
2361 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2362 | bod = Instance.new("BodyPosition") | |
2363 | bod.position = blar.Position | |
2364 | bod.Parent = nod | |
2365 | blar.Reflectance = 0.02 | |
2366 | nod.formFactor = 0 | |
2367 | nod.Size = Vector3.new(1,1,1) | |
2368 | nod.Transparency = 0.6 | |
2369 | nod.BrickColor = BrickColor:random() | |
2370 | nod.CanCollide = false | |
2371 | nod.Locked = true | |
2372 | nod.Shape = 0 | |
2373 | nod.BottomSurface = 0 | |
2374 | nod.TopSurface = 0 | |
2375 | blar.Reflectance = 0.56 | |
2376 | wait(0.15) | |
2377 | local nod = Instance.new("Part") | |
2378 | nod.Parent = mody | |
2379 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2380 | bod = Instance.new("BodyPosition") | |
2381 | bod.position = blar.Position | |
2382 | bod.Parent = nod | |
2383 | blar.Reflectance = 0.02 | |
2384 | nod.formFactor = 0 | |
2385 | nod.Size = Vector3.new(1,1,1) | |
2386 | nod.Transparency = 0.6 | |
2387 | nod.BrickColor = BrickColor:random() | |
2388 | nod.CanCollide = false | |
2389 | nod.Locked = true | |
2390 | nod.Shape = 0 | |
2391 | nod.BottomSurface = 0 | |
2392 | nod.TopSurface = 0 | |
2393 | blar.Reflectance = 0.58 | |
2394 | wait(0.15) | |
2395 | local nod = Instance.new("Part") | |
2396 | nod.Parent = mody | |
2397 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2398 | bod = Instance.new("BodyPosition") | |
2399 | bod.position = blar.Position | |
2400 | bod.Parent = nod | |
2401 | blar.Reflectance = 0.02 | |
2402 | nod.formFactor = 0 | |
2403 | nod.Size = Vector3.new(1,1,1) | |
2404 | nod.Transparency = 0.6 | |
2405 | nod.BrickColor = BrickColor:random() | |
2406 | nod.CanCollide = false | |
2407 | nod.Locked = true | |
2408 | nod.Shape = 0 | |
2409 | nod.BottomSurface = 0 | |
2410 | nod.TopSurface = 0 | |
2411 | blar.Reflectance = 0.60 | |
2412 | wait(0.15) | |
2413 | local nod = Instance.new("Part") | |
2414 | nod.Parent = mody | |
2415 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2416 | bod = Instance.new("BodyPosition") | |
2417 | bod.position = blar.Position | |
2418 | bod.Parent = nod | |
2419 | blar.Reflectance = 0.02 | |
2420 | nod.formFactor = 0 | |
2421 | nod.Size = Vector3.new(1,1,1) | |
2422 | nod.Transparency = 0.6 | |
2423 | nod.BrickColor = BrickColor:random() | |
2424 | nod.CanCollide = false | |
2425 | nod.Locked = true | |
2426 | nod.Shape = 0 | |
2427 | nod.BottomSurface = 0 | |
2428 | nod.TopSurface = 0 | |
2429 | blar.Reflectance = 0.62 | |
2430 | wait(0.15) | |
2431 | local nod = Instance.new("Part") | |
2432 | nod.Parent = mody | |
2433 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2434 | bod = Instance.new("BodyPosition") | |
2435 | bod.position = blar.Position | |
2436 | bod.Parent = nod | |
2437 | blar.Reflectance = 0.02 | |
2438 | nod.formFactor = 0 | |
2439 | nod.Size = Vector3.new(1,1,1) | |
2440 | nod.Transparency = 0.6 | |
2441 | nod.BrickColor = BrickColor:random() | |
2442 | nod.CanCollide = false | |
2443 | nod.Locked = true | |
2444 | nod.Shape = 0 | |
2445 | nod.BottomSurface = 0 | |
2446 | nod.TopSurface = 0 | |
2447 | blar.Reflectance = 0.64 | |
2448 | wait(0.15) | |
2449 | local nod = Instance.new("Part") | |
2450 | nod.Parent = mody | |
2451 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2452 | bod = Instance.new("BodyPosition") | |
2453 | bod.position = blar.Position | |
2454 | bod.Parent = nod | |
2455 | blar.Reflectance = 0.02 | |
2456 | nod.formFactor = 0 | |
2457 | nod.Size = Vector3.new(1,1,1) | |
2458 | nod.Transparency = 0.6 | |
2459 | nod.BrickColor = BrickColor:random() | |
2460 | nod.CanCollide = false | |
2461 | nod.Locked = true | |
2462 | nod.Shape = 0 | |
2463 | nod.BottomSurface = 0 | |
2464 | nod.TopSurface = 0 | |
2465 | blar.Reflectance = 0.66 | |
2466 | wait(0.15) | |
2467 | local nod = Instance.new("Part") | |
2468 | nod.Parent = mody | |
2469 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2470 | bod = Instance.new("BodyPosition") | |
2471 | bod.position = blar.Position | |
2472 | bod.Parent = nod | |
2473 | blar.Reflectance = 0.02 | |
2474 | nod.formFactor = 0 | |
2475 | nod.Size = Vector3.new(1,1,1) | |
2476 | nod.Transparency = 0.6 | |
2477 | nod.BrickColor = BrickColor:random() | |
2478 | nod.CanCollide = false | |
2479 | nod.Locked = true | |
2480 | nod.Shape = 0 | |
2481 | nod.BottomSurface = 0 | |
2482 | nod.TopSurface = 0 | |
2483 | blar.Reflectance = 0.68 | |
2484 | wait(0.15) | |
2485 | local nod = Instance.new("Part") | |
2486 | nod.Parent = mody | |
2487 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2488 | bod = Instance.new("BodyPosition") | |
2489 | bod.position = blar.Position | |
2490 | bod.Parent = nod | |
2491 | blar.Reflectance = 0.02 | |
2492 | nod.formFactor = 0 | |
2493 | nod.Size = Vector3.new(1,1,1) | |
2494 | nod.Transparency = 0.6 | |
2495 | nod.BrickColor = BrickColor:random() | |
2496 | nod.CanCollide = false | |
2497 | nod.Locked = true | |
2498 | nod.Shape = 0 | |
2499 | nod.BottomSurface = 0 | |
2500 | nod.TopSurface = 0 | |
2501 | blar.Reflectance = 0.70 | |
2502 | wait(0.15) | |
2503 | local nod = Instance.new("Part") | |
2504 | nod.Parent = mody | |
2505 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2506 | bod = Instance.new("BodyPosition") | |
2507 | bod.position = blar.Position | |
2508 | bod.Parent = nod | |
2509 | blar.Reflectance = 0.02 | |
2510 | nod.formFactor = 0 | |
2511 | nod.Size = Vector3.new(1,1,1) | |
2512 | nod.Transparency = 0.6 | |
2513 | nod.BrickColor = BrickColor:random() | |
2514 | nod.CanCollide = false | |
2515 | nod.Locked = true | |
2516 | nod.Shape = 0 | |
2517 | nod.BottomSurface = 0 | |
2518 | nod.TopSurface = 0 | |
2519 | blar.Reflectance = 0.72 | |
2520 | wait(0.15) | |
2521 | local nod = Instance.new("Part") | |
2522 | nod.Parent = mody | |
2523 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2524 | bod = Instance.new("BodyPosition") | |
2525 | bod.position = blar.Position | |
2526 | bod.Parent = nod | |
2527 | blar.Reflectance = 0.02 | |
2528 | nod.formFactor = 0 | |
2529 | nod.Size = Vector3.new(1,1,1) | |
2530 | nod.Transparency = 0.6 | |
2531 | nod.BrickColor = BrickColor:random() | |
2532 | nod.CanCollide = false | |
2533 | nod.Locked = true | |
2534 | nod.Shape = 0 | |
2535 | nod.BottomSurface = 0 | |
2536 | nod.TopSurface = 0 | |
2537 | blar.Reflectance = 0.74 | |
2538 | wait(0.15) | |
2539 | local nod = Instance.new("Part") | |
2540 | nod.Parent = mody | |
2541 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2542 | bod = Instance.new("BodyPosition") | |
2543 | bod.position = blar.Position | |
2544 | bod.Parent = nod | |
2545 | blar.Reflectance = 0.02 | |
2546 | nod.formFactor = 0 | |
2547 | nod.Size = Vector3.new(1,1,1) | |
2548 | nod.Transparency = 0.6 | |
2549 | nod.BrickColor = BrickColor:random() | |
2550 | nod.CanCollide = false | |
2551 | nod.Locked = true | |
2552 | nod.Shape = 0 | |
2553 | nod.BottomSurface = 0 | |
2554 | nod.TopSurface = 0 | |
2555 | blar.Reflectance = 0.76 | |
2556 | wait(0.15) | |
2557 | local nod = Instance.new("Part") | |
2558 | nod.Parent = mody | |
2559 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2560 | bod = Instance.new("BodyPosition") | |
2561 | bod.position = blar.Position | |
2562 | bod.Parent = nod | |
2563 | blar.Reflectance = 0.02 | |
2564 | nod.formFactor = 0 | |
2565 | nod.Size = Vector3.new(1,1,1) | |
2566 | nod.Transparency = 0.6 | |
2567 | nod.BrickColor = BrickColor:random() | |
2568 | nod.CanCollide = false | |
2569 | nod.Locked = true | |
2570 | nod.Shape = 0 | |
2571 | nod.BottomSurface = 0 | |
2572 | nod.TopSurface = 0 | |
2573 | blar.Reflectance = 0.78 | |
2574 | wait(0.15) | |
2575 | local nod = Instance.new("Part") | |
2576 | nod.Parent = mody | |
2577 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2578 | bod = Instance.new("BodyPosition") | |
2579 | bod.position = blar.Position | |
2580 | bod.Parent = nod | |
2581 | blar.Reflectance = 0.02 | |
2582 | nod.formFactor = 0 | |
2583 | nod.Size = Vector3.new(1,1,1) | |
2584 | nod.Transparency = 0.6 | |
2585 | nod.BrickColor = BrickColor:random() | |
2586 | nod.CanCollide = false | |
2587 | nod.Locked = true | |
2588 | nod.Shape = 0 | |
2589 | nod.BottomSurface = 0 | |
2590 | nod.TopSurface = 0 | |
2591 | blar.Reflectance = 0.80 | |
2592 | wait(0.15) | |
2593 | local nod = Instance.new("Part") | |
2594 | nod.Parent = mody | |
2595 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2596 | bod = Instance.new("BodyPosition") | |
2597 | bod.position = blar.Position | |
2598 | bod.Parent = nod | |
2599 | blar.Reflectance = 0.02 | |
2600 | nod.formFactor = 0 | |
2601 | nod.Size = Vector3.new(1,1,1) | |
2602 | nod.Transparency = 0.6 | |
2603 | nod.BrickColor = BrickColor:random() | |
2604 | nod.CanCollide = false | |
2605 | nod.Locked = true | |
2606 | nod.Shape = 0 | |
2607 | nod.BottomSurface = 0 | |
2608 | nod.TopSurface = 0 | |
2609 | blar.Reflectance = 0.82 | |
2610 | wait(0.15) | |
2611 | local nod = Instance.new("Part") | |
2612 | nod.Parent = mody | |
2613 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2614 | bod = Instance.new("BodyPosition") | |
2615 | bod.position = blar.Position | |
2616 | bod.Parent = nod | |
2617 | blar.Reflectance = 0.02 | |
2618 | nod.formFactor = 0 | |
2619 | nod.Size = Vector3.new(1,1,1) | |
2620 | nod.Transparency = 0.6 | |
2621 | nod.BrickColor = BrickColor:random() | |
2622 | nod.CanCollide = false | |
2623 | nod.Locked = true | |
2624 | nod.Shape = 0 | |
2625 | nod.BottomSurface = 0 | |
2626 | nod.TopSurface = 0 | |
2627 | blar.Reflectance = 0.84 | |
2628 | wait(0.15) | |
2629 | local nod = Instance.new("Part") | |
2630 | nod.Parent = mody | |
2631 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2632 | bod = Instance.new("BodyPosition") | |
2633 | bod.position = blar.Position | |
2634 | bod.Parent = nod | |
2635 | blar.Reflectance = 0.02 | |
2636 | nod.formFactor = 0 | |
2637 | nod.Size = Vector3.new(1,1,1) | |
2638 | nod.Transparency = 0.6 | |
2639 | nod.BrickColor = BrickColor:random() | |
2640 | nod.CanCollide = false | |
2641 | nod.Locked = true | |
2642 | nod.Shape = 0 | |
2643 | nod.BottomSurface = 0 | |
2644 | nod.TopSurface = 0 | |
2645 | blar.Reflectance = 0.86 | |
2646 | wait(0.15) | |
2647 | local nod = Instance.new("Part") | |
2648 | nod.Parent = mody | |
2649 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2650 | bod = Instance.new("BodyPosition") | |
2651 | bod.position = blar.Position | |
2652 | bod.Parent = nod | |
2653 | blar.Reflectance = 0.02 | |
2654 | nod.formFactor = 0 | |
2655 | nod.Size = Vector3.new(1,1,1) | |
2656 | nod.Transparency = 0.6 | |
2657 | nod.BrickColor = BrickColor:random() | |
2658 | nod.CanCollide = false | |
2659 | nod.Locked = true | |
2660 | nod.Shape = 0 | |
2661 | nod.BottomSurface = 0 | |
2662 | nod.TopSurface = 0 | |
2663 | blar.Reflectance = 0.88 | |
2664 | wait(0.15) | |
2665 | local nod = Instance.new("Part") | |
2666 | nod.Parent = mody | |
2667 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2668 | bod = Instance.new("BodyPosition") | |
2669 | bod.position = blar.Position | |
2670 | bod.Parent = nod | |
2671 | blar.Reflectance = 0.02 | |
2672 | nod.formFactor = 0 | |
2673 | nod.Size = Vector3.new(1,1,1) | |
2674 | nod.Transparency = 0.6 | |
2675 | nod.BrickColor = BrickColor:random() | |
2676 | nod.CanCollide = false | |
2677 | nod.Locked = true | |
2678 | nod.Shape = 0 | |
2679 | nod.BottomSurface = 0 | |
2680 | nod.TopSurface = 0 | |
2681 | blar.Reflectance = 0.90 | |
2682 | wait(0.15) | |
2683 | local nod = Instance.new("Part") | |
2684 | nod.Parent = mody | |
2685 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2686 | bod = Instance.new("BodyPosition") | |
2687 | bod.position = blar.Position | |
2688 | bod.Parent = nod | |
2689 | blar.Reflectance = 0.02 | |
2690 | nod.formFactor = 0 | |
2691 | nod.Size = Vector3.new(1,1,1) | |
2692 | nod.Transparency = 0.6 | |
2693 | nod.BrickColor = BrickColor:random() | |
2694 | nod.CanCollide = false | |
2695 | nod.Locked = true | |
2696 | nod.Shape = 0 | |
2697 | nod.BottomSurface = 0 | |
2698 | nod.TopSurface = 0 | |
2699 | blar.Reflectance = 0.92 | |
2700 | wait(0.15) | |
2701 | local nod = Instance.new("Part") | |
2702 | nod.Parent = mody | |
2703 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2704 | bod = Instance.new("BodyPosition") | |
2705 | bod.position = blar.Position | |
2706 | bod.Parent = nod | |
2707 | blar.Reflectance = 0.02 | |
2708 | nod.formFactor = 0 | |
2709 | nod.Size = Vector3.new(1,1,1) | |
2710 | nod.Transparency = 0.6 | |
2711 | nod.BrickColor = BrickColor:random() | |
2712 | nod.CanCollide = false | |
2713 | nod.Locked = true | |
2714 | nod.Shape = 0 | |
2715 | nod.BottomSurface = 0 | |
2716 | nod.TopSurface = 0 | |
2717 | blar.Reflectance = 0.94 | |
2718 | wait(0.15) | |
2719 | local nod = Instance.new("Part") | |
2720 | nod.Parent = mody | |
2721 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2722 | bod = Instance.new("BodyPosition") | |
2723 | bod.position = blar.Position | |
2724 | bod.Parent = nod | |
2725 | blar.Reflectance = 0.02 | |
2726 | nod.formFactor = 0 | |
2727 | nod.Size = Vector3.new(1,1,1) | |
2728 | nod.Transparency = 0.6 | |
2729 | nod.BrickColor = BrickColor:random() | |
2730 | nod.CanCollide = false | |
2731 | nod.Locked = true | |
2732 | nod.Shape = 0 | |
2733 | nod.BottomSurface = 0 | |
2734 | nod.TopSurface = 0 | |
2735 | blar.Reflectance = 0.96 | |
2736 | wait(0.15) | |
2737 | local nod = Instance.new("Part") | |
2738 | nod.Parent = mody | |
2739 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2740 | bod = Instance.new("BodyPosition") | |
2741 | bod.position = blar.Position | |
2742 | bod.Parent = nod | |
2743 | blar.Reflectance = 0.02 | |
2744 | nod.formFactor = 0 | |
2745 | nod.Size = Vector3.new(1,1,1) | |
2746 | nod.Transparency = 0.6 | |
2747 | nod.BrickColor = BrickColor:random() | |
2748 | nod.CanCollide = false | |
2749 | nod.Locked = true | |
2750 | nod.Shape = 0 | |
2751 | nod.BottomSurface = 0 | |
2752 | nod.TopSurface = 0 | |
2753 | blar.Reflectance = 0.98 | |
2754 | wait(0.15) | |
2755 | local nod = Instance.new("Part") | |
2756 | nod.Parent = mody | |
2757 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
2758 | bod = Instance.new("BodyPosition") | |
2759 | bod.position = blar.Position | |
2760 | bod.Parent = nod | |
2761 | blar.Reflectance = 0.02 | |
2762 | nod.formFactor = 0 | |
2763 | nod.Size = Vector3.new(1,1,1) | |
2764 | nod.Transparency = 0.6 | |
2765 | nod.BrickColor = BrickColor:random() | |
2766 | nod.CanCollide = false | |
2767 | nod.Locked = true | |
2768 | nod.Shape = 0 | |
2769 | nod.BottomSurface = 0 | |
2770 | nod.TopSurface = 0 | |
2771 | blar.Reflectance = 1 | |
2772 | wait(0.15) | |
2773 | ||
2774 | wait(1) | |
2775 | local spark = Instance.new("Sparkles") | |
2776 | spark.Parent = blar | |
2777 | spark.SparkleColor = Color3.new(1,1,1) | |
2778 | mody:Remove() | |
2779 | wait(2) | |
2780 | blar:Remove() | |
2781 | FF = Instance.new("ForceField") | |
2782 | FF.Parent = game.workspace.Fenrier | |
2783 | wait() | |
2784 | boom = Instance.new("Explosion") | |
2785 | boom.Parent = game.workspace | |
2786 | boom.BlastRadius = 50 | |
2787 | boom.Position = blar.Position | |
2788 | wait(0.5) | |
2789 | game.workspace.Fenrier.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.50,3.14,0) * CFrame.new(0,0,-0.5) | |
2790 | Joints[1].MaxVelocity = 0.1 | |
2791 | Joints[2].MaxVelocity = 0.1 | |
2792 | EnableLimb(1) | |
2793 | EnableLimb(2) | |
2794 | FF:Remove() | |
2795 | game.workspace.Fenrier.Humanoid.PlatformStand = true | |
2796 | wait(5) | |
2797 | game.workspace.Fenrier.Humanoid.PlatformStand = false | |
2798 | game.workspace.Fenrier.Humanoid.WalkSpeed = 16 | |
2799 | end | |
2800 | if (key == "[") then | |
2801 | game.workspace.Fenrier.Humanoid.PlatformStand = true | |
2802 | Anim = game.workspace.Fenrier.Animate:Clone() | |
2803 | Anim.Parent = Lighting | |
2804 | game.workspace.Fenrier.Animate:Remove() | |
2805 | game.workspace.Fenrier.Humanoid.WalkSpeed = 0 | |
2806 | local p=Instance.new("Part") | |
2807 | p.Parent=game.Players.Fenrier.Character | |
2808 | p.Name="BRICK" | |
2809 | p.Size=Vector3.new(5,7,5) | |
2810 | p.Transparency = 0.4 | |
2811 | p.Reflectance = 0.5 | |
2812 | p.BrickColor = BrickColor.Blue() | |
2813 | p.Position = game.workspace.Fenrier.Torso.Position | |
2814 | local w=Instance.new("Weld") | |
2815 | w.Parent=p.Parent.Torso | |
2816 | w.Part0=w.Parent | |
2817 | w.Part1=p | |
2818 | wait(15) | |
2819 | game.workspace.Fenrier.Humanoid.PlatformStand = false | |
2820 | Anim.Parent = game.workspace.Fenrier | |
2821 | p:Remove() | |
2822 | game.workspace.Fenrier.Suit2:Remove() | |
2823 | game.workspace.Fenrier.Humanoid.WalkSpeed = 30 | |
2824 | senro = game.Players.Fenrier.Character | |
2825 | ||
2826 | function remove() | |
2827 | c = senro:getChildren() | |
2828 | for i = 1, #c do | |
2829 | if c[i].className == "Hat" then | |
2830 | c[i]:remove() | |
2831 | end | |
2832 | end | |
2833 | end | |
2834 | ||
2835 | function Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX,AY,AZ,WeldTo) | |
2836 | ||
2837 | x = X | |
2838 | y = Y | |
2839 | z = Z | |
2840 | shape = Shape | |
2841 | color = Color | |
2842 | form = Form | |
2843 | trans = Transparency | |
2844 | reflect = Reflectance | |
2845 | ||
2846 | ||
2847 | local Brick = Instance.new("Part") | |
2848 | Brick.Shape = shape | |
2849 | Brick.formFactor = form | |
2850 | Brick.BrickColor = BrickColor.new(Color) | |
2851 | Brick.Size = Vector3.new(x,y,z) | |
2852 | Brick.Transparency = trans | |
2853 | Brick.Reflectance = reflect | |
2854 | Brick.CanCollide = false | |
2855 | ||
2856 | meshx = MX | |
2857 | meshy = MY | |
2858 | meshz = MZ | |
2859 | ||
2860 | type = MType | |
2861 | ||
2862 | Mesh = Instance.new("SpecialMesh") | |
2863 | Mesh.Parent = Brick | |
2864 | Mesh.MeshType = type | |
2865 | Mesh.Scale = Vector3.new(meshx, meshy, meshz) | |
2866 | ||
2867 | ||
2868 | Anglex = AX | |
2869 | Angley = AY | |
2870 | Anglez = AZ | |
2871 | ||
2872 | CFramex = CFX | |
2873 | CFramey = CFY | |
2874 | CFramez = CFZ | |
2875 | ||
2876 | Weldto = WeldTo | |
2877 | ||
2878 | local p = Brick:clone() | |
2879 | local pp = p:clone() | |
2880 | pp.Parent = senro | |
2881 | local w = Instance.new("Weld") | |
2882 | w.Parent = senro:findFirstChild(Weldto) | |
2883 | w.Part0 = w.Parent | |
2884 | w.Part1 = pp | |
2885 | w.C1 = CFrame.fromEulerAnglesXYZ(Anglex, Angley, Anglez) * CFrame.new(CFramex, CFramey, CFramez) | |
2886 | end | |
2887 | ||
2888 | function Weld() | |
2889 | senro.Humanoid.WalkSpeed = 30 | |
2890 | senro.Humanoid.Health = math.huge | |
2891 | senro.Humanoid.MaxHealth = math.huge | |
2892 | senro.Head.Transparency = 1 | |
2893 | senro["Torso"].Reflectance = 1 | |
2894 | senro["Right Leg"].Reflectance = 1 | |
2895 | senro["Right Arm"].Reflectance = 1 | |
2896 | senro["Left Leg"].Reflectance = 1 | |
2897 | senro["Left Arm"].Reflectance = 1 | |
2898 | --Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX, AY, AZ, WeldTo) | |
2899 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro.Torso.Name) | |
2900 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro.Torso.Name) | |
2901 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Arm"].Name) | |
2902 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Arm"].Name) | |
2903 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Arm"].Name) | |
2904 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Arm"].Name) | |
2905 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Leg"].Name) | |
2906 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Leg"].Name) | |
2907 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Leg"].Name) | |
2908 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Leg"].Name) | |
2909 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Leg"].Name) | |
2910 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Arm"].Name) | |
2911 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Leg"].Name) | |
2912 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Arm"].Name) | |
2913 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -9, senro["Torso"].Name) | |
2914 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -5, senro["Torso"].Name) | |
2915 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, 9, senro["Torso"].Name) | |
2916 | Make(1, 1, 4, 1, 11, 2, 0, 1, 0, 1.5, 1.2, 4, 0, 0.3, 0, -2, -11, -9, senro["Head"].Name) | |
2917 | Make(1, 1, 1, 1, 11, 2, 0, 1, 0, 1.4, 1.4, 1.4, 0, 0, 0, 0, 0, 0, senro["Head"].Name) | |
2918 | Make(1, 1, 1, 1, 21, 2, 0.3, 0, 0, 1, 0.6, 1, 0, -0.1, 0.4, 0, 0, 0, senro["Head"].Name) | |
2919 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -9, senro["Torso"].Name) | |
2920 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -5, senro["Torso"].Name) | |
2921 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, 9, senro["Torso"].Name) | |
2922 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name) | |
2923 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Right Arm"].Name) | |
2924 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Right Arm"].Name) | |
2925 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name) | |
2926 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Left Arm"].Name) | |
2927 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name) | |
2928 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name) | |
2929 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Left Arm"].Name) | |
2930 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, -0.7, -0.5, -0.8, -0.2, 0, senro["Head"].Name) | |
2931 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, -0.7,-0.5, -0.8, 0.2, 0, senro["Head"].Name) | |
2932 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, 0.3, -0.5, 0.8, -0.2, 0, senro["Head"].Name) | |
2933 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, 0.3,-0.5, 0.8, 0.2, 0, senro["Head"].Name) | |
2934 | ||
2935 | end | |
2936 | Weld() | |
2937 | remove() | |
2938 | S = Instance.new("Sparkles") | |
2939 | S.Parent = game.workspace.Fenrier.Torso | |
2940 | function onTouched(hit) | |
2941 | h = hit.Parent:findFirstChild("Humanoid") | |
2942 | if h ~= nil then | |
2943 | Ani = h.Parent.Animate:Clone() | |
2944 | Ani.Parent = game.Lighting | |
2945 | h.Parent.Animate:Remove() | |
2946 | h.Health = h.Health - 10 | |
2947 | h.PlatformStand = true | |
2948 | h.WalkSpeed = 0 | |
2949 | h.Parent.Head.Reflectance = 0.5 | |
2950 | h.Parent.Torso.Reflectance = 0.5 | |
2951 | h.Parent["Left Arm"].Reflectance = 0.5 | |
2952 | h.Parent["Left Leg"].Reflectance = 0.5 | |
2953 | h.Parent["Right Arm"].Reflectance = 0.5 | |
2954 | h.Parent["Right Leg"].Reflectance = 0.5 | |
2955 | local p=Instance.new("Part") | |
2956 | p.Parent=h | |
2957 | p.Name="BRICK" | |
2958 | p.Size=Vector3.new(5,7,5) | |
2959 | p.Transparency = 0.6 | |
2960 | p.Reflectance = 0.5 | |
2961 | p.BrickColor = BrickColor.Blue() | |
2962 | p.CanCollide = true | |
2963 | p.Position = h.Parent.Torso.Position | |
2964 | local w=Instance.new("Weld") | |
2965 | w.Parent=h.Parent.Torso | |
2966 | w.Part0=w.Parent | |
2967 | w.Part1=p | |
2968 | wait(5) | |
2969 | h.PlatformStand = false | |
2970 | Ani.Parent = h.Parent | |
2971 | p:Remove() | |
2972 | h.Parent.Head.Reflectance = 0 | |
2973 | h.Parent.Torso.Reflectance = 0 | |
2974 | h.Parent["Left Arm"].Reflectance = 0 | |
2975 | h.Parent["Left Leg"].Reflectance = 0 | |
2976 | h.Parent["Right Arm"].Reflectance = 0 | |
2977 | h.Parent["Right Leg"].Reflectance = 0 | |
2978 | h.WalkSpeed = 16 | |
2979 | end | |
2980 | game.workspace.Fenrier.Torso.Touched:connect(onTouched) | |
2981 | end | |
2982 | game.Workspace.Fenrier.Torso.Touched:connect(onTouched) | |
2983 | end | |
2984 | if (key == "M") then | |
2985 | game.workspace.Fenrier.Torso.T.Partsword.Transparency = 0 | |
2986 | game.workspace.Fenrier.Sword:Remove() | |
2987 | game.workspace.Fenrier.Sword2:Remove() | |
2988 | end | |
2989 | if (key == "'") then | |
2990 | game.workspace.Fenrier.Humanoid.Jump = true | |
2991 | wait() | |
2992 | game.Players.Fenrier.Character.Torso.Velocity = Vector3.new(0, 400, 0) | |
2993 | wait(1) | |
2994 | BodyP = Instance.new("BodyPosition") | |
2995 | BodyP.Parent = game.workspace.Fenrier.Torso | |
2996 | BodyP.position = game.workspace.Fenrier.Torso.Position + Vector3.new(0, 10, 0) | |
2997 | BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
2998 | BodyG = Instance.new("BodyGyro") | |
2999 | BodyG.Parent = game.workspace.Fenrier.Torso | |
3000 | BodyV = Instance.new("BodyVelocity") | |
3001 | BodyV.Parent = game.workspace.Fenrier.Torso | |
3002 | BodyV.velocity = Vector3.new(0, 0, 0) | |
3003 | BodyV.maxForce = Vector3.new(0, 0, 0) | |
3004 | wait(1) | |
3005 | local Brick = Instance.new("Part") | |
3006 | Brick.Parent = game.workspace | |
3007 | Brick.BottomSurface = 0 | |
3008 | Brick.TopSurface = 0 | |
3009 | Brick.Size = Vector3.new(2,2,2) | |
3010 | Brick.BrickColor = BrickColor.new("Bright red") | |
3011 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3012 | function onTouched(hit) | |
3013 | B = Instance.new("Explosion") | |
3014 | B.BlastRadius = 10 | |
3015 | B.BlastPressure = 20 | |
3016 | B.Position = Brick.Position | |
3017 | B.Parent = game.workspace | |
3018 | wait() | |
3019 | Brick:Remove() | |
3020 | end | |
3021 | Brick.Touched:connect(onTouched) | |
3022 | local force = Instance.new("BodyVelocity") | |
3023 | force.velocity = Vector3.new(0, 1,0) | |
3024 | force.P = 9999999 | |
3025 | ||
3026 | local rot = Instance.new("BodyAngularVelocity") | |
3027 | rot.angularvelocity = Vector3.new(0, 600, 0) | |
3028 | rot.P = 8000 | |
3029 | rot.maxTorque= Vector3.new(400000000, 400000000, 400000000) | |
3030 | ||
3031 | local gyr = Instance.new("BodyGyro") | |
3032 | gyr.cframe = CFrame.new(Vector3.new(0,1,0), Vector3.new (0, 0, 0)) | |
3033 | ||
3034 | ||
3035 | local armgyro = Instance.new("BodyGyro") | |
3036 | armgyro.cframe = CFrame.new(Vector3.new(0,0,1), Vector3.new (0, 0, 0)) | |
3037 | force.Parent = game.workspace.Fenrier.Torso | |
3038 | rot.Parent = game.workspace.Fenrier.Torso | |
3039 | gyr.Parent = game.workspace.Fenrier.Torso | |
3040 | wait(0.1) | |
3041 | local Brick = Instance.new("Part") | |
3042 | Brick.Parent = game.workspace | |
3043 | Brick.BottomSurface = 0 | |
3044 | Brick.TopSurface = 0 | |
3045 | Brick.Size = Vector3.new(2,2,2) | |
3046 | Brick.BrickColor = BrickColor.new("Bright red") | |
3047 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3048 | function onTouched(hit) | |
3049 | B = Instance.new("Explosion") | |
3050 | B.BlastRadius = 10 | |
3051 | B.BlastPressure = 20 | |
3052 | B.Position = Brick.Position | |
3053 | B.Parent = game.workspace | |
3054 | wait() | |
3055 | Brick:Remove() | |
3056 | end | |
3057 | Brick.Touched:connect(onTouched) | |
3058 | wait(0.1) | |
3059 | local Brick = Instance.new("Part") | |
3060 | Brick.Parent = game.workspace | |
3061 | Brick.BottomSurface = 0 | |
3062 | Brick.TopSurface = 0 | |
3063 | Brick.Size = Vector3.new(2,2,2) | |
3064 | Brick.BrickColor = BrickColor.new("Bright red") | |
3065 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3066 | function onTouched(hit) | |
3067 | B = Instance.new("Explosion") | |
3068 | B.BlastRadius = 10 | |
3069 | B.BlastPressure = 20 | |
3070 | B.Position = Brick.Position | |
3071 | B.Parent = game.workspace | |
3072 | wait() | |
3073 | Brick:Remove() | |
3074 | end | |
3075 | Brick.Touched:connect(onTouched) | |
3076 | wait(0.1) | |
3077 | local Brick = Instance.new("Part") | |
3078 | Brick.Parent = game.workspace | |
3079 | Brick.BottomSurface = 0 | |
3080 | Brick.TopSurface = 0 | |
3081 | Brick.Size = Vector3.new(2,2,2) | |
3082 | Brick.BrickColor = BrickColor.new("Bright red") | |
3083 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3084 | function onTouched(hit) | |
3085 | B = Instance.new("Explosion") | |
3086 | B.BlastRadius = 10 | |
3087 | B.BlastPressure = 20 | |
3088 | B.Position = Brick.Position | |
3089 | B.Parent = game.workspace | |
3090 | wait() | |
3091 | Brick:Remove() | |
3092 | end | |
3093 | Brick.Touched:connect(onTouched) | |
3094 | wait(0.1) | |
3095 | local Brick = Instance.new("Part") | |
3096 | Brick.Parent = game.workspace | |
3097 | Brick.BottomSurface = 0 | |
3098 | Brick.TopSurface = 0 | |
3099 | Brick.Size = Vector3.new(2,2,2) | |
3100 | Brick.BrickColor = BrickColor.new("Bright red") | |
3101 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3102 | function onTouched(hit) | |
3103 | B = Instance.new("Explosion") | |
3104 | B.BlastRadius = 10 | |
3105 | B.BlastPressure = 20 | |
3106 | B.Position = Brick.Position | |
3107 | B.Parent = game.workspace | |
3108 | wait() | |
3109 | Brick:Remove() | |
3110 | end | |
3111 | Brick.Touched:connect(onTouched) | |
3112 | wait(0.1) | |
3113 | local Brick = Instance.new("Part") | |
3114 | Brick.Parent = game.workspace | |
3115 | Brick.BottomSurface = 0 | |
3116 | Brick.TopSurface = 0 | |
3117 | Brick.Size = Vector3.new(2,2,2) | |
3118 | Brick.BrickColor = BrickColor.new("Bright red") | |
3119 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3120 | function onTouched(hit) | |
3121 | B = Instance.new("Explosion") | |
3122 | B.BlastRadius = 10 | |
3123 | B.BlastPressure = 20 | |
3124 | B.Position = Brick.Position | |
3125 | B.Parent = game.workspace | |
3126 | wait() | |
3127 | Brick:Remove() | |
3128 | end | |
3129 | Brick.Touched:connect(onTouched) | |
3130 | wait(0.1) | |
3131 | local Brick = Instance.new("Part") | |
3132 | Brick.Parent = game.workspace | |
3133 | Brick.BottomSurface = 0 | |
3134 | Brick.TopSurface = 0 | |
3135 | Brick.Size = Vector3.new(2,2,2) | |
3136 | Brick.BrickColor = BrickColor.new("Bright red") | |
3137 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3138 | function onTouched(hit) | |
3139 | B = Instance.new("Explosion") | |
3140 | B.BlastRadius = 10 | |
3141 | B.BlastPressure = 20 | |
3142 | B.Position = Brick.Position | |
3143 | B.Parent = game.workspace | |
3144 | wait() | |
3145 | Brick:Remove() | |
3146 | end | |
3147 | Brick.Touched:connect(onTouched) | |
3148 | wait(0.1) | |
3149 | local Brick = Instance.new("Part") | |
3150 | Brick.Parent = game.workspace | |
3151 | Brick.BottomSurface = 0 | |
3152 | Brick.TopSurface = 0 | |
3153 | Brick.Size = Vector3.new(2,2,2) | |
3154 | Brick.BrickColor = BrickColor.new("Bright red") | |
3155 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3156 | function onTouched(hit) | |
3157 | B = Instance.new("Explosion") | |
3158 | B.BlastRadius = 10 | |
3159 | B.BlastPressure = 20 | |
3160 | B.Position = Brick.Position | |
3161 | B.Parent = game.workspace | |
3162 | wait() | |
3163 | Brick:Remove() | |
3164 | end | |
3165 | Brick.Touched:connect(onTouched) | |
3166 | wait(0.1) | |
3167 | local Brick = Instance.new("Part") | |
3168 | Brick.Parent = game.workspace | |
3169 | Brick.BottomSurface = 0 | |
3170 | Brick.TopSurface = 0 | |
3171 | Brick.Size = Vector3.new(2,2,2) | |
3172 | Brick.BrickColor = BrickColor.new("Bright red") | |
3173 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3174 | function onTouched(hit) | |
3175 | B = Instance.new("Explosion") | |
3176 | B.BlastRadius = 10 | |
3177 | B.BlastPressure = 20 | |
3178 | B.Position = Brick.Position | |
3179 | B.Parent = game.workspace | |
3180 | wait() | |
3181 | Brick:Remove() | |
3182 | end | |
3183 | Brick.Touched:connect(onTouched) | |
3184 | wait(0.1) | |
3185 | local Brick = Instance.new("Part") | |
3186 | Brick.Parent = game.workspace | |
3187 | Brick.BottomSurface = 0 | |
3188 | Brick.TopSurface = 0 | |
3189 | Brick.Size = Vector3.new(2,2,2) | |
3190 | Brick.BrickColor = BrickColor.new("Bright red") | |
3191 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3192 | function onTouched(hit) | |
3193 | B = Instance.new("Explosion") | |
3194 | B.BlastRadius = 10 | |
3195 | B.BlastPressure = 20 | |
3196 | B.Position = Brick.Position | |
3197 | B.Parent = game.workspace | |
3198 | wait() | |
3199 | Brick:Remove() | |
3200 | end | |
3201 | Brick.Touched:connect(onTouched) | |
3202 | wait(0.1) | |
3203 | local Brick = Instance.new("Part") | |
3204 | Brick.Parent = game.workspace | |
3205 | Brick.BottomSurface = 0 | |
3206 | Brick.TopSurface = 0 | |
3207 | Brick.Size = Vector3.new(2,2,2) | |
3208 | Brick.BrickColor = BrickColor.new("Bright red") | |
3209 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3210 | function onTouched(hit) | |
3211 | B = Instance.new("Explosion") | |
3212 | B.BlastRadius = 10 | |
3213 | B.BlastPressure = 20 | |
3214 | B.Position = Brick.Position | |
3215 | B.Parent = game.workspace | |
3216 | wait() | |
3217 | Brick:Remove() | |
3218 | end | |
3219 | Brick.Touched:connect(onTouched) | |
3220 | wait(0.1) | |
3221 | local Brick = Instance.new("Part") | |
3222 | Brick.Parent = game.workspace | |
3223 | Brick.BottomSurface = 0 | |
3224 | Brick.TopSurface = 0 | |
3225 | Brick.Size = Vector3.new(2,2,2) | |
3226 | Brick.BrickColor = BrickColor.new("Bright red") | |
3227 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3228 | function onTouched(hit) | |
3229 | B = Instance.new("Explosion") | |
3230 | B.BlastRadius = 10 | |
3231 | B.BlastPressure = 20 | |
3232 | B.Position = Brick.Position | |
3233 | B.Parent = game.workspace | |
3234 | wait() | |
3235 | Brick:Remove() | |
3236 | end | |
3237 | Brick.Touched:connect(onTouched) | |
3238 | wait(0.1) | |
3239 | local Brick = Instance.new("Part") | |
3240 | Brick.Parent = game.workspace | |
3241 | Brick.BottomSurface = 0 | |
3242 | Brick.TopSurface = 0 | |
3243 | Brick.Size = Vector3.new(2,2,2) | |
3244 | Brick.BrickColor = BrickColor.new("Bright red") | |
3245 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3246 | function onTouched(hit) | |
3247 | B = Instance.new("Explosion") | |
3248 | B.BlastRadius = 10 | |
3249 | B.BlastPressure = 20 | |
3250 | B.Position = Brick.Position | |
3251 | B.Parent = game.workspace | |
3252 | wait() | |
3253 | Brick:Remove() | |
3254 | end | |
3255 | Brick.Touched:connect(onTouched) | |
3256 | wait(0.1) | |
3257 | local Brick = Instance.new("Part") | |
3258 | Brick.Parent = game.workspace | |
3259 | Brick.BottomSurface = 0 | |
3260 | Brick.TopSurface = 0 | |
3261 | Brick.Size = Vector3.new(2,2,2) | |
3262 | Brick.BrickColor = BrickColor.new("Bright red") | |
3263 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3264 | function onTouched(hit) | |
3265 | B = Instance.new("Explosion") | |
3266 | B.BlastRadius = 10 | |
3267 | B.BlastPressure = 20 | |
3268 | B.Position = Brick.Position | |
3269 | B.Parent = game.workspace | |
3270 | wait() | |
3271 | Brick:Remove() | |
3272 | end | |
3273 | Brick.Touched:connect(onTouched) | |
3274 | wait(0.1) | |
3275 | local Brick = Instance.new("Part") | |
3276 | Brick.Parent = game.workspace | |
3277 | Brick.BottomSurface = 0 | |
3278 | Brick.TopSurface = 0 | |
3279 | Brick.Size = Vector3.new(2,2,2) | |
3280 | Brick.BrickColor = BrickColor.new("Bright red") | |
3281 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3282 | function onTouched(hit) | |
3283 | B = Instance.new("Explosion") | |
3284 | B.BlastRadius = 10 | |
3285 | B.BlastPressure = 20 | |
3286 | B.Position = Brick.Position | |
3287 | B.Parent = game.workspace | |
3288 | wait() | |
3289 | Brick:Remove() | |
3290 | end | |
3291 | Brick.Touched:connect(onTouched) | |
3292 | wait(0.1) | |
3293 | local Brick = Instance.new("Part") | |
3294 | Brick.Parent = game.workspace | |
3295 | Brick.BottomSurface = 0 | |
3296 | Brick.TopSurface = 0 | |
3297 | Brick.Size = Vector3.new(2,2,2) | |
3298 | Brick.BrickColor = BrickColor.new("Bright red") | |
3299 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3300 | function onTouched(hit) | |
3301 | B = Instance.new("Explosion") | |
3302 | B.BlastRadius = 10 | |
3303 | B.BlastPressure = 20 | |
3304 | B.Position = Brick.Position | |
3305 | B.Parent = game.workspace | |
3306 | wait() | |
3307 | Brick:Remove() | |
3308 | end | |
3309 | Brick.Touched:connect(onTouched) | |
3310 | wait(0.1) | |
3311 | local Brick = Instance.new("Part") | |
3312 | Brick.Parent = game.workspace | |
3313 | Brick.BottomSurface = 0 | |
3314 | Brick.TopSurface = 0 | |
3315 | Brick.Size = Vector3.new(2,2,2) | |
3316 | Brick.BrickColor = BrickColor.new("Bright red") | |
3317 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3318 | function onTouched(hit) | |
3319 | B = Instance.new("Explosion") | |
3320 | B.BlastRadius = 10 | |
3321 | B.BlastPressure = 20 | |
3322 | B.Position = Brick.Position | |
3323 | B.Parent = game.workspace | |
3324 | wait() | |
3325 | Brick:Remove() | |
3326 | end | |
3327 | Brick.Touched:connect(onTouched) | |
3328 | wait(0.1) | |
3329 | local Brick = Instance.new("Part") | |
3330 | Brick.Parent = game.workspace | |
3331 | Brick.BottomSurface = 0 | |
3332 | Brick.TopSurface = 0 | |
3333 | Brick.Size = Vector3.new(2,2,2) | |
3334 | Brick.BrickColor = BrickColor.new("Bright red") | |
3335 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3336 | function onTouched(hit) | |
3337 | B = Instance.new("Explosion") | |
3338 | B.BlastRadius = 10 | |
3339 | B.BlastPressure = 20 | |
3340 | B.Position = Brick.Position | |
3341 | B.Parent = game.workspace | |
3342 | wait() | |
3343 | Brick:Remove() | |
3344 | end | |
3345 | Brick.Touched:connect(onTouched) | |
3346 | wait(0.1) | |
3347 | local Brick = Instance.new("Part") | |
3348 | Brick.Parent = game.workspace | |
3349 | Brick.BottomSurface = 0 | |
3350 | Brick.TopSurface = 0 | |
3351 | Brick.Size = Vector3.new(2,2,2) | |
3352 | Brick.BrickColor = BrickColor.new("Bright red") | |
3353 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3354 | function onTouched(hit) | |
3355 | B = Instance.new("Explosion") | |
3356 | B.BlastRadius = 10 | |
3357 | B.BlastPressure = 20 | |
3358 | B.Position = Brick.Position | |
3359 | B.Parent = game.workspace | |
3360 | wait() | |
3361 | Brick:Remove() | |
3362 | end | |
3363 | Brick.Touched:connect(onTouched) | |
3364 | wait(0.1) | |
3365 | local Brick = Instance.new("Part") | |
3366 | Brick.Parent = game.workspace | |
3367 | Brick.BottomSurface = 0 | |
3368 | Brick.TopSurface = 0 | |
3369 | Brick.Size = Vector3.new(2,2,2) | |
3370 | Brick.BrickColor = BrickColor.new("Bright red") | |
3371 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3372 | function onTouched(hit) | |
3373 | B = Instance.new("Explosion") | |
3374 | B.BlastRadius = 10 | |
3375 | B.BlastPressure = 20 | |
3376 | B.Position = Brick.Position | |
3377 | B.Parent = game.workspace | |
3378 | wait() | |
3379 | Brick:Remove() | |
3380 | end | |
3381 | Brick.Touched:connect(onTouched) | |
3382 | wait(0.1) | |
3383 | local Brick = Instance.new("Part") | |
3384 | Brick.Parent = game.workspace | |
3385 | Brick.BottomSurface = 0 | |
3386 | Brick.TopSurface = 0 | |
3387 | Brick.Size = Vector3.new(2,2,2) | |
3388 | Brick.BrickColor = BrickColor.new("Bright red") | |
3389 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3390 | function onTouched(hit) | |
3391 | B = Instance.new("Explosion") | |
3392 | B.BlastRadius = 10 | |
3393 | B.BlastPressure = 20 | |
3394 | B.Position = Brick.Position | |
3395 | B.Parent = game.workspace | |
3396 | wait() | |
3397 | Brick:Remove() | |
3398 | end | |
3399 | Brick.Touched:connect(onTouched) | |
3400 | wait(0.1) | |
3401 | local Brick = Instance.new("Part") | |
3402 | Brick.Parent = game.workspace | |
3403 | Brick.BottomSurface = 0 | |
3404 | Brick.TopSurface = 0 | |
3405 | Brick.Size = Vector3.new(2,2,2) | |
3406 | Brick.BrickColor = BrickColor.new("Bright red") | |
3407 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3408 | function onTouched(hit) | |
3409 | B = Instance.new("Explosion") | |
3410 | B.BlastRadius = 10 | |
3411 | B.BlastPressure = 20 | |
3412 | B.Position = Brick.Position | |
3413 | B.Parent = game.workspace | |
3414 | wait() | |
3415 | Brick:Remove() | |
3416 | end | |
3417 | Brick.Touched:connect(onTouched) | |
3418 | wait(0.1) | |
3419 | local Brick = Instance.new("Part") | |
3420 | Brick.Parent = game.workspace | |
3421 | Brick.BottomSurface = 0 | |
3422 | Brick.TopSurface = 0 | |
3423 | Brick.Size = Vector3.new(2,2,2) | |
3424 | Brick.BrickColor = BrickColor.new("Bright red") | |
3425 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3426 | function onTouched(hit) | |
3427 | B = Instance.new("Explosion") | |
3428 | B.BlastRadius = 10 | |
3429 | B.BlastPressure = 20 | |
3430 | B.Position = Brick.Position | |
3431 | B.Parent = game.workspace | |
3432 | wait() | |
3433 | Brick:Remove() | |
3434 | end | |
3435 | Brick.Touched:connect(onTouched) | |
3436 | wait(0.1) | |
3437 | local Brick = Instance.new("Part") | |
3438 | Brick.Parent = game.workspace | |
3439 | Brick.BottomSurface = 0 | |
3440 | Brick.TopSurface = 0 | |
3441 | Brick.Size = Vector3.new(2,2,2) | |
3442 | Brick.BrickColor = BrickColor.new("Bright red") | |
3443 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3444 | function onTouched(hit) | |
3445 | B = Instance.new("Explosion") | |
3446 | B.BlastRadius = 10 | |
3447 | B.BlastPressure = 20 | |
3448 | B.Position = Brick.Position | |
3449 | B.Parent = game.workspace | |
3450 | wait() | |
3451 | Brick:Remove() | |
3452 | end | |
3453 | Brick.Touched:connect(onTouched) | |
3454 | wait(0.1) | |
3455 | local Brick = Instance.new("Part") | |
3456 | Brick.Parent = game.workspace | |
3457 | Brick.BottomSurface = 0 | |
3458 | Brick.TopSurface = 0 | |
3459 | Brick.Size = Vector3.new(2,2,2) | |
3460 | Brick.BrickColor = BrickColor.new("Bright red") | |
3461 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3462 | function onTouched(hit) | |
3463 | B = Instance.new("Explosion") | |
3464 | B.BlastRadius = 10 | |
3465 | B.BlastPressure = 20 | |
3466 | B.Position = Brick.Position | |
3467 | B.Parent = game.workspace | |
3468 | wait() | |
3469 | Brick:Remove() | |
3470 | end | |
3471 | Brick.Touched:connect(onTouched) | |
3472 | wait(0.1) | |
3473 | local Brick = Instance.new("Part") | |
3474 | Brick.Parent = game.workspace | |
3475 | Brick.BottomSurface = 0 | |
3476 | Brick.TopSurface = 0 | |
3477 | Brick.Size = Vector3.new(2,2,2) | |
3478 | Brick.BrickColor = BrickColor.new("Bright red") | |
3479 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3480 | function onTouched(hit) | |
3481 | B = Instance.new("Explosion") | |
3482 | B.BlastRadius = 10 | |
3483 | B.BlastPressure = 20 | |
3484 | B.Position = Brick.Position | |
3485 | B.Parent = game.workspace | |
3486 | wait() | |
3487 | Brick:Remove() | |
3488 | end | |
3489 | Brick.Touched:connect(onTouched) | |
3490 | wait(0.1) | |
3491 | local Brick = Instance.new("Part") | |
3492 | Brick.Parent = game.workspace | |
3493 | Brick.BottomSurface = 0 | |
3494 | Brick.TopSurface = 0 | |
3495 | Brick.Size = Vector3.new(2,2,2) | |
3496 | Brick.BrickColor = BrickColor.new("Bright red") | |
3497 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3498 | function onTouched(hit) | |
3499 | B = Instance.new("Explosion") | |
3500 | B.BlastRadius = 10 | |
3501 | B.BlastPressure = 20 | |
3502 | B.Position = Brick.Position | |
3503 | B.Parent = game.workspace | |
3504 | wait() | |
3505 | Brick:Remove() | |
3506 | end | |
3507 | Brick.Touched:connect(onTouched) | |
3508 | wait(0.1) | |
3509 | local Brick = Instance.new("Part") | |
3510 | Brick.Parent = game.workspace | |
3511 | Brick.BottomSurface = 0 | |
3512 | Brick.TopSurface = 0 | |
3513 | Brick.Size = Vector3.new(2,2,2) | |
3514 | Brick.BrickColor = BrickColor.new("Bright red") | |
3515 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3516 | function onTouched(hit) | |
3517 | B = Instance.new("Explosion") | |
3518 | B.BlastRadius = 10 | |
3519 | B.BlastPressure = 20 | |
3520 | B.Position = Brick.Position | |
3521 | B.Parent = game.workspace | |
3522 | wait() | |
3523 | Brick:Remove() | |
3524 | end | |
3525 | Brick.Touched:connect(onTouched) | |
3526 | wait(0.1) | |
3527 | local Brick = Instance.new("Part") | |
3528 | Brick.Parent = game.workspace | |
3529 | Brick.BottomSurface = 0 | |
3530 | Brick.TopSurface = 0 | |
3531 | Brick.Size = Vector3.new(2,2,2) | |
3532 | Brick.BrickColor = BrickColor.new("Bright red") | |
3533 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3534 | function onTouched(hit) | |
3535 | B = Instance.new("Explosion") | |
3536 | B.BlastRadius = 10 | |
3537 | B.BlastPressure = 20 | |
3538 | B.Position = Brick.Position | |
3539 | B.Parent = game.workspace | |
3540 | wait() | |
3541 | Brick:Remove() | |
3542 | end | |
3543 | Brick.Touched:connect(onTouched) | |
3544 | wait(0.1) | |
3545 | local Brick = Instance.new("Part") | |
3546 | Brick.Parent = game.workspace | |
3547 | Brick.BottomSurface = 0 | |
3548 | Brick.TopSurface = 0 | |
3549 | Brick.Size = Vector3.new(2,2,2) | |
3550 | Brick.BrickColor = BrickColor.new("Bright red") | |
3551 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3552 | function onTouched(hit) | |
3553 | B = Instance.new("Explosion") | |
3554 | B.BlastRadius = 10 | |
3555 | B.BlastPressure = 20 | |
3556 | B.Position = Brick.Position | |
3557 | B.Parent = game.workspace | |
3558 | wait() | |
3559 | Brick:Remove() | |
3560 | end | |
3561 | Brick.Touched:connect(onTouched) | |
3562 | wait(0.1) | |
3563 | local Brick = Instance.new("Part") | |
3564 | Brick.Parent = game.workspace | |
3565 | Brick.BottomSurface = 0 | |
3566 | Brick.TopSurface = 0 | |
3567 | Brick.Size = Vector3.new(2,2,2) | |
3568 | Brick.BrickColor = BrickColor.new("Bright red") | |
3569 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3570 | function onTouched(hit) | |
3571 | B = Instance.new("Explosion") | |
3572 | B.BlastRadius = 10 | |
3573 | B.BlastPressure = 20 | |
3574 | B.Position = Brick.Position | |
3575 | B.Parent = game.workspace | |
3576 | wait() | |
3577 | Brick:Remove() | |
3578 | end | |
3579 | Brick.Touched:connect(onTouched) | |
3580 | wait(0.1) | |
3581 | local Brick = Instance.new("Part") | |
3582 | Brick.Parent = game.workspace | |
3583 | Brick.BottomSurface = 0 | |
3584 | Brick.TopSurface = 0 | |
3585 | Brick.Size = Vector3.new(2,2,2) | |
3586 | Brick.BrickColor = BrickColor.new("Bright red") | |
3587 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3588 | function onTouched(hit) | |
3589 | B = Instance.new("Explosion") | |
3590 | B.BlastRadius = 10 | |
3591 | B.BlastPressure = 20 | |
3592 | B.Position = Brick.Position | |
3593 | B.Parent = game.workspace | |
3594 | wait() | |
3595 | Brick:Remove() | |
3596 | end | |
3597 | Brick.Touched:connect(onTouched) | |
3598 | wait(0.1) | |
3599 | local Brick = Instance.new("Part") | |
3600 | Brick.Parent = game.workspace | |
3601 | Brick.BottomSurface = 0 | |
3602 | Brick.TopSurface = 0 | |
3603 | Brick.Size = Vector3.new(2,2,2) | |
3604 | Brick.BrickColor = BrickColor.new("Bright red") | |
3605 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3606 | function onTouched(hit) | |
3607 | B = Instance.new("Explosion") | |
3608 | B.BlastRadius = 10 | |
3609 | B.BlastPressure = 20 | |
3610 | B.Position = Brick.Position | |
3611 | B.Parent = game.workspace | |
3612 | wait() | |
3613 | Brick:Remove() | |
3614 | end | |
3615 | Brick.Touched:connect(onTouched) | |
3616 | wait(0.1) | |
3617 | local Brick = Instance.new("Part") | |
3618 | Brick.Parent = game.workspace | |
3619 | Brick.BottomSurface = 0 | |
3620 | Brick.TopSurface = 0 | |
3621 | Brick.Size = Vector3.new(2,2,2) | |
3622 | Brick.BrickColor = BrickColor.new("Bright red") | |
3623 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3624 | function onTouched(hit) | |
3625 | B = Instance.new("Explosion") | |
3626 | B.BlastRadius = 10 | |
3627 | B.BlastPressure = 20 | |
3628 | B.Position = Brick.Position | |
3629 | B.Parent = game.workspace | |
3630 | wait() | |
3631 | Brick:Remove() | |
3632 | end | |
3633 | Brick.Touched:connect(onTouched) | |
3634 | wait(0.1) | |
3635 | local Brick = Instance.new("Part") | |
3636 | Brick.Parent = game.workspace | |
3637 | Brick.BottomSurface = 0 | |
3638 | Brick.TopSurface = 0 | |
3639 | Brick.Size = Vector3.new(2,2,2) | |
3640 | Brick.BrickColor = BrickColor.new("Bright red") | |
3641 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3642 | function onTouched(hit) | |
3643 | B = Instance.new("Explosion") | |
3644 | B.BlastRadius = 10 | |
3645 | B.BlastPressure = 20 | |
3646 | B.Position = Brick.Position | |
3647 | B.Parent = game.workspace | |
3648 | wait() | |
3649 | Brick:Remove() | |
3650 | end | |
3651 | Brick.Touched:connect(onTouched) | |
3652 | wait(0.1) | |
3653 | local Brick = Instance.new("Part") | |
3654 | Brick.Parent = game.workspace | |
3655 | Brick.BottomSurface = 0 | |
3656 | Brick.TopSurface = 0 | |
3657 | Brick.Size = Vector3.new(2,2,2) | |
3658 | Brick.BrickColor = BrickColor.new("Bright red") | |
3659 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3660 | function onTouched(hit) | |
3661 | B = Instance.new("Explosion") | |
3662 | B.BlastRadius = 10 | |
3663 | B.BlastPressure = 20 | |
3664 | B.Position = Brick.Position | |
3665 | B.Parent = game.workspace | |
3666 | wait() | |
3667 | Brick:Remove() | |
3668 | end | |
3669 | Brick.Touched:connect(onTouched) | |
3670 | wait(0.1) | |
3671 | local Brick = Instance.new("Part") | |
3672 | Brick.Parent = game.workspace | |
3673 | Brick.BottomSurface = 0 | |
3674 | Brick.TopSurface = 0 | |
3675 | Brick.Size = Vector3.new(2,2,2) | |
3676 | Brick.BrickColor = BrickColor.new("Bright red") | |
3677 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3678 | function onTouched(hit) | |
3679 | B = Instance.new("Explosion") | |
3680 | B.BlastRadius = 10 | |
3681 | B.BlastPressure = 20 | |
3682 | B.Position = Brick.Position | |
3683 | B.Parent = game.workspace | |
3684 | wait() | |
3685 | Brick:Remove() | |
3686 | end | |
3687 | Brick.Touched:connect(onTouched) | |
3688 | wait(0.1) | |
3689 | local Brick = Instance.new("Part") | |
3690 | Brick.Parent = game.workspace | |
3691 | Brick.BottomSurface = 0 | |
3692 | Brick.TopSurface = 0 | |
3693 | Brick.Size = Vector3.new(2,2,2) | |
3694 | Brick.BrickColor = BrickColor.new("Bright red") | |
3695 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3696 | function onTouched(hit) | |
3697 | B = Instance.new("Explosion") | |
3698 | B.BlastRadius = 10 | |
3699 | B.BlastPressure = 20 | |
3700 | B.Position = Brick.Position | |
3701 | B.Parent = game.workspace | |
3702 | wait() | |
3703 | Brick:Remove() | |
3704 | end | |
3705 | Brick.Touched:connect(onTouched) | |
3706 | wait(0.1) | |
3707 | local Brick = Instance.new("Part") | |
3708 | Brick.Parent = game.workspace | |
3709 | Brick.BottomSurface = 0 | |
3710 | Brick.TopSurface = 0 | |
3711 | Brick.Size = Vector3.new(2,2,2) | |
3712 | Brick.BrickColor = BrickColor.new("Bright red") | |
3713 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3714 | function onTouched(hit) | |
3715 | B = Instance.new("Explosion") | |
3716 | B.BlastRadius = 10 | |
3717 | B.BlastPressure = 20 | |
3718 | B.Position = Brick.Position | |
3719 | B.Parent = game.workspace | |
3720 | wait() | |
3721 | Brick:Remove() | |
3722 | end | |
3723 | Brick.Touched:connect(onTouched) | |
3724 | wait(0.1) | |
3725 | local Brick = Instance.new("Part") | |
3726 | Brick.Parent = game.workspace | |
3727 | Brick.BottomSurface = 0 | |
3728 | Brick.TopSurface = 0 | |
3729 | Brick.Size = Vector3.new(2,2,2) | |
3730 | Brick.BrickColor = BrickColor.new("Bright red") | |
3731 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3732 | function onTouched(hit) | |
3733 | B = Instance.new("Explosion") | |
3734 | B.BlastRadius = 10 | |
3735 | B.BlastPressure = 20 | |
3736 | B.Position = Brick.Position | |
3737 | B.Parent = game.workspace | |
3738 | wait() | |
3739 | Brick:Remove() | |
3740 | end | |
3741 | Brick.Touched:connect(onTouched) | |
3742 | wait(0.1) | |
3743 | local Brick = Instance.new("Part") | |
3744 | Brick.Parent = game.workspace | |
3745 | Brick.BottomSurface = 0 | |
3746 | Brick.TopSurface = 0 | |
3747 | Brick.Size = Vector3.new(2,2,2) | |
3748 | Brick.BrickColor = BrickColor.new("Bright red") | |
3749 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3750 | function onTouched(hit) | |
3751 | B = Instance.new("Explosion") | |
3752 | B.BlastRadius = 10 | |
3753 | B.BlastPressure = 20 | |
3754 | B.Position = Brick.Position | |
3755 | B.Parent = game.workspace | |
3756 | wait() | |
3757 | Brick:Remove() | |
3758 | end | |
3759 | Brick.Touched:connect(onTouched) | |
3760 | wait(0.1) | |
3761 | local Brick = Instance.new("Part") | |
3762 | Brick.Parent = game.workspace | |
3763 | Brick.BottomSurface = 0 | |
3764 | Brick.TopSurface = 0 | |
3765 | Brick.Size = Vector3.new(2,2,2) | |
3766 | Brick.BrickColor = BrickColor.new("Bright red") | |
3767 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3768 | function onTouched(hit) | |
3769 | B = Instance.new("Explosion") | |
3770 | B.BlastRadius = 10 | |
3771 | B.BlastPressure = 20 | |
3772 | B.Position = Brick.Position | |
3773 | B.Parent = game.workspace | |
3774 | wait() | |
3775 | Brick:Remove() | |
3776 | end | |
3777 | Brick.Touched:connect(onTouched) | |
3778 | wait(0.1) | |
3779 | local Brick = Instance.new("Part") | |
3780 | Brick.Parent = game.workspace | |
3781 | Brick.BottomSurface = 0 | |
3782 | Brick.TopSurface = 0 | |
3783 | Brick.Size = Vector3.new(2,2,2) | |
3784 | Brick.BrickColor = BrickColor.new("Bright red") | |
3785 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3786 | function onTouched(hit) | |
3787 | B = Instance.new("Explosion") | |
3788 | B.BlastRadius = 10 | |
3789 | B.BlastPressure = 20 | |
3790 | B.Position = Brick.Position | |
3791 | B.Parent = game.workspace | |
3792 | wait() | |
3793 | Brick:Remove() | |
3794 | end | |
3795 | Brick.Touched:connect(onTouched) | |
3796 | wait(0.1) | |
3797 | local Brick = Instance.new("Part") | |
3798 | Brick.Parent = game.workspace | |
3799 | Brick.BottomSurface = 0 | |
3800 | Brick.TopSurface = 0 | |
3801 | Brick.Size = Vector3.new(2,2,2) | |
3802 | Brick.BrickColor = BrickColor.new("Bright red") | |
3803 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3804 | function onTouched(hit) | |
3805 | B = Instance.new("Explosion") | |
3806 | B.BlastRadius = 10 | |
3807 | B.BlastPressure = 20 | |
3808 | B.Position = Brick.Position | |
3809 | B.Parent = game.workspace | |
3810 | wait() | |
3811 | Brick:Remove() | |
3812 | end | |
3813 | Brick.Touched:connect(onTouched) | |
3814 | wait(0.1) | |
3815 | local Brick = Instance.new("Part") | |
3816 | Brick.Parent = game.workspace | |
3817 | Brick.BottomSurface = 0 | |
3818 | Brick.TopSurface = 0 | |
3819 | Brick.Size = Vector3.new(2,2,2) | |
3820 | Brick.BrickColor = BrickColor.new("Bright red") | |
3821 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3822 | function onTouched(hit) | |
3823 | B = Instance.new("Explosion") | |
3824 | B.BlastRadius = 10 | |
3825 | B.BlastPressure = 20 | |
3826 | B.Position = Brick.Position | |
3827 | B.Parent = game.workspace | |
3828 | wait() | |
3829 | Brick:Remove() | |
3830 | end | |
3831 | Brick.Touched:connect(onTouched) | |
3832 | wait(0.1) | |
3833 | local Brick = Instance.new("Part") | |
3834 | Brick.Parent = game.workspace | |
3835 | Brick.BottomSurface = 0 | |
3836 | Brick.TopSurface = 0 | |
3837 | Brick.Size = Vector3.new(2,2,2) | |
3838 | Brick.BrickColor = BrickColor.new("Bright red") | |
3839 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3840 | function onTouched(hit) | |
3841 | B = Instance.new("Explosion") | |
3842 | B.BlastRadius = 10 | |
3843 | B.BlastPressure = 20 | |
3844 | B.Position = Brick.Position | |
3845 | B.Parent = game.workspace | |
3846 | wait() | |
3847 | Brick:Remove() | |
3848 | end | |
3849 | Brick.Touched:connect(onTouched) | |
3850 | wait(0.1) | |
3851 | local Brick = Instance.new("Part") | |
3852 | Brick.Parent = game.workspace | |
3853 | Brick.BottomSurface = 0 | |
3854 | Brick.TopSurface = 0 | |
3855 | Brick.Size = Vector3.new(2,2,2) | |
3856 | Brick.BrickColor = BrickColor.new("Bright red") | |
3857 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3858 | function onTouched(hit) | |
3859 | B = Instance.new("Explosion") | |
3860 | B.BlastRadius = 10 | |
3861 | B.BlastPressure = 20 | |
3862 | B.Position = Brick.Position | |
3863 | B.Parent = game.workspace | |
3864 | wait() | |
3865 | Brick:Remove() | |
3866 | end | |
3867 | Brick.Touched:connect(onTouched) | |
3868 | wait(0.1) | |
3869 | local Brick = Instance.new("Part") | |
3870 | Brick.Parent = game.workspace | |
3871 | Brick.BottomSurface = 0 | |
3872 | Brick.TopSurface = 0 | |
3873 | Brick.Size = Vector3.new(2,2,2) | |
3874 | Brick.BrickColor = BrickColor.new("Bright red") | |
3875 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3876 | function onTouched(hit) | |
3877 | B = Instance.new("Explosion") | |
3878 | B.BlastRadius = 10 | |
3879 | B.BlastPressure = 20 | |
3880 | B.Position = Brick.Position | |
3881 | B.Parent = game.workspace | |
3882 | wait() | |
3883 | Brick:Remove() | |
3884 | end | |
3885 | Brick.Touched:connect(onTouched) | |
3886 | wait(0.1) | |
3887 | local Brick = Instance.new("Part") | |
3888 | Brick.Parent = game.workspace | |
3889 | Brick.BottomSurface = 0 | |
3890 | Brick.TopSurface = 0 | |
3891 | Brick.Size = Vector3.new(2,2,2) | |
3892 | Brick.BrickColor = BrickColor.new("Bright red") | |
3893 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3894 | function onTouched(hit) | |
3895 | B = Instance.new("Explosion") | |
3896 | B.BlastRadius = 10 | |
3897 | B.BlastPressure = 20 | |
3898 | B.Position = Brick.Position | |
3899 | B.Parent = game.workspace | |
3900 | wait() | |
3901 | Brick:Remove() | |
3902 | end | |
3903 | Brick.Touched:connect(onTouched) | |
3904 | wait(0.1) | |
3905 | local Brick = Instance.new("Part") | |
3906 | Brick.Parent = game.workspace | |
3907 | Brick.BottomSurface = 0 | |
3908 | Brick.TopSurface = 0 | |
3909 | Brick.Size = Vector3.new(2,2,2) | |
3910 | Brick.BrickColor = BrickColor.new("Bright red") | |
3911 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3912 | function onTouched(hit) | |
3913 | B = Instance.new("Explosion") | |
3914 | B.BlastRadius = 10 | |
3915 | B.BlastPressure = 20 | |
3916 | B.Position = Brick.Position | |
3917 | B.Parent = game.workspace | |
3918 | wait() | |
3919 | Brick:Remove() | |
3920 | end | |
3921 | Brick.Touched:connect(onTouched) | |
3922 | wait(0.1) | |
3923 | local Brick = Instance.new("Part") | |
3924 | Brick.Parent = game.workspace | |
3925 | Brick.BottomSurface = 0 | |
3926 | Brick.TopSurface = 0 | |
3927 | Brick.Size = Vector3.new(2,2,2) | |
3928 | Brick.BrickColor = BrickColor.new("Bright red") | |
3929 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3930 | function onTouched(hit) | |
3931 | B = Instance.new("Explosion") | |
3932 | B.BlastRadius = 10 | |
3933 | B.BlastPressure = 20 | |
3934 | B.Position = Brick.Position | |
3935 | B.Parent = game.workspace | |
3936 | wait() | |
3937 | Brick:Remove() | |
3938 | end | |
3939 | Brick.Touched:connect(onTouched) | |
3940 | wait(0.1) | |
3941 | local Brick = Instance.new("Part") | |
3942 | Brick.Parent = game.workspace | |
3943 | Brick.BottomSurface = 0 | |
3944 | Brick.TopSurface = 0 | |
3945 | Brick.Size = Vector3.new(2,2,2) | |
3946 | Brick.BrickColor = BrickColor.new("Bright red") | |
3947 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3948 | function onTouched(hit) | |
3949 | B = Instance.new("Explosion") | |
3950 | B.BlastRadius = 10 | |
3951 | B.BlastPressure = 20 | |
3952 | B.Position = Brick.Position | |
3953 | B.Parent = game.workspace | |
3954 | wait() | |
3955 | Brick:Remove() | |
3956 | end | |
3957 | Brick.Touched:connect(onTouched) | |
3958 | wait(0.1) | |
3959 | local Brick = Instance.new("Part") | |
3960 | Brick.Parent = game.workspace | |
3961 | Brick.BottomSurface = 0 | |
3962 | Brick.TopSurface = 0 | |
3963 | Brick.Size = Vector3.new(2,2,2) | |
3964 | Brick.BrickColor = BrickColor.new("Bright red") | |
3965 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3966 | function onTouched(hit) | |
3967 | B = Instance.new("Explosion") | |
3968 | B.BlastRadius = 10 | |
3969 | B.BlastPressure = 20 | |
3970 | B.Position = Brick.Position | |
3971 | B.Parent = game.workspace | |
3972 | wait() | |
3973 | Brick:Remove() | |
3974 | end | |
3975 | Brick.Touched:connect(onTouched) | |
3976 | wait(0.1) | |
3977 | local Brick = Instance.new("Part") | |
3978 | Brick.Parent = game.workspace | |
3979 | Brick.BottomSurface = 0 | |
3980 | Brick.TopSurface = 0 | |
3981 | Brick.Size = Vector3.new(2,2,2) | |
3982 | Brick.BrickColor = BrickColor.new("Bright red") | |
3983 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
3984 | function onTouched(hit) | |
3985 | B = Instance.new("Explosion") | |
3986 | B.BlastRadius = 10 | |
3987 | B.BlastPressure = 20 | |
3988 | B.Position = Brick.Position | |
3989 | B.Parent = game.workspace | |
3990 | wait() | |
3991 | Brick:Remove() | |
3992 | end | |
3993 | Brick.Touched:connect(onTouched) | |
3994 | ||
3995 | force:Remove() | |
3996 | rot:Remove() | |
3997 | gyr:Remove() | |
3998 | wait(5) | |
3999 | game.workspace.Fenrier.Torso.Anchored = false | |
4000 | BodyP:Remove() | |
4001 | BodyG:Remove() | |
4002 | BodyV:Remove() | |
4003 | end | |
4004 | if (key == ";") then | |
4005 | Voice = Instance.new("Sound") | |
4006 | Voice.Parent = game.Players.Fenrier.Backpack["Commands on a tool"] | |
4007 | Voice.Name = "Voice" | |
4008 | Voice.SoundId = "d20d624b6daa9c74c81e341e5344e299" | |
4009 | --made by turdulator. | |
4010 | --Grand Chase pwns! | |
4011 | --Based off of Jin's move, Fist of 10000 Hells. | |
4012 | wait() --debugs this. I'm not sure why >_> | |
4013 | Bin=script.Parent; | |
4014 | Voice=Bin.Voice; | |
4015 | Voice:Stop() | |
4016 | Player=nil | |
4017 | CPlayer=nil | |
4018 | Enabled=true | |
4019 | Equipped=false | |
4020 | Colors,Targeted,Can={BrickColor:Red(),BrickColor:Yellow(),BrickColor.new("Br. yellowish orange")},{},{} | |
4021 | MaxDistance= 10000 -- how far the user can target someone. | |
4022 | RS,LS,RH,LH=nil,nil,nil,nil | |
4023 | FRS,FLS,FRH,FLH=Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor") | |
4024 | Welding=function(Cmd,Char) | |
4025 | if Cmd=="Replace" then | |
4026 | RS=Char["Right Shoulder"] | |
4027 | RS.Parent=nil | |
4028 | LS=Char["Left Shoulder"] | |
4029 | LS.Parent=nil | |
4030 | RH=Char["Right Hip"] | |
4031 | RH.Parent=nil | |
4032 | LH=Char["Left Hip"] | |
4033 | FRS.Parent=Char | |
4034 | FRS.Part0=Char | |
4035 | FRS.Part1=Char.Parent["Right Arm"] | |
4036 | FRS.C0=RS.C0 | |
4037 | FRS.C1=RS.C1 | |
4038 | FRS.MaxVelocity=1.5 | |
4039 | FRS.CurrentAngle=0 | |
4040 | FRS.DesiredAngle=0 | |
4041 | FLS.Parent=Char | |
4042 | FLS.Part0=Char | |
4043 | FLS.Part1=Char.Parent["Left Arm"] | |
4044 | FLS.C0=LS.C0 | |
4045 | FLS.C1=LS.C1 | |
4046 | FLS.MaxVelocity=1.5 | |
4047 | FLS.CurrentAngle=0 | |
4048 | FLS.DesiredAngle=0 | |
4049 | FRH.Parent=Char | |
4050 | FRH.Part0=Char | |
4051 | FRH.Part1=Char.Parent["Right Leg"] | |
4052 | FRH.C0=RH.C0 | |
4053 | FRH.C1=RH.C1 | |
4054 | FRH.MaxVelocity=1 | |
4055 | FRH.CurrentAngle=0 | |
4056 | FRH.DesiredAngle=0 | |
4057 | FLH.Parent=Char | |
4058 | FLH.Part0=Char | |
4059 | FLH.Part1=Char.Parent["Left Leg"] | |
4060 | FLH.C0=LH.C0 | |
4061 | FLH.C1=LH.C1 | |
4062 | FLH.MaxVelocity=1 | |
4063 | FLH.CurrentAngle=0 | |
4064 | FLH.DesiredAngle=0 | |
4065 | elseif Cmd=="Re-anim" then | |
4066 | FLH.Parent=nil | |
4067 | FRH.Parent=nil | |
4068 | FRS.Parent=nil | |
4069 | FLS.Parent=nil | |
4070 | RS.Parent=Char | |
4071 | LS.Parent=Char | |
4072 | RH.Parent=Char | |
4073 | LH.Parent=Char | |
4074 | end | |
4075 | end | |
4076 | IsInside=function(Data,Part) | |
4077 | Pos=Part.Position | |
4078 | SizeX=Part.Size.x/2 | |
4079 | SizeY=Part.Size.y/2 | |
4080 | SizeZ=Part.Size.z/2 | |
4081 | PosX=Pos.x | |
4082 | PosY=Pos.y | |
4083 | PosZ=Pos.z | |
4084 | if (Data.x>=PosX-SizeX) and (Data.x<=PosX+SizeX) then | |
4085 | if (Data.y>=PosY-SizeY) and (Data.y<=PosY+SizeY) then | |
4086 | if (Data.z>=PosZ-SizeZ) and (Data.z<=PosZ+SizeZ) then | |
4087 | return true | |
4088 | end | |
4089 | end | |
4090 | end | |
4091 | return false | |
4092 | end | |
4093 | TargetAcquire=function(Dir) | |
4094 | Can={} | |
4095 | lol=nil | |
4096 | for _,v in pairs(workspace:children()) do | |
4097 | if v.className=="Model" and v~=CPlayer then | |
4098 | if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil then | |
4099 | if v.Humanoid.Health>0 then | |
4100 | print(v.Name) | |
4101 | table.insert(Can,v) | |
4102 | end | |
4103 | end | |
4104 | end | |
4105 | end | |
4106 | for _,v in pairs(Can) do | |
4107 | for genericraycast=1, MaxDistance*3 do | |
4108 | Pos=(CPlayer["Torso"].Position+CPlayer["Torso"].CFrame.lookVector*((1/3)*genericraycast)) | |
4109 | if IsInside(Pos,v.Torso)==true then | |
4110 | return v | |
4111 | end | |
4112 | end | |
4113 | end | |
4114 | end | |
4115 | StanceOne=function() | |
4116 | FRS.DesiredAngle=.4 | |
4117 | FLS.DesiredAngle=.4 | |
4118 | FRH.DesiredAngle=.4 | |
4119 | FLH.DesiredAngle=.4 | |
4120 | end | |
4121 | StanceTwo=function() | |
4122 | FRS.DesiredAngle=-1.57 | |
4123 | FLS.DesiredAngle=-1.4 | |
4124 | FRH.DesiredAngle=.4 | |
4125 | FLH.DesiredAngle=.4 | |
4126 | end | |
4127 | PunchRight=function() | |
4128 | FRS.DesiredAngle=1.57 | |
4129 | FLS.DesiredAngle=.7 | |
4130 | FRH.DesiredAngle=.4 | |
4131 | FLH.DesiredAngle=.4 | |
4132 | end | |
4133 | KickRight=function() | |
4134 | FRS.DesiredAngle=-1.5 | |
4135 | FLS.DesiredAngle=1.5 | |
4136 | FRH.DesiredAngle=1.6 | |
4137 | FLH.DesiredAngle=.4 | |
4138 | end | |
4139 | PunchLeft=function() | |
4140 | FRS.DesiredAngle=-1 | |
4141 | FLS.DesiredAngle=-1.4 | |
4142 | FRH.DesiredAngle=.4 | |
4143 | FLH.DesiredAngle=.4 | |
4144 | end | |
4145 | KickLeft=function() | |
4146 | FRS.DesiredAngle=.3 | |
4147 | FLS.DesiredAngle=1 | |
4148 | FRH.DesiredAngle=-.1 | |
4149 | FLH.DesiredAngle=-1.7 | |
4150 | end | |
4151 | Uppercut=function() | |
4152 | FRS.DesiredAngle=3.2 | |
4153 | FLS.DesiredAngle=.4 | |
4154 | FRH.DesiredAngle=-.5 | |
4155 | FLH.DesiredAngle=-.1 | |
4156 | end | |
4157 | Main=function() | |
4158 | CPlayer=Player.Character | |
4159 | if CPlayer==nil then | |
4160 | return | |
4161 | end | |
4162 | Target=nil | |
4163 | Target=TargetAcquire(CPlayer["Torso"].CFrame.lookVector) | |
4164 | if Target==nil then | |
4165 | return | |
4166 | end | |
4167 | if not Enabled then | |
4168 | return | |
4169 | end | |
4170 | Enabled=false | |
4171 | Welding("Replace",CPlayer["Torso"]) | |
4172 | CPlayer["Humanoid"].WalkSpeed=0 | |
4173 | Target["Humanoid"].WalkSpeed=0 | |
4174 | Target["Torso"].CFrame=CFrame.new(Target["Torso"].Position,CPlayer["Torso"].Position) | |
4175 | wait() | |
4176 | ControlV=Instance.new("BodyPosition") | |
4177 | ControlV.P=3000 | |
4178 | ControlV.D=120 | |
4179 | ControlV.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
4180 | ControlV.position=CPlayer["Torso"].Position | |
4181 | ControlV.Parent=CPlayer["Torso"] | |
4182 | GyroV=Instance.new("BodyGyro") | |
4183 | GyroV.P=7000 | |
4184 | GyroV.D=600 | |
4185 | GyroV.maxTorque=Vector3.new(math.huge,math.huge,math.huge) | |
4186 | GyroV.cframe=CPlayer["Torso"].CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/16,0) | |
4187 | GyroV.Parent=CPlayer["Torso"] | |
4188 | GyroOV=Instance.new("BodyGyro") | |
4189 | GyroOV.P=3000 | |
4190 | GyroOV.D=200 | |
4191 | GyroOV.maxTorque=Vector3.new(math.huge,math.huge,math.huge) | |
4192 | GyroOV.cframe=Target["Torso"].CFrame | |
4193 | GyroOV.Parent=Target["Torso"] | |
4194 | ControlOV=Instance.new("BodyPosition") | |
4195 | ControlOV.P=3000 | |
4196 | ControlOV.D=120 | |
4197 | ControlOV.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
4198 | ControlOV.position=Target["Torso"].Position | |
4199 | ControlOV.Parent=Target["Torso"] | |
4200 | v=Voice:clone() | |
4201 | v.Parent=CPlayer.Head | |
4202 | v:Play() | |
4203 | p=Instance.new("Part") | |
4204 | p.Name="FlameEm" | |
4205 | p.Shape=0 | |
4206 | p.TopSurface=0 | |
4207 | p.BottomSurface=0 | |
4208 | p.BrickColor=Colors[math.random(1,3)] | |
4209 | p.Anchored=true | |
4210 | p.CanCollide=false | |
4211 | p.Size=Vector3.new(1,1,1) | |
4212 | p.CFrame=CFrame.new(CPlayer["Torso"].Position) | |
4213 | p.Parent=CPlayer | |
4214 | m=Instance.new("SpecialMesh") | |
4215 | m.MeshType="Sphere" | |
4216 | m.Parent=p | |
4217 | m.Scale=Vector3.new(1,1,1) | |
4218 | coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p) | |
4219 | StanceOne() | |
4220 | wait(.4) | |
4221 | ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*1.5 | |
4222 | StanceTwo() | |
4223 | wait(.2) | |
4224 | PunchRight() | |
4225 | GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/10,math.pi/16) | |
4226 | Target["Humanoid"]:TakeDamage(10) | |
4227 | wait(.2) | |
4228 | ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*5 | |
4229 | ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*4 | |
4230 | GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/8,0) | |
4231 | KickLeft() | |
4232 | Target["Humanoid"]:TakeDamage(30) | |
4233 | wait(.2) | |
4234 | PunchLeft() | |
4235 | Target["Humanoid"]:TakeDamage(20) | |
4236 | Target["Humanoid"].Jump=true | |
4237 | ControlOV.position=ControlOV.position+(Target["Torso"].Position-CPlayer["Torso"].Position).unit*3 | |
4238 | ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*3 | |
4239 | GyroV.cframe=GyroV.cframe*CFrame.new(0,math.pi/2,0) | |
4240 | GyroOV.cframe=GyroOV.cframe*CFrame.new(0,math.pi/6,0) | |
4241 | wait(.1) | |
4242 | GyroV.D=GyroV.D/4 | |
4243 | ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*3+Vector3.new(0,15,0) | |
4244 | ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector+Vector3.new(0,24,0) | |
4245 | GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/8,0) | |
4246 | GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0) | |
4247 | wait(.1) | |
4248 | Target["Humanoid"]:TakeDamage(30) | |
4249 | Uppercut() | |
4250 | GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/6,0) | |
4251 | p=Instance.new("Part") | |
4252 | p.Name="FlameEm" | |
4253 | p.Shape=0 | |
4254 | p.TopSurface=0 | |
4255 | p.BottomSurface=0 | |
4256 | p.BrickColor=Colors[math.random(1,3)] | |
4257 | p.Anchored=true | |
4258 | p.CanCollide=false | |
4259 | p.Size=Vector3.new(1,1,1) | |
4260 | p.CFrame=CFrame.new(CPlayer["Torso"].Position) | |
4261 | p.Parent=CPlayer | |
4262 | m=Instance.new("SpecialMesh") | |
4263 | m.MeshType="Sphere" | |
4264 | m.Parent=p | |
4265 | m.Scale=Vector3.new(1,1,1) | |
4266 | coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p) | |
4267 | wait(.85) | |
4268 | PunchRight() | |
4269 | wait(.1) | |
4270 | h = Instance.new("Hint") | |
4271 | h.Parent = Target | |
4272 | h.Text = "You just got pwned by Fenrier XP" | |
4273 | GyroV.cframe=CFrame.new(CPlayer["Torso"].Position,(Target["Torso"].CFrame*CFrame.new(1,0,0)).p) | |
4274 | GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0) | |
4275 | ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*10 | |
4276 | Target["Humanoid"]:TakeDamage(100) | |
4277 | wait(.2) | |
4278 | ControlOV.Parent=nil | |
4279 | Push=Instance.new("BodyVelocity") | |
4280 | Push.P=1000 | |
4281 | Push.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
4282 | Push.velocity=CPlayer["Torso"].CFrame.lookVector*75-Vector3.new(0,10,0) | |
4283 | Push.Parent=Target["Torso"] | |
4284 | Ex=Instance.new("Explosion") | |
4285 | Ex.BlastRadius=10 | |
4286 | Ex.BlastPressure=0 | |
4287 | Ex.Position=CPlayer["Right Arm"].CFrame*CFrame.new(0,1.5,0).p | |
4288 | Ex.Parent=workspace | |
4289 | wait(.1) | |
4290 | Push.Parent=nil | |
4291 | wait(.4) | |
4292 | GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0) | |
4293 | Welding("Re-anim",CPlayer["Torso"]) | |
4294 | wait(.5) | |
4295 | ControlV.Parent=nil | |
4296 | GyroV.Parent=nil | |
4297 | GyroOV.Parent=nil | |
4298 | CPlayer["Humanoid"].WalkSpeed=16 | |
4299 | Target["Humanoid"].WalkSpeed=16 | |
4300 | v.Parent=nil | |
4301 | wait(5) | |
4302 | h:Remove() | |
4303 | wait(10) | |
4304 | Enabled=true | |
4305 | end | |
4306 | Emanate=function(Point) | |
4307 | p=Instance.new("Part") | |
4308 | p.Name="FlameEm" | |
4309 | p.Shape=0 | |
4310 | p.TopSurface=0 | |
4311 | p.BottomSurface=0 | |
4312 | p.BrickColor=Colors[math.random(1,3)] | |
4313 | p.Anchored=true | |
4314 | p.CanCollide=false | |
4315 | p.Size=Vector3.new(1,1,1) | |
4316 | p.CFrame=CFrame.new(Point)+Vector3.new(math.random(-10,10)/5,0,math.random(-10,10)/5) | |
4317 | p.Parent=CPlayer | |
4318 | m=Instance.new("SpecialMesh") | |
4319 | m.MeshType="Sphere" | |
4320 | m.Parent=p | |
4321 | m.Scale=Vector3.new(1,1,1) | |
4322 | coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(1.5,1.5,1.5) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p) | |
4323 | end | |
4324 | onEquipped=function(mouse) | |
4325 | Player=game.Players.LocalPlayer | |
4326 | if Player==nil then | |
4327 | return | |
4328 | end | |
4329 | CPlayer=Player.Character | |
4330 | if CPlayer==nil then | |
4331 | return | |
4332 | end | |
4333 | Equipped=true | |
4334 | mouse.Button1Down:connect(function() Main() end) | |
4335 | while true do | |
4336 | if CPlayer.Humanoid.Health<1 then | |
4337 | break | |
4338 | end | |
4339 | if Enabled and Equipped then | |
4340 | Emanate(CPlayer["Torso"].CFrame.p+Vector3.new(0,-3,0)) | |
4341 | end | |
4342 | wait(.025) | |
4343 | end | |
4344 | end | |
4345 | Bin.Selected:connect(onEquipped) | |
4346 | Bin.Deselected:connect(function() Equipped=false end) | |
4347 | end | |
4348 | if (key == "]") then | |
4349 | head.Transparency = 0.9 | |
4350 | head1.Transparency = 0.9 | |
4351 | head2.Transparency = 0.9 | |
4352 | head3.Transparency = 0.9 | |
4353 | rleg4.Transparency = 0.9 | |
4354 | rleg5.Transparency = 0.9 | |
4355 | rleg6.Transparency = 0.9 | |
4356 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1 | |
4357 | wait(0.1) | |
4358 | head.Transparency = 0.8 | |
4359 | head1.Transparency = 0.8 | |
4360 | head2.Transparency = 0.8 | |
4361 | head3.Transparency = 0.8 | |
4362 | rleg4.Transparency = 0.8 | |
4363 | rleg5.Transparency = 0.8 | |
4364 | rleg6.Transparency = 0.8 | |
4365 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2 | |
4366 | wait(0.1) | |
4367 | head.Transparency = 0.7 | |
4368 | head1.Transparency = 0.7 | |
4369 | head2.Transparency = 0.7 | |
4370 | head3.Transparency = 0.7 | |
4371 | rleg4.Transparency = 0.7 | |
4372 | rleg5.Transparency = 0.7 | |
4373 | rleg6.Transparency = 0.7 | |
4374 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3 | |
4375 | wait(0.1) | |
4376 | head.Transparency = 0.6 | |
4377 | head1.Transparency = 0.6 | |
4378 | head2.Transparency = 0.6 | |
4379 | head3.Transparency = 0.6 | |
4380 | rleg4.Transparency = 0.6 | |
4381 | rleg5.Transparency = 0.6 | |
4382 | rleg6.Transparency = 0.6 | |
4383 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4 | |
4384 | wait(0.1) | |
4385 | head.Transparency = 0.5 | |
4386 | head1.Transparency = 0.5 | |
4387 | head2.Transparency = 0.5 | |
4388 | head3.Transparency = 0.5 | |
4389 | rleg4.Transparency = 0.5 | |
4390 | rleg5.Transparency = 0.5 | |
4391 | rleg6.Transparency = 0.5 | |
4392 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5 | |
4393 | wait(0.1) | |
4394 | head.Transparency = 0.4 | |
4395 | head1.Transparency = 0.4 | |
4396 | head2.Transparency = 0.4 | |
4397 | head3.Transparency = 0.4 | |
4398 | rleg4.Transparency = 0.4 | |
4399 | rleg5.Transparency = 0.4 | |
4400 | rleg6.Transparency = 0.4 | |
4401 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6 | |
4402 | wait(0.1) | |
4403 | head.Transparency = 0.3 | |
4404 | head1.Transparency = 0.3 | |
4405 | head2.Transparency = 0.3 | |
4406 | head3.Transparency = 0.3 | |
4407 | rleg4.Transparency = 0.3 | |
4408 | rleg5.Transparency = 0.3 | |
4409 | rleg6.Transparency = 0.3 | |
4410 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7 | |
4411 | wait(0.1) | |
4412 | head.Transparency = 0.2 | |
4413 | head1.Transparency = 0.2 | |
4414 | head2.Transparency = 0.2 | |
4415 | head3.Transparency = 0.2 | |
4416 | rleg4.Transparency = 0.2 | |
4417 | rleg5.Transparency = 0.2 | |
4418 | rleg6.Transparency = 0.2 | |
4419 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8 | |
4420 | wait(0.1) | |
4421 | head.Transparency = 0.1 | |
4422 | head1.Transparency = 0.1 | |
4423 | head2.Transparency = 0.1 | |
4424 | head3.Transparency = 0.1 | |
4425 | rleg4.Transparency = 0.1 | |
4426 | rleg5.Transparency = 0.1 | |
4427 | rleg6.Transparency = 0.1 | |
4428 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9 | |
4429 | wait(0.1) | |
4430 | head.Transparency = 0 | |
4431 | head1.Transparency = 0 | |
4432 | head2.Transparency = 0 | |
4433 | head3.Transparency = 0 | |
4434 | rleg4.Transparency = 0 | |
4435 | rleg5.Transparency = 0 | |
4436 | rleg6.Transparency = 0 | |
4437 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 1 | |
4438 | wait(0.1) | |
4439 | game.workspace.Fenrier.Head.Transparency = 1 | |
4440 | end | |
4441 | if (key == "P") then | |
4442 | game.workspace.Fenrier.Head.Transparency = 0 | |
4443 | head.Transparency = 0.1 | |
4444 | head1.Transparency = 0.1 | |
4445 | head2.Transparency = 0.1 | |
4446 | head3.Transparency = 0.1 | |
4447 | rleg4.Transparency = 0.1 | |
4448 | rleg5.Transparency = 0.1 | |
4449 | rleg6.Transparency = 0.1 | |
4450 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9 | |
4451 | wait(0.1) | |
4452 | head.Transparency = 0.2 | |
4453 | head1.Transparency = 0.2 | |
4454 | head2.Transparency = 0.2 | |
4455 | head3.Transparency = 0.2 | |
4456 | rleg4.Transparency = 0.2 | |
4457 | rleg5.Transparency = 0.2 | |
4458 | rleg6.Transparency = 0.2 | |
4459 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8 | |
4460 | wait(0.1) | |
4461 | head.Transparency = 0.3 | |
4462 | head1.Transparency = 0.3 | |
4463 | head2.Transparency = 0.3 | |
4464 | head3.Transparency = 0.3 | |
4465 | rleg4.Transparency = 0.3 | |
4466 | rleg5.Transparency = 0.3 | |
4467 | rleg6.Transparency = 0.3 | |
4468 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7 | |
4469 | wait(0.1) | |
4470 | head.Transparency = 0.4 | |
4471 | head1.Transparency = 0.4 | |
4472 | head2.Transparency = 0.4 | |
4473 | head3.Transparency = 0.4 | |
4474 | rleg4.Transparency = 0.4 | |
4475 | rleg5.Transparency = 0.4 | |
4476 | rleg6.Transparency = 0.4 | |
4477 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6 | |
4478 | wait(0.1) | |
4479 | head.Transparency = 0.5 | |
4480 | head1.Transparency = 0.5 | |
4481 | head2.Transparency = 0.5 | |
4482 | head3.Transparency = 0.5 | |
4483 | rleg4.Transparency = 0.5 | |
4484 | rleg5.Transparency = 0.5 | |
4485 | rleg6.Transparency = 0.5 | |
4486 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5 | |
4487 | wait(0.1) | |
4488 | head.Transparency = 0.6 | |
4489 | head1.Transparency = 0.6 | |
4490 | head2.Transparency = 0.6 | |
4491 | head3.Transparency = 0.6 | |
4492 | rleg4.Transparency = 0.6 | |
4493 | rleg5.Transparency = 0.6 | |
4494 | rleg6.Transparency = 0.6 | |
4495 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4 | |
4496 | wait(0.1) | |
4497 | head.Transparency = 0.7 | |
4498 | head1.Transparency = 0.7 | |
4499 | head2.Transparency = 0.7 | |
4500 | head3.Transparency = 0.7 | |
4501 | rleg4.Transparency = 0.7 | |
4502 | rleg5.Transparency = 0.7 | |
4503 | rleg6.Transparency = 0.7 | |
4504 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3 | |
4505 | wait(0.1) | |
4506 | head.Transparency = 0.8 | |
4507 | head1.Transparency = 0.8 | |
4508 | head2.Transparency = 0.8 | |
4509 | head3.Transparency = 0.8 | |
4510 | rleg4.Transparency = 0.8 | |
4511 | rleg5.Transparency = 0.8 | |
4512 | rleg6.Transparency = 0.8 | |
4513 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2 | |
4514 | wait(0.1) | |
4515 | head.Transparency = 0.9 | |
4516 | head1.Transparency = 0.9 | |
4517 | head2.Transparency = 0.9 | |
4518 | head3.Transparency = 0.9 | |
4519 | rleg4.Transparency = 0.9 | |
4520 | rleg5.Transparency = 0.9 | |
4521 | rleg6.Transparency = 0.9 | |
4522 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1 | |
4523 | wait(0.1) | |
4524 | head.Transparency = 1 | |
4525 | head1.Transparency = 1 | |
4526 | head2.Transparency = 1 | |
4527 | head3.Transparency = 1 | |
4528 | rleg4.Transparency = 1 | |
4529 | rleg5.Transparency = 1 | |
4530 | rleg6.Transparency = 1 | |
4531 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0 | |
4532 | wait(0.1) | |
4533 | end | |
4534 | if (key == "N") then | |
4535 | waitTime = 1 -- Waiting time for scanning for humans. It scans EVERY object, so it's a good idea not to make it | |
4536 | ||
4537 | local guiMain = Instance.new("GuiMain") | |
4538 | local goggles = nil--Malvaviscos | |
4539 | local connection = nil | |
4540 | ||
4541 | local thermalFrame = Instance.new("Frame") | |
4542 | thermalFrame.Size = UDim2.new(1,0, 1,0) | |
4543 | thermalFrame.BackgroundColor = BrickColor.new("Bright orange") | |
4544 | thermalFrame.BorderColor = thermalFrame.BackgroundColor | |
4545 | thermalFrame.Transparency = 1 | |
4546 | thermalFrame.Parent = guiMain | |
4547 | ||
4548 | local thermalSelections = {} | |
4549 | local player = nil | |
4550 | ||
4551 | function getHumanoid(model) | |
4552 | for i,child in pairs(model:getChildren()) do | |
4553 | if child.className == "Humanoid" then | |
4554 | return child | |
4555 | end | |
4556 | end | |
4557 | end | |
4558 | ||
4559 | function isInTable(obj, table)--Malvaviscos | |
4560 | for i,child in pairs(table) do | |
4561 | if obj == child then--Malvaviscos | |
4562 | return true | |
4563 | end | |
4564 | end | |
4565 | return false | |
4566 | end | |
4567 | --Malvaviscos | |
4568 | function lastParent(obj) | |
4569 | local object = obj | |
4570 | local parent = object.Parent | |
4571 | while true do | |
4572 | if parent == workspace or parent == game.Lighting or parent == nil then | |
4573 | return object | |
4574 | else | |
4575 | object = parent | |
4576 | parent = object.Parent | |
4577 | end | |
4578 | end | |
4579 | end--Malvaviscos | |
4580 | ||
4581 | function selectAllPartsOfHuman(obj) | |
4582 | if obj.className == "Part" or obj.className == "Seat" or obj.className == "TrussPart" then | |
4583 | local selection = Instance.new("SelectionBox") | |
4584 | selection.Adornee = obj | |
4585 | selection.Color = BrickColor.new("Really blue") | |
4586 | selection.Name = "Selection "..obj.Name | |
4587 | selection.Parent = thermalFrame | |
4588 | if obj.Parent:findFirstChild("Humanoid") ~= nil then | |
4589 | selection.Color = BrickColor.new("Really red") | |
4590 | end | |
4591 | obj.AncestryChanged:connect(--Malvaviscos | |
4592 | function() | |
4593 | if obj.Parent == nil or lastParent(obj).Parent ~= workspace then | |
4594 | selection:remove() | |
4595 | end | |
4596 | end | |
4597 | ) | |
4598 | else | |
4599 | for i,child in pairs(obj:getChildren()) do | |
4600 | selectAllPartsOfHuman(child) | |
4601 | end | |
4602 | end | |
4603 | end | |
4604 | ||
4605 | function scanForHumanoids(obj)--Malvaviscos--Malvaviscos | |
4606 | selectAllPartsOfHuman(obj.Parent) | |
4607 | if obj.className == "Humanoid" then | |
4608 | if obj.Parent ~= game.Players.LocalPlayer.Character then | |
4609 | if not isInTable(obj.Parent, thermalSelections) then | |
4610 | table.insert(thermalSelections, obj.Parent) | |
4611 | selectAllPartsOfHuman(obj.Parent) | |
4612 | obj.Parent.ChildAdded:connect(function() selectAllPartsOfHuman(obj.Parent) end) | |
4613 | end | |
4614 | end | |
4615 | else | |
4616 | for i,child in pairs(obj:getChildren()) do | |
4617 | scanForHumanoids(child) | |
4618 | end--Malvaviscos | |
4619 | end | |
4620 | end | |
4621 | ||
4622 | function onKeyDown(key) | |
4623 | key = key:lower() | |
4624 | if key == "" then | |
4625 | if player.Character ~= nil and player.Character:findFirstChild("Head") ~= nil then | |
4626 | local newTool = script.Parent:clone() | |
4627 | newTool.Goggles.CFrame = player.Character.Head.CFrame * CFrame.new(0,0,-4) | |
4628 | newTool.Goggles.ToolPickupScript.Disabled = false | |
4629 | newTool.Active = false | |
4630 | newTool.Parent = workspace | |
4631 | onDeselected() | |
4632 | script.Parent:remove() | |
4633 | end | |
4634 | end | |
4635 | if key == "e" then | |
4636 | onDeselected() | |
4637 | end | |
4638 | end | |
4639 | ||
4640 | function onSelected(mouse) | |
4641 | player = game.Players.LocalPlayer | |
4642 | mouse.KeyDown:connect(onKeyDown) | |
4643 | if player.Character ~= nil and guiMain.Parent == nil then | |
4644 | end | |
4645 | if player:findFirstChild("PlayerGui") == nil then | |
4646 | Instance.new("PlayerGui").Parent = player | |
4647 | end | |
4648 | guiMain.Parent = player.PlayerGui--Malvaviscos | |
4649 | scanForHumanoids(workspace) | |
4650 | connection = workspace.ChildAdded:connect( | |
4651 | function(child) | |
4652 | if getHumanoid(child) ~= nil then | |
4653 | table.insert(thermalSelections, child) | |
4654 | selectAllPartsOfHuman(child) | |
4655 | child.ChildAdded:connect(function() selectAllPartsOfHuman(child) end) | |
4656 | end | |
4657 | end) | |
4658 | end | |
4659 | script.Parent.Selected:connect(onSelected) | |
4660 | ||
4661 | function onDeselected() | |
4662 | guiMain.Parent = nil--Malvaviscos | |
4663 | if goggles ~= nil then | |
4664 | goggles:remove() | |
4665 | goggles = nil | |
4666 | end | |
4667 | if connection ~= nil then | |
4668 | connection:disconnect() | |
4669 | connection = nil | |
4670 | end | |
4671 | end | |
4672 | --script.Parent.Deselected:connect(onDeselected) | |
4673 | --Malvaviscos | |
4674 | --Malvaviscos | |
4675 | end | |
4676 | if (key == "K") then | |
4677 | if (Debounce == false) then | |
4678 | if (Lazer == false) then | |
4679 | Debounce = true | |
4680 | Lazer = true | |
4681 | DisableLimb(NormalHand) | |
4682 | SetAngle(NormalHand, 1.5) | |
4683 | BP = Instance.new("BodyPosition") | |
4684 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
4685 | BP.P = BP.P / 4 | |
4686 | BG = Instance.new("BodyGyro") | |
4687 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
4688 | local targ = nil | |
4689 | local Mag = nil | |
4690 | local Pos = nil | |
4691 | while true do | |
4692 | if (Lazer == false) then | |
4693 | break | |
4694 | end | |
4695 | if (mouse.Target ~= nil) and (targ == nil) then | |
4696 | if (mouse.Target.Anchored == false) then | |
4697 | if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then | |
4698 | targ = mouse.Target | |
4699 | BP.Parent = targ | |
4700 | BG.Parent = targ | |
4701 | Mag = (targ.Position - mouse.Hit.p).magnitude | |
4702 | Pos = (targ.Position - mouse.Hit.p).unit * -Mag | |
4703 | end | |
4704 | end | |
4705 | end | |
4706 | local pop = mouse.Hit.p | |
4707 | local G = Instance.new("Part") | |
4708 | G.Parent = Person.Character | |
4709 | G.Name = "Grab Lazer" | |
4710 | G.Anchored = true | |
4711 | G.Locked = true | |
4712 | G.CanCollide = false | |
4713 | G.formFactor = 0 | |
4714 | G.Size = Vector3.new(1, 1, 1) | |
4715 | G.BrickColor = BrickColor.new("Royal blue") | |
4716 | G.Reflectance = 0.05 | |
4717 | G.Transparency = 0.025 | |
4718 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
4719 | local MeAsh = Instance.new("CylinderMesh") | |
4720 | MeAsh.Parent = G | |
4721 | if (targ == nil) or (targ.Anchored == true) then | |
4722 | MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) | |
4723 | G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
4724 | else | |
4725 | BP.Parent = targ | |
4726 | BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) | |
4727 | BG.Parent = targ | |
4728 | BG.cframe = CFrame.new(targ.Position, PersonT.Position) | |
4729 | if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then | |
4730 | BP.Parent = nil | |
4731 | BG.Parent = nil | |
4732 | end | |
4733 | MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) | |
4734 | G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
4735 | end | |
4736 | wait() | |
4737 | G:Remove() | |
4738 | end | |
4739 | Debounce = false | |
4740 | EnableLimb(NormalHand) | |
4741 | BP.Parent = nil | |
4742 | BG.Parent = nil | |
4743 | end | |
4744 | end | |
4745 | end | |
4746 | ||
4747 | end | |
4748 | function LiftKey(key, mouse) | |
4749 | key = key:upper() | |
4750 | if (key == "H") then | |
4751 | if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then | |
4752 | Lazer = false | |
4753 | end | |
4754 | end | |
4755 | if (key == "J") then | |
4756 | if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then | |
4757 | Lazer = false | |
4758 | end | |
4759 | end | |
4760 | if (key == "L") then | |
4761 | if (Person.Character:findFirstChild("Delete Lazer") ~= nil) then | |
4762 | Lazer = false | |
4763 | end | |
4764 | end | |
4765 | if (key == "K") then | |
4766 | if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then | |
4767 | Lazer = false | |
4768 | end | |
4769 | end | |
4770 | if (key == "X") then | |
4771 | if (Person.Character:findFirstChild("Lazer") ~= nil) then | |
4772 | Lazer = false | |
4773 | end | |
4774 | end | |
4775 | end | |
4776 | function Select(mouse) | |
4777 | mouse.Button1Down:connect(function() Click(mouse) end) | |
4778 | mouse.Button1Up:connect(function() Release(mouse) end) | |
4779 | mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) | |
4780 | mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) | |
4781 | end | |
4782 | function Deselect(mouse) | |
4783 | Hold = false | |
4784 | Lazer = false | |
4785 | Flight = false | |
4786 | end | |
4787 | Bin.Selected:connect(Select) | |
4788 | Bin.Deselected:connect(Deselect) | |
4789 | else | |
4790 | end | |
4791 | -- lego mediafire |