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--[[
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#owned by team #avaricious
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posted to our subreddit r/avaricious on 7/6/12, check us out on reddit for more free scripts!
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Fenrier's Suit Script created by: 
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... 
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Everything is forum stuff. And I don't recall who I got the stuff from :U
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If you're gonna steal this, then please I ask you. Please don't forum,free model, give 
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away, or anything like that to this script. Thank you very much :) 
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Percent done: 100% [Won't add anything else. CAN'T, add anything else. All of the available keys are used ._.] 
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]] 
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--[Please note that you are using Fenrier's suit. its his epic and awesome suit of epic awesomeness. dont you make a scratch on it. this suit is very precious to me :D]---------------------------------------------------------------------------------------------------------------------------------------------------------------------  
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if Parent ~= game.Players.Fenrier then 
15+
if Parent ~= game.Players.OniTaiji then 
16
if (script.Parent.className ~= "HopperBin") then 
17
local h = Instance.new("HopperBin") 
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h.Name = "Commands on a tool" 
19-
h.Parent = game.Players["Fenrier"].Backpack 
19+
h.Parent = game.Players["OniTaiji"].Backpack 
20
script.Parent = h 
21
script.Name = "Function" 
22
end 
23
Bin = script.Parent 
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Person = game.Players.LocalPlayer 
25
PersonT = Person.Character.Torso 
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Hold = false 
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Lazer = false 
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Grabbed = nil 
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Debounce = false 
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FDebounce = false 
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Flight = false 
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NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" 
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NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" 
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Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} 
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Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} 
36
if (Person.Character:findFirstChild("Suit") ~= nil) then 
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Person.Character.Suit:remove() 
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end 
39
feezly = game.workspace.Fenrier
40
mod = Instance.new("Model") 
41
mod.Parent = feezly 
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mod.Name = "Suit2" 
43
wait() 
44
---- 
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head = Instance.new("Part") 
46
head.formFactor = 2 
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head.Size = Vector3.new(2, 1, 1) 
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head.BrickColor = BrickColor.new(24) 
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head.Name = "SuitTorso" 
50
head.Reflectance = 0 
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head.TopSurface = 0 
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head.CanCollide = false 
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head.Parent = mod 
54
head.BottomSurface = 0 
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head.Transparency = 1
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headm = Instance.new("SpecialMesh") 
57
headm.MeshType = 0 
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headm.Scale = Vector3.new(1.3, 1.6, 1.3) 
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headm.Parent = head 
60
headw = Instance.new("Weld") 
61
headw.Part0 = feezly.Head 
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headw.Part1 = head 
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headw.Parent = head 
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headw.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
65
66
head1 = Instance.new("Part") 
67
head1.formFactor = 2 
68
head1.Size = Vector3.new(1, 1, 1) 
69
head1.BrickColor = BrickColor.new(1) 
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head1.Name = "Face" 
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head1.Reflectance = 0 
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head1.TopSurface = 0 
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head1.CanCollide = false 
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head1.Parent = mod 
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head1.BottomSurface = 0 
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head1.Transparency = 1
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rlegm3 = Instance.new("SpecialMesh") 
78
rlegm3.MeshType = 6 
79
rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5) 
80
rlegm3.Parent = head1 
81
rlegw3 = Instance.new("Weld") 
82
rlegw3.Part0 = feezly["Head"] 
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rlegw3.Part1 = head1 
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rlegw3.Parent = head1 
85
rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
86
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head2 = Instance.new("Part") 
88
head2.formFactor = 2 
89
head2.Size = Vector3.new(1, 1, 1) 
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head2.BrickColor = BrickColor.new(1) 
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head2.Name = "Face1" 
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head2.Reflectance = 0 
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head2.TopSurface = 0 
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head2.CanCollide = false 
95
head2.Parent = mod 
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head2.BottomSurface = 0 
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head2.Transparency = 1
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rlegm3 = Instance.new("SpecialMesh") 
99
rlegm3.MeshType = 6 
100
rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5) 
101
rlegm3.Parent = head2 
102
rlegw3 = Instance.new("Weld") 
103
rlegw3.Part0 = feezly["Head"] 
104
rlegw3.Part1 = head2 
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rlegw3.Parent = head2 
106
rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
107
108
head3 = Instance.new("Part") 
109
head3.formFactor = 2 
110
head3.Size = Vector3.new(1, 1, 1) 
111
head3.BrickColor = BrickColor.new(1) 
112
head3.Name = "Face2" 
113
head3.Reflectance = 0 
114
head3.TopSurface = 0 
115
head3.CanCollide = false 
116
head3.Parent = mod 
117
head3.BottomSurface = 0 
118
head3.Transparency = 1
119
rlegm3 = Instance.new("SpecialMesh") 
120
rlegm3.MeshType = 6 
121
rlegm3.Scale = Vector3.new(0.8, 0.5, 0.5) 
122
rlegm3.Parent = head3 
123
rlegw3 = Instance.new("Weld") 
124
rlegw3.Part0 = feezly["Head"] 
125
rlegw3.Part1 = head3 
126
rlegw3.Parent = head3 
127
rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
128
129
rleg4 = Instance.new("Part") 
130
rleg4.formFactor = 2 
131
rleg4.Size = Vector3.new(1, 1, 1) 
132
rleg4.BrickColor = BrickColor.new(1) 
133
rleg4.Name = "Face3" 
134
rleg4.Reflectance = 0 
135
rleg4.TopSurface = 0 
136
rleg4.CanCollide = false 
137
rleg4.Parent = mod 
138
rleg4.BottomSurface = 0 
139
rleg4.Transparency = 1
140
rlegm3 = Instance.new("SpecialMesh") 
141
rlegm3.MeshType = 6 
142
rlegm3.Scale = Vector3.new(0.6, 0.4, 0.5) 
143
rlegm3.Parent = rleg4 
144
rlegw3 = Instance.new("Weld") 
145
rlegw3.Part0 = feezly["Head"] 
146
rlegw3.Part1 = rleg4 
147
rlegw3.Parent = rleg4 
148
rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
149
150
rleg5 = Instance.new("Part") 
151
rleg5.formFactor = 2 
152
rleg5.Size = Vector3.new(1, 1, 1) 
153
rleg5.BrickColor = BrickColor.new(21) 
154
rleg5.Name = "Face4" 
155
rleg5.Reflectance = 0 
156
rleg5.TopSurface = 0 
157
rleg5.CanCollide = false 
158
rleg5.Parent = mod 
159
rleg5.BottomSurface = 0 
160
rleg5.Transparency = 1
161
rlegm3 = Instance.new("SpecialMesh") 
162
rlegm3.MeshType = 6 
163
rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5) 
164
rlegm3.Parent = rleg5 
165
rlegw3 = Instance.new("Weld") 
166
rlegw3.Part0 = feezly["Head"] 
167
rlegw3.Part1 = rleg5 
168
rlegw3.Parent = rleg5 
169
rlegw3.C0 = CFrame.new(-0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1) 
170
171
rleg6 = Instance.new("Part") 
172
rleg6.formFactor = 2 
173
rleg6.Size = Vector3.new(1, 1, 1) 
174
rleg6.BrickColor = BrickColor.new(21) 
175
rleg6.Name = "Face5" 
176
rleg6.Reflectance = 0 
177
rleg6.TopSurface = 0 
178
rleg6.CanCollide = false 
179
rleg6.Parent = mod 
180
rleg6.BottomSurface = 0 
181
rleg6.Transparency = 1
182
rlegm3 = Instance.new("SpecialMesh") 
183
rlegm3.MeshType = 6 
184
rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5) 
185
rlegm3.Parent = rleg6 
186
rlegw3 = Instance.new("Weld") 
187
rlegw3.Part0 = feezly["Head"] 
188
rlegw3.Part1 = rleg6 
189
rlegw3.Parent = rleg6 
190
rlegw3.C0 = CFrame.new(0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1) 
191
---- 
192
torso = Instance.new("Part") 
193
torso.formFactor = 2 
194
torso.Size = Vector3.new(2, 2, 1) 
195
torso.BrickColor = BrickColor.new(23) 
196
torso.Name = "SuitTorso" 
197
torso.Reflectance = 0 
198
torso.TopSurface = 0 
199
torso.CanCollide = false 
200
torso.Parent = mod 
201
torso.BottomSurface = 0 
202
torsom = Instance.new("SpecialMesh") 
203
torsom.MeshType = 6 
204
torsom.Scale = Vector3.new(1.01, 1.02, 1.1) 
205
torsom.Parent = torso 
206
torsow = Instance.new("Weld") 
207
torsow.Part0 = feezly.Torso 
208
torsow.Part1 = torso 
209
torsow.Parent = torso 
210
torsow.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
211
---- 
212
torso2 = Instance.new("Part") 
213
torso2.formFactor = 2 
214
torso2.Size = Vector3.new(1, .4, 1) 
215
torso2.BrickColor = BrickColor.new(1) 
216
torso2.Name = "PowerSource" 
217
torso2.Reflectance = 0 
218
torso2.TopSurface = 0 
219
torso2.CanCollide = false 
220
torso2.Parent = mod 
221
torso2.BottomSurface = 0 
222
torsom2 = Instance.new("SpecialMesh") 
223
torsom2.MeshType = 3 
224
torsom2.Scale = Vector3.new(1, 2.5, 1) 
225
torsom2.Parent = torso2 
226
torsow2 = Instance.new("Weld") 
227
torsow2.Part0 = feezly.Torso 
228
torsow2.Part1 = torso2 
229
torsow2.Parent = torso2 
230
torsow2.C0 = CFrame.new(0, 0, -.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
231
---- 
232
torso3 = Instance.new("Part") 
233
torso3.formFactor = 2 
234
torso3.Size = Vector3.new(2, .4, 1) 
235
torso3.BrickColor = BrickColor.new(23) 
236
torso3.Name = "PowerSourceFrame" 
237
torso3.Reflectance = 0 
238
torso3.TopSurface = 0 
239
torso3.CanCollide = false 
240
torso3.Parent = mod 
241
torso3.BottomSurface = 0 
242
torsom3 = Instance.new("SpecialMesh") 
243
torsom3.MeshType = 1 
244
torsom3.Scale = Vector3.new(0.5, 1.1, 0.65) 
245
torsom3.Parent = torso3 
246
torsow3 = Instance.new("Weld") 
247
torsow3.Part0 = feezly.Torso 
248
torsow3.Part1 = torso3 
249
torsow3.Parent = torso3 
250
torsow3.C0 = CFrame.new(0,-.7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 0, 0) 
251
---- 
252
torso4 = Instance.new("Part") 
253
torso4.formFactor = 2 
254
torso4.Size = Vector3.new(2, .4, 1) 
255
torso4.BrickColor = BrickColor.new(23) 
256
torso4.Name = "PowerSourceFrame2" 
257
torso4.Reflectance = 0 
258
torso4.TopSurface = 0 
259
torso4.CanCollide = false 
260
torso4.Parent = mod 
261
torso4.BottomSurface = 0 
262
torsom4 = Instance.new("SpecialMesh") 
263
torsom4.MeshType = 1 
264
torsom4.Scale = Vector3.new(0.5, 1.1, 0.9) 
265
torsom4.Parent = torso4 
266
torsow4 = Instance.new("Weld") 
267
torsow4.Part0 = feezly.Torso 
268
torsow4.Part1 = torso4 
269
torsow4.Parent = torso4 
270
torsow4.C0 = CFrame.new(.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 9.99, 0) 
271
---- 
272
torso5 = Instance.new("Part") 
273
torso5.formFactor = 2 
274
torso5.Size = Vector3.new(2, .4, 1) 
275
torso5.BrickColor = BrickColor.new(23) 
276
torso5.Name = "PowerSourceFrame3" 
277
torso5.Reflectance = 0 
278
torso5.TopSurface = 0 
279
torso5.CanCollide = false 
280
torso5.Parent = mod 
281
torso5.BottomSurface = 0 
282
torsom5 = Instance.new("SpecialMesh") 
283
torsom5.MeshType = 1 
284
torsom5.Scale = Vector3.new(0.5, 1.1, 0.9) 
285
torsom5.Parent = torso5 
286
torsow5 = Instance.new("Weld") 
287
torsow5.Part0 = feezly.Torso 
288
torsow5.Part1 = torso5 
289
torsow5.Parent = torso5 
290
torsow5.C0 = CFrame.new(-.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, -9.99, 0) 
291
---- 
292
larm = Instance.new("Part") 
293
larm.formFactor = 2 
294
larm.Size = Vector3.new(1, 0.4, 1) 
295
larm.BrickColor = BrickColor.new(24) 
296
larm.Name = "SuitLeftArm" 
297
larm.Reflectance = 0 
298
larm.TopSurface = 0 
299
larm.CanCollide = false 
300
larm.Parent = mod 
301
larm.BottomSurface = 0 
302
larmm = Instance.new("SpecialMesh") 
303
larmm.MeshType = 6 
304
larmm.Scale = Vector3.new(1.1, 1.11, 1.1) 
305
larmm.Parent = larm 
306
larmw = Instance.new("Weld") 
307
larmw.Part0 = feezly["Left Arm"] 
308
larmw.Part1 = larm 
309
larmw.Parent = larm 
310
larmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
311
---- 
312
larm2 = Instance.new("Part") 
313
larm2.formFactor = 2 
314
larm2.Size = Vector3.new(1, 0.4, 1) 
315
larm2.BrickColor = BrickColor.new(1) 
316
larm2.Name = "SuitLeftArm2" 
317
larm2.Reflectance = 0 
318
larm2.TopSurface = 0 
319
larm2.CanCollide = false 
320
larm2.Parent = mod 
321
larm2.BottomSurface = 0 
322
larmm2 = Instance.new("SpecialMesh") 
323
larmm2.MeshType = 6 
324
larmm2.Scale = Vector3.new(1.1, .5, 1.1) 
325
larmm2.Parent = larm2 
326
larmw2 = Instance.new("Weld") 
327
larmw2.Part0 = feezly["Left Arm"] 
328
larmw2.Part1 = larm2 
329
larmw2.Parent = larm2 
330
larmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
331
---- 
332
larm3 = Instance.new("Part") 
333
larm3.formFactor = 2 
334
larm3.Size = Vector3.new(1, 0.4, 1) 
335
larm3.BrickColor = BrickColor.new(24) 
336
larm3.Name = "SuitLeftArm3" 
337
larm3.Reflectance = 0 
338
larm3.TopSurface = 0 
339
larm3.CanCollide = false 
340
larm3.Parent = mod 
341
larm3.BottomSurface = 0 
342
larmm3 = Instance.new("SpecialMesh") 
343
larmm3.MeshType = 6 
344
larmm3.Scale = Vector3.new(1.1, .5, 1.1) 
345
larmm3.Parent = larm3 
346
larmw3 = Instance.new("Weld") 
347
larmw3.Part0 = feezly["Left Arm"] 
348
larmw3.Part1 = larm3 
349
larmw3.Parent = larm3 
350
larmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
351
---- 
352
larm4 = Instance.new("Part") 
353
larm4.formFactor = 2 
354
larm4.Size = Vector3.new(1, 1, 1) 
355
larm4.BrickColor = BrickColor.new(1) 
356
larm4.Name = "SuitLeftArm4" 
357
larm4.Reflectance = 0 
358
larm4.TopSurface = 0 
359
larm4.CanCollide = false 
360
larm4.Parent = mod 
361
larm4.BottomSurface = 0 
362
larmm4 = Instance.new("SpecialMesh") 
363
larmm4.MeshType = 6 
364
larmm4.Scale = Vector3.new(1.1, 1, 1.1) 
365
larmm4.Parent = larm4 
366
larmw4 = Instance.new("Weld") 
367
larmw4.Part0 = feezly["Left Arm"] 
368
larmw4.Part1 = larm4 
369
larmw4.Parent = larm4 
370
larmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
371
---- 
372
larm5 = Instance.new("Part") 
373
larm5.formFactor = 2 
374
larm5.Size = Vector3.new(1, 0.4, 1) 
375
larm5.BrickColor = BrickColor.new(24) 
376
larm5.Name = "SuitLeftArm5" 
377
larm5.Reflectance = 0 
378
larm5.TopSurface = 0 
379
larm5.CanCollide = false 
380
larm5.Parent = mod 
381
larm5.BottomSurface = 0 
382
larmm5 = Instance.new("SpecialMesh") 
383
larmm5.MeshType = 6 
384
larmm5.Scale = Vector3.new(1.1, 1.09, 1.1) 
385
larmm5.Parent = larm5 
386
larmw5 = Instance.new("Weld") 
387
larmw5.Part0 = feezly["Left Arm"] 
388
larmw5.Part1 = larm5 
389
larmw5.Parent = larm5 
390
larmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
391
---- 
392
larm6 = Instance.new("Part") 
393
larm6.formFactor = 2 
394
larm6.Size = Vector3.new(1, 0.4, 1) 
395
larm6.BrickColor = BrickColor.new(24) 
396
larm6.Name = "SuitLeftArm6" 
397
larm6.Reflectance = 0 
398
larm6.TopSurface = 0 
399
larm6.CanCollide = false 
400
larm6.Parent = mod 
401
larm6.BottomSurface = 0 
402
larmm6 = Instance.new("SpecialMesh") 
403
larmm6.MeshType = 3 
404
larmm6.Scale = Vector3.new(1.1, 1.09, 1.1) 
405
larmm6.Parent = larm6 
406
larmw6 = Instance.new("Weld") 
407
larmw6.Part0 = feezly["Left Arm"] 
408
larmw6.Part1 = larm6 
409
larmw6.Parent = larm6 
410
larmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
411
---- 
412
larm7 = Instance.new("Part") 
413
larm7.Name = "RightArmPulse" 
414
larm7.formFactor = 2 
415
larm7.Size = Vector3.new(1, 0.4, 1) 
416
larm7.BrickColor = BrickColor.new(1) 
417
larm7.Reflectance = 0 
418
larm7.TopSurface = 0 
419
larm7.CanCollide = false 
420
larm7.Parent = mod 
421
larm7.BottomSurface = 0 
422
larmm7 = Instance.new("SpecialMesh") 
423
larmm7.MeshType = 3 
424
larmm7.Scale = Vector3.new(1.1, 1.09, 1.1) 
425
larmm7.Parent = larm7 
426
larmw7 = Instance.new("Weld") 
427
larmw7.Part0 = feezly["Left Arm"] 
428
larmw7.Part1 = larm7 
429
larmw7.Parent = larm7 
430
larmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
431
---- 
432
rarm = Instance.new("Part") 
433
rarm.formFactor = 2 
434
rarm.Size = Vector3.new(1, 0.4, 1) 
435
rarm.BrickColor = BrickColor.new(24) 
436
rarm.Name = "SuitRightArm" 
437
rarm.Reflectance = 0 
438
rarm.TopSurface = 0 
439
rarm.CanCollide = false 
440
rarm.Parent = mod 
441
rarm.BottomSurface = 0 
442
rarmm = Instance.new("SpecialMesh") 
443
rarmm.MeshType = 6 
444
rarmm.Scale = Vector3.new(1.1, 1.11, 1.1) 
445
rarmm.Parent = rarm 
446
rarmw = Instance.new("Weld") 
447
rarmw.Part0 = feezly["Right Arm"] 
448
rarmw.Part1 = rarm 
449
rarmw.Parent = rarm 
450
rarmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
451
---- 
452
rarm2 = Instance.new("Part") 
453
rarm2.formFactor = 2 
454
rarm2.Size = Vector3.new(1, 0.4, 1) 
455
rarm2.BrickColor = BrickColor.new(1) 
456
rarm2.Name = "SuitRightArm2" 
457
rarm2.Reflectance = 0 
458
rarm2.TopSurface = 0 
459
rarm2.CanCollide = false 
460
rarm2.Parent = mod 
461
rarm2.BottomSurface = 0 
462
rarmm2 = Instance.new("SpecialMesh") 
463
rarmm2.MeshType = 6 
464
rarmm2.Scale = Vector3.new(1.1, .5, 1.1) 
465
rarmm2.Parent = rarm2 
466
rarmw2 = Instance.new("Weld") 
467
rarmw2.Part0 = feezly["Right Arm"] 
468
rarmw2.Part1 = rarm2 
469
rarmw2.Parent = rarm 
470
rarmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
471
---- 
472
rarm3 = Instance.new("Part") 
473
rarm3.formFactor = 2 
474
rarm3.Size = Vector3.new(1, 0.4, 1) 
475
rarm3.BrickColor = BrickColor.new(24) 
476
rarm3.Name = "SuitRightArm3" 
477
rarm3.Reflectance = 0 
478
rarm3.TopSurface = 0 
479
rarm3.CanCollide = false 
480
rarm3.Parent = mod 
481
rarm3.BottomSurface = 0 
482
rarmm3 = Instance.new("SpecialMesh") 
483
rarmm3.MeshType = 6 
484
rarmm3.Scale = Vector3.new(1.1, .5, 1.1) 
485
rarmm3.Parent = rarm3 
486
rarmw3 = Instance.new("Weld") 
487
rarmw3.Part0 = feezly["Right Arm"] 
488
rarmw3.Part1 = rarm3 
489
rarmw3.Parent = rarm3 
490
rarmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
491
---- 
492
rarm4 = Instance.new("Part") 
493
rarm4.formFactor = 2 
494
rarm4.Size = Vector3.new(1, 1, 1) 
495
rarm4.BrickColor = BrickColor.new(1) 
496
rarm4.Name = "SuitRightArm4" 
497
rarm4.Reflectance = 0 
498
rarm4.TopSurface = 0 
499
rarm4.CanCollide = false 
500
rarm4.Parent = mod 
501
rarm4.BottomSurface = 0 
502
rarmm4 = Instance.new("SpecialMesh") 
503
rarmm4.MeshType = 6 
504
rarmm4.Scale = Vector3.new(1.1, 1, 1.1) 
505
rarmm4.Parent = rarm4 
506
rarmw4 = Instance.new("Weld") 
507
rarmw4.Part0 = feezly["Right Arm"] 
508
rarmw4.Part1 = rarm4 
509
rarmw4.Parent = rarm4 
510
rarmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
511
---- 
512
rarm5 = Instance.new("Part") 
513
rarm5.formFactor = 2 
514
rarm5.Size = Vector3.new(1, 0.4, 1) 
515
rarm5.BrickColor = BrickColor.new(24) 
516
rarm5.Name = "SuitRightArm5" 
517
rarm5.Reflectance = 0 
518
rarm5.TopSurface = 0 
519
rarm5.CanCollide = false 
520
rarm5.Parent = mod 
521
rarm5.BottomSurface = 0 
522
rarmm5 = Instance.new("SpecialMesh") 
523
rarmm5.MeshType = 6 
524
rarmm5.Scale = Vector3.new(1.1, 1.09, 1.1) 
525
rarmm5.Parent = rarm5 
526
rarmw5 = Instance.new("Weld") 
527
rarmw5.Part0 = feezly["Right Arm"] 
528
rarmw5.Part1 = rarm5 
529
rarmw5.Parent = rarm5 
530
rarmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
531
---- 
532
rarm6 = Instance.new("Part") 
533
rarm6.formFactor = 2 
534
rarm6.Size = Vector3.new(1, 0.4, 1) 
535
rarm6.BrickColor = BrickColor.new(24) 
536
rarm6.Name = "SuitRightArm6" 
537
rarm6.Reflectance = 0 
538
rarm6.TopSurface = 0 
539
rarm6.CanCollide = false 
540
rarm6.Parent = mod 
541
rarm6.BottomSurface = 0 
542
rarmm6 = Instance.new("SpecialMesh") 
543
rarmm6.MeshType = 3 
544
rarmm6.Scale = Vector3.new(1.1, 1.09, 1.1) 
545
rarmm6.Parent = rarm6 
546
rarmw6 = Instance.new("Weld") 
547
rarmw6.Part0 = feezly["Right Arm"] 
548
rarmw6.Part1 = rarm6 
549
rarmw6.Parent = rarm6 
550
rarmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
551
---- 
552
rarm7 = Instance.new("Part") 
553
rarm7.Name = "RightArmPulse" 
554
rarm7.formFactor = 2 
555
rarm7.Size = Vector3.new(1, 0.4, 1) 
556
rarm7.BrickColor = BrickColor.new(1) 
557
rarm7.Reflectance = 0 
558
rarm7.TopSurface = 0 
559
rarm7.CanCollide = false 
560
rarm7.Parent = mod 
561
rarm7.BottomSurface = 0 
562
rarmm7 = Instance.new("SpecialMesh") 
563
rarmm7.MeshType = 3 
564
rarmm7.Scale = Vector3.new(1.1, 1.09, 1.1) 
565
rarmm7.Parent = rarm7 
566
rarmw7 = Instance.new("Weld") 
567
rarmw7.Part0 = feezly["Right Arm"] 
568
rarmw7.Part1 = rarm7 
569
rarmw7.Parent = rarm7 
570
rarmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
571
---- 
572
lleg = Instance.new("Part") 
573
lleg.formFactor = 2 
574
lleg.Size = Vector3.new(1, 1, 1) 
575
lleg.BrickColor = BrickColor.new(105) 
576
lleg.Name = "SuitLeftLeg" 
577
lleg.Reflectance = 0 
578
lleg.TopSurface = 0 
579
lleg.CanCollide = false 
580
lleg.Parent = mod 
581
lleg.BottomSurface = 0 
582
llegm = Instance.new("SpecialMesh") 
583
llegm.MeshType = 6 
584
llegm.Scale = Vector3.new(1.1, 1.4, 1.1) 
585
llegm.Parent = lleg 
586
llegw = Instance.new("Weld") 
587
llegw.Part0 = feezly["Left Leg"] 
588
llegw.Part1 = lleg 
589
llegw.Parent = lleg 
590
llegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
591
---- 
592
lleg2 = Instance.new("Part") 
593
lleg2.formFactor = 2 
594
lleg2.Size = Vector3.new(1, 1, 1) 
595
lleg2.BrickColor = BrickColor.new(1) 
596
lleg2.Name = "SuitLeftLeg" 
597
lleg2.Reflectance = 0 
598
lleg2.TopSurface = 0 
599
lleg2.CanCollide = false 
600
lleg2.Parent = mod 
601
lleg2.BottomSurface = 0 
602
llegm2 = Instance.new("SpecialMesh") 
603
llegm2.MeshType = 6 
604
llegm2.Scale = Vector3.new(1.1, 0.6, 1.1) 
605
llegm2.Parent = lleg2 
606
llegw2 = Instance.new("Weld") 
607
llegw2.Part0 = feezly["Left Leg"] 
608
llegw2.Part1 = lleg2 
609
llegw2.Parent = lleg2 
610
llegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
611
---- 
612
lleg3 = Instance.new("Part") 
613
lleg3.formFactor = 2 
614
lleg3.Size = Vector3.new(1, 1, 1) 
615
lleg3.BrickColor = BrickColor.new(105) 
616
lleg3.Name = "SuitLeftLeg3" 
617
lleg3.Reflectance = 0 
618
lleg3.TopSurface = 0 
619
lleg3.CanCollide = false 
620
lleg3.Parent = mod 
621
lleg3.BottomSurface = 0 
622
llegm3 = Instance.new("SpecialMesh") 
623
llegm3.MeshType = 6 
624
llegm3.Scale = Vector3.new(1.1, 0.65, 1.1) 
625
llegm3.Parent = lleg3 
626
llegw3 = Instance.new("Weld") 
627
llegw3.Part0 = feezly["Left Leg"] 
628
llegw3.Part1 = lleg3 
629
llegw3.Parent = lleg3 
630
llegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
631
---- 
632
rleg = Instance.new("Part") 
633
rleg.formFactor = 2 
634
rleg.Size = Vector3.new(1, 1, 1) 
635
rleg.BrickColor = BrickColor.new(105) 
636
rleg.Name = "SuitLeftLeg" 
637
rleg.Reflectance = 0 
638
rleg.TopSurface = 0 
639
rleg.CanCollide = false 
640
rleg.Parent = mod 
641
rleg.BottomSurface = 0 
642
rlegm = Instance.new("SpecialMesh") 
643
rlegm.MeshType = 6 
644
rlegm.Scale = Vector3.new(1.1, 1.4, 1.1) 
645
rlegm.Parent = rleg 
646
rlegw = Instance.new("Weld") 
647
rlegw.Part0 = feezly["Right Leg"] 
648
rlegw.Part1 = rleg 
649
rlegw.Parent = rleg 
650
rlegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
651
---- 
652
rleg2 = Instance.new("Part") 
653
rleg2.formFactor = 2 
654
rleg2.Size = Vector3.new(1, 1, 1) 
655
rleg2.BrickColor = BrickColor.new(1) 
656
rleg2.Name = "SuitRightLeg2" 
657
rleg2.Reflectance = 0 
658
rleg2.TopSurface = 0 
659
rleg2.CanCollide = false 
660
rleg2.Parent = mod 
661
rleg2.BottomSurface = 0 
662
rlegm2 = Instance.new("SpecialMesh") 
663
rlegm2.MeshType = 6 
664
rlegm2.Scale = Vector3.new(1.1, 0.6, 1.1) 
665
rlegm2.Parent = rleg2 
666
rlegw2 = Instance.new("Weld") 
667
rlegw2.Part0 = feezly["Right Leg"] 
668
rlegw2.Part1 = rleg2 
669
rlegw2.Parent = rleg2 
670
rlegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
671
---- 
672
rleg3 = Instance.new("Part") 
673
rleg3.formFactor = 2 
674
rleg3.Size = Vector3.new(1, 1, 1) 
675
rleg3.BrickColor = BrickColor.new(105) 
676
rleg3.Name = "SuitRightLeg3" 
677
rleg3.Reflectance = 0 
678
rleg3.TopSurface = 0 
679
rleg3.CanCollide = false 
680
rleg3.Parent = mod 
681
rleg3.BottomSurface = 0 
682
rlegm3 = Instance.new("SpecialMesh") 
683
rlegm3.MeshType = 6 
684
rlegm3.Scale = Vector3.new(1.1, 0.65, 1.1) 
685
rlegm3.Parent = rleg3 
686
rlegw3 = Instance.new("Weld") 
687
rlegw3.Part0 = feezly["Right Leg"] 
688
rlegw3.Part1 = rleg3 
689
rlegw3.Parent = rleg3 
690
rlegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
691
Suit = Instance.new("Model") 
692
Suit.Parent = Person.Character 
693
Suit.Name = "Suit" 
694
local SuitHolder = Instance.new("Model");
695
SuitHolder.Name = "Suit";
696
SuitHolder.Parent = game.Players:findFirstChild("Fenrier").Character;
697
698
local m = Instance.new("Model");
699
m.Name = "T";
700
m.Parent = SuitHolder;
701
local p = Instance.new("Part");
702
p.Name = "Middle";
703
p.Color = Color3.new(0.152941, 0.27451, 0.176471);
704
p.Material = Enum.Material.Plastic;
705
p.Transparency = 1;
706
p.Size = Vector3.new(2, 2, 1);
707
p.BottomSurface = Enum.SurfaceType.Smooth;
708
p.TopSurface = Enum.SurfaceType.Smooth;
709
p.formFactor = Enum.FormFactor.Symmetric;
710
p.CFrame = CFrame.new(6.19917393, 48.4170113, -139.694916, 0.608267605, 2.93657801e-021, -0.793732047, -4.50492861e-021, 1, 2.47407984e-022, 0.793732047, 3.42521598e-021, 0.608267605);
711
p.Anchored = true;
712
p.CanCollide = false;
713
p.Locked = true;
714
p.Parent = m;
715
local obj1 = Instance.new("BlockMesh");
716
obj1.Parent = p;
717
local p = Instance.new("Part");
718
p.Name = "Parts";
719
p.BrickColor = BrickColor.new("Bright blue");
720
p.Material = Enum.Material.Plastic;
721
p.Size = Vector3.new(1, 0.400000006, 3);
722
p.BottomSurface = Enum.SurfaceType.Smooth;
723
p.TopSurface = Enum.SurfaceType.Smooth;
724
p.formFactor = Enum.FormFactor.Plate;
725
p.CFrame = CFrame.new(5.55230427, 47.9911842, -139.388184, 0.49031806, 0.793611228, 0.360235304, -0.57348913, -0.0174524691, 0.819027305, 0.656276286, -0.60817486, 0.446570098);
726
p.Anchored = true;
727
p.CanCollide = false;
728
p.Locked = true;
729
p.Parent = m;
730
local p = Instance.new("Part");
731
p.Name = "Partsword";
732
p.Color = Color3.new(0.388235, 0.372549, 0.384314);
733
p.Material = Enum.Material.Plastic;
734
p.Reflectance = 0.40000000596046;
735
p.Size = Vector3.new(1, 0.400000006, 3);
736
p.BottomSurface = Enum.SurfaceType.Smooth;
737
p.TopSurface = Enum.SurfaceType.Smooth;
738
p.formFactor = Enum.FormFactor.Plate;
739
p.CFrame = CFrame.new(5.85168219, 48.7369156, -138.997528, -0.498263657, 0.793732047, -0.34888792, 0.573576331, -4.37113954e-008, -0.819152117, -0.650187314, -0.608267605, -0.45526588);
740
p.Anchored = true;
741
p.CanCollide = false;
742
p.Locked = true;
743
p.Parent = m;
744
local obj1 = Instance.new("SpecialMesh");
745
obj1.Parent = p;
746
obj1.MeshType = Enum.MeshType.FileMesh;
747
obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
748
obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
749
750
--Suit Decompressor And Welder Code (DO NOT REMOVE OR IT WONT WORK)
751
local v = Instance.new("ObjectValue")
752
v.Name = "SH"
753
v.Value = SuitHolder
754
v.Parent = script
755
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10\100\70\105\114\115\116\67\104\105\108\100\40\34\82\65\34\41\32\126\61\32\110\105\108\41\32\116\104\101\110\13\10\9\9\9\108\111\99\97\108\32\112\32\61\32\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\82\65\58\71\101\116\67\104\105\108\100\114\101\110\40\41\13\10\9\9\9\102\111\114\32\105\61\49\44\35\112\32\100\111\13\10\9\9\9\9\105\102\32\112\91\105\93\46\78\97\109\101\32\126\61\32\34\77\105\100\100\108\101\34\32\116\104\101\110\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\80\97\114\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\84\114\117\115\115\80\97\114\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\86\101\104\105\99\108\101\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\101\110\100\13\10\9\9\9\101\110\100\13\10\9\9\9\114\97\40\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\82\65\46\80\97\114\101\110\116\32\61\32\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\105\103\104\116\32\65\114\109\34\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\105\103\104\116\32\65\114\109\34\41\46\84\114\97\110\115\112\97\114\101\110\99\121\32\61\32\49\13\10\9\9\101\110\100\13\10\9\9\105\102\32\40\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\76\76\34\41\32\126\61\32\110\105\108\41\32\116\104\101\110\13\10\9\9\9\108\111\99\97\108\32\112\32\61\32\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\76\76\58\71\101\116\67\104\105\108\100\114\101\110\40\41\13\10\9\9\9\102\111\114\32\105\61\49\44\35\112\32\100\111\13\10\9\9\9\9\105\102\32\112\91\105\93\46\78\97\109\101\32\126\61\32\34\77\105\100\100\108\101\34\32\116\104\101\110\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\80\97\114\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\84\114\117\115\115\80\97\114\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\86\101\104\105\99\108\101\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\101\110\100\13\10\9\9\9\101\110\100\13\10\9\9\9\108\108\40\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\76\76\46\80\97\114\101\110\116\32\61\32\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\76\101\102\116\32\76\101\103\34\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\76\101\102\116\32\76\101\103\34\41\46\84\114\97\110\115\112\97\114\101\110\99\121\32\61\32\49\13\10\9\9\101\110\100\13\10\9\9\105\102\32\40\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\76\34\41\32\126\61\32\110\105\108\41\32\116\104\101\110\13\10\9\9\9\108\111\99\97\108\32\112\32\61\32\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\82\76\58\71\101\116\67\104\105\108\100\114\101\110\40\41\13\10\9\9\9\102\111\114\32\105\61\49\44\35\112\32\100\111\13\10\9\9\9\9\105\102\32\112\91\105\93\46\78\97\109\101\32\126\61\32\34\77\105\100\100\108\101\34\32\116\104\101\110\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\80\97\114\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\84\114\117\115\115\80\97\114\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\86\101\104\105\99\108\101\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\101\110\100\13\10\9\9\9\101\110\100\13\10\9\9\9\114\108\40\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\82\76\46\80\97\114\101\110\116\32\61\32\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\105\103\104\116\32\76\101\103\34\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\105\103\104\116\32\76\101\103\34\41\46\84\114\97\110\115\112\97\114\101\110\99\121\32\61\32\49\13\10\9\9\101\110\100\13\10\9\101\110\100\13\10\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\58\82\101\109\111\118\101\40\41\13\10\101\110\100\13\10\13\10\109\97\107\101\106\111\105\110\116\115\40\41')()
756
game.workspace.Fenrier.Torso.Transparency = 0
757
--[[Main]] 
758
759
pa1 = Instance.new("Part") 
760
pa1.Name = "Main" 
761
pa1.Parent = game.Players.Fenrier.Character  
762
pa1.Size = Vector3.new(2,1,2) 
763
pa1.BrickColor = BrickColor.new("Bright blue") 
764
pa1.Transparency = 0 
765
pa1.CanCollide = true 
766
pa1:BreakJoints() 
767
768
m = Instance.new("SpecialMesh") 
769
m.Parent = pa1 
770
m.MeshType = "Head" 
771
m.Scale = Vector3.new(2,2,1) 
772
773
w1 = Instance.new("Weld") 
774
w1.Parent = pa1 
775
w1.Part0 = w1.Parent 
776
w1.Part1 = game.Players.Fenrier.Character["Torso"] 
777
w1.C0=CFrame.new(0,0,-1)*CFrame.fromEulerAnglesXYZ(0,0,0) 
778
779
--[[R Wing]] 
780
781
pa2 = Instance.new("Part") 
782
pa2.Name = "RWing" 
783
pa2.Parent = game.Players.Fenrier.Character  
784
pa2.FormFactor = "Plate" 
785
pa2.Size = Vector3.new(3,1,0.5) 
786
pa2.TopSurface = "Smooth" 
787
pa2.BottomSurface = "Smooth" 
788
pa2.Transparency = 1 
789
pa2.CanCollide = false 
790
pa2.BrickColor = BrickColor.new("White") 
791
pa2:BreakJoints() 
792
793
w2 = Instance.new("Weld") 
794
w2.Parent = pa2 
795
w2.Part0 = w2.Parent 
796
w2.Part1 = pa1 
797
w2.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.5,0.3) 
798
799
--[[L Wing]] 
800
801
pa3 = Instance.new("Part") 
802
pa3.Name = "RWing" 
803
pa3.Parent = game.Players.Fenrier.Character  
804
pa3.FormFactor = "Plate" 
805
pa3.Size = Vector3.new(3,1,0.5) 
806
pa3.TopSurface = "Smooth" 
807
pa3.BottomSurface = "Smooth" 
808
pa3.Transparency = 1 
809
pa3.CanCollide = false 
810
pa3.BrickColor = BrickColor.new("White") 
811
pa3:BreakJoints() 
812
813
w3 = Instance.new("Weld") 
814
w3.Parent = pa3 
815
w3.Part0 = w3.Parent 
816
w3.Part1 = pa1 
817
w3.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.3,-3.4) 
818
819
--[[Extra RWing]] 
820
821
pa4 = Instance.new("Part") 
822
pa4.Name = "RTip" 
823
pa4.Parent = game.Players.Fenrier.Character  
824
pa4.Size = Vector3.new(1,1,1) 
825
pa4.Transparency = 1 
826
pa4.CanCollide = false 
827
pa4:BreakJoints() 
828
pa4.BrickColor = BrickColor.new("Bright yellow") 
829
830
m = Instance.new("SpecialMesh") 
831
m.Parent = pa4 
832
m.MeshType = "Head" 
833
m.Scale = Vector3.new(1,1,1) 
834
835
w4 = Instance.new("Weld") 
836
w4.Parent = pa4 
837
w4.Part0 = w4.Parent 
838
w4.Part1 = pa2 
839
w4.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
840
841
--[[Extra LWing]] 
842
843
pa5 = Instance.new("Part") 
844
pa5.Name = "LTip" 
845
pa5.Parent = game.Players.Fenrier.Character  
846
pa5.Size = Vector3.new(1,1,1) 
847
pa5.Transparency = 1 
848
pa5.CanCollide = false 
849
pa5:BreakJoints() 
850
pa5.BrickColor = BrickColor.new("Bright yellow") 
851
852
m = Instance.new("SpecialMesh") 
853
m.Parent = pa5 
854
m.MeshType = "Head" 
855
m.Scale = Vector3.new(1,1,1) 
856
857
w5 = Instance.new("Weld") 
858
w5.Parent = pa5 
859
w5.Part0 = w5.Parent 
860
w5.Part1 = pa3 
861
w5.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
862
863
local s1 = Instance.new("Smoke")
864
s1.Color = Color3.new(255, 255, 255) 
865
s1.Size = 3 
866
s1.Opacity = math.huge 
867
s1.Parent = pa4 
868
s1.RiseVelocity = -30 
869
s1.Enabled = false
870
871
local s2 = Instance.new("Smoke")
872
s2.Color = Color3.new(255, 255, 255) 
873
s2.Size = 3 
874
s2.Opacity = math.huge 
875
s2.Parent = pa5 
876
s2.RiseVelocity = 30 
877
s2.Enabled = false
878
879
local s5 = Instance.new("Smoke")
880
s5.Color = Color3.new(255, 255, 255) 
881
s5.Size = 1 
882
s5.Opacity = 0.5 
883
s5.Parent = pa4 
884
s5.RiseVelocity = -5 
885
s5.Enabled = false
886
887
local s6 = Instance.new("Smoke")
888
s6.Color = Color3.new(255, 255, 255) 
889
s6.Size = 1 
890
s6.Opacity = 0.5 
891
s6.Parent = pa5 
892
s6.RiseVelocity = 5 
893
s6.Enabled = false
894
895
local s3 = Instance.new("Sparkles") 
896
s3.Parent = pa5 
897
s3.Color = Color3.new(0, 0, 254)
898
s3.Enabled = false 
899
900
local s4 = Instance.new("Sparkles") 
901
s4.Parent = pa4 
902
s4.Color = Color3.new(0, 0, 254)
903
s4.Enabled = false 
904
---Watch 
905
Band = Instance.new("Part") 
906
Band.Parent = Suit 
907
Band.Name = "Band" 
908
Band.CanCollide = false 
909
Band.formFactor = "Symmetric" 
910
Band.Size = Vector3.new(1, 1, 1) 
911
Band.BrickColor = BrickColor.new("Black") 
912
Band.TopSurface = 0 
913
Band.BottomSurface = 0 
914
Band.Transparency = 1 
915
BandM = Instance.new("SpecialMesh") 
916
BandM.MeshType = "Brick" 
917
BandM.Parent = Band 
918
BandM.Scale = Vector3.new(1.03, 0.2, 1.03) 
919
Band:BreakJoints() 
920
Weld = Instance.new("Weld") 
921
Weld.Parent = Band 
922
Weld.Part0 = Limbs[NormalHand] 
923
Weld.Part1 = Band 
924
Weld.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
925
Watch1 = Instance.new("Part") 
926
Watch1.Parent = Suit 
927
Watch1.Name = "Watch1" 
928
Watch1.CanCollide = false 
929
Watch1.formFactor = "Symmetric" 
930
Watch1.Size = Vector3.new(1, 1, 1) 
931
Watch1.BrickColor = BrickColor.new("Black") 
932
Watch1.TopSurface = 0 
933
Watch1.BottomSurface = 0 
934
Watch1.Transparency = 1 
935
Watch1M = Instance.new("CylinderMesh") 
936
Watch1M.Parent = Watch1 
937
Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) 
938
Watch1:BreakJoints() 
939
Weld = Instance.new("Weld") 
940
Weld.Parent = Watch1 
941
Weld.Part0 = Band 
942
Weld.Part1 = Watch1 
943
Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
944
Watch2 = Instance.new("Part") 
945
Watch2.Parent = Suit 
946
Watch2.Name = "Watch2" 
947
Watch2.CanCollide = false 
948
Watch2.formFactor = "Symmetric" 
949
Watch2.Size = Vector3.new(1, 1, 1) 
950
Watch2.BrickColor = BrickColor.new("White") 
951
Watch2.TopSurface = 0 
952
Watch2.BottomSurface = 0 
953
Watch2.Transparency = 1 
954
Watch2M = Instance.new("CylinderMesh") 
955
Watch2M.Parent = Watch2 
956
Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) 
957
Watch2:BreakJoints() 
958
Weld = Instance.new("Weld") 
959
Weld.Parent = Watch2 
960
Weld.Part0 = Band 
961
Weld.Part1 = Watch2 
962
Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
963
964
--sumthing
965
cloud = Instance.new("Part") 
966
cloud.Size = Vector3.new(500,5,500) 
967
cloud.Position = Vector3.new(0,512,0) 
968
cloud.BrickColor = BrickColor.Black() 
969
cloud.Anchored = true 
970
cloud.Locked = true 
971
cloud.CanCollide = false
972
cloud.Transparency = 1
973
cloud.Parent = game.Workspace 
974
975
sound = Instance.new("Sound") 
976
sound.Volume = 1 
977
sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav" 
978
sound.Parent = game.Workspace 
979
980
c1 = Instance.new("Color3Value") 
981
c1.Value = Color3.new(100,100,100) 
982
c1.Parent = script 
983
984
c2 = Instance.new("Color3Value") 
985
c2.Value = Color3.new(100,100,100) 
986
c2.Parent = script 
987
988
989
function spark() 
990
Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) 
991
local P = Instance.new("Part") 
992
P.Name = "Guideline" 
993
local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) 
994
P.formFactor = 0 
995
P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) 
996
P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) 
997
P.Parent = game.workspace 
998
P.BrickColor = BrickColor.Black() 
999
P.Anchored = true 
1000
P.CanCollide = false 
1001
P.Transparency = 1 
1002
m = Instance.new("BlockMesh") 
1003
m.Scale = Vector3.new(0.1,0.1,1) 
1004
m.Parent = P 
1005
mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) 
1006
exp = Instance.new("Explosion") 
1007
exp.Position = mh.p 
1008
exp.BlastRadius = 25 
1009
exp.Parent = game.Workspace 
1010
for c1 = 1, 1 do 
1011
oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) 
1012
for count = 1, 9 do 
1013
val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) 
1014
val2 = P.Size.z / 10 
1015
val3 = P.CFrame.lookVector * -1 
1016
val4 = count * val2 
1017
val5 = val4 * val3 
1018
val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p 
1019
Hit = CFrame.new(val5 + val1 + val6) 
1020
local s = Instance.new("Part") 
1021
s.Name = "Spark" 
1022
local Place0 = oldHit 
1023
s.formFactor = 0 
1024
s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) 
1025
s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) 
1026
s.Parent = game.workspace 
1027
s.BrickColor = BrickColor.White() 
1028
s.Anchored = true 
1029
s.CanCollide = false 
1030
m = Instance.new("BlockMesh") 
1031
m.Scale = Vector3.new(1,1,1) 
1032
m.Parent = s 
1033
clone = s:clone() 
1034
clone.Mesh.Scale = Vector3.new(3,3,1.1) 
1035
clone.BrickColor = BrickColor.Blue() 
1036
clone.Transparency = 0.8 
1037
clone.Parent = s.Parent 
1038
oldHit = Hit 
1039
end 
1040
Hit = oldHit 
1041
local s = Instance.new("Part") 
1042
s.Name = "Spark" 
1043
local Place0 = mh 
1044
s.formFactor = 0 
1045
s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) 
1046
s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) 
1047
s.Parent = game.workspace 
1048
s.BrickColor = BrickColor.White() 
1049
s.Anchored = true 
1050
s.CanCollide = false 
1051
m = Instance.new("BlockMesh") 
1052
m.Scale = Vector3.new(1,1,1) 
1053
m.Parent = s 
1054
clone = s:clone() 
1055
clone.Mesh.Scale = Vector3.new(3,3,1.1) 
1056
clone.BrickColor = BrickColor.Blue() 
1057
clone.Transparency = 0.8 
1058
clone.Parent = game.workspace 
1059
sound:play() 
1060
wait(0.1) 
1061
end 
1062
P:remove() 
1063
for c = 1, 10 do 
1064
a = game.workspace:children() 
1065
for b = 1, #a do 
1066
if (a[b].Name == "Spark") then 
1067
a[b].Transparency = a[b].Transparency + 0.1 
1068
end 
1069
end 
1070
wait(0.1) 
1071
end 
1072
a = game.workspace:children() 
1073
for b = 1, #a do 
1074
if (a[b].Name == "Spark") then 
1075
a[b]:remove() 
1076
end 
1077
end 
1078
end 
1079
1080
---Real Function 
1081
function SetAngle(Joint, Angle) 
1082
if (Joint == 1) or (Joint == 3) then 
1083
Joints[Joint].DesiredAngle = Angle 
1084
end 
1085
if (Joint == 2) or (Joint == 4) then 
1086
Joints[Joint].DesiredAngle = -Angle 
1087
end 
1088
end 
1089
function DisableLimb(Limb) 
1090
Joints[Limb]:remove() 
1091
1092
Joint = Instance.new("Motor") 
1093
Joint.Parent = Person.Character.Torso 
1094
Joint.Part0 = Person.Character.Torso 
1095
Joint.Part1 = Limbs[Limb] 
1096
Joint.MaxVelocity = 0.1 
1097
if (Limb == 1) then 
1098
C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
1099
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
1100
Joint.Name = "Right Joint Top" 
1101
elseif (Limb == 2) then 
1102
C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
1103
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
1104
Joint.Name = "Left Joint Top" 
1105
elseif (Limb == 3) then 
1106
C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
1107
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
1108
Joint.Name = "Right Joint Bottom" 
1109
elseif(Limb == 4) then 
1110
C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
1111
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
1112
Joint.Name = "Left Joint Bottom" 
1113
end 
1114
Joint.C0 = C0 
1115
Joints[Limb] = Joint 
1116
end 
1117
function EnableLimb(Limb) 
1118
if (Limb == 1) then 
1119
Joints[Limb].Name = "Right Shoulder" 
1120
elseif (Limb == 2) then 
1121
Joints[Limb].Name = "Left Shoulder" 
1122
elseif (Limb == 3) then 
1123
Joints[Limb].Name = "Right Hip" 
1124
elseif(Limb == 4) then 
1125
Joints[Limb].Name = "Left Hip" 
1126
end 
1127
Anim = Person.Character.Animate:clone() 
1128
Person.Character.Animate:remove() 
1129
Anim.Parent = Person.Character 
1130
end 
1131
function Grab(Part) 
1132
if (Grabbed == nil) then 
1133
if (Part.Parent ~= nil) then 
1134
Human = Part.Parent:findFirstChild("Humanoid") 
1135
if (Human ~= nil) then 
1136
Player = game.Players:GetPlayerFromCharacter(Human.Parent) 
1137
if (Player ~= nil) then 
1138
if (Player ~= Person) then 
1139
Human.Sit = true 
1140
Weld = Instance.new("Weld") 
1141
Weld.Name = "Grip" 
1142
Weld.Parent = Person.Character.Torso 
1143
Weld.Part0 = Person.Character.Torso 
1144
Weld.Part1 = Player.Character.Torso 
1145
Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 
1146
SetAngle(1, 3.14) 
1147
SetAngle(2, 3.14) 
1148
Grabbed = Player 
1149
Human.Sit = true 
1150
Connection1:disconnect() 
1151
Connection2:disconnect() 
1152
while true do 
1153
if (Weld.Part1 == nil) then 
1154
Debounce = false 
1155
EnableLimb(1) 
1156
EnableLimb(2) 
1157
Grabbed = nil 
1158
break 
1159
elseif (Weld.Parent == nil) then 
1160
Debounce = false 
1161
EnableLimb(1) 
1162
EnableLimb(2) 
1163
Grabbed = nil 
1164
break 
1165
else 
1166
Human.Sit = true 
1167
end 
1168
wait() 
1169
end 
1170
end 
1171
end 
1172
end 
1173
end 
1174
end 
1175
end 
1176
function Click(mouse) 
1177
Hold = true 
1178
if (Flight == true) then 
1179
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) 
1180
Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) 
1181
Position = Person.Character.Engine.Position 
1182
s1.Enabled = true 
1183
s2.Enabled = true 
1184
s3.Enabled = true 
1185
s4.Enabled = true 
1186
s5.Enabled = false 
1187
s6.Enabled = false
1188
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 
1189
SetAngle(NormalHand, 3.14) 
1190
while true do 
1191
if (Flight == false) then 
1192
break 
1193
end 
1194
if (Hold == false) then 
1195
break 
1196
end 
1197
Direction = Person.Character.Engine.CFrame.lookVector 
1198
Position = Position + 2 * 3 * Direction 
1199
error = Position - Person.Character.Engine.Position 
1200
Person.Character.Engine.BodyVelocity.velocity = 2 * error 
1201
wait() 
1202
end 
1203
BodyP.position = Engine.Position 
1204
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 
1205
s1.Enabled = false 
1206
s2.Enabled = false 
1207
s3.Enabled = false 
1208
s4.Enabled = false 
1209
s5.Enabled = true 
1210
s6.Enabled = true 
1211
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
1212
SetAngle(NormalHand, 0) 
1213
1214
end 
1215
1216
end 
1217
1218
1219
function Release(mouse) 
1220
Hold = false 
1221
end 
1222
function Direct(En, Target) 
1223
local OriginCFrame = En:findFirstChild("BodyGyro").cframe 
1224
local Direction = (Target - En.Position).unit 
1225
local SpawnPosition = En.Position 
1226
local Position = SpawnPosition + (Direction * 1) 
1227
En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) 
1228
En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) 
1229
end 
1230
function PressKey(key, mouse) 
1231
key = key:upper() 
1232
if (key == "V") then 
1233
FF = Instance.new("ForceField") 
1234
FF.Parent = game.workspace.Fenrier 
1235
game.workspace.Fenrier.Humanoid.MaxHealth = math.huge
1236
game.workspace.Fenrier.Humanoid.Health = math.huge
1237
wait(10) 
1238
FF:Remove() 
1239
game.workspace.Fenrier.Humanoid.MaxHealth = 100
1240
end 
1241
if (key == "Z") then 
1242
if (Debounce == false) then 
1243
Debounce = true 
1244
DisableLimb(1) 
1245
DisableLimb(2) 
1246
Joints[1].MaxVelocity = 1 
1247
SetAngle(1, 3.14) 
1248
Joints[2].MaxVelocity = 1 
1249
SetAngle(2, 3.14) 
1250
function Touch(Part) 
1251
if (Part.Parent ~= nil) then 
1252
Human = Part.Parent:findFirstChild("Humanoid") 
1253
if (Human ~= nil) then 
1254
--Human.Sit = true 
1255
Human.Parent.Torso.Velocity = Vector3.new(0, 400, 0) 
1256
end 
1257
end 
1258
end 
1259
Connection = Limbs[1].Touched:connect(Touch) 
1260
ConnectionB = Limbs[2].Touched:connect(Touch) 
1261
wait(0.5) 
1262
Joints[1].MaxVelocity = 0.1 
1263
Joints[2].MaxVelocity = 0.1 
1264
EnableLimb(1) 
1265
EnableLimb(2) 
1266
Connection:disconnect() 
1267
ConnectionB:disconnect() 
1268
Debounce = false 
1269
end 
1270
end 
1271
if (key == "Y") then 
1272
Bomb = Instance.new("Part") 
1273
Bomb.Name = "Bomb" 
1274
Bomb.formFactor = "Plate" 
1275
Bomb.Size = Vector3.new(1, 0.4, 1) 
1276
Bomb.TopSurface = 0 
1277
Bomb.BottomSurface = 0 
1278
Bomb.BrickColor = BrickColor.new("Black") 
1279
Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) 
1280
Bomb.CanCollide = true 
1281
Bomb.Parent = game.Workspace.Fenrier 
1282
Smoke = Instance.new("Smoke") 
1283
Smoke.Parent = Bomb 
1284
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 
1285
Smoke.Color = Color3.new(c, c, c) 
1286
Smoke.Size = 1 
1287
Smoke.Opacity = 0.7 
1288
Smoke.RiseVelocity = 10 
1289
wait(5) 
1290
xplode = Instance.new("Explosion") 
1291
xplode.BlastRadius = 20 
1292
xplode.BlastPressure = 20 
1293
xplode.Parent = game.workspace.Fenrier.Bomb
1294
xplode.Position = game.workspace.Fenrier.Bomb 
1295
wait(0.2) 
1296
game.workspace.Bomb:Remove() 
1297
end 
1298
if (key == "Q") then 
1299
if (Debounce == false) then 
1300
Debounce = true 
1301
DisableLimb(NormalFoot) 
1302
Joints[NormalFoot].MaxVelocity = 1 
1303
SetAngle(NormalFoot, 0.7) 
1304
function Touch(Part) 
1305
if (Part.Parent ~= nil) then 
1306
Human = Part.Parent:findFirstChild("Humanoid") 
1307
if (Human ~= nil) then 
1308
Human.Sit = true 
1309
Position = Human.Parent.Torso.Position 
1310
Direction = PersonT.CFrame.lookVector 
1311
Position = Position + 10 * 3 * Direction 
1312
error = Position - PersonT.Position 
1313
Human.Parent.Torso.Velocity = 10 * error 
1314
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) 
1315
end 
1316
end 
1317
end 
1318
Connection = Limbs[NormalFoot].Touched:connect(Touch) 
1319
wait(0.5) 
1320
Joints[NormalFoot].MaxVelocity = 0.1 
1321
EnableLimb(NormalFoot) 
1322
Connection:disconnect() 
1323
Debounce = false 
1324
end 
1325
end 
1326
if (key == "F") then 
1327
if (Debounce == false) then 
1328
Debounce = true 
1329
DisableLimb(NormalFoot) 
1330
Joints[NormalFoot].MaxVelocity = 1 
1331
SetAngle(NormalFoot, 0.7) 
1332
function Touch(Part) 
1333
if (Part.Parent ~= nil) then 
1334
Human = Part.Parent:findFirstChild("Humanoid") 
1335
if (Human ~= nil) then 
1336
Player = game.Players:GetPlayerFromCharacter(Human.Parent) 
1337
if (Player ~= nil) then 
1338
if (Player ~= Person) then 
1339
Human.Sit = true 
1340
Position = Human.Parent.Torso.Position 
1341
Direction = PersonT.CFrame.lookVector 
1342
Position = Position + 10 * 3 * Direction 
1343
error = Position - PersonT.Position 
1344
Human.Parent.Torso.Velocity = 10 * error 
1345
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, 0) 
1346
wait(0.4) 
1347
Player:remove() 
1348
end 
1349
end 
1350
end 
1351
end 
1352
end 
1353
Connection = Limbs[NormalFoot].Touched:connect(Touch) 
1354
wait(0.5) 
1355
Joints[NormalFoot].MaxVelocity = 0.1 
1356
EnableLimb(NormalFoot) 
1357
Connection:disconnect() 
1358
Debounce = false 
1359
end 
1360
end 
1361
if (key == "E") then 
1362
if (Flight == true) then 
1363
if (FDebounce == false) then 
1364
FDebounce = true 
1365
function Touch(Part) 
1366
if (Part.Parent ~= nil) then 
1367
Human = Part.Parent:findFirstChild("Humanoid") 
1368
if (Human ~= nil) then 
1369
Human.Sit = true 
1370
Position = Human.Parent.Torso.Position 
1371
Direction = Person.Character.Engine.CFrame.lookVector 
1372
Position = Position + 10 * 3 * Direction 
1373
error = Position - PersonT.Position 
1374
Human.Parent.Torso.Velocity = 10 * error 
1375
end 
1376
end 
1377
end 
1378
Connection = PersonT.Touched:connect(Touch) 
1379
wait(2) 
1380
Connection:disconnect() 
1381
FDebounce = false 
1382
end 
1383
end 
1384
if (Debounce == false) then 
1385
Debounce = true 
1386
DisableLimb(NormalHand) 
1387
Joints[NormalHand].MaxVelocity = 1 
1388
SetAngle(NormalHand, 1.57) 
1389
function Touch(Part) 
1390
if (Part.Parent ~= nil) then 
1391
Human = Part.Parent:findFirstChild("Humanoid") 
1392
if (Human ~= nil) then 
1393
Human.Sit = true 
1394
Position = Human.Parent.Torso.Position 
1395
Direction = PersonT.CFrame.lookVector 
1396
Position = Position + 10 * 3 * Direction 
1397
error = Position - PersonT.Position 
1398
Human.Parent.Torso.Velocity = 10 * error 
1399
end 
1400
end 
1401
end 
1402
Connection = Limbs[NormalHand].Touched:connect(Touch) 
1403
wait(0.5) 
1404
EnableLimb(NormalHand) 
1405
Connection:disconnect() 
1406
Debounce = false 
1407
end 
1408
end 
1409
if (key == "T") then 
1410
E = Instance.new("Explosion") 
1411
E.Parent = game.Workspace 
1412
E.BlastRadius = 12 
1413
E.Position = mouse.hit.p 
1414
E.BlastPressure = 1000 
1415
end 
1416
if (key == "G") then 
1417
if (Grabbed == nil) then 
1418
if (Debounce == false) then 
1419
Debounce = true 
1420
DisableLimb(1) 
1421
DisableLimb(2) 
1422
SetAngle(1, 1.57) 
1423
SetAngle(2, 1.57) 
1424
Connection1 = Limbs[1].Touched:connect(Grab) 
1425
Connection2 = Limbs[2].Touched:connect(Grab) 
1426
for E = 1, 30 do 
1427
if (Grabbed ~= nil) then 
1428
break 
1429
end 
1430
wait(0.1) 
1431
end 
1432
if (Grabbed == nil) then 
1433
EnableLimb(1) 
1434
EnableLimb(2) 
1435
Connection1:disconnect() 
1436
Connection2:disconnect() 
1437
Debounce = false 
1438
end 
1439
end 
1440
else 
1441
Person.Character.Torso.Grip:remove() 
1442
Position = Grabbed.Character.Torso.Position 
1443
Direction = PersonT.CFrame.lookVector 
1444
Position = Position + 4 * 3 * Direction 
1445
error = Position - PersonT.Position 
1446
Grabbed.Character.Torso.Velocity = 4 * error 
1447
end 
1448
end 
1449
if (key == "R") then 
1450
if (Flight == false) then 
1451
if (Debounce == false) then 
1452
pa2.Transparency = 0 
1453
pa2.CanCollide = true 
1454
pa3.Transparency = 0 
1455
pa3.CanCollide = true 
1456
pa4.Transparency = 0 
1457
pa4.CanCollide = true 
1458
pa5.Transparency = 0 
1459
pa5.CanCollide = true 
1460
s5.Enabled = true 
1461
s6.Enabled = true
1462
Debounce = true 
1463
DisableLimb(1) 
1464
DisableLimb(2) 
1465
Flight = true 
1466
DisableLimb(3) 
1467
DisableLimb(4) 
1468
SetAngle(1, 0) 
1469
SetAngle(2, 0) 
1470
SetAngle(3, 0) 
1471
SetAngle(4, 0) 
1472
Engine = Instance.new("Part") 
1473
Engine.Parent = Person.Character 
1474
Engine.Size = PersonT.Size 
1475
Engine.Name = "Engine" 
1476
Engine.TopSurface = 0 
1477
Engine.BottomSurface = 0 
1478
Engine.formFactor = "Symmetric" 
1479
Engine.Transparency = 1 
1480
Engine:BreakJoints() 
1481
Weld = Instance.new("Weld") 
1482
Weld.Parent = Engine 
1483
Weld.Part0 = PersonT 
1484
Weld.Part1 = Engine 
1485
Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
1486
BodyP = Instance.new("BodyPosition") 
1487
BodyP.Parent = Engine 
1488
BodyP.position = Engine.Position + Vector3.new(0, 10, 0) 
1489
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 
1490
BodyG = Instance.new("BodyGyro") 
1491
BodyG.Parent = Engine 
1492
BodyV = Instance.new("BodyVelocity") 
1493
BodyV.Parent = Engine 
1494
BodyV.velocity = Vector3.new(0, 0, 0) 
1495
BodyV.maxForce = Vector3.new(0, 0, 0) 
1496
while true do 
1497
if (Flight == false) then 
1498
pa2.Transparency = 1 
1499
pa2.CanCollide = false 
1500
pa3.Transparency = 1 
1501
pa3.CanCollide = false 
1502
pa4.Transparency = 1 
1503
pa4.CanCollide = false 
1504
pa5.Transparency = 1 
1505
pa5.CanCollide = false 
1506
s5.Enabled = false 
1507
s6.Enabled = false
1508
break 
1509
end 
1510
Direct(Engine, mouse.hit.p) 
1511
Person.Character.Humanoid.Sit = true 
1512
Person.Character.Head.CanCollide = false 
1513
Person.Character.Torso.CanCollide = false 
1514
wait(0.000000000000000000000000000000001) 
1515
end 
1516
EnableLimb(1) 
1517
EnableLimb(2) 
1518
EnableLimb(3) 
1519
EnableLimb(4) 
1520
Debounce = false 
1521
Person.Character.Engine:remove() 
1522
Person.Character.Humanoid.Sit = false 
1523
end 
1524
else 
1525
Flight = false 
1526
end 
1527
end 
1528
if (key == "L") then 
1529
if (Debounce == false) then 
1530
Debounce = true 
1531
DisableLimb(1) 
1532
Joints[1].MaxVelocity = 1 
1533
SetAngle(1, 3.60) 
1534
function Touch(Part) 
1535
if (Part.Parent ~= nil) then 
1536
Human = Part.Parent:findFirstChild("Humanoid") 
1537
if (Human ~= nil) then 
1538
--Human.Sit = true 
1539
Human.Parent.Torso.Velocity = Vector3.new(0, 0, 0) 
1540
end 
1541
end 
1542
end 
1543
Connection = Limbs[1].Touched:connect(Touch) 
1544
wait(0.5) 
1545
Joints[1].MaxVelocity = 0.1 
1546
EnableLimb(1) 
1547
Connection:disconnect() 
1548
Debounce = false 
1549
end 
1550
end 
1551
if (key == "H") then 
1552
if (Debounce == false) then 
1553
if (Lazer == false) then 
1554
if (mouse.Target ~= nil) then 
1555
Debounce = true 
1556
Lazer = true 
1557
DisableLimb(NormalHand) 
1558
SetAngle(NormalHand, 1.5) 
1559
BP = Instance.new("BodyPosition") 
1560
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) 
1561
BP.P = BP.P / 4 
1562
BG = Instance.new("BodyGyro") 
1563
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 
1564
local Hit = mouse.Target 
1565
local _P = mouse.Hit.p 
1566
local Mag = (Hit.Position-_P).magnitude 
1567
local Pos = (Hit.Position-_P).unit * -Mag 
1568
local CF = Hit.CFrame.lookVector 
1569
while true do 
1570
if (Lazer == false) then 
1571
break 
1572
end 
1573
BP.Parent = PersonT 
1574
BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) 
1575
BG.Parent = PersonT 
1576
BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) 
1577
if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then 
1578
BP.Parent = nil 
1579
BG.Parent = nil 
1580
end 
1581
local P = Instance.new("Part") 
1582
P.Name = "Grapple Lazer" 
1583
P.formFactor = 0 
1584
P.Parent = Person.Character 
1585
P.BrickColor = BrickColor.new(1) 
1586
P.Anchored = true 
1587
P.Transparency = 0.05 
1588
P.Locked = true 
1589
P.Reflectance = 0.025 
1590
P.CanCollide = false 
1591
P.Size = Vector3.new(1, 1, 1) 
1592
local mesh = Instance.new("CylinderMesh") 
1593
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 
1594
1595
mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) 
1596
mesh.Parent = P 
1597
P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
1598
wait() 
1599
P:remove() 
1600
end 
1601
Debounce = false 
1602
EnableLimb(NormalHand) 
1603
BP.Parent = nil 
1604
BG.Parent = nil 
1605
end 
1606
end 
1607
end 
1608
end 
1609
if (key == "J") then 
1610
if (Debounce == false) then 
1611
if (Lazer == false) then 
1612
Debounce = true 
1613
Lazer = true 
1614
DisableLimb(NormalHand) 
1615
SetAngle(NormalHand, 1.5) 
1616
smokeBrick = Instance.new("Part") 
1617
smokeBrick.CanCollide = false 
1618
smokeBrick.Anchored = true 
1619
smokeBrick.Transparency = 1 
1620
smokeBrick.Locked = true 
1621
smokeBrick.archivable = false 
1622
smokeBrick.TopSurface = 0 
1623
smokeBrick.BottomSurface = 0 
1624
smoke = Instance.new("Smoke") 
1625
smoke.Size = 5 
1626
smoke.Opacity = math.huge 
1627
smoke.RiseVelocity = 10 
1628
smoke.Color = Color3.new(21, 0, 0) 
1629
while true do 
1630
if (Lazer == false) then 
1631
break 
1632
end 
1633
local Pos = mouse.Hit.p 
1634
smokeBrick.Parent = Person.Character 
1635
smokeBrick.CFrame = CFrame.new(Pos) 
1636
if (mouse.Target) and (mouse.Target ~= nil) then 
1637
smoke.Parent = smokeBrick 
1638
local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 
1639
smoke.Color = Color3.new(c, c, c) 
1640
smoke.RiseVelocity = 10
1641
end 
1642
local L = Instance.new("Part") 
1643
L.Parent = Person.Character 
1644
L.Name = "Kill Lazer" 
1645
L.BrickColor = BrickColor.new(21) 
1646
L.formFactor = 0 
1647
L.Size = Vector3.new(1, 1, 1) 
1648
L.Locked = true 
1649
L.Anchored = true 
1650
L.CanCollide = false 
1651
L.Transparency = 0.05 
1652
L.Reflectance = 0.1 
1653
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 
1654
local Mesh = Instance.new("CylinderMesh") 
1655
Mesh.Parent = L 
1656
Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) 
1657
L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
1658
if (mouse.Target ~= nil) then 
1659
if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then 
1660
if ("" ~= "") then 
1661
mouse.Target.Parent:BreakJoints() 
1662
else 
1663
mouse.Target:BreakJoints() 
1664
end 
1665
end 
1666
end 
1667
wait() 
1668
L:Remove() 
1669
end 
1670
Debounce = false 
1671
smokeBrick.Parent = nil 
1672
EnableLimb(NormalHand) 
1673
end 
1674
end 
1675
end 
1676
if (key == "U") then 
1677
sound = Instance.new("Sound") 
1678
sound.Volume = 1 
1679
sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav" 
1680
sound.Parent = game.Workspace 
1681
function spark() 
1682
Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) 
1683
local P = Instance.new("Part") 
1684
P.Name = "Guideline" 
1685
local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) 
1686
P.formFactor = 0 
1687
P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) 
1688
P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) 
1689
P.Parent = game.workspace 
1690
P.BrickColor = BrickColor.Black() 
1691
P.Anchored = true 
1692
P.CanCollide = false 
1693
P.Transparency = 1 
1694
m = Instance.new("BlockMesh") 
1695
m.Scale = Vector3.new(0.1,0.1,1) 
1696
m.Parent = P 
1697
mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) 
1698
exp = Instance.new("Explosion") 
1699
exp.Position = mh.p 
1700
exp.BlastRadius = 25 
1701
exp.Parent = game.Workspace 
1702
for c1 = 1, 1 do 
1703
oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) 
1704
for count = 1, 9 do 
1705
val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) 
1706
val2 = P.Size.z / 10 
1707
val3 = P.CFrame.lookVector * -1 
1708
val4 = count * val2 
1709
val5 = val4 * val3 
1710
val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p 
1711
Hit = CFrame.new(val5 + val1 + val6) 
1712
local s = Instance.new("Part") 
1713
s.Name = "Spark" 
1714
local Place0 = oldHit 
1715
s.formFactor = 0 
1716
s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) 
1717
s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) 
1718
s.Parent = game.workspace 
1719
s.BrickColor = BrickColor.White() 
1720
s.Anchored = true 
1721
s.CanCollide = false 
1722
m = Instance.new("BlockMesh") 
1723
m.Scale = Vector3.new(1,1,1) 
1724
m.Parent = s 
1725
clone = s:clone() 
1726
clone.Mesh.Scale = Vector3.new(3,3,1.1) 
1727
clone.BrickColor = BrickColor.Blue() 
1728
clone.Transparency = 0.8 
1729
clone.Parent = s.Parent 
1730
oldHit = Hit 
1731
end 
1732
Hit = oldHit 
1733
local s = Instance.new("Part") 
1734
s.Name = "Spark" 
1735
local Place0 = mh 
1736
s.formFactor = 0 
1737
s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) 
1738
s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) 
1739
s.Parent = game.workspace 
1740
s.BrickColor = BrickColor.White() 
1741
s.Anchored = true 
1742
s.CanCollide = false 
1743
m = Instance.new("BlockMesh") 
1744
m.Scale = Vector3.new(1,1,1) 
1745
m.Parent = s 
1746
clone = s:clone() 
1747
clone.Mesh.Scale = Vector3.new(3,3,1.1) 
1748
clone.BrickColor = BrickColor.Blue() 
1749
clone.Transparency = 0.8 
1750
clone.Parent = game.workspace 
1751
sound:play() 
1752
wait(0.1) 
1753
end 
1754
P:remove() 
1755
for c = 1, 10 do 
1756
a = game.workspace:children() 
1757
for b = 1, #a do 
1758
if (a[b].Name == "Spark") then 
1759
a[b].Transparency = a[b].Transparency + 0.1 
1760
end 
1761
end 
1762
wait(0.1) 
1763
end 
1764
a = game.workspace:children() 
1765
for b = 1, #a do 
1766
if (a[b].Name == "Spark") then 
1767
a[b]:remove() 
1768
end 
1769
end 
1770
end 
1771
spark() 
1772
end 
1773
if (key == "B") then 
1774
game.workspace.Fenrier.Torso.T.Partsword.Transparency = 1
1775
-----Right Arm Sword 
1776
1777
local prt1 = Instance.new("Part") 
1778
prt1.CanCollide = false 
1779
prt1.BrickColor = BrickColor.new("Bright red") 
1780
prt1.Locked = true 
1781
prt1.Name = "Sword2" 
1782
prt1.Size = Vector3.new(1,1,1) 
1783
prt1.Parent = game.workspace.Fenrier 
1784
local obj1 = Instance.new("SpecialMesh");
1785
obj1.Parent = prt1;
1786
obj1.MeshType = Enum.MeshType.FileMesh;
1787
obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
1788
obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
1789
obj1.Scale = Vector3.new(1.7,1.7,1.7)
1790
local w1 = Instance.new("Weld") 
1791
w1.Parent = prt1 
1792
w1.Part0 = prt1 
1793
w1.Part1 = game.workspace.Fenrier["Right Arm"] 
1794
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 2.9) 
1795
1796
local prt2 = Instance.new("Part") 
1797
prt2.CanCollide = false 
1798
prt2.BrickColor = BrickColor.new("Bright blue") 
1799
prt2.Locked = true 
1800
prt2.Transparency = 1
1801
prt2.Name = "Sword" 
1802
prt2.Size = Vector3.new(1,7,1) 
1803
prt2.Parent = game.workspace.Fenrier 
1804
local w1 = Instance.new("Weld") 
1805
w1.Parent = prt2 
1806
w1.Part0 = prt2 
1807
w1.Part1 = game.workspace.Fenrier["Right Arm"] 
1808
w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2) 
1809
1810
1811
1812
1813
function onTouched(hit) 
1814
h = hit.Parent:findFirstChild("Humanoid") 
1815
if h ~= nil then 
1816
h.Health = h.Health - 10 
1817
end 
1818
end 
1819
prt2.Touched:connect(onTouched) 
1820
end 
1821
if (key == "X") then 
1822
game.workspace.Fenrier.Sword2.Weld:Remove() 
1823
game.workspace.Fenrier.Sword.Weld:Remove() 
1824
game.workspace.Fenrier.Sword.Parent = game.workspace 
1825
game.workspace.Fenrier.Sword2.Parent = game.workspace 
1826
local w1 = Instance.new("Weld") 
1827
w1.Parent = game.workspace.Sword2 
1828
w1.Part0 = game.workspace.Sword 
1829
w1.Part1 = game.workspace.Sword2 
1830
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 12, 1.6) * CFrame.new(-1, 0, 1.9) 
1831
game.workspace.Sword2.CanCollide = true 
1832
game.workspace.Sword.CanCollide = true 
1833
wait()
1834
game.workspace.Sword2.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100 
1835
game.workspace.Sword.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100 
1836
game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end) 
1837
	function kill(brick,hit) 
1838
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= "Fenrier" then 
1839
		local wel = Instance.new("Weld")
1840
		wel.Parent = game.workspace.Sword2 
1841
		wel.Part0 = game.workspace.Sword2 
1842
		wel.Part1 = hit.Parent.Torso 
1843
		local weld = Instance.new("Weld") 
1844
		weld.Parent = game.workspace.Sword 
1845
		weld.Part0 = game.workspace.Sword 
1846
		weld.Part1 = hit.Parent.Torso 
1847
		hit.Parent.Humanoid.PlatformStand = true 
1848
		wait(3)
1849
		hit.Parent.Humanoid.Health = 0
1850
		game.workspace.Sword.CanCollide = true 
1851
		game.workspace.Sword2.CanCollide = true 
1852
		end 
1853
	end 
1854
wait(1)
1855
game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end) 
1856
	function kill(brick,hit) 
1857
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" then 
1858
		local w1 = Instance.new("Weld") 
1859
		w1.Part0 = prt1 
1860
		w1.Part1 = hit.Parent["Right Arm"] 
1861
		w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 1.9) 
1862
1863
		local w1 = Instance.new("Weld") 
1864
		w1.Parent = prt2 
1865
		w1.Part0 = prt2 
1866
		w1.Part1 = hit.Parent["Right Arm"] 
1867
		w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2) 
1868
		end 
1869
	end 
1870
end 
1871
if (key == "C") then 
1872
wait(1)
1873
game.workspace.Fenrier.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.50,3.14,0) * CFrame.new(0,0,-0.5) 
1874
DisableLimb(1) 
1875
DisableLimb(2) 
1876
Joints[1].MaxVelocity = 1 
1877
SetAngle(1, 3.14) 
1878
Joints[2].MaxVelocity = 1 
1879
SetAngle(2, 3.14) 
1880
game.workspace.Fenrier.Humanoid.WalkSpeed = 0
1881
local mody = Instance.new("Model") 
1882
mody.Parent = game.workspace 
1883
local blar = Instance.new("Part") 
1884
blar.Size = Vector3.new(2,2,2) 
1885
blar.Transparency = 0.6 
1886
blar.Shape = 0 
1887
blar.Anchored = true 
1888
blar.BrickColor = BrickColor.new("White") 
1889
blar.CanCollide = false 
1890
blar.Parent = game.workspace.Fenrier
1891
blar.Position = game.workspace.Fenrier.Torso.Position
1892
local nod = Instance.new("Part")
1893
nod.Parent = mody
1894
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
1895
bod = Instance.new("BodyPosition")
1896
bod.position = blar.Position
1897
bod.Parent = nod
1898
blar.Reflectance = 0.02 
1899
nod.formFactor = 0
1900
nod.Size = Vector3.new(1,1,1)
1901
nod.Transparency = 0.6
1902
nod.BrickColor = BrickColor:random() 
1903
nod.CanCollide = false
1904
nod.Locked = true
1905
nod.Shape = 0
1906
nod.BottomSurface = 0
1907
nod.TopSurface = 0
1908
wait(0.15)
1909
local nod = Instance.new("Part")
1910
nod.Parent = mody
1911
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
1912
bod = Instance.new("BodyPosition")
1913
bod.position = blar.Position
1914
bod.Parent = nod
1915
blar.Reflectance = 0.04 
1916
nod.formFactor = 0
1917
nod.Size = Vector3.new(1,1,1)
1918
nod.Transparency = 0.6
1919
nod.BrickColor = BrickColor:random() 
1920
nod.CanCollide = false
1921
nod.Locked = true
1922
nod.Shape = 0
1923
nod.BottomSurface = 0
1924
nod.TopSurface = 0
1925
blar.Reflectance = 0.06
1926
wait(0.15)
1927
local nod = Instance.new("Part")
1928
nod.Parent = mody
1929
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
1930
bod = Instance.new("BodyPosition")
1931
bod.position = blar.Position
1932
bod.Parent = nod
1933
blar.Reflectance = 0.02 
1934
nod.formFactor = 0
1935
nod.Size = Vector3.new(1,1,1)
1936
nod.Transparency = 0.6
1937
nod.BrickColor = BrickColor:random() 
1938
nod.CanCollide = false
1939
nod.Locked = true
1940
nod.Shape = 0
1941
nod.BottomSurface = 0
1942
nod.TopSurface = 0
1943
blar.Reflectance = 0.08
1944
wait(0.15)
1945
local nod = Instance.new("Part")
1946
nod.Parent = mody
1947
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
1948
bod = Instance.new("BodyPosition")
1949
bod.position = blar.Position
1950
bod.Parent = nod
1951
blar.Reflectance = 0.02 
1952
nod.formFactor = 0
1953
nod.Size = Vector3.new(1,1,1)
1954
nod.Transparency = 0.6
1955
nod.BrickColor = BrickColor:random() 
1956
nod.CanCollide = false
1957
nod.Locked = true
1958
nod.Shape = 0
1959
nod.BottomSurface = 0
1960
nod.TopSurface = 0
1961
blar.Reflectance = 0.10
1962
wait(0.15)
1963
local nod = Instance.new("Part")
1964
nod.Parent = mody
1965
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
1966
bod = Instance.new("BodyPosition")
1967
bod.position = blar.Position
1968
bod.Parent = nod
1969
blar.Reflectance = 0.02 
1970
nod.formFactor = 0
1971
nod.Size = Vector3.new(1,1,1)
1972
nod.Transparency = 0.6
1973
nod.BrickColor = BrickColor:random() 
1974
nod.CanCollide = false
1975
nod.Locked = true
1976
nod.Shape = 0
1977
nod.BottomSurface = 0
1978
nod.TopSurface = 0
1979
blar.Reflectance = 0.12
1980
wait(0.15)
1981
local nod = Instance.new("Part")
1982
nod.Parent = mody
1983
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
1984
bod = Instance.new("BodyPosition")
1985
bod.position = blar.Position
1986
bod.Parent = nod
1987
blar.Reflectance = 0.02 
1988
nod.formFactor = 0
1989
nod.Size = Vector3.new(1,1,1)
1990
nod.Transparency = 0.6
1991
nod.BrickColor = BrickColor:random() 
1992
nod.CanCollide = false
1993
nod.Locked = true
1994
nod.Shape = 0
1995
nod.BottomSurface = 0
1996
nod.TopSurface = 0
1997
blar.Reflectance = 0.14
1998
wait(0.15)
1999
local nod = Instance.new("Part")
2000
nod.Parent = mody
2001
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2002
bod = Instance.new("BodyPosition")
2003
bod.position = blar.Position
2004
bod.Parent = nod
2005
blar.Reflectance = 0.02 
2006
nod.formFactor = 0
2007
nod.Size = Vector3.new(1,1,1)
2008
nod.Transparency = 0.6
2009
nod.BrickColor = BrickColor:random() 
2010
nod.CanCollide = false
2011
nod.Locked = true
2012
nod.Shape = 0
2013
nod.BottomSurface = 0
2014
nod.TopSurface = 0
2015
blar.Reflectance = 0.16
2016
wait(0.15)
2017
local nod = Instance.new("Part")
2018
nod.Parent = mody
2019
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2020
bod = Instance.new("BodyPosition")
2021
bod.position = blar.Position
2022
bod.Parent = nod
2023
blar.Reflectance = 0.02 
2024
nod.formFactor = 0
2025
nod.Size = Vector3.new(1,1,1)
2026
nod.Transparency = 0.6
2027
nod.BrickColor = BrickColor:random() 
2028
nod.CanCollide = false
2029
nod.Locked = true
2030
nod.Shape = 0
2031
nod.BottomSurface = 0
2032
nod.TopSurface = 0
2033
blar.Reflectance = 0.18
2034
wait(0.15)
2035
local nod = Instance.new("Part")
2036
nod.Parent = mody
2037
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2038
bod = Instance.new("BodyPosition")
2039
bod.position = blar.Position
2040
bod.Parent = nod
2041
blar.Reflectance = 0.02 
2042
nod.formFactor = 0
2043
nod.Size = Vector3.new(1,1,1)
2044
nod.Transparency = 0.6
2045
nod.BrickColor = BrickColor:random() 
2046
nod.CanCollide = false
2047
nod.Locked = true
2048
nod.Shape = 0
2049
nod.BottomSurface = 0
2050
nod.TopSurface = 0
2051
blar.Reflectance = 0.20
2052
wait(0.15)
2053
local nod = Instance.new("Part")
2054
nod.Parent = mody
2055
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2056
bod = Instance.new("BodyPosition")
2057
bod.position = blar.Position
2058
bod.Parent = nod
2059
blar.Reflectance = 0.02 
2060
nod.formFactor = 0
2061
nod.Size = Vector3.new(1,1,1)
2062
nod.Transparency = 0.6
2063
nod.BrickColor = BrickColor:random() 
2064
nod.CanCollide = false
2065
nod.Locked = true
2066
nod.Shape = 0
2067
nod.BottomSurface = 0
2068
nod.TopSurface = 0
2069
blar.Reflectance = 0.22
2070
wait(0.15)
2071
local nod = Instance.new("Part")
2072
nod.Parent = mody
2073
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2074
bod = Instance.new("BodyPosition")
2075
bod.position = blar.Position
2076
bod.Parent = nod
2077
blar.Reflectance = 0.02 
2078
nod.formFactor = 0
2079
nod.Size = Vector3.new(1,1,1)
2080
nod.Transparency = 0.6
2081
nod.BrickColor = BrickColor:random() 
2082
nod.CanCollide = false
2083
nod.Locked = true
2084
nod.Shape = 0
2085
nod.BottomSurface = 0
2086
nod.TopSurface = 0
2087
blar.Reflectance = 0.24
2088
wait(0.15)
2089
local nod = Instance.new("Part")
2090
nod.Parent = mody
2091
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2092
bod = Instance.new("BodyPosition")
2093
bod.position = blar.Position
2094
bod.Parent = nod
2095
blar.Reflectance = 0.02 
2096
nod.formFactor = 0
2097
nod.Size = Vector3.new(1,1,1)
2098
nod.Transparency = 0.6
2099
nod.BrickColor = BrickColor:random() 
2100
nod.CanCollide = false
2101
nod.Locked = true
2102
nod.Shape = 0
2103
nod.BottomSurface = 0
2104
nod.TopSurface = 0
2105
blar.Reflectance = 0.26
2106
wait(0.15)
2107
local nod = Instance.new("Part")
2108
nod.Parent = mody
2109
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2110
bod = Instance.new("BodyPosition")
2111
bod.position = blar.Position
2112
bod.Parent = nod
2113
blar.Reflectance = 0.02 
2114
nod.formFactor = 0
2115
nod.Size = Vector3.new(1,1,1)
2116
nod.Transparency = 0.6
2117
nod.BrickColor = BrickColor:random() 
2118
nod.CanCollide = false
2119
nod.Locked = true
2120
nod.Shape = 0
2121
nod.BottomSurface = 0
2122
nod.TopSurface = 0
2123
blar.Reflectance = 0.28
2124
wait(0.15)
2125
local nod = Instance.new("Part")
2126
nod.Parent = mody
2127
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2128
bod = Instance.new("BodyPosition")
2129
bod.position = blar.Position
2130
bod.Parent = nod
2131
blar.Reflectance = 0.02 
2132
nod.formFactor = 0
2133
nod.Size = Vector3.new(1,1,1)
2134
nod.Transparency = 0.6
2135
nod.BrickColor = BrickColor:random() 
2136
nod.CanCollide = false
2137
nod.Locked = true
2138
nod.Shape = 0
2139
nod.BottomSurface = 0
2140
nod.TopSurface = 0
2141
blar.Reflectance = 0.30
2142
wait(0.15)
2143
local nod = Instance.new("Part")
2144
nod.Parent = mody
2145
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2146
bod = Instance.new("BodyPosition")
2147
bod.position = blar.Position
2148
bod.Parent = nod
2149
blar.Reflectance = 0.02 
2150
nod.formFactor = 0
2151
nod.Size = Vector3.new(1,1,1)
2152
nod.Transparency = 0.6
2153
nod.BrickColor = BrickColor:random() 
2154
nod.CanCollide = false
2155
nod.Locked = true
2156
nod.Shape = 0
2157
nod.BottomSurface = 0
2158
nod.TopSurface = 0
2159
blar.Reflectance = 0.32
2160
wait(0.15)
2161
local nod = Instance.new("Part")
2162
nod.Parent = mody
2163
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2164
bod = Instance.new("BodyPosition")
2165
bod.position = blar.Position
2166
bod.Parent = nod
2167
blar.Reflectance = 0.02 
2168
nod.formFactor = 0
2169
nod.Size = Vector3.new(1,1,1)
2170
nod.Transparency = 0.6
2171
nod.BrickColor = BrickColor:random() 
2172
nod.CanCollide = false
2173
nod.Locked = true
2174
nod.Shape = 0
2175
nod.BottomSurface = 0
2176
nod.TopSurface = 0
2177
blar.Reflectance = 0.34
2178
wait(0.15)
2179
local nod = Instance.new("Part")
2180
nod.Parent = mody
2181
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2182
bod = Instance.new("BodyPosition")
2183
bod.position = blar.Position
2184
bod.Parent = nod
2185
blar.Reflectance = 0.02 
2186
nod.formFactor = 0
2187
nod.Size = Vector3.new(1,1,1)
2188
nod.Transparency = 0.6
2189
nod.BrickColor = BrickColor:random() 
2190
nod.CanCollide = false
2191
nod.Locked = true
2192
nod.Shape = 0
2193
nod.BottomSurface = 0
2194
nod.TopSurface = 0
2195
blar.Reflectance = 0.36
2196
wait(0.15)
2197
local nod = Instance.new("Part")
2198
nod.Parent = mody
2199
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2200
bod = Instance.new("BodyPosition")
2201
bod.position = blar.Position
2202
bod.Parent = nod
2203
blar.Reflectance = 0.02 
2204
nod.formFactor = 0
2205
nod.Size = Vector3.new(1,1,1)
2206
nod.Transparency = 0.6
2207
nod.BrickColor = BrickColor:random() 
2208
nod.CanCollide = false
2209
nod.Locked = true
2210
nod.Shape = 0
2211
nod.BottomSurface = 0
2212
nod.TopSurface = 0
2213
blar.Reflectance = 0.38
2214
wait(0.15)
2215
local nod = Instance.new("Part")
2216
nod.Parent = mody
2217
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2218
bod = Instance.new("BodyPosition")
2219
bod.position = blar.Position
2220
bod.Parent = nod
2221
blar.Reflectance = 0.02 
2222
nod.formFactor = 0
2223
nod.Size = Vector3.new(1,1,1)
2224
nod.Transparency = 0.6
2225
nod.BrickColor = BrickColor:random() 
2226
nod.CanCollide = false
2227
nod.Locked = true
2228
nod.Shape = 0
2229
nod.BottomSurface = 0
2230
nod.TopSurface = 0
2231
blar.Reflectance = 0.40
2232
wait(0.15)
2233
local nod = Instance.new("Part")
2234
nod.Parent = mody
2235
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2236
bod = Instance.new("BodyPosition")
2237
bod.position = blar.Position
2238
bod.Parent = nod
2239
blar.Reflectance = 0.02 
2240
nod.formFactor = 0
2241
nod.Size = Vector3.new(1,1,1)
2242
nod.Transparency = 0.6
2243
nod.BrickColor = BrickColor:random() 
2244
nod.CanCollide = false
2245
nod.Locked = true
2246
nod.Shape = 0
2247
nod.BottomSurface = 0
2248
nod.TopSurface = 0
2249
blar.Reflectance = 0.42
2250
wait(0.15)
2251
local nod = Instance.new("Part")
2252
nod.Parent = mody
2253
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2254
bod = Instance.new("BodyPosition")
2255
bod.position = blar.Position
2256
bod.Parent = nod
2257
blar.Reflectance = 0.02 
2258
nod.formFactor = 0
2259
nod.Size = Vector3.new(1,1,1)
2260
nod.Transparency = 0.6
2261
nod.BrickColor = BrickColor:random() 
2262
nod.CanCollide = false
2263
nod.Locked = true
2264
nod.Shape = 0
2265
nod.BottomSurface = 0
2266
nod.TopSurface = 0
2267
blar.Reflectance = 0.44
2268
wait(0.15)
2269
local nod = Instance.new("Part")
2270
nod.Parent = mody
2271
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2272
bod = Instance.new("BodyPosition")
2273
bod.position = blar.Position
2274
bod.Parent = nod
2275
blar.Reflectance = 0.02 
2276
nod.formFactor = 0
2277
nod.Size = Vector3.new(1,1,1)
2278
nod.Transparency = 0.6
2279
nod.BrickColor = BrickColor:random() 
2280
nod.CanCollide = false
2281
nod.Locked = true
2282
nod.Shape = 0
2283
nod.BottomSurface = 0
2284
nod.TopSurface = 0
2285
blar.Reflectance = 0.46
2286
wait(0.15)
2287
local nod = Instance.new("Part")
2288
nod.Parent = mody
2289
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2290
bod = Instance.new("BodyPosition")
2291
bod.position = blar.Position
2292
bod.Parent = nod
2293
blar.Reflectance = 0.02 
2294
nod.formFactor = 0
2295
nod.Size = Vector3.new(1,1,1)
2296
nod.Transparency = 0.6
2297
nod.BrickColor = BrickColor:random() 
2298
nod.CanCollide = false
2299
nod.Locked = true
2300
nod.Shape = 0
2301
nod.BottomSurface = 0
2302
nod.TopSurface = 0
2303
blar.Reflectance = 0.48
2304
wait(0.15)
2305
local nod = Instance.new("Part")
2306
nod.Parent = mody
2307
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2308
bod = Instance.new("BodyPosition")
2309
bod.position = blar.Position
2310
bod.Parent = nod
2311
blar.Reflectance = 0.02 
2312
nod.formFactor = 0
2313
nod.Size = Vector3.new(1,1,1)
2314
nod.Transparency = 0.6
2315
nod.BrickColor = BrickColor:random() 
2316
nod.CanCollide = false
2317
nod.Locked = true
2318
nod.Shape = 0
2319
nod.BottomSurface = 0
2320
nod.TopSurface = 0
2321
blar.Reflectance = 0.50
2322
wait(0.15)
2323
local nod = Instance.new("Part")
2324
nod.Parent = mody
2325
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2326
bod = Instance.new("BodyPosition")
2327
bod.position = blar.Position
2328
bod.Parent = nod
2329
blar.Reflectance = 0.02 
2330
nod.formFactor = 0
2331
nod.Size = Vector3.new(1,1,1)
2332
nod.Transparency = 0.6
2333
nod.BrickColor = BrickColor:random() 
2334
nod.CanCollide = false
2335
nod.Locked = true
2336
nod.Shape = 0
2337
nod.BottomSurface = 0
2338
nod.TopSurface = 0
2339
blar.Reflectance = 0.52
2340
wait(0.15)
2341
local nod = Instance.new("Part")
2342
nod.Parent = mody
2343
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2344
bod = Instance.new("BodyPosition")
2345
bod.position = blar.Position
2346
bod.Parent = nod
2347
blar.Reflectance = 0.02 
2348
nod.formFactor = 0
2349
nod.Size = Vector3.new(1,1,1)
2350
nod.Transparency = 0.6
2351
nod.BrickColor = BrickColor:random() 
2352
nod.CanCollide = false
2353
nod.Locked = true
2354
nod.Shape = 0
2355
nod.BottomSurface = 0
2356
nod.TopSurface = 0
2357
blar.Reflectance = 0.54
2358
wait(0.15)
2359
local nod = Instance.new("Part")
2360
nod.Parent = mody
2361
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2362
bod = Instance.new("BodyPosition")
2363
bod.position = blar.Position
2364
bod.Parent = nod
2365
blar.Reflectance = 0.02 
2366
nod.formFactor = 0
2367
nod.Size = Vector3.new(1,1,1)
2368
nod.Transparency = 0.6
2369
nod.BrickColor = BrickColor:random() 
2370
nod.CanCollide = false
2371
nod.Locked = true
2372
nod.Shape = 0
2373
nod.BottomSurface = 0
2374
nod.TopSurface = 0
2375
blar.Reflectance = 0.56
2376
wait(0.15)
2377
local nod = Instance.new("Part")
2378
nod.Parent = mody
2379
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2380
bod = Instance.new("BodyPosition")
2381
bod.position = blar.Position
2382
bod.Parent = nod
2383
blar.Reflectance = 0.02 
2384
nod.formFactor = 0
2385
nod.Size = Vector3.new(1,1,1)
2386
nod.Transparency = 0.6
2387
nod.BrickColor = BrickColor:random() 
2388
nod.CanCollide = false
2389
nod.Locked = true
2390
nod.Shape = 0
2391
nod.BottomSurface = 0
2392
nod.TopSurface = 0
2393
blar.Reflectance = 0.58
2394
wait(0.15)
2395
local nod = Instance.new("Part")
2396
nod.Parent = mody
2397
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2398
bod = Instance.new("BodyPosition")
2399
bod.position = blar.Position
2400
bod.Parent = nod
2401
blar.Reflectance = 0.02 
2402
nod.formFactor = 0
2403
nod.Size = Vector3.new(1,1,1)
2404
nod.Transparency = 0.6
2405
nod.BrickColor = BrickColor:random() 
2406
nod.CanCollide = false
2407
nod.Locked = true
2408
nod.Shape = 0
2409
nod.BottomSurface = 0
2410
nod.TopSurface = 0
2411
blar.Reflectance = 0.60
2412
wait(0.15)
2413
local nod = Instance.new("Part")
2414
nod.Parent = mody
2415
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2416
bod = Instance.new("BodyPosition")
2417
bod.position = blar.Position
2418
bod.Parent = nod
2419
blar.Reflectance = 0.02 
2420
nod.formFactor = 0
2421
nod.Size = Vector3.new(1,1,1)
2422
nod.Transparency = 0.6
2423
nod.BrickColor = BrickColor:random() 
2424
nod.CanCollide = false
2425
nod.Locked = true
2426
nod.Shape = 0
2427
nod.BottomSurface = 0
2428
nod.TopSurface = 0
2429
blar.Reflectance = 0.62
2430
wait(0.15)
2431
local nod = Instance.new("Part")
2432
nod.Parent = mody
2433
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2434
bod = Instance.new("BodyPosition")
2435
bod.position = blar.Position
2436
bod.Parent = nod
2437
blar.Reflectance = 0.02 
2438
nod.formFactor = 0
2439
nod.Size = Vector3.new(1,1,1)
2440
nod.Transparency = 0.6
2441
nod.BrickColor = BrickColor:random() 
2442
nod.CanCollide = false
2443
nod.Locked = true
2444
nod.Shape = 0
2445
nod.BottomSurface = 0
2446
nod.TopSurface = 0
2447
blar.Reflectance = 0.64
2448
wait(0.15)
2449
local nod = Instance.new("Part")
2450
nod.Parent = mody
2451
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2452
bod = Instance.new("BodyPosition")
2453
bod.position = blar.Position
2454
bod.Parent = nod
2455
blar.Reflectance = 0.02 
2456
nod.formFactor = 0
2457
nod.Size = Vector3.new(1,1,1)
2458
nod.Transparency = 0.6
2459
nod.BrickColor = BrickColor:random() 
2460
nod.CanCollide = false
2461
nod.Locked = true
2462
nod.Shape = 0
2463
nod.BottomSurface = 0
2464
nod.TopSurface = 0
2465
blar.Reflectance = 0.66
2466
wait(0.15)
2467
local nod = Instance.new("Part")
2468
nod.Parent = mody
2469
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2470
bod = Instance.new("BodyPosition")
2471
bod.position = blar.Position
2472
bod.Parent = nod
2473
blar.Reflectance = 0.02 
2474
nod.formFactor = 0
2475
nod.Size = Vector3.new(1,1,1)
2476
nod.Transparency = 0.6
2477
nod.BrickColor = BrickColor:random() 
2478
nod.CanCollide = false
2479
nod.Locked = true
2480
nod.Shape = 0
2481
nod.BottomSurface = 0
2482
nod.TopSurface = 0
2483
blar.Reflectance = 0.68
2484
wait(0.15)
2485
local nod = Instance.new("Part")
2486
nod.Parent = mody
2487
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2488
bod = Instance.new("BodyPosition")
2489
bod.position = blar.Position
2490
bod.Parent = nod
2491
blar.Reflectance = 0.02 
2492
nod.formFactor = 0
2493
nod.Size = Vector3.new(1,1,1)
2494
nod.Transparency = 0.6
2495
nod.BrickColor = BrickColor:random() 
2496
nod.CanCollide = false
2497
nod.Locked = true
2498
nod.Shape = 0
2499
nod.BottomSurface = 0
2500
nod.TopSurface = 0
2501
blar.Reflectance = 0.70
2502
wait(0.15)
2503
local nod = Instance.new("Part")
2504
nod.Parent = mody
2505
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2506
bod = Instance.new("BodyPosition")
2507
bod.position = blar.Position
2508
bod.Parent = nod
2509
blar.Reflectance = 0.02 
2510
nod.formFactor = 0
2511
nod.Size = Vector3.new(1,1,1)
2512
nod.Transparency = 0.6
2513
nod.BrickColor = BrickColor:random() 
2514
nod.CanCollide = false
2515
nod.Locked = true
2516
nod.Shape = 0
2517
nod.BottomSurface = 0
2518
nod.TopSurface = 0
2519
blar.Reflectance = 0.72
2520
wait(0.15)
2521
local nod = Instance.new("Part")
2522
nod.Parent = mody
2523
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2524
bod = Instance.new("BodyPosition")
2525
bod.position = blar.Position
2526
bod.Parent = nod
2527
blar.Reflectance = 0.02 
2528
nod.formFactor = 0
2529
nod.Size = Vector3.new(1,1,1)
2530
nod.Transparency = 0.6
2531
nod.BrickColor = BrickColor:random() 
2532
nod.CanCollide = false
2533
nod.Locked = true
2534
nod.Shape = 0
2535
nod.BottomSurface = 0
2536
nod.TopSurface = 0
2537
blar.Reflectance = 0.74
2538
wait(0.15)
2539
local nod = Instance.new("Part")
2540
nod.Parent = mody
2541
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2542
bod = Instance.new("BodyPosition")
2543
bod.position = blar.Position
2544
bod.Parent = nod
2545
blar.Reflectance = 0.02 
2546
nod.formFactor = 0
2547
nod.Size = Vector3.new(1,1,1)
2548
nod.Transparency = 0.6
2549
nod.BrickColor = BrickColor:random() 
2550
nod.CanCollide = false
2551
nod.Locked = true
2552
nod.Shape = 0
2553
nod.BottomSurface = 0
2554
nod.TopSurface = 0
2555
blar.Reflectance = 0.76
2556
wait(0.15)
2557
local nod = Instance.new("Part")
2558
nod.Parent = mody
2559
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2560
bod = Instance.new("BodyPosition")
2561
bod.position = blar.Position
2562
bod.Parent = nod
2563
blar.Reflectance = 0.02 
2564
nod.formFactor = 0
2565
nod.Size = Vector3.new(1,1,1)
2566
nod.Transparency = 0.6
2567
nod.BrickColor = BrickColor:random() 
2568
nod.CanCollide = false
2569
nod.Locked = true
2570
nod.Shape = 0
2571
nod.BottomSurface = 0
2572
nod.TopSurface = 0
2573
blar.Reflectance = 0.78
2574
wait(0.15)
2575
local nod = Instance.new("Part")
2576
nod.Parent = mody
2577
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2578
bod = Instance.new("BodyPosition")
2579
bod.position = blar.Position
2580
bod.Parent = nod
2581
blar.Reflectance = 0.02 
2582
nod.formFactor = 0
2583
nod.Size = Vector3.new(1,1,1)
2584
nod.Transparency = 0.6
2585
nod.BrickColor = BrickColor:random() 
2586
nod.CanCollide = false
2587
nod.Locked = true
2588
nod.Shape = 0
2589
nod.BottomSurface = 0
2590
nod.TopSurface = 0
2591
blar.Reflectance = 0.80
2592
wait(0.15)
2593
local nod = Instance.new("Part")
2594
nod.Parent = mody
2595
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2596
bod = Instance.new("BodyPosition")
2597
bod.position = blar.Position
2598
bod.Parent = nod
2599
blar.Reflectance = 0.02 
2600
nod.formFactor = 0
2601
nod.Size = Vector3.new(1,1,1)
2602
nod.Transparency = 0.6
2603
nod.BrickColor = BrickColor:random() 
2604
nod.CanCollide = false
2605
nod.Locked = true
2606
nod.Shape = 0
2607
nod.BottomSurface = 0
2608
nod.TopSurface = 0
2609
blar.Reflectance = 0.82
2610
wait(0.15)
2611
local nod = Instance.new("Part")
2612
nod.Parent = mody
2613
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2614
bod = Instance.new("BodyPosition")
2615
bod.position = blar.Position
2616
bod.Parent = nod
2617
blar.Reflectance = 0.02 
2618
nod.formFactor = 0
2619
nod.Size = Vector3.new(1,1,1)
2620
nod.Transparency = 0.6
2621
nod.BrickColor = BrickColor:random() 
2622
nod.CanCollide = false
2623
nod.Locked = true
2624
nod.Shape = 0
2625
nod.BottomSurface = 0
2626
nod.TopSurface = 0
2627
blar.Reflectance = 0.84
2628
wait(0.15)
2629
local nod = Instance.new("Part")
2630
nod.Parent = mody
2631
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2632
bod = Instance.new("BodyPosition")
2633
bod.position = blar.Position
2634
bod.Parent = nod
2635
blar.Reflectance = 0.02 
2636
nod.formFactor = 0
2637
nod.Size = Vector3.new(1,1,1)
2638
nod.Transparency = 0.6
2639
nod.BrickColor = BrickColor:random() 
2640
nod.CanCollide = false
2641
nod.Locked = true
2642
nod.Shape = 0
2643
nod.BottomSurface = 0
2644
nod.TopSurface = 0
2645
blar.Reflectance = 0.86
2646
wait(0.15)
2647
local nod = Instance.new("Part")
2648
nod.Parent = mody
2649
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2650
bod = Instance.new("BodyPosition")
2651
bod.position = blar.Position
2652
bod.Parent = nod
2653
blar.Reflectance = 0.02 
2654
nod.formFactor = 0
2655
nod.Size = Vector3.new(1,1,1)
2656
nod.Transparency = 0.6
2657
nod.BrickColor = BrickColor:random() 
2658
nod.CanCollide = false
2659
nod.Locked = true
2660
nod.Shape = 0
2661
nod.BottomSurface = 0
2662
nod.TopSurface = 0
2663
blar.Reflectance = 0.88
2664
wait(0.15)
2665
local nod = Instance.new("Part")
2666
nod.Parent = mody
2667
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2668
bod = Instance.new("BodyPosition")
2669
bod.position = blar.Position
2670
bod.Parent = nod
2671
blar.Reflectance = 0.02 
2672
nod.formFactor = 0
2673
nod.Size = Vector3.new(1,1,1)
2674
nod.Transparency = 0.6
2675
nod.BrickColor = BrickColor:random() 
2676
nod.CanCollide = false
2677
nod.Locked = true
2678
nod.Shape = 0
2679
nod.BottomSurface = 0
2680
nod.TopSurface = 0
2681
blar.Reflectance = 0.90
2682
wait(0.15)
2683
local nod = Instance.new("Part")
2684
nod.Parent = mody
2685
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2686
bod = Instance.new("BodyPosition")
2687
bod.position = blar.Position
2688
bod.Parent = nod
2689
blar.Reflectance = 0.02 
2690
nod.formFactor = 0
2691
nod.Size = Vector3.new(1,1,1)
2692
nod.Transparency = 0.6
2693
nod.BrickColor = BrickColor:random() 
2694
nod.CanCollide = false
2695
nod.Locked = true
2696
nod.Shape = 0
2697
nod.BottomSurface = 0
2698
nod.TopSurface = 0
2699
blar.Reflectance = 0.92
2700
wait(0.15)
2701
local nod = Instance.new("Part")
2702
nod.Parent = mody
2703
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2704
bod = Instance.new("BodyPosition")
2705
bod.position = blar.Position
2706
bod.Parent = nod
2707
blar.Reflectance = 0.02 
2708
nod.formFactor = 0
2709
nod.Size = Vector3.new(1,1,1)
2710
nod.Transparency = 0.6
2711
nod.BrickColor = BrickColor:random() 
2712
nod.CanCollide = false
2713
nod.Locked = true
2714
nod.Shape = 0
2715
nod.BottomSurface = 0
2716
nod.TopSurface = 0
2717
blar.Reflectance = 0.94
2718
wait(0.15)
2719
local nod = Instance.new("Part")
2720
nod.Parent = mody
2721
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2722
bod = Instance.new("BodyPosition")
2723
bod.position = blar.Position
2724
bod.Parent = nod
2725
blar.Reflectance = 0.02 
2726
nod.formFactor = 0
2727
nod.Size = Vector3.new(1,1,1)
2728
nod.Transparency = 0.6
2729
nod.BrickColor = BrickColor:random() 
2730
nod.CanCollide = false
2731
nod.Locked = true
2732
nod.Shape = 0
2733
nod.BottomSurface = 0
2734
nod.TopSurface = 0
2735
blar.Reflectance = 0.96
2736
wait(0.15)
2737
local nod = Instance.new("Part")
2738
nod.Parent = mody
2739
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2740
bod = Instance.new("BodyPosition")
2741
bod.position = blar.Position
2742
bod.Parent = nod
2743
blar.Reflectance = 0.02 
2744
nod.formFactor = 0
2745
nod.Size = Vector3.new(1,1,1)
2746
nod.Transparency = 0.6
2747
nod.BrickColor = BrickColor:random() 
2748
nod.CanCollide = false
2749
nod.Locked = true
2750
nod.Shape = 0
2751
nod.BottomSurface = 0
2752
nod.TopSurface = 0
2753
blar.Reflectance = 0.98
2754
wait(0.15)
2755
local nod = Instance.new("Part")
2756
nod.Parent = mody
2757
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
2758
bod = Instance.new("BodyPosition")
2759
bod.position = blar.Position
2760
bod.Parent = nod
2761
blar.Reflectance = 0.02 
2762
nod.formFactor = 0
2763
nod.Size = Vector3.new(1,1,1)
2764
nod.Transparency = 0.6
2765
nod.BrickColor = BrickColor:random() 
2766
nod.CanCollide = false
2767
nod.Locked = true
2768
nod.Shape = 0
2769
nod.BottomSurface = 0
2770
nod.TopSurface = 0
2771
blar.Reflectance = 1
2772
wait(0.15)
2773
2774
wait(1) 
2775
local spark = Instance.new("Sparkles") 
2776
spark.Parent = blar 
2777
spark.SparkleColor = Color3.new(1,1,1)
2778
mody:Remove() 
2779
wait(2)
2780
blar:Remove() 
2781
FF = Instance.new("ForceField") 
2782
FF.Parent = game.workspace.Fenrier 
2783
wait()
2784
boom = Instance.new("Explosion") 
2785
boom.Parent = game.workspace 
2786
boom.BlastRadius = 50 
2787
boom.Position = blar.Position
2788
wait(0.5)
2789
game.workspace.Fenrier.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.50,3.14,0) * CFrame.new(0,0,-0.5) 
2790
Joints[1].MaxVelocity = 0.1 
2791
Joints[2].MaxVelocity = 0.1 
2792
EnableLimb(1) 
2793
EnableLimb(2) 
2794
FF:Remove() 
2795
game.workspace.Fenrier.Humanoid.PlatformStand = true 
2796
wait(5)
2797
game.workspace.Fenrier.Humanoid.PlatformStand = false 
2798
game.workspace.Fenrier.Humanoid.WalkSpeed = 16
2799
end 
2800
if (key == "[") then 
2801
game.workspace.Fenrier.Humanoid.PlatformStand = true 
2802
Anim = game.workspace.Fenrier.Animate:Clone() 
2803
Anim.Parent = Lighting 
2804
game.workspace.Fenrier.Animate:Remove() 
2805
game.workspace.Fenrier.Humanoid.WalkSpeed = 0 
2806
local p=Instance.new("Part") 
2807
p.Parent=game.Players.Fenrier.Character 
2808
p.Name="BRICK" 
2809
p.Size=Vector3.new(5,7,5) 
2810
p.Transparency = 0.4 
2811
p.Reflectance = 0.5
2812
p.BrickColor = BrickColor.Blue() 
2813
p.Position = game.workspace.Fenrier.Torso.Position
2814
local w=Instance.new("Weld") 
2815
w.Parent=p.Parent.Torso 
2816
w.Part0=w.Parent 
2817
w.Part1=p 
2818
wait(15) 
2819
game.workspace.Fenrier.Humanoid.PlatformStand = false
2820
Anim.Parent = game.workspace.Fenrier
2821
p:Remove() 
2822
game.workspace.Fenrier.Suit2:Remove() 
2823
game.workspace.Fenrier.Humanoid.WalkSpeed = 30 
2824
senro = game.Players.Fenrier.Character 
2825
2826
function remove() 
2827
c = senro:getChildren() 
2828
for i = 1, #c do 
2829
if c[i].className == "Hat" then 
2830
c[i]:remove() 
2831
end 
2832
end 
2833
end 
2834
2835
function Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX,AY,AZ,WeldTo) 
2836
2837
x = X 
2838
y = Y 
2839
z = Z 
2840
shape = Shape 
2841
color = Color 
2842
form = Form 
2843
trans = Transparency 
2844
reflect = Reflectance 
2845
2846
2847
local Brick = Instance.new("Part") 
2848
Brick.Shape = shape 
2849
Brick.formFactor = form 
2850
Brick.BrickColor = BrickColor.new(Color) 
2851
Brick.Size = Vector3.new(x,y,z) 
2852
Brick.Transparency = trans 
2853
Brick.Reflectance = reflect 
2854
Brick.CanCollide = false 
2855
2856
meshx = MX 
2857
meshy = MY 
2858
meshz = MZ 
2859
2860
type = MType 
2861
2862
Mesh = Instance.new("SpecialMesh") 
2863
Mesh.Parent = Brick 
2864
Mesh.MeshType = type 
2865
Mesh.Scale = Vector3.new(meshx, meshy, meshz) 
2866
2867
2868
Anglex = AX 
2869
Angley = AY 
2870
Anglez = AZ 
2871
2872
CFramex = CFX 
2873
CFramey = CFY 
2874
CFramez = CFZ 
2875
2876
Weldto = WeldTo 
2877
2878
local p = Brick:clone() 
2879
local pp = p:clone() 
2880
pp.Parent = senro 
2881
local w = Instance.new("Weld") 
2882
w.Parent = senro:findFirstChild(Weldto) 
2883
w.Part0 = w.Parent 
2884
w.Part1 = pp 
2885
w.C1 = CFrame.fromEulerAnglesXYZ(Anglex, Angley, Anglez) * CFrame.new(CFramex, CFramey, CFramez) 
2886
end 
2887
2888
function Weld() 
2889
senro.Humanoid.WalkSpeed = 30 
2890
senro.Humanoid.Health = math.huge 
2891
senro.Humanoid.MaxHealth = math.huge 
2892
senro.Head.Transparency = 1 
2893
senro["Torso"].Reflectance = 1 
2894
senro["Right Leg"].Reflectance = 1 
2895
senro["Right Arm"].Reflectance = 1 
2896
senro["Left Leg"].Reflectance = 1 
2897
senro["Left Arm"].Reflectance = 1 
2898
--Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX, AY, AZ, WeldTo) 
2899
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro.Torso.Name) 
2900
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro.Torso.Name) 
2901
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Arm"].Name) 
2902
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Arm"].Name) 
2903
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Arm"].Name) 
2904
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Arm"].Name) 
2905
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Leg"].Name) 
2906
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Leg"].Name) 
2907
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Leg"].Name) 
2908
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Leg"].Name) 
2909
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Leg"].Name) 
2910
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Arm"].Name) 
2911
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Leg"].Name) 
2912
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Arm"].Name) 
2913
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -9, senro["Torso"].Name) 
2914
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -5, senro["Torso"].Name) 
2915
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, 9, senro["Torso"].Name) 
2916
Make(1, 1, 4, 1, 11, 2, 0, 1, 0, 1.5, 1.2, 4, 0, 0.3, 0, -2, -11, -9, senro["Head"].Name) 
2917
Make(1, 1, 1, 1, 11, 2, 0, 1, 0, 1.4, 1.4, 1.4, 0, 0, 0, 0, 0, 0, senro["Head"].Name) 
2918
Make(1, 1, 1, 1, 21, 2, 0.3, 0, 0, 1, 0.6, 1, 0, -0.1, 0.4, 0, 0, 0, senro["Head"].Name) 
2919
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -9, senro["Torso"].Name) 
2920
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -5, senro["Torso"].Name) 
2921
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, 9, senro["Torso"].Name) 
2922
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name) 
2923
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Right Arm"].Name) 
2924
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Right Arm"].Name) 
2925
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name) 
2926
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Left Arm"].Name) 
2927
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name) 
2928
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name) 
2929
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Left Arm"].Name) 
2930
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, -0.7, -0.5, -0.8, -0.2, 0, senro["Head"].Name) 
2931
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, -0.7,-0.5, -0.8, 0.2, 0, senro["Head"].Name) 
2932
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, 0.3, -0.5, 0.8, -0.2, 0, senro["Head"].Name) 
2933
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, 0.3,-0.5, 0.8, 0.2, 0, senro["Head"].Name) 
2934
2935
end 
2936
Weld() 
2937
remove() 
2938
S = Instance.new("Sparkles") 
2939
S.Parent = game.workspace.Fenrier.Torso
2940
	function onTouched(hit) 
2941
	h = hit.Parent:findFirstChild("Humanoid") 
2942
	if h ~= nil then 
2943
	Ani = h.Parent.Animate:Clone() 
2944
	Ani.Parent = game.Lighting 
2945
	h.Parent.Animate:Remove()
2946
	h.Health = h.Health - 10 
2947
	h.PlatformStand = true 
2948
	h.WalkSpeed = 0 
2949
	h.Parent.Head.Reflectance = 0.5 
2950
	h.Parent.Torso.Reflectance = 0.5 
2951
	h.Parent["Left Arm"].Reflectance = 0.5 
2952
	h.Parent["Left Leg"].Reflectance = 0.5 
2953
	h.Parent["Right Arm"].Reflectance = 0.5 
2954
	h.Parent["Right Leg"].Reflectance = 0.5 
2955
	local p=Instance.new("Part") 
2956
	p.Parent=h 
2957
	p.Name="BRICK" 
2958
	p.Size=Vector3.new(5,7,5) 
2959
	p.Transparency = 0.6 
2960
	p.Reflectance = 0.5
2961
	p.BrickColor = BrickColor.Blue() 
2962
	p.CanCollide = true
2963
	p.Position = h.Parent.Torso.Position 
2964
	local w=Instance.new("Weld") 
2965
	w.Parent=h.Parent.Torso 
2966
	w.Part0=w.Parent 
2967
	w.Part1=p 
2968
	wait(5) 
2969
	h.PlatformStand = false 
2970
	Ani.Parent = h.Parent 
2971
	p:Remove()
2972
	h.Parent.Head.Reflectance = 0 
2973
	h.Parent.Torso.Reflectance = 0 
2974
	h.Parent["Left Arm"].Reflectance = 0 
2975
	h.Parent["Left Leg"].Reflectance = 0 
2976
	h.Parent["Right Arm"].Reflectance = 0 
2977
	h.Parent["Right Leg"].Reflectance = 0 
2978
	h.WalkSpeed = 16
2979
	end 
2980
	game.workspace.Fenrier.Torso.Touched:connect(onTouched) 
2981
end 
2982
game.Workspace.Fenrier.Torso.Touched:connect(onTouched) 
2983
end 
2984
if (key == "M") then 
2985
game.workspace.Fenrier.Torso.T.Partsword.Transparency = 0
2986
game.workspace.Fenrier.Sword:Remove() 
2987
game.workspace.Fenrier.Sword2:Remove() 
2988
end 
2989
if (key == "'") then 
2990
game.workspace.Fenrier.Humanoid.Jump = true 
2991
wait()
2992
game.Players.Fenrier.Character.Torso.Velocity = Vector3.new(0, 400, 0) 
2993
wait(1) 
2994
BodyP = Instance.new("BodyPosition") 
2995
BodyP.Parent = game.workspace.Fenrier.Torso 
2996
BodyP.position = game.workspace.Fenrier.Torso.Position + Vector3.new(0, 10, 0) 
2997
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 
2998
BodyG = Instance.new("BodyGyro") 
2999
BodyG.Parent = game.workspace.Fenrier.Torso 
3000
BodyV = Instance.new("BodyVelocity") 
3001
BodyV.Parent = game.workspace.Fenrier.Torso 
3002
BodyV.velocity = Vector3.new(0, 0, 0) 
3003
BodyV.maxForce = Vector3.new(0, 0, 0) 
3004
wait(1) 
3005
	local Brick = Instance.new("Part") 
3006
	Brick.Parent = game.workspace 
3007
	Brick.BottomSurface = 0 
3008
	Brick.TopSurface = 0 
3009
	Brick.Size = Vector3.new(2,2,2) 
3010
	Brick.BrickColor = BrickColor.new("Bright red") 
3011
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3012
	function onTouched(hit) 
3013
	B = Instance.new("Explosion") 
3014
	B.BlastRadius = 10 
3015
	B.BlastPressure = 20 
3016
	B.Position = Brick.Position 
3017
	B.Parent = game.workspace 
3018
	wait() 
3019
	Brick:Remove() 
3020
	end 
3021
	Brick.Touched:connect(onTouched) 
3022
	local force = Instance.new("BodyVelocity")
3023
	force.velocity = Vector3.new(0, 1,0)
3024
	force.P = 9999999
3025
3026
	local rot = Instance.new("BodyAngularVelocity")
3027
	rot.angularvelocity = Vector3.new(0, 600, 0)
3028
	rot.P = 8000
3029
	rot.maxTorque= Vector3.new(400000000, 400000000, 400000000)
3030
	
3031
	local gyr = Instance.new("BodyGyro")
3032
	gyr.cframe = CFrame.new(Vector3.new(0,1,0), Vector3.new (0, 0, 0))
3033
3034
	
3035
	local armgyro = Instance.new("BodyGyro")
3036
	armgyro.cframe = CFrame.new(Vector3.new(0,0,1), Vector3.new (0, 0, 0))
3037
	force.Parent = game.workspace.Fenrier.Torso
3038
	rot.Parent = game.workspace.Fenrier.Torso
3039
	gyr.Parent = game.workspace.Fenrier.Torso
3040
wait(0.1) 
3041
	local Brick = Instance.new("Part") 
3042
	Brick.Parent = game.workspace 
3043
	Brick.BottomSurface = 0 
3044
	Brick.TopSurface = 0 
3045
	Brick.Size = Vector3.new(2,2,2) 
3046
	Brick.BrickColor = BrickColor.new("Bright red") 
3047
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3048
	function onTouched(hit) 
3049
	B = Instance.new("Explosion") 
3050
	B.BlastRadius = 10 
3051
	B.BlastPressure = 20 
3052
	B.Position = Brick.Position 
3053
	B.Parent = game.workspace 
3054
	wait() 
3055
	Brick:Remove() 
3056
	end 
3057
	Brick.Touched:connect(onTouched) 
3058
wait(0.1) 
3059
	local Brick = Instance.new("Part") 
3060
	Brick.Parent = game.workspace 
3061
	Brick.BottomSurface = 0 
3062
	Brick.TopSurface = 0 
3063
	Brick.Size = Vector3.new(2,2,2) 
3064
	Brick.BrickColor = BrickColor.new("Bright red") 
3065
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3066
	function onTouched(hit) 
3067
	B = Instance.new("Explosion") 
3068
	B.BlastRadius = 10 
3069
	B.BlastPressure = 20 
3070
	B.Position = Brick.Position 
3071
	B.Parent = game.workspace 
3072
	wait() 
3073
	Brick:Remove() 
3074
	end 
3075
	Brick.Touched:connect(onTouched) 
3076
wait(0.1) 
3077
	local Brick = Instance.new("Part") 
3078
	Brick.Parent = game.workspace 
3079
	Brick.BottomSurface = 0 
3080
	Brick.TopSurface = 0 
3081
	Brick.Size = Vector3.new(2,2,2) 
3082
	Brick.BrickColor = BrickColor.new("Bright red") 
3083
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3084
	function onTouched(hit) 
3085
	B = Instance.new("Explosion") 
3086
	B.BlastRadius = 10 
3087
	B.BlastPressure = 20 
3088
	B.Position = Brick.Position 
3089
	B.Parent = game.workspace 
3090
	wait() 
3091
	Brick:Remove() 
3092
	end 
3093
	Brick.Touched:connect(onTouched) 
3094
wait(0.1) 
3095
	local Brick = Instance.new("Part") 
3096
	Brick.Parent = game.workspace 
3097
	Brick.BottomSurface = 0 
3098
	Brick.TopSurface = 0 
3099
	Brick.Size = Vector3.new(2,2,2) 
3100
	Brick.BrickColor = BrickColor.new("Bright red") 
3101
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3102
	function onTouched(hit) 
3103
	B = Instance.new("Explosion") 
3104
	B.BlastRadius = 10 
3105
	B.BlastPressure = 20 
3106
	B.Position = Brick.Position 
3107
	B.Parent = game.workspace 
3108
	wait() 
3109
	Brick:Remove() 
3110
	end 
3111
	Brick.Touched:connect(onTouched) 
3112
wait(0.1) 
3113
	local Brick = Instance.new("Part") 
3114
	Brick.Parent = game.workspace 
3115
	Brick.BottomSurface = 0 
3116
	Brick.TopSurface = 0 
3117
	Brick.Size = Vector3.new(2,2,2) 
3118
	Brick.BrickColor = BrickColor.new("Bright red") 
3119
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3120
	function onTouched(hit) 
3121
	B = Instance.new("Explosion") 
3122
	B.BlastRadius = 10 
3123
	B.BlastPressure = 20 
3124
	B.Position = Brick.Position 
3125
	B.Parent = game.workspace 
3126
	wait() 
3127
	Brick:Remove() 
3128
	end 
3129
	Brick.Touched:connect(onTouched) 
3130
wait(0.1) 
3131
	local Brick = Instance.new("Part") 
3132
	Brick.Parent = game.workspace 
3133
	Brick.BottomSurface = 0 
3134
	Brick.TopSurface = 0 
3135
	Brick.Size = Vector3.new(2,2,2) 
3136
	Brick.BrickColor = BrickColor.new("Bright red") 
3137
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3138
	function onTouched(hit) 
3139
	B = Instance.new("Explosion") 
3140
	B.BlastRadius = 10 
3141
	B.BlastPressure = 20 
3142
	B.Position = Brick.Position 
3143
	B.Parent = game.workspace 
3144
	wait() 
3145
	Brick:Remove() 
3146
	end 
3147
	Brick.Touched:connect(onTouched) 
3148
wait(0.1) 
3149
	local Brick = Instance.new("Part") 
3150
	Brick.Parent = game.workspace 
3151
	Brick.BottomSurface = 0 
3152
	Brick.TopSurface = 0 
3153
	Brick.Size = Vector3.new(2,2,2) 
3154
	Brick.BrickColor = BrickColor.new("Bright red") 
3155
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3156
	function onTouched(hit) 
3157
	B = Instance.new("Explosion") 
3158
	B.BlastRadius = 10 
3159
	B.BlastPressure = 20 
3160
	B.Position = Brick.Position 
3161
	B.Parent = game.workspace 
3162
	wait() 
3163
	Brick:Remove() 
3164
	end 
3165
	Brick.Touched:connect(onTouched) 
3166
wait(0.1) 
3167
	local Brick = Instance.new("Part") 
3168
	Brick.Parent = game.workspace 
3169
	Brick.BottomSurface = 0 
3170
	Brick.TopSurface = 0 
3171
	Brick.Size = Vector3.new(2,2,2) 
3172
	Brick.BrickColor = BrickColor.new("Bright red") 
3173
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3174
	function onTouched(hit) 
3175
	B = Instance.new("Explosion") 
3176
	B.BlastRadius = 10 
3177
	B.BlastPressure = 20 
3178
	B.Position = Brick.Position 
3179
	B.Parent = game.workspace 
3180
	wait() 
3181
	Brick:Remove() 
3182
	end 
3183
	Brick.Touched:connect(onTouched) 
3184
wait(0.1) 
3185
	local Brick = Instance.new("Part") 
3186
	Brick.Parent = game.workspace 
3187
	Brick.BottomSurface = 0 
3188
	Brick.TopSurface = 0 
3189
	Brick.Size = Vector3.new(2,2,2) 
3190
	Brick.BrickColor = BrickColor.new("Bright red") 
3191
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3192
	function onTouched(hit) 
3193
	B = Instance.new("Explosion") 
3194
	B.BlastRadius = 10 
3195
	B.BlastPressure = 20 
3196
	B.Position = Brick.Position 
3197
	B.Parent = game.workspace 
3198
	wait() 
3199
	Brick:Remove() 
3200
	end 
3201
	Brick.Touched:connect(onTouched) 
3202
wait(0.1) 
3203
	local Brick = Instance.new("Part") 
3204
	Brick.Parent = game.workspace 
3205
	Brick.BottomSurface = 0 
3206
	Brick.TopSurface = 0 
3207
	Brick.Size = Vector3.new(2,2,2) 
3208
	Brick.BrickColor = BrickColor.new("Bright red") 
3209
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3210
	function onTouched(hit) 
3211
	B = Instance.new("Explosion") 
3212
	B.BlastRadius = 10 
3213
	B.BlastPressure = 20 
3214
	B.Position = Brick.Position 
3215
	B.Parent = game.workspace 
3216
	wait() 
3217
	Brick:Remove() 
3218
	end 
3219
	Brick.Touched:connect(onTouched) 
3220
wait(0.1) 
3221
	local Brick = Instance.new("Part") 
3222
	Brick.Parent = game.workspace 
3223
	Brick.BottomSurface = 0 
3224
	Brick.TopSurface = 0 
3225
	Brick.Size = Vector3.new(2,2,2) 
3226
	Brick.BrickColor = BrickColor.new("Bright red") 
3227
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3228
	function onTouched(hit) 
3229
	B = Instance.new("Explosion") 
3230
	B.BlastRadius = 10 
3231
	B.BlastPressure = 20 
3232
	B.Position = Brick.Position 
3233
	B.Parent = game.workspace 
3234
	wait() 
3235
	Brick:Remove() 
3236
	end 
3237
	Brick.Touched:connect(onTouched) 
3238
wait(0.1) 
3239
	local Brick = Instance.new("Part") 
3240
	Brick.Parent = game.workspace 
3241
	Brick.BottomSurface = 0 
3242
	Brick.TopSurface = 0 
3243
	Brick.Size = Vector3.new(2,2,2) 
3244
	Brick.BrickColor = BrickColor.new("Bright red") 
3245
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3246
	function onTouched(hit) 
3247
	B = Instance.new("Explosion") 
3248
	B.BlastRadius = 10 
3249
	B.BlastPressure = 20 
3250
	B.Position = Brick.Position 
3251
	B.Parent = game.workspace 
3252
	wait() 
3253
	Brick:Remove() 
3254
	end 
3255
	Brick.Touched:connect(onTouched) 
3256
wait(0.1) 
3257
	local Brick = Instance.new("Part") 
3258
	Brick.Parent = game.workspace 
3259
	Brick.BottomSurface = 0 
3260
	Brick.TopSurface = 0 
3261
	Brick.Size = Vector3.new(2,2,2) 
3262
	Brick.BrickColor = BrickColor.new("Bright red") 
3263
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3264
	function onTouched(hit) 
3265
	B = Instance.new("Explosion") 
3266
	B.BlastRadius = 10 
3267
	B.BlastPressure = 20 
3268
	B.Position = Brick.Position 
3269
	B.Parent = game.workspace 
3270
	wait() 
3271
	Brick:Remove() 
3272
	end 
3273
	Brick.Touched:connect(onTouched) 
3274
wait(0.1) 
3275
	local Brick = Instance.new("Part") 
3276
	Brick.Parent = game.workspace 
3277
	Brick.BottomSurface = 0 
3278
	Brick.TopSurface = 0 
3279
	Brick.Size = Vector3.new(2,2,2) 
3280
	Brick.BrickColor = BrickColor.new("Bright red") 
3281
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3282
	function onTouched(hit) 
3283
	B = Instance.new("Explosion") 
3284
	B.BlastRadius = 10 
3285
	B.BlastPressure = 20 
3286
	B.Position = Brick.Position 
3287
	B.Parent = game.workspace 
3288
	wait() 
3289
	Brick:Remove() 
3290
	end 
3291
	Brick.Touched:connect(onTouched) 
3292
wait(0.1) 
3293
	local Brick = Instance.new("Part") 
3294
	Brick.Parent = game.workspace 
3295
	Brick.BottomSurface = 0 
3296
	Brick.TopSurface = 0 
3297
	Brick.Size = Vector3.new(2,2,2) 
3298
	Brick.BrickColor = BrickColor.new("Bright red") 
3299
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3300
	function onTouched(hit) 
3301
	B = Instance.new("Explosion") 
3302
	B.BlastRadius = 10 
3303
	B.BlastPressure = 20 
3304
	B.Position = Brick.Position 
3305
	B.Parent = game.workspace 
3306
	wait() 
3307
	Brick:Remove() 
3308
	end 
3309
	Brick.Touched:connect(onTouched) 
3310
wait(0.1) 
3311
	local Brick = Instance.new("Part") 
3312
	Brick.Parent = game.workspace 
3313
	Brick.BottomSurface = 0 
3314
	Brick.TopSurface = 0 
3315
	Brick.Size = Vector3.new(2,2,2) 
3316
	Brick.BrickColor = BrickColor.new("Bright red") 
3317
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3318
	function onTouched(hit) 
3319
	B = Instance.new("Explosion") 
3320
	B.BlastRadius = 10 
3321
	B.BlastPressure = 20 
3322
	B.Position = Brick.Position 
3323
	B.Parent = game.workspace 
3324
	wait() 
3325
	Brick:Remove() 
3326
	end 
3327
	Brick.Touched:connect(onTouched) 
3328
wait(0.1) 
3329
	local Brick = Instance.new("Part") 
3330
	Brick.Parent = game.workspace 
3331
	Brick.BottomSurface = 0 
3332
	Brick.TopSurface = 0 
3333
	Brick.Size = Vector3.new(2,2,2) 
3334
	Brick.BrickColor = BrickColor.new("Bright red") 
3335
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3336
	function onTouched(hit) 
3337
	B = Instance.new("Explosion") 
3338
	B.BlastRadius = 10 
3339
	B.BlastPressure = 20 
3340
	B.Position = Brick.Position 
3341
	B.Parent = game.workspace 
3342
	wait() 
3343
	Brick:Remove() 
3344
	end 
3345
	Brick.Touched:connect(onTouched) 
3346
wait(0.1) 
3347
	local Brick = Instance.new("Part") 
3348
	Brick.Parent = game.workspace 
3349
	Brick.BottomSurface = 0 
3350
	Brick.TopSurface = 0 
3351
	Brick.Size = Vector3.new(2,2,2) 
3352
	Brick.BrickColor = BrickColor.new("Bright red") 
3353
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3354
	function onTouched(hit) 
3355
	B = Instance.new("Explosion") 
3356
	B.BlastRadius = 10 
3357
	B.BlastPressure = 20 
3358
	B.Position = Brick.Position 
3359
	B.Parent = game.workspace 
3360
	wait() 
3361
	Brick:Remove() 
3362
	end 
3363
	Brick.Touched:connect(onTouched) 
3364
wait(0.1) 
3365
	local Brick = Instance.new("Part") 
3366
	Brick.Parent = game.workspace 
3367
	Brick.BottomSurface = 0 
3368
	Brick.TopSurface = 0 
3369
	Brick.Size = Vector3.new(2,2,2) 
3370
	Brick.BrickColor = BrickColor.new("Bright red") 
3371
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3372
	function onTouched(hit) 
3373
	B = Instance.new("Explosion") 
3374
	B.BlastRadius = 10 
3375
	B.BlastPressure = 20 
3376
	B.Position = Brick.Position 
3377
	B.Parent = game.workspace 
3378
	wait() 
3379
	Brick:Remove() 
3380
	end 
3381
	Brick.Touched:connect(onTouched) 
3382
wait(0.1) 
3383
	local Brick = Instance.new("Part") 
3384
	Brick.Parent = game.workspace 
3385
	Brick.BottomSurface = 0 
3386
	Brick.TopSurface = 0 
3387
	Brick.Size = Vector3.new(2,2,2) 
3388
	Brick.BrickColor = BrickColor.new("Bright red") 
3389
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3390
	function onTouched(hit) 
3391
	B = Instance.new("Explosion") 
3392
	B.BlastRadius = 10 
3393
	B.BlastPressure = 20 
3394
	B.Position = Brick.Position 
3395
	B.Parent = game.workspace 
3396
	wait() 
3397
	Brick:Remove() 
3398
	end 
3399
	Brick.Touched:connect(onTouched) 
3400
wait(0.1) 
3401
	local Brick = Instance.new("Part") 
3402
	Brick.Parent = game.workspace 
3403
	Brick.BottomSurface = 0 
3404
	Brick.TopSurface = 0 
3405
	Brick.Size = Vector3.new(2,2,2) 
3406
	Brick.BrickColor = BrickColor.new("Bright red") 
3407
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3408
	function onTouched(hit) 
3409
	B = Instance.new("Explosion") 
3410
	B.BlastRadius = 10 
3411
	B.BlastPressure = 20 
3412
	B.Position = Brick.Position 
3413
	B.Parent = game.workspace 
3414
	wait() 
3415
	Brick:Remove() 
3416
	end 
3417
	Brick.Touched:connect(onTouched) 
3418
wait(0.1) 
3419
	local Brick = Instance.new("Part") 
3420
	Brick.Parent = game.workspace 
3421
	Brick.BottomSurface = 0 
3422
	Brick.TopSurface = 0 
3423
	Brick.Size = Vector3.new(2,2,2) 
3424
	Brick.BrickColor = BrickColor.new("Bright red") 
3425
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3426
	function onTouched(hit) 
3427
	B = Instance.new("Explosion") 
3428
	B.BlastRadius = 10 
3429
	B.BlastPressure = 20 
3430
	B.Position = Brick.Position 
3431
	B.Parent = game.workspace 
3432
	wait() 
3433
	Brick:Remove() 
3434
	end 
3435
	Brick.Touched:connect(onTouched) 
3436
wait(0.1) 
3437
	local Brick = Instance.new("Part") 
3438
	Brick.Parent = game.workspace 
3439
	Brick.BottomSurface = 0 
3440
	Brick.TopSurface = 0 
3441
	Brick.Size = Vector3.new(2,2,2) 
3442
	Brick.BrickColor = BrickColor.new("Bright red") 
3443
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3444
	function onTouched(hit) 
3445
	B = Instance.new("Explosion") 
3446
	B.BlastRadius = 10 
3447
	B.BlastPressure = 20 
3448
	B.Position = Brick.Position 
3449
	B.Parent = game.workspace 
3450
	wait() 
3451
	Brick:Remove() 
3452
	end 
3453
	Brick.Touched:connect(onTouched) 
3454
wait(0.1) 
3455
	local Brick = Instance.new("Part") 
3456
	Brick.Parent = game.workspace 
3457
	Brick.BottomSurface = 0 
3458
	Brick.TopSurface = 0 
3459
	Brick.Size = Vector3.new(2,2,2) 
3460
	Brick.BrickColor = BrickColor.new("Bright red") 
3461
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3462
	function onTouched(hit) 
3463
	B = Instance.new("Explosion") 
3464
	B.BlastRadius = 10 
3465
	B.BlastPressure = 20 
3466
	B.Position = Brick.Position 
3467
	B.Parent = game.workspace 
3468
	wait() 
3469
	Brick:Remove() 
3470
	end 
3471
	Brick.Touched:connect(onTouched) 
3472
wait(0.1) 
3473
	local Brick = Instance.new("Part") 
3474
	Brick.Parent = game.workspace 
3475
	Brick.BottomSurface = 0 
3476
	Brick.TopSurface = 0 
3477
	Brick.Size = Vector3.new(2,2,2) 
3478
	Brick.BrickColor = BrickColor.new("Bright red") 
3479
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3480
	function onTouched(hit) 
3481
	B = Instance.new("Explosion") 
3482
	B.BlastRadius = 10 
3483
	B.BlastPressure = 20 
3484
	B.Position = Brick.Position 
3485
	B.Parent = game.workspace 
3486
	wait() 
3487
	Brick:Remove() 
3488
	end 
3489
	Brick.Touched:connect(onTouched) 
3490
wait(0.1) 
3491
	local Brick = Instance.new("Part") 
3492
	Brick.Parent = game.workspace 
3493
	Brick.BottomSurface = 0 
3494
	Brick.TopSurface = 0 
3495
	Brick.Size = Vector3.new(2,2,2) 
3496
	Brick.BrickColor = BrickColor.new("Bright red") 
3497
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3498
	function onTouched(hit) 
3499
	B = Instance.new("Explosion") 
3500
	B.BlastRadius = 10 
3501
	B.BlastPressure = 20 
3502
	B.Position = Brick.Position 
3503
	B.Parent = game.workspace 
3504
	wait() 
3505
	Brick:Remove() 
3506
	end 
3507
	Brick.Touched:connect(onTouched) 
3508
wait(0.1) 
3509
	local Brick = Instance.new("Part") 
3510
	Brick.Parent = game.workspace 
3511
	Brick.BottomSurface = 0 
3512
	Brick.TopSurface = 0 
3513
	Brick.Size = Vector3.new(2,2,2) 
3514
	Brick.BrickColor = BrickColor.new("Bright red") 
3515
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3516
	function onTouched(hit) 
3517
	B = Instance.new("Explosion") 
3518
	B.BlastRadius = 10 
3519
	B.BlastPressure = 20 
3520
	B.Position = Brick.Position 
3521
	B.Parent = game.workspace 
3522
	wait() 
3523
	Brick:Remove() 
3524
	end 
3525
	Brick.Touched:connect(onTouched) 
3526
wait(0.1) 
3527
	local Brick = Instance.new("Part") 
3528
	Brick.Parent = game.workspace 
3529
	Brick.BottomSurface = 0 
3530
	Brick.TopSurface = 0 
3531
	Brick.Size = Vector3.new(2,2,2) 
3532
	Brick.BrickColor = BrickColor.new("Bright red") 
3533
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3534
	function onTouched(hit) 
3535
	B = Instance.new("Explosion") 
3536
	B.BlastRadius = 10 
3537
	B.BlastPressure = 20 
3538
	B.Position = Brick.Position 
3539
	B.Parent = game.workspace 
3540
	wait() 
3541
	Brick:Remove() 
3542
	end 
3543
	Brick.Touched:connect(onTouched) 
3544
wait(0.1) 
3545
	local Brick = Instance.new("Part") 
3546
	Brick.Parent = game.workspace 
3547
	Brick.BottomSurface = 0 
3548
	Brick.TopSurface = 0 
3549
	Brick.Size = Vector3.new(2,2,2) 
3550
	Brick.BrickColor = BrickColor.new("Bright red") 
3551
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3552
	function onTouched(hit) 
3553
	B = Instance.new("Explosion") 
3554
	B.BlastRadius = 10 
3555
	B.BlastPressure = 20 
3556
	B.Position = Brick.Position 
3557
	B.Parent = game.workspace 
3558
	wait() 
3559
	Brick:Remove() 
3560
	end 
3561
	Brick.Touched:connect(onTouched) 
3562
wait(0.1) 
3563
	local Brick = Instance.new("Part") 
3564
	Brick.Parent = game.workspace 
3565
	Brick.BottomSurface = 0 
3566
	Brick.TopSurface = 0 
3567
	Brick.Size = Vector3.new(2,2,2) 
3568
	Brick.BrickColor = BrickColor.new("Bright red") 
3569
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3570
	function onTouched(hit) 
3571
	B = Instance.new("Explosion") 
3572
	B.BlastRadius = 10 
3573
	B.BlastPressure = 20 
3574
	B.Position = Brick.Position 
3575
	B.Parent = game.workspace 
3576
	wait() 
3577
	Brick:Remove() 
3578
	end 
3579
	Brick.Touched:connect(onTouched) 
3580
wait(0.1) 
3581
	local Brick = Instance.new("Part") 
3582
	Brick.Parent = game.workspace 
3583
	Brick.BottomSurface = 0 
3584
	Brick.TopSurface = 0 
3585
	Brick.Size = Vector3.new(2,2,2) 
3586
	Brick.BrickColor = BrickColor.new("Bright red") 
3587
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3588
	function onTouched(hit) 
3589
	B = Instance.new("Explosion") 
3590
	B.BlastRadius = 10 
3591
	B.BlastPressure = 20 
3592
	B.Position = Brick.Position 
3593
	B.Parent = game.workspace 
3594
	wait() 
3595
	Brick:Remove() 
3596
	end 
3597
	Brick.Touched:connect(onTouched) 
3598
wait(0.1) 
3599
	local Brick = Instance.new("Part") 
3600
	Brick.Parent = game.workspace 
3601
	Brick.BottomSurface = 0 
3602
	Brick.TopSurface = 0 
3603
	Brick.Size = Vector3.new(2,2,2) 
3604
	Brick.BrickColor = BrickColor.new("Bright red") 
3605
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3606
	function onTouched(hit) 
3607
	B = Instance.new("Explosion") 
3608
	B.BlastRadius = 10 
3609
	B.BlastPressure = 20 
3610
	B.Position = Brick.Position 
3611
	B.Parent = game.workspace 
3612
	wait() 
3613
	Brick:Remove() 
3614
	end 
3615
	Brick.Touched:connect(onTouched) 
3616
wait(0.1) 
3617
	local Brick = Instance.new("Part") 
3618
	Brick.Parent = game.workspace 
3619
	Brick.BottomSurface = 0 
3620
	Brick.TopSurface = 0 
3621
	Brick.Size = Vector3.new(2,2,2) 
3622
	Brick.BrickColor = BrickColor.new("Bright red") 
3623
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3624
	function onTouched(hit) 
3625
	B = Instance.new("Explosion") 
3626
	B.BlastRadius = 10 
3627
	B.BlastPressure = 20 
3628
	B.Position = Brick.Position 
3629
	B.Parent = game.workspace 
3630
	wait() 
3631
	Brick:Remove() 
3632
	end 
3633
	Brick.Touched:connect(onTouched) 
3634
wait(0.1) 
3635
	local Brick = Instance.new("Part") 
3636
	Brick.Parent = game.workspace 
3637
	Brick.BottomSurface = 0 
3638
	Brick.TopSurface = 0 
3639
	Brick.Size = Vector3.new(2,2,2) 
3640
	Brick.BrickColor = BrickColor.new("Bright red") 
3641
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3642
	function onTouched(hit) 
3643
	B = Instance.new("Explosion") 
3644
	B.BlastRadius = 10 
3645
	B.BlastPressure = 20 
3646
	B.Position = Brick.Position 
3647
	B.Parent = game.workspace 
3648
	wait() 
3649
	Brick:Remove() 
3650
	end 
3651
	Brick.Touched:connect(onTouched) 
3652
wait(0.1) 
3653
	local Brick = Instance.new("Part") 
3654
	Brick.Parent = game.workspace 
3655
	Brick.BottomSurface = 0 
3656
	Brick.TopSurface = 0 
3657
	Brick.Size = Vector3.new(2,2,2) 
3658
	Brick.BrickColor = BrickColor.new("Bright red") 
3659
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3660
	function onTouched(hit) 
3661
	B = Instance.new("Explosion") 
3662
	B.BlastRadius = 10 
3663
	B.BlastPressure = 20 
3664
	B.Position = Brick.Position 
3665
	B.Parent = game.workspace 
3666
	wait() 
3667
	Brick:Remove() 
3668
	end 
3669
	Brick.Touched:connect(onTouched) 
3670
wait(0.1) 
3671
	local Brick = Instance.new("Part") 
3672
	Brick.Parent = game.workspace 
3673
	Brick.BottomSurface = 0 
3674
	Brick.TopSurface = 0 
3675
	Brick.Size = Vector3.new(2,2,2) 
3676
	Brick.BrickColor = BrickColor.new("Bright red") 
3677
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3678
	function onTouched(hit) 
3679
	B = Instance.new("Explosion") 
3680
	B.BlastRadius = 10 
3681
	B.BlastPressure = 20 
3682
	B.Position = Brick.Position 
3683
	B.Parent = game.workspace 
3684
	wait() 
3685
	Brick:Remove() 
3686
	end 
3687
	Brick.Touched:connect(onTouched) 
3688
wait(0.1) 
3689
	local Brick = Instance.new("Part") 
3690
	Brick.Parent = game.workspace 
3691
	Brick.BottomSurface = 0 
3692
	Brick.TopSurface = 0 
3693
	Brick.Size = Vector3.new(2,2,2) 
3694
	Brick.BrickColor = BrickColor.new("Bright red") 
3695
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3696
	function onTouched(hit) 
3697
	B = Instance.new("Explosion") 
3698
	B.BlastRadius = 10 
3699
	B.BlastPressure = 20 
3700
	B.Position = Brick.Position 
3701
	B.Parent = game.workspace 
3702
	wait() 
3703
	Brick:Remove() 
3704
	end 
3705
	Brick.Touched:connect(onTouched) 
3706
wait(0.1) 
3707
	local Brick = Instance.new("Part") 
3708
	Brick.Parent = game.workspace 
3709
	Brick.BottomSurface = 0 
3710
	Brick.TopSurface = 0 
3711
	Brick.Size = Vector3.new(2,2,2) 
3712
	Brick.BrickColor = BrickColor.new("Bright red") 
3713
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3714
	function onTouched(hit) 
3715
	B = Instance.new("Explosion") 
3716
	B.BlastRadius = 10 
3717
	B.BlastPressure = 20 
3718
	B.Position = Brick.Position 
3719
	B.Parent = game.workspace 
3720
	wait() 
3721
	Brick:Remove() 
3722
	end 
3723
	Brick.Touched:connect(onTouched) 
3724
wait(0.1) 
3725
	local Brick = Instance.new("Part") 
3726
	Brick.Parent = game.workspace 
3727
	Brick.BottomSurface = 0 
3728
	Brick.TopSurface = 0 
3729
	Brick.Size = Vector3.new(2,2,2) 
3730
	Brick.BrickColor = BrickColor.new("Bright red") 
3731
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3732
	function onTouched(hit) 
3733
	B = Instance.new("Explosion") 
3734
	B.BlastRadius = 10 
3735
	B.BlastPressure = 20 
3736
	B.Position = Brick.Position 
3737
	B.Parent = game.workspace 
3738
	wait() 
3739
	Brick:Remove() 
3740
	end 
3741
	Brick.Touched:connect(onTouched) 
3742
wait(0.1) 
3743
	local Brick = Instance.new("Part") 
3744
	Brick.Parent = game.workspace 
3745
	Brick.BottomSurface = 0 
3746
	Brick.TopSurface = 0 
3747
	Brick.Size = Vector3.new(2,2,2) 
3748
	Brick.BrickColor = BrickColor.new("Bright red") 
3749
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3750
	function onTouched(hit) 
3751
	B = Instance.new("Explosion") 
3752
	B.BlastRadius = 10 
3753
	B.BlastPressure = 20 
3754
	B.Position = Brick.Position 
3755
	B.Parent = game.workspace 
3756
	wait() 
3757
	Brick:Remove() 
3758
	end 
3759
	Brick.Touched:connect(onTouched) 
3760
wait(0.1) 
3761
	local Brick = Instance.new("Part") 
3762
	Brick.Parent = game.workspace 
3763
	Brick.BottomSurface = 0 
3764
	Brick.TopSurface = 0 
3765
	Brick.Size = Vector3.new(2,2,2) 
3766
	Brick.BrickColor = BrickColor.new("Bright red") 
3767
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3768
	function onTouched(hit) 
3769
	B = Instance.new("Explosion") 
3770
	B.BlastRadius = 10 
3771
	B.BlastPressure = 20 
3772
	B.Position = Brick.Position 
3773
	B.Parent = game.workspace 
3774
	wait() 
3775
	Brick:Remove() 
3776
	end 
3777
	Brick.Touched:connect(onTouched) 
3778
wait(0.1) 
3779
	local Brick = Instance.new("Part") 
3780
	Brick.Parent = game.workspace 
3781
	Brick.BottomSurface = 0 
3782
	Brick.TopSurface = 0 
3783
	Brick.Size = Vector3.new(2,2,2) 
3784
	Brick.BrickColor = BrickColor.new("Bright red") 
3785
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3786
	function onTouched(hit) 
3787
	B = Instance.new("Explosion") 
3788
	B.BlastRadius = 10 
3789
	B.BlastPressure = 20 
3790
	B.Position = Brick.Position 
3791
	B.Parent = game.workspace 
3792
	wait() 
3793
	Brick:Remove() 
3794
	end 
3795
	Brick.Touched:connect(onTouched) 
3796
wait(0.1) 
3797
	local Brick = Instance.new("Part") 
3798
	Brick.Parent = game.workspace 
3799
	Brick.BottomSurface = 0 
3800
	Brick.TopSurface = 0 
3801
	Brick.Size = Vector3.new(2,2,2) 
3802
	Brick.BrickColor = BrickColor.new("Bright red") 
3803
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3804
	function onTouched(hit) 
3805
	B = Instance.new("Explosion") 
3806
	B.BlastRadius = 10 
3807
	B.BlastPressure = 20 
3808
	B.Position = Brick.Position 
3809
	B.Parent = game.workspace 
3810
	wait() 
3811
	Brick:Remove() 
3812
	end 
3813
	Brick.Touched:connect(onTouched) 
3814
wait(0.1) 
3815
	local Brick = Instance.new("Part") 
3816
	Brick.Parent = game.workspace 
3817
	Brick.BottomSurface = 0 
3818
	Brick.TopSurface = 0 
3819
	Brick.Size = Vector3.new(2,2,2) 
3820
	Brick.BrickColor = BrickColor.new("Bright red") 
3821
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3822
	function onTouched(hit) 
3823
	B = Instance.new("Explosion") 
3824
	B.BlastRadius = 10 
3825
	B.BlastPressure = 20 
3826
	B.Position = Brick.Position 
3827
	B.Parent = game.workspace 
3828
	wait() 
3829
	Brick:Remove() 
3830
	end 
3831
	Brick.Touched:connect(onTouched) 
3832
wait(0.1) 
3833
	local Brick = Instance.new("Part") 
3834
	Brick.Parent = game.workspace 
3835
	Brick.BottomSurface = 0 
3836
	Brick.TopSurface = 0 
3837
	Brick.Size = Vector3.new(2,2,2) 
3838
	Brick.BrickColor = BrickColor.new("Bright red") 
3839
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3840
	function onTouched(hit) 
3841
	B = Instance.new("Explosion") 
3842
	B.BlastRadius = 10 
3843
	B.BlastPressure = 20 
3844
	B.Position = Brick.Position 
3845
	B.Parent = game.workspace 
3846
	wait() 
3847
	Brick:Remove() 
3848
	end 
3849
	Brick.Touched:connect(onTouched) 
3850
wait(0.1) 
3851
	local Brick = Instance.new("Part") 
3852
	Brick.Parent = game.workspace 
3853
	Brick.BottomSurface = 0 
3854
	Brick.TopSurface = 0 
3855
	Brick.Size = Vector3.new(2,2,2) 
3856
	Brick.BrickColor = BrickColor.new("Bright red") 
3857
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3858
	function onTouched(hit) 
3859
	B = Instance.new("Explosion") 
3860
	B.BlastRadius = 10 
3861
	B.BlastPressure = 20 
3862
	B.Position = Brick.Position 
3863
	B.Parent = game.workspace 
3864
	wait() 
3865
	Brick:Remove() 
3866
	end 
3867
	Brick.Touched:connect(onTouched) 
3868
wait(0.1) 
3869
	local Brick = Instance.new("Part") 
3870
	Brick.Parent = game.workspace 
3871
	Brick.BottomSurface = 0 
3872
	Brick.TopSurface = 0 
3873
	Brick.Size = Vector3.new(2,2,2) 
3874
	Brick.BrickColor = BrickColor.new("Bright red") 
3875
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3876
	function onTouched(hit) 
3877
	B = Instance.new("Explosion") 
3878
	B.BlastRadius = 10 
3879
	B.BlastPressure = 20 
3880
	B.Position = Brick.Position 
3881
	B.Parent = game.workspace 
3882
	wait() 
3883
	Brick:Remove() 
3884
	end 
3885
	Brick.Touched:connect(onTouched) 
3886
wait(0.1) 
3887
	local Brick = Instance.new("Part") 
3888
	Brick.Parent = game.workspace 
3889
	Brick.BottomSurface = 0 
3890
	Brick.TopSurface = 0 
3891
	Brick.Size = Vector3.new(2,2,2) 
3892
	Brick.BrickColor = BrickColor.new("Bright red") 
3893
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3894
	function onTouched(hit) 
3895
	B = Instance.new("Explosion") 
3896
	B.BlastRadius = 10 
3897
	B.BlastPressure = 20 
3898
	B.Position = Brick.Position 
3899
	B.Parent = game.workspace 
3900
	wait() 
3901
	Brick:Remove() 
3902
	end 
3903
	Brick.Touched:connect(onTouched) 
3904
wait(0.1) 
3905
	local Brick = Instance.new("Part") 
3906
	Brick.Parent = game.workspace 
3907
	Brick.BottomSurface = 0 
3908
	Brick.TopSurface = 0 
3909
	Brick.Size = Vector3.new(2,2,2) 
3910
	Brick.BrickColor = BrickColor.new("Bright red") 
3911
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3912
	function onTouched(hit) 
3913
	B = Instance.new("Explosion") 
3914
	B.BlastRadius = 10 
3915
	B.BlastPressure = 20 
3916
	B.Position = Brick.Position 
3917
	B.Parent = game.workspace 
3918
	wait() 
3919
	Brick:Remove() 
3920
	end 
3921
	Brick.Touched:connect(onTouched) 
3922
wait(0.1) 
3923
	local Brick = Instance.new("Part") 
3924
	Brick.Parent = game.workspace 
3925
	Brick.BottomSurface = 0 
3926
	Brick.TopSurface = 0 
3927
	Brick.Size = Vector3.new(2,2,2) 
3928
	Brick.BrickColor = BrickColor.new("Bright red") 
3929
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3930
	function onTouched(hit) 
3931
	B = Instance.new("Explosion") 
3932
	B.BlastRadius = 10 
3933
	B.BlastPressure = 20 
3934
	B.Position = Brick.Position 
3935
	B.Parent = game.workspace 
3936
	wait() 
3937
	Brick:Remove() 
3938
	end 
3939
	Brick.Touched:connect(onTouched) 
3940
wait(0.1) 
3941
	local Brick = Instance.new("Part") 
3942
	Brick.Parent = game.workspace 
3943
	Brick.BottomSurface = 0 
3944
	Brick.TopSurface = 0 
3945
	Brick.Size = Vector3.new(2,2,2) 
3946
	Brick.BrickColor = BrickColor.new("Bright red") 
3947
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3948
	function onTouched(hit) 
3949
	B = Instance.new("Explosion") 
3950
	B.BlastRadius = 10 
3951
	B.BlastPressure = 20 
3952
	B.Position = Brick.Position 
3953
	B.Parent = game.workspace 
3954
	wait() 
3955
	Brick:Remove() 
3956
	end 
3957
	Brick.Touched:connect(onTouched) 
3958
wait(0.1) 
3959
	local Brick = Instance.new("Part") 
3960
	Brick.Parent = game.workspace 
3961
	Brick.BottomSurface = 0 
3962
	Brick.TopSurface = 0 
3963
	Brick.Size = Vector3.new(2,2,2) 
3964
	Brick.BrickColor = BrickColor.new("Bright red") 
3965
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3966
	function onTouched(hit) 
3967
	B = Instance.new("Explosion") 
3968
	B.BlastRadius = 10 
3969
	B.BlastPressure = 20 
3970
	B.Position = Brick.Position 
3971
	B.Parent = game.workspace 
3972
	wait() 
3973
	Brick:Remove() 
3974
	end 
3975
	Brick.Touched:connect(onTouched) 
3976
wait(0.1) 
3977
	local Brick = Instance.new("Part") 
3978
	Brick.Parent = game.workspace 
3979
	Brick.BottomSurface = 0 
3980
	Brick.TopSurface = 0 
3981
	Brick.Size = Vector3.new(2,2,2) 
3982
	Brick.BrickColor = BrickColor.new("Bright red") 
3983
	Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) 
3984
	function onTouched(hit) 
3985
	B = Instance.new("Explosion") 
3986
	B.BlastRadius = 10 
3987
	B.BlastPressure = 20 
3988
	B.Position = Brick.Position 
3989
	B.Parent = game.workspace 
3990
	wait() 
3991
	Brick:Remove() 
3992
	end 
3993
	Brick.Touched:connect(onTouched) 
3994
3995
force:Remove() 
3996
rot:Remove() 
3997
gyr:Remove() 
3998
wait(5)
3999
game.workspace.Fenrier.Torso.Anchored = false 
4000
BodyP:Remove() 
4001
BodyG:Remove() 
4002
BodyV:Remove() 
4003
end 
4004
if (key == ";") then 
4005
Voice = Instance.new("Sound")
4006
Voice.Parent = game.Players.Fenrier.Backpack["Commands on a tool"]
4007
Voice.Name = "Voice"
4008
Voice.SoundId = "d20d624b6daa9c74c81e341e5344e299"
4009
--made by turdulator.
4010
--Grand Chase pwns!
4011
--Based off of Jin's move, Fist of 10000 Hells.
4012
wait() --debugs this. I'm not sure why >_>
4013
Bin=script.Parent;
4014
Voice=Bin.Voice;
4015
Voice:Stop()
4016
Player=nil
4017
CPlayer=nil
4018
Enabled=true
4019
Equipped=false
4020
Colors,Targeted,Can={BrickColor:Red(),BrickColor:Yellow(),BrickColor.new("Br. yellowish orange")},{},{}
4021
MaxDistance= 10000 -- how far the user can target someone.
4022
RS,LS,RH,LH=nil,nil,nil,nil
4023
FRS,FLS,FRH,FLH=Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor")
4024
Welding=function(Cmd,Char)
4025
	if Cmd=="Replace" then
4026
		RS=Char["Right Shoulder"]
4027
		RS.Parent=nil
4028
		LS=Char["Left Shoulder"]
4029
		LS.Parent=nil
4030
		RH=Char["Right Hip"]
4031
		RH.Parent=nil
4032
		LH=Char["Left Hip"]
4033
		FRS.Parent=Char
4034
		FRS.Part0=Char
4035
		FRS.Part1=Char.Parent["Right Arm"]
4036
		FRS.C0=RS.C0
4037
		FRS.C1=RS.C1
4038
		FRS.MaxVelocity=1.5
4039
		FRS.CurrentAngle=0
4040
		FRS.DesiredAngle=0
4041
		FLS.Parent=Char
4042
		FLS.Part0=Char
4043
		FLS.Part1=Char.Parent["Left Arm"]
4044
		FLS.C0=LS.C0
4045
		FLS.C1=LS.C1
4046
		FLS.MaxVelocity=1.5
4047
		FLS.CurrentAngle=0
4048
		FLS.DesiredAngle=0
4049
		FRH.Parent=Char
4050
		FRH.Part0=Char
4051
		FRH.Part1=Char.Parent["Right Leg"]
4052
		FRH.C0=RH.C0
4053
		FRH.C1=RH.C1
4054
		FRH.MaxVelocity=1
4055
		FRH.CurrentAngle=0
4056
		FRH.DesiredAngle=0
4057
		FLH.Parent=Char
4058
		FLH.Part0=Char
4059
		FLH.Part1=Char.Parent["Left Leg"]
4060
		FLH.C0=LH.C0
4061
		FLH.C1=LH.C1
4062
		FLH.MaxVelocity=1
4063
		FLH.CurrentAngle=0
4064
		FLH.DesiredAngle=0
4065
	elseif Cmd=="Re-anim" then
4066
		FLH.Parent=nil
4067
		FRH.Parent=nil
4068
		FRS.Parent=nil
4069
		FLS.Parent=nil
4070
		RS.Parent=Char
4071
		LS.Parent=Char
4072
		RH.Parent=Char
4073
		LH.Parent=Char
4074
	end
4075
end
4076
IsInside=function(Data,Part)
4077
	Pos=Part.Position
4078
	SizeX=Part.Size.x/2
4079
	SizeY=Part.Size.y/2
4080
	SizeZ=Part.Size.z/2
4081
	PosX=Pos.x
4082
	PosY=Pos.y
4083
	PosZ=Pos.z
4084
	if (Data.x>=PosX-SizeX) and (Data.x<=PosX+SizeX) then
4085
		if (Data.y>=PosY-SizeY) and (Data.y<=PosY+SizeY) then
4086
			if (Data.z>=PosZ-SizeZ) and (Data.z<=PosZ+SizeZ) then
4087
				return true
4088
			end
4089
		end
4090
	end
4091
	return false
4092
end
4093
TargetAcquire=function(Dir)
4094
	Can={}
4095
	lol=nil
4096
	for _,v in pairs(workspace:children()) do
4097
		if v.className=="Model" and v~=CPlayer then
4098
			if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil then
4099
				if v.Humanoid.Health>0 then
4100
					print(v.Name)
4101
					table.insert(Can,v)
4102
				end
4103
			end
4104
		end
4105
	end
4106
	for _,v in pairs(Can) do
4107
		for genericraycast=1, MaxDistance*3 do
4108
			Pos=(CPlayer["Torso"].Position+CPlayer["Torso"].CFrame.lookVector*((1/3)*genericraycast))
4109
			if IsInside(Pos,v.Torso)==true then
4110
				return v
4111
			end
4112
		end
4113
	end
4114
end	
4115
StanceOne=function()
4116
	FRS.DesiredAngle=.4
4117
	FLS.DesiredAngle=.4
4118
	FRH.DesiredAngle=.4
4119
	FLH.DesiredAngle=.4
4120
end
4121
StanceTwo=function()
4122
	FRS.DesiredAngle=-1.57
4123
	FLS.DesiredAngle=-1.4
4124
	FRH.DesiredAngle=.4
4125
	FLH.DesiredAngle=.4
4126
end
4127
PunchRight=function()
4128
	FRS.DesiredAngle=1.57
4129
	FLS.DesiredAngle=.7
4130
	FRH.DesiredAngle=.4
4131
	FLH.DesiredAngle=.4
4132
end
4133
KickRight=function()
4134
	FRS.DesiredAngle=-1.5
4135
	FLS.DesiredAngle=1.5
4136
	FRH.DesiredAngle=1.6
4137
	FLH.DesiredAngle=.4
4138
end
4139
PunchLeft=function()
4140
	FRS.DesiredAngle=-1
4141
	FLS.DesiredAngle=-1.4
4142
	FRH.DesiredAngle=.4
4143
	FLH.DesiredAngle=.4
4144
end
4145
KickLeft=function()
4146
	FRS.DesiredAngle=.3
4147
	FLS.DesiredAngle=1
4148
	FRH.DesiredAngle=-.1
4149
	FLH.DesiredAngle=-1.7
4150
end
4151
Uppercut=function()
4152
	FRS.DesiredAngle=3.2
4153
	FLS.DesiredAngle=.4
4154
	FRH.DesiredAngle=-.5
4155
	FLH.DesiredAngle=-.1
4156
end
4157
Main=function()
4158
	CPlayer=Player.Character
4159
	if CPlayer==nil then
4160
		return
4161
	end
4162
	Target=nil
4163
	Target=TargetAcquire(CPlayer["Torso"].CFrame.lookVector)
4164
	if Target==nil then
4165
		return
4166
	end
4167
	if not Enabled then
4168
		return
4169
	end
4170
	Enabled=false
4171
	Welding("Replace",CPlayer["Torso"])
4172
	CPlayer["Humanoid"].WalkSpeed=0
4173
	Target["Humanoid"].WalkSpeed=0
4174
	Target["Torso"].CFrame=CFrame.new(Target["Torso"].Position,CPlayer["Torso"].Position)
4175
	wait()
4176
	ControlV=Instance.new("BodyPosition")
4177
	ControlV.P=3000
4178
	ControlV.D=120
4179
	ControlV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
4180
	ControlV.position=CPlayer["Torso"].Position
4181
	ControlV.Parent=CPlayer["Torso"]
4182
	GyroV=Instance.new("BodyGyro")
4183
	GyroV.P=7000
4184
	GyroV.D=600
4185
	GyroV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
4186
	GyroV.cframe=CPlayer["Torso"].CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/16,0)
4187
	GyroV.Parent=CPlayer["Torso"]
4188
	GyroOV=Instance.new("BodyGyro")
4189
	GyroOV.P=3000
4190
	GyroOV.D=200
4191
	GyroOV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
4192
	GyroOV.cframe=Target["Torso"].CFrame
4193
	GyroOV.Parent=Target["Torso"]
4194
	ControlOV=Instance.new("BodyPosition")
4195
	ControlOV.P=3000
4196
	ControlOV.D=120
4197
	ControlOV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
4198
	ControlOV.position=Target["Torso"].Position
4199
	ControlOV.Parent=Target["Torso"]
4200
	v=Voice:clone()
4201
	v.Parent=CPlayer.Head
4202
	v:Play()
4203
	p=Instance.new("Part")
4204
	p.Name="FlameEm"
4205
	p.Shape=0
4206
	p.TopSurface=0
4207
	p.BottomSurface=0
4208
	p.BrickColor=Colors[math.random(1,3)]
4209
	p.Anchored=true
4210
	p.CanCollide=false
4211
	p.Size=Vector3.new(1,1,1)
4212
	p.CFrame=CFrame.new(CPlayer["Torso"].Position)
4213
	p.Parent=CPlayer
4214
	m=Instance.new("SpecialMesh")
4215
	m.MeshType="Sphere"
4216
	m.Parent=p
4217
	m.Scale=Vector3.new(1,1,1)
4218
	coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9  wait() end pl.Parent=nil end),p)
4219
	StanceOne()
4220
	wait(.4)
4221
	ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*1.5
4222
	StanceTwo()
4223
	wait(.2)
4224
	PunchRight()
4225
	GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/10,math.pi/16)
4226
	Target["Humanoid"]:TakeDamage(10)
4227
	wait(.2)
4228
	ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*5
4229
	ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*4
4230
	GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/8,0)
4231
	KickLeft()
4232
	Target["Humanoid"]:TakeDamage(30)
4233
	wait(.2)
4234
	PunchLeft()
4235
	Target["Humanoid"]:TakeDamage(20)
4236
	Target["Humanoid"].Jump=true
4237
	ControlOV.position=ControlOV.position+(Target["Torso"].Position-CPlayer["Torso"].Position).unit*3
4238
	ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*3
4239
	GyroV.cframe=GyroV.cframe*CFrame.new(0,math.pi/2,0)
4240
	GyroOV.cframe=GyroOV.cframe*CFrame.new(0,math.pi/6,0)
4241
	wait(.1)
4242
	GyroV.D=GyroV.D/4
4243
	ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*3+Vector3.new(0,15,0)
4244
	ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector+Vector3.new(0,24,0)
4245
	GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/8,0)
4246
	GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
4247
	wait(.1)
4248
	Target["Humanoid"]:TakeDamage(30)
4249
	Uppercut()
4250
	GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/6,0)
4251
	p=Instance.new("Part")
4252
	p.Name="FlameEm"
4253
	p.Shape=0
4254
	p.TopSurface=0
4255
	p.BottomSurface=0
4256
	p.BrickColor=Colors[math.random(1,3)]
4257
	p.Anchored=true
4258
	p.CanCollide=false
4259
	p.Size=Vector3.new(1,1,1)
4260
	p.CFrame=CFrame.new(CPlayer["Torso"].Position)
4261
	p.Parent=CPlayer
4262
	m=Instance.new("SpecialMesh")
4263
	m.MeshType="Sphere"
4264
	m.Parent=p
4265
	m.Scale=Vector3.new(1,1,1)
4266
	coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9  wait() end pl.Parent=nil end),p)
4267
	wait(.85)
4268
	PunchRight()
4269
	wait(.1)
4270
	h = Instance.new("Hint")
4271
	h.Parent = Target
4272
	h.Text = "You just got pwned by Fenrier XP"
4273
	GyroV.cframe=CFrame.new(CPlayer["Torso"].Position,(Target["Torso"].CFrame*CFrame.new(1,0,0)).p)
4274
	GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0)
4275
	ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*10
4276
	Target["Humanoid"]:TakeDamage(100)
4277
	wait(.2)
4278
	ControlOV.Parent=nil
4279
	Push=Instance.new("BodyVelocity")
4280
	Push.P=1000
4281
	Push.maxForce=Vector3.new(math.huge,math.huge,math.huge)
4282
	Push.velocity=CPlayer["Torso"].CFrame.lookVector*75-Vector3.new(0,10,0)
4283
	Push.Parent=Target["Torso"]
4284
	Ex=Instance.new("Explosion")
4285
	Ex.BlastRadius=10
4286
	Ex.BlastPressure=0
4287
	Ex.Position=CPlayer["Right Arm"].CFrame*CFrame.new(0,1.5,0).p
4288
	Ex.Parent=workspace
4289
	wait(.1)
4290
	Push.Parent=nil
4291
	wait(.4)
4292
	GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
4293
	Welding("Re-anim",CPlayer["Torso"])
4294
	wait(.5)
4295
	ControlV.Parent=nil
4296
	GyroV.Parent=nil
4297
	GyroOV.Parent=nil
4298
	CPlayer["Humanoid"].WalkSpeed=16
4299
	Target["Humanoid"].WalkSpeed=16
4300
	v.Parent=nil
4301
	wait(5)
4302
	h:Remove()
4303
	wait(10)
4304
	Enabled=true
4305
end
4306
Emanate=function(Point)
4307
	p=Instance.new("Part")
4308
	p.Name="FlameEm"
4309
	p.Shape=0
4310
	p.TopSurface=0
4311
	p.BottomSurface=0
4312
	p.BrickColor=Colors[math.random(1,3)]
4313
	p.Anchored=true
4314
	p.CanCollide=false
4315
	p.Size=Vector3.new(1,1,1)
4316
	p.CFrame=CFrame.new(Point)+Vector3.new(math.random(-10,10)/5,0,math.random(-10,10)/5)
4317
	p.Parent=CPlayer
4318
	m=Instance.new("SpecialMesh")
4319
	m.MeshType="Sphere"
4320
	m.Parent=p
4321
	m.Scale=Vector3.new(1,1,1)
4322
	coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(1.5,1.5,1.5) pl.Transparency=pl.Transparency+1/9  wait() end pl.Parent=nil end),p)
4323
end
4324
onEquipped=function(mouse)
4325
	Player=game.Players.LocalPlayer
4326
	if Player==nil then
4327
		return
4328
	end
4329
	CPlayer=Player.Character
4330
	if CPlayer==nil then
4331
		return
4332
	end
4333
	Equipped=true
4334
	mouse.Button1Down:connect(function() Main() end)
4335
	while true do
4336
		if CPlayer.Humanoid.Health<1 then
4337
			break
4338
		end
4339
		if Enabled and Equipped then
4340
			Emanate(CPlayer["Torso"].CFrame.p+Vector3.new(0,-3,0))
4341
		end
4342
		wait(.025)
4343
	end
4344
end
4345
Bin.Selected:connect(onEquipped)
4346
Bin.Deselected:connect(function() Equipped=false end)
4347
end 
4348
if (key == "]") then 
4349
head.Transparency = 0.9 
4350
head1.Transparency = 0.9 
4351
head2.Transparency = 0.9 
4352
head3.Transparency = 0.9 
4353
rleg4.Transparency = 0.9 
4354
rleg5.Transparency = 0.9 
4355
rleg6.Transparency = 0.9 
4356
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1 
4357
wait(0.1) 
4358
head.Transparency = 0.8 
4359
head1.Transparency = 0.8 
4360
head2.Transparency = 0.8 
4361
head3.Transparency = 0.8 
4362
rleg4.Transparency = 0.8 
4363
rleg5.Transparency = 0.8 
4364
rleg6.Transparency = 0.8 
4365
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2 
4366
wait(0.1) 
4367
head.Transparency = 0.7 
4368
head1.Transparency = 0.7 
4369
head2.Transparency = 0.7 
4370
head3.Transparency = 0.7 
4371
rleg4.Transparency = 0.7 
4372
rleg5.Transparency = 0.7 
4373
rleg6.Transparency = 0.7 
4374
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3 
4375
wait(0.1) 
4376
head.Transparency = 0.6 
4377
head1.Transparency = 0.6 
4378
head2.Transparency = 0.6 
4379
head3.Transparency = 0.6 
4380
rleg4.Transparency = 0.6 
4381
rleg5.Transparency = 0.6 
4382
rleg6.Transparency = 0.6 
4383
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4 
4384
wait(0.1) 
4385
head.Transparency = 0.5 
4386
head1.Transparency = 0.5 
4387
head2.Transparency = 0.5 
4388
head3.Transparency = 0.5 
4389
rleg4.Transparency = 0.5 
4390
rleg5.Transparency = 0.5 
4391
rleg6.Transparency = 0.5 
4392
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5 
4393
wait(0.1) 
4394
head.Transparency = 0.4 
4395
head1.Transparency = 0.4 
4396
head2.Transparency = 0.4 
4397
head3.Transparency = 0.4 
4398
rleg4.Transparency = 0.4 
4399
rleg5.Transparency = 0.4 
4400
rleg6.Transparency = 0.4 
4401
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6 
4402
wait(0.1) 
4403
head.Transparency = 0.3 
4404
head1.Transparency = 0.3 
4405
head2.Transparency = 0.3 
4406
head3.Transparency = 0.3 
4407
rleg4.Transparency = 0.3 
4408
rleg5.Transparency = 0.3 
4409
rleg6.Transparency = 0.3 
4410
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7 
4411
wait(0.1) 
4412
head.Transparency = 0.2 
4413
head1.Transparency = 0.2 
4414
head2.Transparency = 0.2 
4415
head3.Transparency = 0.2 
4416
rleg4.Transparency = 0.2 
4417
rleg5.Transparency = 0.2 
4418
rleg6.Transparency = 0.2 
4419
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8 
4420
wait(0.1) 
4421
head.Transparency = 0.1 
4422
head1.Transparency = 0.1 
4423
head2.Transparency = 0.1 
4424
head3.Transparency = 0.1 
4425
rleg4.Transparency = 0.1 
4426
rleg5.Transparency = 0.1 
4427
rleg6.Transparency = 0.1 
4428
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9 
4429
wait(0.1) 
4430
head.Transparency = 0 
4431
head1.Transparency = 0 
4432
head2.Transparency = 0 
4433
head3.Transparency = 0 
4434
rleg4.Transparency = 0 
4435
rleg5.Transparency = 0 
4436
rleg6.Transparency = 0 
4437
game.workspace.Fenrier["Green Future"].Handle.Transparency = 1 
4438
wait(0.1) 
4439
game.workspace.Fenrier.Head.Transparency = 1
4440
end 
4441
if (key == "P") then 
4442
game.workspace.Fenrier.Head.Transparency = 0
4443
head.Transparency = 0.1 
4444
head1.Transparency = 0.1 
4445
head2.Transparency = 0.1 
4446
head3.Transparency = 0.1 
4447
rleg4.Transparency = 0.1 
4448
rleg5.Transparency = 0.1 
4449
rleg6.Transparency = 0.1 
4450
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9 
4451
wait(0.1) 
4452
head.Transparency = 0.2 
4453
head1.Transparency = 0.2 
4454
head2.Transparency = 0.2 
4455
head3.Transparency = 0.2 
4456
rleg4.Transparency = 0.2 
4457
rleg5.Transparency = 0.2 
4458
rleg6.Transparency = 0.2 
4459
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8 
4460
wait(0.1) 
4461
head.Transparency = 0.3 
4462
head1.Transparency = 0.3 
4463
head2.Transparency = 0.3 
4464
head3.Transparency = 0.3 
4465
rleg4.Transparency = 0.3 
4466
rleg5.Transparency = 0.3 
4467
rleg6.Transparency = 0.3 
4468
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7 
4469
wait(0.1) 
4470
head.Transparency = 0.4 
4471
head1.Transparency = 0.4 
4472
head2.Transparency = 0.4 
4473
head3.Transparency = 0.4 
4474
rleg4.Transparency = 0.4 
4475
rleg5.Transparency = 0.4 
4476
rleg6.Transparency = 0.4 
4477
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6 
4478
wait(0.1) 
4479
head.Transparency = 0.5 
4480
head1.Transparency = 0.5 
4481
head2.Transparency = 0.5 
4482
head3.Transparency = 0.5 
4483
rleg4.Transparency = 0.5 
4484
rleg5.Transparency = 0.5 
4485
rleg6.Transparency = 0.5 
4486
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5 
4487
wait(0.1) 
4488
head.Transparency = 0.6 
4489
head1.Transparency = 0.6 
4490
head2.Transparency = 0.6 
4491
head3.Transparency = 0.6 
4492
rleg4.Transparency = 0.6 
4493
rleg5.Transparency = 0.6 
4494
rleg6.Transparency = 0.6 
4495
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4 
4496
wait(0.1) 
4497
head.Transparency = 0.7 
4498
head1.Transparency = 0.7 
4499
head2.Transparency = 0.7 
4500
head3.Transparency = 0.7 
4501
rleg4.Transparency = 0.7 
4502
rleg5.Transparency = 0.7 
4503
rleg6.Transparency = 0.7 
4504
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3 
4505
wait(0.1) 
4506
head.Transparency = 0.8 
4507
head1.Transparency = 0.8 
4508
head2.Transparency = 0.8 
4509
head3.Transparency = 0.8 
4510
rleg4.Transparency = 0.8 
4511
rleg5.Transparency = 0.8 
4512
rleg6.Transparency = 0.8 
4513
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2 
4514
wait(0.1) 
4515
head.Transparency = 0.9 
4516
head1.Transparency = 0.9 
4517
head2.Transparency = 0.9 
4518
head3.Transparency = 0.9 
4519
rleg4.Transparency = 0.9 
4520
rleg5.Transparency = 0.9 
4521
rleg6.Transparency = 0.9 
4522
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1 
4523
wait(0.1) 
4524
head.Transparency = 1 
4525
head1.Transparency = 1 
4526
head2.Transparency = 1 
4527
head3.Transparency = 1 
4528
rleg4.Transparency = 1 
4529
rleg5.Transparency = 1 
4530
rleg6.Transparency = 1 
4531
game.workspace.Fenrier["Green Future"].Handle.Transparency = 0 
4532
wait(0.1) 
4533
end 
4534
if (key == "N") then 
4535
waitTime = 1 -- Waiting time for scanning for humans.  It scans EVERY object, so it's a good idea not to make it 
4536
4537
local guiMain = Instance.new("GuiMain")
4538
local goggles = nil--Malvaviscos
4539
local connection = nil
4540
4541
local thermalFrame = Instance.new("Frame")
4542
thermalFrame.Size = UDim2.new(1,0, 1,0)
4543
thermalFrame.BackgroundColor = BrickColor.new("Bright orange")
4544
thermalFrame.BorderColor = thermalFrame.BackgroundColor
4545
thermalFrame.Transparency = 1
4546
thermalFrame.Parent = guiMain
4547
4548
local thermalSelections = {}
4549
local player = nil
4550
4551
function getHumanoid(model)
4552
	for i,child in pairs(model:getChildren()) do
4553
		if child.className == "Humanoid" then
4554
			return child
4555
		end
4556
	end
4557
end
4558
4559
function isInTable(obj, table)--Malvaviscos
4560
	for i,child in pairs(table) do
4561
		if obj == child then--Malvaviscos
4562
			return true
4563
		end
4564
	end
4565
	return false
4566
end
4567
--Malvaviscos
4568
function lastParent(obj)
4569
	local object = obj
4570
	local parent = object.Parent
4571
	while true do
4572
		if parent == workspace or parent == game.Lighting or parent == nil then
4573
			return object
4574
		else
4575
			object = parent
4576
			parent = object.Parent
4577
		end
4578
	end
4579
end--Malvaviscos
4580
4581
function selectAllPartsOfHuman(obj)
4582
	if obj.className == "Part" or obj.className == "Seat" or obj.className == "TrussPart" then
4583
		local selection = Instance.new("SelectionBox")
4584
		selection.Adornee = obj
4585
		selection.Color = BrickColor.new("Really blue")
4586
		selection.Name = "Selection "..obj.Name
4587
		selection.Parent = thermalFrame
4588
		if obj.Parent:findFirstChild("Humanoid") ~= nil then
4589
			selection.Color = BrickColor.new("Really red")
4590
		end
4591
		obj.AncestryChanged:connect(--Malvaviscos
4592
			function()
4593
				if obj.Parent == nil or lastParent(obj).Parent ~= workspace then
4594
					selection:remove()
4595
				end
4596
			end
4597
		)
4598
	else
4599
		for i,child in pairs(obj:getChildren()) do
4600
			selectAllPartsOfHuman(child)
4601
		end
4602
	end
4603
end
4604
4605
function scanForHumanoids(obj)--Malvaviscos--Malvaviscos
4606
	selectAllPartsOfHuman(obj.Parent)
4607
	if obj.className == "Humanoid" then
4608
		if obj.Parent ~= game.Players.LocalPlayer.Character then
4609
			if not isInTable(obj.Parent, thermalSelections) then
4610
				table.insert(thermalSelections, obj.Parent)
4611
				selectAllPartsOfHuman(obj.Parent)
4612
				obj.Parent.ChildAdded:connect(function() selectAllPartsOfHuman(obj.Parent) end)
4613
			end
4614
		end
4615
	else
4616
		for i,child in pairs(obj:getChildren()) do
4617
			scanForHumanoids(child)
4618
		end--Malvaviscos
4619
	end
4620
end
4621
4622
function onKeyDown(key)
4623
	key = key:lower()
4624
	if key == "" then
4625
		if player.Character ~= nil and player.Character:findFirstChild("Head") ~= nil then
4626
			local newTool = script.Parent:clone()
4627
			newTool.Goggles.CFrame = player.Character.Head.CFrame * CFrame.new(0,0,-4)
4628
			newTool.Goggles.ToolPickupScript.Disabled = false
4629
			newTool.Active = false
4630
			newTool.Parent = workspace
4631
			onDeselected()
4632
			script.Parent:remove()
4633
		end
4634
	end
4635
	if key == "e" then
4636
		onDeselected()
4637
	end
4638
end
4639
4640
function onSelected(mouse)
4641
	player = game.Players.LocalPlayer
4642
	mouse.KeyDown:connect(onKeyDown)
4643
	if player.Character ~= nil and guiMain.Parent == nil then
4644
	end
4645
	if player:findFirstChild("PlayerGui") == nil then
4646
		Instance.new("PlayerGui").Parent = player
4647
	end
4648
	guiMain.Parent = player.PlayerGui--Malvaviscos
4649
	scanForHumanoids(workspace)
4650
	connection = workspace.ChildAdded:connect(
4651
		function(child) 
4652
			if getHumanoid(child) ~= nil then
4653
				table.insert(thermalSelections, child)
4654
				selectAllPartsOfHuman(child)
4655
				child.ChildAdded:connect(function() selectAllPartsOfHuman(child) end)
4656
			end
4657
		end)
4658
end
4659
script.Parent.Selected:connect(onSelected)
4660
4661
function onDeselected()
4662
	guiMain.Parent = nil--Malvaviscos
4663
	if goggles ~= nil then
4664
		goggles:remove()
4665
		goggles = nil
4666
	end
4667
	if connection ~= nil then
4668
		connection:disconnect()
4669
		connection = nil
4670
	end
4671
end
4672
--script.Parent.Deselected:connect(onDeselected)
4673
--Malvaviscos
4674
--Malvaviscos 
4675
end 
4676
if (key == "K") then 
4677
if (Debounce == false) then 
4678
if (Lazer == false) then 
4679
Debounce = true 
4680
Lazer = true 
4681
DisableLimb(NormalHand) 
4682
SetAngle(NormalHand, 1.5) 
4683
BP = Instance.new("BodyPosition") 
4684
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) 
4685
BP.P = BP.P / 4 
4686
BG = Instance.new("BodyGyro") 
4687
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 
4688
local targ = nil 
4689
local Mag = nil 
4690
local Pos = nil 
4691
while true do 
4692
if (Lazer == false) then 
4693
break 
4694
end 
4695
if (mouse.Target ~= nil) and (targ == nil) then 
4696
if (mouse.Target.Anchored == false) then 
4697
if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then 
4698
targ = mouse.Target 
4699
BP.Parent = targ 
4700
BG.Parent = targ 
4701
Mag = (targ.Position - mouse.Hit.p).magnitude 
4702
Pos = (targ.Position - mouse.Hit.p).unit * -Mag 
4703
end 
4704
end 
4705
end 
4706
local pop = mouse.Hit.p 
4707
local G = Instance.new("Part") 
4708
G.Parent = Person.Character 
4709
G.Name = "Grab Lazer" 
4710
G.Anchored = true 
4711
G.Locked = true 
4712
G.CanCollide = false 
4713
G.formFactor = 0 
4714
G.Size = Vector3.new(1, 1, 1) 
4715
G.BrickColor = BrickColor.new("Royal blue") 
4716
G.Reflectance = 0.05 
4717
G.Transparency = 0.025 
4718
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 
4719
local MeAsh = Instance.new("CylinderMesh") 
4720
MeAsh.Parent = G 
4721
if (targ == nil) or (targ.Anchored == true) then 
4722
MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) 
4723
G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
4724
else 
4725
BP.Parent = targ 
4726
BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) 
4727
BG.Parent = targ 
4728
BG.cframe = CFrame.new(targ.Position, PersonT.Position) 
4729
if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then 
4730
BP.Parent = nil 
4731
BG.Parent = nil 
4732
end 
4733
MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) 
4734
G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
4735
end 
4736
wait() 
4737
G:Remove() 
4738
end 
4739
Debounce = false 
4740
EnableLimb(NormalHand) 
4741
BP.Parent = nil 
4742
BG.Parent = nil 
4743
end 
4744
end 
4745
end 
4746
4747
end 
4748
function LiftKey(key, mouse) 
4749
key = key:upper() 
4750
if (key == "H") then 
4751
if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then 
4752
Lazer = false 
4753
end 
4754
end 
4755
if (key == "J") then 
4756
if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then 
4757
Lazer = false 
4758
end 
4759
end 
4760
if (key == "L") then 
4761
if (Person.Character:findFirstChild("Delete Lazer") ~= nil) then 
4762
Lazer = false 
4763
end 
4764
end 
4765
if (key == "K") then 
4766
if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then 
4767
Lazer = false 
4768
end 
4769
end 
4770
if (key == "X") then 
4771
if (Person.Character:findFirstChild("Lazer") ~= nil) then 
4772
Lazer = false 
4773
end 
4774
end 
4775
end 
4776
function Select(mouse) 
4777
mouse.Button1Down:connect(function() Click(mouse) end) 
4778
mouse.Button1Up:connect(function() Release(mouse) end) 
4779
mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) 
4780
mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) 
4781
end 
4782
function Deselect(mouse) 
4783
Hold = false 
4784
Lazer = false 
4785
Flight = false 
4786
end 
4787
Bin.Selected:connect(Select) 
4788
Bin.Deselected:connect(Deselect) 
4789
else
4790
end
4791
-- lego mediafire