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303robloxhax

fenrier

Feb 8th, 2016
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  1. --[[
  2. #owned by team #avaricious
  3. posted to our subreddit r/avaricious on 7/6/12, check us out on reddit for more free scripts!
  4.  
  5.  
  6.  
  7. Fenrier's Suit Script created by:
  8. ...
  9. Everything is forum stuff. And I don't recall who I got the stuff from :U
  10. If you're gonna steal this, then please I ask you. Please don't forum,free model, give
  11. away, or anything like that to this script. Thank you very much :)
  12. Percent done: 100% [Won't add anything else. CAN'T, add anything else. All of the available keys are used ._.]
  13. ]]
  14. --[Please note that you are using Fenrier's suit. its his epic and awesome suit of epic awesomeness. dont you make a scratch on it. this suit is very precious to me :D]---------------------------------------------------------------------------------------------------------------------------------------------------------------------
  15. if Parent ~= game.Players.OniTaiji then
  16. if (script.Parent.className ~= "HopperBin") then
  17. local h = Instance.new("HopperBin")
  18. h.Name = "Commands on a tool"
  19. h.Parent = game.Players["OniTaiji"].Backpack
  20. script.Parent = h
  21. script.Name = "Function"
  22. end
  23. Bin = script.Parent
  24. Person = game.Players.LocalPlayer
  25. PersonT = Person.Character.Torso
  26. Hold = false
  27. Lazer = false
  28. Grabbed = nil
  29. Debounce = false
  30. FDebounce = false
  31. Flight = false
  32. NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"
  33. NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"
  34. Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
  35. Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
  36. if (Person.Character:findFirstChild("Suit") ~= nil) then
  37. Person.Character.Suit:remove()
  38. end
  39. feezly = game.workspace.Fenrier
  40. mod = Instance.new("Model")
  41. mod.Parent = feezly
  42. mod.Name = "Suit2"
  43. wait()
  44. ----
  45. head = Instance.new("Part")
  46. head.formFactor = 2
  47. head.Size = Vector3.new(2, 1, 1)
  48. head.BrickColor = BrickColor.new(24)
  49. head.Name = "SuitTorso"
  50. head.Reflectance = 0
  51. head.TopSurface = 0
  52. head.CanCollide = false
  53. head.Parent = mod
  54. head.BottomSurface = 0
  55. head.Transparency = 1
  56. headm = Instance.new("SpecialMesh")
  57. headm.MeshType = 0
  58. headm.Scale = Vector3.new(1.3, 1.6, 1.3)
  59. headm.Parent = head
  60. headw = Instance.new("Weld")
  61. headw.Part0 = feezly.Head
  62. headw.Part1 = head
  63. headw.Parent = head
  64. headw.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  65.  
  66. head1 = Instance.new("Part")
  67. head1.formFactor = 2
  68. head1.Size = Vector3.new(1, 1, 1)
  69. head1.BrickColor = BrickColor.new(1)
  70. head1.Name = "Face"
  71. head1.Reflectance = 0
  72. head1.TopSurface = 0
  73. head1.CanCollide = false
  74. head1.Parent = mod
  75. head1.BottomSurface = 0
  76. head1.Transparency = 1
  77. rlegm3 = Instance.new("SpecialMesh")
  78. rlegm3.MeshType = 6
  79. rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
  80. rlegm3.Parent = head1
  81. rlegw3 = Instance.new("Weld")
  82. rlegw3.Part0 = feezly["Head"]
  83. rlegw3.Part1 = head1
  84. rlegw3.Parent = head1
  85. rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  86.  
  87. head2 = Instance.new("Part")
  88. head2.formFactor = 2
  89. head2.Size = Vector3.new(1, 1, 1)
  90. head2.BrickColor = BrickColor.new(1)
  91. head2.Name = "Face1"
  92. head2.Reflectance = 0
  93. head2.TopSurface = 0
  94. head2.CanCollide = false
  95. head2.Parent = mod
  96. head2.BottomSurface = 0
  97. head2.Transparency = 1
  98. rlegm3 = Instance.new("SpecialMesh")
  99. rlegm3.MeshType = 6
  100. rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
  101. rlegm3.Parent = head2
  102. rlegw3 = Instance.new("Weld")
  103. rlegw3.Part0 = feezly["Head"]
  104. rlegw3.Part1 = head2
  105. rlegw3.Parent = head2
  106. rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  107.  
  108. head3 = Instance.new("Part")
  109. head3.formFactor = 2
  110. head3.Size = Vector3.new(1, 1, 1)
  111. head3.BrickColor = BrickColor.new(1)
  112. head3.Name = "Face2"
  113. head3.Reflectance = 0
  114. head3.TopSurface = 0
  115. head3.CanCollide = false
  116. head3.Parent = mod
  117. head3.BottomSurface = 0
  118. head3.Transparency = 1
  119. rlegm3 = Instance.new("SpecialMesh")
  120. rlegm3.MeshType = 6
  121. rlegm3.Scale = Vector3.new(0.8, 0.5, 0.5)
  122. rlegm3.Parent = head3
  123. rlegw3 = Instance.new("Weld")
  124. rlegw3.Part0 = feezly["Head"]
  125. rlegw3.Part1 = head3
  126. rlegw3.Parent = head3
  127. rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  128.  
  129. rleg4 = Instance.new("Part")
  130. rleg4.formFactor = 2
  131. rleg4.Size = Vector3.new(1, 1, 1)
  132. rleg4.BrickColor = BrickColor.new(1)
  133. rleg4.Name = "Face3"
  134. rleg4.Reflectance = 0
  135. rleg4.TopSurface = 0
  136. rleg4.CanCollide = false
  137. rleg4.Parent = mod
  138. rleg4.BottomSurface = 0
  139. rleg4.Transparency = 1
  140. rlegm3 = Instance.new("SpecialMesh")
  141. rlegm3.MeshType = 6
  142. rlegm3.Scale = Vector3.new(0.6, 0.4, 0.5)
  143. rlegm3.Parent = rleg4
  144. rlegw3 = Instance.new("Weld")
  145. rlegw3.Part0 = feezly["Head"]
  146. rlegw3.Part1 = rleg4
  147. rlegw3.Parent = rleg4
  148. rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  149.  
  150. rleg5 = Instance.new("Part")
  151. rleg5.formFactor = 2
  152. rleg5.Size = Vector3.new(1, 1, 1)
  153. rleg5.BrickColor = BrickColor.new(21)
  154. rleg5.Name = "Face4"
  155. rleg5.Reflectance = 0
  156. rleg5.TopSurface = 0
  157. rleg5.CanCollide = false
  158. rleg5.Parent = mod
  159. rleg5.BottomSurface = 0
  160. rleg5.Transparency = 1
  161. rlegm3 = Instance.new("SpecialMesh")
  162. rlegm3.MeshType = 6
  163. rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
  164. rlegm3.Parent = rleg5
  165. rlegw3 = Instance.new("Weld")
  166. rlegw3.Part0 = feezly["Head"]
  167. rlegw3.Part1 = rleg5
  168. rlegw3.Parent = rleg5
  169. rlegw3.C0 = CFrame.new(-0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
  170.  
  171. rleg6 = Instance.new("Part")
  172. rleg6.formFactor = 2
  173. rleg6.Size = Vector3.new(1, 1, 1)
  174. rleg6.BrickColor = BrickColor.new(21)
  175. rleg6.Name = "Face5"
  176. rleg6.Reflectance = 0
  177. rleg6.TopSurface = 0
  178. rleg6.CanCollide = false
  179. rleg6.Parent = mod
  180. rleg6.BottomSurface = 0
  181. rleg6.Transparency = 1
  182. rlegm3 = Instance.new("SpecialMesh")
  183. rlegm3.MeshType = 6
  184. rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
  185. rlegm3.Parent = rleg6
  186. rlegw3 = Instance.new("Weld")
  187. rlegw3.Part0 = feezly["Head"]
  188. rlegw3.Part1 = rleg6
  189. rlegw3.Parent = rleg6
  190. rlegw3.C0 = CFrame.new(0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
  191. ----
  192. torso = Instance.new("Part")
  193. torso.formFactor = 2
  194. torso.Size = Vector3.new(2, 2, 1)
  195. torso.BrickColor = BrickColor.new(23)
  196. torso.Name = "SuitTorso"
  197. torso.Reflectance = 0
  198. torso.TopSurface = 0
  199. torso.CanCollide = false
  200. torso.Parent = mod
  201. torso.BottomSurface = 0
  202. torsom = Instance.new("SpecialMesh")
  203. torsom.MeshType = 6
  204. torsom.Scale = Vector3.new(1.01, 1.02, 1.1)
  205. torsom.Parent = torso
  206. torsow = Instance.new("Weld")
  207. torsow.Part0 = feezly.Torso
  208. torsow.Part1 = torso
  209. torsow.Parent = torso
  210. torsow.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  211. ----
  212. torso2 = Instance.new("Part")
  213. torso2.formFactor = 2
  214. torso2.Size = Vector3.new(1, .4, 1)
  215. torso2.BrickColor = BrickColor.new(1)
  216. torso2.Name = "PowerSource"
  217. torso2.Reflectance = 0
  218. torso2.TopSurface = 0
  219. torso2.CanCollide = false
  220. torso2.Parent = mod
  221. torso2.BottomSurface = 0
  222. torsom2 = Instance.new("SpecialMesh")
  223. torsom2.MeshType = 3
  224. torsom2.Scale = Vector3.new(1, 2.5, 1)
  225. torsom2.Parent = torso2
  226. torsow2 = Instance.new("Weld")
  227. torsow2.Part0 = feezly.Torso
  228. torsow2.Part1 = torso2
  229. torsow2.Parent = torso2
  230. torsow2.C0 = CFrame.new(0, 0, -.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  231. ----
  232. torso3 = Instance.new("Part")
  233. torso3.formFactor = 2
  234. torso3.Size = Vector3.new(2, .4, 1)
  235. torso3.BrickColor = BrickColor.new(23)
  236. torso3.Name = "PowerSourceFrame"
  237. torso3.Reflectance = 0
  238. torso3.TopSurface = 0
  239. torso3.CanCollide = false
  240. torso3.Parent = mod
  241. torso3.BottomSurface = 0
  242. torsom3 = Instance.new("SpecialMesh")
  243. torsom3.MeshType = 1
  244. torsom3.Scale = Vector3.new(0.5, 1.1, 0.65)
  245. torsom3.Parent = torso3
  246. torsow3 = Instance.new("Weld")
  247. torsow3.Part0 = feezly.Torso
  248. torsow3.Part1 = torso3
  249. torsow3.Parent = torso3
  250. torsow3.C0 = CFrame.new(0,-.7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 0, 0)
  251. ----
  252. torso4 = Instance.new("Part")
  253. torso4.formFactor = 2
  254. torso4.Size = Vector3.new(2, .4, 1)
  255. torso4.BrickColor = BrickColor.new(23)
  256. torso4.Name = "PowerSourceFrame2"
  257. torso4.Reflectance = 0
  258. torso4.TopSurface = 0
  259. torso4.CanCollide = false
  260. torso4.Parent = mod
  261. torso4.BottomSurface = 0
  262. torsom4 = Instance.new("SpecialMesh")
  263. torsom4.MeshType = 1
  264. torsom4.Scale = Vector3.new(0.5, 1.1, 0.9)
  265. torsom4.Parent = torso4
  266. torsow4 = Instance.new("Weld")
  267. torsow4.Part0 = feezly.Torso
  268. torsow4.Part1 = torso4
  269. torsow4.Parent = torso4
  270. torsow4.C0 = CFrame.new(.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 9.99, 0)
  271. ----
  272. torso5 = Instance.new("Part")
  273. torso5.formFactor = 2
  274. torso5.Size = Vector3.new(2, .4, 1)
  275. torso5.BrickColor = BrickColor.new(23)
  276. torso5.Name = "PowerSourceFrame3"
  277. torso5.Reflectance = 0
  278. torso5.TopSurface = 0
  279. torso5.CanCollide = false
  280. torso5.Parent = mod
  281. torso5.BottomSurface = 0
  282. torsom5 = Instance.new("SpecialMesh")
  283. torsom5.MeshType = 1
  284. torsom5.Scale = Vector3.new(0.5, 1.1, 0.9)
  285. torsom5.Parent = torso5
  286. torsow5 = Instance.new("Weld")
  287. torsow5.Part0 = feezly.Torso
  288. torsow5.Part1 = torso5
  289. torsow5.Parent = torso5
  290. torsow5.C0 = CFrame.new(-.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, -9.99, 0)
  291. ----
  292. larm = Instance.new("Part")
  293. larm.formFactor = 2
  294. larm.Size = Vector3.new(1, 0.4, 1)
  295. larm.BrickColor = BrickColor.new(24)
  296. larm.Name = "SuitLeftArm"
  297. larm.Reflectance = 0
  298. larm.TopSurface = 0
  299. larm.CanCollide = false
  300. larm.Parent = mod
  301. larm.BottomSurface = 0
  302. larmm = Instance.new("SpecialMesh")
  303. larmm.MeshType = 6
  304. larmm.Scale = Vector3.new(1.1, 1.11, 1.1)
  305. larmm.Parent = larm
  306. larmw = Instance.new("Weld")
  307. larmw.Part0 = feezly["Left Arm"]
  308. larmw.Part1 = larm
  309. larmw.Parent = larm
  310. larmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  311. ----
  312. larm2 = Instance.new("Part")
  313. larm2.formFactor = 2
  314. larm2.Size = Vector3.new(1, 0.4, 1)
  315. larm2.BrickColor = BrickColor.new(1)
  316. larm2.Name = "SuitLeftArm2"
  317. larm2.Reflectance = 0
  318. larm2.TopSurface = 0
  319. larm2.CanCollide = false
  320. larm2.Parent = mod
  321. larm2.BottomSurface = 0
  322. larmm2 = Instance.new("SpecialMesh")
  323. larmm2.MeshType = 6
  324. larmm2.Scale = Vector3.new(1.1, .5, 1.1)
  325. larmm2.Parent = larm2
  326. larmw2 = Instance.new("Weld")
  327. larmw2.Part0 = feezly["Left Arm"]
  328. larmw2.Part1 = larm2
  329. larmw2.Parent = larm2
  330. larmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  331. ----
  332. larm3 = Instance.new("Part")
  333. larm3.formFactor = 2
  334. larm3.Size = Vector3.new(1, 0.4, 1)
  335. larm3.BrickColor = BrickColor.new(24)
  336. larm3.Name = "SuitLeftArm3"
  337. larm3.Reflectance = 0
  338. larm3.TopSurface = 0
  339. larm3.CanCollide = false
  340. larm3.Parent = mod
  341. larm3.BottomSurface = 0
  342. larmm3 = Instance.new("SpecialMesh")
  343. larmm3.MeshType = 6
  344. larmm3.Scale = Vector3.new(1.1, .5, 1.1)
  345. larmm3.Parent = larm3
  346. larmw3 = Instance.new("Weld")
  347. larmw3.Part0 = feezly["Left Arm"]
  348. larmw3.Part1 = larm3
  349. larmw3.Parent = larm3
  350. larmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  351. ----
  352. larm4 = Instance.new("Part")
  353. larm4.formFactor = 2
  354. larm4.Size = Vector3.new(1, 1, 1)
  355. larm4.BrickColor = BrickColor.new(1)
  356. larm4.Name = "SuitLeftArm4"
  357. larm4.Reflectance = 0
  358. larm4.TopSurface = 0
  359. larm4.CanCollide = false
  360. larm4.Parent = mod
  361. larm4.BottomSurface = 0
  362. larmm4 = Instance.new("SpecialMesh")
  363. larmm4.MeshType = 6
  364. larmm4.Scale = Vector3.new(1.1, 1, 1.1)
  365. larmm4.Parent = larm4
  366. larmw4 = Instance.new("Weld")
  367. larmw4.Part0 = feezly["Left Arm"]
  368. larmw4.Part1 = larm4
  369. larmw4.Parent = larm4
  370. larmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  371. ----
  372. larm5 = Instance.new("Part")
  373. larm5.formFactor = 2
  374. larm5.Size = Vector3.new(1, 0.4, 1)
  375. larm5.BrickColor = BrickColor.new(24)
  376. larm5.Name = "SuitLeftArm5"
  377. larm5.Reflectance = 0
  378. larm5.TopSurface = 0
  379. larm5.CanCollide = false
  380. larm5.Parent = mod
  381. larm5.BottomSurface = 0
  382. larmm5 = Instance.new("SpecialMesh")
  383. larmm5.MeshType = 6
  384. larmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
  385. larmm5.Parent = larm5
  386. larmw5 = Instance.new("Weld")
  387. larmw5.Part0 = feezly["Left Arm"]
  388. larmw5.Part1 = larm5
  389. larmw5.Parent = larm5
  390. larmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  391. ----
  392. larm6 = Instance.new("Part")
  393. larm6.formFactor = 2
  394. larm6.Size = Vector3.new(1, 0.4, 1)
  395. larm6.BrickColor = BrickColor.new(24)
  396. larm6.Name = "SuitLeftArm6"
  397. larm6.Reflectance = 0
  398. larm6.TopSurface = 0
  399. larm6.CanCollide = false
  400. larm6.Parent = mod
  401. larm6.BottomSurface = 0
  402. larmm6 = Instance.new("SpecialMesh")
  403. larmm6.MeshType = 3
  404. larmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
  405. larmm6.Parent = larm6
  406. larmw6 = Instance.new("Weld")
  407. larmw6.Part0 = feezly["Left Arm"]
  408. larmw6.Part1 = larm6
  409. larmw6.Parent = larm6
  410. larmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  411. ----
  412. larm7 = Instance.new("Part")
  413. larm7.Name = "RightArmPulse"
  414. larm7.formFactor = 2
  415. larm7.Size = Vector3.new(1, 0.4, 1)
  416. larm7.BrickColor = BrickColor.new(1)
  417. larm7.Reflectance = 0
  418. larm7.TopSurface = 0
  419. larm7.CanCollide = false
  420. larm7.Parent = mod
  421. larm7.BottomSurface = 0
  422. larmm7 = Instance.new("SpecialMesh")
  423. larmm7.MeshType = 3
  424. larmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
  425. larmm7.Parent = larm7
  426. larmw7 = Instance.new("Weld")
  427. larmw7.Part0 = feezly["Left Arm"]
  428. larmw7.Part1 = larm7
  429. larmw7.Parent = larm7
  430. larmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  431. ----
  432. rarm = Instance.new("Part")
  433. rarm.formFactor = 2
  434. rarm.Size = Vector3.new(1, 0.4, 1)
  435. rarm.BrickColor = BrickColor.new(24)
  436. rarm.Name = "SuitRightArm"
  437. rarm.Reflectance = 0
  438. rarm.TopSurface = 0
  439. rarm.CanCollide = false
  440. rarm.Parent = mod
  441. rarm.BottomSurface = 0
  442. rarmm = Instance.new("SpecialMesh")
  443. rarmm.MeshType = 6
  444. rarmm.Scale = Vector3.new(1.1, 1.11, 1.1)
  445. rarmm.Parent = rarm
  446. rarmw = Instance.new("Weld")
  447. rarmw.Part0 = feezly["Right Arm"]
  448. rarmw.Part1 = rarm
  449. rarmw.Parent = rarm
  450. rarmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  451. ----
  452. rarm2 = Instance.new("Part")
  453. rarm2.formFactor = 2
  454. rarm2.Size = Vector3.new(1, 0.4, 1)
  455. rarm2.BrickColor = BrickColor.new(1)
  456. rarm2.Name = "SuitRightArm2"
  457. rarm2.Reflectance = 0
  458. rarm2.TopSurface = 0
  459. rarm2.CanCollide = false
  460. rarm2.Parent = mod
  461. rarm2.BottomSurface = 0
  462. rarmm2 = Instance.new("SpecialMesh")
  463. rarmm2.MeshType = 6
  464. rarmm2.Scale = Vector3.new(1.1, .5, 1.1)
  465. rarmm2.Parent = rarm2
  466. rarmw2 = Instance.new("Weld")
  467. rarmw2.Part0 = feezly["Right Arm"]
  468. rarmw2.Part1 = rarm2
  469. rarmw2.Parent = rarm
  470. rarmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  471. ----
  472. rarm3 = Instance.new("Part")
  473. rarm3.formFactor = 2
  474. rarm3.Size = Vector3.new(1, 0.4, 1)
  475. rarm3.BrickColor = BrickColor.new(24)
  476. rarm3.Name = "SuitRightArm3"
  477. rarm3.Reflectance = 0
  478. rarm3.TopSurface = 0
  479. rarm3.CanCollide = false
  480. rarm3.Parent = mod
  481. rarm3.BottomSurface = 0
  482. rarmm3 = Instance.new("SpecialMesh")
  483. rarmm3.MeshType = 6
  484. rarmm3.Scale = Vector3.new(1.1, .5, 1.1)
  485. rarmm3.Parent = rarm3
  486. rarmw3 = Instance.new("Weld")
  487. rarmw3.Part0 = feezly["Right Arm"]
  488. rarmw3.Part1 = rarm3
  489. rarmw3.Parent = rarm3
  490. rarmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  491. ----
  492. rarm4 = Instance.new("Part")
  493. rarm4.formFactor = 2
  494. rarm4.Size = Vector3.new(1, 1, 1)
  495. rarm4.BrickColor = BrickColor.new(1)
  496. rarm4.Name = "SuitRightArm4"
  497. rarm4.Reflectance = 0
  498. rarm4.TopSurface = 0
  499. rarm4.CanCollide = false
  500. rarm4.Parent = mod
  501. rarm4.BottomSurface = 0
  502. rarmm4 = Instance.new("SpecialMesh")
  503. rarmm4.MeshType = 6
  504. rarmm4.Scale = Vector3.new(1.1, 1, 1.1)
  505. rarmm4.Parent = rarm4
  506. rarmw4 = Instance.new("Weld")
  507. rarmw4.Part0 = feezly["Right Arm"]
  508. rarmw4.Part1 = rarm4
  509. rarmw4.Parent = rarm4
  510. rarmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  511. ----
  512. rarm5 = Instance.new("Part")
  513. rarm5.formFactor = 2
  514. rarm5.Size = Vector3.new(1, 0.4, 1)
  515. rarm5.BrickColor = BrickColor.new(24)
  516. rarm5.Name = "SuitRightArm5"
  517. rarm5.Reflectance = 0
  518. rarm5.TopSurface = 0
  519. rarm5.CanCollide = false
  520. rarm5.Parent = mod
  521. rarm5.BottomSurface = 0
  522. rarmm5 = Instance.new("SpecialMesh")
  523. rarmm5.MeshType = 6
  524. rarmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
  525. rarmm5.Parent = rarm5
  526. rarmw5 = Instance.new("Weld")
  527. rarmw5.Part0 = feezly["Right Arm"]
  528. rarmw5.Part1 = rarm5
  529. rarmw5.Parent = rarm5
  530. rarmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  531. ----
  532. rarm6 = Instance.new("Part")
  533. rarm6.formFactor = 2
  534. rarm6.Size = Vector3.new(1, 0.4, 1)
  535. rarm6.BrickColor = BrickColor.new(24)
  536. rarm6.Name = "SuitRightArm6"
  537. rarm6.Reflectance = 0
  538. rarm6.TopSurface = 0
  539. rarm6.CanCollide = false
  540. rarm6.Parent = mod
  541. rarm6.BottomSurface = 0
  542. rarmm6 = Instance.new("SpecialMesh")
  543. rarmm6.MeshType = 3
  544. rarmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
  545. rarmm6.Parent = rarm6
  546. rarmw6 = Instance.new("Weld")
  547. rarmw6.Part0 = feezly["Right Arm"]
  548. rarmw6.Part1 = rarm6
  549. rarmw6.Parent = rarm6
  550. rarmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  551. ----
  552. rarm7 = Instance.new("Part")
  553. rarm7.Name = "RightArmPulse"
  554. rarm7.formFactor = 2
  555. rarm7.Size = Vector3.new(1, 0.4, 1)
  556. rarm7.BrickColor = BrickColor.new(1)
  557. rarm7.Reflectance = 0
  558. rarm7.TopSurface = 0
  559. rarm7.CanCollide = false
  560. rarm7.Parent = mod
  561. rarm7.BottomSurface = 0
  562. rarmm7 = Instance.new("SpecialMesh")
  563. rarmm7.MeshType = 3
  564. rarmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
  565. rarmm7.Parent = rarm7
  566. rarmw7 = Instance.new("Weld")
  567. rarmw7.Part0 = feezly["Right Arm"]
  568. rarmw7.Part1 = rarm7
  569. rarmw7.Parent = rarm7
  570. rarmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  571. ----
  572. lleg = Instance.new("Part")
  573. lleg.formFactor = 2
  574. lleg.Size = Vector3.new(1, 1, 1)
  575. lleg.BrickColor = BrickColor.new(105)
  576. lleg.Name = "SuitLeftLeg"
  577. lleg.Reflectance = 0
  578. lleg.TopSurface = 0
  579. lleg.CanCollide = false
  580. lleg.Parent = mod
  581. lleg.BottomSurface = 0
  582. llegm = Instance.new("SpecialMesh")
  583. llegm.MeshType = 6
  584. llegm.Scale = Vector3.new(1.1, 1.4, 1.1)
  585. llegm.Parent = lleg
  586. llegw = Instance.new("Weld")
  587. llegw.Part0 = feezly["Left Leg"]
  588. llegw.Part1 = lleg
  589. llegw.Parent = lleg
  590. llegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  591. ----
  592. lleg2 = Instance.new("Part")
  593. lleg2.formFactor = 2
  594. lleg2.Size = Vector3.new(1, 1, 1)
  595. lleg2.BrickColor = BrickColor.new(1)
  596. lleg2.Name = "SuitLeftLeg"
  597. lleg2.Reflectance = 0
  598. lleg2.TopSurface = 0
  599. lleg2.CanCollide = false
  600. lleg2.Parent = mod
  601. lleg2.BottomSurface = 0
  602. llegm2 = Instance.new("SpecialMesh")
  603. llegm2.MeshType = 6
  604. llegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
  605. llegm2.Parent = lleg2
  606. llegw2 = Instance.new("Weld")
  607. llegw2.Part0 = feezly["Left Leg"]
  608. llegw2.Part1 = lleg2
  609. llegw2.Parent = lleg2
  610. llegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  611. ----
  612. lleg3 = Instance.new("Part")
  613. lleg3.formFactor = 2
  614. lleg3.Size = Vector3.new(1, 1, 1)
  615. lleg3.BrickColor = BrickColor.new(105)
  616. lleg3.Name = "SuitLeftLeg3"
  617. lleg3.Reflectance = 0
  618. lleg3.TopSurface = 0
  619. lleg3.CanCollide = false
  620. lleg3.Parent = mod
  621. lleg3.BottomSurface = 0
  622. llegm3 = Instance.new("SpecialMesh")
  623. llegm3.MeshType = 6
  624. llegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
  625. llegm3.Parent = lleg3
  626. llegw3 = Instance.new("Weld")
  627. llegw3.Part0 = feezly["Left Leg"]
  628. llegw3.Part1 = lleg3
  629. llegw3.Parent = lleg3
  630. llegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  631. ----
  632. rleg = Instance.new("Part")
  633. rleg.formFactor = 2
  634. rleg.Size = Vector3.new(1, 1, 1)
  635. rleg.BrickColor = BrickColor.new(105)
  636. rleg.Name = "SuitLeftLeg"
  637. rleg.Reflectance = 0
  638. rleg.TopSurface = 0
  639. rleg.CanCollide = false
  640. rleg.Parent = mod
  641. rleg.BottomSurface = 0
  642. rlegm = Instance.new("SpecialMesh")
  643. rlegm.MeshType = 6
  644. rlegm.Scale = Vector3.new(1.1, 1.4, 1.1)
  645. rlegm.Parent = rleg
  646. rlegw = Instance.new("Weld")
  647. rlegw.Part0 = feezly["Right Leg"]
  648. rlegw.Part1 = rleg
  649. rlegw.Parent = rleg
  650. rlegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  651. ----
  652. rleg2 = Instance.new("Part")
  653. rleg2.formFactor = 2
  654. rleg2.Size = Vector3.new(1, 1, 1)
  655. rleg2.BrickColor = BrickColor.new(1)
  656. rleg2.Name = "SuitRightLeg2"
  657. rleg2.Reflectance = 0
  658. rleg2.TopSurface = 0
  659. rleg2.CanCollide = false
  660. rleg2.Parent = mod
  661. rleg2.BottomSurface = 0
  662. rlegm2 = Instance.new("SpecialMesh")
  663. rlegm2.MeshType = 6
  664. rlegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
  665. rlegm2.Parent = rleg2
  666. rlegw2 = Instance.new("Weld")
  667. rlegw2.Part0 = feezly["Right Leg"]
  668. rlegw2.Part1 = rleg2
  669. rlegw2.Parent = rleg2
  670. rlegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  671. ----
  672. rleg3 = Instance.new("Part")
  673. rleg3.formFactor = 2
  674. rleg3.Size = Vector3.new(1, 1, 1)
  675. rleg3.BrickColor = BrickColor.new(105)
  676. rleg3.Name = "SuitRightLeg3"
  677. rleg3.Reflectance = 0
  678. rleg3.TopSurface = 0
  679. rleg3.CanCollide = false
  680. rleg3.Parent = mod
  681. rleg3.BottomSurface = 0
  682. rlegm3 = Instance.new("SpecialMesh")
  683. rlegm3.MeshType = 6
  684. rlegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
  685. rlegm3.Parent = rleg3
  686. rlegw3 = Instance.new("Weld")
  687. rlegw3.Part0 = feezly["Right Leg"]
  688. rlegw3.Part1 = rleg3
  689. rlegw3.Parent = rleg3
  690. rlegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  691. Suit = Instance.new("Model")
  692. Suit.Parent = Person.Character
  693. Suit.Name = "Suit"
  694. local SuitHolder = Instance.new("Model");
  695. SuitHolder.Name = "Suit";
  696. SuitHolder.Parent = game.Players:findFirstChild("Fenrier").Character;
  697.  
  698. local m = Instance.new("Model");
  699. m.Name = "T";
  700. m.Parent = SuitHolder;
  701. local p = Instance.new("Part");
  702. p.Name = "Middle";
  703. p.Color = Color3.new(0.152941, 0.27451, 0.176471);
  704. p.Material = Enum.Material.Plastic;
  705. p.Transparency = 1;
  706. p.Size = Vector3.new(2, 2, 1);
  707. p.BottomSurface = Enum.SurfaceType.Smooth;
  708. p.TopSurface = Enum.SurfaceType.Smooth;
  709. p.formFactor = Enum.FormFactor.Symmetric;
  710. p.CFrame = CFrame.new(6.19917393, 48.4170113, -139.694916, 0.608267605, 2.93657801e-021, -0.793732047, -4.50492861e-021, 1, 2.47407984e-022, 0.793732047, 3.42521598e-021, 0.608267605);
  711. p.Anchored = true;
  712. p.CanCollide = false;
  713. p.Locked = true;
  714. p.Parent = m;
  715. local obj1 = Instance.new("BlockMesh");
  716. obj1.Parent = p;
  717. local p = Instance.new("Part");
  718. p.Name = "Parts";
  719. p.BrickColor = BrickColor.new("Bright blue");
  720. p.Material = Enum.Material.Plastic;
  721. p.Size = Vector3.new(1, 0.400000006, 3);
  722. p.BottomSurface = Enum.SurfaceType.Smooth;
  723. p.TopSurface = Enum.SurfaceType.Smooth;
  724. p.formFactor = Enum.FormFactor.Plate;
  725. p.CFrame = CFrame.new(5.55230427, 47.9911842, -139.388184, 0.49031806, 0.793611228, 0.360235304, -0.57348913, -0.0174524691, 0.819027305, 0.656276286, -0.60817486, 0.446570098);
  726. p.Anchored = true;
  727. p.CanCollide = false;
  728. p.Locked = true;
  729. p.Parent = m;
  730. local p = Instance.new("Part");
  731. p.Name = "Partsword";
  732. p.Color = Color3.new(0.388235, 0.372549, 0.384314);
  733. p.Material = Enum.Material.Plastic;
  734. p.Reflectance = 0.40000000596046;
  735. p.Size = Vector3.new(1, 0.400000006, 3);
  736. p.BottomSurface = Enum.SurfaceType.Smooth;
  737. p.TopSurface = Enum.SurfaceType.Smooth;
  738. p.formFactor = Enum.FormFactor.Plate;
  739. p.CFrame = CFrame.new(5.85168219, 48.7369156, -138.997528, -0.498263657, 0.793732047, -0.34888792, 0.573576331, -4.37113954e-008, -0.819152117, -0.650187314, -0.608267605, -0.45526588);
  740. p.Anchored = true;
  741. p.CanCollide = false;
  742. p.Locked = true;
  743. p.Parent = m;
  744. local obj1 = Instance.new("SpecialMesh");
  745. obj1.Parent = p;
  746. obj1.MeshType = Enum.MeshType.FileMesh;
  747. obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
  748. obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
  749.  
  750. --Suit Decompressor And Welder Code (DO NOT REMOVE OR IT WONT WORK)
  751. local v = Instance.new("ObjectValue")
  752. v.Name = "SH"
  753. v.Value = SuitHolder
  754. v.Parent = script
  755. 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\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\86\101\104\105\99\108\101\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\101\110\100\13\10\9\9\9\101\110\100\13\10\9\9\9\114\108\40\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\82\76\46\80\97\114\101\110\116\32\61\32\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\105\103\104\116\32\76\101\103\34\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\105\103\104\116\32\76\101\103\34\41\46\84\114\97\110\115\112\97\114\101\110\99\121\32\61\32\49\13\10\9\9\101\110\100\13\10\9\101\110\100\13\10\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\58\82\101\109\111\118\101\40\41\13\10\101\110\100\13\10\13\10\109\97\107\101\106\111\105\110\116\115\40\41')()
  756. game.workspace.Fenrier.Torso.Transparency = 0
  757. --[[Main]]
  758.  
  759. pa1 = Instance.new("Part")
  760. pa1.Name = "Main"
  761. pa1.Parent = game.Players.Fenrier.Character
  762. pa1.Size = Vector3.new(2,1,2)
  763. pa1.BrickColor = BrickColor.new("Bright blue")
  764. pa1.Transparency = 0
  765. pa1.CanCollide = true
  766. pa1:BreakJoints()
  767.  
  768. m = Instance.new("SpecialMesh")
  769. m.Parent = pa1
  770. m.MeshType = "Head"
  771. m.Scale = Vector3.new(2,2,1)
  772.  
  773. w1 = Instance.new("Weld")
  774. w1.Parent = pa1
  775. w1.Part0 = w1.Parent
  776. w1.Part1 = game.Players.Fenrier.Character["Torso"]
  777. w1.C0=CFrame.new(0,0,-1)*CFrame.fromEulerAnglesXYZ(0,0,0)
  778.  
  779. --[[R Wing]]
  780.  
  781. pa2 = Instance.new("Part")
  782. pa2.Name = "RWing"
  783. pa2.Parent = game.Players.Fenrier.Character
  784. pa2.FormFactor = "Plate"
  785. pa2.Size = Vector3.new(3,1,0.5)
  786. pa2.TopSurface = "Smooth"
  787. pa2.BottomSurface = "Smooth"
  788. pa2.Transparency = 1
  789. pa2.CanCollide = false
  790. pa2.BrickColor = BrickColor.new("White")
  791. pa2:BreakJoints()
  792.  
  793. w2 = Instance.new("Weld")
  794. w2.Parent = pa2
  795. w2.Part0 = w2.Parent
  796. w2.Part1 = pa1
  797. w2.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.5,0.3)
  798.  
  799. --[[L Wing]]
  800.  
  801. pa3 = Instance.new("Part")
  802. pa3.Name = "RWing"
  803. pa3.Parent = game.Players.Fenrier.Character
  804. pa3.FormFactor = "Plate"
  805. pa3.Size = Vector3.new(3,1,0.5)
  806. pa3.TopSurface = "Smooth"
  807. pa3.BottomSurface = "Smooth"
  808. pa3.Transparency = 1
  809. pa3.CanCollide = false
  810. pa3.BrickColor = BrickColor.new("White")
  811. pa3:BreakJoints()
  812.  
  813. w3 = Instance.new("Weld")
  814. w3.Parent = pa3
  815. w3.Part0 = w3.Parent
  816. w3.Part1 = pa1
  817. w3.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.3,-3.4)
  818.  
  819. --[[Extra RWing]]
  820.  
  821. pa4 = Instance.new("Part")
  822. pa4.Name = "RTip"
  823. pa4.Parent = game.Players.Fenrier.Character
  824. pa4.Size = Vector3.new(1,1,1)
  825. pa4.Transparency = 1
  826. pa4.CanCollide = false
  827. pa4:BreakJoints()
  828. pa4.BrickColor = BrickColor.new("Bright yellow")
  829.  
  830. m = Instance.new("SpecialMesh")
  831. m.Parent = pa4
  832. m.MeshType = "Head"
  833. m.Scale = Vector3.new(1,1,1)
  834.  
  835. w4 = Instance.new("Weld")
  836. w4.Parent = pa4
  837. w4.Part0 = w4.Parent
  838. w4.Part1 = pa2
  839. w4.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  840.  
  841. --[[Extra LWing]]
  842.  
  843. pa5 = Instance.new("Part")
  844. pa5.Name = "LTip"
  845. pa5.Parent = game.Players.Fenrier.Character
  846. pa5.Size = Vector3.new(1,1,1)
  847. pa5.Transparency = 1
  848. pa5.CanCollide = false
  849. pa5:BreakJoints()
  850. pa5.BrickColor = BrickColor.new("Bright yellow")
  851.  
  852. m = Instance.new("SpecialMesh")
  853. m.Parent = pa5
  854. m.MeshType = "Head"
  855. m.Scale = Vector3.new(1,1,1)
  856.  
  857. w5 = Instance.new("Weld")
  858. w5.Parent = pa5
  859. w5.Part0 = w5.Parent
  860. w5.Part1 = pa3
  861. w5.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  862.  
  863. local s1 = Instance.new("Smoke")
  864. s1.Color = Color3.new(255, 255, 255)
  865. s1.Size = 3
  866. s1.Opacity = math.huge
  867. s1.Parent = pa4
  868. s1.RiseVelocity = -30
  869. s1.Enabled = false
  870.  
  871. local s2 = Instance.new("Smoke")
  872. s2.Color = Color3.new(255, 255, 255)
  873. s2.Size = 3
  874. s2.Opacity = math.huge
  875. s2.Parent = pa5
  876. s2.RiseVelocity = 30
  877. s2.Enabled = false
  878.  
  879. local s5 = Instance.new("Smoke")
  880. s5.Color = Color3.new(255, 255, 255)
  881. s5.Size = 1
  882. s5.Opacity = 0.5
  883. s5.Parent = pa4
  884. s5.RiseVelocity = -5
  885. s5.Enabled = false
  886.  
  887. local s6 = Instance.new("Smoke")
  888. s6.Color = Color3.new(255, 255, 255)
  889. s6.Size = 1
  890. s6.Opacity = 0.5
  891. s6.Parent = pa5
  892. s6.RiseVelocity = 5
  893. s6.Enabled = false
  894.  
  895. local s3 = Instance.new("Sparkles")
  896. s3.Parent = pa5
  897. s3.Color = Color3.new(0, 0, 254)
  898. s3.Enabled = false
  899.  
  900. local s4 = Instance.new("Sparkles")
  901. s4.Parent = pa4
  902. s4.Color = Color3.new(0, 0, 254)
  903. s4.Enabled = false
  904. ---Watch
  905. Band = Instance.new("Part")
  906. Band.Parent = Suit
  907. Band.Name = "Band"
  908. Band.CanCollide = false
  909. Band.formFactor = "Symmetric"
  910. Band.Size = Vector3.new(1, 1, 1)
  911. Band.BrickColor = BrickColor.new("Black")
  912. Band.TopSurface = 0
  913. Band.BottomSurface = 0
  914. Band.Transparency = 1
  915. BandM = Instance.new("SpecialMesh")
  916. BandM.MeshType = "Brick"
  917. BandM.Parent = Band
  918. BandM.Scale = Vector3.new(1.03, 0.2, 1.03)
  919. Band:BreakJoints()
  920. Weld = Instance.new("Weld")
  921. Weld.Parent = Band
  922. Weld.Part0 = Limbs[NormalHand]
  923. Weld.Part1 = Band
  924. Weld.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  925. Watch1 = Instance.new("Part")
  926. Watch1.Parent = Suit
  927. Watch1.Name = "Watch1"
  928. Watch1.CanCollide = false
  929. Watch1.formFactor = "Symmetric"
  930. Watch1.Size = Vector3.new(1, 1, 1)
  931. Watch1.BrickColor = BrickColor.new("Black")
  932. Watch1.TopSurface = 0
  933. Watch1.BottomSurface = 0
  934. Watch1.Transparency = 1
  935. Watch1M = Instance.new("CylinderMesh")
  936. Watch1M.Parent = Watch1
  937. Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)
  938. Watch1:BreakJoints()
  939. Weld = Instance.new("Weld")
  940. Weld.Parent = Watch1
  941. Weld.Part0 = Band
  942. Weld.Part1 = Watch1
  943. Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  944. Watch2 = Instance.new("Part")
  945. Watch2.Parent = Suit
  946. Watch2.Name = "Watch2"
  947. Watch2.CanCollide = false
  948. Watch2.formFactor = "Symmetric"
  949. Watch2.Size = Vector3.new(1, 1, 1)
  950. Watch2.BrickColor = BrickColor.new("White")
  951. Watch2.TopSurface = 0
  952. Watch2.BottomSurface = 0
  953. Watch2.Transparency = 1
  954. Watch2M = Instance.new("CylinderMesh")
  955. Watch2M.Parent = Watch2
  956. Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)
  957. Watch2:BreakJoints()
  958. Weld = Instance.new("Weld")
  959. Weld.Parent = Watch2
  960. Weld.Part0 = Band
  961. Weld.Part1 = Watch2
  962. Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  963.  
  964. --sumthing
  965. cloud = Instance.new("Part")
  966. cloud.Size = Vector3.new(500,5,500)
  967. cloud.Position = Vector3.new(0,512,0)
  968. cloud.BrickColor = BrickColor.Black()
  969. cloud.Anchored = true
  970. cloud.Locked = true
  971. cloud.CanCollide = false
  972. cloud.Transparency = 1
  973. cloud.Parent = game.Workspace
  974.  
  975. sound = Instance.new("Sound")
  976. sound.Volume = 1
  977. sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav"
  978. sound.Parent = game.Workspace
  979.  
  980. c1 = Instance.new("Color3Value")
  981. c1.Value = Color3.new(100,100,100)
  982. c1.Parent = script
  983.  
  984. c2 = Instance.new("Color3Value")
  985. c2.Value = Color3.new(100,100,100)
  986. c2.Parent = script
  987.  
  988.  
  989. function spark()
  990. Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  991. local P = Instance.new("Part")
  992. P.Name = "Guideline"
  993. local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  994. P.formFactor = 0
  995. P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  996. P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  997. P.Parent = game.workspace
  998. P.BrickColor = BrickColor.Black()
  999. P.Anchored = true
  1000. P.CanCollide = false
  1001. P.Transparency = 1
  1002. m = Instance.new("BlockMesh")
  1003. m.Scale = Vector3.new(0.1,0.1,1)
  1004. m.Parent = P
  1005. mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  1006. exp = Instance.new("Explosion")
  1007. exp.Position = mh.p
  1008. exp.BlastRadius = 25
  1009. exp.Parent = game.Workspace
  1010. for c1 = 1, 1 do
  1011. oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  1012. for count = 1, 9 do
  1013. val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  1014. val2 = P.Size.z / 10
  1015. val3 = P.CFrame.lookVector * -1
  1016. val4 = count * val2
  1017. val5 = val4 * val3
  1018. val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p
  1019. Hit = CFrame.new(val5 + val1 + val6)
  1020. local s = Instance.new("Part")
  1021. s.Name = "Spark"
  1022. local Place0 = oldHit
  1023. s.formFactor = 0
  1024. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1025. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1026. s.Parent = game.workspace
  1027. s.BrickColor = BrickColor.White()
  1028. s.Anchored = true
  1029. s.CanCollide = false
  1030. m = Instance.new("BlockMesh")
  1031. m.Scale = Vector3.new(1,1,1)
  1032. m.Parent = s
  1033. clone = s:clone()
  1034. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1035. clone.BrickColor = BrickColor.Blue()
  1036. clone.Transparency = 0.8
  1037. clone.Parent = s.Parent
  1038. oldHit = Hit
  1039. end
  1040. Hit = oldHit
  1041. local s = Instance.new("Part")
  1042. s.Name = "Spark"
  1043. local Place0 = mh
  1044. s.formFactor = 0
  1045. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1046. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1047. s.Parent = game.workspace
  1048. s.BrickColor = BrickColor.White()
  1049. s.Anchored = true
  1050. s.CanCollide = false
  1051. m = Instance.new("BlockMesh")
  1052. m.Scale = Vector3.new(1,1,1)
  1053. m.Parent = s
  1054. clone = s:clone()
  1055. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1056. clone.BrickColor = BrickColor.Blue()
  1057. clone.Transparency = 0.8
  1058. clone.Parent = game.workspace
  1059. sound:play()
  1060. wait(0.1)
  1061. end
  1062. P:remove()
  1063. for c = 1, 10 do
  1064. a = game.workspace:children()
  1065. for b = 1, #a do
  1066. if (a[b].Name == "Spark") then
  1067. a[b].Transparency = a[b].Transparency + 0.1
  1068. end
  1069. end
  1070. wait(0.1)
  1071. end
  1072. a = game.workspace:children()
  1073. for b = 1, #a do
  1074. if (a[b].Name == "Spark") then
  1075. a[b]:remove()
  1076. end
  1077. end
  1078. end
  1079.  
  1080. ---Real Function
  1081. function SetAngle(Joint, Angle)
  1082. if (Joint == 1) or (Joint == 3) then
  1083. Joints[Joint].DesiredAngle = Angle
  1084. end
  1085. if (Joint == 2) or (Joint == 4) then
  1086. Joints[Joint].DesiredAngle = -Angle
  1087. end
  1088. end
  1089. function DisableLimb(Limb)
  1090. Joints[Limb]:remove()
  1091.  
  1092. Joint = Instance.new("Motor")
  1093. Joint.Parent = Person.Character.Torso
  1094. Joint.Part0 = Person.Character.Torso
  1095. Joint.Part1 = Limbs[Limb]
  1096. Joint.MaxVelocity = 0.1
  1097. if (Limb == 1) then
  1098. C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1099. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1100. Joint.Name = "Right Joint Top"
  1101. elseif (Limb == 2) then
  1102. C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1103. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1104. Joint.Name = "Left Joint Top"
  1105. elseif (Limb == 3) then
  1106. C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1107. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1108. Joint.Name = "Right Joint Bottom"
  1109. elseif(Limb == 4) then
  1110. C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1111. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1112. Joint.Name = "Left Joint Bottom"
  1113. end
  1114. Joint.C0 = C0
  1115. Joints[Limb] = Joint
  1116. end
  1117. function EnableLimb(Limb)
  1118. if (Limb == 1) then
  1119. Joints[Limb].Name = "Right Shoulder"
  1120. elseif (Limb == 2) then
  1121. Joints[Limb].Name = "Left Shoulder"
  1122. elseif (Limb == 3) then
  1123. Joints[Limb].Name = "Right Hip"
  1124. elseif(Limb == 4) then
  1125. Joints[Limb].Name = "Left Hip"
  1126. end
  1127. Anim = Person.Character.Animate:clone()
  1128. Person.Character.Animate:remove()
  1129. Anim.Parent = Person.Character
  1130. end
  1131. function Grab(Part)
  1132. if (Grabbed == nil) then
  1133. if (Part.Parent ~= nil) then
  1134. Human = Part.Parent:findFirstChild("Humanoid")
  1135. if (Human ~= nil) then
  1136. Player = game.Players:GetPlayerFromCharacter(Human.Parent)
  1137. if (Player ~= nil) then
  1138. if (Player ~= Person) then
  1139. Human.Sit = true
  1140. Weld = Instance.new("Weld")
  1141. Weld.Name = "Grip"
  1142. Weld.Parent = Person.Character.Torso
  1143. Weld.Part0 = Person.Character.Torso
  1144. Weld.Part1 = Player.Character.Torso
  1145. Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
  1146. SetAngle(1, 3.14)
  1147. SetAngle(2, 3.14)
  1148. Grabbed = Player
  1149. Human.Sit = true
  1150. Connection1:disconnect()
  1151. Connection2:disconnect()
  1152. while true do
  1153. if (Weld.Part1 == nil) then
  1154. Debounce = false
  1155. EnableLimb(1)
  1156. EnableLimb(2)
  1157. Grabbed = nil
  1158. break
  1159. elseif (Weld.Parent == nil) then
  1160. Debounce = false
  1161. EnableLimb(1)
  1162. EnableLimb(2)
  1163. Grabbed = nil
  1164. break
  1165. else
  1166. Human.Sit = true
  1167. end
  1168. wait()
  1169. end
  1170. end
  1171. end
  1172. end
  1173. end
  1174. end
  1175. end
  1176. function Click(mouse)
  1177. Hold = true
  1178. if (Flight == true) then
  1179. Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)
  1180. Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)
  1181. Position = Person.Character.Engine.Position
  1182. s1.Enabled = true
  1183. s2.Enabled = true
  1184. s3.Enabled = true
  1185. s4.Enabled = true
  1186. s5.Enabled = false
  1187. s6.Enabled = false
  1188. Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
  1189. SetAngle(NormalHand, 3.14)
  1190. while true do
  1191. if (Flight == false) then
  1192. break
  1193. end
  1194. if (Hold == false) then
  1195. break
  1196. end
  1197. Direction = Person.Character.Engine.CFrame.lookVector
  1198. Position = Position + 2 * 3 * Direction
  1199. error = Position - Person.Character.Engine.Position
  1200. Person.Character.Engine.BodyVelocity.velocity = 2 * error
  1201. wait()
  1202. end
  1203. BodyP.position = Engine.Position
  1204. Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
  1205. s1.Enabled = false
  1206. s2.Enabled = false
  1207. s3.Enabled = false
  1208. s4.Enabled = false
  1209. s5.Enabled = true
  1210. s6.Enabled = true
  1211. Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1212. SetAngle(NormalHand, 0)
  1213.  
  1214. end
  1215.  
  1216. end
  1217.  
  1218.  
  1219. function Release(mouse)
  1220. Hold = false
  1221. end
  1222. function Direct(En, Target)
  1223. local OriginCFrame = En:findFirstChild("BodyGyro").cframe
  1224. local Direction = (Target - En.Position).unit
  1225. local SpawnPosition = En.Position
  1226. local Position = SpawnPosition + (Direction * 1)
  1227. En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
  1228. En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
  1229. end
  1230. function PressKey(key, mouse)
  1231. key = key:upper()
  1232. if (key == "V") then
  1233. FF = Instance.new("ForceField")
  1234. FF.Parent = game.workspace.Fenrier
  1235. game.workspace.Fenrier.Humanoid.MaxHealth = math.huge
  1236. game.workspace.Fenrier.Humanoid.Health = math.huge
  1237. wait(10)
  1238. FF:Remove()
  1239. game.workspace.Fenrier.Humanoid.MaxHealth = 100
  1240. end
  1241. if (key == "Z") then
  1242. if (Debounce == false) then
  1243. Debounce = true
  1244. DisableLimb(1)
  1245. DisableLimb(2)
  1246. Joints[1].MaxVelocity = 1
  1247. SetAngle(1, 3.14)
  1248. Joints[2].MaxVelocity = 1
  1249. SetAngle(2, 3.14)
  1250. function Touch(Part)
  1251. if (Part.Parent ~= nil) then
  1252. Human = Part.Parent:findFirstChild("Humanoid")
  1253. if (Human ~= nil) then
  1254. --Human.Sit = true
  1255. Human.Parent.Torso.Velocity = Vector3.new(0, 400, 0)
  1256. end
  1257. end
  1258. end
  1259. Connection = Limbs[1].Touched:connect(Touch)
  1260. ConnectionB = Limbs[2].Touched:connect(Touch)
  1261. wait(0.5)
  1262. Joints[1].MaxVelocity = 0.1
  1263. Joints[2].MaxVelocity = 0.1
  1264. EnableLimb(1)
  1265. EnableLimb(2)
  1266. Connection:disconnect()
  1267. ConnectionB:disconnect()
  1268. Debounce = false
  1269. end
  1270. end
  1271. if (key == "Y") then
  1272. Bomb = Instance.new("Part")
  1273. Bomb.Name = "Bomb"
  1274. Bomb.formFactor = "Plate"
  1275. Bomb.Size = Vector3.new(1, 0.4, 1)
  1276. Bomb.TopSurface = 0
  1277. Bomb.BottomSurface = 0
  1278. Bomb.BrickColor = BrickColor.new("Black")
  1279. Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)
  1280. Bomb.CanCollide = true
  1281. Bomb.Parent = game.Workspace.Fenrier
  1282. Smoke = Instance.new("Smoke")
  1283. Smoke.Parent = Bomb
  1284. local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3
  1285. Smoke.Color = Color3.new(c, c, c)
  1286. Smoke.Size = 1
  1287. Smoke.Opacity = 0.7
  1288. Smoke.RiseVelocity = 10
  1289. wait(5)
  1290. xplode = Instance.new("Explosion")
  1291. xplode.BlastRadius = 20
  1292. xplode.BlastPressure = 20
  1293. xplode.Parent = game.workspace.Fenrier.Bomb
  1294. xplode.Position = game.workspace.Fenrier.Bomb
  1295. wait(0.2)
  1296. game.workspace.Bomb:Remove()
  1297. end
  1298. if (key == "Q") then
  1299. if (Debounce == false) then
  1300. Debounce = true
  1301. DisableLimb(NormalFoot)
  1302. Joints[NormalFoot].MaxVelocity = 1
  1303. SetAngle(NormalFoot, 0.7)
  1304. function Touch(Part)
  1305. if (Part.Parent ~= nil) then
  1306. Human = Part.Parent:findFirstChild("Humanoid")
  1307. if (Human ~= nil) then
  1308. Human.Sit = true
  1309. Position = Human.Parent.Torso.Position
  1310. Direction = PersonT.CFrame.lookVector
  1311. Position = Position + 10 * 3 * Direction
  1312. error = Position - PersonT.Position
  1313. Human.Parent.Torso.Velocity = 10 * error
  1314. Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
  1315. end
  1316. end
  1317. end
  1318. Connection = Limbs[NormalFoot].Touched:connect(Touch)
  1319. wait(0.5)
  1320. Joints[NormalFoot].MaxVelocity = 0.1
  1321. EnableLimb(NormalFoot)
  1322. Connection:disconnect()
  1323. Debounce = false
  1324. end
  1325. end
  1326. if (key == "F") then
  1327. if (Debounce == false) then
  1328. Debounce = true
  1329. DisableLimb(NormalFoot)
  1330. Joints[NormalFoot].MaxVelocity = 1
  1331. SetAngle(NormalFoot, 0.7)
  1332. function Touch(Part)
  1333. if (Part.Parent ~= nil) then
  1334. Human = Part.Parent:findFirstChild("Humanoid")
  1335. if (Human ~= nil) then
  1336. Player = game.Players:GetPlayerFromCharacter(Human.Parent)
  1337. if (Player ~= nil) then
  1338. if (Player ~= Person) then
  1339. Human.Sit = true
  1340. Position = Human.Parent.Torso.Position
  1341. Direction = PersonT.CFrame.lookVector
  1342. Position = Position + 10 * 3 * Direction
  1343. error = Position - PersonT.Position
  1344. Human.Parent.Torso.Velocity = 10 * error
  1345. Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, 0)
  1346. wait(0.4)
  1347. Player:remove()
  1348. end
  1349. end
  1350. end
  1351. end
  1352. end
  1353. Connection = Limbs[NormalFoot].Touched:connect(Touch)
  1354. wait(0.5)
  1355. Joints[NormalFoot].MaxVelocity = 0.1
  1356. EnableLimb(NormalFoot)
  1357. Connection:disconnect()
  1358. Debounce = false
  1359. end
  1360. end
  1361. if (key == "E") then
  1362. if (Flight == true) then
  1363. if (FDebounce == false) then
  1364. FDebounce = true
  1365. function Touch(Part)
  1366. if (Part.Parent ~= nil) then
  1367. Human = Part.Parent:findFirstChild("Humanoid")
  1368. if (Human ~= nil) then
  1369. Human.Sit = true
  1370. Position = Human.Parent.Torso.Position
  1371. Direction = Person.Character.Engine.CFrame.lookVector
  1372. Position = Position + 10 * 3 * Direction
  1373. error = Position - PersonT.Position
  1374. Human.Parent.Torso.Velocity = 10 * error
  1375. end
  1376. end
  1377. end
  1378. Connection = PersonT.Touched:connect(Touch)
  1379. wait(2)
  1380. Connection:disconnect()
  1381. FDebounce = false
  1382. end
  1383. end
  1384. if (Debounce == false) then
  1385. Debounce = true
  1386. DisableLimb(NormalHand)
  1387. Joints[NormalHand].MaxVelocity = 1
  1388. SetAngle(NormalHand, 1.57)
  1389. function Touch(Part)
  1390. if (Part.Parent ~= nil) then
  1391. Human = Part.Parent:findFirstChild("Humanoid")
  1392. if (Human ~= nil) then
  1393. Human.Sit = true
  1394. Position = Human.Parent.Torso.Position
  1395. Direction = PersonT.CFrame.lookVector
  1396. Position = Position + 10 * 3 * Direction
  1397. error = Position - PersonT.Position
  1398. Human.Parent.Torso.Velocity = 10 * error
  1399. end
  1400. end
  1401. end
  1402. Connection = Limbs[NormalHand].Touched:connect(Touch)
  1403. wait(0.5)
  1404. EnableLimb(NormalHand)
  1405. Connection:disconnect()
  1406. Debounce = false
  1407. end
  1408. end
  1409. if (key == "T") then
  1410. E = Instance.new("Explosion")
  1411. E.Parent = game.Workspace
  1412. E.BlastRadius = 12
  1413. E.Position = mouse.hit.p
  1414. E.BlastPressure = 1000
  1415. end
  1416. if (key == "G") then
  1417. if (Grabbed == nil) then
  1418. if (Debounce == false) then
  1419. Debounce = true
  1420. DisableLimb(1)
  1421. DisableLimb(2)
  1422. SetAngle(1, 1.57)
  1423. SetAngle(2, 1.57)
  1424. Connection1 = Limbs[1].Touched:connect(Grab)
  1425. Connection2 = Limbs[2].Touched:connect(Grab)
  1426. for E = 1, 30 do
  1427. if (Grabbed ~= nil) then
  1428. break
  1429. end
  1430. wait(0.1)
  1431. end
  1432. if (Grabbed == nil) then
  1433. EnableLimb(1)
  1434. EnableLimb(2)
  1435. Connection1:disconnect()
  1436. Connection2:disconnect()
  1437. Debounce = false
  1438. end
  1439. end
  1440. else
  1441. Person.Character.Torso.Grip:remove()
  1442. Position = Grabbed.Character.Torso.Position
  1443. Direction = PersonT.CFrame.lookVector
  1444. Position = Position + 4 * 3 * Direction
  1445. error = Position - PersonT.Position
  1446. Grabbed.Character.Torso.Velocity = 4 * error
  1447. end
  1448. end
  1449. if (key == "R") then
  1450. if (Flight == false) then
  1451. if (Debounce == false) then
  1452. pa2.Transparency = 0
  1453. pa2.CanCollide = true
  1454. pa3.Transparency = 0
  1455. pa3.CanCollide = true
  1456. pa4.Transparency = 0
  1457. pa4.CanCollide = true
  1458. pa5.Transparency = 0
  1459. pa5.CanCollide = true
  1460. s5.Enabled = true
  1461. s6.Enabled = true
  1462. Debounce = true
  1463. DisableLimb(1)
  1464. DisableLimb(2)
  1465. Flight = true
  1466. DisableLimb(3)
  1467. DisableLimb(4)
  1468. SetAngle(1, 0)
  1469. SetAngle(2, 0)
  1470. SetAngle(3, 0)
  1471. SetAngle(4, 0)
  1472. Engine = Instance.new("Part")
  1473. Engine.Parent = Person.Character
  1474. Engine.Size = PersonT.Size
  1475. Engine.Name = "Engine"
  1476. Engine.TopSurface = 0
  1477. Engine.BottomSurface = 0
  1478. Engine.formFactor = "Symmetric"
  1479. Engine.Transparency = 1
  1480. Engine:BreakJoints()
  1481. Weld = Instance.new("Weld")
  1482. Weld.Parent = Engine
  1483. Weld.Part0 = PersonT
  1484. Weld.Part1 = Engine
  1485. Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1486. BodyP = Instance.new("BodyPosition")
  1487. BodyP.Parent = Engine
  1488. BodyP.position = Engine.Position + Vector3.new(0, 10, 0)
  1489. BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
  1490. BodyG = Instance.new("BodyGyro")
  1491. BodyG.Parent = Engine
  1492. BodyV = Instance.new("BodyVelocity")
  1493. BodyV.Parent = Engine
  1494. BodyV.velocity = Vector3.new(0, 0, 0)
  1495. BodyV.maxForce = Vector3.new(0, 0, 0)
  1496. while true do
  1497. if (Flight == false) then
  1498. pa2.Transparency = 1
  1499. pa2.CanCollide = false
  1500. pa3.Transparency = 1
  1501. pa3.CanCollide = false
  1502. pa4.Transparency = 1
  1503. pa4.CanCollide = false
  1504. pa5.Transparency = 1
  1505. pa5.CanCollide = false
  1506. s5.Enabled = false
  1507. s6.Enabled = false
  1508. break
  1509. end
  1510. Direct(Engine, mouse.hit.p)
  1511. Person.Character.Humanoid.Sit = true
  1512. Person.Character.Head.CanCollide = false
  1513. Person.Character.Torso.CanCollide = false
  1514. wait(0.000000000000000000000000000000001)
  1515. end
  1516. EnableLimb(1)
  1517. EnableLimb(2)
  1518. EnableLimb(3)
  1519. EnableLimb(4)
  1520. Debounce = false
  1521. Person.Character.Engine:remove()
  1522. Person.Character.Humanoid.Sit = false
  1523. end
  1524. else
  1525. Flight = false
  1526. end
  1527. end
  1528. if (key == "L") then
  1529. if (Debounce == false) then
  1530. Debounce = true
  1531. DisableLimb(1)
  1532. Joints[1].MaxVelocity = 1
  1533. SetAngle(1, 3.60)
  1534. function Touch(Part)
  1535. if (Part.Parent ~= nil) then
  1536. Human = Part.Parent:findFirstChild("Humanoid")
  1537. if (Human ~= nil) then
  1538. --Human.Sit = true
  1539. Human.Parent.Torso.Velocity = Vector3.new(0, 0, 0)
  1540. end
  1541. end
  1542. end
  1543. Connection = Limbs[1].Touched:connect(Touch)
  1544. wait(0.5)
  1545. Joints[1].MaxVelocity = 0.1
  1546. EnableLimb(1)
  1547. Connection:disconnect()
  1548. Debounce = false
  1549. end
  1550. end
  1551. if (key == "H") then
  1552. if (Debounce == false) then
  1553. if (Lazer == false) then
  1554. if (mouse.Target ~= nil) then
  1555. Debounce = true
  1556. Lazer = true
  1557. DisableLimb(NormalHand)
  1558. SetAngle(NormalHand, 1.5)
  1559. BP = Instance.new("BodyPosition")
  1560. BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1561. BP.P = BP.P / 4
  1562. BG = Instance.new("BodyGyro")
  1563. BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1564. local Hit = mouse.Target
  1565. local _P = mouse.Hit.p
  1566. local Mag = (Hit.Position-_P).magnitude
  1567. local Pos = (Hit.Position-_P).unit * -Mag
  1568. local CF = Hit.CFrame.lookVector
  1569. while true do
  1570. if (Lazer == false) then
  1571. break
  1572. end
  1573. BP.Parent = PersonT
  1574. BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)
  1575. BG.Parent = PersonT
  1576. BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))
  1577. if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then
  1578. BP.Parent = nil
  1579. BG.Parent = nil
  1580. end
  1581. local P = Instance.new("Part")
  1582. P.Name = "Grapple Lazer"
  1583. P.formFactor = 0
  1584. P.Parent = Person.Character
  1585. P.BrickColor = BrickColor.new(1)
  1586. P.Anchored = true
  1587. P.Transparency = 0.05
  1588. P.Locked = true
  1589. P.Reflectance = 0.025
  1590. P.CanCollide = false
  1591. P.Size = Vector3.new(1, 1, 1)
  1592. local mesh = Instance.new("CylinderMesh")
  1593. local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
  1594.  
  1595. mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)
  1596. mesh.Parent = P
  1597. P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  1598. wait()
  1599. P:remove()
  1600. end
  1601. Debounce = false
  1602. EnableLimb(NormalHand)
  1603. BP.Parent = nil
  1604. BG.Parent = nil
  1605. end
  1606. end
  1607. end
  1608. end
  1609. if (key == "J") then
  1610. if (Debounce == false) then
  1611. if (Lazer == false) then
  1612. Debounce = true
  1613. Lazer = true
  1614. DisableLimb(NormalHand)
  1615. SetAngle(NormalHand, 1.5)
  1616. smokeBrick = Instance.new("Part")
  1617. smokeBrick.CanCollide = false
  1618. smokeBrick.Anchored = true
  1619. smokeBrick.Transparency = 1
  1620. smokeBrick.Locked = true
  1621. smokeBrick.archivable = false
  1622. smokeBrick.TopSurface = 0
  1623. smokeBrick.BottomSurface = 0
  1624. smoke = Instance.new("Smoke")
  1625. smoke.Size = 5
  1626. smoke.Opacity = math.huge
  1627. smoke.RiseVelocity = 10
  1628. smoke.Color = Color3.new(21, 0, 0)
  1629. while true do
  1630. if (Lazer == false) then
  1631. break
  1632. end
  1633. local Pos = mouse.Hit.p
  1634. smokeBrick.Parent = Person.Character
  1635. smokeBrick.CFrame = CFrame.new(Pos)
  1636. if (mouse.Target) and (mouse.Target ~= nil) then
  1637. smoke.Parent = smokeBrick
  1638. local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3
  1639. smoke.Color = Color3.new(c, c, c)
  1640. smoke.RiseVelocity = 10
  1641. end
  1642. local L = Instance.new("Part")
  1643. L.Parent = Person.Character
  1644. L.Name = "Kill Lazer"
  1645. L.BrickColor = BrickColor.new(21)
  1646. L.formFactor = 0
  1647. L.Size = Vector3.new(1, 1, 1)
  1648. L.Locked = true
  1649. L.Anchored = true
  1650. L.CanCollide = false
  1651. L.Transparency = 0.05
  1652. L.Reflectance = 0.1
  1653. local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
  1654. local Mesh = Instance.new("CylinderMesh")
  1655. Mesh.Parent = L
  1656. Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)
  1657. L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  1658. if (mouse.Target ~= nil) then
  1659. if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then
  1660. if ("" ~= "") then
  1661. mouse.Target.Parent:BreakJoints()
  1662. else
  1663. mouse.Target:BreakJoints()
  1664. end
  1665. end
  1666. end
  1667. wait()
  1668. L:Remove()
  1669. end
  1670. Debounce = false
  1671. smokeBrick.Parent = nil
  1672. EnableLimb(NormalHand)
  1673. end
  1674. end
  1675. end
  1676. if (key == "U") then
  1677. sound = Instance.new("Sound")
  1678. sound.Volume = 1
  1679. sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav"
  1680. sound.Parent = game.Workspace
  1681. function spark()
  1682. Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  1683. local P = Instance.new("Part")
  1684. P.Name = "Guideline"
  1685. local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  1686. P.formFactor = 0
  1687. P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1688. P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1689. P.Parent = game.workspace
  1690. P.BrickColor = BrickColor.Black()
  1691. P.Anchored = true
  1692. P.CanCollide = false
  1693. P.Transparency = 1
  1694. m = Instance.new("BlockMesh")
  1695. m.Scale = Vector3.new(0.1,0.1,1)
  1696. m.Parent = P
  1697. mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  1698. exp = Instance.new("Explosion")
  1699. exp.Position = mh.p
  1700. exp.BlastRadius = 25
  1701. exp.Parent = game.Workspace
  1702. for c1 = 1, 1 do
  1703. oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  1704. for count = 1, 9 do
  1705. val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  1706. val2 = P.Size.z / 10
  1707. val3 = P.CFrame.lookVector * -1
  1708. val4 = count * val2
  1709. val5 = val4 * val3
  1710. val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p
  1711. Hit = CFrame.new(val5 + val1 + val6)
  1712. local s = Instance.new("Part")
  1713. s.Name = "Spark"
  1714. local Place0 = oldHit
  1715. s.formFactor = 0
  1716. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1717. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1718. s.Parent = game.workspace
  1719. s.BrickColor = BrickColor.White()
  1720. s.Anchored = true
  1721. s.CanCollide = false
  1722. m = Instance.new("BlockMesh")
  1723. m.Scale = Vector3.new(1,1,1)
  1724. m.Parent = s
  1725. clone = s:clone()
  1726. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1727. clone.BrickColor = BrickColor.Blue()
  1728. clone.Transparency = 0.8
  1729. clone.Parent = s.Parent
  1730. oldHit = Hit
  1731. end
  1732. Hit = oldHit
  1733. local s = Instance.new("Part")
  1734. s.Name = "Spark"
  1735. local Place0 = mh
  1736. s.formFactor = 0
  1737. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1738. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1739. s.Parent = game.workspace
  1740. s.BrickColor = BrickColor.White()
  1741. s.Anchored = true
  1742. s.CanCollide = false
  1743. m = Instance.new("BlockMesh")
  1744. m.Scale = Vector3.new(1,1,1)
  1745. m.Parent = s
  1746. clone = s:clone()
  1747. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1748. clone.BrickColor = BrickColor.Blue()
  1749. clone.Transparency = 0.8
  1750. clone.Parent = game.workspace
  1751. sound:play()
  1752. wait(0.1)
  1753. end
  1754. P:remove()
  1755. for c = 1, 10 do
  1756. a = game.workspace:children()
  1757. for b = 1, #a do
  1758. if (a[b].Name == "Spark") then
  1759. a[b].Transparency = a[b].Transparency + 0.1
  1760. end
  1761. end
  1762. wait(0.1)
  1763. end
  1764. a = game.workspace:children()
  1765. for b = 1, #a do
  1766. if (a[b].Name == "Spark") then
  1767. a[b]:remove()
  1768. end
  1769. end
  1770. end
  1771. spark()
  1772. end
  1773. if (key == "B") then
  1774. game.workspace.Fenrier.Torso.T.Partsword.Transparency = 1
  1775. -----Right Arm Sword
  1776.  
  1777. local prt1 = Instance.new("Part")
  1778. prt1.CanCollide = false
  1779. prt1.BrickColor = BrickColor.new("Bright red")
  1780. prt1.Locked = true
  1781. prt1.Name = "Sword2"
  1782. prt1.Size = Vector3.new(1,1,1)
  1783. prt1.Parent = game.workspace.Fenrier
  1784. local obj1 = Instance.new("SpecialMesh");
  1785. obj1.Parent = prt1;
  1786. obj1.MeshType = Enum.MeshType.FileMesh;
  1787. obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
  1788. obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
  1789. obj1.Scale = Vector3.new(1.7,1.7,1.7)
  1790. local w1 = Instance.new("Weld")
  1791. w1.Parent = prt1
  1792. w1.Part0 = prt1
  1793. w1.Part1 = game.workspace.Fenrier["Right Arm"]
  1794. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 2.9)
  1795.  
  1796. local prt2 = Instance.new("Part")
  1797. prt2.CanCollide = false
  1798. prt2.BrickColor = BrickColor.new("Bright blue")
  1799. prt2.Locked = true
  1800. prt2.Transparency = 1
  1801. prt2.Name = "Sword"
  1802. prt2.Size = Vector3.new(1,7,1)
  1803. prt2.Parent = game.workspace.Fenrier
  1804. local w1 = Instance.new("Weld")
  1805. w1.Parent = prt2
  1806. w1.Part0 = prt2
  1807. w1.Part1 = game.workspace.Fenrier["Right Arm"]
  1808. w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2)
  1809.  
  1810.  
  1811.  
  1812.  
  1813. function onTouched(hit)
  1814. h = hit.Parent:findFirstChild("Humanoid")
  1815. if h ~= nil then
  1816. h.Health = h.Health - 10
  1817. end
  1818. end
  1819. prt2.Touched:connect(onTouched)
  1820. end
  1821. if (key == "X") then
  1822. game.workspace.Fenrier.Sword2.Weld:Remove()
  1823. game.workspace.Fenrier.Sword.Weld:Remove()
  1824. game.workspace.Fenrier.Sword.Parent = game.workspace
  1825. game.workspace.Fenrier.Sword2.Parent = game.workspace
  1826. local w1 = Instance.new("Weld")
  1827. w1.Parent = game.workspace.Sword2
  1828. w1.Part0 = game.workspace.Sword
  1829. w1.Part1 = game.workspace.Sword2
  1830. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 12, 1.6) * CFrame.new(-1, 0, 1.9)
  1831. game.workspace.Sword2.CanCollide = true
  1832. game.workspace.Sword.CanCollide = true
  1833. wait()
  1834. game.workspace.Sword2.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100
  1835. game.workspace.Sword.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100
  1836. game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end)
  1837. function kill(brick,hit)
  1838. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= "Fenrier" then
  1839. local wel = Instance.new("Weld")
  1840. wel.Parent = game.workspace.Sword2
  1841. wel.Part0 = game.workspace.Sword2
  1842. wel.Part1 = hit.Parent.Torso
  1843. local weld = Instance.new("Weld")
  1844. weld.Parent = game.workspace.Sword
  1845. weld.Part0 = game.workspace.Sword
  1846. weld.Part1 = hit.Parent.Torso
  1847. hit.Parent.Humanoid.PlatformStand = true
  1848. wait(3)
  1849. hit.Parent.Humanoid.Health = 0
  1850. game.workspace.Sword.CanCollide = true
  1851. game.workspace.Sword2.CanCollide = true
  1852. end
  1853. end
  1854. wait(1)
  1855. game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end)
  1856. function kill(brick,hit)
  1857. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" then
  1858. local w1 = Instance.new("Weld")
  1859. w1.Part0 = prt1
  1860. w1.Part1 = hit.Parent["Right Arm"]
  1861. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 1.9)
  1862.  
  1863. local w1 = Instance.new("Weld")
  1864. w1.Parent = prt2
  1865. w1.Part0 = prt2
  1866. w1.Part1 = hit.Parent["Right Arm"]
  1867. w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2)
  1868. end
  1869. end
  1870. end
  1871. if (key == "C") then
  1872. wait(1)
  1873. game.workspace.Fenrier.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.50,3.14,0) * CFrame.new(0,0,-0.5)
  1874. DisableLimb(1)
  1875. DisableLimb(2)
  1876. Joints[1].MaxVelocity = 1
  1877. SetAngle(1, 3.14)
  1878. Joints[2].MaxVelocity = 1
  1879. SetAngle(2, 3.14)
  1880. game.workspace.Fenrier.Humanoid.WalkSpeed = 0
  1881. local mody = Instance.new("Model")
  1882. mody.Parent = game.workspace
  1883. local blar = Instance.new("Part")
  1884. blar.Size = Vector3.new(2,2,2)
  1885. blar.Transparency = 0.6
  1886. blar.Shape = 0
  1887. blar.Anchored = true
  1888. blar.BrickColor = BrickColor.new("White")
  1889. blar.CanCollide = false
  1890. blar.Parent = game.workspace.Fenrier
  1891. blar.Position = game.workspace.Fenrier.Torso.Position
  1892. local nod = Instance.new("Part")
  1893. nod.Parent = mody
  1894. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1895. bod = Instance.new("BodyPosition")
  1896. bod.position = blar.Position
  1897. bod.Parent = nod
  1898. blar.Reflectance = 0.02
  1899. nod.formFactor = 0
  1900. nod.Size = Vector3.new(1,1,1)
  1901. nod.Transparency = 0.6
  1902. nod.BrickColor = BrickColor:random()
  1903. nod.CanCollide = false
  1904. nod.Locked = true
  1905. nod.Shape = 0
  1906. nod.BottomSurface = 0
  1907. nod.TopSurface = 0
  1908. wait(0.15)
  1909. local nod = Instance.new("Part")
  1910. nod.Parent = mody
  1911. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1912. bod = Instance.new("BodyPosition")
  1913. bod.position = blar.Position
  1914. bod.Parent = nod
  1915. blar.Reflectance = 0.04
  1916. nod.formFactor = 0
  1917. nod.Size = Vector3.new(1,1,1)
  1918. nod.Transparency = 0.6
  1919. nod.BrickColor = BrickColor:random()
  1920. nod.CanCollide = false
  1921. nod.Locked = true
  1922. nod.Shape = 0
  1923. nod.BottomSurface = 0
  1924. nod.TopSurface = 0
  1925. blar.Reflectance = 0.06
  1926. wait(0.15)
  1927. local nod = Instance.new("Part")
  1928. nod.Parent = mody
  1929. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1930. bod = Instance.new("BodyPosition")
  1931. bod.position = blar.Position
  1932. bod.Parent = nod
  1933. blar.Reflectance = 0.02
  1934. nod.formFactor = 0
  1935. nod.Size = Vector3.new(1,1,1)
  1936. nod.Transparency = 0.6
  1937. nod.BrickColor = BrickColor:random()
  1938. nod.CanCollide = false
  1939. nod.Locked = true
  1940. nod.Shape = 0
  1941. nod.BottomSurface = 0
  1942. nod.TopSurface = 0
  1943. blar.Reflectance = 0.08
  1944. wait(0.15)
  1945. local nod = Instance.new("Part")
  1946. nod.Parent = mody
  1947. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1948. bod = Instance.new("BodyPosition")
  1949. bod.position = blar.Position
  1950. bod.Parent = nod
  1951. blar.Reflectance = 0.02
  1952. nod.formFactor = 0
  1953. nod.Size = Vector3.new(1,1,1)
  1954. nod.Transparency = 0.6
  1955. nod.BrickColor = BrickColor:random()
  1956. nod.CanCollide = false
  1957. nod.Locked = true
  1958. nod.Shape = 0
  1959. nod.BottomSurface = 0
  1960. nod.TopSurface = 0
  1961. blar.Reflectance = 0.10
  1962. wait(0.15)
  1963. local nod = Instance.new("Part")
  1964. nod.Parent = mody
  1965. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1966. bod = Instance.new("BodyPosition")
  1967. bod.position = blar.Position
  1968. bod.Parent = nod
  1969. blar.Reflectance = 0.02
  1970. nod.formFactor = 0
  1971. nod.Size = Vector3.new(1,1,1)
  1972. nod.Transparency = 0.6
  1973. nod.BrickColor = BrickColor:random()
  1974. nod.CanCollide = false
  1975. nod.Locked = true
  1976. nod.Shape = 0
  1977. nod.BottomSurface = 0
  1978. nod.TopSurface = 0
  1979. blar.Reflectance = 0.12
  1980. wait(0.15)
  1981. local nod = Instance.new("Part")
  1982. nod.Parent = mody
  1983. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1984. bod = Instance.new("BodyPosition")
  1985. bod.position = blar.Position
  1986. bod.Parent = nod
  1987. blar.Reflectance = 0.02
  1988. nod.formFactor = 0
  1989. nod.Size = Vector3.new(1,1,1)
  1990. nod.Transparency = 0.6
  1991. nod.BrickColor = BrickColor:random()
  1992. nod.CanCollide = false
  1993. nod.Locked = true
  1994. nod.Shape = 0
  1995. nod.BottomSurface = 0
  1996. nod.TopSurface = 0
  1997. blar.Reflectance = 0.14
  1998. wait(0.15)
  1999. local nod = Instance.new("Part")
  2000. nod.Parent = mody
  2001. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2002. bod = Instance.new("BodyPosition")
  2003. bod.position = blar.Position
  2004. bod.Parent = nod
  2005. blar.Reflectance = 0.02
  2006. nod.formFactor = 0
  2007. nod.Size = Vector3.new(1,1,1)
  2008. nod.Transparency = 0.6
  2009. nod.BrickColor = BrickColor:random()
  2010. nod.CanCollide = false
  2011. nod.Locked = true
  2012. nod.Shape = 0
  2013. nod.BottomSurface = 0
  2014. nod.TopSurface = 0
  2015. blar.Reflectance = 0.16
  2016. wait(0.15)
  2017. local nod = Instance.new("Part")
  2018. nod.Parent = mody
  2019. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2020. bod = Instance.new("BodyPosition")
  2021. bod.position = blar.Position
  2022. bod.Parent = nod
  2023. blar.Reflectance = 0.02
  2024. nod.formFactor = 0
  2025. nod.Size = Vector3.new(1,1,1)
  2026. nod.Transparency = 0.6
  2027. nod.BrickColor = BrickColor:random()
  2028. nod.CanCollide = false
  2029. nod.Locked = true
  2030. nod.Shape = 0
  2031. nod.BottomSurface = 0
  2032. nod.TopSurface = 0
  2033. blar.Reflectance = 0.18
  2034. wait(0.15)
  2035. local nod = Instance.new("Part")
  2036. nod.Parent = mody
  2037. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2038. bod = Instance.new("BodyPosition")
  2039. bod.position = blar.Position
  2040. bod.Parent = nod
  2041. blar.Reflectance = 0.02
  2042. nod.formFactor = 0
  2043. nod.Size = Vector3.new(1,1,1)
  2044. nod.Transparency = 0.6
  2045. nod.BrickColor = BrickColor:random()
  2046. nod.CanCollide = false
  2047. nod.Locked = true
  2048. nod.Shape = 0
  2049. nod.BottomSurface = 0
  2050. nod.TopSurface = 0
  2051. blar.Reflectance = 0.20
  2052. wait(0.15)
  2053. local nod = Instance.new("Part")
  2054. nod.Parent = mody
  2055. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2056. bod = Instance.new("BodyPosition")
  2057. bod.position = blar.Position
  2058. bod.Parent = nod
  2059. blar.Reflectance = 0.02
  2060. nod.formFactor = 0
  2061. nod.Size = Vector3.new(1,1,1)
  2062. nod.Transparency = 0.6
  2063. nod.BrickColor = BrickColor:random()
  2064. nod.CanCollide = false
  2065. nod.Locked = true
  2066. nod.Shape = 0
  2067. nod.BottomSurface = 0
  2068. nod.TopSurface = 0
  2069. blar.Reflectance = 0.22
  2070. wait(0.15)
  2071. local nod = Instance.new("Part")
  2072. nod.Parent = mody
  2073. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2074. bod = Instance.new("BodyPosition")
  2075. bod.position = blar.Position
  2076. bod.Parent = nod
  2077. blar.Reflectance = 0.02
  2078. nod.formFactor = 0
  2079. nod.Size = Vector3.new(1,1,1)
  2080. nod.Transparency = 0.6
  2081. nod.BrickColor = BrickColor:random()
  2082. nod.CanCollide = false
  2083. nod.Locked = true
  2084. nod.Shape = 0
  2085. nod.BottomSurface = 0
  2086. nod.TopSurface = 0
  2087. blar.Reflectance = 0.24
  2088. wait(0.15)
  2089. local nod = Instance.new("Part")
  2090. nod.Parent = mody
  2091. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2092. bod = Instance.new("BodyPosition")
  2093. bod.position = blar.Position
  2094. bod.Parent = nod
  2095. blar.Reflectance = 0.02
  2096. nod.formFactor = 0
  2097. nod.Size = Vector3.new(1,1,1)
  2098. nod.Transparency = 0.6
  2099. nod.BrickColor = BrickColor:random()
  2100. nod.CanCollide = false
  2101. nod.Locked = true
  2102. nod.Shape = 0
  2103. nod.BottomSurface = 0
  2104. nod.TopSurface = 0
  2105. blar.Reflectance = 0.26
  2106. wait(0.15)
  2107. local nod = Instance.new("Part")
  2108. nod.Parent = mody
  2109. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2110. bod = Instance.new("BodyPosition")
  2111. bod.position = blar.Position
  2112. bod.Parent = nod
  2113. blar.Reflectance = 0.02
  2114. nod.formFactor = 0
  2115. nod.Size = Vector3.new(1,1,1)
  2116. nod.Transparency = 0.6
  2117. nod.BrickColor = BrickColor:random()
  2118. nod.CanCollide = false
  2119. nod.Locked = true
  2120. nod.Shape = 0
  2121. nod.BottomSurface = 0
  2122. nod.TopSurface = 0
  2123. blar.Reflectance = 0.28
  2124. wait(0.15)
  2125. local nod = Instance.new("Part")
  2126. nod.Parent = mody
  2127. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2128. bod = Instance.new("BodyPosition")
  2129. bod.position = blar.Position
  2130. bod.Parent = nod
  2131. blar.Reflectance = 0.02
  2132. nod.formFactor = 0
  2133. nod.Size = Vector3.new(1,1,1)
  2134. nod.Transparency = 0.6
  2135. nod.BrickColor = BrickColor:random()
  2136. nod.CanCollide = false
  2137. nod.Locked = true
  2138. nod.Shape = 0
  2139. nod.BottomSurface = 0
  2140. nod.TopSurface = 0
  2141. blar.Reflectance = 0.30
  2142. wait(0.15)
  2143. local nod = Instance.new("Part")
  2144. nod.Parent = mody
  2145. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2146. bod = Instance.new("BodyPosition")
  2147. bod.position = blar.Position
  2148. bod.Parent = nod
  2149. blar.Reflectance = 0.02
  2150. nod.formFactor = 0
  2151. nod.Size = Vector3.new(1,1,1)
  2152. nod.Transparency = 0.6
  2153. nod.BrickColor = BrickColor:random()
  2154. nod.CanCollide = false
  2155. nod.Locked = true
  2156. nod.Shape = 0
  2157. nod.BottomSurface = 0
  2158. nod.TopSurface = 0
  2159. blar.Reflectance = 0.32
  2160. wait(0.15)
  2161. local nod = Instance.new("Part")
  2162. nod.Parent = mody
  2163. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2164. bod = Instance.new("BodyPosition")
  2165. bod.position = blar.Position
  2166. bod.Parent = nod
  2167. blar.Reflectance = 0.02
  2168. nod.formFactor = 0
  2169. nod.Size = Vector3.new(1,1,1)
  2170. nod.Transparency = 0.6
  2171. nod.BrickColor = BrickColor:random()
  2172. nod.CanCollide = false
  2173. nod.Locked = true
  2174. nod.Shape = 0
  2175. nod.BottomSurface = 0
  2176. nod.TopSurface = 0
  2177. blar.Reflectance = 0.34
  2178. wait(0.15)
  2179. local nod = Instance.new("Part")
  2180. nod.Parent = mody
  2181. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2182. bod = Instance.new("BodyPosition")
  2183. bod.position = blar.Position
  2184. bod.Parent = nod
  2185. blar.Reflectance = 0.02
  2186. nod.formFactor = 0
  2187. nod.Size = Vector3.new(1,1,1)
  2188. nod.Transparency = 0.6
  2189. nod.BrickColor = BrickColor:random()
  2190. nod.CanCollide = false
  2191. nod.Locked = true
  2192. nod.Shape = 0
  2193. nod.BottomSurface = 0
  2194. nod.TopSurface = 0
  2195. blar.Reflectance = 0.36
  2196. wait(0.15)
  2197. local nod = Instance.new("Part")
  2198. nod.Parent = mody
  2199. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2200. bod = Instance.new("BodyPosition")
  2201. bod.position = blar.Position
  2202. bod.Parent = nod
  2203. blar.Reflectance = 0.02
  2204. nod.formFactor = 0
  2205. nod.Size = Vector3.new(1,1,1)
  2206. nod.Transparency = 0.6
  2207. nod.BrickColor = BrickColor:random()
  2208. nod.CanCollide = false
  2209. nod.Locked = true
  2210. nod.Shape = 0
  2211. nod.BottomSurface = 0
  2212. nod.TopSurface = 0
  2213. blar.Reflectance = 0.38
  2214. wait(0.15)
  2215. local nod = Instance.new("Part")
  2216. nod.Parent = mody
  2217. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2218. bod = Instance.new("BodyPosition")
  2219. bod.position = blar.Position
  2220. bod.Parent = nod
  2221. blar.Reflectance = 0.02
  2222. nod.formFactor = 0
  2223. nod.Size = Vector3.new(1,1,1)
  2224. nod.Transparency = 0.6
  2225. nod.BrickColor = BrickColor:random()
  2226. nod.CanCollide = false
  2227. nod.Locked = true
  2228. nod.Shape = 0
  2229. nod.BottomSurface = 0
  2230. nod.TopSurface = 0
  2231. blar.Reflectance = 0.40
  2232. wait(0.15)
  2233. local nod = Instance.new("Part")
  2234. nod.Parent = mody
  2235. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2236. bod = Instance.new("BodyPosition")
  2237. bod.position = blar.Position
  2238. bod.Parent = nod
  2239. blar.Reflectance = 0.02
  2240. nod.formFactor = 0
  2241. nod.Size = Vector3.new(1,1,1)
  2242. nod.Transparency = 0.6
  2243. nod.BrickColor = BrickColor:random()
  2244. nod.CanCollide = false
  2245. nod.Locked = true
  2246. nod.Shape = 0
  2247. nod.BottomSurface = 0
  2248. nod.TopSurface = 0
  2249. blar.Reflectance = 0.42
  2250. wait(0.15)
  2251. local nod = Instance.new("Part")
  2252. nod.Parent = mody
  2253. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2254. bod = Instance.new("BodyPosition")
  2255. bod.position = blar.Position
  2256. bod.Parent = nod
  2257. blar.Reflectance = 0.02
  2258. nod.formFactor = 0
  2259. nod.Size = Vector3.new(1,1,1)
  2260. nod.Transparency = 0.6
  2261. nod.BrickColor = BrickColor:random()
  2262. nod.CanCollide = false
  2263. nod.Locked = true
  2264. nod.Shape = 0
  2265. nod.BottomSurface = 0
  2266. nod.TopSurface = 0
  2267. blar.Reflectance = 0.44
  2268. wait(0.15)
  2269. local nod = Instance.new("Part")
  2270. nod.Parent = mody
  2271. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2272. bod = Instance.new("BodyPosition")
  2273. bod.position = blar.Position
  2274. bod.Parent = nod
  2275. blar.Reflectance = 0.02
  2276. nod.formFactor = 0
  2277. nod.Size = Vector3.new(1,1,1)
  2278. nod.Transparency = 0.6
  2279. nod.BrickColor = BrickColor:random()
  2280. nod.CanCollide = false
  2281. nod.Locked = true
  2282. nod.Shape = 0
  2283. nod.BottomSurface = 0
  2284. nod.TopSurface = 0
  2285. blar.Reflectance = 0.46
  2286. wait(0.15)
  2287. local nod = Instance.new("Part")
  2288. nod.Parent = mody
  2289. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2290. bod = Instance.new("BodyPosition")
  2291. bod.position = blar.Position
  2292. bod.Parent = nod
  2293. blar.Reflectance = 0.02
  2294. nod.formFactor = 0
  2295. nod.Size = Vector3.new(1,1,1)
  2296. nod.Transparency = 0.6
  2297. nod.BrickColor = BrickColor:random()
  2298. nod.CanCollide = false
  2299. nod.Locked = true
  2300. nod.Shape = 0
  2301. nod.BottomSurface = 0
  2302. nod.TopSurface = 0
  2303. blar.Reflectance = 0.48
  2304. wait(0.15)
  2305. local nod = Instance.new("Part")
  2306. nod.Parent = mody
  2307. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2308. bod = Instance.new("BodyPosition")
  2309. bod.position = blar.Position
  2310. bod.Parent = nod
  2311. blar.Reflectance = 0.02
  2312. nod.formFactor = 0
  2313. nod.Size = Vector3.new(1,1,1)
  2314. nod.Transparency = 0.6
  2315. nod.BrickColor = BrickColor:random()
  2316. nod.CanCollide = false
  2317. nod.Locked = true
  2318. nod.Shape = 0
  2319. nod.BottomSurface = 0
  2320. nod.TopSurface = 0
  2321. blar.Reflectance = 0.50
  2322. wait(0.15)
  2323. local nod = Instance.new("Part")
  2324. nod.Parent = mody
  2325. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2326. bod = Instance.new("BodyPosition")
  2327. bod.position = blar.Position
  2328. bod.Parent = nod
  2329. blar.Reflectance = 0.02
  2330. nod.formFactor = 0
  2331. nod.Size = Vector3.new(1,1,1)
  2332. nod.Transparency = 0.6
  2333. nod.BrickColor = BrickColor:random()
  2334. nod.CanCollide = false
  2335. nod.Locked = true
  2336. nod.Shape = 0
  2337. nod.BottomSurface = 0
  2338. nod.TopSurface = 0
  2339. blar.Reflectance = 0.52
  2340. wait(0.15)
  2341. local nod = Instance.new("Part")
  2342. nod.Parent = mody
  2343. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2344. bod = Instance.new("BodyPosition")
  2345. bod.position = blar.Position
  2346. bod.Parent = nod
  2347. blar.Reflectance = 0.02
  2348. nod.formFactor = 0
  2349. nod.Size = Vector3.new(1,1,1)
  2350. nod.Transparency = 0.6
  2351. nod.BrickColor = BrickColor:random()
  2352. nod.CanCollide = false
  2353. nod.Locked = true
  2354. nod.Shape = 0
  2355. nod.BottomSurface = 0
  2356. nod.TopSurface = 0
  2357. blar.Reflectance = 0.54
  2358. wait(0.15)
  2359. local nod = Instance.new("Part")
  2360. nod.Parent = mody
  2361. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2362. bod = Instance.new("BodyPosition")
  2363. bod.position = blar.Position
  2364. bod.Parent = nod
  2365. blar.Reflectance = 0.02
  2366. nod.formFactor = 0
  2367. nod.Size = Vector3.new(1,1,1)
  2368. nod.Transparency = 0.6
  2369. nod.BrickColor = BrickColor:random()
  2370. nod.CanCollide = false
  2371. nod.Locked = true
  2372. nod.Shape = 0
  2373. nod.BottomSurface = 0
  2374. nod.TopSurface = 0
  2375. blar.Reflectance = 0.56
  2376. wait(0.15)
  2377. local nod = Instance.new("Part")
  2378. nod.Parent = mody
  2379. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2380. bod = Instance.new("BodyPosition")
  2381. bod.position = blar.Position
  2382. bod.Parent = nod
  2383. blar.Reflectance = 0.02
  2384. nod.formFactor = 0
  2385. nod.Size = Vector3.new(1,1,1)
  2386. nod.Transparency = 0.6
  2387. nod.BrickColor = BrickColor:random()
  2388. nod.CanCollide = false
  2389. nod.Locked = true
  2390. nod.Shape = 0
  2391. nod.BottomSurface = 0
  2392. nod.TopSurface = 0
  2393. blar.Reflectance = 0.58
  2394. wait(0.15)
  2395. local nod = Instance.new("Part")
  2396. nod.Parent = mody
  2397. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2398. bod = Instance.new("BodyPosition")
  2399. bod.position = blar.Position
  2400. bod.Parent = nod
  2401. blar.Reflectance = 0.02
  2402. nod.formFactor = 0
  2403. nod.Size = Vector3.new(1,1,1)
  2404. nod.Transparency = 0.6
  2405. nod.BrickColor = BrickColor:random()
  2406. nod.CanCollide = false
  2407. nod.Locked = true
  2408. nod.Shape = 0
  2409. nod.BottomSurface = 0
  2410. nod.TopSurface = 0
  2411. blar.Reflectance = 0.60
  2412. wait(0.15)
  2413. local nod = Instance.new("Part")
  2414. nod.Parent = mody
  2415. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2416. bod = Instance.new("BodyPosition")
  2417. bod.position = blar.Position
  2418. bod.Parent = nod
  2419. blar.Reflectance = 0.02
  2420. nod.formFactor = 0
  2421. nod.Size = Vector3.new(1,1,1)
  2422. nod.Transparency = 0.6
  2423. nod.BrickColor = BrickColor:random()
  2424. nod.CanCollide = false
  2425. nod.Locked = true
  2426. nod.Shape = 0
  2427. nod.BottomSurface = 0
  2428. nod.TopSurface = 0
  2429. blar.Reflectance = 0.62
  2430. wait(0.15)
  2431. local nod = Instance.new("Part")
  2432. nod.Parent = mody
  2433. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2434. bod = Instance.new("BodyPosition")
  2435. bod.position = blar.Position
  2436. bod.Parent = nod
  2437. blar.Reflectance = 0.02
  2438. nod.formFactor = 0
  2439. nod.Size = Vector3.new(1,1,1)
  2440. nod.Transparency = 0.6
  2441. nod.BrickColor = BrickColor:random()
  2442. nod.CanCollide = false
  2443. nod.Locked = true
  2444. nod.Shape = 0
  2445. nod.BottomSurface = 0
  2446. nod.TopSurface = 0
  2447. blar.Reflectance = 0.64
  2448. wait(0.15)
  2449. local nod = Instance.new("Part")
  2450. nod.Parent = mody
  2451. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2452. bod = Instance.new("BodyPosition")
  2453. bod.position = blar.Position
  2454. bod.Parent = nod
  2455. blar.Reflectance = 0.02
  2456. nod.formFactor = 0
  2457. nod.Size = Vector3.new(1,1,1)
  2458. nod.Transparency = 0.6
  2459. nod.BrickColor = BrickColor:random()
  2460. nod.CanCollide = false
  2461. nod.Locked = true
  2462. nod.Shape = 0
  2463. nod.BottomSurface = 0
  2464. nod.TopSurface = 0
  2465. blar.Reflectance = 0.66
  2466. wait(0.15)
  2467. local nod = Instance.new("Part")
  2468. nod.Parent = mody
  2469. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2470. bod = Instance.new("BodyPosition")
  2471. bod.position = blar.Position
  2472. bod.Parent = nod
  2473. blar.Reflectance = 0.02
  2474. nod.formFactor = 0
  2475. nod.Size = Vector3.new(1,1,1)
  2476. nod.Transparency = 0.6
  2477. nod.BrickColor = BrickColor:random()
  2478. nod.CanCollide = false
  2479. nod.Locked = true
  2480. nod.Shape = 0
  2481. nod.BottomSurface = 0
  2482. nod.TopSurface = 0
  2483. blar.Reflectance = 0.68
  2484. wait(0.15)
  2485. local nod = Instance.new("Part")
  2486. nod.Parent = mody
  2487. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2488. bod = Instance.new("BodyPosition")
  2489. bod.position = blar.Position
  2490. bod.Parent = nod
  2491. blar.Reflectance = 0.02
  2492. nod.formFactor = 0
  2493. nod.Size = Vector3.new(1,1,1)
  2494. nod.Transparency = 0.6
  2495. nod.BrickColor = BrickColor:random()
  2496. nod.CanCollide = false
  2497. nod.Locked = true
  2498. nod.Shape = 0
  2499. nod.BottomSurface = 0
  2500. nod.TopSurface = 0
  2501. blar.Reflectance = 0.70
  2502. wait(0.15)
  2503. local nod = Instance.new("Part")
  2504. nod.Parent = mody
  2505. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2506. bod = Instance.new("BodyPosition")
  2507. bod.position = blar.Position
  2508. bod.Parent = nod
  2509. blar.Reflectance = 0.02
  2510. nod.formFactor = 0
  2511. nod.Size = Vector3.new(1,1,1)
  2512. nod.Transparency = 0.6
  2513. nod.BrickColor = BrickColor:random()
  2514. nod.CanCollide = false
  2515. nod.Locked = true
  2516. nod.Shape = 0
  2517. nod.BottomSurface = 0
  2518. nod.TopSurface = 0
  2519. blar.Reflectance = 0.72
  2520. wait(0.15)
  2521. local nod = Instance.new("Part")
  2522. nod.Parent = mody
  2523. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2524. bod = Instance.new("BodyPosition")
  2525. bod.position = blar.Position
  2526. bod.Parent = nod
  2527. blar.Reflectance = 0.02
  2528. nod.formFactor = 0
  2529. nod.Size = Vector3.new(1,1,1)
  2530. nod.Transparency = 0.6
  2531. nod.BrickColor = BrickColor:random()
  2532. nod.CanCollide = false
  2533. nod.Locked = true
  2534. nod.Shape = 0
  2535. nod.BottomSurface = 0
  2536. nod.TopSurface = 0
  2537. blar.Reflectance = 0.74
  2538. wait(0.15)
  2539. local nod = Instance.new("Part")
  2540. nod.Parent = mody
  2541. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2542. bod = Instance.new("BodyPosition")
  2543. bod.position = blar.Position
  2544. bod.Parent = nod
  2545. blar.Reflectance = 0.02
  2546. nod.formFactor = 0
  2547. nod.Size = Vector3.new(1,1,1)
  2548. nod.Transparency = 0.6
  2549. nod.BrickColor = BrickColor:random()
  2550. nod.CanCollide = false
  2551. nod.Locked = true
  2552. nod.Shape = 0
  2553. nod.BottomSurface = 0
  2554. nod.TopSurface = 0
  2555. blar.Reflectance = 0.76
  2556. wait(0.15)
  2557. local nod = Instance.new("Part")
  2558. nod.Parent = mody
  2559. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2560. bod = Instance.new("BodyPosition")
  2561. bod.position = blar.Position
  2562. bod.Parent = nod
  2563. blar.Reflectance = 0.02
  2564. nod.formFactor = 0
  2565. nod.Size = Vector3.new(1,1,1)
  2566. nod.Transparency = 0.6
  2567. nod.BrickColor = BrickColor:random()
  2568. nod.CanCollide = false
  2569. nod.Locked = true
  2570. nod.Shape = 0
  2571. nod.BottomSurface = 0
  2572. nod.TopSurface = 0
  2573. blar.Reflectance = 0.78
  2574. wait(0.15)
  2575. local nod = Instance.new("Part")
  2576. nod.Parent = mody
  2577. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2578. bod = Instance.new("BodyPosition")
  2579. bod.position = blar.Position
  2580. bod.Parent = nod
  2581. blar.Reflectance = 0.02
  2582. nod.formFactor = 0
  2583. nod.Size = Vector3.new(1,1,1)
  2584. nod.Transparency = 0.6
  2585. nod.BrickColor = BrickColor:random()
  2586. nod.CanCollide = false
  2587. nod.Locked = true
  2588. nod.Shape = 0
  2589. nod.BottomSurface = 0
  2590. nod.TopSurface = 0
  2591. blar.Reflectance = 0.80
  2592. wait(0.15)
  2593. local nod = Instance.new("Part")
  2594. nod.Parent = mody
  2595. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2596. bod = Instance.new("BodyPosition")
  2597. bod.position = blar.Position
  2598. bod.Parent = nod
  2599. blar.Reflectance = 0.02
  2600. nod.formFactor = 0
  2601. nod.Size = Vector3.new(1,1,1)
  2602. nod.Transparency = 0.6
  2603. nod.BrickColor = BrickColor:random()
  2604. nod.CanCollide = false
  2605. nod.Locked = true
  2606. nod.Shape = 0
  2607. nod.BottomSurface = 0
  2608. nod.TopSurface = 0
  2609. blar.Reflectance = 0.82
  2610. wait(0.15)
  2611. local nod = Instance.new("Part")
  2612. nod.Parent = mody
  2613. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2614. bod = Instance.new("BodyPosition")
  2615. bod.position = blar.Position
  2616. bod.Parent = nod
  2617. blar.Reflectance = 0.02
  2618. nod.formFactor = 0
  2619. nod.Size = Vector3.new(1,1,1)
  2620. nod.Transparency = 0.6
  2621. nod.BrickColor = BrickColor:random()
  2622. nod.CanCollide = false
  2623. nod.Locked = true
  2624. nod.Shape = 0
  2625. nod.BottomSurface = 0
  2626. nod.TopSurface = 0
  2627. blar.Reflectance = 0.84
  2628. wait(0.15)
  2629. local nod = Instance.new("Part")
  2630. nod.Parent = mody
  2631. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2632. bod = Instance.new("BodyPosition")
  2633. bod.position = blar.Position
  2634. bod.Parent = nod
  2635. blar.Reflectance = 0.02
  2636. nod.formFactor = 0
  2637. nod.Size = Vector3.new(1,1,1)
  2638. nod.Transparency = 0.6
  2639. nod.BrickColor = BrickColor:random()
  2640. nod.CanCollide = false
  2641. nod.Locked = true
  2642. nod.Shape = 0
  2643. nod.BottomSurface = 0
  2644. nod.TopSurface = 0
  2645. blar.Reflectance = 0.86
  2646. wait(0.15)
  2647. local nod = Instance.new("Part")
  2648. nod.Parent = mody
  2649. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2650. bod = Instance.new("BodyPosition")
  2651. bod.position = blar.Position
  2652. bod.Parent = nod
  2653. blar.Reflectance = 0.02
  2654. nod.formFactor = 0
  2655. nod.Size = Vector3.new(1,1,1)
  2656. nod.Transparency = 0.6
  2657. nod.BrickColor = BrickColor:random()
  2658. nod.CanCollide = false
  2659. nod.Locked = true
  2660. nod.Shape = 0
  2661. nod.BottomSurface = 0
  2662. nod.TopSurface = 0
  2663. blar.Reflectance = 0.88
  2664. wait(0.15)
  2665. local nod = Instance.new("Part")
  2666. nod.Parent = mody
  2667. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2668. bod = Instance.new("BodyPosition")
  2669. bod.position = blar.Position
  2670. bod.Parent = nod
  2671. blar.Reflectance = 0.02
  2672. nod.formFactor = 0
  2673. nod.Size = Vector3.new(1,1,1)
  2674. nod.Transparency = 0.6
  2675. nod.BrickColor = BrickColor:random()
  2676. nod.CanCollide = false
  2677. nod.Locked = true
  2678. nod.Shape = 0
  2679. nod.BottomSurface = 0
  2680. nod.TopSurface = 0
  2681. blar.Reflectance = 0.90
  2682. wait(0.15)
  2683. local nod = Instance.new("Part")
  2684. nod.Parent = mody
  2685. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2686. bod = Instance.new("BodyPosition")
  2687. bod.position = blar.Position
  2688. bod.Parent = nod
  2689. blar.Reflectance = 0.02
  2690. nod.formFactor = 0
  2691. nod.Size = Vector3.new(1,1,1)
  2692. nod.Transparency = 0.6
  2693. nod.BrickColor = BrickColor:random()
  2694. nod.CanCollide = false
  2695. nod.Locked = true
  2696. nod.Shape = 0
  2697. nod.BottomSurface = 0
  2698. nod.TopSurface = 0
  2699. blar.Reflectance = 0.92
  2700. wait(0.15)
  2701. local nod = Instance.new("Part")
  2702. nod.Parent = mody
  2703. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2704. bod = Instance.new("BodyPosition")
  2705. bod.position = blar.Position
  2706. bod.Parent = nod
  2707. blar.Reflectance = 0.02
  2708. nod.formFactor = 0
  2709. nod.Size = Vector3.new(1,1,1)
  2710. nod.Transparency = 0.6
  2711. nod.BrickColor = BrickColor:random()
  2712. nod.CanCollide = false
  2713. nod.Locked = true
  2714. nod.Shape = 0
  2715. nod.BottomSurface = 0
  2716. nod.TopSurface = 0
  2717. blar.Reflectance = 0.94
  2718. wait(0.15)
  2719. local nod = Instance.new("Part")
  2720. nod.Parent = mody
  2721. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2722. bod = Instance.new("BodyPosition")
  2723. bod.position = blar.Position
  2724. bod.Parent = nod
  2725. blar.Reflectance = 0.02
  2726. nod.formFactor = 0
  2727. nod.Size = Vector3.new(1,1,1)
  2728. nod.Transparency = 0.6
  2729. nod.BrickColor = BrickColor:random()
  2730. nod.CanCollide = false
  2731. nod.Locked = true
  2732. nod.Shape = 0
  2733. nod.BottomSurface = 0
  2734. nod.TopSurface = 0
  2735. blar.Reflectance = 0.96
  2736. wait(0.15)
  2737. local nod = Instance.new("Part")
  2738. nod.Parent = mody
  2739. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2740. bod = Instance.new("BodyPosition")
  2741. bod.position = blar.Position
  2742. bod.Parent = nod
  2743. blar.Reflectance = 0.02
  2744. nod.formFactor = 0
  2745. nod.Size = Vector3.new(1,1,1)
  2746. nod.Transparency = 0.6
  2747. nod.BrickColor = BrickColor:random()
  2748. nod.CanCollide = false
  2749. nod.Locked = true
  2750. nod.Shape = 0
  2751. nod.BottomSurface = 0
  2752. nod.TopSurface = 0
  2753. blar.Reflectance = 0.98
  2754. wait(0.15)
  2755. local nod = Instance.new("Part")
  2756. nod.Parent = mody
  2757. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2758. bod = Instance.new("BodyPosition")
  2759. bod.position = blar.Position
  2760. bod.Parent = nod
  2761. blar.Reflectance = 0.02
  2762. nod.formFactor = 0
  2763. nod.Size = Vector3.new(1,1,1)
  2764. nod.Transparency = 0.6
  2765. nod.BrickColor = BrickColor:random()
  2766. nod.CanCollide = false
  2767. nod.Locked = true
  2768. nod.Shape = 0
  2769. nod.BottomSurface = 0
  2770. nod.TopSurface = 0
  2771. blar.Reflectance = 1
  2772. wait(0.15)
  2773.  
  2774. wait(1)
  2775. local spark = Instance.new("Sparkles")
  2776. spark.Parent = blar
  2777. spark.SparkleColor = Color3.new(1,1,1)
  2778. mody:Remove()
  2779. wait(2)
  2780. blar:Remove()
  2781. FF = Instance.new("ForceField")
  2782. FF.Parent = game.workspace.Fenrier
  2783. wait()
  2784. boom = Instance.new("Explosion")
  2785. boom.Parent = game.workspace
  2786. boom.BlastRadius = 50
  2787. boom.Position = blar.Position
  2788. wait(0.5)
  2789. game.workspace.Fenrier.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.50,3.14,0) * CFrame.new(0,0,-0.5)
  2790. Joints[1].MaxVelocity = 0.1
  2791. Joints[2].MaxVelocity = 0.1
  2792. EnableLimb(1)
  2793. EnableLimb(2)
  2794. FF:Remove()
  2795. game.workspace.Fenrier.Humanoid.PlatformStand = true
  2796. wait(5)
  2797. game.workspace.Fenrier.Humanoid.PlatformStand = false
  2798. game.workspace.Fenrier.Humanoid.WalkSpeed = 16
  2799. end
  2800. if (key == "[") then
  2801. game.workspace.Fenrier.Humanoid.PlatformStand = true
  2802. Anim = game.workspace.Fenrier.Animate:Clone()
  2803. Anim.Parent = Lighting
  2804. game.workspace.Fenrier.Animate:Remove()
  2805. game.workspace.Fenrier.Humanoid.WalkSpeed = 0
  2806. local p=Instance.new("Part")
  2807. p.Parent=game.Players.Fenrier.Character
  2808. p.Name="BRICK"
  2809. p.Size=Vector3.new(5,7,5)
  2810. p.Transparency = 0.4
  2811. p.Reflectance = 0.5
  2812. p.BrickColor = BrickColor.Blue()
  2813. p.Position = game.workspace.Fenrier.Torso.Position
  2814. local w=Instance.new("Weld")
  2815. w.Parent=p.Parent.Torso
  2816. w.Part0=w.Parent
  2817. w.Part1=p
  2818. wait(15)
  2819. game.workspace.Fenrier.Humanoid.PlatformStand = false
  2820. Anim.Parent = game.workspace.Fenrier
  2821. p:Remove()
  2822. game.workspace.Fenrier.Suit2:Remove()
  2823. game.workspace.Fenrier.Humanoid.WalkSpeed = 30
  2824. senro = game.Players.Fenrier.Character
  2825.  
  2826. function remove()
  2827. c = senro:getChildren()
  2828. for i = 1, #c do
  2829. if c[i].className == "Hat" then
  2830. c[i]:remove()
  2831. end
  2832. end
  2833. end
  2834.  
  2835. function Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX,AY,AZ,WeldTo)
  2836.  
  2837. x = X
  2838. y = Y
  2839. z = Z
  2840. shape = Shape
  2841. color = Color
  2842. form = Form
  2843. trans = Transparency
  2844. reflect = Reflectance
  2845.  
  2846.  
  2847. local Brick = Instance.new("Part")
  2848. Brick.Shape = shape
  2849. Brick.formFactor = form
  2850. Brick.BrickColor = BrickColor.new(Color)
  2851. Brick.Size = Vector3.new(x,y,z)
  2852. Brick.Transparency = trans
  2853. Brick.Reflectance = reflect
  2854. Brick.CanCollide = false
  2855.  
  2856. meshx = MX
  2857. meshy = MY
  2858. meshz = MZ
  2859.  
  2860. type = MType
  2861.  
  2862. Mesh = Instance.new("SpecialMesh")
  2863. Mesh.Parent = Brick
  2864. Mesh.MeshType = type
  2865. Mesh.Scale = Vector3.new(meshx, meshy, meshz)
  2866.  
  2867.  
  2868. Anglex = AX
  2869. Angley = AY
  2870. Anglez = AZ
  2871.  
  2872. CFramex = CFX
  2873. CFramey = CFY
  2874. CFramez = CFZ
  2875.  
  2876. Weldto = WeldTo
  2877.  
  2878. local p = Brick:clone()
  2879. local pp = p:clone()
  2880. pp.Parent = senro
  2881. local w = Instance.new("Weld")
  2882. w.Parent = senro:findFirstChild(Weldto)
  2883. w.Part0 = w.Parent
  2884. w.Part1 = pp
  2885. w.C1 = CFrame.fromEulerAnglesXYZ(Anglex, Angley, Anglez) * CFrame.new(CFramex, CFramey, CFramez)
  2886. end
  2887.  
  2888. function Weld()
  2889. senro.Humanoid.WalkSpeed = 30
  2890. senro.Humanoid.Health = math.huge
  2891. senro.Humanoid.MaxHealth = math.huge
  2892. senro.Head.Transparency = 1
  2893. senro["Torso"].Reflectance = 1
  2894. senro["Right Leg"].Reflectance = 1
  2895. senro["Right Arm"].Reflectance = 1
  2896. senro["Left Leg"].Reflectance = 1
  2897. senro["Left Arm"].Reflectance = 1
  2898. --Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX, AY, AZ, WeldTo)
  2899. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro.Torso.Name)
  2900. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro.Torso.Name)
  2901. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Arm"].Name)
  2902. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Arm"].Name)
  2903. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Arm"].Name)
  2904. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Arm"].Name)
  2905. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Leg"].Name)
  2906. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Leg"].Name)
  2907. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Leg"].Name)
  2908. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Leg"].Name)
  2909. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Leg"].Name)
  2910. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Arm"].Name)
  2911. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Leg"].Name)
  2912. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Arm"].Name)
  2913. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -9, senro["Torso"].Name)
  2914. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -5, senro["Torso"].Name)
  2915. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, 9, senro["Torso"].Name)
  2916. Make(1, 1, 4, 1, 11, 2, 0, 1, 0, 1.5, 1.2, 4, 0, 0.3, 0, -2, -11, -9, senro["Head"].Name)
  2917. Make(1, 1, 1, 1, 11, 2, 0, 1, 0, 1.4, 1.4, 1.4, 0, 0, 0, 0, 0, 0, senro["Head"].Name)
  2918. Make(1, 1, 1, 1, 21, 2, 0.3, 0, 0, 1, 0.6, 1, 0, -0.1, 0.4, 0, 0, 0, senro["Head"].Name)
  2919. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -9, senro["Torso"].Name)
  2920. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -5, senro["Torso"].Name)
  2921. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, 9, senro["Torso"].Name)
  2922. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name)
  2923. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Right Arm"].Name)
  2924. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Right Arm"].Name)
  2925. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name)
  2926. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Left Arm"].Name)
  2927. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name)
  2928. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name)
  2929. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Left Arm"].Name)
  2930. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, -0.7, -0.5, -0.8, -0.2, 0, senro["Head"].Name)
  2931. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, -0.7,-0.5, -0.8, 0.2, 0, senro["Head"].Name)
  2932. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, 0.3, -0.5, 0.8, -0.2, 0, senro["Head"].Name)
  2933. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, 0.3,-0.5, 0.8, 0.2, 0, senro["Head"].Name)
  2934.  
  2935. end
  2936. Weld()
  2937. remove()
  2938. S = Instance.new("Sparkles")
  2939. S.Parent = game.workspace.Fenrier.Torso
  2940. function onTouched(hit)
  2941. h = hit.Parent:findFirstChild("Humanoid")
  2942. if h ~= nil then
  2943. Ani = h.Parent.Animate:Clone()
  2944. Ani.Parent = game.Lighting
  2945. h.Parent.Animate:Remove()
  2946. h.Health = h.Health - 10
  2947. h.PlatformStand = true
  2948. h.WalkSpeed = 0
  2949. h.Parent.Head.Reflectance = 0.5
  2950. h.Parent.Torso.Reflectance = 0.5
  2951. h.Parent["Left Arm"].Reflectance = 0.5
  2952. h.Parent["Left Leg"].Reflectance = 0.5
  2953. h.Parent["Right Arm"].Reflectance = 0.5
  2954. h.Parent["Right Leg"].Reflectance = 0.5
  2955. local p=Instance.new("Part")
  2956. p.Parent=h
  2957. p.Name="BRICK"
  2958. p.Size=Vector3.new(5,7,5)
  2959. p.Transparency = 0.6
  2960. p.Reflectance = 0.5
  2961. p.BrickColor = BrickColor.Blue()
  2962. p.CanCollide = true
  2963. p.Position = h.Parent.Torso.Position
  2964. local w=Instance.new("Weld")
  2965. w.Parent=h.Parent.Torso
  2966. w.Part0=w.Parent
  2967. w.Part1=p
  2968. wait(5)
  2969. h.PlatformStand = false
  2970. Ani.Parent = h.Parent
  2971. p:Remove()
  2972. h.Parent.Head.Reflectance = 0
  2973. h.Parent.Torso.Reflectance = 0
  2974. h.Parent["Left Arm"].Reflectance = 0
  2975. h.Parent["Left Leg"].Reflectance = 0
  2976. h.Parent["Right Arm"].Reflectance = 0
  2977. h.Parent["Right Leg"].Reflectance = 0
  2978. h.WalkSpeed = 16
  2979. end
  2980. game.workspace.Fenrier.Torso.Touched:connect(onTouched)
  2981. end
  2982. game.Workspace.Fenrier.Torso.Touched:connect(onTouched)
  2983. end
  2984. if (key == "M") then
  2985. game.workspace.Fenrier.Torso.T.Partsword.Transparency = 0
  2986. game.workspace.Fenrier.Sword:Remove()
  2987. game.workspace.Fenrier.Sword2:Remove()
  2988. end
  2989. if (key == "'") then
  2990. game.workspace.Fenrier.Humanoid.Jump = true
  2991. wait()
  2992. game.Players.Fenrier.Character.Torso.Velocity = Vector3.new(0, 400, 0)
  2993. wait(1)
  2994. BodyP = Instance.new("BodyPosition")
  2995. BodyP.Parent = game.workspace.Fenrier.Torso
  2996. BodyP.position = game.workspace.Fenrier.Torso.Position + Vector3.new(0, 10, 0)
  2997. BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
  2998. BodyG = Instance.new("BodyGyro")
  2999. BodyG.Parent = game.workspace.Fenrier.Torso
  3000. BodyV = Instance.new("BodyVelocity")
  3001. BodyV.Parent = game.workspace.Fenrier.Torso
  3002. BodyV.velocity = Vector3.new(0, 0, 0)
  3003. BodyV.maxForce = Vector3.new(0, 0, 0)
  3004. wait(1)
  3005. local Brick = Instance.new("Part")
  3006. Brick.Parent = game.workspace
  3007. Brick.BottomSurface = 0
  3008. Brick.TopSurface = 0
  3009. Brick.Size = Vector3.new(2,2,2)
  3010. Brick.BrickColor = BrickColor.new("Bright red")
  3011. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3012. function onTouched(hit)
  3013. B = Instance.new("Explosion")
  3014. B.BlastRadius = 10
  3015. B.BlastPressure = 20
  3016. B.Position = Brick.Position
  3017. B.Parent = game.workspace
  3018. wait()
  3019. Brick:Remove()
  3020. end
  3021. Brick.Touched:connect(onTouched)
  3022. local force = Instance.new("BodyVelocity")
  3023. force.velocity = Vector3.new(0, 1,0)
  3024. force.P = 9999999
  3025.  
  3026. local rot = Instance.new("BodyAngularVelocity")
  3027. rot.angularvelocity = Vector3.new(0, 600, 0)
  3028. rot.P = 8000
  3029. rot.maxTorque= Vector3.new(400000000, 400000000, 400000000)
  3030.  
  3031. local gyr = Instance.new("BodyGyro")
  3032. gyr.cframe = CFrame.new(Vector3.new(0,1,0), Vector3.new (0, 0, 0))
  3033.  
  3034.  
  3035. local armgyro = Instance.new("BodyGyro")
  3036. armgyro.cframe = CFrame.new(Vector3.new(0,0,1), Vector3.new (0, 0, 0))
  3037. force.Parent = game.workspace.Fenrier.Torso
  3038. rot.Parent = game.workspace.Fenrier.Torso
  3039. gyr.Parent = game.workspace.Fenrier.Torso
  3040. wait(0.1)
  3041. local Brick = Instance.new("Part")
  3042. Brick.Parent = game.workspace
  3043. Brick.BottomSurface = 0
  3044. Brick.TopSurface = 0
  3045. Brick.Size = Vector3.new(2,2,2)
  3046. Brick.BrickColor = BrickColor.new("Bright red")
  3047. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3048. function onTouched(hit)
  3049. B = Instance.new("Explosion")
  3050. B.BlastRadius = 10
  3051. B.BlastPressure = 20
  3052. B.Position = Brick.Position
  3053. B.Parent = game.workspace
  3054. wait()
  3055. Brick:Remove()
  3056. end
  3057. Brick.Touched:connect(onTouched)
  3058. wait(0.1)
  3059. local Brick = Instance.new("Part")
  3060. Brick.Parent = game.workspace
  3061. Brick.BottomSurface = 0
  3062. Brick.TopSurface = 0
  3063. Brick.Size = Vector3.new(2,2,2)
  3064. Brick.BrickColor = BrickColor.new("Bright red")
  3065. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3066. function onTouched(hit)
  3067. B = Instance.new("Explosion")
  3068. B.BlastRadius = 10
  3069. B.BlastPressure = 20
  3070. B.Position = Brick.Position
  3071. B.Parent = game.workspace
  3072. wait()
  3073. Brick:Remove()
  3074. end
  3075. Brick.Touched:connect(onTouched)
  3076. wait(0.1)
  3077. local Brick = Instance.new("Part")
  3078. Brick.Parent = game.workspace
  3079. Brick.BottomSurface = 0
  3080. Brick.TopSurface = 0
  3081. Brick.Size = Vector3.new(2,2,2)
  3082. Brick.BrickColor = BrickColor.new("Bright red")
  3083. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3084. function onTouched(hit)
  3085. B = Instance.new("Explosion")
  3086. B.BlastRadius = 10
  3087. B.BlastPressure = 20
  3088. B.Position = Brick.Position
  3089. B.Parent = game.workspace
  3090. wait()
  3091. Brick:Remove()
  3092. end
  3093. Brick.Touched:connect(onTouched)
  3094. wait(0.1)
  3095. local Brick = Instance.new("Part")
  3096. Brick.Parent = game.workspace
  3097. Brick.BottomSurface = 0
  3098. Brick.TopSurface = 0
  3099. Brick.Size = Vector3.new(2,2,2)
  3100. Brick.BrickColor = BrickColor.new("Bright red")
  3101. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3102. function onTouched(hit)
  3103. B = Instance.new("Explosion")
  3104. B.BlastRadius = 10
  3105. B.BlastPressure = 20
  3106. B.Position = Brick.Position
  3107. B.Parent = game.workspace
  3108. wait()
  3109. Brick:Remove()
  3110. end
  3111. Brick.Touched:connect(onTouched)
  3112. wait(0.1)
  3113. local Brick = Instance.new("Part")
  3114. Brick.Parent = game.workspace
  3115. Brick.BottomSurface = 0
  3116. Brick.TopSurface = 0
  3117. Brick.Size = Vector3.new(2,2,2)
  3118. Brick.BrickColor = BrickColor.new("Bright red")
  3119. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3120. function onTouched(hit)
  3121. B = Instance.new("Explosion")
  3122. B.BlastRadius = 10
  3123. B.BlastPressure = 20
  3124. B.Position = Brick.Position
  3125. B.Parent = game.workspace
  3126. wait()
  3127. Brick:Remove()
  3128. end
  3129. Brick.Touched:connect(onTouched)
  3130. wait(0.1)
  3131. local Brick = Instance.new("Part")
  3132. Brick.Parent = game.workspace
  3133. Brick.BottomSurface = 0
  3134. Brick.TopSurface = 0
  3135. Brick.Size = Vector3.new(2,2,2)
  3136. Brick.BrickColor = BrickColor.new("Bright red")
  3137. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3138. function onTouched(hit)
  3139. B = Instance.new("Explosion")
  3140. B.BlastRadius = 10
  3141. B.BlastPressure = 20
  3142. B.Position = Brick.Position
  3143. B.Parent = game.workspace
  3144. wait()
  3145. Brick:Remove()
  3146. end
  3147. Brick.Touched:connect(onTouched)
  3148. wait(0.1)
  3149. local Brick = Instance.new("Part")
  3150. Brick.Parent = game.workspace
  3151. Brick.BottomSurface = 0
  3152. Brick.TopSurface = 0
  3153. Brick.Size = Vector3.new(2,2,2)
  3154. Brick.BrickColor = BrickColor.new("Bright red")
  3155. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3156. function onTouched(hit)
  3157. B = Instance.new("Explosion")
  3158. B.BlastRadius = 10
  3159. B.BlastPressure = 20
  3160. B.Position = Brick.Position
  3161. B.Parent = game.workspace
  3162. wait()
  3163. Brick:Remove()
  3164. end
  3165. Brick.Touched:connect(onTouched)
  3166. wait(0.1)
  3167. local Brick = Instance.new("Part")
  3168. Brick.Parent = game.workspace
  3169. Brick.BottomSurface = 0
  3170. Brick.TopSurface = 0
  3171. Brick.Size = Vector3.new(2,2,2)
  3172. Brick.BrickColor = BrickColor.new("Bright red")
  3173. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3174. function onTouched(hit)
  3175. B = Instance.new("Explosion")
  3176. B.BlastRadius = 10
  3177. B.BlastPressure = 20
  3178. B.Position = Brick.Position
  3179. B.Parent = game.workspace
  3180. wait()
  3181. Brick:Remove()
  3182. end
  3183. Brick.Touched:connect(onTouched)
  3184. wait(0.1)
  3185. local Brick = Instance.new("Part")
  3186. Brick.Parent = game.workspace
  3187. Brick.BottomSurface = 0
  3188. Brick.TopSurface = 0
  3189. Brick.Size = Vector3.new(2,2,2)
  3190. Brick.BrickColor = BrickColor.new("Bright red")
  3191. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3192. function onTouched(hit)
  3193. B = Instance.new("Explosion")
  3194. B.BlastRadius = 10
  3195. B.BlastPressure = 20
  3196. B.Position = Brick.Position
  3197. B.Parent = game.workspace
  3198. wait()
  3199. Brick:Remove()
  3200. end
  3201. Brick.Touched:connect(onTouched)
  3202. wait(0.1)
  3203. local Brick = Instance.new("Part")
  3204. Brick.Parent = game.workspace
  3205. Brick.BottomSurface = 0
  3206. Brick.TopSurface = 0
  3207. Brick.Size = Vector3.new(2,2,2)
  3208. Brick.BrickColor = BrickColor.new("Bright red")
  3209. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3210. function onTouched(hit)
  3211. B = Instance.new("Explosion")
  3212. B.BlastRadius = 10
  3213. B.BlastPressure = 20
  3214. B.Position = Brick.Position
  3215. B.Parent = game.workspace
  3216. wait()
  3217. Brick:Remove()
  3218. end
  3219. Brick.Touched:connect(onTouched)
  3220. wait(0.1)
  3221. local Brick = Instance.new("Part")
  3222. Brick.Parent = game.workspace
  3223. Brick.BottomSurface = 0
  3224. Brick.TopSurface = 0
  3225. Brick.Size = Vector3.new(2,2,2)
  3226. Brick.BrickColor = BrickColor.new("Bright red")
  3227. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3228. function onTouched(hit)
  3229. B = Instance.new("Explosion")
  3230. B.BlastRadius = 10
  3231. B.BlastPressure = 20
  3232. B.Position = Brick.Position
  3233. B.Parent = game.workspace
  3234. wait()
  3235. Brick:Remove()
  3236. end
  3237. Brick.Touched:connect(onTouched)
  3238. wait(0.1)
  3239. local Brick = Instance.new("Part")
  3240. Brick.Parent = game.workspace
  3241. Brick.BottomSurface = 0
  3242. Brick.TopSurface = 0
  3243. Brick.Size = Vector3.new(2,2,2)
  3244. Brick.BrickColor = BrickColor.new("Bright red")
  3245. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3246. function onTouched(hit)
  3247. B = Instance.new("Explosion")
  3248. B.BlastRadius = 10
  3249. B.BlastPressure = 20
  3250. B.Position = Brick.Position
  3251. B.Parent = game.workspace
  3252. wait()
  3253. Brick:Remove()
  3254. end
  3255. Brick.Touched:connect(onTouched)
  3256. wait(0.1)
  3257. local Brick = Instance.new("Part")
  3258. Brick.Parent = game.workspace
  3259. Brick.BottomSurface = 0
  3260. Brick.TopSurface = 0
  3261. Brick.Size = Vector3.new(2,2,2)
  3262. Brick.BrickColor = BrickColor.new("Bright red")
  3263. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3264. function onTouched(hit)
  3265. B = Instance.new("Explosion")
  3266. B.BlastRadius = 10
  3267. B.BlastPressure = 20
  3268. B.Position = Brick.Position
  3269. B.Parent = game.workspace
  3270. wait()
  3271. Brick:Remove()
  3272. end
  3273. Brick.Touched:connect(onTouched)
  3274. wait(0.1)
  3275. local Brick = Instance.new("Part")
  3276. Brick.Parent = game.workspace
  3277. Brick.BottomSurface = 0
  3278. Brick.TopSurface = 0
  3279. Brick.Size = Vector3.new(2,2,2)
  3280. Brick.BrickColor = BrickColor.new("Bright red")
  3281. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3282. function onTouched(hit)
  3283. B = Instance.new("Explosion")
  3284. B.BlastRadius = 10
  3285. B.BlastPressure = 20
  3286. B.Position = Brick.Position
  3287. B.Parent = game.workspace
  3288. wait()
  3289. Brick:Remove()
  3290. end
  3291. Brick.Touched:connect(onTouched)
  3292. wait(0.1)
  3293. local Brick = Instance.new("Part")
  3294. Brick.Parent = game.workspace
  3295. Brick.BottomSurface = 0
  3296. Brick.TopSurface = 0
  3297. Brick.Size = Vector3.new(2,2,2)
  3298. Brick.BrickColor = BrickColor.new("Bright red")
  3299. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3300. function onTouched(hit)
  3301. B = Instance.new("Explosion")
  3302. B.BlastRadius = 10
  3303. B.BlastPressure = 20
  3304. B.Position = Brick.Position
  3305. B.Parent = game.workspace
  3306. wait()
  3307. Brick:Remove()
  3308. end
  3309. Brick.Touched:connect(onTouched)
  3310. wait(0.1)
  3311. local Brick = Instance.new("Part")
  3312. Brick.Parent = game.workspace
  3313. Brick.BottomSurface = 0
  3314. Brick.TopSurface = 0
  3315. Brick.Size = Vector3.new(2,2,2)
  3316. Brick.BrickColor = BrickColor.new("Bright red")
  3317. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3318. function onTouched(hit)
  3319. B = Instance.new("Explosion")
  3320. B.BlastRadius = 10
  3321. B.BlastPressure = 20
  3322. B.Position = Brick.Position
  3323. B.Parent = game.workspace
  3324. wait()
  3325. Brick:Remove()
  3326. end
  3327. Brick.Touched:connect(onTouched)
  3328. wait(0.1)
  3329. local Brick = Instance.new("Part")
  3330. Brick.Parent = game.workspace
  3331. Brick.BottomSurface = 0
  3332. Brick.TopSurface = 0
  3333. Brick.Size = Vector3.new(2,2,2)
  3334. Brick.BrickColor = BrickColor.new("Bright red")
  3335. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3336. function onTouched(hit)
  3337. B = Instance.new("Explosion")
  3338. B.BlastRadius = 10
  3339. B.BlastPressure = 20
  3340. B.Position = Brick.Position
  3341. B.Parent = game.workspace
  3342. wait()
  3343. Brick:Remove()
  3344. end
  3345. Brick.Touched:connect(onTouched)
  3346. wait(0.1)
  3347. local Brick = Instance.new("Part")
  3348. Brick.Parent = game.workspace
  3349. Brick.BottomSurface = 0
  3350. Brick.TopSurface = 0
  3351. Brick.Size = Vector3.new(2,2,2)
  3352. Brick.BrickColor = BrickColor.new("Bright red")
  3353. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3354. function onTouched(hit)
  3355. B = Instance.new("Explosion")
  3356. B.BlastRadius = 10
  3357. B.BlastPressure = 20
  3358. B.Position = Brick.Position
  3359. B.Parent = game.workspace
  3360. wait()
  3361. Brick:Remove()
  3362. end
  3363. Brick.Touched:connect(onTouched)
  3364. wait(0.1)
  3365. local Brick = Instance.new("Part")
  3366. Brick.Parent = game.workspace
  3367. Brick.BottomSurface = 0
  3368. Brick.TopSurface = 0
  3369. Brick.Size = Vector3.new(2,2,2)
  3370. Brick.BrickColor = BrickColor.new("Bright red")
  3371. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3372. function onTouched(hit)
  3373. B = Instance.new("Explosion")
  3374. B.BlastRadius = 10
  3375. B.BlastPressure = 20
  3376. B.Position = Brick.Position
  3377. B.Parent = game.workspace
  3378. wait()
  3379. Brick:Remove()
  3380. end
  3381. Brick.Touched:connect(onTouched)
  3382. wait(0.1)
  3383. local Brick = Instance.new("Part")
  3384. Brick.Parent = game.workspace
  3385. Brick.BottomSurface = 0
  3386. Brick.TopSurface = 0
  3387. Brick.Size = Vector3.new(2,2,2)
  3388. Brick.BrickColor = BrickColor.new("Bright red")
  3389. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3390. function onTouched(hit)
  3391. B = Instance.new("Explosion")
  3392. B.BlastRadius = 10
  3393. B.BlastPressure = 20
  3394. B.Position = Brick.Position
  3395. B.Parent = game.workspace
  3396. wait()
  3397. Brick:Remove()
  3398. end
  3399. Brick.Touched:connect(onTouched)
  3400. wait(0.1)
  3401. local Brick = Instance.new("Part")
  3402. Brick.Parent = game.workspace
  3403. Brick.BottomSurface = 0
  3404. Brick.TopSurface = 0
  3405. Brick.Size = Vector3.new(2,2,2)
  3406. Brick.BrickColor = BrickColor.new("Bright red")
  3407. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3408. function onTouched(hit)
  3409. B = Instance.new("Explosion")
  3410. B.BlastRadius = 10
  3411. B.BlastPressure = 20
  3412. B.Position = Brick.Position
  3413. B.Parent = game.workspace
  3414. wait()
  3415. Brick:Remove()
  3416. end
  3417. Brick.Touched:connect(onTouched)
  3418. wait(0.1)
  3419. local Brick = Instance.new("Part")
  3420. Brick.Parent = game.workspace
  3421. Brick.BottomSurface = 0
  3422. Brick.TopSurface = 0
  3423. Brick.Size = Vector3.new(2,2,2)
  3424. Brick.BrickColor = BrickColor.new("Bright red")
  3425. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3426. function onTouched(hit)
  3427. B = Instance.new("Explosion")
  3428. B.BlastRadius = 10
  3429. B.BlastPressure = 20
  3430. B.Position = Brick.Position
  3431. B.Parent = game.workspace
  3432. wait()
  3433. Brick:Remove()
  3434. end
  3435. Brick.Touched:connect(onTouched)
  3436. wait(0.1)
  3437. local Brick = Instance.new("Part")
  3438. Brick.Parent = game.workspace
  3439. Brick.BottomSurface = 0
  3440. Brick.TopSurface = 0
  3441. Brick.Size = Vector3.new(2,2,2)
  3442. Brick.BrickColor = BrickColor.new("Bright red")
  3443. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3444. function onTouched(hit)
  3445. B = Instance.new("Explosion")
  3446. B.BlastRadius = 10
  3447. B.BlastPressure = 20
  3448. B.Position = Brick.Position
  3449. B.Parent = game.workspace
  3450. wait()
  3451. Brick:Remove()
  3452. end
  3453. Brick.Touched:connect(onTouched)
  3454. wait(0.1)
  3455. local Brick = Instance.new("Part")
  3456. Brick.Parent = game.workspace
  3457. Brick.BottomSurface = 0
  3458. Brick.TopSurface = 0
  3459. Brick.Size = Vector3.new(2,2,2)
  3460. Brick.BrickColor = BrickColor.new("Bright red")
  3461. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3462. function onTouched(hit)
  3463. B = Instance.new("Explosion")
  3464. B.BlastRadius = 10
  3465. B.BlastPressure = 20
  3466. B.Position = Brick.Position
  3467. B.Parent = game.workspace
  3468. wait()
  3469. Brick:Remove()
  3470. end
  3471. Brick.Touched:connect(onTouched)
  3472. wait(0.1)
  3473. local Brick = Instance.new("Part")
  3474. Brick.Parent = game.workspace
  3475. Brick.BottomSurface = 0
  3476. Brick.TopSurface = 0
  3477. Brick.Size = Vector3.new(2,2,2)
  3478. Brick.BrickColor = BrickColor.new("Bright red")
  3479. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3480. function onTouched(hit)
  3481. B = Instance.new("Explosion")
  3482. B.BlastRadius = 10
  3483. B.BlastPressure = 20
  3484. B.Position = Brick.Position
  3485. B.Parent = game.workspace
  3486. wait()
  3487. Brick:Remove()
  3488. end
  3489. Brick.Touched:connect(onTouched)
  3490. wait(0.1)
  3491. local Brick = Instance.new("Part")
  3492. Brick.Parent = game.workspace
  3493. Brick.BottomSurface = 0
  3494. Brick.TopSurface = 0
  3495. Brick.Size = Vector3.new(2,2,2)
  3496. Brick.BrickColor = BrickColor.new("Bright red")
  3497. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3498. function onTouched(hit)
  3499. B = Instance.new("Explosion")
  3500. B.BlastRadius = 10
  3501. B.BlastPressure = 20
  3502. B.Position = Brick.Position
  3503. B.Parent = game.workspace
  3504. wait()
  3505. Brick:Remove()
  3506. end
  3507. Brick.Touched:connect(onTouched)
  3508. wait(0.1)
  3509. local Brick = Instance.new("Part")
  3510. Brick.Parent = game.workspace
  3511. Brick.BottomSurface = 0
  3512. Brick.TopSurface = 0
  3513. Brick.Size = Vector3.new(2,2,2)
  3514. Brick.BrickColor = BrickColor.new("Bright red")
  3515. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3516. function onTouched(hit)
  3517. B = Instance.new("Explosion")
  3518. B.BlastRadius = 10
  3519. B.BlastPressure = 20
  3520. B.Position = Brick.Position
  3521. B.Parent = game.workspace
  3522. wait()
  3523. Brick:Remove()
  3524. end
  3525. Brick.Touched:connect(onTouched)
  3526. wait(0.1)
  3527. local Brick = Instance.new("Part")
  3528. Brick.Parent = game.workspace
  3529. Brick.BottomSurface = 0
  3530. Brick.TopSurface = 0
  3531. Brick.Size = Vector3.new(2,2,2)
  3532. Brick.BrickColor = BrickColor.new("Bright red")
  3533. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3534. function onTouched(hit)
  3535. B = Instance.new("Explosion")
  3536. B.BlastRadius = 10
  3537. B.BlastPressure = 20
  3538. B.Position = Brick.Position
  3539. B.Parent = game.workspace
  3540. wait()
  3541. Brick:Remove()
  3542. end
  3543. Brick.Touched:connect(onTouched)
  3544. wait(0.1)
  3545. local Brick = Instance.new("Part")
  3546. Brick.Parent = game.workspace
  3547. Brick.BottomSurface = 0
  3548. Brick.TopSurface = 0
  3549. Brick.Size = Vector3.new(2,2,2)
  3550. Brick.BrickColor = BrickColor.new("Bright red")
  3551. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3552. function onTouched(hit)
  3553. B = Instance.new("Explosion")
  3554. B.BlastRadius = 10
  3555. B.BlastPressure = 20
  3556. B.Position = Brick.Position
  3557. B.Parent = game.workspace
  3558. wait()
  3559. Brick:Remove()
  3560. end
  3561. Brick.Touched:connect(onTouched)
  3562. wait(0.1)
  3563. local Brick = Instance.new("Part")
  3564. Brick.Parent = game.workspace
  3565. Brick.BottomSurface = 0
  3566. Brick.TopSurface = 0
  3567. Brick.Size = Vector3.new(2,2,2)
  3568. Brick.BrickColor = BrickColor.new("Bright red")
  3569. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3570. function onTouched(hit)
  3571. B = Instance.new("Explosion")
  3572. B.BlastRadius = 10
  3573. B.BlastPressure = 20
  3574. B.Position = Brick.Position
  3575. B.Parent = game.workspace
  3576. wait()
  3577. Brick:Remove()
  3578. end
  3579. Brick.Touched:connect(onTouched)
  3580. wait(0.1)
  3581. local Brick = Instance.new("Part")
  3582. Brick.Parent = game.workspace
  3583. Brick.BottomSurface = 0
  3584. Brick.TopSurface = 0
  3585. Brick.Size = Vector3.new(2,2,2)
  3586. Brick.BrickColor = BrickColor.new("Bright red")
  3587. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3588. function onTouched(hit)
  3589. B = Instance.new("Explosion")
  3590. B.BlastRadius = 10
  3591. B.BlastPressure = 20
  3592. B.Position = Brick.Position
  3593. B.Parent = game.workspace
  3594. wait()
  3595. Brick:Remove()
  3596. end
  3597. Brick.Touched:connect(onTouched)
  3598. wait(0.1)
  3599. local Brick = Instance.new("Part")
  3600. Brick.Parent = game.workspace
  3601. Brick.BottomSurface = 0
  3602. Brick.TopSurface = 0
  3603. Brick.Size = Vector3.new(2,2,2)
  3604. Brick.BrickColor = BrickColor.new("Bright red")
  3605. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3606. function onTouched(hit)
  3607. B = Instance.new("Explosion")
  3608. B.BlastRadius = 10
  3609. B.BlastPressure = 20
  3610. B.Position = Brick.Position
  3611. B.Parent = game.workspace
  3612. wait()
  3613. Brick:Remove()
  3614. end
  3615. Brick.Touched:connect(onTouched)
  3616. wait(0.1)
  3617. local Brick = Instance.new("Part")
  3618. Brick.Parent = game.workspace
  3619. Brick.BottomSurface = 0
  3620. Brick.TopSurface = 0
  3621. Brick.Size = Vector3.new(2,2,2)
  3622. Brick.BrickColor = BrickColor.new("Bright red")
  3623. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3624. function onTouched(hit)
  3625. B = Instance.new("Explosion")
  3626. B.BlastRadius = 10
  3627. B.BlastPressure = 20
  3628. B.Position = Brick.Position
  3629. B.Parent = game.workspace
  3630. wait()
  3631. Brick:Remove()
  3632. end
  3633. Brick.Touched:connect(onTouched)
  3634. wait(0.1)
  3635. local Brick = Instance.new("Part")
  3636. Brick.Parent = game.workspace
  3637. Brick.BottomSurface = 0
  3638. Brick.TopSurface = 0
  3639. Brick.Size = Vector3.new(2,2,2)
  3640. Brick.BrickColor = BrickColor.new("Bright red")
  3641. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3642. function onTouched(hit)
  3643. B = Instance.new("Explosion")
  3644. B.BlastRadius = 10
  3645. B.BlastPressure = 20
  3646. B.Position = Brick.Position
  3647. B.Parent = game.workspace
  3648. wait()
  3649. Brick:Remove()
  3650. end
  3651. Brick.Touched:connect(onTouched)
  3652. wait(0.1)
  3653. local Brick = Instance.new("Part")
  3654. Brick.Parent = game.workspace
  3655. Brick.BottomSurface = 0
  3656. Brick.TopSurface = 0
  3657. Brick.Size = Vector3.new(2,2,2)
  3658. Brick.BrickColor = BrickColor.new("Bright red")
  3659. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3660. function onTouched(hit)
  3661. B = Instance.new("Explosion")
  3662. B.BlastRadius = 10
  3663. B.BlastPressure = 20
  3664. B.Position = Brick.Position
  3665. B.Parent = game.workspace
  3666. wait()
  3667. Brick:Remove()
  3668. end
  3669. Brick.Touched:connect(onTouched)
  3670. wait(0.1)
  3671. local Brick = Instance.new("Part")
  3672. Brick.Parent = game.workspace
  3673. Brick.BottomSurface = 0
  3674. Brick.TopSurface = 0
  3675. Brick.Size = Vector3.new(2,2,2)
  3676. Brick.BrickColor = BrickColor.new("Bright red")
  3677. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3678. function onTouched(hit)
  3679. B = Instance.new("Explosion")
  3680. B.BlastRadius = 10
  3681. B.BlastPressure = 20
  3682. B.Position = Brick.Position
  3683. B.Parent = game.workspace
  3684. wait()
  3685. Brick:Remove()
  3686. end
  3687. Brick.Touched:connect(onTouched)
  3688. wait(0.1)
  3689. local Brick = Instance.new("Part")
  3690. Brick.Parent = game.workspace
  3691. Brick.BottomSurface = 0
  3692. Brick.TopSurface = 0
  3693. Brick.Size = Vector3.new(2,2,2)
  3694. Brick.BrickColor = BrickColor.new("Bright red")
  3695. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3696. function onTouched(hit)
  3697. B = Instance.new("Explosion")
  3698. B.BlastRadius = 10
  3699. B.BlastPressure = 20
  3700. B.Position = Brick.Position
  3701. B.Parent = game.workspace
  3702. wait()
  3703. Brick:Remove()
  3704. end
  3705. Brick.Touched:connect(onTouched)
  3706. wait(0.1)
  3707. local Brick = Instance.new("Part")
  3708. Brick.Parent = game.workspace
  3709. Brick.BottomSurface = 0
  3710. Brick.TopSurface = 0
  3711. Brick.Size = Vector3.new(2,2,2)
  3712. Brick.BrickColor = BrickColor.new("Bright red")
  3713. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3714. function onTouched(hit)
  3715. B = Instance.new("Explosion")
  3716. B.BlastRadius = 10
  3717. B.BlastPressure = 20
  3718. B.Position = Brick.Position
  3719. B.Parent = game.workspace
  3720. wait()
  3721. Brick:Remove()
  3722. end
  3723. Brick.Touched:connect(onTouched)
  3724. wait(0.1)
  3725. local Brick = Instance.new("Part")
  3726. Brick.Parent = game.workspace
  3727. Brick.BottomSurface = 0
  3728. Brick.TopSurface = 0
  3729. Brick.Size = Vector3.new(2,2,2)
  3730. Brick.BrickColor = BrickColor.new("Bright red")
  3731. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3732. function onTouched(hit)
  3733. B = Instance.new("Explosion")
  3734. B.BlastRadius = 10
  3735. B.BlastPressure = 20
  3736. B.Position = Brick.Position
  3737. B.Parent = game.workspace
  3738. wait()
  3739. Brick:Remove()
  3740. end
  3741. Brick.Touched:connect(onTouched)
  3742. wait(0.1)
  3743. local Brick = Instance.new("Part")
  3744. Brick.Parent = game.workspace
  3745. Brick.BottomSurface = 0
  3746. Brick.TopSurface = 0
  3747. Brick.Size = Vector3.new(2,2,2)
  3748. Brick.BrickColor = BrickColor.new("Bright red")
  3749. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3750. function onTouched(hit)
  3751. B = Instance.new("Explosion")
  3752. B.BlastRadius = 10
  3753. B.BlastPressure = 20
  3754. B.Position = Brick.Position
  3755. B.Parent = game.workspace
  3756. wait()
  3757. Brick:Remove()
  3758. end
  3759. Brick.Touched:connect(onTouched)
  3760. wait(0.1)
  3761. local Brick = Instance.new("Part")
  3762. Brick.Parent = game.workspace
  3763. Brick.BottomSurface = 0
  3764. Brick.TopSurface = 0
  3765. Brick.Size = Vector3.new(2,2,2)
  3766. Brick.BrickColor = BrickColor.new("Bright red")
  3767. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3768. function onTouched(hit)
  3769. B = Instance.new("Explosion")
  3770. B.BlastRadius = 10
  3771. B.BlastPressure = 20
  3772. B.Position = Brick.Position
  3773. B.Parent = game.workspace
  3774. wait()
  3775. Brick:Remove()
  3776. end
  3777. Brick.Touched:connect(onTouched)
  3778. wait(0.1)
  3779. local Brick = Instance.new("Part")
  3780. Brick.Parent = game.workspace
  3781. Brick.BottomSurface = 0
  3782. Brick.TopSurface = 0
  3783. Brick.Size = Vector3.new(2,2,2)
  3784. Brick.BrickColor = BrickColor.new("Bright red")
  3785. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3786. function onTouched(hit)
  3787. B = Instance.new("Explosion")
  3788. B.BlastRadius = 10
  3789. B.BlastPressure = 20
  3790. B.Position = Brick.Position
  3791. B.Parent = game.workspace
  3792. wait()
  3793. Brick:Remove()
  3794. end
  3795. Brick.Touched:connect(onTouched)
  3796. wait(0.1)
  3797. local Brick = Instance.new("Part")
  3798. Brick.Parent = game.workspace
  3799. Brick.BottomSurface = 0
  3800. Brick.TopSurface = 0
  3801. Brick.Size = Vector3.new(2,2,2)
  3802. Brick.BrickColor = BrickColor.new("Bright red")
  3803. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3804. function onTouched(hit)
  3805. B = Instance.new("Explosion")
  3806. B.BlastRadius = 10
  3807. B.BlastPressure = 20
  3808. B.Position = Brick.Position
  3809. B.Parent = game.workspace
  3810. wait()
  3811. Brick:Remove()
  3812. end
  3813. Brick.Touched:connect(onTouched)
  3814. wait(0.1)
  3815. local Brick = Instance.new("Part")
  3816. Brick.Parent = game.workspace
  3817. Brick.BottomSurface = 0
  3818. Brick.TopSurface = 0
  3819. Brick.Size = Vector3.new(2,2,2)
  3820. Brick.BrickColor = BrickColor.new("Bright red")
  3821. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3822. function onTouched(hit)
  3823. B = Instance.new("Explosion")
  3824. B.BlastRadius = 10
  3825. B.BlastPressure = 20
  3826. B.Position = Brick.Position
  3827. B.Parent = game.workspace
  3828. wait()
  3829. Brick:Remove()
  3830. end
  3831. Brick.Touched:connect(onTouched)
  3832. wait(0.1)
  3833. local Brick = Instance.new("Part")
  3834. Brick.Parent = game.workspace
  3835. Brick.BottomSurface = 0
  3836. Brick.TopSurface = 0
  3837. Brick.Size = Vector3.new(2,2,2)
  3838. Brick.BrickColor = BrickColor.new("Bright red")
  3839. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3840. function onTouched(hit)
  3841. B = Instance.new("Explosion")
  3842. B.BlastRadius = 10
  3843. B.BlastPressure = 20
  3844. B.Position = Brick.Position
  3845. B.Parent = game.workspace
  3846. wait()
  3847. Brick:Remove()
  3848. end
  3849. Brick.Touched:connect(onTouched)
  3850. wait(0.1)
  3851. local Brick = Instance.new("Part")
  3852. Brick.Parent = game.workspace
  3853. Brick.BottomSurface = 0
  3854. Brick.TopSurface = 0
  3855. Brick.Size = Vector3.new(2,2,2)
  3856. Brick.BrickColor = BrickColor.new("Bright red")
  3857. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3858. function onTouched(hit)
  3859. B = Instance.new("Explosion")
  3860. B.BlastRadius = 10
  3861. B.BlastPressure = 20
  3862. B.Position = Brick.Position
  3863. B.Parent = game.workspace
  3864. wait()
  3865. Brick:Remove()
  3866. end
  3867. Brick.Touched:connect(onTouched)
  3868. wait(0.1)
  3869. local Brick = Instance.new("Part")
  3870. Brick.Parent = game.workspace
  3871. Brick.BottomSurface = 0
  3872. Brick.TopSurface = 0
  3873. Brick.Size = Vector3.new(2,2,2)
  3874. Brick.BrickColor = BrickColor.new("Bright red")
  3875. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3876. function onTouched(hit)
  3877. B = Instance.new("Explosion")
  3878. B.BlastRadius = 10
  3879. B.BlastPressure = 20
  3880. B.Position = Brick.Position
  3881. B.Parent = game.workspace
  3882. wait()
  3883. Brick:Remove()
  3884. end
  3885. Brick.Touched:connect(onTouched)
  3886. wait(0.1)
  3887. local Brick = Instance.new("Part")
  3888. Brick.Parent = game.workspace
  3889. Brick.BottomSurface = 0
  3890. Brick.TopSurface = 0
  3891. Brick.Size = Vector3.new(2,2,2)
  3892. Brick.BrickColor = BrickColor.new("Bright red")
  3893. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3894. function onTouched(hit)
  3895. B = Instance.new("Explosion")
  3896. B.BlastRadius = 10
  3897. B.BlastPressure = 20
  3898. B.Position = Brick.Position
  3899. B.Parent = game.workspace
  3900. wait()
  3901. Brick:Remove()
  3902. end
  3903. Brick.Touched:connect(onTouched)
  3904. wait(0.1)
  3905. local Brick = Instance.new("Part")
  3906. Brick.Parent = game.workspace
  3907. Brick.BottomSurface = 0
  3908. Brick.TopSurface = 0
  3909. Brick.Size = Vector3.new(2,2,2)
  3910. Brick.BrickColor = BrickColor.new("Bright red")
  3911. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3912. function onTouched(hit)
  3913. B = Instance.new("Explosion")
  3914. B.BlastRadius = 10
  3915. B.BlastPressure = 20
  3916. B.Position = Brick.Position
  3917. B.Parent = game.workspace
  3918. wait()
  3919. Brick:Remove()
  3920. end
  3921. Brick.Touched:connect(onTouched)
  3922. wait(0.1)
  3923. local Brick = Instance.new("Part")
  3924. Brick.Parent = game.workspace
  3925. Brick.BottomSurface = 0
  3926. Brick.TopSurface = 0
  3927. Brick.Size = Vector3.new(2,2,2)
  3928. Brick.BrickColor = BrickColor.new("Bright red")
  3929. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3930. function onTouched(hit)
  3931. B = Instance.new("Explosion")
  3932. B.BlastRadius = 10
  3933. B.BlastPressure = 20
  3934. B.Position = Brick.Position
  3935. B.Parent = game.workspace
  3936. wait()
  3937. Brick:Remove()
  3938. end
  3939. Brick.Touched:connect(onTouched)
  3940. wait(0.1)
  3941. local Brick = Instance.new("Part")
  3942. Brick.Parent = game.workspace
  3943. Brick.BottomSurface = 0
  3944. Brick.TopSurface = 0
  3945. Brick.Size = Vector3.new(2,2,2)
  3946. Brick.BrickColor = BrickColor.new("Bright red")
  3947. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3948. function onTouched(hit)
  3949. B = Instance.new("Explosion")
  3950. B.BlastRadius = 10
  3951. B.BlastPressure = 20
  3952. B.Position = Brick.Position
  3953. B.Parent = game.workspace
  3954. wait()
  3955. Brick:Remove()
  3956. end
  3957. Brick.Touched:connect(onTouched)
  3958. wait(0.1)
  3959. local Brick = Instance.new("Part")
  3960. Brick.Parent = game.workspace
  3961. Brick.BottomSurface = 0
  3962. Brick.TopSurface = 0
  3963. Brick.Size = Vector3.new(2,2,2)
  3964. Brick.BrickColor = BrickColor.new("Bright red")
  3965. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3966. function onTouched(hit)
  3967. B = Instance.new("Explosion")
  3968. B.BlastRadius = 10
  3969. B.BlastPressure = 20
  3970. B.Position = Brick.Position
  3971. B.Parent = game.workspace
  3972. wait()
  3973. Brick:Remove()
  3974. end
  3975. Brick.Touched:connect(onTouched)
  3976. wait(0.1)
  3977. local Brick = Instance.new("Part")
  3978. Brick.Parent = game.workspace
  3979. Brick.BottomSurface = 0
  3980. Brick.TopSurface = 0
  3981. Brick.Size = Vector3.new(2,2,2)
  3982. Brick.BrickColor = BrickColor.new("Bright red")
  3983. Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3984. function onTouched(hit)
  3985. B = Instance.new("Explosion")
  3986. B.BlastRadius = 10
  3987. B.BlastPressure = 20
  3988. B.Position = Brick.Position
  3989. B.Parent = game.workspace
  3990. wait()
  3991. Brick:Remove()
  3992. end
  3993. Brick.Touched:connect(onTouched)
  3994.  
  3995. force:Remove()
  3996. rot:Remove()
  3997. gyr:Remove()
  3998. wait(5)
  3999. game.workspace.Fenrier.Torso.Anchored = false
  4000. BodyP:Remove()
  4001. BodyG:Remove()
  4002. BodyV:Remove()
  4003. end
  4004. if (key == ";") then
  4005. Voice = Instance.new("Sound")
  4006. Voice.Parent = game.Players.Fenrier.Backpack["Commands on a tool"]
  4007. Voice.Name = "Voice"
  4008. Voice.SoundId = "d20d624b6daa9c74c81e341e5344e299"
  4009. --made by turdulator.
  4010. --Grand Chase pwns!
  4011. --Based off of Jin's move, Fist of 10000 Hells.
  4012. wait() --debugs this. I'm not sure why >_>
  4013. Bin=script.Parent;
  4014. Voice=Bin.Voice;
  4015. Voice:Stop()
  4016. Player=nil
  4017. CPlayer=nil
  4018. Enabled=true
  4019. Equipped=false
  4020. Colors,Targeted,Can={BrickColor:Red(),BrickColor:Yellow(),BrickColor.new("Br. yellowish orange")},{},{}
  4021. MaxDistance= 10000 -- how far the user can target someone.
  4022. RS,LS,RH,LH=nil,nil,nil,nil
  4023. FRS,FLS,FRH,FLH=Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor")
  4024. Welding=function(Cmd,Char)
  4025. if Cmd=="Replace" then
  4026. RS=Char["Right Shoulder"]
  4027. RS.Parent=nil
  4028. LS=Char["Left Shoulder"]
  4029. LS.Parent=nil
  4030. RH=Char["Right Hip"]
  4031. RH.Parent=nil
  4032. LH=Char["Left Hip"]
  4033. FRS.Parent=Char
  4034. FRS.Part0=Char
  4035. FRS.Part1=Char.Parent["Right Arm"]
  4036. FRS.C0=RS.C0
  4037. FRS.C1=RS.C1
  4038. FRS.MaxVelocity=1.5
  4039. FRS.CurrentAngle=0
  4040. FRS.DesiredAngle=0
  4041. FLS.Parent=Char
  4042. FLS.Part0=Char
  4043. FLS.Part1=Char.Parent["Left Arm"]
  4044. FLS.C0=LS.C0
  4045. FLS.C1=LS.C1
  4046. FLS.MaxVelocity=1.5
  4047. FLS.CurrentAngle=0
  4048. FLS.DesiredAngle=0
  4049. FRH.Parent=Char
  4050. FRH.Part0=Char
  4051. FRH.Part1=Char.Parent["Right Leg"]
  4052. FRH.C0=RH.C0
  4053. FRH.C1=RH.C1
  4054. FRH.MaxVelocity=1
  4055. FRH.CurrentAngle=0
  4056. FRH.DesiredAngle=0
  4057. FLH.Parent=Char
  4058. FLH.Part0=Char
  4059. FLH.Part1=Char.Parent["Left Leg"]
  4060. FLH.C0=LH.C0
  4061. FLH.C1=LH.C1
  4062. FLH.MaxVelocity=1
  4063. FLH.CurrentAngle=0
  4064. FLH.DesiredAngle=0
  4065. elseif Cmd=="Re-anim" then
  4066. FLH.Parent=nil
  4067. FRH.Parent=nil
  4068. FRS.Parent=nil
  4069. FLS.Parent=nil
  4070. RS.Parent=Char
  4071. LS.Parent=Char
  4072. RH.Parent=Char
  4073. LH.Parent=Char
  4074. end
  4075. end
  4076. IsInside=function(Data,Part)
  4077. Pos=Part.Position
  4078. SizeX=Part.Size.x/2
  4079. SizeY=Part.Size.y/2
  4080. SizeZ=Part.Size.z/2
  4081. PosX=Pos.x
  4082. PosY=Pos.y
  4083. PosZ=Pos.z
  4084. if (Data.x>=PosX-SizeX) and (Data.x<=PosX+SizeX) then
  4085. if (Data.y>=PosY-SizeY) and (Data.y<=PosY+SizeY) then
  4086. if (Data.z>=PosZ-SizeZ) and (Data.z<=PosZ+SizeZ) then
  4087. return true
  4088. end
  4089. end
  4090. end
  4091. return false
  4092. end
  4093. TargetAcquire=function(Dir)
  4094. Can={}
  4095. lol=nil
  4096. for _,v in pairs(workspace:children()) do
  4097. if v.className=="Model" and v~=CPlayer then
  4098. if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil then
  4099. if v.Humanoid.Health>0 then
  4100. print(v.Name)
  4101. table.insert(Can,v)
  4102. end
  4103. end
  4104. end
  4105. end
  4106. for _,v in pairs(Can) do
  4107. for genericraycast=1, MaxDistance*3 do
  4108. Pos=(CPlayer["Torso"].Position+CPlayer["Torso"].CFrame.lookVector*((1/3)*genericraycast))
  4109. if IsInside(Pos,v.Torso)==true then
  4110. return v
  4111. end
  4112. end
  4113. end
  4114. end
  4115. StanceOne=function()
  4116. FRS.DesiredAngle=.4
  4117. FLS.DesiredAngle=.4
  4118. FRH.DesiredAngle=.4
  4119. FLH.DesiredAngle=.4
  4120. end
  4121. StanceTwo=function()
  4122. FRS.DesiredAngle=-1.57
  4123. FLS.DesiredAngle=-1.4
  4124. FRH.DesiredAngle=.4
  4125. FLH.DesiredAngle=.4
  4126. end
  4127. PunchRight=function()
  4128. FRS.DesiredAngle=1.57
  4129. FLS.DesiredAngle=.7
  4130. FRH.DesiredAngle=.4
  4131. FLH.DesiredAngle=.4
  4132. end
  4133. KickRight=function()
  4134. FRS.DesiredAngle=-1.5
  4135. FLS.DesiredAngle=1.5
  4136. FRH.DesiredAngle=1.6
  4137. FLH.DesiredAngle=.4
  4138. end
  4139. PunchLeft=function()
  4140. FRS.DesiredAngle=-1
  4141. FLS.DesiredAngle=-1.4
  4142. FRH.DesiredAngle=.4
  4143. FLH.DesiredAngle=.4
  4144. end
  4145. KickLeft=function()
  4146. FRS.DesiredAngle=.3
  4147. FLS.DesiredAngle=1
  4148. FRH.DesiredAngle=-.1
  4149. FLH.DesiredAngle=-1.7
  4150. end
  4151. Uppercut=function()
  4152. FRS.DesiredAngle=3.2
  4153. FLS.DesiredAngle=.4
  4154. FRH.DesiredAngle=-.5
  4155. FLH.DesiredAngle=-.1
  4156. end
  4157. Main=function()
  4158. CPlayer=Player.Character
  4159. if CPlayer==nil then
  4160. return
  4161. end
  4162. Target=nil
  4163. Target=TargetAcquire(CPlayer["Torso"].CFrame.lookVector)
  4164. if Target==nil then
  4165. return
  4166. end
  4167. if not Enabled then
  4168. return
  4169. end
  4170. Enabled=false
  4171. Welding("Replace",CPlayer["Torso"])
  4172. CPlayer["Humanoid"].WalkSpeed=0
  4173. Target["Humanoid"].WalkSpeed=0
  4174. Target["Torso"].CFrame=CFrame.new(Target["Torso"].Position,CPlayer["Torso"].Position)
  4175. wait()
  4176. ControlV=Instance.new("BodyPosition")
  4177. ControlV.P=3000
  4178. ControlV.D=120
  4179. ControlV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  4180. ControlV.position=CPlayer["Torso"].Position
  4181. ControlV.Parent=CPlayer["Torso"]
  4182. GyroV=Instance.new("BodyGyro")
  4183. GyroV.P=7000
  4184. GyroV.D=600
  4185. GyroV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  4186. GyroV.cframe=CPlayer["Torso"].CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/16,0)
  4187. GyroV.Parent=CPlayer["Torso"]
  4188. GyroOV=Instance.new("BodyGyro")
  4189. GyroOV.P=3000
  4190. GyroOV.D=200
  4191. GyroOV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  4192. GyroOV.cframe=Target["Torso"].CFrame
  4193. GyroOV.Parent=Target["Torso"]
  4194. ControlOV=Instance.new("BodyPosition")
  4195. ControlOV.P=3000
  4196. ControlOV.D=120
  4197. ControlOV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  4198. ControlOV.position=Target["Torso"].Position
  4199. ControlOV.Parent=Target["Torso"]
  4200. v=Voice:clone()
  4201. v.Parent=CPlayer.Head
  4202. v:Play()
  4203. p=Instance.new("Part")
  4204. p.Name="FlameEm"
  4205. p.Shape=0
  4206. p.TopSurface=0
  4207. p.BottomSurface=0
  4208. p.BrickColor=Colors[math.random(1,3)]
  4209. p.Anchored=true
  4210. p.CanCollide=false
  4211. p.Size=Vector3.new(1,1,1)
  4212. p.CFrame=CFrame.new(CPlayer["Torso"].Position)
  4213. p.Parent=CPlayer
  4214. m=Instance.new("SpecialMesh")
  4215. m.MeshType="Sphere"
  4216. m.Parent=p
  4217. m.Scale=Vector3.new(1,1,1)
  4218. coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
  4219. StanceOne()
  4220. wait(.4)
  4221. ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*1.5
  4222. StanceTwo()
  4223. wait(.2)
  4224. PunchRight()
  4225. GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/10,math.pi/16)
  4226. Target["Humanoid"]:TakeDamage(10)
  4227. wait(.2)
  4228. ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*5
  4229. ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*4
  4230. GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/8,0)
  4231. KickLeft()
  4232. Target["Humanoid"]:TakeDamage(30)
  4233. wait(.2)
  4234. PunchLeft()
  4235. Target["Humanoid"]:TakeDamage(20)
  4236. Target["Humanoid"].Jump=true
  4237. ControlOV.position=ControlOV.position+(Target["Torso"].Position-CPlayer["Torso"].Position).unit*3
  4238. ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*3
  4239. GyroV.cframe=GyroV.cframe*CFrame.new(0,math.pi/2,0)
  4240. GyroOV.cframe=GyroOV.cframe*CFrame.new(0,math.pi/6,0)
  4241. wait(.1)
  4242. GyroV.D=GyroV.D/4
  4243. ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*3+Vector3.new(0,15,0)
  4244. ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector+Vector3.new(0,24,0)
  4245. GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/8,0)
  4246. GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
  4247. wait(.1)
  4248. Target["Humanoid"]:TakeDamage(30)
  4249. Uppercut()
  4250. GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/6,0)
  4251. p=Instance.new("Part")
  4252. p.Name="FlameEm"
  4253. p.Shape=0
  4254. p.TopSurface=0
  4255. p.BottomSurface=0
  4256. p.BrickColor=Colors[math.random(1,3)]
  4257. p.Anchored=true
  4258. p.CanCollide=false
  4259. p.Size=Vector3.new(1,1,1)
  4260. p.CFrame=CFrame.new(CPlayer["Torso"].Position)
  4261. p.Parent=CPlayer
  4262. m=Instance.new("SpecialMesh")
  4263. m.MeshType="Sphere"
  4264. m.Parent=p
  4265. m.Scale=Vector3.new(1,1,1)
  4266. coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
  4267. wait(.85)
  4268. PunchRight()
  4269. wait(.1)
  4270. h = Instance.new("Hint")
  4271. h.Parent = Target
  4272. h.Text = "You just got pwned by Fenrier XP"
  4273. GyroV.cframe=CFrame.new(CPlayer["Torso"].Position,(Target["Torso"].CFrame*CFrame.new(1,0,0)).p)
  4274. GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0)
  4275. ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*10
  4276. Target["Humanoid"]:TakeDamage(100)
  4277. wait(.2)
  4278. ControlOV.Parent=nil
  4279. Push=Instance.new("BodyVelocity")
  4280. Push.P=1000
  4281. Push.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  4282. Push.velocity=CPlayer["Torso"].CFrame.lookVector*75-Vector3.new(0,10,0)
  4283. Push.Parent=Target["Torso"]
  4284. Ex=Instance.new("Explosion")
  4285. Ex.BlastRadius=10
  4286. Ex.BlastPressure=0
  4287. Ex.Position=CPlayer["Right Arm"].CFrame*CFrame.new(0,1.5,0).p
  4288. Ex.Parent=workspace
  4289. wait(.1)
  4290. Push.Parent=nil
  4291. wait(.4)
  4292. GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
  4293. Welding("Re-anim",CPlayer["Torso"])
  4294. wait(.5)
  4295. ControlV.Parent=nil
  4296. GyroV.Parent=nil
  4297. GyroOV.Parent=nil
  4298. CPlayer["Humanoid"].WalkSpeed=16
  4299. Target["Humanoid"].WalkSpeed=16
  4300. v.Parent=nil
  4301. wait(5)
  4302. h:Remove()
  4303. wait(10)
  4304. Enabled=true
  4305. end
  4306. Emanate=function(Point)
  4307. p=Instance.new("Part")
  4308. p.Name="FlameEm"
  4309. p.Shape=0
  4310. p.TopSurface=0
  4311. p.BottomSurface=0
  4312. p.BrickColor=Colors[math.random(1,3)]
  4313. p.Anchored=true
  4314. p.CanCollide=false
  4315. p.Size=Vector3.new(1,1,1)
  4316. p.CFrame=CFrame.new(Point)+Vector3.new(math.random(-10,10)/5,0,math.random(-10,10)/5)
  4317. p.Parent=CPlayer
  4318. m=Instance.new("SpecialMesh")
  4319. m.MeshType="Sphere"
  4320. m.Parent=p
  4321. m.Scale=Vector3.new(1,1,1)
  4322. coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(1.5,1.5,1.5) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
  4323. end
  4324. onEquipped=function(mouse)
  4325. Player=game.Players.LocalPlayer
  4326. if Player==nil then
  4327. return
  4328. end
  4329. CPlayer=Player.Character
  4330. if CPlayer==nil then
  4331. return
  4332. end
  4333. Equipped=true
  4334. mouse.Button1Down:connect(function() Main() end)
  4335. while true do
  4336. if CPlayer.Humanoid.Health<1 then
  4337. break
  4338. end
  4339. if Enabled and Equipped then
  4340. Emanate(CPlayer["Torso"].CFrame.p+Vector3.new(0,-3,0))
  4341. end
  4342. wait(.025)
  4343. end
  4344. end
  4345. Bin.Selected:connect(onEquipped)
  4346. Bin.Deselected:connect(function() Equipped=false end)
  4347. end
  4348. if (key == "]") then
  4349. head.Transparency = 0.9
  4350. head1.Transparency = 0.9
  4351. head2.Transparency = 0.9
  4352. head3.Transparency = 0.9
  4353. rleg4.Transparency = 0.9
  4354. rleg5.Transparency = 0.9
  4355. rleg6.Transparency = 0.9
  4356. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1
  4357. wait(0.1)
  4358. head.Transparency = 0.8
  4359. head1.Transparency = 0.8
  4360. head2.Transparency = 0.8
  4361. head3.Transparency = 0.8
  4362. rleg4.Transparency = 0.8
  4363. rleg5.Transparency = 0.8
  4364. rleg6.Transparency = 0.8
  4365. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2
  4366. wait(0.1)
  4367. head.Transparency = 0.7
  4368. head1.Transparency = 0.7
  4369. head2.Transparency = 0.7
  4370. head3.Transparency = 0.7
  4371. rleg4.Transparency = 0.7
  4372. rleg5.Transparency = 0.7
  4373. rleg6.Transparency = 0.7
  4374. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3
  4375. wait(0.1)
  4376. head.Transparency = 0.6
  4377. head1.Transparency = 0.6
  4378. head2.Transparency = 0.6
  4379. head3.Transparency = 0.6
  4380. rleg4.Transparency = 0.6
  4381. rleg5.Transparency = 0.6
  4382. rleg6.Transparency = 0.6
  4383. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4
  4384. wait(0.1)
  4385. head.Transparency = 0.5
  4386. head1.Transparency = 0.5
  4387. head2.Transparency = 0.5
  4388. head3.Transparency = 0.5
  4389. rleg4.Transparency = 0.5
  4390. rleg5.Transparency = 0.5
  4391. rleg6.Transparency = 0.5
  4392. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5
  4393. wait(0.1)
  4394. head.Transparency = 0.4
  4395. head1.Transparency = 0.4
  4396. head2.Transparency = 0.4
  4397. head3.Transparency = 0.4
  4398. rleg4.Transparency = 0.4
  4399. rleg5.Transparency = 0.4
  4400. rleg6.Transparency = 0.4
  4401. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6
  4402. wait(0.1)
  4403. head.Transparency = 0.3
  4404. head1.Transparency = 0.3
  4405. head2.Transparency = 0.3
  4406. head3.Transparency = 0.3
  4407. rleg4.Transparency = 0.3
  4408. rleg5.Transparency = 0.3
  4409. rleg6.Transparency = 0.3
  4410. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7
  4411. wait(0.1)
  4412. head.Transparency = 0.2
  4413. head1.Transparency = 0.2
  4414. head2.Transparency = 0.2
  4415. head3.Transparency = 0.2
  4416. rleg4.Transparency = 0.2
  4417. rleg5.Transparency = 0.2
  4418. rleg6.Transparency = 0.2
  4419. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8
  4420. wait(0.1)
  4421. head.Transparency = 0.1
  4422. head1.Transparency = 0.1
  4423. head2.Transparency = 0.1
  4424. head3.Transparency = 0.1
  4425. rleg4.Transparency = 0.1
  4426. rleg5.Transparency = 0.1
  4427. rleg6.Transparency = 0.1
  4428. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9
  4429. wait(0.1)
  4430. head.Transparency = 0
  4431. head1.Transparency = 0
  4432. head2.Transparency = 0
  4433. head3.Transparency = 0
  4434. rleg4.Transparency = 0
  4435. rleg5.Transparency = 0
  4436. rleg6.Transparency = 0
  4437. game.workspace.Fenrier["Green Future"].Handle.Transparency = 1
  4438. wait(0.1)
  4439. game.workspace.Fenrier.Head.Transparency = 1
  4440. end
  4441. if (key == "P") then
  4442. game.workspace.Fenrier.Head.Transparency = 0
  4443. head.Transparency = 0.1
  4444. head1.Transparency = 0.1
  4445. head2.Transparency = 0.1
  4446. head3.Transparency = 0.1
  4447. rleg4.Transparency = 0.1
  4448. rleg5.Transparency = 0.1
  4449. rleg6.Transparency = 0.1
  4450. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9
  4451. wait(0.1)
  4452. head.Transparency = 0.2
  4453. head1.Transparency = 0.2
  4454. head2.Transparency = 0.2
  4455. head3.Transparency = 0.2
  4456. rleg4.Transparency = 0.2
  4457. rleg5.Transparency = 0.2
  4458. rleg6.Transparency = 0.2
  4459. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8
  4460. wait(0.1)
  4461. head.Transparency = 0.3
  4462. head1.Transparency = 0.3
  4463. head2.Transparency = 0.3
  4464. head3.Transparency = 0.3
  4465. rleg4.Transparency = 0.3
  4466. rleg5.Transparency = 0.3
  4467. rleg6.Transparency = 0.3
  4468. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7
  4469. wait(0.1)
  4470. head.Transparency = 0.4
  4471. head1.Transparency = 0.4
  4472. head2.Transparency = 0.4
  4473. head3.Transparency = 0.4
  4474. rleg4.Transparency = 0.4
  4475. rleg5.Transparency = 0.4
  4476. rleg6.Transparency = 0.4
  4477. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6
  4478. wait(0.1)
  4479. head.Transparency = 0.5
  4480. head1.Transparency = 0.5
  4481. head2.Transparency = 0.5
  4482. head3.Transparency = 0.5
  4483. rleg4.Transparency = 0.5
  4484. rleg5.Transparency = 0.5
  4485. rleg6.Transparency = 0.5
  4486. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5
  4487. wait(0.1)
  4488. head.Transparency = 0.6
  4489. head1.Transparency = 0.6
  4490. head2.Transparency = 0.6
  4491. head3.Transparency = 0.6
  4492. rleg4.Transparency = 0.6
  4493. rleg5.Transparency = 0.6
  4494. rleg6.Transparency = 0.6
  4495. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4
  4496. wait(0.1)
  4497. head.Transparency = 0.7
  4498. head1.Transparency = 0.7
  4499. head2.Transparency = 0.7
  4500. head3.Transparency = 0.7
  4501. rleg4.Transparency = 0.7
  4502. rleg5.Transparency = 0.7
  4503. rleg6.Transparency = 0.7
  4504. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3
  4505. wait(0.1)
  4506. head.Transparency = 0.8
  4507. head1.Transparency = 0.8
  4508. head2.Transparency = 0.8
  4509. head3.Transparency = 0.8
  4510. rleg4.Transparency = 0.8
  4511. rleg5.Transparency = 0.8
  4512. rleg6.Transparency = 0.8
  4513. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2
  4514. wait(0.1)
  4515. head.Transparency = 0.9
  4516. head1.Transparency = 0.9
  4517. head2.Transparency = 0.9
  4518. head3.Transparency = 0.9
  4519. rleg4.Transparency = 0.9
  4520. rleg5.Transparency = 0.9
  4521. rleg6.Transparency = 0.9
  4522. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1
  4523. wait(0.1)
  4524. head.Transparency = 1
  4525. head1.Transparency = 1
  4526. head2.Transparency = 1
  4527. head3.Transparency = 1
  4528. rleg4.Transparency = 1
  4529. rleg5.Transparency = 1
  4530. rleg6.Transparency = 1
  4531. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0
  4532. wait(0.1)
  4533. end
  4534. if (key == "N") then
  4535. waitTime = 1 -- Waiting time for scanning for humans. It scans EVERY object, so it's a good idea not to make it
  4536.  
  4537. local guiMain = Instance.new("GuiMain")
  4538. local goggles = nil--Malvaviscos
  4539. local connection = nil
  4540.  
  4541. local thermalFrame = Instance.new("Frame")
  4542. thermalFrame.Size = UDim2.new(1,0, 1,0)
  4543. thermalFrame.BackgroundColor = BrickColor.new("Bright orange")
  4544. thermalFrame.BorderColor = thermalFrame.BackgroundColor
  4545. thermalFrame.Transparency = 1
  4546. thermalFrame.Parent = guiMain
  4547.  
  4548. local thermalSelections = {}
  4549. local player = nil
  4550.  
  4551. function getHumanoid(model)
  4552. for i,child in pairs(model:getChildren()) do
  4553. if child.className == "Humanoid" then
  4554. return child
  4555. end
  4556. end
  4557. end
  4558.  
  4559. function isInTable(obj, table)--Malvaviscos
  4560. for i,child in pairs(table) do
  4561. if obj == child then--Malvaviscos
  4562. return true
  4563. end
  4564. end
  4565. return false
  4566. end
  4567. --Malvaviscos
  4568. function lastParent(obj)
  4569. local object = obj
  4570. local parent = object.Parent
  4571. while true do
  4572. if parent == workspace or parent == game.Lighting or parent == nil then
  4573. return object
  4574. else
  4575. object = parent
  4576. parent = object.Parent
  4577. end
  4578. end
  4579. end--Malvaviscos
  4580.  
  4581. function selectAllPartsOfHuman(obj)
  4582. if obj.className == "Part" or obj.className == "Seat" or obj.className == "TrussPart" then
  4583. local selection = Instance.new("SelectionBox")
  4584. selection.Adornee = obj
  4585. selection.Color = BrickColor.new("Really blue")
  4586. selection.Name = "Selection "..obj.Name
  4587. selection.Parent = thermalFrame
  4588. if obj.Parent:findFirstChild("Humanoid") ~= nil then
  4589. selection.Color = BrickColor.new("Really red")
  4590. end
  4591. obj.AncestryChanged:connect(--Malvaviscos
  4592. function()
  4593. if obj.Parent == nil or lastParent(obj).Parent ~= workspace then
  4594. selection:remove()
  4595. end
  4596. end
  4597. )
  4598. else
  4599. for i,child in pairs(obj:getChildren()) do
  4600. selectAllPartsOfHuman(child)
  4601. end
  4602. end
  4603. end
  4604.  
  4605. function scanForHumanoids(obj)--Malvaviscos--Malvaviscos
  4606. selectAllPartsOfHuman(obj.Parent)
  4607. if obj.className == "Humanoid" then
  4608. if obj.Parent ~= game.Players.LocalPlayer.Character then
  4609. if not isInTable(obj.Parent, thermalSelections) then
  4610. table.insert(thermalSelections, obj.Parent)
  4611. selectAllPartsOfHuman(obj.Parent)
  4612. obj.Parent.ChildAdded:connect(function() selectAllPartsOfHuman(obj.Parent) end)
  4613. end
  4614. end
  4615. else
  4616. for i,child in pairs(obj:getChildren()) do
  4617. scanForHumanoids(child)
  4618. end--Malvaviscos
  4619. end
  4620. end
  4621.  
  4622. function onKeyDown(key)
  4623. key = key:lower()
  4624. if key == "" then
  4625. if player.Character ~= nil and player.Character:findFirstChild("Head") ~= nil then
  4626. local newTool = script.Parent:clone()
  4627. newTool.Goggles.CFrame = player.Character.Head.CFrame * CFrame.new(0,0,-4)
  4628. newTool.Goggles.ToolPickupScript.Disabled = false
  4629. newTool.Active = false
  4630. newTool.Parent = workspace
  4631. onDeselected()
  4632. script.Parent:remove()
  4633. end
  4634. end
  4635. if key == "e" then
  4636. onDeselected()
  4637. end
  4638. end
  4639.  
  4640. function onSelected(mouse)
  4641. player = game.Players.LocalPlayer
  4642. mouse.KeyDown:connect(onKeyDown)
  4643. if player.Character ~= nil and guiMain.Parent == nil then
  4644. end
  4645. if player:findFirstChild("PlayerGui") == nil then
  4646. Instance.new("PlayerGui").Parent = player
  4647. end
  4648. guiMain.Parent = player.PlayerGui--Malvaviscos
  4649. scanForHumanoids(workspace)
  4650. connection = workspace.ChildAdded:connect(
  4651. function(child)
  4652. if getHumanoid(child) ~= nil then
  4653. table.insert(thermalSelections, child)
  4654. selectAllPartsOfHuman(child)
  4655. child.ChildAdded:connect(function() selectAllPartsOfHuman(child) end)
  4656. end
  4657. end)
  4658. end
  4659. script.Parent.Selected:connect(onSelected)
  4660.  
  4661. function onDeselected()
  4662. guiMain.Parent = nil--Malvaviscos
  4663. if goggles ~= nil then
  4664. goggles:remove()
  4665. goggles = nil
  4666. end
  4667. if connection ~= nil then
  4668. connection:disconnect()
  4669. connection = nil
  4670. end
  4671. end
  4672. --script.Parent.Deselected:connect(onDeselected)
  4673. --Malvaviscos
  4674. --Malvaviscos
  4675. end
  4676. if (key == "K") then
  4677. if (Debounce == false) then
  4678. if (Lazer == false) then
  4679. Debounce = true
  4680. Lazer = true
  4681. DisableLimb(NormalHand)
  4682. SetAngle(NormalHand, 1.5)
  4683. BP = Instance.new("BodyPosition")
  4684. BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4685. BP.P = BP.P / 4
  4686. BG = Instance.new("BodyGyro")
  4687. BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4688. local targ = nil
  4689. local Mag = nil
  4690. local Pos = nil
  4691. while true do
  4692. if (Lazer == false) then
  4693. break
  4694. end
  4695. if (mouse.Target ~= nil) and (targ == nil) then
  4696. if (mouse.Target.Anchored == false) then
  4697. if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then
  4698. targ = mouse.Target
  4699. BP.Parent = targ
  4700. BG.Parent = targ
  4701. Mag = (targ.Position - mouse.Hit.p).magnitude
  4702. Pos = (targ.Position - mouse.Hit.p).unit * -Mag
  4703. end
  4704. end
  4705. end
  4706. local pop = mouse.Hit.p
  4707. local G = Instance.new("Part")
  4708. G.Parent = Person.Character
  4709. G.Name = "Grab Lazer"
  4710. G.Anchored = true
  4711. G.Locked = true
  4712. G.CanCollide = false
  4713. G.formFactor = 0
  4714. G.Size = Vector3.new(1, 1, 1)
  4715. G.BrickColor = BrickColor.new("Royal blue")
  4716. G.Reflectance = 0.05
  4717. G.Transparency = 0.025
  4718. local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
  4719. local MeAsh = Instance.new("CylinderMesh")
  4720. MeAsh.Parent = G
  4721. if (targ == nil) or (targ.Anchored == true) then
  4722. MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)
  4723. G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  4724. else
  4725. BP.Parent = targ
  4726. BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)
  4727. BG.Parent = targ
  4728. BG.cframe = CFrame.new(targ.Position, PersonT.Position)
  4729. if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then
  4730. BP.Parent = nil
  4731. BG.Parent = nil
  4732. end
  4733. MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)
  4734. G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  4735. end
  4736. wait()
  4737. G:Remove()
  4738. end
  4739. Debounce = false
  4740. EnableLimb(NormalHand)
  4741. BP.Parent = nil
  4742. BG.Parent = nil
  4743. end
  4744. end
  4745. end
  4746.  
  4747. end
  4748. function LiftKey(key, mouse)
  4749. key = key:upper()
  4750. if (key == "H") then
  4751. if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
  4752. Lazer = false
  4753. end
  4754. end
  4755. if (key == "J") then
  4756. if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
  4757. Lazer = false
  4758. end
  4759. end
  4760. if (key == "L") then
  4761. if (Person.Character:findFirstChild("Delete Lazer") ~= nil) then
  4762. Lazer = false
  4763. end
  4764. end
  4765. if (key == "K") then
  4766. if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
  4767. Lazer = false
  4768. end
  4769. end
  4770. if (key == "X") then
  4771. if (Person.Character:findFirstChild("Lazer") ~= nil) then
  4772. Lazer = false
  4773. end
  4774. end
  4775. end
  4776. function Select(mouse)
  4777. mouse.Button1Down:connect(function() Click(mouse) end)
  4778. mouse.Button1Up:connect(function() Release(mouse) end)
  4779. mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
  4780. mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)
  4781. end
  4782. function Deselect(mouse)
  4783. Hold = false
  4784. Lazer = false
  4785. Flight = false
  4786. end
  4787. Bin.Selected:connect(Select)
  4788. Bin.Deselected:connect(Deselect)
  4789. else
  4790. end
  4791. -- lego mediafire
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