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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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    script.Parent = Player.Character
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    --RemoteEvent for communicating
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput_Event"
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    --Fake event to make stuff like Mouse.KeyDown work
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    local function fakeEvent()
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        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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        t.connect = t.Connect
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        return t
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    end
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    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
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    --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent and t.Function then
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            t.Function(...)
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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    Event.OnServerEvent:Connect(function(plr,io)
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        if plr~=Player then return end
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        if io.isMouse then
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            m.Target = io.Target
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            m.Hit = io.Hit
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        else
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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    end)
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    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").LocalPlayer
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    local Event = script:WaitForChild("UserInput_Event")
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local Mouse = Player:GetMouse()
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
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    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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--------------------------
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--made by kalepo36 lolol--
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      --Chat Thing--
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--------------------------
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local player = owner
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local chara = player.Character
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local head = chara.Head
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function Noise(id,volume,parent,pitch)
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local sound = Instance.new("Sound", parent)
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sound.SoundId = "rbxassetid://"..id
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sound.Name = "SoundEffect"
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sound.PlaybackSpeed = pitch
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sound.Volume = volume
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sound:Play()
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coroutine.resume(coroutine.create(function()
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while sound ~= nil do
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wait()
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if sound.Playing == false then
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sound:Destroy()
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break
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end
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end
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end))
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end
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player.Chatted:Connect(function(msg)
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chat(msg)
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function chat(text)
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if chara:FindFirstChild("ChatterBox") then
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chara:FindFirstChild("ChatterBox"):Destroy()
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end
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coroutine.resume(coroutine.create(function()
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local bill = Instance.new("BillboardGui",chara)
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bill.Adornee = head
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bill.StudsOffset = Vector3.new(0,3,0)
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local SO = bill.StudsOffset
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bill.Active = true
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bill.Size = UDim2.new(5,35,2,15)
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bill.Name = "ChatterBox"
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local tag = Instance.new("TextBox",bill)
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tag.Text = " "
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tag.Font = "Fantasy"
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tag.BackgroundTransparency = 1
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tag.Size = UDim2.new(1,0,0.5,0)
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tag.BorderSizePixel = 0
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tag.TextSize = 50
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tag.Active = true
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tag.TextColor3 = Color3.new(255,255,255)
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tag.TextStrokeTransparency = 1
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tag.TextTransparency = 1
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tag.TextStrokeColor3 = Color3.new(0, 0, 0)
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for i = 1, string.len(text) do
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game:GetService("RunService").Stepped:wait(0)
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Noise(418252437,1,head,math.random(8,12)/15)
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tag.Text = string.sub(text, 1, i)
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tag.TextStrokeTransparency = tag.TextStrokeTransparency - 0.05
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tag.TextTransparency = tag.TextTransparency - 0.05
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bill.StudsOffset = Vector3.new(math.random(-1,1)/15,3 + math.random(-1,1)/15,math.random(-1,1)/15)
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end
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bill.StudsOffset = Vector3.new(0,3,0)
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repeat
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game:GetService("RunService").Stepped:wait(0)
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tag.TextStrokeTransparency = tag.TextStrokeTransparency - 0.05
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tag.TextTransparency = tag.TextTransparency - 0.05
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bill.StudsOffset = Vector3.new(math.random(-1,1)/15,3 + math.random(-1,1)/15,math.random(-1,1)/15)
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until  tag.TextTransparency <= 0
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local ang = math.random(-2.5,2.5)
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wait(2.5)
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for i = 0,10,0.1 do
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game:GetService("RunService").Stepped:wait(0)
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tag.TextTransparency = tag.TextTransparency + 0.05
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tag.TextStrokeTransparency = tag.TextStrokeTransparency + 0.05
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bill.StudsOffset = Vector3.new(0,3-i)
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tag.Rotation = tag.Rotation + ang
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end
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bill:Destroy()
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end))
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end