SHOW:
|
|
- or go back to the newest paste.
1 | ||
2 | --Converted with ttyyuu12345's model to script plugin v4 | |
3 | function sandbox(var,func) | |
4 | local env = getfenv(func) | |
5 | local newenv = setmetatable({},{ | |
6 | __index = function(self,k) | |
7 | if k=="script" then | |
8 | return var | |
9 | else | |
10 | return env[k] | |
11 | end | |
12 | end, | |
13 | }) | |
14 | setfenv(func,newenv) | |
15 | return func | |
16 | end | |
17 | cors = {} | |
18 | mas = Instance.new("Model",game:GetService("Lighting")) | |
19 | Model0 = Instance.new("Model") | |
20 | Script1 = Instance.new("Script") | |
21 | Part2 = Instance.new("Part") | |
22 | Part3 = Instance.new("Part") | |
23 | Part4 = Instance.new("Part") | |
24 | Part5 = Instance.new("Part") | |
25 | Part6 = Instance.new("Part") | |
26 | Part7 = Instance.new("Part") | |
27 | Part8 = Instance.new("Part") | |
28 | Part9 = Instance.new("Part") | |
29 | Script10 = Instance.new("Script") | |
30 | BoolValue11 = Instance.new("BoolValue") | |
31 | - | Model0.Name = "Particle Slime V2" |
31 | + | Model0.Name = "Roblotic Slime" |
32 | Model0.Parent = mas | |
33 | Script1.Parent = Model0 | |
34 | table.insert(cors,sandbox(Script1,function() | |
35 | - | --Particle Slime V2 by timwood1104-- |
35 | + | --Particle Slime by timwood1104-- |
36 | -- Particle Slime is an interesting concept of Roblox enemy completely designed and built by | |
37 | - | -- V2 includes more customizable options including "range, combine and ooze"! Enjoi :D |
37 | + | |
38 | -- .magnitude as a way to determine which slime particle is closest and farthest away from the target. | |
39 | -- To move closer to the target, the slime takes the particle farthest away and puts it in a random | |
40 | -- position closer to the target it is chasing. This causes the slime to move slowly, but surely towards it's | |
41 | -- prey. Obviously, the slime has no Humanoid, meaning that it can't be killed unless somebody | |
42 | -- constructs a specific tool to do so. Remember, I made this first! Enjoy :P | |
43 | ||
44 | ------------- | |
45 | spaces = 2 -- How many spaces it travels per move(1-3 is the best, preferably 2) | |
46 | speed = 6 -- How fast it goes, just put any number I guess :P | |
47 | grabslime = true -- Whether the slime will grab Slimeys from Workspace or not; it doesn't affect much | |
48 | ------------- though. Basically, if there is any bricks in Workspace named "Slimey", it will add them to itself. | |
49 | ||
50 | - | range = 75 -- How far the slime "sees"; if it can't see ya it won't get ya! lol |
50 | + | |
51 | - | combine = true -- If there are multiple slimes of the same kind, they will combine together if this is true. |
51 | + | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victem. |
52 | - | ooze = true -- This is whether the slime will squeeze through thick walls or not. |
52 | + | |
53 | for i=1, #g do | |
54 | if g[i]:findFirstChild("Torso") ~= nil then | |
55 | if T == nil then | |
56 | T = g[i].Torso | |
57 | - | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victim. |
57 | + | else |
58 | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then | |
59 | T = g[i].Torso | |
60 | end | |
61 | - | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < range then |
61 | + | |
62 | - | if T == nil then |
62 | + | |
63 | if grabslime == true and g[i].Name == "Slimey" and g[i].className == "Part" and g[i].Size == Vector3.new(1,1,1) then | |
64 | g[i].Parent = script.Parent | |
65 | - | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then |
65 | + | |
66 | - | T = g[i].Torso |
66 | + | |
67 | end | |
68 | ||
69 | function fade(b)-- This lets a brick disappear by "fading" into invisibility, but you can't see the effect very | |
70 | while b.Transparency < 1 do-- easily unless the slime is at a slow speed. | |
71 | b.Transparency = b.Transparency + 0.01*speed*#p/4 | |
72 | wait(0.001) | |
73 | end | |
74 | b.Transparency = 1 | |
75 | end | |
76 | ||
77 | function unfade(b) -- This lets a brick appear by "fading" into visibility, but you can't see the effect very | |
78 | while b.Transparency > 0 do -- easily unless the slime is at a slow speed. | |
79 | b.Transparency = b.Transparency - 0.01*speed*#p/4 | |
80 | wait(0.001) | |
81 | end | |
82 | b.Transparency = 0 | |
83 | end | |
84 | ||
85 | while true do | |
86 | ||
87 | T = nil -- Erases previous target from memory. | |
88 | findTarget() -- Finds the new closest target! | |
89 | ||
90 | r = math.random(1,20) --This little bit is supposed to allow the slime to take bigger "steps" every | |
91 | if r == 1 or r == 2 or r == 3 then -- once and a while, thus allowing it to travel through thick walls. | |
92 | space = spaces + 1 | |
93 | - | if combine == true then |
93 | + | |
94 | - | k = game.Workspace:getChildren() |
94 | + | |
95 | - | wait(math.random(1,10)/20) |
95 | + | |
96 | - | for i=1, #k do |
96 | + | |
97 | - | if k[i]:findFirstChild("Touch") ~= nil and k[i]:findFirstChild("Slimey") ~= nil and k[i] ~= script.Parent then |
97 | + | |
98 | - | if k[i]:findFirstChild("Slimey").BrickColor == script.Parent.Slimey.BrickColor then |
98 | + | |
99 | - | h = k[i]:getChildren() |
99 | + | |
100 | - | for o=1, #h do |
100 | + | |
101 | - | if h[o].Name == "Slimey" then |
101 | + | |
102 | - | h[o].Parent = script.Parent |
102 | + | |
103 | p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys" | |
104 | for i=1, #p do | |
105 | - | k[i]:remove() |
105 | + | |
106 | if prev == nil then | |
107 | prev = p[i] | |
108 | prev2 = p[i] | |
109 | end | |
110 | if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then | |
111 | prev = p[i] -- This finds the Slimey closest to the target. | |
112 | end | |
113 | if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then | |
114 | prev2 = p[i] -- This finds the Slimey farthest away from the target. | |
115 | end | |
116 | end | |
117 | - | if ooze == true then |
117 | + | |
118 | - | r = math.random(1,36) --This little bit is supposed to allow the slime to take bigger "steps" every |
118 | + | |
119 | prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space), prev2.Position.y-1, prev2.Position.z+math.random(-space,space)) | |
120 | unfade(prev) -- Make Slimey appear again. | |
121 | end | |
122 | end | |
123 | wait(0.01) -- And then wait... :P | |
124 | end -- Repeat!! | |
125 | ||
126 | ||
127 | end)) | |
128 | Part2.Name = "Slimey" | |
129 | Part2.Parent = Model0 | |
130 | Part2.BrickColor = BrickColor.new("Dark stone grey") | |
131 | Part2.Anchored = true | |
132 | Part2.Locked = true | |
133 | Part2.FormFactor = Enum.FormFactor.Symmetric | |
134 | Part2.Size = Vector3.new(1, 1, 1) | |
135 | Part2.CFrame = CFrame.new(-32.5, 0.50000602, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
136 | Part2.BackSurface = Enum.SurfaceType.Glue | |
137 | Part2.BottomSurface = Enum.SurfaceType.Glue | |
138 | Part2.FrontSurface = Enum.SurfaceType.Glue | |
139 | Part2.LeftSurface = Enum.SurfaceType.Glue | |
140 | Part2.RightSurface = Enum.SurfaceType.Glue | |
141 | Part2.TopSurface = Enum.SurfaceType.Glue | |
142 | Part2.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
143 | Part2.Position = Vector3.new(-32.5, 0.50000602, -9.5) | |
144 | Part2.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
145 | Part3.Name = "Slimey" | |
146 | Part3.Parent = Model0 | |
147 | Part3.BrickColor = BrickColor.new("Dark stone grey") | |
148 | Part3.Anchored = true | |
149 | Part3.Locked = true | |
150 | Part3.FormFactor = Enum.FormFactor.Symmetric | |
151 | Part3.Size = Vector3.new(1, 1, 1) | |
152 | Part3.CFrame = CFrame.new(-32.5, 0.50000602, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
153 | Part3.BackSurface = Enum.SurfaceType.Glue | |
154 | Part3.BottomSurface = Enum.SurfaceType.Glue | |
155 | Part3.FrontSurface = Enum.SurfaceType.Glue | |
156 | Part3.LeftSurface = Enum.SurfaceType.Glue | |
157 | Part3.RightSurface = Enum.SurfaceType.Glue | |
158 | Part3.TopSurface = Enum.SurfaceType.Glue | |
159 | - | Part2.BrickColor = BrickColor.new("Brown") |
159 | + | Part3.Color = Color3.new(0.388235, 0.372549, 0.384314) |
160 | Part3.Position = Vector3.new(-32.5, 0.50000602, -8.5) | |
161 | Part3.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
162 | Part4.Name = "Slimey" | |
163 | Part4.Parent = Model0 | |
164 | - | Part2.CFrame = CFrame.new(-32.5, 0.50001502, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
164 | + | Part4.BrickColor = BrickColor.new("Dark stone grey") |
165 | Part4.Anchored = true | |
166 | Part4.Locked = true | |
167 | Part4.FormFactor = Enum.FormFactor.Symmetric | |
168 | Part4.Size = Vector3.new(1, 1, 1) | |
169 | Part4.CFrame = CFrame.new(-32.5, 1.50000501, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
170 | Part4.BackSurface = Enum.SurfaceType.Glue | |
171 | - | Part2.Color = Color3.new(0.486275, 0.360784, 0.27451) |
171 | + | |
172 | - | Part2.Position = Vector3.new(-32.5, 0.50001502, -6.5) |
172 | + | |
173 | - | Part2.Color = Color3.new(0.486275, 0.360784, 0.27451) |
173 | + | |
174 | Part4.RightSurface = Enum.SurfaceType.Glue | |
175 | Part4.TopSurface = Enum.SurfaceType.Glue | |
176 | - | Part3.BrickColor = BrickColor.new("Brown") |
176 | + | Part4.Color = Color3.new(0.388235, 0.372549, 0.384314) |
177 | Part4.Position = Vector3.new(-32.5, 1.50000501, -9.5) | |
178 | Part4.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
179 | Part5.Name = "Slimey" | |
180 | Part5.Parent = Model0 | |
181 | - | Part3.CFrame = CFrame.new(-32.5, 0.50001502, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
181 | + | Part5.BrickColor = BrickColor.new("Dark stone grey") |
182 | Part5.Anchored = true | |
183 | Part5.Locked = true | |
184 | Part5.FormFactor = Enum.FormFactor.Symmetric | |
185 | Part5.Size = Vector3.new(1, 1, 1) | |
186 | Part5.CFrame = CFrame.new(-32.5, 1.50000501, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
187 | Part5.BackSurface = Enum.SurfaceType.Glue | |
188 | - | Part3.Color = Color3.new(0.486275, 0.360784, 0.27451) |
188 | + | |
189 | - | Part3.Position = Vector3.new(-32.5, 0.50001502, -5.5) |
189 | + | |
190 | - | Part3.Color = Color3.new(0.486275, 0.360784, 0.27451) |
190 | + | |
191 | Part5.RightSurface = Enum.SurfaceType.Glue | |
192 | Part5.TopSurface = Enum.SurfaceType.Glue | |
193 | - | Part4.BrickColor = BrickColor.new("Brown") |
193 | + | Part5.Color = Color3.new(0.388235, 0.372549, 0.384314) |
194 | Part5.Position = Vector3.new(-32.5, 1.50000501, -8.5) | |
195 | Part5.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
196 | Part6.Name = "Slimey" | |
197 | Part6.Parent = Model0 | |
198 | - | Part4.CFrame = CFrame.new(-32.5, 1.50001395, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
198 | + | Part6.BrickColor = BrickColor.new("Dark stone grey") |
199 | Part6.Anchored = true | |
200 | Part6.Locked = true | |
201 | Part6.FormFactor = Enum.FormFactor.Symmetric | |
202 | Part6.Size = Vector3.new(1, 1, 1) | |
203 | Part6.CFrame = CFrame.new(-31.5, 0.50000602, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
204 | Part6.BackSurface = Enum.SurfaceType.Glue | |
205 | - | Part4.Color = Color3.new(0.486275, 0.360784, 0.27451) |
205 | + | |
206 | - | Part4.Position = Vector3.new(-32.5, 1.50001395, -6.5) |
206 | + | |
207 | - | Part4.Color = Color3.new(0.486275, 0.360784, 0.27451) |
207 | + | |
208 | Part6.RightSurface = Enum.SurfaceType.Glue | |
209 | Part6.TopSurface = Enum.SurfaceType.Glue | |
210 | - | Part5.BrickColor = BrickColor.new("Brown") |
210 | + | Part6.Color = Color3.new(0.388235, 0.372549, 0.384314) |
211 | Part6.Position = Vector3.new(-31.5, 0.50000602, -8.5) | |
212 | Part6.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
213 | Part7.Name = "Slimey" | |
214 | Part7.Parent = Model0 | |
215 | - | Part5.CFrame = CFrame.new(-32.5, 1.50001395, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
215 | + | Part7.BrickColor = BrickColor.new("Dark stone grey") |
216 | Part7.Anchored = true | |
217 | Part7.Locked = true | |
218 | Part7.FormFactor = Enum.FormFactor.Symmetric | |
219 | Part7.Size = Vector3.new(1, 1, 1) | |
220 | Part7.CFrame = CFrame.new(-31.5, 1.50000501, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
221 | Part7.BackSurface = Enum.SurfaceType.Glue | |
222 | - | Part5.Color = Color3.new(0.486275, 0.360784, 0.27451) |
222 | + | |
223 | - | Part5.Position = Vector3.new(-32.5, 1.50001395, -5.5) |
223 | + | |
224 | - | Part5.Color = Color3.new(0.486275, 0.360784, 0.27451) |
224 | + | |
225 | Part7.RightSurface = Enum.SurfaceType.Glue | |
226 | Part7.TopSurface = Enum.SurfaceType.Glue | |
227 | - | Part6.BrickColor = BrickColor.new("Brown") |
227 | + | Part7.Color = Color3.new(0.388235, 0.372549, 0.384314) |
228 | Part7.Position = Vector3.new(-31.5, 1.50000501, -8.5) | |
229 | Part7.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
230 | Part8.Name = "Slimey" | |
231 | Part8.Parent = Model0 | |
232 | - | Part6.CFrame = CFrame.new(-31.5, 0.50001502, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
232 | + | Part8.BrickColor = BrickColor.new("Dark stone grey") |
233 | Part8.Anchored = true | |
234 | Part8.Locked = true | |
235 | Part8.FormFactor = Enum.FormFactor.Symmetric | |
236 | Part8.Size = Vector3.new(1, 1, 1) | |
237 | Part8.CFrame = CFrame.new(-31.5, 1.50000501, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
238 | Part8.BackSurface = Enum.SurfaceType.Glue | |
239 | - | Part6.Color = Color3.new(0.486275, 0.360784, 0.27451) |
239 | + | |
240 | - | Part6.Position = Vector3.new(-31.5, 0.50001502, -5.5) |
240 | + | |
241 | - | Part6.Color = Color3.new(0.486275, 0.360784, 0.27451) |
241 | + | |
242 | Part8.RightSurface = Enum.SurfaceType.Glue | |
243 | Part8.TopSurface = Enum.SurfaceType.Glue | |
244 | - | Part7.BrickColor = BrickColor.new("Brown") |
244 | + | Part8.Color = Color3.new(0.388235, 0.372549, 0.384314) |
245 | Part8.Position = Vector3.new(-31.5, 1.50000501, -9.5) | |
246 | Part8.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
247 | Part9.Name = "Slimey" | |
248 | Part9.Parent = Model0 | |
249 | - | Part7.CFrame = CFrame.new(-31.5, 1.50001395, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
249 | + | Part9.BrickColor = BrickColor.new("Dark stone grey") |
250 | Part9.Anchored = true | |
251 | Part9.Locked = true | |
252 | Part9.FormFactor = Enum.FormFactor.Symmetric | |
253 | Part9.Size = Vector3.new(1, 1, 1) | |
254 | Part9.CFrame = CFrame.new(-31.5, 0.50000602, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
255 | Part9.BackSurface = Enum.SurfaceType.Glue | |
256 | - | Part7.Color = Color3.new(0.486275, 0.360784, 0.27451) |
256 | + | |
257 | - | Part7.Position = Vector3.new(-31.5, 1.50001395, -5.5) |
257 | + | |
258 | - | Part7.Color = Color3.new(0.486275, 0.360784, 0.27451) |
258 | + | |
259 | Part9.RightSurface = Enum.SurfaceType.Glue | |
260 | Part9.TopSurface = Enum.SurfaceType.Glue | |
261 | - | Part8.BrickColor = BrickColor.new("Brown") |
261 | + | Part9.Color = Color3.new(0.388235, 0.372549, 0.384314) |
262 | Part9.Position = Vector3.new(-31.5, 0.50000602, -9.5) | |
263 | Part9.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
264 | Script10.Name = "Touch" | |
265 | Script10.Parent = Model0 | |
266 | - | Part8.CFrame = CFrame.new(-31.5, 1.50001395, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
266 | + | |
267 | ting = false | |
268 | function onTouched(p) | |
269 | if ting == false then | |
270 | ting = true | |
271 | if p.Name == "Left Arm" or p.Name == "Right Arm" or p.Name == "Left Leg" or p.Name == "Right Leg" or p.Name == "Head" or p.Name == "Torso" or p.Name == "zarm" then | |
272 | p.Anchored = true | |
273 | - | Part8.Color = Color3.new(0.486275, 0.360784, 0.27451) |
273 | + | |
274 | - | Part8.Position = Vector3.new(-31.5, 1.50001395, -6.5) |
274 | + | |
275 | - | Part8.Color = Color3.new(0.486275, 0.360784, 0.27451) |
275 | + | |
276 | part.Position = p.Position | |
277 | p:remove() | |
278 | - | Part9.BrickColor = BrickColor.new("Brown") |
278 | + | |
279 | part.formFactor = "Symmetric" | |
280 | part.TopSurface = "Glue" | |
281 | part.BottomSurface = "Glue" | |
282 | part.LeftSurface = "Glue" | |
283 | - | Part9.CFrame = CFrame.new(-31.5, 0.50001502, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
283 | + | |
284 | part.BackSurface = "Glue" | |
285 | part.FrontSurface = "Glue" | |
286 | part.Locked = true | |
287 | part.Anchored = true | |
288 | part.Size = Vector3.new(1,1,1) | |
289 | unreflect(part) | |
290 | - | Part9.Color = Color3.new(0.486275, 0.360784, 0.27451) |
290 | + | |
291 | - | Part9.Position = Vector3.new(-31.5, 0.50001502, -6.5) |
291 | + | |
292 | - | Part9.Color = Color3.new(0.486275, 0.360784, 0.27451) |
292 | + | |
293 | part.Touched:connect(onTouched) | |
294 | end | |
295 | ting = false | |
296 | end | |
297 | end | |
298 | ||
299 | function reflect(b) | |
300 | while b.Reflectance < 1 do | |
301 | b.Reflectance = b.Reflectance + 0.05 | |
302 | wait(0.01) | |
303 | end | |
304 | b.Reflectance = 1 | |
305 | end | |
306 | ||
307 | function unreflect(b) | |
308 | while b.Reflectance > 0 do | |
309 | b.Reflectance = b.Reflectance - 0.05 | |
310 | wait(0.01) | |
311 | end | |
312 | b.Reflectance = 0 | |
313 | end | |
314 | ||
315 | e = script.Parent:getChildren() | |
316 | for i=1, #e do | |
317 | if e[i].Name == "Slimey" then | |
318 | e[i].Touched:connect(onTouched) | |
319 | end | |
320 | end | |
321 | ||
322 | end)) | |
323 | BoolValue11.Name = "on" | |
324 | BoolValue11.Parent = Model0 | |
325 | for i,v in pairs(mas:GetChildren()) do | |
326 | v.Parent = workspace | |
327 | pcall(function() v:MakeJoints() end) | |
328 | end | |
329 | mas:Destroy() | |
330 | for i,v in pairs(cors) do | |
331 | spawn(function() | |
332 | pcall(v) | |
333 | end) | |
334 | end |