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1
2
--Converted with ttyyuu12345's model to script plugin v4
3
function sandbox(var,func)
4
	local env = getfenv(func)
5
	local newenv = setmetatable({},{
6
		__index = function(self,k)
7
			if k=="script" then
8
				return var
9
			else
10
				return env[k]
11
			end
12
		end,
13
	})
14
	setfenv(func,newenv)
15
	return func
16
end
17
cors = {}
18
mas = Instance.new("Model",game:GetService("Lighting"))
19
Model0 = Instance.new("Model")
20
Script1 = Instance.new("Script")
21
Part2 = Instance.new("Part")
22
Part3 = Instance.new("Part")
23
Part4 = Instance.new("Part")
24
Part5 = Instance.new("Part")
25
Part6 = Instance.new("Part")
26
Part7 = Instance.new("Part")
27
Part8 = Instance.new("Part")
28
Part9 = Instance.new("Part")
29
Script10 = Instance.new("Script")
30
BoolValue11 = Instance.new("BoolValue")
31-
Model0.Name = "Particle Slime V2"
31+
Model0.Name = "Roblotic Slime"
32
Model0.Parent = mas
33
Script1.Parent = Model0
34
table.insert(cors,sandbox(Script1,function()
35-
--Particle Slime V2 by timwood1104--
35+
--Particle Slime by timwood1104--
36
-- Particle Slime is an interesting concept of Roblox enemy completely designed and built by 
37-
-- V2 includes more customizable options including "range, combine and ooze"! Enjoi :D
37+
38
-- .magnitude as a way to determine which slime particle is closest and farthest away from the target.
39
-- To move closer to the target, the slime takes the particle farthest away and puts it in a random 
40
-- position closer to the target it is chasing. This causes the slime to move slowly, but surely towards it's
41
-- prey. Obviously, the slime has no Humanoid, meaning that it can't be killed unless somebody 
42
-- constructs a specific tool to do so. Remember, I made this first! Enjoy :P 
43
44
-------------
45
spaces = 2 -- How many spaces it travels per move(1-3 is the best, preferably 2)
46
speed = 6 -- How fast it goes, just put any number I guess :P
47
grabslime = true -- Whether the slime will grab Slimeys from Workspace or not; it doesn't affect much 
48
------------- though. Basically, if there is any bricks in Workspace named "Slimey", it will add them to itself.
49
50-
range = 75 -- How far the slime "sees"; if it can't see ya it won't get ya! lol
50+
51-
combine = true -- If there are multiple slimes of the same kind, they will combine together if this is true.
51+
function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victem.
52-
ooze = true -- This is whether the slime will squeeze through thick walls or not.
52+
53
	for i=1, #g do
54
	if g[i]:findFirstChild("Torso") ~= nil then
55
		if T == nil then
56
			T = g[i].Torso
57-
function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victim.
57+
		else
58
			if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then
59
				T = g[i].Torso
60
			end
61-
		if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < range then
61+
62-
			if T == nil then
62+
63
	if grabslime == true and g[i].Name == "Slimey" and g[i].className == "Part" and g[i].Size == Vector3.new(1,1,1) then
64
		g[i].Parent = script.Parent
65-
				if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then
65+
66-
					T = g[i].Torso
66+
67
end
68
69
function fade(b)-- This lets a brick disappear by "fading" into invisibility, but you can't see the effect very
70
	while b.Transparency < 1 do-- easily unless the slime is at a slow speed.
71
		b.Transparency = b.Transparency + 0.01*speed*#p/4
72
		wait(0.001)
73
	end
74
	b.Transparency = 1
75
end
76
77
function unfade(b) -- This lets a brick appear by "fading" into visibility, but you can't see the effect very  
78
	while b.Transparency > 0 do -- easily unless the slime is at a slow speed.
79
		b.Transparency = b.Transparency - 0.01*speed*#p/4
80
		wait(0.001)
81
	end
82
	b.Transparency = 0
83
end
84
85
while true do
86
87
	T = nil -- Erases previous target from memory.
88
	findTarget() -- Finds the new closest target!
89
90
	r = math.random(1,20) --This little bit is supposed to allow the slime to take bigger "steps" every
91
	if r == 1 or r == 2 or r == 3 then -- once and a while, thus allowing it to travel through thick walls.
92
		space = spaces + 1
93-
if combine == true then
93+
94-
k = game.Workspace:getChildren()
94+
95-
wait(math.random(1,10)/20)
95+
96-
for i=1, #k do
96+
97-
if k[i]:findFirstChild("Touch") ~= nil and k[i]:findFirstChild("Slimey") ~= nil and k[i] ~= script.Parent then
97+
98-
if k[i]:findFirstChild("Slimey").BrickColor == script.Parent.Slimey.BrickColor then
98+
99-
h = k[i]:getChildren()
99+
100-
for o=1, #h do
100+
101-
if h[o].Name == "Slimey" then 
101+
102-
h[o].Parent = script.Parent
102+
103
			p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys"
104
			for i=1, #p do
105-
k[i]:remove()
105+
106
				if prev == nil then
107
					prev = p[i]
108
					prev2 = p[i]
109
				end
110
				if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then
111
					prev = p[i]   -- This finds the Slimey closest to the target.
112
				end
113
				if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then
114
					prev2 = p[i] -- This finds the Slimey farthest away from the target.
115
				end
116
			end
117-
	if ooze == true then
117+
118-
	r = math.random(1,36) --This little bit is supposed to allow the slime to take bigger "steps" every
118+
119
				prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space), prev2.Position.y-1, prev2.Position.z+math.random(-space,space))
120
				unfade(prev) -- Make Slimey appear again.
121
		end
122
	end
123
	wait(0.01) -- And then wait... :P
124
end -- Repeat!!
125
126
127
end))
128
Part2.Name = "Slimey"
129
Part2.Parent = Model0
130
Part2.BrickColor = BrickColor.new("Dark stone grey")
131
Part2.Anchored = true
132
Part2.Locked = true
133
Part2.FormFactor = Enum.FormFactor.Symmetric
134
Part2.Size = Vector3.new(1, 1, 1)
135
Part2.CFrame = CFrame.new(-32.5, 0.50000602, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
136
Part2.BackSurface = Enum.SurfaceType.Glue
137
Part2.BottomSurface = Enum.SurfaceType.Glue
138
Part2.FrontSurface = Enum.SurfaceType.Glue
139
Part2.LeftSurface = Enum.SurfaceType.Glue
140
Part2.RightSurface = Enum.SurfaceType.Glue
141
Part2.TopSurface = Enum.SurfaceType.Glue
142
Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
143
Part2.Position = Vector3.new(-32.5, 0.50000602, -9.5)
144
Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
145
Part3.Name = "Slimey"
146
Part3.Parent = Model0
147
Part3.BrickColor = BrickColor.new("Dark stone grey")
148
Part3.Anchored = true
149
Part3.Locked = true
150
Part3.FormFactor = Enum.FormFactor.Symmetric
151
Part3.Size = Vector3.new(1, 1, 1)
152
Part3.CFrame = CFrame.new(-32.5, 0.50000602, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
153
Part3.BackSurface = Enum.SurfaceType.Glue
154
Part3.BottomSurface = Enum.SurfaceType.Glue
155
Part3.FrontSurface = Enum.SurfaceType.Glue
156
Part3.LeftSurface = Enum.SurfaceType.Glue
157
Part3.RightSurface = Enum.SurfaceType.Glue
158
Part3.TopSurface = Enum.SurfaceType.Glue
159-
Part2.BrickColor = BrickColor.new("Brown")
159+
Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
160
Part3.Position = Vector3.new(-32.5, 0.50000602, -8.5)
161
Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
162
Part4.Name = "Slimey"
163
Part4.Parent = Model0
164-
Part2.CFrame = CFrame.new(-32.5, 0.50001502, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
164+
Part4.BrickColor = BrickColor.new("Dark stone grey")
165
Part4.Anchored = true
166
Part4.Locked = true
167
Part4.FormFactor = Enum.FormFactor.Symmetric
168
Part4.Size = Vector3.new(1, 1, 1)
169
Part4.CFrame = CFrame.new(-32.5, 1.50000501, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
170
Part4.BackSurface = Enum.SurfaceType.Glue
171-
Part2.Color = Color3.new(0.486275, 0.360784, 0.27451)
171+
172-
Part2.Position = Vector3.new(-32.5, 0.50001502, -6.5)
172+
173-
Part2.Color = Color3.new(0.486275, 0.360784, 0.27451)
173+
174
Part4.RightSurface = Enum.SurfaceType.Glue
175
Part4.TopSurface = Enum.SurfaceType.Glue
176-
Part3.BrickColor = BrickColor.new("Brown")
176+
Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
177
Part4.Position = Vector3.new(-32.5, 1.50000501, -9.5)
178
Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
179
Part5.Name = "Slimey"
180
Part5.Parent = Model0
181-
Part3.CFrame = CFrame.new(-32.5, 0.50001502, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
181+
Part5.BrickColor = BrickColor.new("Dark stone grey")
182
Part5.Anchored = true
183
Part5.Locked = true
184
Part5.FormFactor = Enum.FormFactor.Symmetric
185
Part5.Size = Vector3.new(1, 1, 1)
186
Part5.CFrame = CFrame.new(-32.5, 1.50000501, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
187
Part5.BackSurface = Enum.SurfaceType.Glue
188-
Part3.Color = Color3.new(0.486275, 0.360784, 0.27451)
188+
189-
Part3.Position = Vector3.new(-32.5, 0.50001502, -5.5)
189+
190-
Part3.Color = Color3.new(0.486275, 0.360784, 0.27451)
190+
191
Part5.RightSurface = Enum.SurfaceType.Glue
192
Part5.TopSurface = Enum.SurfaceType.Glue
193-
Part4.BrickColor = BrickColor.new("Brown")
193+
Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
194
Part5.Position = Vector3.new(-32.5, 1.50000501, -8.5)
195
Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
196
Part6.Name = "Slimey"
197
Part6.Parent = Model0
198-
Part4.CFrame = CFrame.new(-32.5, 1.50001395, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
198+
Part6.BrickColor = BrickColor.new("Dark stone grey")
199
Part6.Anchored = true
200
Part6.Locked = true
201
Part6.FormFactor = Enum.FormFactor.Symmetric
202
Part6.Size = Vector3.new(1, 1, 1)
203
Part6.CFrame = CFrame.new(-31.5, 0.50000602, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
204
Part6.BackSurface = Enum.SurfaceType.Glue
205-
Part4.Color = Color3.new(0.486275, 0.360784, 0.27451)
205+
206-
Part4.Position = Vector3.new(-32.5, 1.50001395, -6.5)
206+
207-
Part4.Color = Color3.new(0.486275, 0.360784, 0.27451)
207+
208
Part6.RightSurface = Enum.SurfaceType.Glue
209
Part6.TopSurface = Enum.SurfaceType.Glue
210-
Part5.BrickColor = BrickColor.new("Brown")
210+
Part6.Color = Color3.new(0.388235, 0.372549, 0.384314)
211
Part6.Position = Vector3.new(-31.5, 0.50000602, -8.5)
212
Part6.Color = Color3.new(0.388235, 0.372549, 0.384314)
213
Part7.Name = "Slimey"
214
Part7.Parent = Model0
215-
Part5.CFrame = CFrame.new(-32.5, 1.50001395, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
215+
Part7.BrickColor = BrickColor.new("Dark stone grey")
216
Part7.Anchored = true
217
Part7.Locked = true
218
Part7.FormFactor = Enum.FormFactor.Symmetric
219
Part7.Size = Vector3.new(1, 1, 1)
220
Part7.CFrame = CFrame.new(-31.5, 1.50000501, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
221
Part7.BackSurface = Enum.SurfaceType.Glue
222-
Part5.Color = Color3.new(0.486275, 0.360784, 0.27451)
222+
223-
Part5.Position = Vector3.new(-32.5, 1.50001395, -5.5)
223+
224-
Part5.Color = Color3.new(0.486275, 0.360784, 0.27451)
224+
225
Part7.RightSurface = Enum.SurfaceType.Glue
226
Part7.TopSurface = Enum.SurfaceType.Glue
227-
Part6.BrickColor = BrickColor.new("Brown")
227+
Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
228
Part7.Position = Vector3.new(-31.5, 1.50000501, -8.5)
229
Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
230
Part8.Name = "Slimey"
231
Part8.Parent = Model0
232-
Part6.CFrame = CFrame.new(-31.5, 0.50001502, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
232+
Part8.BrickColor = BrickColor.new("Dark stone grey")
233
Part8.Anchored = true
234
Part8.Locked = true
235
Part8.FormFactor = Enum.FormFactor.Symmetric
236
Part8.Size = Vector3.new(1, 1, 1)
237
Part8.CFrame = CFrame.new(-31.5, 1.50000501, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
238
Part8.BackSurface = Enum.SurfaceType.Glue
239-
Part6.Color = Color3.new(0.486275, 0.360784, 0.27451)
239+
240-
Part6.Position = Vector3.new(-31.5, 0.50001502, -5.5)
240+
241-
Part6.Color = Color3.new(0.486275, 0.360784, 0.27451)
241+
242
Part8.RightSurface = Enum.SurfaceType.Glue
243
Part8.TopSurface = Enum.SurfaceType.Glue
244-
Part7.BrickColor = BrickColor.new("Brown")
244+
Part8.Color = Color3.new(0.388235, 0.372549, 0.384314)
245
Part8.Position = Vector3.new(-31.5, 1.50000501, -9.5)
246
Part8.Color = Color3.new(0.388235, 0.372549, 0.384314)
247
Part9.Name = "Slimey"
248
Part9.Parent = Model0
249-
Part7.CFrame = CFrame.new(-31.5, 1.50001395, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
249+
Part9.BrickColor = BrickColor.new("Dark stone grey")
250
Part9.Anchored = true
251
Part9.Locked = true
252
Part9.FormFactor = Enum.FormFactor.Symmetric
253
Part9.Size = Vector3.new(1, 1, 1)
254
Part9.CFrame = CFrame.new(-31.5, 0.50000602, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
255
Part9.BackSurface = Enum.SurfaceType.Glue
256-
Part7.Color = Color3.new(0.486275, 0.360784, 0.27451)
256+
257-
Part7.Position = Vector3.new(-31.5, 1.50001395, -5.5)
257+
258-
Part7.Color = Color3.new(0.486275, 0.360784, 0.27451)
258+
259
Part9.RightSurface = Enum.SurfaceType.Glue
260
Part9.TopSurface = Enum.SurfaceType.Glue
261-
Part8.BrickColor = BrickColor.new("Brown")
261+
Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
262
Part9.Position = Vector3.new(-31.5, 0.50000602, -9.5)
263
Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
264
Script10.Name = "Touch"
265
Script10.Parent = Model0
266-
Part8.CFrame = CFrame.new(-31.5, 1.50001395, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
266+
267
ting = false
268
function onTouched(p)
269
if ting == false then
270
ting = true
271
if p.Name == "Left Arm" or p.Name == "Right Arm" or p.Name == "Left Leg" or p.Name == "Right Leg" or p.Name == "Head" or p.Name == "Torso" or p.Name == "zarm" then
272
p.Anchored = true
273-
Part8.Color = Color3.new(0.486275, 0.360784, 0.27451)
273+
274-
Part8.Position = Vector3.new(-31.5, 1.50001395, -6.5)
274+
275-
Part8.Color = Color3.new(0.486275, 0.360784, 0.27451)
275+
276
part.Position = p.Position
277
p:remove()
278-
Part9.BrickColor = BrickColor.new("Brown")
278+
279
part.formFactor = "Symmetric"
280
part.TopSurface = "Glue"
281
part.BottomSurface = "Glue"
282
part.LeftSurface = "Glue"
283-
Part9.CFrame = CFrame.new(-31.5, 0.50001502, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
283+
284
part.BackSurface = "Glue"
285
part.FrontSurface = "Glue"
286
part.Locked = true
287
part.Anchored = true
288
part.Size = Vector3.new(1,1,1)
289
unreflect(part)
290-
Part9.Color = Color3.new(0.486275, 0.360784, 0.27451)
290+
291-
Part9.Position = Vector3.new(-31.5, 0.50001502, -6.5)
291+
292-
Part9.Color = Color3.new(0.486275, 0.360784, 0.27451)
292+
293
part.Touched:connect(onTouched)
294
end
295
ting = false
296
end
297
end
298
299
function reflect(b)
300
while b.Reflectance < 1 do
301
b.Reflectance = b.Reflectance + 0.05
302
wait(0.01)
303
end
304
b.Reflectance = 1
305
end
306
307
function unreflect(b)
308
while b.Reflectance > 0 do
309
b.Reflectance = b.Reflectance - 0.05
310
wait(0.01)
311
end
312
b.Reflectance = 0
313
end
314
315
e = script.Parent:getChildren()
316
for i=1, #e do
317
if e[i].Name == "Slimey" then
318
e[i].Touched:connect(onTouched)
319
end
320
end
321
322
end))
323
BoolValue11.Name = "on"
324
BoolValue11.Parent = Model0
325
for i,v in pairs(mas:GetChildren()) do
326
	v.Parent = workspace
327
	pcall(function() v:MakeJoints() end)
328
end
329
mas:Destroy()
330
for i,v in pairs(cors) do
331
	spawn(function()
332
		pcall(v)
333
	end)
334
end