SHOW:
|
|
- or go back to the newest paste.
1 | - | local Player = game:GetService("Players").myrealuseristhat |
1 | + | local Player = game:GetService("Players").silver22352 |
2 | local Mouse,mouse,UserInputService,ContextActionService | |
3 | do | |
4 | script.Parent = Player.Character | |
5 | local CAS = {Actions={}} | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput_Event" | |
8 | Event.Parent = Player.Character | |
9 | local fakeEvent = function() | |
10 | local t = {_fakeEvent=true} | |
11 | t.Connect = function(self,f)self.Function=f end | |
12 | t.connect = t.Connect | |
13 | return t | |
14 | end | |
15 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
16 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
17 | function CAS:BindAction(name,fun,touch,...) | |
18 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
19 | end | |
20 | function CAS:UnbindAction(name) | |
21 | CAS.Actions[name] = nil | |
22 | end | |
23 | local function te(self,ev,...) | |
24 | local t = m[ev] | |
25 | if t and t._fakeEvent and t.Function then | |
26 | t.Function(...) | |
27 | end | |
28 | end | |
29 | m.TrigEvent = te | |
30 | UIS.TrigEvent = te | |
31 | Event.OnServerEvent:Connect(function(plr,io) | |
32 | if plr~=Player then return end | |
33 | if io.isMouse then | |
34 | m.Target = io.Target | |
35 | m.Hit = io.Hit | |
36 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
37 | if io.UserInputState == Enum.UserInputState.Begin then | |
38 | m:TrigEvent("Button1Down") | |
39 | else | |
40 | m:TrigEvent("Button1Up") | |
41 | end | |
42 | else | |
43 | for n,t in pairs(CAS.Actions) do | |
44 | for _,k in pairs(t.Keys) do | |
45 | if k==io.KeyCode then | |
46 | t.Function(t.Name,io.UserInputState,io) | |
47 | end | |
48 | end | |
49 | end | |
50 | if io.UserInputState == Enum.UserInputState.Begin then | |
51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
52 | UIS:TrigEvent("InputBegan",io,false) | |
53 | else | |
54 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent("InputEnded",io,false) | |
56 | end | |
57 | end | |
58 | end) | |
59 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
60 | end | |
61 | ||
62 | print("A well awaited Remake Of Void Shooter By ihatemyson9713 and myrealuseristhat") | |
63 | warn("A Strange Presence Overwhelms you") | |
64 | script:ClearAllChildren() | |
65 | wait(0.2) | |
66 | ||
67 | - | plr = game:GetService("Players").myrealuseristhat |
67 | + | plr = game:GetService("Players").silver22352 |
68 | char = plr.Character | |
69 | hum = char.Humanoid | |
70 | local cam = game.Workspace.CurrentCamera | |
71 | Camera = cam | |
72 | local CamInterrupt = false | |
73 | local TwoD = false | |
74 | local TargetInfo = {nil, nil} | |
75 | cam.CameraType = "Custom" | |
76 | t = char.Torso | |
77 | h = char.Head | |
78 | ra = char["Right Arm"] | |
79 | la = char["Left Arm"] | |
80 | rl = char["Right Leg"] | |
81 | ll = char["Left Leg"] | |
82 | tors = char.Torso | |
83 | lleg = char["Left Leg"] | |
84 | root = char.HumanoidRootPart | |
85 | hed = char.Head | |
86 | rleg = char["Right Leg"] | |
87 | rarm = char["Right Arm"] | |
88 | larm = char["Left Arm"] | |
89 | radian = math.rad | |
90 | random = math.random | |
91 | Vec3 = Vector3.new | |
92 | Inst = Instance.new | |
93 | cFrame = CFrame.new | |
94 | Euler = CFrame.fromEulerAnglesXYZ | |
95 | vt = Vector3.new | |
96 | bc = BrickColor.new | |
97 | br = BrickColor.random | |
98 | it = Instance.new | |
99 | cf = CFrame.new | |
100 | ||
101 | New = function(Object, Parent, Name, Data) | |
102 | local Object = Instance.new(Object) | |
103 | for Index, Value in pairs(Data or {}) do | |
104 | Object[Index] = Value | |
105 | end | |
106 | Object.Parent = Parent | |
107 | Object.Name = Name | |
108 | return Object | |
109 | end | |
110 | local halocolor = BrickColor.new("Magenta") --Here the Gloves color | |
111 | local halocolor2 = BrickColor.new("Royal purple") --Here the Gloves color | |
112 | local starcolor = BrickColor.new("Royal purple") --Here the Gloves color | |
113 | local lunacolor = BrickColor.new("Magenta") --Here the Gloves color | |
114 | local lunacolor2 = BrickColor.new("Magenta") --Here the Gloves color | |
115 | local wepcolor = BrickColor.new("Really black") --Here the Gloves color | |
116 | local maincolor = BrickColor.new("Really black") --Here the Gloves color | |
117 | local m = Instance.new("Model",char) | |
118 | local m2 = Instance.new("Model",char) | |
119 | local m3 = Instance.new("Model",char) | |
120 | local mw1 = Instance.new("Model",char) | |
121 | local mw2 = Instance.new("Model",char) | |
122 | ||
123 | local extrawingmod1 = Instance.new("Model",char) | |
124 | local extrawingmod2 = Instance.new("Model",char) | |
125 | ||
126 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
127 | local p = Instance.new("Part") | |
128 | p.TopSurface = 0 | |
129 | p.BottomSurface = 0 | |
130 | p.Parent = parent | |
131 | p.Size = Vector3.new(0.1,0.1,0.1) | |
132 | p.Transparency = transparency | |
133 | p.Reflectance = reflectance | |
134 | p.CanCollide = false | |
135 | p.Locked = true | |
136 | p.BrickColor = brickcolor | |
137 | p.Material = material | |
138 | return p | |
139 | end | |
140 | ||
141 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
142 | local mesh = Instance.new("SpecialMesh",parent) | |
143 | mesh.MeshType = meshtype | |
144 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
145 | return mesh | |
146 | end | |
147 | ||
148 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
149 | local mesh = Instance.new("SpecialMesh",parent) | |
150 | mesh.MeshType = "FileMesh" | |
151 | mesh.MeshId = meshid | |
152 | mesh.Scale = Vector3.new(x1,y1,z1) | |
153 | return mesh | |
154 | end | |
155 | ||
156 | ||
157 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
158 | local mesh = Instance.new("SpecialMesh",parent) | |
159 | mesh.MeshType = "FileMesh" | |
160 | mesh.MeshId = meshid | |
161 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
162 | mesh.Scale = Vector3.new(x1,y1,z1) | |
163 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
164 | return mesh | |
165 | end | |
166 | ||
167 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
168 | local weld = Instance.new("Weld") | |
169 | weld.Parent = parent | |
170 | weld.Part0 = part0 | |
171 | weld.Part1 = part1 | |
172 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
173 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
174 | return weld | |
175 | end | |
176 | ||
177 | ||
178 | ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
179 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
180 | CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
181 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
182 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
183 | CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
184 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
185 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
186 | CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
187 | ||
188 | ||
189 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
190 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
191 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
192 | ||
193 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
194 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
195 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
196 | ||
197 | ||
198 | ||
199 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
200 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
201 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
202 | ||
203 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
204 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
205 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
206 | ||
207 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
208 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
209 | CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
210 | ||
211 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
212 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
213 | CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
214 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
215 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
216 | CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
217 | ||
218 | --- second ring | |
219 | ||
220 | ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
221 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
222 | CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
223 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
224 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
225 | CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
226 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
227 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
228 | CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
229 | ||
230 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
231 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
232 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
233 | ||
234 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
235 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
236 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
237 | ||
238 | ||
239 | ||
240 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
241 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
242 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
243 | ||
244 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
245 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
246 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
247 | ||
248 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
249 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
250 | CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
251 | ||
252 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
253 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
254 | CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
255 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
256 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
257 | CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
258 | ||
259 | - | Player = game:GetService("Players").myrealuseristhat |
259 | + | Player = game:GetService("Players").silver22352 |
260 | PlayerGui = Player.PlayerGui | |
261 | Cam = workspace.CurrentCamera | |
262 | Backpack = Player.Backpack | |
263 | Character = Player.Character | |
264 | Humanoid = Character.Humanoid | |
265 | RootPart = Character["HumanoidRootPart"] | |
266 | Torso = Character["Torso"] | |
267 | Head = Character["Head"] | |
268 | RightArm = Character["Right Arm"] | |
269 | LeftArm = Character["Left Arm"] | |
270 | RightLeg = Character["Right Leg"] | |
271 | LeftLeg = Character["Left Leg"] | |
272 | RootJoint = RootPart["RootJoint"] | |
273 | Neck = Torso["Neck"] | |
274 | RightShoulder = Torso["Right Shoulder"] | |
275 | LeftShoulder = Torso["Left Shoulder"] | |
276 | RightHip = Torso["Right Hip"] | |
277 | LeftHip = Torso["Left Hip"] | |
278 | local TIME = 0 | |
279 | local sick = Instance.new("Sound",Torso) | |
280 | ||
281 | IT = Instance.new | |
282 | CF = CFrame.new | |
283 | VT = Vector3.new | |
284 | RAD = math.rad | |
285 | C3 = Color3.new | |
286 | UD2 = UDim2.new | |
287 | BRICKC = BrickColor.new | |
288 | ANGLES = CFrame.Angles | |
289 | EULER = CFrame.fromEulerAnglesXYZ | |
290 | COS = math.cos | |
291 | ACOS = math.acos | |
292 | SIN = math.sin | |
293 | ASIN = math.asin | |
294 | ABS = math.abs | |
295 | MRANDOM = math.random | |
296 | FLOOR = math.floor | |
297 | ||
298 | --//=================================\\ | |
299 | --|| USEFUL VALUES | |
300 | --\\=================================// | |
301 | ||
302 | Animation_Speed = 3 | |
303 | local FORCERESET = false | |
304 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
305 | local Speed = 16 | |
306 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
307 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
308 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
309 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
310 | local DAMAGEMULTIPLIER = 1 | |
311 | local ANIM = "Idle" | |
312 | local ATTACK = false | |
313 | local EQUIPPED = false | |
314 | local HOLD = false | |
315 | local COMBO = 1 | |
316 | local Rooted = false | |
317 | local SINE = 0 | |
318 | local KEYHOLD = false | |
319 | local CHANGE = 2 / Animation_Speed | |
320 | local WALKINGANIM = false | |
321 | local VALUE1 = false | |
322 | local VALUE2 = false | |
323 | local ROBLOXIDLEANIMATION = IT("Animation") | |
324 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
325 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
326 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
327 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
328 | WEAPONGUI.Name = "BanishV3Gui" | |
329 | local Weapon = IT("Model") | |
330 | Weapon.Name = "Adds" | |
331 | local Effects = IT("Folder", Weapon) | |
332 | Effects.Name = "Effects" | |
333 | local ANIMATOR = Humanoid.Animator | |
334 | local ANIMATE = Character:FindFirstChild("Animate") | |
335 | local UNANCHOR = true | |
336 | local TOBANISH = {} | |
337 | script.Parent = PlayerGui | |
338 | ||
339 | --//=================================\\ | |
340 | --\\=================================// | |
341 | ||
342 | local s = Instance.new("Sound",char) | |
343 | s.Name = "BGMusic" | |
344 | s.SoundId = "rbxassetid://1241592221" | |
345 | s.Pitch = 0.8 | |
346 | s.Volume = 40 | |
347 | s.Looped = true | |
348 | s.archivable = false | |
349 | s.Parent = char.Head | |
350 | wait(0.1) | |
351 | s:play() | |
352 | ||
353 | --//=================================\\ | |
354 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
355 | --\\=================================// | |
356 | ||
357 | ArtificialHB = Instance.new("BindableEvent", script) | |
358 | ArtificialHB.Name = "ArtificialHB" | |
359 | ||
360 | script:WaitForChild("ArtificialHB") | |
361 | ||
362 | frame = Frame_Speed | |
363 | tf = 0 | |
364 | allowframeloss = false | |
365 | tossremainder = false | |
366 | lastframe = tick() | |
367 | script.ArtificialHB:Fire() | |
368 | ||
369 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
370 | tf = tf + s | |
371 | if tf >= frame then | |
372 | if allowframeloss then | |
373 | script.ArtificialHB:Fire() | |
374 | lastframe = tick() | |
375 | else | |
376 | for i = 1, math.floor(tf / frame) do | |
377 | script.ArtificialHB:Fire() | |
378 | end | |
379 | lastframe = tick() | |
380 | end | |
381 | if tossremainder then | |
382 | tf = 0 | |
383 | else | |
384 | tf = tf - frame * math.floor(tf / frame) | |
385 | end | |
386 | end | |
387 | end) | |
388 | ||
389 | --//=================================\\ | |
390 | --\\=================================// | |
391 | ||
392 | --//=================================\\ | |
393 | --|| SOME FUNCTIONS | |
394 | --\\=================================// | |
395 | ||
396 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
397 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
398 | end | |
399 | ||
400 | function PositiveAngle(NUMBER) | |
401 | if NUMBER >= 0 then | |
402 | NUMBER = 0 | |
403 | end | |
404 | return NUMBER | |
405 | end | |
406 | ||
407 | function NegativeAngle(NUMBER) | |
408 | if NUMBER <= 0 then | |
409 | NUMBER = 0 | |
410 | end | |
411 | return NUMBER | |
412 | end | |
413 | ||
414 | function Swait(NUMBER) | |
415 | if NUMBER == 0 or NUMBER == nil then | |
416 | ArtificialHB.Event:wait() | |
417 | else | |
418 | for i = 1, NUMBER do | |
419 | ArtificialHB.Event:wait() | |
420 | end | |
421 | end | |
422 | end | |
423 | ||
424 | function swait(num) | |
425 | if num == 0 or num == nil then | |
426 | ArtificialHB.Event:wait() | |
427 | else | |
428 | for i = 0, num do | |
429 | ArtificialHB.Event:wait() | |
430 | end | |
431 | end | |
432 | end | |
433 | ||
434 | function chatfunc(text) | |
435 | local chat = coroutine.wrap(function() | |
436 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
437 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
438 | end | |
439 | local Bill = Instance.new("BillboardGui",Character) | |
440 | Bill.Size = UDim2.new(0,100,0,40) | |
441 | Bill.StudsOffset = Vector3.new(0,3,0) | |
442 | Bill.Adornee = Character.Head | |
443 | Bill.Name = "TalkingBillBoard" | |
444 | local Hehe = Instance.new("TextLabel",Bill) | |
445 | Hehe.BackgroundTransparency = 1 | |
446 | Hehe.BorderSizePixel = 0 | |
447 | Hehe.Text = "" | |
448 | Hehe.Font = "Garamond" | |
449 | Hehe.TextSize = 40 | |
450 | Hehe.TextStrokeTransparency = 0 | |
451 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
452 | coroutine.resume(coroutine.create(function() | |
453 | while Hehe ~= nil do | |
454 | swait() | |
455 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
456 | Hehe.Rotation = math.random(-5,5) | |
457 | Hehe.TextColor3 = Color3.new(255,0,255) | |
458 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
459 | end | |
460 | end)) | |
461 | for i = 1,string.len(text),1 do | |
462 | swait() | |
463 | Hehe.Text = string.sub(text,1,i) | |
464 | end | |
465 | swait(90)--Re[math.random(1, 93)] | |
466 | for i = 0, 1, .025 do | |
467 | swait() | |
468 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
469 | Hehe.TextStrokeTransparency = i | |
470 | Hehe.TextTransparency = i | |
471 | end | |
472 | Bill:Destroy() | |
473 | end) | |
474 | chat() | |
475 | end | |
476 | ||
477 | function onChatted(msg) | |
478 | chatfunc(msg) | |
479 | end | |
480 | ||
481 | Player.Chatted:connect(onChatted) | |
482 | ||
483 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
484 | local NEWMESH = IT(MESH) | |
485 | if MESH == "SpecialMesh" then | |
486 | NEWMESH.MeshType = MESHTYPE | |
487 | if MESHID ~= "nil" and MESHID ~= "" then | |
488 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
489 | end | |
490 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
491 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
492 | end | |
493 | end | |
494 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
495 | NEWMESH.Scale = SCALE | |
496 | NEWMESH.Parent = PARENT | |
497 | return NEWMESH | |
498 | end | |
499 | ||
500 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
501 | local NEWPART = IT("Part") | |
502 | NEWPART.formFactor = FORMFACTOR | |
503 | NEWPART.Reflectance = REFLECTANCE | |
504 | NEWPART.Transparency = TRANSPARENCY | |
505 | NEWPART.CanCollide = false | |
506 | NEWPART.Locked = true | |
507 | NEWPART.Anchored = true | |
508 | if ANCHOR == false then | |
509 | NEWPART.Anchored = false | |
510 | end | |
511 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
512 | NEWPART.Name = NAME | |
513 | NEWPART.Size = SIZE | |
514 | NEWPART.Position = Torso.Position | |
515 | NEWPART.Material = MATERIAL | |
516 | NEWPART:BreakJoints() | |
517 | NEWPART.Parent = PARENT | |
518 | return NEWPART | |
519 | end | |
520 | ||
521 | local function weldBetween(a, b) | |
522 | local weldd = Instance.new("ManualWeld") | |
523 | weldd.Part0 = a | |
524 | weldd.Part1 = b | |
525 | weldd.C0 = CFrame.new() | |
526 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
527 | weldd.Parent = a | |
528 | return weldd | |
529 | end | |
530 | ||
531 | ||
532 | function QuaternionFromCFrame(cf) | |
533 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
534 | local trace = m00 + m11 + m22 | |
535 | if trace > 0 then | |
536 | local s = math.sqrt(1 + trace) | |
537 | local recip = 0.5 / s | |
538 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
539 | else | |
540 | local i = 0 | |
541 | if m11 > m00 then | |
542 | i = 1 | |
543 | end | |
544 | if m22 > (i == 0 and m00 or m11) then | |
545 | i = 2 | |
546 | end | |
547 | if i == 0 then | |
548 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
549 | local recip = 0.5 / s | |
550 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
551 | elseif i == 1 then | |
552 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
553 | local recip = 0.5 / s | |
554 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
555 | elseif i == 2 then | |
556 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
557 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
558 | end | |
559 | end | |
560 | end | |
561 | ||
562 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
563 | local xs, ys, zs = x + x, y + y, z + z | |
564 | local wx, wy, wz = w * xs, w * ys, w * zs | |
565 | local xx = x * xs | |
566 | local xy = x * ys | |
567 | local xz = x * zs | |
568 | local yy = y * ys | |
569 | local yz = y * zs | |
570 | local zz = z * zs | |
571 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
572 | end | |
573 | ||
574 | function QuaternionSlerp(a, b, t) | |
575 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
576 | local startInterp, finishInterp; | |
577 | if cosTheta >= 0.0001 then | |
578 | if (1 - cosTheta) > 0.0001 then | |
579 | local theta = ACOS(cosTheta) | |
580 | local invSinTheta = 1 / SIN(theta) | |
581 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
582 | finishInterp = SIN(t * theta) * invSinTheta | |
583 | else | |
584 | startInterp = 1 - t | |
585 | finishInterp = t | |
586 | end | |
587 | else | |
588 | if (1 + cosTheta) > 0.0001 then | |
589 | local theta = ACOS(-cosTheta) | |
590 | local invSinTheta = 1 / SIN(theta) | |
591 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
592 | finishInterp = SIN(t * theta) * invSinTheta | |
593 | else | |
594 | startInterp = t - 1 | |
595 | finishInterp = t | |
596 | end | |
597 | end | |
598 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
599 | end | |
600 | ||
601 | function Clerp(a, b, t) | |
602 | local qa = {QuaternionFromCFrame(a)} | |
603 | local qb = {QuaternionFromCFrame(b)} | |
604 | local ax, ay, az = a.x, a.y, a.z | |
605 | local bx, by, bz = b.x, b.y, b.z | |
606 | local _t = 1 - t | |
607 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
608 | end | |
609 | ||
610 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
611 | local frame = IT("Frame") | |
612 | frame.BackgroundTransparency = TRANSPARENCY | |
613 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
614 | frame.Position = POSITION | |
615 | frame.Size = SIZE | |
616 | frame.BackgroundColor3 = COLOR | |
617 | frame.BorderColor3 = BORDERCOLOR | |
618 | frame.Name = NAME | |
619 | frame.Parent = PARENT | |
620 | return frame | |
621 | end | |
622 | ||
623 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
624 | local label = IT("TextLabel") | |
625 | label.BackgroundTransparency = 1 | |
626 | label.Size = UD2(1, 0, 1, 0) | |
627 | label.Position = UD2(0, 0, 0, 0) | |
628 | label.TextColor3 = TEXTCOLOR | |
629 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
630 | label.TextTransparency = TRANSPARENCY | |
631 | label.FontSize = TEXTFONTSIZE | |
632 | label.Font = TEXTFONT | |
633 | label.BorderSizePixel = BORDERSIZEPIXEL | |
634 | label.TextScaled = false | |
635 | label.Text = TEXT | |
636 | label.Name = NAME | |
637 | label.Parent = PARENT | |
638 | return label | |
639 | end | |
640 | ||
641 | function NoOutlines(PART) | |
642 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
643 | end | |
644 | ||
645 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
646 | local NEWWELD = IT(TYPE) | |
647 | NEWWELD.Part0 = PART0 | |
648 | NEWWELD.Part1 = PART1 | |
649 | NEWWELD.C0 = C0 | |
650 | NEWWELD.C1 = C1 | |
651 | NEWWELD.Parent = PARENT | |
652 | return NEWWELD | |
653 | end | |
654 | ||
655 | local S = IT("Sound") | |
656 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
657 | local NEWSOUND = nil | |
658 | coroutine.resume(coroutine.create(function() | |
659 | NEWSOUND = S:Clone() | |
660 | NEWSOUND.Parent = PARENT | |
661 | NEWSOUND.Volume = VOLUME | |
662 | NEWSOUND.Pitch = PITCH | |
663 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
664 | NEWSOUND:play() | |
665 | if DOESLOOP == true then | |
666 | NEWSOUND.Looped = true | |
667 | else | |
668 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
669 | NEWSOUND:remove() | |
670 | end | |
671 | end)) | |
672 | return NEWSOUND | |
673 | end | |
674 | ||
675 | function CFrameFromTopBack(at, top, back) | |
676 | local right = top:Cross(back) | |
677 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
678 | end | |
679 | ||
680 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
681 | function WACKYEFFECT(Table) | |
682 | local TYPE = (Table.EffectType or "Sphere") | |
683 | local SIZE = (Table.Size or VT(1,1,1)) | |
684 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
685 | local TRANSPARENCY = (Table.Transparency or 0) | |
686 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
687 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
688 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
689 | local ROTATION1 = (Table.RotationX or 0) | |
690 | local ROTATION2 = (Table.RotationY or 0) | |
691 | local ROTATION3 = (Table.RotationZ or 0) | |
692 | local MATERIAL = (Table.Material or "Neon") | |
693 | local COLOR = (Table.Color or C3(1,1,1)) | |
694 | local TIME = (Table.Time or 45) | |
695 | local SOUNDID = (Table.SoundID or nil) | |
696 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
697 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
698 | coroutine.resume(coroutine.create(function() | |
699 | local PLAYSSOUND = false | |
700 | local SOUND = nil | |
701 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
702 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
703 | PLAYSSOUND = true | |
704 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
705 | end | |
706 | EFFECT.Color = COLOR | |
707 | local MSH = nil | |
708 | if TYPE == "Sphere" then | |
709 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
710 | elseif TYPE == "Block" then | |
711 | MSH = IT("BlockMesh",EFFECT) | |
712 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
713 | elseif TYPE == "Wave" then | |
714 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
715 | elseif TYPE == "Ring" then | |
716 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
717 | elseif TYPE == "Slash" then | |
718 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
719 | elseif TYPE == "Round Slash" then | |
720 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
721 | elseif TYPE == "Swirl" then | |
722 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
723 | elseif TYPE == "Skull" then | |
724 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
725 | elseif TYPE == "Crystal" then | |
726 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
727 | end | |
728 | if MSH ~= nil then | |
729 | local MOVESPEED = nil | |
730 | if MOVEDIRECTION ~= nil then | |
731 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
732 | end | |
733 | local GROWTH = SIZE - ENDSIZE | |
734 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
735 | if TYPE == "Block" then | |
736 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
737 | else | |
738 | EFFECT.CFrame = CFRAME | |
739 | end | |
740 | for LOOP = 1, TIME+1 do | |
741 | Swait() | |
742 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
743 | if TYPE == "Wave" then | |
744 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
745 | end | |
746 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
747 | if TYPE == "Block" then | |
748 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
749 | else | |
750 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
751 | end | |
752 | if MOVEDIRECTION ~= nil then | |
753 | local ORI = EFFECT.Orientation | |
754 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
755 | EFFECT.Orientation = ORI | |
756 | end | |
757 | end | |
758 | if PLAYSSOUND == false then | |
759 | EFFECT:remove() | |
760 | else | |
761 | SOUND.Stopped:Connect(function() | |
762 | EFFECT:remove() | |
763 | end) | |
764 | end | |
765 | else | |
766 | if PLAYSSOUND == false then | |
767 | EFFECT:remove() | |
768 | else | |
769 | repeat Swait() until SOUND.Playing == false | |
770 | EFFECT:remove() | |
771 | end | |
772 | end | |
773 | end)) | |
774 | end | |
775 | ||
776 | function MakeForm(PART,TYPE) | |
777 | if TYPE == "Cyl" then | |
778 | local MSH = IT("CylinderMesh",PART) | |
779 | elseif TYPE == "Ball" then | |
780 | local MSH = IT("SpecialMesh",PART) | |
781 | MSH.MeshType = "Sphere" | |
782 | elseif TYPE == "Wedge" then | |
783 | local MSH = IT("SpecialMesh",PART) | |
784 | MSH.MeshType = "Wedge" | |
785 | end | |
786 | end | |
787 | ||
788 | function SpawnTrail(FROM,TO,BIG) | |
789 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "Trail", VT(0,0,0)) | |
790 | MakeForm(TRAIL,"Cyl") | |
791 | local DIST = (FROM - TO).Magnitude | |
792 | if BIG == true then | |
793 | TRAIL.Size = VT(0.5,DIST,0.5) | |
794 | else | |
795 | TRAIL.Size = VT(0.25,DIST,0.25) | |
796 | end | |
797 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
798 | coroutine.resume(coroutine.create(function() | |
799 | for i = 1, 5 do | |
800 | Swait() | |
801 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
802 | end | |
803 | TRAIL:remove() | |
804 | end)) | |
805 | end | |
806 | ||
807 | Debris = game:GetService("Debris") | |
808 | ||
809 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
810 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
811 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
812 | end | |
813 | ||
814 | function turnto(position) | |
815 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
816 | end | |
817 | local asd = Instance.new("ParticleEmitter") | |
818 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
819 | asd.LightEmission = .1 | |
820 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
821 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
822 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
823 | asd.Transparency = bbb | |
824 | asd.Size = aaa | |
825 | asd.ZOffset = .9 | |
826 | asd.Acceleration = Vector3.new(0, -15, 0) | |
827 | asd.LockedToPart = false | |
828 | asd.EmissionDirection = "Back" | |
829 | asd.Lifetime = NumberRange.new(1, 2) | |
830 | asd.Rotation = NumberRange.new(-100, 100) | |
831 | asd.RotSpeed = NumberRange.new(-100, 100) | |
832 | asd.Speed = NumberRange.new(10) | |
833 | asd.Enabled = false | |
834 | asd.VelocitySpread = 999 | |
835 | ||
836 | function getbloody(victim,amount) | |
837 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
838 | PART.CFrame = victim.CFrame | |
839 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
840 | Debris:AddItem(PART,5) | |
841 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
842 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
843 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
844 | local prtcl = asd:Clone() | |
845 | prtcl.Parent = PART | |
846 | prtcl:Emit(amount*10) | |
847 | end | |
848 | ||
849 | local Particle = IT("ParticleEmitter",nil) | |
850 | Particle.Enabled = false | |
851 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
852 | Particle.LightEmission = 0.5 | |
853 | Particle.Rate = 150 | |
854 | Particle.ZOffset = 1 | |
855 | Particle.Rotation = NumberRange.new(-180, 180) | |
856 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
857 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
858 | Particle.Color = ColorSequence.new(C3(1,0,1),C3(0.4,0,0)) | |
859 | ||
860 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
861 | function ParticleEmitter(Table) | |
862 | local PRTCL = Particle:Clone() | |
863 | local Speed = Table.Speed or 5 | |
864 | local Drag = Table.Drag or 0 | |
865 | local Size1 = Table.Size1 or 1 | |
866 | local Size2 = Table.Size2 or 5 | |
867 | local Lifetime1 = Table.Lifetime1 or 1 | |
868 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
869 | local Parent = Table.Parent or Torso | |
870 | local Emit = Table.Emit or 100 | |
871 | local Offset = Table.Offset or 360 | |
872 | local Acel = Table.Acel or VT(0,0,0) | |
873 | local Enabled = Table.Enabled or false | |
874 | PRTCL.Parent = Parent | |
875 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
876 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
877 | PRTCL.Speed = NumberRange.new(Speed) | |
878 | PRTCL.VelocitySpread = Offset | |
879 | PRTCL.Drag = Drag | |
880 | PRTCL.Acceleration = Acel | |
881 | if Enabled == false then | |
882 | PRTCL:Emit(Emit) | |
883 | Debris:AddItem(PRTCL,Lifetime2) | |
884 | else | |
885 | PRTCL.Enabled = true | |
886 | end | |
887 | return PRTCL | |
888 | end | |
889 | ||
890 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
891 | if TYPE == "Gem" then | |
892 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
893 | acs.Anchored = false | |
894 | acs.CanCollide = false | |
895 | acs.CFrame = PART.CFrame | |
896 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
897 | weldBetween(PART,acs) | |
898 | elseif TYPE == "Skull" then | |
899 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
900 | acs.Anchored = false | |
901 | acs.CanCollide = false | |
902 | acs.CFrame = PART.CFrame | |
903 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
904 | weldBetween(PART,acs) | |
905 | elseif TYPE == "Eye" then | |
906 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
907 | acs.Anchored = false | |
908 | acs.CanCollide = false | |
909 | acs.CFrame = PART.CFrame | |
910 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
911 | weldBetween(PART,acs) | |
912 | end | |
913 | end | |
914 | ||
915 | ||
916 | Class_Name = "Sin Unleashed" | |
917 | Weapon_Name = "Add-ons" | |
918 | --//=================================\\ | |
919 | --|| WEAPON CREATION | |
920 | --\\=================================// | |
921 | ||
922 | --//=================================\\ | |
923 | --|| SOME TAG EDIT | |
924 | --\\=================================// | |
925 | ||
926 | - | m = game.Players.myrealuseristhat |
926 | + | m = game.Players.silver22352 |
927 | char = m.Character | |
928 | local txt = Instance.new("BillboardGui", char) | |
929 | txt.Adornee = char.Head | |
930 | txt.Name = "_status" | |
931 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
932 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
933 | local text = Instance.new("TextLabel", txt) | |
934 | text.Size = UDim2.new(10, 0, 7, 0) | |
935 | text.FontSize = "Size24" | |
936 | text.TextScaled = true | |
937 | text.TextTransparency = 0 | |
938 | text.BackgroundTransparency = 1 | |
939 | text.TextTransparency = 0 | |
940 | text.TextStrokeTransparency = 0 | |
941 | text.Font = "Bodoni" | |
942 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
943 | v = Instance.new("Part") | |
944 | v.Name = "ColorBrick" | |
945 | v.Parent = m.Character | |
946 | v.FormFactor = "Symmetric" | |
947 | v.Anchored = true | |
948 | v.CanCollide = false | |
949 | v.BottomSurface = "Smooth" | |
950 | v.TopSurface = "Smooth" | |
951 | v.Size = Vector3.new(10, 5, 3) | |
952 | v.Transparency = 1 | |
953 | v.CFrame = char.Torso.CFrame | |
954 | v.BrickColor = BrickColor.new("Really black") | |
955 | v.Transparency = 1 | |
956 | v.Shape = "Block" | |
957 | spawn(function() | |
958 | local TweenService = game:GetService("TweenService") | |
959 | local Colours = {Color3.fromRGB(255,0,255),Color3.fromRGB(0,0,0),Color3.fromRGB(.8,0,.8),Color3.fromRGB(.6,0,.6),Color3.fromRGB(.4,0,.4),Color3.fromRGB(.4,0,.4),Color3.fromRGB(.2,0,.2),Color3.fromRGB(0,0,0)} | |
960 | local Int = 0 | |
961 | while wait(0.5) do | |
962 | if Int == #Colours then Int = 0 end | |
963 | Int = Int+1 | |
964 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
965 | end | |
966 | end) | |
967 | text.Text = "Void Shooter" | |
968 | ||
969 | - | m = game.Players.myrealuseristhat |
969 | + | m = game.Players.silver22352 |
970 | char = m.Character | |
971 | IntroSound = Instance.new("Sound") | |
972 | IntroSound.Parent = char.Torso | |
973 | IntroSound.Volume = 20 | |
974 | IntroSound.Pitch = 1 | |
975 | IntroSound.SoundId = "http://www.roblox.com/asset/?id=907331307" | |
976 | IntroSound:Play() | |
977 | wait(0.1) | |
978 | ||
979 | ||
980 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
981 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
982 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
983 | MakeForm(Part,"Wedge") | |
984 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
985 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
986 | MakeForm(Part,"Wedge") | |
987 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
988 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
989 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
990 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
991 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
992 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
993 | MakeForm(Part,"Cyl") | |
994 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
995 | for i = 1, 8 do | |
996 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
997 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
998 | end | |
999 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1000 | MakeForm(Part,"Cyl") | |
1001 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1002 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1003 | MakeForm(Part,"Ball") | |
1004 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1005 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1006 | MakeForm(Part,"Wedge") | |
1007 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1008 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1009 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1010 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1011 | MakeForm(Part,"Cyl") | |
1012 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1013 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1014 | MakeForm(Part,"Cyl") | |
1015 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1016 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1017 | MakeForm(Part,"Cyl") | |
1018 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1019 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1020 | MakeForm(Part,"Wedge") | |
1021 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1022 | local LASTPART = Handle | |
1023 | for i = 1, 10 do | |
1024 | if LASTPART == Handle then | |
1025 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1026 | LASTPART = Part | |
1027 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1028 | else | |
1029 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1030 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1031 | LASTPART = Part | |
1032 | end | |
1033 | end | |
1034 | ||
1035 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1036 | MakeForm(Barrel,"Cyl") | |
1037 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1038 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1039 | MakeForm(Part,"Cyl") | |
1040 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1041 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1042 | MakeForm(Part,"Wedge") | |
1043 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1044 | local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1045 | MakeForm(Hole2,"Cyl") | |
1046 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1047 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1048 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1049 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1050 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1051 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1052 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1053 | coroutine.resume(coroutine.create(function() | |
1054 | while wait() do | |
1055 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1056 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1057 | end | |
1058 | end)) | |
1059 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)}) | |
1060 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)}) | |
1061 | ||
1062 | for _, c in pairs(Weapon:GetDescendants()) do | |
1063 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1064 | c.Material = "Glass" | |
1065 | c.Color = C3(0,0,0) | |
1066 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1067 | c.Color = C3(1,0,1) | |
1068 | c.Material = "Neon" | |
1069 | end | |
1070 | end | |
1071 | ||
1072 | Weapon.Parent = Character | |
1073 | for _, c in pairs(Weapon:GetChildren()) do | |
1074 | if c.ClassName == "Part" then | |
1075 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1076 | end | |
1077 | end | |
1078 | ||
1079 | function ParticleEmitter(Table) | |
1080 | local PRTCL = Particle:Clone() | |
1081 | local Speed = Table.Speed or 5 | |
1082 | local Drag = Table.Drag or 0 | |
1083 | local Size1 = Table.Size1 or 1 | |
1084 | local Size2 = Table.Size2 or 5 | |
1085 | local Lifetime1 = Table.Lifetime1 or 1 | |
1086 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1087 | local Parent = Table.Parent or Torso | |
1088 | local Emit = Table.Emit or 100 | |
1089 | local Offset = Table.Offset or 360 | |
1090 | local Acel = Table.Acel or VT(0,0,0) | |
1091 | local Enabled = Table.Enabled or false | |
1092 | PRTCL.Parent = Parent | |
1093 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1094 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1095 | PRTCL.Speed = NumberRange.new(Speed) | |
1096 | PRTCL.VelocitySpread = Offset | |
1097 | PRTCL.Drag = Drag | |
1098 | PRTCL.Acceleration = Acel | |
1099 | if Enabled == false then | |
1100 | PRTCL:Emit(Emit) | |
1101 | Debris:AddItem(PRTCL,Lifetime2) | |
1102 | else | |
1103 | PRTCL.Enabled = true | |
1104 | end | |
1105 | return PRTCL | |
1106 | end | |
1107 | ||
1108 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1109 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1110 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1111 | MakeForm(Part,"Wedge") | |
1112 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1113 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1114 | MakeForm(Part,"Wedge") | |
1115 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1116 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1117 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1118 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1119 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1120 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1121 | MakeForm(Part,"Cyl") | |
1122 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1123 | for i = 1, 8 do | |
1124 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1125 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1126 | end | |
1127 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1128 | MakeForm(Part,"Cyl") | |
1129 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1130 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1131 | MakeForm(Part,"Ball") | |
1132 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1133 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1134 | MakeForm(Part,"Wedge") | |
1135 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1136 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1137 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1138 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1139 | MakeForm(Part,"Cyl") | |
1140 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1141 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1142 | MakeForm(Part,"Cyl") | |
1143 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1144 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1145 | MakeForm(Part,"Cyl") | |
1146 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1147 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1148 | MakeForm(Part,"Wedge") | |
1149 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1150 | local LASTPART = Handle | |
1151 | for i = 1, 10 do | |
1152 | if LASTPART == Handle then | |
1153 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1154 | LASTPART = Part | |
1155 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1156 | else | |
1157 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1158 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1159 | LASTPART = Part | |
1160 | end | |
1161 | end | |
1162 | ||
1163 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1164 | MakeForm(Barrel,"Cyl") | |
1165 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1166 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1167 | MakeForm(Part,"Cyl") | |
1168 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1169 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1170 | MakeForm(Part,"Wedge") | |
1171 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1172 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1173 | MakeForm(Hole,"Cyl") | |
1174 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1175 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1176 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1177 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1178 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1179 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1180 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1181 | coroutine.resume(coroutine.create(function() | |
1182 | while wait() do | |
1183 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1184 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1185 | end | |
1186 | end)) | |
1187 | ||
1188 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)}) | |
1189 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)}) | |
1190 | ||
1191 | for _, c in pairs(Weapon:GetDescendants()) do | |
1192 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1193 | c.Material = "Glass" | |
1194 | c.Color = C3(0,0,0) | |
1195 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1196 | c.Color = C3(1,0,1) | |
1197 | c.Material = "Neon" | |
1198 | end | |
1199 | end | |
1200 | ||
1201 | ||
1202 | ||
1203 | for i = 1, 35 do | |
1204 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
1205 | FACE.Color = C3(0,0,0) | |
1206 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1207 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1208 | end | |
1209 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eyeball", VT(0.15,0,0.15),false) | |
1210 | MakeForm(EYE,"Ball") | |
1211 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
1212 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eyeball", VT(0.15,0.15,0.15),false) | |
1213 | MakeForm(EYE2,"Ball") | |
1214 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1215 | local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyes", VT(0.6,0.1,1)/2,false) | |
1216 | MakeForm(Eyes,"Ball") | |
1217 | CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1218 | local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyes", VT(0.6,0.1,1)/2,false) | |
1219 | MakeForm(Eyes,"Ball") | |
1220 | CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1221 | ||
1222 | Weapon.Parent = Character | |
1223 | for _, c in pairs(Weapon:GetChildren()) do | |
1224 | if c.ClassName == "Part" then | |
1225 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1226 | end | |
1227 | end | |
1228 | ||
1229 | ||
1230 | ||
1231 | New = function(Object, Parent, Name, Data) | |
1232 | local Object = Instance.new(Object) | |
1233 | for Index, Value in pairs(Data or {}) do | |
1234 | Object[Index] = Value | |
1235 | end | |
1236 | Object.Parent = Parent | |
1237 | Object.Name = Name | |
1238 | return Object | |
1239 | end | |
1240 | ||
1241 | ||
1242 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
1243 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
1244 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
1245 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
1246 | ||
1247 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),}) | |
1248 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1249 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1250 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1251 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1252 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1253 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1254 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1255 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1256 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1257 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1258 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1259 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1260 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1261 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),}) | |
1262 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1263 | ||
1264 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),}) | |
1265 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
1266 | ||
1267 | local LASTPART = Head | |
1268 | for i = 1, 20 do | |
1269 | local MATH = (1-(i/25)) | |
1270 | if LASTPART == Head then | |
1271 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1272 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
1273 | LASTPART = Horn | |
1274 | Horn.Color = C3(1,0,1) | |
1275 | else | |
1276 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1277 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
1278 | LASTPART = Horn | |
1279 | Horn.Color = C3(1,0,1) | |
1280 | end | |
1281 | end | |
1282 | local LASTPART = Head | |
1283 | for i = 1, 20 do | |
1284 | local MATH = (1-(i/25)) | |
1285 | if LASTPART == Head then | |
1286 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1287 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
1288 | LASTPART = Horn | |
1289 | Horn.Color = C3(1,0,1) | |
1290 | else | |
1291 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1292 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
1293 | LASTPART = Horn | |
1294 | Horn.Color = C3(1,0,1) | |
1295 | end | |
1296 | end | |
1297 | ||
1298 | ||
1299 | local SKILLTEXTCOLOR = C3(1,0,1) | |
1300 | local SKILLFONT = "Antique" | |
1301 | local SKILLTEXTSIZE = 7 | |
1302 | ||
1303 | Humanoid.Died:connect(function() | |
1304 | ATTACK = true | |
1305 | end) | |
1306 | ||
1307 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1308 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1309 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1310 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1311 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1312 | ]] | |
1313 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Void Shooter Remaster WIP", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1314 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1315 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1316 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1317 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1318 | ]] | |
1319 | function printbye(Name) | |
1320 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1321 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1322 | end | |
1323 | ||
1324 | workspace.ChildAdded:connect(function(instance) | |
1325 | for BANISH = 1, #TOBANISH do | |
1326 | if TOBANISH[BANISH] ~= nil then | |
1327 | if instance.Name == TOBANISH[BANISH] then | |
1328 | coroutine.resume(coroutine.create(function() | |
1329 | printbye(instance.Name) | |
1330 | instance:ClearAllChildren() | |
1331 | Debris:AddItem(instance,0.0005) | |
1332 | end)) | |
1333 | end | |
1334 | end | |
1335 | end | |
1336 | end) | |
1337 | --//=================================\\ | |
1338 | --|| DAMAGING | |
1339 | --\\=================================// | |
1340 | ||
1341 | function Banish(Foe) | |
1342 | if Foe then | |
1343 | coroutine.resume(coroutine.create(function() | |
1344 | --if game.Players:FindFirstChild(Foe.Name) then | |
1345 | table.insert(TOBANISH,Foe.Name) | |
1346 | printbye(Foe.Name) | |
1347 | --end | |
1348 | Foe.Archivable = true | |
1349 | local CLONE = Foe:Clone() | |
1350 | Foe:Destroy() | |
1351 | CLONE.Parent = Effects | |
1352 | CLONE:BreakJoints() | |
1353 | local MATERIALS = {"Glass","Neon"} | |
1354 | for _, c in pairs(CLONE:GetDescendants()) do | |
1355 | if c:IsA("BasePart") then | |
1356 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1357 | CreateSound(340722848, c, 10, 1, false) | |
1358 | end | |
1359 | c.Anchored = true | |
1360 | c.Transparency = c.Transparency + 0.2 | |
1361 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1362 | c.Color = C3(1,0,1) | |
1363 | if c.ClassName == "MeshPart" then | |
1364 | c.TextureID = "" | |
1365 | end | |
1366 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1367 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1368 | end | |
1369 | if c:FindFirstChildOfClass("Decal") then | |
1370 | c:FindFirstChildOfClass("Decal"):remove() | |
1371 | end | |
1372 | c.Name = "Banished" | |
1373 | c.CanCollide = false | |
1374 | else | |
1375 | c:remove() | |
1376 | end | |
1377 | end | |
1378 | local A = false | |
1379 | for i = 1, 35 do | |
1380 | if A == false then | |
1381 | A = true | |
1382 | elseif A == true then | |
1383 | A = false | |
1384 | end | |
1385 | for _, c in pairs(CLONE:GetDescendants()) do | |
1386 | if c:IsA("BasePart") then | |
1387 | c.Anchored = true | |
1388 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1389 | c.Transparency = c.Transparency + 0.8/35 | |
1390 | if A == false then | |
1391 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1392 | elseif A == true then | |
1393 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1394 | end | |
1395 | end | |
1396 | end | |
1397 | Swait() | |
1398 | end | |
1399 | CLONE:remove() | |
1400 | end)) | |
1401 | end | |
1402 | end | |
1403 | ||
1404 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1405 | local CHILDREN = workspace:GetDescendants() | |
1406 | for index, CHILD in pairs(CHILDREN) do | |
1407 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1408 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1409 | if HUM then | |
1410 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1411 | if TORSO then | |
1412 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1413 | if ISBANISH == true then | |
1414 | Banish(CHILD) | |
1415 | else | |
1416 | if ISBANISH == "Gravity" then | |
1417 | HUM.PlatformStand = true | |
1418 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1419 | local grav = Instance.new("BodyPosition",TORSO) | |
1420 | grav.D = 15 | |
1421 | grav.P = 20000 | |
1422 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1423 | grav.position = TORSO.Position | |
1424 | grav.Name = "V3BanishForce"..Player.Name | |
1425 | else | |
1426 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1427 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1428 | end | |
1429 | else | |
1430 | HUM.PlatformStand = false | |
1431 | end | |
1432 | end | |
1433 | elseif ISBANISH == "Gravity" then | |
1434 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1435 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1436 | HUM.PlatformStand = false | |
1437 | end | |
1438 | end | |
1439 | end | |
1440 | end | |
1441 | end | |
1442 | end | |
1443 | end | |
1444 | ||
1445 | local sillsky = Instance.new('Sky', game:GetService'Lighting') | |
1446 | sillsky.SkyboxBk = "rbxassetid://157784474" | |
1447 | sillsky.SkyboxDn = "rbxassetid://157784290" | |
1448 | sillsky.SkyboxFt = "rbxassetid://157784317" | |
1449 | sillsky.SkyboxLf = "rbxassetid://157784355" | |
1450 | sillsky.SkyboxRt = "rbxassetid://157784340" | |
1451 | sillsky.SkyboxUp = "rbxassetid://157784452" | |
1452 | sillsky.StarCount = 0 | |
1453 | sillsky.SunAngularSize = 0 | |
1454 | sillsky.MoonAngularSize = 0 | |
1455 | sillsky.MoonTextureId = "" | |
1456 | sillsky.CelestialBodiesShown = false | |
1457 | game.Lighting.FogColor = Color3.new(0,0,0) | |
1458 | game.Lighting.FogEnd = 1400 | |
1459 | --//=================================\\ | |
1460 | --|| ATTACK FUNCTIONS AND STUFF | |
1461 | --\\=================================// | |
1462 | ||
1463 | function Taunt() | |
1464 | ATTACK = true | |
1465 | Rooted = false | |
1466 | CreateSound(907333294, Torso, 6, 1, false) | |
1467 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1468 | Swait() | |
1469 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1470 | end | |
1471 | for i=0, 1, 0.1 / Animation_Speed do | |
1472 | Swait() | |
1473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.4) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(25), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1474 | end | |
1475 | for i=0, 1, 0.1 / Animation_Speed do | |
1476 | Swait() | |
1477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1478 | end | |
1479 | ATTACK = false | |
1480 | Rooted = false | |
1481 | end | |
1482 | function Banisher_Bullet() | |
1483 | ATTACK = true | |
1484 | Rooted = false | |
1485 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1486 | Swait() | |
1487 | turnto(Mouse.Hit.p) | |
1488 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1492 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1494 | end | |
1495 | repeat | |
1496 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1497 | Swait() | |
1498 | turnto(Mouse.Hit.p) | |
1499 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1500 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1503 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1505 | end | |
1506 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
1507 | SpawnTrail(Hole2.Position,POS) | |
1508 | if HIT ~= nil then | |
1509 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1510 | Banish(HIT.Parent) | |
1511 | end | |
1512 | end | |
1513 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1514 | SpawnTrail(Hole.Position,POS) | |
1515 | if HIT ~= nil then | |
1516 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1517 | Banish(HIT.Parent) | |
1518 | end | |
1519 | end | |
1520 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1521 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1522 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.6,0,.6), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1523 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.6,0,.6), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1524 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1525 | Swait() | |
1526 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1527 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1528 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1529 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1530 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1531 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1532 | end | |
1533 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1534 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1535 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1536 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.8,0,.8), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1537 | until KEYHOLD == false | |
1538 | ATTACK = false | |
1539 | Rooted = false | |
1540 | end | |
1541 | ||
1542 | function AttackTemplate() | |
1543 | ATTACK = true | |
1544 | Rooted = false | |
1545 | for i=0, 1, 0.1 / Animation_Speed do | |
1546 | Swait() | |
1547 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1553 | end | |
1554 | ATTACK = false | |
1555 | Rooted = false | |
1556 | end | |
1557 | ||
1558 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
1559 | function Lightning(Table) | |
1560 | local Color = Table.Color or C3(1,1,1) | |
1561 | local StartPos = Table.Start or Torso.Position | |
1562 | local EndPos = Table.End or Mouse.Hit.p | |
1563 | local SegmentLength = Table.SegmentL or 2 | |
1564 | local Thickness = Table.Thickness or 0.1 | |
1565 | local Dissapear = Table.DoesFade or false | |
1566 | local Parent = Table.Ignore or Character | |
1567 | local MaxDist = Table.MaxDist or 400 | |
1568 | local Branches = Table.Branches or false | |
1569 | local Thicken = Table.Thicken or false | |
1570 | local FadeTime = Table.FadeTime or 15 | |
1571 | local FadeIn = Table.FadeIn or false | |
1572 | local Material = Table.Material or "Neon" | |
1573 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
1574 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
1575 | local LIGHTNINGMODEL = IT("Model",Effects) | |
1576 | LIGHTNINGMODEL.Name = "Lightning" | |
1577 | local LastBolt = nil | |
1578 | for E = 1, DISTANCE do | |
1579 | local ExtraSize = 0 | |
1580 | if Thicken == true then | |
1581 | ExtraSize = (DISTANCE-E)/15 | |
1582 | end | |
1583 | local TRANSPARENCY = 0 | |
1584 | if FadeIn == true then | |
1585 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
1586 | if TRANSPARENCY < 0 then | |
1587 | TRANSPARENCY = 0 | |
1588 | end | |
1589 | end | |
1590 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
1591 | PART.Color = Color | |
1592 | MakeForm(PART,"Cyl") | |
1593 | if LastBolt == nil then | |
1594 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1595 | else | |
1596 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1597 | end | |
1598 | LastBolt = PART | |
1599 | if Branches == true and E < (DISTANCE-5) then | |
1600 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
1601 | if CHOICE == 1 then | |
1602 | local LASTBRANCH = nil | |
1603 | for i = 1, MRANDOM(2,5) do | |
1604 | local ExtraSize2 = 0 | |
1605 | if Thicken == true then | |
1606 | ExtraSize = ((DISTANCE-E)/25)/i | |
1607 | end | |
1608 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
1609 | PART.Color = Color | |
1610 | MakeForm(PART,"Cyl") | |
1611 | if LASTBRANCH == nil then | |
1612 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1613 | else | |
1614 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1615 | end | |
1616 | LASTBRANCH = PART | |
1617 | end | |
1618 | end | |
1619 | end | |
1620 | end | |
1621 | if Dissapear == true then | |
1622 | coroutine.resume(coroutine.create(function() | |
1623 | for i = 1, FadeTime do | |
1624 | Swait() | |
1625 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
1626 | if c.ClassName == "Part" then | |
1627 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
1628 | end | |
1629 | end | |
1630 | end | |
1631 | LIGHTNINGMODEL:remove() | |
1632 | end)) | |
1633 | elseif Dissapear == false then | |
1634 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
1635 | end | |
1636 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
1637 | end | |
1638 | ||
1639 | function leoof() | |
1640 | ATTACK = true | |
1641 | Rooted = true | |
1642 | local SOUND = CreateSound("134978657", Head, 10, 1) | |
1643 | Swait() | |
1644 | repeat | |
1645 | Swait() | |
1646 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1652 | until SOUND.Playing == false | |
1653 | ATTACK = false | |
1654 | Rooted = false | |
1655 | end | |
1656 | ||
1657 | function Voided(Char) | |
1658 | local NewCharacter = IT("Model",Effects) | |
1659 | NewCharacter.Name = "Ow im ded ;-;" | |
1660 | for _, c in pairs(Char:GetDescendants()) do | |
1661 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1662 | if c.Parent == Char then | |
1663 | ||
1664 | end | |
1665 | c:BreakJoints() | |
1666 | c.Material = "Glass" | |
1667 | c.Color = C3(0.5,0,0.5) | |
1668 | c.CanCollide = true | |
1669 | c.Transparency = 0.3 | |
1670 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1671 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1672 | end | |
1673 | if c.Name == "Head" then | |
1674 | c:ClearAllChildren() | |
1675 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1676 | end | |
1677 | if c.ClassName == "MeshPart" then | |
1678 | c.TextureID = "" | |
1679 | end | |
1680 | if c:FindFirstChildOfClass("BodyPosition") then | |
1681 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1682 | end | |
1683 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1684 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1685 | end | |
1686 | c.Parent = NewCharacter | |
1687 | c.Name = "DeadPart" | |
1688 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1689 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1690 | end | |
1691 | end | |
1692 | Char:remove() | |
1693 | Debris:AddItem(NewCharacter,5) | |
1694 | end | |
1695 | INSTAKILL = true | |
1696 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1697 | local CHILDREN = workspace:GetDescendants() | |
1698 | for index, CHILD in pairs(CHILDREN) do | |
1699 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1700 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1701 | if HUM then | |
1702 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1703 | if TORSO then | |
1704 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1705 | if BRUTAL == true then | |
1706 | Voided(CHILD) | |
1707 | else | |
1708 | CHILD:BreakJoints() | |
1709 | end | |
1710 | end | |
1711 | end | |
1712 | end | |
1713 | end | |
1714 | end | |
1715 | end | |
1716 | function MakeForm(PART, TYPE) | |
1717 | if TYPE == "Cyl" then | |
1718 | local MSH = IT("CylinderMesh", PART) | |
1719 | elseif TYPE == "Ball" then | |
1720 | local MSH = IT("SpecialMesh", PART) | |
1721 | MSH.MeshType = "Sphere" | |
1722 | elseif TYPE == "Wedge" then | |
1723 | local MSH = IT("SpecialMesh", PART) | |
1724 | MSH.MeshType = "Wedge" | |
1725 | end | |
1726 | end | |
1727 | function Void_Hole() | |
1728 | ATTACK = true | |
1729 | Rooted = true | |
1730 | ||
1731 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1732 | Swait() | |
1733 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1734 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1735 | end | |
1736 | coroutine.resume(coroutine.create(function() | |
1737 | local POS = Mouse.Hit.p | |
1738 | ||
1739 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,0,0)) | |
1740 | MakeForm(SPHERE,"Ball") | |
1741 | ||
1742 | ||
1743 | ||
1744 | SPHERE.CFrame = CF(POS) | |
1745 | CreateSound(251399049, SPHERE, 10, 0.8, false) | |
1746 | CreateSound(1146688617, SPHERE, 10, 0.8, false) | |
1747 | for i = 1, 200 do | |
1748 | Swait() | |
1749 | ||
1750 | ||
1751 | SPHERE.Size = SPHERE.Size + VT(5,5,5) | |
1752 | ||
1753 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1754 | end | |
1755 | for i = 1, 45 do | |
1756 | Swait() | |
1757 | ||
1758 | SPHERE.Transparency = SPHERE.Transparency + 1/45 | |
1759 | ||
1760 | end | |
1761 | ||
1762 | ||
1763 | SPHERE:remove() | |
1764 | end)) | |
1765 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1766 | Swait() | |
1767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1768 | end | |
1769 | ATTACK = false | |
1770 | Rooted = false | |
1771 | end | |
1772 | ||
1773 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
1774 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
1775 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
1776 | wave.CFrame = CFRAME | |
1777 | coroutine.resume(coroutine.create(function(PART) | |
1778 | for i = 1, WAIT do | |
1779 | Swait() | |
1780 | mesh.Scale = mesh.Scale + GROW | |
1781 | wave.Transparency = wave.Transparency + 1 / WAIT | |
1782 | if wave.Transparency > 0.99 then | |
1783 | wave:remove() | |
1784 | end | |
1785 | end | |
1786 | end)) | |
1787 | end | |
1788 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
1789 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1790 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
1791 | wave.CFrame = CFRAME | |
1792 | coroutine.resume(coroutine.create(function(PART) | |
1793 | for i = 1, WAIT do | |
1794 | Swait() | |
1795 | mesh.Scale = mesh.Scale + GROW | |
1796 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
1797 | if DOESROT == true then | |
1798 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1799 | end | |
1800 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1801 | if wave.Transparency > 0.99 then | |
1802 | wave:remove() | |
1803 | end | |
1804 | end | |
1805 | end)) | |
1806 | end | |
1807 | ||
1808 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
1809 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1810 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
1811 | wave.CFrame = CFRAME | |
1812 | coroutine.resume(coroutine.create(function(PART) | |
1813 | for i = 1, WAIT do | |
1814 | Swait() | |
1815 | mesh.Scale = mesh.Scale + GROW | |
1816 | if DOESROT == true then | |
1817 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1818 | end | |
1819 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1820 | if wave.Transparency > 0.99 then | |
1821 | wave:remove() | |
1822 | end | |
1823 | end | |
1824 | end)) | |
1825 | end | |
1826 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1827 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1828 | wave.Color = C3(1,0,1) | |
1829 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1830 | wave.CFrame = CFRAME | |
1831 | coroutine.resume(coroutine.create(function(PART) | |
1832 | for i = 1, WAIT do | |
1833 | Swait() | |
1834 | mesh.Scale = mesh.Scale + GROW | |
1835 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1836 | if DOESROT == true then | |
1837 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1838 | end | |
1839 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1840 | if wave.Transparency > 0.99 then | |
1841 | wave:remove() | |
1842 | end | |
1843 | end | |
1844 | end)) | |
1845 | end | |
1846 | ||
1847 | local ATTACKEDTAUNTS = { | |
1848 | "907332040", | |
1849 | "907332525", | |
1850 | "907330011" | |
1851 | } | |
1852 | local ATTACKTAUNTS = { | |
1853 | "907329893", | |
1854 | "907329532", | |
1855 | "907333294", | |
1856 | "907332856" | |
1857 | } | |
1858 | local ULTTAUNTS = { | |
1859 | "907332997", | |
1860 | "907332670", | |
1861 | "907330103" | |
1862 | } | |
1863 | ||
1864 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
1865 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1866 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
1867 | wave.CFrame = CFRAME | |
1868 | coroutine.resume(coroutine.create(function(PART) | |
1869 | for i = 1, WAIT do | |
1870 | Swait() | |
1871 | mesh.Scale = mesh.Scale + GROW | |
1872 | if DOESROT == true then | |
1873 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1874 | end | |
1875 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1876 | if wave.Transparency > 0.99 then | |
1877 | wave:remove() | |
1878 | end | |
1879 | end | |
1880 | end)) | |
1881 | end | |
1882 | ||
1883 | function killnearest(position,range,maxstrength,direction) | |
1884 | for i,v in ipairs(workspace:GetChildren()) do | |
1885 | local body = v:GetChildren() | |
1886 | for part = 1, #body do | |
1887 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1888 | if(body[part].Position - position).Magnitude < range then | |
1889 | if v.ClassName == "Model" then | |
1890 | --v:BreakJoints() | |
1891 | end | |
1892 | local POS = position | |
1893 | coroutine.resume(coroutine.create(function() | |
1894 | body[part].Anchored = true | |
1895 | body[part].Parent = Effects | |
1896 | body[part].CanCollide = true | |
1897 | local SIZE = body[part].Size | |
1898 | body[part].Material = "Neon" | |
1899 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
1900 | for i = 1, 75 do | |
1901 | Swait() | |
1902 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1903 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1904 | end | |
1905 | coroutine.resume(coroutine.create(function() | |
1906 | while true do | |
1907 | Swait() | |
1908 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1909 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1910 | end | |
1911 | end)) | |
1912 | body[part].Anchored = false | |
1913 | body[part].Velocity = direction.lookVector*maxstrength | |
1914 | end)) | |
1915 | end | |
1916 | end | |
1917 | end | |
1918 | if v.ClassName == "Part" then | |
1919 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1920 | local POS = position | |
1921 | coroutine.resume(coroutine.create(function() | |
1922 | v.Anchored = true | |
1923 | v.Parent = Effects | |
1924 | local SIZE = v.Size | |
1925 | v.Material = "Neon" | |
1926 | CreateSound("0", v, 2, MRANDOM(7, 12) / 10) | |
1927 | for i = 1, 75 do | |
1928 | Swait() | |
1929 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1930 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1931 | end | |
1932 | coroutine.resume(coroutine.create(function() | |
1933 | while true do | |
1934 | Swait() | |
1935 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1936 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1937 | end | |
1938 | end)) | |
1939 | v.Anchored = false | |
1940 | v.Velocity = direction.lookVector*maxstrength | |
1941 | end)) | |
1942 | end | |
1943 | end | |
1944 | end | |
1945 | end | |
1946 | ||
1947 | function die() | |
1948 | ATTACK = true | |
1949 | Rooted = false | |
1950 | local SPEED = Speed | |
1951 | Speed = 8 | |
1952 | CreateSound("0", RightArm, 10, 1.1) | |
1953 | for i=0, 0, 0.1 / Animation_Speed do | |
1954 | Swait() | |
1955 | turnto(Mouse.Hit.p) | |
1956 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-1/15,-1/15,-1/15)) | |
1957 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-2/15,-2/15,-2/15)) | |
1958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1964 | end | |
1965 | for i=0, 0, 0.1 / Animation_Speed do | |
1966 | Swait() | |
1967 | turnto(Mouse.Hit.p) | |
1968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1972 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1974 | end | |
1975 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Royal purple", "Punch", VT(50,50,50),false) | |
1976 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
1977 | PART.Shape = "Ball" | |
1978 | local bv = Instance.new("BodyVelocity") | |
1979 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1980 | bv.velocity = RootPart.CFrame.lookVector*600 | |
1981 | bv.Parent = PART | |
1982 | bv.Name = "PROJECTILEVELOCITY" | |
1983 | CreateSound("0", Effects, 10, MRANDOM(7, 12) / 10) | |
1984 | coroutine.resume(coroutine.create(function() | |
1985 | for i = 1, 10 do | |
1986 | Swait() | |
1987 | PART.Transparency = PART.Transparency + 0.2/10 | |
1988 | PART.Size = PART.Size + VT(5,5,5) | |
1989 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
1990 | end | |
1991 | PART:Destroy() | |
1992 | end)) | |
1993 | for i=0, 0, 0.1 / Animation_Speed do | |
1994 | Swait() | |
1995 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1999 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
2000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
2001 | end | |
2002 | Speed = SPEED | |
2003 | ATTACK = false | |
2004 | Rooted = false | |
2005 | end | |
2006 | ||
2007 | function MagicSphere2(size,waitt,cframe,color) | |
2008 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
2009 | local mesh = IT("SpecialMesh",wave) | |
2010 | mesh.MeshType = "Sphere" | |
2011 | mesh.Scale = VT(size,size,size) | |
2012 | mesh.Offset = VT(0,0,0) | |
2013 | wave.CFrame = cframe | |
2014 | coroutine.resume(coroutine.create(function(PART) | |
2015 | for i = 1, waitt do | |
2016 | Swait() | |
2017 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
2018 | wave.Transparency = wave.Transparency - (1/waitt) | |
2019 | end | |
2020 | wave:remove() | |
2021 | end)) | |
2022 | end | |
2023 | --//=================================\\ | |
2024 | --|| ASSIGN THINGS TO KEYS | |
2025 | --\\=================================// | |
2026 | ||
2027 | function MouseDown(Mouse) | |
2028 | if ATTACK == false then | |
2029 | end | |
2030 | end | |
2031 | ||
2032 | function MouseUp(Mouse) | |
2033 | HOLD = false | |
2034 | end | |
2035 | ||
2036 | function KeyDown(Key) | |
2037 | KEYHOLD = true | |
2038 | if Key == "z" and ATTACK == false then | |
2039 | Banisher_Bullet() | |
2040 | end | |
2041 | ||
2042 | if Key == "t" and ATTACK == false then | |
2043 | Taunt() | |
2044 | end | |
2045 | if Key == "y" and ATTACK == false then | |
2046 | leoof() | |
2047 | end | |
2048 | if Key == "x" and ATTACK == false then | |
2049 | die() | |
2050 | end | |
2051 | ||
2052 | if Key == "f" and ATTACK == false then | |
2053 | end | |
2054 | ||
2055 | if Key == "b" and ATTACK == false then | |
2056 | Void_Hole() | |
2057 | end | |
2058 | ||
2059 | if Key == "c" and ATTACK == false then | |
2060 | s:stop() | |
2061 | s:stop() | |
2062 | local s = Instance.new("Sound",char) | |
2063 | s.Name = "BGMusic" | |
2064 | s.SoundId = "rbxassetid://1117396305" | |
2065 | s.Pitch = 1 | |
2066 | s.Volume = 40 | |
2067 | s.Looped = true | |
2068 | s.archivable = false | |
2069 | s.Parent = char.Head | |
2070 | wait(0.1) | |
2071 | s:play() | |
2072 | end | |
2073 | ||
2074 | if Key == "v" and ATTACK == false then | |
2075 | s:stop() | |
2076 | s:stop() | |
2077 | local s = Instance.new("Sound",char) | |
2078 | s.Name = "BGMusic" | |
2079 | s.SoundId = "rbxassetid://1275083876" | |
2080 | s.Pitch = 1 | |
2081 | s.Volume = 40 | |
2082 | s.Looped = true | |
2083 | s.archivable = false | |
2084 | s.Parent = char.Head | |
2085 | wait(0.1) | |
2086 | s:play() | |
2087 | end | |
2088 | ||
2089 | end | |
2090 | ||
2091 | function KeyUp(Key) | |
2092 | KEYHOLD = false | |
2093 | end | |
2094 | ||
2095 | Mouse.Button1Down:connect(function(NEWKEY) | |
2096 | MouseDown(NEWKEY) | |
2097 | end) | |
2098 | Mouse.Button1Up:connect(function(NEWKEY) | |
2099 | MouseUp(NEWKEY) | |
2100 | end) | |
2101 | Mouse.KeyDown:connect(function(NEWKEY) | |
2102 | KeyDown(NEWKEY) | |
2103 | end) | |
2104 | Mouse.KeyUp:connect(function(NEWKEY) | |
2105 | KeyUp(NEWKEY) | |
2106 | end) | |
2107 | ||
2108 | --//=================================\\ | |
2109 | --\\=================================// | |
2110 | ||
2111 | ||
2112 | function unanchor() | |
2113 | if UNANCHOR == true then | |
2114 | g = Character:GetChildren() | |
2115 | for i = 1, #g do | |
2116 | if g[i].ClassName == "Part" then | |
2117 | g[i].Anchored = false | |
2118 | end | |
2119 | end | |
2120 | end | |
2121 | end | |
2122 | ||
2123 | ||
2124 | --//=================================\\ | |
2125 | --|| WRAP THE WHOLE SCRIPT UP | |
2126 | --\\=================================// | |
2127 | ||
2128 | Humanoid.Changed:connect(function(Jump) | |
2129 | if Jump == "Jump" and (Disable_Jump == true) then | |
2130 | Humanoid.Jump = false | |
2131 | end | |
2132 | end) | |
2133 | ||
2134 | ||
2135 | local lightning = Instance.new("ParticleEmitter",Torso) | |
2136 | lightning.Texture = "http://www.roblox.com/asset/?id=348321827" | |
2137 | lightning.LightEmission = 0 | |
2138 | lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
2139 | lightning.LockedToPart = true | |
2140 | lightning.Rate = 20 | |
2141 | lightning.Lifetime = NumberRange.new(0.1,0.10) | |
2142 | lightning.Rotation = NumberRange.new(0,360) | |
2143 | lightning.Size = NumberSequence.new(3,3,3) | |
2144 | lightning.Transparency = NumberSequence.new(0,0) | |
2145 | lightning.Speed = NumberRange.new(0,0) | |
2146 | lightning.RotSpeed = NumberRange.new(0,0) | |
2147 | lightning.ZOffset = 5.5 | |
2148 | lightning.Parent = Character.Torso | |
2149 | lightning.Enabled = false | |
2150 | ||
2151 | local eeeffecto = Instance.new("ParticleEmitter",Torso) | |
2152 | eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367" | |
2153 | eeeffecto.LightEmission = 0 | |
2154 | eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
2155 | eeeffecto.LockedToPart = true | |
2156 | eeeffecto.Rate = 10.5 | |
2157 | eeeffecto.Lifetime = NumberRange.new(0.1,0.1) | |
2158 | eeeffecto.Rotation = NumberRange.new(0,0) | |
2159 | eeeffecto.Size = NumberSequence.new(9,9,9) | |
2160 | eeeffecto.Transparency = NumberSequence.new(0,0) | |
2161 | eeeffecto.Speed = NumberRange.new(0,0) | |
2162 | eeeffecto.RotSpeed = NumberRange.new(0,0) | |
2163 | eeeffecto.Parent = Character.Torso | |
2164 | eeeffecto.Enabled = false | |
2165 | lightning.Enabled = true | |
2166 | eeeffecto.Enabled = true | |
2167 | ||
2168 | Player_Size = 1 --Size of the player. | |
2169 | ||
2170 | Head.face.Texture = "rbxassetid://403870689" | |
2171 | ||
2172 | local CONNECT = nil | |
2173 | ||
2174 | while true do | |
2175 | Swait() | |
2176 | ANIMATE.Parent = nil | |
2177 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2178 | Humanoid = IT("Humanoid",Character) | |
2179 | end | |
2180 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2181 | v:Stop(); | |
2182 | end | |
2183 | SINE = SINE + CHANGE | |
2184 | Humanoid.HipHeight = 1.5 | |
2185 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2186 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2187 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2188 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2189 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2190 | elseif TORSOVELOCITY > 1 then | |
2191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
2192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2197 | end | |
2198 | if TORSOVERTICALVELOCITY > 1 then | |
2199 | ANIM = "Jump" | |
2200 | if ATTACK == false then | |
2201 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2205 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2207 | end | |
2208 | elseif TORSOVERTICALVELOCITY < -1 then | |
2209 | ANIM = "Fall" | |
2210 | if ATTACK == false then | |
2211 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2215 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2217 | end | |
2218 | elseif TORSOVELOCITY < 1 then | |
2219 | ANIM = "Idle" | |
2220 | if ATTACK == false then | |
2221 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2222 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2223 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2224 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2225 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2226 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2227 | end | |
2228 | elseif TORSOVELOCITY > 1 then | |
2229 | ANIM = "Walk" | |
2230 | if ATTACK == false then | |
2231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
2232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2235 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2237 | end | |
2238 | end | |
2239 | unanchor() | |
2240 | Humanoid.MaxHealth = "inf" | |
2241 | Humanoid.Health = "inf" | |
2242 | if Rooted == false then | |
2243 | Disable_Jump = false | |
2244 | Humanoid.WalkSpeed = Speed | |
2245 | elseif Rooted == true then | |
2246 | Disable_Jump = true | |
2247 | Humanoid.WalkSpeed = 0 | |
2248 | end | |
2249 | sick.Parent = Torso | |
2250 | sick:resume() | |
2251 | sick.Volume = 55 | |
2252 | sick.Pitch = 0.8 | |
2253 | sick.Looped = true | |
2254 | sick.SoundId = "rbxassetid://0" | |
2255 | sick.Name = "BanishV3Music" | |
2256 | end | |
2257 | ||
2258 | --//=================================\\ | |
2259 | --\\=================================// | |
2260 | ||
2261 | ||
2262 | ||
2263 | ||
2264 | ||
2265 | --//====================================================\\-- | |
2266 | --|| END OF SCRIPT | |
2267 | --\\====================================================//-- |