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Silver_cole

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Sep 10th, 2019
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  1. local Player = game:GetService("Players").silver22352
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61.  
  62. print("A well awaited Remake Of Void Shooter By ihatemyson9713 and myrealuseristhat")
  63. warn("A Strange Presence Overwhelms you")
  64. script:ClearAllChildren()
  65. wait(0.2)
  66.  
  67. plr = game:GetService("Players").silver22352
  68. char = plr.Character
  69. hum = char.Humanoid
  70. local cam = game.Workspace.CurrentCamera
  71. Camera = cam
  72. local CamInterrupt = false
  73. local TwoD = false
  74. local TargetInfo = {nil, nil}
  75. cam.CameraType = "Custom"
  76. t = char.Torso
  77. h = char.Head
  78. ra = char["Right Arm"]
  79. la = char["Left Arm"]
  80. rl = char["Right Leg"]
  81. ll = char["Left Leg"]
  82. tors = char.Torso
  83. lleg = char["Left Leg"]
  84. root = char.HumanoidRootPart
  85. hed = char.Head
  86. rleg = char["Right Leg"]
  87. rarm = char["Right Arm"]
  88. larm = char["Left Arm"]
  89. radian = math.rad
  90. random = math.random
  91. Vec3 = Vector3.new
  92. Inst = Instance.new
  93. cFrame = CFrame.new
  94. Euler = CFrame.fromEulerAnglesXYZ
  95. vt = Vector3.new
  96. bc = BrickColor.new
  97. br = BrickColor.random
  98. it = Instance.new
  99. cf = CFrame.new
  100.  
  101. New = function(Object, Parent, Name, Data)
  102. local Object = Instance.new(Object)
  103. for Index, Value in pairs(Data or {}) do
  104. Object[Index] = Value
  105. end
  106. Object.Parent = Parent
  107. Object.Name = Name
  108. return Object
  109. end
  110. local halocolor = BrickColor.new("Magenta") --Here the Gloves color
  111. local halocolor2 = BrickColor.new("Royal purple") --Here the Gloves color
  112. local starcolor = BrickColor.new("Royal purple") --Here the Gloves color
  113. local lunacolor = BrickColor.new("Magenta") --Here the Gloves color
  114. local lunacolor2 = BrickColor.new("Magenta") --Here the Gloves color
  115. local wepcolor = BrickColor.new("Really black") --Here the Gloves color
  116. local maincolor = BrickColor.new("Really black") --Here the Gloves color
  117. local m = Instance.new("Model",char)
  118. local m2 = Instance.new("Model",char)
  119. local m3 = Instance.new("Model",char)
  120. local mw1 = Instance.new("Model",char)
  121. local mw2 = Instance.new("Model",char)
  122.  
  123. local extrawingmod1 = Instance.new("Model",char)
  124. local extrawingmod2 = Instance.new("Model",char)
  125.  
  126. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  127. local p = Instance.new("Part")
  128. p.TopSurface = 0
  129. p.BottomSurface = 0
  130. p.Parent = parent
  131. p.Size = Vector3.new(0.1,0.1,0.1)
  132. p.Transparency = transparency
  133. p.Reflectance = reflectance
  134. p.CanCollide = false
  135. p.Locked = true
  136. p.BrickColor = brickcolor
  137. p.Material = material
  138. return p
  139. end
  140.  
  141. function CreateMesh(parent,meshtype,x1,y1,z1)
  142. local mesh = Instance.new("SpecialMesh",parent)
  143. mesh.MeshType = meshtype
  144. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  145. return mesh
  146. end
  147.  
  148. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  149. local mesh = Instance.new("SpecialMesh",parent)
  150. mesh.MeshType = "FileMesh"
  151. mesh.MeshId = meshid
  152. mesh.Scale = Vector3.new(x1,y1,z1)
  153. return mesh
  154. end
  155.  
  156.  
  157. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  158. local mesh = Instance.new("SpecialMesh",parent)
  159. mesh.MeshType = "FileMesh"
  160. mesh.MeshId = meshid
  161. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  162. mesh.Scale = Vector3.new(x1,y1,z1)
  163. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  164. return mesh
  165. end
  166.  
  167. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  168. local weld = Instance.new("Weld")
  169. weld.Parent = parent
  170. weld.Part0 = part0
  171. weld.Part1 = part1
  172. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  173. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  174. return weld
  175. end
  176.  
  177.  
  178. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  179. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  180. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  181. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  182. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  183. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  184. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  185. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  186. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  187.  
  188.  
  189. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  190. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  191. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  192.  
  193. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  194. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  195. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  196.  
  197.  
  198.  
  199. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  200. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  201. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  202.  
  203. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  204. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  205. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  206.  
  207. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  208. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  209. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  210.  
  211. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  212. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  213. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  214. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  215. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  216. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  217.  
  218. --- second ring
  219.  
  220. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  221. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  222. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  223. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  224. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  225. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  226. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  227. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  228. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  229.  
  230. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  231. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  232. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  233.  
  234. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  235. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  236. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  237.  
  238.  
  239.  
  240. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  241. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  242. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  243.  
  244. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  245. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  246. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  247.  
  248. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  249. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  250. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  251.  
  252. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  253. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  254. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  255. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  256. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  257. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  258.  
  259. Player = game:GetService("Players").silver22352
  260. PlayerGui = Player.PlayerGui
  261. Cam = workspace.CurrentCamera
  262. Backpack = Player.Backpack
  263. Character = Player.Character
  264. Humanoid = Character.Humanoid
  265. RootPart = Character["HumanoidRootPart"]
  266. Torso = Character["Torso"]
  267. Head = Character["Head"]
  268. RightArm = Character["Right Arm"]
  269. LeftArm = Character["Left Arm"]
  270. RightLeg = Character["Right Leg"]
  271. LeftLeg = Character["Left Leg"]
  272. RootJoint = RootPart["RootJoint"]
  273. Neck = Torso["Neck"]
  274. RightShoulder = Torso["Right Shoulder"]
  275. LeftShoulder = Torso["Left Shoulder"]
  276. RightHip = Torso["Right Hip"]
  277. LeftHip = Torso["Left Hip"]
  278. local TIME = 0
  279. local sick = Instance.new("Sound",Torso)
  280.  
  281. IT = Instance.new
  282. CF = CFrame.new
  283. VT = Vector3.new
  284. RAD = math.rad
  285. C3 = Color3.new
  286. UD2 = UDim2.new
  287. BRICKC = BrickColor.new
  288. ANGLES = CFrame.Angles
  289. EULER = CFrame.fromEulerAnglesXYZ
  290. COS = math.cos
  291. ACOS = math.acos
  292. SIN = math.sin
  293. ASIN = math.asin
  294. ABS = math.abs
  295. MRANDOM = math.random
  296. FLOOR = math.floor
  297.  
  298. --//=================================\\
  299. --|| USEFUL VALUES
  300. --\\=================================//
  301.  
  302. Animation_Speed = 3
  303. local FORCERESET = false
  304. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  305. local Speed = 16
  306. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  307. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  308. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  309. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  310. local DAMAGEMULTIPLIER = 1
  311. local ANIM = "Idle"
  312. local ATTACK = false
  313. local EQUIPPED = false
  314. local HOLD = false
  315. local COMBO = 1
  316. local Rooted = false
  317. local SINE = 0
  318. local KEYHOLD = false
  319. local CHANGE = 2 / Animation_Speed
  320. local WALKINGANIM = false
  321. local VALUE1 = false
  322. local VALUE2 = false
  323. local ROBLOXIDLEANIMATION = IT("Animation")
  324. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  325. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  326. --ROBLOXIDLEANIMATION.Parent = Humanoid
  327. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  328. WEAPONGUI.Name = "BanishV3Gui"
  329. local Weapon = IT("Model")
  330. Weapon.Name = "Adds"
  331. local Effects = IT("Folder", Weapon)
  332. Effects.Name = "Effects"
  333. local ANIMATOR = Humanoid.Animator
  334. local ANIMATE = Character:FindFirstChild("Animate")
  335. local UNANCHOR = true
  336. local TOBANISH = {}
  337. script.Parent = PlayerGui
  338.  
  339. --//=================================\\
  340. --\\=================================//
  341.  
  342. local s = Instance.new("Sound",char)
  343. s.Name = "BGMusic"
  344. s.SoundId = "rbxassetid://1241592221"
  345. s.Pitch = 0.8
  346. s.Volume = 40
  347. s.Looped = true
  348. s.archivable = false
  349. s.Parent = char.Head
  350. wait(0.1)
  351. s:play()
  352.  
  353. --//=================================\\
  354. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  355. --\\=================================//
  356.  
  357. ArtificialHB = Instance.new("BindableEvent", script)
  358. ArtificialHB.Name = "ArtificialHB"
  359.  
  360. script:WaitForChild("ArtificialHB")
  361.  
  362. frame = Frame_Speed
  363. tf = 0
  364. allowframeloss = false
  365. tossremainder = false
  366. lastframe = tick()
  367. script.ArtificialHB:Fire()
  368.  
  369. game:GetService("RunService").Heartbeat:connect(function(s, p)
  370. tf = tf + s
  371. if tf >= frame then
  372. if allowframeloss then
  373. script.ArtificialHB:Fire()
  374. lastframe = tick()
  375. else
  376. for i = 1, math.floor(tf / frame) do
  377. script.ArtificialHB:Fire()
  378. end
  379. lastframe = tick()
  380. end
  381. if tossremainder then
  382. tf = 0
  383. else
  384. tf = tf - frame * math.floor(tf / frame)
  385. end
  386. end
  387. end)
  388.  
  389. --//=================================\\
  390. --\\=================================//
  391.  
  392. --//=================================\\
  393. --|| SOME FUNCTIONS
  394. --\\=================================//
  395.  
  396. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  397. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  398. end
  399.  
  400. function PositiveAngle(NUMBER)
  401. if NUMBER >= 0 then
  402. NUMBER = 0
  403. end
  404. return NUMBER
  405. end
  406.  
  407. function NegativeAngle(NUMBER)
  408. if NUMBER <= 0 then
  409. NUMBER = 0
  410. end
  411. return NUMBER
  412. end
  413.  
  414. function Swait(NUMBER)
  415. if NUMBER == 0 or NUMBER == nil then
  416. ArtificialHB.Event:wait()
  417. else
  418. for i = 1, NUMBER do
  419. ArtificialHB.Event:wait()
  420. end
  421. end
  422. end
  423.  
  424. function swait(num)
  425. if num == 0 or num == nil then
  426. ArtificialHB.Event:wait()
  427. else
  428. for i = 0, num do
  429. ArtificialHB.Event:wait()
  430. end
  431. end
  432. end
  433.  
  434. function chatfunc(text)
  435. local chat = coroutine.wrap(function()
  436. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  437. Character:FindFirstChild("TalkingBillBoard"):destroy()
  438. end
  439. local Bill = Instance.new("BillboardGui",Character)
  440. Bill.Size = UDim2.new(0,100,0,40)
  441. Bill.StudsOffset = Vector3.new(0,3,0)
  442. Bill.Adornee = Character.Head
  443. Bill.Name = "TalkingBillBoard"
  444. local Hehe = Instance.new("TextLabel",Bill)
  445. Hehe.BackgroundTransparency = 1
  446. Hehe.BorderSizePixel = 0
  447. Hehe.Text = ""
  448. Hehe.Font = "Garamond"
  449. Hehe.TextSize = 40
  450. Hehe.TextStrokeTransparency = 0
  451. Hehe.Size = UDim2.new(1,0,0.5,0)
  452. coroutine.resume(coroutine.create(function()
  453. while Hehe ~= nil do
  454. swait()
  455. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  456. Hehe.Rotation = math.random(-5,5)
  457. Hehe.TextColor3 = Color3.new(255,0,255)
  458. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  459. end
  460. end))
  461. for i = 1,string.len(text),1 do
  462. swait()
  463. Hehe.Text = string.sub(text,1,i)
  464. end
  465. swait(90)--Re[math.random(1, 93)]
  466. for i = 0, 1, .025 do
  467. swait()
  468. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  469. Hehe.TextStrokeTransparency = i
  470. Hehe.TextTransparency = i
  471. end
  472. Bill:Destroy()
  473. end)
  474. chat()
  475. end
  476.  
  477. function onChatted(msg)
  478. chatfunc(msg)
  479. end
  480.  
  481. Player.Chatted:connect(onChatted)
  482.  
  483. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  484. local NEWMESH = IT(MESH)
  485. if MESH == "SpecialMesh" then
  486. NEWMESH.MeshType = MESHTYPE
  487. if MESHID ~= "nil" and MESHID ~= "" then
  488. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  489. end
  490. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  491. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  492. end
  493. end
  494. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  495. NEWMESH.Scale = SCALE
  496. NEWMESH.Parent = PARENT
  497. return NEWMESH
  498. end
  499.  
  500. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  501. local NEWPART = IT("Part")
  502. NEWPART.formFactor = FORMFACTOR
  503. NEWPART.Reflectance = REFLECTANCE
  504. NEWPART.Transparency = TRANSPARENCY
  505. NEWPART.CanCollide = false
  506. NEWPART.Locked = true
  507. NEWPART.Anchored = true
  508. if ANCHOR == false then
  509. NEWPART.Anchored = false
  510. end
  511. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  512. NEWPART.Name = NAME
  513. NEWPART.Size = SIZE
  514. NEWPART.Position = Torso.Position
  515. NEWPART.Material = MATERIAL
  516. NEWPART:BreakJoints()
  517. NEWPART.Parent = PARENT
  518. return NEWPART
  519. end
  520.  
  521. local function weldBetween(a, b)
  522. local weldd = Instance.new("ManualWeld")
  523. weldd.Part0 = a
  524. weldd.Part1 = b
  525. weldd.C0 = CFrame.new()
  526. weldd.C1 = b.CFrame:inverse() * a.CFrame
  527. weldd.Parent = a
  528. return weldd
  529. end
  530.  
  531.  
  532. function QuaternionFromCFrame(cf)
  533. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  534. local trace = m00 + m11 + m22
  535. if trace > 0 then
  536. local s = math.sqrt(1 + trace)
  537. local recip = 0.5 / s
  538. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  539. else
  540. local i = 0
  541. if m11 > m00 then
  542. i = 1
  543. end
  544. if m22 > (i == 0 and m00 or m11) then
  545. i = 2
  546. end
  547. if i == 0 then
  548. local s = math.sqrt(m00 - m11 - m22 + 1)
  549. local recip = 0.5 / s
  550. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  551. elseif i == 1 then
  552. local s = math.sqrt(m11 - m22 - m00 + 1)
  553. local recip = 0.5 / s
  554. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  555. elseif i == 2 then
  556. local s = math.sqrt(m22 - m00 - m11 + 1)
  557. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  558. end
  559. end
  560. end
  561.  
  562. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  563. local xs, ys, zs = x + x, y + y, z + z
  564. local wx, wy, wz = w * xs, w * ys, w * zs
  565. local xx = x * xs
  566. local xy = x * ys
  567. local xz = x * zs
  568. local yy = y * ys
  569. local yz = y * zs
  570. local zz = z * zs
  571. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  572. end
  573.  
  574. function QuaternionSlerp(a, b, t)
  575. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  576. local startInterp, finishInterp;
  577. if cosTheta >= 0.0001 then
  578. if (1 - cosTheta) > 0.0001 then
  579. local theta = ACOS(cosTheta)
  580. local invSinTheta = 1 / SIN(theta)
  581. startInterp = SIN((1 - t) * theta) * invSinTheta
  582. finishInterp = SIN(t * theta) * invSinTheta
  583. else
  584. startInterp = 1 - t
  585. finishInterp = t
  586. end
  587. else
  588. if (1 + cosTheta) > 0.0001 then
  589. local theta = ACOS(-cosTheta)
  590. local invSinTheta = 1 / SIN(theta)
  591. startInterp = SIN((t - 1) * theta) * invSinTheta
  592. finishInterp = SIN(t * theta) * invSinTheta
  593. else
  594. startInterp = t - 1
  595. finishInterp = t
  596. end
  597. end
  598. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  599. end
  600.  
  601. function Clerp(a, b, t)
  602. local qa = {QuaternionFromCFrame(a)}
  603. local qb = {QuaternionFromCFrame(b)}
  604. local ax, ay, az = a.x, a.y, a.z
  605. local bx, by, bz = b.x, b.y, b.z
  606. local _t = 1 - t
  607. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  608. end
  609.  
  610. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  611. local frame = IT("Frame")
  612. frame.BackgroundTransparency = TRANSPARENCY
  613. frame.BorderSizePixel = BORDERSIZEPIXEL
  614. frame.Position = POSITION
  615. frame.Size = SIZE
  616. frame.BackgroundColor3 = COLOR
  617. frame.BorderColor3 = BORDERCOLOR
  618. frame.Name = NAME
  619. frame.Parent = PARENT
  620. return frame
  621. end
  622.  
  623. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  624. local label = IT("TextLabel")
  625. label.BackgroundTransparency = 1
  626. label.Size = UD2(1, 0, 1, 0)
  627. label.Position = UD2(0, 0, 0, 0)
  628. label.TextColor3 = TEXTCOLOR
  629. label.TextStrokeTransparency = STROKETRANSPARENCY
  630. label.TextTransparency = TRANSPARENCY
  631. label.FontSize = TEXTFONTSIZE
  632. label.Font = TEXTFONT
  633. label.BorderSizePixel = BORDERSIZEPIXEL
  634. label.TextScaled = false
  635. label.Text = TEXT
  636. label.Name = NAME
  637. label.Parent = PARENT
  638. return label
  639. end
  640.  
  641. function NoOutlines(PART)
  642. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  643. end
  644.  
  645. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  646. local NEWWELD = IT(TYPE)
  647. NEWWELD.Part0 = PART0
  648. NEWWELD.Part1 = PART1
  649. NEWWELD.C0 = C0
  650. NEWWELD.C1 = C1
  651. NEWWELD.Parent = PARENT
  652. return NEWWELD
  653. end
  654.  
  655. local S = IT("Sound")
  656. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  657. local NEWSOUND = nil
  658. coroutine.resume(coroutine.create(function()
  659. NEWSOUND = S:Clone()
  660. NEWSOUND.Parent = PARENT
  661. NEWSOUND.Volume = VOLUME
  662. NEWSOUND.Pitch = PITCH
  663. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  664. NEWSOUND:play()
  665. if DOESLOOP == true then
  666. NEWSOUND.Looped = true
  667. else
  668. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  669. NEWSOUND:remove()
  670. end
  671. end))
  672. return NEWSOUND
  673. end
  674.  
  675. function CFrameFromTopBack(at, top, back)
  676. local right = top:Cross(back)
  677. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  678. end
  679.  
  680. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  681. function WACKYEFFECT(Table)
  682. local TYPE = (Table.EffectType or "Sphere")
  683. local SIZE = (Table.Size or VT(1,1,1))
  684. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  685. local TRANSPARENCY = (Table.Transparency or 0)
  686. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  687. local CFRAME = (Table.CFrame or Torso.CFrame)
  688. local MOVEDIRECTION = (Table.MoveToPos or nil)
  689. local ROTATION1 = (Table.RotationX or 0)
  690. local ROTATION2 = (Table.RotationY or 0)
  691. local ROTATION3 = (Table.RotationZ or 0)
  692. local MATERIAL = (Table.Material or "Neon")
  693. local COLOR = (Table.Color or C3(1,1,1))
  694. local TIME = (Table.Time or 45)
  695. local SOUNDID = (Table.SoundID or nil)
  696. local SOUNDPITCH = (Table.SoundPitch or nil)
  697. local SOUNDVOLUME = (Table.SoundVolume or nil)
  698. coroutine.resume(coroutine.create(function()
  699. local PLAYSSOUND = false
  700. local SOUND = nil
  701. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  702. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  703. PLAYSSOUND = true
  704. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  705. end
  706. EFFECT.Color = COLOR
  707. local MSH = nil
  708. if TYPE == "Sphere" then
  709. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  710. elseif TYPE == "Block" then
  711. MSH = IT("BlockMesh",EFFECT)
  712. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  713. elseif TYPE == "Wave" then
  714. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  715. elseif TYPE == "Ring" then
  716. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  717. elseif TYPE == "Slash" then
  718. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  719. elseif TYPE == "Round Slash" then
  720. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  721. elseif TYPE == "Swirl" then
  722. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  723. elseif TYPE == "Skull" then
  724. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  725. elseif TYPE == "Crystal" then
  726. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  727. end
  728. if MSH ~= nil then
  729. local MOVESPEED = nil
  730. if MOVEDIRECTION ~= nil then
  731. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  732. end
  733. local GROWTH = SIZE - ENDSIZE
  734. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  735. if TYPE == "Block" then
  736. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  737. else
  738. EFFECT.CFrame = CFRAME
  739. end
  740. for LOOP = 1, TIME+1 do
  741. Swait()
  742. MSH.Scale = MSH.Scale - GROWTH/TIME
  743. if TYPE == "Wave" then
  744. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  745. end
  746. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  747. if TYPE == "Block" then
  748. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  749. else
  750. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  751. end
  752. if MOVEDIRECTION ~= nil then
  753. local ORI = EFFECT.Orientation
  754. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  755. EFFECT.Orientation = ORI
  756. end
  757. end
  758. if PLAYSSOUND == false then
  759. EFFECT:remove()
  760. else
  761. SOUND.Stopped:Connect(function()
  762. EFFECT:remove()
  763. end)
  764. end
  765. else
  766. if PLAYSSOUND == false then
  767. EFFECT:remove()
  768. else
  769. repeat Swait() until SOUND.Playing == false
  770. EFFECT:remove()
  771. end
  772. end
  773. end))
  774. end
  775.  
  776. function MakeForm(PART,TYPE)
  777. if TYPE == "Cyl" then
  778. local MSH = IT("CylinderMesh",PART)
  779. elseif TYPE == "Ball" then
  780. local MSH = IT("SpecialMesh",PART)
  781. MSH.MeshType = "Sphere"
  782. elseif TYPE == "Wedge" then
  783. local MSH = IT("SpecialMesh",PART)
  784. MSH.MeshType = "Wedge"
  785. end
  786. end
  787.  
  788. function SpawnTrail(FROM,TO,BIG)
  789. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "Trail", VT(0,0,0))
  790. MakeForm(TRAIL,"Cyl")
  791. local DIST = (FROM - TO).Magnitude
  792. if BIG == true then
  793. TRAIL.Size = VT(0.5,DIST,0.5)
  794. else
  795. TRAIL.Size = VT(0.25,DIST,0.25)
  796. end
  797. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  798. coroutine.resume(coroutine.create(function()
  799. for i = 1, 5 do
  800. Swait()
  801. TRAIL.Transparency = TRAIL.Transparency + 0.1
  802. end
  803. TRAIL:remove()
  804. end))
  805. end
  806.  
  807. Debris = game:GetService("Debris")
  808.  
  809. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  810. local DIRECTION = CF(StartPos,EndPos).lookVector
  811. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  812. end
  813.  
  814. function turnto(position)
  815. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  816. end
  817. local asd = Instance.new("ParticleEmitter")
  818. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  819. asd.LightEmission = .1
  820. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  821. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  822. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  823. asd.Transparency = bbb
  824. asd.Size = aaa
  825. asd.ZOffset = .9
  826. asd.Acceleration = Vector3.new(0, -15, 0)
  827. asd.LockedToPart = false
  828. asd.EmissionDirection = "Back"
  829. asd.Lifetime = NumberRange.new(1, 2)
  830. asd.Rotation = NumberRange.new(-100, 100)
  831. asd.RotSpeed = NumberRange.new(-100, 100)
  832. asd.Speed = NumberRange.new(10)
  833. asd.Enabled = false
  834. asd.VelocitySpread = 999
  835.  
  836. function getbloody(victim,amount)
  837. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  838. PART.CFrame = victim.CFrame
  839. local HITPLAYERSOUNDS = {"356551938","264486467"}
  840. Debris:AddItem(PART,5)
  841. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  842. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  843. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  844. local prtcl = asd:Clone()
  845. prtcl.Parent = PART
  846. prtcl:Emit(amount*10)
  847. end
  848.  
  849. local Particle = IT("ParticleEmitter",nil)
  850. Particle.Enabled = false
  851. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  852. Particle.LightEmission = 0.5
  853. Particle.Rate = 150
  854. Particle.ZOffset = 1
  855. Particle.Rotation = NumberRange.new(-180, 180)
  856. Particle.RotSpeed = NumberRange.new(-180, 180)
  857. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  858. Particle.Color = ColorSequence.new(C3(1,0,1),C3(0.4,0,0))
  859.  
  860. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  861. function ParticleEmitter(Table)
  862. local PRTCL = Particle:Clone()
  863. local Speed = Table.Speed or 5
  864. local Drag = Table.Drag or 0
  865. local Size1 = Table.Size1 or 1
  866. local Size2 = Table.Size2 or 5
  867. local Lifetime1 = Table.Lifetime1 or 1
  868. local Lifetime2 = Table.Lifetime2 or 1.5
  869. local Parent = Table.Parent or Torso
  870. local Emit = Table.Emit or 100
  871. local Offset = Table.Offset or 360
  872. local Acel = Table.Acel or VT(0,0,0)
  873. local Enabled = Table.Enabled or false
  874. PRTCL.Parent = Parent
  875. PRTCL.Size = NumberSequence.new(Size1,Size2)
  876. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  877. PRTCL.Speed = NumberRange.new(Speed)
  878. PRTCL.VelocitySpread = Offset
  879. PRTCL.Drag = Drag
  880. PRTCL.Acceleration = Acel
  881. if Enabled == false then
  882. PRTCL:Emit(Emit)
  883. Debris:AddItem(PRTCL,Lifetime2)
  884. else
  885. PRTCL.Enabled = true
  886. end
  887. return PRTCL
  888. end
  889.  
  890. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  891. if TYPE == "Gem" then
  892. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  893. acs.Anchored = false
  894. acs.CanCollide = false
  895. acs.CFrame = PART.CFrame
  896. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  897. weldBetween(PART,acs)
  898. elseif TYPE == "Skull" then
  899. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  900. acs.Anchored = false
  901. acs.CanCollide = false
  902. acs.CFrame = PART.CFrame
  903. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  904. weldBetween(PART,acs)
  905. elseif TYPE == "Eye" then
  906. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  907. acs.Anchored = false
  908. acs.CanCollide = false
  909. acs.CFrame = PART.CFrame
  910. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  911. weldBetween(PART,acs)
  912. end
  913. end
  914.  
  915.  
  916. Class_Name = "Sin Unleashed"
  917. Weapon_Name = "Add-ons"
  918. --//=================================\\
  919. --|| WEAPON CREATION
  920. --\\=================================//
  921.  
  922. --//=================================\\
  923. --|| SOME TAG EDIT
  924. --\\=================================//
  925.  
  926. m = game.Players.silver22352
  927. char = m.Character
  928. local txt = Instance.new("BillboardGui", char)
  929. txt.Adornee = char.Head
  930. txt.Name = "_status"
  931. txt.Size = UDim2.new(2, 0, 1.2, 0)
  932. txt.StudsOffset = Vector3.new(-9, 8, 0)
  933. local text = Instance.new("TextLabel", txt)
  934. text.Size = UDim2.new(10, 0, 7, 0)
  935. text.FontSize = "Size24"
  936. text.TextScaled = true
  937. text.TextTransparency = 0
  938. text.BackgroundTransparency = 1
  939. text.TextTransparency = 0
  940. text.TextStrokeTransparency = 0
  941. text.Font = "Bodoni"
  942. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  943. v = Instance.new("Part")
  944. v.Name = "ColorBrick"
  945. v.Parent = m.Character
  946. v.FormFactor = "Symmetric"
  947. v.Anchored = true
  948. v.CanCollide = false
  949. v.BottomSurface = "Smooth"
  950. v.TopSurface = "Smooth"
  951. v.Size = Vector3.new(10, 5, 3)
  952. v.Transparency = 1
  953. v.CFrame = char.Torso.CFrame
  954. v.BrickColor = BrickColor.new("Really black")
  955. v.Transparency = 1
  956. v.Shape = "Block"
  957. spawn(function()
  958. local TweenService = game:GetService("TweenService")
  959. local Colours = {Color3.fromRGB(255,0,255),Color3.fromRGB(0,0,0),Color3.fromRGB(.8,0,.8),Color3.fromRGB(.6,0,.6),Color3.fromRGB(.4,0,.4),Color3.fromRGB(.4,0,.4),Color3.fromRGB(.2,0,.2),Color3.fromRGB(0,0,0)}
  960. local Int = 0
  961. while wait(0.5) do
  962. if Int == #Colours then Int = 0 end
  963. Int = Int+1
  964. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  965. end
  966. end)
  967. text.Text = "Void Shooter"
  968.  
  969. m = game.Players.silver22352
  970. char = m.Character
  971. IntroSound = Instance.new("Sound")
  972. IntroSound.Parent = char.Torso
  973. IntroSound.Volume = 20
  974. IntroSound.Pitch = 1
  975. IntroSound.SoundId = "http://www.roblox.com/asset/?id=907331307"
  976. IntroSound:Play()
  977. wait(0.1)
  978.  
  979.  
  980. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  981. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  982. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  983. MakeForm(Part,"Wedge")
  984. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  985. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  986. MakeForm(Part,"Wedge")
  987. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  988. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  989. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  990. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  991. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  992. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  993. MakeForm(Part,"Cyl")
  994. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  995. for i = 1, 8 do
  996. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  997. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  998. end
  999. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1000. MakeForm(Part,"Cyl")
  1001. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1002. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1003. MakeForm(Part,"Ball")
  1004. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1005. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1006. MakeForm(Part,"Wedge")
  1007. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1008. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1009. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1010. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1011. MakeForm(Part,"Cyl")
  1012. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1013. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1014. MakeForm(Part,"Cyl")
  1015. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1016. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1017. MakeForm(Part,"Cyl")
  1018. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1019. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1020. MakeForm(Part,"Wedge")
  1021. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1022. local LASTPART = Handle
  1023. for i = 1, 10 do
  1024. if LASTPART == Handle then
  1025. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1026. LASTPART = Part
  1027. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1028. else
  1029. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1030. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1031. LASTPART = Part
  1032. end
  1033. end
  1034.  
  1035. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1036. MakeForm(Barrel,"Cyl")
  1037. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1038. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1039. MakeForm(Part,"Cyl")
  1040. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1041. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1042. MakeForm(Part,"Wedge")
  1043. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1044. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1045. MakeForm(Hole2,"Cyl")
  1046. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  1047. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1048. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1049. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1050. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1051. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1052. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1053. coroutine.resume(coroutine.create(function()
  1054. while wait() do
  1055. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1056. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1057. end
  1058. end))
  1059. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)})
  1060. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)})
  1061.  
  1062. for _, c in pairs(Weapon:GetDescendants()) do
  1063. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1064. c.Material = "Glass"
  1065. c.Color = C3(0,0,0)
  1066. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1067. c.Color = C3(1,0,1)
  1068. c.Material = "Neon"
  1069. end
  1070. end
  1071.  
  1072. Weapon.Parent = Character
  1073. for _, c in pairs(Weapon:GetChildren()) do
  1074. if c.ClassName == "Part" then
  1075. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1076. end
  1077. end
  1078.  
  1079. function ParticleEmitter(Table)
  1080. local PRTCL = Particle:Clone()
  1081. local Speed = Table.Speed or 5
  1082. local Drag = Table.Drag or 0
  1083. local Size1 = Table.Size1 or 1
  1084. local Size2 = Table.Size2 or 5
  1085. local Lifetime1 = Table.Lifetime1 or 1
  1086. local Lifetime2 = Table.Lifetime2 or 1.5
  1087. local Parent = Table.Parent or Torso
  1088. local Emit = Table.Emit or 100
  1089. local Offset = Table.Offset or 360
  1090. local Acel = Table.Acel or VT(0,0,0)
  1091. local Enabled = Table.Enabled or false
  1092. PRTCL.Parent = Parent
  1093. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1094. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1095. PRTCL.Speed = NumberRange.new(Speed)
  1096. PRTCL.VelocitySpread = Offset
  1097. PRTCL.Drag = Drag
  1098. PRTCL.Acceleration = Acel
  1099. if Enabled == false then
  1100. PRTCL:Emit(Emit)
  1101. Debris:AddItem(PRTCL,Lifetime2)
  1102. else
  1103. PRTCL.Enabled = true
  1104. end
  1105. return PRTCL
  1106. end
  1107.  
  1108. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1109. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1110. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1111. MakeForm(Part,"Wedge")
  1112. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1113. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1114. MakeForm(Part,"Wedge")
  1115. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1116. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1117. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1118. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1119. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1120. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1121. MakeForm(Part,"Cyl")
  1122. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1123. for i = 1, 8 do
  1124. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1125. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1126. end
  1127. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1128. MakeForm(Part,"Cyl")
  1129. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1130. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1131. MakeForm(Part,"Ball")
  1132. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1133. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1134. MakeForm(Part,"Wedge")
  1135. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1136. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1137. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1138. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1139. MakeForm(Part,"Cyl")
  1140. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1141. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1142. MakeForm(Part,"Cyl")
  1143. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1144. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1145. MakeForm(Part,"Cyl")
  1146. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1147. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1148. MakeForm(Part,"Wedge")
  1149. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1150. local LASTPART = Handle
  1151. for i = 1, 10 do
  1152. if LASTPART == Handle then
  1153. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1154. LASTPART = Part
  1155. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1156. else
  1157. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1158. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1159. LASTPART = Part
  1160. end
  1161. end
  1162.  
  1163. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1164. MakeForm(Barrel,"Cyl")
  1165. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1166. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1167. MakeForm(Part,"Cyl")
  1168. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1169. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1170. MakeForm(Part,"Wedge")
  1171. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1172. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1173. MakeForm(Hole,"Cyl")
  1174. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1175. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1176. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1177. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1178. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1179. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1180. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1181. coroutine.resume(coroutine.create(function()
  1182. while wait() do
  1183. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1184. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1185. end
  1186. end))
  1187.  
  1188. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)})
  1189. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)})
  1190.  
  1191. for _, c in pairs(Weapon:GetDescendants()) do
  1192. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1193. c.Material = "Glass"
  1194. c.Color = C3(0,0,0)
  1195. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1196. c.Color = C3(1,0,1)
  1197. c.Material = "Neon"
  1198. end
  1199. end
  1200.  
  1201.  
  1202.  
  1203. for i = 1, 35 do
  1204. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1205. FACE.Color = C3(0,0,0)
  1206. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1207. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1208. end
  1209. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eyeball", VT(0.15,0,0.15),false)
  1210. MakeForm(EYE,"Ball")
  1211. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1212. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eyeball", VT(0.15,0.15,0.15),false)
  1213. MakeForm(EYE2,"Ball")
  1214. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1215. local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyes", VT(0.6,0.1,1)/2,false)
  1216. MakeForm(Eyes,"Ball")
  1217. CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1218. local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyes", VT(0.6,0.1,1)/2,false)
  1219. MakeForm(Eyes,"Ball")
  1220. CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1221.  
  1222. Weapon.Parent = Character
  1223. for _, c in pairs(Weapon:GetChildren()) do
  1224. if c.ClassName == "Part" then
  1225. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1226. end
  1227. end
  1228.  
  1229.  
  1230.  
  1231. New = function(Object, Parent, Name, Data)
  1232. local Object = Instance.new(Object)
  1233. for Index, Value in pairs(Data or {}) do
  1234. Object[Index] = Value
  1235. end
  1236. Object.Parent = Parent
  1237. Object.Name = Name
  1238. return Object
  1239. end
  1240.  
  1241.  
  1242. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1243. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1244. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1245. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1246.  
  1247. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1248. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1249. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1250. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1251. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1252. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1253. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1254. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1255. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1256. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1257. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1258. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1259. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1260. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1261. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1262. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1263.  
  1264. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1265. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1266.  
  1267. local LASTPART = Head
  1268. for i = 1, 20 do
  1269. local MATH = (1-(i/25))
  1270. if LASTPART == Head then
  1271. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1272. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1273. LASTPART = Horn
  1274. Horn.Color = C3(1,0,1)
  1275. else
  1276. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1277. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1278. LASTPART = Horn
  1279. Horn.Color = C3(1,0,1)
  1280. end
  1281. end
  1282. local LASTPART = Head
  1283. for i = 1, 20 do
  1284. local MATH = (1-(i/25))
  1285. if LASTPART == Head then
  1286. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1287. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1288. LASTPART = Horn
  1289. Horn.Color = C3(1,0,1)
  1290. else
  1291. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1292. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1293. LASTPART = Horn
  1294. Horn.Color = C3(1,0,1)
  1295. end
  1296. end
  1297.  
  1298.  
  1299. local SKILLTEXTCOLOR = C3(1,0,1)
  1300. local SKILLFONT = "Antique"
  1301. local SKILLTEXTSIZE = 7
  1302.  
  1303. Humanoid.Died:connect(function()
  1304. ATTACK = true
  1305. end)
  1306.  
  1307. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1308. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1309. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1310. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1311. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1312. ]]
  1313. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Void Shooter Remaster WIP", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1314. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1315. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1316. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1317. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1318. ]]
  1319. function printbye(Name)
  1320. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1321. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1322. end
  1323.  
  1324. workspace.ChildAdded:connect(function(instance)
  1325. for BANISH = 1, #TOBANISH do
  1326. if TOBANISH[BANISH] ~= nil then
  1327. if instance.Name == TOBANISH[BANISH] then
  1328. coroutine.resume(coroutine.create(function()
  1329. printbye(instance.Name)
  1330. instance:ClearAllChildren()
  1331. Debris:AddItem(instance,0.0005)
  1332. end))
  1333. end
  1334. end
  1335. end
  1336. end)
  1337. --//=================================\\
  1338. --|| DAMAGING
  1339. --\\=================================//
  1340.  
  1341. function Banish(Foe)
  1342. if Foe then
  1343. coroutine.resume(coroutine.create(function()
  1344. --if game.Players:FindFirstChild(Foe.Name) then
  1345. table.insert(TOBANISH,Foe.Name)
  1346. printbye(Foe.Name)
  1347. --end
  1348. Foe.Archivable = true
  1349. local CLONE = Foe:Clone()
  1350. Foe:Destroy()
  1351. CLONE.Parent = Effects
  1352. CLONE:BreakJoints()
  1353. local MATERIALS = {"Glass","Neon"}
  1354. for _, c in pairs(CLONE:GetDescendants()) do
  1355. if c:IsA("BasePart") then
  1356. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1357. CreateSound(340722848, c, 10, 1, false)
  1358. end
  1359. c.Anchored = true
  1360. c.Transparency = c.Transparency + 0.2
  1361. c.Material = MATERIALS[MRANDOM(1,2)]
  1362. c.Color = C3(1,0,1)
  1363. if c.ClassName == "MeshPart" then
  1364. c.TextureID = ""
  1365. end
  1366. if c:FindFirstChildOfClass("SpecialMesh") then
  1367. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1368. end
  1369. if c:FindFirstChildOfClass("Decal") then
  1370. c:FindFirstChildOfClass("Decal"):remove()
  1371. end
  1372. c.Name = "Banished"
  1373. c.CanCollide = false
  1374. else
  1375. c:remove()
  1376. end
  1377. end
  1378. local A = false
  1379. for i = 1, 35 do
  1380. if A == false then
  1381. A = true
  1382. elseif A == true then
  1383. A = false
  1384. end
  1385. for _, c in pairs(CLONE:GetDescendants()) do
  1386. if c:IsA("BasePart") then
  1387. c.Anchored = true
  1388. c.Material = MATERIALS[MRANDOM(1,2)]
  1389. c.Transparency = c.Transparency + 0.8/35
  1390. if A == false then
  1391. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1392. elseif A == true then
  1393. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1394. end
  1395. end
  1396. end
  1397. Swait()
  1398. end
  1399. CLONE:remove()
  1400. end))
  1401. end
  1402. end
  1403.  
  1404. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1405. local CHILDREN = workspace:GetDescendants()
  1406. for index, CHILD in pairs(CHILDREN) do
  1407. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1408. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1409. if HUM then
  1410. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1411. if TORSO then
  1412. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1413. if ISBANISH == true then
  1414. Banish(CHILD)
  1415. else
  1416. if ISBANISH == "Gravity" then
  1417. HUM.PlatformStand = true
  1418. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1419. local grav = Instance.new("BodyPosition",TORSO)
  1420. grav.D = 15
  1421. grav.P = 20000
  1422. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1423. grav.position = TORSO.Position
  1424. grav.Name = "V3BanishForce"..Player.Name
  1425. else
  1426. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1427. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1428. end
  1429. else
  1430. HUM.PlatformStand = false
  1431. end
  1432. end
  1433. elseif ISBANISH == "Gravity" then
  1434. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1435. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1436. HUM.PlatformStand = false
  1437. end
  1438. end
  1439. end
  1440. end
  1441. end
  1442. end
  1443. end
  1444.  
  1445. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  1446. sillsky.SkyboxBk = "rbxassetid://157784474"
  1447. sillsky.SkyboxDn = "rbxassetid://157784290"
  1448. sillsky.SkyboxFt = "rbxassetid://157784317"
  1449. sillsky.SkyboxLf = "rbxassetid://157784355"
  1450. sillsky.SkyboxRt = "rbxassetid://157784340"
  1451. sillsky.SkyboxUp = "rbxassetid://157784452"
  1452. sillsky.StarCount = 0
  1453. sillsky.SunAngularSize = 0
  1454. sillsky.MoonAngularSize = 0
  1455. sillsky.MoonTextureId = ""
  1456. sillsky.CelestialBodiesShown = false
  1457. game.Lighting.FogColor = Color3.new(0,0,0)
  1458. game.Lighting.FogEnd = 1400
  1459. --//=================================\\
  1460. --|| ATTACK FUNCTIONS AND STUFF
  1461. --\\=================================//
  1462.  
  1463. function Taunt()
  1464. ATTACK = true
  1465. Rooted = false
  1466. CreateSound(907333294, Torso, 6, 1, false)
  1467. for i=0, 0.1, 0.1 / Animation_Speed do
  1468. Swait()
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1470. end
  1471. for i=0, 1, 0.1 / Animation_Speed do
  1472. Swait()
  1473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.4) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(25), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1474. end
  1475. for i=0, 1, 0.1 / Animation_Speed do
  1476. Swait()
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1478. end
  1479. ATTACK = false
  1480. Rooted = false
  1481. end
  1482. function Banisher_Bullet()
  1483. ATTACK = true
  1484. Rooted = false
  1485. for i=0, 0.4, 0.1 / Animation_Speed do
  1486. Swait()
  1487. turnto(Mouse.Hit.p)
  1488. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1494. end
  1495. repeat
  1496. for i=0, 0.2, 0.1 / Animation_Speed do
  1497. Swait()
  1498. turnto(Mouse.Hit.p)
  1499. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1505. end
  1506. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1507. SpawnTrail(Hole2.Position,POS)
  1508. if HIT ~= nil then
  1509. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1510. Banish(HIT.Parent)
  1511. end
  1512. end
  1513. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1514. SpawnTrail(Hole.Position,POS)
  1515. if HIT ~= nil then
  1516. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1517. Banish(HIT.Parent)
  1518. end
  1519. end
  1520. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1521. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1522. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.6,0,.6), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1523. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.6,0,.6), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1524. for i=0, 0.3, 0.1 / Animation_Speed do
  1525. Swait()
  1526. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1532. end
  1533. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1534. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1535. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1536. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.8,0,.8), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1537. until KEYHOLD == false
  1538. ATTACK = false
  1539. Rooted = false
  1540. end
  1541.  
  1542. function AttackTemplate()
  1543. ATTACK = true
  1544. Rooted = false
  1545. for i=0, 1, 0.1 / Animation_Speed do
  1546. Swait()
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1553. end
  1554. ATTACK = false
  1555. Rooted = false
  1556. end
  1557.  
  1558. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1559. function Lightning(Table)
  1560. local Color = Table.Color or C3(1,1,1)
  1561. local StartPos = Table.Start or Torso.Position
  1562. local EndPos = Table.End or Mouse.Hit.p
  1563. local SegmentLength = Table.SegmentL or 2
  1564. local Thickness = Table.Thickness or 0.1
  1565. local Dissapear = Table.DoesFade or false
  1566. local Parent = Table.Ignore or Character
  1567. local MaxDist = Table.MaxDist or 400
  1568. local Branches = Table.Branches or false
  1569. local Thicken = Table.Thicken or false
  1570. local FadeTime = Table.FadeTime or 15
  1571. local FadeIn = Table.FadeIn or false
  1572. local Material = Table.Material or "Neon"
  1573. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1574. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1575. local LIGHTNINGMODEL = IT("Model",Effects)
  1576. LIGHTNINGMODEL.Name = "Lightning"
  1577. local LastBolt = nil
  1578. for E = 1, DISTANCE do
  1579. local ExtraSize = 0
  1580. if Thicken == true then
  1581. ExtraSize = (DISTANCE-E)/15
  1582. end
  1583. local TRANSPARENCY = 0
  1584. if FadeIn == true then
  1585. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1586. if TRANSPARENCY < 0 then
  1587. TRANSPARENCY = 0
  1588. end
  1589. end
  1590. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1591. PART.Color = Color
  1592. MakeForm(PART,"Cyl")
  1593. if LastBolt == nil then
  1594. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1595. else
  1596. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1597. end
  1598. LastBolt = PART
  1599. if Branches == true and E < (DISTANCE-5) then
  1600. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1601. if CHOICE == 1 then
  1602. local LASTBRANCH = nil
  1603. for i = 1, MRANDOM(2,5) do
  1604. local ExtraSize2 = 0
  1605. if Thicken == true then
  1606. ExtraSize = ((DISTANCE-E)/25)/i
  1607. end
  1608. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1609. PART.Color = Color
  1610. MakeForm(PART,"Cyl")
  1611. if LASTBRANCH == nil then
  1612. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1613. else
  1614. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1615. end
  1616. LASTBRANCH = PART
  1617. end
  1618. end
  1619. end
  1620. end
  1621. if Dissapear == true then
  1622. coroutine.resume(coroutine.create(function()
  1623. for i = 1, FadeTime do
  1624. Swait()
  1625. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1626. if c.ClassName == "Part" then
  1627. c.Transparency = c.Transparency + (i/FadeTime)/10
  1628. end
  1629. end
  1630. end
  1631. LIGHTNINGMODEL:remove()
  1632. end))
  1633. elseif Dissapear == false then
  1634. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1635. end
  1636. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1637. end
  1638.  
  1639. function leoof()
  1640. ATTACK = true
  1641. Rooted = true
  1642. local SOUND = CreateSound("134978657", Head, 10, 1)
  1643. Swait()
  1644. repeat
  1645. Swait()
  1646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1652. until SOUND.Playing == false
  1653. ATTACK = false
  1654. Rooted = false
  1655. end
  1656.  
  1657. function Voided(Char)
  1658. local NewCharacter = IT("Model",Effects)
  1659. NewCharacter.Name = "Ow im ded ;-;"
  1660. for _, c in pairs(Char:GetDescendants()) do
  1661. if c:IsA("BasePart") and c.Transparency == 0 then
  1662. if c.Parent == Char then
  1663.  
  1664. end
  1665. c:BreakJoints()
  1666. c.Material = "Glass"
  1667. c.Color = C3(0.5,0,0.5)
  1668. c.CanCollide = true
  1669. c.Transparency = 0.3
  1670. if c:FindFirstChildOfClass("SpecialMesh") then
  1671. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1672. end
  1673. if c.Name == "Head" then
  1674. c:ClearAllChildren()
  1675. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1676. end
  1677. if c.ClassName == "MeshPart" then
  1678. c.TextureID = ""
  1679. end
  1680. if c:FindFirstChildOfClass("BodyPosition") then
  1681. c:FindFirstChildOfClass("BodyPosition"):remove()
  1682. end
  1683. if c:FindFirstChildOfClass("ParticleEmitter") then
  1684. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1685. end
  1686. c.Parent = NewCharacter
  1687. c.Name = "DeadPart"
  1688. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1689. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1690. end
  1691. end
  1692. Char:remove()
  1693. Debris:AddItem(NewCharacter,5)
  1694. end
  1695. INSTAKILL = true
  1696. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1697. local CHILDREN = workspace:GetDescendants()
  1698. for index, CHILD in pairs(CHILDREN) do
  1699. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1700. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1701. if HUM then
  1702. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1703. if TORSO then
  1704. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1705. if BRUTAL == true then
  1706. Voided(CHILD)
  1707. else
  1708. CHILD:BreakJoints()
  1709. end
  1710. end
  1711. end
  1712. end
  1713. end
  1714. end
  1715. end
  1716. function MakeForm(PART, TYPE)
  1717. if TYPE == "Cyl" then
  1718. local MSH = IT("CylinderMesh", PART)
  1719. elseif TYPE == "Ball" then
  1720. local MSH = IT("SpecialMesh", PART)
  1721. MSH.MeshType = "Sphere"
  1722. elseif TYPE == "Wedge" then
  1723. local MSH = IT("SpecialMesh", PART)
  1724. MSH.MeshType = "Wedge"
  1725. end
  1726. end
  1727. function Void_Hole()
  1728. ATTACK = true
  1729. Rooted = true
  1730.  
  1731. for i=0, 0.5, 0.1 / Animation_Speed do
  1732. Swait()
  1733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1735. end
  1736. coroutine.resume(coroutine.create(function()
  1737. local POS = Mouse.Hit.p
  1738.  
  1739. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,0,0))
  1740. MakeForm(SPHERE,"Ball")
  1741.  
  1742.  
  1743.  
  1744. SPHERE.CFrame = CF(POS)
  1745. CreateSound(251399049, SPHERE, 10, 0.8, false)
  1746. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1747. for i = 1, 200 do
  1748. Swait()
  1749.  
  1750.  
  1751. SPHERE.Size = SPHERE.Size + VT(5,5,5)
  1752.  
  1753. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1754. end
  1755. for i = 1, 45 do
  1756. Swait()
  1757.  
  1758. SPHERE.Transparency = SPHERE.Transparency + 1/45
  1759.  
  1760. end
  1761.  
  1762.  
  1763. SPHERE:remove()
  1764. end))
  1765. for i=0, 0.1, 0.1 / Animation_Speed do
  1766. Swait()
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1768. end
  1769. ATTACK = false
  1770. Rooted = false
  1771. end
  1772.  
  1773. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1774. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1775. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1776. wave.CFrame = CFRAME
  1777. coroutine.resume(coroutine.create(function(PART)
  1778. for i = 1, WAIT do
  1779. Swait()
  1780. mesh.Scale = mesh.Scale + GROW
  1781. wave.Transparency = wave.Transparency + 1 / WAIT
  1782. if wave.Transparency > 0.99 then
  1783. wave:remove()
  1784. end
  1785. end
  1786. end))
  1787. end
  1788. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  1789. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1790. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1791. wave.CFrame = CFRAME
  1792. coroutine.resume(coroutine.create(function(PART)
  1793. for i = 1, WAIT do
  1794. Swait()
  1795. mesh.Scale = mesh.Scale + GROW
  1796. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  1797. if DOESROT == true then
  1798. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1799. end
  1800. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1801. if wave.Transparency > 0.99 then
  1802. wave:remove()
  1803. end
  1804. end
  1805. end))
  1806. end
  1807.  
  1808. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1809. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1810. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1811. wave.CFrame = CFRAME
  1812. coroutine.resume(coroutine.create(function(PART)
  1813. for i = 1, WAIT do
  1814. Swait()
  1815. mesh.Scale = mesh.Scale + GROW
  1816. if DOESROT == true then
  1817. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1818. end
  1819. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1820. if wave.Transparency > 0.99 then
  1821. wave:remove()
  1822. end
  1823. end
  1824. end))
  1825. end
  1826. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1827. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1828. wave.Color = C3(1,0,1)
  1829. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1830. wave.CFrame = CFRAME
  1831. coroutine.resume(coroutine.create(function(PART)
  1832. for i = 1, WAIT do
  1833. Swait()
  1834. mesh.Scale = mesh.Scale + GROW
  1835. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1836. if DOESROT == true then
  1837. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1838. end
  1839. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1840. if wave.Transparency > 0.99 then
  1841. wave:remove()
  1842. end
  1843. end
  1844. end))
  1845. end
  1846.  
  1847. local ATTACKEDTAUNTS = {
  1848. "907332040",
  1849. "907332525",
  1850. "907330011"
  1851. }
  1852. local ATTACKTAUNTS = {
  1853. "907329893",
  1854. "907329532",
  1855. "907333294",
  1856. "907332856"
  1857. }
  1858. local ULTTAUNTS = {
  1859. "907332997",
  1860. "907332670",
  1861. "907330103"
  1862. }
  1863.  
  1864. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1865. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1866. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1867. wave.CFrame = CFRAME
  1868. coroutine.resume(coroutine.create(function(PART)
  1869. for i = 1, WAIT do
  1870. Swait()
  1871. mesh.Scale = mesh.Scale + GROW
  1872. if DOESROT == true then
  1873. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1874. end
  1875. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1876. if wave.Transparency > 0.99 then
  1877. wave:remove()
  1878. end
  1879. end
  1880. end))
  1881. end
  1882.  
  1883. function killnearest(position,range,maxstrength,direction)
  1884. for i,v in ipairs(workspace:GetChildren()) do
  1885. local body = v:GetChildren()
  1886. for part = 1, #body do
  1887. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1888. if(body[part].Position - position).Magnitude < range then
  1889. if v.ClassName == "Model" then
  1890. --v:BreakJoints()
  1891. end
  1892. local POS = position
  1893. coroutine.resume(coroutine.create(function()
  1894. body[part].Anchored = true
  1895. body[part].Parent = Effects
  1896. body[part].CanCollide = true
  1897. local SIZE = body[part].Size
  1898. body[part].Material = "Neon"
  1899. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1900. for i = 1, 75 do
  1901. Swait()
  1902. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1903. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1904. end
  1905. coroutine.resume(coroutine.create(function()
  1906. while true do
  1907. Swait()
  1908. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1909. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1910. end
  1911. end))
  1912. body[part].Anchored = false
  1913. body[part].Velocity = direction.lookVector*maxstrength
  1914. end))
  1915. end
  1916. end
  1917. end
  1918. if v.ClassName == "Part" then
  1919. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1920. local POS = position
  1921. coroutine.resume(coroutine.create(function()
  1922. v.Anchored = true
  1923. v.Parent = Effects
  1924. local SIZE = v.Size
  1925. v.Material = "Neon"
  1926. CreateSound("0", v, 2, MRANDOM(7, 12) / 10)
  1927. for i = 1, 75 do
  1928. Swait()
  1929. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1930. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1931. end
  1932. coroutine.resume(coroutine.create(function()
  1933. while true do
  1934. Swait()
  1935. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1936. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1937. end
  1938. end))
  1939. v.Anchored = false
  1940. v.Velocity = direction.lookVector*maxstrength
  1941. end))
  1942. end
  1943. end
  1944. end
  1945. end
  1946.  
  1947. function die()
  1948. ATTACK = true
  1949. Rooted = false
  1950. local SPEED = Speed
  1951. Speed = 8
  1952. CreateSound("0", RightArm, 10, 1.1)
  1953. for i=0, 0, 0.1 / Animation_Speed do
  1954. Swait()
  1955. turnto(Mouse.Hit.p)
  1956. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-1/15,-1/15,-1/15))
  1957. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-2/15,-2/15,-2/15))
  1958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1962. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. end
  1965. for i=0, 0, 0.1 / Animation_Speed do
  1966. Swait()
  1967. turnto(Mouse.Hit.p)
  1968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1972. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974. end
  1975. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Royal purple", "Punch", VT(50,50,50),false)
  1976. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1977. PART.Shape = "Ball"
  1978. local bv = Instance.new("BodyVelocity")
  1979. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1980. bv.velocity = RootPart.CFrame.lookVector*600
  1981. bv.Parent = PART
  1982. bv.Name = "PROJECTILEVELOCITY"
  1983. CreateSound("0", Effects, 10, MRANDOM(7, 12) / 10)
  1984. coroutine.resume(coroutine.create(function()
  1985. for i = 1, 10 do
  1986. Swait()
  1987. PART.Transparency = PART.Transparency + 0.2/10
  1988. PART.Size = PART.Size + VT(5,5,5)
  1989. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1990. end
  1991. PART:Destroy()
  1992. end))
  1993. for i=0, 0, 0.1 / Animation_Speed do
  1994. Swait()
  1995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2001. end
  2002. Speed = SPEED
  2003. ATTACK = false
  2004. Rooted = false
  2005. end
  2006.  
  2007. function MagicSphere2(size,waitt,cframe,color)
  2008. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  2009. local mesh = IT("SpecialMesh",wave)
  2010. mesh.MeshType = "Sphere"
  2011. mesh.Scale = VT(size,size,size)
  2012. mesh.Offset = VT(0,0,0)
  2013. wave.CFrame = cframe
  2014. coroutine.resume(coroutine.create(function(PART)
  2015. for i = 1, waitt do
  2016. Swait()
  2017. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  2018. wave.Transparency = wave.Transparency - (1/waitt)
  2019. end
  2020. wave:remove()
  2021. end))
  2022. end
  2023. --//=================================\\
  2024. --|| ASSIGN THINGS TO KEYS
  2025. --\\=================================//
  2026.  
  2027. function MouseDown(Mouse)
  2028. if ATTACK == false then
  2029. end
  2030. end
  2031.  
  2032. function MouseUp(Mouse)
  2033. HOLD = false
  2034. end
  2035.  
  2036. function KeyDown(Key)
  2037. KEYHOLD = true
  2038. if Key == "z" and ATTACK == false then
  2039. Banisher_Bullet()
  2040. end
  2041.  
  2042. if Key == "t" and ATTACK == false then
  2043. Taunt()
  2044. end
  2045. if Key == "y" and ATTACK == false then
  2046. leoof()
  2047. end
  2048. if Key == "x" and ATTACK == false then
  2049. die()
  2050. end
  2051.  
  2052. if Key == "f" and ATTACK == false then
  2053. end
  2054.  
  2055. if Key == "b" and ATTACK == false then
  2056. Void_Hole()
  2057. end
  2058.  
  2059. if Key == "c" and ATTACK == false then
  2060. s:stop()
  2061. s:stop()
  2062. local s = Instance.new("Sound",char)
  2063. s.Name = "BGMusic"
  2064. s.SoundId = "rbxassetid://1117396305"
  2065. s.Pitch = 1
  2066. s.Volume = 40
  2067. s.Looped = true
  2068. s.archivable = false
  2069. s.Parent = char.Head
  2070. wait(0.1)
  2071. s:play()
  2072. end
  2073.  
  2074. if Key == "v" and ATTACK == false then
  2075. s:stop()
  2076. s:stop()
  2077. local s = Instance.new("Sound",char)
  2078. s.Name = "BGMusic"
  2079. s.SoundId = "rbxassetid://1275083876"
  2080. s.Pitch = 1
  2081. s.Volume = 40
  2082. s.Looped = true
  2083. s.archivable = false
  2084. s.Parent = char.Head
  2085. wait(0.1)
  2086. s:play()
  2087. end
  2088.  
  2089. end
  2090.  
  2091. function KeyUp(Key)
  2092. KEYHOLD = false
  2093. end
  2094.  
  2095. Mouse.Button1Down:connect(function(NEWKEY)
  2096. MouseDown(NEWKEY)
  2097. end)
  2098. Mouse.Button1Up:connect(function(NEWKEY)
  2099. MouseUp(NEWKEY)
  2100. end)
  2101. Mouse.KeyDown:connect(function(NEWKEY)
  2102. KeyDown(NEWKEY)
  2103. end)
  2104. Mouse.KeyUp:connect(function(NEWKEY)
  2105. KeyUp(NEWKEY)
  2106. end)
  2107.  
  2108. --//=================================\\
  2109. --\\=================================//
  2110.  
  2111.  
  2112. function unanchor()
  2113. if UNANCHOR == true then
  2114. g = Character:GetChildren()
  2115. for i = 1, #g do
  2116. if g[i].ClassName == "Part" then
  2117. g[i].Anchored = false
  2118. end
  2119. end
  2120. end
  2121. end
  2122.  
  2123.  
  2124. --//=================================\\
  2125. --|| WRAP THE WHOLE SCRIPT UP
  2126. --\\=================================//
  2127.  
  2128. Humanoid.Changed:connect(function(Jump)
  2129. if Jump == "Jump" and (Disable_Jump == true) then
  2130. Humanoid.Jump = false
  2131. end
  2132. end)
  2133.  
  2134.  
  2135. local lightning = Instance.new("ParticleEmitter",Torso)
  2136. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  2137. lightning.LightEmission = 0
  2138. lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  2139. lightning.LockedToPart = true
  2140. lightning.Rate = 20
  2141. lightning.Lifetime = NumberRange.new(0.1,0.10)
  2142. lightning.Rotation = NumberRange.new(0,360)
  2143. lightning.Size = NumberSequence.new(3,3,3)
  2144. lightning.Transparency = NumberSequence.new(0,0)
  2145. lightning.Speed = NumberRange.new(0,0)
  2146. lightning.RotSpeed = NumberRange.new(0,0)
  2147. lightning.ZOffset = 5.5
  2148. lightning.Parent = Character.Torso
  2149. lightning.Enabled = false
  2150.  
  2151. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  2152. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  2153. eeeffecto.LightEmission = 0
  2154. eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  2155. eeeffecto.LockedToPart = true
  2156. eeeffecto.Rate = 10.5
  2157. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  2158. eeeffecto.Rotation = NumberRange.new(0,0)
  2159. eeeffecto.Size = NumberSequence.new(9,9,9)
  2160. eeeffecto.Transparency = NumberSequence.new(0,0)
  2161. eeeffecto.Speed = NumberRange.new(0,0)
  2162. eeeffecto.RotSpeed = NumberRange.new(0,0)
  2163. eeeffecto.Parent = Character.Torso
  2164. eeeffecto.Enabled = false
  2165. lightning.Enabled = true
  2166. eeeffecto.Enabled = true
  2167.  
  2168. Player_Size = 1 --Size of the player.
  2169.  
  2170. Head.face.Texture = "rbxassetid://403870689"
  2171.  
  2172. local CONNECT = nil
  2173.  
  2174. while true do
  2175. Swait()
  2176. ANIMATE.Parent = nil
  2177. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2178. Humanoid = IT("Humanoid",Character)
  2179. end
  2180. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2181. v:Stop();
  2182. end
  2183. SINE = SINE + CHANGE
  2184. Humanoid.HipHeight = 1.5
  2185. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2186. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2187. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2188. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2189. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2190. elseif TORSOVELOCITY > 1 then
  2191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  2192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2197. end
  2198. if TORSOVERTICALVELOCITY > 1 then
  2199. ANIM = "Jump"
  2200. if ATTACK == false then
  2201. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2205. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2207. end
  2208. elseif TORSOVERTICALVELOCITY < -1 then
  2209. ANIM = "Fall"
  2210. if ATTACK == false then
  2211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2215. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2217. end
  2218. elseif TORSOVELOCITY < 1 then
  2219. ANIM = "Idle"
  2220. if ATTACK == false then
  2221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. end
  2228. elseif TORSOVELOCITY > 1 then
  2229. ANIM = "Walk"
  2230. if ATTACK == false then
  2231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  2232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2237. end
  2238. end
  2239. unanchor()
  2240. Humanoid.MaxHealth = "inf"
  2241. Humanoid.Health = "inf"
  2242. if Rooted == false then
  2243. Disable_Jump = false
  2244. Humanoid.WalkSpeed = Speed
  2245. elseif Rooted == true then
  2246. Disable_Jump = true
  2247. Humanoid.WalkSpeed = 0
  2248. end
  2249. sick.Parent = Torso
  2250. sick:resume()
  2251. sick.Volume = 55
  2252. sick.Pitch = 0.8
  2253. sick.Looped = true
  2254. sick.SoundId = "rbxassetid://0"
  2255. sick.Name = "BanishV3Music"
  2256. end
  2257.  
  2258. --//=================================\\
  2259. --\\=================================//
  2260.  
  2261.  
  2262.  
  2263.  
  2264.  
  2265. --//====================================================\\--
  2266. --|| END OF SCRIPT
  2267. --\\====================================================//--
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