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1
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2
print("FE Compatibility: by WaverlyCole & Mokiros")
3
InternalData = {}
4
do
5
    script.Parent = owner.Character
6
    local Event = Instance.new("RemoteEvent")
7
    Event.Name = "UserInput"
8
    local function NewFakeEvent()
9
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
10
        return Fake
11
    end
12
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
13
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
14
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
15
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
16
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
17
    local function TriggerEvent(self,Event,...)
18
        local Trigger = Mouse[Event]
19
        if Trigger and Trigger.fakeEvent and Trigger.Function then
20
            Trigger.Function(...)
21
        end
22
    end
23
    Mouse.TrigEvent = TriggerEvent
24
    UserInputService.TrigEvent = TriggerEvent
25
    Event.OnServerEvent:Connect(function(FiredBy,Input)
26
        if FiredBy.Name ~= owner.Name then end
27
        if Input.MouseEvent then
28
            Mouse.Target = Input.Target
29
            Mouse.Hit = Input.Hit
30
        else
31
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
32
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
33
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
34
            end
35
            for _,Action in pairs(ContextActionService.Actions) do
36
                for _,Key in pairs(Action.Keys) do
37
                    if Key==Input.KeyCode then
38
                        Action.Function(Action.Name,Input.UserInputState,Input)
39
                    end
40
                end
41
            end
42
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
43
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
44
        end
45
    end)
46
    InternalData["Mouse"] = Mouse
47
    InternalData["ContextActionService"] = ContextActionService
48
    InternalData["UserInputService"] = UserInputService
49
    Event.Parent = NLS([[
50
        local Player = owner
51
        local Event = script:WaitForChild("UserInput")
52
        local UserInputService = game:GetService("UserInputService")
53
        local Mouse = Player:GetMouse()
54
        local Input = function(Input,gameProcessedEvent)
55
            if gameProcessedEvent then return end
56
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
57
        end
58
        UserInputService.InputBegan:Connect(Input)
59
        UserInputService.InputEnded:Connect(Input)
60
        local Hit,Target
61
        while wait(1/30) do
62
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
63
                Hit,Target = Mouse.Hit,Mouse.Target
64
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
65
            end
66
        end
67
    ]],owner.Character)
68
end
69
RealGame = game;game = setmetatable({},{
70
    __index = function (self,Index)
71
        local Sandbox = function (Thing)
72
            if Thing:IsA("Player") then
73
                local RealPlayer = Thing
74
                return setmetatable({},{
75
                    __index = function (self,Index)
76
                        local Type = type(RealPlayer[Index])
77
                        if Type == "function" then
78
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
79
                                return function (self)
80
                                    return InternalData["Mouse"]
81
                                end
82
                            end
83
                            return function (self,...)
84
                                return RealPlayer[Index](RealPlayer,...)
85
                            end
86
                        else
87
                            return RealPlayer[Index]
88
                        end
89
                    end;
90
                    __tostring = function(self)
91
                        return RealPlayer.Name
92
                    end
93
                })
94
            end
95
        end
96
        if RealGame[Index] then
97
            local Type = type(RealGame[Index])
98
            if Type == "function" then
99
                if Index:lower() == "getservice" or Index:lower() == "service" then
100
                    return function (self,Service)
101
                        if Service:lower() == "players" then
102
                            return setmetatable({},{
103
                                __index = function (self2,Index2)
104
                                    local RealService = RealGame:GetService(Service)
105
                                    local Type2 = type(Index2)
106
                                    if Type2 == "function" then
107
                                        return function (self,...)
108
                                            return RealService[Index2](RealService,...)
109
                                        end
110
                                    else
111
                                        if Index2:lower() == "localplayer" then
112
                                            return Sandbox(owner)
113
                                        end
114
                                        return RealService[Index2]
115
                                    end
116
                                end;
117
                                __tostring = function(self)
118
                                    return RealGame:GetService(Service).Name
119
                                end
120
                            })
121
                        elseif Service:lower() == "contextactionservice" then
122
                            return InternalData["ContextActionService"]
123
                        elseif Service:lower() == "contextactionservice" then
124
                            return InternalData["UserInputService"]
125
                        elseif Service:lower() == "runservice" then
126
                            return setmetatable({},{
127
                                __index = function(self2,Index2)
128
                                    local RealService = RealGame:GetService(Service)
129
                                    local Type2 = type(Index2)
130
                                    if Type2 == "function" then
131
                                        return function (self,...)
132
                                            return RealService[Index2](RealService,...)
133
                                        end
134
                                    else
135
                                        if Index2:lower() == "bindtorenderstep" then
136
                                            return function (self,Name,Priority,Function)
137
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
138
                                            end
139
                                        end
140
                                        if Index2:lower() == "renderstepped" then
141
                                            return RealService["Stepped"]
142
                                        end
143
                                        return RealService[Index2]
144
                                    end
145
                                end
146
                            })
147
                        else
148
                            return RealGame:GetService(Service)
149
                        end
150
                    end
151
                end
152
                return function (self,...)
153
                    return RealGame[Index](RealGame,...)
154
                end
155
            else
156
                if game:GetService(Index) then
157
                    return game:GetService(Index)
158
                end
159
                return RealGame[Index]
160
            end
161
        else
162
            return nil
163
        end
164
    end
165
});Game = game;owner = game:GetService("Players").LocalPlayer
166
print("Complete! Running... Showcased by VengefulProgram  ")
167
print(" Created by Kyutatsuki13 ")
168
169
170
print([[
171
___________________________________
172
  
173
Kyutatsuki13's Stella the [T E C H N O . F A I R Y] script
174
Build 0002
175
Mmmmmh character designed by Kyu...
176
  
177
___________________________________
178
]])
179
180
181
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
182
183
local p = game:GetService("Players").LocalPlayer 
184
local char = p.Character
185
local mouse = p:GetMouse()
186
local larm = char:WaitForChild("Left Arm")
187
local rarm = char:WaitForChild("Right Arm")
188
local lleg = char:WaitForChild("Left Leg")
189
local rleg = char:WaitForChild("Right Leg")
190
local hed = char:WaitForChild("Head")
191
local torso = char:WaitForChild("Torso")
192
local root = char:WaitForChild("HumanoidRootPart")
193
local hum = char:FindFirstChildOfClass("Humanoid")
194
local debris = game:GetService("Debris")
195
local input = game:GetService("UserInputService")
196
local run = game:GetService("RunService")
197
local rs = run.RenderStepped
198
local wingpose = "Idle"
199
local DebrisModel = Instance.new("Model",char)
200
DebrisModel.Name = "Debris"
201
repeat rs:wait() until p.CharacterAppearanceLoaded
202
203
noidle = false
204
shift = false
205
control = false
206
no_nosound_able = true
207
208
----------------------------------------------------------------------------
209
210
function rswait(value)
211
  if value ~= nil and value ~= 0 then
212
    for i=1,value do
213
     rs:wait()
214
    end
215
  else
216
    rs:wait()
217
  end
218
end
219
220
----------------------------------------------------------------------------
221
222
local timeposition = 0
223
224
function music(id)
225
if not torso:FindFirstChild("MusicRuin") then
226
soundz = Instance.new("Sound",torso)
227
end
228
soundz.Volume = 10
229
soundz.Name = "MusicRuin"
230
soundz.Looped = true
231
soundz.PlaybackSpeed = 1
232
soundz.SoundId = "rbxassetid://"..id
233
soundz:Stop()
234
soundz:Play()
235
if no_nosound_able == true then
236
soundz.TimePosition = timeposition
237
end
238
end
239
240
----------------------------------------------------------------------------
241
242
function lerp(a, b, t)
243
  return a + (b - a)*t
244
end
245
246
----------------------------------------------------------------------------
247
248
function Lerp(c1,c2,al)
249
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
250
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
251
  for i,v in pairs(com1) do
252
    com1[i] = v+(com2[i]-v)*al
253
  end
254
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
255
end
256
257
----------------------------------------------------------------------------
258
259
function slerp(a, b, t)
260
  dot = a:Dot(b)
261
  if dot > 0.99999 or dot < -0.99999 then
262
    return t <= 0.5 and a or b
263
  else
264
    r = math.acos(dot)
265
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
266
  end
267
end
268
269
----------------------------------------------------------------------------
270
271
function clerp(c1,c2,al)
272
273
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
274
275
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
276
277
  for i,v in pairs(com1) do
278
279
    com1[i] = lerp(v,com2[i],al)
280
281
  end
282
283
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
284
285
end
286
287
----------------------------------------------------------------------------
288
289
function findAllNearestTorso(pos,dist)
290
    local list = workspace:children()
291
    local torso = {}
292
    local temp = nil
293
    local human = nil
294
    local temp2 = nil
295
    for x = 1, #list do
296
        temp2 = list[x]
297
        if (temp2.className == "Model") and (temp2 ~= char) then
298
            temp = temp2:findFirstChild("Torso")
299
            human = temp2:findFirstChildOfClass("Humanoid")
300
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
301
                if (temp.Position - pos).magnitude < dist then
302
                    table.insert(torso,temp)
303
                    dist = (temp.Position - pos).magnitude
304
                end
305
            end
306
        end
307
    end
308
    return torso
309
end
310
311
----------------------------------------------------------------------------
312
313
function checkIfNotPlayer(model)
314
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
315
return true
316
else
317
return false
318
end
319
end
320
321
----------------------------------------------------------------------------
322
323
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
324
325
  local wld = Instance.new("Weld", wp1)
326
327
  wld.Part0 = wp0
328
329
  wld.Part1 = wp1
330
331
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
332
333
  return wld
334
335
end
336
337
function weld(model)
338
  local parts,last = {}
339
  local function scan(parent)
340
    for _,v in pairs(parent:GetChildren()) do
341
      if (v:IsA("BasePart")) then
342
        if (last) then
343
          local w = Instance.new("Weld")
344
          w.Name = ("%s_Weld"):format(v.Name)
345
          w.Part0,w.Part1 = last,v
346
          w.C0 = last.CFrame:inverse()
347
          w.C1 = v.CFrame:inverse()
348
          w.Parent = last
349
        end
350
        last = v
351
        table.insert(parts,v)
352
      end
353
      scan(v)
354
    end
355
  end
356
  scan(model)
357
  for _,v in pairs(parts) do
358
        v.Anchored = false
359
        v.Locked = true
360
        v.Anchored = false
361
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
362
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
363
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
364
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
365
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
366
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
367
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
368
  end
369
end
370
371
----------------------------------------------------------------------------
372
373
function calculate(part,asd)
374
local Head = hed
375
local RightShoulder = asd
376
local RightArm = part
377
local MousePosition = mouse.Hit.p
378
local ToMouse = (MousePosition - Head.Position).unit
379
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
380
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
381
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
382
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
383
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
384
if tostring(LateralAngle) == "-1.#IND" then
385
LateralAngle = 0
386
end
387
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
388
if LateralAngle > (math.pi / 2) then
389
LateralAngle = (math.pi / 2)
390
local Torso = root
391
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
392
if Point.Z > 0 then
393
if Point.X > -0 and RightArm == rarm then
394
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
395
elseif Point.X < 0 and RightArm == rarm then
396
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
397
end
398
end
399
end
400
if Cross.Y < 0 then
401
LateralAngle = -LateralAngle
402
end
403
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
404
end
405
406
----------------------------------------------------------------------------
407
408
function sound(id,position,vol,pitch,start,finish)
409
  coroutine.resume(coroutine.create(function()
410
411
  local part = Instance.new("Part",workspace)
412
  part.Position = position
413
  part.Size = Vector3.new(0,0,0)
414
  part.CanCollide = false
415
  part.Transparency = 1
416
417
  local sound = Instance.new("Sound",part)
418
419
  sound.SoundId = "rbxassetid://"..id
420
421
  repeat rs:wait() until sound.IsLoaded
422
  
423
  if vol ~= nil then
424
    sound.Volume = vol
425
  end
426
427
  if pitch ~= nil then
428
    sound.PlaybackSpeed = pitch
429
  end
430
431
  if start ~= nil then
432
    sound.TimePosition = start
433
  end
434
435
  if finish ~= nil then
436
    debris:AddItem(part,finish-start)
437
  else
438
    debris:AddItem(part,sound.TimeLength)
439
  end
440
  
441
  sound:Play()  
442
443
  return sound
444
445
  end))
446
end
447
448
----------------------------------------------------------------------------
449
450
function computeDirection(vec)
451
local lenSquared = vec.magnitude * vec.magnitude
452
local invSqrt = 1 / math.sqrt(lenSquared)
453
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
454
end
455
456
----------------------------------------------------------------------------
457
458
local shaking = 0
459
function shake(num) if num > shaking then shaking = num end end
460
game:GetService("RunService").RenderStepped:connect(function()
461
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
462
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
463
end)
464
465
plr = game:GetService("Players").LocalPlayer
466
DebrisModel = Instance.new("Model",plr.Character)
467
DebrisModel.Name = "DebrisModel"
468
469
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
470
 
471
 local part = Instance.new("Part",DebrisModel)
472
  part.Anchored = true
473
  part.CanCollide = false
474
  part.Size = Vector3.new(1,1,1)
475
  part.Transparency = transparency
476
  part.Material = material
477
  part.Color = color
478
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
479
 
480
 local partmesh = Instance.new("SpecialMesh",part)
481
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
482
  partmesh.Scale = size
483
484
 local pvalue = Instance.new("Vector3Value",part)
485
  pvalue.Name = "Position"
486
  pvalue.Value = positionchange
487
488
 local svalue = Instance.new("Vector3Value",part)
489
  svalue.Name = "Size"
490
  svalue.Value = sizechange
491
492
 local rvalue = Instance.new("Vector3Value",part)
493
  rvalue.Name = "Rotation"
494
  rvalue.Value = rotationchange
495
  
496
 local tvalue = Instance.new("NumberValue",part)
497
  tvalue.Name = "Transparency"
498
  tvalue.Value = transparencychange
499
500
 local avalue = Instance.new("NumberValue",part)
501
  avalue.Name = "Acceleration"
502
  avalue.Value = acceleration
503
 
504
 part.Name = "EFFECT"
505
 
506
 return part
507
508
end
509
510
game:GetService("RunService").RenderStepped:connect(function()
511
coroutine.resume(coroutine.create(function()
512
513
 if not plr.Character:FindFirstChild("DebrisModel") then
514
  DebrisModel = Instance.new("Model",plr.Character)
515
  DebrisModel.Name = "DebrisModel"
516
 end
517
518
 for i,v in pairs(DebrisModel:GetChildren()) do
519
  if v:IsA("BasePart") and v.Name == "EFFECT" then
520
   local pvalue = v:FindFirstChild("Position").Value
521
   local svalue = v:FindFirstChild("Size").Value
522
   local rvalue = v:FindFirstChild("Rotation").Value
523
   local tvalue = v:FindFirstChild("Transparency").Value
524
   local avalue = v:FindFirstChild("Acceleration").Value
525
   local mesh = v:FindFirstChild("Mesh")
526
   mesh.Scale = mesh.Scale + svalue
527
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
528
   v.Transparency = v.Transparency + tvalue
529
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
530
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
531
     v:Destroy()
532
   end
533
  end
534
 end
535
536
end))
537
end)
538
539
----------------------------------------------------------------------------
540
skin_color = BrickColor.new("Light orange")
541
p:ClearCharacterAppearance()
542
hed:WaitForChild("face"):Destroy()
543
544
----------------------------------------------------------------------------
545
546
local size = 1
547
548
newWeld(torso, larm, -1.5, 0.5, 0)
549
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
550
newWeld(torso, rarm, 1.5, 0.5, 0)
551
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
552
newWeld(torso, hed, 0, 1.5, 0)
553
newWeld(torso, lleg, -0.5, -1, 0)
554
lleg.Weld.C1 = CFrame.new(0, 1, 0)
555
newWeld(torso, rleg, 0.5, -1, 0)
556
rleg.Weld.C1 = CFrame.new(0, 1, 0)
557
newWeld(root, torso, 0, -1, 0)
558
torso.Weld.C1 = CFrame.new(0, -1, 0)
559
560
emitters={}
561
562
----------------------------------------------------------------------------------------
563
564
Model0 = Instance.new("Model")
565
Part1 = Instance.new("Part")
566
Part2 = Instance.new("Part")
567
Part3 = Instance.new("Part")
568
Part4 = Instance.new("Part")
569
Part5 = Instance.new("Part")
570
SpecialMesh6 = Instance.new("SpecialMesh")
571
Part7 = Instance.new("Part")
572
SpecialMesh8 = Instance.new("SpecialMesh")
573
Part9 = Instance.new("Part")
574
Part10 = Instance.new("Part")
575
Part11 = Instance.new("Part")
576
Model0.Name = "3"
577
Model0.Parent = char
578
Part1.Parent = Model0
579
Part1.Material = Enum.Material.Neon
580
Part1.Anchored = true
581
Part1.CanCollide = false
582
Part1.Size = Vector3.new(1.60000002, 0.400000006, 0.100000001)
583
Part1.CFrame = CFrame.new(-22.6299973, 18, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
584
Part1.BottomSurface = Enum.SurfaceType.Smooth
585
Part1.TopSurface = Enum.SurfaceType.Smooth
586
Part1.Position = Vector3.new(-22.6299973, 18, 15.5)
587
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
588
Part2.Parent = Model0
589
Part2.Material = Enum.Material.Neon
590
Part2.Anchored = true
591
Part2.CanCollide = false
592
Part2.Size = Vector3.new(1.62000012, 0.419999987, 0.0800000057)
593
Part2.CFrame = CFrame.new(-22.6299973, 18, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
594
Part2.BottomSurface = Enum.SurfaceType.Smooth
595
Part2.TopSurface = Enum.SurfaceType.Smooth
596
Part2.Position = Vector3.new(-22.6299973, 18, 15.5)
597
Part2.Color = Color3.new(0.384314, 0.145098, 0.819608)
598
Part3.Parent = Model0
599
Part3.Material = Enum.Material.Neon
600
Part3.Anchored = true
601
Part3.CanCollide = false
602
Part3.Size = Vector3.new(1.10000002, 0.320000023, 0.0800000057)
603
Part3.CFrame = CFrame.new(-23.9799976, 17.9500008, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
604
Part3.BottomSurface = Enum.SurfaceType.Smooth
605
Part3.TopSurface = Enum.SurfaceType.Smooth
606
Part3.Position = Vector3.new(-23.9799976, 17.9500008, 15.5)
607
Part3.Color = Color3.new(0.384314, 0.145098, 0.819608)
608
Part4.Parent = Model0
609
Part4.Material = Enum.Material.Neon
610
Part4.Rotation = Vector3.new(-180, 0, -18.4300003)
611
Part4.Anchored = true
612
Part4.CanCollide = false
613
Part4.Size = Vector3.new(0.316227764, 0.284604996, 0.100000001)
614
Part4.CFrame = CFrame.new(-23.5349979, 18.0149994, 15.5, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
615
Part4.BottomSurface = Enum.SurfaceType.Smooth
616
Part4.TopSurface = Enum.SurfaceType.Smooth
617
Part4.Position = Vector3.new(-23.5349979, 18.0149994, 15.5)
618
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
619
Part5.Parent = Model0
620
Part5.Material = Enum.Material.Neon
621
Part5.Rotation = Vector3.new(-180, 90, 0)
622
Part5.Anchored = true
623
Part5.CanCollide = false
624
Part5.Size = Vector3.new(0.0799999461, 0.320000023, 1.05000007)
625
Part5.CFrame = CFrame.new(-25.0549965, 17.9500008, 15.5, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
626
Part5.BottomSurface = Enum.SurfaceType.Smooth
627
Part5.TopSurface = Enum.SurfaceType.Smooth
628
Part5.Position = Vector3.new(-25.0549965, 17.9500008, 15.5)
629
Part5.Color = Color3.new(0.384314, 0.145098, 0.819608)
630
SpecialMesh6.Parent = Part5
631
SpecialMesh6.MeshType = Enum.MeshType.Wedge
632
Part7.Parent = Model0
633
Part7.Material = Enum.Material.Neon
634
Part7.Rotation = Vector3.new(-180, 90, 0)
635
Part7.Anchored = true
636
Part7.CanCollide = false
637
Part7.Size = Vector3.new(0.0999999419, 0.300000012, 1)
638
Part7.CFrame = CFrame.new(-25.0299969, 17.9500008, 15.5, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
639
Part7.BottomSurface = Enum.SurfaceType.Smooth
640
Part7.TopSurface = Enum.SurfaceType.Smooth
641
Part7.Position = Vector3.new(-25.0299969, 17.9500008, 15.5)
642
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
643
SpecialMesh8.Parent = Part7
644
SpecialMesh8.MeshType = Enum.MeshType.Wedge
645
Part9.Parent = Model0
646
Part9.Material = Enum.Material.Neon
647
Part9.Anchored = true
648
Part9.CanCollide = false
649
Part9.Size = Vector3.new(1.10000002, 0.300000012, 0.100000001)
650
Part9.CFrame = CFrame.new(-23.9799976, 17.9500008, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
651
Part9.BottomSurface = Enum.SurfaceType.Smooth
652
Part9.TopSurface = Enum.SurfaceType.Smooth
653
Part9.Position = Vector3.new(-23.9799976, 17.9500008, 15.5)
654
Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
655
Part10.Name = "asd"
656
Part10.Parent = Model0
657
Part10.Material = Enum.Material.Neon
658
Part10.Transparency = 1
659
Part10.Anchored = true
660
Part10.CanCollide = false
661
Part10.Size = Vector3.new(0.400000006, 0.400000006, 0.120000005)
662
Part10.CFrame = CFrame.new(-22.0299969, 18, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
663
Part10.BottomSurface = Enum.SurfaceType.Smooth
664
Part10.TopSurface = Enum.SurfaceType.Smooth
665
Part10.Position = Vector3.new(-22.0299969, 18, 15.5)
666
Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
667
Part11.Parent = Model0
668
Part11.Material = Enum.Material.Neon
669
Part11.Rotation = Vector3.new(-180, 0, -18.4300003)
670
Part11.Anchored = true
671
Part11.CanCollide = false
672
Part11.Size = Vector3.new(0.316227764, 0.304604977, 0.0800000057)
673
Part11.CFrame = CFrame.new(-23.5349979, 18.0149994, 15.5, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
674
Part11.BottomSurface = Enum.SurfaceType.Smooth
675
Part11.TopSurface = Enum.SurfaceType.Smooth
676
Part11.Position = Vector3.new(-23.5349979, 18.0149994, 15.5)
677
Part11.Color = Color3.new(0.384314, 0.145098, 0.819608)
678
weld(Model0)
679
Model1 = Model0:Clone()
680
Model1.Parent = char
681
l1=newWeld(torso,Model0.asd,-0.8,0.8,0.5)
682
r1=newWeld(torso,Model1.asd,0.8,0.8,0.5)
683
Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
684
685
Model0 = Instance.new("Model")
686
Part1 = Instance.new("Part")
687
Part2 = Instance.new("Part")
688
SpecialMesh3 = Instance.new("SpecialMesh")
689
Part4 = Instance.new("Part")
690
Part5 = Instance.new("Part")
691
SpecialMesh6 = Instance.new("SpecialMesh")
692
Part7 = Instance.new("Part")
693
Part8 = Instance.new("Part")
694
Part9 = Instance.new("Part")
695
Part10 = Instance.new("Part")
696
Part11 = Instance.new("Part")
697
Model0.Name = "2"
698
Model0.Parent = char
699
Part1.Parent = Model0
700
Part1.Material = Enum.Material.Neon
701
Part1.Rotation = Vector3.new(-180, 0, -18.4300003)
702
Part1.Anchored = true
703
Part1.CanCollide = false
704
Part1.Size = Vector3.new(0.252982229, 0.227684006, 0.0800000057)
705
Part1.CFrame = CFrame.new(-23.567997, 16.0119991, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
706
Part1.BottomSurface = Enum.SurfaceType.Smooth
707
Part1.TopSurface = Enum.SurfaceType.Smooth
708
Part1.Position = Vector3.new(-23.567997, 16.0119991, 15.75)
709
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
710
Part2.Parent = Model0
711
Part2.Material = Enum.Material.Neon
712
Part2.Rotation = Vector3.new(-180, 90, 0)
713
Part2.Anchored = true
714
Part2.CanCollide = false
715
Part2.Size = Vector3.new(0.0799999535, 0.24000001, 0.800000012)
716
Part2.CFrame = CFrame.new(-24.7639961, 15.960001, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
717
Part2.BottomSurface = Enum.SurfaceType.Smooth
718
Part2.TopSurface = Enum.SurfaceType.Smooth
719
Part2.Position = Vector3.new(-24.7639961, 15.960001, 15.75)
720
Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
721
SpecialMesh3.Parent = Part2
722
SpecialMesh3.MeshType = Enum.MeshType.Wedge
723
Part4.Parent = Model0
724
Part4.Material = Enum.Material.Neon
725
Part4.Anchored = true
726
Part4.CanCollide = false
727
Part4.Size = Vector3.new(1.29600012, 0.335999995, 0.064000003)
728
Part4.CFrame = CFrame.new(-22.843998, 16, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
729
Part4.BottomSurface = Enum.SurfaceType.Smooth
730
Part4.TopSurface = Enum.SurfaceType.Smooth
731
Part4.Position = Vector3.new(-22.843998, 16, 15.75)
732
Part4.Color = Color3.new(0.384314, 0.145098, 0.819608)
733
Part5.Parent = Model0
734
Part5.Material = Enum.Material.Neon
735
Part5.Rotation = Vector3.new(-180, 90, 0)
736
Part5.Anchored = true
737
Part5.CanCollide = false
738
Part5.Size = Vector3.new(0.0639999583, 0.256000012, 0.840000093)
739
Part5.CFrame = CFrame.new(-24.7839966, 15.960001, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
740
Part5.BottomSurface = Enum.SurfaceType.Smooth
741
Part5.TopSurface = Enum.SurfaceType.Smooth
742
Part5.Position = Vector3.new(-24.7839966, 15.960001, 15.75)
743
Part5.Color = Color3.new(0.384314, 0.145098, 0.819608)
744
SpecialMesh6.Parent = Part5
745
SpecialMesh6.MeshType = Enum.MeshType.Wedge
746
Part7.Parent = Model0
747
Part7.Material = Enum.Material.Neon
748
Part7.Anchored = true
749
Part7.CanCollide = false
750
Part7.Size = Vector3.new(0.880000055, 0.256000012, 0.064000003)
751
Part7.CFrame = CFrame.new(-23.9239979, 15.960001, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
752
Part7.BottomSurface = Enum.SurfaceType.Smooth
753
Part7.TopSurface = Enum.SurfaceType.Smooth
754
Part7.Position = Vector3.new(-23.9239979, 15.960001, 15.75)
755
Part7.Color = Color3.new(0.384314, 0.145098, 0.819608)
756
Part8.Parent = Model0
757
Part8.Material = Enum.Material.Neon
758
Part8.Rotation = Vector3.new(-180, 0, -18.4300003)
759
Part8.Anchored = true
760
Part8.CanCollide = false
761
Part8.Size = Vector3.new(0.252982229, 0.243683979, 0.064000003)
762
Part8.CFrame = CFrame.new(-23.567997, 16.0119991, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
763
Part8.BottomSurface = Enum.SurfaceType.Smooth
764
Part8.TopSurface = Enum.SurfaceType.Smooth
765
Part8.Position = Vector3.new(-23.567997, 16.0119991, 15.75)
766
Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
767
Part9.Parent = Model0
768
Part9.Material = Enum.Material.Neon
769
Part9.Anchored = true
770
Part9.CanCollide = false
771
Part9.Size = Vector3.new(0.880000055, 0.24000001, 0.0800000057)
772
Part9.CFrame = CFrame.new(-23.9239979, 15.960001, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
773
Part9.BottomSurface = Enum.SurfaceType.Smooth
774
Part9.TopSurface = Enum.SurfaceType.Smooth
775
Part9.Position = Vector3.new(-23.9239979, 15.960001, 15.75)
776
Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
777
Part10.Parent = Model0
778
Part10.Material = Enum.Material.Neon
779
Part10.Anchored = true
780
Part10.CanCollide = false
781
Part10.Size = Vector3.new(1.28000009, 0.320000023, 0.0800000057)
782
Part10.CFrame = CFrame.new(-22.843998, 16, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
783
Part10.BottomSurface = Enum.SurfaceType.Smooth
784
Part10.TopSurface = Enum.SurfaceType.Smooth
785
Part10.Position = Vector3.new(-22.843998, 16, 15.75)
786
Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
787
Part11.Name = "asd"
788
Part11.Parent = Model0
789
Part11.Material = Enum.Material.Neon
790
Part11.Transparency = 1
791
Part11.Anchored = true
792
Part11.CanCollide = false
793
Part11.Size = Vector3.new(0.320000023, 0.320000023, 0.0960000083)
794
Part11.CFrame = CFrame.new(-22.3639965, 16, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
795
Part11.BottomSurface = Enum.SurfaceType.Smooth
796
Part11.TopSurface = Enum.SurfaceType.Smooth
797
Part11.Position = Vector3.new(-22.3639965, 16, 15.75)
798
Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549)
799
weld(Model0)
800
Model1 = Model0:Clone()
801
Model1.Parent = char
802
l2=newWeld(torso,Model0.asd,-0.8,0.6,0.5)
803
r2=newWeld(torso,Model1.asd,0.8,0.6,0.5)
804
Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
805
806
Model0 = Instance.new("Model")
807
Part1 = Instance.new("Part")
808
Part2 = Instance.new("Part")
809
Part3 = Instance.new("Part")
810
Part4 = Instance.new("Part")
811
SpecialMesh5 = Instance.new("SpecialMesh")
812
Part6 = Instance.new("Part")
813
Part7 = Instance.new("Part")
814
Part8 = Instance.new("Part")
815
SpecialMesh9 = Instance.new("SpecialMesh")
816
Part10 = Instance.new("Part")
817
Part11 = Instance.new("Part")
818
Model0.Name = "1"
819
Model0.Parent = char
820
Part1.Parent = Model0
821
Part1.Material = Enum.Material.Neon
822
Part1.Anchored = true
823
Part1.CanCollide = false
824
Part1.Size = Vector3.new(0.704000056, 0.192000017, 0.064000003)
825
Part1.CFrame = CFrame.new(-23.8791981, 13.9680004, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
826
Part1.BottomSurface = Enum.SurfaceType.Smooth
827
Part1.TopSurface = Enum.SurfaceType.Smooth
828
Part1.Position = Vector3.new(-23.8791981, 13.9680004, 15.75)
829
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
830
Part2.Parent = Model0
831
Part2.Material = Enum.Material.Neon
832
Part2.Rotation = Vector3.new(-180, 0, -18.4300003)
833
Part2.Anchored = true
834
Part2.CanCollide = false
835
Part2.Size = Vector3.new(0.202385783, 0.194947183, 0.0512000024)
836
Part2.CFrame = CFrame.new(-23.5943966, 14.0095997, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
837
Part2.BottomSurface = Enum.SurfaceType.Smooth
838
Part2.TopSurface = Enum.SurfaceType.Smooth
839
Part2.Position = Vector3.new(-23.5943966, 14.0095997, 15.75)
840
Part2.Color = Color3.new(0.384314, 0.145098, 0.819608)
841
Part3.Parent = Model0
842
Part3.Material = Enum.Material.Neon
843
Part3.Rotation = Vector3.new(-180, 0, -18.4300003)
844
Part3.Anchored = true
845
Part3.CanCollide = false
846
Part3.Size = Vector3.new(0.202385783, 0.182147205, 0.064000003)
847
Part3.CFrame = CFrame.new(-23.5943966, 14.0095997, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
848
Part3.BottomSurface = Enum.SurfaceType.Smooth
849
Part3.TopSurface = Enum.SurfaceType.Smooth
850
Part3.Position = Vector3.new(-23.5943966, 14.0095997, 15.75)
851
Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
852
Part4.Parent = Model0
853
Part4.Material = Enum.Material.Neon
854
Part4.Rotation = Vector3.new(-180, 90, 0)
855
Part4.Anchored = true
856
Part4.CanCollide = false
857
Part4.Size = Vector3.new(0.0639999658, 0.192000017, 0.640000045)
858
Part4.CFrame = CFrame.new(-24.5511971, 13.9680004, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
859
Part4.BottomSurface = Enum.SurfaceType.Smooth
860
Part4.TopSurface = Enum.SurfaceType.Smooth
861
Part4.Position = Vector3.new(-24.5511971, 13.9680004, 15.75)
862
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
863
SpecialMesh5.Parent = Part4
864
SpecialMesh5.MeshType = Enum.MeshType.Wedge
865
Part6.Parent = Model0
866
Part6.Material = Enum.Material.Neon
867
Part6.Anchored = true
868
Part6.CanCollide = false
869
Part6.Size = Vector3.new(1.03680015, 0.26879999, 0.0512000024)
870
Part6.CFrame = CFrame.new(-23.0151978, 14, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
871
Part6.BottomSurface = Enum.SurfaceType.Smooth
872
Part6.TopSurface = Enum.SurfaceType.Smooth
873
Part6.Position = Vector3.new(-23.0151978, 14, 15.75)
874
Part6.Color = Color3.new(0.384314, 0.145098, 0.819608)
875
Part7.Name = "asd"
876
Part7.Parent = Model0
877
Part7.Material = Enum.Material.Neon
878
Part7.Transparency = 1
879
Part7.Anchored = true
880
Part7.CanCollide = false
881
Part7.Size = Vector3.new(0.256000012, 0.256000012, 0.0768000111)
882
Part7.CFrame = CFrame.new(-22.631197, 14, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
883
Part7.BottomSurface = Enum.SurfaceType.Smooth
884
Part7.TopSurface = Enum.SurfaceType.Smooth
885
Part7.Position = Vector3.new(-22.631197, 14, 15.75)
886
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
887
Part8.Parent = Model0
888
Part8.Material = Enum.Material.Neon
889
Part8.Rotation = Vector3.new(-180, 90, 0)
890
Part8.Anchored = true
891
Part8.CanCollide = false
892
Part8.Size = Vector3.new(0.0511999689, 0.20480001, 0.67200011)
893
Part8.CFrame = CFrame.new(-24.5671959, 13.9680004, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
894
Part8.BottomSurface = Enum.SurfaceType.Smooth
895
Part8.TopSurface = Enum.SurfaceType.Smooth
896
Part8.Position = Vector3.new(-24.5671959, 13.9680004, 15.75)
897
Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
898
SpecialMesh9.Parent = Part8
899
SpecialMesh9.MeshType = Enum.MeshType.Wedge
900
Part10.Parent = Model0
901
Part10.Material = Enum.Material.Neon
902
Part10.Anchored = true
903
Part10.CanCollide = false
904
Part10.Size = Vector3.new(1.02400005, 0.256000012, 0.064000003)
905
Part10.CFrame = CFrame.new(-23.0151978, 14, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
906
Part10.BottomSurface = Enum.SurfaceType.Smooth
907
Part10.TopSurface = Enum.SurfaceType.Smooth
908
Part10.Position = Vector3.new(-23.0151978, 14, 15.75)
909
Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
910
Part11.Parent = Model0
911
Part11.Material = Enum.Material.Neon
912
Part11.Anchored = true
913
Part11.CanCollide = false
914
Part11.Size = Vector3.new(0.704000056, 0.20480001, 0.0512000024)
915
Part11.CFrame = CFrame.new(-23.8791981, 13.9680004, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
916
Part11.BottomSurface = Enum.SurfaceType.Smooth
917
Part11.TopSurface = Enum.SurfaceType.Smooth
918
Part11.Position = Vector3.new(-23.8791981, 13.9680004, 15.75)
919
Part11.Color = Color3.new(0.384314, 0.145098, 0.819608)
920
weld(Model0)
921
Model1 = Model0:Clone()
922
Model1.Parent = char
923
l3=newWeld(torso,Model0.asd,-0.8,0.4,0.5)
924
r3=newWeld(torso,Model1.asd,0.8,0.4,0.5)
925
Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
926
927
Model0 = Instance.new("Model")
928
Part1 = Instance.new("Part")
929
SpecialMesh2 = Instance.new("SpecialMesh")
930
Part3 = Instance.new("Part")
931
Part4 = Instance.new("Part")
932
SpecialMesh5 = Instance.new("SpecialMesh")
933
Part6 = Instance.new("Part")
934
SpecialMesh7 = Instance.new("SpecialMesh")
935
Part8 = Instance.new("Part")
936
SpecialMesh9 = Instance.new("SpecialMesh")
937
Part10 = Instance.new("Part")
938
Part11 = Instance.new("Part")
939
SpecialMesh12 = Instance.new("SpecialMesh")
940
Model0.Parent = char
941
Part1.Parent = Model0
942
Part1.Rotation = Vector3.new(0, 90, 0)
943
Part1.Anchored = true
944
Part1.CanCollide = false
945
Part1.Size = Vector3.new(0.42840001, 0.894600034, 1.18440008)
946
Part1.CFrame = CFrame.new(-40.6850014, 7.97090054, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
947
Part1.BottomSurface = Enum.SurfaceType.Smooth
948
Part1.TopSurface = Enum.SurfaceType.Smooth
949
Part1.Position = Vector3.new(-40.6850014, 7.97090054, 29)
950
Part1.Color = Color3.new(0.384314, 0.145098, 0.819608)
951
SpecialMesh2.Parent = Part1
952
SpecialMesh2.MeshType = Enum.MeshType.Cylinder
953
Part3.Parent = Model0
954
Part3.Rotation = Vector3.new(0, 90, 0)
955
Part3.Anchored = true
956
Part3.CanCollide = false
957
Part3.Size = Vector3.new(0.42840001, 0.447300076, 1.52460003)
958
Part3.CFrame = CFrame.new(-41, 7.74725056, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
959
Part3.BottomSurface = Enum.SurfaceType.Smooth
960
Part3.TopSurface = Enum.SurfaceType.Smooth
961
Part3.Position = Vector3.new(-41, 7.74725056, 29)
962
Part3.Color = Color3.new(0.384314, 0.145098, 0.819608)
963
Part4.Parent = Model0
964
Part4.Rotation = Vector3.new(0, 90, 0)
965
Part4.Anchored = true
966
Part4.CanCollide = false
967
Part4.Size = Vector3.new(0.42840001, 0.894600034, 1.18440008)
968
Part4.CFrame = CFrame.new(-41.3149986, 7.97090054, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
969
Part4.BottomSurface = Enum.SurfaceType.Smooth
970
Part4.TopSurface = Enum.SurfaceType.Smooth
971
Part4.Position = Vector3.new(-41.3149986, 7.97090054, 29)
972
Part4.Color = Color3.new(0.384314, 0.145098, 0.819608)
973
SpecialMesh5.Parent = Part4
974
SpecialMesh5.MeshType = Enum.MeshType.Cylinder
975
Part6.Parent = Model0
976
Part6.Anchored = true
977
Part6.CanCollide = false
978
Part6.Size = Vector3.new(1.71360004, 0.504000008, 0.504000008)
979
Part6.CFrame = CFrame.new(-41, 7.61180019, 29, 1, 0, 0, 0, 1, 0, 0, 0, 1)
980
Part6.BottomSurface = Enum.SurfaceType.Smooth
981
Part6.TopSurface = Enum.SurfaceType.Smooth
982
Part6.Position = Vector3.new(-41, 7.61180019, 29)
983
Part6.Color = Color3.new(0.384314, 0.145098, 0.819608)
984
SpecialMesh7.Parent = Part6
985
SpecialMesh7.MeshType = Enum.MeshType.Cylinder
986
Part8.Name = "asd"
987
Part8.Parent = Model0
988
Part8.Transparency = 1
989
Part8.Anchored = true
990
Part8.CanCollide = false
991
Part8.Size = Vector3.new(2.51999998, 1.25999999, 1.25999999)
992
Part8.CFrame = CFrame.new(-41, 7.61180019, 29, 1, 0, 0, 0, 1, 0, 0, 0, 1)
993
Part8.BottomSurface = Enum.SurfaceType.Smooth
994
Part8.TopSurface = Enum.SurfaceType.Smooth
995
Part8.Position = Vector3.new(-41, 7.61180019, 29)
996
SpecialMesh9.Parent = Part8
997
SpecialMesh9.Scale = Vector3.new(1.25, 1.25, 1.25)
998
SpecialMesh9.Scale = Vector3.new(1.25, 1.25, 1.25)
999
Part10.Parent = Model0
1000
Part10.Rotation = Vector3.new(0, 90, 0)
1001
Part10.Anchored = true
1002
Part10.CanCollide = false
1003
Part10.Size = Vector3.new(0.42840001, 0.894600153, 0.630000055)
1004
Part10.CFrame = CFrame.new(-41, 7.97089958, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1005
Part10.BottomSurface = Enum.SurfaceType.Smooth
1006
Part10.TopSurface = Enum.SurfaceType.Smooth
1007
Part10.Position = Vector3.new(-41, 7.97089958, 29)
1008
Part10.Color = Color3.new(0.384314, 0.145098, 0.819608)
1009
Part11.Parent = Model0
1010
Part11.Material = Enum.Material.Neon
1011
Part11.Anchored = true
1012
Part11.CanCollide = false
1013
Part11.Size = Vector3.new(1.73879993, 0.453599989, 0.453599989)
1014
Part11.CFrame = CFrame.new(-41, 7.61180019, 29, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1015
Part11.BottomSurface = Enum.SurfaceType.Smooth
1016
Part11.TopSurface = Enum.SurfaceType.Smooth
1017
Part11.Position = Vector3.new(-41, 7.61180019, 29)
1018
Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1019
SpecialMesh12.Parent = Part11
1020
SpecialMesh12.MeshType = Enum.MeshType.Cylinder
1021
weld(Model0)
1022
newWeld(hed,Model0.asd,0,0.15,0)
1023
1024
Model0 = Instance.new("Model")
1025
Part1 = Instance.new("Part")
1026
Part2 = Instance.new("Part")
1027
Part3 = Instance.new("Part")
1028
Part4 = Instance.new("Part")
1029
Model0.Parent = char
1030
Part1.Parent = Model0
1031
Part1.Anchored = true
1032
Part1.CanCollide = false
1033
Part1.Size = Vector3.new(1.01999998, 1.20000005, 1.01999998)
1034
Part1.CFrame = CFrame.new(-126, 27.1849995, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1035
Part1.BottomSurface = Enum.SurfaceType.Smooth
1036
Part1.TopSurface = Enum.SurfaceType.Smooth
1037
Part1.Position = Vector3.new(-126, 27.1849995, 11)
1038
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
1039
Part2.Name = "asd"
1040
Part2.Parent = Model0
1041
Part2.Transparency = 1
1042
Part2.Anchored = true
1043
Part2.CanCollide = false
1044
Part2.Size = Vector3.new(1, 2, 1)
1045
Part2.CFrame = CFrame.new(-126, 27.5949993, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1046
Part2.BottomSurface = Enum.SurfaceType.Smooth
1047
Part2.TopSurface = Enum.SurfaceType.Smooth
1048
Part2.Position = Vector3.new(-126, 27.5949993, 11)
1049
Part3.Parent = Model0
1050
Part3.Anchored = true
1051
Part3.CanCollide = false
1052
Part3.Size = Vector3.new(1.01999998, 0.0799999833, 0.289999962)
1053
Part3.CFrame = CFrame.new(-126, 26.5450001, 10.6350002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1054
Part3.BottomSurface = Enum.SurfaceType.Smooth
1055
Part3.TopSurface = Enum.SurfaceType.Smooth
1056
Part3.Position = Vector3.new(-126, 26.5450001, 10.6350002)
1057
Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
1058
Part4.Parent = Model0
1059
Part4.Anchored = true
1060
Part4.CanCollide = false
1061
Part4.Size = Vector3.new(1.01999998, 0.0799999833, 0.590000033)
1062
Part4.CFrame = CFrame.new(-126, 26.5450001, 11.2150002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1063
Part4.BottomSurface = Enum.SurfaceType.Smooth
1064
Part4.TopSurface = Enum.SurfaceType.Smooth
1065
Part4.Position = Vector3.new(-126, 26.5450001, 11.2150002)
1066
Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
1067
weld(Model0)
1068
Model1 = Model0:Clone()
1069
Model1.Parent = char
1070
newWeld(lleg,Model0.asd,0,0,0)
1071
newWeld(rleg,Model1.asd,0,0,0)
1072
Model0.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
1073
Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
1074
1075
Model0 = Instance.new("Model")
1076
WedgePart1 = Instance.new("WedgePart")
1077
WedgePart2 = Instance.new("WedgePart")
1078
WedgePart3 = Instance.new("WedgePart")
1079
WedgePart4 = Instance.new("WedgePart")
1080
WedgePart5 = Instance.new("WedgePart")
1081
WedgePart6 = Instance.new("WedgePart")
1082
WedgePart7 = Instance.new("WedgePart")
1083
Part8 = Instance.new("Part")
1084
WedgePart9 = Instance.new("WedgePart")
1085
WedgePart10 = Instance.new("WedgePart")
1086
Part11 = Instance.new("Part")
1087
Part12 = Instance.new("Part")
1088
WedgePart13 = Instance.new("WedgePart")
1089
Model0.Parent = char
1090
WedgePart1.Name = "Part"
1091
WedgePart1.Parent = Model0
1092
WedgePart1.Material = Enum.Material.Neon
1093
WedgePart1.Rotation = Vector3.new(-108, 0, -180)
1094
WedgePart1.Anchored = true
1095
WedgePart1.CanCollide = false
1096
WedgePart1.FormFactor = Enum.FormFactor.Custom
1097
WedgePart1.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
1098
WedgePart1.CFrame = CFrame.new(-96.4881439, 27.3141098, 11.1037397, -1, 1.92567839e-07, -1.35075409e-08, 4.66602721e-08, 0.309017152, 0.951056719, 1.87316914e-07, 0.951056778, -0.309017181)
1099
WedgePart1.BottomSurface = Enum.SurfaceType.Smooth
1100
WedgePart1.Position = Vector3.new(-96.4881439, 27.3141098, 11.1037397)
1101
WedgePart1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1102
WedgePart2.Name = "Part"
1103
WedgePart2.Parent = Model0
1104
WedgePart2.Material = Enum.Material.Neon
1105
WedgePart2.Rotation = Vector3.new(-144, 0, 0)
1106
WedgePart2.Anchored = true
1107
WedgePart2.CanCollide = false
1108
WedgePart2.FormFactor = Enum.FormFactor.Custom
1109
WedgePart2.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
1110
WedgePart2.CFrame = CFrame.new(-96.4881439, 27.2292633, 10.9869566, 1, 1.25302876e-07, -3.53632679e-08, 1.22158227e-07, -0.809017241, 0.587785363, 4.50418014e-08, -0.587785423, -0.809017301)
1111
WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
1112
WedgePart2.Position = Vector3.new(-96.4881439, 27.2292633, 10.9869566)
1113
WedgePart2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1114
WedgePart3.Name = "Part"
1115
WedgePart3.Parent = Model0
1116
WedgePart3.Material = Enum.Material.Neon
1117
WedgePart3.Rotation = Vector3.new(144, 0, 0)
1118
WedgePart3.Anchored = true
1119
WedgePart3.CanCollide = false
1120
WedgePart3.FormFactor = Enum.FormFactor.Custom
1121
WedgePart3.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
1122
WedgePart3.CFrame = CFrame.new(-96.4881439, 27.2702789, 11.0894966, 1, 1.76688729e-07, -3.53633034e-08, 1.22158212e-07, -0.809017181, -0.587785423, -1.32464464e-07, 0.587785482, -0.809017241)
1123
WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
1124
WedgePart3.Position = Vector3.new(-96.4881439, 27.2702789, 11.0894966)
1125
WedgePart3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1126
WedgePart4.Name = "Part"
1127
WedgePart4.Parent = Model0
1128
WedgePart4.Material = Enum.Material.Neon
1129
WedgePart4.Anchored = true
1130
WedgePart4.CanCollide = false
1131
WedgePart4.FormFactor = Enum.FormFactor.Custom
1132
WedgePart4.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
1133
WedgePart4.CFrame = CFrame.new(-96.4881439, 27.4075661, 10.9751081, 1, 1.61467536e-14, 4.37114345e-08, 8.69356246e-15, 1.00000024, 0, -4.37113421e-08, -7.05797007e-22, 1.00000036)
1134
WedgePart4.BottomSurface = Enum.SurfaceType.Smooth
1135
WedgePart4.Position = Vector3.new(-96.4881439, 27.4075661, 10.9751081)
1136
WedgePart4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1137
WedgePart5.Name = "Part"
1138
WedgePart5.Parent = Model0
1139
WedgePart5.Material = Enum.Material.Neon
1140
WedgePart5.Rotation = Vector3.new(-180, 0, -180)
1141
WedgePart5.Anchored = true
1142
WedgePart5.CanCollide = false
1143
WedgePart5.FormFactor = Enum.FormFactor.Custom
1144
WedgePart5.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
1145
WedgePart5.CFrame = CFrame.new(-96.4881439, 27.4075661, 11.0448904, -1, 1.61467536e-14, -4.37114345e-08, -8.69356246e-15, 1.00000024, 0, 4.37113421e-08, -7.05797007e-22, -1.00000036)
1146
WedgePart5.BottomSurface = Enum.SurfaceType.Smooth
1147
WedgePart5.Position = Vector3.new(-96.4881439, 27.4075661, 11.0448904)
1148
WedgePart5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1149
WedgePart6.Name = "Part"
1150
WedgePart6.Parent = Model0
1151
WedgePart6.Material = Enum.Material.Neon
1152
WedgePart6.Rotation = Vector3.new(72, 0, 0)
1153
WedgePart6.Anchored = true
1154
WedgePart6.CanCollide = false
1155
WedgePart6.FormFactor = Enum.FormFactor.Custom
1156
WedgePart6.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
1157
WedgePart6.CFrame = CFrame.new(-96.4881439, 27.380476, 11.0821753, 1, 1.92567839e-07, 1.35075409e-08, -4.66602721e-08, 0.309017152, -0.951056719, -1.87316914e-07, 0.951056778, 0.309017181)
1158
WedgePart6.BottomSurface = Enum.SurfaceType.Smooth
1159
WedgePart6.Position = Vector3.new(-96.4881439, 27.380476, 11.0821753)
1160
WedgePart6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1161
WedgePart7.Name = "Part"
1162
WedgePart7.Parent = Model0
1163
WedgePart7.Material = Enum.Material.Neon
1164
WedgePart7.Rotation = Vector3.new(-72, 0, 0)
1165
WedgePart7.Anchored = true
1166
WedgePart7.CanCollide = false
1167
WedgePart7.FormFactor = Enum.FormFactor.Custom
1168
WedgePart7.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
1169
WedgePart7.CFrame = CFrame.new(-96.4881439, 27.3141098, 10.9162607, 1, 4.58507792e-08, 1.35075773e-08, -2.70151279e-08, 0.309017092, 0.951056719, 3.94326847e-08, -0.951056778, 0.309017122)
1170
WedgePart7.BottomSurface = Enum.SurfaceType.Smooth
1171
WedgePart7.Position = Vector3.new(-96.4881439, 27.3141098, 10.9162607)
1172
WedgePart7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1173
Part8.Parent = Model0
1174
Part8.Anchored = true
1175
Part8.CanCollide = false
1176
Part8.Size = Vector3.new(0.539999962, 0.149999961, 1.01999998)
1177
Part8.CFrame = CFrame.new(-96.2506638, 27.0200005, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1178
Part8.BottomSurface = Enum.SurfaceType.Smooth
1179
Part8.TopSurface = Enum.SurfaceType.Smooth
1180
Part8.Position = Vector3.new(-96.2506638, 27.0200005, 11)
1181
Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
1182
WedgePart9.Name = "Part"
1183
WedgePart9.Parent = Model0
1184
WedgePart9.Material = Enum.Material.Neon
1185
WedgePart9.Rotation = Vector3.new(-36, 0, -180)
1186
WedgePart9.Anchored = true
1187
WedgePart9.CanCollide = false
1188
WedgePart9.FormFactor = Enum.FormFactor.Custom
1189
WedgePart9.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
1190
WedgePart9.CFrame = CFrame.new(-96.4881439, 27.2292633, 11.0330429, -1, 1.76688729e-07, 3.53633034e-08, -1.22158212e-07, -0.809017181, 0.587785423, 1.32464464e-07, 0.587785482, 0.809017241)
1191
WedgePart9.BottomSurface = Enum.SurfaceType.Smooth
1192
WedgePart9.Position = Vector3.new(-96.4881439, 27.2292633, 11.0330429)
1193
WedgePart9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1194
WedgePart10.Name = "Part"
1195
WedgePart10.Parent = Model0
1196
WedgePart10.Material = Enum.Material.Neon
1197
WedgePart10.Rotation = Vector3.new(108, 0, -180)
1198
WedgePart10.Anchored = true
1199
WedgePart10.CanCollide = false
1200
WedgePart10.FormFactor = Enum.FormFactor.Custom
1201
WedgePart10.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
1202
WedgePart10.CFrame = CFrame.new(-96.4881439, 27.380476, 10.9378242, -1, 4.58507792e-08, -1.35075773e-08, 2.70151279e-08, 0.309017092, -0.951056719, -3.94326847e-08, -0.951056778, -0.309017122)
1203
WedgePart10.BottomSurface = Enum.SurfaceType.Smooth
1204
WedgePart10.Position = Vector3.new(-96.4881439, 27.380476, 10.9378242)
1205
WedgePart10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1206
Part11.Parent = Model0
1207
Part11.Anchored = true
1208
Part11.CanCollide = false
1209
Part11.Size = Vector3.new(1.01999998, 0.440000027, 1.01999998)
1210
Part11.CFrame = CFrame.new(-96.0106659, 27.3150005, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1211
Part11.BottomSurface = Enum.SurfaceType.Smooth
1212
Part11.TopSurface = Enum.SurfaceType.Smooth
1213
Part11.Position = Vector3.new(-96.0106659, 27.3150005, 11)
1214
Part11.Color = Color3.new(0.384314, 0.145098, 0.819608)
1215
Part12.Name = "asd"
1216
Part12.Parent = Model0
1217
Part12.Transparency = 1
1218
Part12.Anchored = true
1219
Part12.CanCollide = false
1220
Part12.Size = Vector3.new(1, 2, 1)
1221
Part12.CFrame = CFrame.new(-96.0106659, 27.9549999, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1222
Part12.BottomSurface = Enum.SurfaceType.Smooth
1223
Part12.TopSurface = Enum.SurfaceType.Smooth
1224
Part12.Position = Vector3.new(-96.0106659, 27.9549999, 11)
1225
WedgePart13.Name = "Part"
1226
WedgePart13.Parent = Model0
1227
WedgePart13.Material = Enum.Material.Neon
1228
WedgePart13.Rotation = Vector3.new(36, 0, -180)
1229
WedgePart13.Anchored = true
1230
WedgePart13.CanCollide = false
1231
WedgePart13.FormFactor = Enum.FormFactor.Custom
1232
WedgePart13.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
1233
WedgePart13.CFrame = CFrame.new(-96.4881439, 27.2702789, 10.9305029, -1, 1.25302876e-07, 3.53632679e-08, -1.22158227e-07, -0.809017241, -0.587785363, -4.50418014e-08, -0.587785423, 0.809017301)
1234
WedgePart13.BottomSurface = Enum.SurfaceType.Smooth
1235
WedgePart13.Position = Vector3.new(-96.4881439, 27.2702789, 10.9305029)
1236
WedgePart13.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1237
weld(Model0)
1238
Model1 = Model0:Clone()
1239
Model1.Parent = char
1240
newWeld(larm,Model0.asd,0,0,0)
1241
newWeld(rarm,Model1.asd,0,0,0)
1242
Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
1243
1244
Model0 = Instance.new("Model")
1245
Part1 = Instance.new("Part")
1246
SpecialMesh2 = Instance.new("SpecialMesh")
1247
Part3 = Instance.new("Part")
1248
Part4 = Instance.new("Part")
1249
SpecialMesh5 = Instance.new("SpecialMesh")
1250
Part6 = Instance.new("Part")
1251
SpecialMesh7 = Instance.new("SpecialMesh")
1252
Part8 = Instance.new("Part")
1253
SpecialMesh9 = Instance.new("SpecialMesh")
1254
Part10 = Instance.new("Part")
1255
SpecialMesh11 = Instance.new("SpecialMesh")
1256
Part12 = Instance.new("Part")
1257
SpecialMesh13 = Instance.new("SpecialMesh")
1258
Part14 = Instance.new("Part")
1259
Part15 = Instance.new("Part")
1260
Part16 = Instance.new("Part")
1261
Part17 = Instance.new("Part")
1262
Part18 = Instance.new("Part")
1263
SpecialMesh19 = Instance.new("SpecialMesh")
1264
Part20 = Instance.new("Part")
1265
SpecialMesh21 = Instance.new("SpecialMesh")
1266
Part22 = Instance.new("Part")
1267
Model0.Parent = char
1268
Part1.Parent = Model0
1269
Part1.Rotation = Vector3.new(-90, 0, 90)
1270
Part1.Anchored = true
1271
Part1.CanCollide = false
1272
Part1.Size = Vector3.new(0.0500000007, 0.170000002, 0.349999964)
1273
Part1.CFrame = CFrame.new(-62.0849991, 28.1099987, 10.312499, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1274
Part1.BottomSurface = Enum.SurfaceType.Smooth
1275
Part1.TopSurface = Enum.SurfaceType.Smooth
1276
Part1.Position = Vector3.new(-62.0849991, 28.1099987, 10.312499)
1277
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1278
SpecialMesh2.Parent = Part1
1279
SpecialMesh2.MeshType = Enum.MeshType.Wedge
1280
Part3.Parent = Model0
1281
Part3.Anchored = true
1282
Part3.CanCollide = false
1283
Part3.Size = Vector3.new(2.02000022, 1.16000009, 1.01999998)
1284
Part3.CFrame = CFrame.new(-62, 28.414999, 10.8424988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1285
Part3.BottomSurface = Enum.SurfaceType.Smooth
1286
Part3.TopSurface = Enum.SurfaceType.Smooth
1287
Part3.Position = Vector3.new(-62, 28.414999, 10.8424988)
1288
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
1289
Part4.Parent = Model0
1290
Part4.Rotation = Vector3.new(-90, 0, -90)
1291
Part4.Anchored = true
1292
Part4.CanCollide = false
1293
Part4.Size = Vector3.new(0.0500000007, 0.140000015, 0.159999996)
1294
Part4.CFrame = CFrame.new(-61.9300003, 28.8049984, 10.312499, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1295
Part4.BottomSurface = Enum.SurfaceType.Smooth
1296
Part4.TopSurface = Enum.SurfaceType.Smooth
1297
Part4.Position = Vector3.new(-61.9300003, 28.8049984, 10.312499)
1298
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1299
SpecialMesh5.Parent = Part4
1300
SpecialMesh5.MeshType = Enum.MeshType.Wedge
1301
Part6.Parent = Model0
1302
Part6.Rotation = Vector3.new(-90, 0, -90)
1303
Part6.Anchored = true
1304
Part6.CanCollide = false
1305
Part6.Size = Vector3.new(0.0500000007, 0.170000002, 0.349999964)
1306
Part6.CFrame = CFrame.new(-61.9150009, 28.1099987, 10.312499, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1307
Part6.BottomSurface = Enum.SurfaceType.Smooth
1308
Part6.TopSurface = Enum.SurfaceType.Smooth
1309
Part6.Position = Vector3.new(-61.9150009, 28.1099987, 10.312499)
1310
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1311
SpecialMesh7.Parent = Part6
1312
SpecialMesh7.MeshType = Enum.MeshType.Wedge
1313
Part8.Parent = Model0
1314
Part8.Rotation = Vector3.new(90, 0, 90)
1315
Part8.Anchored = true
1316
Part8.CanCollide = false
1317
Part8.Size = Vector3.new(0.0500000007, 0.170000002, 0.639999986)
1318
Part8.CFrame = CFrame.new(-62.0849991, 28.6049995, 10.312499, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1319
Part8.BottomSurface = Enum.SurfaceType.Smooth
1320
Part8.TopSurface = Enum.SurfaceType.Smooth
1321
Part8.Position = Vector3.new(-62.0849991, 28.6049995, 10.312499)
1322
Part8.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1323
SpecialMesh9.Parent = Part8
1324
SpecialMesh9.MeshType = Enum.MeshType.Wedge
1325
Part10.Parent = Model0
1326
Part10.Rotation = Vector3.new(90, 0, -90)
1327
Part10.Anchored = true
1328
Part10.CanCollide = false
1329
Part10.Size = Vector3.new(0.0500000007, 0.140000015, 0.119999997)
1330
Part10.CFrame = CFrame.new(-61.9300003, 28.9449997, 10.312499, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1331
Part10.BottomSurface = Enum.SurfaceType.Smooth
1332
Part10.TopSurface = Enum.SurfaceType.Smooth
1333
Part10.Position = Vector3.new(-61.9300003, 28.9449997, 10.312499)
1334
Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1335
SpecialMesh11.Parent = Part10
1336
SpecialMesh11.MeshType = Enum.MeshType.Wedge
1337
Part12.Parent = Model0
1338
Part12.Rotation = Vector3.new(90, 0, 90)
1339
Part12.Anchored = true
1340
Part12.CanCollide = false
1341
Part12.Size = Vector3.new(0.0500000007, 0.140000015, 0.119999997)
1342
Part12.CFrame = CFrame.new(-62.0699997, 28.9449997, 10.312499, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1343
Part12.BottomSurface = Enum.SurfaceType.Smooth
1344
Part12.TopSurface = Enum.SurfaceType.Smooth
1345
Part12.Position = Vector3.new(-62.0699997, 28.9449997, 10.312499)
1346
Part12.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1347
SpecialMesh13.Parent = Part12
1348
SpecialMesh13.MeshType = Enum.MeshType.Wedge
1349
Part14.Parent = Model0
1350
Part14.Anchored = true
1351
Part14.CanCollide = false
1352
Part14.Size = Vector3.new(0.700000226, 0.860000074, 0.550000012)
1353
Part14.CFrame = CFrame.new(-61.3300018, 28.6349983, 10.5874987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1354
Part14.BottomSurface = Enum.SurfaceType.Smooth
1355
Part14.TopSurface = Enum.SurfaceType.Smooth
1356
Part14.Position = Vector3.new(-61.3300018, 28.6349983, 10.5874987)
1357
Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
1358
Part15.Parent = Model0
1359
Part15.Anchored = true
1360
Part15.CanCollide = false
1361
Part15.Size = Vector3.new(2.0400002, 0.860000074, 0.49999997)
1362
Part15.CFrame = CFrame.new(-62, 28.6349983, 11.1124992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1363
Part15.BottomSurface = Enum.SurfaceType.Smooth
1364
Part15.TopSurface = Enum.SurfaceType.Smooth
1365
Part15.Position = Vector3.new(-62, 28.6349983, 11.1124992)
1366
Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
1367
Part16.Name = "asd"
1368
Part16.Parent = Model0
1369
Part16.Transparency = 1
1370
Part16.Anchored = true
1371
Part16.CanCollide = false
1372
Part16.Size = Vector3.new(2, 2, 1)
1373
Part16.CFrame = CFrame.new(-62, 28.0450001, 10.8424988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1374
Part16.BottomSurface = Enum.SurfaceType.Smooth
1375
Part16.TopSurface = Enum.SurfaceType.Smooth
1376
Part16.Position = Vector3.new(-62, 28.0450001, 10.8424988)
1377
Part17.Parent = Model0
1378
Part17.Anchored = true
1379
Part17.CanCollide = false
1380
Part17.Size = Vector3.new(2.02000022, 0.390000075, 1.01999998)
1381
Part17.CFrame = CFrame.new(-62, 27.2299995, 10.8424988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1382
Part17.BottomSurface = Enum.SurfaceType.Smooth
1383
Part17.TopSurface = Enum.SurfaceType.Smooth
1384
Part17.Position = Vector3.new(-62, 27.2299995, 10.8424988)
1385
Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
1386
Part18.Parent = Model0
1387
Part18.Rotation = Vector3.new(90, 0, -90)
1388
Part18.Anchored = true
1389
Part18.CanCollide = false
1390
Part18.Size = Vector3.new(0.0500000007, 0.170000002, 0.639999986)
1391
Part18.CFrame = CFrame.new(-61.9150009, 28.6049995, 10.312499, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1392
Part18.BottomSurface = Enum.SurfaceType.Smooth
1393
Part18.TopSurface = Enum.SurfaceType.Smooth
1394
Part18.Position = Vector3.new(-61.9150009, 28.6049995, 10.312499)
1395
Part18.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1396
SpecialMesh19.Parent = Part18
1397
SpecialMesh19.MeshType = Enum.MeshType.Wedge
1398
Part20.Parent = Model0
1399
Part20.Rotation = Vector3.new(-90, 0, 90)
1400
Part20.Anchored = true
1401
Part20.CanCollide = false
1402
Part20.Size = Vector3.new(0.0500000007, 0.140000015, 0.159999996)
1403
Part20.CFrame = CFrame.new(-62.0699997, 28.8049984, 10.312499, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1404
Part20.BottomSurface = Enum.SurfaceType.Smooth
1405
Part20.TopSurface = Enum.SurfaceType.Smooth
1406
Part20.Position = Vector3.new(-62.0699997, 28.8049984, 10.312499)
1407
Part20.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1408
SpecialMesh21.Parent = Part20
1409
SpecialMesh21.MeshType = Enum.MeshType.Wedge
1410
Part22.Parent = Model0
1411
Part22.Anchored = true
1412
Part22.CanCollide = false
1413
Part22.Size = Vector3.new(0.700000226, 0.860000074, 0.550000012)
1414
Part22.CFrame = CFrame.new(-62.6699982, 28.6349983, 10.5874987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1415
Part22.BottomSurface = Enum.SurfaceType.Smooth
1416
Part22.TopSurface = Enum.SurfaceType.Smooth
1417
Part22.Position = Vector3.new(-62.6699982, 28.6349983, 10.5874987)
1418
Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
1419
weld(Model0)
1420
newWeld(torso,Model0.asd,0,0,0)
1421
1422
hair = Instance.new("Part",hed)
1423
hair.Color = Color3.fromRGB(0, 100, 255)
1424
hairm = Instance.new("SpecialMesh",hair)
1425
hairm.MeshId = "rbxassetid://433031789"
1426
hairm.Scale = Vector3.new(0.7,0.65,0.65)
1427
hweld = newWeld(hed,hair,0,0,0)
1428
hweld.C0 = CFrame.new(0.075,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),0)
1429
1430
hair = Instance.new("Part",hed)
1431
hair.Color = Color3.fromRGB(0, 100, 255)
1432
hairm = Instance.new("SpecialMesh",hair)
1433
hairm.MeshId = "rbxassetid://1389466576"
1434
hairm.Scale = Vector3.new(0.035,0.035,0.03)
1435
hweld = newWeld(hed,hair,0,0,0)
1436
hweld.C0 = CFrame.new(0,-0.1,0.2)*CFrame.Angles(math.rad(0),math.rad(0),0)
1437
1438
local jumped = false
1439
1440
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
1441
    local magz = (Part0 - Part1).magnitude
1442
    local curpos = Part0
1443
    local trz = {-Offset,Offset} 
1444
    for i=1,Times do
1445
        local li = Instance.new("Part", DebrisModel)
1446
        li.TopSurface =0
1447
        li.Material = Enum.Material.Neon
1448
        li.BottomSurface = 0
1449
        li.Anchored = true
1450
        li.Locked = true
1451
        li.Transparency = Trans or 0.4
1452
        li.Color = Color
1453
        li.formFactor = "Custom"
1454
        li.CanCollide = false
1455
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
1456
        local lim = Instance.new("BlockMesh",li)
1457
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
1458
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
1459
        if Times == i then
1460
        local magz2 = (curpos - Part1).magnitude
1461
        li.Size = Vector3.new(Thickness,Thickness,magz2)
1462
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
1463
        else
1464
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
1465
        end
1466
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
1467
        li.Name = "LIGHTNING"
1468
    end
1469
end
1470
local woosh = false
1471
local debounce = false
1472
mouse.KeyDown:connect(function(key)
1473
if key == "e" and debounce == false then
1474
debounce = true
1475
noidle = true
1476
sound(1202656211,root.Position,10,math.random(300,350)/100)
1477
local tempattach=Instance.new("Attachment",root)
1478
tempattach.Position = Vector3.new(0,0,-20)
1479
for i=1,10 do rs:wait()
1480
local temppos = root.Position
1481
root.CFrame = CFrame.new(tempattach.WorldPosition)*CFrame.Angles(0,math.rad(root.Orientation.Y),0)
1482
root.Velocity = Vector3.new()
1483
for i,v in pairs(findAllNearestTorso(root.Position,30)) do
1484
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/75)
1485
end
1486
Lightning(root.Position+Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)),temppos+Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)), math.random(2,4), 2, Color3.fromHSV(0.5+math.random(0,1000)/10000,math.random(500,1000)/1000,1), .5, .56)
1487
woosh = true
1488
hed.Weld.C0 = CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0)
1489
hed.Weld.C1 = CFrame.Angles(math.rad(-20),0,0)
1490
larm.Weld.C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-5))
1491
rarm.Weld.C0 = CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(5))
1492
torso.Weld.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(-40),math.rad(0), math.rad(0))
1493
lleg.Weld.C0 = CFrame.new(-0.5,-0.6,-1)*CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-1))
1494
rleg.Weld.C0 = CFrame.new(0.5,-0.95,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(1))
1495
end
1496
noidle = false
1497
debounce = false
1498
end
1499
end)
1500
1501
mouse.KeyDown:connect(function(key)
1502
if key == "r" and debounce == false then
1503
debounce = true
1504
noidle = true
1505
local bg = Instance.new("BodyGyro",root)
1506
bg.Name = "lolnochara"
1507
bg.P = 10000
1508
bg.D = 100
1509
bg.MaxTorque = Vector3.new(10000,10000,10000)
1510
if jumped == false then
1511
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1512
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1513
else
1514
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1515
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1516
end
1517
local spd = 0.4
1518
for i=1,10 do rs:wait()
1519
if jumped == false then
1520
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1521
else
1522
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1523
end
1524
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1525
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
1526
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1527
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)  *CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), spd)
1528
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
1529
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2,-1)*CFrame.Angles(math.rad(-50),math.rad(-10),math.rad(-1)), spd)
1530
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(6)), spd)
1531
end
1532
1533
sound(1202656211,root.Position,10,math.random(90,110)/100)
1534
1535
local Position = rarm.Position-rarm.CFrame.upVector
1536
local Target = mouse.Hit.p
1537
local direction = Target - Position
1538
local direction = computeDirection(direction)
1539
local ray = Ray.new(Position, (Target-Position).unit*1048)
1540
local part, endPoint = workspace:FindPartOnRay(ray, char)
1541
1542
for i,v in pairs(findAllNearestTorso(endPoint,30)) do
1543
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(10,12))
1544
end
1545
1546
local Part0 = Effect(Enum.MeshType.Sphere,Vector3.new(2,(Position-endPoint).magnitude,2),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(-0.1,0,-0.1),Vector3.new(),0,-0.005)
1547
local pos = Position + (direction * (Part0.Mesh.Scale.Y/2))
1548
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1549
1550
for i=1,4 do
1551
Lightning(rarm.Position-rarm.CFrame.upVector,endPoint, math.random(5,6), 2, Color3.fromHSV(0.5+math.random(0,1000)/10000,math.random(500,1000)/1000,1), .5, .56)
1552
end
1553
1554
if part then
1555
sound(821439273,endPoint,10,math.random(90,110)/100)
1556
for i=1,5 do
1557
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(4,10),0,Enum.Material.Neon,Color3.fromHSV(0.5+math.random(0,1000)/10000,math.random(500,1000)/1000,1),endPoint+Vector3.new(math.random(-2,2)*5,math.random(-2,2)*5,math.random(-2,2)*5),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.04,-0.002)
1558
end
1559
end
1560
1561
bg:Destroy()
1562
local spd = 0.5
1563
for i=1,5 do rs:wait()
1564
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1565
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
1566
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1567
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(50)), spd)
1568
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
1569
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2,-1)*CFrame.Angles(math.rad(-50),math.rad(-10),math.rad(-1)), spd)
1570
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(6)), spd)
1571
end
1572
noidle = false
1573
debounce = false
1574
end
1575
end)
1576
1577
mouse.KeyDown:connect(function(key)
1578
if key == "q" and debounce == false then
1579
debounce = true
1580
noidle = true
1581
local mousepos = mouse.Hit.p
1582
if (mousepos-root.Position).magnitude <= 150 then
1583
sound(1202657035,mousepos,10,math.random(150,170)/100)
1584
local spd = 0.4
1585
for i=1,10 do rs:wait()
1586
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1587
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
1588
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1589
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)  *CFrame.Angles(math.rad(170),math.rad(0),math.rad(50)), spd)
1590
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
1591
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2,-1)*CFrame.Angles(math.rad(-50),math.rad(-10),math.rad(-1)), spd)
1592
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(6)), spd)
1593
end
1594
for i,v in pairs(findAllNearestTorso(mousepos,15)) do
1595
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(5,6))
1596
end
1597
local tempcolor = Color3.fromHSV(0.5+math.random(0,1000)/10000,0.5,1)
1598
coroutine.resume(coroutine.create(function()
1599
for i=1,2 do rs:wait() rs:wait() rs:wait() rs:wait() rs:wait() rs:wait() rs:wait() rs:wait() 
1600
Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,tempcolor,mousepos,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
1601
end
1602
end))
1603
Effect(Enum.MeshType.Sphere,Vector3.new(5,5,5),0,Enum.Material.Neon,tempcolor,mousepos,Vector3.new(),Vector3.new(),Vector3.new(2,2,2),Vector3.new(),0.03,0)
1604
Effect(Enum.MeshType.Sphere,Vector3.new(20,20,20),0,Enum.Material.Neon,tempcolor,mousepos,Vector3.new(),Vector3.new(),Vector3.new(-0.4,30,-0.4),Vector3.new(),0,0)
1605
end
1606
noidle = false
1607
debounce = false
1608
end
1609
end)
1610
1611
music(1032975381)
1612
1613
--[[for i,v in pairs(char:GetChildren()) do
1614
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
1615
local emitter = Instance.new("ParticleEmitter",v)
1616
emitter.LightEmission = 1
1617
emitter.Transparency = NumberSequence.new(0.95,1)
1618
emitter.Size = NumberSequence.new(0.5)
1619
emitter.SpreadAngle = Vector2.new(360,360)
1620
emitter.Speed = NumberRange.new(1)
1621
emitter.Lifetime = NumberRange.new(0.75)
1622
emitter.Texture = "rbxassetid://744949545"
1623
emitter.Rate = 20
1624
emitter.Color = ColorSequence.new(Color3.new(0,1,1))
1625
emitter.LockedToPart = true
1626
table.insert(emitters,emitter)
1627
end
1628
end]]
1629
1630
velocityYFall=0
1631
velocityYFall2=0
1632
velocityYFall3=0
1633
velocityYFall4=0
1634
neckrotY=0
1635
neckrotY2=0
1636
torsorotY=0
1637
torsorotY2=0
1638
torsoY=0
1639
torsoY2=0
1640
colored = 0
1641
sine = 0
1642
change=0.4
1643
movement=5
1644
timeranim=0
1645
running = false
1646
glitched = false
1647
backup = hed.Weld.C1
1648
glitchedC1 = hed.Weld.C1
1649
glitchedenabled = false
1650
1651
mouse.KeyDown:connect(function(key)
1652
key = string.lower(key)
1653
if string.byte(key) == 48 then
1654
running = true
1655
local keyup = mouse.KeyUp:connect(function(key)
1656
if string.byte(key) == 48 then
1657
running = false
1658
end
1659
end)
1660
repeat rs:wait() until running == false
1661
keyup:disconnect()
1662
end
1663
end)
1664
1665
icolor=1
1666
imode=false
1667
1668
didjump = false
1669
jumppower = 0
1670
freeze = false
1671
debounceimpact = false
1672
1673
function jumpimpact()
1674
if debounceimpact == false then
1675
debounceimpact = true
1676
if jumppower < -150 then jumppower = -150 end
1677
shake(-jumppower/5)
1678
for i=1,-jumppower/20 do rs:wait()
1679
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1680
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1681
end
1682
debounceimpact = false
1683
end
1684
end
1685
1686
rs:connect(function()
1687
1688
for i,v in pairs(DebrisModel:GetChildren()) do
1689
if v.Name == "LIGHTNING" then
1690
local vm = v:FindFirstChildOfClass("BlockMesh")
1691
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
1692
if vm.Scale.X <= 0 then
1693
v:Destroy()
1694
end
1695
end
1696
end
1697
1698
if icolor > 1 then
1699
imode = false
1700
elseif icolor < 0 then
1701
imode = true
1702
end
1703
1704
if imode == true then
1705
icolor = icolor + 0.01
1706
else
1707
icolor = icolor - 0.01
1708
end
1709
1710
for i,v in pairs(emitters) do
1711
v.Acceleration = root.CFrame.upVector*(666/200)
1712
end
1713
1714
if p.Character.Parent == nil then
1715
local model = Instance.new("Model")
1716
model.Name = p.Name
1717
p.Character = model
1718
for i,v in pairs(char:GetChildren()) do
1719
v.Parent = p.Character
1720
end
1721
end
1722
1723
char = p.Character
1724
if p.Character.Parent ~= workspace then
1725
p.Character.Parent = workspace
1726
end
1727
for i,v in pairs(char:GetChildren()) do
1728
if v:IsA("Accoutrement") then
1729
if v.Handle:FindFirstChild("Mesh") then
1730
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1731
v.Handle.Transparency = 0
1732
end
1733
elseif v:IsA("BasePart") then
1734
v.Anchored = false
1735
if v:FindFirstChildOfClass("BodyPosition") then
1736
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1737
end
1738
if v:FindFirstChildOfClass("BodyVelocity") then
1739
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1740
end
1741
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1742
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1743
end
1744
if v:FindFirstChild("Mesh") then
1745
v:FindFirstChild("Mesh").Offset = Vector3.new()
1746
end
1747
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1748
local force = Instance.new("Part",DebrisModel)
1749
force.Name = v.Name.."FORCEFIELD"
1750
if v ~= hed then
1751
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1752
else
1753
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
1754
end
1755
force.CanCollide = false
1756
force.Transparency = 1
1757
force.Color = Color3.new(0,1,1)
1758
force.Material = Enum.Material.Neon
1759
newWeld(v,force,0,0,0)
1760
else
1761
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1762
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1763
end
1764
end
1765
if v.Name ~= "HumanoidRootPart" then
1766
v.Transparency = 0
1767
else
1768
v.Transparency = 1
1769
end
1770
end
1771
end
1772
1773
if freeze == false then
1774
if running == false then
1775
hum.WalkSpeed = 12
1776
change=0.4
1777
movement=5
1778
else
1779
hum.WalkSpeed = (666/10)
1780
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 then
1781
change=1
1782
else
1783
change=0.4
1784
end
1785
movement=15
1786
end
1787
else
1788
hum.WalkSpeed = 1
1789
change=0.4
1790
movement=5
1791
end
1792
1793
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1794
velocityYFall = root.Velocity.Y/1.5
1795
else
1796
if -root.Velocity.Y/1.5 < -5 then
1797
velocityYFall = 5
1798
elseif -root.Velocity.Y/1.5 > 150 then
1799
velocityYFall = -150
1800
end
1801
end
1802
1803
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1804
velocityYFall2 = root.Velocity.Y/180
1805
else
1806
if -root.Velocity.Y/180 < 0 then
1807
velocityYFall2 = 0
1808
elseif -root.Velocity.Y/180 > 1.2 then
1809
velocityYFall2 = -1.2
1810
end
1811
end
1812
1813
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1814
velocityYFall3 = root.Velocity.Y/1.5
1815
else
1816
if -root.Velocity.Y/1.5 < -5 then
1817
velocityYFall3 = 5
1818
elseif -root.Velocity.Y/1.5 > 50 then
1819
velocityYFall3 = -50
1820
end
1821
end
1822
1823
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1824
velocityYFall4 = root.Velocity.Y/1.5
1825
else
1826
if -root.Velocity.Y/180 < -5 then
1827
velocityYFall4 = 5
1828
elseif -root.Velocity.Y/180 > 50 then
1829
velocityYFall4 = -50
1830
end
1831
end
1832
1833
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1834
neckrotY = root.RotVelocity.Y/6
1835
else
1836
if root.RotVelocity.Y/6 < -1 then
1837
neckrotY = -1
1838
elseif root.RotVelocity.Y/6 > 1 then
1839
neckrotY = 1
1840
end
1841
end
1842
1843
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1844
neckrotY2 = root.RotVelocity.Y/8
1845
else
1846
if root.RotVelocity.Y/8 < -0.6 then
1847
neckrotY2 = -0.6
1848
elseif root.RotVelocity.Y/8 > 0.6 then
1849
neckrotY2 = 0.6
1850
end
1851
end
1852
1853
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1854
torsorotY = root.RotVelocity.Y/6
1855
else
1856
if root.RotVelocity.Y/6 < -0.2 then
1857
torsorotY = -0.2
1858
elseif root.RotVelocity.Y/6 > 0.2 then
1859
torsorotY = 0.2
1860
end
1861
end
1862
1863
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1864
torsorotY2 = root.RotVelocity.Y/8
1865
else
1866
if root.RotVelocity.Y/8 < -0.2 then
1867
torsorotY2 = -0.2
1868
elseif root.RotVelocity.Y/8 > 0.2 then
1869
torsorotY2 = 0.2
1870
end
1871
end
1872
1873
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1874
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1875
1876
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
1877
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1878
1879
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
1880
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1881
1882
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
1883
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1884
1885
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
1886
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1887
1888
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
1889
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
1890
1891
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
1892
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
1893
1894
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
1895
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
1896
1897
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
1898
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
1899
1900
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1901
local part, endPoint = workspace:FindPartOnRay(ray, char)
1902
1903
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
1904
1905
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
1906
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1907
1908
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
1909
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1910
1911
if hum.Health > 0 and noidle == false then
1912
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1913
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1914
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-20),0,0), 0.1)
1915
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-40-20*math.cos(sine/15)),math.rad(0+5*math.sin(sine/15)),math.rad(-5-5*math.sin(sine/15))), 0.2)
1916
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-40-20*math.cos(sine/15)),math.rad(0-5*math.sin(sine/15)),math.rad(5+5*math.sin(sine/15))), 0.2)
1917
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5-0.5*math.sin(sine/15), 0) * CFrame.Angles(math.rad(-40),math.rad(0), math.rad(0)), 0.1)
1918
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.6,-1)*CFrame.Angles(math.rad(-70-20*math.cos(sine/15)),math.rad(0-5*math.sin(sine/15)),math.rad(-1)), 0.2)
1919
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0)*CFrame.Angles(math.rad(-30-20*math.cos(sine/15)),math.rad(0+5*math.sin(sine/15)),math.rad(1)), 0.2)
1920
elseif jumped == true then
1921
didjump = true
1922
jumppower = root.Velocity.Y
1923
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1924
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1925
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1926
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1927
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1928
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1929
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1930
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
1931
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1932
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1933
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1934
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(170+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(-20-2*math.cos(sine/16))), 0.2)
1935
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (-0.5-(0.1)*math.cos(sine/16)-hum.HipHeight)+0.5*math.sin(sine/15), -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-2-4*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1936
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2+(0.1)*math.cos(sine/16),-1)*CFrame.Angles(math.rad(-50+2*math.cos(sine/16)),math.rad(-10+2*math.cos(sine/16)),math.rad(-1+1*math.cos(sine/32))), 0.2)
1937
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(10+2*math.cos(sine/16)),math.rad(10-2*math.cos(sine/16)),math.rad(1+1*math.cos(sine/32))), 0.2)
1938
end
1939
end
1940
l1.C0 = CFrame.new(-0.8,0.8,0.5)*CFrame.Angles(0,0.2,-0.1+0.6*math.cos(sine/15))
1941
r1.C0 = CFrame.new(0.8,0.8,0.5)*CFrame.Angles(0,-0.2,0.1-0.6*math.cos(sine/15))
1942
1943
l2.C0 = CFrame.new(-0.8,0.4,0.5)*CFrame.Angles(0,0.4,0.5*math.cos(sine/15))
1944
r2.C0 = CFrame.new(0.8,0.4,0.5)*CFrame.Angles(0,-0.4,-0.5*math.cos(sine/15))
1945
1946
l3.C0 = CFrame.new(-0.8,0,0.5)*CFrame.Angles(0,0.6,0.1+0.5*math.cos(sine/15))
1947
r3.C0 = CFrame.new(0.8,0,0.5)*CFrame.Angles(0,-0.6,-0.1-0.5*math.cos(sine/15))
1948
if didjump == true and jumped == false and jumppower < 0 then
1949
didjump = false
1950
jumpimpact()
1951
end
1952
if math.sin(sine/15) < -0.5 and woosh == false and jumped == false then
1953
Effect(559831844,Vector3.new(0.001,0.001,0.001),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.1,0),Vector3.new(0.05,0.05,0.05),Vector3.new(),0.01,-0.0005)
1954
Effect(559831844,Vector3.new(0.001,0.001,1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0,0),Vector3.new(0.05,0.05,0),Vector3.new(),0.005,0)
1955
woosh = true
1956
elseif math.sin(sine/15) > -0.5 then
1957
woosh = false
1958
end
1959
--timeposition = soundz.TimePosition
1960
hed.BrickColor = skin_color
1961
torso.BrickColor = skin_color
1962
rarm.BrickColor = skin_color
1963
larm.BrickColor = skin_color
1964
rleg.BrickColor = skin_color
1965
lleg.BrickColor = skin_color
1966
sine = sine + change
1967
hum.Health = math.huge
1968
hum.MaxHealth = math.huge
1969
end)