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- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer
- print("Complete! Running... Showcased by VengefulProgram ")
- print(" Created by Kyutatsuki13 ")
- print([[
- ___________________________________
- Kyutatsuki13's Stella the [T E C H N O . F A I R Y] script
- Build 0002
- Mmmmmh character designed by Kyu...
- ___________________________________
- ]])
- warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
- local p = game:GetService("Players").LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char:WaitForChild("Left Arm")
- local rarm = char:WaitForChild("Right Arm")
- local lleg = char:WaitForChild("Left Leg")
- local rleg = char:WaitForChild("Right Leg")
- local hed = char:WaitForChild("Head")
- local torso = char:WaitForChild("Torso")
- local root = char:WaitForChild("HumanoidRootPart")
- local hum = char:FindFirstChildOfClass("Humanoid")
- local debris = game:GetService("Debris")
- local input = game:GetService("UserInputService")
- local run = game:GetService("RunService")
- local rs = run.RenderStepped
- local wingpose = "Idle"
- local DebrisModel = Instance.new("Model",char)
- DebrisModel.Name = "Debris"
- repeat rs:wait() until p.CharacterAppearanceLoaded
- noidle = false
- shift = false
- control = false
- no_nosound_able = true
- ----------------------------------------------------------------------------
- function rswait(value)
- if value ~= nil and value ~= 0 then
- for i=1,value do
- rs:wait()
- end
- else
- rs:wait()
- end
- end
- ----------------------------------------------------------------------------
- local timeposition = 0
- function music(id)
- if not torso:FindFirstChild("MusicRuin") then
- soundz = Instance.new("Sound",torso)
- end
- soundz.Volume = 10
- soundz.Name = "MusicRuin"
- soundz.Looped = true
- soundz.PlaybackSpeed = 1
- soundz.SoundId = "rbxassetid://"..id
- soundz:Stop()
- soundz:Play()
- if no_nosound_able == true then
- soundz.TimePosition = timeposition
- end
- end
- ----------------------------------------------------------------------------
- function lerp(a, b, t)
- return a + (b - a)*t
- end
- ----------------------------------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------------------------------
- function slerp(a, b, t)
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- ----------------------------------------------------------------------------
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------------------------------
- function findAllNearestTorso(pos,dist)
- local list = workspace:children()
- local torso = {}
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= char) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChildOfClass("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- table.insert(torso,temp)
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- ----------------------------------------------------------------------------
- function checkIfNotPlayer(model)
- if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
- return true
- else
- return false
- end
- end
- ----------------------------------------------------------------------------
- function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- return wld
- end
- function weld(model)
- local parts,last = {}
- local function scan(parent)
- for _,v in pairs(parent:GetChildren()) do
- if (v:IsA("BasePart")) then
- if (last) then
- local w = Instance.new("Weld")
- w.Name = ("%s_Weld"):format(v.Name)
- w.Part0,w.Part1 = last,v
- w.C0 = last.CFrame:inverse()
- w.C1 = v.CFrame:inverse()
- w.Parent = last
- end
- last = v
- table.insert(parts,v)
- end
- scan(v)
- end
- end
- scan(model)
- for _,v in pairs(parts) do
- v.Anchored = false
- v.Locked = true
- v.Anchored = false
- v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
- end
- end
- ----------------------------------------------------------------------------
- function calculate(part,asd)
- local Head = hed
- local RightShoulder = asd
- local RightArm = part
- local MousePosition = mouse.Hit.p
- local ToMouse = (MousePosition - Head.Position).unit
- local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
- local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
- local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
- local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
- local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
- if tostring(LateralAngle) == "-1.#IND" then
- LateralAngle = 0
- end
- local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
- if LateralAngle > (math.pi / 2) then
- LateralAngle = (math.pi / 2)
- local Torso = root
- local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
- if Point.Z > 0 then
- if Point.X > -0 and RightArm == rarm then
- Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
- elseif Point.X < 0 and RightArm == rarm then
- Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
- end
- end
- end
- if Cross.Y < 0 then
- LateralAngle = -LateralAngle
- end
- return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
- end
- ----------------------------------------------------------------------------
- function sound(id,position,vol,pitch,start,finish)
- coroutine.resume(coroutine.create(function()
- local part = Instance.new("Part",workspace)
- part.Position = position
- part.Size = Vector3.new(0,0,0)
- part.CanCollide = false
- part.Transparency = 1
- local sound = Instance.new("Sound",part)
- sound.SoundId = "rbxassetid://"..id
- repeat rs:wait() until sound.IsLoaded
- if vol ~= nil then
- sound.Volume = vol
- end
- if pitch ~= nil then
- sound.PlaybackSpeed = pitch
- end
- if start ~= nil then
- sound.TimePosition = start
- end
- if finish ~= nil then
- debris:AddItem(part,finish-start)
- else
- debris:AddItem(part,sound.TimeLength)
- end
- sound:Play()
- return sound
- end))
- end
- ----------------------------------------------------------------------------
- function computeDirection(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- ----------------------------------------------------------------------------
- local shaking = 0
- function shake(num) if num > shaking then shaking = num end end
- game:GetService("RunService").RenderStepped:connect(function()
- hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
- if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
- end)
- plr = game:GetService("Players").LocalPlayer
- DebrisModel = Instance.new("Model",plr.Character)
- DebrisModel.Name = "DebrisModel"
- function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
- local part = Instance.new("Part",DebrisModel)
- part.Anchored = true
- part.CanCollide = false
- part.Size = Vector3.new(1,1,1)
- part.Transparency = transparency
- part.Material = material
- part.Color = color
- part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
- local partmesh = Instance.new("SpecialMesh",part)
- if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
- partmesh.Scale = size
- local pvalue = Instance.new("Vector3Value",part)
- pvalue.Name = "Position"
- pvalue.Value = positionchange
- local svalue = Instance.new("Vector3Value",part)
- svalue.Name = "Size"
- svalue.Value = sizechange
- local rvalue = Instance.new("Vector3Value",part)
- rvalue.Name = "Rotation"
- rvalue.Value = rotationchange
- local tvalue = Instance.new("NumberValue",part)
- tvalue.Name = "Transparency"
- tvalue.Value = transparencychange
- local avalue = Instance.new("NumberValue",part)
- avalue.Name = "Acceleration"
- avalue.Value = acceleration
- part.Name = "EFFECT"
- return part
- end
- game:GetService("RunService").RenderStepped:connect(function()
- coroutine.resume(coroutine.create(function()
- if not plr.Character:FindFirstChild("DebrisModel") then
- DebrisModel = Instance.new("Model",plr.Character)
- DebrisModel.Name = "DebrisModel"
- end
- for i,v in pairs(DebrisModel:GetChildren()) do
- if v:IsA("BasePart") and v.Name == "EFFECT" then
- local pvalue = v:FindFirstChild("Position").Value
- local svalue = v:FindFirstChild("Size").Value
- local rvalue = v:FindFirstChild("Rotation").Value
- local tvalue = v:FindFirstChild("Transparency").Value
- local avalue = v:FindFirstChild("Acceleration").Value
- local mesh = v:FindFirstChild("Mesh")
- mesh.Scale = mesh.Scale + svalue
- v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
- v.Transparency = v.Transparency + tvalue
- v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
- if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
- v:Destroy()
- end
- end
- end
- end))
- end)
- ----------------------------------------------------------------------------
- skin_color = BrickColor.new("Light orange")
- p:ClearCharacterAppearance()
- hed:WaitForChild("face"):Destroy()
- ----------------------------------------------------------------------------
- local size = 1
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- emitters={}
- ----------------------------------------------------------------------------------------
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- SpecialMesh6 = Instance.new("SpecialMesh")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Model0.Name = "3"
- Model0.Parent = char
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Neon
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(1.60000002, 0.400000006, 0.100000001)
- Part1.CFrame = CFrame.new(-22.6299973, 18, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(-22.6299973, 18, 15.5)
- Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Neon
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.Size = Vector3.new(1.62000012, 0.419999987, 0.0800000057)
- Part2.CFrame = CFrame.new(-22.6299973, 18, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Position = Vector3.new(-22.6299973, 18, 15.5)
- Part2.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part3.Parent = Model0
- Part3.Material = Enum.Material.Neon
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(1.10000002, 0.320000023, 0.0800000057)
- Part3.CFrame = CFrame.new(-23.9799976, 17.9500008, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Position = Vector3.new(-23.9799976, 17.9500008, 15.5)
- Part3.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part4.Parent = Model0
- Part4.Material = Enum.Material.Neon
- Part4.Rotation = Vector3.new(-180, 0, -18.4300003)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(0.316227764, 0.284604996, 0.100000001)
- Part4.CFrame = CFrame.new(-23.5349979, 18.0149994, 15.5, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(-23.5349979, 18.0149994, 15.5)
- Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part5.Parent = Model0
- Part5.Material = Enum.Material.Neon
- Part5.Rotation = Vector3.new(-180, 90, 0)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.Size = Vector3.new(0.0799999461, 0.320000023, 1.05000007)
- Part5.CFrame = CFrame.new(-25.0549965, 17.9500008, 15.5, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Position = Vector3.new(-25.0549965, 17.9500008, 15.5)
- Part5.Color = Color3.new(0.384314, 0.145098, 0.819608)
- SpecialMesh6.Parent = Part5
- SpecialMesh6.MeshType = Enum.MeshType.Wedge
- Part7.Parent = Model0
- Part7.Material = Enum.Material.Neon
- Part7.Rotation = Vector3.new(-180, 90, 0)
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.Size = Vector3.new(0.0999999419, 0.300000012, 1)
- Part7.CFrame = CFrame.new(-25.0299969, 17.9500008, 15.5, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Position = Vector3.new(-25.0299969, 17.9500008, 15.5)
- Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.MeshType = Enum.MeshType.Wedge
- Part9.Parent = Model0
- Part9.Material = Enum.Material.Neon
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.Size = Vector3.new(1.10000002, 0.300000012, 0.100000001)
- Part9.CFrame = CFrame.new(-23.9799976, 17.9500008, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Position = Vector3.new(-23.9799976, 17.9500008, 15.5)
- Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part10.Name = "asd"
- Part10.Parent = Model0
- Part10.Material = Enum.Material.Neon
- Part10.Transparency = 1
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.Size = Vector3.new(0.400000006, 0.400000006, 0.120000005)
- Part10.CFrame = CFrame.new(-22.0299969, 18, 15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(-22.0299969, 18, 15.5)
- Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part11.Parent = Model0
- Part11.Material = Enum.Material.Neon
- Part11.Rotation = Vector3.new(-180, 0, -18.4300003)
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.Size = Vector3.new(0.316227764, 0.304604977, 0.0800000057)
- Part11.CFrame = CFrame.new(-23.5349979, 18.0149994, 15.5, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Position = Vector3.new(-23.5349979, 18.0149994, 15.5)
- Part11.Color = Color3.new(0.384314, 0.145098, 0.819608)
- weld(Model0)
- Model1 = Model0:Clone()
- Model1.Parent = char
- l1=newWeld(torso,Model0.asd,-0.8,0.8,0.5)
- r1=newWeld(torso,Model1.asd,0.8,0.8,0.5)
- Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- SpecialMesh6 = Instance.new("SpecialMesh")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Model0.Name = "2"
- Model0.Parent = char
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Neon
- Part1.Rotation = Vector3.new(-180, 0, -18.4300003)
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.252982229, 0.227684006, 0.0800000057)
- Part1.CFrame = CFrame.new(-23.567997, 16.0119991, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(-23.567997, 16.0119991, 15.75)
- Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Neon
- Part2.Rotation = Vector3.new(-180, 90, 0)
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.Size = Vector3.new(0.0799999535, 0.24000001, 0.800000012)
- Part2.CFrame = CFrame.new(-24.7639961, 15.960001, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Position = Vector3.new(-24.7639961, 15.960001, 15.75)
- Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshType = Enum.MeshType.Wedge
- Part4.Parent = Model0
- Part4.Material = Enum.Material.Neon
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(1.29600012, 0.335999995, 0.064000003)
- Part4.CFrame = CFrame.new(-22.843998, 16, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(-22.843998, 16, 15.75)
- Part4.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part5.Parent = Model0
- Part5.Material = Enum.Material.Neon
- Part5.Rotation = Vector3.new(-180, 90, 0)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.Size = Vector3.new(0.0639999583, 0.256000012, 0.840000093)
- Part5.CFrame = CFrame.new(-24.7839966, 15.960001, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Position = Vector3.new(-24.7839966, 15.960001, 15.75)
- Part5.Color = Color3.new(0.384314, 0.145098, 0.819608)
- SpecialMesh6.Parent = Part5
- SpecialMesh6.MeshType = Enum.MeshType.Wedge
- Part7.Parent = Model0
- Part7.Material = Enum.Material.Neon
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.Size = Vector3.new(0.880000055, 0.256000012, 0.064000003)
- Part7.CFrame = CFrame.new(-23.9239979, 15.960001, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Position = Vector3.new(-23.9239979, 15.960001, 15.75)
- Part7.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part8.Parent = Model0
- Part8.Material = Enum.Material.Neon
- Part8.Rotation = Vector3.new(-180, 0, -18.4300003)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.Size = Vector3.new(0.252982229, 0.243683979, 0.064000003)
- Part8.CFrame = CFrame.new(-23.567997, 16.0119991, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Position = Vector3.new(-23.567997, 16.0119991, 15.75)
- Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part9.Parent = Model0
- Part9.Material = Enum.Material.Neon
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.Size = Vector3.new(0.880000055, 0.24000001, 0.0800000057)
- Part9.CFrame = CFrame.new(-23.9239979, 15.960001, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Position = Vector3.new(-23.9239979, 15.960001, 15.75)
- Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part10.Parent = Model0
- Part10.Material = Enum.Material.Neon
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.Size = Vector3.new(1.28000009, 0.320000023, 0.0800000057)
- Part10.CFrame = CFrame.new(-22.843998, 16, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(-22.843998, 16, 15.75)
- Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part11.Name = "asd"
- Part11.Parent = Model0
- Part11.Material = Enum.Material.Neon
- Part11.Transparency = 1
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.Size = Vector3.new(0.320000023, 0.320000023, 0.0960000083)
- Part11.CFrame = CFrame.new(-22.3639965, 16, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Position = Vector3.new(-22.3639965, 16, 15.75)
- Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- weld(Model0)
- Model1 = Model0:Clone()
- Model1.Parent = char
- l2=newWeld(torso,Model0.asd,-0.8,0.6,0.5)
- r2=newWeld(torso,Model1.asd,0.8,0.6,0.5)
- Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Model0.Name = "1"
- Model0.Parent = char
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Neon
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.704000056, 0.192000017, 0.064000003)
- Part1.CFrame = CFrame.new(-23.8791981, 13.9680004, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(-23.8791981, 13.9680004, 15.75)
- Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Neon
- Part2.Rotation = Vector3.new(-180, 0, -18.4300003)
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.Size = Vector3.new(0.202385783, 0.194947183, 0.0512000024)
- Part2.CFrame = CFrame.new(-23.5943966, 14.0095997, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Position = Vector3.new(-23.5943966, 14.0095997, 15.75)
- Part2.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part3.Parent = Model0
- Part3.Material = Enum.Material.Neon
- Part3.Rotation = Vector3.new(-180, 0, -18.4300003)
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(0.202385783, 0.182147205, 0.064000003)
- Part3.CFrame = CFrame.new(-23.5943966, 14.0095997, 15.75, 0.948683262, 0.316227764, 0, 0.316227764, -0.948683262, 0, 0, 0, -1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Position = Vector3.new(-23.5943966, 14.0095997, 15.75)
- Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part4.Parent = Model0
- Part4.Material = Enum.Material.Neon
- Part4.Rotation = Vector3.new(-180, 90, 0)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(0.0639999658, 0.192000017, 0.640000045)
- Part4.CFrame = CFrame.new(-24.5511971, 13.9680004, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(-24.5511971, 13.9680004, 15.75)
- Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Wedge
- Part6.Parent = Model0
- Part6.Material = Enum.Material.Neon
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.Size = Vector3.new(1.03680015, 0.26879999, 0.0512000024)
- Part6.CFrame = CFrame.new(-23.0151978, 14, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Position = Vector3.new(-23.0151978, 14, 15.75)
- Part6.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part7.Name = "asd"
- Part7.Parent = Model0
- Part7.Material = Enum.Material.Neon
- Part7.Transparency = 1
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.Size = Vector3.new(0.256000012, 0.256000012, 0.0768000111)
- Part7.CFrame = CFrame.new(-22.631197, 14, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Position = Vector3.new(-22.631197, 14, 15.75)
- Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part8.Parent = Model0
- Part8.Material = Enum.Material.Neon
- Part8.Rotation = Vector3.new(-180, 90, 0)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.Size = Vector3.new(0.0511999689, 0.20480001, 0.67200011)
- Part8.CFrame = CFrame.new(-24.5671959, 13.9680004, 15.75, -4.37113883e-08, 0, 1, -8.74227766e-08, -0.99999994, -3.82137093e-15, 1, -8.74227695e-08, 4.37113883e-08)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Position = Vector3.new(-24.5671959, 13.9680004, 15.75)
- Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
- SpecialMesh9.Parent = Part8
- SpecialMesh9.MeshType = Enum.MeshType.Wedge
- Part10.Parent = Model0
- Part10.Material = Enum.Material.Neon
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.Size = Vector3.new(1.02400005, 0.256000012, 0.064000003)
- Part10.CFrame = CFrame.new(-23.0151978, 14, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(-23.0151978, 14, 15.75)
- Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part11.Parent = Model0
- Part11.Material = Enum.Material.Neon
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.Size = Vector3.new(0.704000056, 0.20480001, 0.0512000024)
- Part11.CFrame = CFrame.new(-23.8791981, 13.9680004, 15.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Position = Vector3.new(-23.8791981, 13.9680004, 15.75)
- Part11.Color = Color3.new(0.384314, 0.145098, 0.819608)
- weld(Model0)
- Model1 = Model0:Clone()
- Model1.Parent = char
- l3=newWeld(torso,Model0.asd,-0.8,0.4,0.5)
- r3=newWeld(torso,Model1.asd,0.8,0.4,0.5)
- Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Part6 = Instance.new("Part")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- SpecialMesh12 = Instance.new("SpecialMesh")
- Model0.Parent = char
- Part1.Parent = Model0
- Part1.Rotation = Vector3.new(0, 90, 0)
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.42840001, 0.894600034, 1.18440008)
- Part1.CFrame = CFrame.new(-40.6850014, 7.97090054, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(-40.6850014, 7.97090054, 29)
- Part1.Color = Color3.new(0.384314, 0.145098, 0.819608)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshType = Enum.MeshType.Cylinder
- Part3.Parent = Model0
- Part3.Rotation = Vector3.new(0, 90, 0)
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(0.42840001, 0.447300076, 1.52460003)
- Part3.CFrame = CFrame.new(-41, 7.74725056, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Position = Vector3.new(-41, 7.74725056, 29)
- Part3.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part4.Parent = Model0
- Part4.Rotation = Vector3.new(0, 90, 0)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(0.42840001, 0.894600034, 1.18440008)
- Part4.CFrame = CFrame.new(-41.3149986, 7.97090054, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(-41.3149986, 7.97090054, 29)
- Part4.Color = Color3.new(0.384314, 0.145098, 0.819608)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Cylinder
- Part6.Parent = Model0
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.Size = Vector3.new(1.71360004, 0.504000008, 0.504000008)
- Part6.CFrame = CFrame.new(-41, 7.61180019, 29, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Position = Vector3.new(-41, 7.61180019, 29)
- Part6.Color = Color3.new(0.384314, 0.145098, 0.819608)
- SpecialMesh7.Parent = Part6
- SpecialMesh7.MeshType = Enum.MeshType.Cylinder
- Part8.Name = "asd"
- Part8.Parent = Model0
- Part8.Transparency = 1
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.Size = Vector3.new(2.51999998, 1.25999999, 1.25999999)
- Part8.CFrame = CFrame.new(-41, 7.61180019, 29, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Position = Vector3.new(-41, 7.61180019, 29)
- SpecialMesh9.Parent = Part8
- SpecialMesh9.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh9.Scale = Vector3.new(1.25, 1.25, 1.25)
- Part10.Parent = Model0
- Part10.Rotation = Vector3.new(0, 90, 0)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.Size = Vector3.new(0.42840001, 0.894600153, 0.630000055)
- Part10.CFrame = CFrame.new(-41, 7.97089958, 29, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(-41, 7.97089958, 29)
- Part10.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part11.Parent = Model0
- Part11.Material = Enum.Material.Neon
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.Size = Vector3.new(1.73879993, 0.453599989, 0.453599989)
- Part11.CFrame = CFrame.new(-41, 7.61180019, 29, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Position = Vector3.new(-41, 7.61180019, 29)
- Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh12.Parent = Part11
- SpecialMesh12.MeshType = Enum.MeshType.Cylinder
- weld(Model0)
- newWeld(hed,Model0.asd,0,0.15,0)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Model0.Parent = char
- Part1.Parent = Model0
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(1.01999998, 1.20000005, 1.01999998)
- Part1.CFrame = CFrame.new(-126, 27.1849995, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(-126, 27.1849995, 11)
- Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part2.Name = "asd"
- Part2.Parent = Model0
- Part2.Transparency = 1
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.Size = Vector3.new(1, 2, 1)
- Part2.CFrame = CFrame.new(-126, 27.5949993, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Position = Vector3.new(-126, 27.5949993, 11)
- Part3.Parent = Model0
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(1.01999998, 0.0799999833, 0.289999962)
- Part3.CFrame = CFrame.new(-126, 26.5450001, 10.6350002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Position = Vector3.new(-126, 26.5450001, 10.6350002)
- Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part4.Parent = Model0
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(1.01999998, 0.0799999833, 0.590000033)
- Part4.CFrame = CFrame.new(-126, 26.5450001, 11.2150002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(-126, 26.5450001, 11.2150002)
- Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- weld(Model0)
- Model1 = Model0:Clone()
- Model1.Parent = char
- newWeld(lleg,Model0.asd,0,0,0)
- newWeld(rleg,Model1.asd,0,0,0)
- Model0.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
- Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
- Model0 = Instance.new("Model")
- WedgePart1 = Instance.new("WedgePart")
- WedgePart2 = Instance.new("WedgePart")
- WedgePart3 = Instance.new("WedgePart")
- WedgePart4 = Instance.new("WedgePart")
- WedgePart5 = Instance.new("WedgePart")
- WedgePart6 = Instance.new("WedgePart")
- WedgePart7 = Instance.new("WedgePart")
- Part8 = Instance.new("Part")
- WedgePart9 = Instance.new("WedgePart")
- WedgePart10 = Instance.new("WedgePart")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- WedgePart13 = Instance.new("WedgePart")
- Model0.Parent = char
- WedgePart1.Name = "Part"
- WedgePart1.Parent = Model0
- WedgePart1.Material = Enum.Material.Neon
- WedgePart1.Rotation = Vector3.new(-108, 0, -180)
- WedgePart1.Anchored = true
- WedgePart1.CanCollide = false
- WedgePart1.FormFactor = Enum.FormFactor.Custom
- WedgePart1.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
- WedgePart1.CFrame = CFrame.new(-96.4881439, 27.3141098, 11.1037397, -1, 1.92567839e-07, -1.35075409e-08, 4.66602721e-08, 0.309017152, 0.951056719, 1.87316914e-07, 0.951056778, -0.309017181)
- WedgePart1.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart1.Position = Vector3.new(-96.4881439, 27.3141098, 11.1037397)
- WedgePart1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- WedgePart2.Name = "Part"
- WedgePart2.Parent = Model0
- WedgePart2.Material = Enum.Material.Neon
- WedgePart2.Rotation = Vector3.new(-144, 0, 0)
- WedgePart2.Anchored = true
- WedgePart2.CanCollide = false
- WedgePart2.FormFactor = Enum.FormFactor.Custom
- WedgePart2.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
- WedgePart2.CFrame = CFrame.new(-96.4881439, 27.2292633, 10.9869566, 1, 1.25302876e-07, -3.53632679e-08, 1.22158227e-07, -0.809017241, 0.587785363, 4.50418014e-08, -0.587785423, -0.809017301)
- WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart2.Position = Vector3.new(-96.4881439, 27.2292633, 10.9869566)
- WedgePart2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- WedgePart3.Name = "Part"
- WedgePart3.Parent = Model0
- WedgePart3.Material = Enum.Material.Neon
- WedgePart3.Rotation = Vector3.new(144, 0, 0)
- WedgePart3.Anchored = true
- WedgePart3.CanCollide = false
- WedgePart3.FormFactor = Enum.FormFactor.Custom
- WedgePart3.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
- WedgePart3.CFrame = CFrame.new(-96.4881439, 27.2702789, 11.0894966, 1, 1.76688729e-07, -3.53633034e-08, 1.22158212e-07, -0.809017181, -0.587785423, -1.32464464e-07, 0.587785482, -0.809017241)
- WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart3.Position = Vector3.new(-96.4881439, 27.2702789, 11.0894966)
- WedgePart3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- WedgePart4.Name = "Part"
- WedgePart4.Parent = Model0
- WedgePart4.Material = Enum.Material.Neon
- WedgePart4.Anchored = true
- WedgePart4.CanCollide = false
- WedgePart4.FormFactor = Enum.FormFactor.Custom
- WedgePart4.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
- WedgePart4.CFrame = CFrame.new(-96.4881439, 27.4075661, 10.9751081, 1, 1.61467536e-14, 4.37114345e-08, 8.69356246e-15, 1.00000024, 0, -4.37113421e-08, -7.05797007e-22, 1.00000036)
- WedgePart4.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart4.Position = Vector3.new(-96.4881439, 27.4075661, 10.9751081)
- WedgePart4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- WedgePart5.Name = "Part"
- WedgePart5.Parent = Model0
- WedgePart5.Material = Enum.Material.Neon
- WedgePart5.Rotation = Vector3.new(-180, 0, -180)
- WedgePart5.Anchored = true
- WedgePart5.CanCollide = false
- WedgePart5.FormFactor = Enum.FormFactor.Custom
- WedgePart5.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
- WedgePart5.CFrame = CFrame.new(-96.4881439, 27.4075661, 11.0448904, -1, 1.61467536e-14, -4.37114345e-08, -8.69356246e-15, 1.00000024, 0, 4.37113421e-08, -7.05797007e-22, -1.00000036)
- WedgePart5.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart5.Position = Vector3.new(-96.4881439, 27.4075661, 11.0448904)
- WedgePart5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- WedgePart6.Name = "Part"
- WedgePart6.Parent = Model0
- WedgePart6.Material = Enum.Material.Neon
- WedgePart6.Rotation = Vector3.new(72, 0, 0)
- WedgePart6.Anchored = true
- WedgePart6.CanCollide = false
- WedgePart6.FormFactor = Enum.FormFactor.Custom
- WedgePart6.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
- WedgePart6.CFrame = CFrame.new(-96.4881439, 27.380476, 11.0821753, 1, 1.92567839e-07, 1.35075409e-08, -4.66602721e-08, 0.309017152, -0.951056719, -1.87316914e-07, 0.951056778, 0.309017181)
- WedgePart6.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart6.Position = Vector3.new(-96.4881439, 27.380476, 11.0821753)
- WedgePart6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- WedgePart7.Name = "Part"
- WedgePart7.Parent = Model0
- WedgePart7.Material = Enum.Material.Neon
- WedgePart7.Rotation = Vector3.new(-72, 0, 0)
- WedgePart7.Anchored = true
- WedgePart7.CanCollide = false
- WedgePart7.FormFactor = Enum.FormFactor.Custom
- WedgePart7.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
- WedgePart7.CFrame = CFrame.new(-96.4881439, 27.3141098, 10.9162607, 1, 4.58507792e-08, 1.35075773e-08, -2.70151279e-08, 0.309017092, 0.951056719, 3.94326847e-08, -0.951056778, 0.309017122)
- WedgePart7.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart7.Position = Vector3.new(-96.4881439, 27.3141098, 10.9162607)
- WedgePart7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part8.Parent = Model0
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.Size = Vector3.new(0.539999962, 0.149999961, 1.01999998)
- Part8.CFrame = CFrame.new(-96.2506638, 27.0200005, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Position = Vector3.new(-96.2506638, 27.0200005, 11)
- Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart9.Name = "Part"
- WedgePart9.Parent = Model0
- WedgePart9.Material = Enum.Material.Neon
- WedgePart9.Rotation = Vector3.new(-36, 0, -180)
- WedgePart9.Anchored = true
- WedgePart9.CanCollide = false
- WedgePart9.FormFactor = Enum.FormFactor.Custom
- WedgePart9.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
- WedgePart9.CFrame = CFrame.new(-96.4881439, 27.2292633, 11.0330429, -1, 1.76688729e-07, 3.53633034e-08, -1.22158212e-07, -0.809017181, 0.587785423, 1.32464464e-07, 0.587785482, 0.809017241)
- WedgePart9.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart9.Position = Vector3.new(-96.4881439, 27.2292633, 11.0330429)
- WedgePart9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- WedgePart10.Name = "Part"
- WedgePart10.Parent = Model0
- WedgePart10.Material = Enum.Material.Neon
- WedgePart10.Rotation = Vector3.new(108, 0, -180)
- WedgePart10.Anchored = true
- WedgePart10.CanCollide = false
- WedgePart10.FormFactor = Enum.FormFactor.Custom
- WedgePart10.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
- WedgePart10.CFrame = CFrame.new(-96.4881439, 27.380476, 10.9378242, -1, 4.58507792e-08, -1.35075773e-08, 2.70151279e-08, 0.309017092, -0.951056719, -3.94326847e-08, -0.951056778, -0.309017122)
- WedgePart10.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart10.Position = Vector3.new(-96.4881439, 27.380476, 10.9378242)
- WedgePart10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part11.Parent = Model0
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.Size = Vector3.new(1.01999998, 0.440000027, 1.01999998)
- Part11.CFrame = CFrame.new(-96.0106659, 27.3150005, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Position = Vector3.new(-96.0106659, 27.3150005, 11)
- Part11.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part12.Name = "asd"
- Part12.Parent = Model0
- Part12.Transparency = 1
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.Size = Vector3.new(1, 2, 1)
- Part12.CFrame = CFrame.new(-96.0106659, 27.9549999, 11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Position = Vector3.new(-96.0106659, 27.9549999, 11)
- WedgePart13.Name = "Part"
- WedgePart13.Parent = Model0
- WedgePart13.Material = Enum.Material.Neon
- WedgePart13.Rotation = Vector3.new(36, 0, -180)
- WedgePart13.Anchored = true
- WedgePart13.CanCollide = false
- WedgePart13.FormFactor = Enum.FormFactor.Custom
- WedgePart13.Size = Vector3.new(0.069781214, 0.174453035, 0.069781214)
- WedgePart13.CFrame = CFrame.new(-96.4881439, 27.2702789, 10.9305029, -1, 1.25302876e-07, 3.53632679e-08, -1.22158227e-07, -0.809017241, -0.587785363, -4.50418014e-08, -0.587785423, 0.809017301)
- WedgePart13.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart13.Position = Vector3.new(-96.4881439, 27.2702789, 10.9305029)
- WedgePart13.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- weld(Model0)
- Model1 = Model0:Clone()
- Model1.Parent = char
- newWeld(larm,Model0.asd,0,0,0)
- newWeld(rarm,Model1.asd,0,0,0)
- Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Part6 = Instance.new("Part")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- SpecialMesh13 = Instance.new("SpecialMesh")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- SpecialMesh19 = Instance.new("SpecialMesh")
- Part20 = Instance.new("Part")
- SpecialMesh21 = Instance.new("SpecialMesh")
- Part22 = Instance.new("Part")
- Model0.Parent = char
- Part1.Parent = Model0
- Part1.Rotation = Vector3.new(-90, 0, 90)
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.0500000007, 0.170000002, 0.349999964)
- Part1.CFrame = CFrame.new(-62.0849991, 28.1099987, 10.312499, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(-62.0849991, 28.1099987, 10.312499)
- Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshType = Enum.MeshType.Wedge
- Part3.Parent = Model0
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(2.02000022, 1.16000009, 1.01999998)
- Part3.CFrame = CFrame.new(-62, 28.414999, 10.8424988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Position = Vector3.new(-62, 28.414999, 10.8424988)
- Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part4.Parent = Model0
- Part4.Rotation = Vector3.new(-90, 0, -90)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(0.0500000007, 0.140000015, 0.159999996)
- Part4.CFrame = CFrame.new(-61.9300003, 28.8049984, 10.312499, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(-61.9300003, 28.8049984, 10.312499)
- Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Wedge
- Part6.Parent = Model0
- Part6.Rotation = Vector3.new(-90, 0, -90)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.Size = Vector3.new(0.0500000007, 0.170000002, 0.349999964)
- Part6.CFrame = CFrame.new(-61.9150009, 28.1099987, 10.312499, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Position = Vector3.new(-61.9150009, 28.1099987, 10.312499)
- Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh7.Parent = Part6
- SpecialMesh7.MeshType = Enum.MeshType.Wedge
- Part8.Parent = Model0
- Part8.Rotation = Vector3.new(90, 0, 90)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.Size = Vector3.new(0.0500000007, 0.170000002, 0.639999986)
- Part8.CFrame = CFrame.new(-62.0849991, 28.6049995, 10.312499, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Position = Vector3.new(-62.0849991, 28.6049995, 10.312499)
- Part8.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh9.Parent = Part8
- SpecialMesh9.MeshType = Enum.MeshType.Wedge
- Part10.Parent = Model0
- Part10.Rotation = Vector3.new(90, 0, -90)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.Size = Vector3.new(0.0500000007, 0.140000015, 0.119999997)
- Part10.CFrame = CFrame.new(-61.9300003, 28.9449997, 10.312499, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(-61.9300003, 28.9449997, 10.312499)
- Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Wedge
- Part12.Parent = Model0
- Part12.Rotation = Vector3.new(90, 0, 90)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.Size = Vector3.new(0.0500000007, 0.140000015, 0.119999997)
- Part12.CFrame = CFrame.new(-62.0699997, 28.9449997, 10.312499, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Position = Vector3.new(-62.0699997, 28.9449997, 10.312499)
- Part12.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh13.Parent = Part12
- SpecialMesh13.MeshType = Enum.MeshType.Wedge
- Part14.Parent = Model0
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.Size = Vector3.new(0.700000226, 0.860000074, 0.550000012)
- Part14.CFrame = CFrame.new(-61.3300018, 28.6349983, 10.5874987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Position = Vector3.new(-61.3300018, 28.6349983, 10.5874987)
- Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part15.Parent = Model0
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.Size = Vector3.new(2.0400002, 0.860000074, 0.49999997)
- Part15.CFrame = CFrame.new(-62, 28.6349983, 11.1124992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Position = Vector3.new(-62, 28.6349983, 11.1124992)
- Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part16.Name = "asd"
- Part16.Parent = Model0
- Part16.Transparency = 1
- Part16.Anchored = true
- Part16.CanCollide = false
- Part16.Size = Vector3.new(2, 2, 1)
- Part16.CFrame = CFrame.new(-62, 28.0450001, 10.8424988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Position = Vector3.new(-62, 28.0450001, 10.8424988)
- Part17.Parent = Model0
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.Size = Vector3.new(2.02000022, 0.390000075, 1.01999998)
- Part17.CFrame = CFrame.new(-62, 27.2299995, 10.8424988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Position = Vector3.new(-62, 27.2299995, 10.8424988)
- Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part18.Parent = Model0
- Part18.Rotation = Vector3.new(90, 0, -90)
- Part18.Anchored = true
- Part18.CanCollide = false
- Part18.Size = Vector3.new(0.0500000007, 0.170000002, 0.639999986)
- Part18.CFrame = CFrame.new(-61.9150009, 28.6049995, 10.312499, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Position = Vector3.new(-61.9150009, 28.6049995, 10.312499)
- Part18.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh19.Parent = Part18
- SpecialMesh19.MeshType = Enum.MeshType.Wedge
- Part20.Parent = Model0
- Part20.Rotation = Vector3.new(-90, 0, 90)
- Part20.Anchored = true
- Part20.CanCollide = false
- Part20.Size = Vector3.new(0.0500000007, 0.140000015, 0.159999996)
- Part20.CFrame = CFrame.new(-62.0699997, 28.8049984, 10.312499, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Position = Vector3.new(-62.0699997, 28.8049984, 10.312499)
- Part20.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh21.Parent = Part20
- SpecialMesh21.MeshType = Enum.MeshType.Wedge
- Part22.Parent = Model0
- Part22.Anchored = true
- Part22.CanCollide = false
- Part22.Size = Vector3.new(0.700000226, 0.860000074, 0.550000012)
- Part22.CFrame = CFrame.new(-62.6699982, 28.6349983, 10.5874987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Position = Vector3.new(-62.6699982, 28.6349983, 10.5874987)
- Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
- weld(Model0)
- newWeld(torso,Model0.asd,0,0,0)
- hair = Instance.new("Part",hed)
- hair.Color = Color3.fromRGB(0, 100, 255)
- hairm = Instance.new("SpecialMesh",hair)
- hairm.MeshId = "rbxassetid://433031789"
- hairm.Scale = Vector3.new(0.7,0.65,0.65)
- hweld = newWeld(hed,hair,0,0,0)
- hweld.C0 = CFrame.new(0.075,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),0)
- hair = Instance.new("Part",hed)
- hair.Color = Color3.fromRGB(0, 100, 255)
- hairm = Instance.new("SpecialMesh",hair)
- hairm.MeshId = "rbxassetid://1389466576"
- hairm.Scale = Vector3.new(0.035,0.035,0.03)
- hweld = newWeld(hed,hair,0,0,0)
- hweld.C0 = CFrame.new(0,-0.1,0.2)*CFrame.Angles(math.rad(0),math.rad(0),0)
- local jumped = false
- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part", DebrisModel)
- li.TopSurface =0
- li.Material = Enum.Material.Neon
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = Trans or 0.4
- li.Color = Color
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times)
- local lim = Instance.new("BlockMesh",li)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
- li.Name = "LIGHTNING"
- end
- end
- local woosh = false
- local debounce = false
- mouse.KeyDown:connect(function(key)
- if key == "e" and debounce == false then
- debounce = true
- noidle = true
- sound(1202656211,root.Position,10,math.random(300,350)/100)
- local tempattach=Instance.new("Attachment",root)
- tempattach.Position = Vector3.new(0,0,-20)
- for i=1,10 do rs:wait()
- local temppos = root.Position
- root.CFrame = CFrame.new(tempattach.WorldPosition)*CFrame.Angles(0,math.rad(root.Orientation.Y),0)
- root.Velocity = Vector3.new()
- for i,v in pairs(findAllNearestTorso(root.Position,30)) do
- v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/75)
- end
- Lightning(root.Position+Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)),temppos+Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)), math.random(2,4), 2, Color3.fromHSV(0.5+math.random(0,1000)/10000,math.random(500,1000)/1000,1), .5, .56)
- woosh = true
- hed.Weld.C0 = CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0)
- hed.Weld.C1 = CFrame.Angles(math.rad(-20),0,0)
- larm.Weld.C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-5))
- rarm.Weld.C0 = CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(5))
- torso.Weld.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(-40),math.rad(0), math.rad(0))
- lleg.Weld.C0 = CFrame.new(-0.5,-0.6,-1)*CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-1))
- rleg.Weld.C0 = CFrame.new(0.5,-0.95,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(1))
- end
- noidle = false
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" and debounce == false then
- debounce = true
- noidle = true
- local bg = Instance.new("BodyGyro",root)
- bg.Name = "lolnochara"
- bg.P = 10000
- bg.D = 100
- bg.MaxTorque = Vector3.new(10000,10000,10000)
- if jumped == false then
- root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
- bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
- else
- root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
- bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
- end
- local spd = 0.4
- for i=1,10 do rs:wait()
- if jumped == false then
- bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
- else
- bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
- end
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), spd)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2,-1)*CFrame.Angles(math.rad(-50),math.rad(-10),math.rad(-1)), spd)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(6)), spd)
- end
- sound(1202656211,root.Position,10,math.random(90,110)/100)
- local Position = rarm.Position-rarm.CFrame.upVector
- local Target = mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local ray = Ray.new(Position, (Target-Position).unit*1048)
- local part, endPoint = workspace:FindPartOnRay(ray, char)
- for i,v in pairs(findAllNearestTorso(endPoint,30)) do
- v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(10,12))
- end
- local Part0 = Effect(Enum.MeshType.Sphere,Vector3.new(2,(Position-endPoint).magnitude,2),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(-0.1,0,-0.1),Vector3.new(),0,-0.005)
- local pos = Position + (direction * (Part0.Mesh.Scale.Y/2))
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
- for i=1,4 do
- Lightning(rarm.Position-rarm.CFrame.upVector,endPoint, math.random(5,6), 2, Color3.fromHSV(0.5+math.random(0,1000)/10000,math.random(500,1000)/1000,1), .5, .56)
- end
- if part then
- sound(821439273,endPoint,10,math.random(90,110)/100)
- for i=1,5 do
- Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(4,10),0,Enum.Material.Neon,Color3.fromHSV(0.5+math.random(0,1000)/10000,math.random(500,1000)/1000,1),endPoint+Vector3.new(math.random(-2,2)*5,math.random(-2,2)*5,math.random(-2,2)*5),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.04,-0.002)
- end
- end
- bg:Destroy()
- local spd = 0.5
- for i=1,5 do rs:wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(50)), spd)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2,-1)*CFrame.Angles(math.rad(-50),math.rad(-10),math.rad(-1)), spd)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(6)), spd)
- end
- noidle = false
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" and debounce == false then
- debounce = true
- noidle = true
- local mousepos = mouse.Hit.p
- if (mousepos-root.Position).magnitude <= 150 then
- sound(1202657035,mousepos,10,math.random(150,170)/100)
- local spd = 0.4
- for i=1,10 do rs:wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(170),math.rad(0),math.rad(50)), spd)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), spd)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2,-1)*CFrame.Angles(math.rad(-50),math.rad(-10),math.rad(-1)), spd)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(6)), spd)
- end
- for i,v in pairs(findAllNearestTorso(mousepos,15)) do
- v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(5,6))
- end
- local tempcolor = Color3.fromHSV(0.5+math.random(0,1000)/10000,0.5,1)
- coroutine.resume(coroutine.create(function()
- for i=1,2 do rs:wait() rs:wait() rs:wait() rs:wait() rs:wait() rs:wait() rs:wait() rs:wait()
- Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,tempcolor,mousepos,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
- end
- end))
- Effect(Enum.MeshType.Sphere,Vector3.new(5,5,5),0,Enum.Material.Neon,tempcolor,mousepos,Vector3.new(),Vector3.new(),Vector3.new(2,2,2),Vector3.new(),0.03,0)
- Effect(Enum.MeshType.Sphere,Vector3.new(20,20,20),0,Enum.Material.Neon,tempcolor,mousepos,Vector3.new(),Vector3.new(),Vector3.new(-0.4,30,-0.4),Vector3.new(),0,0)
- end
- noidle = false
- debounce = false
- end
- end)
- music(1032975381)
- --[[for i,v in pairs(char:GetChildren()) do
- if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
- local emitter = Instance.new("ParticleEmitter",v)
- emitter.LightEmission = 1
- emitter.Transparency = NumberSequence.new(0.95,1)
- emitter.Size = NumberSequence.new(0.5)
- emitter.SpreadAngle = Vector2.new(360,360)
- emitter.Speed = NumberRange.new(1)
- emitter.Lifetime = NumberRange.new(0.75)
- emitter.Texture = "rbxassetid://744949545"
- emitter.Rate = 20
- emitter.Color = ColorSequence.new(Color3.new(0,1,1))
- emitter.LockedToPart = true
- table.insert(emitters,emitter)
- end
- end]]
- velocityYFall=0
- velocityYFall2=0
- velocityYFall3=0
- velocityYFall4=0
- neckrotY=0
- neckrotY2=0
- torsorotY=0
- torsorotY2=0
- torsoY=0
- torsoY2=0
- colored = 0
- sine = 0
- change=0.4
- movement=5
- timeranim=0
- running = false
- glitched = false
- backup = hed.Weld.C1
- glitchedC1 = hed.Weld.C1
- glitchedenabled = false
- mouse.KeyDown:connect(function(key)
- key = string.lower(key)
- if string.byte(key) == 48 then
- running = true
- local keyup = mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- running = false
- end
- end)
- repeat rs:wait() until running == false
- keyup:disconnect()
- end
- end)
- icolor=1
- imode=false
- didjump = false
- jumppower = 0
- freeze = false
- debounceimpact = false
- function jumpimpact()
- if debounceimpact == false then
- debounceimpact = true
- if jumppower < -150 then jumppower = -150 end
- shake(-jumppower/5)
- for i=1,-jumppower/20 do rs:wait()
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
- end
- debounceimpact = false
- end
- end
- rs:connect(function()
- for i,v in pairs(DebrisModel:GetChildren()) do
- if v.Name == "LIGHTNING" then
- local vm = v:FindFirstChildOfClass("BlockMesh")
- vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
- if vm.Scale.X <= 0 then
- v:Destroy()
- end
- end
- end
- if icolor > 1 then
- imode = false
- elseif icolor < 0 then
- imode = true
- end
- if imode == true then
- icolor = icolor + 0.01
- else
- icolor = icolor - 0.01
- end
- for i,v in pairs(emitters) do
- v.Acceleration = root.CFrame.upVector*(666/200)
- end
- if p.Character.Parent == nil then
- local model = Instance.new("Model")
- model.Name = p.Name
- p.Character = model
- for i,v in pairs(char:GetChildren()) do
- v.Parent = p.Character
- end
- end
- char = p.Character
- if p.Character.Parent ~= workspace then
- p.Character.Parent = workspace
- end
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accoutrement") then
- if v.Handle:FindFirstChild("Mesh") then
- v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
- v.Handle.Transparency = 0
- end
- elseif v:IsA("BasePart") then
- v.Anchored = false
- if v:FindFirstChildOfClass("BodyPosition") then
- v:FindFirstChildOfClass("BodyPosition"):Destroy()
- end
- if v:FindFirstChildOfClass("BodyVelocity") then
- v:FindFirstChildOfClass("BodyVelocity"):Destroy()
- end
- if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
- v:FindFirstChildOfClass("BodyGyro"):Destroy()
- end
- if v:FindFirstChild("Mesh") then
- v:FindFirstChild("Mesh").Offset = Vector3.new()
- end
- if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
- local force = Instance.new("Part",DebrisModel)
- force.Name = v.Name.."FORCEFIELD"
- if v ~= hed then
- force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
- else
- force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
- end
- force.CanCollide = false
- force.Transparency = 1
- force.Color = Color3.new(0,1,1)
- force.Material = Enum.Material.Neon
- newWeld(v,force,0,0,0)
- else
- if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
- newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
- end
- end
- if v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- else
- v.Transparency = 1
- end
- end
- end
- if freeze == false then
- if running == false then
- hum.WalkSpeed = 12
- change=0.4
- movement=5
- else
- hum.WalkSpeed = (666/10)
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 then
- change=1
- else
- change=0.4
- end
- movement=15
- end
- else
- hum.WalkSpeed = 1
- change=0.4
- movement=5
- end
- if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
- velocityYFall = root.Velocity.Y/1.5
- else
- if -root.Velocity.Y/1.5 < -5 then
- velocityYFall = 5
- elseif -root.Velocity.Y/1.5 > 150 then
- velocityYFall = -150
- end
- end
- if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
- velocityYFall2 = root.Velocity.Y/180
- else
- if -root.Velocity.Y/180 < 0 then
- velocityYFall2 = 0
- elseif -root.Velocity.Y/180 > 1.2 then
- velocityYFall2 = -1.2
- end
- end
- if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
- velocityYFall3 = root.Velocity.Y/1.5
- else
- if -root.Velocity.Y/1.5 < -5 then
- velocityYFall3 = 5
- elseif -root.Velocity.Y/1.5 > 50 then
- velocityYFall3 = -50
- end
- end
- if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
- velocityYFall4 = root.Velocity.Y/1.5
- else
- if -root.Velocity.Y/180 < -5 then
- velocityYFall4 = 5
- elseif -root.Velocity.Y/180 > 50 then
- velocityYFall4 = -50
- end
- end
- if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
- neckrotY = root.RotVelocity.Y/6
- else
- if root.RotVelocity.Y/6 < -1 then
- neckrotY = -1
- elseif root.RotVelocity.Y/6 > 1 then
- neckrotY = 1
- end
- end
- if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
- neckrotY2 = root.RotVelocity.Y/8
- else
- if root.RotVelocity.Y/8 < -0.6 then
- neckrotY2 = -0.6
- elseif root.RotVelocity.Y/8 > 0.6 then
- neckrotY2 = 0.6
- end
- end
- if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
- torsorotY = root.RotVelocity.Y/6
- else
- if root.RotVelocity.Y/6 < -0.2 then
- torsorotY = -0.2
- elseif root.RotVelocity.Y/6 > 0.2 then
- torsorotY = 0.2
- end
- end
- if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
- torsorotY2 = root.RotVelocity.Y/8
- else
- if root.RotVelocity.Y/8 < -0.2 then
- torsorotY2 = -0.2
- elseif root.RotVelocity.Y/8 > 0.2 then
- torsorotY2 = 0.2
- end
- end
- torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
- torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
- local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
- local part1, endPoint = workspace:FindPartOnRay(ray1, char)
- local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
- local part2, endPoint = workspace:FindPartOnRay(ray2, char)
- local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
- local part3, endPoint = workspace:FindPartOnRay(ray3, char)
- local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
- local part4, endPoint = workspace:FindPartOnRay(ray4, char)
- local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
- local part5, endPoint = workspace:FindPartOnRay(ray5, char)
- local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
- local part6, endPoint = workspace:FindPartOnRay(ray6, char)
- local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
- local part7, endPoint = workspace:FindPartOnRay(ray7, char)
- local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
- local part8, endPoint = workspace:FindPartOnRay(ray8, char)
- local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
- local part, endPoint = workspace:FindPartOnRay(ray, char)
- if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
- local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
- local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
- local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
- local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
- if hum.Health > 0 and noidle == false then
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-20),0,0), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-40-20*math.cos(sine/15)),math.rad(0+5*math.sin(sine/15)),math.rad(-5-5*math.sin(sine/15))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-40-20*math.cos(sine/15)),math.rad(0-5*math.sin(sine/15)),math.rad(5+5*math.sin(sine/15))), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5-0.5*math.sin(sine/15), 0) * CFrame.Angles(math.rad(-40),math.rad(0), math.rad(0)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.6,-1)*CFrame.Angles(math.rad(-70-20*math.cos(sine/15)),math.rad(0-5*math.sin(sine/15)),math.rad(-1)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0)*CFrame.Angles(math.rad(-30-20*math.cos(sine/15)),math.rad(0+5*math.sin(sine/15)),math.rad(1)), 0.2)
- elseif jumped == true then
- didjump = true
- jumppower = root.Velocity.Y
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(170+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(-20-2*math.cos(sine/16))), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (-0.5-(0.1)*math.cos(sine/16)-hum.HipHeight)+0.5*math.sin(sine/15), -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-2-4*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.2+(0.1)*math.cos(sine/16),-1)*CFrame.Angles(math.rad(-50+2*math.cos(sine/16)),math.rad(-10+2*math.cos(sine/16)),math.rad(-1+1*math.cos(sine/32))), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(10+2*math.cos(sine/16)),math.rad(10-2*math.cos(sine/16)),math.rad(1+1*math.cos(sine/32))), 0.2)
- end
- end
- l1.C0 = CFrame.new(-0.8,0.8,0.5)*CFrame.Angles(0,0.2,-0.1+0.6*math.cos(sine/15))
- r1.C0 = CFrame.new(0.8,0.8,0.5)*CFrame.Angles(0,-0.2,0.1-0.6*math.cos(sine/15))
- l2.C0 = CFrame.new(-0.8,0.4,0.5)*CFrame.Angles(0,0.4,0.5*math.cos(sine/15))
- r2.C0 = CFrame.new(0.8,0.4,0.5)*CFrame.Angles(0,-0.4,-0.5*math.cos(sine/15))
- l3.C0 = CFrame.new(-0.8,0,0.5)*CFrame.Angles(0,0.6,0.1+0.5*math.cos(sine/15))
- r3.C0 = CFrame.new(0.8,0,0.5)*CFrame.Angles(0,-0.6,-0.1-0.5*math.cos(sine/15))
- if didjump == true and jumped == false and jumppower < 0 then
- didjump = false
- jumpimpact()
- end
- if math.sin(sine/15) < -0.5 and woosh == false and jumped == false then
- Effect(559831844,Vector3.new(0.001,0.001,0.001),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.1,0),Vector3.new(0.05,0.05,0.05),Vector3.new(),0.01,-0.0005)
- Effect(559831844,Vector3.new(0.001,0.001,1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0,0),Vector3.new(0.05,0.05,0),Vector3.new(),0.005,0)
- woosh = true
- elseif math.sin(sine/15) > -0.5 then
- woosh = false
- end
- --timeposition = soundz.TimePosition
- hed.BrickColor = skin_color
- torso.BrickColor = skin_color
- rarm.BrickColor = skin_color
- larm.BrickColor = skin_color
- rleg.BrickColor = skin_color
- lleg.BrickColor = skin_color
- sine = sine + change
- hum.Health = math.huge
- hum.MaxHealth = math.huge
- end)
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