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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AreaScript : MonoBehaviour
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{
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    public FleetScript fleet;
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    private void OnTriggerEnter2D(Collider2D collision)
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    {
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        if (collision.gameObject.tag == "Alien" || collision.gameObject.tag == "AlienBullet")
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        {
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            fleet.StopGame(false);
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        }
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    }
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}