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1 | - | --https://github.com/Mokiros/roblox-FE-compatibility |
1 | + | |
2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | + | |
3 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
3 | + | |
4 | - | local RealPlayer = Player |
4 | + | |
5 | - | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
5 | + | |
6 | script:ClearAllChildren() | |
7 | wait(0.2) | |
8 | - | Player = game.Players.LocalPlayer |
8 | + | |
9 | - | Character = Player.Character |
9 | + | |
10 | - | local txt = Instance.new("BillboardGui", Character) |
10 | + | |
11 | - | txt.Adornee = Character.Head |
11 | + | |
12 | - | txt.Name = "_status" |
12 | + | |
13 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
13 | + | |
14 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
14 | + | |
15 | - | local text = Instance.new("TextLabel", txt) |
15 | + | |
16 | - | text.Size = UDim2.new(10, 0, 7, 0) |
16 | + | |
17 | - | text.FontSize = "Size24" |
17 | + | |
18 | - | text.TextScaled = true |
18 | + | |
19 | - | text.TextTransparency = 0 |
19 | + | |
20 | - | text.BackgroundTransparency = 1 |
20 | + | |
21 | - | text.TextTransparency = 0 |
21 | + | |
22 | - | text.TextStrokeTransparency = 0 |
22 | + | |
23 | - | text.Font = "Antique" |
23 | + | |
24 | - | text.TextStrokeColor3 = Color3.new(20,50,80) |
24 | + | |
25 | - | text.Text = "KILLER" |
25 | + | |
26 | - | print("Edited by Penien23") |
26 | + | |
27 | RightHip = Torso["Right Hip"] | |
28 | LeftHip = Torso["Left Hip"] | |
29 | local TIME = 0 | |
30 | local sick = Instance.new("Sound",Torso) | |
31 | ||
32 | IT = Instance.new | |
33 | CF = CFrame.new | |
34 | VT = Vector3.new | |
35 | RAD = math.rad | |
36 | C3 = Color3.new | |
37 | UD2 = UDim2.new | |
38 | BRICKC = BrickColor.new | |
39 | ANGLES = CFrame.Angles | |
40 | EULER = CFrame.fromEulerAnglesXYZ | |
41 | COS = math.cos | |
42 | ACOS = math.acos | |
43 | SIN = math.sin | |
44 | ASIN = math.asin | |
45 | ABS = math.abs | |
46 | MRANDOM = math.random | |
47 | FLOOR = math.floor | |
48 | ||
49 | --//=================================\\ | |
50 | --|| USEFUL VALUES | |
51 | --\\=================================// | |
52 | ||
53 | Animation_Speed = 5 | |
54 | local FORCERESET = false | |
55 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
56 | local Speed = 40 | |
57 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
58 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
59 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
60 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
61 | local DAMAGEMULTIPLIER = 1 | |
62 | local ANIM = "Idle" | |
63 | local ATTACK = false | |
64 | local EQUIPPED = false | |
65 | local HOLD = false | |
66 | local COMBO = 1 | |
67 | local Rooted = false | |
68 | local SINE = 0 | |
69 | local KEYHOLD = false | |
70 | local CHANGE = 2 / Animation_Speed | |
71 | local WALKINGANIM = false | |
72 | local VALUE1 = false | |
73 | local VALUE2 = false | |
74 | local ROBLOXIDLEANIMATION = IT("Animation") | |
75 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
76 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
77 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
78 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
79 | WEAPONGUI.Name = "BanishV3Gui" | |
80 | local Weapon = IT("Model") | |
81 | Weapon.Name = "Adds" | |
82 | local Effects = IT("Folder", Weapon) | |
83 | Effects.Name = "Effects" | |
84 | local ANIMATOR = Humanoid.Animator | |
85 | local ANIMATE = Character:FindFirstChild("Animate") | |
86 | local UNANCHOR = true | |
87 | local TOBANISH = {} | |
88 | script.Parent = PlayerGui | |
89 | ||
90 | --//=================================\\ | |
91 | --\\=================================// | |
92 | ||
93 | ||
94 | --//=================================\\ | |
95 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
96 | --\\=================================// | |
97 | ||
98 | ArtificialHB = Instance.new("BindableEvent", script) | |
99 | ArtificialHB.Name = "ArtificialHB" | |
100 | ||
101 | script:WaitForChild("ArtificialHB") | |
102 | ||
103 | frame = Frame_Speed | |
104 | tf = 0 | |
105 | allowframeloss = false | |
106 | tossremainder = false | |
107 | lastframe = tick() | |
108 | script.ArtificialHB:Fire() | |
109 | ||
110 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
111 | tf = tf + s | |
112 | if tf >= frame then | |
113 | if allowframeloss then | |
114 | script.ArtificialHB:Fire() | |
115 | lastframe = tick() | |
116 | else | |
117 | for i = 1, math.floor(tf / frame) do | |
118 | script.ArtificialHB:Fire() | |
119 | end | |
120 | lastframe = tick() | |
121 | end | |
122 | if tossremainder then | |
123 | tf = 0 | |
124 | else | |
125 | tf = tf - frame * math.floor(tf / frame) | |
126 | end | |
127 | end | |
128 | end) | |
129 | ||
130 | --//=================================\\ | |
131 | --\\=================================// | |
132 | ||
133 | --//=================================\\ | |
134 | --|| SOME FUNCTIONS | |
135 | --\\=================================// | |
136 | ||
137 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
138 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
139 | end | |
140 | ||
141 | function PositiveAngle(NUMBER) | |
142 | if NUMBER >= 0 then | |
143 | NUMBER = 0 | |
144 | end | |
145 | return NUMBER | |
146 | end | |
147 | ||
148 | function NegativeAngle(NUMBER) | |
149 | if NUMBER <= 0 then | |
150 | NUMBER = 0 | |
151 | end | |
152 | return NUMBER | |
153 | end | |
154 | ||
155 | function Swait(NUMBER) | |
156 | if NUMBER == 0 or NUMBER == nil then | |
157 | ArtificialHB.Event:wait() | |
158 | else | |
159 | for i = 1, NUMBER do | |
160 | ArtificialHB.Event:wait() | |
161 | end | |
162 | end | |
163 | end | |
164 | ||
165 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
166 | local NEWMESH = IT(MESH) | |
167 | if MESH == "SpecialMesh" then | |
168 | NEWMESH.MeshType = MESHTYPE | |
169 | if MESHID ~= "nil" and MESHID ~= "" then | |
170 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
171 | end | |
172 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
173 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
174 | end | |
175 | end | |
176 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
177 | NEWMESH.Scale = SCALE | |
178 | NEWMESH.Parent = PARENT | |
179 | return NEWMESH | |
180 | end | |
181 | ||
182 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
183 | local NEWPART = IT("Part") | |
184 | NEWPART.formFactor = FORMFACTOR | |
185 | NEWPART.Reflectance = REFLECTANCE | |
186 | NEWPART.Transparency = TRANSPARENCY | |
187 | NEWPART.CanCollide = false | |
188 | NEWPART.Locked = true | |
189 | NEWPART.Anchored = true | |
190 | if ANCHOR == false then | |
191 | NEWPART.Anchored = false | |
192 | end | |
193 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
194 | NEWPART.Name = NAME | |
195 | NEWPART.Size = SIZE | |
196 | NEWPART.Position = Torso.Position | |
197 | NEWPART.Material = MATERIAL | |
198 | NEWPART:BreakJoints() | |
199 | NEWPART.Parent = PARENT | |
200 | return NEWPART | |
201 | end | |
202 | ||
203 | local function weldBetween(a, b) | |
204 | local weldd = Instance.new("ManualWeld") | |
205 | weldd.Part0 = a | |
206 | weldd.Part1 = b | |
207 | weldd.C0 = CFrame.new() | |
208 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
209 | weldd.Parent = a | |
210 | return weldd | |
211 | end | |
212 | ||
213 | ||
214 | function QuaternionFromCFrame(cf) | |
215 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
216 | local trace = m00 + m11 + m22 | |
217 | if trace > 0 then | |
218 | local s = math.sqrt(1 + trace) | |
219 | local recip = 0.5 / s | |
220 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
221 | else | |
222 | local i = 0 | |
223 | if m11 > m00 then | |
224 | i = 1 | |
225 | end | |
226 | if m22 > (i == 0 and m00 or m11) then | |
227 | i = 2 | |
228 | end | |
229 | if i == 0 then | |
230 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
231 | local recip = 0.5 / s | |
232 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
233 | elseif i == 1 then | |
234 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
235 | local recip = 0.5 / s | |
236 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
237 | elseif i == 2 then | |
238 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
239 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
240 | end | |
241 | end | |
242 | end | |
243 | ||
244 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
245 | local xs, ys, zs = x + x, y + y, z + z | |
246 | local wx, wy, wz = w * xs, w * ys, w * zs | |
247 | local xx = x * xs | |
248 | local xy = x * ys | |
249 | local xz = x * zs | |
250 | local yy = y * ys | |
251 | local yz = y * zs | |
252 | local zz = z * zs | |
253 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
254 | end | |
255 | ||
256 | function QuaternionSlerp(a, b, t) | |
257 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
258 | local startInterp, finishInterp; | |
259 | if cosTheta >= 0.0001 then | |
260 | if (1 - cosTheta) > 0.0001 then | |
261 | local theta = ACOS(cosTheta) | |
262 | local invSinTheta = 1 / SIN(theta) | |
263 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
264 | finishInterp = SIN(t * theta) * invSinTheta | |
265 | else | |
266 | startInterp = 1 - t | |
267 | finishInterp = t | |
268 | end | |
269 | else | |
270 | if (1 + cosTheta) > 0.0001 then | |
271 | local theta = ACOS(-cosTheta) | |
272 | local invSinTheta = 1 / SIN(theta) | |
273 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
274 | finishInterp = SIN(t * theta) * invSinTheta | |
275 | else | |
276 | startInterp = t - 1 | |
277 | finishInterp = t | |
278 | end | |
279 | end | |
280 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
281 | end | |
282 | ||
283 | function Clerp(a, b, t) | |
284 | local qa = {QuaternionFromCFrame(a)} | |
285 | local qb = {QuaternionFromCFrame(b)} | |
286 | local ax, ay, az = a.x, a.y, a.z | |
287 | local bx, by, bz = b.x, b.y, b.z | |
288 | local _t = 1 - t | |
289 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
290 | end | |
291 | ||
292 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
293 | local frame = IT("Frame") | |
294 | frame.BackgroundTransparency = TRANSPARENCY | |
295 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
296 | frame.Position = POSITION | |
297 | frame.Size = SIZE | |
298 | frame.BackgroundColor3 = COLOR | |
299 | frame.BorderColor3 = BORDERCOLOR | |
300 | frame.Name = NAME | |
301 | frame.Parent = PARENT | |
302 | return frame | |
303 | end | |
304 | ||
305 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
306 | local label = IT("TextLabel") | |
307 | label.BackgroundTransparency = 1 | |
308 | label.Size = UD2(1, 0, 1, 0) | |
309 | label.Position = UD2(0, 0, 0, 0) | |
310 | label.TextColor3 = TEXTCOLOR | |
311 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
312 | label.TextTransparency = TRANSPARENCY | |
313 | label.FontSize = TEXTFONTSIZE | |
314 | label.Font = TEXTFONT | |
315 | label.BorderSizePixel = BORDERSIZEPIXEL | |
316 | label.TextScaled = false | |
317 | label.Text = TEXT | |
318 | label.Name = NAME | |
319 | label.Parent = PARENT | |
320 | return label | |
321 | end | |
322 | ||
323 | function NoOutlines(PART) | |
324 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
325 | end | |
326 | ||
327 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
328 | local NEWWELD = IT(TYPE) | |
329 | NEWWELD.Part0 = PART0 | |
330 | NEWWELD.Part1 = PART1 | |
331 | NEWWELD.C0 = C0 | |
332 | NEWWELD.C1 = C1 | |
333 | NEWWELD.Parent = PARENT | |
334 | return NEWWELD | |
335 | end | |
336 | ||
337 | local S = IT("Sound") | |
338 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
339 | local NEWSOUND = nil | |
340 | coroutine.resume(coroutine.create(function() | |
341 | NEWSOUND = S:Clone() | |
342 | NEWSOUND.Parent = PARENT | |
343 | NEWSOUND.Volume = VOLUME | |
344 | NEWSOUND.Pitch = PITCH | |
345 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
346 | NEWSOUND:play() | |
347 | if DOESLOOP == true then | |
348 | NEWSOUND.Looped = true | |
349 | else | |
350 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
351 | NEWSOUND:remove() | |
352 | end | |
353 | end)) | |
354 | return NEWSOUND | |
355 | end | |
356 | ||
357 | function CFrameFromTopBack(at, top, back) | |
358 | local right = top:Cross(back) | |
359 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
360 | end | |
361 | ||
362 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
363 | function WACKYEFFECT(Table) | |
364 | local TYPE = (Table.EffectType or "Sphere") | |
365 | local SIZE = (Table.Size or VT(1,1,1)) | |
366 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
367 | local TRANSPARENCY = (Table.Transparency or 0) | |
368 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
369 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
370 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
371 | local ROTATION1 = (Table.RotationX or 0) | |
372 | local ROTATION2 = (Table.RotationY or 0) | |
373 | local ROTATION3 = (Table.RotationZ or 0) | |
374 | local MATERIAL = (Table.Material or "Neon") | |
375 | local COLOR = (Table.Color or C3(1,1,1)) | |
376 | local TIME = (Table.Time or 45) | |
377 | local SOUNDID = (Table.SoundID or nil) | |
378 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
379 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
380 | coroutine.resume(coroutine.create(function() | |
381 | local PLAYSSOUND = false | |
382 | local SOUND = nil | |
383 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
384 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
385 | PLAYSSOUND = true | |
386 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
387 | end | |
388 | EFFECT.Color = COLOR | |
389 | local MSH = nil | |
390 | if TYPE == "Sphere" then | |
391 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
392 | elseif TYPE == "Block" then | |
393 | MSH = IT("BlockMesh",EFFECT) | |
394 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
395 | elseif TYPE == "Wave" then | |
396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
397 | elseif TYPE == "Ring" then | |
398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
399 | elseif TYPE == "Slash" then | |
400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
401 | elseif TYPE == "Round Slash" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
403 | elseif TYPE == "Swirl" then | |
404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
405 | elseif TYPE == "Skull" then | |
406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
407 | elseif TYPE == "Crystal" then | |
408 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
409 | end | |
410 | if MSH ~= nil then | |
411 | local MOVESPEED = nil | |
412 | if MOVEDIRECTION ~= nil then | |
413 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
414 | end | |
415 | local GROWTH = SIZE - ENDSIZE | |
416 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
417 | if TYPE == "Block" then | |
418 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
419 | else | |
420 | EFFECT.CFrame = CFRAME | |
421 | end | |
422 | for LOOP = 1, TIME+1 do | |
423 | Swait() | |
424 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
425 | if TYPE == "Wave" then | |
426 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
427 | end | |
428 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
429 | if TYPE == "Block" then | |
430 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
431 | else | |
432 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
433 | end | |
434 | if MOVEDIRECTION ~= nil then | |
435 | local ORI = EFFECT.Orientation | |
436 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
437 | EFFECT.Orientation = ORI | |
438 | end | |
439 | end | |
440 | if PLAYSSOUND == false then | |
441 | EFFECT:remove() | |
442 | else | |
443 | SOUND.Stopped:Connect(function() | |
444 | EFFECT:remove() | |
445 | end) | |
446 | end | |
447 | else | |
448 | if PLAYSSOUND == false then | |
449 | EFFECT:remove() | |
450 | else | |
451 | repeat Swait() until SOUND.Playing == false | |
452 | EFFECT:remove() | |
453 | end | |
454 | end | |
455 | end)) | |
456 | end | |
457 | ||
458 | function MakeForm(PART,TYPE) | |
459 | if TYPE == "Cyl" then | |
460 | local MSH = IT("CylinderMesh",PART) | |
461 | elseif TYPE == "Ball" then | |
462 | local MSH = IT("SpecialMesh",PART) | |
463 | MSH.MeshType = "Sphere" | |
464 | elseif TYPE == "Wedge" then | |
465 | local MSH = IT("SpecialMesh",PART) | |
466 | MSH.MeshType = "Wedge" | |
467 | end | |
468 | end | |
469 | ||
470 | function SpawnTrail(FROM,TO,BIG) | |
471 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) | |
472 | MakeForm(TRAIL,"Cyl") | |
473 | local DIST = (FROM - TO).Magnitude | |
474 | if BIG == true then | |
475 | TRAIL.Size = VT(5,DIST,5) | |
476 | else | |
477 | TRAIL.Size = VT(5,DIST,5) | |
478 | end | |
479 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
480 | coroutine.resume(coroutine.create(function() | |
481 | for i = 1, 5 do | |
482 | Swait() | |
483 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
484 | end | |
485 | TRAIL:remove() | |
486 | end)) | |
487 | end | |
488 | ||
489 | Debris = game:GetService("Debris") | |
490 | ||
491 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
492 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
493 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
494 | end | |
495 | ||
496 | function turnto(position) | |
497 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
498 | end | |
499 | local asd = Instance.new("ParticleEmitter") | |
500 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
501 | asd.LightEmission = .1 | |
502 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
503 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
504 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
505 | asd.Transparency = bbb | |
506 | asd.Size = aaa | |
507 | asd.ZOffset = .9 | |
508 | asd.Acceleration = Vector3.new(0, -15, 0) | |
509 | asd.LockedToPart = false | |
510 | asd.EmissionDirection = "Back" | |
511 | asd.Lifetime = NumberRange.new(1, 2) | |
512 | asd.Rotation = NumberRange.new(-100, 100) | |
513 | asd.RotSpeed = NumberRange.new(-100, 100) | |
514 | asd.Speed = NumberRange.new(10) | |
515 | asd.Enabled = false | |
516 | asd.VelocitySpread = 999 | |
517 | ||
518 | function getbloody(victim,amount) | |
519 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
520 | PART.CFrame = victim.CFrame | |
521 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
522 | Debris:AddItem(PART,5) | |
523 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
524 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
525 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
526 | local prtcl = asd:Clone() | |
527 | prtcl.Parent = PART | |
528 | prtcl:Emit(amount*10) | |
529 | end | |
530 | ||
531 | local Particle = IT("ParticleEmitter",nil) | |
532 | Particle.Enabled = false | |
533 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
534 | Particle.LightEmission = 0.5 | |
535 | Particle.Rate = 150 | |
536 | Particle.ZOffset = 1 | |
537 | Particle.Rotation = NumberRange.new(-180, 180) | |
538 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
539 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
540 | Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0)) | |
541 | ||
542 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
543 | function ParticleEmitter(Table) | |
544 | local PRTCL = Particle:Clone() | |
545 | local Speed = Table.Speed or 5 | |
546 | local Drag = Table.Drag or 0 | |
547 | local Size1 = Table.Size1 or 1 | |
548 | local Size2 = Table.Size2 or 5 | |
549 | local Lifetime1 = Table.Lifetime1 or 1 | |
550 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
551 | local Parent = Table.Parent or Torso | |
552 | local Emit = Table.Emit or 100 | |
553 | local Offset = Table.Offset or 360 | |
554 | local Acel = Table.Acel or VT(0,0,0) | |
555 | local Enabled = Table.Enabled or false | |
556 | PRTCL.Parent = Parent | |
557 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
558 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
559 | PRTCL.Speed = NumberRange.new(Speed) | |
560 | PRTCL.VelocitySpread = Offset | |
561 | PRTCL.Drag = Drag | |
562 | PRTCL.Acceleration = Acel | |
563 | if Enabled == false then | |
564 | PRTCL:Emit(Emit) | |
565 | Debris:AddItem(PRTCL,Lifetime2) | |
566 | else | |
567 | PRTCL.Enabled = true | |
568 | end | |
569 | return PRTCL | |
570 | end | |
571 | ||
572 | function R_RANDOM(CFRAME,DIST) | |
573 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
574 | end | |
575 | ||
576 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
577 | coroutine.resume(coroutine.create(function() | |
578 | local FADE = IT("Model",Effects) | |
579 | if PARENT ~= nil then | |
580 | FADE.Parent = PARENT | |
581 | end | |
582 | FADE.Name = "FadingEffect" | |
583 | for _, c in pairs(Character:GetChildren()) do | |
584 | if c.ClassName == "Part" then | |
585 | c.CanCollide = false | |
586 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Lime green"), c.Name, c.Size, true) | |
587 | FADER.CFrame = c.CFrame | |
588 | FADER.Color = COLOR | |
589 | if FADER.Name == "Head" then | |
590 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
591 | elseif FADER.Name == "HumanoidRootPart" then | |
592 | FADE.PrimaryPart = FADER | |
593 | FADER.Transparency = 1 | |
594 | end | |
595 | end | |
596 | end | |
597 | local TRANS = 0.25/TIMER | |
598 | local DIST = nil | |
599 | if MOVEDIRECTION ~= nil then | |
600 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
601 | end | |
602 | for i = 1, TIMER do | |
603 | Swait() | |
604 | for _, c in pairs(FADE:GetChildren()) do | |
605 | if c.ClassName == "Part" then | |
606 | c.Transparency = c.Transparency + TRANS | |
607 | end | |
608 | end | |
609 | if MOVEDIRECTION ~= nil then | |
610 | local ORI = FADE.PrimaryPart.Orientation | |
611 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
612 | end | |
613 | end | |
614 | FADE:remove() | |
615 | end)) | |
616 | end | |
617 | ||
618 | ||
619 | --//=================================\\ | |
620 | --|| WEAPON CREATION | |
621 | --\\=================================// | |
622 | ||
623 | local SIZE = 1.25 | |
624 | ||
625 | local Particle = IT("ParticleEmitter",nil) | |
626 | Particle.Enabled = false | |
627 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
628 | Particle.LightEmission = 0.5 | |
629 | Particle.Rate = 150 | |
630 | Particle.ZOffset = 0.2 | |
631 | Particle.Rotation = NumberRange.new(-180, 180) | |
632 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
633 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
634 | Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0)) | |
635 | ||
636 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
637 | function ParticleEmitter(Table) | |
638 | local PRTCL = Particle:Clone() | |
639 | local Speed = Table.Speed or 5 | |
640 | local Drag = Table.Drag or 0 | |
641 | local Size1 = Table.Size1 or 1 | |
642 | local Size2 = Table.Size2 or 5 | |
643 | local Lifetime1 = Table.Lifetime1 or 1 | |
644 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
645 | local Parent = Table.Parent or Torso | |
646 | local Emit = Table.Emit or 100 | |
647 | local Offset = Table.Offset or 360 | |
648 | local Acel = Table.Acel or VT(0,0,0) | |
649 | local Enabled = Table.Enabled or false | |
650 | PRTCL.Parent = Parent | |
651 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
652 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
653 | PRTCL.Speed = NumberRange.new(Speed) | |
654 | PRTCL.VelocitySpread = Offset | |
655 | PRTCL.Drag = Drag | |
656 | PRTCL.Acceleration = Acel | |
657 | if Enabled == false then | |
658 | PRTCL:Emit(Emit) | |
659 | Debris:AddItem(PRTCL,Lifetime2) | |
660 | else | |
661 | PRTCL.Enabled = true | |
662 | end | |
663 | return PRTCL | |
664 | end | |
665 | ||
666 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
667 | PRT.Color = C3(1,1,1) | |
668 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
669 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "15724132", VT(1,1,1)*SIZE, VT(0,0,0)) | |
670 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
671 | PRT.Color = C3(0, 111, 0) | |
672 | MakeForm(PRT,"Ball") | |
673 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
674 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
675 | PRT.Color = C3(0, 111, 0) | |
676 | MakeForm(PRT,"Ball") | |
677 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
678 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
679 | PRT.Color = C3(0, 111, 0) | |
680 | MakeForm(PRT,"Ball") | |
681 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
682 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
683 | PRT.Color = C3(0, 111, 0) | |
684 | MakeForm(PRT,"Ball") | |
685 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
686 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
687 | PRT.Color = C3(0, 111, 0) | |
688 | MakeForm(PRT,"Ball") | |
689 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
690 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
691 | PRT.Color = C3(0, 111, 0) | |
692 | MakeForm(PRT,"Ball") | |
693 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
694 | ||
695 | ||
696 | ||
697 | ||
698 | local LASTPART = Head | |
699 | for i = 1, 20 do | |
700 | local MATH = (1-(i/25)) | |
701 | if LASTPART == Head then | |
702 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
703 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
704 | LASTPART = Horn | |
705 | Horn.Color = C3((i*3-3)/0,0,0) | |
706 | else | |
707 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
708 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
709 | LASTPART = Horn | |
710 | Horn.Color = C3((i*3-3)/0,127,0) | |
711 | end | |
712 | end | |
713 | local LASTPART = Head | |
714 | for i = 1, 20 do | |
715 | local MATH = (1-(i/25)) | |
716 | if LASTPART == Head then | |
717 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
718 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
719 | LASTPART = Horn | |
720 | Horn.Color = C3((i*3-3)/0,0,0) | |
721 | else | |
722 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
723 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
724 | LASTPART = Horn | |
725 | Horn.Color = C3((i*3-3)/0,127,0) | |
726 | end | |
727 | end | |
728 | ||
729 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
730 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
731 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
732 | MakeForm(Part,"Wedge") | |
733 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
734 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
735 | MakeForm(Part,"Wedge") | |
736 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
737 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
738 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
739 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
740 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
741 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
742 | MakeForm(Part,"Cyl") | |
743 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
744 | for i = 1, 8 do | |
745 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
746 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
747 | end | |
748 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
749 | MakeForm(Part,"Cyl") | |
750 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
751 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
752 | MakeForm(Part,"Ball") | |
753 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
754 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
755 | MakeForm(Part,"Wedge") | |
756 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
757 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
758 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
759 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
760 | MakeForm(Part,"Cyl") | |
761 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
762 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
763 | MakeForm(Part,"Cyl") | |
764 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
765 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
766 | MakeForm(Part,"Cyl") | |
767 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
768 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
769 | MakeForm(Part,"Wedge") | |
770 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
771 | local LASTPART = Handle | |
772 | for i = 1, 10 do | |
773 | if LASTPART == Handle then | |
774 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
775 | LASTPART = Part | |
776 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
777 | else | |
778 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
779 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
780 | LASTPART = Part | |
781 | end | |
782 | end | |
783 | ||
784 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
785 | MakeForm(Barrel,"Cyl") | |
786 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
787 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
788 | MakeForm(Part,"Cyl") | |
789 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
790 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
791 | MakeForm(Part,"Wedge") | |
792 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
793 | local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
794 | MakeForm(Hole2,"Cyl") | |
795 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
796 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
797 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
798 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
799 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
800 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
801 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
802 | coroutine.resume(coroutine.create(function() | |
803 | while wait() do | |
804 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
805 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
806 | end | |
807 | end)) | |
808 | ||
809 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
810 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
811 | ||
812 | for _, c in pairs(Weapon:GetDescendants()) do | |
813 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
814 | c.Material = "Glass" | |
815 | c.Color = C3(0,0,0) | |
816 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
817 | c.Color = C3(0,1,0) | |
818 | c.Material = "Neon" | |
819 | end | |
820 | end | |
821 | ||
822 | Weapon.Parent = Character | |
823 | for _, c in pairs(Weapon:GetChildren()) do | |
824 | if c.ClassName == "Part" then | |
825 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
826 | end | |
827 | end | |
828 | ||
829 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
830 | PRT.Color = C3(0,0,0) | |
831 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
832 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
833 | ||
834 | if Character:FindFirstChildOfClass("Accessory") then | |
835 | Character:FindFirstChildOfClass("Accessory"):remove() | |
836 | elseif Character:FindFirstChildOfClass("Hat") then | |
837 | Character:FindFirstChildOfClass("Hat"):remove() | |
838 | end | |
839 | if Head:FindFirstChild("face") then | |
840 | Head.face.Texture = "rbxassetid://403870689" | |
841 | if Character:FindFirstChildOfClass("Accessory") then | |
842 | Character:FindFirstChildOfClass("Accessory"):remove() | |
843 | elseif Character:FindFirstChildOfClass("Hat") then | |
844 | Character:FindFirstChildOfClass("Hat"):remove() | |
845 | end | |
846 | if Character:FindFirstChildOfClass("Accessory") then | |
847 | Character:FindFirstChildOfClass("Accessory"):remove() | |
848 | elseif Character:FindFirstChildOfClass("Hat") then | |
849 | Character:FindFirstChildOfClass("Hat"):remove() | |
850 | end | |
851 | if Character:FindFirstChildOfClass("Accessory") then | |
852 | Character:FindFirstChildOfClass("Accessory"):remove() | |
853 | elseif Character:FindFirstChildOfClass("Hat") then | |
854 | Character:FindFirstChildOfClass("Hat"):remove() | |
855 | end | |
856 | if Character:FindFirstChildOfClass("Accessory") then | |
857 | Character:FindFirstChildOfClass("Accessory"):remove() | |
858 | elseif Character:FindFirstChildOfClass("Hat") then | |
859 | Character:FindFirstChildOfClass("Hat"):remove() | |
860 | end | |
861 | if Character:FindFirstChildOfClass("Accessory") then | |
862 | Character:FindFirstChildOfClass("Accessory"):remove() | |
863 | elseif Character:FindFirstChildOfClass("Hat") then | |
864 | Character:FindFirstChildOfClass("Hat"):remove() | |
865 | end | |
866 | end | |
867 | ||
868 | function ParticleEmitter(Table) | |
869 | local PRTCL = Particle:Clone() | |
870 | local Speed = Table.Speed or 5 | |
871 | local Drag = Table.Drag or 0 | |
872 | local Size1 = Table.Size1 or 1 | |
873 | local Size2 = Table.Size2 or 5 | |
874 | local Lifetime1 = Table.Lifetime1 or 1 | |
875 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
876 | local Parent = Table.Parent or Torso | |
877 | local Emit = Table.Emit or 100 | |
878 | local Offset = Table.Offset or 360 | |
879 | local Acel = Table.Acel or VT(0,0,0) | |
880 | local Enabled = Table.Enabled or false | |
881 | PRTCL.Parent = Parent | |
882 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
883 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
884 | PRTCL.Speed = NumberRange.new(Speed) | |
885 | PRTCL.VelocitySpread = Offset | |
886 | PRTCL.Drag = Drag | |
887 | PRTCL.Acceleration = Acel | |
888 | if Enabled == false then | |
889 | PRTCL:Emit(Emit) | |
890 | Debris:AddItem(PRTCL,Lifetime2) | |
891 | else | |
892 | PRTCL.Enabled = true | |
893 | end | |
894 | return PRTCL | |
895 | end | |
896 | ||
897 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
898 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
899 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
900 | MakeForm(Part,"Wedge") | |
901 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
902 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
903 | MakeForm(Part,"Wedge") | |
904 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
905 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
906 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
907 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
908 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
909 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
910 | MakeForm(Part,"Cyl") | |
911 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
912 | for i = 1, 8 do | |
913 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
914 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
915 | end | |
916 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
917 | MakeForm(Part,"Cyl") | |
918 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
919 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
920 | MakeForm(Part,"Ball") | |
921 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
922 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
923 | MakeForm(Part,"Wedge") | |
924 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
925 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
926 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
927 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
928 | MakeForm(Part,"Cyl") | |
929 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
930 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
931 | MakeForm(Part,"Cyl") | |
932 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
933 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
934 | MakeForm(Part,"Cyl") | |
935 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
936 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
937 | MakeForm(Part,"Wedge") | |
938 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
939 | local LASTPART = Handle | |
940 | for i = 1, 10 do | |
941 | if LASTPART == Handle then | |
942 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
943 | LASTPART = Part | |
944 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
945 | else | |
946 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
947 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
948 | LASTPART = Part | |
949 | end | |
950 | end | |
951 | ||
952 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
953 | MakeForm(Barrel,"Cyl") | |
954 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
955 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
956 | MakeForm(Part,"Cyl") | |
957 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
958 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
959 | MakeForm(Part,"Wedge") | |
960 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
961 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
962 | MakeForm(Hole,"Cyl") | |
963 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
964 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
965 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
966 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
967 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
968 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
969 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
970 | coroutine.resume(coroutine.create(function() | |
971 | while wait() do | |
972 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
973 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
974 | end | |
975 | end)) | |
976 | ||
977 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
978 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
979 | ||
980 | for _, c in pairs(Weapon:GetDescendants()) do | |
981 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
982 | c.Material = "Glass" | |
983 | c.Color = C3(0.05,0.05,0.05) | |
984 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
985 | c.Color = C3(0,1,0) | |
986 | c.Material = "Neon" | |
987 | end | |
988 | end | |
989 | ||
990 | Weapon.Parent = Character | |
991 | for _, c in pairs(Weapon:GetChildren()) do | |
992 | if c.ClassName == "Part" then | |
993 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
994 | end | |
995 | end | |
996 | ||
997 | local SKILLTEXTCOLOR = C3(0,1,0) | |
998 | local SKILLFONT = "Antique" | |
999 | local SKILLTEXTSIZE = 7 | |
1000 | ||
1001 | Humanoid.Died:connect(function() | |
1002 | ATTACK = true | |
1003 | end) | |
1004 | ||
1005 | ||
1006 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1007 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1008 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1009 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1010 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1011 | ]] | |
1012 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1013 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1014 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1015 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1016 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1017 | ]] | |
1018 | function printbye(Name) | |
1019 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1020 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1021 | end | |
1022 | ||
1023 | workspace.ChildAdded:connect(function(instance) | |
1024 | for BANISH = 1, #TOBANISH do | |
1025 | if TOBANISH[BANISH] ~= nil then | |
1026 | if instance.Name == TOBANISH[BANISH] then | |
1027 | coroutine.resume(coroutine.create(function() | |
1028 | printbye(instance.Name) | |
1029 | instance:ClearAllChildren() | |
1030 | Debris:AddItem(instance,0.0005) | |
1031 | end)) | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | end) | |
1036 | ||
1037 | --//=================================\\ | |
1038 | --|| DAMAGING | |
1039 | --\\=================================// | |
1040 | ||
1041 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1042 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1043 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1044 | wave.CFrame = CFRAME | |
1045 | coroutine.resume(coroutine.create(function(PART) | |
1046 | for i = 1, WAIT do | |
1047 | Swait() | |
1048 | mesh.Scale = mesh.Scale + GROW | |
1049 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1050 | if DOESROT == true then | |
1051 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1052 | end | |
1053 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1054 | if wave.Transparency > 0.99 then | |
1055 | wave:remove() | |
1056 | end | |
1057 | end | |
1058 | end)) | |
1059 | end | |
1060 | ||
1061 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1062 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1063 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
1064 | wave.CFrame = CFRAME | |
1065 | coroutine.resume(coroutine.create(function(PART) | |
1066 | for i = 1, WAIT do | |
1067 | Swait() | |
1068 | mesh.Scale = mesh.Scale + GROW | |
1069 | if DOESROT == true then | |
1070 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1071 | end | |
1072 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1073 | if wave.Transparency > 0.99 then | |
1074 | wave:remove() | |
1075 | end | |
1076 | end | |
1077 | end)) | |
1078 | end | |
1079 | ||
1080 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1081 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1082 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1083 | wave.CFrame = CFRAME | |
1084 | coroutine.resume(coroutine.create(function(PART) | |
1085 | for i = 1, WAIT do | |
1086 | Swait() | |
1087 | mesh.Scale = mesh.Scale + GROW | |
1088 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1089 | if wave.Transparency > 0.99 then | |
1090 | wave:remove() | |
1091 | end | |
1092 | end | |
1093 | end)) | |
1094 | end | |
1095 | ||
1096 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
1097 | local mesh = nil | |
1098 | if KIND == "Base" then | |
1099 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1100 | elseif KIND == "Thin" then | |
1101 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1102 | elseif KIND == "Round" then | |
1103 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1104 | end | |
1105 | wave.CFrame = CFRAME | |
1106 | coroutine.resume(coroutine.create(function(PART) | |
1107 | for i = 1, WAIT do | |
1108 | Swait() | |
1109 | mesh.Scale = mesh.Scale + GROW/10 | |
1110 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1111 | if wave.Transparency > 0.99 then | |
1112 | wave:remove() | |
1113 | end | |
1114 | end | |
1115 | end)) | |
1116 | end | |
1117 | ||
1118 | function Ragdoll(Character2, CharTorso, Headless, Velocity) | |
1119 | local svch = Character2 | |
1120 | Character2:BreakJoints() | |
1121 | local hum = Character2:findFirstChild("Humanoid") | |
1122 | local q = Character2:GetChildren() | |
1123 | local CLONE = IT("Model", Effects) | |
1124 | for i = 1, #q do | |
1125 | if q[i].ClassName == "Accessory" and Headless == true then | |
1126 | q[i]:remove() | |
1127 | elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
1128 | q[i].Parent = CLONE | |
1129 | elseif q[i].ClassName ~= "Humanoid" then | |
1130 | q[i]:remove() | |
1131 | end | |
1132 | end | |
1133 | local chrclone = CLONE | |
1134 | local ch = chrclone:GetChildren() | |
1135 | local i | |
1136 | for i = 1, #ch do | |
1137 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
1138 | ch[i]:remove() | |
1139 | end | |
1140 | end | |
1141 | local function Scan(ch) | |
1142 | local e | |
1143 | for e = 1, #ch do | |
1144 | Scan(ch[e]:GetChildren()) | |
1145 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1146 | ch[e]:remove() | |
1147 | end | |
1148 | end | |
1149 | end | |
1150 | Character2:remove() | |
1151 | local NEWHUM = IT("Humanoid") | |
1152 | NEWHUM.Name = "Corpse" | |
1153 | NEWHUM.Health = 0 | |
1154 | NEWHUM.MaxHealth = 0 | |
1155 | NEWHUM.PlatformStand = true | |
1156 | NEWHUM.Parent = CLONE | |
1157 | NEWHUM.DisplayDistanceType = "None" | |
1158 | Scan(chrclone:GetChildren()) | |
1159 | local ch = Character2:GetChildren() | |
1160 | local i | |
1161 | for i = 1, #ch do | |
1162 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1163 | ch[i]:remove() | |
1164 | end | |
1165 | end | |
1166 | local ch = Character2:GetChildren() | |
1167 | local i | |
1168 | for i = 1, #ch do | |
1169 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1170 | ch[i]:remove() | |
1171 | end | |
1172 | end | |
1173 | Character2 = chrclone | |
1174 | local Torso2 = Character2.Torso | |
1175 | local movevector = Vector3.new() | |
1176 | if Torso2 then | |
1177 | movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector | |
1178 | local Head = Character2:FindFirstChild("Head") | |
1179 | if Head then | |
1180 | local Neck = Instance.new("Weld") | |
1181 | Neck.Name = "Neck" | |
1182 | Neck.Part0 = Torso2 | |
1183 | Neck.Part1 = Head | |
1184 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1185 | Neck.C1 = CFrame.new() | |
1186 | Neck.Parent = Torso2 | |
1187 | if Headless == true then | |
1188 | Head.Transparency = 1 | |
1189 | Head:ClearAllChildren() | |
1190 | end | |
1191 | end | |
1192 | local Limb = Character2:FindFirstChild("Right Arm") | |
1193 | if Limb then | |
1194 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1195 | local Joint = Instance.new("Glue") | |
1196 | Joint.Name = "RightShoulder" | |
1197 | Joint.Part0 = Torso2 | |
1198 | Joint.Part1 = Limb | |
1199 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1200 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1201 | Joint.Parent = Torso2 | |
1202 | local B = Instance.new("Part") | |
1203 | B.TopSurface = 0 | |
1204 | B.BottomSurface = 0 | |
1205 | B.formFactor = "Symmetric" | |
1206 | B.Size = Vector3.new(1, 1, 1) | |
1207 | B.Transparency = 1 | |
1208 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1209 | B.Parent = Character2 | |
1210 | local W = Instance.new("Weld") | |
1211 | W.Part0 = Limb | |
1212 | W.Part1 = B | |
1213 | W.C0 = CFrame.new(0, -0.5, 0) | |
1214 | W.Parent = Limb | |
1215 | end | |
1216 | local Limb = Character2:FindFirstChild("Left Arm") | |
1217 | if Limb then | |
1218 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1219 | local Joint = Instance.new("Glue") | |
1220 | Joint.Name = "LeftShoulder" | |
1221 | Joint.Part0 = Torso2 | |
1222 | Joint.Part1 = Limb | |
1223 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1224 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1225 | Joint.Parent = Torso2 | |
1226 | local B = Instance.new("Part") | |
1227 | B.TopSurface = 0 | |
1228 | B.BottomSurface = 0 | |
1229 | B.formFactor = "Symmetric" | |
1230 | B.Size = Vector3.new(1, 1, 1) | |
1231 | B.Transparency = 1 | |
1232 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1233 | B.Parent = Character2 | |
1234 | local W = Instance.new("Weld") | |
1235 | W.Part0 = Limb | |
1236 | W.Part1 = B | |
1237 | W.C0 = CFrame.new(0, -0.5, 0) | |
1238 | W.Parent = Limb | |
1239 | end | |
1240 | local Limb = Character2:FindFirstChild("Right Leg") | |
1241 | if Limb then | |
1242 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1243 | local Joint = Instance.new("Glue") | |
1244 | Joint.Name = "RightHip" | |
1245 | Joint.Part0 = Torso2 | |
1246 | Joint.Part1 = Limb | |
1247 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1248 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1249 | Joint.Parent = Torso2 | |
1250 | local B = Instance.new("Part") | |
1251 | B.TopSurface = 0 | |
1252 | B.BottomSurface = 0 | |
1253 | B.formFactor = "Symmetric" | |
1254 | B.Size = Vector3.new(1, 1, 1) | |
1255 | B.Transparency = 1 | |
1256 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1257 | B.Parent = Character2 | |
1258 | local W = Instance.new("Weld") | |
1259 | W.Part0 = Limb | |
1260 | W.Part1 = B | |
1261 | W.C0 = CFrame.new(0, -0.5, 0) | |
1262 | W.Parent = Limb | |
1263 | end | |
1264 | local Limb = Character2:FindFirstChild("Left Leg") | |
1265 | if Limb then | |
1266 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1267 | local Joint = Instance.new("Glue") | |
1268 | Joint.Name = "LeftHip" | |
1269 | Joint.Part0 = Torso2 | |
1270 | Joint.Part1 = Limb | |
1271 | Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1272 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1273 | Joint.Parent = Torso2 | |
1274 | local B = Instance.new("Part") | |
1275 | B.TopSurface = 0 | |
1276 | B.BottomSurface = 0 | |
1277 | B.formFactor = "Symmetric" | |
1278 | B.Size = Vector3.new(1, 1, 1) | |
1279 | B.Transparency = 1 | |
1280 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1281 | B.Parent = Character2 | |
1282 | local W = Instance.new("Weld") | |
1283 | W.Part0 = Limb | |
1284 | W.Part1 = B | |
1285 | W.C0 = CFrame.new(0, -0.5, 0) | |
1286 | W.Parent = Limb | |
1287 | end | |
1288 | local Bar = Instance.new("Part") | |
1289 | Bar.TopSurface = 0 | |
1290 | Bar.BottomSurface = 0 | |
1291 | Bar.formFactor = "Symmetric" | |
1292 | Bar.Size = Vector3.new(1, 1, 1) | |
1293 | Bar.Transparency = 1 | |
1294 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1295 | Bar.Parent = Character2 | |
1296 | local Weld = Instance.new("Weld") | |
1297 | Weld.Part0 = Torso2 | |
1298 | Weld.Part1 = Bar | |
1299 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1300 | Weld.Parent = Torso2 | |
1301 | end | |
1302 | Character2.Parent = Weapon | |
1303 | if movevector ~= Vector3.new() then | |
1304 | for i = 1, 10 do | |
1305 | Torso2.Velocity = movevector * Velocity | |
1306 | end | |
1307 | end | |
1308 | Character2.Name = "Corpse" | |
1309 | return Character2, Torso2 | |
1310 | end | |
1311 | ||
1312 | function Banish(Foe) | |
1313 | if Foe then | |
1314 | coroutine.resume(coroutine.create(function() | |
1315 | --if game.Players:FindFirstChild(Foe.Name) then | |
1316 | table.insert(TOBANISH,Foe.Name) | |
1317 | printbye(Foe.Name) | |
1318 | --end | |
1319 | Foe.Archivable = true | |
1320 | local CLONE = Foe:Clone() | |
1321 | Foe:Destroy() | |
1322 | CLONE.Parent = Effects | |
1323 | CLONE:BreakJoints() | |
1324 | local MATERIALS = {"Glass","Neon"} | |
1325 | for _, c in pairs(CLONE:GetDescendants()) do | |
1326 | if c:IsA("BasePart") then | |
1327 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1328 | CreateSound(340722848, c, 10, 1, false) | |
1329 | end | |
1330 | c.Anchored = true | |
1331 | c.Transparency = c.Transparency + 0.2 | |
1332 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1333 | c.Color = C3(0,1,0) | |
1334 | if c.ClassName == "MeshPart" then | |
1335 | c.TextureID = "" | |
1336 | end | |
1337 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1338 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1339 | end | |
1340 | if c:FindFirstChildOfClass("Decal") then | |
1341 | c:FindFirstChildOfClass("Decal"):remove() | |
1342 | end | |
1343 | c.Name = "Banished" | |
1344 | c.CanCollide = false | |
1345 | else | |
1346 | c:remove() | |
1347 | end | |
1348 | end | |
1349 | local A = false | |
1350 | for i = 1, 35 do | |
1351 | if A == false then | |
1352 | A = true | |
1353 | elseif A == true then | |
1354 | A = false | |
1355 | end | |
1356 | for _, c in pairs(CLONE:GetDescendants()) do | |
1357 | if c:IsA("BasePart") then | |
1358 | c.Anchored = true | |
1359 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1360 | c.Transparency = c.Transparency + 0.8/35 | |
1361 | if A == false then | |
1362 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1363 | elseif A == true then | |
1364 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1365 | end | |
1366 | end | |
1367 | end | |
1368 | Swait() | |
1369 | end | |
1370 | CLONE:remove() | |
1371 | end)) | |
1372 | end | |
1373 | end | |
1374 | ||
1375 | function PuddleOfBlood(Position, MaxDrop, Model, MaxSize) | |
1376 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model) | |
1377 | if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
1378 | if HITFLOOR.Name == "BloodPuddle" then | |
1379 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
1380 | if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then | |
1381 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1) | |
1382 | end | |
1383 | elseif HITFLOOR.Anchored == true then | |
1384 | do | |
1385 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Lime green", "BloodPuddle", VT(2, 0, 2)) | |
1386 | BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1387 | MakeForm(BLOOD, "Cyl") | |
1388 | coroutine.resume(coroutine.create(function() | |
1389 | Swait(75) | |
1390 | while true do | |
1391 | Swait() | |
1392 | BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02) | |
1393 | if BLOOD.Size.Z < 0.051 then | |
1394 | BLOOD:remove() | |
1395 | break | |
1396 | end | |
1397 | end | |
1398 | end)) | |
1399 | end | |
1400 | end | |
1401 | end | |
1402 | end | |
1403 | ||
1404 | function SprayBlood(POSITION, DIRECTION, BloodSize) | |
1405 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Lime green", "BloodPuddle", VT(1, 1, 1), false) | |
1406 | BLOOD.CFrame = CF(POSITION) | |
1407 | MakeForm(BLOOD, "Ball") | |
1408 | local bv = Instance.new("BodyVelocity", BLOOD) | |
1409 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1410 | bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25 | |
1411 | bv.Name = "MOVE" | |
1412 | Debris:AddItem(bv, 0.05) | |
1413 | coroutine.resume(coroutine.create(function() | |
1414 | local HASTOUCHEDGROUND = false | |
1415 | local HIT = BLOOD.Touched:Connect(function(hit) | |
1416 | if hit.Anchored == true then | |
1417 | HASTOUCHEDGROUND = true | |
1418 | PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize) | |
1419 | end | |
1420 | end) | |
1421 | wait(5) | |
1422 | if HASTOUCHEDGROUND == false then | |
1423 | BLOOD:remove() | |
1424 | end | |
1425 | end)) | |
1426 | end | |
1427 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
1428 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
1429 | defence.Name = "HitBy" .. Player.Name | |
1430 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1431 | Damage = Damage * DAMAGEMULTIPLIER | |
1432 | if Humanoid.Health ~= 0 then | |
1433 | local CritChance = MRANDOM(1, 100) | |
1434 | if Damage > Humanoid.Health then | |
1435 | Damage = math.ceil(Humanoid.Health) | |
1436 | if Damage == 0 then | |
1437 | Damage = 0.1 | |
1438 | end | |
1439 | end | |
1440 | Humanoid.Health = Humanoid.Health - Damage | |
1441 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1442 | end | |
1443 | end | |
1444 | ||
1445 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1446 | local CHILDREN = workspace:GetDescendants() | |
1447 | for index, CHILD in pairs(CHILDREN) do | |
1448 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1449 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1450 | if HUM then | |
1451 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1452 | if TORSO then | |
1453 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1454 | if ISBANISH == true then | |
1455 | Banish(CHILD) | |
1456 | else | |
1457 | if ISBANISH == "Gravity" then | |
1458 | HUM.PlatformStand = true | |
1459 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1460 | local grav = Instance.new("BodyPosition",TORSO) | |
1461 | grav.D = 15 | |
1462 | grav.P = 20000 | |
1463 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1464 | grav.position = TORSO.Position | |
1465 | grav.Name = "V3BanishForce"..Player.Name | |
1466 | else | |
1467 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1468 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1469 | end | |
1470 | else | |
1471 | HUM.PlatformStand = false | |
1472 | end | |
1473 | end | |
1474 | elseif ISBANISH == "Gravity" then | |
1475 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1476 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1477 | HUM.PlatformStand = false | |
1478 | end | |
1479 | end | |
1480 | end | |
1481 | end | |
1482 | end | |
1483 | end | |
1484 | end | |
1485 | ||
1486 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
1487 | local dmg = math.random(min,max) | |
1488 | for i,v in ipairs(workspace:GetChildren()) do | |
1489 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1490 | local body = v:GetChildren() | |
1491 | for part = 1, #body do | |
1492 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1493 | if(body[part].Position - position).Magnitude < radius then | |
1494 | if v.ClassName == "Model" then | |
1495 | if v:FindFirstChildOfClass("Humanoid") then | |
1496 | if CanBeDodgedByJumping == true then | |
1497 | if body[part].Position.Y < position.Y+5 then | |
1498 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1499 | end | |
1500 | else | |
1501 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1502 | end | |
1503 | local bv = Instance.new("BodyVelocity") | |
1504 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1505 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
1506 | bv.Parent = body[part] | |
1507 | Debris:AddItem(bv,0.2) | |
1508 | end | |
1509 | end | |
1510 | end | |
1511 | end | |
1512 | end | |
1513 | end | |
1514 | if v:FindFirstChild("HitBy"..Player.Name) then | |
1515 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
1516 | end | |
1517 | end | |
1518 | end | |
1519 | ||
1520 | ||
1521 | --//=================================\\ | |
1522 | --|| ATTACK FUNCTIONS AND STUFF | |
1523 | --\\=================================// | |
1524 | ||
1525 | function ShadowCloak() | |
1526 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
1527 | ATTACK = true | |
1528 | Rooted = false | |
1529 | UNANCHOR = false | |
1530 | FADERS = false | |
1531 | coroutine.resume(coroutine.create(function() | |
1532 | coroutine.resume(coroutine.create(function() | |
1533 | for i=1, 25 do | |
1534 | Swait() | |
1535 | RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0) | |
1536 | end | |
1537 | end)) | |
1538 | repeat | |
1539 | Swait() | |
1540 | BLADE.Transparency = Torso.Transparency | |
1541 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1542 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
1543 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1544 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1545 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
1546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
1547 | until ATTACK == false | |
1548 | end)) | |
1549 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12}) | |
1550 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1551 | for i = 1, 50 do | |
1552 | Swait() | |
1553 | CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1554 | for index, CHILD in pairs(Character:GetChildren()) do | |
1555 | if CHILD:IsA("BasePart") then | |
1556 | CHILD.Transparency = CHILD.Transparency + 1/50 | |
1557 | elseif CHILD:IsA("Accessory") then | |
1558 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50 | |
1559 | end | |
1560 | end | |
1561 | end | |
1562 | for i = 1, 25 do | |
1563 | Swait() | |
1564 | CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1565 | end | |
1566 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
1567 | for i = 1, 5 do | |
1568 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1569 | end | |
1570 | ApplyAoE(Torso.Position,15,12,22,150,false) | |
1571 | CreateSound(331666014,Torso,5,1,false) | |
1572 | for i = 1, 12 do | |
1573 | Swait() | |
1574 | CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1575 | end | |
1576 | for i = 1, 50 do | |
1577 | Swait() | |
1578 | CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1579 | for index, CHILD in pairs(Character:GetChildren()) do | |
1580 | if CHILD:IsA("BasePart") then | |
1581 | CHILD.Transparency = CHILD.Transparency - 1/50 | |
1582 | elseif CHILD:IsA("Accessory") then | |
1583 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50 | |
1584 | end | |
1585 | end | |
1586 | end | |
1587 | UNANCHOR = true | |
1588 | ATTACK = false | |
1589 | Rooted = false | |
1590 | FADERS = true | |
1591 | end | |
1592 | end | |
1593 | ||
1594 | function Neck_Snap() | |
1595 | ATTACK = true | |
1596 | Rooted = false | |
1597 | local TARGET, HUM, WLD | |
1598 | local HIT = RightArm.Touched:Connect(function(hit) | |
1599 | if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1600 | local H = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1601 | if H.Health > 0 then | |
1602 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1603 | if TORSO then | |
1604 | HUM = H | |
1605 | TARGET = TORSO | |
1606 | H.PlatformStand = true | |
1607 | CreateSound("260411131", TORSO, 10, 1) | |
1608 | WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1609 | end | |
1610 | end | |
1611 | end | |
1612 | end) | |
1613 | for i = 0, 1, 0.1 / Animation_Speed do | |
1614 | Swait() | |
1615 | if TARGET ~= nil then | |
1616 | break | |
1617 | end | |
1618 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1622 | if ANIM == "Idle" then | |
1623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1625 | elseif ANIM == "Walk" then | |
1626 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1628 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1631 | end | |
1632 | end | |
1633 | HIT:disconnect() | |
1634 | if TARGET ~= nil then | |
1635 | if TARGET.Name == "Torso" then | |
1636 | for i = 0, 2, 0.1 / Animation_Speed do | |
1637 | Swait() | |
1638 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1639 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1640 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1641 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1642 | if ANIM == "Idle" then | |
1643 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1645 | elseif ANIM == "Walk" then | |
1646 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1648 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1651 | end | |
1652 | end | |
1653 | WLD:remove() | |
1654 | local HEAD = TARGET.Parent:FindFirstChild("Head") | |
1655 | if HEAD then | |
1656 | UNANCHOR = false | |
1657 | RootPart.Anchored = true | |
1658 | local HD = HEAD:Clone() | |
1659 | HD.Name = "FakeHead" | |
1660 | for i = 1, 7 do | |
1661 | SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15) | |
1662 | end | |
1663 | local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0) | |
1664 | local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1665 | HD.Parent = RAGDOLL | |
1666 | CreateSound("264486467", RAGTORSO, 10, 1) | |
1667 | local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1668 | for i = 0, 2, 0.1 / Animation_Speed do | |
1669 | Swait() | |
1670 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1671 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1674 | if ANIM == "Idle" then | |
1675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1677 | elseif ANIM == "Walk" then | |
1678 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1680 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1681 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1682 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1683 | end | |
1684 | end | |
1685 | HEADWELD:remove() | |
1686 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1687 | Swait() | |
1688 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1692 | if ANIM == "Idle" then | |
1693 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1694 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1695 | elseif ANIM == "Walk" then | |
1696 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1698 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1699 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1701 | end | |
1702 | end | |
1703 | CreateSound("907333406", Torso, 10, 1) | |
1704 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
1705 | Swait() | |
1706 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1710 | if ANIM == "Idle" then | |
1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1713 | elseif ANIM == "Walk" then | |
1714 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1716 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1719 | end | |
1720 | end | |
1721 | RAGWELD:remove() | |
1722 | local bv = Instance.new("BodyVelocity") | |
1723 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1724 | bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75 | |
1725 | bv.Parent = RAGTORSO | |
1726 | Debris:AddItem(bv, 0.05) | |
1727 | Debris:AddItem(RAGDOLL, 5) | |
1728 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
1729 | Swait() | |
1730 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1733 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1734 | if ANIM == "Idle" then | |
1735 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1737 | elseif ANIM == "Walk" then | |
1738 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1740 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1741 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1743 | end | |
1744 | end | |
1745 | UNANCHOR = true | |
1746 | RootPart.Anchored = false | |
1747 | end | |
1748 | else | |
1749 | UNANCHOR = false | |
1750 | RootPart.Anchored = true | |
1751 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1752 | Swait() | |
1753 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1757 | if ANIM == "Idle" then | |
1758 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1759 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1760 | elseif ANIM == "Walk" then | |
1761 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1763 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1766 | end | |
1767 | end | |
1768 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
1769 | Swait() | |
1770 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1774 | if ANIM == "Idle" then | |
1775 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1776 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1777 | elseif ANIM == "Walk" then | |
1778 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1779 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1780 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1783 | end | |
1784 | end | |
1785 | WLD:remove() | |
1786 | TARGET.Parent:BreakJoints() | |
1787 | for _, c in pairs(TARGET.Parent:GetChildren()) do | |
1788 | if c:IsA("BasePart") then | |
1789 | local bv = Instance.new("BodyVelocity") | |
1790 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1791 | bv.velocity = CF(Torso.Position, c.Position).lookVector * 75 | |
1792 | bv.Parent = c | |
1793 | Debris:AddItem(bv, 0.05) | |
1794 | end | |
1795 | end | |
1796 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
1797 | Swait() | |
1798 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1799 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1800 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1801 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1802 | if ANIM == "Idle" then | |
1803 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1805 | elseif ANIM == "Walk" then | |
1806 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1807 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1808 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1811 | end | |
1812 | end | |
1813 | UNANCHOR = true | |
1814 | RootPart.Anchored = false | |
1815 | end | |
1816 | end | |
1817 | ATTACK = false | |
1818 | Rooted = false | |
1819 | end | |
1820 | ||
1821 | function Banisher_Bullet() | |
1822 | ATTACK = true | |
1823 | Rooted = false | |
1824 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1825 | Swait() | |
1826 | turnto(Mouse.Hit.p) | |
1827 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
1828 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1831 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1833 | end | |
1834 | repeat | |
1835 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1836 | Swait() | |
1837 | turnto(Mouse.Hit.p) | |
1838 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
1839 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1844 | end | |
1845 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
1846 | SpawnTrail(Hole2.Position,POS) | |
1847 | if HIT ~= nil then | |
1848 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1849 | Banish(HIT.Parent) | |
1850 | end | |
1851 | end | |
1852 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1853 | SpawnTrail(Hole.Position,POS) | |
1854 | if HIT ~= nil then | |
1855 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1856 | Banish(HIT.Parent) | |
1857 | end | |
1858 | end | |
1859 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1860 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1861 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1862 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1863 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1864 | Swait() | |
1865 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
1866 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1869 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1871 | end | |
1872 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(5,5,5).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1873 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1874 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1875 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1876 | until KEYHOLD == false | |
1877 | ATTACK = false | |
1878 | Rooted = false | |
1879 | end | |
1880 | ||
1881 | function AttackTemplate() | |
1882 | ATTACK = true | |
1883 | Rooted = false | |
1884 | for i=0, 1, 0.1 / Animation_Speed do | |
1885 | Swait() | |
1886 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1892 | end | |
1893 | ATTACK = false | |
1894 | Rooted = false | |
1895 | end | |
1896 | ||
1897 | --//=================================\\ | |
1898 | --|| ASSIGN THINGS TO KEYS | |
1899 | --\\=================================// | |
1900 | ||
1901 | function MouseDown(Mouse) | |
1902 | if ATTACK == false then | |
1903 | end | |
1904 | end | |
1905 | ||
1906 | function MouseUp(Mouse) | |
1907 | HOLD = false | |
1908 | end | |
1909 | ||
1910 | function KeyDown(Key) | |
1911 | KEYHOLD = true | |
1912 | if Key == "z" and ATTACK == false then | |
1913 | Banisher_Bullet() | |
1914 | end | |
1915 | ||
1916 | if Key == "b" and ATTACK == false then | |
1917 | Neck_Snap() | |
1918 | end | |
1919 | ||
1920 | if Key == "c" and ATTACK == false then | |
1921 | ShadowCloak() | |
1922 | end | |
1923 | ||
1924 | if Key == "v" and ATTACK == false then | |
1925 | end | |
1926 | ||
1927 | if Key == "x" and ATTACK == false then | |
1928 | end | |
1929 | end | |
1930 | ||
1931 | function KeyUp(Key) | |
1932 | KEYHOLD = false | |
1933 | end | |
1934 | ||
1935 | Mouse.Button1Down:connect(function(NEWKEY) | |
1936 | MouseDown(NEWKEY) | |
1937 | end) | |
1938 | Mouse.Button1Up:connect(function(NEWKEY) | |
1939 | MouseUp(NEWKEY) | |
1940 | end) | |
1941 | Mouse.KeyDown:connect(function(NEWKEY) | |
1942 | KeyDown(NEWKEY) | |
1943 | end) | |
1944 | Mouse.KeyUp:connect(function(NEWKEY) | |
1945 | KeyUp(NEWKEY) | |
1946 | end) | |
1947 | ||
1948 | --//=================================\\ | |
1949 | --\\=================================// | |
1950 | ||
1951 | ||
1952 | function unanchor() | |
1953 | if UNANCHOR == true then | |
1954 | g = Character:GetChildren() | |
1955 | for i = 1, #g do | |
1956 | if g[i].ClassName == "Part" then | |
1957 | g[i].Anchored = false | |
1958 | end | |
1959 | end | |
1960 | end | |
1961 | end | |
1962 | ||
1963 | ||
1964 | --//=================================\\ | |
1965 | --|| WRAP THE WHOLE SCRIPT UP | |
1966 | --\\=================================// | |
1967 | ||
1968 | Humanoid.Changed:connect(function(Jump) | |
1969 | if Jump == "Jump" and (Disable_Jump == true) then | |
1970 | Humanoid.Jump = false | |
1971 | end | |
1972 | end) | |
1973 | ||
1974 | local CONNECT = nil | |
1975 | ||
1976 | while true do | |
1977 | Swait() | |
1978 | ANIMATE.Parent = nil | |
1979 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1980 | Humanoid = IT("Humanoid",Character) | |
1981 | end | |
1982 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1983 | v:Stop(); | |
1984 | end | |
1985 | SINE = SINE + CHANGE | |
1986 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1987 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1988 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1989 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1990 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1991 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1992 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1993 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1994 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1995 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1996 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1997 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1998 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1999 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2000 | end | |
2001 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2002 | ANIM = "Jump" | |
2003 | if ATTACK == false then | |
2004 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
2005 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2006 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2007 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2008 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2009 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2010 | end | |
2011 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2012 | ANIM = "Fall" | |
2013 | if ATTACK == false then | |
2014 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
2015 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2018 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2019 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2020 | end | |
2021 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2022 | ANIM = "Idle" | |
2023 | if ATTACK == false then | |
2024 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
2025 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2026 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2027 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2028 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2029 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2030 | end | |
2031 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2032 | ANIM = "Walk" | |
2033 | if ATTACK == false then | |
2034 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
2035 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2037 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2038 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2039 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2040 | end | |
2041 | end | |
2042 | unanchor() | |
2043 | Humanoid.MaxHealth = "inf" | |
2044 | Humanoid.Health = "inf" | |
2045 | if Rooted == false then | |
2046 | Disable_Jump = false | |
2047 | Humanoid.WalkSpeed = Speed | |
2048 | elseif Rooted == true then | |
2049 | Disable_Jump = true | |
2050 | Humanoid.WalkSpeed = 0 | |
2051 | end | |
2052 | sick.Parent = Torso | |
2053 | sick:resume() | |
2054 | sick.Volume = 5 | |
2055 | sick.Pitch = 1 | |
2056 | sick.SoundId = "rbxassetid://933032912" | |
2057 | sick.Name = "BanishV3Music" | |
2058 | end | |
2059 | ||
2060 | --//=================================\\ | |
2061 | --\\=================================// | |
2062 | ||
2063 | ||
2064 | ||
2065 | ||
2066 | ||
2067 | --//====================================================\\-- | |
2068 | --|| END OF SCRIPT | |
2069 | --\\====================================================//-- |