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doryna2281337

Untitled

Dec 22nd, 2018
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  1.  
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local TIME = 0
  30. local sick = Instance.new("Sound",Torso)
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 5
  54. local FORCERESET = false
  55. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  56. local Speed = 40
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "BanishV3Gui"
  80. local Weapon = IT("Model")
  81. Weapon.Name = "Adds"
  82. local Effects = IT("Folder", Weapon)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character:FindFirstChild("Animate")
  86. local UNANCHOR = true
  87. local TOBANISH = {}
  88. script.Parent = PlayerGui
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. if allowframeloss then
  114. script.ArtificialHB:Fire()
  115. lastframe = tick()
  116. else
  117. for i = 1, math.floor(tf / frame) do
  118. script.ArtificialHB:Fire()
  119. end
  120. lastframe = tick()
  121. end
  122. if tossremainder then
  123. tf = 0
  124. else
  125. tf = tf - frame * math.floor(tf / frame)
  126. end
  127. end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --|| SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142. if NUMBER >= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149. if NUMBER <= 0 then
  150. NUMBER = 0
  151. end
  152. return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156. if NUMBER == 0 or NUMBER == nil then
  157. ArtificialHB.Event:wait()
  158. else
  159. for i = 1, NUMBER do
  160. ArtificialHB.Event:wait()
  161. end
  162. end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166. local NEWMESH = IT(MESH)
  167. if MESH == "SpecialMesh" then
  168. NEWMESH.MeshType = MESHTYPE
  169. if MESHID ~= "nil" and MESHID ~= "" then
  170. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171. end
  172. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174. end
  175. end
  176. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177. NEWMESH.Scale = SCALE
  178. NEWMESH.Parent = PARENT
  179. return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183. local NEWPART = IT("Part")
  184. NEWPART.formFactor = FORMFACTOR
  185. NEWPART.Reflectance = REFLECTANCE
  186. NEWPART.Transparency = TRANSPARENCY
  187. NEWPART.CanCollide = false
  188. NEWPART.Locked = true
  189. NEWPART.Anchored = true
  190. if ANCHOR == false then
  191. NEWPART.Anchored = false
  192. end
  193. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194. NEWPART.Name = NAME
  195. NEWPART.Size = SIZE
  196. NEWPART.Position = Torso.Position
  197. NEWPART.Material = MATERIAL
  198. NEWPART:BreakJoints()
  199. NEWPART.Parent = PARENT
  200. return NEWPART
  201. end
  202.  
  203. local function weldBetween(a, b)
  204. local weldd = Instance.new("ManualWeld")
  205. weldd.Part0 = a
  206. weldd.Part1 = b
  207. weldd.C0 = CFrame.new()
  208. weldd.C1 = b.CFrame:inverse() * a.CFrame
  209. weldd.Parent = a
  210. return weldd
  211. end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216. local trace = m00 + m11 + m22
  217. if trace > 0 then
  218. local s = math.sqrt(1 + trace)
  219. local recip = 0.5 / s
  220. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221. else
  222. local i = 0
  223. if m11 > m00 then
  224. i = 1
  225. end
  226. if m22 > (i == 0 and m00 or m11) then
  227. i = 2
  228. end
  229. if i == 0 then
  230. local s = math.sqrt(m00 - m11 - m22 + 1)
  231. local recip = 0.5 / s
  232. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233. elseif i == 1 then
  234. local s = math.sqrt(m11 - m22 - m00 + 1)
  235. local recip = 0.5 / s
  236. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237. elseif i == 2 then
  238. local s = math.sqrt(m22 - m00 - m11 + 1)
  239. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240. end
  241. end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245. local xs, ys, zs = x + x, y + y, z + z
  246. local wx, wy, wz = w * xs, w * ys, w * zs
  247. local xx = x * xs
  248. local xy = x * ys
  249. local xz = x * zs
  250. local yy = y * ys
  251. local yz = y * zs
  252. local zz = z * zs
  253. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp;
  259. if cosTheta >= 0.0001 then
  260. if (1 - cosTheta) > 0.0001 then
  261. local theta = ACOS(cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((1 - t) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. else
  270. if (1 + cosTheta) > 0.0001 then
  271. local theta = ACOS(-cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((t - 1) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = t - 1
  277. finishInterp = t
  278. end
  279. end
  280. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284. local qa = {QuaternionFromCFrame(a)}
  285. local qb = {QuaternionFromCFrame(b)}
  286. local ax, ay, az = a.x, a.y, a.z
  287. local bx, by, bz = b.x, b.y, b.z
  288. local _t = 1 - t
  289. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293. local frame = IT("Frame")
  294. frame.BackgroundTransparency = TRANSPARENCY
  295. frame.BorderSizePixel = BORDERSIZEPIXEL
  296. frame.Position = POSITION
  297. frame.Size = SIZE
  298. frame.BackgroundColor3 = COLOR
  299. frame.BorderColor3 = BORDERCOLOR
  300. frame.Name = NAME
  301. frame.Parent = PARENT
  302. return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306. local label = IT("TextLabel")
  307. label.BackgroundTransparency = 1
  308. label.Size = UD2(1, 0, 1, 0)
  309. label.Position = UD2(0, 0, 0, 0)
  310. label.TextColor3 = TEXTCOLOR
  311. label.TextStrokeTransparency = STROKETRANSPARENCY
  312. label.TextTransparency = TRANSPARENCY
  313. label.FontSize = TEXTFONTSIZE
  314. label.Font = TEXTFONT
  315. label.BorderSizePixel = BORDERSIZEPIXEL
  316. label.TextScaled = false
  317. label.Text = TEXT
  318. label.Name = NAME
  319. label.Parent = PARENT
  320. return label
  321. end
  322.  
  323. function NoOutlines(PART)
  324. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326.  
  327. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  328. local NEWWELD = IT(TYPE)
  329. NEWWELD.Part0 = PART0
  330. NEWWELD.Part1 = PART1
  331. NEWWELD.C0 = C0
  332. NEWWELD.C1 = C1
  333. NEWWELD.Parent = PARENT
  334. return NEWWELD
  335. end
  336.  
  337. local S = IT("Sound")
  338. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  339. local NEWSOUND = nil
  340. coroutine.resume(coroutine.create(function()
  341. NEWSOUND = S:Clone()
  342. NEWSOUND.Parent = PARENT
  343. NEWSOUND.Volume = VOLUME
  344. NEWSOUND.Pitch = PITCH
  345. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  346. NEWSOUND:play()
  347. if DOESLOOP == true then
  348. NEWSOUND.Looped = true
  349. else
  350. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  351. NEWSOUND:remove()
  352. end
  353. end))
  354. return NEWSOUND
  355. end
  356.  
  357. function CFrameFromTopBack(at, top, back)
  358. local right = top:Cross(back)
  359. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  360. end
  361.  
  362. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  363. function WACKYEFFECT(Table)
  364. local TYPE = (Table.EffectType or "Sphere")
  365. local SIZE = (Table.Size or VT(1,1,1))
  366. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  367. local TRANSPARENCY = (Table.Transparency or 0)
  368. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  369. local CFRAME = (Table.CFrame or Torso.CFrame)
  370. local MOVEDIRECTION = (Table.MoveToPos or nil)
  371. local ROTATION1 = (Table.RotationX or 0)
  372. local ROTATION2 = (Table.RotationY or 0)
  373. local ROTATION3 = (Table.RotationZ or 0)
  374. local MATERIAL = (Table.Material or "Neon")
  375. local COLOR = (Table.Color or C3(1,1,1))
  376. local TIME = (Table.Time or 45)
  377. local SOUNDID = (Table.SoundID or nil)
  378. local SOUNDPITCH = (Table.SoundPitch or nil)
  379. local SOUNDVOLUME = (Table.SoundVolume or nil)
  380. coroutine.resume(coroutine.create(function()
  381. local PLAYSSOUND = false
  382. local SOUND = nil
  383. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  384. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  385. PLAYSSOUND = true
  386. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  387. end
  388. EFFECT.Color = COLOR
  389. local MSH = nil
  390. if TYPE == "Sphere" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  392. elseif TYPE == "Block" then
  393. MSH = IT("BlockMesh",EFFECT)
  394. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  395. elseif TYPE == "Wave" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  397. elseif TYPE == "Ring" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  399. elseif TYPE == "Slash" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401. elseif TYPE == "Round Slash" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403. elseif TYPE == "Swirl" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Skull" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  407. elseif TYPE == "Crystal" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  409. end
  410. if MSH ~= nil then
  411. local MOVESPEED = nil
  412. if MOVEDIRECTION ~= nil then
  413. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  414. end
  415. local GROWTH = SIZE - ENDSIZE
  416. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  417. if TYPE == "Block" then
  418. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  419. else
  420. EFFECT.CFrame = CFRAME
  421. end
  422. for LOOP = 1, TIME+1 do
  423. Swait()
  424. MSH.Scale = MSH.Scale - GROWTH/TIME
  425. if TYPE == "Wave" then
  426. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  427. end
  428. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  429. if TYPE == "Block" then
  430. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  431. else
  432. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  433. end
  434. if MOVEDIRECTION ~= nil then
  435. local ORI = EFFECT.Orientation
  436. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  437. EFFECT.Orientation = ORI
  438. end
  439. end
  440. if PLAYSSOUND == false then
  441. EFFECT:remove()
  442. else
  443. SOUND.Stopped:Connect(function()
  444. EFFECT:remove()
  445. end)
  446. end
  447. else
  448. if PLAYSSOUND == false then
  449. EFFECT:remove()
  450. else
  451. repeat Swait() until SOUND.Playing == false
  452. EFFECT:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. function MakeForm(PART,TYPE)
  459. if TYPE == "Cyl" then
  460. local MSH = IT("CylinderMesh",PART)
  461. elseif TYPE == "Ball" then
  462. local MSH = IT("SpecialMesh",PART)
  463. MSH.MeshType = "Sphere"
  464. elseif TYPE == "Wedge" then
  465. local MSH = IT("SpecialMesh",PART)
  466. MSH.MeshType = "Wedge"
  467. end
  468. end
  469.  
  470. function SpawnTrail(FROM,TO,BIG)
  471. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  472. MakeForm(TRAIL,"Cyl")
  473. local DIST = (FROM - TO).Magnitude
  474. if BIG == true then
  475. TRAIL.Size = VT(5,DIST,5)
  476. else
  477. TRAIL.Size = VT(5,DIST,5)
  478. end
  479. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  480. coroutine.resume(coroutine.create(function()
  481. for i = 1, 5 do
  482. Swait()
  483. TRAIL.Transparency = TRAIL.Transparency + 0.1
  484. end
  485. TRAIL:remove()
  486. end))
  487. end
  488.  
  489. Debris = game:GetService("Debris")
  490.  
  491. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  492. local DIRECTION = CF(StartPos,EndPos).lookVector
  493. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  494. end
  495.  
  496. function turnto(position)
  497. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  498. end
  499. local asd = Instance.new("ParticleEmitter")
  500. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  501. asd.LightEmission = .1
  502. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  503. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  504. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  505. asd.Transparency = bbb
  506. asd.Size = aaa
  507. asd.ZOffset = .9
  508. asd.Acceleration = Vector3.new(0, -15, 0)
  509. asd.LockedToPart = false
  510. asd.EmissionDirection = "Back"
  511. asd.Lifetime = NumberRange.new(1, 2)
  512. asd.Rotation = NumberRange.new(-100, 100)
  513. asd.RotSpeed = NumberRange.new(-100, 100)
  514. asd.Speed = NumberRange.new(10)
  515. asd.Enabled = false
  516. asd.VelocitySpread = 999
  517.  
  518. function getbloody(victim,amount)
  519. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  520. PART.CFrame = victim.CFrame
  521. local HITPLAYERSOUNDS = {"356551938","264486467"}
  522. Debris:AddItem(PART,5)
  523. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  524. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  525. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  526. local prtcl = asd:Clone()
  527. prtcl.Parent = PART
  528. prtcl:Emit(amount*10)
  529. end
  530.  
  531. local Particle = IT("ParticleEmitter",nil)
  532. Particle.Enabled = false
  533. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  534. Particle.LightEmission = 0.5
  535. Particle.Rate = 150
  536. Particle.ZOffset = 1
  537. Particle.Rotation = NumberRange.new(-180, 180)
  538. Particle.RotSpeed = NumberRange.new(-180, 180)
  539. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  540. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  541.  
  542. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  543. function ParticleEmitter(Table)
  544. local PRTCL = Particle:Clone()
  545. local Speed = Table.Speed or 5
  546. local Drag = Table.Drag or 0
  547. local Size1 = Table.Size1 or 1
  548. local Size2 = Table.Size2 or 5
  549. local Lifetime1 = Table.Lifetime1 or 1
  550. local Lifetime2 = Table.Lifetime2 or 1.5
  551. local Parent = Table.Parent or Torso
  552. local Emit = Table.Emit or 100
  553. local Offset = Table.Offset or 360
  554. local Acel = Table.Acel or VT(0,0,0)
  555. local Enabled = Table.Enabled or false
  556. PRTCL.Parent = Parent
  557. PRTCL.Size = NumberSequence.new(Size1,Size2)
  558. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  559. PRTCL.Speed = NumberRange.new(Speed)
  560. PRTCL.VelocitySpread = Offset
  561. PRTCL.Drag = Drag
  562. PRTCL.Acceleration = Acel
  563. if Enabled == false then
  564. PRTCL:Emit(Emit)
  565. Debris:AddItem(PRTCL,Lifetime2)
  566. else
  567. PRTCL.Enabled = true
  568. end
  569. return PRTCL
  570. end
  571.  
  572. function R_RANDOM(CFRAME,DIST)
  573. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  574. end
  575.  
  576. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  577. coroutine.resume(coroutine.create(function()
  578. local FADE = IT("Model",Effects)
  579. if PARENT ~= nil then
  580. FADE.Parent = PARENT
  581. end
  582. FADE.Name = "FadingEffect"
  583. for _, c in pairs(Character:GetChildren()) do
  584. if c.ClassName == "Part" then
  585. c.CanCollide = false
  586. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Lime green"), c.Name, c.Size, true)
  587. FADER.CFrame = c.CFrame
  588. FADER.Color = COLOR
  589. if FADER.Name == "Head" then
  590. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  591. elseif FADER.Name == "HumanoidRootPart" then
  592. FADE.PrimaryPart = FADER
  593. FADER.Transparency = 1
  594. end
  595. end
  596. end
  597. local TRANS = 0.25/TIMER
  598. local DIST = nil
  599. if MOVEDIRECTION ~= nil then
  600. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  601. end
  602. for i = 1, TIMER do
  603. Swait()
  604. for _, c in pairs(FADE:GetChildren()) do
  605. if c.ClassName == "Part" then
  606. c.Transparency = c.Transparency + TRANS
  607. end
  608. end
  609. if MOVEDIRECTION ~= nil then
  610. local ORI = FADE.PrimaryPart.Orientation
  611. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  612. end
  613. end
  614. FADE:remove()
  615. end))
  616. end
  617.  
  618.  
  619. --//=================================\\
  620. --|| WEAPON CREATION
  621. --\\=================================//
  622.  
  623. local SIZE = 1.25
  624.  
  625. local Particle = IT("ParticleEmitter",nil)
  626. Particle.Enabled = false
  627. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  628. Particle.LightEmission = 0.5
  629. Particle.Rate = 150
  630. Particle.ZOffset = 0.2
  631. Particle.Rotation = NumberRange.new(-180, 180)
  632. Particle.RotSpeed = NumberRange.new(-180, 180)
  633. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  634. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  635.  
  636. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  637. function ParticleEmitter(Table)
  638. local PRTCL = Particle:Clone()
  639. local Speed = Table.Speed or 5
  640. local Drag = Table.Drag or 0
  641. local Size1 = Table.Size1 or 1
  642. local Size2 = Table.Size2 or 5
  643. local Lifetime1 = Table.Lifetime1 or 1
  644. local Lifetime2 = Table.Lifetime2 or 1.5
  645. local Parent = Table.Parent or Torso
  646. local Emit = Table.Emit or 100
  647. local Offset = Table.Offset or 360
  648. local Acel = Table.Acel or VT(0,0,0)
  649. local Enabled = Table.Enabled or false
  650. PRTCL.Parent = Parent
  651. PRTCL.Size = NumberSequence.new(Size1,Size2)
  652. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  653. PRTCL.Speed = NumberRange.new(Speed)
  654. PRTCL.VelocitySpread = Offset
  655. PRTCL.Drag = Drag
  656. PRTCL.Acceleration = Acel
  657. if Enabled == false then
  658. PRTCL:Emit(Emit)
  659. Debris:AddItem(PRTCL,Lifetime2)
  660. else
  661. PRTCL.Enabled = true
  662. end
  663. return PRTCL
  664. end
  665.  
  666. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  667. PRT.Color = C3(1,1,1)
  668. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  669. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "15724132", VT(1,1,1)*SIZE, VT(0,0,0))
  670. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  671. PRT.Color = C3(0, 111, 0)
  672. MakeForm(PRT,"Ball")
  673. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  674. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  675. PRT.Color = C3(0, 111, 0)
  676. MakeForm(PRT,"Ball")
  677. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  678. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  679. PRT.Color = C3(0, 111, 0)
  680. MakeForm(PRT,"Ball")
  681. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  682. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  683. PRT.Color = C3(0, 111, 0)
  684. MakeForm(PRT,"Ball")
  685. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  686. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  687. PRT.Color = C3(0, 111, 0)
  688. MakeForm(PRT,"Ball")
  689. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  690. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  691. PRT.Color = C3(0, 111, 0)
  692. MakeForm(PRT,"Ball")
  693. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  694.  
  695.  
  696.  
  697.  
  698. local LASTPART = Head
  699. for i = 1, 20 do
  700. local MATH = (1-(i/25))
  701. if LASTPART == Head then
  702. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  703. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  704. LASTPART = Horn
  705. Horn.Color = C3((i*3-3)/0,0,0)
  706. else
  707. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  708. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  709. LASTPART = Horn
  710. Horn.Color = C3((i*3-3)/0,127,0)
  711. end
  712. end
  713. local LASTPART = Head
  714. for i = 1, 20 do
  715. local MATH = (1-(i/25))
  716. if LASTPART == Head then
  717. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  718. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  719. LASTPART = Horn
  720. Horn.Color = C3((i*3-3)/0,0,0)
  721. else
  722. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  723. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  724. LASTPART = Horn
  725. Horn.Color = C3((i*3-3)/0,127,0)
  726. end
  727. end
  728.  
  729. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  730. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  731. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  732. MakeForm(Part,"Wedge")
  733. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  734. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  735. MakeForm(Part,"Wedge")
  736. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  737. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  738. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  739. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  740. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  742. MakeForm(Part,"Cyl")
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  744. for i = 1, 8 do
  745. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  746. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  747. end
  748. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  749. MakeForm(Part,"Cyl")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  752. MakeForm(Part,"Ball")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  755. MakeForm(Part,"Wedge")
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  757. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  758. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  760. MakeForm(Part,"Cyl")
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  763. MakeForm(Part,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  766. MakeForm(Part,"Cyl")
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  768. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  769. MakeForm(Part,"Wedge")
  770. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  771. local LASTPART = Handle
  772. for i = 1, 10 do
  773. if LASTPART == Handle then
  774. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  775. LASTPART = Part
  776. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  777. else
  778. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  779. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  780. LASTPART = Part
  781. end
  782. end
  783.  
  784. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  785. MakeForm(Barrel,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  788. MakeForm(Part,"Cyl")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  790. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  791. MakeForm(Part,"Wedge")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  794. MakeForm(Hole2,"Cyl")
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  796. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  797. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  798. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  799. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  800. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  801. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  802. coroutine.resume(coroutine.create(function()
  803. while wait() do
  804. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  805. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  806. end
  807. end))
  808.  
  809. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  810. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  811.  
  812. for _, c in pairs(Weapon:GetDescendants()) do
  813. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  814. c.Material = "Glass"
  815. c.Color = C3(0,0,0)
  816. elseif c.ClassName == "Part" and c.Name == "Eye" then
  817. c.Color = C3(0,1,0)
  818. c.Material = "Neon"
  819. end
  820. end
  821.  
  822. Weapon.Parent = Character
  823. for _, c in pairs(Weapon:GetChildren()) do
  824. if c.ClassName == "Part" then
  825. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  826. end
  827. end
  828.  
  829. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  830. PRT.Color = C3(0,0,0)
  831. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  832. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  833.  
  834. if Character:FindFirstChildOfClass("Accessory") then
  835. Character:FindFirstChildOfClass("Accessory"):remove()
  836. elseif Character:FindFirstChildOfClass("Hat") then
  837. Character:FindFirstChildOfClass("Hat"):remove()
  838. end
  839. if Head:FindFirstChild("face") then
  840. Head.face.Texture = "rbxassetid://403870689"
  841. if Character:FindFirstChildOfClass("Accessory") then
  842. Character:FindFirstChildOfClass("Accessory"):remove()
  843. elseif Character:FindFirstChildOfClass("Hat") then
  844. Character:FindFirstChildOfClass("Hat"):remove()
  845. end
  846. if Character:FindFirstChildOfClass("Accessory") then
  847. Character:FindFirstChildOfClass("Accessory"):remove()
  848. elseif Character:FindFirstChildOfClass("Hat") then
  849. Character:FindFirstChildOfClass("Hat"):remove()
  850. end
  851. if Character:FindFirstChildOfClass("Accessory") then
  852. Character:FindFirstChildOfClass("Accessory"):remove()
  853. elseif Character:FindFirstChildOfClass("Hat") then
  854. Character:FindFirstChildOfClass("Hat"):remove()
  855. end
  856. if Character:FindFirstChildOfClass("Accessory") then
  857. Character:FindFirstChildOfClass("Accessory"):remove()
  858. elseif Character:FindFirstChildOfClass("Hat") then
  859. Character:FindFirstChildOfClass("Hat"):remove()
  860. end
  861. if Character:FindFirstChildOfClass("Accessory") then
  862. Character:FindFirstChildOfClass("Accessory"):remove()
  863. elseif Character:FindFirstChildOfClass("Hat") then
  864. Character:FindFirstChildOfClass("Hat"):remove()
  865. end
  866. end
  867.  
  868. function ParticleEmitter(Table)
  869. local PRTCL = Particle:Clone()
  870. local Speed = Table.Speed or 5
  871. local Drag = Table.Drag or 0
  872. local Size1 = Table.Size1 or 1
  873. local Size2 = Table.Size2 or 5
  874. local Lifetime1 = Table.Lifetime1 or 1
  875. local Lifetime2 = Table.Lifetime2 or 1.5
  876. local Parent = Table.Parent or Torso
  877. local Emit = Table.Emit or 100
  878. local Offset = Table.Offset or 360
  879. local Acel = Table.Acel or VT(0,0,0)
  880. local Enabled = Table.Enabled or false
  881. PRTCL.Parent = Parent
  882. PRTCL.Size = NumberSequence.new(Size1,Size2)
  883. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  884. PRTCL.Speed = NumberRange.new(Speed)
  885. PRTCL.VelocitySpread = Offset
  886. PRTCL.Drag = Drag
  887. PRTCL.Acceleration = Acel
  888. if Enabled == false then
  889. PRTCL:Emit(Emit)
  890. Debris:AddItem(PRTCL,Lifetime2)
  891. else
  892. PRTCL.Enabled = true
  893. end
  894. return PRTCL
  895. end
  896.  
  897. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  898. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  899. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  900. MakeForm(Part,"Wedge")
  901. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  902. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  903. MakeForm(Part,"Wedge")
  904. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  905. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  906. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  907. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  908. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  909. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  910. MakeForm(Part,"Cyl")
  911. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  912. for i = 1, 8 do
  913. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  914. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  915. end
  916. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  917. MakeForm(Part,"Cyl")
  918. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  919. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  920. MakeForm(Part,"Ball")
  921. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  922. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  923. MakeForm(Part,"Wedge")
  924. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  925. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  926. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  927. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  928. MakeForm(Part,"Cyl")
  929. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  930. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  931. MakeForm(Part,"Cyl")
  932. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  933. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  934. MakeForm(Part,"Cyl")
  935. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  936. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  937. MakeForm(Part,"Wedge")
  938. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  939. local LASTPART = Handle
  940. for i = 1, 10 do
  941. if LASTPART == Handle then
  942. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  943. LASTPART = Part
  944. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  945. else
  946. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  947. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  948. LASTPART = Part
  949. end
  950. end
  951.  
  952. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  953. MakeForm(Barrel,"Cyl")
  954. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  955. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  956. MakeForm(Part,"Cyl")
  957. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  958. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  959. MakeForm(Part,"Wedge")
  960. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  961. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  962. MakeForm(Hole,"Cyl")
  963. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  964. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  965. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  966. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  967. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  968. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  969. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  970. coroutine.resume(coroutine.create(function()
  971. while wait() do
  972. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  973. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  974. end
  975. end))
  976.  
  977. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  978. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  979.  
  980. for _, c in pairs(Weapon:GetDescendants()) do
  981. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  982. c.Material = "Glass"
  983. c.Color = C3(0.05,0.05,0.05)
  984. elseif c.ClassName == "Part" and c.Name == "Eye" then
  985. c.Color = C3(0,1,0)
  986. c.Material = "Neon"
  987. end
  988. end
  989.  
  990. Weapon.Parent = Character
  991. for _, c in pairs(Weapon:GetChildren()) do
  992. if c.ClassName == "Part" then
  993. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  994. end
  995. end
  996.  
  997. local SKILLTEXTCOLOR = C3(0,1,0)
  998. local SKILLFONT = "Antique"
  999. local SKILLTEXTSIZE = 7
  1000.  
  1001. Humanoid.Died:connect(function()
  1002. ATTACK = true
  1003. end)
  1004.  
  1005.  
  1006. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1007. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1008. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1009. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1010. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1011. ]]
  1012. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1013. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1014. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1015. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1016. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1017. ]]
  1018. function printbye(Name)
  1019. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1020. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1021. end
  1022.  
  1023. workspace.ChildAdded:connect(function(instance)
  1024. for BANISH = 1, #TOBANISH do
  1025. if TOBANISH[BANISH] ~= nil then
  1026. if instance.Name == TOBANISH[BANISH] then
  1027. coroutine.resume(coroutine.create(function()
  1028. printbye(instance.Name)
  1029. instance:ClearAllChildren()
  1030. Debris:AddItem(instance,0.0005)
  1031. end))
  1032. end
  1033. end
  1034. end
  1035. end)
  1036.  
  1037. --//=================================\\
  1038. --|| DAMAGING
  1039. --\\=================================//
  1040.  
  1041. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1042. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1043. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1044. wave.CFrame = CFRAME
  1045. coroutine.resume(coroutine.create(function(PART)
  1046. for i = 1, WAIT do
  1047. Swait()
  1048. mesh.Scale = mesh.Scale + GROW
  1049. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1050. if DOESROT == true then
  1051. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1052. end
  1053. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1054. if wave.Transparency > 0.99 then
  1055. wave:remove()
  1056. end
  1057. end
  1058. end))
  1059. end
  1060.  
  1061. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1062. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1063. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  1064. wave.CFrame = CFRAME
  1065. coroutine.resume(coroutine.create(function(PART)
  1066. for i = 1, WAIT do
  1067. Swait()
  1068. mesh.Scale = mesh.Scale + GROW
  1069. if DOESROT == true then
  1070. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1071. end
  1072. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1073. if wave.Transparency > 0.99 then
  1074. wave:remove()
  1075. end
  1076. end
  1077. end))
  1078. end
  1079.  
  1080. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1081. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1082. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1083. wave.CFrame = CFRAME
  1084. coroutine.resume(coroutine.create(function(PART)
  1085. for i = 1, WAIT do
  1086. Swait()
  1087. mesh.Scale = mesh.Scale + GROW
  1088. wave.Transparency = wave.Transparency + (1/WAIT)
  1089. if wave.Transparency > 0.99 then
  1090. wave:remove()
  1091. end
  1092. end
  1093. end))
  1094. end
  1095.  
  1096. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1097. local mesh = nil
  1098. if KIND == "Base" then
  1099. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1100. elseif KIND == "Thin" then
  1101. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1102. elseif KIND == "Round" then
  1103. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1104. end
  1105. wave.CFrame = CFRAME
  1106. coroutine.resume(coroutine.create(function(PART)
  1107. for i = 1, WAIT do
  1108. Swait()
  1109. mesh.Scale = mesh.Scale + GROW/10
  1110. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1111. if wave.Transparency > 0.99 then
  1112. wave:remove()
  1113. end
  1114. end
  1115. end))
  1116. end
  1117.  
  1118. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1119. local svch = Character2
  1120. Character2:BreakJoints()
  1121. local hum = Character2:findFirstChild("Humanoid")
  1122. local q = Character2:GetChildren()
  1123. local CLONE = IT("Model", Effects)
  1124. for i = 1, #q do
  1125. if q[i].ClassName == "Accessory" and Headless == true then
  1126. q[i]:remove()
  1127. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1128. q[i].Parent = CLONE
  1129. elseif q[i].ClassName ~= "Humanoid" then
  1130. q[i]:remove()
  1131. end
  1132. end
  1133. local chrclone = CLONE
  1134. local ch = chrclone:GetChildren()
  1135. local i
  1136. for i = 1, #ch do
  1137. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1138. ch[i]:remove()
  1139. end
  1140. end
  1141. local function Scan(ch)
  1142. local e
  1143. for e = 1, #ch do
  1144. Scan(ch[e]:GetChildren())
  1145. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1146. ch[e]:remove()
  1147. end
  1148. end
  1149. end
  1150. Character2:remove()
  1151. local NEWHUM = IT("Humanoid")
  1152. NEWHUM.Name = "Corpse"
  1153. NEWHUM.Health = 0
  1154. NEWHUM.MaxHealth = 0
  1155. NEWHUM.PlatformStand = true
  1156. NEWHUM.Parent = CLONE
  1157. NEWHUM.DisplayDistanceType = "None"
  1158. Scan(chrclone:GetChildren())
  1159. local ch = Character2:GetChildren()
  1160. local i
  1161. for i = 1, #ch do
  1162. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1163. ch[i]:remove()
  1164. end
  1165. end
  1166. local ch = Character2:GetChildren()
  1167. local i
  1168. for i = 1, #ch do
  1169. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1170. ch[i]:remove()
  1171. end
  1172. end
  1173. Character2 = chrclone
  1174. local Torso2 = Character2.Torso
  1175. local movevector = Vector3.new()
  1176. if Torso2 then
  1177. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1178. local Head = Character2:FindFirstChild("Head")
  1179. if Head then
  1180. local Neck = Instance.new("Weld")
  1181. Neck.Name = "Neck"
  1182. Neck.Part0 = Torso2
  1183. Neck.Part1 = Head
  1184. Neck.C0 = CFrame.new(0, 1.5, 0)
  1185. Neck.C1 = CFrame.new()
  1186. Neck.Parent = Torso2
  1187. if Headless == true then
  1188. Head.Transparency = 1
  1189. Head:ClearAllChildren()
  1190. end
  1191. end
  1192. local Limb = Character2:FindFirstChild("Right Arm")
  1193. if Limb then
  1194. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1195. local Joint = Instance.new("Glue")
  1196. Joint.Name = "RightShoulder"
  1197. Joint.Part0 = Torso2
  1198. Joint.Part1 = Limb
  1199. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1200. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1201. Joint.Parent = Torso2
  1202. local B = Instance.new("Part")
  1203. B.TopSurface = 0
  1204. B.BottomSurface = 0
  1205. B.formFactor = "Symmetric"
  1206. B.Size = Vector3.new(1, 1, 1)
  1207. B.Transparency = 1
  1208. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1209. B.Parent = Character2
  1210. local W = Instance.new("Weld")
  1211. W.Part0 = Limb
  1212. W.Part1 = B
  1213. W.C0 = CFrame.new(0, -0.5, 0)
  1214. W.Parent = Limb
  1215. end
  1216. local Limb = Character2:FindFirstChild("Left Arm")
  1217. if Limb then
  1218. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1219. local Joint = Instance.new("Glue")
  1220. Joint.Name = "LeftShoulder"
  1221. Joint.Part0 = Torso2
  1222. Joint.Part1 = Limb
  1223. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1224. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1225. Joint.Parent = Torso2
  1226. local B = Instance.new("Part")
  1227. B.TopSurface = 0
  1228. B.BottomSurface = 0
  1229. B.formFactor = "Symmetric"
  1230. B.Size = Vector3.new(1, 1, 1)
  1231. B.Transparency = 1
  1232. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1233. B.Parent = Character2
  1234. local W = Instance.new("Weld")
  1235. W.Part0 = Limb
  1236. W.Part1 = B
  1237. W.C0 = CFrame.new(0, -0.5, 0)
  1238. W.Parent = Limb
  1239. end
  1240. local Limb = Character2:FindFirstChild("Right Leg")
  1241. if Limb then
  1242. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1243. local Joint = Instance.new("Glue")
  1244. Joint.Name = "RightHip"
  1245. Joint.Part0 = Torso2
  1246. Joint.Part1 = Limb
  1247. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1248. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1249. Joint.Parent = Torso2
  1250. local B = Instance.new("Part")
  1251. B.TopSurface = 0
  1252. B.BottomSurface = 0
  1253. B.formFactor = "Symmetric"
  1254. B.Size = Vector3.new(1, 1, 1)
  1255. B.Transparency = 1
  1256. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1257. B.Parent = Character2
  1258. local W = Instance.new("Weld")
  1259. W.Part0 = Limb
  1260. W.Part1 = B
  1261. W.C0 = CFrame.new(0, -0.5, 0)
  1262. W.Parent = Limb
  1263. end
  1264. local Limb = Character2:FindFirstChild("Left Leg")
  1265. if Limb then
  1266. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1267. local Joint = Instance.new("Glue")
  1268. Joint.Name = "LeftHip"
  1269. Joint.Part0 = Torso2
  1270. Joint.Part1 = Limb
  1271. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1272. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1273. Joint.Parent = Torso2
  1274. local B = Instance.new("Part")
  1275. B.TopSurface = 0
  1276. B.BottomSurface = 0
  1277. B.formFactor = "Symmetric"
  1278. B.Size = Vector3.new(1, 1, 1)
  1279. B.Transparency = 1
  1280. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1281. B.Parent = Character2
  1282. local W = Instance.new("Weld")
  1283. W.Part0 = Limb
  1284. W.Part1 = B
  1285. W.C0 = CFrame.new(0, -0.5, 0)
  1286. W.Parent = Limb
  1287. end
  1288. local Bar = Instance.new("Part")
  1289. Bar.TopSurface = 0
  1290. Bar.BottomSurface = 0
  1291. Bar.formFactor = "Symmetric"
  1292. Bar.Size = Vector3.new(1, 1, 1)
  1293. Bar.Transparency = 1
  1294. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1295. Bar.Parent = Character2
  1296. local Weld = Instance.new("Weld")
  1297. Weld.Part0 = Torso2
  1298. Weld.Part1 = Bar
  1299. Weld.C0 = CFrame.new(0, 0.5, 0)
  1300. Weld.Parent = Torso2
  1301. end
  1302. Character2.Parent = Weapon
  1303. if movevector ~= Vector3.new() then
  1304. for i = 1, 10 do
  1305. Torso2.Velocity = movevector * Velocity
  1306. end
  1307. end
  1308. Character2.Name = "Corpse"
  1309. return Character2, Torso2
  1310. end
  1311.  
  1312. function Banish(Foe)
  1313. if Foe then
  1314. coroutine.resume(coroutine.create(function()
  1315. --if game.Players:FindFirstChild(Foe.Name) then
  1316. table.insert(TOBANISH,Foe.Name)
  1317. printbye(Foe.Name)
  1318. --end
  1319. Foe.Archivable = true
  1320. local CLONE = Foe:Clone()
  1321. Foe:Destroy()
  1322. CLONE.Parent = Effects
  1323. CLONE:BreakJoints()
  1324. local MATERIALS = {"Glass","Neon"}
  1325. for _, c in pairs(CLONE:GetDescendants()) do
  1326. if c:IsA("BasePart") then
  1327. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1328. CreateSound(340722848, c, 10, 1, false)
  1329. end
  1330. c.Anchored = true
  1331. c.Transparency = c.Transparency + 0.2
  1332. c.Material = MATERIALS[MRANDOM(1,2)]
  1333. c.Color = C3(0,1,0)
  1334. if c.ClassName == "MeshPart" then
  1335. c.TextureID = ""
  1336. end
  1337. if c:FindFirstChildOfClass("SpecialMesh") then
  1338. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1339. end
  1340. if c:FindFirstChildOfClass("Decal") then
  1341. c:FindFirstChildOfClass("Decal"):remove()
  1342. end
  1343. c.Name = "Banished"
  1344. c.CanCollide = false
  1345. else
  1346. c:remove()
  1347. end
  1348. end
  1349. local A = false
  1350. for i = 1, 35 do
  1351. if A == false then
  1352. A = true
  1353. elseif A == true then
  1354. A = false
  1355. end
  1356. for _, c in pairs(CLONE:GetDescendants()) do
  1357. if c:IsA("BasePart") then
  1358. c.Anchored = true
  1359. c.Material = MATERIALS[MRANDOM(1,2)]
  1360. c.Transparency = c.Transparency + 0.8/35
  1361. if A == false then
  1362. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1363. elseif A == true then
  1364. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1365. end
  1366. end
  1367. end
  1368. Swait()
  1369. end
  1370. CLONE:remove()
  1371. end))
  1372. end
  1373. end
  1374.  
  1375. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1376. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1377. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1378. if HITFLOOR.Name == "BloodPuddle" then
  1379. local DIST = (Position - HITFLOOR.Position).Magnitude
  1380. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1381. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1382. end
  1383. elseif HITFLOOR.Anchored == true then
  1384. do
  1385. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Lime green", "BloodPuddle", VT(2, 0, 2))
  1386. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1387. MakeForm(BLOOD, "Cyl")
  1388. coroutine.resume(coroutine.create(function()
  1389. Swait(75)
  1390. while true do
  1391. Swait()
  1392. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1393. if BLOOD.Size.Z < 0.051 then
  1394. BLOOD:remove()
  1395. break
  1396. end
  1397. end
  1398. end))
  1399. end
  1400. end
  1401. end
  1402. end
  1403.  
  1404. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1405. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Lime green", "BloodPuddle", VT(1, 1, 1), false)
  1406. BLOOD.CFrame = CF(POSITION)
  1407. MakeForm(BLOOD, "Ball")
  1408. local bv = Instance.new("BodyVelocity", BLOOD)
  1409. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1410. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1411. bv.Name = "MOVE"
  1412. Debris:AddItem(bv, 0.05)
  1413. coroutine.resume(coroutine.create(function()
  1414. local HASTOUCHEDGROUND = false
  1415. local HIT = BLOOD.Touched:Connect(function(hit)
  1416. if hit.Anchored == true then
  1417. HASTOUCHEDGROUND = true
  1418. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1419. end
  1420. end)
  1421. wait(5)
  1422. if HASTOUCHEDGROUND == false then
  1423. BLOOD:remove()
  1424. end
  1425. end))
  1426. end
  1427. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1428. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1429. defence.Name = "HitBy" .. Player.Name
  1430. game:GetService("Debris"):AddItem(defence, 0.001)
  1431. Damage = Damage * DAMAGEMULTIPLIER
  1432. if Humanoid.Health ~= 0 then
  1433. local CritChance = MRANDOM(1, 100)
  1434. if Damage > Humanoid.Health then
  1435. Damage = math.ceil(Humanoid.Health)
  1436. if Damage == 0 then
  1437. Damage = 0.1
  1438. end
  1439. end
  1440. Humanoid.Health = Humanoid.Health - Damage
  1441. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1442. end
  1443. end
  1444.  
  1445. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1446. local CHILDREN = workspace:GetDescendants()
  1447. for index, CHILD in pairs(CHILDREN) do
  1448. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1449. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1450. if HUM then
  1451. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1452. if TORSO then
  1453. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1454. if ISBANISH == true then
  1455. Banish(CHILD)
  1456. else
  1457. if ISBANISH == "Gravity" then
  1458. HUM.PlatformStand = true
  1459. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1460. local grav = Instance.new("BodyPosition",TORSO)
  1461. grav.D = 15
  1462. grav.P = 20000
  1463. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1464. grav.position = TORSO.Position
  1465. grav.Name = "V3BanishForce"..Player.Name
  1466. else
  1467. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1468. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1469. end
  1470. else
  1471. HUM.PlatformStand = false
  1472. end
  1473. end
  1474. elseif ISBANISH == "Gravity" then
  1475. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1476. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1477. HUM.PlatformStand = false
  1478. end
  1479. end
  1480. end
  1481. end
  1482. end
  1483. end
  1484. end
  1485.  
  1486. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1487. local dmg = math.random(min,max)
  1488. for i,v in ipairs(workspace:GetChildren()) do
  1489. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1490. local body = v:GetChildren()
  1491. for part = 1, #body do
  1492. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1493. if(body[part].Position - position).Magnitude < radius then
  1494. if v.ClassName == "Model" then
  1495. if v:FindFirstChildOfClass("Humanoid") then
  1496. if CanBeDodgedByJumping == true then
  1497. if body[part].Position.Y < position.Y+5 then
  1498. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1499. end
  1500. else
  1501. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1502. end
  1503. local bv = Instance.new("BodyVelocity")
  1504. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1505. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1506. bv.Parent = body[part]
  1507. Debris:AddItem(bv,0.2)
  1508. end
  1509. end
  1510. end
  1511. end
  1512. end
  1513. end
  1514. if v:FindFirstChild("HitBy"..Player.Name) then
  1515. v:FindFirstChild("HitBy"..Player.Name):remove()
  1516. end
  1517. end
  1518. end
  1519.  
  1520.  
  1521. --//=================================\\
  1522. --|| ATTACK FUNCTIONS AND STUFF
  1523. --\\=================================//
  1524.  
  1525. function ShadowCloak()
  1526. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1527. ATTACK = true
  1528. Rooted = false
  1529. UNANCHOR = false
  1530. FADERS = false
  1531. coroutine.resume(coroutine.create(function()
  1532. coroutine.resume(coroutine.create(function()
  1533. for i=1, 25 do
  1534. Swait()
  1535. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1536. end
  1537. end))
  1538. repeat
  1539. Swait()
  1540. BLADE.Transparency = Torso.Transparency
  1541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1547. until ATTACK == false
  1548. end))
  1549. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1550. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1551. for i = 1, 50 do
  1552. Swait()
  1553. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1554. for index, CHILD in pairs(Character:GetChildren()) do
  1555. if CHILD:IsA("BasePart") then
  1556. CHILD.Transparency = CHILD.Transparency + 1/50
  1557. elseif CHILD:IsA("Accessory") then
  1558. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1559. end
  1560. end
  1561. end
  1562. for i = 1, 25 do
  1563. Swait()
  1564. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1565. end
  1566. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1567. for i = 1, 5 do
  1568. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1569. end
  1570. ApplyAoE(Torso.Position,15,12,22,150,false)
  1571. CreateSound(331666014,Torso,5,1,false)
  1572. for i = 1, 12 do
  1573. Swait()
  1574. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1575. end
  1576. for i = 1, 50 do
  1577. Swait()
  1578. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1579. for index, CHILD in pairs(Character:GetChildren()) do
  1580. if CHILD:IsA("BasePart") then
  1581. CHILD.Transparency = CHILD.Transparency - 1/50
  1582. elseif CHILD:IsA("Accessory") then
  1583. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1584. end
  1585. end
  1586. end
  1587. UNANCHOR = true
  1588. ATTACK = false
  1589. Rooted = false
  1590. FADERS = true
  1591. end
  1592. end
  1593.  
  1594. function Neck_Snap()
  1595. ATTACK = true
  1596. Rooted = false
  1597. local TARGET, HUM, WLD
  1598. local HIT = RightArm.Touched:Connect(function(hit)
  1599. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1600. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1601. if H.Health > 0 then
  1602. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1603. if TORSO then
  1604. HUM = H
  1605. TARGET = TORSO
  1606. H.PlatformStand = true
  1607. CreateSound("260411131", TORSO, 10, 1)
  1608. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1609. end
  1610. end
  1611. end
  1612. end)
  1613. for i = 0, 1, 0.1 / Animation_Speed do
  1614. Swait()
  1615. if TARGET ~= nil then
  1616. break
  1617. end
  1618. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1622. if ANIM == "Idle" then
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1625. elseif ANIM == "Walk" then
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. elseif ANIM == "Jump" or ANIM == "Fall" then
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1631. end
  1632. end
  1633. HIT:disconnect()
  1634. if TARGET ~= nil then
  1635. if TARGET.Name == "Torso" then
  1636. for i = 0, 2, 0.1 / Animation_Speed do
  1637. Swait()
  1638. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1642. if ANIM == "Idle" then
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1645. elseif ANIM == "Walk" then
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. elseif ANIM == "Jump" or ANIM == "Fall" then
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1651. end
  1652. end
  1653. WLD:remove()
  1654. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1655. if HEAD then
  1656. UNANCHOR = false
  1657. RootPart.Anchored = true
  1658. local HD = HEAD:Clone()
  1659. HD.Name = "FakeHead"
  1660. for i = 1, 7 do
  1661. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1662. end
  1663. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1664. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1665. HD.Parent = RAGDOLL
  1666. CreateSound("264486467", RAGTORSO, 10, 1)
  1667. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1668. for i = 0, 2, 0.1 / Animation_Speed do
  1669. Swait()
  1670. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1674. if ANIM == "Idle" then
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1677. elseif ANIM == "Walk" then
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. elseif ANIM == "Jump" or ANIM == "Fall" then
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1683. end
  1684. end
  1685. HEADWELD:remove()
  1686. for i = 0, 0.5, 0.1 / Animation_Speed do
  1687. Swait()
  1688. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1692. if ANIM == "Idle" then
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1695. elseif ANIM == "Walk" then
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. elseif ANIM == "Jump" or ANIM == "Fall" then
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1701. end
  1702. end
  1703. CreateSound("907333406", Torso, 10, 1)
  1704. for i = 0, 0.25, 0.1 / Animation_Speed do
  1705. Swait()
  1706. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1710. if ANIM == "Idle" then
  1711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1713. elseif ANIM == "Walk" then
  1714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. elseif ANIM == "Jump" or ANIM == "Fall" then
  1717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1719. end
  1720. end
  1721. RAGWELD:remove()
  1722. local bv = Instance.new("BodyVelocity")
  1723. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1724. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1725. bv.Parent = RAGTORSO
  1726. Debris:AddItem(bv, 0.05)
  1727. Debris:AddItem(RAGDOLL, 5)
  1728. for i = 0, 0.15, 0.1 / Animation_Speed do
  1729. Swait()
  1730. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1734. if ANIM == "Idle" then
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1737. elseif ANIM == "Walk" then
  1738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. elseif ANIM == "Jump" or ANIM == "Fall" then
  1741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1743. end
  1744. end
  1745. UNANCHOR = true
  1746. RootPart.Anchored = false
  1747. end
  1748. else
  1749. UNANCHOR = false
  1750. RootPart.Anchored = true
  1751. for i = 0, 0.5, 0.1 / Animation_Speed do
  1752. Swait()
  1753. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1757. if ANIM == "Idle" then
  1758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1760. elseif ANIM == "Walk" then
  1761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. elseif ANIM == "Jump" or ANIM == "Fall" then
  1764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1766. end
  1767. end
  1768. for i = 0, 0.25, 0.1 / Animation_Speed do
  1769. Swait()
  1770. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1774. if ANIM == "Idle" then
  1775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1777. elseif ANIM == "Walk" then
  1778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. elseif ANIM == "Jump" or ANIM == "Fall" then
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1783. end
  1784. end
  1785. WLD:remove()
  1786. TARGET.Parent:BreakJoints()
  1787. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1788. if c:IsA("BasePart") then
  1789. local bv = Instance.new("BodyVelocity")
  1790. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1791. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1792. bv.Parent = c
  1793. Debris:AddItem(bv, 0.05)
  1794. end
  1795. end
  1796. for i = 0, 0.15, 0.1 / Animation_Speed do
  1797. Swait()
  1798. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1802. if ANIM == "Idle" then
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1805. elseif ANIM == "Walk" then
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. elseif ANIM == "Jump" or ANIM == "Fall" then
  1809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1811. end
  1812. end
  1813. UNANCHOR = true
  1814. RootPart.Anchored = false
  1815. end
  1816. end
  1817. ATTACK = false
  1818. Rooted = false
  1819. end
  1820.  
  1821. function Banisher_Bullet()
  1822. ATTACK = true
  1823. Rooted = false
  1824. for i=0, 0.4, 0.1 / Animation_Speed do
  1825. Swait()
  1826. turnto(Mouse.Hit.p)
  1827. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1828. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. end
  1834. repeat
  1835. for i=0, 0.2, 0.1 / Animation_Speed do
  1836. Swait()
  1837. turnto(Mouse.Hit.p)
  1838. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. end
  1845. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1846. SpawnTrail(Hole2.Position,POS)
  1847. if HIT ~= nil then
  1848. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1849. Banish(HIT.Parent)
  1850. end
  1851. end
  1852. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1853. SpawnTrail(Hole.Position,POS)
  1854. if HIT ~= nil then
  1855. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1856. Banish(HIT.Parent)
  1857. end
  1858. end
  1859. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1860. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1861. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1862. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1863. for i=0, 0.3, 0.1 / Animation_Speed do
  1864. Swait()
  1865. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1866. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. end
  1872. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(5,5,5).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1873. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1874. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1875. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1876. until KEYHOLD == false
  1877. ATTACK = false
  1878. Rooted = false
  1879. end
  1880.  
  1881. function AttackTemplate()
  1882. ATTACK = true
  1883. Rooted = false
  1884. for i=0, 1, 0.1 / Animation_Speed do
  1885. Swait()
  1886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1892. end
  1893. ATTACK = false
  1894. Rooted = false
  1895. end
  1896.  
  1897. --//=================================\\
  1898. --|| ASSIGN THINGS TO KEYS
  1899. --\\=================================//
  1900.  
  1901. function MouseDown(Mouse)
  1902. if ATTACK == false then
  1903. end
  1904. end
  1905.  
  1906. function MouseUp(Mouse)
  1907. HOLD = false
  1908. end
  1909.  
  1910. function KeyDown(Key)
  1911. KEYHOLD = true
  1912. if Key == "z" and ATTACK == false then
  1913. Banisher_Bullet()
  1914. end
  1915.  
  1916. if Key == "b" and ATTACK == false then
  1917. Neck_Snap()
  1918. end
  1919.  
  1920. if Key == "c" and ATTACK == false then
  1921. ShadowCloak()
  1922. end
  1923.  
  1924. if Key == "v" and ATTACK == false then
  1925. end
  1926.  
  1927. if Key == "x" and ATTACK == false then
  1928. end
  1929. end
  1930.  
  1931. function KeyUp(Key)
  1932. KEYHOLD = false
  1933. end
  1934.  
  1935. Mouse.Button1Down:connect(function(NEWKEY)
  1936. MouseDown(NEWKEY)
  1937. end)
  1938. Mouse.Button1Up:connect(function(NEWKEY)
  1939. MouseUp(NEWKEY)
  1940. end)
  1941. Mouse.KeyDown:connect(function(NEWKEY)
  1942. KeyDown(NEWKEY)
  1943. end)
  1944. Mouse.KeyUp:connect(function(NEWKEY)
  1945. KeyUp(NEWKEY)
  1946. end)
  1947.  
  1948. --//=================================\\
  1949. --\\=================================//
  1950.  
  1951.  
  1952. function unanchor()
  1953. if UNANCHOR == true then
  1954. g = Character:GetChildren()
  1955. for i = 1, #g do
  1956. if g[i].ClassName == "Part" then
  1957. g[i].Anchored = false
  1958. end
  1959. end
  1960. end
  1961. end
  1962.  
  1963.  
  1964. --//=================================\\
  1965. --|| WRAP THE WHOLE SCRIPT UP
  1966. --\\=================================//
  1967.  
  1968. Humanoid.Changed:connect(function(Jump)
  1969. if Jump == "Jump" and (Disable_Jump == true) then
  1970. Humanoid.Jump = false
  1971. end
  1972. end)
  1973.  
  1974. local CONNECT = nil
  1975.  
  1976. while true do
  1977. Swait()
  1978. ANIMATE.Parent = nil
  1979. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1980. Humanoid = IT("Humanoid",Character)
  1981. end
  1982. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1983. v:Stop();
  1984. end
  1985. SINE = SINE + CHANGE
  1986. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1987. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1988. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1989. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1990. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1991. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1992. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1993. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1994. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1995. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1996. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1997. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1998. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1999. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2000. end
  2001. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2002. ANIM = "Jump"
  2003. if ATTACK == false then
  2004. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2010. end
  2011. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2012. ANIM = "Fall"
  2013. if ATTACK == false then
  2014. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2020. end
  2021. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2022. ANIM = "Idle"
  2023. if ATTACK == false then
  2024. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2025. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. end
  2031. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2032. ANIM = "Walk"
  2033. if ATTACK == false then
  2034. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2035. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2040. end
  2041. end
  2042. unanchor()
  2043. Humanoid.MaxHealth = "inf"
  2044. Humanoid.Health = "inf"
  2045. if Rooted == false then
  2046. Disable_Jump = false
  2047. Humanoid.WalkSpeed = Speed
  2048. elseif Rooted == true then
  2049. Disable_Jump = true
  2050. Humanoid.WalkSpeed = 0
  2051. end
  2052. sick.Parent = Torso
  2053. sick:resume()
  2054. sick.Volume = 5
  2055. sick.Pitch = 1
  2056. sick.SoundId = "rbxassetid://933032912"
  2057. sick.Name = "BanishV3Music"
  2058. end
  2059.  
  2060. --//=================================\\
  2061. --\\=================================//
  2062.  
  2063.  
  2064.  
  2065.  
  2066.  
  2067. --//====================================================\\--
  2068. --|| END OF SCRIPT
  2069. --\\====================================================//--
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