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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | - | local player = game.Players.LocalPlayer;char = player.Character;char.Archivable = true; |
3 | + | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").Rohan_Kishiba | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | wait(.25)--made by yoyyo75 :3 | |
88 | run = game:GetService("RunService") | |
89 | local player = game.Players.Rohan_Kishiba;char = player.Character;char.Archivable = true; | |
90 | hrp = char:findFirstChild("HumanoidRootPart");head = char:findFirstChild("Head");ra = char:findFirstChild("Right Arm");la = char:findFirstChild("Left Arm");t = char:findFirstChild("Torso");humanoid = char:findFirstChild("Humanoid");ll = char:findFirstChild("Left Leg");rl = char:findFirstChild("Right Leg"); | |
91 | if player.Backpack:findFirstChild("WindKatana") then | |
92 | player.Backpack:findFirstChild("WindKatana").Parent = nil | |
93 | end | |
94 | local hb = Instance.new("HopperBin", player.Backpack) | |
95 | hb.Name = "WindKatana" | |
96 | sword = Instance.new("Model");sword.Name = "WindKatana" | |
97 | script.Parent = hb;idol = true | |
98 | if char:findFirstChild(hb.Name) then | |
99 | char:findFirstChild(hb.Name):Destroy() | |
100 | end | |
101 | equip=false;anim = false;banim=false;click=false;damageon=false;DMG=0;edown=false;canjump=true;running=false;don=false;Damag = 10;fell = true;lenormal=true;lerun=false;canjump=true;locanrun=false;ss=false;canboost = true | |
102 | if char:findFirstChild(hb.Name) then | |
103 | char:findFirstChild(hb.Name).Parent = nil | |
104 | end | |
105 | function weldIt(p1,p2,r1,r2,place) | |
106 | local w = Instance.new("Weld") | |
107 | if place then | |
108 | w.Parent = place | |
109 | else | |
110 | w.Parent = p1 | |
111 | end | |
112 | w.Part0 = p1 | |
113 | w.Part1 = p2 | |
114 | w.C0 = r1 | |
115 | if r2 then | |
116 | w.C1 = r2 | |
117 | end | |
118 | return w | |
119 | end | |
120 | ||
121 | ||
122 | ||
123 | Add = { | |
124 | part = function(color,size,pos, place, naym,scale, thing,mt,ccd,id,transparent,loool,ff,yos) | |
125 | if loool ~= nil then | |
126 | balleff = Instance.new(loool, place) | |
127 | else | |
128 | balleff = Instance.new("Part", place) | |
129 | balleff.Material = "SmoothPlastic" | |
130 | balleff.TopSurface = "SmoothNoOutlines" | |
131 | balleff.BottomSurface = "SmoothNoOutlines" | |
132 | balleff.RightSurface = "SmoothNoOutlines" | |
133 | balleff.LeftSurface = "SmoothNoOutlines" | |
134 | end | |
135 | balleff.Name = naym | |
136 | balleff.Anchored= true | |
137 | balleff.CFrame = pos | |
138 | if loool == nil then | |
139 | balleff.Shape = thing | |
140 | end | |
141 | if ff then | |
142 | balleff.FormFactor = ff | |
143 | end | |
144 | balleff.CanCollide = ccd;balleff.Transparency = transparent; | |
145 | balleff.TopSurface = 0 | |
146 | balleff.BottomSurface = 0 | |
147 | balleff.Size = size | |
148 | balleff.BrickColor = BrickColor.new(color) | |
149 | if not yos then | |
150 | mesh = Instance.new("SpecialMesh",balleff) | |
151 | mesh.MeshType = mt | |
152 | else | |
153 | mesh = Instance.new(yos,balleff) | |
154 | end | |
155 | mesh.Scale = scale | |
156 | if mt == "FileMesh" then | |
157 | mesh.MeshId = id | |
158 | end | |
159 | balleff.Parent = place | |
160 | return balleff | |
161 | end, | |
162 | bp = function(parent,num,p) | |
163 | lop = Instance.new("BodyPosition",parent) | |
164 | lop.Name = num | |
165 | lop.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
166 | lop.position = p | |
167 | return lop | |
168 | end, | |
169 | BG = function(P,cf) | |
170 | local bg = Instance.new("BodyGyro",P) | |
171 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
172 | bg.P = 14000 | |
173 | bg.cframe = cf | |
174 | return bg | |
175 | end | |
176 | } | |
177 | ||
178 | ||
179 | ||
180 | ||
181 | ||
182 | ||
183 | ||
184 | ||
185 | -- MAKING THE BLADE--- | |
186 | Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom") | |
187 | Dark= Add.part("Black",Vector3.new(0.400000066, 0.799999952, 0.49999997),CFrame.new(-185.991409, 1.50857925, -65.3999939, -0.707106709, -0.707106709, 0, 0.707106709, -0.707106709, 0, 0, 0, 1),sword,"Dark",Vector3.new(0.100000001, 0.949999988, 0.574999988),"Block","Brick",false,nil,0,Part,"Custom") | |
188 | Dark= Add.part("Black",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom") | |
189 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.909775, 3.94065022, -65.3999939, 0.500000119, -0.866025269, 0, 0.866025269, 0.500000119, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom") | |
190 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458066, -65.3799896, 0.500000119, 0.866025269, 1.44789709e-007, 0.866025269, -0.500000119, -6.87506159e-008, 1.28551001e-008, 1.5976687e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
191 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-185.531784, 1.82677507, -65.3999939, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom") | |
192 | Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom") | |
193 | Dark= Add.part("Black",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom") | |
194 | Lite= Add.part("Mid gray",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom") | |
195 | BPart= Add.part("Black",Vector3.new(0.5, 0.399999976, 0.399999976),CFrame.new(-187.087418, 0.412563771, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"BPart",Vector3.new(0.300000012, 1, 0.800000012),"Block","Cylinder",false,nil,0,Part,"Custom") | |
196 | Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom") | |
197 | Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.4199982, -0.707106948, 0.70710659, 4.49529054e-008, -0.70710659, -0.707106948, -1.68587405e-007, -8.74227553e-008, -1.50995817e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
198 | Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.42047977, -65.4199982, -0.42261827, 0.906307817, 6.54755326e-008, -0.906307817, -0.42261827, -1.5063398e-007, -1.08849591e-007, -1.23001655e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
199 | Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom") | |
200 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771975, -65.4199982, -0.642787755, 0.766044319, 4.49529054e-008, -0.766044319, -0.642787755, -1.68587405e-007, -1.00250247e-007, -1.42801824e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
201 | Blade= Add.part("Medium stone grey",Vector3.new(0.200000048, 0.400000006, 0.399999976),CFrame.new(-183.458023, 4.85696697, -65.3999939, -4.58588154e-008, 0.34202069, -0.939692378, -1.01666373e-008, 0.939692378, 0.34202069, 1, 2.52381778e-008, -3.96159798e-008),sword,"Blade",Vector3.new(0.400000006, 1, 0.5),"Block","Wedge",false,nil,0,Part,"Custom") | |
202 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361006, -65.3799896, 0.57357651, 0.819151938, 1.44790121e-007, 0.819151938, -0.57357651, -6.87501966e-008, 2.67313585e-008, 1.58038603e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
203 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771956, -65.3799896, 0.642787695, 0.766044378, 1.25616637e-007, 0.766044378, -0.642787695, -8.79236737e-008, 1.33913973e-008, 1.52744178e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
204 | Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.3799896, 0.707106829, 0.707106709, 1.06770145e-007, 0.707106709, -0.707106829, -1.06770166e-007, 0, 1.50995803e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
205 | Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704281, -65.3799896, -0.0871555209, 0.99619472, 2.72493907e-007, 0.99619472, 0.0871555209, 5.89535674e-008, 3.49798697e-008, 2.76595131e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
206 | Blade= Add.part("Medium stone grey",Vector3.new(0.400000036, 0.200000003, 0.399999976),CFrame.new(-183.604263, 4.50388622, -65.3999939, 0.42261833, -0.906307757, 0, 0.906307757, 0.42261833, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom") | |
207 | Handle= Add.part("Medium stone grey",Vector3.new(1.20000005, 0.399999976, 0.399999976),CFrame.new(-186.627823, 0.872184277, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"Handle",Vector3.new(1, 1, 0.600000024),"Block","Cylinder",false,nil,0,Part,"Custom") | |
208 | Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.4204855, -65.3799896, 0.422614396, 0.906309605, 1.64295614e-007, 0.906309605, -0.422614396, -4.92447079e-008, 2.48027376e-008, 1.69714212e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
209 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.930252, 2.48326516, -65.3999939, 0.642787695, -0.766044378, 0, 0.766044378, 0.642787695, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom") | |
210 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361387, -65.4199982, -0.57357657, 0.819151938, 4.49529622e-008, -0.819151938, -0.57357657, -1.6858732e-007, -1.12314666e-007, -1.33521056e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
211 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458257, -65.4199982, -0.500000179, 0.866025329, 6.55408243e-008, -0.866025329, -0.500000179, -1.5046507e-007, -9.75361445e-008, -1.31992579e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
212 | Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704853, -65.4199982, 0.0871553719, 0.99619472, 6.76225653e-008, -0.99619472, 0.0871553719, -1.49568123e-007, -1.54892646e-007, -5.43295755e-008, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom") | |
213 | Core= Add.part("Bright red",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Core",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom") | |
214 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.388199, 3.18968129, -65.3999939, 0.57357651, -0.819151998, 0, 0.819151998, 0.57357651, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom") | |
215 | hitbox= Add.part("Medium stone grey",Vector3.new(1, 3.46000004, 1),CFrame.new(-184.459076, 3.10561037, -65.4410172, 0.060511604, 0.598099828, -0.799133182, -0.0353691019, 0.801382124, 0.597104728, 0.997539937, -0.0078676939, 0.0696469769),sword,"hitbox",Vector3.new(1, 1, 1),"Block","Brick",false,nil,1,Part,"Brick") | |
216 | ||
217 | while not ra or not la or not t or not humanoid or not head or not ll or not rl or not hrp do | |
218 | wait() | |
219 | end | |
220 | hrpw = hrp:findFirstChild("RootJoint");lh = t:findFirstChild("Left Hip");rh = t:findFirstChild("Right Hip");rs = t:findFirstChild("Right Shoulder");ls = t:findFirstChild("Left Shoulder");neck = t:findFirstChild("Neck"); | |
221 | while not ls or not rs or not neck or not hrpw do | |
222 | wait() | |
223 | end | |
224 | co = hrpw.C0 | |
225 | moop = {} | |
226 | function Hit(p) | |
227 | if don then | |
228 | Damagefunc(p,Damag-5,Damag+5,math.random(10,30),"Normal") end | |
229 | if QHIT then | |
230 | if not checkintable(p.Parent, moop) then | |
231 | Damagefunc(p,Damag+5,Damag+15,math.random(10,30),"Normal"); | |
232 | table.insert(moop, p.Parent);else print("herena") end | |
233 | end | |
234 | end | |
235 | ||
236 | ||
237 | nu = sword:GetChildren() | |
238 | for i = 1, #nu do | |
239 | if nu[i].Name ~= "Handle" then | |
240 | if nu[i].Name == "Blade" or nu[i].Name == "hitbox" then | |
241 | nu[i].Touched:connect(Hit) | |
242 | end | |
243 | w = Instance.new("Weld", sword.Handle) | |
244 | w.Part0 = sword.Handle | |
245 | w.Part1 = nu[i] | |
246 | w.C0 = sword.Handle.CFrame:toObjectSpace(nu[i].CFrame) | |
247 | nu[i].Anchored = false | |
248 | end | |
249 | end | |
250 | sword.Handle.Anchored = false;sword.Parent = char | |
251 | function backweld() | |
252 | bw = weldIt(t,Handle,CFrame.new(1.15,-0.85,-1)*CFrame.Angles(math.rad(25),math.rad(-90),0),nil) | |
253 | return bw | |
254 | end | |
255 | ||
256 | backweld() | |
257 | ||
258 | function checkintable(chek, tabl) | |
259 | for i = 1, #tabl do | |
260 | if tabl[i] == check then | |
261 | return true | |
262 | end | |
263 | end | |
264 | return false | |
265 | end | |
266 | ------function of le splash------------- | |
267 | ||
268 | function splash() | |
269 | local blcf = hitbox.CFrame*CFrame.new(-.125,.2,0) | |
270 | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then | |
271 | local h = 4.7 | |
272 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
273 | if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end | |
274 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
275 | if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end | |
276 | scfr = blcf | |
277 | elseif not scfr then | |
278 | scfr = blcf | |
279 | end | |
280 | end | |
281 | function rest(num) | |
282 | for i = 0, 1, 0.13 do | |
283 | if combo ~= num then | |
284 | return | |
285 | end | |
286 | normal(i) | |
287 | wait() | |
288 | end | |
289 | if combo ~= num then | |
290 | return | |
291 | end | |
292 | scfr=nil;anim = false;running=false;canslash=false;combo=4;runit() | |
293 | end | |
294 | -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr----------------------------- | |
295 | slash ={ | |
296 | function() | |
297 | anim = true | |
298 | ||
299 | for i = 0, 1, 0.23 do | |
300 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(170),i); | |
301 | animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(95),math.rad(110),i);animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-45),0,math.rad(-25),i) | |
302 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i) | |
303 | animate("hr",CFrame.new(0,1,0),0,math.rad(-90),0,i) | |
304 | animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i) | |
305 | animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i) | |
306 | wait() | |
307 | end | |
308 | wait() | |
309 | don = true;attackdebounce = false;scfr = nil | |
310 | for i = 0, 1, 0.16 do | |
311 | wait() | |
312 | splash() | |
313 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(20),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-20),0,i) | |
314 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,0,i) | |
315 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i) | |
316 | animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(-60),math.rad(110),i); | |
317 | end | |
318 | scfr = nil;don = false;canslash=true; | |
319 | rest(1) | |
320 | end, | |
321 | ||
322 | ||
323 | ||
324 | function() | |
325 | anim = true | |
326 | for i = 0, 1, 0.24 do | |
327 | animate("bw",CFrame.new(0,-1,0),math.rad(20),math.rad(90),math.rad(0),i) | |
328 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(10),0,i) | |
329 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(10),i) | |
330 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i) | |
331 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(110),i); | |
332 | wait() | |
333 | end | |
334 | wait();don = true;attackdebounce = false;scfr=nil; | |
335 | for i = 0, 1, 0.2 do | |
336 | wait() | |
337 | splash() | |
338 | animate("bw",CFrame.new(0,-1,0),math.rad(-60),math.rad(90),math.rad(0),i) | |
339 | animate("Toso",(co-Vector3.new(0,0.3,0)),math.rad(40),math.rad(0),math.rad(0),i);animate("hr",CFrame.new(0,1,0),math.rad(40),math.rad(10),0,i) | |
340 | animate("reg",CFrame.new(0.5,-1.2,-0.2),math.rad(10),0,math.rad(10),i) | |
341 | animate("leg",CFrame.new(-0.5,-1.2,-0.6),math.rad(30),0,0,i) | |
342 | animate("rr",CFrame.new(1.2,0.5,-0.3),math.rad(75),math.rad(0),math.rad(-40),i); | |
343 | end | |
344 | scfr = nil;don = false;canslash=true | |
345 | rest(2) | |
346 | end, | |
347 | function() | |
348 | anim = true; | |
349 | for i = 0, 1, 0.24 do | |
350 | wait(); | |
351 | animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i) | |
352 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i) | |
353 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i) | |
354 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i) | |
355 | animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i); | |
356 | end;don = true;attackdebounce = false;scfr=nil | |
357 | for i = 0, 1, 0.2 do | |
358 | wait() | |
359 | splash() | |
360 | animate("bw",CFrame.new(0,-1,0),math.rad(-40),math.rad(90),math.rad(0),i) | |
361 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(50),0,i) | |
362 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(20),0,math.rad(6),i) | |
363 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(-10),0,math.rad(-10),i) | |
364 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(60),math.rad(50),i); | |
365 | end | |
366 | scfr = nil;don = false;canslash=true | |
367 | rest(3) | |
368 | end, | |
369 | function() | |
370 | anim = true | |
371 | for i = 0, 1, 0.24 do | |
372 | animate("bw",CFrame.new(0,-1,0),math.rad(-100),math.rad(90),math.rad(0),i) | |
373 | animate("Toso",(co-Vector3.new(0,0.6,0)),0,math.rad(0),math.rad(-40),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i) | |
374 | animate("reg",CFrame.new(0.5,-0.9,-0.5),math.rad(0),0,math.rad(15),i) | |
375 | animate("leg",CFrame.new(-0.5,-0.9,0.15),math.rad(-45),0,math.rad(0),i) | |
376 | animate("rr",CFrame.new(1.4,0.5,0),math.rad(0),math.rad(0),math.rad(75),i); | |
377 | wait() | |
378 | end;wait();don = true;attackdebounce = false;scfr=nil | |
379 | for i = 0, 1, 0.24 do | |
380 | wait();splash() | |
381 | animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i) | |
382 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i) | |
383 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i) | |
384 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i) | |
385 | animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i); | |
386 | end;scfr = nil;don = false;canslash=true;rest(4) | |
387 | end | |
388 | } | |
389 | -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr----------------------------- | |
390 | ||
391 | combo = 4;canslash=false | |
392 | ||
393 | ||
394 | function clik() | |
395 | if not anim or canslash then | |
396 | canslash=false;scfr = nil | |
397 | if combo == 4 then | |
398 | combo=1;slash[1](); | |
399 | elseif combo == 1 then | |
400 | combo=2;slash[2]() | |
401 | elseif combo == 2 then | |
402 | combo=3;slash[3]() | |
403 | elseif combo == 3 then | |
404 | combo=4;slash[4]() | |
405 | end | |
406 | end | |
407 | end | |
408 | QHIT = false; | |
409 | skills = { | |
410 | function(mouse) | |
411 | anim = true;locanrun=true;canjump=false | |
412 | normal(1) | |
413 | mh = mouse.Hit.p | |
414 | x,y,z = (CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))):toEulerAnglesXYZ() | |
415 | char.Torso.CFrame = CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z)) | |
416 | wait();QHIT = true | |
417 | for i = 0, 1, 0.333333 do | |
418 | animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i) | |
419 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(-90),i);animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(90),0,i) | |
420 | animate("rr",CFrame.new(1.2,0.5,-1),math.rad(90),math.rad(0),math.rad(-90),i); | |
421 | wait() | |
422 | end | |
423 | wait();moop={}; | |
424 | for i = 0, 1, 0.333333 do | |
425 | animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i) | |
426 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i); animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i) | |
427 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(90),i); | |
428 | wait() | |
429 | end;mufu={} | |
430 | wind1= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick") | |
431 | wind2= Add.part("Really black",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.60000002384186,Part,"Brick");wind2.Mesh.Offset = Vector3.new(0.4,0,0) | |
432 | wind3= Add.part("Medium stone grey",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.5,Part,"Brick");wind3.Mesh.Offset = Vector3.new(0.6,0,0) | |
433 | wind1.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind2.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind3.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0) | |
434 | eff2 = Add.part("Medium stone grey", Vector3.new(), hitbox.CFrame*CFrame.Angles(1,1,1),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick") | |
435 | eff1 = Add.part("Medium stone grey", Vector3.new(1,1,1), hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick") | |
436 | eff3= Add.part("White",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(1.5, 1.5, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric") | |
437 | eff4= Add.part("Black",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1.5),char,"effect",Vector3.new(1.25, 1.25, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric") | |
438 | eff1.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360));eff2.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
439 | eff3.CFrame = (hitbox.CFrame*CFrame.new(0,-1,0))*CFrame.Angles(math.rad(90),0,0);eff4.CFrame=(hitbox.CFrame*CFrame.new(0,-1.5,0))*CFrame.Angles(math.rad(90),0,0) | |
440 | table.insert(mufu,wind1);table.insert(mufu,wind2);table.insert(mufu,wind3); | |
441 | coroutine.resume(coroutine.create(function(p1,p2,p3,p4,cf1) | |
442 | for i = 0,1,1/13 do | |
443 | p1.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p1.Transparency=p1.Transparency+(0.6*(1/13)) | |
444 | p2.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p2.Transparency=p2.Transparency+(0.6*(1/13)) | |
445 | p3.CFrame = (cf1*CFrame.new(0,-1+8*i,0.17-(8*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p3.Mesh.Scale = Vector3.new(1.5+1*i,1.5+1*i,1);p3.Transparency = 0.8+0.3*i | |
446 | p4.CFrame = (cf1*CFrame.new(0,-1.5+7.5*i,0.17-(7.5*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p4.Mesh.Scale = Vector3.new(1.25+1*i,1.25+1*i,1);p4.Transparency = 0.8+0.3*i | |
447 | wait(); | |
448 | end;p1.Parent=nil;p2.Parent=nil;p3.Parent=nil;p4.Parent=nil | |
449 | end),eff1,eff2,eff3,eff4,hitbox.CFrame) | |
450 | for x = 1, #mufu do | |
451 | coroutine.resume(coroutine.create(function(wind,hey,trans,mehx) | |
452 | for i = 0, 1, (1/13) do | |
453 | wind.Mesh.Scale = Vector3.new(hey.X+1*i,hey.Y-hey.Y*i,hey.Z-hey.Z*i) | |
454 | wind.Mesh.Offset = Vector3.new(mehx+1*i,0,0) | |
455 | wind.Transparency = trans+(1-trans)*i | |
456 | wait() | |
457 | end;wind.Parent=nil | |
458 | end),mufu[x],mufu[x].Mesh.Scale,mufu[x].Transparency,mufu[x].Mesh.Offset.X) | |
459 | end | |
460 | ||
461 | ||
462 | ||
463 | QHIT = false;locanrun=false;canjump=true;lerun=false | |
464 | anim = false; | |
465 | end, | |
466 | function() | |
467 | anim = true;canjump = false | |
468 | bodyp = Add.bp(t,"Stay",t.Position); | |
469 | for i = 0, 1, 1/7 do | |
470 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i) | |
471 | animate("Toso",(co-Vector3.new(0,0.5,0)),math.rad(30),math.rad(0),math.rad(0),i) | |
472 | animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(0),0,i) | |
473 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(35),math.rad(-25),i) | |
474 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i) | |
475 | animate("reg",CFrame.new(0.5,-1,-0.65),math.rad(25),0,0,i) | |
476 | animate("leg",CFrame.new(-0.5,-1.3,0),math.rad(5),0,0,i) | |
477 | wait() | |
478 | end;logic = Add.BG(hrp,hrp.CFrame) | |
479 | for i = 1, 10 do | |
480 | boost= Add.part("White",Vector3.new(1, 1, 1),t.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(3, 3, 3),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.3,Part,"Symmetric") | |
481 | boost.CFrame = CFrame.new(t.Position-Vector3.new(0,1.2,0))*CFrame.Angles(0,math.rad(math.random(-360,360)),0) | |
482 | coroutine.resume(coroutine.create(function(mama) | |
483 | for i = 0, 1, 1/12 do | |
484 | mama.CFrame = mama.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0);mama.Transparency = 0.3+0.5*i;mama.Mesh.Scale = Vector3.new(3+1*i,3+1*i,3+1*i); | |
485 | wait() | |
486 | end;mama.Parent=nil | |
487 | end),boost) | |
488 | wait() | |
489 | end; | |
490 | ||
491 | for i = 0, 1, 1/7 do | |
492 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i) | |
493 | animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad(0),i) | |
494 | animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(0),0,i) | |
495 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(90),math.rad(90),i) | |
496 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i) | |
497 | animate("reg",CFrame.new(0.5,-1,-0),math.rad(0),0,math.rad(25),i) | |
498 | animate("leg",CFrame.new(-0.5,-1,0),math.rad(0),0,math.rad(-25),i) | |
499 | wait() | |
500 | end; | |
501 | ||
502 | ball = Add.part("White", Vector3.new(1,1,1), t.CFrame, char, "Effect", Vector3.new(20,20,20), "Block", "Sphere",false,nil,0.7,Part,"Custom")ball.Anchored = false | |
503 | anchor = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","Sphere",false,nil,1,Part,"Custom");anchor.Anchored = false | |
504 | wind = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=1051557",0.6,Part,"Custom");wind.Anchored = false | |
505 | a=weldIt(t,anchor,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);b=weldIt(t,wind,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);c=weldIt(t,ball,CFrame.new(0,0,0),CFrame.new(0,0,0),nil) | |
506 | already = {};weldos={};lepeepz=checkdist(t,17);gage = b.C0 | |
507 | ||
508 | for i = 1, #lepeepz do | |
509 | if lepeepz[i] then | |
510 | haw = weldIt(anchor,lepeepz[i].Torso,anchor.CFrame:toObjectSpace(lepeepz[i].Torso.CFrame),nil,nil) | |
511 | table.insert(weldos,haw); | |
512 | end | |
513 | end | |
514 | for i = 0,1, 1/120 do | |
515 | if math.floor((i*120)%30) == 1 then | |
516 | for x = 1,#lepeepz do | |
517 | if lepeepz[x] and lepeepz[x]:findFirstChild("Humanoid") and lepeepz[x]:findFirstChild("Torso") then | |
518 | attackdebounce = false | |
519 | Damagefunc(lepeepz[x].Torso,(humanoid.MaxHealth/10),(humanoid.MaxHealth/10),math.random(10,30),"Normal") | |
520 | end | |
521 | end | |
522 | end | |
523 | if math.floor((i*120)%4) == 1 then | |
524 | lolbob = Add.part("White",Vector3.new(5,5,5),t.CFrame*CFrame.Angles(math.rad(math.random(-100,100)),math.rad(math.random(-100,100)),math.rad(math.random(-100,100))),char,"anchor",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"rbxassetid://168892432 ",0.4,Part,"Custom") | |
525 | lolbob.CFrame = t.CFrame*CFrame.Angles(0,math.rad(-360,360),0) | |
526 | coroutine.resume(coroutine.create(function(clone) | |
527 | for i = 0, 1, 0.1 do | |
528 | clone.Mesh.Scale = Vector3.new(2.5+5*i,2.5+5*i,2.5+5*i);clone.Transparency = 0.4+0.4*i | |
529 | wait() | |
530 | end;clone.Parent = nil | |
531 | end),lolbob) | |
532 | end | |
533 | animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad((360*16)*i),i);b.C0 = gage*CFrame.Angles(0,math.rad(100*i),0);ball.Transparency = 0.6-0.4*i;wind.Transparency = 0.6-0.4*i | |
534 | for i = 1,#weldos do | |
535 | weldos[i].C0 = weldos[i].C0*CFrame.new(0,0.0625,0) | |
536 | end | |
537 | wait() | |
538 | end;logic.Parent=nil | |
539 | coroutine.resume(coroutine.create(function(a1,a2,a3,ws,w) | |
540 | for i = 0, 1, 0.1 do | |
541 | w.C0 = ws*CFrame.Angles(0,math.rad(100*i),0) | |
542 | a1.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a1.Transparency = 0.2+0.8*i | |
543 | a2.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a2.Transparency = 0.2+0.8*i | |
544 | wait() | |
545 | end;a1.Parent=nil;a2.Parent=nil;a3.Parent=nil; | |
546 | end),wind,ball,anchor,b.C0,b) | |
547 | for i = 1,#weldos do if weldos[i] then weldos[i].Parent = nil end end | |
548 | wait() | |
549 | anim = false;bodyp.Parent=nil;canjump=true; | |
550 | end, | |
551 | function() | |
552 | niye = sword:GetChildren();guard=true;br = BrickColor.new("Institutional white") | |
553 | if ss then | |
554 | br = BrickColor.new("Medium stone grey");guard = false | |
555 | end | |
556 | for i = 1,# niye do | |
557 | if niye[i].Name == "Blade" then | |
558 | niye[i].BrickColor = br;ss = guard | |
559 | end | |
560 | end | |
561 | end, | |
562 | function(bik,rotate) | |
563 | if not canboost then return end | |
564 | coroutine.resume(coroutine.create(function(ilan,ratat) | |
565 | yolo = Add.bp(hrp,"BOPOLS",hrp.Position);canboost=false; | |
566 | boosts= Add.part("White",Vector3.new(5,5,5),hrp.CFrame,char,"boom",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.4,Part,"Custom") | |
567 | boosts.CFrame = (t.CFrame-Vector3.new(0,1.5,0))*CFrame.Angles(0,0,math.rad(ratat)) | |
568 | coroutine.resume(coroutine.create(function(thing) | |
569 | print("yo") | |
570 | for i = 0, 1, 0.05 do | |
571 | thing.Mesh.Scale = Vector3.new(2.5+1*i,2.5+1*i,2.5+1*i);thing.Transparency = 0.4+0.5*i | |
572 | wait() | |
573 | end;thing.Parent=nil | |
574 | end),boosts) | |
575 | for i = 0, 1, 0.1 do | |
576 | yolo.position = (hrp.CFrame*CFrame.new(0,0,ilan)).p | |
577 | wait() | |
578 | end | |
579 | yolo.Parent = nil;canboost=true | |
580 | end),bik,rotate) | |
581 | end | |
582 | } | |
583 | function led(key, mouse) | |
584 | key = key:lower() | |
585 | if anim then return end | |
586 | if key == "z" then | |
587 | skills[1](mouse) | |
588 | elseif key == "x" then | |
589 | skills[2](mouse) | |
590 | elseif key == "r" then | |
591 | skills[3]() | |
592 | elseif key == "c" then | |
593 | skills[4](-15,120) | |
594 | elseif key == "v" then | |
595 | skills[4](10,-120) | |
596 | end | |
597 | end | |
598 | function normal(i) | |
599 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i) | |
600 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i) | |
601 | animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i) | |
602 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25),i) | |
603 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25),i) | |
604 | animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i) | |
605 | animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i) | |
606 | end | |
607 | function Equip(mouse) | |
608 | print("yup") | |
609 | if equip then return end | |
610 | while anim do wait() end | |
611 | rh.Parent=nil;rs.Parent=nil;lh.Parent=nil;neck.Parent=nil;ls.Parent=nil;rlw = weldIt(t,rl, CFrame.new(0.5,-1.5,0),CFrame.new(0,0.5,0));llw = weldIt(t,ll, CFrame.new(-0.5,-1.5,0),CFrame.new(0,0.5,0)); | |
612 | rw = weldIt(t,ra,CFrame.new(1.5,0.5,0),CFrame.new(0,0.5,0),nil);lw = weldIt(t,la,CFrame.new(-1.5,0.5,0),CFrame.new(0,0.5,0));nw = weldIt(t,head,CFrame.new(0, 1, 0),CFrame.new(0,-0.5,0)) | |
613 | anim = true | |
614 | bw.Parent = nil;running=false;idol=true; | |
615 | hw = weldIt(ra,Handle,CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0),nil) | |
616 | for i = 0,1,0.1 do | |
617 | normal(i) | |
618 | - | game:service'RunService'.RenderStepped:connect(function() |
618 | + | |
619 | end | |
620 | mouse.Button1Down:connect(clik) | |
621 | mouse.KeyDown:connect(function(k) led(k, mouse) end) | |
622 | equip = true;anim = false; | |
623 | end | |
624 | function unequip(mouse) | |
625 | if not equip then return end | |
626 | while anim do wait() end | |
627 | anim = true;ss=false | |
628 | for i = 0,1,0.1 do | |
629 | animate("Toso",co-Vector3.new(0,0.4-0.4*i,0),0,0,0,i) | |
630 | animate("hr",CFrame.new(0,1,0),0,0,0,i) | |
631 | animate("rr",CFrame.new(1.5,0.5,0),0,0,0,i) | |
632 | animate("lr",CFrame.new(-1.5,0.5,0),0,0,0,i) | |
633 | animate("reg",CFrame.new(0.5,-1.5,0),0,0,0,i) | |
634 | animate("leg",CFrame.new(-0.5,-1.5,0),0,0,0,i) | |
635 | wait(0.0001) | |
636 | end | |
637 | hw.Parent = nil;backweld() | |
638 | rw.Parent=nil;lw.Parent=nil;hrpw.C0 = co;rlw.Parent=nil;llw.Parent=nil;rh.Parent=t;lh.Parent=t;rs.Parent=t;ls.Parent=t;neck.Parent=t; | |
639 | equip=false;anim=false | |
640 | end | |
641 | canrun=false | |
642 | function runit() | |
643 | if(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and fell then | |
644 | running = true; | |
645 | for i = 0, 1,(1/7) do | |
646 | if not anim and equip and running and fell then | |
647 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i) | |
648 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(80),i) | |
649 | animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(-80),0,i) | |
650 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(45),math.rad(-25),i) | |
651 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i) | |
652 | --[[animate("reg",CFrame.new(0.5,-1.1,0.2),math.rad(5),math.rad(-80),0,i) | |
653 | animate("leg",CFrame.new(-0.5,-1.2,-0.2),math.rad(-2),math.rad(-80),0,i)]] | |
654 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos((inf-7)/4)),math.rad(-40),0,i) | |
655 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos((inf-7)/4)),math.rad(-40),0,i) | |
656 | wait() | |
657 | else | |
658 | if hw then | |
659 | hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end | |
660 | break | |
661 | end | |
662 | end | |
663 | ||
664 | end | |
665 | end | |
666 | --[[function run(speed) | |
667 | if speed>0 then | |
668 | ||
669 | if (t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 then | |
670 | runit() | |
671 | end | |
672 | else | |
673 | running = false | |
674 | for i = 0, 1, 0.142 do | |
675 | if not anim and equip and not running then | |
676 | normal(i) | |
677 | wait() | |
678 | else | |
679 | if hw then | |
680 | hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end | |
681 | break | |
682 | end | |
683 | end | |
684 | idol = true | |
685 | end | |
686 | inf = 0 | |
687 | end]] | |
688 | ||
689 | ||
690 | ||
691 | ||
692 | --to[mem | |
693 | ||
694 | ||
695 | function Lerp(x,y,inc) return x + (y - x) * inc end | |
696 | ||
697 | function animate(mem,cfr,x,y,z,e) | |
698 | To[mem].X=Lerp(To[mem].X,x,e);To[mem].Y=Lerp(To[mem].Y,y,e);To[mem].Z=Lerp(To[mem].Z,z,e) | |
699 | To[mem].cf=(cfr-Vector3.new(cfr.X,cfr.Y,cfr.Z))+Vector3.new(Lerp(To[mem].cf.X,cfr.X,e),Lerp(To[mem].cf.Y,cfr.Y,e),Lerp(To[mem].cf.Z,cfr.Z,e)) | |
700 | end | |
701 | To={ | |
702 | rr={X=0;Y=0;Z=0;cf=CFrame.new(1.5,0.5,0)};bw={X=math.rad(5);Y=math.rad(90);Z=0;cf=CFrame.new(0,-1,0)};lr={X=0;Y=0;Z=0;cf=CFrame.new(-1.5,0.5,0)};hr={X=0;Y=0;Z=0;cf=CFrame.new(0,1.5,0)};leg={X=0;Y=0;Z=0;cf=CFrame.new(-0.5,-1,0)};reg={X=0;Y=0;Z=0;cf=CFrame.new(0.5,-1,0)};Toso={X=0;Y=0;Z=0;cf=co} | |
703 | } | |
704 | game:service'RunService'.Stepped:connect(function() | |
705 | if rw then rw.C0=To["rr"].cf*CFrame.Angles((To["rr"].X),(To["rr"].Y),(To["rr"].Z)); end | |
706 | if hw and equip then hw.C0=To["bw"].cf*CFrame.Angles((To["bw"].X),(To["bw"].Y),(To["bw"].Z)) end | |
707 | if lw then lw.C0=To["lr"].cf*CFrame.Angles((To["lr"].X),(To["lr"].Y),(To["lr"].Z));end | |
708 | if nw then nw.C0=To["hr"].cf*CFrame.Angles((To["hr"].X),To["hr"].Y,To["hr"].Z);end | |
709 | if rlw then rlw.C0=To["reg"].cf*CFrame.Angles(To["reg"].X,To["reg"].Y,To["reg"].Z);end | |
710 | if llw then llw.C0=To["leg"].cf*CFrame.Angles(To["leg"].X,To["leg"].Y,To["leg"].Z);end | |
711 | if hrpw then hrpw.C0=To["Toso"].cf*CFrame.Angles(To["Toso"].X,To["Toso"].Y,To["Toso"].Z) end | |
712 | end) | |
713 | function NoOutline(Part) | |
714 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
715 | end | |
716 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
717 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
718 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
719 | local ppart = Instance.new("Part") | |
720 | ppart.Material = "SmoothPlastic" | |
721 | ppart.TopSurface,ppart.BottomSurface = 0,0 | |
722 | ppart.FormFactor = "Custom" | |
723 | ppart.Size = Vector3.new(.2,.2,.2) | |
724 | ppart:BreakJoints() | |
725 | ppart.TopSurface = "SmoothNoOutlines" | |
726 | ppart.BottomSurface = "SmoothNoOutlines" | |
727 | ppart.RightSurface = "SmoothNoOutlines" | |
728 | ppart.LeftSurface = "SmoothNoOutlines" | |
729 | ppart.CanCollide = false | |
730 | ||
731 | local function CFrameFromTopBack(at, top, back) | |
732 | local right = top:Cross(back) | |
733 | return CFrame.new(at.x, at.y, at.z, | |
734 | right.x, top.x, back.x, | |
735 | right.y, top.y, back.y, | |
736 | right.z, top.z, back.z) | |
737 | end | |
738 | ||
739 | function Triangle(a, b, c) | |
740 | local edg1 = (c-a):Dot((b-a).unit) | |
741 | local edg2 = (a-b):Dot((c-b).unit) | |
742 | local edg3 = (b-c):Dot((a-c).unit) | |
743 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
744 | a, b, c = a, b, c | |
745 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
746 | a, b, c = b, c, a | |
747 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
748 | a, b, c = c, a, b | |
749 | else | |
750 | assert(false, "unreachable") | |
751 | end | |
752 | ||
753 | local len1 = (c-a):Dot((b-a).unit) | |
754 | local len2 = (b-a).magnitude - len1 | |
755 | local width = (a + (b-a).unit*len1 - c).magnitude | |
756 | ||
757 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
758 | ||
759 | local list = {} | |
760 | ||
761 | if len1 > 0.01 then | |
762 | local w1 = Instance.new('WedgePart', m) | |
763 | w1.Material = "SmoothPlastic" | |
764 | w1.FormFactor = 'Custom' | |
765 | if Mode=="Unactive" then | |
766 | w1.BrickColor = ppart.BrickColor | |
767 | elseif Mode=="Hero" then | |
768 | w1.BrickColor = BrickColor.new("Bright blue") | |
769 | elseif Mode=="Infamous" then | |
770 | w1.BrickColor = BrickColor.new("Bright red") | |
771 | end | |
772 | w1.Transparency = ppart.Transparency | |
773 | w1.Reflectance = ppart.Reflectance | |
774 | w1.Material = ppart.Material | |
775 | - | c.Value=game:service("Players").LocalPlayer |
775 | + | |
776 | NoOutline(w1) | |
777 | local sz = Vector3.new(0.2, width, len1) | |
778 | w1.Size = sz | |
779 | local sp = Instance.new("SpecialMesh",w1) | |
780 | sp.MeshType = "Wedge" | |
781 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
782 | w1:BreakJoints() | |
783 | w1.Anchored = true | |
784 | w1.Parent = workspace | |
785 | w1.Transparency = 0.8 | |
786 | coroutine.resume(coroutine.create(function(Part) | |
787 | for i=0,1,0.1 do | |
788 | wait() | |
789 | Part.Transparency=Part.Transparency+0.02 | |
790 | end | |
791 | end),w1) | |
792 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
793 | table.insert(list,w1) | |
794 | end | |
795 | ||
796 | if len2 > 0.01 then | |
797 | local w2 = Instance.new('WedgePart', m) | |
798 | w2.Material = "SmoothPlastic" | |
799 | w2.FormFactor = 'Custom' | |
800 | if Mode=="Unactive" then | |
801 | w2.BrickColor = ppart.BrickColor | |
802 | elseif Mode=="Hero" then | |
803 | w2.BrickColor = BrickColor.new("Bright blue") | |
804 | elseif Mode=="Infamous" then | |
805 | w2.BrickColor = BrickColor.new("Bright red") | |
806 | end | |
807 | w2.Transparency = ppart.Transparency | |
808 | w2.Reflectance = ppart.Reflectance | |
809 | w2.Material = ppart.Material | |
810 | w2.CanCollide = ppart.CanCollide | |
811 | NoOutline(w2) | |
812 | local sz = Vector3.new(0.2, width, len2) | |
813 | w2.Size = sz | |
814 | local sp = Instance.new("SpecialMesh",w2) | |
815 | sp.MeshType = "Wedge" | |
816 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
817 | w2:BreakJoints() | |
818 | w2.Anchored = true | |
819 | w2.Parent = workspace | |
820 | w2.Transparency = 0.8 | |
821 | coroutine.resume(coroutine.create(function(Part) | |
822 | for i=0,1,0.1 do | |
823 | wait() | |
824 | Part.Transparency=Part.Transparency+0.02 | |
825 | end | |
826 | end),w2) | |
827 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
828 | table.insert(list,w2) | |
829 | end | |
830 | return unpack(list) | |
831 | end | |
832 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
833 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
834 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
835 | ||
836 | ||
837 | ||
838 | ||
839 | ------------------------------ | |
840 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property) | |
841 | if hit.Parent==nil then | |
842 | return | |
843 | end | |
844 | CPlayer=Bin | |
845 | h=hit.Parent:FindFirstChild("Humanoid") | |
846 | for _,v in pairs(hit.Parent:children()) do | |
847 | if v:IsA("Humanoid") then | |
848 | h=v | |
849 | end | |
850 | end | |
851 | if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
852 | if attackdebounce == false then | |
853 | attackdebounce = true | |
854 | coroutine.resume(coroutine.create(function() | |
855 | wait(0.2) | |
856 | attackdebounce = false | |
857 | end)) | |
858 | ||
859 | c=Instance.new("ObjectValue") | |
860 | c.Name="creator" | |
861 | c.Value=game:service("Players").Rohan_Kishiba | |
862 | c.Parent=h | |
863 | game:GetService("Debris"):AddItem(c,.5) | |
864 | Damage=math.random(minim,maxim) | |
865 | blocked=false | |
866 | block=hit.Parent:findFirstChild("Block") | |
867 | if block~=nil then | |
868 | if block.Value>0 then | |
869 | blocked=true | |
870 | block.Value=block.Value-1 | |
871 | print(block.Value) | |
872 | end | |
873 | end | |
874 | if blocked==false then | |
875 | print("NOOOOP") | |
876 | h.Health=h.Health-Damage | |
877 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
878 | else | |
879 | print("NOOOOP") | |
880 | h.Health=h.Health-(Damage/2) | |
881 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) | |
882 | end | |
883 | if Type=="Knockdown" then | |
884 | hum=hit.Parent.Humanoid | |
885 | hum.PlatformStand=true | |
886 | coroutine.resume(coroutine.create(function(HHumanoid) | |
887 | wait(1) | |
888 | HHumanoid.PlatformStand=false | |
889 | end),hum) | |
890 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
891 | print(angle) | |
892 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
893 | local bodvol=Instance.new("BodyVelocity") | |
894 | bodvol.velocity=angle*knockback | |
895 | bodvol.P=5000 | |
896 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
897 | bodvol.Parent=hit | |
898 | rl=Instance.new("BodyAngularVelocity") | |
899 | rl.P=3000 | |
900 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
901 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
902 | rl.Parent=hit | |
903 | game:GetService("Debris"):AddItem(bodvol,.5) | |
904 | game:GetService("Debris"):AddItem(rl,.5) | |
905 | elseif Type=="Normal" then | |
906 | vp=Instance.new("BodyVelocity") | |
907 | vp.P=500 | |
908 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
909 | if Rootpart then | |
910 | vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05 | |
911 | end | |
912 | if knockback>0 then | |
913 | vp.Parent=hit.Parent.Torso | |
914 | end | |
915 | game:GetService("Debris"):AddItem(vp,.5) | |
916 | elseif Type=="Up" then | |
917 | local bodyVelocity=Instance.new("BodyVelocity") | |
918 | bodyVelocity.velocity=vt(0,20,0) | |
919 | bodyVelocity.P=5000 | |
920 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
921 | bodyVelocity.Parent=hit | |
922 | game:GetService("Debris"):AddItem(bodyVelocity,.5) | |
923 | elseif Type=="Freeze" then | |
924 | BodPos=Instance.new("BodyPosition") | |
925 | BodPos.P=50000 | |
926 | BodPos.D=1000 | |
927 | BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
928 | BodPos.position=hit.Parent.Torso.Position | |
929 | BodPos.Parent=hit.Parent.Torso | |
930 | BodGy = it("BodyGyro") | |
931 | BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
932 | BodGy.P = 20e+003 | |
933 | BodGy.Parent=hit.Parent.Torso | |
934 | BodGy.cframe = hit.Parent.Torso.CFrame | |
935 | hit.Parent.Torso.Anchored=true | |
936 | coroutine.resume(coroutine.create(function(Part) | |
937 | wait(1.5) | |
938 | Part.Anchored=false | |
939 | end),hit.Parent.Torso) | |
940 | game:GetService("Debris"):AddItem(BodPos,3) | |
941 | game:GetService("Debris"):AddItem(BodGy,3) | |
942 | end | |
943 | c=Instance.new("ObjectValue") | |
944 | c.Name="creator" | |
945 | c.Value=Player | |
946 | c.Parent=h | |
947 | game:GetService("Debris"):AddItem(c,.5) | |
948 | CRIT=false | |
949 | hitDeb=true | |
950 | AttackPos=6 | |
951 | end | |
952 | end | |
953 | end | |
954 | ||
955 | showDamage=function(Char,Dealt,du,Color) | |
956 | m=Instance.new("Model") | |
957 | m.Name=tostring(Dealt) | |
958 | h=Instance.new("Humanoid") | |
959 | h.Health=0 | |
960 | h.MaxHealth=0 | |
961 | h.Parent=m | |
962 | c=Instance.new("Part") | |
963 | c.Transparency=0 | |
964 | c.BrickColor=Color | |
965 | c.Name="Head" | |
966 | c.TopSurface=0 | |
967 | c.BottomSurface=0 | |
968 | c.formFactor="Plate" | |
969 | c.Size=Vector3.new(1,.4,1) | |
970 | ms=Instance.new("CylinderMesh") | |
971 | ms.Scale=Vector3.new(.8,.8,.8) | |
972 | if CRIT==true then | |
973 | ms.Scale=Vector3.new(1,1.25,1) | |
974 | end | |
975 | ms.Parent=c | |
976 | c.Reflectance=0 | |
977 | Instance.new("BodyGyro").Parent=c | |
978 | c.Parent=m | |
979 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
980 | f=Instance.new("BodyPosition") | |
981 | f.P=2000 | |
982 | f.D=100 | |
983 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
984 | f.position=c.Position+Vector3.new(0,3,0) | |
985 | f.Parent=c | |
986 | game:GetService("Debris"):AddItem(m,.5+du) | |
987 | c.CanCollide=false | |
988 | m.Parent=workspace | |
989 | c.CanCollide=false | |
990 | end | |
991 | ||
992 | function humang() | |
993 | if not canjump then | |
994 | humanoid.Jump = false | |
995 | end | |
996 | end | |
997 | ||
998 | function checkint(tabl,thing) | |
999 | for i = 1,#tabl do | |
1000 | if tabl[i] == thing then | |
1001 | return true | |
1002 | end | |
1003 | end | |
1004 | return false | |
1005 | end | |
1006 | ------------------------------------------------------ | |
1007 | ||
1008 | --humanoid.Running:connect(run) | |
1009 | humanoid.Changed:connect(humang) | |
1010 | hb.Deselected:connect(unequip) | |
1011 | hb.Selected:connect(Equip) | |
1012 | ||
1013 | ||
1014 | function checkdist(Part,magni) | |
1015 | tabol = {} | |
1016 | for _,c in pairs(workspace:children()) do | |
1017 | local hum=c:findFirstChild("Humanoid") | |
1018 | if hum~=nil then | |
1019 | local head=c:findFirstChild("Torso") | |
1020 | if head~=nil then | |
1021 | local targ=head.Position-Part.Position | |
1022 | local mag=targ.magnitude | |
1023 | if mag<=magni and c.Name~=player.Name then | |
1024 | table.insert(tabol, c) | |
1025 | end | |
1026 | end | |
1027 | end | |
1028 | end | |
1029 | ||
1030 | return tabol | |
1031 | end | |
1032 | ||
1033 | ||
1034 | ||
1035 | inf = 0;lejump = false; | |
1036 | while true do | |
1037 | if inf == 1000 then | |
1038 | inf = 0 | |
1039 | end | |
1040 | if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then | |
1041 | lerun=false;if rlw and hrpw and llw then | |
1042 | if lenormal then | |
1043 | for i = 0, 1, 0.2 do | |
1044 | if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then | |
1045 | normal(i) | |
1046 | wait() | |
1047 | else | |
1048 | break | |
1049 | end | |
1050 | end | |
1051 | lenormal = false | |
1052 | end | |
1053 | animate("Toso",co-Vector3.new(0,0.4-0.2*math.cos(inf/23),0),0,math.rad(5),math.rad(90),1) | |
1054 | animate("reg",CFrame.new(0.5,-1.1-0.2*math.cos(inf/23),-0.65),math.rad(-15),0,0,1) | |
1055 | animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25-15*(-1*math.cos(inf/23))),0,0,1) | |
1056 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25+5*math.cos(inf/23)),1) | |
1057 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25-10*math.cos(inf/23)),1) | |
1058 | end | |
1059 | elseif(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) or locanrun then | |
1060 | lenormal=true; | |
1061 | if not lerun and not locanrun then | |
1062 | runit() | |
1063 | lerun=true | |
1064 | end | |
1065 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos(inf/4)),math.rad(-40),0,1) | |
1066 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos(inf/4)),math.rad(-40),0,1) | |
1067 | elseif t.Velocity.Y > 1 and not anim and equip and not lejump then | |
1068 | lejump=true;lenormal=true;lerun=false | |
1069 | for i = 0, 1, 1/4 do | |
1070 | if not anim and equip and lejump then | |
1071 | animate("hr",CFrame.new(0,1,0),math.rad(15),math.rad(0),0,i) | |
1072 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(35),math.rad(-40),0,i) | |
1073 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-35),math.rad(-40),0,i) | |
1074 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(75),math.rad(-25),i) | |
1075 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i) | |
1076 | wait() | |
1077 | else | |
1078 | break | |
1079 | end | |
1080 | end | |
1081 | lejump=false | |
1082 | if t.Velocity.Y > 1 and not anim and equip and not lejump then | |
1083 | fell = false | |
1084 | end | |
1085 | elseif t.Velocity.Y < -1 and not anim and equip and not lejump and not crosh then | |
1086 | fell = false;lenormal=true;lerun=false | |
1087 | for i = 0, 1, 1/4 do | |
1088 | if not anim and equip and (crosh == nil or (crosh and crosh.CanCollide == false)) then | |
1089 | animate("hr",CFrame.new(0,1,0),math.rad(-5),math.rad(0),0,i) | |
1090 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(-25),math.rad(-40),0,i) | |
1091 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(15),math.rad(-40),0,i) | |
1092 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(100),math.rad(-25),i) | |
1093 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(46),0,math.rad(-30),i) | |
1094 | wait() | |
1095 | else | |
1096 | print('break') | |
1097 | break | |
1098 | end | |
1099 | end | |
1100 | lejump = false | |
1101 | else | |
1102 | idol = true;lenormal=true;lerun=false | |
1103 | end | |
1104 | ||
1105 | ray = Ray.new(t.Position,(((t.CFrame*CFrame.new(0,-1.5,0)).p)-t.Position).unit*3) | |
1106 | crosh, endPoint = Workspace:FindPartOnRay(ray,char) | |
1107 | if (crosh) then | |
1108 | lejump=false | |
1109 | fell = true | |
1110 | end | |
1111 | if ss then | |
1112 | windy= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame),sword,"wind",Vector3.new(math.random(50,110)/100, 0.3, 0.3),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick");windy.Anchored = false; windyweld=weldIt(hitbox,windy,CFrame.new(math.random(-100,100)/130,-2,math.random(-100,100)/130)*CFrame.Angles(0,0,math.rad(90)),nil,nil) | |
1113 | coroutine.resume(coroutine.create(function(w,was,cu) | |
1114 | for i = 0, 1, 0.2 do | |
1115 | was.C0 = cu+Vector3.new(0,4*i,0) | |
1116 | wait() | |
1117 | end;was.Parent=nil;w.Parent = nil;print("yomama") | |
1118 | end),windy,windyweld,windyweld.C0) | |
1119 | end | |
1120 | inf =inf+1 | |
1121 | wait() | |
1122 | end |