yoinkydoodlewastaken

ok

Apr 7th, 2020
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").Rohan_Kishiba
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. wait(.25)--made by yoyyo75 :3
  88. run = game:GetService("RunService")
  89. local player = game.Players.Rohan_Kishiba;char = player.Character;char.Archivable = true;
  90. hrp = char:findFirstChild("HumanoidRootPart");head = char:findFirstChild("Head");ra = char:findFirstChild("Right Arm");la = char:findFirstChild("Left Arm");t = char:findFirstChild("Torso");humanoid = char:findFirstChild("Humanoid");ll = char:findFirstChild("Left Leg");rl = char:findFirstChild("Right Leg");
  91. if player.Backpack:findFirstChild("WindKatana") then
  92. player.Backpack:findFirstChild("WindKatana").Parent = nil
  93. end
  94. local hb = Instance.new("HopperBin", player.Backpack)
  95. hb.Name = "WindKatana"
  96. sword = Instance.new("Model");sword.Name = "WindKatana"
  97. script.Parent = hb;idol = true
  98. if char:findFirstChild(hb.Name) then
  99. char:findFirstChild(hb.Name):Destroy()
  100. end
  101. equip=false;anim = false;banim=false;click=false;damageon=false;DMG=0;edown=false;canjump=true;running=false;don=false;Damag = 10;fell = true;lenormal=true;lerun=false;canjump=true;locanrun=false;ss=false;canboost = true
  102. if char:findFirstChild(hb.Name) then
  103. char:findFirstChild(hb.Name).Parent = nil
  104. end
  105. function weldIt(p1,p2,r1,r2,place)
  106. local w = Instance.new("Weld")
  107. if place then
  108. w.Parent = place
  109. else
  110. w.Parent = p1
  111. end
  112. w.Part0 = p1
  113. w.Part1 = p2
  114. w.C0 = r1
  115. if r2 then
  116. w.C1 = r2
  117. end
  118. return w
  119. end
  120.  
  121.  
  122.  
  123. Add = {
  124. part = function(color,size,pos, place, naym,scale, thing,mt,ccd,id,transparent,loool,ff,yos)
  125. if loool ~= nil then
  126. balleff = Instance.new(loool, place)
  127. else
  128. balleff = Instance.new("Part", place)
  129. balleff.Material = "SmoothPlastic"
  130. balleff.TopSurface = "SmoothNoOutlines"
  131. balleff.BottomSurface = "SmoothNoOutlines"
  132. balleff.RightSurface = "SmoothNoOutlines"
  133. balleff.LeftSurface = "SmoothNoOutlines"
  134. end
  135. balleff.Name = naym
  136. balleff.Anchored= true
  137. balleff.CFrame = pos
  138. if loool == nil then
  139. balleff.Shape = thing
  140. end
  141. if ff then
  142. balleff.FormFactor = ff
  143. end
  144. balleff.CanCollide = ccd;balleff.Transparency = transparent;
  145. balleff.TopSurface = 0
  146. balleff.BottomSurface = 0
  147. balleff.Size = size
  148. balleff.BrickColor = BrickColor.new(color)
  149. if not yos then
  150. mesh = Instance.new("SpecialMesh",balleff)
  151. mesh.MeshType = mt
  152. else
  153. mesh = Instance.new(yos,balleff)
  154. end
  155. mesh.Scale = scale
  156. if mt == "FileMesh" then
  157. mesh.MeshId = id
  158. end
  159. balleff.Parent = place
  160. return balleff
  161. end,
  162. bp = function(parent,num,p)
  163. lop = Instance.new("BodyPosition",parent)
  164. lop.Name = num
  165. lop.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  166. lop.position = p
  167. return lop
  168. end,
  169. BG = function(P,cf)
  170. local bg = Instance.new("BodyGyro",P)
  171. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  172. bg.P = 14000
  173. bg.cframe = cf
  174. return bg
  175. end
  176. }
  177.  
  178.  
  179.  
  180.  
  181.  
  182.  
  183.  
  184.  
  185. -- MAKING THE BLADE---
  186. Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  187. Dark= Add.part("Black",Vector3.new(0.400000066, 0.799999952, 0.49999997),CFrame.new(-185.991409, 1.50857925, -65.3999939, -0.707106709, -0.707106709, 0, 0.707106709, -0.707106709, 0, 0, 0, 1),sword,"Dark",Vector3.new(0.100000001, 0.949999988, 0.574999988),"Block","Brick",false,nil,0,Part,"Custom")
  188. Dark= Add.part("Black",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  189. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.909775, 3.94065022, -65.3999939, 0.500000119, -0.866025269, 0, 0.866025269, 0.500000119, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  190. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458066, -65.3799896, 0.500000119, 0.866025269, 1.44789709e-007, 0.866025269, -0.500000119, -6.87506159e-008, 1.28551001e-008, 1.5976687e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  191. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-185.531784, 1.82677507, -65.3999939, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  192. Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  193. Dark= Add.part("Black",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  194. Lite= Add.part("Mid gray",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  195. BPart= Add.part("Black",Vector3.new(0.5, 0.399999976, 0.399999976),CFrame.new(-187.087418, 0.412563771, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"BPart",Vector3.new(0.300000012, 1, 0.800000012),"Block","Cylinder",false,nil,0,Part,"Custom")
  196. Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  197. Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.4199982, -0.707106948, 0.70710659, 4.49529054e-008, -0.70710659, -0.707106948, -1.68587405e-007, -8.74227553e-008, -1.50995817e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  198. Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.42047977, -65.4199982, -0.42261827, 0.906307817, 6.54755326e-008, -0.906307817, -0.42261827, -1.5063398e-007, -1.08849591e-007, -1.23001655e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  199. Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  200. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771975, -65.4199982, -0.642787755, 0.766044319, 4.49529054e-008, -0.766044319, -0.642787755, -1.68587405e-007, -1.00250247e-007, -1.42801824e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  201. Blade= Add.part("Medium stone grey",Vector3.new(0.200000048, 0.400000006, 0.399999976),CFrame.new(-183.458023, 4.85696697, -65.3999939, -4.58588154e-008, 0.34202069, -0.939692378, -1.01666373e-008, 0.939692378, 0.34202069, 1, 2.52381778e-008, -3.96159798e-008),sword,"Blade",Vector3.new(0.400000006, 1, 0.5),"Block","Wedge",false,nil,0,Part,"Custom")
  202. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361006, -65.3799896, 0.57357651, 0.819151938, 1.44790121e-007, 0.819151938, -0.57357651, -6.87501966e-008, 2.67313585e-008, 1.58038603e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  203. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771956, -65.3799896, 0.642787695, 0.766044378, 1.25616637e-007, 0.766044378, -0.642787695, -8.79236737e-008, 1.33913973e-008, 1.52744178e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  204. Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.3799896, 0.707106829, 0.707106709, 1.06770145e-007, 0.707106709, -0.707106829, -1.06770166e-007, 0, 1.50995803e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  205. Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704281, -65.3799896, -0.0871555209, 0.99619472, 2.72493907e-007, 0.99619472, 0.0871555209, 5.89535674e-008, 3.49798697e-008, 2.76595131e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  206. Blade= Add.part("Medium stone grey",Vector3.new(0.400000036, 0.200000003, 0.399999976),CFrame.new(-183.604263, 4.50388622, -65.3999939, 0.42261833, -0.906307757, 0, 0.906307757, 0.42261833, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  207. Handle= Add.part("Medium stone grey",Vector3.new(1.20000005, 0.399999976, 0.399999976),CFrame.new(-186.627823, 0.872184277, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"Handle",Vector3.new(1, 1, 0.600000024),"Block","Cylinder",false,nil,0,Part,"Custom")
  208. Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.4204855, -65.3799896, 0.422614396, 0.906309605, 1.64295614e-007, 0.906309605, -0.422614396, -4.92447079e-008, 2.48027376e-008, 1.69714212e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  209. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.930252, 2.48326516, -65.3999939, 0.642787695, -0.766044378, 0, 0.766044378, 0.642787695, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  210. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361387, -65.4199982, -0.57357657, 0.819151938, 4.49529622e-008, -0.819151938, -0.57357657, -1.6858732e-007, -1.12314666e-007, -1.33521056e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  211. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458257, -65.4199982, -0.500000179, 0.866025329, 6.55408243e-008, -0.866025329, -0.500000179, -1.5046507e-007, -9.75361445e-008, -1.31992579e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  212. Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704853, -65.4199982, 0.0871553719, 0.99619472, 6.76225653e-008, -0.99619472, 0.0871553719, -1.49568123e-007, -1.54892646e-007, -5.43295755e-008, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  213. Core= Add.part("Bright red",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Core",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  214. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.388199, 3.18968129, -65.3999939, 0.57357651, -0.819151998, 0, 0.819151998, 0.57357651, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  215. hitbox= Add.part("Medium stone grey",Vector3.new(1, 3.46000004, 1),CFrame.new(-184.459076, 3.10561037, -65.4410172, 0.060511604, 0.598099828, -0.799133182, -0.0353691019, 0.801382124, 0.597104728, 0.997539937, -0.0078676939, 0.0696469769),sword,"hitbox",Vector3.new(1, 1, 1),"Block","Brick",false,nil,1,Part,"Brick")
  216.  
  217. while not ra or not la or not t or not humanoid or not head or not ll or not rl or not hrp do
  218. wait()
  219. end
  220. hrpw = hrp:findFirstChild("RootJoint");lh = t:findFirstChild("Left Hip");rh = t:findFirstChild("Right Hip");rs = t:findFirstChild("Right Shoulder");ls = t:findFirstChild("Left Shoulder");neck = t:findFirstChild("Neck");
  221. while not ls or not rs or not neck or not hrpw do
  222. wait()
  223. end
  224. co = hrpw.C0
  225. moop = {}
  226. function Hit(p)
  227. if don then
  228. Damagefunc(p,Damag-5,Damag+5,math.random(10,30),"Normal") end
  229. if QHIT then
  230. if not checkintable(p.Parent, moop) then
  231. Damagefunc(p,Damag+5,Damag+15,math.random(10,30),"Normal");
  232. table.insert(moop, p.Parent);else print("herena") end
  233. end
  234. end
  235.  
  236.  
  237. nu = sword:GetChildren()
  238. for i = 1, #nu do
  239. if nu[i].Name ~= "Handle" then
  240. if nu[i].Name == "Blade" or nu[i].Name == "hitbox" then
  241. nu[i].Touched:connect(Hit)
  242. end
  243. w = Instance.new("Weld", sword.Handle)
  244. w.Part0 = sword.Handle
  245. w.Part1 = nu[i]
  246. w.C0 = sword.Handle.CFrame:toObjectSpace(nu[i].CFrame)
  247. nu[i].Anchored = false
  248. end
  249. end
  250. sword.Handle.Anchored = false;sword.Parent = char
  251. function backweld()
  252. bw = weldIt(t,Handle,CFrame.new(1.15,-0.85,-1)*CFrame.Angles(math.rad(25),math.rad(-90),0),nil)
  253. return bw
  254. end
  255.  
  256. backweld()
  257.  
  258. function checkintable(chek, tabl)
  259. for i = 1, #tabl do
  260. if tabl[i] == check then
  261. return true
  262. end
  263. end
  264. return false
  265. end
  266. ------function of le splash-------------
  267.  
  268. function splash()
  269. local blcf = hitbox.CFrame*CFrame.new(-.125,.2,0)
  270. if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
  271. local h = 4.7
  272. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  273. if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
  274. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  275. if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
  276. scfr = blcf
  277. elseif not scfr then
  278. scfr = blcf
  279. end
  280. end
  281. function rest(num)
  282. for i = 0, 1, 0.13 do
  283. if combo ~= num then
  284. return
  285. end
  286. normal(i)
  287. wait()
  288. end
  289. if combo ~= num then
  290. return
  291. end
  292. scfr=nil;anim = false;running=false;canslash=false;combo=4;runit()
  293. end
  294. -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
  295. slash ={
  296. function()
  297. anim = true
  298.  
  299. for i = 0, 1, 0.23 do
  300. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(170),i);
  301. animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(95),math.rad(110),i);animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-45),0,math.rad(-25),i)
  302. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  303. animate("hr",CFrame.new(0,1,0),0,math.rad(-90),0,i)
  304. animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
  305. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
  306. wait()
  307. end
  308. wait()
  309. don = true;attackdebounce = false;scfr = nil
  310. for i = 0, 1, 0.16 do
  311. wait()
  312. splash()
  313. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(20),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-20),0,i)
  314. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,0,i)
  315. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
  316. animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(-60),math.rad(110),i);
  317. end
  318. scfr = nil;don = false;canslash=true;
  319. rest(1)
  320. end,
  321.  
  322.  
  323.  
  324. function()
  325. anim = true
  326. for i = 0, 1, 0.24 do
  327. animate("bw",CFrame.new(0,-1,0),math.rad(20),math.rad(90),math.rad(0),i)
  328. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(10),0,i)
  329. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(10),i)
  330. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
  331. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(110),i);
  332. wait()
  333. end
  334. wait();don = true;attackdebounce = false;scfr=nil;
  335. for i = 0, 1, 0.2 do
  336. wait()
  337. splash()
  338. animate("bw",CFrame.new(0,-1,0),math.rad(-60),math.rad(90),math.rad(0),i)
  339. animate("Toso",(co-Vector3.new(0,0.3,0)),math.rad(40),math.rad(0),math.rad(0),i);animate("hr",CFrame.new(0,1,0),math.rad(40),math.rad(10),0,i)
  340. animate("reg",CFrame.new(0.5,-1.2,-0.2),math.rad(10),0,math.rad(10),i)
  341. animate("leg",CFrame.new(-0.5,-1.2,-0.6),math.rad(30),0,0,i)
  342. animate("rr",CFrame.new(1.2,0.5,-0.3),math.rad(75),math.rad(0),math.rad(-40),i);
  343. end
  344. scfr = nil;don = false;canslash=true
  345. rest(2)
  346. end,
  347. function()
  348. anim = true;
  349. for i = 0, 1, 0.24 do
  350. wait();
  351. animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
  352. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  353. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
  354. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
  355. animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
  356. end;don = true;attackdebounce = false;scfr=nil
  357. for i = 0, 1, 0.2 do
  358. wait()
  359. splash()
  360. animate("bw",CFrame.new(0,-1,0),math.rad(-40),math.rad(90),math.rad(0),i)
  361. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(50),0,i)
  362. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(20),0,math.rad(6),i)
  363. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(-10),0,math.rad(-10),i)
  364. animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(60),math.rad(50),i);
  365. end
  366. scfr = nil;don = false;canslash=true
  367. rest(3)
  368. end,
  369. function()
  370. anim = true
  371. for i = 0, 1, 0.24 do
  372. animate("bw",CFrame.new(0,-1,0),math.rad(-100),math.rad(90),math.rad(0),i)
  373. animate("Toso",(co-Vector3.new(0,0.6,0)),0,math.rad(0),math.rad(-40),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  374. animate("reg",CFrame.new(0.5,-0.9,-0.5),math.rad(0),0,math.rad(15),i)
  375. animate("leg",CFrame.new(-0.5,-0.9,0.15),math.rad(-45),0,math.rad(0),i)
  376. animate("rr",CFrame.new(1.4,0.5,0),math.rad(0),math.rad(0),math.rad(75),i);
  377. wait()
  378. end;wait();don = true;attackdebounce = false;scfr=nil
  379. for i = 0, 1, 0.24 do
  380. wait();splash()
  381. animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
  382. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  383. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
  384. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
  385. animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
  386. end;scfr = nil;don = false;canslash=true;rest(4)
  387. end
  388. }
  389. -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
  390.  
  391. combo = 4;canslash=false
  392.  
  393.  
  394. function clik()
  395. if not anim or canslash then
  396. canslash=false;scfr = nil
  397. if combo == 4 then
  398. combo=1;slash[1]();
  399. elseif combo == 1 then
  400. combo=2;slash[2]()
  401. elseif combo == 2 then
  402. combo=3;slash[3]()
  403. elseif combo == 3 then
  404. combo=4;slash[4]()
  405. end
  406. end
  407. end
  408. QHIT = false;
  409. skills = {
  410. function(mouse)
  411. anim = true;locanrun=true;canjump=false
  412. normal(1)
  413. mh = mouse.Hit.p
  414. x,y,z = (CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))):toEulerAnglesXYZ()
  415. char.Torso.CFrame = CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))
  416. wait();QHIT = true
  417. for i = 0, 1, 0.333333 do
  418. animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
  419. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(-90),i);animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(90),0,i)
  420. animate("rr",CFrame.new(1.2,0.5,-1),math.rad(90),math.rad(0),math.rad(-90),i);
  421. wait()
  422. end
  423. wait();moop={};
  424. for i = 0, 1, 0.333333 do
  425. animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
  426. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i); animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
  427. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(90),i);
  428. wait()
  429. end;mufu={}
  430. wind1= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick")
  431. wind2= Add.part("Really black",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.60000002384186,Part,"Brick");wind2.Mesh.Offset = Vector3.new(0.4,0,0)
  432. wind3= Add.part("Medium stone grey",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.5,Part,"Brick");wind3.Mesh.Offset = Vector3.new(0.6,0,0)
  433. wind1.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind2.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind3.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0)
  434. eff2 = Add.part("Medium stone grey", Vector3.new(), hitbox.CFrame*CFrame.Angles(1,1,1),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
  435. eff1 = Add.part("Medium stone grey", Vector3.new(1,1,1), hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
  436. eff3= Add.part("White",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(1.5, 1.5, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
  437. eff4= Add.part("Black",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1.5),char,"effect",Vector3.new(1.25, 1.25, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
  438. eff1.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360));eff2.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  439. eff3.CFrame = (hitbox.CFrame*CFrame.new(0,-1,0))*CFrame.Angles(math.rad(90),0,0);eff4.CFrame=(hitbox.CFrame*CFrame.new(0,-1.5,0))*CFrame.Angles(math.rad(90),0,0)
  440. table.insert(mufu,wind1);table.insert(mufu,wind2);table.insert(mufu,wind3);
  441. coroutine.resume(coroutine.create(function(p1,p2,p3,p4,cf1)
  442. for i = 0,1,1/13 do
  443. p1.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p1.Transparency=p1.Transparency+(0.6*(1/13))
  444. p2.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p2.Transparency=p2.Transparency+(0.6*(1/13))
  445. p3.CFrame = (cf1*CFrame.new(0,-1+8*i,0.17-(8*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p3.Mesh.Scale = Vector3.new(1.5+1*i,1.5+1*i,1);p3.Transparency = 0.8+0.3*i
  446. p4.CFrame = (cf1*CFrame.new(0,-1.5+7.5*i,0.17-(7.5*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p4.Mesh.Scale = Vector3.new(1.25+1*i,1.25+1*i,1);p4.Transparency = 0.8+0.3*i
  447. wait();
  448. end;p1.Parent=nil;p2.Parent=nil;p3.Parent=nil;p4.Parent=nil
  449. end),eff1,eff2,eff3,eff4,hitbox.CFrame)
  450. for x = 1, #mufu do
  451. coroutine.resume(coroutine.create(function(wind,hey,trans,mehx)
  452. for i = 0, 1, (1/13) do
  453. wind.Mesh.Scale = Vector3.new(hey.X+1*i,hey.Y-hey.Y*i,hey.Z-hey.Z*i)
  454. wind.Mesh.Offset = Vector3.new(mehx+1*i,0,0)
  455. wind.Transparency = trans+(1-trans)*i
  456. wait()
  457. end;wind.Parent=nil
  458. end),mufu[x],mufu[x].Mesh.Scale,mufu[x].Transparency,mufu[x].Mesh.Offset.X)
  459. end
  460.  
  461.  
  462.  
  463. QHIT = false;locanrun=false;canjump=true;lerun=false
  464. anim = false;
  465. end,
  466. function()
  467. anim = true;canjump = false
  468. bodyp = Add.bp(t,"Stay",t.Position);
  469. for i = 0, 1, 1/7 do
  470. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  471. animate("Toso",(co-Vector3.new(0,0.5,0)),math.rad(30),math.rad(0),math.rad(0),i)
  472. animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(0),0,i)
  473. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(35),math.rad(-25),i)
  474. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
  475. animate("reg",CFrame.new(0.5,-1,-0.65),math.rad(25),0,0,i)
  476. animate("leg",CFrame.new(-0.5,-1.3,0),math.rad(5),0,0,i)
  477. wait()
  478. end;logic = Add.BG(hrp,hrp.CFrame)
  479. for i = 1, 10 do
  480. boost= Add.part("White",Vector3.new(1, 1, 1),t.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(3, 3, 3),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.3,Part,"Symmetric")
  481. boost.CFrame = CFrame.new(t.Position-Vector3.new(0,1.2,0))*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
  482. coroutine.resume(coroutine.create(function(mama)
  483. for i = 0, 1, 1/12 do
  484. mama.CFrame = mama.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0);mama.Transparency = 0.3+0.5*i;mama.Mesh.Scale = Vector3.new(3+1*i,3+1*i,3+1*i);
  485. wait()
  486. end;mama.Parent=nil
  487. end),boost)
  488. wait()
  489. end;
  490.  
  491. for i = 0, 1, 1/7 do
  492. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  493. animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad(0),i)
  494. animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(0),0,i)
  495. animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(90),math.rad(90),i)
  496. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
  497. animate("reg",CFrame.new(0.5,-1,-0),math.rad(0),0,math.rad(25),i)
  498. animate("leg",CFrame.new(-0.5,-1,0),math.rad(0),0,math.rad(-25),i)
  499. wait()
  500. end;
  501.  
  502. ball = Add.part("White", Vector3.new(1,1,1), t.CFrame, char, "Effect", Vector3.new(20,20,20), "Block", "Sphere",false,nil,0.7,Part,"Custom")ball.Anchored = false
  503. anchor = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","Sphere",false,nil,1,Part,"Custom");anchor.Anchored = false
  504. wind = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=1051557",0.6,Part,"Custom");wind.Anchored = false
  505. a=weldIt(t,anchor,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);b=weldIt(t,wind,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);c=weldIt(t,ball,CFrame.new(0,0,0),CFrame.new(0,0,0),nil)
  506. already = {};weldos={};lepeepz=checkdist(t,17);gage = b.C0
  507.  
  508. for i = 1, #lepeepz do
  509. if lepeepz[i] then
  510. haw = weldIt(anchor,lepeepz[i].Torso,anchor.CFrame:toObjectSpace(lepeepz[i].Torso.CFrame),nil,nil)
  511. table.insert(weldos,haw);
  512. end
  513. end
  514. for i = 0,1, 1/120 do
  515. if math.floor((i*120)%30) == 1 then
  516. for x = 1,#lepeepz do
  517. if lepeepz[x] and lepeepz[x]:findFirstChild("Humanoid") and lepeepz[x]:findFirstChild("Torso") then
  518. attackdebounce = false
  519. Damagefunc(lepeepz[x].Torso,(humanoid.MaxHealth/10),(humanoid.MaxHealth/10),math.random(10,30),"Normal")
  520. end
  521. end
  522. end
  523. if math.floor((i*120)%4) == 1 then
  524. lolbob = Add.part("White",Vector3.new(5,5,5),t.CFrame*CFrame.Angles(math.rad(math.random(-100,100)),math.rad(math.random(-100,100)),math.rad(math.random(-100,100))),char,"anchor",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"rbxassetid://168892432 ",0.4,Part,"Custom")
  525. lolbob.CFrame = t.CFrame*CFrame.Angles(0,math.rad(-360,360),0)
  526. coroutine.resume(coroutine.create(function(clone)
  527. for i = 0, 1, 0.1 do
  528. clone.Mesh.Scale = Vector3.new(2.5+5*i,2.5+5*i,2.5+5*i);clone.Transparency = 0.4+0.4*i
  529. wait()
  530. end;clone.Parent = nil
  531. end),lolbob)
  532. end
  533. animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad((360*16)*i),i);b.C0 = gage*CFrame.Angles(0,math.rad(100*i),0);ball.Transparency = 0.6-0.4*i;wind.Transparency = 0.6-0.4*i
  534. for i = 1,#weldos do
  535. weldos[i].C0 = weldos[i].C0*CFrame.new(0,0.0625,0)
  536. end
  537. wait()
  538. end;logic.Parent=nil
  539. coroutine.resume(coroutine.create(function(a1,a2,a3,ws,w)
  540. for i = 0, 1, 0.1 do
  541. w.C0 = ws*CFrame.Angles(0,math.rad(100*i),0)
  542. a1.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a1.Transparency = 0.2+0.8*i
  543. a2.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a2.Transparency = 0.2+0.8*i
  544. wait()
  545. end;a1.Parent=nil;a2.Parent=nil;a3.Parent=nil;
  546. end),wind,ball,anchor,b.C0,b)
  547. for i = 1,#weldos do if weldos[i] then weldos[i].Parent = nil end end
  548. wait()
  549. anim = false;bodyp.Parent=nil;canjump=true;
  550. end,
  551. function()
  552. niye = sword:GetChildren();guard=true;br = BrickColor.new("Institutional white")
  553. if ss then
  554. br = BrickColor.new("Medium stone grey");guard = false
  555. end
  556. for i = 1,# niye do
  557. if niye[i].Name == "Blade" then
  558. niye[i].BrickColor = br;ss = guard
  559. end
  560. end
  561. end,
  562. function(bik,rotate)
  563. if not canboost then return end
  564. coroutine.resume(coroutine.create(function(ilan,ratat)
  565. yolo = Add.bp(hrp,"BOPOLS",hrp.Position);canboost=false;
  566. boosts= Add.part("White",Vector3.new(5,5,5),hrp.CFrame,char,"boom",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.4,Part,"Custom")
  567. boosts.CFrame = (t.CFrame-Vector3.new(0,1.5,0))*CFrame.Angles(0,0,math.rad(ratat))
  568. coroutine.resume(coroutine.create(function(thing)
  569. print("yo")
  570. for i = 0, 1, 0.05 do
  571. thing.Mesh.Scale = Vector3.new(2.5+1*i,2.5+1*i,2.5+1*i);thing.Transparency = 0.4+0.5*i
  572. wait()
  573. end;thing.Parent=nil
  574. end),boosts)
  575. for i = 0, 1, 0.1 do
  576. yolo.position = (hrp.CFrame*CFrame.new(0,0,ilan)).p
  577. wait()
  578. end
  579. yolo.Parent = nil;canboost=true
  580. end),bik,rotate)
  581. end
  582. }
  583. function led(key, mouse)
  584. key = key:lower()
  585. if anim then return end
  586. if key == "z" then
  587. skills[1](mouse)
  588. elseif key == "x" then
  589. skills[2](mouse)
  590. elseif key == "r" then
  591. skills[3]()
  592. elseif key == "c" then
  593. skills[4](-15,120)
  594. elseif key == "v" then
  595. skills[4](10,-120)
  596. end
  597. end
  598. function normal(i)
  599. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  600. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i)
  601. animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
  602. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25),i)
  603. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25),i)
  604. animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
  605. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
  606. end
  607. function Equip(mouse)
  608. print("yup")
  609. if equip then return end
  610. while anim do wait() end
  611. rh.Parent=nil;rs.Parent=nil;lh.Parent=nil;neck.Parent=nil;ls.Parent=nil;rlw = weldIt(t,rl, CFrame.new(0.5,-1.5,0),CFrame.new(0,0.5,0));llw = weldIt(t,ll, CFrame.new(-0.5,-1.5,0),CFrame.new(0,0.5,0));
  612. rw = weldIt(t,ra,CFrame.new(1.5,0.5,0),CFrame.new(0,0.5,0),nil);lw = weldIt(t,la,CFrame.new(-1.5,0.5,0),CFrame.new(0,0.5,0));nw = weldIt(t,head,CFrame.new(0, 1, 0),CFrame.new(0,-0.5,0))
  613. anim = true
  614. bw.Parent = nil;running=false;idol=true;
  615. hw = weldIt(ra,Handle,CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0),nil)
  616. for i = 0,1,0.1 do
  617. normal(i)
  618. wait(0.0001)
  619. end
  620. mouse.Button1Down:connect(clik)
  621. mouse.KeyDown:connect(function(k) led(k, mouse) end)
  622. equip = true;anim = false;
  623. end
  624. function unequip(mouse)
  625. if not equip then return end
  626. while anim do wait() end
  627. anim = true;ss=false
  628. for i = 0,1,0.1 do
  629. animate("Toso",co-Vector3.new(0,0.4-0.4*i,0),0,0,0,i)
  630. animate("hr",CFrame.new(0,1,0),0,0,0,i)
  631. animate("rr",CFrame.new(1.5,0.5,0),0,0,0,i)
  632. animate("lr",CFrame.new(-1.5,0.5,0),0,0,0,i)
  633. animate("reg",CFrame.new(0.5,-1.5,0),0,0,0,i)
  634. animate("leg",CFrame.new(-0.5,-1.5,0),0,0,0,i)
  635. wait(0.0001)
  636. end
  637. hw.Parent = nil;backweld()
  638. rw.Parent=nil;lw.Parent=nil;hrpw.C0 = co;rlw.Parent=nil;llw.Parent=nil;rh.Parent=t;lh.Parent=t;rs.Parent=t;ls.Parent=t;neck.Parent=t;
  639. equip=false;anim=false
  640. end
  641. canrun=false
  642. function runit()
  643. if(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and fell then
  644. running = true;
  645. for i = 0, 1,(1/7) do
  646. if not anim and equip and running and fell then
  647. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  648. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(80),i)
  649. animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(-80),0,i)
  650. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(45),math.rad(-25),i)
  651. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
  652. --[[animate("reg",CFrame.new(0.5,-1.1,0.2),math.rad(5),math.rad(-80),0,i)
  653. animate("leg",CFrame.new(-0.5,-1.2,-0.2),math.rad(-2),math.rad(-80),0,i)]]
  654. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos((inf-7)/4)),math.rad(-40),0,i)
  655. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos((inf-7)/4)),math.rad(-40),0,i)
  656. wait()
  657. else
  658. if hw then
  659. hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
  660. break
  661. end
  662. end
  663.  
  664. end
  665. end
  666. --[[function run(speed)
  667. if speed>0 then
  668.  
  669. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 then
  670. runit()
  671. end
  672. else
  673. running = false
  674. for i = 0, 1, 0.142 do
  675. if not anim and equip and not running then
  676. normal(i)
  677. wait()
  678. else
  679. if hw then
  680. hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
  681. break
  682. end
  683. end
  684. idol = true
  685. end
  686. inf = 0
  687. end]]
  688.  
  689.  
  690.  
  691.  
  692. --to[mem
  693.  
  694.  
  695. function Lerp(x,y,inc) return x + (y - x) * inc end
  696.  
  697. function animate(mem,cfr,x,y,z,e)
  698. To[mem].X=Lerp(To[mem].X,x,e);To[mem].Y=Lerp(To[mem].Y,y,e);To[mem].Z=Lerp(To[mem].Z,z,e)
  699. To[mem].cf=(cfr-Vector3.new(cfr.X,cfr.Y,cfr.Z))+Vector3.new(Lerp(To[mem].cf.X,cfr.X,e),Lerp(To[mem].cf.Y,cfr.Y,e),Lerp(To[mem].cf.Z,cfr.Z,e))
  700. end
  701. To={
  702. rr={X=0;Y=0;Z=0;cf=CFrame.new(1.5,0.5,0)};bw={X=math.rad(5);Y=math.rad(90);Z=0;cf=CFrame.new(0,-1,0)};lr={X=0;Y=0;Z=0;cf=CFrame.new(-1.5,0.5,0)};hr={X=0;Y=0;Z=0;cf=CFrame.new(0,1.5,0)};leg={X=0;Y=0;Z=0;cf=CFrame.new(-0.5,-1,0)};reg={X=0;Y=0;Z=0;cf=CFrame.new(0.5,-1,0)};Toso={X=0;Y=0;Z=0;cf=co}
  703. }
  704. game:service'RunService'.Stepped:connect(function()
  705. if rw then rw.C0=To["rr"].cf*CFrame.Angles((To["rr"].X),(To["rr"].Y),(To["rr"].Z)); end
  706. if hw and equip then hw.C0=To["bw"].cf*CFrame.Angles((To["bw"].X),(To["bw"].Y),(To["bw"].Z)) end
  707. if lw then lw.C0=To["lr"].cf*CFrame.Angles((To["lr"].X),(To["lr"].Y),(To["lr"].Z));end
  708. if nw then nw.C0=To["hr"].cf*CFrame.Angles((To["hr"].X),To["hr"].Y,To["hr"].Z);end
  709. if rlw then rlw.C0=To["reg"].cf*CFrame.Angles(To["reg"].X,To["reg"].Y,To["reg"].Z);end
  710. if llw then llw.C0=To["leg"].cf*CFrame.Angles(To["leg"].X,To["leg"].Y,To["leg"].Z);end
  711. if hrpw then hrpw.C0=To["Toso"].cf*CFrame.Angles(To["Toso"].X,To["Toso"].Y,To["Toso"].Z) end
  712. end)
  713. function NoOutline(Part)
  714. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  715. end
  716. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  717. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  718. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  719. local ppart = Instance.new("Part")
  720. ppart.Material = "SmoothPlastic"
  721. ppart.TopSurface,ppart.BottomSurface = 0,0
  722. ppart.FormFactor = "Custom"
  723. ppart.Size = Vector3.new(.2,.2,.2)
  724. ppart:BreakJoints()
  725. ppart.TopSurface = "SmoothNoOutlines"
  726. ppart.BottomSurface = "SmoothNoOutlines"
  727. ppart.RightSurface = "SmoothNoOutlines"
  728. ppart.LeftSurface = "SmoothNoOutlines"
  729. ppart.CanCollide = false
  730.  
  731. local function CFrameFromTopBack(at, top, back)
  732. local right = top:Cross(back)
  733. return CFrame.new(at.x, at.y, at.z,
  734. right.x, top.x, back.x,
  735. right.y, top.y, back.y,
  736. right.z, top.z, back.z)
  737. end
  738.  
  739. function Triangle(a, b, c)
  740. local edg1 = (c-a):Dot((b-a).unit)
  741. local edg2 = (a-b):Dot((c-b).unit)
  742. local edg3 = (b-c):Dot((a-c).unit)
  743. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  744. a, b, c = a, b, c
  745. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  746. a, b, c = b, c, a
  747. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  748. a, b, c = c, a, b
  749. else
  750. assert(false, "unreachable")
  751. end
  752.  
  753. local len1 = (c-a):Dot((b-a).unit)
  754. local len2 = (b-a).magnitude - len1
  755. local width = (a + (b-a).unit*len1 - c).magnitude
  756.  
  757. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  758.  
  759. local list = {}
  760.  
  761. if len1 > 0.01 then
  762. local w1 = Instance.new('WedgePart', m)
  763. w1.Material = "SmoothPlastic"
  764. w1.FormFactor = 'Custom'
  765. if Mode=="Unactive" then
  766. w1.BrickColor = ppart.BrickColor
  767. elseif Mode=="Hero" then
  768. w1.BrickColor = BrickColor.new("Bright blue")
  769. elseif Mode=="Infamous" then
  770. w1.BrickColor = BrickColor.new("Bright red")
  771. end
  772. w1.Transparency = ppart.Transparency
  773. w1.Reflectance = ppart.Reflectance
  774. w1.Material = ppart.Material
  775. w1.CanCollide = ppart.CanCollide
  776. NoOutline(w1)
  777. local sz = Vector3.new(0.2, width, len1)
  778. w1.Size = sz
  779. local sp = Instance.new("SpecialMesh",w1)
  780. sp.MeshType = "Wedge"
  781. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  782. w1:BreakJoints()
  783. w1.Anchored = true
  784. w1.Parent = workspace
  785. w1.Transparency = 0.8
  786. coroutine.resume(coroutine.create(function(Part)
  787. for i=0,1,0.1 do
  788. wait()
  789. Part.Transparency=Part.Transparency+0.02
  790. end
  791. end),w1)
  792. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  793. table.insert(list,w1)
  794. end
  795.  
  796. if len2 > 0.01 then
  797. local w2 = Instance.new('WedgePart', m)
  798. w2.Material = "SmoothPlastic"
  799. w2.FormFactor = 'Custom'
  800. if Mode=="Unactive" then
  801. w2.BrickColor = ppart.BrickColor
  802. elseif Mode=="Hero" then
  803. w2.BrickColor = BrickColor.new("Bright blue")
  804. elseif Mode=="Infamous" then
  805. w2.BrickColor = BrickColor.new("Bright red")
  806. end
  807. w2.Transparency = ppart.Transparency
  808. w2.Reflectance = ppart.Reflectance
  809. w2.Material = ppart.Material
  810. w2.CanCollide = ppart.CanCollide
  811. NoOutline(w2)
  812. local sz = Vector3.new(0.2, width, len2)
  813. w2.Size = sz
  814. local sp = Instance.new("SpecialMesh",w2)
  815. sp.MeshType = "Wedge"
  816. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  817. w2:BreakJoints()
  818. w2.Anchored = true
  819. w2.Parent = workspace
  820. w2.Transparency = 0.8
  821. coroutine.resume(coroutine.create(function(Part)
  822. for i=0,1,0.1 do
  823. wait()
  824. Part.Transparency=Part.Transparency+0.02
  825. end
  826. end),w2)
  827. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  828. table.insert(list,w2)
  829. end
  830. return unpack(list)
  831. end
  832. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  833. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  834. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  835.  
  836.  
  837.  
  838.  
  839. ------------------------------
  840. Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
  841. if hit.Parent==nil then
  842. return
  843. end
  844. CPlayer=Bin
  845. h=hit.Parent:FindFirstChild("Humanoid")
  846. for _,v in pairs(hit.Parent:children()) do
  847. if v:IsA("Humanoid") then
  848. h=v
  849. end
  850. end
  851. if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  852. if attackdebounce == false then
  853. attackdebounce = true
  854. coroutine.resume(coroutine.create(function()
  855. wait(0.2)
  856. attackdebounce = false
  857. end))
  858.  
  859. c=Instance.new("ObjectValue")
  860. c.Name="creator"
  861. c.Value=game:service("Players").Rohan_Kishiba
  862. c.Parent=h
  863. game:GetService("Debris"):AddItem(c,.5)
  864. Damage=math.random(minim,maxim)
  865. blocked=false
  866. block=hit.Parent:findFirstChild("Block")
  867. if block~=nil then
  868. if block.Value>0 then
  869. blocked=true
  870. block.Value=block.Value-1
  871. print(block.Value)
  872. end
  873. end
  874. if blocked==false then
  875. print("NOOOOP")
  876. h.Health=h.Health-Damage
  877. showDamage(hit.Parent,Damage,.5,BrickColor:Red())
  878. else
  879. print("NOOOOP")
  880. h.Health=h.Health-(Damage/2)
  881. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  882. end
  883. if Type=="Knockdown" then
  884. hum=hit.Parent.Humanoid
  885. hum.PlatformStand=true
  886. coroutine.resume(coroutine.create(function(HHumanoid)
  887. wait(1)
  888. HHumanoid.PlatformStand=false
  889. end),hum)
  890. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  891. print(angle)
  892. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  893. local bodvol=Instance.new("BodyVelocity")
  894. bodvol.velocity=angle*knockback
  895. bodvol.P=5000
  896. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  897. bodvol.Parent=hit
  898. rl=Instance.new("BodyAngularVelocity")
  899. rl.P=3000
  900. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  901. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  902. rl.Parent=hit
  903. game:GetService("Debris"):AddItem(bodvol,.5)
  904. game:GetService("Debris"):AddItem(rl,.5)
  905. elseif Type=="Normal" then
  906. vp=Instance.new("BodyVelocity")
  907. vp.P=500
  908. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  909. if Rootpart then
  910. vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05
  911. end
  912. if knockback>0 then
  913. vp.Parent=hit.Parent.Torso
  914. end
  915. game:GetService("Debris"):AddItem(vp,.5)
  916. elseif Type=="Up" then
  917. local bodyVelocity=Instance.new("BodyVelocity")
  918. bodyVelocity.velocity=vt(0,20,0)
  919. bodyVelocity.P=5000
  920. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  921. bodyVelocity.Parent=hit
  922. game:GetService("Debris"):AddItem(bodyVelocity,.5)
  923. elseif Type=="Freeze" then
  924. BodPos=Instance.new("BodyPosition")
  925. BodPos.P=50000
  926. BodPos.D=1000
  927. BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  928. BodPos.position=hit.Parent.Torso.Position
  929. BodPos.Parent=hit.Parent.Torso
  930. BodGy = it("BodyGyro")
  931. BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  932. BodGy.P = 20e+003
  933. BodGy.Parent=hit.Parent.Torso
  934. BodGy.cframe = hit.Parent.Torso.CFrame
  935. hit.Parent.Torso.Anchored=true
  936. coroutine.resume(coroutine.create(function(Part)
  937. wait(1.5)
  938. Part.Anchored=false
  939. end),hit.Parent.Torso)
  940. game:GetService("Debris"):AddItem(BodPos,3)
  941. game:GetService("Debris"):AddItem(BodGy,3)
  942. end
  943. c=Instance.new("ObjectValue")
  944. c.Name="creator"
  945. c.Value=Player
  946. c.Parent=h
  947. game:GetService("Debris"):AddItem(c,.5)
  948. CRIT=false
  949. hitDeb=true
  950. AttackPos=6
  951. end
  952. end
  953. end
  954.  
  955. showDamage=function(Char,Dealt,du,Color)
  956. m=Instance.new("Model")
  957. m.Name=tostring(Dealt)
  958. h=Instance.new("Humanoid")
  959. h.Health=0
  960. h.MaxHealth=0
  961. h.Parent=m
  962. c=Instance.new("Part")
  963. c.Transparency=0
  964. c.BrickColor=Color
  965. c.Name="Head"
  966. c.TopSurface=0
  967. c.BottomSurface=0
  968. c.formFactor="Plate"
  969. c.Size=Vector3.new(1,.4,1)
  970. ms=Instance.new("CylinderMesh")
  971. ms.Scale=Vector3.new(.8,.8,.8)
  972. if CRIT==true then
  973. ms.Scale=Vector3.new(1,1.25,1)
  974. end
  975. ms.Parent=c
  976. c.Reflectance=0
  977. Instance.new("BodyGyro").Parent=c
  978. c.Parent=m
  979. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  980. f=Instance.new("BodyPosition")
  981. f.P=2000
  982. f.D=100
  983. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  984. f.position=c.Position+Vector3.new(0,3,0)
  985. f.Parent=c
  986. game:GetService("Debris"):AddItem(m,.5+du)
  987. c.CanCollide=false
  988. m.Parent=workspace
  989. c.CanCollide=false
  990. end
  991.  
  992. function humang()
  993. if not canjump then
  994. humanoid.Jump = false
  995. end
  996. end
  997.  
  998. function checkint(tabl,thing)
  999. for i = 1,#tabl do
  1000. if tabl[i] == thing then
  1001. return true
  1002. end
  1003. end
  1004. return false
  1005. end
  1006. ------------------------------------------------------
  1007.  
  1008. --humanoid.Running:connect(run)
  1009. humanoid.Changed:connect(humang)
  1010. hb.Deselected:connect(unequip)
  1011. hb.Selected:connect(Equip)
  1012.  
  1013.  
  1014. function checkdist(Part,magni)
  1015. tabol = {}
  1016. for _,c in pairs(workspace:children()) do
  1017. local hum=c:findFirstChild("Humanoid")
  1018. if hum~=nil then
  1019. local head=c:findFirstChild("Torso")
  1020. if head~=nil then
  1021. local targ=head.Position-Part.Position
  1022. local mag=targ.magnitude
  1023. if mag<=magni and c.Name~=player.Name then
  1024. table.insert(tabol, c)
  1025. end
  1026. end
  1027. end
  1028. end
  1029.  
  1030. return tabol
  1031. end
  1032.  
  1033.  
  1034.  
  1035. inf = 0;lejump = false;
  1036. while true do
  1037. if inf == 1000 then
  1038. inf = 0
  1039. end
  1040. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
  1041. lerun=false;if rlw and hrpw and llw then
  1042. if lenormal then
  1043. for i = 0, 1, 0.2 do
  1044. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
  1045. normal(i)
  1046. wait()
  1047. else
  1048. break
  1049. end
  1050. end
  1051. lenormal = false
  1052. end
  1053. animate("Toso",co-Vector3.new(0,0.4-0.2*math.cos(inf/23),0),0,math.rad(5),math.rad(90),1)
  1054. animate("reg",CFrame.new(0.5,-1.1-0.2*math.cos(inf/23),-0.65),math.rad(-15),0,0,1)
  1055. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25-15*(-1*math.cos(inf/23))),0,0,1)
  1056. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25+5*math.cos(inf/23)),1)
  1057. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25-10*math.cos(inf/23)),1)
  1058. end
  1059. elseif(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) or locanrun then
  1060. lenormal=true;
  1061. if not lerun and not locanrun then
  1062. runit()
  1063. lerun=true
  1064. end
  1065. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos(inf/4)),math.rad(-40),0,1)
  1066. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos(inf/4)),math.rad(-40),0,1)
  1067. elseif t.Velocity.Y > 1 and not anim and equip and not lejump then
  1068. lejump=true;lenormal=true;lerun=false
  1069. for i = 0, 1, 1/4 do
  1070. if not anim and equip and lejump then
  1071. animate("hr",CFrame.new(0,1,0),math.rad(15),math.rad(0),0,i)
  1072. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(35),math.rad(-40),0,i)
  1073. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-35),math.rad(-40),0,i)
  1074. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(75),math.rad(-25),i)
  1075. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
  1076. wait()
  1077. else
  1078. break
  1079. end
  1080. end
  1081. lejump=false
  1082. if t.Velocity.Y > 1 and not anim and equip and not lejump then
  1083. fell = false
  1084. end
  1085. elseif t.Velocity.Y < -1 and not anim and equip and not lejump and not crosh then
  1086. fell = false;lenormal=true;lerun=false
  1087. for i = 0, 1, 1/4 do
  1088. if not anim and equip and (crosh == nil or (crosh and crosh.CanCollide == false)) then
  1089. animate("hr",CFrame.new(0,1,0),math.rad(-5),math.rad(0),0,i)
  1090. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(-25),math.rad(-40),0,i)
  1091. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(15),math.rad(-40),0,i)
  1092. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(100),math.rad(-25),i)
  1093. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(46),0,math.rad(-30),i)
  1094. wait()
  1095. else
  1096. print('break')
  1097. break
  1098. end
  1099. end
  1100. lejump = false
  1101. else
  1102. idol = true;lenormal=true;lerun=false
  1103. end
  1104.  
  1105. ray = Ray.new(t.Position,(((t.CFrame*CFrame.new(0,-1.5,0)).p)-t.Position).unit*3)
  1106. crosh, endPoint = Workspace:FindPartOnRay(ray,char)
  1107. if (crosh) then
  1108. lejump=false
  1109. fell = true
  1110. end
  1111. if ss then
  1112. windy= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame),sword,"wind",Vector3.new(math.random(50,110)/100, 0.3, 0.3),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick");windy.Anchored = false; windyweld=weldIt(hitbox,windy,CFrame.new(math.random(-100,100)/130,-2,math.random(-100,100)/130)*CFrame.Angles(0,0,math.rad(90)),nil,nil)
  1113. coroutine.resume(coroutine.create(function(w,was,cu)
  1114. for i = 0, 1, 0.2 do
  1115. was.C0 = cu+Vector3.new(0,4*i,0)
  1116. wait()
  1117. end;was.Parent=nil;w.Parent = nil;print("yomama")
  1118. end),windy,windyweld,windyweld.C0)
  1119. end
  1120. inf =inf+1
  1121. wait()
  1122. end
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