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1
--Strife edit made by kent911t
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3
Player=game:GetService("Players").LocalPlayer
4
Player.Character.Humanoid.MaxHealth=math.huge
5
Player.Character.Humanoid.Health=math.huge
6
Character=Player.Character 
7
PlayerGui=Player.PlayerGui
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Backpack=Player.Backpack 
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Torso=Character.Torso 
10
Head=Character.Head 
11
Humanoid=Character.Humanoid
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LeftArm=Character["Left Arm"] 
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LeftLeg=Character["Left Leg"] 
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RightArm=Character["Right Arm"] 
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RightLeg=Character["Right Leg"] 
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cam=game.Workspace.CurrentCamera
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LS=Torso["Left Shoulder"] 
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LH=Torso["Left Hip"] 
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RS=Torso["Right Shoulder"] 
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RH=Torso["Right Hip"] 
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Face = Head.face
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Neck=Torso.Neck
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it=Instance.new
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attacktype=1
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vt=Vector3.new
26
cf=CFrame.new
27
euler=CFrame.fromEulerAnglesXYZ
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angles=CFrame.Angles
29
cloaked=false
30
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
31
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
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LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
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RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
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RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
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RootPart=Character.HumanoidRootPart
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RootJoint=RootPart.RootJoint
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RootCF=euler(-1.57,0,3.14)
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attack = false
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skillattack=false
41
skillattack1=false
42
skillattack2=false
43
skillattack3=false
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bounce=false
45
cooldown=false
46
deeznuts=false
47
attackdebounce = false 
48
deb=false
49
equipped=true
50
hand=false
51
MMouse=nil
52
combo=0
53
mana=0
54
trispeed=.2
55
attackmode='none'
56
local idle=0
57
local Anim="Idle"
58
local Effects={}
59
local gun=false
60
local shoot=false
61
player=nil 
62
mana=0
63
cam = workspace.CurrentCamera
64
ZTarget = nil
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RocketTarget = nil
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local m = Instance.new("Model",Character)
67
m.Name = "WeaponModel"
68
69
a = Instance.new("ScreenGui")
70
a.Name="aaaa"
71
a.Parent=Player.PlayerGui
72
73
b = Instance.new("Frame")
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b.Parent=a
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b.Visible=true
76
b.BackgroundTransparency=0.3
77
b.BackgroundColor3=Color3.fromRGB(0, 0, 0)
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b.BorderColor3=Color3.fromRGB(255, 255, 255)
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b.BorderSizePixel=3
80
b.Position=UDim2.new(0.75, 0, 0.75, 0)
81
b.Size=UDim2.new(0, 200, 0, 100)
82
83
c = Instance.new("Frame")
84
c.Parent=a
85
c.Visible=true
86
c.BackgroundTransparency=0.3
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c.BorderColor3=Color3.fromRGB(255, 255, 255)
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c.BorderSizePixel=3
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c.BackgroundColor3=Color3.fromRGB(0, 0, 0)
90
c.Position=UDim2.new(0.875, 0, 0.75, 0)
91
c.Size=UDim2.new(0, 200, 0, 100)
92
93
d = Instance.new("Frame")
94
d.Parent=a
95
d.Visible=true
96
d.BackgroundTransparency=0.3
97
d.BorderColor3=Color3.fromRGB(255, 255, 255)
98
d.BorderSizePixel=3
99
d.BackgroundColor3=Color3.fromRGB(0, 0, 0)
100
d.Position=UDim2.new(0.875, 0, 0.865, 0)
101
d.Size=UDim2.new(0, 200, 0, 100)
102
103
e = Instance.new("Frame")
104
e.Parent=a
105
e.Visible=true
106
e.BackgroundTransparency=0.3
107
e.BorderColor3=Color3.fromRGB(255, 255, 255)
108
e.BorderSizePixel=3
109
e.BackgroundColor3=Color3.fromRGB(0, 0, 0)
110
e.Position=UDim2.new(0.75, 0, 0.865, 0)
111
e.Size=UDim2.new(0, 200, 0, 100)
112
113
b2=Instance.new("TextLabel")
114
b2.Parent=a
115
b2.BackgroundTransparency=1
116
b2.BorderColor3=Color3.fromRGB(139, 139, 139)
117
b2.BorderSizePixel=3
118
b2.Position=b.Position
119
b2.Size=UDim2.new(0, 200, 0, 100)
120
b2.Visible=true
121
b2.ZIndex=3
122
b2.Font="SourceSansItalic"
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b2.FontSize="Size32"
124
b2.TextColor3=Color3.fromRGB(255, 255, 255)
125
b2.TextScaled=false
126
b2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
127
b2.TextTransparency=0
128
b2.Text=[[
129
Lustris Fulgo
130
(Z)
131
]]
132
133
c2=Instance.new("TextLabel")
134
c2.Parent=a
135
c2.BackgroundTransparency=1
136
c2.BorderColor3=Color3.fromRGB(139, 139, 139)
137
c2.BorderSizePixel=3
138
c2.Position=c.Position
139
c2.Size=UDim2.new(0, 200, 0, 100)
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c2.Visible=true
141
c2.ZIndex=3
142
c2.Font="SourceSansItalic"
143
c2.FontSize="Size32"
144
c2.TextColor3=Color3.fromRGB(255, 255, 255)
145
c2.TextScaled=false
146
c2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
147
c2.TextTransparency=0
148
c2.Text=[[
149
Leviter Glomus
150
(X)
151
]]
152
153
d2=Instance.new("TextLabel")
154
d2.Parent=a
155
d2.BackgroundTransparency=1
156
d2.BorderColor3=Color3.fromRGB(139, 139, 139)
157
d2.BorderSizePixel=3
158
d2.Position=d.Position
159
d2.Size=UDim2.new(0, 200, 0, 100)
160
d2.Visible=true
161
d2.ZIndex=3
162
d2.Font="SourceSansItalic"
163
d2.FontSize="Size32"
164
d2.TextColor3=Color3.fromRGB(255, 255, 255)
165
d2.TextScaled=false
166
d2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
167
d2.TextTransparency=0
168
d2.Text=[[
169
Sol Siderea
170
(V)
171
]]
172
173
e2=Instance.new("TextLabel")
174
e2.Parent=a
175
e2.BackgroundTransparency=1
176
e2.BorderColor3=Color3.fromRGB(139, 139, 139)
177
e2.BorderSizePixel=3
178
e2.Position=e.Position
179
e2.Size=UDim2.new(0, 200, 0, 100)
180
e2.Visible=true
181
e2.ZIndex=3
182
e2.Font="SourceSansItalic"
183
e2.FontSize="Size32"
184
e2.TextColor3=Color3.fromRGB(255, 255, 255)
185
e2.TextScaled=false
186
e2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
187
e2.TextTransparency=0
188
e2.Text=[[
189
Portal Storm
190
(C)
191
]]
192
193
mouse=Player:GetMouse()
194
--save shoulders 
195
RSH, LSH=nil, nil 
196
--welds 
197
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
198
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
199
LH=Torso["Left Hip"]
200
RH=Torso["Right Hip"]
201
TorsoColor=Torso.BrickColor
202
function NoOutline(Part)
203
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
204
end
205
player=Player 
206
ch=Character
207
RSH=ch.Torso["Right Shoulder"] 
208
LSH=ch.Torso["Left Shoulder"] 
209
-- 
210
RSH.Parent=nil 
211
LSH.Parent=nil 
212
-- 
213
RW.Name="Right Shoulder"
214
RW.Part0=ch.Torso 
215
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
216
RW.C1=cf(0, 0.5, 0) 
217
RW.Part1=ch["Right Arm"] 
218
RW.Parent=ch.Torso 
219
-- 
220
LW.Name="Left Shoulder"
221
LW.Part0=ch.Torso 
222
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
223
LW.C1=cf(0, 0.5, 0) 
224
LW.Part1=ch["Left Arm"] 
225
LW.Parent=ch.Torso
226
227
	function swait(num)
228
    if num==0 or num==nil then
229
    game:service'RunService'.Heartbeat:wait(0)
230
    else
231
    for i=0,num do
232
    game:service'RunService'.Heartbeat:wait(0)
233
    end
234
    end
235
	end
236
	
237
	function nooutline(part)
238
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
239
	end
240
	
241
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
242
		local fp=it("Part")
243
		fp.formFactor=formfactor
244
		fp.Parent=parent
245
		fp.Reflectance=reflectance
246
		fp.Transparency=transparency
247
		fp.CanCollide=false
248
		fp.Locked=true
249
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
250
		fp.Name=name
251
		fp.Size=size
252
		fp.Position=Character.Torso.Position
253
		nooutline(fp)
254
		fp.Material=material
255
		fp:BreakJoints()
256
		return fp
257
	end
258
	
259
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
260
		local fp = it("Part")
261
		fp.formFactor = formfactor 
262
		fp.Parent = parent
263
		fp.Reflectance = reflectance
264
		fp.Transparency = transparency
265
		fp.CanCollide = false 
266
		fp.Locked=true
267
		fp.BrickColor = brickcolor
268
		fp.Name = name
269
		fp.Size = size
270
		fp.Position = EffectPart.Position 
271
		NoOutline(fp)
272
		fp.Material="Neon"
273
		fp:BreakJoints()
274
		return fp 
275
	end 
276
	
277
	function wweld(parent,part0,part1,c0)
278
		local weld=it("Weld") 
279
		weld.Parent=parent	
280
		weld.Part0=part0 
281
		weld.Part1=part1 
282
		weld.C0=c0
283
		return weld
284
	end
285
	
286
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
287
		local mesh=it(Mesh)
288
		mesh.Parent=part
289
		if Mesh=="SpecialMesh" then
290
			mesh.MeshType=meshtype
291
			mesh.MeshId=meshid
292
		end
293
		mesh.Offset=offset
294
		mesh.Scale=scale
295
		return mesh
296
	end
297
	
298
	function decal(part,face,texture,transparency,shiny,specular,name)
299
		local d=it("Decal",part)
300
		d.Shiny=shiny
301
		d.Face=face
302
		d.Specular=specular
303
		d.Transparency=transparency
304
		d.Texture=texture
305
		d.Name=name
306
		return d
307
	end
308
	
309
	function weld(parent,part0,part1,c0,c1)
310
		local weld=it("Weld")
311
		weld.Parent=parent
312
		weld.Part0=part0
313
		weld.Part1=part1
314
		weld.C0=c0
315
		weld.C1=c1
316
		return weld
317
	end
318
	
319
	
320
local function CFrameFromTopBack(at, top, back)
321
local right = top:Cross(back)
322
return CFrame.new(at.x, at.y, at.z,
323
right.x, top.x, back.x,
324
right.y, top.y, back.y,
325
right.z, top.z, back.z)
326
end
327
328
function Triangle(a, b, c)
329
local edg1 = (c-a):Dot((b-a).unit)
330
local edg2 = (a-b):Dot((c-b).unit)
331
local edg3 = (b-c):Dot((a-c).unit)
332
if edg1 <= (b-a).magnitude and edg1 >= 0 then
333
a, b, c = a, b, c
334
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
335
a, b, c = b, c, a
336
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
337
a, b, c = c, a, b
338
else
339
assert(false, "unreachable")
340
end
341
 
342
local len1 = (c-a):Dot((b-a).unit)
343
local len2 = (b-a).magnitude - len1
344
local width = (a + (b-a).unit*len1 - c).magnitude
345
 
346
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
347
 
348
local list = {}
349
350
local TrailColor = ("Institutional white")
351
 
352
if len1 > 0.01 then
353
local w1 = Instance.new('WedgePart', m)
354
game:GetService("Debris"):AddItem(w1,5)
355
w1.Material = "Neon"
356
w1.FormFactor = 'Custom'
357
w1.BrickColor = BrickColor.new(TrailColor)
358
w1.Transparency = 0
359
w1.Reflectance = 0
360
w1.Material = "Neon"
361
w1.CanCollide = false
362
NoOutline(w1)
363
local sz = Vector3.new(0.2, width, len1)
364
w1.Size = sz
365
local sp = Instance.new("SpecialMesh",w1)
366
sp.MeshType = "Wedge"
367
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
368
w1:BreakJoints()
369
w1.Anchored = true
370
w1.Parent = workspace
371
w1.Transparency = 0.7
372
table.insert(Effects,{w1,"Disappear",.01})
373
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
374
table.insert(list,w1)
375
end
376
 
377
if len2 > 0.01 then
378
local w2 = Instance.new('WedgePart', m)
379
game:GetService("Debris"):AddItem(w2,5)
380
w2.Material = "Neon"
381
w2.FormFactor = 'Custom'
382
w2.BrickColor = BrickColor.new(TrailColor)
383
w2.Transparency = 0
384
w2.Reflectance = 0
385
w2.Material = "Neon"
386
w2.CanCollide = false
387
NoOutline(w2)
388
local sz = Vector3.new(0.2, width, len2)
389
w2.Size = sz
390
local sp = Instance.new("SpecialMesh",w2)
391
sp.MeshType = "Wedge"
392
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
393
w2:BreakJoints()
394
w2.Anchored = true
395
w2.Parent = workspace
396
w2.Transparency = 0.7
397
table.insert(Effects,{w2,"Disappear",.01})
398
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
399
table.insert(list,w2)
400
end
401
return unpack(list)
402
end
403
404
405
	
406
	
407
so = function(id,par,vol,pit) 
408
coroutine.resume(coroutine.create(function()
409
local sou = Instance.new("Sound",par or workspace)
410
sou.Volume=vol
411
sou.Pitch=pit or 1
412
sou.SoundId=id
413
swait() 
414
sou:play() 
415
game:GetService("Debris"):AddItem(sou,6)
416
end))
417
end
418
 
419
function clerp(a,b,t) 
420
local qa = {QuaternionFromCFrame(a)}
421
local qb = {QuaternionFromCFrame(b)} 
422
local ax, ay, az = a.x, a.y, a.z 
423
local bx, by, bz = b.x, b.y, b.z
424
local _t = 1-t
425
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
426
end 
427
 
428
function QuaternionFromCFrame(cf) 
429
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
430
local trace = m00 + m11 + m22 
431
if trace > 0 then 
432
local s = math.sqrt(1 + trace) 
433
local recip = 0.5/s 
434
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
435
else 
436
local i = 0 
437
if m11 > m00 then
438
i = 1
439
end
440
if m22 > (i == 0 and m00 or m11) then 
441
i = 2 
442
end 
443
if i == 0 then 
444
local s = math.sqrt(m00-m11-m22+1) 
445
local recip = 0.5/s 
446
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
447
elseif i == 1 then 
448
local s = math.sqrt(m11-m22-m00+1) 
449
local recip = 0.5/s 
450
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
451
elseif i == 2 then 
452
local s = math.sqrt(m22-m00-m11+1) 
453
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
454
end 
455
end 
456
end
457
 
458
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
459
local xs, ys, zs = x + x, y + y, z + z 
460
local wx, wy, wz = w*xs, w*ys, w*zs 
461
local xx = x*xs 
462
local xy = x*ys 
463
local xz = x*zs 
464
local yy = y*ys 
465
local yz = y*zs 
466
local zz = z*zs 
467
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
468
end
469
 
470
function QuaternionSlerp(a, b, t) 
471
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
472
local startInterp, finishInterp; 
473
if cosTheta >= 0.0001 then 
474
if (1 - cosTheta) > 0.0001 then 
475
local theta = math.acos(cosTheta) 
476
local invSinTheta = 1/math.sin(theta) 
477
startInterp = math.sin((1-t)*theta)*invSinTheta 
478
finishInterp = math.sin(t*theta)*invSinTheta  
479
else 
480
startInterp = 1-t 
481
finishInterp = t 
482
end 
483
else 
484
if (1+cosTheta) > 0.0001 then 
485
local theta = math.acos(-cosTheta) 
486
local invSinTheta = 1/math.sin(theta) 
487
startInterp = math.sin((t-1)*theta)*invSinTheta 
488
finishInterp = math.sin(t*theta)*invSinTheta 
489
else 
490
startInterp = t-1 
491
finishInterp = t 
492
end 
493
end 
494
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
495
end
496
497
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
498
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
499
end 
500
501
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
502
        if hit.Parent==nil then
503
                return
504
        end
505
        local h=hit.Parent:FindFirstChild("Humanoid")
506
        for _,v in pairs(hit.Parent:children()) do
507
        if v:IsA("Humanoid") then
508
        h=v
509
        end
510
        end
511
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
512
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
513
        end
514
        if hit.Parent.className=="Hat" then
515
        hit=hit.Parent.Parent:findFirstChild("Head")
516
        end
517
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
518
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
519
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
520
                        return
521
                end]]
522
--                        hs(hit,1.2) 
523
                        local c=Instance.new("ObjectValue")
524
                        c.Name="creator"
525
                        c.Value=game:service("Players").LocalPlayer
526
                        c.Parent=h
527
                        game:GetService("Debris"):AddItem(c,.5)
528
                local Damage=math.random(minim,maxim)
529
--                h:TakeDamage(Damage)
530
                local  blocked=false
531
                local  block=hit.Parent:findFirstChild("Block")
532
                if block~=nil then
533
                print(block.className)
534
                if block.className=="NumberValue" then
535
                if block.Value>0 then
536
                blocked=true
537
                if decreaseblock==nil then
538
                block.Value=block.Value-1
539
                end
540
                end
541
                end
542
                if block.className=="IntValue" then
543
                if block.Value>0 then
544
                blocked=true
545
                if decreaseblock~=nil then
546
                block.Value=block.Value-1
547
                end
548
                end
549
                end
550
                end
551
                if blocked==false then
552
--                h:TakeDamage(Damage)
553
                h.Health=h.Health-Damage
554
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
555
                else
556
                h.Health=h.Health-(Damage/2)
557
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
558
                end
559
                if Type=="Knockdown" then
560
                local hum=hit.Parent.Humanoid
561
hum.PlatformStand=true
562
coroutine.resume(coroutine.create(function(HHumanoid)
563
swait(1)
564
HHumanoid.PlatformStand=false
565
end),hum)
566
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
567
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
568
local bodvol=Instance.new("BodyVelocity")
569
bodvol.velocity=angle*knockback
570
bodvol.P=5000
571
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
572
bodvol.Parent=hit
573
local rl=Instance.new("BodyAngularVelocity")
574
rl.P=3000
575
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
576
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
577
rl.Parent=hit
578
game:GetService("Debris"):AddItem(bodvol,.5)
579
game:GetService("Debris"):AddItem(rl,.5)
580
                elseif Type=="Normal" then
581
                local vp=Instance.new("BodyVelocity")
582
                vp.P=500
583
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
584
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
585
                if KnockbackType==1 then
586
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
587
                elseif KnockbackType==2 then
588
                vp.velocity=Property.CFrame.lookVector*knockback
589
                end
590
                if knockback>0 then
591
                        vp.Parent=hit.Parent.Torso
592
                end
593
                game:GetService("Debris"):AddItem(vp,.5)
594
                elseif Type=="Up" then
595
                local bodyVelocity=Instance.new("BodyVelocity")
596
                bodyVelocity.velocity=vt(0,60,0)
597
                bodyVelocity.P=5000
598
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
599
                bodyVelocity.Parent=hit
600
                game:GetService("Debris"):AddItem(bodyVelocity,1)
601
                local rl=Instance.new("BodyAngularVelocity")
602
                rl.P=3000
603
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
604
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
605
                rl.Parent=hit
606
                game:GetService("Debris"):AddItem(rl,.5)
607
                elseif Type=="Snare" then
608
                local bp=Instance.new("BodyPosition")
609
                bp.P=2000
610
                bp.D=100
611
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
612
                bp.position=hit.Parent.Torso.Position
613
                bp.Parent=hit.Parent.Torso
614
                game:GetService("Debris"):AddItem(bp,1)
615
                elseif Type=="Target" then
616
	            local Targetting = false
617
                if Targetting==false then
618
                ZTarget=hit.Parent.Torso
619
                coroutine.resume(coroutine.create(function(Part) 
620
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
621
                swait(5)
622
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
623
                end),ZTarget)
624
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
625
                local  targetgui=Instance.new("BillboardGui")
626
                targetgui.Parent=ZTarget
627
                targetgui.Size=UDim2.new(10,100,10,100)
628
                local targ=Instance.new("ImageLabel")
629
                targ.Parent=targetgui
630
                targ.BackgroundTransparency=1
631
                targ.Image="rbxassetid://4834067"
632
                targ.Size=UDim2.new(1,0,1,0)
633
                cam.CameraType="Scriptable"
634
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
635
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
636
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
637
                Targetting=true
638
                RocketTarget=ZTarget
639
                for i=1,Property do
640
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
641
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
642
                swait()
643
                end
644
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
645
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
646
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
647
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
648
                end
649
                Targetting=false
650
                RocketTarget=nil
651
                targetgui.Parent=nil
652
                cam.CameraType="Custom"
653
                end
654
                end
655
                        local debounce=Instance.new("BoolValue")
656
                        debounce.Name="DebounceHit"
657
                        debounce.Parent=hit.Parent
658
                        debounce.Value=true
659
                        game:GetService("Debris"):AddItem(debounce,Delay)
660
                        c=Instance.new("ObjectValue")
661
                        c.Name="creator"
662
                        c.Value=Player
663
                        c.Parent=h
664
                        game:GetService("Debris"):AddItem(c,.5)
665
        end
666
end
667
668
669
function ShowDamage(Pos, Text, Time, Color)
670
	local Rate = (1 / 30)
671
	local Pos = (Pos or Vector3.new(0, 0, 0))
672
	local Text = (Text or "")
673
	local Time = (Time or 2)
674
	local Color = (Color or Color3.new(1, 0, 0))
675
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
676
	EffectPart.Anchored = true
677
	local BillboardGui = Instance.new("BillboardGui")
678
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
679
	BillboardGui.Adornee = EffectPart
680
	local TextLabel = Instance.new("TextLabel")
681
	TextLabel.BackgroundTransparency = 1
682
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
683
	TextLabel.Text = Text
684
	TextLabel.TextColor3 = Color
685
	TextLabel.TextScaled = true
686
	TextLabel.Font = Enum.Font.ArialBold
687
	TextLabel.Parent = BillboardGui
688
	BillboardGui.Parent = EffectPart
689
	game.Debris:AddItem(EffectPart, (Time + 0.1))
690
	EffectPart.Parent = game:GetService("Workspace")
691
	Delay(0, function()
692
		local Frames = (Time / Rate)
693
		for Frame = 1, Frames do
694
			wait(Rate)
695
			local Percent = (Frame / Frames)
696
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
697
			TextLabel.TextTransparency = Percent
698
		end
699
		if EffectPart and EffectPart.Parent then
700
			EffectPart:Destroy()
701
		end
702
	end)
703
end
704
705
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
706
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
707
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
708
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
709
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
710
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
711
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
712
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
713
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
714
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
715
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
716
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
717
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
718
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
719
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
720
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
721
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
722
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
723
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
724
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
725
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
726
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
727
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
728
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
729
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
730
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
731
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
732
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
733
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
734
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
735
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
736
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
737
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
738
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
739
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
740
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
741
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
742
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
743
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
744
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
745
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
746
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
747
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
748
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
749
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
750
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
751
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
752
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
753
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
754
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
755
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
756
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
757
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
758
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
759
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
760
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
761
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
762
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
763
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
764
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
765
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
766
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
767
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
768
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
769
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
770
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
771
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
772
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
773
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
774
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
775
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
776
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
777
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
778
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
779
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
780
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
781
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
782
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
783
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
784
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
785
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
786
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
787
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
788
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Institutional white","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
789
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
790
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
791
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
792
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
793
794
DarkRiftF=function(par)
795
while lol == true do 
796
wait() 
797
local PWN={}
798
for _,v in pairs(game.Workspace:children()) do
799
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
800
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
801
table.insert(PWN,v.Torso)
802
end
803
end
804
end
805
for _,t in pairs(PWN) do
806
local targ=par.Position-t.Position
807
local Mag=targ.magnitude
808
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
809
if Mag<=30 then
810
t.Parent.Humanoid:TakeDamage(.5)
811
local rl=Instance.new("BodyAngularVelocity")
812
rl.P=3000
813
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
814
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
815
rl.Parent=t
816
game:GetService("Debris"):AddItem(rl,.1)
817
end
818
if Mag<=20 then
819
t.Parent.Humanoid:TakeDamage(.1)
820
else
821
local vl=Instance.new("BodyVelocity")
822
vl.P=3000
823
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
824
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
825
vl.Parent=t
826
game:GetService("Debris"):AddItem(vl,.1)
827
end
828
end
829
end
830
wait(.08)
831
end
832
end
833
834
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
835
	local msh1 = Instance.new("BlockMesh") 
836
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
837
	local S=Instance.new("Part")
838
	S.Name="Effect"
839
	S.Material="Neon"
840
	S.formFactor=0
841
	S.Size=Vector3.new(x1,y1,z1)
842
	S.BrickColor=color
843
	S.Reflectance = 0
844
	S.TopSurface=0
845
	S.BottomSurface=0
846
	S.Transparency=0
847
	S.Anchored=false
848
	S.CanCollide=false
849
	S.CFrame=part.CFrame
850
	S.Parent=game.Workspace
851
	msh1.Parent = S
852
	local W=Instance.new("Weld")
853
	W.Parent=S
854
	W.Part0=S
855
	W.Part1=part
856
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
857
	W.Parent=nil
858
	S.Anchored=true
859
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
860
end 
861
862
local function BlackHole(parent,cframe)
863
local effectsmsh = Instance.new("SpecialMesh")
864
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
865
--effectsmsh.Scale = Vector3.new(1,1,2.5)
866
effectsmsh.Scale = Vector3.new(3,3,3)
867
local effectsg = Instance.new("Part")
868
effectsg.formFactor = 3
869
effectsg.CanCollide = false
870
effectsg.Name = "Effect"
871
effectsg.Locked = true
872
effectsg.Transparency = 1 
873
effectsg.Size = Vector3.new(0.2,0.2,0.2)
874
effectsg.Parent = parent
875
effectsg.BrickColor = BrickColor.new("Institutional white")
876
effectsg.Material="Neon"
877
coroutine.resume(coroutine.create(function(Part,Mesh)
878
	local Mesh = Instance.new("SpecialMesh") 
879
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
880
	Mesh.MeshType = "Sphere" 
881
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
882
	Part=Instance.new("Part")
883
	Part.Name="Effect"
884
	Part.formFactor=0
885
	Part.Size=Vector3.new(1,1,1)
886
	Part.BrickColor=BrickColor.new("Institutional white")
887
	Part.Material="Neon"
888
	Part.Reflectance = 0
889
	Part.TopSurface=0
890
	Part.BottomSurface=0
891
	Part.Transparency=0
892
	Part.Anchored=true
893
NoOutline(Part)	
894
	Part.CanCollide=false
895
	Part.CFrame=cframe
896
	Part.Parent=parent
897
	Mesh.Parent = Part
898
	lol=true
899
coroutine.resume(coroutine.create(function()
900
	DarkRiftF(Part)
901
end)) 
902
	for i=0,200 do
903
	wait()
904
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Institutional white")) 
905
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
906
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
907
	end
908
	local fff=200
909
	for i=0,100 do
910
	wait()
911
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Institutional white")) 
912
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
913
	end
914
	for i=0,1,0.05 do
915
	wait()
916
	Part.Transparency=Part.Transparency+0.05
917
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
918
	end
919
	lol=false
920
	Part.Parent=nil
921
end),nil,nil)
922
end
923
924
function makeShockwave(height,color,speed,range,pulse)
925
local range = range or 2000
926
local p = Instance.new("Part")
927
p.Anchored = true
928
p.CanCollide = false
929
p.FormFactor = "Custom"
930
p.BrickColor = color
931
p.Parent = workspace
932
local m = Instance.new("SpecialMesh",p)
933
m.MeshId = "rbxassetid://3270017"
934
local estimateSurvival = math.floor(range/speed) * 0.03
935
game:GetService("Debris"):AddItem(p,estimateSurvival)
936
Spawn(function ()
937
for i = 1,range,speed do
938
p.Transparency = 1-math.min(0.5,3-(i/500))
939
m.Scale = Vector3.new(i,i,i*height)
940
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
941
wait()
942
end
943
p:Destroy()
944
end)
945
end
946
947
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
948
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
949
prt.Anchored=true
950
prt.CFrame=cframe
951
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
952
game:GetService("Debris"):AddItem(prt,2)
953
coroutine.resume(coroutine.create(function(Part,Mesh) 
954
for i=0,2,delay do
955
wait()
956
Part.CFrame=Part.CFrame
957
Part.Transparency=i
958
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
959
end
960
Part.Parent=nil
961
end),prt,msh)
962
end
963
964
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
965
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
966
prt.Anchored=true
967
prt.CFrame=cframe
968
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
969
game:GetService("Debris"):AddItem(prt,5)
970
coroutine.resume(coroutine.create(function(Part,Mesh) 
971
for i=0,1,delay do
972
wait()
973
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
974
Part.Transparency=i
975
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
976
end
977
Part.Parent=nil
978
end),prt,msh)
979
end
980
981
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
982
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
983
if Type~=2 then
984
prt.Anchored=true
985
end
986
prt.CFrame=cframe
987
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
988
game:GetService("Debris"):AddItem(prt,5)
989
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
990
local wld=nil
991
if dur==2 then
992
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
993
end
994
for i=0,1,delay do
995
swait()
996
if dur==1 then
997
Part.CFrame=Part.CFrame
998
elseif dur==2 then
999
wld.C0=cframe
1000
end
1001
Part.Transparency=i
1002
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1003
end
1004
Part.Parent=nil
1005
end),prt,msh,Type)
1006
end
1007
1008
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1009
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1010
prt.Anchored=true
1011
prt.CFrame=cframe
1012
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
1013
game:GetService("Debris"):AddItem(prt,5)
1014
coroutine.resume(coroutine.create(function(Part,Mesh) 
1015
for i=0,1,delay do
1016
swait()
1017
Part.CFrame=Part.CFrame*euler(0,0.7,0)
1018
Part.Transparency=i
1019
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1020
end
1021
Part.Parent=nil
1022
end),prt,msh)
1023
end
1024
1025
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1026
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
1027
prt.Anchored=true
1028
prt.CFrame=cframe
1029
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
1030
game:GetService("Debris"):AddItem(prt,5)
1031
coroutine.resume(coroutine.create(function(Part,Mesh) 
1032
for i=0,1,delay do
1033
wait()
1034
Part.CFrame=Part.CFrame
1035
Part.Transparency=i
1036
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1037
end
1038
Part.Parent=nil
1039
end),prt,msh)
1040
end 
1041
1042
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1043
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
1044
prt.Anchored=true
1045
prt.CFrame=cframe
1046
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
1047
game:GetService("Debris"):AddItem(prt,5)
1048
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1049
end
1050
1051
function Blast(parent)
1052
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
1053
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
1054
end
1055
1056
function ChargeBall(parent,t)
1057
local counter=0
1058
local size=1
1059
for i=0,t,1 do
1060
swait()
1061
counter=counter+1
1062
if counter%10==0 then
1063
if size==3 then
1064
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1065
elseif size==2 then
1066
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1067
end
1068
end
1069
if counter%5==0 then
1070
if size==1 then
1071
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1072
elseif size==2 then
1073
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1074
elseif size==3 then
1075
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1076
end
1077
end
1078
end
1079
end
1080
1081
function ChargeBall2(parent,t)
1082
local counter=0
1083
local size=1
1084
for i=0,t,1 do
1085
swait()
1086
counter=counter+1
1087
if counter%10==0 then
1088
if size==3 then
1089
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1090
elseif size==2 then
1091
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1092
end
1093
end
1094
if counter%5==0 then
1095
if size==1 then
1096
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1097
MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1098
elseif size==2 then
1099
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1100
MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1101
elseif size==3 then
1102
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1103
MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1104
end
1105
end
1106
end
1107
end
1108
1109
function MagniDamage(Part,dis,mind,maxd,force,knock)
1110
for _,c in pairs(workspace:children()) do
1111
local hum=c:findFirstChild("Humanoid")
1112
if hum~=nil then
1113
local head=c:findFirstChild("Torso")
1114
if head~=nil then
1115
local targ=head.Position-Part.Position
1116
local mag=targ.magnitude
1117
if mag<=dis and c.Name~=Character.Name then 
1118
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
1119
end
1120
end
1121
end
1122
end
1123
end
1124
1125
function computeDirection(vec)
1126
local lenSquared = vec.magnitude * vec.magnitude
1127
local invSqrt = 1 / math.sqrt(lenSquared)
1128
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1129
end
1130
1131
function attackone()
1132
attack = true
1133
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1134
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1135
local fx=Hitbox.Touched:connect(function(part)
1136
	local human=part.Parent:findFirstChild("Humanoid")
1137
	if human~=nil and bounce==false then
1138
		bounce=true
1139
		local rndm=math.random(1,#hitsounds)
1140
		local r=rndm
1141
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1142
	end
1143
end)
1144
for i = 0,1,0.1 do
1145
swait()
1146
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1147
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1148
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1149
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1150
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1151
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1152
end
1153
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1154
for i = 0,1,0.1 do
1155
swait()
1156
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1157
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1158
local h = 5
1159
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1160
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1161
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1162
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1163
scfr = blcf
1164
elseif not scfr then
1165
scfr = blcf
1166
end
1167
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1168
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1169
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1170
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1171
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1172
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1173
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1174
end
1175
attack = false
1176
bounce=false
1177
scfr=nil
1178
fx:disconnect()
1179
con:disconnect()
1180
end
1181
1182
function attacktwo()
1183
attack=true
1184
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1185
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
1186
local fx=Hitbox.Touched:connect(function(part)
1187
	local human=part.Parent:findFirstChild("Humanoid")
1188
	if human~=nil and bounce==false then
1189
		bounce=true
1190
		local rndm=math.random(1,#hitsounds)
1191
		local r=rndm
1192
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1193
	end
1194
end)
1195
for i=0,1,.1 do
1196
swait()
1197
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1198
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1199
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1200
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1201
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1202
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1203
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1204
end
1205
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1206
for i = 0,1,0.1 do
1207
swait()
1208
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1209
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1210
local h = 5
1211
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1212
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1213
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1214
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1215
scfr = blcf
1216
elseif not scfr then
1217
scfr = blcf
1218
end
1219
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1220
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1221
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1222
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1223
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1224
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1225
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1226
end
1227
scfr=nil
1228
attack=false
1229
bounce=false
1230
con:disconnect()
1231
fx:disconnect()
1232
end
1233
1234
function attackthree()
1235
attack=true
1236
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1237
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1238
local fx=Hitbox.Touched:connect(function(part)
1239
	local human=part.Parent:findFirstChild("Humanoid")
1240
	if human~=nil and bounce==false then
1241
		bounce=true
1242
		local rndm=math.random(1,#hitsounds)
1243
		local r=rndm
1244
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1245
	end
1246
end)
1247
for i=0,1,.1 do
1248
swait()
1249
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1250
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1251
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1252
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1253
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1254
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1255
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1256
end
1257
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1258
for i = 0,1,0.1 do
1259
swait()
1260
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1261
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1262
local h = 5
1263
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1264
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1265
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1266
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1267
scfr = blcf
1268
elseif not scfr then
1269
scfr = blcf
1270
end
1271
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1272
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1273
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1274
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1275
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1276
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1277
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1278
end
1279
attack=false
1280
bounce=false
1281
scfr=nil
1282
con:disconnect()
1283
fx:disconnect()
1284
end
1285
1286
function attackfour()
1287
attack = true
1288
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1289
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
1290
local fx=Hitbox.Touched:connect(function(part)
1291
	local human=part.Parent:findFirstChild("Humanoid")
1292
	if human~=nil and bounce==false then
1293
		bounce=true
1294
		local rndm=math.random(1,#hitsounds)
1295
		local r=rndm
1296
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1297
	end
1298
end)
1299
for i = 0,1,0.1 do
1300
swait()
1301
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1302
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1303
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1304
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1305
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1306
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1307
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
1308
end
1309
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
1310
local v=it("BodyVelocity",Torso)
1311
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1312
v.velocity=RootPart.CFrame.lookVector*50
1313
for i = 0,1,0.1 do
1314
swait()
1315
local blcf = Hitbox.CFrame*cf(0,0,0)
1316
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1317
local h = 5
1318
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1319
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1320
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1321
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1322
scfr = blcf
1323
elseif not scfr then
1324
scfr = blcf
1325
end
1326
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1327
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1328
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1329
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1330
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1331
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1332
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
1333
end
1334
v.Parent=nil
1335
scfr=nil
1336
attack = false
1337
bounce=false
1338
con:disconnect()
1339
fx:disconnect()
1340
end
1341
1342
function LustrisFulgo()
1343
attack=true
1344
Humanoid.WalkSpeed=0
1345
for i=0,1,0.1 do
1346
swait()
1347
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
1348
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
1349
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
1350
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
1351
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
1352
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
1353
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
1354
end
1355
local function boom()
1356
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
1357
pprt.Anchored=true
1358
pprt.CFrame=EffectPart.CFrame
1359
game:GetService("Debris"):AddItem(pprt,2)
1360
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
1361
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) 
1362
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) 
1363
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1364
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
1365
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1366
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
1367
for i=0,80 do
1368
swait()
1369
MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
1370
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
1371
wave.Size=vt(1+i,1+i,1+i)
1372
wavemesh.Scale=vt(1+i,1+i,1+i)
1373
wave.CFrame=EffectPart.CFrame
1374
Humanoid.Health=Humanoid.Health+.15
1375
end
1376
wave:Destroy()
1377
end
1378
boom()
1379
attack=false
1380
Humanoid.WalkSpeed=16
1381
end
1382
1383
function LeviterGlomus()
1384
skillattack=true
1385
attack=true
1386
for i=0,1,.1 do
1387
swait()
1388
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1389
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1390
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
1391
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
1392
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
1393
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1394
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
1395
end
1396
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
1397
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
1398
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
1399
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
1400
ChargeBall(EffectPart2,35)
1401
for i=0,1,.1 do
1402
swait()
1403
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1404
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1405
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
1406
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
1407
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1408
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1409
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
1410
end
1411
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
1412
efprt:BreakJoints()
1413
local Target=mouse.Hit.p
1414
local direction = Target - handle.Position
1415
direction = computeDirection(direction)
1416
local pos = handle.Position + (direction * 10.0)		
1417
efprt.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
1418
local floatForce = Instance.new("BodyForce")
1419
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
1420
floatForce.Parent = efprt
1421
efprt.Velocity = direction * 160
1422
efprt.Touched:connect(function(hit) 
1423
if not hit:IsDescendantOf(Character) then
1424
if hit.Name~="Effect" then
1425
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
1426
floatForce.Parent=nil
1427
efprt.Anchored=true
1428
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
1429
Blast(efprt)
1430
efprt:Destroy()
1431
end
1432
end
1433
end)
1434
game:GetService("Debris"):AddItem(efprt,6)
1435
attack=false
1436
end
1437
1438
rawr = Instance.new("Sound", Character)
1439
rawr.SoundId = "http://www.roblox.com/asset/?id=437236713"
1440
rawr.Volume = 0.5
1441
rawr.Looped = true
1442
1443
function PortalStorm()
1444
Humanoid.WalkSpeed=0
1445
skillattack3=true
1446
attack=true
1447
for i=0,1,.1 do
1448
swait()
1449
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1450
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1451
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
1452
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
1453
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1454
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1455
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
1456
end
1457
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
1458
ChargeBall2(handle,100)
1459
makeShockwave(0.5,BrickColor.new("Institutional white"),30,1000,0)
1460
MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1461
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
1462
wait(2)
1463
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
1464
delay(0.5,function ()
1465
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
1466
end)
1467
Humanoid.Health=Humanoid.Health-0
1468
makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
1469
attack=false
1470
Humanoid.WalkSpeed=9
1471
wait(4)
1472
Humanoid.WalkSpeed=16
1473
end
1474
1475
function SolSiderea()
1476
	Humanoid.WalkSpeed=0
1477
	skillattack2=true
1478
	attack=true
1479
	so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
1480
	for i=0,1,.1 do
1481
	swait()
1482
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1483
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1484
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
1485
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
1486
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1487
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1488
	handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
1489
	end
1490
	for i=0,1,.1 do
1491
	swait()
1492
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1493
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1494
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
1495
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
1496
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1497
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1498
	handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
1499
	end
1500
	coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
1501
	local n=2
1502
	local orb=ppart(3,Character,0,1,BrickColor.new("Institutional white"),"Orb",vt())
1503
	local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
1504
	local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) 
1505
	for i=1,0.3,-0.01 do
1506
	wait()
1507
	orb.Transparency=i
1508
	omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
1509
	MagicBlock(BrickColor.new("Institutional white"),orb.CFrame,15,15,15,2,2,2,0.1)
1510
	local ef=ppart(3,workspace,0,0,BrickColor.new("Institutional white"),"Effect",vt())
1511
	ef.Anchored=true
1512
	local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
1513
	local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
1514
	ef.CFrame=orb.CFrame*ceef
1515
	game:GetService("Debris"):AddItem(ef,2)
1516
	coroutine.resume(coroutine.create(function(Part,Mesh) 
1517
	for i=0,1,0.1 do
1518
	wait()
1519
	Part.Transparency=i
1520
	Part.CFrame=Part.CFrame*cf(0,-1,0)
1521
	end
1522
	Part.Parent=nil
1523
	end),ef,emsh)
1524
	end
1525
	local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
1526
	wait(.5)
1527
	orb.Parent=nil
1528
	wait(1)
1529
	local hit,pos = rayCast(orb.Position,Pos,1000,Character)
1530
	local mag=(orb.Position-pos).magnitude 
1531
	BlackHole(game.Workspace,cf(pos))
1532
	coroutine.resume(coroutine.create(function() 
1533
		local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1534
		wweld(game.Workspace,wave,orb,Torso.CFrame)
1535
		local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1536
		for i=1,100 do
1537
		swait()
1538
		wave.Size=vt(1+i,1+i,1+i)
1539
		wavemesh.Scale=vt(1+i,1+i,1+i)
1540
		wave.CFrame=cf(pos)
1541
		end
1542
	end))
1543
	coroutine.resume(coroutine.create(function()
1544
		for i=0,20 do
1545
			swait(15)
1546
			local range = 1500
1547
			local p = Instance.new("Part")
1548
			p.Anchored = true
1549
			p.CanCollide = false
1550
			p.FormFactor = "Custom"
1551
			p.BrickColor = BrickColor.new("Institutional white")
1552
			p.Parent = workspace
1553
			p.Name="Effect"
1554
			p.CFrame=cf(pos)
1555
			local m = Instance.new("SpecialMesh",p)
1556
			m.MeshId = "rbxassetid://3270017"
1557
			local estimateSurvival = math.floor(range/30) * 0.03
1558
			game:GetService("Debris"):AddItem(p,estimateSurvival)
1559
			Spawn(function ()
1560
			for i = 1,range,30 do
1561
			p.Transparency = 1-math.min(0.5,3-(i/500))
1562
			m.Scale = Vector3.new(i,i,i*0.5)
1563
			p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
1564
			wait()
1565
			end
1566
			p:Destroy()
1567
			end)
1568
		end
1569
	end))
1570
	MagicCylinder(BrickColor.new("Institutional white"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
1571
	for i=1,2 do
1572
	end
1573
	for i=1,5 do
1574
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
1575
	end
1576
	for i=0,5 do
1577
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
1578
	end
1579
	local ref=ppart(3,workspace,0,1,BrickColor.new("Institutional white"),"Effect",vt())
1580
	ref.CFrame=cf(pos)
1581
	coroutine.resume(coroutine.create(function(Part) 
1582
	wait(1)
1583
	Part.Parent=nil
1584
	end),ref)
1585
	MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
1586
	if hit~=nil then
1587
	Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
1588
	end
1589
	local n=2
1590
	MagicWave(BrickColor.new("Institutional white"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1591
	swait(75)
1592
	Humanoid.WalkSpeed=16
1593
	attack=false
1594
end
1595
1596
attacktype=1
1597
mouse.Button1Down:connect(function()
1598
if attacktype==1 and attack==false then
1599
attacktype=2
1600
attackone()
1601
elseif attacktype==2 and attack==false then
1602
attacktype=3
1603
attacktwo()
1604
elseif attacktype==3 and attack==false then
1605
attacktype=4
1606
attackthree()
1607
elseif attacktype==4 and attack==false then
1608
attacktype=1
1609
attackfour()
1610
end
1611
end)
1612
1613
mouse.KeyDown:connect(function(k)
1614
k=k:lower()
1615
if skillattack == false and attack == false and k == 'x' then
1616
c.Size=UDim2.new(0, 0, 0, 100)
1617
LeviterGlomus()
1618
ChargeBall(efprt,100)
1619
for i = 1, 100 do
1620
	skillattack=true
1621
	c.Size=c.Size+UDim2.new(0, 2, 0, 0)
1622
	wait()
1623
end
1624
skillattack=false
1625
end
1626
if skillattack1 == false and attack == false and k == 'z' then
1627
b.Size=UDim2.new(0, 0, 0, 100)
1628
LustrisFulgo()
1629
for i = 1, 50 do
1630
	skillattack1=true
1631
	b.Size=b.Size+UDim2.new(0, 4, 0, 0)
1632
	wait()
1633
end
1634
skillattack1=false
1635
end
1636
if skillattack2 == false and attack == false and k == 'v' and deeznuts==false then
1637
d.Size=UDim2.new(0, 0, 0, 100)
1638
SolSiderea()
1639
for i = 1, 200 do
1640
	deeznuts=true
1641
	skillattack2=true
1642
	d.Size=d.Size+UDim2.new(0, 1, 0, 0)
1643
	wait(0.05)
1644
end
1645
deeznuts=false
1646
skillattack2=false
1647
end
1648
if skillattack3 == false and attack == false and k == 'c' and cooldown==false then
1649
e.Size=UDim2.new(0, 0, 0, 100)
1650
cooldown=true
1651
PortalStorm()
1652
cooldown=false
1653
for i = 1, 200 do
1654
	skillattack3=true
1655
	e.Size=e.Size+UDim2.new(0, 1, 0, 0)
1656
	wait()
1657
end
1658
skillattack3=false
1659
end
1660
end)
1661
1662
1663
local sine = 0
1664
local change = 1
1665
local val = 0
1666
1667
while true do
1668
swait()
1669
sine = sine + change
1670
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1671
local velderp=RootPart.Velocity.y
1672
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1673
if equipped==true or equipped==false then
1674
if attack==false then
1675
idle=idle+1
1676
else
1677
idle=0
1678
end
1679
if idle>=500 then
1680
if attack==false then
1681
end
1682
end
1683
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1684
Anim="Jump"
1685
if attack==false then
1686
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1687
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1688
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1689
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1690
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1691
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1692
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1693
end
1694
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1695
Anim="Fall"
1696
if attack==false then
1697
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1698
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1699
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1700
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1701
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1702
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1703
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1704
end
1705
elseif torvel<1 and hitfloor~=nil then
1706
Anim="Idle"
1707
if attack==false then
1708
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1709
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1710
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1711
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1712
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1713
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1714
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1715
end
1716
elseif torvel>2 and hitfloor~=nil then
1717
Anim="Walk"
1718
if attack==false then
1719
change=3
1720
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1721
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1722
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1723
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1724
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1725
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1726
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1727
end
1728
end
1729
end
1730
if #Effects>0 then
1731
for e=1,#Effects do
1732
if Effects[e]~=nil then
1733
local Thing=Effects[e]
1734
if Thing~=nil then
1735
local Part=Thing[1]
1736
local Mode=Thing[2]
1737
local Delay=Thing[3]
1738
local IncX=Thing[4]
1739
local IncY=Thing[5]
1740
local IncZ=Thing[6]
1741
if Thing[1].Transparency<=1 then
1742
if Thing[2]=="Block1" then
1743
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1744
Mesh=Thing[1].Mesh
1745
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1746
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1747
elseif Thing[2]=="Cylinder" then
1748
Mesh=Thing[1].Mesh
1749
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1750
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1751
elseif Thing[2]=="Blood" then
1752
Mesh=Thing[7]
1753
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1754
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1755
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1756
elseif Thing[2]=="Elec" then
1757
Mesh=Thing[1].Mesh
1758
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1759
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1760
elseif Thing[2]=="Disappear" then
1761
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1762
end
1763
else
1764
Part.Parent=nil
1765
table.remove(Effects,e)
1766
end
1767
end
1768
end
1769
end
1770
end
1771
end