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rubikz

Untitled

Aug 22nd, 2016
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  1. --Strife edit made by kent911t
  2.  
  3. Player=game:GetService("Players").LocalPlayer
  4. Player.Character.Humanoid.MaxHealth=math.huge
  5. Player.Character.Humanoid.Health=math.huge
  6. Character=Player.Character
  7. PlayerGui=Player.PlayerGui
  8. Backpack=Player.Backpack
  9. Torso=Character.Torso
  10. Head=Character.Head
  11. Humanoid=Character.Humanoid
  12. LeftArm=Character["Left Arm"]
  13. LeftLeg=Character["Left Leg"]
  14. RightArm=Character["Right Arm"]
  15. RightLeg=Character["Right Leg"]
  16. cam=game.Workspace.CurrentCamera
  17. LS=Torso["Left Shoulder"]
  18. LH=Torso["Left Hip"]
  19. RS=Torso["Right Shoulder"]
  20. RH=Torso["Right Hip"]
  21. Face = Head.face
  22. Neck=Torso.Neck
  23. it=Instance.new
  24. attacktype=1
  25. vt=Vector3.new
  26. cf=CFrame.new
  27. euler=CFrame.fromEulerAnglesXYZ
  28. angles=CFrame.Angles
  29. cloaked=false
  30. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  31. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  32. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  33. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  34. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  35. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  36. RootPart=Character.HumanoidRootPart
  37. RootJoint=RootPart.RootJoint
  38. RootCF=euler(-1.57,0,3.14)
  39. attack = false
  40. skillattack=false
  41. skillattack1=false
  42. skillattack2=false
  43. skillattack3=false
  44. bounce=false
  45. cooldown=false
  46. deeznuts=false
  47. attackdebounce = false
  48. deb=false
  49. equipped=true
  50. hand=false
  51. MMouse=nil
  52. combo=0
  53. mana=0
  54. trispeed=.2
  55. attackmode='none'
  56. local idle=0
  57. local Anim="Idle"
  58. local Effects={}
  59. local gun=false
  60. local shoot=false
  61. player=nil
  62. mana=0
  63. cam = workspace.CurrentCamera
  64. ZTarget = nil
  65. RocketTarget = nil
  66. local m = Instance.new("Model",Character)
  67. m.Name = "WeaponModel"
  68.  
  69. a = Instance.new("ScreenGui")
  70. a.Name="aaaa"
  71. a.Parent=Player.PlayerGui
  72.  
  73. b = Instance.new("Frame")
  74. b.Parent=a
  75. b.Visible=true
  76. b.BackgroundTransparency=0.3
  77. b.BackgroundColor3=Color3.fromRGB(0, 0, 0)
  78. b.BorderColor3=Color3.fromRGB(255, 255, 255)
  79. b.BorderSizePixel=3
  80. b.Position=UDim2.new(0.75, 0, 0.75, 0)
  81. b.Size=UDim2.new(0, 200, 0, 100)
  82.  
  83. c = Instance.new("Frame")
  84. c.Parent=a
  85. c.Visible=true
  86. c.BackgroundTransparency=0.3
  87. c.BorderColor3=Color3.fromRGB(255, 255, 255)
  88. c.BorderSizePixel=3
  89. c.BackgroundColor3=Color3.fromRGB(0, 0, 0)
  90. c.Position=UDim2.new(0.875, 0, 0.75, 0)
  91. c.Size=UDim2.new(0, 200, 0, 100)
  92.  
  93. d = Instance.new("Frame")
  94. d.Parent=a
  95. d.Visible=true
  96. d.BackgroundTransparency=0.3
  97. d.BorderColor3=Color3.fromRGB(255, 255, 255)
  98. d.BorderSizePixel=3
  99. d.BackgroundColor3=Color3.fromRGB(0, 0, 0)
  100. d.Position=UDim2.new(0.875, 0, 0.865, 0)
  101. d.Size=UDim2.new(0, 200, 0, 100)
  102.  
  103. e = Instance.new("Frame")
  104. e.Parent=a
  105. e.Visible=true
  106. e.BackgroundTransparency=0.3
  107. e.BorderColor3=Color3.fromRGB(255, 255, 255)
  108. e.BorderSizePixel=3
  109. e.BackgroundColor3=Color3.fromRGB(0, 0, 0)
  110. e.Position=UDim2.new(0.75, 0, 0.865, 0)
  111. e.Size=UDim2.new(0, 200, 0, 100)
  112.  
  113. b2=Instance.new("TextLabel")
  114. b2.Parent=a
  115. b2.BackgroundTransparency=1
  116. b2.BorderColor3=Color3.fromRGB(139, 139, 139)
  117. b2.BorderSizePixel=3
  118. b2.Position=b.Position
  119. b2.Size=UDim2.new(0, 200, 0, 100)
  120. b2.Visible=true
  121. b2.ZIndex=3
  122. b2.Font="SourceSansItalic"
  123. b2.FontSize="Size32"
  124. b2.TextColor3=Color3.fromRGB(255, 255, 255)
  125. b2.TextScaled=false
  126. b2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
  127. b2.TextTransparency=0
  128. b2.Text=[[
  129. Lustris Fulgo
  130. (Z)
  131. ]]
  132.  
  133. c2=Instance.new("TextLabel")
  134. c2.Parent=a
  135. c2.BackgroundTransparency=1
  136. c2.BorderColor3=Color3.fromRGB(139, 139, 139)
  137. c2.BorderSizePixel=3
  138. c2.Position=c.Position
  139. c2.Size=UDim2.new(0, 200, 0, 100)
  140. c2.Visible=true
  141. c2.ZIndex=3
  142. c2.Font="SourceSansItalic"
  143. c2.FontSize="Size32"
  144. c2.TextColor3=Color3.fromRGB(255, 255, 255)
  145. c2.TextScaled=false
  146. c2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
  147. c2.TextTransparency=0
  148. c2.Text=[[
  149. Leviter Glomus
  150. (X)
  151. ]]
  152.  
  153. d2=Instance.new("TextLabel")
  154. d2.Parent=a
  155. d2.BackgroundTransparency=1
  156. d2.BorderColor3=Color3.fromRGB(139, 139, 139)
  157. d2.BorderSizePixel=3
  158. d2.Position=d.Position
  159. d2.Size=UDim2.new(0, 200, 0, 100)
  160. d2.Visible=true
  161. d2.ZIndex=3
  162. d2.Font="SourceSansItalic"
  163. d2.FontSize="Size32"
  164. d2.TextColor3=Color3.fromRGB(255, 255, 255)
  165. d2.TextScaled=false
  166. d2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
  167. d2.TextTransparency=0
  168. d2.Text=[[
  169. Sol Siderea
  170. (V)
  171. ]]
  172.  
  173. e2=Instance.new("TextLabel")
  174. e2.Parent=a
  175. e2.BackgroundTransparency=1
  176. e2.BorderColor3=Color3.fromRGB(139, 139, 139)
  177. e2.BorderSizePixel=3
  178. e2.Position=e.Position
  179. e2.Size=UDim2.new(0, 200, 0, 100)
  180. e2.Visible=true
  181. e2.ZIndex=3
  182. e2.Font="SourceSansItalic"
  183. e2.FontSize="Size32"
  184. e2.TextColor3=Color3.fromRGB(255, 255, 255)
  185. e2.TextScaled=false
  186. e2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
  187. e2.TextTransparency=0
  188. e2.Text=[[
  189. Portal Storm
  190. (C)
  191. ]]
  192.  
  193. mouse=Player:GetMouse()
  194. --save shoulders
  195. RSH, LSH=nil, nil
  196. --welds
  197. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  198. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  199. LH=Torso["Left Hip"]
  200. RH=Torso["Right Hip"]
  201. TorsoColor=Torso.BrickColor
  202. function NoOutline(Part)
  203. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  204. end
  205. player=Player
  206. ch=Character
  207. RSH=ch.Torso["Right Shoulder"]
  208. LSH=ch.Torso["Left Shoulder"]
  209. --
  210. RSH.Parent=nil
  211. LSH.Parent=nil
  212. --
  213. RW.Name="Right Shoulder"
  214. RW.Part0=ch.Torso
  215. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  216. RW.C1=cf(0, 0.5, 0)
  217. RW.Part1=ch["Right Arm"]
  218. RW.Parent=ch.Torso
  219. --
  220. LW.Name="Left Shoulder"
  221. LW.Part0=ch.Torso
  222. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  223. LW.C1=cf(0, 0.5, 0)
  224. LW.Part1=ch["Left Arm"]
  225. LW.Parent=ch.Torso
  226.  
  227. function swait(num)
  228. if num==0 or num==nil then
  229. game:service'RunService'.Heartbeat:wait(0)
  230. else
  231. for i=0,num do
  232. game:service'RunService'.Heartbeat:wait(0)
  233. end
  234. end
  235. end
  236.  
  237. function nooutline(part)
  238. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  239. end
  240.  
  241. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  242. local fp=it("Part")
  243. fp.formFactor=formfactor
  244. fp.Parent=parent
  245. fp.Reflectance=reflectance
  246. fp.Transparency=transparency
  247. fp.CanCollide=false
  248. fp.Locked=true
  249. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  250. fp.Name=name
  251. fp.Size=size
  252. fp.Position=Character.Torso.Position
  253. nooutline(fp)
  254. fp.Material=material
  255. fp:BreakJoints()
  256. return fp
  257. end
  258.  
  259. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  260. local fp = it("Part")
  261. fp.formFactor = formfactor
  262. fp.Parent = parent
  263. fp.Reflectance = reflectance
  264. fp.Transparency = transparency
  265. fp.CanCollide = false
  266. fp.Locked=true
  267. fp.BrickColor = brickcolor
  268. fp.Name = name
  269. fp.Size = size
  270. fp.Position = EffectPart.Position
  271. NoOutline(fp)
  272. fp.Material="Neon"
  273. fp:BreakJoints()
  274. return fp
  275. end
  276.  
  277. function wweld(parent,part0,part1,c0)
  278. local weld=it("Weld")
  279. weld.Parent=parent
  280. weld.Part0=part0
  281. weld.Part1=part1
  282. weld.C0=c0
  283. return weld
  284. end
  285.  
  286. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  287. local mesh=it(Mesh)
  288. mesh.Parent=part
  289. if Mesh=="SpecialMesh" then
  290. mesh.MeshType=meshtype
  291. mesh.MeshId=meshid
  292. end
  293. mesh.Offset=offset
  294. mesh.Scale=scale
  295. return mesh
  296. end
  297.  
  298. function decal(part,face,texture,transparency,shiny,specular,name)
  299. local d=it("Decal",part)
  300. d.Shiny=shiny
  301. d.Face=face
  302. d.Specular=specular
  303. d.Transparency=transparency
  304. d.Texture=texture
  305. d.Name=name
  306. return d
  307. end
  308.  
  309. function weld(parent,part0,part1,c0,c1)
  310. local weld=it("Weld")
  311. weld.Parent=parent
  312. weld.Part0=part0
  313. weld.Part1=part1
  314. weld.C0=c0
  315. weld.C1=c1
  316. return weld
  317. end
  318.  
  319.  
  320. local function CFrameFromTopBack(at, top, back)
  321. local right = top:Cross(back)
  322. return CFrame.new(at.x, at.y, at.z,
  323. right.x, top.x, back.x,
  324. right.y, top.y, back.y,
  325. right.z, top.z, back.z)
  326. end
  327.  
  328. function Triangle(a, b, c)
  329. local edg1 = (c-a):Dot((b-a).unit)
  330. local edg2 = (a-b):Dot((c-b).unit)
  331. local edg3 = (b-c):Dot((a-c).unit)
  332. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  333. a, b, c = a, b, c
  334. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  335. a, b, c = b, c, a
  336. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  337. a, b, c = c, a, b
  338. else
  339. assert(false, "unreachable")
  340. end
  341.  
  342. local len1 = (c-a):Dot((b-a).unit)
  343. local len2 = (b-a).magnitude - len1
  344. local width = (a + (b-a).unit*len1 - c).magnitude
  345.  
  346. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  347.  
  348. local list = {}
  349.  
  350. local TrailColor = ("Institutional white")
  351.  
  352. if len1 > 0.01 then
  353. local w1 = Instance.new('WedgePart', m)
  354. game:GetService("Debris"):AddItem(w1,5)
  355. w1.Material = "Neon"
  356. w1.FormFactor = 'Custom'
  357. w1.BrickColor = BrickColor.new(TrailColor)
  358. w1.Transparency = 0
  359. w1.Reflectance = 0
  360. w1.Material = "Neon"
  361. w1.CanCollide = false
  362. NoOutline(w1)
  363. local sz = Vector3.new(0.2, width, len1)
  364. w1.Size = sz
  365. local sp = Instance.new("SpecialMesh",w1)
  366. sp.MeshType = "Wedge"
  367. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  368. w1:BreakJoints()
  369. w1.Anchored = true
  370. w1.Parent = workspace
  371. w1.Transparency = 0.7
  372. table.insert(Effects,{w1,"Disappear",.01})
  373. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  374. table.insert(list,w1)
  375. end
  376.  
  377. if len2 > 0.01 then
  378. local w2 = Instance.new('WedgePart', m)
  379. game:GetService("Debris"):AddItem(w2,5)
  380. w2.Material = "Neon"
  381. w2.FormFactor = 'Custom'
  382. w2.BrickColor = BrickColor.new(TrailColor)
  383. w2.Transparency = 0
  384. w2.Reflectance = 0
  385. w2.Material = "Neon"
  386. w2.CanCollide = false
  387. NoOutline(w2)
  388. local sz = Vector3.new(0.2, width, len2)
  389. w2.Size = sz
  390. local sp = Instance.new("SpecialMesh",w2)
  391. sp.MeshType = "Wedge"
  392. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  393. w2:BreakJoints()
  394. w2.Anchored = true
  395. w2.Parent = workspace
  396. w2.Transparency = 0.7
  397. table.insert(Effects,{w2,"Disappear",.01})
  398. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  399. table.insert(list,w2)
  400. end
  401. return unpack(list)
  402. end
  403.  
  404.  
  405.  
  406.  
  407. so = function(id,par,vol,pit)
  408. coroutine.resume(coroutine.create(function()
  409. local sou = Instance.new("Sound",par or workspace)
  410. sou.Volume=vol
  411. sou.Pitch=pit or 1
  412. sou.SoundId=id
  413. swait()
  414. sou:play()
  415. game:GetService("Debris"):AddItem(sou,6)
  416. end))
  417. end
  418.  
  419. function clerp(a,b,t)
  420. local qa = {QuaternionFromCFrame(a)}
  421. local qb = {QuaternionFromCFrame(b)}
  422. local ax, ay, az = a.x, a.y, a.z
  423. local bx, by, bz = b.x, b.y, b.z
  424. local _t = 1-t
  425. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  426. end
  427.  
  428. function QuaternionFromCFrame(cf)
  429. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  430. local trace = m00 + m11 + m22
  431. if trace > 0 then
  432. local s = math.sqrt(1 + trace)
  433. local recip = 0.5/s
  434. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  435. else
  436. local i = 0
  437. if m11 > m00 then
  438. i = 1
  439. end
  440. if m22 > (i == 0 and m00 or m11) then
  441. i = 2
  442. end
  443. if i == 0 then
  444. local s = math.sqrt(m00-m11-m22+1)
  445. local recip = 0.5/s
  446. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  447. elseif i == 1 then
  448. local s = math.sqrt(m11-m22-m00+1)
  449. local recip = 0.5/s
  450. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  451. elseif i == 2 then
  452. local s = math.sqrt(m22-m00-m11+1)
  453. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  454. end
  455. end
  456. end
  457.  
  458. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  459. local xs, ys, zs = x + x, y + y, z + z
  460. local wx, wy, wz = w*xs, w*ys, w*zs
  461. local xx = x*xs
  462. local xy = x*ys
  463. local xz = x*zs
  464. local yy = y*ys
  465. local yz = y*zs
  466. local zz = z*zs
  467. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  468. end
  469.  
  470. function QuaternionSlerp(a, b, t)
  471. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  472. local startInterp, finishInterp;
  473. if cosTheta >= 0.0001 then
  474. if (1 - cosTheta) > 0.0001 then
  475. local theta = math.acos(cosTheta)
  476. local invSinTheta = 1/math.sin(theta)
  477. startInterp = math.sin((1-t)*theta)*invSinTheta
  478. finishInterp = math.sin(t*theta)*invSinTheta
  479. else
  480. startInterp = 1-t
  481. finishInterp = t
  482. end
  483. else
  484. if (1+cosTheta) > 0.0001 then
  485. local theta = math.acos(-cosTheta)
  486. local invSinTheta = 1/math.sin(theta)
  487. startInterp = math.sin((t-1)*theta)*invSinTheta
  488. finishInterp = math.sin(t*theta)*invSinTheta
  489. else
  490. startInterp = t-1
  491. finishInterp = t
  492. end
  493. end
  494. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  495. end
  496.  
  497. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  498. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  499. end
  500.  
  501. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  502. if hit.Parent==nil then
  503. return
  504. end
  505. local h=hit.Parent:FindFirstChild("Humanoid")
  506. for _,v in pairs(hit.Parent:children()) do
  507. if v:IsA("Humanoid") then
  508. h=v
  509. end
  510. end
  511. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  512. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  513. end
  514. if hit.Parent.className=="Hat" then
  515. hit=hit.Parent.Parent:findFirstChild("Head")
  516. end
  517. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  518. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  519. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  520. return
  521. end]]
  522. -- hs(hit,1.2)
  523. local c=Instance.new("ObjectValue")
  524. c.Name="creator"
  525. c.Value=game:service("Players").LocalPlayer
  526. c.Parent=h
  527. game:GetService("Debris"):AddItem(c,.5)
  528. local Damage=math.random(minim,maxim)
  529. -- h:TakeDamage(Damage)
  530. local blocked=false
  531. local block=hit.Parent:findFirstChild("Block")
  532. if block~=nil then
  533. print(block.className)
  534. if block.className=="NumberValue" then
  535. if block.Value>0 then
  536. blocked=true
  537. if decreaseblock==nil then
  538. block.Value=block.Value-1
  539. end
  540. end
  541. end
  542. if block.className=="IntValue" then
  543. if block.Value>0 then
  544. blocked=true
  545. if decreaseblock~=nil then
  546. block.Value=block.Value-1
  547. end
  548. end
  549. end
  550. end
  551. if blocked==false then
  552. -- h:TakeDamage(Damage)
  553. h.Health=h.Health-Damage
  554. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  555. else
  556. h.Health=h.Health-(Damage/2)
  557. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  558. end
  559. if Type=="Knockdown" then
  560. local hum=hit.Parent.Humanoid
  561. hum.PlatformStand=true
  562. coroutine.resume(coroutine.create(function(HHumanoid)
  563. swait(1)
  564. HHumanoid.PlatformStand=false
  565. end),hum)
  566. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  567. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  568. local bodvol=Instance.new("BodyVelocity")
  569. bodvol.velocity=angle*knockback
  570. bodvol.P=5000
  571. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  572. bodvol.Parent=hit
  573. local rl=Instance.new("BodyAngularVelocity")
  574. rl.P=3000
  575. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  576. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  577. rl.Parent=hit
  578. game:GetService("Debris"):AddItem(bodvol,.5)
  579. game:GetService("Debris"):AddItem(rl,.5)
  580. elseif Type=="Normal" then
  581. local vp=Instance.new("BodyVelocity")
  582. vp.P=500
  583. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  584. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  585. if KnockbackType==1 then
  586. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  587. elseif KnockbackType==2 then
  588. vp.velocity=Property.CFrame.lookVector*knockback
  589. end
  590. if knockback>0 then
  591. vp.Parent=hit.Parent.Torso
  592. end
  593. game:GetService("Debris"):AddItem(vp,.5)
  594. elseif Type=="Up" then
  595. local bodyVelocity=Instance.new("BodyVelocity")
  596. bodyVelocity.velocity=vt(0,60,0)
  597. bodyVelocity.P=5000
  598. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  599. bodyVelocity.Parent=hit
  600. game:GetService("Debris"):AddItem(bodyVelocity,1)
  601. local rl=Instance.new("BodyAngularVelocity")
  602. rl.P=3000
  603. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  604. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  605. rl.Parent=hit
  606. game:GetService("Debris"):AddItem(rl,.5)
  607. elseif Type=="Snare" then
  608. local bp=Instance.new("BodyPosition")
  609. bp.P=2000
  610. bp.D=100
  611. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  612. bp.position=hit.Parent.Torso.Position
  613. bp.Parent=hit.Parent.Torso
  614. game:GetService("Debris"):AddItem(bp,1)
  615. elseif Type=="Target" then
  616. local Targetting = false
  617. if Targetting==false then
  618. ZTarget=hit.Parent.Torso
  619. coroutine.resume(coroutine.create(function(Part)
  620. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  621. swait(5)
  622. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  623. end),ZTarget)
  624. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  625. local targetgui=Instance.new("BillboardGui")
  626. targetgui.Parent=ZTarget
  627. targetgui.Size=UDim2.new(10,100,10,100)
  628. local targ=Instance.new("ImageLabel")
  629. targ.Parent=targetgui
  630. targ.BackgroundTransparency=1
  631. targ.Image="rbxassetid://4834067"
  632. targ.Size=UDim2.new(1,0,1,0)
  633. cam.CameraType="Scriptable"
  634. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  635. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  636. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  637. Targetting=true
  638. RocketTarget=ZTarget
  639. for i=1,Property do
  640. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  641. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  642. swait()
  643. end
  644. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  645. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  646. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  647. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  648. end
  649. Targetting=false
  650. RocketTarget=nil
  651. targetgui.Parent=nil
  652. cam.CameraType="Custom"
  653. end
  654. end
  655. local debounce=Instance.new("BoolValue")
  656. debounce.Name="DebounceHit"
  657. debounce.Parent=hit.Parent
  658. debounce.Value=true
  659. game:GetService("Debris"):AddItem(debounce,Delay)
  660. c=Instance.new("ObjectValue")
  661. c.Name="creator"
  662. c.Value=Player
  663. c.Parent=h
  664. game:GetService("Debris"):AddItem(c,.5)
  665. end
  666. end
  667.  
  668.  
  669. function ShowDamage(Pos, Text, Time, Color)
  670. local Rate = (1 / 30)
  671. local Pos = (Pos or Vector3.new(0, 0, 0))
  672. local Text = (Text or "")
  673. local Time = (Time or 2)
  674. local Color = (Color or Color3.new(1, 0, 0))
  675. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  676. EffectPart.Anchored = true
  677. local BillboardGui = Instance.new("BillboardGui")
  678. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  679. BillboardGui.Adornee = EffectPart
  680. local TextLabel = Instance.new("TextLabel")
  681. TextLabel.BackgroundTransparency = 1
  682. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  683. TextLabel.Text = Text
  684. TextLabel.TextColor3 = Color
  685. TextLabel.TextScaled = true
  686. TextLabel.Font = Enum.Font.ArialBold
  687. TextLabel.Parent = BillboardGui
  688. BillboardGui.Parent = EffectPart
  689. game.Debris:AddItem(EffectPart, (Time + 0.1))
  690. EffectPart.Parent = game:GetService("Workspace")
  691. Delay(0, function()
  692. local Frames = (Time / Rate)
  693. for Frame = 1, Frames do
  694. wait(Rate)
  695. local Percent = (Frame / Frames)
  696. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  697. TextLabel.TextTransparency = Percent
  698. end
  699. if EffectPart and EffectPart.Parent then
  700. EffectPart:Destroy()
  701. end
  702. end)
  703. end
  704.  
  705. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
  706. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  707. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
  708. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
  709. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
  710. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  711. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
  712. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
  713. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  714. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
  715. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
  716. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  717. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
  718. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
  719. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  720. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
  721. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
  722. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  723. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
  724. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
  725. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  726. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
  727. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
  728. mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
  729. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  730. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  731. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  732. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  733. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  734. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
  735. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  736. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  737. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
  738. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
  739. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  740. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  741. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  742. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  743. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  744. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
  745. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  746. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  747. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  748. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
  749. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  750. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  751. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
  752. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  753. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  754. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
  755. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  756. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
  757. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  758. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  759. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
  760. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
  761. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  762. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  763. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
  764. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  765. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
  766. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  767. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
  768. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
  769. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  770. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
  771. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  772. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  773. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
  774. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  775. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  776. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
  777. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  778. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  779. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
  780. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  781. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  782. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
  783. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  784. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
  785. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
  786. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  787. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  788. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Institutional white","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  789. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  790. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  791. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  792. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  793.  
  794. DarkRiftF=function(par)
  795. while lol == true do
  796. wait()
  797. local PWN={}
  798. for _,v in pairs(game.Workspace:children()) do
  799. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  800. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  801. table.insert(PWN,v.Torso)
  802. end
  803. end
  804. end
  805. for _,t in pairs(PWN) do
  806. local targ=par.Position-t.Position
  807. local Mag=targ.magnitude
  808. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  809. if Mag<=30 then
  810. t.Parent.Humanoid:TakeDamage(.5)
  811. local rl=Instance.new("BodyAngularVelocity")
  812. rl.P=3000
  813. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  814. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  815. rl.Parent=t
  816. game:GetService("Debris"):AddItem(rl,.1)
  817. end
  818. if Mag<=20 then
  819. t.Parent.Humanoid:TakeDamage(.1)
  820. else
  821. local vl=Instance.new("BodyVelocity")
  822. vl.P=3000
  823. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  824. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  825. vl.Parent=t
  826. game:GetService("Debris"):AddItem(vl,.1)
  827. end
  828. end
  829. end
  830. wait(.08)
  831. end
  832. end
  833.  
  834. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  835. local msh1 = Instance.new("BlockMesh")
  836. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  837. local S=Instance.new("Part")
  838. S.Name="Effect"
  839. S.Material="Neon"
  840. S.formFactor=0
  841. S.Size=Vector3.new(x1,y1,z1)
  842. S.BrickColor=color
  843. S.Reflectance = 0
  844. S.TopSurface=0
  845. S.BottomSurface=0
  846. S.Transparency=0
  847. S.Anchored=false
  848. S.CanCollide=false
  849. S.CFrame=part.CFrame
  850. S.Parent=game.Workspace
  851. msh1.Parent = S
  852. local W=Instance.new("Weld")
  853. W.Parent=S
  854. W.Part0=S
  855. W.Part1=part
  856. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  857. W.Parent=nil
  858. S.Anchored=true
  859. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  860. end
  861.  
  862. local function BlackHole(parent,cframe)
  863. local effectsmsh = Instance.new("SpecialMesh")
  864. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  865. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  866. effectsmsh.Scale = Vector3.new(3,3,3)
  867. local effectsg = Instance.new("Part")
  868. effectsg.formFactor = 3
  869. effectsg.CanCollide = false
  870. effectsg.Name = "Effect"
  871. effectsg.Locked = true
  872. effectsg.Transparency = 1
  873. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  874. effectsg.Parent = parent
  875. effectsg.BrickColor = BrickColor.new("Institutional white")
  876. effectsg.Material="Neon"
  877. coroutine.resume(coroutine.create(function(Part,Mesh)
  878. local Mesh = Instance.new("SpecialMesh")
  879. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  880. Mesh.MeshType = "Sphere"
  881. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  882. Part=Instance.new("Part")
  883. Part.Name="Effect"
  884. Part.formFactor=0
  885. Part.Size=Vector3.new(1,1,1)
  886. Part.BrickColor=BrickColor.new("Institutional white")
  887. Part.Material="Neon"
  888. Part.Reflectance = 0
  889. Part.TopSurface=0
  890. Part.BottomSurface=0
  891. Part.Transparency=0
  892. Part.Anchored=true
  893. NoOutline(Part)
  894. Part.CanCollide=false
  895. Part.CFrame=cframe
  896. Part.Parent=parent
  897. Mesh.Parent = Part
  898. lol=true
  899. coroutine.resume(coroutine.create(function()
  900. DarkRiftF(Part)
  901. end))
  902. for i=0,200 do
  903. wait()
  904. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Institutional white"))
  905. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  906. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  907. end
  908. local fff=200
  909. for i=0,100 do
  910. wait()
  911. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Institutional white"))
  912. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  913. end
  914. for i=0,1,0.05 do
  915. wait()
  916. Part.Transparency=Part.Transparency+0.05
  917. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  918. end
  919. lol=false
  920. Part.Parent=nil
  921. end),nil,nil)
  922. end
  923.  
  924. function makeShockwave(height,color,speed,range,pulse)
  925. local range = range or 2000
  926. local p = Instance.new("Part")
  927. p.Anchored = true
  928. p.CanCollide = false
  929. p.FormFactor = "Custom"
  930. p.BrickColor = color
  931. p.Parent = workspace
  932. local m = Instance.new("SpecialMesh",p)
  933. m.MeshId = "rbxassetid://3270017"
  934. local estimateSurvival = math.floor(range/speed) * 0.03
  935. game:GetService("Debris"):AddItem(p,estimateSurvival)
  936. Spawn(function ()
  937. for i = 1,range,speed do
  938. p.Transparency = 1-math.min(0.5,3-(i/500))
  939. m.Scale = Vector3.new(i,i,i*height)
  940. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  941. wait()
  942. end
  943. p:Destroy()
  944. end)
  945. end
  946.  
  947. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  948. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  949. prt.Anchored=true
  950. prt.CFrame=cframe
  951. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  952. game:GetService("Debris"):AddItem(prt,2)
  953. coroutine.resume(coroutine.create(function(Part,Mesh)
  954. for i=0,2,delay do
  955. wait()
  956. Part.CFrame=Part.CFrame
  957. Part.Transparency=i
  958. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  959. end
  960. Part.Parent=nil
  961. end),prt,msh)
  962. end
  963.  
  964. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  965. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  966. prt.Anchored=true
  967. prt.CFrame=cframe
  968. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  969. game:GetService("Debris"):AddItem(prt,5)
  970. coroutine.resume(coroutine.create(function(Part,Mesh)
  971. for i=0,1,delay do
  972. wait()
  973. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  974. Part.Transparency=i
  975. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  976. end
  977. Part.Parent=nil
  978. end),prt,msh)
  979. end
  980.  
  981. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  982. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  983. if Type~=2 then
  984. prt.Anchored=true
  985. end
  986. prt.CFrame=cframe
  987. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  988. game:GetService("Debris"):AddItem(prt,5)
  989. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  990. local wld=nil
  991. if dur==2 then
  992. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  993. end
  994. for i=0,1,delay do
  995. swait()
  996. if dur==1 then
  997. Part.CFrame=Part.CFrame
  998. elseif dur==2 then
  999. wld.C0=cframe
  1000. end
  1001. Part.Transparency=i
  1002. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1003. end
  1004. Part.Parent=nil
  1005. end),prt,msh,Type)
  1006. end
  1007.  
  1008. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1009. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1010. prt.Anchored=true
  1011. prt.CFrame=cframe
  1012. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1013. game:GetService("Debris"):AddItem(prt,5)
  1014. coroutine.resume(coroutine.create(function(Part,Mesh)
  1015. for i=0,1,delay do
  1016. swait()
  1017. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1018. Part.Transparency=i
  1019. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1020. end
  1021. Part.Parent=nil
  1022. end),prt,msh)
  1023. end
  1024.  
  1025. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1026. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1027. prt.Anchored=true
  1028. prt.CFrame=cframe
  1029. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  1030. game:GetService("Debris"):AddItem(prt,5)
  1031. coroutine.resume(coroutine.create(function(Part,Mesh)
  1032. for i=0,1,delay do
  1033. wait()
  1034. Part.CFrame=Part.CFrame
  1035. Part.Transparency=i
  1036. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1037. end
  1038. Part.Parent=nil
  1039. end),prt,msh)
  1040. end
  1041.  
  1042. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1043. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  1044. prt.Anchored=true
  1045. prt.CFrame=cframe
  1046. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1047. game:GetService("Debris"):AddItem(prt,5)
  1048. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1049. end
  1050.  
  1051. function Blast(parent)
  1052. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  1053. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  1054. end
  1055.  
  1056. function ChargeBall(parent,t)
  1057. local counter=0
  1058. local size=1
  1059. for i=0,t,1 do
  1060. swait()
  1061. counter=counter+1
  1062. if counter%10==0 then
  1063. if size==3 then
  1064. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1065. elseif size==2 then
  1066. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1067. end
  1068. end
  1069. if counter%5==0 then
  1070. if size==1 then
  1071. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1072. elseif size==2 then
  1073. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1074. elseif size==3 then
  1075. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1076. end
  1077. end
  1078. end
  1079. end
  1080.  
  1081. function ChargeBall2(parent,t)
  1082. local counter=0
  1083. local size=1
  1084. for i=0,t,1 do
  1085. swait()
  1086. counter=counter+1
  1087. if counter%10==0 then
  1088. if size==3 then
  1089. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1090. elseif size==2 then
  1091. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1092. end
  1093. end
  1094. if counter%5==0 then
  1095. if size==1 then
  1096. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1097. MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1098. elseif size==2 then
  1099. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1100. MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1101. elseif size==3 then
  1102. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1103. MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1104. end
  1105. end
  1106. end
  1107. end
  1108.  
  1109. function MagniDamage(Part,dis,mind,maxd,force,knock)
  1110. for _,c in pairs(workspace:children()) do
  1111. local hum=c:findFirstChild("Humanoid")
  1112. if hum~=nil then
  1113. local head=c:findFirstChild("Torso")
  1114. if head~=nil then
  1115. local targ=head.Position-Part.Position
  1116. local mag=targ.magnitude
  1117. if mag<=dis and c.Name~=Character.Name then
  1118. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  1119. end
  1120. end
  1121. end
  1122. end
  1123. end
  1124.  
  1125. function computeDirection(vec)
  1126. local lenSquared = vec.magnitude * vec.magnitude
  1127. local invSqrt = 1 / math.sqrt(lenSquared)
  1128. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1129. end
  1130.  
  1131. function attackone()
  1132. attack = true
  1133. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1134. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1135. local fx=Hitbox.Touched:connect(function(part)
  1136. local human=part.Parent:findFirstChild("Humanoid")
  1137. if human~=nil and bounce==false then
  1138. bounce=true
  1139. local rndm=math.random(1,#hitsounds)
  1140. local r=rndm
  1141. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1142. end
  1143. end)
  1144. for i = 0,1,0.1 do
  1145. swait()
  1146. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
  1147. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1148. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
  1149. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
  1150. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
  1151. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  1152. end
  1153. so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
  1154. for i = 0,1,0.1 do
  1155. swait()
  1156. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1157. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1158. local h = 5
  1159. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1160. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1161. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1162. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1163. scfr = blcf
  1164. elseif not scfr then
  1165. scfr = blcf
  1166. end
  1167. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
  1168. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
  1169. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1170. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1171. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
  1172. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
  1173. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1174. end
  1175. attack = false
  1176. bounce=false
  1177. scfr=nil
  1178. fx:disconnect()
  1179. con:disconnect()
  1180. end
  1181.  
  1182. function attacktwo()
  1183. attack=true
  1184. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1185. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1186. local fx=Hitbox.Touched:connect(function(part)
  1187. local human=part.Parent:findFirstChild("Humanoid")
  1188. if human~=nil and bounce==false then
  1189. bounce=true
  1190. local rndm=math.random(1,#hitsounds)
  1191. local r=rndm
  1192. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1193. end
  1194. end)
  1195. for i=0,1,.1 do
  1196. swait()
  1197. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
  1198. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
  1199. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1200. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1201. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  1202. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
  1203. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1204. end
  1205. so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
  1206. for i = 0,1,0.1 do
  1207. swait()
  1208. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1209. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1210. local h = 5
  1211. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1212. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1213. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1214. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1215. scfr = blcf
  1216. elseif not scfr then
  1217. scfr = blcf
  1218. end
  1219. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
  1220. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
  1221. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
  1222. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
  1223. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
  1224. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
  1225. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1226. end
  1227. scfr=nil
  1228. attack=false
  1229. bounce=false
  1230. con:disconnect()
  1231. fx:disconnect()
  1232. end
  1233.  
  1234. function attackthree()
  1235. attack=true
  1236. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1237. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1238. local fx=Hitbox.Touched:connect(function(part)
  1239. local human=part.Parent:findFirstChild("Humanoid")
  1240. if human~=nil and bounce==false then
  1241. bounce=true
  1242. local rndm=math.random(1,#hitsounds)
  1243. local r=rndm
  1244. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1245. end
  1246. end)
  1247. for i=0,1,.1 do
  1248. swait()
  1249. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
  1250. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
  1251. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  1252. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
  1253. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
  1254. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
  1255. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1256. end
  1257. so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
  1258. for i = 0,1,0.1 do
  1259. swait()
  1260. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1261. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1262. local h = 5
  1263. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1264. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1265. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1266. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1267. scfr = blcf
  1268. elseif not scfr then
  1269. scfr = blcf
  1270. end
  1271. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1272. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
  1273. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
  1274. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
  1275. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
  1276. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
  1277. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
  1278. end
  1279. attack=false
  1280. bounce=false
  1281. scfr=nil
  1282. con:disconnect()
  1283. fx:disconnect()
  1284. end
  1285.  
  1286. function attackfour()
  1287. attack = true
  1288. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1289. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
  1290. local fx=Hitbox.Touched:connect(function(part)
  1291. local human=part.Parent:findFirstChild("Humanoid")
  1292. if human~=nil and bounce==false then
  1293. bounce=true
  1294. local rndm=math.random(1,#hitsounds)
  1295. local r=rndm
  1296. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1297. end
  1298. end)
  1299. for i = 0,1,0.1 do
  1300. swait()
  1301. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
  1302. Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
  1303. RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
  1304. LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
  1305. RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
  1306. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
  1307. handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
  1308. end
  1309. so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
  1310. local v=it("BodyVelocity",Torso)
  1311. v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
  1312. v.velocity=RootPart.CFrame.lookVector*50
  1313. for i = 0,1,0.1 do
  1314. swait()
  1315. local blcf = Hitbox.CFrame*cf(0,0,0)
  1316. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1317. local h = 5
  1318. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1319. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1320. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1321. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1322. scfr = blcf
  1323. elseif not scfr then
  1324. scfr = blcf
  1325. end
  1326. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
  1327. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1328. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
  1329. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
  1330. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  1331. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  1332. handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
  1333. end
  1334. v.Parent=nil
  1335. scfr=nil
  1336. attack = false
  1337. bounce=false
  1338. con:disconnect()
  1339. fx:disconnect()
  1340. end
  1341.  
  1342. function LustrisFulgo()
  1343. attack=true
  1344. Humanoid.WalkSpeed=0
  1345. for i=0,1,0.1 do
  1346. swait()
  1347. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
  1348. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
  1349. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
  1350. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
  1351. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
  1352. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
  1353. handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
  1354. end
  1355. local function boom()
  1356. local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1357. pprt.Anchored=true
  1358. pprt.CFrame=EffectPart.CFrame
  1359. game:GetService("Debris"):AddItem(pprt,2)
  1360. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
  1361. so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
  1362. so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
  1363. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1364. local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  1365. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  1366. MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
  1367. for i=0,80 do
  1368. swait()
  1369. MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
  1370. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
  1371. wave.Size=vt(1+i,1+i,1+i)
  1372. wavemesh.Scale=vt(1+i,1+i,1+i)
  1373. wave.CFrame=EffectPart.CFrame
  1374. Humanoid.Health=Humanoid.Health+.15
  1375. end
  1376. wave:Destroy()
  1377. end
  1378. boom()
  1379. attack=false
  1380. Humanoid.WalkSpeed=16
  1381. end
  1382.  
  1383. function LeviterGlomus()
  1384. skillattack=true
  1385. attack=true
  1386. for i=0,1,.1 do
  1387. swait()
  1388. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1389. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1390. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
  1391. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
  1392. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
  1393. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1394. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
  1395. end
  1396. so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
  1397. efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
  1398. weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  1399. mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
  1400. ChargeBall(EffectPart2,35)
  1401. for i=0,1,.1 do
  1402. swait()
  1403. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1404. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1405. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
  1406. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
  1407. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1408. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1409. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
  1410. end
  1411. so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
  1412. efprt:BreakJoints()
  1413. local Target=mouse.Hit.p
  1414. local direction = Target - handle.Position
  1415. direction = computeDirection(direction)
  1416. local pos = handle.Position + (direction * 10.0)
  1417. efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
  1418. local floatForce = Instance.new("BodyForce")
  1419. floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
  1420. floatForce.Parent = efprt
  1421. efprt.Velocity = direction * 160
  1422. efprt.Touched:connect(function(hit)
  1423. if not hit:IsDescendantOf(Character) then
  1424. if hit.Name~="Effect" then
  1425. MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
  1426. floatForce.Parent=nil
  1427. efprt.Anchored=true
  1428. so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
  1429. Blast(efprt)
  1430. efprt:Destroy()
  1431. end
  1432. end
  1433. end)
  1434. game:GetService("Debris"):AddItem(efprt,6)
  1435. attack=false
  1436. end
  1437.  
  1438. rawr = Instance.new("Sound", Character)
  1439. rawr.SoundId = "http://www.roblox.com/asset/?id=437236713"
  1440. rawr.Volume = 0.5
  1441. rawr.Looped = true
  1442.  
  1443. function PortalStorm()
  1444. Humanoid.WalkSpeed=0
  1445. skillattack3=true
  1446. attack=true
  1447. for i=0,1,.1 do
  1448. swait()
  1449. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1450. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1451. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
  1452. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
  1453. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1454. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1455. handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
  1456. end
  1457. so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
  1458. ChargeBall2(handle,100)
  1459. makeShockwave(0.5,BrickColor.new("Institutional white"),30,1000,0)
  1460. MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  1461. so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
  1462. wait(2)
  1463. so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
  1464. delay(0.5,function ()
  1465. MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
  1466. end)
  1467. Humanoid.Health=Humanoid.Health-0
  1468. makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
  1469. attack=false
  1470. Humanoid.WalkSpeed=9
  1471. wait(4)
  1472. Humanoid.WalkSpeed=16
  1473. end
  1474.  
  1475. function SolSiderea()
  1476. Humanoid.WalkSpeed=0
  1477. skillattack2=true
  1478. attack=true
  1479. so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
  1480. for i=0,1,.1 do
  1481. swait()
  1482. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1483. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1484. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
  1485. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
  1486. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1487. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1488. handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
  1489. end
  1490. for i=0,1,.1 do
  1491. swait()
  1492. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1493. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1494. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
  1495. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
  1496. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1497. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1498. handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
  1499. end
  1500. coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
  1501. local n=2
  1502. local orb=ppart(3,Character,0,1,BrickColor.new("Institutional white"),"Orb",vt())
  1503. local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
  1504. local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
  1505. for i=1,0.3,-0.01 do
  1506. wait()
  1507. orb.Transparency=i
  1508. omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
  1509. MagicBlock(BrickColor.new("Institutional white"),orb.CFrame,15,15,15,2,2,2,0.1)
  1510. local ef=ppart(3,workspace,0,0,BrickColor.new("Institutional white"),"Effect",vt())
  1511. ef.Anchored=true
  1512. local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
  1513. local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
  1514. ef.CFrame=orb.CFrame*ceef
  1515. game:GetService("Debris"):AddItem(ef,2)
  1516. coroutine.resume(coroutine.create(function(Part,Mesh)
  1517. for i=0,1,0.1 do
  1518. wait()
  1519. Part.Transparency=i
  1520. Part.CFrame=Part.CFrame*cf(0,-1,0)
  1521. end
  1522. Part.Parent=nil
  1523. end),ef,emsh)
  1524. end
  1525. local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
  1526. wait(.5)
  1527. orb.Parent=nil
  1528. wait(1)
  1529. local hit,pos = rayCast(orb.Position,Pos,1000,Character)
  1530. local mag=(orb.Position-pos).magnitude
  1531. BlackHole(game.Workspace,cf(pos))
  1532. coroutine.resume(coroutine.create(function()
  1533. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1534. wweld(game.Workspace,wave,orb,Torso.CFrame)
  1535. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  1536. for i=1,100 do
  1537. swait()
  1538. wave.Size=vt(1+i,1+i,1+i)
  1539. wavemesh.Scale=vt(1+i,1+i,1+i)
  1540. wave.CFrame=cf(pos)
  1541. end
  1542. end))
  1543. coroutine.resume(coroutine.create(function()
  1544. for i=0,20 do
  1545. swait(15)
  1546. local range = 1500
  1547. local p = Instance.new("Part")
  1548. p.Anchored = true
  1549. p.CanCollide = false
  1550. p.FormFactor = "Custom"
  1551. p.BrickColor = BrickColor.new("Institutional white")
  1552. p.Parent = workspace
  1553. p.Name="Effect"
  1554. p.CFrame=cf(pos)
  1555. local m = Instance.new("SpecialMesh",p)
  1556. m.MeshId = "rbxassetid://3270017"
  1557. local estimateSurvival = math.floor(range/30) * 0.03
  1558. game:GetService("Debris"):AddItem(p,estimateSurvival)
  1559. Spawn(function ()
  1560. for i = 1,range,30 do
  1561. p.Transparency = 1-math.min(0.5,3-(i/500))
  1562. m.Scale = Vector3.new(i,i,i*0.5)
  1563. p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
  1564. wait()
  1565. end
  1566. p:Destroy()
  1567. end)
  1568. end
  1569. end))
  1570. MagicCylinder(BrickColor.new("Institutional white"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
  1571. for i=1,2 do
  1572. end
  1573. for i=1,5 do
  1574. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
  1575. end
  1576. for i=0,5 do
  1577. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
  1578. end
  1579. local ref=ppart(3,workspace,0,1,BrickColor.new("Institutional white"),"Effect",vt())
  1580. ref.CFrame=cf(pos)
  1581. coroutine.resume(coroutine.create(function(Part)
  1582. wait(1)
  1583. Part.Parent=nil
  1584. end),ref)
  1585. MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
  1586. if hit~=nil then
  1587. Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
  1588. end
  1589. local n=2
  1590. MagicWave(BrickColor.new("Institutional white"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  1591. swait(75)
  1592. Humanoid.WalkSpeed=16
  1593. attack=false
  1594. end
  1595.  
  1596. attacktype=1
  1597. mouse.Button1Down:connect(function()
  1598. if attacktype==1 and attack==false then
  1599. attacktype=2
  1600. attackone()
  1601. elseif attacktype==2 and attack==false then
  1602. attacktype=3
  1603. attacktwo()
  1604. elseif attacktype==3 and attack==false then
  1605. attacktype=4
  1606. attackthree()
  1607. elseif attacktype==4 and attack==false then
  1608. attacktype=1
  1609. attackfour()
  1610. end
  1611. end)
  1612.  
  1613. mouse.KeyDown:connect(function(k)
  1614. k=k:lower()
  1615. if skillattack == false and attack == false and k == 'x' then
  1616. c.Size=UDim2.new(0, 0, 0, 100)
  1617. LeviterGlomus()
  1618. ChargeBall(efprt,100)
  1619. for i = 1, 100 do
  1620. skillattack=true
  1621. c.Size=c.Size+UDim2.new(0, 2, 0, 0)
  1622. wait()
  1623. end
  1624. skillattack=false
  1625. end
  1626. if skillattack1 == false and attack == false and k == 'z' then
  1627. b.Size=UDim2.new(0, 0, 0, 100)
  1628. LustrisFulgo()
  1629. for i = 1, 50 do
  1630. skillattack1=true
  1631. b.Size=b.Size+UDim2.new(0, 4, 0, 0)
  1632. wait()
  1633. end
  1634. skillattack1=false
  1635. end
  1636. if skillattack2 == false and attack == false and k == 'v' and deeznuts==false then
  1637. d.Size=UDim2.new(0, 0, 0, 100)
  1638. SolSiderea()
  1639. for i = 1, 200 do
  1640. deeznuts=true
  1641. skillattack2=true
  1642. d.Size=d.Size+UDim2.new(0, 1, 0, 0)
  1643. wait(0.05)
  1644. end
  1645. deeznuts=false
  1646. skillattack2=false
  1647. end
  1648. if skillattack3 == false and attack == false and k == 'c' and cooldown==false then
  1649. e.Size=UDim2.new(0, 0, 0, 100)
  1650. cooldown=true
  1651. PortalStorm()
  1652. cooldown=false
  1653. for i = 1, 200 do
  1654. skillattack3=true
  1655. e.Size=e.Size+UDim2.new(0, 1, 0, 0)
  1656. wait()
  1657. end
  1658. skillattack3=false
  1659. end
  1660. end)
  1661.  
  1662.  
  1663. local sine = 0
  1664. local change = 1
  1665. local val = 0
  1666.  
  1667. while true do
  1668. swait()
  1669. sine = sine + change
  1670. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1671. local velderp=RootPart.Velocity.y
  1672. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1673. if equipped==true or equipped==false then
  1674. if attack==false then
  1675. idle=idle+1
  1676. else
  1677. idle=0
  1678. end
  1679. if idle>=500 then
  1680. if attack==false then
  1681. end
  1682. end
  1683. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1684. Anim="Jump"
  1685. if attack==false then
  1686. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1687. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1688. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1689. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1690. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1691. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1692. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1693. end
  1694. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1695. Anim="Fall"
  1696. if attack==false then
  1697. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1698. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1699. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1700. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1701. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1702. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1703. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
  1704. end
  1705. elseif torvel<1 and hitfloor~=nil then
  1706. Anim="Idle"
  1707. if attack==false then
  1708. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
  1709. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
  1710. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
  1711. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1712. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1713. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1714. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
  1715. end
  1716. elseif torvel>2 and hitfloor~=nil then
  1717. Anim="Walk"
  1718. if attack==false then
  1719. change=3
  1720. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
  1721. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
  1722. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
  1723. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
  1724. RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1725. LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1726. handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1727. end
  1728. end
  1729. end
  1730. if #Effects>0 then
  1731. for e=1,#Effects do
  1732. if Effects[e]~=nil then
  1733. local Thing=Effects[e]
  1734. if Thing~=nil then
  1735. local Part=Thing[1]
  1736. local Mode=Thing[2]
  1737. local Delay=Thing[3]
  1738. local IncX=Thing[4]
  1739. local IncY=Thing[5]
  1740. local IncZ=Thing[6]
  1741. if Thing[1].Transparency<=1 then
  1742. if Thing[2]=="Block1" then
  1743. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1744. Mesh=Thing[1].Mesh
  1745. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1746. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1747. elseif Thing[2]=="Cylinder" then
  1748. Mesh=Thing[1].Mesh
  1749. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1750. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1751. elseif Thing[2]=="Blood" then
  1752. Mesh=Thing[7]
  1753. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1754. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1755. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1756. elseif Thing[2]=="Elec" then
  1757. Mesh=Thing[1].Mesh
  1758. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1759. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1760. elseif Thing[2]=="Disappear" then
  1761. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1762. end
  1763. else
  1764. Part.Parent=nil
  1765. table.remove(Effects,e)
  1766. end
  1767. end
  1768. end
  1769. end
  1770. end
  1771. end
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