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1
Player = game:GetService("Players").LocalPlayer
2
Character = Player.Character
3
PlayerGui = Player.PlayerGui
4
Backpack = Player.Backpack
5
Torso = Character.Torso
6
Head = Character.Head
7
Humanoid = Character.Humanoid
8
RootPart = Character.HumanoidRootPart
9
RootJoint = RootPart.RootJoint
10
LeftArm = Character["Left Arm"]
11
LeftLeg = Character["Left Leg"]
12
RightArm = Character["Right Arm"]
13
RightLeg = Character["Right Leg"]
14
LS = Torso["Left Shoulder"]
15
LH = Torso["Left Hip"]
16
RS = Torso["Right Shoulder"]
17
RH = Torso["Right Hip"]
18
Humanoid.MaxHealth = math.huge
19
wait()
20
Humanoid.Health = Humanoid.MaxHealth
21-
local BC = Character["Body Colors"]
21+
22-
BC.HeadColor = BrickColor.new("Pastel brown")
22+
23-
BC.LeftArmColor = BrickColor.new("Pastel brown")
23+
24-
BC.LeftLegColor = BrickColor.new("Pastel brown")
24+
25-
BC.RightArmColor = BrickColor.new("Pastel brown")
25+
26-
BC.RightLegColor = BrickColor.new("Pastel brown")
26+
27-
BC.TorsoColor = BrickColor.new("Pastel brown")
27+
28-
for i,v in pairs(Character:children()) do
28+
29-
    if v:IsA("Shirt") then
29+
30-
        v:Destroy()
30+
31-
    end
31+
32
cf = CFrame.new
33-
for i,v in pairs(Character:children()) do
33+
34-
    if v:IsA("Pants") then
34+
35-
        v:Destroy()
35+
36-
    end
36+
37
coroutine.resume(coroutine.create(function()
38-
------Face----------
38+
39-
Character.Head.face.Texture = "rbxassetid://840490876"
39+
40-
------Remover-------
40+
41
	Font = Enum.Font.Code;
42-
for i,v in pairs(Character:children()) do
42+
43-
    if v:IsA("Hat") then
43+
44-
        v:Destroy()
44+
45-
    end
45+
46
ArtificialHB.Name = "ArtificialHB"
47-
for i,v in pairs(Character:children()) do
47+
48-
    if v:IsA("Accessory") then
48+
49-
        v:Destroy()
49+
50-
    end
50+
51
tossremainder = false
52-
for i,v in pairs(Character:children()) do
52+
53-
    if v:IsA("Hair") then
53+
54-
        v:Destroy()
54+
55-
    end
55+
56
	tf = tf + s
57-
------Heavy---------
57+
58-
CV="Maroon"
58+
59-
	Player = game.Players.LocalPlayer
59+
60-
	char = Player.Character
60+
61-
	local txt = Instance.new("BillboardGui", Character)
61+
62-
	txt.Adornee = Character .Head
62+
63-
	txt.Name = "_status"
63+
64-
	txt.Size = UDim2.new(2, 0, 1.2, 0)
64+
65-
	txt.StudsOffset = Vector3.new(-9, 8, 0)
65+
66-
	local text = Instance.new("TextLabel", txt)
66+
67-
	text.Size = UDim2.new(10, 0, 7, 0)
67+
68-
	text.FontSize = "Size24"
68+
69-
	text.TextScaled = true
69+
70-
	text.TextTransparency = 0
70+
71-
	text.BackgroundTransparency = 1 
71+
72-
	text.TextTransparency = 0
72+
73-
	text.TextStrokeTransparency = 0
73+
74-
	text.Font = "Bodoni"
74+
75-
	text.TextStrokeColor3 = Color3.new(255,255,255)
75+
76
hbwait = function(number)
77-
	v=Instance.new("Part")
77+
78-
	v.Name = "ColorBrick"
78+
79-
	v.Parent=Player.Character
79+
80-
	v.FormFactor="Symmetric"
80+
81-
	v.Anchored=true
81+
82-
	v.CanCollide=false
82+
83-
	v.BottomSurface="Smooth"
83+
84-
	v.TopSurface="Smooth"
84+
85-
	v.Size=Vector3.new(10,5,3)
85+
86-
	v.Transparency=1
86+
87-
	v.CFrame=Character.Torso.CFrame
87+
88-
	v.BrickColor=BrickColor.new(CV)
88+
89-
	v.Transparency=1
89+
90-
	text.TextColor3 = Color3.new(255,0,0)
90+
91-
	v.Shape="Block"
91+
92-
	text.Text = "Heavy"
92+
93
Movement.Name = "Movement"
94-
shirt = Instance.new("Shirt", Character)
94+
95-
shirt.Name = "Shirt"
95+
96-
pants = Instance.new("Pants", Character)
96+
97-
pants.Name = "Pants"
97+
98-
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232183"
98+
99-
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232474"
99+
100
Mana.Value = 0
101
local Rooted = Instance.new("BoolValue", Stats)
102
Rooted.Name = "Rooted"
103
Rooted.Value = false
104
local BlockValue = Instance.new("BoolValue", Stats)
105
BlockValue.Name = "BlockValue"
106
BlockValue.Value = false
107
local StaggerHitAnim = Instance.new("BoolValue", Stats)
108
StaggerHitAnim.Name = "StaggerHitAnim"
109
StaggerHitAnim.Value = false
110
local StaggerAnim = Instance.new("BoolValue", Stats)
111
StaggerAnim.Name = "StaggerAnim"
112
StaggerAnim.Value = false
113
local StunAnim = Instance.new("BoolValue", Stats)
114
StunAnim.Name = "StunAnim"
115
StunAnim.Value = false
116
local StunValue = Instance.new("NumberValue", Stats)
117
StunValue.Name = "StunValue"
118
StunValue.Value = 0
119
local CanCrit = Instance.new("BoolValue", Stats)
120
CanCrit.Name = "CanCrit"
121
CanCrit.Value = false
122
local CritChance = Instance.new("NumberValue", Stats)
123
CritChance.Name = "CritChance"
124
CritChance.Value = 20
125
local CanPenetrateArmor = Instance.new("BoolValue", Stats)
126
CanPenetrateArmor.Name = "CanPenetrateArmor"
127
CanPenetrateArmor.Value = false
128
local AntiTeamKill = Instance.new("BoolValue", Stats)
129
AntiTeamKill.Name = "AntiTeamKill"
130
AntiTeamKill.Value = false
131
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
132
RootCF = angles(rad(-90), 0, rad(180))
133
local idle = 0
134
local Anim = "Idle"
135
local animtype = math.floor(math.random(1, 3))
136
local attacktype = 1
137
local attack = false
138
local equipped = false
139
local LastPoint = nil
140
local staggerhitanim = false
141
local staggeranim = false
142
local stunanim = false
143
local CritChanceNumber = 0
144
local idlen = 0
145
local donum = 0
146
local sine = 0
147
local change = 2 / animationspeed
148
local walkinganim = false
149
local handidle = false
150
local walk = 0
151
local stundelay = 0
152
local manadelay = 0
153
local robloxidleanimation = Instance.new("Animation", Torso)
154
robloxidleanimation.Name = "robloxidleanimation"
155
robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
156
local Animator = Humanoid:FindFirstChild("Animator")
157
local Animate = Character:FindFirstChild("Animate")
158
local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
159
local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
160
local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
161
local HitBlockSounds = {199148933, 199148947}
162
local cooldown1 = 0
163
local cooldown2 = 0
164
local cooldown3 = 0
165
local cooldown4 = 0
166
local scrn = Instance.new("ScreenGui", PlayerGui)
167
local ud = UDim2.new
168
local c3 = Color3.new
169
local skillcolorscheme = c3(1, 1, 1)
170
subtractmana = function(k)
171
	
172
	if k <= Mana.Value then
173
		Mana.Value = Mana.Value - k
174
	end
175
end
176
177
local co1 = 0
178
local co2 = 0
179
local co3 = 0
180
local co4 = 0
181
local maxmana = 0
182
local maxstun = 1
183
local recovermana = 0
184
local losestun = 0
185
local stunwait = 0
186
local manawait = 0
187
local skill1mana = 0
188
local skill2mana = 0
189
local skill3mana = 0
190
local skill4mana = 0
191
local menuupdatespeed = 0
192
local constantupdate = false
193
local showstats = false
194
local allowstunbar = false
195
local CustomColor = Torso.BrickColor
196
local Colorpart1 = CustomColor.r
197
local Colorpart2 = CustomColor.g
198
local Colorpart3 = CustomColor.b
199
local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
200
makeframe = function(par, trans, pos, size, color, name)
201
	
202
	local frame = Instance.new("Frame")
203
	frame.Parent = par
204
	frame.BackgroundTransparency = trans
205
	frame.BorderSizePixel = 2
206
	frame.Position = pos
207
	frame.Size = size
208
	frame.BackgroundColor3 = color
209
	frame.Name = name
210
	return frame
211
end
212
213
makelabel = function(par, text, trans, stroketrans, name)
214
	
215
	local label = Instance.new("TextLabel")
216
	label.Parent = par
217
	label.BackgroundTransparency = 1
218
	label.Size = ud(1, 0, 1, 0)
219
	label.Position = ud(0, 0, 0, 0)
220
	label.TextColor3 = c3(255, 255, 255)
221
	label.TextStrokeTransparency = stroketrans
222
	label.TextTransparency = trans
223
	label.FontSize = Enum.FontSize.Size32
224
	label.Font = Enum.Font.Legacy
225
	label.BorderSizePixel = 0
226
	label.TextScaled = true
227
	label.Text = text
228
	label.Name = name
229
	return label
230
end
231
232
framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
233
framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
234
framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
235
framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
236
bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
237
bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
238
bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
239
bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
240
text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
241
text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
242
text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
243
text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
244
manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
245
manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
246
manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
247
healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
248
healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
249
healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
250
if allowstunbar == true then
251
	stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
252
	stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
253
	stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
254
end
255
if showstats == true then
256
	defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
257
	damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
258
	movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
259
	defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
260
	damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
261
	movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
262
end
263
NoOutline = function(Part)
264
	
265
	Part.TopSurface = 10
266
end
267
268
local weldBetween = function(a, b)
269
	
270
	local weldd = Instance.new("ManualWeld")
271
	weldd.Part0 = a
272
	weldd.Part1 = b
273
	weldd.C0 = CFrame.new()
274
	weldd.C1 = b.CFrame:inverse() * a.CFrame
275
	weldd.Parent = a
276
	return weldd
277
end
278
279
nooutline = function(part)
280
	
281
	part.TopSurface = 10
282
end
283
284
part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
285
	
286
	local fp = it("Part")
287
	fp.formFactor = formfactor
288
	fp.Parent = parent
289
	fp.Reflectance = reflectance
290
	fp.Transparency = transparency
291
	fp.CanCollide = false
292
	fp.Locked = true
293
	fp.BrickColor = BrickColor.new(tostring(brickcolor))
294
	fp.Name = name
295
	fp.Size = size
296
	fp.Position = Character.Torso.Position
297
	nooutline(fp)
298
	fp.Material = material
299
	fp:BreakJoints()
300
	return fp
301
end
302
303
mesh = function(Mesh, part, meshtype, meshid, offset, scale)
304
	
305
	local mesh = it(Mesh)
306
	mesh.Parent = part
307
	if Mesh == "SpecialMesh" then
308
		mesh.MeshType = meshtype
309
		mesh.MeshId = meshid
310
	end
311
	mesh.Offset = offset
312
	mesh.Scale = scale
313
	return mesh
314
end
315
316
weld = function(parent, part0, part1, c0, c1)
317
	
318
	local weld = it("Motor")
319
	weld.Parent = parent
320
	weld.Part0 = part0
321
	weld.Part1 = part1
322
	weld.C0 = c0
323
	weld.C1 = c1
324
	return weld
325
end
326
327
local WeaponName = "Russian Kick"
328
local ClassName = "Russian Kick"
329
local PlayerSize = 1
330
local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
331
local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
332
if PlayerSize ~= 1 then
333
	RootPart.Size = RootPart.Size * PlayerSize
334
	Torso.Size = Torso.Size * PlayerSize
335
	Head.Size = Head.Size * PlayerSize
336
	RightArm.Size = RightArm.Size * PlayerSize
337
	LeftArm.Size = LeftArm.Size * PlayerSize
338
	RightLeg.Size = RightLeg.Size * PlayerSize
339
	LeftLeg.Size = LeftLeg.Size * PlayerSize
340
	RootJoint.Parent = RootPart
341
	Neck.Parent = Torso
342
	LS.Parent = Torso
343
	RS.Parent = Torso
344
	LH.Parent = Torso
345
	RH.Parent = Torso
346
	RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
347
	Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
348
	Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
349
	RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
350
	LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
351
	RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
352
	LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
353
	RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
354
	LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
355
	RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
356
	LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
357
	for _,v in pairs(Character:GetChildren()) do
358
		if v.ClassName == "Hat" or v.ClassName == "Accessory" then
359
			v.Parent = nil
360
			v.Parent = Character
361
			v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
362
			for _,b in pairs(v.Handle:GetChildren()) do
363
				if b.ClassName == "Weld" or b.ClassName == "Motor" then
364
					local p1 = b.Part1
365
					b.Part1 = nil
366
					local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
367
					local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
368
					b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
369
					b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
370
					b.Part1 = p1
371
				end
372
			end
373
		end
374
	end
375
end
376
	m = Instance.new("Model", Character)
377
	m.Name = WeaponName
378
	Effects = Instance.new("Folder", m)
379
	Effects.Name = "Effects"
380
	Humanoid.Died:connect(function()
381
	
382
	attack = true
383
	for _,v in pairs(Character:GetChildren()) do
384
		if v.ClassName == "Model" then
385
			v:Destroy()
386
		end
387
	end
388
end
389
)
390
	for i,v in pairs(Character:GetChildren()) do
391
		if v.ClassName == "Model" then
392
			for _,c in pairs(v:GetChildren()) do
393
				if c.ClassName == "Part" then
394
					c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
395
				end
396
			end
397
		end
398
	end
399
	print(ClassName .. " loaded.")
400
	clerp = function(a, b, t)
401
return a:lerp(b, t)
402
end
403
404
	positiveangle = function(number)
405
	
406
	if number > 0 then
407
		number = 0
408
	end
409
	return number
410
end
411
412
	negativeangle = function(number)
413
	
414
	if number < 0 then
415
		number = 0
416
	end
417
	return number
418
end
419
420
	so = function(id, par, vol, pit)
421
	
422
	coroutine.resume(coroutine.create(function()
423
		
424
		local sou = Instance.new("Sound", par or workspace)
425
		sou.Volume = vol
426
		sou.Pitch = pit or 1
427
		sou.SoundId = "http://roblox.com/asset/?id=" .. id
428
		hbwait()
429
		sou:play()
430
		game:GetService("Debris"):AddItem(sou, 10)
431
	end
432
))
433
end
434
435
	GetDistance = function(Part1, Part2, magnitude)
436
	
437
	local target = Part1.Position - Part2.Position
438
	local mag = target.magnitude
439
	if mag <= magnitude then
440
		return true
441
	else
442
		return false
443
	end
444
end
445
446
	rayCast = function(Pos, Dir, Max, Ignore)
447
	
448
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
449
end
450
451
	DamageStatLabel = function(labeltype, cframe, text, color)
452
	
453
	local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
454
	c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
455
	game:GetService("Debris"):AddItem(c, 5)
456
	Instance.new("BodyGyro", c)
457
	local f = Instance.new("BodyPosition", c)
458
	f.P = 2000
459
	f.D = 100
460
	f.maxForce = vt(math.huge, math.huge, math.huge)
461
	if labeltype == "Normal" then
462
		f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
463
	else
464
		if labeltype == "Debuff" then
465
			f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
466
		else
467
			if labeltype == "Interruption" then
468
				f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
469
			end
470
		end
471
	end
472
	game:GetService("Debris"):AddItem(c, 5)
473
	local bg = Instance.new("BillboardGui", c)
474
	bg.Adornee = c
475
	bg.Size = UDim2.new(2.5, 0, 2.5, 0)
476
	bg.StudsOffset = vt(-2, 2, 0)
477
	bg.AlwaysOnTop = false
478
	local tl = Instance.new("TextLabel", bg)
479
	tl.BackgroundTransparency = 1
480
	tl.Size = UDim2.new(2.5, 0, 2.5, 0)
481
	tl.Text = text
482
	tl.Font = Enum.Font.SourceSans
483
	tl.FontSize = Enum.FontSize.Size42
484
	tl.TextColor3 = color
485
	tl.TextScaled = false
486
	tl.TextStrokeTransparency = 0
487
	tl.TextScaled = true
488
	tl.TextWrapped = true
489
	f.Parent = c
490
	coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
491
		
492
		wait(0.25)
493
		for i = 1, 5 do
494
			wait()
495
			BodyPosition.position = Part.Position - vt(0, 0.5, 0)
496
		end
497
		wait(1.25)
498
		for i = 1, 5 do
499
			wait()
500
			TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
501
			TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
502
			BodyPosition.position = Part.Position + vt(0, 0.5, 0)
503
		end
504
		Part.Parent = nil
505
	end
506
), c, f, tl)
507
end
508
509
	IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
510
	
511
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
512
513
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
514
515
	if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
516
		Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
517
		if ShowTheStat == true then
518
			if Stat == "Defense" then
519
				DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
520
			else
521
				if Stat == "Damage" then
522
					DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
523
				else
524
					if Stat == "Movement" then
525
						DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
526
					end
527
				end
528
			end
529
		end
530
		coroutine.resume(coroutine.create(function(CurrentDecrease)
531
		
532
		wait(Duration)
533
		CurrentDecrease.Value = CurrentDecrease.Value - Amount
534
	end
535
), Location.Stats[Stat])
536
	end
537
	DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
538
end
539
540
	DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
541
	
542
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
543
544
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
545
546
	if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
547
		Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
548
		if ShowTheStat == true then
549
			if Stat == "Defense" then
550
				DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
551
			else
552
				if Stat == "Damage" then
553
					DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
554
				else
555
					if Stat == "Movement" then
556
						DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
557
					end
558
				end
559
			end
560
		end
561
		coroutine.resume(coroutine.create(function(CurrentDecrease)
562
		
563
		wait(Duration)
564
		CurrentDecrease.Value = CurrentDecrease.Value + Amount
565
	end
566
), Location.Stats[Stat])
567
	end
568
	DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
569
end
570
571
	Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
572
	
573
	if hit.Parent == nil then
574
		return 
575
	end
576
	h = hit.Parent:FindFirstChild("Humanoid")
577
	for _,v in pairs(hit.Parent:GetChildren()) do
578
		if v:IsA("Humanoid") then
579
			h = v
580
		end
581
	end
582
	if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
583
		StaggerHitAnim.Value = true
584
		so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
585
		return 
586
	end
587
	if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
588
		h = hit.Parent.Parent:FindFirstChild("Humanoid")
589
	end
590
	if hit.Parent.className == "Hat" then
591
		hit = hit.Parent.Parent:FindFirstChild("Head")
592
	end
593
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
594
		if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
595
			return 
596
		end
597
		if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
598
			return 
599
		end
600
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
601
			return 
602
		end
603
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
604
			hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
605
		end
606
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
607
			hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
608
		end
609
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
610
			if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
611
				DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
612
				local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
613
				BlockDebounce.Name = "BlockDebounce"
614
				BlockDebounce.Value = true
615
				game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
616
			end
617
			do
618
				if ranged ~= true then
619
					do
620
						if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
621
							local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
622
							BlockDebounce2.Name = "BlockDebounce2"
623
							BlockDebounce2.Value = true
624
							game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
625
							so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
626
						end
627
						hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
628
						StaggerAnim.Value = true
629
						do return  end
630
						if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
631
							if DecreaseTheStat == "Defense" then
632
								DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
633
							else
634
								if DecreaseTheStat == "Damage" then
635
									DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
636
								else
637
									if DecreaseTheStat == "Movement" then
638
										DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
639
									end
640
								end
641
							end
642
						end
643
						local D = math.random(minim, maxim) * Damage.Value
644
						if hit.Parent:FindFirstChild("Stats") ~= nil then
645
							if hit.Parent.Stats:FindFirstChild("Defense") then
646
								if CanPenetrateArmor.Value == true then
647
									D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
648
									-- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
649
650
									if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
651
										CritChanceNumber = math.random(1, CritChance.Value)
652
										if CritChanceNumber == CritChance.Value then
653
											D = D * 2
654
										end
655
									end
656
									D = math.floor(D)
657
									h.Health = h.Health - D
658
									if D <= 3 and staggerhit == true then
659
										if ranged ~= true then
660
											StaggerHitAnim.Value = true
661
										end
662
										if ranged ~= true then
663
											so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
664
										end
665
									else
666
										if D > 3 and ranged ~= true then
667
											so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
668
										end
669
									end
670
									if D > 3 and D < 20 then
671
										if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
672
											DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
673
											so("296102734", hit, 1, 1)
674
										else
675
											DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
676
										end
677
									else
678
										if D >= 20 then
679
											if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
680
												DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
681
												so("296102734", hit, 1, 1)
682
											else
683
												DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
684
											end
685
										else
686
											if D <= 3 then
687
												if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
688
													DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
689
													so("296102734", hit, 1, 1)
690
												else
691
													DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
692
												end
693
											end
694
										end
695
									end
696
									do
697
										if Type == "Normal" then
698
											local vp = Instance.new("BodyVelocity")
699
											vp.P = 500
700
											vp.maxForce = vt(math.huge, 0, math.huge)
701
											if KnockbackType == 1 then
702
												vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
703
											else
704
												if KnockbackType == 2 then
705
													vp.Velocity = Property.CFrame.lookVector * knockback
706
												end
707
											end
708
											if knockback > 0 then
709
												vp.Parent = hit.Parent.Torso
710
											end
711
											game:GetService("Debris"):AddItem(vp, 0.5)
712
										end
713
										local DebounceHit = Instance.new("BoolValue", hit.Parent)
714
										DebounceHit.Name = "DebounceHit"
715
										DebounceHit.Value = true
716
										game:GetService("Debris"):AddItem(DebounceHit, Delay)
717
									end
718
								end
719
							end
720
						end
721
					end
722
				end
723
			end
724
		end
725
	end
726
end
727
728
	MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
729
	
730
	for _,c in pairs(workspace:GetChildren()) do
731
		local hum = (c:FindFirstChild("Humanoid"))
732
		local head = nil
733
		if hum ~= nil then
734
			head = c:FindFirstChild("Torso")
735
			if head ~= nil then
736
				local targ = head.Position - Part.Position
737
				local mag = targ.magnitude
738
				if mag <= magni and c.Name ~= Player.Name then
739
					Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
740
				end
741
			end
742
			do
743
				for _,d in pairs(c:GetChildren()) do
744
					if d.ClassName == "Model" and ranged ~= true then
745
						head = d:FindFirstChild("Hitbox")
746
						if head ~= nil then
747
							local targ = head.Position - Part.Position
748
							local mag = targ.magnitude
749
							if mag <= magni and c.Name ~= Player.Name then
750
								local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
751
								hitrefpart.Anchored = true
752
								hitrefpart.CFrame = cf(head.Position)
753
								so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
754
								StaggerHitAnim.Value = true
755
							end
756
						end
757
					end
758
				end
759
				do
760
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
761
762
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
763
764
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
765
766
				end
767
			end
768
		end
769
	end
770
end
771
772
	MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
773
	
774
	if Player.Neutral == true then
775
		if Type == "Buff" then
776
			IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
777
		else
778
			if Type == "Debuff" then
779
				DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
780
			end
781
		end
782
	end
783
	for _,c in pairs(workspace:GetChildren()) do
784
		local hum = (c:FindFirstChild("Humanoid"))
785
		local head = nil
786
		if hum ~= nil then
787
			head = c:FindFirstChild("Torso")
788
			if head ~= nil then
789
				local targ = head.Position - Part.Position
790
				local mag = targ.magnitude
791
				-- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
792
793
				if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
794
					if Type == "Buff" then
795
						IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
796
					else
797
						if Type == "Debuff" then
798
							DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
799
						end
800
					end
801
				end
802
			end
803
		end
804
		if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
805
			if Type == "Buff" then
806
				IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
807
			else
808
				if Type == "Debuff" then
809
					DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
810
				end
811
			end
812
		end
813
	end
814
end
815
816
	Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
817
	
818
	local magz = p0 - p1.magnitude
819
	local curpos = p0
820
	local trz = {-ofs, ofs}
821
	for i = 1, tym do
822
		local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
823
		do
824
			li.Anchored = true
825
			local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
826
			local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
827
			if tym == i then
828
				local magz2 = curpos - p1.magnitude
829
				li.Size = vt(th, th, magz2)
830
				li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
831
			else
832
				do
833
					do
834
						li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
835
						curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
836
						game.Debris:AddItem(li, last)
837
						coroutine.resume(coroutine.create(function()
838
		
839
		while li.Transparency ~= 1 do
840
			for i = 0, 1, last do
841
				hbwait()
842
				li.Transparency = li.Transparency + 0.1 / last
843
			end
844
		end
845
	end
846
))
847
					end
848
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
849
850
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
851
852
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
853
854
				end
855
			end
856
		end
857
	end
858
end
859
860
	MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
861
	
862
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
863
	prt.Anchored = true
864
	prt.CFrame = cframe
865
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
866
	game:GetService("Debris"):AddItem(prt, 10)
867
	coroutine.resume(coroutine.create(function(Part, Mesh)
868
		
869
		for i = 0, 1, delay do
870
			hbwait()
871
			Part.CFrame = Part.CFrame
872
			Part.Transparency = i
873
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
874
		end
875
		Part.Parent = nil
876
	end
877
), prt, msh)
878
end
879
880
	MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
881
	
882
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
883
	prt.Anchored = true
884
	prt.CFrame = cframe
885
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
886
	game:GetService("Debris"):AddItem(prt, 10)
887
	coroutine.resume(coroutine.create(function(Part, Mesh)
888
		
889
		for i = 0, 1, delay do
890
			hbwait()
891
			Part.CFrame = Part.CFrame
892
			Part.Transparency = i
893
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
894
		end
895
		Part.Parent = nil
896
	end
897
), prt, msh)
898
end
899
900
	MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
901
	
902
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
903
	prt.Anchored = true
904
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
905
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
906
	game:GetService("Debris"):AddItem(prt, 10)
907
	coroutine.resume(coroutine.create(function(Part, Mesh)
908
		
909
		for i = 0, 1, delay do
910
			hbwait()
911
			if rotate == true then
912
				Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
913
			end
914
			Part.Transparency = i
915
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
916
		end
917
		Part.Parent = nil
918
	end
919
), prt, msh)
920
end
921
922
	MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
923
	
924
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
925
	prt.Anchored = true
926
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
927
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
928
	game:GetService("Debris"):AddItem(prt, 10)
929
	CF = prt.CFrame
930
	num = math.random(5, 20)
931
	coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
932
		
933
		for i = 0, 1, delay do
934
			hbwait()
935
			if rotate == true then
936
				Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
937
			else
938
				Part.CFrame = CF2 * cf(0, i * Num, 0)
939
			end
940
			Part.Transparency = i
941
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
942
		end
943
		Part.Parent = nil
944
	end
945
), prt, msh, CF, num)
946
end
947
948
	MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
949
	
950
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
951
	prt.Anchored = true
952
	prt.CFrame = cframe
953
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
954
	game:GetService("Debris"):AddItem(prt, 10)
955
	coroutine.resume(coroutine.create(function(Part, Mesh)
956
		
957
		for i = 0, 1, delay do
958
			hbwait()
959
			Part.Transparency = i
960
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
961
		end
962
		Part.Parent = nil
963
	end
964
), prt, msh)
965
end
966
967
	MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
968
	
969
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
970
	prt.Anchored = true
971
	prt.CFrame = cframe
972
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
973
	game:GetService("Debris"):AddItem(prt, 10)
974
	coroutine.resume(coroutine.create(function(Part, Mesh)
975
		
976
		for i = 0, 1, delay do
977
			hbwait()
978
			Part.Transparency = i
979
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
980
		end
981
		Part.Parent = nil
982
	end
983
), prt, msh)
984
end
985
986
	MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
987
	
988
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
989
	prt.Anchored = true
990
	prt.CFrame = cframe
991
	local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
992
	game:GetService("Debris"):AddItem(prt, 10)
993
	coroutine.resume(coroutine.create(function(Part, Mesh)
994
		
995
		for i = 0, 1, delay do
996
			hbwait()
997
			Part.Transparency = i
998
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
999
		end
1000
		Part.Parent = nil
1001
	end
1002
), prt, msh)
1003
end
1004
1005
	BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
1006
	
1007
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1008
	prt.Anchored = true
1009
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1010
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1011
	game:GetService("Debris"):AddItem(prt, 10)
1012
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
1013
		
1014
		CF = Part.CFrame
1015
		Numbb = 0
1016
		randnumb = math.random() - math.random()
1017
		for i = 0, 1, delay do
1018
			hbwait()
1019
			CF = CF * cf(0, 1, 0)
1020
			if rotate == true then
1021
				Part.CFrame = CF * angles(Numbb, 0, 0)
1022
			else
1023
				if rotate == false then
1024
					Part.CFrame = CF
1025
				end
1026
			end
1027
			Part.Transparency = i
1028
			Numbb = Numbb + (randnumb)
1029
		end
1030
		Part.Parent = nil
1031
	end
1032
), prt, CF, Numbb, randnumb)
1033
end
1034
1035
	ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
1036
	
1037
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1038
	prt.Anchored = true
1039
	prt.CFrame = cf
1040
	xval = math.random()
1041
	yval = math.random()
1042
	zval = math.random()
1043
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
1044
	game:GetService("Debris"):AddItem(prt, 10)
1045
	coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
1046
		
1047
		for i = 0, 1, delay do
1048
			hbwait()
1049
			Part.CFrame = Part.CFrame
1050
			xvaal = xvaal - 0.1 * (delay * 10)
1051
			yvaal = yvaal - 0.1 * (delay * 10)
1052
			zvaal = zvaal - 0.1 * (delay * 10)
1053
			Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
1054
			Part.Transparency = i
1055
		end
1056
		Part.Parent = nil
1057
	end
1058
), prt, msh, xval, yval, zval)
1059
end
1060
1061
	TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
1062
	
1063
	local magnitudecframe = currentcf.p - oldcf.p.magnitude
1064
	if magnitudecframe > 0.01 then
1065
		local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
1066
		prt.Anchored = true
1067
		prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
1068
		local TheMeshType = "BlockMesh"
1069
		if meshtype == "Cylinder" then
1070
			TheMeshType = "CylinderMesh"
1071
		end
1072
		local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
1073
		game:GetService("Debris"):AddItem(prt, 10)
1074
		coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
1075
		
1076
		for i = 0, 1, delay do
1077
			hbwait()
1078
			Part.Transparency = i
1079
			Mesh.Scale = Mesh.Scale + vt(x, y, z)
1080
		end
1081
		Part.Parent = nil
1082
	end
1083
), prt, msh, currentcf, oldcf)
1084
	end
1085
end
1086
1087
	ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
1088
	
1089
	local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
1090
	prt.Anchored = true
1091
	prt.CFrame = cframe
1092
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
1093
	game:GetService("Debris"):AddItem(prt, 10)
1094
	local TheLastPoint = cframe
1095
	coroutine.resume(coroutine.create(function(Part)
1096
		
1097
		for i = 1, duration do
1098
			hbwait()
1099
			Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
1100
			TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
1101
			TheLastPoint = Part.CFrame
1102
		end
1103
		Part.Parent = nil
1104
	end
1105
), prt)
1106
end
1107
1108
	MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1109
	
1110
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1111
	prt.Anchored = true
1112
	prt.CFrame = cframe
1113
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
1114
	game:GetService("Debris"):AddItem(prt, 10)
1115
	coroutine.resume(coroutine.create(function(Part, Mesh)
1116
		
1117
		for i = 0, 1, delay do
1118
			hbwait()
1119
			Part.Transparency = i
1120
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1121
		end
1122
		Part.Parent = nil
1123
	end
1124
), prt, msh)
1125
end
1126
1127
	MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1128
	
1129
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1130
	prt.Anchored = true
1131
	prt.CFrame = cframe
1132
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
1133
	game:GetService("Debris"):AddItem(prt, 10)
1134
	coroutine.resume(coroutine.create(function(Part, Mesh)
1135
		
1136
		for i = 0, 1, delay do
1137
			hbwait()
1138
			Part.Transparency = i
1139
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1140
		end
1141
		Part.Parent = nil
1142
	end
1143
), prt, msh)
1144
end
1145
1146
	MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1147
	
1148
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1149
	prt.Anchored = true
1150
	prt.CFrame = cframe
1151
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
1152
	game:GetService("Debris"):AddItem(prt, 10)
1153
	coroutine.resume(coroutine.create(function(Part, Mesh)
1154
		
1155
		for i = 0, 1, delay do
1156
			hbwait()
1157
			Part.Transparency = i
1158
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1159
		end
1160
		Part.Parent = nil
1161
	end
1162
), prt, msh)
1163
end
1164
1165
	MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1166
	
1167
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1168
	prt.Anchored = true
1169
	prt.CFrame = cframe
1170
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
1171
	game:GetService("Debris"):AddItem(prt, 10)
1172
	coroutine.resume(coroutine.create(function(Part, Mesh)
1173
		
1174
		for i = 0, 1, delay do
1175
			hbwait()
1176
			Part.Transparency = i
1177
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1178
		end
1179
		Part.Parent = nil
1180
	end
1181
), prt, msh)
1182
end
1183
1184
	MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1185
	
1186
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1187
	prt.Anchored = true
1188
	prt.CFrame = cframe
1189
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1190
	game:GetService("Debris"):AddItem(prt, 10)
1191
	coroutine.resume(coroutine.create(function(Part, Mesh)
1192
		
1193
		for i = 0, 1, delay do
1194
			hbwait()
1195
			Part.Transparency = i
1196
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1197
		end
1198
		Part.Parent = nil
1199
	end
1200
), prt, msh)
1201
end
1202
1203
	local startequipped = true
1204
	local startequippedwithequipanimation = false
1205
	local disableanimator = true
1206
	local disableanimate = true
1207
	local alternatewalk = false
1208
	local hidemenu = false
1209
	local allowmenutofunction = false
1210
	local allowabilitiestofunction = false
1211
	local canunequiporequip = false
1212
	local allowwalking = false
1213
	local disablemovingarms = false
1214
	local usemotorsinsteadofwelds = false
1215
	local leftarm = false
1216
	local rightarm = false
1217
	local allowhopperbin = false
1218
	local showstunbar = false
1219
	local walkspeeddependsonmovementvalue = true
1220
	local alternatemanaregensystem = false
1221
	local showhealthmanaandstunnumbers = false
1222
	local changebarcolorsifnotenoughmana = false
1223
	local disablejump = false
1224
	if hidemenu == true or allowmenutofunction == false then
1225
		for _,v in pairs(scrn:GetChildren()) do
1226
			if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
1227
				v.Visible = false
1228
				v.BorderSizePixel = 0
1229
			end
1230
		end
1231
	end
1232
	do
1233
		Humanoid.Changed:connect(function(Jump)
1234
	
1235
	if Jump == "Jump" and disablejump == true then
1236
		Humanoid.Jump = false
1237
	end
1238
end
1239
)
1240
		if allowmenutofunction == true then
1241
			for _,v in pairs(scrn:GetChildren()) do
1242
				if v.ClassName == "Frame" then
1243
					for _,b in pairs(v:GetChildren()) do
1244
						if b.ClassName == "TextLabel" then
1245
							coroutine.resume(coroutine.create(function(TheTextLabel)
1246
	
1247
	wait(menuupdatespeed)
1248
	for i = 1, 0, -0.1 do
1249
		hbwait()
1250
		TheTextLabel.TextTransparency = i
1251
		TheTextLabel.TextStrokeTransparency = i
1252
	end
1253
	TheTextLabel.TextTransparency = 0
1254
	TheTextLabel.TextStrokeTransparency = 0
1255
end
1256
), b)
1257
							if showstats == true then
1258
								coroutine.resume(coroutine.create(function(TheTextLabel)
1259
	
1260
	wait(menuupdatespeed)
1261
	for i = 1, 0, -0.1 do
1262
		hbwait()
1263
		TheTextLabel.TextTransparency = i
1264
		TheTextLabel.TextStrokeTransparency = i
1265
	end
1266
	TheTextLabel.TextTransparency = 0
1267
	TheTextLabel.TextStrokeTransparency = 0
1268
end
1269
), b)
1270
							end
1271
							if showstunbar == true then
1272
								coroutine.resume(coroutine.create(function(TheTextLabel)
1273
	
1274
	wait(menuupdatespeed)
1275
	for i = 1, 0, -0.1 do
1276
		hbwait()
1277
		TheTextLabel.TextTransparency = i
1278
		TheTextLabel.TextStrokeTransparency = i
1279
	end
1280
	TheTextLabel.TextTransparency = 0
1281
	TheTextLabel.TextStrokeTransparency = 0
1282
end
1283
), b)
1284
							end
1285
							if allowabilitiestofunction == true then
1286
								coroutine.resume(coroutine.create(function(TheTextLabel)
1287
	
1288
	wait(menuupdatespeed)
1289
	for i = 1, 0, -0.1 do
1290
		hbwait()
1291
		TheTextLabel.TextTransparency = i
1292
		TheTextLabel.TextStrokeTransparency = i
1293
	end
1294
	TheTextLabel.TextTransparency = 0
1295
	TheTextLabel.TextStrokeTransparency = 0
1296
end
1297
), b)
1298
							end
1299
						end
1300
					end
1301
				end
1302
			end
1303
		end
1304
		do
1305
			if allowhopperbin == true then
1306
				if script.Parent.className ~= "HopperBin" then
1307
					Tool = Instance.new("HopperBin")
1308
					Tool.Parent = Backpack
1309
					Tool.Name = WeaponName
1310
					script.Parent = Tool
1311
				end
1312
				Bin = script.Parent
1313
			end
1314
			if disablemovingarms == true then
1315
				RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
1316
				LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
1317
				RSH = nil
1318
				if usemotorsinsteadofwelds == true then
1319
					RW = Instance.new("Motor")
1320
					LW = Instance.new("Motor")
1321
				else
1322
					RW = Instance.new("Weld")
1323
					LW = Instance.new("Weld")
1324
				end
1325
				RW.Name = "Right Shoulder"
1326
				LW.Name = "Left Shoulder"
1327
				RSH = Torso["Right Shoulder"]
1328
				LSH = Torso["Left Shoulder"]
1329
				RSH.Parent = Torso
1330
				LSH.Parent = Torso
1331
				RW.Name = "Right Shoulder"
1332
				RW.Part0 = Torso
1333
				RW.C0 = cf(1.5, 0.5, 0)
1334
				RW.C1 = cf(0, 0.5, 0)
1335
				RW.Part1 = Character["Right Arm"]
1336
				RW.Parent = nil
1337
				LW.Name = "Left Shoulder"
1338
				LW.Part0 = Torso
1339
				LW.C0 = cf(-1.5, 0.5, 0)
1340
				LW.C1 = cf(0, 0.5, 0)
1341
				LW.Part1 = Character["Left Arm"]
1342
				LW.Parent = nil
1343
			else
1344
				RW = Torso["Right Shoulder"]
1345
				LW = Torso["Left Shoulder"]
1346
				RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
1347
				LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
1348
			end
1349
			equipanim = function()
1350
	
1351
	attack = true
1352
	Movement.Value = Movement.Value - 0.1
1353
	Defense.Value = Defense.Value + 0.4
1354
	for i = 0, 1, 0.08 / animationspeed do
1355
		hbwait()
1356
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1357
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1358
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
1359
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
1360
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1361
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1362
	end
1363
	attack = false
1364
end
1365
1366
			unequipanim = function()
1367
	
1368
	attack = true
1369
	for i = 0, 1, 0.08 / animationspeed do
1370
		hbwait()
1371
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1372
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
1373
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
1374
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
1375
		if disablemovingarms == false then
1376
			RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
1377
			LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
1378
		end
1379
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1380
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1381
		RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
1382
		LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
1383
	end
1384
	RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
1385
	Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
1386
	Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
1387
	RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
1388
	LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
1389
	if disablemovingarms == false then
1390
		RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
1391
		LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
1392
	end
1393
	RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
1394
	LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
1395
	RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
1396
	LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
1397
	Movement.Value = Movement.Value + 0.1
1398
	Defense.Value = Defense.Value - 0.4
1399
	attack = false
1400
end
1401
1402
			if startequipped == true then
1403
				equipped = true
1404
				if disableanimate == true then
1405
					Animate.Disabled = true
1406
					local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1407
					idleanimation:Play()
1408
				end
1409
					if disableanimator == true then
1410
						Animator.Parent = nil
1411
					end
1412
					if disablemovingarms == true then
1413
						RW.Parent = Torso
1414
						LW.Parent = Torso
1415
						RSH.Parent = nil
1416
						LSH.Parent = nil
1417
					end
1418
					Movement.Value = Movement.Value - 0.1
1419
					Defense.Value = Defense.Value + 0.4
1420
end
1421
					if startequippedwithequipanimation == true then
1422
						equipped = true
1423
						if disableanimate == true then
1424
							Animate.Disabled = true
1425
							local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1426
							idleanimation:Play()
1427
						end
1428
							if disableanimator == true then
1429
								Animator.Parent = nil
1430
							end
1431
							if disablemovingarms == true then
1432
								RW.Parent = Torso
1433
								LW.Parent = Torso
1434
								RSH.Parent = nil
1435
								LSH.Parent = nil
1436
							end
1437
							coroutine.resume(coroutine.create(function()
1438
	
1439
	hbwait()
1440
	equipanim()
1441
end
1442
))
1443
end
1444
1445
							StaggerHit = function()
1446
	
1447
	attack = true
1448
	if Hitbox ~= nil then
1449
		for i = 1, math.random(2, 4) do
1450
			ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
1451
		end
1452
	end
1453
	do
1454
		for i = 0, 1, 0.1 / animationspeed do
1455
			hbwait()
1456
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
1457
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
1458
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
1459
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
1460
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
1461
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
1462
			if StaggerAnim.Value ~= true then
1463
				do
1464
					if StunAnim.Value == true then
1465
						break
1466
					end
1467
					-- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
1468
1469
					-- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
1470
1471
				end
1472
			end
1473
		end
1474
		attack = false
1475
	end
1476
end
1477
1478
							Stagger = function()
1479
	
1480
	attack = true
1481
	disablejump = true
1482
	if Hitbox ~= nil then
1483
		for i = 1, math.random(2, 4) do
1484
			ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
1485
		end
1486
	end
1487
	do
1488
		attacktype = 1
1489
		DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
1490
		local staggervelocity = Instance.new("BodyVelocity", Torso)
1491
		staggervelocity.P = 500
1492
		staggervelocity.maxForce = vt(math.huge, 0, math.huge)
1493
		if Rooted.Value == false then
1494
			staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
1495
		end
1496
		for i = 0, 1, 0.35 / animationspeed do
1497
			hbwait()
1498
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
1499
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1500
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
1501
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
1502
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
1503
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
1504
		end
1505
		for i = 0, 1, 0.2 / animationspeed do
1506
			hbwait()
1507
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
1508
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1509
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
1510
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
1511
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
1512
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
1513
		end
1514
		staggervelocity:Destroy()
1515
		for i = 0, 1, 0.015 / animationspeed do
1516
			hbwait()
1517
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
1518
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
1519
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
1520
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
1521
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
1522
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
1523
			if StunAnim.Value == true then
1524
				break
1525
			end
1526
		end
1527
		do
1528
			attacktype = 1
1529
			disablejump = false
1530
			attack = false
1531
		end
1532
	end
1533
end
1534
1535
							Stun = function()
1536
	
1537
	attack = true
1538
	disablejump = true
1539
	attacktype = 1
1540
	DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
1541
	for i = 0, 1, 0.4 / animationspeed do
1542
		hbwait()
1543
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
1544
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1545
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
1546
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
1547
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1548
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1549
	end
1550
	for i = 0, 1, 0.4 / animationspeed do
1551
		hbwait()
1552
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
1553
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1554
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
1555
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
1556
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
1557
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1558
	end
1559
	for i = 0, 1, 0.4 / animationspeed do
1560
		hbwait()
1561
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
1562
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1563
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
1564
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
1565
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
1566
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
1567
	end
1568
	Humanoid.AutoRotate = false
1569
	for i = 1, 70 * animationspeed do
1570
		hbwait()
1571
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
1572
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1573
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
1574
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
1575
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
1576
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
1577
	end
1578
	for i = 0, 1, 0.15 / animationspeed do
1579
		hbwait()
1580
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
1581
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1582
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
1583
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
1584
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
1585
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
1586
	end
1587
	Humanoid.AutoRotate = true
1588
	attacktype = 1
1589
	disablejump = false
1590
	attack = false
1591
end
1592
1593
							EAbility = function()
1594
	
1595
	attack = true
1596
	attack = false
1597
end
1598
1599
							Attack1 = function()
1600
	
1601
	attack = true
1602
	attack = false
1603
end
1604
1605
							Attack2 = function()
1606
	
1607
	attack = true
1608
	attack = false
1609
end
1610
1611
							Attack3 = function()
1612
	
1613
	attack = true
1614
	attack = false
1615
end
1616
1617
							Attack4 = function()
1618
	
1619
	attack = true
1620
	attack = false
1621
end
1622
1623
							Move1 = function()
1624
	
1625
	attack = true
1626
	attack = false
1627
end
1628
1629
							Move2 = function()
1630
	
1631
	attack = true
1632
	attack = false
1633
end
1634
1635
							Move3 = function()
1636
	
1637
	attack = true
1638
	attack = false
1639
end
1640
1641
							Move4 = function()
1642
	
1643
	attack = true
1644
	attack = false
1645
end
1646
1647
							hold = false
1648
							Mouse.Button1Down:connect(function()
1649
	
1650
	if attack == true or equipped == false then
1651
		return 
1652
	end
1653
	hold = true
1654
	if attacktype == 1 then
1655
		attacktype = 2
1656
		Attack1()
1657
	else
1658
		if attacktype == 2 then
1659
			attacktype = 3
1660
			Attack2()
1661
		else
1662
			if attacktype == 3 then
1663
				attacktype = 4
1664
				Attack3()
1665
			else
1666
				if attacktype == 4 then
1667
					attacktype = 1
1668
					Attack4()
1669
				end
1670
			end
1671
		end
1672
	end
1673
	coroutine.resume(coroutine.create(function()
1674
		
1675
		for i = 1, 50 do
1676
			if attack == false then
1677
				hbwait()
1678
			end
1679
		end
1680
		if attack == false then
1681
			attacktype = 1
1682
		end
1683
	end
1684
))
1685
end
1686
)
1687
							if allowhopperbin == true then
1688
								ob1u = function(Mouse)
1689
	
1690
	hold = false
1691
end
1692
1693
							end
1694
							Mouse.KeyDown:connect(function(key)
1695
	
1696
	if key == "f" and canunequiporequip == true and attack == false then
1697
		if equipped == false then
1698
			equipped = true
1699
			if disableanimate == true then
1700
				Animate.Disabled = true
1701
				local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1702
				idleanimation:Play()
1703
			end
1704
				if disableanimator == true then
1705
					Animator.Parent = nil
1706
				end
1707
				if disablemovingarms == true then
1708
					RW.Parent = Torso
1709
					LW.Parent = Torso
1710
					RSH.Parent = nil
1711
					LSH.Parent = nil
1712
				end
1713
				equipanim()
1714
				elseif equipped == true then
1715
					equipped = false
1716
					unequipanim()
1717
					hbwait()
1718
					if disablemovingarms == true then
1719
						RW.Parent = nil
1720
						LW.Parent = nil
1721
						RSH.Parent = Torso
1722
						LSH.Parent = Torso
1723
					end
1724
					if disableanimator == true then
1725
						Animator.Parent = Humanoid
1726
					end
1727
					if disableanimate == true then
1728
						Animate.Disabled = false
1729
					end
1730
				end
1731
end
1732
				if key == "e" and attack == false and equipped == true then
1733
					if animtype < 3 then
1734
						animtype = animtype + 1
1735
					elseif animtype >= 3 then
1736
						animtype = 1
1737
					end
1738
				end
1739
				if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
1740
					subtractmana(skill1mana)
1741
					cooldown1 = 0
1742
					Move1()
1743
				end
1744
				if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
1745
					subtractmana(skill2mana)
1746
					cooldown2 = 0
1747
					Move2()
1748
				end
1749
				if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
1750
					subtractmana(skill3mana)
1751
					cooldown3 = 0
1752
					Move3()
1753
				end
1754
				if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
1755
					subtractmana(skill4mana)
1756
					cooldown4 = 0
1757
					Move4()
1758
				end
1759
				if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
1760
					if key == "q" then
1761
						Mana.Value = 100
1762
						cooldown1 = co1
1763
						cooldown2 = co2
1764
						cooldown3 = co3
1765
						cooldown4 = co4
1766
					end
1767
					if key == "p" then
1768
						StaggerHitAnim.Value = true
1769
					end
1770
					if key == "[" then
1771
						StaggerAnim.Value = true
1772
					end
1773
					if key == "]" then
1774
						StunAnim.Value = true
1775
					end
1776
end
1777
				end
1778
)
1779
							Mouse.KeyUp:connect(function(key2)
1780
	
1781
end
1782
)
1783
							if allowhopperbin == true then
1784
								s = function(Mouse)
1785
	
1786
	Mouse.Button1Down:connect(function()
1787
		
1788
		ob1d(Mouse)
1789
	end
1790
)
1791
	Mouse.Button1Up:connect(function()
1792
		
1793
		ob1u(Mouse)
1794
	end
1795
)
1796
	Mouse.KeyDown:connect(key)
1797
	Mouse.KeyUp:connect(key2)
1798
end
1799
1800
							end
1801
							if allowhopperbin == true then
1802
								ds = function(Mouse)
1803
	
1804
end
1805
1806
							end
1807
							if allowhopperbin == true then
1808
								Bin.Selected:connect(s)
1809
								Bin.Deselected:connect(ds)
1810
							end
1811
							updateskills = function()
1812
	
1813
	if allowabilitiestofunction == true then
1814
		if cooldown1 <= co1 then
1815
			cooldown1 = cooldown1 + 0.033333333333333
1816
			if co1 <= cooldown1 then
1817
				cooldown1 = co1
1818
			end
1819
		end
1820
		if cooldown2 <= co2 then
1821
			cooldown2 = cooldown2 + 0.033333333333333
1822
			if co2 <= cooldown2 then
1823
				cooldown2 = co2
1824
			end
1825
		end
1826
		if cooldown3 <= co3 then
1827
			cooldown3 = cooldown3 + 0.033333333333333
1828
			if co3 <= cooldown3 then
1829
				cooldown3 = co3
1830
			end
1831
		end
1832
		if cooldown4 <= co4 then
1833
			cooldown4 = cooldown4 + 0.033333333333333
1834
			if co4 <= cooldown4 then
1835
				cooldown4 = co4
1836
			end
1837
		end
1838
		if changebarcolorsifnotenoughmana == true then
1839
			if Mana.Value <= skill1mana then
1840
				bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1841
			else
1842
				bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1843
			end
1844
			if Mana.Value <= skill2mana then
1845
				bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1846
			else
1847
				bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1848
			end
1849
			if Mana.Value <= skill3mana then
1850
				bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1851
			else
1852
				bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1853
			end
1854
			if Mana.Value <= skill4mana then
1855
				bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1856
			else
1857
				bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1858
			end
1859
		else
1860
			if changebarcolorsifnotenoughmana == false then
1861
				bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1862
				bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1863
				bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1864
				bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1865
			end
1866
		end
1867
	end
1868
	if alternatemanaregensystem == false then
1869
		if Mana.Value <= maxmana then
1870
			Mana.Value = Mana.Value + recovermana / 30
1871
		else
1872
			if maxmana <= Mana.Value then
1873
				Mana.Value = maxmana
1874
			end
1875
		end
1876
	else
1877
		if alternatemanaregensystem == true then
1878
			if maxmana <= Mana.Value then
1879
				Mana.Value = maxmana
1880
			else
1881
				if manadelay <= manawait then
1882
					manadelay = manadelay + 1
1883
				else
1884
					manadelay = 0
1885
					Mana.Value = Mana.Value + 1
1886
				end
1887
			end
1888
		end
1889
	end
1890
	if allowstunbar == true then
1891
		if StunValue.Value <= 0 then
1892
			StunValue.Value = 0
1893
		else
1894
			if stundelay <= stunwait then
1895
				stundelay = stundelay + 1
1896
			else
1897
				stundelay = 0
1898
				StunValue.Value = StunValue.Value - 1
1899
			end
1900
		end
1901
	else
1902
		if allowstunbar == false then
1903
			StunValue.Value = 0
1904
		end
1905
	end
1906
end
1907
1908
							if allowmenutofunction == true then
1909
								ArtificialHB.Event:connect(function()
1910
	
1911
	updateskills()
1912
	if allowabilitiestofunction == true then
1913
		framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1914
		framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1915
		framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1916
		framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1917
		bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1918
		bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1919
		bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1920
		bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1921
	end
1922
	manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1923
	manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1924
	healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1925
	healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1926
	if allowstunbar == true and showstunbar == true and stunframe ~= nil then
1927
		stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1928
		stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1929
	end
1930
	if showhealthmanaandstunnumbers == true then
1931
		manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
1932
		healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
1933
		if allowstunbar == true and showstunbar == true then
1934
			stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
1935
		end
1936
	end
1937
	if showstats == true then
1938
		defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1939
		damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1940
		movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1941
		defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
1942
		damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
1943
		if Rooted.Value == false then
1944
			movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
1945
		else
1946
			if Rooted.Value == true or Movement.Value <= 0 then
1947
				movementtext.Text = "Movement: 0%"
1948
			end
1949
		end
1950
	end
1951
end
1952
)
1953
							end
1954
							while 1 do
1955
										hbwait()
1956
										if Hitbox ~= nil then
1957
											if attack == true then
1958
												Hitbox.Name = "Hitbox"
1959
											else
1960
												if attack == false then
1961
													Hitbox.Name = "NilHitbox"
1962
												end
1963
											end
1964
										end
1965
										if 0 < Humanoid.Health then
1966
											if walkspeeddependsonmovementvalue == true then
1967
												if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
1968
													Humanoid.WalkSpeed = 0
1969
												else
1970
													Humanoid.WalkSpeed = 16 * Movement.Value
1971
												end
1972
											end
1973
											if maxstun <= StunValue.Value then
1974
												StunValue.Value = 0
1975
												StunAnim.Value = true
1976
											end
1977
											if StaggerAnim.Value == true and staggeranim == false then
1978
												coroutine.resume(coroutine.create(function()
1979
	
1980
	staggeranim = true
1981
	while attack == true do
1982
		hbwait()
1983
	end
1984
	Stagger()
1985
	StaggerAnim.Value = false
1986
	staggeranim = false
1987
end
1988
))
1989
											end
1990
											if StaggerHitAnim.Value == true and staggerhitanim == false then
1991
												coroutine.resume(coroutine.create(function()
1992
	
1993
	staggerhitanim = true
1994
	while attack == true do
1995
		hbwait()
1996
	end
1997
	StaggerHit()
1998
	StaggerHitAnim.Value = false
1999
	staggerhitanim = false
2000
end
2001
))
2002
											end
2003
											if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
2004
												coroutine.resume(coroutine.create(function()
2005
	
2006
	StunValue.Value = 0
2007
	stunanim = true
2008
	while attack == true do
2009
		hbwait()
2010
	end
2011
	Stun()
2012
	StunAnim.Value = false
2013
	stunanim = false
2014
end
2015
))
2016
											end
2017
											sine = sine + change
2018
											local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
2019
											local velderp = RootPart.Velocity.y
2020
											local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
2021
											hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
2022
											if 0.5 <= donum then
2023
												handidle = true
2024
											else
2025
												if donum <= 0 then
2026
													handidle = false
2027
												end
2028
											end
2029
											if handidle == false then
2030
												donum = donum + 0.003 / animationspeed
2031
											else
2032
												donum = donum - 0.003 / animationspeed
2033
											end
2034
											if equipped == true or equipped == false then
2035
												if attack == false then
2036
													idle = idle + 1
2037
												else
2038
													idle = 0
2039
												end
2040
												if leftarm == true then
2041
													if Anim == "Walk" and equipped == true and attack == false then
2042
														if alternatewalk == false then
2043
															if walkinganim == true then
2044
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2045
															else
2046
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2047
															end
2048
														else
2049
															if walkinganim == true then
2050
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2051
															else
2052
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2053
															end
2054
														end
2055
													else
2056
														-- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
2057
2058
														if (Anim ~= "Walk" and equipped == true) or leftarm == false then
2059
															LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2060
														end
2061
													end
2062
												end
2063
												if rightarm == true then
2064
													if Anim == "Walk" and equipped == true and attack == false then
2065
														if alternatewalk == false then
2066
															if walkinganim == true then
2067
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2068
															else
2069
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2070
															end
2071
														else
2072
															if walkinganim == true then
2073
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2074
															else
2075
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2076
															end
2077
														end
2078
													else
2079
														-- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
2080
2081
														if (Anim ~= "Walk" and equipped == true) or rightarm == false then
2082
															RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2083
														end
2084
													end
2085
												end
2086
												if allowwalking == true then
2087
													if Anim == "Walk" and equipped == true then
2088
														if alternatewalk == false then
2089
															if walkinganim == true then
2090
																RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2091
																LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2092
															else
2093
																RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2094
																LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2095
															end
2096
														else
2097
															if walkinganim == true then
2098
																RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2099
																LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2100
															else
2101
																RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2102
																LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2103
															end
2104
														end
2105
													else
2106
														if Anim ~= "Walk" and equipped == true then
2107
															RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2108
															LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2109
														end
2110
													end
2111
												end
2112
												Anim = "Idle"
2113
												if attack == false then
2114
													if equipped == true then
2115
														if animtype == 1 then
2116
															RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
2117
															Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
2118
															RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
2119
															LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
2120
															RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2121
															LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2122
														end
2123
									if animtype == 2 then
2124
										RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
2125
										Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
2126
										RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
2127
										LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
2128
										RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2129
										LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2130
									end
2131
								end
2132
								if animtype == 3 then
2133
									RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
2134
									Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
2135
									RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
2136
									LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
2137
									RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2138
									LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2139
								end
2140
							end
2141
						end
2142
					end
2143
				end
2144
			end
2145
		end