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Heavy Script (With Kazotsky Kick Music)

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Jul 13th, 2017
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. RootPart = Character.HumanoidRootPart
  9. RootJoint = RootPart.RootJoint
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. Humanoid.MaxHealth = math.huge
  19. wait()
  20. Humanoid.Health = Humanoid.MaxHealth
  21. local BC = Character["Body Colors"]
  22. BC.HeadColor = BrickColor.new("Pastel brown")
  23. BC.LeftArmColor = BrickColor.new("Pastel brown")
  24. BC.LeftLegColor = BrickColor.new("Pastel brown")
  25. BC.RightArmColor = BrickColor.new("Pastel brown")
  26. BC.RightLegColor = BrickColor.new("Pastel brown")
  27. BC.TorsoColor = BrickColor.new("Pastel brown")
  28. for i,v in pairs(Character:children()) do
  29.     if v:IsA("Shirt") then
  30.         v:Destroy()
  31.     end
  32. end
  33. for i,v in pairs(Character:children()) do
  34.     if v:IsA("Pants") then
  35.         v:Destroy()
  36.     end
  37. end
  38. ------Face----------
  39. Character.Head.face.Texture = "rbxassetid://840490876"
  40. ------Remover-------
  41.  
  42. for i,v in pairs(Character:children()) do
  43.     if v:IsA("Hat") then
  44.         v:Destroy()
  45.     end
  46. end
  47. for i,v in pairs(Character:children()) do
  48.     if v:IsA("Accessory") then
  49.         v:Destroy()
  50.     end
  51. end
  52. for i,v in pairs(Character:children()) do
  53.     if v:IsA("Hair") then
  54.         v:Destroy()
  55.     end
  56. end
  57. ------Heavy---------
  58. CV="Maroon"
  59.     Player = game.Players.LocalPlayer
  60.     char = Player.Character
  61.     local txt = Instance.new("BillboardGui", Character)
  62.     txt.Adornee = Character .Head
  63.     txt.Name = "_status"
  64.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  65.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  66.     local text = Instance.new("TextLabel", txt)
  67.     text.Size = UDim2.new(10, 0, 7, 0)
  68.     text.FontSize = "Size24"
  69.     text.TextScaled = true
  70.     text.TextTransparency = 0
  71.     text.BackgroundTransparency = 1
  72.     text.TextTransparency = 0
  73.     text.TextStrokeTransparency = 0
  74.     text.Font = "Bodoni"
  75.     text.TextStrokeColor3 = Color3.new(255,255,255)
  76.  
  77.     v=Instance.new("Part")
  78.     v.Name = "ColorBrick"
  79.     v.Parent=Player.Character
  80.     v.FormFactor="Symmetric"
  81.     v.Anchored=true
  82.     v.CanCollide=false
  83.     v.BottomSurface="Smooth"
  84.     v.TopSurface="Smooth"
  85.     v.Size=Vector3.new(10,5,3)
  86.     v.Transparency=1
  87.     v.CFrame=Character.Torso.CFrame
  88.     v.BrickColor=BrickColor.new(CV)
  89.     v.Transparency=1
  90.     text.TextColor3 = Color3.new(255,0,0)
  91.     v.Shape="Block"
  92.     text.Text = "Heavy"
  93. --------------------
  94. shirt = Instance.new("Shirt", Character)
  95. shirt.Name = "Shirt"
  96. pants = Instance.new("Pants", Character)
  97. pants.Name = "Pants"
  98. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232183"
  99. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232474"
  100. sound = Instance.new("Sound", Character)
  101. sound.SoundId = "rbxassetid://268742334"
  102. sound.Volume = 100000000
  103. sound.EmitterSize = 25
  104. sound:Play()
  105. sound.Looped = true
  106. Face = Head.face
  107. Neck = Torso.Neck
  108. it = Instance.new
  109. vt = Vector3.new
  110. cf = CFrame.new
  111. rad = math.rad
  112. euler = CFrame.fromEulerAnglesXYZ
  113. angles = CFrame.Angles
  114. Mouse = Player:GetMouse()
  115. coroutine.resume(coroutine.create(function()
  116. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  117.     Text = "Fixed by PixelFir3 / Cortana#8155 /Edited by undertale1188445";
  118.     Color = Color3.new(0, 1, 1);
  119.     Font = Enum.Font.Code;
  120.     FontSize = Enum.FontSize.Size24;
  121. })
  122. end))
  123. ArtificialHB = Instance.new("BindableEvent", script)
  124. ArtificialHB.Name = "ArtificialHB"
  125. script:WaitForChild("ArtificialHB")
  126. frame = 0.016666666666667
  127. tf = 0
  128. allowframeloss = false
  129. tossremainder = false
  130. lastframe = tick()
  131. script.ArtificialHB:Fire()
  132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  133.    
  134.     tf = tf + s
  135.     if frame <= tf then
  136.         if allowframeloss then
  137.             script.ArtificialHB:Fire()
  138.             lastframe = tick()
  139.         else
  140.             for i = 1, math.floor(tf / frame) do
  141.                 script.ArtificialHB:Fire()
  142.             end
  143.             lastframe = tick()
  144.         end
  145.         if tossremainder then
  146.             tf = 0
  147.         else
  148.             tf = tf - frame * math.floor(tf / frame)
  149.         end
  150.     end
  151. end
  152. )
  153. local animationspeed = 2
  154. hbwait = function(number)
  155.    
  156.     if number == 0 or number == nil then
  157.         ArtificialHB.Event:wait()
  158.     else
  159.         for i = 0, number do
  160.             ArtificialHB.Event:wait()
  161.         end
  162.     end
  163. end
  164.  
  165. local Stats = Instance.new("Folder", Character)
  166. Stats.Name = "Stats"
  167. local Defense = Instance.new("NumberValue", Stats)
  168. Defense.Name = "Defense"
  169. Defense.Value = 0.1
  170. local Movement = Instance.new("NumberValue", Stats)
  171. Movement.Name = "Movement"
  172. Movement.Value = 0.35
  173. local Damage = Instance.new("NumberValue", Stats)
  174. Damage.Name = "Damage"
  175. Damage.Value = 0
  176. local Mana = Instance.new("NumberValue", Stats)
  177. Mana.Name = "Mana"
  178. Mana.Value = 0
  179. local Rooted = Instance.new("BoolValue", Stats)
  180. Rooted.Name = "Rooted"
  181. Rooted.Value = false
  182. local BlockValue = Instance.new("BoolValue", Stats)
  183. BlockValue.Name = "BlockValue"
  184. BlockValue.Value = false
  185. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  186. StaggerHitAnim.Name = "StaggerHitAnim"
  187. StaggerHitAnim.Value = false
  188. local StaggerAnim = Instance.new("BoolValue", Stats)
  189. StaggerAnim.Name = "StaggerAnim"
  190. StaggerAnim.Value = false
  191. local StunAnim = Instance.new("BoolValue", Stats)
  192. StunAnim.Name = "StunAnim"
  193. StunAnim.Value = false
  194. local StunValue = Instance.new("NumberValue", Stats)
  195. StunValue.Name = "StunValue"
  196. StunValue.Value = 0
  197. local CanCrit = Instance.new("BoolValue", Stats)
  198. CanCrit.Name = "CanCrit"
  199. CanCrit.Value = false
  200. local CritChance = Instance.new("NumberValue", Stats)
  201. CritChance.Name = "CritChance"
  202. CritChance.Value = 20
  203. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  204. CanPenetrateArmor.Name = "CanPenetrateArmor"
  205. CanPenetrateArmor.Value = false
  206. local AntiTeamKill = Instance.new("BoolValue", Stats)
  207. AntiTeamKill.Name = "AntiTeamKill"
  208. AntiTeamKill.Value = false
  209. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  210. RootCF = angles(rad(-90), 0, rad(180))
  211. local idle = 0
  212. local Anim = "Idle"
  213. local animtype = math.floor(math.random(1, 3))
  214. local attacktype = 1
  215. local attack = false
  216. local equipped = false
  217. local LastPoint = nil
  218. local staggerhitanim = false
  219. local staggeranim = false
  220. local stunanim = false
  221. local CritChanceNumber = 0
  222. local idlen = 0
  223. local donum = 0
  224. local sine = 0
  225. local change = 2 / animationspeed
  226. local walkinganim = false
  227. local handidle = false
  228. local walk = 0
  229. local stundelay = 0
  230. local manadelay = 0
  231. local robloxidleanimation = Instance.new("Animation", Torso)
  232. robloxidleanimation.Name = "robloxidleanimation"
  233. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  234. local Animator = Humanoid:FindFirstChild("Animator")
  235. local Animate = Character:FindFirstChild("Animate")
  236. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  237. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  238. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  239. local HitBlockSounds = {199148933, 199148947}
  240. local cooldown1 = 0
  241. local cooldown2 = 0
  242. local cooldown3 = 0
  243. local cooldown4 = 0
  244. local scrn = Instance.new("ScreenGui", PlayerGui)
  245. local ud = UDim2.new
  246. local c3 = Color3.new
  247. local skillcolorscheme = c3(1, 1, 1)
  248. subtractmana = function(k)
  249.    
  250.     if k <= Mana.Value then
  251.         Mana.Value = Mana.Value - k
  252.     end
  253. end
  254.  
  255. local co1 = 0
  256. local co2 = 0
  257. local co3 = 0
  258. local co4 = 0
  259. local maxmana = 0
  260. local maxstun = 1
  261. local recovermana = 0
  262. local losestun = 0
  263. local stunwait = 0
  264. local manawait = 0
  265. local skill1mana = 0
  266. local skill2mana = 0
  267. local skill3mana = 0
  268. local skill4mana = 0
  269. local menuupdatespeed = 0
  270. local constantupdate = false
  271. local showstats = false
  272. local allowstunbar = false
  273. local CustomColor = Torso.BrickColor
  274. local Colorpart1 = CustomColor.r
  275. local Colorpart2 = CustomColor.g
  276. local Colorpart3 = CustomColor.b
  277. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  278. makeframe = function(par, trans, pos, size, color, name)
  279.    
  280.     local frame = Instance.new("Frame")
  281.     frame.Parent = par
  282.     frame.BackgroundTransparency = trans
  283.     frame.BorderSizePixel = 2
  284.     frame.Position = pos
  285.     frame.Size = size
  286.     frame.BackgroundColor3 = color
  287.     frame.Name = name
  288.     return frame
  289. end
  290.  
  291. makelabel = function(par, text, trans, stroketrans, name)
  292.    
  293.     local label = Instance.new("TextLabel")
  294.     label.Parent = par
  295.     label.BackgroundTransparency = 1
  296.     label.Size = ud(1, 0, 1, 0)
  297.     label.Position = ud(0, 0, 0, 0)
  298.     label.TextColor3 = c3(255, 255, 255)
  299.     label.TextStrokeTransparency = stroketrans
  300.     label.TextTransparency = trans
  301.     label.FontSize = Enum.FontSize.Size32
  302.     label.Font = Enum.Font.Legacy
  303.     label.BorderSizePixel = 0
  304.     label.TextScaled = true
  305.     label.Text = text
  306.     label.Name = name
  307.     return label
  308. end
  309.  
  310. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  311. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  312. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  313. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  314. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  315. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  316. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  317. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  318. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  319. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  320. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  321. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  322. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  323. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  324. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  325. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  326. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  327. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  328. if allowstunbar == true then
  329.     stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  330.     stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  331.     stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  332. end
  333. if showstats == true then
  334.     defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  335.     damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  336.     movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  337.     defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  338.     damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  339.     movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  340. end
  341. NoOutline = function(Part)
  342.    
  343.     Part.TopSurface = 10
  344. end
  345.  
  346. local weldBetween = function(a, b)
  347.    
  348.     local weldd = Instance.new("ManualWeld")
  349.     weldd.Part0 = a
  350.     weldd.Part1 = b
  351.     weldd.C0 = CFrame.new()
  352.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  353.     weldd.Parent = a
  354.     return weldd
  355. end
  356.  
  357. nooutline = function(part)
  358.    
  359.     part.TopSurface = 10
  360. end
  361.  
  362. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  363.    
  364.     local fp = it("Part")
  365.     fp.formFactor = formfactor
  366.     fp.Parent = parent
  367.     fp.Reflectance = reflectance
  368.     fp.Transparency = transparency
  369.     fp.CanCollide = false
  370.     fp.Locked = true
  371.     fp.BrickColor = BrickColor.new(tostring(brickcolor))
  372.     fp.Name = name
  373.     fp.Size = size
  374.     fp.Position = Character.Torso.Position
  375.     nooutline(fp)
  376.     fp.Material = material
  377.     fp:BreakJoints()
  378.     return fp
  379. end
  380.  
  381. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  382.    
  383.     local mesh = it(Mesh)
  384.     mesh.Parent = part
  385.     if Mesh == "SpecialMesh" then
  386.         mesh.MeshType = meshtype
  387.         mesh.MeshId = meshid
  388.     end
  389.     mesh.Offset = offset
  390.     mesh.Scale = scale
  391.     return mesh
  392. end
  393.  
  394. weld = function(parent, part0, part1, c0, c1)
  395.    
  396.     local weld = it("Motor")
  397.     weld.Parent = parent
  398.     weld.Part0 = part0
  399.     weld.Part1 = part1
  400.     weld.C0 = c0
  401.     weld.C1 = c1
  402.     return weld
  403. end
  404.  
  405. local WeaponName = "Russian Kick"
  406. local ClassName = "Russian Kick"
  407. local PlayerSize = 1
  408. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  409. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  410. if PlayerSize ~= 1 then
  411.     RootPart.Size = RootPart.Size * PlayerSize
  412.     Torso.Size = Torso.Size * PlayerSize
  413.     Head.Size = Head.Size * PlayerSize
  414.     RightArm.Size = RightArm.Size * PlayerSize
  415.     LeftArm.Size = LeftArm.Size * PlayerSize
  416.     RightLeg.Size = RightLeg.Size * PlayerSize
  417.     LeftLeg.Size = LeftLeg.Size * PlayerSize
  418.     RootJoint.Parent = RootPart
  419.     Neck.Parent = Torso
  420.     LS.Parent = Torso
  421.     RS.Parent = Torso
  422.     LH.Parent = Torso
  423.     RH.Parent = Torso
  424.     RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  425.     Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  426.     Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  427.     RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  428.     LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  429.     RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  430.     LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  431.     RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  432.     LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  433.     RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  434.     LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  435.     for _,v in pairs(Character:GetChildren()) do
  436.         if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  437.             v.Parent = nil
  438.             v.Parent = Character
  439.             v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  440.             for _,b in pairs(v.Handle:GetChildren()) do
  441.                 if b.ClassName == "Weld" or b.ClassName == "Motor" then
  442.                     local p1 = b.Part1
  443.                     b.Part1 = nil
  444.                     local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  445.                     local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  446.                     b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  447.                     b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  448.                     b.Part1 = p1
  449.                 end
  450.             end
  451.         end
  452.     end
  453. end
  454.     m = Instance.new("Model", Character)
  455.     m.Name = WeaponName
  456.     Effects = Instance.new("Folder", m)
  457.     Effects.Name = "Effects"
  458.     Humanoid.Died:connect(function()
  459.    
  460.     attack = true
  461.     for _,v in pairs(Character:GetChildren()) do
  462.         if v.ClassName == "Model" then
  463.             v:Destroy()
  464.         end
  465.     end
  466. end
  467. )
  468.     for i,v in pairs(Character:GetChildren()) do
  469.         if v.ClassName == "Model" then
  470.             for _,c in pairs(v:GetChildren()) do
  471.                 if c.ClassName == "Part" then
  472.                     c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  473.                 end
  474.             end
  475.         end
  476.     end
  477.     print(ClassName .. " loaded.")
  478.     clerp = function(a, b, t)
  479. return a:lerp(b, t)
  480. end
  481.  
  482.     positiveangle = function(number)
  483.    
  484.     if number > 0 then
  485.         number = 0
  486.     end
  487.     return number
  488. end
  489.  
  490.     negativeangle = function(number)
  491.    
  492.     if number < 0 then
  493.         number = 0
  494.     end
  495.     return number
  496. end
  497.  
  498.     so = function(id, par, vol, pit)
  499.    
  500.     coroutine.resume(coroutine.create(function()
  501.        
  502.         local sou = Instance.new("Sound", par or workspace)
  503.         sou.Volume = vol
  504.         sou.Pitch = pit or 1
  505.         sou.SoundId = "http://roblox.com/asset/?id=" .. id
  506.         hbwait()
  507.         sou:play()
  508.         game:GetService("Debris"):AddItem(sou, 10)
  509.     end
  510. ))
  511. end
  512.  
  513.     GetDistance = function(Part1, Part2, magnitude)
  514.    
  515.     local target = Part1.Position - Part2.Position
  516.     local mag = target.magnitude
  517.     if mag <= magnitude then
  518.         return true
  519.     else
  520.         return false
  521.     end
  522. end
  523.  
  524.     rayCast = function(Pos, Dir, Max, Ignore)
  525.    
  526.     return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  527. end
  528.  
  529.     DamageStatLabel = function(labeltype, cframe, text, color)
  530.    
  531.     local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  532.     c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  533.     game:GetService("Debris"):AddItem(c, 5)
  534.     Instance.new("BodyGyro", c)
  535.     local f = Instance.new("BodyPosition", c)
  536.     f.P = 2000
  537.     f.D = 100
  538.     f.maxForce = vt(math.huge, math.huge, math.huge)
  539.     if labeltype == "Normal" then
  540.         f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  541.     else
  542.         if labeltype == "Debuff" then
  543.             f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  544.         else
  545.             if labeltype == "Interruption" then
  546.                 f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  547.             end
  548.         end
  549.     end
  550.     game:GetService("Debris"):AddItem(c, 5)
  551.     local bg = Instance.new("BillboardGui", c)
  552.     bg.Adornee = c
  553.     bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  554.     bg.StudsOffset = vt(-2, 2, 0)
  555.     bg.AlwaysOnTop = false
  556.     local tl = Instance.new("TextLabel", bg)
  557.     tl.BackgroundTransparency = 1
  558.     tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  559.     tl.Text = text
  560.     tl.Font = Enum.Font.SourceSans
  561.     tl.FontSize = Enum.FontSize.Size42
  562.     tl.TextColor3 = color
  563.     tl.TextScaled = false
  564.     tl.TextStrokeTransparency = 0
  565.     tl.TextScaled = true
  566.     tl.TextWrapped = true
  567.     f.Parent = c
  568.     coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  569.        
  570.         wait(0.25)
  571.         for i = 1, 5 do
  572.             wait()
  573.             BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  574.         end
  575.         wait(1.25)
  576.         for i = 1, 5 do
  577.             wait()
  578.             TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  579.             TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  580.             BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  581.         end
  582.         Part.Parent = nil
  583.     end
  584. ), c, f, tl)
  585. end
  586.  
  587.     IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  588.    
  589.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  590.  
  591.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  592.  
  593.     if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  594.         Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  595.         if ShowTheStat == true then
  596.             if Stat == "Defense" then
  597.                 DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  598.             else
  599.                 if Stat == "Damage" then
  600.                     DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  601.                 else
  602.                     if Stat == "Movement" then
  603.                         DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  604.                     end
  605.                 end
  606.             end
  607.         end
  608.         coroutine.resume(coroutine.create(function(CurrentDecrease)
  609.        
  610.         wait(Duration)
  611.         CurrentDecrease.Value = CurrentDecrease.Value - Amount
  612.     end
  613. ), Location.Stats[Stat])
  614.     end
  615.     DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  616. end
  617.  
  618.     DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  619.    
  620.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  621.  
  622.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  623.  
  624.     if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  625.         Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  626.         if ShowTheStat == true then
  627.             if Stat == "Defense" then
  628.                 DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  629.             else
  630.                 if Stat == "Damage" then
  631.                     DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  632.                 else
  633.                     if Stat == "Movement" then
  634.                         DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  635.                     end
  636.                 end
  637.             end
  638.         end
  639.         coroutine.resume(coroutine.create(function(CurrentDecrease)
  640.        
  641.         wait(Duration)
  642.         CurrentDecrease.Value = CurrentDecrease.Value + Amount
  643.     end
  644. ), Location.Stats[Stat])
  645.     end
  646.     DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  647. end
  648.  
  649.     Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  650.    
  651.     if hit.Parent == nil then
  652.         return
  653.     end
  654.     h = hit.Parent:FindFirstChild("Humanoid")
  655.     for _,v in pairs(hit.Parent:GetChildren()) do
  656.         if v:IsA("Humanoid") then
  657.             h = v
  658.         end
  659.     end
  660.     if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  661.         StaggerHitAnim.Value = true
  662.         so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  663.         return
  664.     end
  665.     if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  666.         h = hit.Parent.Parent:FindFirstChild("Humanoid")
  667.     end
  668.     if hit.Parent.className == "Hat" then
  669.         hit = hit.Parent.Parent:FindFirstChild("Head")
  670.     end
  671.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  672.         if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  673.             return
  674.         end
  675.         if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  676.             return
  677.         end
  678.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  679.             return
  680.         end
  681.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  682.             hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  683.         end
  684.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  685.             hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  686.         end
  687.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  688.             if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  689.                 DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  690.                 local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  691.                 BlockDebounce.Name = "BlockDebounce"
  692.                 BlockDebounce.Value = true
  693.                 game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  694.             end
  695.             do
  696.                 if ranged ~= true then
  697.                     do
  698.                         if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  699.                             local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  700.                             BlockDebounce2.Name = "BlockDebounce2"
  701.                             BlockDebounce2.Value = true
  702.                             game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  703.                             so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  704.                         end
  705.                         hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  706.                         StaggerAnim.Value = true
  707.                         do return  end
  708.                         if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  709.                             if DecreaseTheStat == "Defense" then
  710.                                 DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  711.                             else
  712.                                 if DecreaseTheStat == "Damage" then
  713.                                     DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  714.                                 else
  715.                                     if DecreaseTheStat == "Movement" then
  716.                                         DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  717.                                     end
  718.                                 end
  719.                             end
  720.                         end
  721.                         local D = math.random(minim, maxim) * Damage.Value
  722.                         if hit.Parent:FindFirstChild("Stats") ~= nil then
  723.                             if hit.Parent.Stats:FindFirstChild("Defense") then
  724.                                 if CanPenetrateArmor.Value == true then
  725.                                     D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  726.                                     -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  727.  
  728.                                     if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  729.                                         CritChanceNumber = math.random(1, CritChance.Value)
  730.                                         if CritChanceNumber == CritChance.Value then
  731.                                             D = D * 2
  732.                                         end
  733.                                     end
  734.                                     D = math.floor(D)
  735.                                     h.Health = h.Health - D
  736.                                     if D <= 3 and staggerhit == true then
  737.                                         if ranged ~= true then
  738.                                             StaggerHitAnim.Value = true
  739.                                         end
  740.                                         if ranged ~= true then
  741.                                             so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  742.                                         end
  743.                                     else
  744.                                         if D > 3 and ranged ~= true then
  745.                                             so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  746.                                         end
  747.                                     end
  748.                                     if D > 3 and D < 20 then
  749.                                         if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  750.                                             DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  751.                                             so("296102734", hit, 1, 1)
  752.                                         else
  753.                                             DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  754.                                         end
  755.                                     else
  756.                                         if D >= 20 then
  757.                                             if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  758.                                                 DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  759.                                                 so("296102734", hit, 1, 1)
  760.                                             else
  761.                                                 DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  762.                                             end
  763.                                         else
  764.                                             if D <= 3 then
  765.                                                 if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  766.                                                     DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  767.                                                     so("296102734", hit, 1, 1)
  768.                                                 else
  769.                                                     DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  770.                                                 end
  771.                                             end
  772.                                         end
  773.                                     end
  774.                                     do
  775.                                         if Type == "Normal" then
  776.                                             local vp = Instance.new("BodyVelocity")
  777.                                             vp.P = 500
  778.                                             vp.maxForce = vt(math.huge, 0, math.huge)
  779.                                             if KnockbackType == 1 then
  780.                                                 vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  781.                                             else
  782.                                                 if KnockbackType == 2 then
  783.                                                     vp.Velocity = Property.CFrame.lookVector * knockback
  784.                                                 end
  785.                                             end
  786.                                             if knockback > 0 then
  787.                                                 vp.Parent = hit.Parent.Torso
  788.                                             end
  789.                                             game:GetService("Debris"):AddItem(vp, 0.5)
  790.                                         end
  791.                                         local DebounceHit = Instance.new("BoolValue", hit.Parent)
  792.                                         DebounceHit.Name = "DebounceHit"
  793.                                         DebounceHit.Value = true
  794.                                         game:GetService("Debris"):AddItem(DebounceHit, Delay)
  795.                                     end
  796.                                 end
  797.                             end
  798.                         end
  799.                     end
  800.                 end
  801.             end
  802.         end
  803.     end
  804. end
  805.  
  806.     MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  807.    
  808.     for _,c in pairs(workspace:GetChildren()) do
  809.         local hum = (c:FindFirstChild("Humanoid"))
  810.         local head = nil
  811.         if hum ~= nil then
  812.             head = c:FindFirstChild("Torso")
  813.             if head ~= nil then
  814.                 local targ = head.Position - Part.Position
  815.                 local mag = targ.magnitude
  816.                 if mag <= magni and c.Name ~= Player.Name then
  817.                     Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  818.                 end
  819.             end
  820.             do
  821.                 for _,d in pairs(c:GetChildren()) do
  822.                     if d.ClassName == "Model" and ranged ~= true then
  823.                         head = d:FindFirstChild("Hitbox")
  824.                         if head ~= nil then
  825.                             local targ = head.Position - Part.Position
  826.                             local mag = targ.magnitude
  827.                             if mag <= magni and c.Name ~= Player.Name then
  828.                                 local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  829.                                 hitrefpart.Anchored = true
  830.                                 hitrefpart.CFrame = cf(head.Position)
  831.                                 so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  832.                                 StaggerHitAnim.Value = true
  833.                             end
  834.                         end
  835.                     end
  836.                 end
  837.                 do
  838.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  839.  
  840.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  841.  
  842.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  843.  
  844.                 end
  845.             end
  846.         end
  847.     end
  848. end
  849.  
  850.     MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  851.    
  852.     if Player.Neutral == true then
  853.         if Type == "Buff" then
  854.             IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  855.         else
  856.             if Type == "Debuff" then
  857.                 DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  858.             end
  859.         end
  860.     end
  861.     for _,c in pairs(workspace:GetChildren()) do
  862.         local hum = (c:FindFirstChild("Humanoid"))
  863.         local head = nil
  864.         if hum ~= nil then
  865.             head = c:FindFirstChild("Torso")
  866.             if head ~= nil then
  867.                 local targ = head.Position - Part.Position
  868.                 local mag = targ.magnitude
  869.                 -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  870.  
  871.                 if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  872.                     if Type == "Buff" then
  873.                         IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  874.                     else
  875.                         if Type == "Debuff" then
  876.                             DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  877.                         end
  878.                     end
  879.                 end
  880.             end
  881.         end
  882.         if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  883.             if Type == "Buff" then
  884.                 IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  885.             else
  886.                 if Type == "Debuff" then
  887.                     DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  888.                 end
  889.             end
  890.         end
  891.     end
  892. end
  893.  
  894.     Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  895.    
  896.     local magz = p0 - p1.magnitude
  897.     local curpos = p0
  898.     local trz = {-ofs, ofs}
  899.     for i = 1, tym do
  900.         local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  901.         do
  902.             li.Anchored = true
  903.             local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  904.             local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  905.             if tym == i then
  906.                 local magz2 = curpos - p1.magnitude
  907.                 li.Size = vt(th, th, magz2)
  908.                 li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  909.             else
  910.                 do
  911.                     do
  912.                         li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  913.                         curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  914.                         game.Debris:AddItem(li, last)
  915.                         coroutine.resume(coroutine.create(function()
  916.        
  917.         while li.Transparency ~= 1 do
  918.             for i = 0, 1, last do
  919.                 hbwait()
  920.                 li.Transparency = li.Transparency + 0.1 / last
  921.             end
  922.         end
  923.     end
  924. ))
  925.                     end
  926.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  927.  
  928.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  929.  
  930.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  931.  
  932.                 end
  933.             end
  934.         end
  935.     end
  936. end
  937.  
  938.     MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  939.    
  940.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  941.     prt.Anchored = true
  942.     prt.CFrame = cframe
  943.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  944.     game:GetService("Debris"):AddItem(prt, 10)
  945.     coroutine.resume(coroutine.create(function(Part, Mesh)
  946.        
  947.         for i = 0, 1, delay do
  948.             hbwait()
  949.             Part.CFrame = Part.CFrame
  950.             Part.Transparency = i
  951.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  952.         end
  953.         Part.Parent = nil
  954.     end
  955. ), prt, msh)
  956. end
  957.  
  958.     MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  959.    
  960.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  961.     prt.Anchored = true
  962.     prt.CFrame = cframe
  963.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  964.     game:GetService("Debris"):AddItem(prt, 10)
  965.     coroutine.resume(coroutine.create(function(Part, Mesh)
  966.        
  967.         for i = 0, 1, delay do
  968.             hbwait()
  969.             Part.CFrame = Part.CFrame
  970.             Part.Transparency = i
  971.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  972.         end
  973.         Part.Parent = nil
  974.     end
  975. ), prt, msh)
  976. end
  977.  
  978.     MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  979.    
  980.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  981.     prt.Anchored = true
  982.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  983.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  984.     game:GetService("Debris"):AddItem(prt, 10)
  985.     coroutine.resume(coroutine.create(function(Part, Mesh)
  986.        
  987.         for i = 0, 1, delay do
  988.             hbwait()
  989.             if rotate == true then
  990.                 Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  991.             end
  992.             Part.Transparency = i
  993.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  994.         end
  995.         Part.Parent = nil
  996.     end
  997. ), prt, msh)
  998. end
  999.  
  1000.     MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1001.    
  1002.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1003.     prt.Anchored = true
  1004.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1005.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1006.     game:GetService("Debris"):AddItem(prt, 10)
  1007.     CF = prt.CFrame
  1008.     num = math.random(5, 20)
  1009.     coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1010.        
  1011.         for i = 0, 1, delay do
  1012.             hbwait()
  1013.             if rotate == true then
  1014.                 Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1015.             else
  1016.                 Part.CFrame = CF2 * cf(0, i * Num, 0)
  1017.             end
  1018.             Part.Transparency = i
  1019.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1020.         end
  1021.         Part.Parent = nil
  1022.     end
  1023. ), prt, msh, CF, num)
  1024. end
  1025.  
  1026.     MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1027.    
  1028.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1029.     prt.Anchored = true
  1030.     prt.CFrame = cframe
  1031.     local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1032.     game:GetService("Debris"):AddItem(prt, 10)
  1033.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1034.        
  1035.         for i = 0, 1, delay do
  1036.             hbwait()
  1037.             Part.Transparency = i
  1038.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1039.         end
  1040.         Part.Parent = nil
  1041.     end
  1042. ), prt, msh)
  1043. end
  1044.  
  1045.     MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1046.    
  1047.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1048.     prt.Anchored = true
  1049.     prt.CFrame = cframe
  1050.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1051.     game:GetService("Debris"):AddItem(prt, 10)
  1052.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1053.        
  1054.         for i = 0, 1, delay do
  1055.             hbwait()
  1056.             Part.Transparency = i
  1057.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1058.         end
  1059.         Part.Parent = nil
  1060.     end
  1061. ), prt, msh)
  1062. end
  1063.  
  1064.     MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1065.    
  1066.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1067.     prt.Anchored = true
  1068.     prt.CFrame = cframe
  1069.     local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1070.     game:GetService("Debris"):AddItem(prt, 10)
  1071.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1072.        
  1073.         for i = 0, 1, delay do
  1074.             hbwait()
  1075.             Part.Transparency = i
  1076.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1077.         end
  1078.         Part.Parent = nil
  1079.     end
  1080. ), prt, msh)
  1081. end
  1082.  
  1083.     BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1084.    
  1085.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1086.     prt.Anchored = true
  1087.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1088.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1089.     game:GetService("Debris"):AddItem(prt, 10)
  1090.     coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1091.        
  1092.         CF = Part.CFrame
  1093.         Numbb = 0
  1094.         randnumb = math.random() - math.random()
  1095.         for i = 0, 1, delay do
  1096.             hbwait()
  1097.             CF = CF * cf(0, 1, 0)
  1098.             if rotate == true then
  1099.                 Part.CFrame = CF * angles(Numbb, 0, 0)
  1100.             else
  1101.                 if rotate == false then
  1102.                     Part.CFrame = CF
  1103.                 end
  1104.             end
  1105.             Part.Transparency = i
  1106.             Numbb = Numbb + (randnumb)
  1107.         end
  1108.         Part.Parent = nil
  1109.     end
  1110. ), prt, CF, Numbb, randnumb)
  1111. end
  1112.  
  1113.     ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1114.    
  1115.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1116.     prt.Anchored = true
  1117.     prt.CFrame = cf
  1118.     xval = math.random()
  1119.     yval = math.random()
  1120.     zval = math.random()
  1121.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1122.     game:GetService("Debris"):AddItem(prt, 10)
  1123.     coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1124.        
  1125.         for i = 0, 1, delay do
  1126.             hbwait()
  1127.             Part.CFrame = Part.CFrame
  1128.             xvaal = xvaal - 0.1 * (delay * 10)
  1129.             yvaal = yvaal - 0.1 * (delay * 10)
  1130.             zvaal = zvaal - 0.1 * (delay * 10)
  1131.             Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1132.             Part.Transparency = i
  1133.         end
  1134.         Part.Parent = nil
  1135.     end
  1136. ), prt, msh, xval, yval, zval)
  1137. end
  1138.  
  1139.     TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1140.    
  1141.     local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1142.     if magnitudecframe > 0.01 then
  1143.         local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1144.         prt.Anchored = true
  1145.         prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1146.         local TheMeshType = "BlockMesh"
  1147.         if meshtype == "Cylinder" then
  1148.             TheMeshType = "CylinderMesh"
  1149.         end
  1150.         local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1151.         game:GetService("Debris"):AddItem(prt, 10)
  1152.         coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1153.        
  1154.         for i = 0, 1, delay do
  1155.             hbwait()
  1156.             Part.Transparency = i
  1157.             Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1158.         end
  1159.         Part.Parent = nil
  1160.     end
  1161. ), prt, msh, currentcf, oldcf)
  1162.     end
  1163. end
  1164.  
  1165.     ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1166.    
  1167.     local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1168.     prt.Anchored = true
  1169.     prt.CFrame = cframe
  1170.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1171.     game:GetService("Debris"):AddItem(prt, 10)
  1172.     local TheLastPoint = cframe
  1173.     coroutine.resume(coroutine.create(function(Part)
  1174.        
  1175.         for i = 1, duration do
  1176.             hbwait()
  1177.             Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1178.             TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1179.             TheLastPoint = Part.CFrame
  1180.         end
  1181.         Part.Parent = nil
  1182.     end
  1183. ), prt)
  1184. end
  1185.  
  1186.     MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1187.    
  1188.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1189.     prt.Anchored = true
  1190.     prt.CFrame = cframe
  1191.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1192.     game:GetService("Debris"):AddItem(prt, 10)
  1193.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1194.        
  1195.         for i = 0, 1, delay do
  1196.             hbwait()
  1197.             Part.Transparency = i
  1198.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1199.         end
  1200.         Part.Parent = nil
  1201.     end
  1202. ), prt, msh)
  1203. end
  1204.  
  1205.     MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1206.    
  1207.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1208.     prt.Anchored = true
  1209.     prt.CFrame = cframe
  1210.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1211.     game:GetService("Debris"):AddItem(prt, 10)
  1212.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1213.        
  1214.         for i = 0, 1, delay do
  1215.             hbwait()
  1216.             Part.Transparency = i
  1217.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1218.         end
  1219.         Part.Parent = nil
  1220.     end
  1221. ), prt, msh)
  1222. end
  1223.  
  1224.     MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1225.    
  1226.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1227.     prt.Anchored = true
  1228.     prt.CFrame = cframe
  1229.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1230.     game:GetService("Debris"):AddItem(prt, 10)
  1231.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1232.        
  1233.         for i = 0, 1, delay do
  1234.             hbwait()
  1235.             Part.Transparency = i
  1236.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1237.         end
  1238.         Part.Parent = nil
  1239.     end
  1240. ), prt, msh)
  1241. end
  1242.  
  1243.     MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1244.    
  1245.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1246.     prt.Anchored = true
  1247.     prt.CFrame = cframe
  1248.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1249.     game:GetService("Debris"):AddItem(prt, 10)
  1250.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1251.        
  1252.         for i = 0, 1, delay do
  1253.             hbwait()
  1254.             Part.Transparency = i
  1255.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1256.         end
  1257.         Part.Parent = nil
  1258.     end
  1259. ), prt, msh)
  1260. end
  1261.  
  1262.     MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1263.    
  1264.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1265.     prt.Anchored = true
  1266.     prt.CFrame = cframe
  1267.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1268.     game:GetService("Debris"):AddItem(prt, 10)
  1269.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1270.        
  1271.         for i = 0, 1, delay do
  1272.             hbwait()
  1273.             Part.Transparency = i
  1274.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1275.         end
  1276.         Part.Parent = nil
  1277.     end
  1278. ), prt, msh)
  1279. end
  1280.  
  1281.     local startequipped = true
  1282.     local startequippedwithequipanimation = false
  1283.     local disableanimator = true
  1284.     local disableanimate = true
  1285.     local alternatewalk = false
  1286.     local hidemenu = false
  1287.     local allowmenutofunction = false
  1288.     local allowabilitiestofunction = false
  1289.     local canunequiporequip = false
  1290.     local allowwalking = false
  1291.     local disablemovingarms = false
  1292.     local usemotorsinsteadofwelds = false
  1293.     local leftarm = false
  1294.     local rightarm = false
  1295.     local allowhopperbin = false
  1296.     local showstunbar = false
  1297.     local walkspeeddependsonmovementvalue = true
  1298.     local alternatemanaregensystem = false
  1299.     local showhealthmanaandstunnumbers = false
  1300.     local changebarcolorsifnotenoughmana = false
  1301.     local disablejump = false
  1302.     if hidemenu == true or allowmenutofunction == false then
  1303.         for _,v in pairs(scrn:GetChildren()) do
  1304.             if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1305.                 v.Visible = false
  1306.                 v.BorderSizePixel = 0
  1307.             end
  1308.         end
  1309.     end
  1310.     do
  1311.         Humanoid.Changed:connect(function(Jump)
  1312.    
  1313.     if Jump == "Jump" and disablejump == true then
  1314.         Humanoid.Jump = false
  1315.     end
  1316. end
  1317. )
  1318.         if allowmenutofunction == true then
  1319.             for _,v in pairs(scrn:GetChildren()) do
  1320.                 if v.ClassName == "Frame" then
  1321.                     for _,b in pairs(v:GetChildren()) do
  1322.                         if b.ClassName == "TextLabel" then
  1323.                             coroutine.resume(coroutine.create(function(TheTextLabel)
  1324.    
  1325.     wait(menuupdatespeed)
  1326.     for i = 1, 0, -0.1 do
  1327.         hbwait()
  1328.         TheTextLabel.TextTransparency = i
  1329.         TheTextLabel.TextStrokeTransparency = i
  1330.     end
  1331.     TheTextLabel.TextTransparency = 0
  1332.     TheTextLabel.TextStrokeTransparency = 0
  1333. end
  1334. ), b)
  1335.                             if showstats == true then
  1336.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1337.    
  1338.     wait(menuupdatespeed)
  1339.     for i = 1, 0, -0.1 do
  1340.         hbwait()
  1341.         TheTextLabel.TextTransparency = i
  1342.         TheTextLabel.TextStrokeTransparency = i
  1343.     end
  1344.     TheTextLabel.TextTransparency = 0
  1345.     TheTextLabel.TextStrokeTransparency = 0
  1346. end
  1347. ), b)
  1348.                             end
  1349.                             if showstunbar == true then
  1350.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1351.    
  1352.     wait(menuupdatespeed)
  1353.     for i = 1, 0, -0.1 do
  1354.         hbwait()
  1355.         TheTextLabel.TextTransparency = i
  1356.         TheTextLabel.TextStrokeTransparency = i
  1357.     end
  1358.     TheTextLabel.TextTransparency = 0
  1359.     TheTextLabel.TextStrokeTransparency = 0
  1360. end
  1361. ), b)
  1362.                             end
  1363.                             if allowabilitiestofunction == true then
  1364.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1365.    
  1366.     wait(menuupdatespeed)
  1367.     for i = 1, 0, -0.1 do
  1368.         hbwait()
  1369.         TheTextLabel.TextTransparency = i
  1370.         TheTextLabel.TextStrokeTransparency = i
  1371.     end
  1372.     TheTextLabel.TextTransparency = 0
  1373.     TheTextLabel.TextStrokeTransparency = 0
  1374. end
  1375. ), b)
  1376.                             end
  1377.                         end
  1378.                     end
  1379.                 end
  1380.             end
  1381.         end
  1382.         do
  1383.             if allowhopperbin == true then
  1384.                 if script.Parent.className ~= "HopperBin" then
  1385.                     Tool = Instance.new("HopperBin")
  1386.                     Tool.Parent = Backpack
  1387.                     Tool.Name = WeaponName
  1388.                     script.Parent = Tool
  1389.                 end
  1390.                 Bin = script.Parent
  1391.             end
  1392.             if disablemovingarms == true then
  1393.                 RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1394.                 LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1395.                 RSH = nil
  1396.                 if usemotorsinsteadofwelds == true then
  1397.                     RW = Instance.new("Motor")
  1398.                     LW = Instance.new("Motor")
  1399.                 else
  1400.                     RW = Instance.new("Weld")
  1401.                     LW = Instance.new("Weld")
  1402.                 end
  1403.                 RW.Name = "Right Shoulder"
  1404.                 LW.Name = "Left Shoulder"
  1405.                 RSH = Torso["Right Shoulder"]
  1406.                 LSH = Torso["Left Shoulder"]
  1407.                 RSH.Parent = Torso
  1408.                 LSH.Parent = Torso
  1409.                 RW.Name = "Right Shoulder"
  1410.                 RW.Part0 = Torso
  1411.                 RW.C0 = cf(1.5, 0.5, 0)
  1412.                 RW.C1 = cf(0, 0.5, 0)
  1413.                 RW.Part1 = Character["Right Arm"]
  1414.                 RW.Parent = nil
  1415.                 LW.Name = "Left Shoulder"
  1416.                 LW.Part0 = Torso
  1417.                 LW.C0 = cf(-1.5, 0.5, 0)
  1418.                 LW.C1 = cf(0, 0.5, 0)
  1419.                 LW.Part1 = Character["Left Arm"]
  1420.                 LW.Parent = nil
  1421.             else
  1422.                 RW = Torso["Right Shoulder"]
  1423.                 LW = Torso["Left Shoulder"]
  1424.                 RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1425.                 LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1426.             end
  1427.             equipanim = function()
  1428.    
  1429.     attack = true
  1430.     Movement.Value = Movement.Value - 0.1
  1431.     Defense.Value = Defense.Value + 0.4
  1432.     for i = 0, 1, 0.08 / animationspeed do
  1433.         hbwait()
  1434.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1435.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1436.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1437.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1438.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1439.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1440.     end
  1441.     attack = false
  1442. end
  1443.  
  1444.             unequipanim = function()
  1445.    
  1446.     attack = true
  1447.     for i = 0, 1, 0.08 / animationspeed do
  1448.         hbwait()
  1449.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1450.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1451.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1452.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1453.         if disablemovingarms == false then
  1454.             RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1455.             LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1456.         end
  1457.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1458.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1459.         RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1460.         LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1461.     end
  1462.     RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1463.     Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1464.     Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1465.     RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1466.     LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1467.     if disablemovingarms == false then
  1468.         RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1469.         LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1470.     end
  1471.     RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1472.     LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1473.     RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1474.     LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1475.     Movement.Value = Movement.Value + 0.1
  1476.     Defense.Value = Defense.Value - 0.4
  1477.     attack = false
  1478. end
  1479.  
  1480.             if startequipped == true then
  1481.                 equipped = true
  1482.                 if disableanimate == true then
  1483.                     Animate.Disabled = true
  1484.                     local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1485.                     idleanimation:Play()
  1486.                 end
  1487.                     if disableanimator == true then
  1488.                         Animator.Parent = nil
  1489.                     end
  1490.                     if disablemovingarms == true then
  1491.                         RW.Parent = Torso
  1492.                         LW.Parent = Torso
  1493.                         RSH.Parent = nil
  1494.                         LSH.Parent = nil
  1495.                     end
  1496.                     Movement.Value = Movement.Value - 0.1
  1497.                     Defense.Value = Defense.Value + 0.4
  1498. end
  1499.                     if startequippedwithequipanimation == true then
  1500.                         equipped = true
  1501.                         if disableanimate == true then
  1502.                             Animate.Disabled = true
  1503.                             local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1504.                             idleanimation:Play()
  1505.                         end
  1506.                             if disableanimator == true then
  1507.                                 Animator.Parent = nil
  1508.                             end
  1509.                             if disablemovingarms == true then
  1510.                                 RW.Parent = Torso
  1511.                                 LW.Parent = Torso
  1512.                                 RSH.Parent = nil
  1513.                                 LSH.Parent = nil
  1514.                             end
  1515.                             coroutine.resume(coroutine.create(function()
  1516.    
  1517.     hbwait()
  1518.     equipanim()
  1519. end
  1520. ))
  1521. end
  1522.  
  1523.                             StaggerHit = function()
  1524.    
  1525.     attack = true
  1526.     if Hitbox ~= nil then
  1527.         for i = 1, math.random(2, 4) do
  1528.             ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1529.         end
  1530.     end
  1531.     do
  1532.         for i = 0, 1, 0.1 / animationspeed do
  1533.             hbwait()
  1534.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1535.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1536.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1537.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1538.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1539.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1540.             if StaggerAnim.Value ~= true then
  1541.                 do
  1542.                     if StunAnim.Value == true then
  1543.                         break
  1544.                     end
  1545.                     -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1546.  
  1547.                     -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1548.  
  1549.                 end
  1550.             end
  1551.         end
  1552.         attack = false
  1553.     end
  1554. end
  1555.  
  1556.                             Stagger = function()
  1557.    
  1558.     attack = true
  1559.     disablejump = true
  1560.     if Hitbox ~= nil then
  1561.         for i = 1, math.random(2, 4) do
  1562.             ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1563.         end
  1564.     end
  1565.     do
  1566.         attacktype = 1
  1567.         DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1568.         local staggervelocity = Instance.new("BodyVelocity", Torso)
  1569.         staggervelocity.P = 500
  1570.         staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1571.         if Rooted.Value == false then
  1572.             staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1573.         end
  1574.         for i = 0, 1, 0.35 / animationspeed do
  1575.             hbwait()
  1576.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1577.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1578.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1579.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1580.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1581.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1582.         end
  1583.         for i = 0, 1, 0.2 / animationspeed do
  1584.             hbwait()
  1585.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1586.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1587.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1588.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1589.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1590.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1591.         end
  1592.         staggervelocity:Destroy()
  1593.         for i = 0, 1, 0.015 / animationspeed do
  1594.             hbwait()
  1595.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1596.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1597.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1598.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1599.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1600.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1601.             if StunAnim.Value == true then
  1602.                 break
  1603.             end
  1604.         end
  1605.         do
  1606.             attacktype = 1
  1607.             disablejump = false
  1608.             attack = false
  1609.         end
  1610.     end
  1611. end
  1612.  
  1613.                             Stun = function()
  1614.    
  1615.     attack = true
  1616.     disablejump = true
  1617.     attacktype = 1
  1618.     DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1619.     for i = 0, 1, 0.4 / animationspeed do
  1620.         hbwait()
  1621.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1622.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1623.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1624.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1625.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1626.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1627.     end
  1628.     for i = 0, 1, 0.4 / animationspeed do
  1629.         hbwait()
  1630.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1631.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1632.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1633.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1634.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1635.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1636.     end
  1637.     for i = 0, 1, 0.4 / animationspeed do
  1638.         hbwait()
  1639.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1640.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1641.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1642.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1643.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1644.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1645.     end
  1646.     Humanoid.AutoRotate = false
  1647.     for i = 1, 70 * animationspeed do
  1648.         hbwait()
  1649.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1650.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1651.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1652.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1653.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1654.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1655.     end
  1656.     for i = 0, 1, 0.15 / animationspeed do
  1657.         hbwait()
  1658.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1659.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1660.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1661.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1662.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1663.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1664.     end
  1665.     Humanoid.AutoRotate = true
  1666.     attacktype = 1
  1667.     disablejump = false
  1668.     attack = false
  1669. end
  1670.  
  1671.                             EAbility = function()
  1672.    
  1673.     attack = true
  1674.     attack = false
  1675. end
  1676.  
  1677.                             Attack1 = function()
  1678.    
  1679.     attack = true
  1680.     attack = false
  1681. end
  1682.  
  1683.                             Attack2 = function()
  1684.    
  1685.     attack = true
  1686.     attack = false
  1687. end
  1688.  
  1689.                             Attack3 = function()
  1690.    
  1691.     attack = true
  1692.     attack = false
  1693. end
  1694.  
  1695.                             Attack4 = function()
  1696.    
  1697.     attack = true
  1698.     attack = false
  1699. end
  1700.  
  1701.                             Move1 = function()
  1702.    
  1703.     attack = true
  1704.     attack = false
  1705. end
  1706.  
  1707.                             Move2 = function()
  1708.    
  1709.     attack = true
  1710.     attack = false
  1711. end
  1712.  
  1713.                             Move3 = function()
  1714.    
  1715.     attack = true
  1716.     attack = false
  1717. end
  1718.  
  1719.                             Move4 = function()
  1720.    
  1721.     attack = true
  1722.     attack = false
  1723. end
  1724.  
  1725.                             hold = false
  1726.                             Mouse.Button1Down:connect(function()
  1727.    
  1728.     if attack == true or equipped == false then
  1729.         return
  1730.     end
  1731.     hold = true
  1732.     if attacktype == 1 then
  1733.         attacktype = 2
  1734.         Attack1()
  1735.     else
  1736.         if attacktype == 2 then
  1737.             attacktype = 3
  1738.             Attack2()
  1739.         else
  1740.             if attacktype == 3 then
  1741.                 attacktype = 4
  1742.                 Attack3()
  1743.             else
  1744.                 if attacktype == 4 then
  1745.                     attacktype = 1
  1746.                     Attack4()
  1747.                 end
  1748.             end
  1749.         end
  1750.     end
  1751.     coroutine.resume(coroutine.create(function()
  1752.        
  1753.         for i = 1, 50 do
  1754.             if attack == false then
  1755.                 hbwait()
  1756.             end
  1757.         end
  1758.         if attack == false then
  1759.             attacktype = 1
  1760.         end
  1761.     end
  1762. ))
  1763. end
  1764. )
  1765.                             if allowhopperbin == true then
  1766.                                 ob1u = function(Mouse)
  1767.    
  1768.     hold = false
  1769. end
  1770.  
  1771.                             end
  1772.                             Mouse.KeyDown:connect(function(key)
  1773.    
  1774.     if key == "f" and canunequiporequip == true and attack == false then
  1775.         if equipped == false then
  1776.             equipped = true
  1777.             if disableanimate == true then
  1778.                 Animate.Disabled = true
  1779.                 local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1780.                 idleanimation:Play()
  1781.             end
  1782.                 if disableanimator == true then
  1783.                     Animator.Parent = nil
  1784.                 end
  1785.                 if disablemovingarms == true then
  1786.                     RW.Parent = Torso
  1787.                     LW.Parent = Torso
  1788.                     RSH.Parent = nil
  1789.                     LSH.Parent = nil
  1790.                 end
  1791.                 equipanim()
  1792.                 elseif equipped == true then
  1793.                     equipped = false
  1794.                     unequipanim()
  1795.                     hbwait()
  1796.                     if disablemovingarms == true then
  1797.                         RW.Parent = nil
  1798.                         LW.Parent = nil
  1799.                         RSH.Parent = Torso
  1800.                         LSH.Parent = Torso
  1801.                     end
  1802.                     if disableanimator == true then
  1803.                         Animator.Parent = Humanoid
  1804.                     end
  1805.                     if disableanimate == true then
  1806.                         Animate.Disabled = false
  1807.                     end
  1808.                 end
  1809. end
  1810.                 if key == "e" and attack == false and equipped == true then
  1811.                     if animtype < 3 then
  1812.                         animtype = animtype + 1
  1813.                     elseif animtype >= 3 then
  1814.                         animtype = 1
  1815.                     end
  1816.                 end
  1817.                 if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1818.                     subtractmana(skill1mana)
  1819.                     cooldown1 = 0
  1820.                     Move1()
  1821.                 end
  1822.                 if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1823.                     subtractmana(skill2mana)
  1824.                     cooldown2 = 0
  1825.                     Move2()
  1826.                 end
  1827.                 if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1828.                     subtractmana(skill3mana)
  1829.                     cooldown3 = 0
  1830.                     Move3()
  1831.                 end
  1832.                 if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1833.                     subtractmana(skill4mana)
  1834.                     cooldown4 = 0
  1835.                     Move4()
  1836.                 end
  1837.                 if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1838.                     if key == "q" then
  1839.                         Mana.Value = 100
  1840.                         cooldown1 = co1
  1841.                         cooldown2 = co2
  1842.                         cooldown3 = co3
  1843.                         cooldown4 = co4
  1844.                     end
  1845.                     if key == "p" then
  1846.                         StaggerHitAnim.Value = true
  1847.                     end
  1848.                     if key == "[" then
  1849.                         StaggerAnim.Value = true
  1850.                     end
  1851.                     if key == "]" then
  1852.                         StunAnim.Value = true
  1853.                     end
  1854. end
  1855.                 end
  1856. )
  1857.                             Mouse.KeyUp:connect(function(key2)
  1858.    
  1859. end
  1860. )
  1861.                             if allowhopperbin == true then
  1862.                                 s = function(Mouse)
  1863.    
  1864.     Mouse.Button1Down:connect(function()
  1865.        
  1866.         ob1d(Mouse)
  1867.     end
  1868. )
  1869.     Mouse.Button1Up:connect(function()
  1870.        
  1871.         ob1u(Mouse)
  1872.     end
  1873. )
  1874.     Mouse.KeyDown:connect(key)
  1875.     Mouse.KeyUp:connect(key2)
  1876. end
  1877.  
  1878.                             end
  1879.                             if allowhopperbin == true then
  1880.                                 ds = function(Mouse)
  1881.    
  1882. end
  1883.  
  1884.                             end
  1885.                             if allowhopperbin == true then
  1886.                                 Bin.Selected:connect(s)
  1887.                                 Bin.Deselected:connect(ds)
  1888.                             end
  1889.                             updateskills = function()
  1890.    
  1891.     if allowabilitiestofunction == true then
  1892.         if cooldown1 <= co1 then
  1893.             cooldown1 = cooldown1 + 0.033333333333333
  1894.             if co1 <= cooldown1 then
  1895.                 cooldown1 = co1
  1896.             end
  1897.         end
  1898.         if cooldown2 <= co2 then
  1899.             cooldown2 = cooldown2 + 0.033333333333333
  1900.             if co2 <= cooldown2 then
  1901.                 cooldown2 = co2
  1902.             end
  1903.         end
  1904.         if cooldown3 <= co3 then
  1905.             cooldown3 = cooldown3 + 0.033333333333333
  1906.             if co3 <= cooldown3 then
  1907.                 cooldown3 = co3
  1908.             end
  1909.         end
  1910.         if cooldown4 <= co4 then
  1911.             cooldown4 = cooldown4 + 0.033333333333333
  1912.             if co4 <= cooldown4 then
  1913.                 cooldown4 = co4
  1914.             end
  1915.         end
  1916.         if changebarcolorsifnotenoughmana == true then
  1917.             if Mana.Value <= skill1mana then
  1918.                 bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1919.             else
  1920.                 bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1921.             end
  1922.             if Mana.Value <= skill2mana then
  1923.                 bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1924.             else
  1925.                 bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1926.             end
  1927.             if Mana.Value <= skill3mana then
  1928.                 bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1929.             else
  1930.                 bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1931.             end
  1932.             if Mana.Value <= skill4mana then
  1933.                 bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1934.             else
  1935.                 bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1936.             end
  1937.         else
  1938.             if changebarcolorsifnotenoughmana == false then
  1939.                 bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1940.                 bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1941.                 bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1942.                 bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1943.             end
  1944.         end
  1945.     end
  1946.     if alternatemanaregensystem == false then
  1947.         if Mana.Value <= maxmana then
  1948.             Mana.Value = Mana.Value + recovermana / 30
  1949.         else
  1950.             if maxmana <= Mana.Value then
  1951.                 Mana.Value = maxmana
  1952.             end
  1953.         end
  1954.     else
  1955.         if alternatemanaregensystem == true then
  1956.             if maxmana <= Mana.Value then
  1957.                 Mana.Value = maxmana
  1958.             else
  1959.                 if manadelay <= manawait then
  1960.                     manadelay = manadelay + 1
  1961.                 else
  1962.                     manadelay = 0
  1963.                     Mana.Value = Mana.Value + 1
  1964.                 end
  1965.             end
  1966.         end
  1967.     end
  1968.     if allowstunbar == true then
  1969.         if StunValue.Value <= 0 then
  1970.             StunValue.Value = 0
  1971.         else
  1972.             if stundelay <= stunwait then
  1973.                 stundelay = stundelay + 1
  1974.             else
  1975.                 stundelay = 0
  1976.                 StunValue.Value = StunValue.Value - 1
  1977.             end
  1978.         end
  1979.     else
  1980.         if allowstunbar == false then
  1981.             StunValue.Value = 0
  1982.         end
  1983.     end
  1984. end
  1985.  
  1986.                             if allowmenutofunction == true then
  1987.                                 ArtificialHB.Event:connect(function()
  1988.    
  1989.     updateskills()
  1990.     if allowabilitiestofunction == true then
  1991.         framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1992.         framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1993.         framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1994.         framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1995.         bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1996.         bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1997.         bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1998.         bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1999.     end
  2000.     manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2001.     manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2002.     healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2003.     healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2004.     if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2005.         stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2006.         stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2007.     end
  2008.     if showhealthmanaandstunnumbers == true then
  2009.         manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2010.         healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2011.         if allowstunbar == true and showstunbar == true then
  2012.             stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2013.         end
  2014.     end
  2015.     if showstats == true then
  2016.         defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2017.         damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2018.         movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2019.         defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2020.         damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2021.         if Rooted.Value == false then
  2022.             movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2023.         else
  2024.             if Rooted.Value == true or Movement.Value <= 0 then
  2025.                 movementtext.Text = "Movement: 0%"
  2026.             end
  2027.         end
  2028.     end
  2029. end
  2030. )
  2031.                             end
  2032.                             while 1 do
  2033.                                         hbwait()
  2034.                                         if Hitbox ~= nil then
  2035.                                             if attack == true then
  2036.                                                 Hitbox.Name = "Hitbox"
  2037.                                             else
  2038.                                                 if attack == false then
  2039.                                                     Hitbox.Name = "NilHitbox"
  2040.                                                 end
  2041.                                             end
  2042.                                         end
  2043.                                         if 0 < Humanoid.Health then
  2044.                                             if walkspeeddependsonmovementvalue == true then
  2045.                                                 if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2046.                                                     Humanoid.WalkSpeed = 0
  2047.                                                 else
  2048.                                                     Humanoid.WalkSpeed = 16 * Movement.Value
  2049.                                                 end
  2050.                                             end
  2051.                                             if maxstun <= StunValue.Value then
  2052.                                                 StunValue.Value = 0
  2053.                                                 StunAnim.Value = true
  2054.                                             end
  2055.                                             if StaggerAnim.Value == true and staggeranim == false then
  2056.                                                 coroutine.resume(coroutine.create(function()
  2057.    
  2058.     staggeranim = true
  2059.     while attack == true do
  2060.         hbwait()
  2061.     end
  2062.     Stagger()
  2063.     StaggerAnim.Value = false
  2064.     staggeranim = false
  2065. end
  2066. ))
  2067.                                             end
  2068.                                             if StaggerHitAnim.Value == true and staggerhitanim == false then
  2069.                                                 coroutine.resume(coroutine.create(function()
  2070.    
  2071.     staggerhitanim = true
  2072.     while attack == true do
  2073.         hbwait()
  2074.     end
  2075.     StaggerHit()
  2076.     StaggerHitAnim.Value = false
  2077.     staggerhitanim = false
  2078. end
  2079. ))
  2080.                                             end
  2081.                                             if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2082.                                                 coroutine.resume(coroutine.create(function()
  2083.    
  2084.     StunValue.Value = 0
  2085.     stunanim = true
  2086.     while attack == true do
  2087.         hbwait()
  2088.     end
  2089.     Stun()
  2090.     StunAnim.Value = false
  2091.     stunanim = false
  2092. end
  2093. ))
  2094.                                             end
  2095.                                             sine = sine + change
  2096.                                             local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2097.                                             local velderp = RootPart.Velocity.y
  2098.                                             local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2099.                                             hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2100.                                             if 0.5 <= donum then
  2101.                                                 handidle = true
  2102.                                             else
  2103.                                                 if donum <= 0 then
  2104.                                                     handidle = false
  2105.                                                 end
  2106.                                             end
  2107.                                             if handidle == false then
  2108.                                                 donum = donum + 0.003 / animationspeed
  2109.                                             else
  2110.                                                 donum = donum - 0.003 / animationspeed
  2111.                                             end
  2112.                                             if equipped == true or equipped == false then
  2113.                                                 if attack == false then
  2114.                                                     idle = idle + 1
  2115.                                                 else
  2116.                                                     idle = 0
  2117.                                                 end
  2118.                                                 if leftarm == true then
  2119.                                                     if Anim == "Walk" and equipped == true and attack == false then
  2120.                                                         if alternatewalk == false then
  2121.                                                             if walkinganim == true then
  2122.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2123.                                                             else
  2124.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2125.                                                             end
  2126.                                                         else
  2127.                                                             if walkinganim == true then
  2128.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2129.                                                             else
  2130.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2131.                                                             end
  2132.                                                         end
  2133.                                                     else
  2134.                                                         -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2135.  
  2136.                                                         if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2137.                                                             LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2138.                                                         end
  2139.                                                     end
  2140.                                                 end
  2141.                                                 if rightarm == true then
  2142.                                                     if Anim == "Walk" and equipped == true and attack == false then
  2143.                                                         if alternatewalk == false then
  2144.                                                             if walkinganim == true then
  2145.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2146.                                                             else
  2147.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2148.                                                             end
  2149.                                                         else
  2150.                                                             if walkinganim == true then
  2151.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2152.                                                             else
  2153.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2154.                                                             end
  2155.                                                         end
  2156.                                                     else
  2157.                                                         -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2158.  
  2159.                                                         if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2160.                                                             RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2161.                                                         end
  2162.                                                     end
  2163.                                                 end
  2164.                                                 if allowwalking == true then
  2165.                                                     if Anim == "Walk" and equipped == true then
  2166.                                                         if alternatewalk == false then
  2167.                                                             if walkinganim == true then
  2168.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2169.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2170.                                                             else
  2171.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2172.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2173.                                                             end
  2174.                                                         else
  2175.                                                             if walkinganim == true then
  2176.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2177.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2178.                                                             else
  2179.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2180.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2181.                                                             end
  2182.                                                         end
  2183.                                                     else
  2184.                                                         if Anim ~= "Walk" and equipped == true then
  2185.                                                             RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2186.                                                             LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2187.                                                         end
  2188.                                                     end
  2189.                                                 end
  2190.                                                 Anim = "Idle"
  2191.                                                 if attack == false then
  2192.                                                     if equipped == true then
  2193.                                                         if animtype == 1 then
  2194.                                                             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2195.                                                             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2196.                                                             RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2197.                                                             LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2198.                                                             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2199.                                                             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2200.                                                         end
  2201.                                     if animtype == 2 then
  2202.                                         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2203.                                         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2204.                                         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2205.                                         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2206.                                         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2207.                                         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2208.                                     end
  2209.                                 end
  2210.                                 if animtype == 3 then
  2211.                                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2212.                                     Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2213.                                     RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2214.                                     LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2215.                                     RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2216.                                     LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2217.                                 end
  2218.                             end
  2219.                         end
  2220.                     end
  2221.                 end
  2222.             end
  2223.         end
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