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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ----------------------- | |
18 | --[[ Name : CoffeeCopter ]]-- | |
19 | --[[ Description : Based off an old name. ]]-- | |
20 | --[[ \ None / ]]-- | |
21 | ------------------------------------------------------- | |
22 | --A script By Creterisk/makhail07 | |
23 | --Discord Creterisk#2958 | |
24 | ------------------------------------------------------- | |
25 | ||
26 | --Everything is Meaningless..... | |
27 | ||
28 | wait(1 / 60) | |
29 | ||
30 | local plr = game:service'Players'.LocalPlayer | |
31 | print('Local User is '..plr.Name) | |
32 | print('CoffeeCopter Loaded') | |
33 | print([[ | |
34 | I honestly, don't know why I made this, | |
35 | but it's a simple script, so I don't really care much about it. | |
36 | ||
37 | Controls : | |
38 | T - Taunt ( Random Sentences ) | |
39 | Q - Sitt | |
40 | Click - Sipp | |
41 | ]]) | |
42 | local char = plr.Character | |
43 | local hum = char:FindFirstChildOfClass'Humanoid' | |
44 | local hed = char.Head | |
45 | local root = char:FindFirstChild'HumanoidRootPart' | |
46 | local rootj = root.RootJoint | |
47 | local tors = char.Torso | |
48 | local ra = char["Right Arm"] | |
49 | local la = char["Left Arm"] | |
50 | local rl = char["Right Leg"] | |
51 | local ll = char["Left Leg"] | |
52 | local neck = tors["Neck"] | |
53 | local mouse = plr:GetMouse() | |
54 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
55 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
56 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
57 | local maincolor = BrickColor.new("Institutional white") | |
58 | ------------------------------------------------------- | |
59 | --Start Good Stuff-- | |
60 | ------------------------------------------------------- | |
61 | cam = game.Workspace.CurrentCamera | |
62 | CF = CFrame.new | |
63 | angles = CFrame.Angles | |
64 | attack = false | |
65 | Euler = CFrame.fromEulerAnglesXYZ | |
66 | Rad = math.rad | |
67 | IT = Instance.new | |
68 | BrickC = BrickColor.new | |
69 | Cos = math.cos | |
70 | Acos = math.acos | |
71 | Sin = math.sin | |
72 | Asin = math.asin | |
73 | Abs = math.abs | |
74 | Mrandom = math.random | |
75 | Floor = math.floor | |
76 | ------------------------------------------------------- | |
77 | --End Good Stuff-- | |
78 | ------------------------------------------------------- | |
79 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
80 | RSH, LSH = nil, nil | |
81 | RW = Instance.new("Weld") | |
82 | LW = Instance.new("Weld") | |
83 | RH = tors["Right Hip"] | |
84 | LH = tors["Left Hip"] | |
85 | RSH = tors["Right Shoulder"] | |
86 | LSH = tors["Left Shoulder"] | |
87 | RSH.Parent = nil | |
88 | LSH.Parent = nil | |
89 | RW.Name = "RW" | |
90 | RW.Part0 = tors | |
91 | RW.C0 = CF(1.5, 0.5, 0) | |
92 | RW.C1 = CF(0, 0.5, 0) | |
93 | RW.Part1 = ra | |
94 | RW.Parent = tors | |
95 | LW.Name = "LW" | |
96 | LW.Part0 = tors | |
97 | LW.C0 = CF(-1.5, 0.5, 0) | |
98 | LW.C1 = CF(0, 0.5, 0) | |
99 | LW.Part1 = la | |
100 | LW.Parent = tors | |
101 | Effects = {} | |
102 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
103 | local wld = Instance.new("Weld", wp1) | |
104 | wld.Part0 = wp0 | |
105 | wld.Part1 = wp1 | |
106 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
107 | end | |
108 | newWeld(tors, ll, -0.5, -1, 0) | |
109 | ll.Weld.C1 = CFrame.new(0, 1, 0) | |
110 | newWeld(tors, rl, 0.5, -1, 0) | |
111 | rl.Weld.C1 = CFrame.new(0, 1, 0) | |
112 | ------------------------------------------------------- | |
113 | --Start HeartBeat-- | |
114 | ------------------------------------------------------- | |
115 | ArtificialHB = Instance.new("BindableEvent", script) | |
116 | ArtificialHB.Name = "Heartbeat" | |
117 | script:WaitForChild("Heartbeat") | |
118 | ||
119 | frame = 1 / 60 | |
120 | tf = 0 | |
121 | allowframeloss = false | |
122 | tossremainder = false | |
123 | ||
124 | ||
125 | lastframe = tick() | |
126 | script.Heartbeat:Fire() | |
127 | ||
128 | ||
129 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
130 | tf = tf + s | |
131 | if tf >= frame then | |
132 | if allowframeloss then | |
133 | script.Heartbeat:Fire() | |
134 | lastframe = tick() | |
135 | else | |
136 | for i = 1, math.floor(tf / frame) do | |
137 | script.Heartbeat:Fire() | |
138 | end | |
139 | lastframe = tick() | |
140 | end | |
141 | if tossremainder then | |
142 | tf = 0 | |
143 | else | |
144 | tf = tf - frame * math.floor(tf / frame) | |
145 | end | |
146 | end | |
147 | end) | |
148 | ------------------------------------------------------- | |
149 | --End HeartBeat-- | |
150 | ------------------------------------------------------- | |
151 | ||
152 | ------------------------------------------------------- | |
153 | --Start Important Functions-- | |
154 | ------------------------------------------------------- | |
155 | function swait(num) | |
156 | if num == 0 or num == nil then | |
157 | game:service("RunService").Stepped:wait(0) | |
158 | else | |
159 | for i = 0, num do | |
160 | game:service("RunService").Stepped:wait(0) | |
161 | end | |
162 | end | |
163 | end | |
164 | function thread(f) | |
165 | coroutine.resume(coroutine.create(f)) | |
166 | end | |
167 | function clerp(a, b, t) | |
168 | local qa = { | |
169 | QuaternionFromCFrame(a) | |
170 | } | |
171 | local qb = { | |
172 | QuaternionFromCFrame(b) | |
173 | } | |
174 | local ax, ay, az = a.x, a.y, a.z | |
175 | local bx, by, bz = b.x, b.y, b.z | |
176 | local _t = 1 - t | |
177 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
178 | end | |
179 | function QuaternionFromCFrame(cf) | |
180 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
181 | local trace = m00 + m11 + m22 | |
182 | if trace > 0 then | |
183 | local s = math.sqrt(1 + trace) | |
184 | local recip = 0.5 / s | |
185 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
186 | else | |
187 | local i = 0 | |
188 | if m00 < m11 then | |
189 | i = 1 | |
190 | end | |
191 | if m22 > (i == 0 and m00 or m11) then | |
192 | i = 2 | |
193 | end | |
194 | if i == 0 then | |
195 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
196 | local recip = 0.5 / s | |
197 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
198 | elseif i == 1 then | |
199 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
200 | local recip = 0.5 / s | |
201 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
202 | elseif i == 2 then | |
203 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
204 | local recip = 0.5 / s | |
205 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
206 | end | |
207 | end | |
208 | end | |
209 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
210 | local xs, ys, zs = x + x, y + y, z + z | |
211 | local wx, wy, wz = w * xs, w * ys, w * zs | |
212 | local xx = x * xs | |
213 | local xy = x * ys | |
214 | local xz = x * zs | |
215 | local yy = y * ys | |
216 | local yz = y * zs | |
217 | local zz = z * zs | |
218 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
219 | end | |
220 | function QuaternionSlerp(a, b, t) | |
221 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
222 | local startInterp, finishInterp | |
223 | if cosTheta >= 1.0E-4 then | |
224 | if 1 - cosTheta > 1.0E-4 then | |
225 | local theta = math.acos(cosTheta) | |
226 | local invSinTheta = 1 / Sin(theta) | |
227 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
228 | finishInterp = Sin(t * theta) * invSinTheta | |
229 | else | |
230 | startInterp = 1 - t | |
231 | finishInterp = t | |
232 | end | |
233 | elseif 1 + cosTheta > 1.0E-4 then | |
234 | local theta = math.acos(-cosTheta) | |
235 | local invSinTheta = 1 / Sin(theta) | |
236 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
237 | finishInterp = Sin(t * theta) * invSinTheta | |
238 | else | |
239 | startInterp = t - 1 | |
240 | finishInterp = t | |
241 | end | |
242 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
243 | end | |
244 | function rayCast(Position, Direction, Range, Ignore) | |
245 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
246 | end | |
247 | local RbxUtility = LoadLibrary("RbxUtility") | |
248 | local Create = RbxUtility.Create | |
249 | ||
250 | ------------------------------------------------------- | |
251 | --Start Damage Function-- | |
252 | ------------------------------------------------------- | |
253 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
254 | if hit.Parent == nil then | |
255 | return | |
256 | end | |
257 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
258 | for _, v in pairs(hit.Parent:children()) do | |
259 | if v:IsA("Humanoid") then | |
260 | h = v | |
261 | end | |
262 | end | |
263 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
264 | ||
265 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
266 | end | |
267 | ||
268 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
269 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
270 | if hit.Parent.DebounceHit.Value == true then | |
271 | return | |
272 | end | |
273 | end | |
274 | if insta == true then | |
275 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
276 | end | |
277 | local c = Create("ObjectValue"){ | |
278 | Name = "creator", | |
279 | Value = game:service("Players").LocalPlayer, | |
280 | Parent = h, | |
281 | } | |
282 | game:GetService("Debris"):AddItem(c, .5) | |
283 | if HitSound ~= nil and HitPitch ~= nil then | |
284 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
285 | end | |
286 | local Damage = math.random(minim, maxim) | |
287 | local blocked = false | |
288 | local block = hit.Parent:findFirstChild("Block") | |
289 | if block ~= nil then | |
290 | if block.className == "IntValue" then | |
291 | if block.Value > 0 then | |
292 | blocked = true | |
293 | block.Value = block.Value - 1 | |
294 | print(block.Value) | |
295 | end | |
296 | end | |
297 | end | |
298 | if blocked == false then | |
299 | h.Health = h.Health - Damage | |
300 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
301 | else | |
302 | h.Health = h.Health - (Damage / 2) | |
303 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
304 | end | |
305 | if Type == "Knockdown" then | |
306 | local hum = hit.Parent.Humanoid | |
307 | hum.PlatformStand = true | |
308 | coroutine.resume(coroutine.create(function(HHumanoid) | |
309 | swait(1) | |
310 | HHumanoid.PlatformStand = false | |
311 | end), hum) | |
312 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
313 | local bodvol = Create("BodyVelocity"){ | |
314 | velocity = angle * knockback, | |
315 | P = 5000, | |
316 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
317 | Parent = hit, | |
318 | } | |
319 | local rl = Create("BodyAngularVelocity"){ | |
320 | P = 3000, | |
321 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
322 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
323 | Parent = hit, | |
324 | } | |
325 | game:GetService("Debris"):AddItem(bodvol, .5) | |
326 | game:GetService("Debris"):AddItem(rl, .5) | |
327 | elseif Type == "Normal" then | |
328 | local vp = Create("BodyVelocity"){ | |
329 | P = 500, | |
330 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
331 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
332 | } | |
333 | if knockback > 0 then | |
334 | vp.Parent = hit.Parent.Torso | |
335 | end | |
336 | game:GetService("Debris"):AddItem(vp, .5) | |
337 | elseif Type == "Up" then | |
338 | local bodyVelocity = Create("BodyVelocity"){ | |
339 | velocity = Vector3.new(0, 20, 0), | |
340 | P = 5000, | |
341 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
342 | Parent = hit, | |
343 | } | |
344 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
345 | elseif Type == "DarkUp" then | |
346 | coroutine.resume(coroutine.create(function() | |
347 | for i = 0, 1, 0.1 do | |
348 | swait() | |
349 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
350 | end | |
351 | end)) | |
352 | local bodyVelocity = Create("BodyVelocity"){ | |
353 | velocity = Vector3.new(0, 20, 0), | |
354 | P = 5000, | |
355 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
356 | Parent = hit, | |
357 | } | |
358 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
359 | elseif Type == "Snare" then | |
360 | local bp = Create("BodyPosition"){ | |
361 | P = 2000, | |
362 | D = 100, | |
363 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
364 | position = hit.Parent.Torso.Position, | |
365 | Parent = hit.Parent.Torso, | |
366 | } | |
367 | game:GetService("Debris"):AddItem(bp, 1) | |
368 | elseif Type == "Freeze" then | |
369 | local BodPos = Create("BodyPosition"){ | |
370 | P = 50000, | |
371 | D = 1000, | |
372 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
373 | position = hit.Parent.Torso.Position, | |
374 | Parent = hit.Parent.Torso, | |
375 | } | |
376 | local BodGy = Create("BodyGyro") { | |
377 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
378 | P = 20e+003, | |
379 | Parent = hit.Parent.Torso, | |
380 | cframe = hit.Parent.Torso.CFrame, | |
381 | } | |
382 | hit.Parent.Torso.Anchored = true | |
383 | coroutine.resume(coroutine.create(function(Part) | |
384 | swait(1.5) | |
385 | Part.Anchored = false | |
386 | end), hit.Parent.Torso) | |
387 | game:GetService("Debris"):AddItem(BodPos, 3) | |
388 | game:GetService("Debris"):AddItem(BodGy, 3) | |
389 | end | |
390 | local debounce = Create("BoolValue"){ | |
391 | Name = "DebounceHit", | |
392 | Parent = hit.Parent, | |
393 | Value = true, | |
394 | } | |
395 | game:GetService("Debris"):AddItem(debounce, Delay) | |
396 | c = Create("ObjectValue"){ | |
397 | Name = "creator", | |
398 | Value = Player, | |
399 | Parent = h, | |
400 | } | |
401 | game:GetService("Debris"):AddItem(c, .5) | |
402 | end | |
403 | end | |
404 | ------------------------------------------------------- | |
405 | --End Damage Function-- | |
406 | ------------------------------------------------------- | |
407 | ||
408 | ------------------------------------------------------- | |
409 | --Start Damage Function Customization-- | |
410 | ------------------------------------------------------- | |
411 | function ShowDamage(Pos, Text, Time, Color) | |
412 | local Rate = (1 / 30) | |
413 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
414 | local Text = (Text or "") | |
415 | local Time = (Time or 2) | |
416 | local Color = (Color or Color3.new(1, 0, 1)) | |
417 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
418 | EffectPart.Anchored = true | |
419 | local BillboardGui = Create("BillboardGui"){ | |
420 | Size = UDim2.new(3, 0, 3, 0), | |
421 | Adornee = EffectPart, | |
422 | Parent = EffectPart, | |
423 | } | |
424 | local TextLabel = Create("TextLabel"){ | |
425 | BackgroundTransparency = 1, | |
426 | Size = UDim2.new(1, 0, 1, 0), | |
427 | Text = Text, | |
428 | Font = "Bodoni", | |
429 | TextColor3 = Color, | |
430 | TextScaled = true, | |
431 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
432 | Parent = BillboardGui, | |
433 | } | |
434 | game.Debris:AddItem(EffectPart, (Time)) | |
435 | EffectPart.Parent = game:GetService("Workspace") | |
436 | delay(0, function() | |
437 | local Frames = (Time / Rate) | |
438 | for Frame = 1, Frames do | |
439 | wait(Rate) | |
440 | local Percent = (Frame / Frames) | |
441 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
442 | TextLabel.TextTransparency = Percent | |
443 | end | |
444 | if EffectPart and EffectPart.Parent then | |
445 | EffectPart:Destroy() | |
446 | end | |
447 | end) | |
448 | end | |
449 | ------------------------------------------------------- | |
450 | --End Damage Function Customization-- | |
451 | ------------------------------------------------------- | |
452 | ||
453 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
454 | for _, c in pairs(workspace:children()) do | |
455 | local hum = c:findFirstChild("Humanoid") | |
456 | if hum ~= nil then | |
457 | local head = c:findFirstChild("Head") | |
458 | if head ~= nil then | |
459 | local targ = head.Position - Part.Position | |
460 | local mag = targ.magnitude | |
461 | if magni >= mag and c.Name ~= plr.Name then | |
462 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
463 | end | |
464 | end | |
465 | end | |
466 | end | |
467 | end | |
468 | ||
469 | ||
470 | CFuncs = { | |
471 | Part = { | |
472 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
473 | local Part = Create("Part")({ | |
474 | Parent = Parent, | |
475 | Reflectance = Reflectance, | |
476 | Transparency = Transparency, | |
477 | CanCollide = false, | |
478 | Locked = true, | |
479 | BrickColor = BrickColor.new(tostring(BColor)), | |
480 | Name = Name, | |
481 | Size = Size, | |
482 | Material = Material | |
483 | }) | |
484 | RemoveOutlines(Part) | |
485 | return Part | |
486 | end | |
487 | }, | |
488 | Mesh = { | |
489 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
490 | local Msh = Create(Mesh)({ | |
491 | Parent = Part, | |
492 | Offset = OffSet, | |
493 | Scale = Scale | |
494 | }) | |
495 | if Mesh == "SpecialMesh" then | |
496 | Msh.MeshType = MeshType | |
497 | Msh.MeshId = MeshId | |
498 | end | |
499 | return Msh | |
500 | end | |
501 | }, | |
502 | Mesh = { | |
503 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
504 | local Msh = Create(Mesh)({ | |
505 | Parent = Part, | |
506 | Offset = OffSet, | |
507 | Scale = Scale | |
508 | }) | |
509 | if Mesh == "SpecialMesh" then | |
510 | Msh.MeshType = MeshType | |
511 | Msh.MeshId = MeshId | |
512 | end | |
513 | return Msh | |
514 | end | |
515 | }, | |
516 | Weld = { | |
517 | Create = function(Parent, Part0, Part1, C0, C1) | |
518 | local Weld = Create("Weld")({ | |
519 | Parent = Parent, | |
520 | Part0 = Part0, | |
521 | Part1 = Part1, | |
522 | C0 = C0, | |
523 | C1 = C1 | |
524 | }) | |
525 | return Weld | |
526 | end | |
527 | }, | |
528 | Sound = { | |
529 | Create = function(id, par, vol, pit) | |
530 | coroutine.resume(coroutine.create(function() | |
531 | local S = Create("Sound")({ | |
532 | Volume = vol, | |
533 | Pitch = pit or 1, | |
534 | SoundId = id, | |
535 | Parent = par or workspace | |
536 | }) | |
537 | wait() | |
538 | S:play() | |
539 | game:GetService("Debris"):AddItem(S, 6) | |
540 | end)) | |
541 | end | |
542 | }, | |
543 | ParticleEmitter = { | |
544 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
545 | local fp = Create("ParticleEmitter")({ | |
546 | Parent = Parent, | |
547 | Color = ColorSequence.new(Color1, Color2), | |
548 | LightEmission = LightEmission, | |
549 | Size = Size, | |
550 | Texture = Texture, | |
551 | Transparency = Transparency, | |
552 | ZOffset = ZOffset, | |
553 | Acceleration = Accel, | |
554 | Drag = Drag, | |
555 | LockedToPart = LockedToPart, | |
556 | VelocityInheritance = VelocityInheritance, | |
557 | EmissionDirection = EmissionDirection, | |
558 | Enabled = Enabled, | |
559 | Lifetime = LifeTime, | |
560 | Rate = Rate, | |
561 | Rotation = Rotation, | |
562 | RotSpeed = RotSpeed, | |
563 | Speed = Speed, | |
564 | VelocitySpread = VelocitySpread | |
565 | }) | |
566 | return fp | |
567 | end | |
568 | } | |
569 | } | |
570 | function RemoveOutlines(part) | |
571 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
572 | end | |
573 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
574 | local Part = Create("Part")({ | |
575 | formFactor = FormFactor, | |
576 | Parent = Parent, | |
577 | Reflectance = Reflectance, | |
578 | Transparency = Transparency, | |
579 | CanCollide = false, | |
580 | Locked = true, | |
581 | BrickColor = BrickColor.new(tostring(BColor)), | |
582 | Name = Name, | |
583 | Size = Size, | |
584 | Material = Material | |
585 | }) | |
586 | RemoveOutlines(Part) | |
587 | return Part | |
588 | end | |
589 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
590 | local Msh = Create(Mesh)({ | |
591 | Parent = Part, | |
592 | Offset = OffSet, | |
593 | Scale = Scale | |
594 | }) | |
595 | if Mesh == "SpecialMesh" then | |
596 | Msh.MeshType = MeshType | |
597 | Msh.MeshId = MeshId | |
598 | end | |
599 | return Msh | |
600 | end | |
601 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
602 | local Weld = Create("Weld")({ | |
603 | Parent = Parent, | |
604 | Part0 = Part0, | |
605 | Part1 = Part1, | |
606 | C0 = C0, | |
607 | C1 = C1 | |
608 | }) | |
609 | return Weld | |
610 | end | |
611 | ||
612 | ||
613 | ------------------------------------------------------- | |
614 | --Start Effect Function-- | |
615 | ------------------------------------------------------- | |
616 | EffectModel = Instance.new("Model", char) | |
617 | Effects = { | |
618 | Block = { | |
619 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
620 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
621 | prt.Anchored = true | |
622 | prt.CFrame = cframe | |
623 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
624 | game:GetService("Debris"):AddItem(prt, 10) | |
625 | if Type == 1 or Type == nil then | |
626 | table.insert(Effects, { | |
627 | prt, | |
628 | "Block1", | |
629 | delay, | |
630 | x3, | |
631 | y3, | |
632 | z3, | |
633 | msh | |
634 | }) | |
635 | elseif Type == 2 then | |
636 | table.insert(Effects, { | |
637 | prt, | |
638 | "Block2", | |
639 | delay, | |
640 | x3, | |
641 | y3, | |
642 | z3, | |
643 | msh | |
644 | }) | |
645 | else | |
646 | table.insert(Effects, { | |
647 | prt, | |
648 | "Block3", | |
649 | delay, | |
650 | x3, | |
651 | y3, | |
652 | z3, | |
653 | msh | |
654 | }) | |
655 | end | |
656 | end | |
657 | }, | |
658 | Sphere = { | |
659 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
660 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
661 | prt.Anchored = true | |
662 | prt.CFrame = cframe | |
663 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
664 | game:GetService("Debris"):AddItem(prt, 10) | |
665 | table.insert(Effects, { | |
666 | prt, | |
667 | "Cylinder", | |
668 | delay, | |
669 | x3, | |
670 | y3, | |
671 | z3, | |
672 | msh | |
673 | }) | |
674 | end | |
675 | }, | |
676 | Cylinder = { | |
677 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
678 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
679 | prt.Anchored = true | |
680 | prt.CFrame = cframe | |
681 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
682 | game:GetService("Debris"):AddItem(prt, 10) | |
683 | table.insert(Effects, { | |
684 | prt, | |
685 | "Cylinder", | |
686 | delay, | |
687 | x3, | |
688 | y3, | |
689 | z3, | |
690 | msh | |
691 | }) | |
692 | end | |
693 | }, | |
694 | Wave = { | |
695 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
696 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
697 | prt.Anchored = true | |
698 | prt.CFrame = cframe | |
699 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
700 | game:GetService("Debris"):AddItem(prt, 10) | |
701 | table.insert(Effects, { | |
702 | prt, | |
703 | "Cylinder", | |
704 | delay, | |
705 | x3 / 60, | |
706 | y3 / 60, | |
707 | z3 / 60, | |
708 | msh | |
709 | }) | |
710 | end | |
711 | }, | |
712 | Ring = { | |
713 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
714 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
715 | prt.Anchored = true | |
716 | prt.CFrame = cframe | |
717 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
718 | game:GetService("Debris"):AddItem(prt, 10) | |
719 | table.insert(Effects, { | |
720 | prt, | |
721 | "Cylinder", | |
722 | delay, | |
723 | x3, | |
724 | y3, | |
725 | z3, | |
726 | msh | |
727 | }) | |
728 | end | |
729 | }, | |
730 | Break = { | |
731 | Create = function(brickcolor, cframe, x1, y1, z1) | |
732 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
733 | prt.Anchored = true | |
734 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
735 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
736 | local num = math.random(10, 50) / 1000 | |
737 | game:GetService("Debris"):AddItem(prt, 10) | |
738 | table.insert(Effects, { | |
739 | prt, | |
740 | "Shatter", | |
741 | num, | |
742 | prt.CFrame, | |
743 | math.random() - math.random(), | |
744 | 0, | |
745 | math.random(50, 100) / 100 | |
746 | }) | |
747 | end | |
748 | }, | |
749 | Spiral = { | |
750 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
751 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
752 | prt.Anchored = true | |
753 | prt.CFrame = cframe | |
754 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
755 | game:GetService("Debris"):AddItem(prt, 10) | |
756 | table.insert(Effects, { | |
757 | prt, | |
758 | "Cylinder", | |
759 | delay, | |
760 | x3, | |
761 | y3, | |
762 | z3, | |
763 | msh | |
764 | }) | |
765 | end | |
766 | }, | |
767 | Push = { | |
768 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
769 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
770 | prt.Anchored = true | |
771 | prt.CFrame = cframe | |
772 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
773 | game:GetService("Debris"):AddItem(prt, 10) | |
774 | table.insert(Effects, { | |
775 | prt, | |
776 | "Cylinder", | |
777 | delay, | |
778 | x3, | |
779 | y3, | |
780 | z3, | |
781 | msh | |
782 | }) | |
783 | end | |
784 | } | |
785 | } | |
786 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
787 | local fp = IT("Part") | |
788 | fp.formFactor = formfactor | |
789 | fp.Parent = parent | |
790 | fp.Reflectance = reflectance | |
791 | fp.Transparency = transparency | |
792 | fp.CanCollide = false | |
793 | fp.Locked = true | |
794 | fp.BrickColor = brickcolor | |
795 | fp.Name = name | |
796 | fp.Size = size | |
797 | fp.Position = tors.Position | |
798 | RemoveOutlines(fp) | |
799 | fp.Material = "SmoothPlastic" | |
800 | fp:BreakJoints() | |
801 | return fp | |
802 | end | |
803 | ||
804 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
805 | local mesh = IT(Mesh) | |
806 | mesh.Parent = part | |
807 | if Mesh == "SpecialMesh" then | |
808 | mesh.MeshType = meshtype | |
809 | if meshid ~= "nil" then | |
810 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
811 | end | |
812 | end | |
813 | mesh.Offset = offset | |
814 | mesh.Scale = scale | |
815 | return mesh | |
816 | end | |
817 | ||
818 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
819 | local type = type | |
820 | local rng = Instance.new("Part", char) | |
821 | rng.Anchored = true | |
822 | rng.BrickColor = color | |
823 | rng.CanCollide = false | |
824 | rng.FormFactor = 3 | |
825 | rng.Name = "Ring" | |
826 | rng.Material = "Neon" | |
827 | rng.Size = Vector3.new(1, 1, 1) | |
828 | rng.Transparency = 0 | |
829 | rng.TopSurface = 0 | |
830 | rng.BottomSurface = 0 | |
831 | rng.CFrame = pos | |
832 | local rngm = Instance.new("SpecialMesh", rng) | |
833 | rngm.MeshType = MType | |
834 | rngm.Scale = scale | |
835 | local scaler2 = 1 | |
836 | if type == "Add" then | |
837 | scaler2 = 1 * value | |
838 | elseif type == "Divide" then | |
839 | scaler2 = 1 / value | |
840 | end | |
841 | coroutine.resume(coroutine.create(function() | |
842 | for i = 0, 10 / bonuspeed, 0.1 do | |
843 | swait() | |
844 | if type == "Add" then | |
845 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
846 | elseif type == "Divide" then | |
847 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
848 | end | |
849 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
850 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
851 | end | |
852 | rng:Destroy() | |
853 | end)) | |
854 | end | |
855 | ||
856 | function Eviscerate(dude) | |
857 | if dude.Name ~= char then | |
858 | local bgf = IT("BodyGyro", dude.Head) | |
859 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
860 | local val = IT("BoolValue", dude) | |
861 | val.Name = "IsHit" | |
862 | local ds = coroutine.wrap(function() | |
863 | dude:WaitForChild("Head"):BreakJoints() | |
864 | wait(0.5) | |
865 | target = nil | |
866 | coroutine.resume(coroutine.create(function() | |
867 | for i, v in pairs(dude:GetChildren()) do | |
868 | if v:IsA("Accessory") then | |
869 | v:Destroy() | |
870 | end | |
871 | if v:IsA("Humanoid") then | |
872 | v:Destroy() | |
873 | end | |
874 | if v:IsA("CharacterMesh") then | |
875 | v:Destroy() | |
876 | end | |
877 | if v:IsA("Model") then | |
878 | v:Destroy() | |
879 | end | |
880 | if v:IsA("Part") or v:IsA("MeshPart") then | |
881 | for x, o in pairs(v:GetChildren()) do | |
882 | if o:IsA("Decal") then | |
883 | o:Destroy() | |
884 | end | |
885 | end | |
886 | coroutine.resume(coroutine.create(function() | |
887 | v.Material = "Neon" | |
888 | v.CanCollide = false | |
889 | local PartEmmit1 = IT("ParticleEmitter", v) | |
890 | PartEmmit1.LightEmission = 1 | |
891 | PartEmmit1.Texture = "rbxassetid://284205403" | |
892 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
893 | PartEmmit1.Rate = 150 | |
894 | PartEmmit1.Lifetime = NumberRange.new(1) | |
895 | PartEmmit1.Size = NumberSequence.new({ | |
896 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
897 | NumberSequenceKeypoint.new(1, 0, 0) | |
898 | }) | |
899 | PartEmmit1.Transparency = NumberSequence.new({ | |
900 | NumberSequenceKeypoint.new(0, 0, 0), | |
901 | NumberSequenceKeypoint.new(1, 1, 0) | |
902 | }) | |
903 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
904 | PartEmmit1.VelocitySpread = 30000 | |
905 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
906 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
907 | local BodPoss = IT("BodyPosition", v) | |
908 | BodPoss.P = 3000 | |
909 | BodPoss.D = 1000 | |
910 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
911 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
912 | v.Color = maincolor.Color | |
913 | coroutine.resume(coroutine.create(function() | |
914 | for i = 0, 49 do | |
915 | swait(1) | |
916 | v.Transparency = v.Transparency + 0.08 | |
917 | end | |
918 | wait(0.5) | |
919 | PartEmmit1.Enabled = false | |
920 | wait(3) | |
921 | v:Destroy() | |
922 | dude:Destroy() | |
923 | end)) | |
924 | end)) | |
925 | end | |
926 | end | |
927 | end)) | |
928 | end) | |
929 | ds() | |
930 | end | |
931 | end | |
932 | ||
933 | function FindNearestHead(Position, Distance, SinglePlayer) | |
934 | if SinglePlayer then | |
935 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
936 | end | |
937 | local List = {} | |
938 | for i, v in pairs(workspace:GetChildren()) do | |
939 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
940 | table.insert(List, v) | |
941 | end | |
942 | end | |
943 | return List | |
944 | end | |
945 | ||
946 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
947 | local type = type | |
948 | local rng = Instance.new("Part", char) | |
949 | rng.Anchored = true | |
950 | rng.BrickColor = color | |
951 | rng.CanCollide = false | |
952 | rng.FormFactor = 3 | |
953 | rng.Name = "Ring" | |
954 | rng.Material = "Neon" | |
955 | rng.Size = Vector3.new(1, 1, 1) | |
956 | rng.Transparency = 0 | |
957 | rng.TopSurface = 0 | |
958 | rng.BottomSurface = 0 | |
959 | rng.CFrame = pos | |
960 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
961 | local rngm = Instance.new("SpecialMesh", rng) | |
962 | rngm.MeshType = MType | |
963 | rngm.Scale = Vector3.new(x1, y1, z1) | |
964 | local scaler2 = 1 | |
965 | local speeder = FastSpeed | |
966 | if type == "Add" then | |
967 | scaler2 = 1 * value | |
968 | elseif type == "Divide" then | |
969 | scaler2 = 1 / value | |
970 | end | |
971 | coroutine.resume(coroutine.create(function() | |
972 | for i = 0, 10 / bonuspeed, 0.1 do | |
973 | swait() | |
974 | if type == "Add" then | |
975 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
976 | elseif type == "Divide" then | |
977 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
978 | end | |
979 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
980 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
981 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
982 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
983 | end | |
984 | rng:Destroy() | |
985 | end)) | |
986 | end | |
987 | ||
988 | function SoulSteal(dude) | |
989 | if dude.Name ~= char then | |
990 | local bgf = IT("BodyGyro", dude.Head) | |
991 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
992 | local val = IT("BoolValue", dude) | |
993 | val.Name = "IsHit" | |
994 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
995 | local soulst = coroutine.wrap(function() | |
996 | local soul = Instance.new("Part",dude) | |
997 | soul.Size = Vector3.new(1,1,1) | |
998 | soul.CanCollide = false | |
999 | soul.Anchored = false | |
1000 | soul.Position = torso.Position | |
1001 | soul.Transparency = 1 | |
1002 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1003 | PartEmmit1.LightEmission = 1 | |
1004 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1005 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1006 | PartEmmit1.Rate = 250 | |
1007 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1008 | PartEmmit1.Size = NumberSequence.new({ | |
1009 | NumberSequenceKeypoint.new(0, 1, 0), | |
1010 | NumberSequenceKeypoint.new(1, 0, 0) | |
1011 | }) | |
1012 | PartEmmit1.Transparency = NumberSequence.new({ | |
1013 | NumberSequenceKeypoint.new(0, 0, 0), | |
1014 | NumberSequenceKeypoint.new(1, 1, 0) | |
1015 | }) | |
1016 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1017 | PartEmmit1.VelocitySpread = 30000 | |
1018 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1019 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1020 | local BodPoss = IT("BodyPosition", soul) | |
1021 | BodPoss.P = 3000 | |
1022 | BodPoss.D = 1000 | |
1023 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1024 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1025 | wait(1.6) | |
1026 | soul.Touched:connect(function(hit) | |
1027 | if hit.Parent == char then | |
1028 | soul:Destroy() | |
1029 | end | |
1030 | end) | |
1031 | wait(1.2) | |
1032 | while soul do | |
1033 | swait() | |
1034 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1035 | BodPoss.Position = tors.Position | |
1036 | end | |
1037 | end) | |
1038 | soulst() | |
1039 | end | |
1040 | end | |
1041 | function FaceMouse() | |
1042 | local Cam = workspace.CurrentCamera | |
1043 | return { | |
1044 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1045 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1046 | } | |
1047 | end | |
1048 | Effects = { | |
1049 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
1050 | local p = Instance.new("Part",EffectModel) | |
1051 | p.BrickColor = BrickColor.new(colour) | |
1052 | p.Size = partsize | |
1053 | p.Anchored = true | |
1054 | p.CanCollide = false | |
1055 | p.Material = matr | |
1056 | p.CFrame = cf | |
1057 | if inverse == true then | |
1058 | p.Transparency = 1 | |
1059 | else | |
1060 | p.Transparency = 0 | |
1061 | end | |
1062 | local m = Instance.new("BlockMesh",p) | |
1063 | m.Scale = meshstart | |
1064 | coroutine.wrap(function() | |
1065 | for i = 0, 1, factor do | |
1066 | swait() | |
1067 | if inverse == true then | |
1068 | p.Transparency = 1-i | |
1069 | else | |
1070 | p.Transparency = i | |
1071 | end | |
1072 | m.Scale = m.Scale + meshadd | |
1073 | if spin == true then | |
1074 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1075 | end | |
1076 | end | |
1077 | p:Destroy() | |
1078 | end)() | |
1079 | return p | |
1080 | end, | |
1081 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1082 | local p = Instance.new("Part",EffectModel) | |
1083 | p.BrickColor = BrickColor.new(colour) | |
1084 | p.Size = partsize | |
1085 | p.Anchored = true | |
1086 | p.CanCollide = false | |
1087 | p.Material = matr | |
1088 | p.CFrame = cf | |
1089 | if inverse == true then | |
1090 | p.Transparency = 1 | |
1091 | else | |
1092 | p.Transparency = 0 | |
1093 | end | |
1094 | local m = Instance.new("SpecialMesh",p) | |
1095 | m.MeshType = "Sphere" | |
1096 | m.Scale = meshstart | |
1097 | coroutine.wrap(function() | |
1098 | for i=0,1,factor do | |
1099 | swait() | |
1100 | if inverse == true then | |
1101 | p.Transparency = 1-i | |
1102 | else | |
1103 | p.Transparency = i | |
1104 | end | |
1105 | m.Scale = m.Scale + meshadd | |
1106 | end | |
1107 | p:Destroy() | |
1108 | end)() | |
1109 | return p | |
1110 | end, | |
1111 | ||
1112 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1113 | local p = Instance.new("Part",EffectModel) | |
1114 | p.BrickColor = BrickColor.new(colour) | |
1115 | p.Size = partsize | |
1116 | p.Anchored = true | |
1117 | p.CanCollide = false | |
1118 | p.Material = matr | |
1119 | p.CFrame = cf | |
1120 | if inverse == true then | |
1121 | p.Transparency = 1 | |
1122 | else | |
1123 | p.Transparency = 0 | |
1124 | end | |
1125 | local m = Instance.new("CylinderMesh",p) | |
1126 | m.Scale = meshstart | |
1127 | coroutine.wrap(function() | |
1128 | for i=0,1,factor do | |
1129 | swait() | |
1130 | if inverse == true then | |
1131 | p.Transparency = 1-i | |
1132 | else | |
1133 | p.Transparency = i | |
1134 | end | |
1135 | m.Scale = m.Scale + meshadd | |
1136 | end | |
1137 | p:Destroy() | |
1138 | end)() | |
1139 | return p | |
1140 | end, | |
1141 | ||
1142 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
1143 | local p = Instance.new("Part",EffectModel) | |
1144 | p.BrickColor = BrickColor.new(colour) | |
1145 | p.Size = Vector3.new() | |
1146 | p.Anchored = true | |
1147 | p.CanCollide = false | |
1148 | p.CFrame = cf | |
1149 | if inverse == true then | |
1150 | p.Transparency = 1 | |
1151 | else | |
1152 | p.Transparency = 0 | |
1153 | end | |
1154 | local m = Instance.new("SpecialMesh",p) | |
1155 | m.MeshId = "rbxassetid://20329976" | |
1156 | m.Scale = meshstart | |
1157 | coroutine.wrap(function() | |
1158 | for i=0,1,factor do | |
1159 | swait() | |
1160 | if inverse == true then | |
1161 | p.Transparency = 1-i | |
1162 | else | |
1163 | p.Transparency = i | |
1164 | end | |
1165 | m.Scale = m.Scale + meshadd | |
1166 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1167 | end | |
1168 | p:Destroy() | |
1169 | end)() | |
1170 | return p | |
1171 | end, | |
1172 | ||
1173 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
1174 | local p = Instance.new("Part",EffectModel) | |
1175 | p.BrickColor = BrickColor.new(colour) | |
1176 | p.Size = Vector3.new() | |
1177 | p.Anchored = true | |
1178 | p.CanCollide = false | |
1179 | p.CFrame = cf | |
1180 | if inverse == true then | |
1181 | p.Transparency = 1 | |
1182 | else | |
1183 | p.Transparency = 0 | |
1184 | end | |
1185 | local m = Instance.new("SpecialMesh",p) | |
1186 | m.MeshId = "rbxassetid://3270017" | |
1187 | m.Scale = meshstart | |
1188 | coroutine.wrap(function() | |
1189 | for i=0,1,factor do | |
1190 | swait() | |
1191 | if inverse == true then | |
1192 | p.Transparency = 1-i | |
1193 | else | |
1194 | p.Transparency = i | |
1195 | end | |
1196 | m.Scale = m.Scale + meshadd | |
1197 | end | |
1198 | p:Destroy() | |
1199 | end)() | |
1200 | return p | |
1201 | end, | |
1202 | ||
1203 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
1204 | local p = Instance.new("Part",EffectModel) | |
1205 | p.BrickColor = BrickColor.new(colour) | |
1206 | p.Size = Vector3.new() | |
1207 | p.Anchored = true | |
1208 | p.CanCollide = false | |
1209 | p.CFrame = cf | |
1210 | if inverse == true then | |
1211 | p.Transparency = 1 | |
1212 | else | |
1213 | p.Transparency = 0 | |
1214 | end | |
1215 | local m = Instance.new("SpecialMesh",p) | |
1216 | m.MeshId = meshid | |
1217 | m.TextureId = textid | |
1218 | m.Scale = meshstart | |
1219 | coroutine.wrap(function() | |
1220 | for i=0,1,factor do | |
1221 | swait() | |
1222 | if inverse == true then | |
1223 | p.Transparency = 1-i | |
1224 | else | |
1225 | p.Transparency = i | |
1226 | end | |
1227 | m.Scale = m.Scale + meshadd | |
1228 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1229 | end | |
1230 | p:Destroy() | |
1231 | end)() | |
1232 | return p | |
1233 | end, | |
1234 | ||
1235 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
1236 | local p = Instance.new("Part",EffectModel) | |
1237 | p.BrickColor = BrickColor.new(colour) | |
1238 | p.Size = partsize | |
1239 | p.Anchored = true | |
1240 | p.CanCollide = false | |
1241 | p.Material = matr | |
1242 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
1243 | if inverse == true then | |
1244 | p.Transparency = 1 | |
1245 | else | |
1246 | p.Transparency = 0 | |
1247 | end | |
1248 | local m = Instance.new("SpecialMesh",p) | |
1249 | m.MeshType = "Sphere" | |
1250 | m.Scale = meshstart | |
1251 | coroutine.wrap(function() | |
1252 | for i=0,1,factor do | |
1253 | swait() | |
1254 | if inverse == true then | |
1255 | p.Transparency = 1-i | |
1256 | else | |
1257 | p.Transparency = i | |
1258 | end | |
1259 | m.Scale = m.Scale + meshadd | |
1260 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
1261 | end | |
1262 | p:Destroy() | |
1263 | end)() | |
1264 | return p | |
1265 | end, | |
1266 | ||
1267 | } | |
1268 | ------------------------------------------------------- | |
1269 | --End Effect Function-- | |
1270 | ------------------------------------------------------- | |
1271 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1272 | local NSound = nil | |
1273 | coroutine.resume(coroutine.create(function() | |
1274 | NSound = IT("Sound", PARENT) | |
1275 | NSound.Volume = VOLUME | |
1276 | NSound.Pitch = PITCH | |
1277 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1278 | swait() | |
1279 | NSound:play() | |
1280 | game:GetService("Debris"):AddItem(NSound, 10) | |
1281 | end)) | |
1282 | return NSound | |
1283 | end | |
1284 | function CamShake(Length, Intensity) | |
1285 | coroutine.resume(coroutine.create(function() | |
1286 | local intensity = 1 * Intensity | |
1287 | local rotM = 0.01 * Intensity | |
1288 | for i = 0, Length, 0.1 do | |
1289 | swait() | |
1290 | intensity = intensity - 0.05 * Intensity / Length | |
1291 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1292 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1293 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1294 | end | |
1295 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1296 | end)) | |
1297 | end | |
1298 | NewInstance = function(instance,parent,properties) | |
1299 | local inst = Instance.new(instance) | |
1300 | inst.Parent = parent | |
1301 | if(properties)then | |
1302 | for i,v in next, properties do | |
1303 | pcall(function() inst[i] = v end) | |
1304 | end | |
1305 | end | |
1306 | return inst; | |
1307 | end | |
1308 | hum.MaxHealth = 1.0E298 | |
1309 | hum.Health = 1.0E298 | |
1310 | game:GetService("RunService"):BindToRenderStep("HOT", 0, function() | |
1311 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
1312 | hum.MaxHealth = 1.0E298 | |
1313 | hum.Health = 1.0E298 | |
1314 | end | |
1315 | end) | |
1316 | function chatfunc(text, color) | |
1317 | local chat = coroutine.wrap(function() | |
1318 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
1319 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
1320 | end | |
1321 | local naeeym2 = Instance.new("BillboardGui", char) | |
1322 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
1323 | naeeym2.StudsOffset = Vector3.new(0, 1.5, 0) | |
1324 | naeeym2.Adornee = hed | |
1325 | naeeym2.Name = "TalkingBillBoard" | |
1326 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1327 | tecks2.BackgroundTransparency = 1 | |
1328 | tecks2.BorderSizePixel = 0 | |
1329 | tecks2.Text = "" | |
1330 | tecks2.Font = "Cartoon" | |
1331 | tecks2.TextSize = 30 | |
1332 | tecks2.TextStrokeTransparency = 0 | |
1333 | tecks2.TextColor3 = color | |
1334 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1335 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1336 | for i = 1, string.len(text) do | |
1337 | CFuncs.Sound.Create("rbxassetid://417464011", hed, 1, Mrandom(8,12)/15) | |
1338 | tecks2.Text = string.sub(text, 1, i) | |
1339 | swait(1) | |
1340 | end | |
1341 | wait(1) | |
1342 | naeeym2:Destroy() | |
1343 | end) | |
1344 | chat() | |
1345 | end | |
1346 | New = function(Object, Parent, Name, Data) | |
1347 | local Object = Instance.new(Object) | |
1348 | for Index, Value in pairs(Data or {}) do | |
1349 | Object[Index] = Value | |
1350 | end | |
1351 | Object.Parent = Parent | |
1352 | Object.Name = Name | |
1353 | return Object | |
1354 | end | |
1355 | ||
1356 | Cupo = New("Model",char,"Cupo",{}) | |
1357 | Handle = New("Part",Cupo,"Handle",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.232986, 1.05098712, -175.132965, -2.66358597e-06, 0.50003612, -0.866004288, 0.999999762, 3.72325388e-08, -3.4009206e-06, -2.13981866e-06, -0.866004527, -0.500036418),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1358 | Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) | |
1359 | Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.482986, 1.05098701, -174.699982, 0.866004169, -0.500036061, 4.80877497e-06, 3.40900579e-06, -4.61425361e-06, -0.999999642, 0.500036597, 0.866004586, -1.59157071e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1360 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 6),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) | |
1361 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.866004348, 3.3928352e-06, 0.500036359, -0.500036299, -4.34130516e-06, 0.866004407, 4.95926542e-06, -0.999999881, -1.81985979e-06),C1 = CFrame.new(-1.1920929e-07, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),}) | |
1362 | Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 0.75998807, -174.699982, 0.500036061, -4.80877497e-06, 0.866004169, 4.61425361e-06, 0.999999642, 3.40900579e-06, -0.866004586, 1.59157071e-06, 0.500036597),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1363 | Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.200000003, 0),Scale = Vector3.new(1, 0.100000001, 1),}) | |
1364 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(-0.290999115, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),}) | |
1365 | Coffee = New("Part",Cupo,"Coffee",{BrickColor = BrickColor.new("Bright green"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 1.15998101, -174.699982, 0.500036299, -4.95926542e-06, 0.866004348, 4.34130516e-06, 0.999999881, 3.3928352e-06, -0.866004407, 1.81985979e-06, 0.500036359),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),}) | |
1366 | Mesh = New("CylinderMesh",Coffee,"Mesh",{Scale = Vector3.new(1, 1.20000005, 1),}) | |
1367 | mot = New("Motor",Coffee,"mot",{Part0 = Coffee,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(0.108993888, -0.499977112, -1.52587891e-05, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),}) | |
1368 | ||
1369 | local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CFrame.new(0, -1.1, -0.1) * CFrame.Angles(Rad(0), Rad(90), Rad(0))}) | |
1370 | ||
1371 | ------------------------------------------------------- | |
1372 | --End Important Functions-- | |
1373 | ------------------------------------------------------- | |
1374 | ||
1375 | ||
1376 | ------------------------------------------------------- | |
1377 | --Start Customization-- | |
1378 | ------------------------------------------------------- | |
1379 | local Player_Size = 1 | |
1380 | if Player_Size ~= 1 then | |
1381 | root.Size = root.Size * Player_Size | |
1382 | tors.Size = tors.Size * Player_Size | |
1383 | hed.Size = hed.Size * Player_Size | |
1384 | ra.Size = ra.Size * Player_Size | |
1385 | la.Size = la.Size * Player_Size | |
1386 | rl.Size = rl.Size * Player_Size | |
1387 | ll.Size = ll.Size * Player_Size | |
1388 | ---------------------------------------------------------------------------------- | |
1389 | rootj.Parent = root | |
1390 | neck.Parent = tors | |
1391 | RW.Parent = tors | |
1392 | LW.Parent = tors | |
1393 | RH.Parent = tors | |
1394 | LH.Parent = tors | |
1395 | ---------------------------------------------------------------------------------- | |
1396 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1397 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1398 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1399 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1400 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1401 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1402 | ---------------------------------------------------------------------------------- | |
1403 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1404 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1405 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1406 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1407 | --hat.Parent = Character | |
1408 | end | |
1409 | ---------------------------------------------------------------------------------- | |
1410 | local SONG = 190804678 | |
1411 | local SONG2 = 190804678 | |
1412 | local Music = Instance.new("Sound",tors) | |
1413 | Music.Volume = 2.5 | |
1414 | Music.Looped = true | |
1415 | Music.Pitch = 0.9 --Pitcher | |
1416 | ---------------------------------------------------------------------------------- | |
1417 | local equipped = false | |
1418 | local idle = 0 | |
1419 | local change = 1 | |
1420 | local val = 0 | |
1421 | local toim = 0 | |
1422 | local idleanim = 0.4 | |
1423 | local sine = 0 | |
1424 | local Sit = 1 | |
1425 | local WasAir = false | |
1426 | local InAir = false | |
1427 | local LandTick = 0 | |
1428 | local movelegs = false | |
1429 | local FF = Instance.new("ForceField",char) | |
1430 | FF.Visible = false | |
1431 | local Speed = 16 | |
1432 | local Sitt = false | |
1433 | local VALUE1 = false | |
1434 | ---------------------------------------------------------------------------------- | |
1435 | hum.JumpPower = 55 | |
1436 | hum.Animator.Parent = nil | |
1437 | ------------------------------------------------------- | |
1438 | --End Customization-- | |
1439 | ------------------------------------------------------- | |
1440 | ||
1441 | ||
1442 | ------------------------------------------------------- | |
1443 | --Start Attacks N Stuff-- | |
1444 | ------------------------------------------------------- | |
1445 | function AttackTemplate() | |
1446 | attack = true | |
1447 | for i = 0, 2, 0.1 do | |
1448 | swait() | |
1449 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1450 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1451 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1452 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1453 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
1454 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1455 | end | |
1456 | attack = false | |
1457 | end | |
1458 | function Taunt() | |
1459 | attack = true | |
1460 | movelegs = true | |
1461 | Speed = 12 | |
1462 | local Chatty = Mrandom(1,11) | |
1463 | if Chatty == 1 then | |
1464 | chatfunc("Why do I have to deal with this stupidity.", maincolor.Color) | |
1465 | elseif Chatty == 2 then | |
1466 | chatfunc("At this point, I'll take a cup of die.", maincolor.Color) | |
1467 | elseif Chatty == 3 then | |
1468 | chatfunc("God forbid.", maincolor.Color) | |
1469 | elseif Chatty == 4 then | |
1470 | chatfunc("You're such a nuisance.", maincolor.Color) | |
1471 | elseif Chatty == 5 then | |
1472 | chatfunc(". . .", maincolor.Color) | |
1473 | elseif Chatty == 6 then | |
1474 | chatfunc("There's more to this world, then just acting like a dummy.", maincolor.Color) | |
1475 | elseif Chatty == 7 then | |
1476 | chatfunc("Your in-ma ture.", maincolor.Color) | |
1477 | elseif Chatty == 8 then | |
1478 | chatfunc("Hmph.", maincolor.Color) | |
1479 | elseif Chatty == 9 then | |
1480 | chatfunc("I'd rather be smart when i die, then just being dumb.", maincolor.Color) | |
1481 | elseif Chatty == 10 then | |
1482 | chatfunc("Being a idiot = a chance of getting yourself killed.", maincolor.Color) | |
1483 | end | |
1484 | if Chatty ~= 5 then | |
1485 | for i = 0, 9, 0.1 do | |
1486 | swait() | |
1487 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
1488 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1) | |
1489 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1490 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1491 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1492 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1493 | end | |
1494 | else | |
1495 | for i = 0, 9, 0.1 do | |
1496 | swait() | |
1497 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
1498 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
1499 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
1500 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
1501 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1502 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1503 | end | |
1504 | end | |
1505 | if Chatty ~= 8 then | |
1506 | for i = 0, 9, 0.1 do | |
1507 | swait() | |
1508 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
1509 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1) | |
1510 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1511 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1512 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1513 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1514 | end | |
1515 | else | |
1516 | for i = 0, 9, 0.1 do | |
1517 | swait() | |
1518 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
1519 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
1520 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
1521 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
1522 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1523 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1524 | end | |
1525 | end | |
1526 | movelegs = false | |
1527 | attack = false | |
1528 | Speed = 16 | |
1529 | end | |
1530 | function Sippy() | |
1531 | attack = true | |
1532 | Speed = 0 | |
1533 | local Sip = Cso("1420260652", hed, 1.2, 1) | |
1534 | swait() | |
1535 | repeat | |
1536 | swait() | |
1537 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
1538 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 5 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
1539 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1540 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1541 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.4 + 0.05 * Sin(sine / 20)* Player_Size, 0.1* Player_Size) * angles(Rad(125), Rad(0), Rad(-45)), 0.1) | |
1542 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1) | |
1543 | until Sip.Playing == false | |
1544 | Speed = 16 | |
1545 | attack = false | |
1546 | end | |
1547 | function SittyBoi() | |
1548 | attack = true | |
1549 | Sitt = true | |
1550 | Speed = 0 | |
1551 | repeat | |
1552 | swait() | |
1553 | for i = 0, 1, 0.1 do | |
1554 | swait() | |
1555 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
1556 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1557 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1) | |
1558 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1) | |
1559 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1560 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1) | |
1561 | end | |
1562 | until Sitt == false | |
1563 | attack = false | |
1564 | Speed = 16 | |
1565 | end | |
1566 | ------------------------------------------------------- | |
1567 | --End Attacks N Stuff-- | |
1568 | ------------------------------------------------------- | |
1569 | mouse.Button1Down:connect(function(key) | |
1570 | if attack == false then | |
1571 | Sippy() | |
1572 | end | |
1573 | end) | |
1574 | mouse.KeyDown:connect(function(key) | |
1575 | if (VALUE1 == false and attack == false) or Sitt == true then | |
1576 | if key == "q" then | |
1577 | if Sitt == false then | |
1578 | SittyBoi() | |
1579 | elseif Sitt == true then | |
1580 | Sitt = false | |
1581 | end | |
1582 | end | |
1583 | end | |
1584 | if attack == false then | |
1585 | if key == "t" then | |
1586 | Taunt() | |
1587 | end | |
1588 | end | |
1589 | end) | |
1590 | ||
1591 | ||
1592 | ||
1593 | ||
1594 | ||
1595 | ||
1596 | ||
1597 | ||
1598 | ------------------------------------------------------- | |
1599 | --Start Animations-- | |
1600 | ------------------------------------------------------- | |
1601 | print("By Makhail07") | |
1602 | while true do | |
1603 | swait() | |
1604 | sine = sine + change | |
1605 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1606 | local velderp = root.Velocity.y | |
1607 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1608 | if equipped == true or equipped == false then | |
1609 | if attack == false then | |
1610 | idle = idle + 1 | |
1611 | else | |
1612 | idle = 0 | |
1613 | end | |
1614 | local Landed = false | |
1615 | if(hitfloor)then | |
1616 | WasAir = false | |
1617 | else | |
1618 | WasAir = true | |
1619 | end | |
1620 | if(WasAir == false)then | |
1621 | if(InAir == true)then | |
1622 | LandTick = time() | |
1623 | Landed = true | |
1624 | end | |
1625 | end | |
1626 | if(time()-LandTick < .3)then | |
1627 | Landed = true | |
1628 | end | |
1629 | if(hitfloor)then | |
1630 | InAir = false | |
1631 | else | |
1632 | InAir = true | |
1633 | end | |
1634 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
1635 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
1636 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
1637 | if(State == 'Jump')then | |
1638 | hum.JumpPower = 55 | |
1639 | if attack == false then | |
1640 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
1641 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1642 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
1643 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
1644 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1645 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1646 | end | |
1647 | elseif(State == 'Fall')then | |
1648 | if attack == false then | |
1649 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1650 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1651 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1652 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1653 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1654 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1655 | end | |
1656 | elseif(State == 'Land')then | |
1657 | hum.JumpPower = 0 | |
1658 | if attack == false then | |
1659 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
1660 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1661 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
1662 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15) | |
1663 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
1664 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
1665 | end | |
1666 | elseif(State == 'Idle')then | |
1667 | change = 0.90 | |
1668 | if attack == false then | |
1669 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
1670 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(7 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
1671 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
1672 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
1673 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1674 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1) | |
1675 | end | |
1676 | elseif(State == 'Walk')then | |
1677 | change = 0.76 | |
1678 | hum.JumpPower = 55 | |
1679 | if attack == false then | |
1680 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1) | |
1681 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1) | |
1682 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1683 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1684 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / WALKSPEEDVALUE)), Rad(-30 + 5 * Sin(sine / WALKSPEEDVALUE))), 0.1) | |
1685 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Sin(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-45 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-10) + root.RotVelocity.Y / -75), 0.1) | |
1686 | elseif attack == true and movelegs == true then | |
1687 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1688 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1689 | end | |
1690 | end | |
1691 | end | |
1692 | hum.Name = "HUM" | |
1693 | hum.WalkSpeed = Speed | |
1694 | Music.SoundId = "rbxassetid://"..SONG | |
1695 | Music.Looped = true | |
1696 | Music.Pitch = 1 | |
1697 | Music.Volume = 1.5 | |
1698 | Music.Parent = tors | |
1699 | Music.Playing = true | |
1700 | if 0 < #Effects then | |
1701 | for e = 1, #Effects do | |
1702 | if Effects[e] ~= nil then | |
1703 | local Thing = Effects[e] | |
1704 | if Thing ~= nil then | |
1705 | local Part = Thing[1] | |
1706 | local Mode = Thing[2] | |
1707 | local Delay = Thing[3] | |
1708 | local IncX = Thing[4] | |
1709 | local IncY = Thing[5] | |
1710 | local IncZ = Thing[6] | |
1711 | if 1 >= Thing[1].Transparency then | |
1712 | if Thing[2] == "Block1" then | |
1713 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1714 | local Mesh = Thing[1].Mesh | |
1715 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1716 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1717 | elseif Thing[2] == "Block2" then | |
1718 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1719 | local Mesh = Thing[7] | |
1720 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1721 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1722 | elseif Thing[2] == "Block3" then | |
1723 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1724 | local Mesh = Thing[7] | |
1725 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1726 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1727 | elseif Thing[2] == "Cylinder" then | |
1728 | local Mesh = Thing[1].Mesh | |
1729 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1730 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1731 | elseif Thing[2] == "Blood" then | |
1732 | local Mesh = Thing[7] | |
1733 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1734 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1735 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1736 | elseif Thing[2] == "Elec" then | |
1737 | local Mesh = Thing[1].Mesh | |
1738 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1739 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1740 | elseif Thing[2] == "Disappear" then | |
1741 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1742 | elseif Thing[2] == "Shatter" then | |
1743 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1744 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1745 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1746 | Thing[6] = Thing[6] + Thing[5] | |
1747 | end | |
1748 | else | |
1749 | Part.Parent = nil | |
1750 | table.remove(Effects, e) | |
1751 | end | |
1752 | end | |
1753 | end | |
1754 | end | |
1755 | end | |
1756 | end | |
1757 | ------------------------------------------------------- | |
1758 | --End Animations And Script-- | |
1759 | ------------------------------------------------------- |