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Jul 9th, 2018
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  1. -----------------------
  2. --[[ Name : CoffeeCopter ]]--
  3. --[[ Description : Based off an old name. ]]--
  4. --[[ \ None / ]]--
  5. -------------------------------------------------------
  6. --A script By Creterisk/makhail07
  7. --Discord Creterisk#2958
  8. -------------------------------------------------------
  9.  
  10. --Everything is Meaningless.....
  11.  
  12. wait(1 / 60)
  13.  
  14. local plr = game:service'Players'.LocalPlayer
  15. print('Local User is '..plr.Name)
  16. print('CoffeeCopter Loaded')
  17. print([[
  18. I honestly, don't know why I made this,
  19. but it's a simple script, so I don't really care much about it.
  20.  
  21. Controls :
  22. T - Taunt ( Random Sentences )
  23. Q - Sitt
  24. Click - Sipp
  25. ]])
  26. local char = plr.Character
  27. local hum = char:FindFirstChildOfClass'Humanoid'
  28. local hed = char.Head
  29. local root = char:FindFirstChild'HumanoidRootPart'
  30. local rootj = root.RootJoint
  31. local tors = char.Torso
  32. local ra = char["Right Arm"]
  33. local la = char["Left Arm"]
  34. local rl = char["Right Leg"]
  35. local ll = char["Left Leg"]
  36. local neck = tors["Neck"]
  37. local mouse = plr:GetMouse()
  38. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  39. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  40. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  41. local maincolor = BrickColor.new("Institutional white")
  42. -------------------------------------------------------
  43. --Start Good Stuff--
  44. -------------------------------------------------------
  45. cam = game.Workspace.CurrentCamera
  46. CF = CFrame.new
  47. angles = CFrame.Angles
  48. attack = false
  49. Euler = CFrame.fromEulerAnglesXYZ
  50. Rad = math.rad
  51. IT = Instance.new
  52. BrickC = BrickColor.new
  53. Cos = math.cos
  54. Acos = math.acos
  55. Sin = math.sin
  56. Asin = math.asin
  57. Abs = math.abs
  58. Mrandom = math.random
  59. Floor = math.floor
  60. -------------------------------------------------------
  61. --End Good Stuff--
  62. -------------------------------------------------------
  63. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  64. RSH, LSH = nil, nil
  65. RW = Instance.new("Weld")
  66. LW = Instance.new("Weld")
  67. RH = tors["Right Hip"]
  68. LH = tors["Left Hip"]
  69. RSH = tors["Right Shoulder"]
  70. LSH = tors["Left Shoulder"]
  71. RSH.Parent = nil
  72. LSH.Parent = nil
  73. RW.Name = "RW"
  74. RW.Part0 = tors
  75. RW.C0 = CF(1.5, 0.5, 0)
  76. RW.C1 = CF(0, 0.5, 0)
  77. RW.Part1 = ra
  78. RW.Parent = tors
  79. LW.Name = "LW"
  80. LW.Part0 = tors
  81. LW.C0 = CF(-1.5, 0.5, 0)
  82. LW.C1 = CF(0, 0.5, 0)
  83. LW.Part1 = la
  84. LW.Parent = tors
  85. Effects = {}
  86. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  87. local wld = Instance.new("Weld", wp1)
  88. wld.Part0 = wp0
  89. wld.Part1 = wp1
  90. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  91. end
  92. newWeld(tors, ll, -0.5, -1, 0)
  93. ll.Weld.C1 = CFrame.new(0, 1, 0)
  94. newWeld(tors, rl, 0.5, -1, 0)
  95. rl.Weld.C1 = CFrame.new(0, 1, 0)
  96. -------------------------------------------------------
  97. --Start HeartBeat--
  98. -------------------------------------------------------
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "Heartbeat"
  101. script:WaitForChild("Heartbeat")
  102.  
  103. frame = 1 / 60
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107.  
  108.  
  109. lastframe = tick()
  110. script.Heartbeat:Fire()
  111.  
  112.  
  113. game:GetService("RunService").Heartbeat:connect(function(s, p)
  114. tf = tf + s
  115. if tf >= frame then
  116. if allowframeloss then
  117. script.Heartbeat:Fire()
  118. lastframe = tick()
  119. else
  120. for i = 1, math.floor(tf / frame) do
  121. script.Heartbeat:Fire()
  122. end
  123. lastframe = tick()
  124. end
  125. if tossremainder then
  126. tf = 0
  127. else
  128. tf = tf - frame * math.floor(tf / frame)
  129. end
  130. end
  131. end)
  132. -------------------------------------------------------
  133. --End HeartBeat--
  134. -------------------------------------------------------
  135.  
  136. -------------------------------------------------------
  137. --Start Important Functions--
  138. -------------------------------------------------------
  139. function swait(num)
  140. if num == 0 or num == nil then
  141. game:service("RunService").Stepped:wait(0)
  142. else
  143. for i = 0, num do
  144. game:service("RunService").Stepped:wait(0)
  145. end
  146. end
  147. end
  148. function thread(f)
  149. coroutine.resume(coroutine.create(f))
  150. end
  151. function clerp(a, b, t)
  152. local qa = {
  153. QuaternionFromCFrame(a)
  154. }
  155. local qb = {
  156. QuaternionFromCFrame(b)
  157. }
  158. local ax, ay, az = a.x, a.y, a.z
  159. local bx, by, bz = b.x, b.y, b.z
  160. local _t = 1 - t
  161. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  162. end
  163. function QuaternionFromCFrame(cf)
  164. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  165. local trace = m00 + m11 + m22
  166. if trace > 0 then
  167. local s = math.sqrt(1 + trace)
  168. local recip = 0.5 / s
  169. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  170. else
  171. local i = 0
  172. if m00 < m11 then
  173. i = 1
  174. end
  175. if m22 > (i == 0 and m00 or m11) then
  176. i = 2
  177. end
  178. if i == 0 then
  179. local s = math.sqrt(m00 - m11 - m22 + 1)
  180. local recip = 0.5 / s
  181. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  182. elseif i == 1 then
  183. local s = math.sqrt(m11 - m22 - m00 + 1)
  184. local recip = 0.5 / s
  185. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  186. elseif i == 2 then
  187. local s = math.sqrt(m22 - m00 - m11 + 1)
  188. local recip = 0.5 / s
  189. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  190. end
  191. end
  192. end
  193. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  194. local xs, ys, zs = x + x, y + y, z + z
  195. local wx, wy, wz = w * xs, w * ys, w * zs
  196. local xx = x * xs
  197. local xy = x * ys
  198. local xz = x * zs
  199. local yy = y * ys
  200. local yz = y * zs
  201. local zz = z * zs
  202. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  203. end
  204. function QuaternionSlerp(a, b, t)
  205. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  206. local startInterp, finishInterp
  207. if cosTheta >= 1.0E-4 then
  208. if 1 - cosTheta > 1.0E-4 then
  209. local theta = math.acos(cosTheta)
  210. local invSinTheta = 1 / Sin(theta)
  211. startInterp = Sin((1 - t) * theta) * invSinTheta
  212. finishInterp = Sin(t * theta) * invSinTheta
  213. else
  214. startInterp = 1 - t
  215. finishInterp = t
  216. end
  217. elseif 1 + cosTheta > 1.0E-4 then
  218. local theta = math.acos(-cosTheta)
  219. local invSinTheta = 1 / Sin(theta)
  220. startInterp = Sin((t - 1) * theta) * invSinTheta
  221. finishInterp = Sin(t * theta) * invSinTheta
  222. else
  223. startInterp = t - 1
  224. finishInterp = t
  225. end
  226. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  227. end
  228. function rayCast(Position, Direction, Range, Ignore)
  229. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  230. end
  231. local RbxUtility = LoadLibrary("RbxUtility")
  232. local Create = RbxUtility.Create
  233.  
  234. -------------------------------------------------------
  235. --Start Damage Function--
  236. -------------------------------------------------------
  237. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  238. if hit.Parent == nil then
  239. return
  240. end
  241. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  242. for _, v in pairs(hit.Parent:children()) do
  243. if v:IsA("Humanoid") then
  244. h = v
  245. end
  246. end
  247. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  248.  
  249. hit.Parent:FindFirstChild("Head"):BreakJoints()
  250. end
  251.  
  252. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  253. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  254. if hit.Parent.DebounceHit.Value == true then
  255. return
  256. end
  257. end
  258. if insta == true then
  259. hit.Parent:FindFirstChild("Head"):BreakJoints()
  260. end
  261. local c = Create("ObjectValue"){
  262. Name = "creator",
  263. Value = game:service("Players").LocalPlayer,
  264. Parent = h,
  265. }
  266. game:GetService("Debris"):AddItem(c, .5)
  267. if HitSound ~= nil and HitPitch ~= nil then
  268. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  269. end
  270. local Damage = math.random(minim, maxim)
  271. local blocked = false
  272. local block = hit.Parent:findFirstChild("Block")
  273. if block ~= nil then
  274. if block.className == "IntValue" then
  275. if block.Value > 0 then
  276. blocked = true
  277. block.Value = block.Value - 1
  278. print(block.Value)
  279. end
  280. end
  281. end
  282. if blocked == false then
  283. h.Health = h.Health - Damage
  284. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  285. else
  286. h.Health = h.Health - (Damage / 2)
  287. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  288. end
  289. if Type == "Knockdown" then
  290. local hum = hit.Parent.Humanoid
  291. hum.PlatformStand = true
  292. coroutine.resume(coroutine.create(function(HHumanoid)
  293. swait(1)
  294. HHumanoid.PlatformStand = false
  295. end), hum)
  296. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  297. local bodvol = Create("BodyVelocity"){
  298. velocity = angle * knockback,
  299. P = 5000,
  300. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  301. Parent = hit,
  302. }
  303. local rl = Create("BodyAngularVelocity"){
  304. P = 3000,
  305. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  306. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  307. Parent = hit,
  308. }
  309. game:GetService("Debris"):AddItem(bodvol, .5)
  310. game:GetService("Debris"):AddItem(rl, .5)
  311. elseif Type == "Normal" then
  312. local vp = Create("BodyVelocity"){
  313. P = 500,
  314. maxForce = Vector3.new(math.huge, 0, math.huge),
  315. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  316. }
  317. if knockback > 0 then
  318. vp.Parent = hit.Parent.Torso
  319. end
  320. game:GetService("Debris"):AddItem(vp, .5)
  321. elseif Type == "Up" then
  322. local bodyVelocity = Create("BodyVelocity"){
  323. velocity = Vector3.new(0, 20, 0),
  324. P = 5000,
  325. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  326. Parent = hit,
  327. }
  328. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  329. elseif Type == "DarkUp" then
  330. coroutine.resume(coroutine.create(function()
  331. for i = 0, 1, 0.1 do
  332. swait()
  333. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  334. end
  335. end))
  336. local bodyVelocity = Create("BodyVelocity"){
  337. velocity = Vector3.new(0, 20, 0),
  338. P = 5000,
  339. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  340. Parent = hit,
  341. }
  342. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  343. elseif Type == "Snare" then
  344. local bp = Create("BodyPosition"){
  345. P = 2000,
  346. D = 100,
  347. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  348. position = hit.Parent.Torso.Position,
  349. Parent = hit.Parent.Torso,
  350. }
  351. game:GetService("Debris"):AddItem(bp, 1)
  352. elseif Type == "Freeze" then
  353. local BodPos = Create("BodyPosition"){
  354. P = 50000,
  355. D = 1000,
  356. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  357. position = hit.Parent.Torso.Position,
  358. Parent = hit.Parent.Torso,
  359. }
  360. local BodGy = Create("BodyGyro") {
  361. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  362. P = 20e+003,
  363. Parent = hit.Parent.Torso,
  364. cframe = hit.Parent.Torso.CFrame,
  365. }
  366. hit.Parent.Torso.Anchored = true
  367. coroutine.resume(coroutine.create(function(Part)
  368. swait(1.5)
  369. Part.Anchored = false
  370. end), hit.Parent.Torso)
  371. game:GetService("Debris"):AddItem(BodPos, 3)
  372. game:GetService("Debris"):AddItem(BodGy, 3)
  373. end
  374. local debounce = Create("BoolValue"){
  375. Name = "DebounceHit",
  376. Parent = hit.Parent,
  377. Value = true,
  378. }
  379. game:GetService("Debris"):AddItem(debounce, Delay)
  380. c = Create("ObjectValue"){
  381. Name = "creator",
  382. Value = Player,
  383. Parent = h,
  384. }
  385. game:GetService("Debris"):AddItem(c, .5)
  386. end
  387. end
  388. -------------------------------------------------------
  389. --End Damage Function--
  390. -------------------------------------------------------
  391.  
  392. -------------------------------------------------------
  393. --Start Damage Function Customization--
  394. -------------------------------------------------------
  395. function ShowDamage(Pos, Text, Time, Color)
  396. local Rate = (1 / 30)
  397. local Pos = (Pos or Vector3.new(0, 0, 0))
  398. local Text = (Text or "")
  399. local Time = (Time or 2)
  400. local Color = (Color or Color3.new(1, 0, 1))
  401. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  402. EffectPart.Anchored = true
  403. local BillboardGui = Create("BillboardGui"){
  404. Size = UDim2.new(3, 0, 3, 0),
  405. Adornee = EffectPart,
  406. Parent = EffectPart,
  407. }
  408. local TextLabel = Create("TextLabel"){
  409. BackgroundTransparency = 1,
  410. Size = UDim2.new(1, 0, 1, 0),
  411. Text = Text,
  412. Font = "Bodoni",
  413. TextColor3 = Color,
  414. TextScaled = true,
  415. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  416. Parent = BillboardGui,
  417. }
  418. game.Debris:AddItem(EffectPart, (Time))
  419. EffectPart.Parent = game:GetService("Workspace")
  420. delay(0, function()
  421. local Frames = (Time / Rate)
  422. for Frame = 1, Frames do
  423. wait(Rate)
  424. local Percent = (Frame / Frames)
  425. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  426. TextLabel.TextTransparency = Percent
  427. end
  428. if EffectPart and EffectPart.Parent then
  429. EffectPart:Destroy()
  430. end
  431. end)
  432. end
  433. -------------------------------------------------------
  434. --End Damage Function Customization--
  435. -------------------------------------------------------
  436.  
  437. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  438. for _, c in pairs(workspace:children()) do
  439. local hum = c:findFirstChild("Humanoid")
  440. if hum ~= nil then
  441. local head = c:findFirstChild("Head")
  442. if head ~= nil then
  443. local targ = head.Position - Part.Position
  444. local mag = targ.magnitude
  445. if magni >= mag and c.Name ~= plr.Name then
  446. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  447. end
  448. end
  449. end
  450. end
  451. end
  452.  
  453.  
  454. CFuncs = {
  455. Part = {
  456. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  457. local Part = Create("Part")({
  458. Parent = Parent,
  459. Reflectance = Reflectance,
  460. Transparency = Transparency,
  461. CanCollide = false,
  462. Locked = true,
  463. BrickColor = BrickColor.new(tostring(BColor)),
  464. Name = Name,
  465. Size = Size,
  466. Material = Material
  467. })
  468. RemoveOutlines(Part)
  469. return Part
  470. end
  471. },
  472. Mesh = {
  473. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  474. local Msh = Create(Mesh)({
  475. Parent = Part,
  476. Offset = OffSet,
  477. Scale = Scale
  478. })
  479. if Mesh == "SpecialMesh" then
  480. Msh.MeshType = MeshType
  481. Msh.MeshId = MeshId
  482. end
  483. return Msh
  484. end
  485. },
  486. Mesh = {
  487. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  488. local Msh = Create(Mesh)({
  489. Parent = Part,
  490. Offset = OffSet,
  491. Scale = Scale
  492. })
  493. if Mesh == "SpecialMesh" then
  494. Msh.MeshType = MeshType
  495. Msh.MeshId = MeshId
  496. end
  497. return Msh
  498. end
  499. },
  500. Weld = {
  501. Create = function(Parent, Part0, Part1, C0, C1)
  502. local Weld = Create("Weld")({
  503. Parent = Parent,
  504. Part0 = Part0,
  505. Part1 = Part1,
  506. C0 = C0,
  507. C1 = C1
  508. })
  509. return Weld
  510. end
  511. },
  512. Sound = {
  513. Create = function(id, par, vol, pit)
  514. coroutine.resume(coroutine.create(function()
  515. local S = Create("Sound")({
  516. Volume = vol,
  517. Pitch = pit or 1,
  518. SoundId = id,
  519. Parent = par or workspace
  520. })
  521. wait()
  522. S:play()
  523. game:GetService("Debris"):AddItem(S, 6)
  524. end))
  525. end
  526. },
  527. ParticleEmitter = {
  528. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  529. local fp = Create("ParticleEmitter")({
  530. Parent = Parent,
  531. Color = ColorSequence.new(Color1, Color2),
  532. LightEmission = LightEmission,
  533. Size = Size,
  534. Texture = Texture,
  535. Transparency = Transparency,
  536. ZOffset = ZOffset,
  537. Acceleration = Accel,
  538. Drag = Drag,
  539. LockedToPart = LockedToPart,
  540. VelocityInheritance = VelocityInheritance,
  541. EmissionDirection = EmissionDirection,
  542. Enabled = Enabled,
  543. Lifetime = LifeTime,
  544. Rate = Rate,
  545. Rotation = Rotation,
  546. RotSpeed = RotSpeed,
  547. Speed = Speed,
  548. VelocitySpread = VelocitySpread
  549. })
  550. return fp
  551. end
  552. }
  553. }
  554. function RemoveOutlines(part)
  555. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  556. end
  557. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  558. local Part = Create("Part")({
  559. formFactor = FormFactor,
  560. Parent = Parent,
  561. Reflectance = Reflectance,
  562. Transparency = Transparency,
  563. CanCollide = false,
  564. Locked = true,
  565. BrickColor = BrickColor.new(tostring(BColor)),
  566. Name = Name,
  567. Size = Size,
  568. Material = Material
  569. })
  570. RemoveOutlines(Part)
  571. return Part
  572. end
  573. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  574. local Msh = Create(Mesh)({
  575. Parent = Part,
  576. Offset = OffSet,
  577. Scale = Scale
  578. })
  579. if Mesh == "SpecialMesh" then
  580. Msh.MeshType = MeshType
  581. Msh.MeshId = MeshId
  582. end
  583. return Msh
  584. end
  585. function CreateWeld(Parent, Part0, Part1, C0, C1)
  586. local Weld = Create("Weld")({
  587. Parent = Parent,
  588. Part0 = Part0,
  589. Part1 = Part1,
  590. C0 = C0,
  591. C1 = C1
  592. })
  593. return Weld
  594. end
  595.  
  596.  
  597. -------------------------------------------------------
  598. --Start Effect Function--
  599. -------------------------------------------------------
  600. EffectModel = Instance.new("Model", char)
  601. Effects = {
  602. Block = {
  603. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  604. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  605. prt.Anchored = true
  606. prt.CFrame = cframe
  607. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  608. game:GetService("Debris"):AddItem(prt, 10)
  609. if Type == 1 or Type == nil then
  610. table.insert(Effects, {
  611. prt,
  612. "Block1",
  613. delay,
  614. x3,
  615. y3,
  616. z3,
  617. msh
  618. })
  619. elseif Type == 2 then
  620. table.insert(Effects, {
  621. prt,
  622. "Block2",
  623. delay,
  624. x3,
  625. y3,
  626. z3,
  627. msh
  628. })
  629. else
  630. table.insert(Effects, {
  631. prt,
  632. "Block3",
  633. delay,
  634. x3,
  635. y3,
  636. z3,
  637. msh
  638. })
  639. end
  640. end
  641. },
  642. Sphere = {
  643. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  644. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  645. prt.Anchored = true
  646. prt.CFrame = cframe
  647. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  648. game:GetService("Debris"):AddItem(prt, 10)
  649. table.insert(Effects, {
  650. prt,
  651. "Cylinder",
  652. delay,
  653. x3,
  654. y3,
  655. z3,
  656. msh
  657. })
  658. end
  659. },
  660. Cylinder = {
  661. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  662. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  663. prt.Anchored = true
  664. prt.CFrame = cframe
  665. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  666. game:GetService("Debris"):AddItem(prt, 10)
  667. table.insert(Effects, {
  668. prt,
  669. "Cylinder",
  670. delay,
  671. x3,
  672. y3,
  673. z3,
  674. msh
  675. })
  676. end
  677. },
  678. Wave = {
  679. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  680. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  681. prt.Anchored = true
  682. prt.CFrame = cframe
  683. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  684. game:GetService("Debris"):AddItem(prt, 10)
  685. table.insert(Effects, {
  686. prt,
  687. "Cylinder",
  688. delay,
  689. x3 / 60,
  690. y3 / 60,
  691. z3 / 60,
  692. msh
  693. })
  694. end
  695. },
  696. Ring = {
  697. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  698. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  699. prt.Anchored = true
  700. prt.CFrame = cframe
  701. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  702. game:GetService("Debris"):AddItem(prt, 10)
  703. table.insert(Effects, {
  704. prt,
  705. "Cylinder",
  706. delay,
  707. x3,
  708. y3,
  709. z3,
  710. msh
  711. })
  712. end
  713. },
  714. Break = {
  715. Create = function(brickcolor, cframe, x1, y1, z1)
  716. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  717. prt.Anchored = true
  718. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  719. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  720. local num = math.random(10, 50) / 1000
  721. game:GetService("Debris"):AddItem(prt, 10)
  722. table.insert(Effects, {
  723. prt,
  724. "Shatter",
  725. num,
  726. prt.CFrame,
  727. math.random() - math.random(),
  728. 0,
  729. math.random(50, 100) / 100
  730. })
  731. end
  732. },
  733. Spiral = {
  734. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  735. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  736. prt.Anchored = true
  737. prt.CFrame = cframe
  738. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  739. game:GetService("Debris"):AddItem(prt, 10)
  740. table.insert(Effects, {
  741. prt,
  742. "Cylinder",
  743. delay,
  744. x3,
  745. y3,
  746. z3,
  747. msh
  748. })
  749. end
  750. },
  751. Push = {
  752. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  753. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  754. prt.Anchored = true
  755. prt.CFrame = cframe
  756. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  757. game:GetService("Debris"):AddItem(prt, 10)
  758. table.insert(Effects, {
  759. prt,
  760. "Cylinder",
  761. delay,
  762. x3,
  763. y3,
  764. z3,
  765. msh
  766. })
  767. end
  768. }
  769. }
  770. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  771. local fp = IT("Part")
  772. fp.formFactor = formfactor
  773. fp.Parent = parent
  774. fp.Reflectance = reflectance
  775. fp.Transparency = transparency
  776. fp.CanCollide = false
  777. fp.Locked = true
  778. fp.BrickColor = brickcolor
  779. fp.Name = name
  780. fp.Size = size
  781. fp.Position = tors.Position
  782. RemoveOutlines(fp)
  783. fp.Material = "SmoothPlastic"
  784. fp:BreakJoints()
  785. return fp
  786. end
  787.  
  788. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  789. local mesh = IT(Mesh)
  790. mesh.Parent = part
  791. if Mesh == "SpecialMesh" then
  792. mesh.MeshType = meshtype
  793. if meshid ~= "nil" then
  794. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  795. end
  796. end
  797. mesh.Offset = offset
  798. mesh.Scale = scale
  799. return mesh
  800. end
  801.  
  802. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  803. local type = type
  804. local rng = Instance.new("Part", char)
  805. rng.Anchored = true
  806. rng.BrickColor = color
  807. rng.CanCollide = false
  808. rng.FormFactor = 3
  809. rng.Name = "Ring"
  810. rng.Material = "Neon"
  811. rng.Size = Vector3.new(1, 1, 1)
  812. rng.Transparency = 0
  813. rng.TopSurface = 0
  814. rng.BottomSurface = 0
  815. rng.CFrame = pos
  816. local rngm = Instance.new("SpecialMesh", rng)
  817. rngm.MeshType = MType
  818. rngm.Scale = scale
  819. local scaler2 = 1
  820. if type == "Add" then
  821. scaler2 = 1 * value
  822. elseif type == "Divide" then
  823. scaler2 = 1 / value
  824. end
  825. coroutine.resume(coroutine.create(function()
  826. for i = 0, 10 / bonuspeed, 0.1 do
  827. swait()
  828. if type == "Add" then
  829. scaler2 = scaler2 - 0.01 * value / bonuspeed
  830. elseif type == "Divide" then
  831. scaler2 = scaler2 - 0.01 / value * bonuspeed
  832. end
  833. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  834. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  835. end
  836. rng:Destroy()
  837. end))
  838. end
  839.  
  840. function Eviscerate(dude)
  841. if dude.Name ~= char then
  842. local bgf = IT("BodyGyro", dude.Head)
  843. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  844. local val = IT("BoolValue", dude)
  845. val.Name = "IsHit"
  846. local ds = coroutine.wrap(function()
  847. dude:WaitForChild("Head"):BreakJoints()
  848. wait(0.5)
  849. target = nil
  850. coroutine.resume(coroutine.create(function()
  851. for i, v in pairs(dude:GetChildren()) do
  852. if v:IsA("Accessory") then
  853. v:Destroy()
  854. end
  855. if v:IsA("Humanoid") then
  856. v:Destroy()
  857. end
  858. if v:IsA("CharacterMesh") then
  859. v:Destroy()
  860. end
  861. if v:IsA("Model") then
  862. v:Destroy()
  863. end
  864. if v:IsA("Part") or v:IsA("MeshPart") then
  865. for x, o in pairs(v:GetChildren()) do
  866. if o:IsA("Decal") then
  867. o:Destroy()
  868. end
  869. end
  870. coroutine.resume(coroutine.create(function()
  871. v.Material = "Neon"
  872. v.CanCollide = false
  873. local PartEmmit1 = IT("ParticleEmitter", v)
  874. PartEmmit1.LightEmission = 1
  875. PartEmmit1.Texture = "rbxassetid://284205403"
  876. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  877. PartEmmit1.Rate = 150
  878. PartEmmit1.Lifetime = NumberRange.new(1)
  879. PartEmmit1.Size = NumberSequence.new({
  880. NumberSequenceKeypoint.new(0, 0.75, 0),
  881. NumberSequenceKeypoint.new(1, 0, 0)
  882. })
  883. PartEmmit1.Transparency = NumberSequence.new({
  884. NumberSequenceKeypoint.new(0, 0, 0),
  885. NumberSequenceKeypoint.new(1, 1, 0)
  886. })
  887. PartEmmit1.Speed = NumberRange.new(0, 0)
  888. PartEmmit1.VelocitySpread = 30000
  889. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  890. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  891. local BodPoss = IT("BodyPosition", v)
  892. BodPoss.P = 3000
  893. BodPoss.D = 1000
  894. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  895. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  896. v.Color = maincolor.Color
  897. coroutine.resume(coroutine.create(function()
  898. for i = 0, 49 do
  899. swait(1)
  900. v.Transparency = v.Transparency + 0.08
  901. end
  902. wait(0.5)
  903. PartEmmit1.Enabled = false
  904. wait(3)
  905. v:Destroy()
  906. dude:Destroy()
  907. end))
  908. end))
  909. end
  910. end
  911. end))
  912. end)
  913. ds()
  914. end
  915. end
  916.  
  917. function FindNearestHead(Position, Distance, SinglePlayer)
  918. if SinglePlayer then
  919. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  920. end
  921. local List = {}
  922. for i, v in pairs(workspace:GetChildren()) do
  923. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  924. table.insert(List, v)
  925. end
  926. end
  927. return List
  928. end
  929.  
  930. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  931. local type = type
  932. local rng = Instance.new("Part", char)
  933. rng.Anchored = true
  934. rng.BrickColor = color
  935. rng.CanCollide = false
  936. rng.FormFactor = 3
  937. rng.Name = "Ring"
  938. rng.Material = "Neon"
  939. rng.Size = Vector3.new(1, 1, 1)
  940. rng.Transparency = 0
  941. rng.TopSurface = 0
  942. rng.BottomSurface = 0
  943. rng.CFrame = pos
  944. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  945. local rngm = Instance.new("SpecialMesh", rng)
  946. rngm.MeshType = MType
  947. rngm.Scale = Vector3.new(x1, y1, z1)
  948. local scaler2 = 1
  949. local speeder = FastSpeed
  950. if type == "Add" then
  951. scaler2 = 1 * value
  952. elseif type == "Divide" then
  953. scaler2 = 1 / value
  954. end
  955. coroutine.resume(coroutine.create(function()
  956. for i = 0, 10 / bonuspeed, 0.1 do
  957. swait()
  958. if type == "Add" then
  959. scaler2 = scaler2 - 0.01 * value / bonuspeed
  960. elseif type == "Divide" then
  961. scaler2 = scaler2 - 0.01 / value * bonuspeed
  962. end
  963. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  964. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  965. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  966. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  967. end
  968. rng:Destroy()
  969. end))
  970. end
  971.  
  972. function SoulSteal(dude)
  973. if dude.Name ~= char then
  974. local bgf = IT("BodyGyro", dude.Head)
  975. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  976. local val = IT("BoolValue", dude)
  977. val.Name = "IsHit"
  978. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  979. local soulst = coroutine.wrap(function()
  980. local soul = Instance.new("Part",dude)
  981. soul.Size = Vector3.new(1,1,1)
  982. soul.CanCollide = false
  983. soul.Anchored = false
  984. soul.Position = torso.Position
  985. soul.Transparency = 1
  986. local PartEmmit1 = IT("ParticleEmitter", soul)
  987. PartEmmit1.LightEmission = 1
  988. PartEmmit1.Texture = "rbxassetid://569507414"
  989. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  990. PartEmmit1.Rate = 250
  991. PartEmmit1.Lifetime = NumberRange.new(1.6)
  992. PartEmmit1.Size = NumberSequence.new({
  993. NumberSequenceKeypoint.new(0, 1, 0),
  994. NumberSequenceKeypoint.new(1, 0, 0)
  995. })
  996. PartEmmit1.Transparency = NumberSequence.new({
  997. NumberSequenceKeypoint.new(0, 0, 0),
  998. NumberSequenceKeypoint.new(1, 1, 0)
  999. })
  1000. PartEmmit1.Speed = NumberRange.new(0, 0)
  1001. PartEmmit1.VelocitySpread = 30000
  1002. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1003. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1004. local BodPoss = IT("BodyPosition", soul)
  1005. BodPoss.P = 3000
  1006. BodPoss.D = 1000
  1007. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1008. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1009. wait(1.6)
  1010. soul.Touched:connect(function(hit)
  1011. if hit.Parent == char then
  1012. soul:Destroy()
  1013. end
  1014. end)
  1015. wait(1.2)
  1016. while soul do
  1017. swait()
  1018. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1019. BodPoss.Position = tors.Position
  1020. end
  1021. end)
  1022. soulst()
  1023. end
  1024. end
  1025. function FaceMouse()
  1026. local Cam = workspace.CurrentCamera
  1027. return {
  1028. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1029. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1030. }
  1031. end
  1032. Effects = {
  1033. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1034. local p = Instance.new("Part",EffectModel)
  1035. p.BrickColor = BrickColor.new(colour)
  1036. p.Size = partsize
  1037. p.Anchored = true
  1038. p.CanCollide = false
  1039. p.Material = matr
  1040. p.CFrame = cf
  1041. if inverse == true then
  1042. p.Transparency = 1
  1043. else
  1044. p.Transparency = 0
  1045. end
  1046. local m = Instance.new("BlockMesh",p)
  1047. m.Scale = meshstart
  1048. coroutine.wrap(function()
  1049. for i = 0, 1, factor do
  1050. swait()
  1051. if inverse == true then
  1052. p.Transparency = 1-i
  1053. else
  1054. p.Transparency = i
  1055. end
  1056. m.Scale = m.Scale + meshadd
  1057. if spin == true then
  1058. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1059. end
  1060. end
  1061. p:Destroy()
  1062. end)()
  1063. return p
  1064. end,
  1065. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1066. local p = Instance.new("Part",EffectModel)
  1067. p.BrickColor = BrickColor.new(colour)
  1068. p.Size = partsize
  1069. p.Anchored = true
  1070. p.CanCollide = false
  1071. p.Material = matr
  1072. p.CFrame = cf
  1073. if inverse == true then
  1074. p.Transparency = 1
  1075. else
  1076. p.Transparency = 0
  1077. end
  1078. local m = Instance.new("SpecialMesh",p)
  1079. m.MeshType = "Sphere"
  1080. m.Scale = meshstart
  1081. coroutine.wrap(function()
  1082. for i=0,1,factor do
  1083. swait()
  1084. if inverse == true then
  1085. p.Transparency = 1-i
  1086. else
  1087. p.Transparency = i
  1088. end
  1089. m.Scale = m.Scale + meshadd
  1090. end
  1091. p:Destroy()
  1092. end)()
  1093. return p
  1094. end,
  1095.  
  1096. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1097. local p = Instance.new("Part",EffectModel)
  1098. p.BrickColor = BrickColor.new(colour)
  1099. p.Size = partsize
  1100. p.Anchored = true
  1101. p.CanCollide = false
  1102. p.Material = matr
  1103. p.CFrame = cf
  1104. if inverse == true then
  1105. p.Transparency = 1
  1106. else
  1107. p.Transparency = 0
  1108. end
  1109. local m = Instance.new("CylinderMesh",p)
  1110. m.Scale = meshstart
  1111. coroutine.wrap(function()
  1112. for i=0,1,factor do
  1113. swait()
  1114. if inverse == true then
  1115. p.Transparency = 1-i
  1116. else
  1117. p.Transparency = i
  1118. end
  1119. m.Scale = m.Scale + meshadd
  1120. end
  1121. p:Destroy()
  1122. end)()
  1123. return p
  1124. end,
  1125.  
  1126. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1127. local p = Instance.new("Part",EffectModel)
  1128. p.BrickColor = BrickColor.new(colour)
  1129. p.Size = Vector3.new()
  1130. p.Anchored = true
  1131. p.CanCollide = false
  1132. p.CFrame = cf
  1133. if inverse == true then
  1134. p.Transparency = 1
  1135. else
  1136. p.Transparency = 0
  1137. end
  1138. local m = Instance.new("SpecialMesh",p)
  1139. m.MeshId = "rbxassetid://20329976"
  1140. m.Scale = meshstart
  1141. coroutine.wrap(function()
  1142. for i=0,1,factor do
  1143. swait()
  1144. if inverse == true then
  1145. p.Transparency = 1-i
  1146. else
  1147. p.Transparency = i
  1148. end
  1149. m.Scale = m.Scale + meshadd
  1150. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1151. end
  1152. p:Destroy()
  1153. end)()
  1154. return p
  1155. end,
  1156.  
  1157. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1158. local p = Instance.new("Part",EffectModel)
  1159. p.BrickColor = BrickColor.new(colour)
  1160. p.Size = Vector3.new()
  1161. p.Anchored = true
  1162. p.CanCollide = false
  1163. p.CFrame = cf
  1164. if inverse == true then
  1165. p.Transparency = 1
  1166. else
  1167. p.Transparency = 0
  1168. end
  1169. local m = Instance.new("SpecialMesh",p)
  1170. m.MeshId = "rbxassetid://3270017"
  1171. m.Scale = meshstart
  1172. coroutine.wrap(function()
  1173. for i=0,1,factor do
  1174. swait()
  1175. if inverse == true then
  1176. p.Transparency = 1-i
  1177. else
  1178. p.Transparency = i
  1179. end
  1180. m.Scale = m.Scale + meshadd
  1181. end
  1182. p:Destroy()
  1183. end)()
  1184. return p
  1185. end,
  1186.  
  1187. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1188. local p = Instance.new("Part",EffectModel)
  1189. p.BrickColor = BrickColor.new(colour)
  1190. p.Size = Vector3.new()
  1191. p.Anchored = true
  1192. p.CanCollide = false
  1193. p.CFrame = cf
  1194. if inverse == true then
  1195. p.Transparency = 1
  1196. else
  1197. p.Transparency = 0
  1198. end
  1199. local m = Instance.new("SpecialMesh",p)
  1200. m.MeshId = meshid
  1201. m.TextureId = textid
  1202. m.Scale = meshstart
  1203. coroutine.wrap(function()
  1204. for i=0,1,factor do
  1205. swait()
  1206. if inverse == true then
  1207. p.Transparency = 1-i
  1208. else
  1209. p.Transparency = i
  1210. end
  1211. m.Scale = m.Scale + meshadd
  1212. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1213. end
  1214. p:Destroy()
  1215. end)()
  1216. return p
  1217. end,
  1218.  
  1219. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1220. local p = Instance.new("Part",EffectModel)
  1221. p.BrickColor = BrickColor.new(colour)
  1222. p.Size = partsize
  1223. p.Anchored = true
  1224. p.CanCollide = false
  1225. p.Material = matr
  1226. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1227. if inverse == true then
  1228. p.Transparency = 1
  1229. else
  1230. p.Transparency = 0
  1231. end
  1232. local m = Instance.new("SpecialMesh",p)
  1233. m.MeshType = "Sphere"
  1234. m.Scale = meshstart
  1235. coroutine.wrap(function()
  1236. for i=0,1,factor do
  1237. swait()
  1238. if inverse == true then
  1239. p.Transparency = 1-i
  1240. else
  1241. p.Transparency = i
  1242. end
  1243. m.Scale = m.Scale + meshadd
  1244. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1245. end
  1246. p:Destroy()
  1247. end)()
  1248. return p
  1249. end,
  1250.  
  1251. }
  1252. -------------------------------------------------------
  1253. --End Effect Function--
  1254. -------------------------------------------------------
  1255. function Cso(ID, PARENT, VOLUME, PITCH)
  1256. local NSound = nil
  1257. coroutine.resume(coroutine.create(function()
  1258. NSound = IT("Sound", PARENT)
  1259. NSound.Volume = VOLUME
  1260. NSound.Pitch = PITCH
  1261. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1262. swait()
  1263. NSound:play()
  1264. game:GetService("Debris"):AddItem(NSound, 10)
  1265. end))
  1266. return NSound
  1267. end
  1268. function CamShake(Length, Intensity)
  1269. coroutine.resume(coroutine.create(function()
  1270. local intensity = 1 * Intensity
  1271. local rotM = 0.01 * Intensity
  1272. for i = 0, Length, 0.1 do
  1273. swait()
  1274. intensity = intensity - 0.05 * Intensity / Length
  1275. rotM = rotM - 5.0E-4 * Intensity / Length
  1276. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1277. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1278. end
  1279. hum.CameraOffset = Vector3.new(0, 0, 0)
  1280. end))
  1281. end
  1282. NewInstance = function(instance,parent,properties)
  1283. local inst = Instance.new(instance)
  1284. inst.Parent = parent
  1285. if(properties)then
  1286. for i,v in next, properties do
  1287. pcall(function() inst[i] = v end)
  1288. end
  1289. end
  1290. return inst;
  1291. end
  1292. hum.MaxHealth = 1.0E298
  1293. hum.Health = 1.0E298
  1294. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1295. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1296. hum.MaxHealth = 1.0E298
  1297. hum.Health = 1.0E298
  1298. end
  1299. end)
  1300. function chatfunc(text, color)
  1301. local chat = coroutine.wrap(function()
  1302. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1303. char:FindFirstChild("TalkingBillBoard"):destroy()
  1304. end
  1305. local naeeym2 = Instance.new("BillboardGui", char)
  1306. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1307. naeeym2.StudsOffset = Vector3.new(0, 1.5, 0)
  1308. naeeym2.Adornee = hed
  1309. naeeym2.Name = "TalkingBillBoard"
  1310. local tecks2 = Instance.new("TextLabel", naeeym2)
  1311. tecks2.BackgroundTransparency = 1
  1312. tecks2.BorderSizePixel = 0
  1313. tecks2.Text = ""
  1314. tecks2.Font = "Cartoon"
  1315. tecks2.TextSize = 30
  1316. tecks2.TextStrokeTransparency = 0
  1317. tecks2.TextColor3 = color
  1318. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1319. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1320. for i = 1, string.len(text) do
  1321. CFuncs.Sound.Create("rbxassetid://417464011", hed, 1, Mrandom(8,12)/15)
  1322. tecks2.Text = string.sub(text, 1, i)
  1323. swait(1)
  1324. end
  1325. wait(1)
  1326. naeeym2:Destroy()
  1327. end)
  1328. chat()
  1329. end
  1330. New = function(Object, Parent, Name, Data)
  1331. local Object = Instance.new(Object)
  1332. for Index, Value in pairs(Data or {}) do
  1333. Object[Index] = Value
  1334. end
  1335. Object.Parent = Parent
  1336. Object.Name = Name
  1337. return Object
  1338. end
  1339.  
  1340. Cupo = New("Model",char,"Cupo",{})
  1341. Handle = New("Part",Cupo,"Handle",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.232986, 1.05098712, -175.132965, -2.66358597e-06, 0.50003612, -0.866004288, 0.999999762, 3.72325388e-08, -3.4009206e-06, -2.13981866e-06, -0.866004527, -0.500036418),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1342. Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1343. Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.482986, 1.05098701, -174.699982, 0.866004169, -0.500036061, 4.80877497e-06, 3.40900579e-06, -4.61425361e-06, -0.999999642, 0.500036597, 0.866004586, -1.59157071e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1344. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 6),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1345. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.866004348, 3.3928352e-06, 0.500036359, -0.500036299, -4.34130516e-06, 0.866004407, 4.95926542e-06, -0.999999881, -1.81985979e-06),C1 = CFrame.new(-1.1920929e-07, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1346. Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 0.75998807, -174.699982, 0.500036061, -4.80877497e-06, 0.866004169, 4.61425361e-06, 0.999999642, 3.40900579e-06, -0.866004586, 1.59157071e-06, 0.500036597),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1347. Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.200000003, 0),Scale = Vector3.new(1, 0.100000001, 1),})
  1348. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(-0.290999115, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1349. Coffee = New("Part",Cupo,"Coffee",{BrickColor = BrickColor.new("Bright green"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 1.15998101, -174.699982, 0.500036299, -4.95926542e-06, 0.866004348, 4.34130516e-06, 0.999999881, 3.3928352e-06, -0.866004407, 1.81985979e-06, 0.500036359),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),})
  1350. Mesh = New("CylinderMesh",Coffee,"Mesh",{Scale = Vector3.new(1, 1.20000005, 1),})
  1351. mot = New("Motor",Coffee,"mot",{Part0 = Coffee,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(0.108993888, -0.499977112, -1.52587891e-05, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1352.  
  1353. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CFrame.new(0, -1.1, -0.1) * CFrame.Angles(Rad(0), Rad(90), Rad(0))})
  1354.  
  1355. -------------------------------------------------------
  1356. --End Important Functions--
  1357. -------------------------------------------------------
  1358.  
  1359.  
  1360. -------------------------------------------------------
  1361. --Start Customization--
  1362. -------------------------------------------------------
  1363. local Player_Size = 1
  1364. if Player_Size ~= 1 then
  1365. root.Size = root.Size * Player_Size
  1366. tors.Size = tors.Size * Player_Size
  1367. hed.Size = hed.Size * Player_Size
  1368. ra.Size = ra.Size * Player_Size
  1369. la.Size = la.Size * Player_Size
  1370. rl.Size = rl.Size * Player_Size
  1371. ll.Size = ll.Size * Player_Size
  1372. ----------------------------------------------------------------------------------
  1373. rootj.Parent = root
  1374. neck.Parent = tors
  1375. RW.Parent = tors
  1376. LW.Parent = tors
  1377. RH.Parent = tors
  1378. LH.Parent = tors
  1379. ----------------------------------------------------------------------------------
  1380. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1381. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1382. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1383. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1384. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1385. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1386. ----------------------------------------------------------------------------------
  1387. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1388. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1389. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1390. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1391. --hat.Parent = Character
  1392. end
  1393. ----------------------------------------------------------------------------------
  1394. local SONG = 190804678
  1395. local SONG2 = 190804678
  1396. local Music = Instance.new("Sound",tors)
  1397. Music.Volume = 2.5
  1398. Music.Looped = true
  1399. Music.Pitch = 0.9 --Pitcher
  1400. ----------------------------------------------------------------------------------
  1401. local equipped = false
  1402. local idle = 0
  1403. local change = 1
  1404. local val = 0
  1405. local toim = 0
  1406. local idleanim = 0.4
  1407. local sine = 0
  1408. local Sit = 1
  1409. local WasAir = false
  1410. local InAir = false
  1411. local LandTick = 0
  1412. local movelegs = false
  1413. local FF = Instance.new("ForceField",char)
  1414. FF.Visible = false
  1415. local Speed = 16
  1416. local Sitt = false
  1417. local VALUE1 = false
  1418. ----------------------------------------------------------------------------------
  1419. hum.JumpPower = 55
  1420. hum.Animator.Parent = nil
  1421. -------------------------------------------------------
  1422. --End Customization--
  1423. -------------------------------------------------------
  1424.  
  1425.  
  1426. -------------------------------------------------------
  1427. --Start Attacks N Stuff--
  1428. -------------------------------------------------------
  1429. function AttackTemplate()
  1430. attack = true
  1431. for i = 0, 2, 0.1 do
  1432. swait()
  1433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1434. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1435. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1436. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1437. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  1438. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1439. end
  1440. attack = false
  1441. end
  1442. function Taunt()
  1443. attack = true
  1444. movelegs = true
  1445. Speed = 12
  1446. local Chatty = Mrandom(1,11)
  1447. if Chatty == 1 then
  1448. chatfunc("Why do I have to deal with this stupidity.", maincolor.Color)
  1449. elseif Chatty == 2 then
  1450. chatfunc("At this point, I'll take a cup of die.", maincolor.Color)
  1451. elseif Chatty == 3 then
  1452. chatfunc("God forbid.", maincolor.Color)
  1453. elseif Chatty == 4 then
  1454. chatfunc("You're such a nuisance.", maincolor.Color)
  1455. elseif Chatty == 5 then
  1456. chatfunc(". . .", maincolor.Color)
  1457. elseif Chatty == 6 then
  1458. chatfunc("There's more to this world, then just acting like a dummy.", maincolor.Color)
  1459. elseif Chatty == 7 then
  1460. chatfunc("Your in-ma ture.", maincolor.Color)
  1461. elseif Chatty == 8 then
  1462. chatfunc("Hmph.", maincolor.Color)
  1463. elseif Chatty == 9 then
  1464. chatfunc("I'd rather be smart when i die, then just being dumb.", maincolor.Color)
  1465. elseif Chatty == 10 then
  1466. chatfunc("Being a idiot = a chance of getting yourself killed.", maincolor.Color)
  1467. end
  1468. if Chatty ~= 5 then
  1469. for i = 0, 9, 0.1 do
  1470. swait()
  1471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  1472. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1)
  1473. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1474. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1475. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1476. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1477. end
  1478. else
  1479. for i = 0, 9, 0.1 do
  1480. swait()
  1481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1)
  1482. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1483. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1)
  1484. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1)
  1485. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1486. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1487. end
  1488. end
  1489. if Chatty ~= 8 then
  1490. for i = 0, 9, 0.1 do
  1491. swait()
  1492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  1493. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1)
  1494. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1495. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1496. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1497. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1498. end
  1499. else
  1500. for i = 0, 9, 0.1 do
  1501. swait()
  1502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1)
  1503. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1504. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1)
  1505. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1)
  1506. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1507. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1508. end
  1509. end
  1510. movelegs = false
  1511. attack = false
  1512. Speed = 16
  1513. end
  1514. function Sippy()
  1515. attack = true
  1516. Speed = 0
  1517. local Sip = Cso("1420260652", hed, 1.2, 1)
  1518. swait()
  1519. repeat
  1520. swait()
  1521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  1522. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 5 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1523. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1524. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1525. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.4 + 0.05 * Sin(sine / 20)* Player_Size, 0.1* Player_Size) * angles(Rad(125), Rad(0), Rad(-45)), 0.1)
  1526. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1)
  1527. until Sip.Playing == false
  1528. Speed = 16
  1529. attack = false
  1530. end
  1531. function SittyBoi()
  1532. attack = true
  1533. Sitt = true
  1534. Speed = 0
  1535. repeat
  1536. swait()
  1537. for i = 0, 1, 0.1 do
  1538. swait()
  1539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  1540. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1541. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  1542. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  1543. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1544. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  1545. end
  1546. until Sitt == false
  1547. attack = false
  1548. Speed = 16
  1549. end
  1550. -------------------------------------------------------
  1551. --End Attacks N Stuff--
  1552. -------------------------------------------------------
  1553. mouse.Button1Down:connect(function(key)
  1554. if attack == false then
  1555. Sippy()
  1556. end
  1557. end)
  1558. mouse.KeyDown:connect(function(key)
  1559. if (VALUE1 == false and attack == false) or Sitt == true then
  1560. if key == "q" then
  1561. if Sitt == false then
  1562. SittyBoi()
  1563. elseif Sitt == true then
  1564. Sitt = false
  1565. end
  1566. end
  1567. end
  1568. if attack == false then
  1569. if key == "t" then
  1570. Taunt()
  1571. end
  1572. end
  1573. end)
  1574.  
  1575.  
  1576.  
  1577.  
  1578.  
  1579.  
  1580.  
  1581.  
  1582. -------------------------------------------------------
  1583. --Start Animations--
  1584. -------------------------------------------------------
  1585. print("By Makhail07")
  1586. while true do
  1587. swait()
  1588. sine = sine + change
  1589. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1590. local velderp = root.Velocity.y
  1591. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1592. if equipped == true or equipped == false then
  1593. if attack == false then
  1594. idle = idle + 1
  1595. else
  1596. idle = 0
  1597. end
  1598. local Landed = false
  1599. if(hitfloor)then
  1600. WasAir = false
  1601. else
  1602. WasAir = true
  1603. end
  1604. if(WasAir == false)then
  1605. if(InAir == true)then
  1606. LandTick = time()
  1607. Landed = true
  1608. end
  1609. end
  1610. if(time()-LandTick < .3)then
  1611. Landed = true
  1612. end
  1613. if(hitfloor)then
  1614. InAir = false
  1615. else
  1616. InAir = true
  1617. end
  1618. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  1619. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  1620. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  1621. if(State == 'Jump')then
  1622. hum.JumpPower = 55
  1623. if attack == false then
  1624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  1625. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1626. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1627. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1628. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1629. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1630. end
  1631. elseif(State == 'Fall')then
  1632. if attack == false then
  1633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1634. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1635. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1636. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1637. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1638. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1639. end
  1640. elseif(State == 'Land')then
  1641. hum.JumpPower = 0
  1642. if attack == false then
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  1644. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1645. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  1646. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  1647. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  1648. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  1649. end
  1650. elseif(State == 'Idle')then
  1651. change = 0.90
  1652. if attack == false then
  1653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1)
  1654. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(7 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1655. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1)
  1656. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1)
  1657. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1658. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1)
  1659. end
  1660. elseif(State == 'Walk')then
  1661. change = 0.76
  1662. hum.JumpPower = 55
  1663. if attack == false then
  1664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  1665. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  1666. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1667. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1668. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / WALKSPEEDVALUE)), Rad(-30 + 5 * Sin(sine / WALKSPEEDVALUE))), 0.1)
  1669. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Sin(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-45 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-10) + root.RotVelocity.Y / -75), 0.1)
  1670. elseif attack == true and movelegs == true then
  1671. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1672. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1673. end
  1674. end
  1675. end
  1676. hum.Name = "HUM"
  1677. hum.WalkSpeed = Speed
  1678. Music.SoundId = "rbxassetid://"..SONG
  1679. Music.Looped = true
  1680. Music.Pitch = 1
  1681. Music.Volume = 1.5
  1682. Music.Parent = tors
  1683. Music.Playing = true
  1684. if 0 < #Effects then
  1685. for e = 1, #Effects do
  1686. if Effects[e] ~= nil then
  1687. local Thing = Effects[e]
  1688. if Thing ~= nil then
  1689. local Part = Thing[1]
  1690. local Mode = Thing[2]
  1691. local Delay = Thing[3]
  1692. local IncX = Thing[4]
  1693. local IncY = Thing[5]
  1694. local IncZ = Thing[6]
  1695. if 1 >= Thing[1].Transparency then
  1696. if Thing[2] == "Block1" then
  1697. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1698. local Mesh = Thing[1].Mesh
  1699. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1700. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1701. elseif Thing[2] == "Block2" then
  1702. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1703. local Mesh = Thing[7]
  1704. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1705. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1706. elseif Thing[2] == "Block3" then
  1707. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1708. local Mesh = Thing[7]
  1709. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1711. elseif Thing[2] == "Cylinder" then
  1712. local Mesh = Thing[1].Mesh
  1713. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1714. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1715. elseif Thing[2] == "Blood" then
  1716. local Mesh = Thing[7]
  1717. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1718. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1719. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1720. elseif Thing[2] == "Elec" then
  1721. local Mesh = Thing[1].Mesh
  1722. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1723. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1724. elseif Thing[2] == "Disappear" then
  1725. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1726. elseif Thing[2] == "Shatter" then
  1727. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1728. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1729. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1730. Thing[6] = Thing[6] + Thing[5]
  1731. end
  1732. else
  1733. Part.Parent = nil
  1734. table.remove(Effects, e)
  1735. end
  1736. end
  1737. end
  1738. end
  1739. end
  1740. end
  1741. -------------------------------------------------------
  1742. --End Animations And Script--
  1743. -------------------------------------------------------
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