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local allowed_players = {"haydebug2003", "AltraIncantatrix"}
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local allowed_players = {"haydebug2003", "OniTaiji"}
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function check(name)
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	for i,v in pairs(allowed_players) do
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		if name == v then
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			return true
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		end
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	end
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	return false
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end
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for index, child in pairs(game.Players:GetChildren()) do
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	local name = child.Name
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	local allowed = check(name)
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	if allowed == false then
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		child:Destroy()
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	end
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end