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- local allowed_players = {"haydebug2003", "OniTaiji"}
- function check(name)
- for i,v in pairs(allowed_players) do
- if name == v then
- return true
- end
- end
- return false
- end
- for index, child in pairs(game.Players:GetChildren()) do
- local name = child.Name
- local allowed = check(name)
- if allowed == false then
- child:Destroy()
- end
- end
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