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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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	print("FE Compatibility code V2 by Mokiros")
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	local RealPlayer = RealPlayer
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	script.Parent = RealPlayer.Character
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	--Fake event to make stuff like Mouse.KeyDown work
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	local Disconnect_Function = function(this)
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		this[1].Functions[this[2]] = nil
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	end
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	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
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	local FakeEvent_Metatable = {__index={
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		Connect = function(this,f)
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			local i = tostring(math.random(0,10000))
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			while this.Functions[i] do
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				i = tostring(math.random(0,10000))
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			end
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			this.Functions[i] = f
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			return setmetatable({this,i},Disconnect_Metatable)
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		end
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	}}
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	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
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	local function fakeEvent()
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		return setmetatable({Functions={}},FakeEvent_Metatable)
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	end
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	--Creating fake input objects with fake variables
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    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
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    FakeMouse.keyUp = FakeMouse.KeyUp
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    FakeMouse.keyDown = FakeMouse.KeyDown
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function TriggerEvent(self,ev,...)
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		for _,f in pairs(self[ev].Functions) do
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			f(...)
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		end
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	end
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	FakeMouse.TriggerEvent = TriggerEvent
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	UIS.TriggerEvent = TriggerEvent
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	--Client communication
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=RealPlayer then return end
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		FakeMouse.Target = io.Target
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		FakeMouse.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
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			end
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			if io.UserInputType == Enum.UserInputType.MouseButton2 then
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				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = owner:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,RobloxHandled)
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		if RobloxHandled then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data every second frame, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	local HB = game:GetService("RunService").Heartbeat
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	while true do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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		--Wait 2 frames
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		for i=1,2 do
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			HB:Wait()
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		end
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	end]==],script)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local RealGame = game
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	--Metatable for fake service
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	local FakeService_Metatable = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then
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				return typeof(s[k])=="function"
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				and function(_,...)return s[k](s,...)end or s[k]
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			end
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		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
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		end
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	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
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		return setmetatable(t,FakeService_Metatable)
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	end
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	--Fake game object
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	local FakeGame = {
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		GetService = function(self,s)
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			return rawget(self,s) or RealGame:GetService(s)
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		end,
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		Players = FakeService({
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			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
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		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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		RunService = FakeService({
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			_btrs = {},
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			RenderStepped = RealGame:GetService("RunService").Heartbeat,
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			BindToRenderStep = function(self,name,_,fun)
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				self._btrs[name] = self.Heartbeat:Connect(fun)
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			end,
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			UnbindFromRenderStep = function(self,name)
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				self._btrs[name]:Disconnect()
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			end,
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		},"RunService")
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	}
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	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
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	FakeGame.service = FakeGame.GetService
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	FakeService(FakeGame,game)
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	--Changing owner to fake player object to support owner:GetMouse()
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	game,owner = FakeGame,FakeGame.Players.LocalPlayer
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end
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-- Made by Zuu_Roku w/ Help from Cass!
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-- Venge is ok happy? But nebby is better /e dab
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print("Made by Zuu_Roku, Thanks Cass for Cloud CLerp.")
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print("Rain Cloud Visualizer (Update 1.2 I guess) Commands:")
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print("!play (ID) [Changes song]")
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print("!pitch (#) [normal pitch is '10'][THIS IS FIXED AAAAAAAAAAAAAAAAAA, Sound.Pitch was Depreciated and never knew, hence why it never worked]")
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print("!snow / !rain [Changes Weather]")
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print("!rate (#) [Changes amount of particles]")
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print("Click for a Lightning bolt!")
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local Player = game.Players.LocalPlayer
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local Character = Player.Character
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local maus = Player:GetMouse()
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local H = Character["Head"]
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local multiplier = 4
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local ltdb = false
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local Cloud = Instance.new('Part',Character)
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Cloud.Size = Vector3.new(1,1,1)
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Cloud.Anchored = true
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Cloud.CanCollide = false
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Cloud.Transparency = 0
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local CloudMesh = Instance.new('SpecialMesh',Cloud)
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CloudMesh.Scale = Vector3.new(5,1,5)
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CloudMesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
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CloudMesh.Offset = Vector3.new(0,1,0)
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local loudness = 0
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local S = Instance.new('Sound',Cloud)
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S.SoundId = "rbxassetid://170020261"
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S.Looped = true
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S.Volume = 8
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S.PlaybackSpeed = 1
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S.MaxDistance = 100
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S:Play()
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local Volume = 5
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local Rain = Instance.new('ParticleEmitter',Cloud)
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Rain.Color = ColorSequence.new(Color3.new(1,1,1),Color3.fromRGB(175,255,255))
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Rain.Size = NumberSequence.new(.5)
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Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
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Rain.Transparency = NumberSequence.new(0,.6)
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Rain.Acceleration = Vector3.new(0,-150,0)
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Rain.Lifetime = NumberRange.new(5,10)
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Rain.Rate = 100
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local Shade = Instance.new('PointLight',Cloud)
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Shade.Range = 10
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Shade.Color = Color3.fromRGB(50,50,50)
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Shade.Enabled = true
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Shade.Shadows = true
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local rad = math.rad
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local sin = math.sin
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local tan = math.tan
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local cos = math.cos
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Player.Chatted:connect(function(m)
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	if m:match("!play%s%d+") then
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		S:Stop()
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		S.SoundId = "rbxassetid://"..m:match("!play%s(%d+)")
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		S:Play()
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	elseif m:match("!volume%s%d+") then
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		S.Volume = m:match("!volume%s(%d+)")
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		Volume = m:match("!volume%s(%d+)")
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	elseif m:match("!pitch%s%d+") then
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		S.PlaybackSpeed = m:match("!pitch%s(%d+)")/10
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	elseif m:match("!snow") then
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		Rain.Texture = "http://www.roblox.com/asset/?id=605668174"
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		Rain.Acceleration = Vector3.new(0,-10,0)
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		Rain.Lifetime = NumberRange.new(15,20)
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		Rain.Size = NumberSequence.new(.2)
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	elseif m:match("!rain") then
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		Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
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		Rain.Acceleration = Vector3.new(0,-150,0)
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		Rain.Lifetime = NumberRange.new(5,10)
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		Rain.Size = NumberSequence.new(.5)
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	elseif m:match("!rate%s%d+") then
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		multiplier = m:match("!rate%s(%d+)")
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	elseif m:match("!rr") then
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		print(Rain.Rate)
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	elseif m:match("!pbs") then
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		print(S.PlaybackSpeed)
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	elseif m:match("!rot") then
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		print(Cloud.Rotation)
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	end
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end)
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function Weld(x,y)
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	local w = Instance.new("Weld")
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	w.Part0 = x
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	w.Part1 = y
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	w.Name = tostring(y.Name).."_Weld"
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	w.Parent = x
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	return w
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end
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function Clerp(start,destination,increment)
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    local function slerp(a,b,c)return (1-c)*a+(c*b)end
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    local c1 = {start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}
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    local c2 = {destination.X,destination.Y,destination.Z,destination:toEulerAnglesXYZ()}
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    for i,v in pairs(c1)do c1[i] = slerp(v,c2[i],increment)end
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    return CFrame.new(c1[1],c1[2],c1[3])*CFrame.Angles(c1[4],c1[5],c1[6])
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end
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DrawLightning = function(Start,End,Times,Offset,Color,Thickness)
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if Start.y>End.y then
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local magz = (Start - End).magnitude 
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local curpos = Start 
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local trz = {-Offset,Offset}
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for i=1,Times do 
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local li = Instance.new("Part",workspace) 
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li.TopSurface =10 
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li.BottomSurface = 10 
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li.Anchored = true  
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li.Transparency = 0 
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li.BrickColor = Color
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li.formFactor = "Custom" 
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li.CanCollide = false 
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li.Size = Vector3.new(Thickness,Thickness,magz/Times) 
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local lt=Instance.new("SpotLight",li)
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lt.Range=16
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lt.Brightness=5
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lt.Shadows=true
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lt.Angle=45
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lt.Face="Top"
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lt.Color=li.BrickColor.Color
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local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
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local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
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if Times == i then 
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local magz2 = (curpos - End).magnitude 
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li.Size = Vector3.new(Thickness,Thickness,magz2)
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li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
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else
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li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
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end
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curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,5 do wait() li.Transparency = li.Transparency+.2 end li:Destroy() end)
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end
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for i,x in pairs(workspace:GetChildren()) do if x:IsA'Model' and x:findFirstChild('Head') and x~=Character and x.Name~="Zuu_Roku" then
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for a,v in pairs(x:GetChildren()) do if v:IsA'Humanoid' then if (x.Head.CFrame.p-End).magnitude<10 then x:BreakJoints() end end end end end
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end
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end
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maus.Button1Down:connect(function()
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if ltdb==false then
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ltdb=true
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DrawLightning(Cloud.CFrame.p,maus.Hit.p,5,.5,BrickColor.new("New Yeller"),.2)
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wait()
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ltdb=false
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end
450
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end)
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local Spinny = 0
454
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local NoU = 0
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while true do
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	Rain.Rate = (S.PlaybackLoudness + 1) * multiplier/5
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	game:GetService('RunService').RenderStepped:wait()
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	local HP = H.CFrame.p
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	local sizer = S.PlaybackLoudness/55 + 5
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	Cloud.Size = Vector3.new(sizer,1,sizer)
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	Shade.Range = sizer
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	CloudMesh.Scale = Vector3.new(sizer,5,sizer)
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	Cloud.CFrame = Clerp(Cloud.CFrame, CFrame.new(HP + Vector3.new(0,4,0))*CFrame.Angles(0,rad(90),0), .1)
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	Cloud.BrickColor = BrickColor.new(Color3.fromRGB(255 - S.PlaybackLoudness/2, 255-S.PlaybackLoudness/2, 255-S.PlaybackLoudness/2))
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end