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13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
local sick = Instance.new("Sound",Character)
28
 
29
IT = Instance.new
30
CF = CFrame.new
31
VT = Vector3.new
32
RAD = math.rad
33
C3 = Color3.new
34
UD2 = UDim2.new
35
BRICKC = BrickColor.new
36
ANGLES = CFrame.Angles
37
EULER = CFrame.fromEulerAnglesXYZ
38
COS = math.cos
39
ACOS = math.acos
40
SIN = math.sin
41
ASIN = math.asin
42
ABS = math.abs
43
MRANDOM = math.random
44
FLOOR = math.floor
45
 
46
--//=================================\\
47
--||          USEFUL VALUES
48
--\\=================================//
49
 
50
Animation_Speed = 3
51
local Walkspeed = 16
52
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
53
local Speed = 16
54
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
55
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
57
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
58
local DAMAGEMULTIPLIER = 1
59
local ANIM = "Idle"
60
local ATTACK = false
61
local EQUIPPED = false
62
local HOLD = false
63
local COMBO = 1
64
local Rooted = false
65
local SINE = 0
66
local KEYHOLD = false
67
local CHANGE = 2 / Animation_Speed
68
local WALKINGANIM = false
69
local VALUE1 = false
70
local VALUE2 = false
71
local ROBLOXIDLEANIMATION = IT("Animation")
72
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
73
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
74
--ROBLOXIDLEANIMATION.Parent = Humanoid
75
local WEAPONGUI = IT("ScreenGui", PlayerGui)
76
WEAPONGUI.Name = "Weapon GUI"
77
local Effects = IT("Folder", Character)
78
Effects.Name = "Effects"
79
local ANIMATOR = Humanoid.Animator
80
local ANIMATE = Character.Animate
81
local UNANCHOR = true
82
local SHOCKSOUND = 1544280726
83
local RINGSOUND = 340505360
84
local ULTHIT = 412831137
85
 
86
--//=================================\\
87
--\\=================================//
88
 
89
 
90
--//=================================\\
91
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
92
--\\=================================//
93
 
94
ArtificialHB = Instance.new("BindableEvent", script)
95
ArtificialHB.Name = "ArtificialHB"
96
 
97
script:WaitForChild("ArtificialHB")
98
 
99
frame = Frame_Speed
100
tf = 0
101
allowframeloss = false
102
tossremainder = false
103
lastframe = tick()
104
script.ArtificialHB:Fire()
105
 
106
game:GetService("RunService").Heartbeat:connect(function(s, p)
107
    tf = tf + s
108
    if tf >= frame then
109
        if allowframeloss then
110
            script.ArtificialHB:Fire()
111
            lastframe = tick()
112
        else
113
            for i = 1, math.floor(tf / frame) do
114
                script.ArtificialHB:Fire()
115
            end
116
        lastframe = tick()
117
        end
118
        if tossremainder then
119
            tf = 0
120
        else
121
            tf = tf - frame * math.floor(tf / frame)
122
        end
123
    end
124
end)
125
 
126
--//=================================\\
127
--\\=================================//
128
 
129
--//=================================\\
130
--||          SOME FUNCTIONS
131
--\\=================================//
132
 
133
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
134
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
135
end
136
 
137
function PositiveAngle(NUMBER)
138
    if NUMBER >= 0 then
139
        NUMBER = 0
140
    end
141
    return NUMBER
142
end
143
 
144
function NegativeAngle(NUMBER)
145
    if NUMBER <= 0 then
146
        NUMBER = 0
147
    end
148
    return NUMBER
149
end
150
 
151
function Swait(NUMBER)
152
    if NUMBER == 0 or NUMBER == nil then
153
        ArtificialHB.Event:wait()
154
    else
155
        for i = 1, NUMBER do
156
            ArtificialHB.Event:wait()
157
        end
158
    end
159
end
160
 
161
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
162
    local NEWMESH = IT(MESH)
163
    if MESH == "SpecialMesh" then
164
        NEWMESH.MeshType = MESHTYPE
165
        if MESHID ~= "nil" and MESHID ~= "" then
166
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
167
        end
168
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
169
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
170
        end
171
    end
172
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
173
    NEWMESH.Scale = SCALE
174
    NEWMESH.Parent = PARENT
175
    return NEWMESH
176
end
177
 
178
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
179
    local NEWPART = IT("Part")
180
    NEWPART.formFactor = FORMFACTOR
181
    NEWPART.Reflectance = REFLECTANCE
182
    NEWPART.Transparency = TRANSPARENCY
183
    NEWPART.CanCollide = false
184
    NEWPART.Locked = true
185
    NEWPART.Anchored = true
186
    if ANCHOR == false then
187
        NEWPART.Anchored = false
188
    end
189
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
190
    NEWPART.Name = NAME
191
    NEWPART.Size = SIZE
192
    NEWPART.Position = Torso.Position
193
    NEWPART.Material = MATERIAL
194
    NEWPART:BreakJoints()
195
    NEWPART.Parent = PARENT
196
    return NEWPART
197
end
198
 
199
    local function weldBetween(a, b)
200
        local weldd = Instance.new("ManualWeld")
201
        weldd.Part0 = a
202
        weldd.Part1 = b
203
        weldd.C0 = CFrame.new()
204
        weldd.C1 = b.CFrame:inverse() * a.CFrame
205
        weldd.Parent = a
206
        return weldd
207
    end
208
 
209
 
210
function QuaternionFromCFrame(cf)
211
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
212
    local trace = m00 + m11 + m22
213
    if trace > 0 then
214
        local s = math.sqrt(1 + trace)
215
        local recip = 0.5 / s
216
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
217
    else
218
        local i = 0
219
        if m11 > m00 then
220
            i = 1
221
        end
222
        if m22 > (i == 0 and m00 or m11) then
223
            i = 2
224
        end
225
        if i == 0 then
226
            local s = math.sqrt(m00 - m11 - m22 + 1)
227
            local recip = 0.5 / s
228
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
229
        elseif i == 1 then
230
            local s = math.sqrt(m11 - m22 - m00 + 1)
231
            local recip = 0.5 / s
232
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
233
        elseif i == 2 then
234
            local s = math.sqrt(m22 - m00 - m11 + 1)
235
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
236
        end
237
    end
238
end
239
 
240
function QuaternionToCFrame(px, py, pz, x, y, z, w)
241
    local xs, ys, zs = x + x, y + y, z + z
242
    local wx, wy, wz = w * xs, w * ys, w * zs
243
    local xx = x * xs
244
    local xy = x * ys
245
    local xz = x * zs
246
    local yy = y * ys
247
    local yz = y * zs
248
    local zz = z * zs
249
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
250
end
251
 
252
function QuaternionSlerp(a, b, t)
253
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
254
    local startInterp, finishInterp;
255
    if cosTheta >= 0.0001 then
256
        if (1 - cosTheta) > 0.0001 then
257
            local theta = ACOS(cosTheta)
258
            local invSinTheta = 1 / SIN(theta)
259
            startInterp = SIN((1 - t) * theta) * invSinTheta
260
            finishInterp = SIN(t * theta) * invSinTheta
261
        else
262
            startInterp = 1 - t
263
            finishInterp = t
264
        end
265
    else
266
        if (1 + cosTheta) > 0.0001 then
267
            local theta = ACOS(-cosTheta)
268
            local invSinTheta = 1 / SIN(theta)
269
            startInterp = SIN((t - 1) * theta) * invSinTheta
270
            finishInterp = SIN(t * theta) * invSinTheta
271
        else
272
            startInterp = t - 1
273
            finishInterp = t
274
        end
275
    end
276
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
277
end
278
 
279
function Clerp(a, b, t)
280
    local qa = {QuaternionFromCFrame(a)}
281
    local qb = {QuaternionFromCFrame(b)}
282
    local ax, ay, az = a.x, a.y, a.z
283
    local bx, by, bz = b.x, b.y, b.z
284
    local _t = 1 - t
285
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
286
end
287
 
288
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
289
    local frame = IT("Frame")
290
    frame.BackgroundTransparency = TRANSPARENCY
291
    frame.BorderSizePixel = BORDERSIZEPIXEL
292
    frame.Position = POSITION
293
    frame.Size = SIZE
294
    frame.BackgroundColor3 = COLOR
295
    frame.BorderColor3 = BORDERCOLOR
296
    frame.Name = NAME
297
    frame.Parent = PARENT
298
    return frame
299
end
300
 
301
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
302
    local label = IT("TextLabel")
303
    label.BackgroundTransparency = 1
304
    label.Size = UD2(1, 0, 1, 0)
305
    label.Position = UD2(0, 0, 0, 0)
306
    label.TextColor3 = TEXTCOLOR
307
    label.TextStrokeTransparency = STROKETRANSPARENCY
308
    label.TextTransparency = TRANSPARENCY
309
    label.FontSize = TEXTFONTSIZE
310
    label.Font = TEXTFONT
311
    label.BorderSizePixel = BORDERSIZEPIXEL
312
    label.TextScaled = false
313
    label.Text = TEXT
314
    label.Name = NAME
315
    label.Parent = PARENT
316
    return label
317
end
318
 
319
function NoOutlines(PART)
320
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
321
end
322
 
323
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
324
    local NEWWELD = IT(TYPE)
325
    NEWWELD.Part0 = PART0
326
    NEWWELD.Part1 = PART1
327
    NEWWELD.C0 = C0
328
    NEWWELD.C1 = C1
329
    NEWWELD.Parent = PARENT
330
    return NEWWELD
331
end
332
 
333
local S = IT("Sound")
334
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
335
    local NEWSOUND = nil
336
    coroutine.resume(coroutine.create(function()
337
        NEWSOUND = S:Clone()
338
        NEWSOUND.Parent = PARENT
339
        NEWSOUND.Volume = VOLUME
340
        NEWSOUND.Pitch = PITCH
341
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
342
        NEWSOUND:play()
343
        if DOESLOOP == true then
344
            NEWSOUND.Looped = true
345
        else
346
            repeat wait(1) until NEWSOUND.Playing == false
347
            NEWSOUND:remove()
348
        end
349
    end))
350
    return NEWSOUND
351
end
352
 
353
function CFrameFromTopBack(at, top, back)
354
    local right = top:Cross(back)
355
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
356
end
357
 
358
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
359
function WACKYEFFECT(Table)
360
    local TYPE = (Table.EffectType or "Sphere")
361
    local SIZE = (Table.Size or VT(1,1,1))
362
    local ENDSIZE = (Table.Size2 or VT(0,0,0))
363
    local TRANSPARENCY = (Table.Transparency or 0)
364
    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
365
    local CFRAME = (Table.CFrame or Torso.CFrame)
366
    local MOVEDIRECTION = (Table.MoveToPos or nil)
367
    local ROTATION1 = (Table.RotationX or 0)
368
    local ROTATION2 = (Table.RotationY or 0)
369
    local ROTATION3 = (Table.RotationZ or 0)
370
    local MATERIAL = (Table.Material or "Neon")
371
    local COLOR = (Table.Color or C3(1,1,1))
372
    local TIME = (Table.Time or 45)
373
    local SOUNDID = (Table.SoundID or nil)
374
    local SOUNDPITCH = (Table.SoundPitch or nil)
375
    local SOUNDVOLUME = (Table.SoundVolume or nil)
376
    coroutine.resume(coroutine.create(function()
377
        local PLAYSSOUND = false
378
        local SOUND = nil
379
        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
380
        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
381
            PLAYSSOUND = true
382
            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
383
        end
384
        EFFECT.Color = COLOR
385
        local MSH = nil
386
        if TYPE == "Sphere" then
387
            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
388
        elseif TYPE == "Block" then
389
            MSH = IT("BlockMesh",EFFECT)
390
            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
391
        elseif TYPE == "Wave" then
392
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
393
        elseif TYPE == "Ring" then
394
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
395
        elseif TYPE == "Slash" then
396
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
397
        elseif TYPE == "Round Slash" then
398
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
399
        elseif TYPE == "Swirl" then
400
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
401
        elseif TYPE == "Skull" then
402
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
403
        elseif TYPE == "Crystal" then
404
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
405
        elseif TYPE == "Cloud" then
406
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
407
        end
408
        if MSH ~= nil then
409
            local MOVESPEED = nil
410
            if MOVEDIRECTION ~= nil then
411
                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
412
            end
413
            local GROWTH = SIZE - ENDSIZE
414
            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
415
            if TYPE == "Block" then
416
                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
417
            else
418
                EFFECT.CFrame = CFRAME
419
            end
420
            for LOOP = 1, TIME+1 do
421
                Swait()
422
                MSH.Scale = MSH.Scale - GROWTH/TIME
423
                if TYPE == "Wave" then
424
                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
425
                end
426
                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
427
                if TYPE == "Block" then
428
                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
429
                else
430
                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
431
                end
432
                if MOVEDIRECTION ~= nil then
433
                    local ORI = EFFECT.Orientation
434
                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
435
                    EFFECT.Orientation = ORI
436
                end
437
            end
438
            if PLAYSSOUND == false then
439
                EFFECT:remove()
440
            else
441
                repeat Swait() until SOUND.Playing == false
442
                EFFECT:remove()
443
            end
444
        else
445
            if PLAYSSOUND == false then
446
                EFFECT:remove()
447
            else
448
                repeat Swait() until SOUND.Playing == false
449
                EFFECT:remove()
450
            end
451
        end
452
    end))
453
end
454
 
455
function MakeForm(PART,TYPE)
456
    if TYPE == "Cyl" then
457
        local MSH = IT("CylinderMesh",PART)
458
    elseif TYPE == "Ball" then
459
        local MSH = IT("SpecialMesh",PART)
460
        MSH.MeshType = "Sphere"
461
    elseif TYPE == "Wedge" then
462
        local MSH = IT("SpecialMesh",PART)
463
        MSH.MeshType = "Wedge"
464
    end
465
end
466
 
467
Debris = game:GetService("Debris")
468
 
469
function CastProperRay(StartPos, EndPos, Distance, Ignore)
470
    local DIRECTION = CF(StartPos,EndPos).lookVector
471
    return Raycast(StartPos, DIRECTION, Distance, Ignore)
472
end
473
 
474
function turnto(position)
475
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
476
end
477
 
478
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
479
function Lightning(Table)
480
    local Color = Table.Color or C3(1,1,1)
481
    local StartPos = Table.Start or Torso.Position
482
    local EndPos = Table.End or Mouse.Hit.p
483
    local SegmentLength = Table.SegmentL or 2
484
    local Thickness = Table.Thickness or 0.1
485
    local Dissapear = Table.DoesFade or false
486
    local Parent = Table.Ignore or Character
487
    local MaxDist = Table.MaxDist or 400
488
    local Branches = Table.Branches or false
489
    local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
490
    local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
491
    local LIGHTNINGMODEL = IT("Model",Effects)
492
    LIGHTNINGMODEL.Name = "Lightning"
493
    local LastBolt = nil
494
    for E = 1, DISTANCE do
495
        local ExtraSize = (DISTANCE-E)/25
496
        local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
497
        PART.Color = Color
498
        MakeForm(PART,"Cyl")
499
        if LastBolt == nil then
500
            PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
501
        else
502
            PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
503
        end
504
        LastBolt = PART
505
        if Branches == true then
506
            local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
507
            if CHOICE == 1 then
508
                local LASTBRANCH = nil
509
                for i = 1, MRANDOM(2,5) do
510
                    local ExtraSize2 = ((DISTANCE-E)/35)/i
511
                    local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
512
                    PART.Color = Color
513
                    MakeForm(PART,"Cyl")
514
                    if LASTBRANCH == nil then
515
                        PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
516
                    else
517
                        PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
518
                    end
519
                    LASTBRANCH = PART
520
                end
521
            end
522
        end
523
    end
524
    if Dissapear == true then
525
        coroutine.resume(coroutine.create(function()
526
            for i = 1, 30 do
527
                Swait()
528
                for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
529
                    if c.ClassName == "Part" then
530
                        c.Transparency = i/30
531
                    end
532
                end
533
            end
534
            LIGHTNINGMODEL:remove()
535
        end))
536
    elseif Dissapear == false then
537
        Debris:AddItem(LIGHTNINGMODEL,0.1)
538
    end
539
    return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
540
end
541
 
542
local Particle = IT("ParticleEmitter",nil)
543
Particle.Enabled = false
544
Particle.LightEmission = 1
545
Particle.Rate = 150
546
Particle.ZOffset = 1
547
Particle.Rotation = NumberRange.new(-180, 180)
548
 
549
--ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
550
function ParticleEmitter(Table)
551
    local PRTCL = Particle:Clone()
552
    local Color1 = Table.Color1 or C3(1,1,1)
553
    local Color2 = Table.Color2 or C3(1,1,1)
554
    local Speed = Table.Speed or 5
555
    local Drag = Table.Drag or 0
556
    local Size1 = Table.Size1 or 1
557
    local Size2 = Table.Size2 or 5
558
    local Lifetime1 = Table.Lifetime1 or 1
559
    local Lifetime2 = Table.Lifetime2 or 1.5
560
    local Parent = Table.Parent or Torso
561
    local Emit = Table.Emit or 100
562
    local Offset = Table.Offset or 360
563
    local Acel = Table.Acel or VT(0,0,0)
564
    local Enabled = Table.Enabled or false
565
    local Texture = Table.Texture or "281983280"
566
    local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
567
    local Trans1 = Table.Transparency1 or 0
568
    local Trans2 = Table.Transparency2 or 0
569
    PRTCL.Parent = Parent
570
    PRTCL.RotSpeed = RotS
571
    PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
572
    PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
573
    PRTCL.Color = ColorSequence.new(Color1,Color2)
574
    PRTCL.Size = NumberSequence.new(Size1,Size2)
575
    PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
576
    PRTCL.Speed = NumberRange.new(Speed)
577
    PRTCL.VelocitySpread = Offset
578
    PRTCL.Drag = Drag
579
    PRTCL.Acceleration = Acel
580
    if Enabled == false then
581
        PRTCL:Emit(Emit)
582
        Debris:AddItem(PRTCL,Lifetime2)
583
    else
584
        PRTCL.Enabled = true
585
    end
586
    return PRTCL
587
end
588
 
589
--//=================================\\
590
--||         WEAPON CREATION
591
--\\=================================//
592
 
593
local SKILLTEXTCOLOR = C3(1,1,1)
594
local SKILLFONT = "Fantasy"
595
local SKILLTEXTSIZE = 5
596
local POWER = 250
597
local MAXPOWER = 500
598
 
599
Humanoid.Died:connect(function()
600
    ATTACK = true
601
end)
602
 
603
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
604
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
605
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
606
local SHIFTFR = CreateFrame(WEAPONGUI, 1, 2, UD2(0.30, 0, 0.87, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Charging")
607
 
608
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
609
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
610
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
611
local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Charge", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift")
612
 
613
local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar")
614
local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Dark indigo".Color, C3(0, 0, 0),"Mana Cover")
615
local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP")
616
 
617
local A = IT("Attachment",Torso)
618
local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
619
TORSOTHUNDER.Enabled = false
620
TORSOTHUNDER.Rate = 5
621
local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
622
TORSOTHUNDER2.Enabled = false
623
TORSOTHUNDER2.Rate = 5
624
local B = IT("Attachment",RootPart)
625
B.Position = VT(0,-3,0)
626
local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 301261210, Speed = 3, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
627
CHARGE.ZOffset = 1.5
628
CHARGE.Enabled = false
629
CHARGE.Rate = 999
630
 
631
local FF = IT("ForceField",Character)
632
FF.Visible = false
633
Humanoid.MaxHealth = 1200
634
Humanoid.Health = 1200
635
local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
636
local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
637
local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
638
Character.Health:remove()
639
 
640
--//=================================\\
641
--||            DAMAGING
642
--\\=================================//
643
 
644
function ApplyDamage(Humanoid,Damage,TorsoPart)
645
    local defence = Instance.new("BoolValue",Humanoid.Parent)
646
    defence.Name = ("HitBy"..Player.Name)
647
    game:GetService("Debris"):AddItem(defence, 0.001)
648
    Damage = Damage * DAMAGEMULTIPLIER
649
    if Humanoid.Health ~= 0 then
650
        local CritChance = MRANDOM(1,100)
651
        if Damage > Humanoid.Health then
652
            Damage = math.ceil(Humanoid.Health)
653
            if Damage == 0 then
654
                Damage = 0.1
655
            end
656
        end
657
        Humanoid.Health = Humanoid.Health - Damage
658
    end
659
end
660
 
661
function AfterZap(Humanoid,Times,Dmg)
662
    coroutine.resume(coroutine.create(function()
663
        if Humanoid ~= nil then
664
            local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
665
            ZAP.Rate = 75
666
            for i = 1, Times do
667
                wait(1)
668
                if Humanoid ~= nil and Humanoid.Health > 0 then
669
                    Humanoid.Health = Humanoid.Health - Dmg
670
                    CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false)
671
                else
672
                    break
673
                end
674
            end
675
            ZAP.Enabled = false
676
            Debris:AddItem(ZAP,3)
677
        end
678
    end))
679
end
680
 
681
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
682
    local CHILDREN = workspace:GetDescendants()
683
    for index, CHILD in pairs(CHILDREN) do
684
        if CHILD.ClassName == "Model" and CHILD ~= Character then
685
            local HUM = CHILD:FindFirstChildOfClass("Humanoid")
686
            if HUM then
687
                local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
688
                if TORSO then
689
                    if (TORSO.Position - POSITION).Magnitude <= RANGE then
690
                        if DOESAFTERZAP == true then
691
                            AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
692
                        end
693
                        local DMG = MRANDOM(MINDMG,MAXDMG)
694
                        ApplyDamage(HUM,DMG,TORSO)
695
                        if FLING > 0 then
696
                            for _, c in pairs(CHILD:GetChildren()) do
697
                                if c:IsA("BasePart") then
698
                                    local bv = Instance.new("BodyVelocity")
699
                                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
700
                                    bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
701
                                    bv.Parent = c
702
                                    Debris:AddItem(bv,0.05)
703
                                end
704
                            end
705
                        end
706
                    end
707
                end
708
            end
709
        end
710
    end
711
end
712
 
713
--//=================================\\
714
--||    ATTACK FUNCTIONS AND STUFF
715
--\\=================================//
716
 
717
local DECAL = IT("Decal",nil)
718
 
719
function MagicRing(PART,CFRAME)
720
    local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
721
    local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
722
    local MESH = IT("BlockMesh",RING)
723
    local BOTTOMTEXTURE = DECAL:Clone()
724
    BOTTOMTEXTURE.Parent = RING
725
    BOTTOMTEXTURE.Face = "Bottom"
726
    BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449"
727
    BOTTOMTEXTURE.Name = "BottomTexture"
728
    local TOPTEXTURE = DECAL:Clone()
729
    TOPTEXTURE.Parent = RING
730
    TOPTEXTURE.Face = "Top"
731
    TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191"
732
    TOPTEXTURE.Name = "TopTexture"
733
    local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
734
    T.LockedToPart = true
735
    return RING,WELD,MESH
736
end
737
 
738
function Charge()
739
    ATTACK = true
740
    Rooted = true
741
    TORSOTHUNDER.Enabled = true
742
    TORSOTHUNDER2.Enabled = true
743
    CHARGE.Enabled = true
744
    local LOOP = CreateSound(516142778,Torso,0,1,true)
745
    local LOOP2 = CreateSound(1393698948,Torso,0,2,true)
746
    repeat
747
        Swait()
748
        if POWER < MAXPOWER then
749
            POWER = POWER + 1
750
        elseif POWER > MAXPOWER then
751
            POWER = MAXPOWER
752
        end
753
        if LOOP.Volume < 5 then
754
            LOOP.Volume = LOOP.Volume + 0.2
755
        end
756
        if LOOP2.Volume < 5 then
757
            LOOP2.Volume = LOOP2.Volume + 0.2
758
        end
759
        TORSOTHUNDER.Rate = MRANDOM(15,45)
760
        TORSOTHUNDER2.Rate = MRANDOM(15,45)
761
        Humanoid.Health = Humanoid.Health + 1
762
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
763
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
764
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
765
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
766
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
767
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
768
    until KEYHOLD == false or POWER == MAXPOWER and Humanoid.Health == Humanoid.MaxHealth
769
    CHARGE.Enabled = false
770
    TORSOTHUNDER.Enabled = false
771
    TORSOTHUNDER2.Enabled = false
772
    coroutine.resume(coroutine.create(function()
773
        repeat
774
            Swait()
775
            LOOP.Volume = LOOP.Volume - 0.2
776
            LOOP2.Volume = LOOP2.Volume - 0.2
777
        until LOOP.Volume <= 0
778
        LOOP:remove()
779
    end))
780
    ATTACK = false
781
    Rooted = false
782
end
783
 
784
function PoisonBolt()
785
    ATTACK = true
786
    Rooted = true
787
    local STRENGTH = 100
788
    local TIER = 1
789
    local GRAV = IT("BodyPosition",RootPart)
790
    GRAV.D = 250
791
    GRAV.P = 20000
792
    GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
793
    GRAV.Position = RootPart.Position
794
    local G = IT("BodyGyro",RootPart)
795
    G.D = 250
796
    G.P = 200000
797
    G.MaxTorque = VT(math.huge,math.huge,math.huge)
798
    local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0))
799
    CreateSound(RINGSOUND,RING,5,1,false)
800
    repeat
801
        Swait()
802
        STRENGTH = STRENGTH + 0.3
803
        if STRENGTH > 200 then
804
            STRENGTH = 200
805
        end
806
        if MESH.Scale.X < 120 then
807
            MESH.Scale = MESH.Scale + VT(3,0,3)
808
        elseif MESH.Scale.X < 200 then
809
            MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
810
        end
811
        G.cframe = CF(RootPart.Position,Mouse.Hit.p)
812
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
813
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
814
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
815
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
816
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
817
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
818
    until KEYHOLD == false and MESH.Scale.X >= 120
819
    if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then
820
        POWER = POWER - 35
821
        TIER = 2
822
    elseif STRENGTH == 200 and POWER >= 75  then
823
        POWER = POWER - 75
824
        TIER = 3
825
    end
826
    --print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
827
    if TIER == 1 then
828
        local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
829
        if ZAP.End ~= nil then
830
            ApplyAoE(ZAP.End,10,5,15,35,true,6)
831
            WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
832
            WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
833
        end
834
    elseif TIER == 2 then
835
        local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
836
        if ZAP.End ~= nil then
837
            ApplyAoE(ZAP.End,15,15,25,35,true,8)
838
            WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
839
            WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
840
        end
841
    elseif TIER == 3 then
842
        local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
843
        if ZAP.End ~= nil then
844
            ApplyAoE(ZAP.End,20,15,25,35,true,12)
845
            WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
846
            WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
847
            for i = 1, 4 do
848
                Lightning({Color = BRICKC"Dark indigo".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
849
            end
850
        end
851
    end
852
    wait(0.5)
853
    RING.Anchored = true
854
    WELD:remove()
855
    coroutine.resume(coroutine.create(function()
856
        for i = 1, 25 do
857
            Swait()
858
            RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
859
            RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
860
            MESH.Scale = MESH.Scale - VT(3,0,3)
861
        end
862
        RING:remove()
863
    end))
864
    ATTACK = false
865
    Rooted = false
866
    G:remove()
867
    GRAV:remove()
868
end
869
 
870
function ToxicStomp()
871
    ATTACK = true
872
    Rooted = false
873
    local GRAV = IT("BodyPosition",RootPart)
874
    GRAV.D = 250
875
    GRAV.P = 20000
876
    GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
877
    GRAV.Position = RootPart.Position
878
    local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
879
    CreateSound(RINGSOUND,RING,5,1,false)
880
    local STRENGTH = 100
881
    local TIER = 1
882
    repeat
883
        Swait()
884
        STRENGTH = STRENGTH + 0.3
885
        if STRENGTH > 200 then
886
            STRENGTH = 200
887
        end
888
        if MESH.Scale.X < 120 then
889
            MESH.Scale = MESH.Scale + VT(3,0,3)
890
        elseif MESH.Scale.X < 200 then
891
            MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
892
        end
893
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
894
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
895
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
896
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
897
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
898
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
899
    until KEYHOLD == false and MESH.Scale.X >= 120
900
    if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
901
        POWER = POWER - 45
902
        TIER = 2
903
    elseif STRENGTH == 200 and POWER >= 100 then
904
        POWER = POWER - 100
905
        TIER = 3
906
    end
907
    for i=0, 0.2, 0.1 / Animation_Speed do
908
        Swait()
909
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
910
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
911
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
912
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
913
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
914
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
915
    end
916
    for i=0, 0.2, 0.1 / Animation_Speed do
917
        Swait()
918
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
919
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
920
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
921
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
922
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
923
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
924
    end
925
    coroutine.resume(coroutine.create(function()
926
        if TIER == 1 then
927
            local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30))
928
            AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
929
            local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
930
            PARTCL.Rate = 999
931
            CreateSound(304999618,AOE,5,1,false)
932
            CreateSound(130972023,AOE,4,1,false)
933
            ApplyAoE(AOE.Position,15,15,25,35,true,5)
934
            WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
935
            wait(2)
936
            PARTCL.Enabled = false
937
            Debris:AddItem(AOE,2)
938
        elseif TIER == 2 then
939
            local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40))
940
            AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
941
            local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
942
            PARTCL.Rate = 999
943
            CreateSound(304999618,AOE,5,1,false)
944
            CreateSound(130972023,AOE,4,1,false)
945
            ApplyAoE(AOE.Position,20,25,35,35,true,6)
946
            WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
947
            wait(2)
948
            PARTCL.Enabled = false
949
            Debris:AddItem(AOE,2)
950
        elseif TIER == 3 then
951
            local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50))
952
            AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
953
            local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
954
            PARTCL.Rate = 999
955
            CreateSound(304999618,AOE,5,1,false)
956
            CreateSound(130972023,AOE,4,1,false)
957
            for i = 1, 3 do
958
                ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
959
                wait(0.5)
960
            end
961
            wait(1.5)
962
            PARTCL.Enabled = false
963
            Debris:AddItem(AOE,2)
964
        end
965
    end))
966
    for i=0, 2, 0.1 / Animation_Speed do
967
        Swait()
968
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
969
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
970
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
971
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
972
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
973
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
974
    end
975
    RING.Anchored = true
976
    WELD:remove()
977
    coroutine.resume(coroutine.create(function()
978
        for i = 1, 25 do
979
            Swait()
980
            RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
981
            RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
982
            MESH.Scale = MESH.Scale - VT(3,0,3)
983
        end
984
        RING:remove()
985
    end))
986
    GRAV:remove()
987
    ATTACK = false
988
    Rooted = false
989
end
990
 
991
function ToxicDevastation()
992
    ATTACK = true
993
    Rooted = false
994
    Speed = 5
995
    local STRENGTH = 50
996
    local TIER = 1
997
    for i=0, 1, 0.1 / Animation_Speed do
998
        Swait()
999
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1000
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1001
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1002
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1003
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1004
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1005
    end
1006
    local POS = RootPart.Position
1007
    Rooted = true
1008
    Speed = Walkspeed
1009
    local TIMER = 0
1010
    local bv = Instance.new("BodyVelocity")
1011
    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1012
    bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150
1013
    bv.Parent = RootPart
1014
    WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
1015
    repeat
1016
        Swait()
1017
        TIMER = TIMER + 1
1018
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1019
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1020
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1021
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1022
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1023
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1024
    until RootPart.Position.Y > POS.Y+80 or TIMER > 100
1025
    local GRAV = IT("BodyPosition",RootPart)
1026
    GRAV.D = 250
1027
    GRAV.P = 20000
1028
    GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1029
    GRAV.Position = RootPart.Position
1030
    bv:remove()
1031
    local G = IT("BodyGyro",RootPart)
1032
    G.D = 250
1033
    G.P = 200000
1034
    G.MaxTorque = VT(math.huge,math.huge,math.huge)
1035
    local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0))
1036
    CreateSound(RINGSOUND,RING,5,1,false)
1037
    local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", VT(3,3,3))
1038
    MakeForm(ORB,"Ball")
1039
    local LOOP = 0
1040
    repeat
1041
        Swait()
1042
        LOOP = LOOP + 1
1043
        ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0)
1044
        STRENGTH = STRENGTH + 0.3
1045
        if STRENGTH > 200 then
1046
            STRENGTH = 200
1047
        else
1048
            ORB.Size = ORB.Size + VT(0.02,0.02,0.02)
1049
        end
1050
        if MESH.Scale.X < 120 then
1051
            MESH.Scale = MESH.Scale + VT(5,0,5)
1052
        elseif MESH.Scale.X < 200 then
1053
            MESH.Scale = MESH.Scale + VT(0.6,0,0.6)
1054
        end
1055
        if LOOP == 4 then
1056
            LOOP = 0
1057
            POWER = POWER - 1
1058
        end
1059
        if MRANDOM(1,25) == 1 then
1060
            Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
1061
        end
1062
        G.cframe = CF(RootPart.Position,Mouse.Hit.p)
1063
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1064
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1065
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1066
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1067
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1068
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1069
    until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0
1070
    if STRENGTH >= 150 and STRENGTH ~= 200 then
1071
        TIER = 2
1072
    elseif STRENGTH == 200  then
1073
        TIER = 3
1074
    end
1075
    coroutine.resume(coroutine.create(function()
1076
        ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
1077
        CreateSound(1112042117,ORB,5,0.8,false)
1078
        for i = 1, 200 do
1079
            Swait()
1080
            ORB.CFrame = ORB.CFrame*CF(0,0,-2)
1081
            if MRANDOM(1,5) == 1 then
1082
                Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
1083
            end
1084
            local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character)
1085
            if HIT ~= nil then
1086
                ORB.Transparency = 1
1087
                coroutine.resume(coroutine.create(function()
1088
                    local COLOR = ORB.Color
1089
                    local POS = ORB.Position
1090
                    local SIZE = ORB.Size
1091
                    local TIMES = 12 + TIER*3
1092
                    local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", ORB.Size)
1093
                    FAKEORB.CFrame = CF(POS)
1094
                    MakeForm(FAKEORB,"Ball")
1095
                    local TIME = 0
1096
                    ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
1097
                    WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
1098
                    for i = 1, 5 do
1099
                        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1100
                    end
1101
                    for i = 1, TIMES*20 do
1102
                        TIME = TIME + 1
1103
                        wait()
1104
                        if MRANDOM(1,math.ceil(5+(i/15))) == 1 then
1105
                            Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
1106
                        end
1107
                        FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20)
1108
                        if TIME >= 20 then
1109
                            TIME = 0
1110
                            ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
1111
                            WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
1112
                            for i = 1, 5 do
1113
                                WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1114
                            end
1115
                        end
1116
                    end
1117
                    FAKEORB:remove()
1118
                end))
1119
                break
1120
            end
1121
        end
1122
        ORB:remove()
1123
    end))
1124
    for i=0, 1, 0.1 / Animation_Speed do
1125
        Swait()
1126
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1127
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1128
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1129
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1130
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1131
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1132
    end
1133
    coroutine.resume(coroutine.create(function()
1134
        for i = 1, 25 do
1135
            Swait()
1136
            RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
1137
            RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
1138
            MESH.Scale = MESH.Scale - VT(3,0,3)
1139
        end
1140
        RING:remove()
1141
    end))
1142
    GRAV:remove()
1143
    G:remove()
1144
    ATTACK = false
1145
    Rooted = false
1146
end
1147
 
1148
--//=================================\\
1149
--||      ASSIGN THINGS TO KEYS
1150
--\\=================================//
1151
 
1152
function MouseDown(Mouse)
1153
    if ATTACK == false then
1154
    end
1155
end
1156
 
1157
function MouseUp(Mouse)
1158
HOLD = false
1159
end
1160
 
1161
function KeyDown(Key)
1162
    KEYHOLD = true
1163
    if Key == "q" and ATTACK == false and POWER >= 50 then
1164
        POWER = POWER - 50
1165
        PoisonBolt()
1166
    end
1167
 
1168
    if Key == "r" and ATTACK == false and POWER >= 125 then
1169
        POWER = POWER - 125
1170
        ToxicStomp()
1171
    end
1172
 
1173
    if Key == "x" and ATTACK == false and POWER >= 250 then
1174
        POWER = POWER - 250
1175
        ToxicDevastation()
1176
    end
1177
 
1178
    if string.byte(Key) == 48 and ATTACK == false and (POWER ~= MAXPOWER or Humanoid.Health ~= Humanoid.MaxHealth) then
1179
        Charge()
1180
    end
1181
 
1182
    if string.byte(Key) == 50 and ATTACK == false then
1183
        if Walkspeed == 16 then
1184
            Walkspeed = 30
1185
            Speed = 30
1186
        elseif Walkspeed == 30 then
1187
            Walkspeed = 16
1188
            Speed = 16
1189
        end
1190
    end
1191
end
1192
 
1193
function KeyUp(Key)
1194
    KEYHOLD = false
1195
end
1196
 
1197
    Mouse.Button1Down:connect(function(NEWKEY)
1198
        MouseDown(NEWKEY)
1199
    end)
1200
    Mouse.Button1Up:connect(function(NEWKEY)
1201
        MouseUp(NEWKEY)
1202
    end)
1203
    Mouse.KeyDown:connect(function(NEWKEY)
1204
        KeyDown(NEWKEY)
1205
    end)
1206
    Mouse.KeyUp:connect(function(NEWKEY)
1207
        KeyUp(NEWKEY)
1208
    end)
1209
 
1210
--//=================================\\
1211
--\\=================================//
1212
 
1213
 
1214
function unanchor()
1215
    if UNANCHOR == true then
1216
        g = Character:GetChildren()
1217
        for i = 1, #g do
1218
            if g[i].ClassName == "Part" then
1219
                g[i].Anchored = false
1220
            end
1221
        end
1222
    end
1223
end
1224
 
1225
 
1226
--//=================================\\
1227
--||    WRAP THE WHOLE SCRIPT UP
1228
--\\=================================//
1229
 
1230
Humanoid.Changed:connect(function(Jump)
1231
    if Jump == "Jump" and (Disable_Jump == true) then
1232
        Humanoid.Jump = false
1233
    end
1234
end)
1235
 
1236
while true do
1237
    Swait()
1238
    script.Parent = WEAPONGUI
1239
    ANIMATE.Parent = nil
1240
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1241
        v:Stop();
1242
    end
1243
    SINE = SINE + CHANGE
1244
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1245
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1246
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1247
    local WALKSPEEDVALUE = 5
1248
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
1249
        if Humanoid.WalkSpeed <= 20 then
1250
            RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1251
            Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1252
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1253
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1254
        else
1255
            RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1256
            Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1257
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
1258
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
1259
        end
1260
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1261
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1262
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1263
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1264
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1265
    end
1266
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1267
        ANIM = "Jump"
1268
        if ATTACK == false then
1269
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1270
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1271
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1272
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1273
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1274
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1275
        end
1276
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1277
        ANIM = "Fall"
1278
        if ATTACK == false then
1279
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1280
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1281
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1282
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1283
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1284
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1285
        end
1286
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1287
        ANIM = "Idle"
1288
        if ATTACK == false then
1289
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1290
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1291
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1292
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1293
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1294
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1295
        end
1296
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1297
        ANIM = "Walk"
1298
        if ATTACK == false then
1299
            if Humanoid.WalkSpeed <= 20 then
1300
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1301
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1302
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
1303
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
1304
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1305
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1306
            elseif Humanoid.WalkSpeed > 20 then
1307
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1308
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1309
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1310
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1311
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
1312
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
1313
            end
1314
        end
1315
    end
1316
    unanchor()
1317
    if Rooted == false then
1318
        Disable_Jump = false
1319
        Humanoid.WalkSpeed = Speed
1320
    elseif Rooted == true then
1321
        Disable_Jump = true
1322
        Humanoid.WalkSpeed = 0
1323
    end
1324
    sick.SoundId = "rbxassetid://598848368"
1325
    sick.Looped = true
1326
    sick.Pitch = 1
1327
    sick.Volume = 3
1328
    sick.Parent = Torso
1329
    sick.Playing = true
1330
    MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1331
    MANATEXT.Text = POWER.."/"..MAXPOWER
1332
    HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1333
    HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
1334
    Humanoid.Health = Humanoid.Health + 0.05
1335
end
1336
 
1337
--//=================================\\
1338
--\\=================================//
1339
 
1340
 
1341
 
1342
 
1343
 
1344
--//====================================================\\--
1345
--||                     END OF SCRIPT
1346
1347
    --\\====================================================//--