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1 | -------------------|| | |
2 | --------------------\\ | |
3 | --||||||||||]]]]]]]]]\\ | |
4 | ---------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ | |
5 | --EDIT BY INFINITEONEWITHDANK NAME OF SCRIPT: TERRA WARRIOR PROTECTOR OF THE PLANET EARTH|]]>> | |
6 | ---------------------//////////////////////////////////////////////////////////////////////// | |
7 | --||||||||||]]]]]]]]]// | |
8 | --------------------// | |
9 | -------------------|| | |
10 | local Player = game:GetService("Players").TameDoNotClick | |
11 | local Mouse,mouse,UserInputService,ContextActionService | |
12 | do | |
13 | script.Parent = Player.Character | |
14 | local CAS = {Actions={}} | |
15 | local Event = Instance.new("RemoteEvent") | |
16 | Event.Name = "UserInput_Event" | |
17 | Event.Parent = Player.Character | |
18 | local fakeEvent = function() | |
19 | local t = {_fakeEvent=true} | |
20 | t.Connect = function(self,f)self.Function=f end | |
21 | t.connect = t.Connect | |
22 | return t | |
23 | end | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | function CAS:BindAction(name,fun,touch,...) | |
27 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
28 | end | |
29 | function CAS:UnbindAction(name) | |
30 | CAS.Actions[name] = nil | |
31 | end | |
32 | local function te(self,ev,...) | |
33 | local t = m[ev] | |
34 | if t and t._fakeEvent and t.Function then | |
35 | t.Function(...) | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
46 | if io.UserInputState == Enum.UserInputState.Begin then | |
47 | m:TrigEvent("Button1Down") | |
48 | else | |
49 | m:TrigEvent("Button1Up") | |
50 | end | |
51 | else | |
52 | for n,t in pairs(CAS.Actions) do | |
53 | for _,k in pairs(t.Keys) do | |
54 | if k==io.KeyCode then | |
55 | t.Function(t.Name,io.UserInputState,io) | |
56 | end | |
57 | end | |
58 | end | |
59 | if io.UserInputState == Enum.UserInputState.Begin then | |
60 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent("InputBegan",io,false) | |
62 | else | |
63 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
64 | UIS:TrigEvent("InputEnded",io,false) | |
65 | end | |
66 | end | |
67 | end) | |
68 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
69 | end | |
70 | ||
71 | wait(0.2) | |
72 | ||
73 | print("Edited By InfiniteOneWithdank") | |
74 | print("Maybe Updates In The Future") | |
75 | warn("I will not let no one destroy my only home for i must protect it") | |
76 | ||
77 | - | Player = game:GetService("Players").InfiniteOneWithdank |
77 | + | Player = game:GetService("Players").TameDoNotCLi |
78 | PlayerGui = Player.PlayerGui | |
79 | Cam = workspace.CurrentCamera | |
80 | Backpack = Player.Backpack | |
81 | Character = Player.Character | |
82 | Humanoid = Character.Humanoid | |
83 | RootPart = Character.HumanoidRootPart | |
84 | Torso = Character.Torso | |
85 | Head = Character.Head | |
86 | RightArm = Character["Right Arm"] | |
87 | LeftArm = Character["Left Arm"] | |
88 | RightLeg = Character["Right Leg"] | |
89 | LeftLeg = Character["Left Leg"] | |
90 | RootJoint = RootPart.RootJoint | |
91 | Neck = Torso.Neck | |
92 | RightShoulder = Torso["Right Shoulder"] | |
93 | LeftShoulder = Torso["Left Shoulder"] | |
94 | RightHip = Torso["Right Hip"] | |
95 | LeftHip = Torso["Left Hip"] | |
96 | - | local p = game:GetService("Players").InfiniteOneWithdank |
96 | + | local p = game:GetService("Players").TameDoNotClick |
97 | - | local plr = game:GetService("Players").InfiniteOneWithdank |
97 | + | local plr = game:GetService("Players").TameDoNotClick |
98 | - | local player = game:GetService("Players").InfiniteOneWithdank |
98 | + | local player = game:GetService("Players").TameDoNotClick |
99 | local char = p.Character | |
100 | local larm = char:WaitForChild("Left Arm") | |
101 | local rarm = char:WaitForChild("Right Arm") | |
102 | local lleg = char:WaitForChild("Left Leg") | |
103 | local rleg = char:WaitForChild("Right Leg") | |
104 | local hed = char:WaitForChild("Head") | |
105 | local torso = char:WaitForChild("Torso") | |
106 | local root = char:WaitForChild("HumanoidRootPart") | |
107 | local hum = char:FindFirstChildOfClass("Humanoid") | |
108 | local debris = game:GetService("Debris") | |
109 | local run = game:GetService("RunService") | |
110 | local rs = run.RenderStepped | |
111 | local cam = workspace.CurrentCamera | |
112 | local DAMAGEMULTIPLIER = 1 | |
113 | local sick = Instance.new("Sound",Character) | |
114 | sick.SoundId = "rbxassetid://1255569288" | |
115 | sick.Looped = true | |
116 | sick.Pitch = 1 | |
117 | sick.Volume = 5 | |
118 | sick:Play() | |
119 | ||
120 | IT = Instance.new | |
121 | CF = CFrame.new | |
122 | VT = Vector3.new | |
123 | RAD = math.rad | |
124 | C3 = Color3.new | |
125 | UD2 = UDim2.new | |
126 | BRICKC = BrickColor.new | |
127 | ANGLES = CFrame.Angles | |
128 | EULER = CFrame.fromEulerAnglesXYZ | |
129 | COS = math.cos | |
130 | ACOS = math.acos | |
131 | SIN = math.sin | |
132 | ASIN = math.asin | |
133 | ABS = math.abs | |
134 | MRANDOM = math.random | |
135 | FLOOR = math.floor | |
136 | local PLAYMAINANIM = true | |
137 | ||
138 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
139 | local NEWMESH = IT(MESH) | |
140 | if MESH == "SpecialMesh" then | |
141 | NEWMESH.MeshType = MESHTYPE | |
142 | if MESHID ~= "nil" and MESHID ~= "" then | |
143 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
144 | end | |
145 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
146 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
147 | end | |
148 | end | |
149 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
150 | NEWMESH.Scale = SCALE | |
151 | NEWMESH.Parent = PARENT | |
152 | return NEWMESH | |
153 | end | |
154 | ||
155 | local AT1 = IT("Attachment",RightArm) | |
156 | AT1.Position = VT(0,-1.15,0) | |
157 | local AT2 = IT("Attachment",LeftArm) | |
158 | AT2.Position = VT(0,-1.15,0) | |
159 | ||
160 | Humanoid.HealthChanged:connect(function() | |
161 | if Humanoid.Health ~= "inf" then | |
162 | Humanoid.Health = "inf" | |
163 | end | |
164 | if Humanoid.MaxHealth ~= "inf" then | |
165 | Humanoid.MaxHealth = "inf" | |
166 | end | |
167 | end) | |
168 | ||
169 | local EyeSizes={ | |
170 | NumberSequenceKeypoint.new(0,1.2,0), | |
171 | NumberSequenceKeypoint.new(1,0,0) | |
172 | } | |
173 | local EyeTrans={ | |
174 | NumberSequenceKeypoint.new(0,0.8,0), | |
175 | NumberSequenceKeypoint.new(1,1,0) | |
176 | } | |
177 | ||
178 | local PE=Instance.new("ParticleEmitter") | |
179 | PE.Speed = NumberRange.new(2, 3) | |
180 | PE.Rotation = NumberRange.new(-180, 180) | |
181 | PE.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353)) | |
182 | PE.LightEmission = 0.5 | |
183 | PE.Texture = "http://www.roblox.com/asset/?id=301261210" | |
184 | PE.Transparency = NumberSequence.new(1,0,0,1) | |
185 | PE.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529) | |
186 | PE.Acceleration = Vector3.new(0, 2.5, 0) | |
187 | PE.Lifetime = NumberRange.new(1, 3) | |
188 | PE.Rate = 50 | |
189 | PE.SpreadAngle = Vector2.new(22.5, 22.5) | |
190 | PE.VelocitySpread = 22.5 | |
191 | ||
192 | local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"} | |
193 | local ENERGYDISPERSE = {"2013169887","2013169887"} | |
194 | local PRESSURERELEASE = {"401056199"} | |
195 | local TERRAWRATH = {"824687369"} | |
196 | ||
197 | function particles(art) | |
198 | local o = PE:Clone() | |
199 | o.Parent = art | |
200 | o.Enabled = true | |
201 | return o | |
202 | end | |
203 | ||
204 | particles(AT1) | |
205 | particles(AT2) | |
206 | ||
207 | ||
208 | local AT3 = IT("Attachment",RightArm) | |
209 | AT1.Position = VT(0,-1.15,0) | |
210 | local AT4 = IT("Attachment",LeftArm) | |
211 | AT2.Position = VT(0,-1.15,0) | |
212 | ||
213 | local PE2=Instance.new("ParticleEmitter") | |
214 | PE2.Speed = NumberRange.new(5, 7) | |
215 | PE2.Rotation = NumberRange.new(4, 9) | |
216 | PE2.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)) | |
217 | PE2.LightEmission = 0.86000001430511 | |
218 | PE2.Texture = "http://www.roblox.com/asset/?id=248625108" | |
219 | PE2.Transparency = NumberSequence.new(0,0.54374998807907,0.73749995231628,0,0.72500002384186,0.45625001192093,0.63749998807907,0,0.52499997615814,0) | |
220 | PE2.Size = NumberSequence.new(3.3125,2.8125,2.6875,2.5624995231628,2.3125,2.1875,1.7500001192093,0.43749988079071,0.12499988079071) | |
221 | PE2.Acceleration = Vector3.new(1, 6, 0) | |
222 | PE2.Lifetime = NumberRange.new(0, 1) | |
223 | PE2.Rate = 70 | |
224 | PE2.RotSpeed = NumberRange.new(5, 9) | |
225 | PE2.SpreadAngle = Vector2.new(28, 28) | |
226 | PE2.VelocitySpread = 28 | |
227 | ||
228 | ||
229 | function particles(art) | |
230 | local o = PE2:Clone() | |
231 | o.Parent = art | |
232 | o.Enabled = true | |
233 | return o | |
234 | end | |
235 | ||
236 | ||
237 | particles(AT3) | |
238 | particles(AT4) | |
239 | ----------------------------------- | |
240 | ||
241 | - | Player = game.Players.InfiniteOneWithdank |
241 | + | Player = game.Players.TameDoNotClick |
242 | Character = Player.Character | |
243 | local txt = Instance.new("BillboardGui", Character) | |
244 | txt.Adornee = Character.Head | |
245 | txt.Name = "_status" | |
246 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
247 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
248 | local text = Instance.new("TextLabel", txt) | |
249 | text.Size = UDim2.new(10, 0, 7, 0) | |
250 | text.FontSize = "Size24" | |
251 | text.TextScaled = true | |
252 | text.TextTransparency = 0 | |
253 | text.BackgroundTransparency = 1 | |
254 | text.TextTransparency = 0 | |
255 | text.TextStrokeTransparency = 0 | |
256 | text.Font = "Bodoni" | |
257 | text.TextStrokeColor3 = Color3.new(0,.7,0) | |
258 | text.Text = "Terra Warrior" | |
259 | ||
260 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
261 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
262 | defence.Name = "HitBy" .. Player.Name | |
263 | game:GetService("Debris"):AddItem(defence, 0.001) | |
264 | Damage = Damage * DAMAGEMULTIPLIER | |
265 | if Humanoid.Health ~= 0 then | |
266 | local CritChance = MRANDOM(1, 100) | |
267 | if Damage > Humanoid.Health then | |
268 | Damage = math.ceil(Humanoid.Health) | |
269 | if Damage == 0 then | |
270 | Damage = 0.1 | |
271 | end | |
272 | end | |
273 | Humanoid.Health = Humanoid.Health - Damage | |
274 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
275 | end | |
276 | end | |
277 | ||
278 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
279 | local CHILDREN = workspace:GetDescendants() | |
280 | for index, CHILD in pairs(CHILDREN) do | |
281 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
282 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
283 | if HUM then | |
284 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
285 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
286 | if INSTAKILL == true then | |
287 | CHILD:BreakJoints() | |
288 | else | |
289 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
290 | ApplyDamage(HUM, DMG, TORSO) | |
291 | end | |
292 | if FLING > 0 then | |
293 | for _, c in pairs(CHILD:GetChildren()) do | |
294 | if c:IsA("BasePart") then | |
295 | local bv = Instance.new("BodyVelocity") | |
296 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
297 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
298 | bv.Parent = c | |
299 | Debris:AddItem(bv, 0.05) | |
300 | end | |
301 | end | |
302 | end | |
303 | end | |
304 | end | |
305 | end | |
306 | end | |
307 | end | |
308 | ||
309 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
310 | local NEWPART = IT("Part") | |
311 | NEWPART.formFactor = FORMFACTOR | |
312 | NEWPART.Reflectance = REFLECTANCE | |
313 | NEWPART.Transparency = TRANSPARENCY | |
314 | NEWPART.CanCollide = false | |
315 | NEWPART.Locked = true | |
316 | NEWPART.Anchored = true | |
317 | if ANCHOR == false then | |
318 | NEWPART.Anchored = false | |
319 | end | |
320 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
321 | NEWPART.Name = NAME | |
322 | NEWPART.Size = SIZE | |
323 | NEWPART.Position = Torso.Position | |
324 | NEWPART.Material = MATERIAL | |
325 | NEWPART:BreakJoints() | |
326 | NEWPART.Parent = PARENT | |
327 | return NEWPART | |
328 | end | |
329 | Player_Size = 1 | |
330 | Animation_Speed = 3 | |
331 | Frame_Speed = 0.016666666666666666 | |
332 | local Speed = 16 | |
333 | local Effects2 = {} | |
334 | local weldBetween = function(a, b) | |
335 | local weldd = Instance.new("ManualWeld") | |
336 | weldd.Part0 = a | |
337 | weldd.Part1 = b | |
338 | weldd.C0 = CFrame.new() | |
339 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
340 | weldd.Parent = a | |
341 | return weldd | |
342 | end | |
343 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
344 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
345 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
346 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
347 | local CHANGEDEFENSE = 0 | |
348 | local CHANGEDAMAGE = 0 | |
349 | local CHANGEMOVEMENT = 0 | |
350 | local ANIM = "Idle" | |
351 | local ATTACK = false | |
352 | local EQUIPPED = false | |
353 | local HOLD = false | |
354 | local COMBO = 1 | |
355 | local Rooted = false | |
356 | local SINE = 0 | |
357 | local KEYHOLD = false | |
358 | local CHANGE = 2 / Animation_Speed | |
359 | local WALKINGANIM = false | |
360 | local WALK = 0 | |
361 | local VALUE1 = false | |
362 | local VALUE2 = false | |
363 | local ROBLOXIDLEANIMATION = IT("Animation") | |
364 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
365 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
366 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
367 | WEAPONGUI.Name = "Weapon GUI" | |
368 | local Effects = IT("Folder", Character) | |
369 | Effects.Name = "Effects" | |
370 | local ANIMATOR = Humanoid.Animator | |
371 | local ANIMATE = Character.Animate | |
372 | local ATTACKEDTAUNTS = { | |
373 | "907332040", | |
374 | "907332525", | |
375 | "907330011" | |
376 | } | |
377 | local ATTACKTAUNTS = { | |
378 | "907329893", | |
379 | "907329532", | |
380 | "907333294", | |
381 | "907332856" | |
382 | } | |
383 | local ULTTAUNTS = { | |
384 | "907332997", | |
385 | "907332670", | |
386 | "907330103" | |
387 | } | |
388 | local UNANCHOR = true | |
389 | local SKILLTEXTCOLOR = C3(0, .6, 0) | |
390 | ArtificialHB = Instance.new("BindableEvent", script) | |
391 | ArtificialHB.Name = "ArtificialHB" | |
392 | script:WaitForChild("ArtificialHB") | |
393 | frame = Frame_Speed | |
394 | tf = 0 | |
395 | allowframeloss = false | |
396 | tossremainder = false | |
397 | lastframe = tick() | |
398 | script.ArtificialHB:Fire() | |
399 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
400 | tf = tf + s | |
401 | if tf >= frame then | |
402 | if allowframeloss then | |
403 | script.ArtificialHB:Fire() | |
404 | lastframe = tick() | |
405 | else | |
406 | for i = 1, math.floor(tf / frame) do | |
407 | script.ArtificialHB:Fire() | |
408 | end | |
409 | lastframe = tick() | |
410 | end | |
411 | if tossremainder then | |
412 | tf = 0 | |
413 | else | |
414 | tf = tf - frame * math.floor(tf / frame) | |
415 | end | |
416 | end | |
417 | end) | |
418 | ||
419 | --><Some Functions | |
420 | ||
421 | function WACKYEFFECT(Table) | |
422 | local TYPE = Table.EffectType or "Sphere" | |
423 | local SIZE = Table.Size or VT(1, 1, 1) | |
424 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
425 | local TRANSPARENCY = Table.Transparency or 0 | |
426 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
427 | local CFRAME = Table.CFrame or Torso.CFrame | |
428 | local MOVEDIRECTION = Table.MoveToPos or nil | |
429 | local ROTATION1 = Table.RotationX or 0 | |
430 | local ROTATION2 = Table.RotationY or 0 | |
431 | local ROTATION3 = Table.RotationZ or 0 | |
432 | local MATERIAL = Table.Material or "Neon" | |
433 | local COLOR = Table.Color or C3(1, 1, 1) | |
434 | local TIME = Table.Time or 45 | |
435 | local SOUNDID = Table.SoundID or nil | |
436 | local SOUNDPITCH = Table.SoundPitch or nil | |
437 | local SOUNDVOLUME = Table.SoundVolume or nil | |
438 | coroutine.resume(coroutine.create(function() | |
439 | local PLAYSSOUND = false | |
440 | local SOUND | |
441 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
442 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
443 | PLAYSSOUND = true | |
444 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
445 | end | |
446 | EFFECT.Color = COLOR | |
447 | local MSH | |
448 | if TYPE == "Sphere" then | |
449 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
450 | elseif TYPE == "Block" then | |
451 | MSH = IT("BlockMesh", EFFECT) | |
452 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
453 | elseif TYPE == "Wave" then | |
454 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
455 | elseif TYPE == "Ring" then | |
456 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
457 | elseif TYPE == "Slash" then | |
458 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
459 | elseif TYPE == "Round Slash" then | |
460 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
461 | elseif TYPE == "Swirl" then | |
462 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
463 | elseif TYPE == "Skull" then | |
464 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
465 | elseif TYPE == "Crystal" then | |
466 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
467 | end | |
468 | if MSH ~= nil then | |
469 | local MOVESPEED | |
470 | if MOVEDIRECTION ~= nil then | |
471 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
472 | end | |
473 | local GROWTH = SIZE - ENDSIZE | |
474 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
475 | if TYPE == "Block" then | |
476 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
477 | else | |
478 | EFFECT.CFrame = CFRAME | |
479 | end | |
480 | for LOOP = 1, TIME do | |
481 | Swait() | |
482 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
483 | if TYPE == "Wave" then | |
484 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
485 | end | |
486 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
487 | if TYPE == "Block" then | |
488 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
489 | else | |
490 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
491 | end | |
492 | if MOVEDIRECTION ~= nil then | |
493 | local ORI = EFFECT.Orientation | |
494 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
495 | EFFECT.Orientation = ORI | |
496 | end | |
497 | end | |
498 | if PLAYSSOUND == false then | |
499 | EFFECT:remove() | |
500 | else | |
501 | repeat | |
502 | Swait() | |
503 | until SOUND.Playing == false | |
504 | EFFECT:remove() | |
505 | end | |
506 | elseif PLAYSSOUND == false then | |
507 | EFFECT:remove() | |
508 | else | |
509 | repeat | |
510 | Swait() | |
511 | until SOUND.Playing == false | |
512 | EFFECT:remove() | |
513 | end | |
514 | end)) | |
515 | end | |
516 | ||
517 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
518 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
519 | end | |
520 | function PositiveAngle(NUMBER) | |
521 | if NUMBER >= 0 then | |
522 | NUMBER = 0 | |
523 | end | |
524 | return NUMBER | |
525 | end | |
526 | function NegativeAngle(NUMBER) | |
527 | if NUMBER <= 0 then | |
528 | NUMBER = 0 | |
529 | end | |
530 | return NUMBER | |
531 | end | |
532 | function Swait(NUMBER) | |
533 | if NUMBER == 0 or NUMBER == nil then | |
534 | ArtificialHB.Event:wait() | |
535 | else | |
536 | for i = 1, NUMBER do | |
537 | ArtificialHB.Event:wait() | |
538 | end | |
539 | end | |
540 | end | |
541 | function chatfunc(text) | |
542 | local chat = coroutine.wrap(function() | |
543 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
544 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
545 | end | |
546 | local Bill = Instance.new("BillboardGui",Character) | |
547 | Bill.Size = UDim2.new(0,100,0,40) | |
548 | Bill.StudsOffset = Vector3.new(0,2,0) | |
549 | Bill.Adornee = Character.Head | |
550 | Bill.Name = "TalkingBillBoard" | |
551 | local Hehe = Instance.new("TextLabel",Bill) | |
552 | Hehe.BackgroundTransparency = 1 | |
553 | Hehe.BorderSizePixel = 0 | |
554 | Hehe.Text = "" | |
555 | Hehe.Font = "Antique" | |
556 | Hehe.TextSize = 40 | |
557 | Hehe.TextStrokeTransparency = 0 | |
558 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
559 | coroutine.resume(coroutine.create(function() | |
560 | while Hehe ~= nil do | |
561 | Swait() | |
562 | Hehe.Position = UDim2.new(math.random(-.2,.2),math.random(-1,1),.05,math.random(-1,1)) | |
563 | Hehe.Rotation = math.random(-5,5) | |
564 | Hehe.TextColor3 = Color3.new(0,.7,0) | |
565 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
566 | end | |
567 | end)) | |
568 | for i = 1,string.len(text),1 do | |
569 | Swait() | |
570 | Hehe.Text = string.sub(text,1,i) | |
571 | end | |
572 | Swait(90)--Re[math.random(1, 93)] | |
573 | for i = 0, 1, .025 do | |
574 | Swait() | |
575 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
576 | Hehe.TextStrokeTransparency = i | |
577 | Hehe.TextTransparency = i | |
578 | end | |
579 | Bill:Destroy() | |
580 | end) | |
581 | chat() | |
582 | end | |
583 | ||
584 | function onChatted(msg) | |
585 | chatfunc(msg) | |
586 | end | |
587 | ||
588 | Player.Chatted:connect(onChatted) | |
589 | ||
590 | function QuaternionFromCFrame(cf) | |
591 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
592 | local trace = m00 + m11 + m22 | |
593 | if trace > 0 then | |
594 | local s = math.sqrt(1 + trace) | |
595 | local recip = 0.5 / s | |
596 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
597 | else | |
598 | local i = 0 | |
599 | if m00 < m11 then | |
600 | i = 1 | |
601 | end | |
602 | if m22 > (i == 0 and m00 or m11) then | |
603 | i = 2 | |
604 | end | |
605 | if i == 0 then | |
606 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
607 | local recip = 0.5 / s | |
608 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
609 | elseif i == 1 then | |
610 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
611 | local recip = 0.5 / s | |
612 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
613 | elseif i == 2 then | |
614 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
615 | local recip = 0.5 / s | |
616 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
617 | end | |
618 | end | |
619 | end | |
620 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
621 | local xs, ys, zs = x + x, y + y, z + z | |
622 | local wx, wy, wz = w * xs, w * ys, w * zs | |
623 | local xx = x * xs | |
624 | local xy = x * ys | |
625 | local xz = x * zs | |
626 | local yy = y * ys | |
627 | local yz = y * zs | |
628 | local zz = z * zs | |
629 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
630 | end | |
631 | function QuaternionSlerp(a, b, t) | |
632 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
633 | local startInterp, finishInterp | |
634 | if cosTheta >= 1.0E-4 then | |
635 | if 1 - cosTheta > 1.0E-4 then | |
636 | local theta = ACOS(cosTheta) | |
637 | local invSinTheta = 1 / SIN(theta) | |
638 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
639 | finishInterp = SIN(t * theta) * invSinTheta | |
640 | else | |
641 | startInterp = 1 - t | |
642 | finishInterp = t | |
643 | end | |
644 | elseif 1 + cosTheta > 1.0E-4 then | |
645 | local theta = ACOS(-cosTheta) | |
646 | local invSinTheta = 1 / SIN(theta) | |
647 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
648 | finishInterp = SIN(t * theta) * invSinTheta | |
649 | else | |
650 | startInterp = t - 1 | |
651 | finishInterp = t | |
652 | end | |
653 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
654 | end | |
655 | function Clerp(a, b, t) | |
656 | local qa = { | |
657 | QuaternionFromCFrame(a) | |
658 | } | |
659 | local qb = { | |
660 | QuaternionFromCFrame(b) | |
661 | } | |
662 | local ax, ay, az = a.x, a.y, a.z | |
663 | local bx, by, bz = b.x, b.y, b.z | |
664 | local _t = 1 - t | |
665 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
666 | end | |
667 | ||
668 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
669 | local frame = IT("Frame") | |
670 | frame.BackgroundTransparency = TRANSPARENCY | |
671 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
672 | frame.Position = POSITION | |
673 | frame.Size = SIZE | |
674 | frame.BackgroundColor3 = COLOR | |
675 | frame.BorderColor3 = BORDERCOLOR | |
676 | frame.Name = NAME | |
677 | frame.Parent = PARENT | |
678 | return frame | |
679 | end | |
680 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
681 | local label = IT("TextLabel") | |
682 | label.BackgroundTransparency = 1 | |
683 | label.Size = UD2(1, 0, 1, 0) | |
684 | label.Position = UD2(0, 0, 0, 0) | |
685 | label.TextColor3 = TEXTCOLOR | |
686 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
687 | label.TextTransparency = TRANSPARENCY | |
688 | label.FontSize = TEXTFONTSIZE | |
689 | label.Font = TEXTFONT | |
690 | label.BorderSizePixel = BORDERSIZEPIXEL | |
691 | label.TextScaled = false | |
692 | label.Text = TEXT | |
693 | label.Name = NAME | |
694 | label.Parent = PARENT | |
695 | return label | |
696 | end | |
697 | function NoOutlines(PART) | |
698 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
699 | end | |
700 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
701 | local NEWWELD = IT(TYPE) | |
702 | NEWWELD.Part0 = PART0 | |
703 | NEWWELD.Part1 = PART1 | |
704 | NEWWELD.C0 = C0 | |
705 | NEWWELD.C1 = C1 | |
706 | NEWWELD.Parent = PARENT | |
707 | return NEWWELD | |
708 | end | |
709 | local S = IT("Sound") | |
710 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
711 | local NEWSOUND | |
712 | coroutine.resume(coroutine.create(function() | |
713 | NEWSOUND = S:Clone() | |
714 | NEWSOUND.Parent = PARENT | |
715 | NEWSOUND.Volume = VOLUME | |
716 | NEWSOUND.Pitch = PITCH | |
717 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
718 | Swait() | |
719 | NEWSOUND:play() | |
720 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
721 | end)) | |
722 | return NEWSOUND | |
723 | end | |
724 | function CFrameFromTopBack(at, top, back) | |
725 | local right = top:Cross(back) | |
726 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
727 | end | |
728 | ||
729 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
730 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Color3.fromRGB(CR,CG,CB), "Effect", VT(0,0,0)) | |
731 | local mesh = IT("SpecialMesh",wave) | |
732 | mesh.MeshType = "FileMesh" | |
733 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
734 | mesh.Scale = SIZE | |
735 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
736 | wave.CFrame = CFRAME | |
737 | coroutine.resume(coroutine.create(function(PART) | |
738 | for i = 1, WAIT do | |
739 | Swait() | |
740 | mesh.Scale = mesh.Scale + GROW | |
741 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
742 | if DOESROT == true then | |
743 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
744 | end | |
745 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
746 | if wave.Transparency > 0.99 then | |
747 | wave:remove() | |
748 | end | |
749 | end | |
750 | end)) | |
751 | end | |
752 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
753 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
754 | local mesh = IT("SpecialMesh",wave) | |
755 | mesh.MeshType = "FileMesh" | |
756 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
757 | mesh.Scale = SIZE | |
758 | mesh.Offset = VT(0,0,0) | |
759 | wave.CFrame = CFRAME | |
760 | coroutine.resume(coroutine.create(function(PART) | |
761 | for i = 1, WAIT do | |
762 | Swait() | |
763 | mesh.Scale = mesh.Scale + GROW | |
764 | if DOESROT == true then | |
765 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
766 | end | |
767 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
768 | if wave.Transparency > 0.99 then | |
769 | wave:remove() | |
770 | end | |
771 | end | |
772 | end)) | |
773 | end | |
774 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
775 | local wave = CreatePart(3, Effects, "Neon", 0, 0, Color3.fromRGB(CR,CG,CB), "Effect", VT(1,1,1), true) | |
776 | local mesh = IT("SpecialMesh",wave) | |
777 | mesh.MeshType = "Sphere" | |
778 | mesh.Scale = SIZE | |
779 | mesh.Offset = VT(0,0,0) | |
780 | wave.CFrame = CFRAME | |
781 | coroutine.resume(coroutine.create(function(PART) | |
782 | for i = 1, WAIT do | |
783 | Swait() | |
784 | mesh.Scale = mesh.Scale + GROW | |
785 | wave.Transparency = wave.Transparency + (1/WAIT) | |
786 | if wave.Transparency > 0.99 then | |
787 | wave:remove() | |
788 | end | |
789 | end | |
790 | end)) | |
791 | end | |
792 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
793 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
794 | local mesh | |
795 | if KIND == "Base" then | |
796 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
797 | elseif KIND == "Thin" then | |
798 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
799 | elseif KIND == "Round" then | |
800 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
801 | end | |
802 | wave.CFrame = CFRAME | |
803 | coroutine.resume(coroutine.create(function(PART) | |
804 | for i = 1, WAIT do | |
805 | Swait() | |
806 | mesh.Scale = mesh.Scale + GROW / 10 | |
807 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
808 | if wave.Transparency > 0.99 then | |
809 | wave:remove() | |
810 | end | |
811 | end | |
812 | end)) | |
813 | end | |
814 | function Crystsal(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
815 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
816 | local mesh | |
817 | if KIND == "Base" then | |
818 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
819 | elseif KIND == "Thin" then | |
820 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "9756362", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
821 | elseif KIND == "Round" then | |
822 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "9756362", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
823 | end | |
824 | wave.CFrame = CFRAME | |
825 | coroutine.resume(coroutine.create(function(PART) | |
826 | for i = 1, WAIT do | |
827 | Swait() | |
828 | mesh.Scale = mesh.Scale + GROW / 10 | |
829 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
830 | if wave.Transparency > 0.99 then | |
831 | wave:remove() | |
832 | end | |
833 | end | |
834 | end)) | |
835 | end | |
836 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
837 | for _, c in pairs(PARENT:GetChildren()) do | |
838 | if c.ClassName == "Model" then | |
839 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
840 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
841 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
842 | if DIST > (TORSO.Position - FROM).Magnitude then | |
843 | table.insert(TABLE, c) | |
844 | end | |
845 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
846 | elseif c.ClassName == "Folder" then | |
847 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
848 | end | |
849 | end | |
850 | end | |
851 | end | |
852 | function MakeForm(PART, TYPE) | |
853 | if TYPE == "Cyl" then | |
854 | local MSH = IT("CylinderMesh", PART) | |
855 | elseif TYPE == "Ball" then | |
856 | local MSH = IT("SpecialMesh", PART) | |
857 | MSH.MeshType = "Sphere" | |
858 | elseif TYPE == "Wedge" then | |
859 | local MSH = IT("SpecialMesh", PART) | |
860 | MSH.MeshType = "Wedge" | |
861 | end | |
862 | end | |
863 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
864 | if DoesCourontine == false then | |
865 | local Direction = CF(Part.Position, ToLocation) | |
866 | local Distance = (Part.Position - ToLocation).magnitude | |
867 | for i = 1, AmountOfTime do | |
868 | Swait() | |
869 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
870 | Direction = Part.CFrame | |
871 | end | |
872 | Part:remove() | |
873 | elseif DoesCourontine == true then | |
874 | coroutine.resume(coroutine.create(function() | |
875 | local Direction = CF(Part.Position, ToLocation) | |
876 | local Distance = (Part.Position - ToLocation).magnitude | |
877 | for i = 1, AmountOfTime do | |
878 | Swait() | |
879 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
880 | Direction = Part.CFrame | |
881 | end | |
882 | Part:remove() | |
883 | end)) | |
884 | end | |
885 | end | |
886 | function CheckTableForString(Table, String) | |
887 | for i, v in pairs(Table) do | |
888 | if string.find(string.lower(String), string.lower(v)) then | |
889 | return true | |
890 | end | |
891 | end | |
892 | return false | |
893 | end | |
894 | function CheckIntangible(Hit) | |
895 | local ProjectileNames = { | |
896 | "Water", | |
897 | "Arrow", | |
898 | "Projectile", | |
899 | "Effect", | |
900 | "Rail", | |
901 | "Lightning", | |
902 | "Bullet" | |
903 | } | |
904 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
905 | return true | |
906 | end | |
907 | return false | |
908 | end | |
909 | Debris = game:GetService("Debris") | |
910 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
911 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
912 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
913 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
914 | if RayHit and CheckIntangible(RayHit) then | |
915 | if DelayIfHit then | |
916 | wait() | |
917 | end | |
918 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
919 | end | |
920 | return RayHit, RayPos, RayNormal | |
921 | end | |
922 | ||
923 | --><Misc And Some Stuff | |
924 | ||
925 | --gay rainbow stuff by davodio | |
926 | ||
927 | local cR=255 | |
928 | local cG=0 | |
929 | local cB=0 | |
930 | local flg5=1 local omgidk=1 | |
931 | local add=10.5 | |
932 | game:GetService('RunService').Heartbeat:connect(function() | |
933 | if omgidk>10000 then omgidk=0 end | |
934 | omgidk=omgidk+1 | |
935 | if cR>=255 then flg5=1 end | |
936 | if cG>=255 then flg5=2 end | |
937 | if cB>=255 then flg5=3 end | |
938 | if flg5==1 then cR=cR-add cG=cG+add end | |
939 | if flg5==2 then cG=cG-add cB=cB+add end | |
940 | if flg5==3 then cB=cB-add cR=cR+add end | |
941 | end) | |
942 | ||
943 | function turnto(position) | |
944 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
945 | end | |
946 | ||
947 | local Particle = IT("ParticleEmitter",nil) | |
948 | Particle.Enabled = false | |
949 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
950 | Particle.LightEmission = 0.5 | |
951 | Particle.Rate = 150 | |
952 | Particle.ZOffset = 0.2 | |
953 | Particle.Rotation = NumberRange.new(-180, 180) | |
954 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
955 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
956 | Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191)) | |
957 | ||
958 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
959 | function ParticleEmitter(Table) | |
960 | local PRTCL = Particle:Clone() | |
961 | local Speed = Table.Speed or 5 | |
962 | local Drag = Table.Drag or 0 | |
963 | local Size1 = Table.Size1 or 1 | |
964 | local Size2 = Table.Size2 or 5 | |
965 | local Lifetime1 = Table.Lifetime1 or 1 | |
966 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
967 | local Parent = Table.Parent or Torso | |
968 | local Emit = Table.Emit or 100 | |
969 | local Offset = Table.Offset or 360 | |
970 | local Acel = Table.Acel or VT(0,0,0) | |
971 | local Enabled = Table.Enabled or false | |
972 | PRTCL.Parent = Parent | |
973 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
974 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
975 | PRTCL.Speed = NumberRange.new(Speed) | |
976 | PRTCL.VelocitySpread = Offset | |
977 | PRTCL.Drag = Drag | |
978 | PRTCL.Acceleration = Acel | |
979 | if Enabled == false then | |
980 | PRTCL:Emit(Emit) | |
981 | Debris:AddItem(PRTCL,Lifetime2) | |
982 | else | |
983 | PRTCL.Enabled = true | |
984 | end | |
985 | return PRTCL | |
986 | end | |
987 | ||
988 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)}) | |
989 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)}) | |
990 | ||
991 | local SKILLTEXTCOLOR = C3(0,.6,0) | |
992 | local SKILLFONT = "Bodoni" | |
993 | local SKILLTEXTSIZE = 7 | |
994 | Humanoid.Died:connect(function() | |
995 | Humanoid.Parent = nil | |
996 | Humanoid.MaxHealth = "inf" | |
997 | Humanoid.Health = "inf" | |
998 | refit() | |
999 | Humanoid.Parent = Character | |
1000 | CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9) | |
1001 | for i = 1, 5 do | |
1002 | Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "New Yeller", VT(0.1, 0, 0.1)) | |
1003 | end | |
1004 | killnearesta(Torso.Position, 25, 180) | |
1005 | end) | |
1006 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1007 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1008 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1009 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1010 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1011 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1012 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
1013 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.62, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
1014 | local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.58, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
1015 | local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.54, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame") | |
1016 | local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame") | |
1017 | ||
1018 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 1") | |
1019 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 2") | |
1020 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 3") | |
1021 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 4") | |
1022 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 5") | |
1023 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 6") | |
1024 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 7") | |
1025 | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 8") | |
1026 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[R]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 9") | |
1027 | local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[F]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 10") | |
1028 | - | local SKILL11TEXT = CreateLabel(SKILL11FRAME, "Terra Warrior By InfiniteOneWithdank", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 11") |
1028 | + | local SKILL11TEXT = CreateLabel(SKILL11FRAME, "Terra Warrior By TameDoNotClick", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 11") |
1029 | function StatLabel(CFRAME, TEXT, COLOR) | |
1030 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1031 | STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5))) | |
1032 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1033 | game:GetService("Debris"):AddItem(STATPART, 5) | |
1034 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1035 | BILLBOARDGUI.Adornee = STATPART | |
1036 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0) | |
1037 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1038 | BILLBOARDGUI.AlwaysOnTop = false | |
1039 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1040 | TEXTLABEL.BackgroundTransparency = 1 | |
1041 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1042 | TEXTLABEL.Text = TEXT | |
1043 | TEXTLABEL.Font = SKILLFONT | |
1044 | TEXTLABEL.FontSize = "Size42" | |
1045 | TEXTLABEL.TextColor3 = COLOR | |
1046 | TEXTLABEL.TextStrokeTransparency = 0 | |
1047 | TEXTLABEL.TextScaled = true | |
1048 | TEXTLABEL.TextWrapped = true | |
1049 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1050 | for i = 1, 50 do | |
1051 | Swait() | |
1052 | STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2) | |
1053 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02 | |
1054 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
1055 | end | |
1056 | THEPART.Parent = nil | |
1057 | end), STATPART, TEXTLABEL) | |
1058 | end | |
1059 | ||
1060 | --><Attack Stuffs B | |
1061 | ||
1062 | function killnearesta(position, range, maxstrength) | |
1063 | for i, v in ipairs(workspace:GetChildren()) do | |
1064 | local body = v:GetChildren() | |
1065 | for part = 1, #body do | |
1066 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
1067 | if v.ClassName == "Model" then | |
1068 | v:BreakJoints() | |
1069 | end | |
1070 | local bv = Instance.new("BodyVelocity") | |
1071 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1072 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
1073 | bv.Parent = body[part] | |
1074 | Debris:AddItem(bv, 0.2) | |
1075 | end | |
1076 | end | |
1077 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
1078 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
1079 | end | |
1080 | end | |
1081 | end | |
1082 | ||
1083 | function Petrify(Foe) | |
1084 | local STONEMODEL = IT("Model", Effects) | |
1085 | local CHILDREN = Foe:GetDescendants() | |
1086 | for index, CHILD in pairs(CHILDREN) do | |
1087 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then | |
1088 | CHILD.Parent = STONEMODEL | |
1089 | CHILD.Material = "Neon" | |
1090 | coroutine.resume(coroutine.create(function() | |
1091 | while true do | |
1092 | Swait() | |
1093 | CHILD.Color = Color3.fromRGB(cR,cG,cB) | |
1094 | end | |
1095 | end)) | |
1096 | if CHILD:FindFirstChildOfClass("SpecialMesh") then | |
1097 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh") | |
1098 | mesh.TextureId = "" | |
1099 | end | |
1100 | if CHILD:FindFirstChildOfClass("Decal") then | |
1101 | local mesh = CHILD:FindFirstChildOfClass("Decal") | |
1102 | mesh:remove() | |
1103 | end | |
1104 | if CHILD.ClassName == "MeshPart" then | |
1105 | CHILD.TextureID = "" | |
1106 | end | |
1107 | if CHILD.ClassName == "UnionOperation" then | |
1108 | CHILD.UsePartColor = true | |
1109 | end | |
1110 | CHILD.CanCollide = true | |
1111 | end | |
1112 | end | |
1113 | Debris:AddItem(STONEMODEL, 5) | |
1114 | end | |
1115 | ||
1116 | function Rainbowify(model,collide) | |
1117 | local RAINBOWMODEL = IT("Model", Effects) | |
1118 | local PARTS = model:GetChildren() | |
1119 | for index, part in pairs(PARTS) do | |
1120 | if part:IsA("Part") and part.Parent.ClassName ~= "Folder" then | |
1121 | part.Parent = RAINBOWMODEL | |
1122 | coroutine.resume(coroutine.create(function() | |
1123 | while true do | |
1124 | Swait() | |
1125 | part.Color = Color3.fromRGB(cR,cG,cB) | |
1126 | end | |
1127 | end)) | |
1128 | if collide == true then | |
1129 | part.CanCollide = true | |
1130 | else | |
1131 | part.CanCollide = false | |
1132 | end | |
1133 | end | |
1134 | end | |
1135 | Debris:AddItem(RAINBOWMODEL, 1e9999) | |
1136 | end | |
1137 | ||
1138 | function Charge(TIME,GYRO) | |
1139 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
1140 | local G = nil | |
1141 | if GYRO == true then | |
1142 | G = IT("BodyGyro",RootPart) | |
1143 | G.D = 250 | |
1144 | G.P = 200000 | |
1145 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
1146 | end | |
1147 | for i=0, TIME, 0.1 / Animation_Speed do | |
1148 | Swait() | |
1149 | if G then | |
1150 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1151 | end | |
1152 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1153 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1156 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1157 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1158 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1159 | end | |
1160 | SND:remove() | |
1161 | if G then | |
1162 | return G | |
1163 | end | |
1164 | end | |
1165 | ||
1166 | function ApplyAoE2(POSITION,RANGE,ow) | |
1167 | local CHILDREN = workspace:GetDescendants() | |
1168 | for index, CHILD in pairs(CHILDREN) do | |
1169 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1170 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1171 | if HUM then | |
1172 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1173 | if TORSO then | |
1174 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1175 | if ow == true then | |
1176 | Petrify(CHILD) | |
1177 | else | |
1178 | CHILD:BreakJoints() | |
1179 | end | |
1180 | end | |
1181 | end | |
1182 | end | |
1183 | end | |
1184 | end | |
1185 | end | |
1186 | ||
1187 | function yeetus() | |
1188 | print("this aint done boi") | |
1189 | end | |
1190 | ||
1191 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1192 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1193 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1194 | end | |
1195 | ||
1196 | function SpawnTrail(FROM,TO,BIG) | |
1197 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
1198 | MakeForm(TRAIL,"Sphere") | |
1199 | local DIST = (FROM - TO).Magnitude | |
1200 | if BIG == true then | |
1201 | TRAIL.Size = VT(0.35,DIST,0.35) | |
1202 | else | |
1203 | TRAIL.Size = VT(0.55,DIST,0.55) | |
1204 | end | |
1205 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1206 | coroutine.resume(coroutine.create(function() | |
1207 | for i = 1, 5 do | |
1208 | Swait() | |
1209 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1210 | end | |
1211 | TRAIL:remove() | |
1212 | end)) | |
1213 | end | |
1214 | ||
1215 | local PE3=Instance.new("ParticleEmitter",nil) | |
1216 | PE3.LightEmission=.8 | |
1217 | PE3.Color = ColorSequence.new(BRICKC("Bright Green").Color) | |
1218 | coroutine.resume(coroutine.create(function() | |
1219 | while true do | |
1220 | Swait() | |
1221 | PE.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB)) | |
1222 | end | |
1223 | end)) | |
1224 | PE3.Size=NumberSequence.new(EyeSizes) | |
1225 | PE3.Transparency=NumberSequence.new(EyeTrans) | |
1226 | PE3.Lifetime=NumberRange.new(0.35,1.5) | |
1227 | PE3.Rotation=NumberRange.new(0,360) | |
1228 | PE3.Rate=999 | |
1229 | PE3.VelocitySpread = 10000 | |
1230 | PE3.Acceleration = Vector3.new(0,0,0) | |
1231 | PE3.Drag = 5 | |
1232 | PE3.Speed = NumberRange.new(0,0,0) | |
1233 | PE3.Texture="http://www.roblox.com/asset/?id=1509406387" | |
1234 | PE3.ZOffset = -0 | |
1235 | PE3.Name = "PE" | |
1236 | PE3.Enabled = false | |
1237 | ||
1238 | function particles2(art) | |
1239 | local PARTICLES = PE3:Clone() | |
1240 | PARTICLES.Parent = art | |
1241 | end | |
1242 | ||
1243 | function Dustify(v) | |
1244 | v:BreakJoints() | |
1245 | for _, c in pairs(v:GetChildren()) do | |
1246 | if c:IsA("BasePart") then | |
1247 | if c.Transparency < 1 then | |
1248 | if c:FindFirstChildOfClass("Decal") then | |
1249 | c:FindFirstChildOfClass("Decal"):remove() | |
1250 | end | |
1251 | particles2(c) | |
1252 | c.PE.Enabled = true | |
1253 | c.Parent = Effects | |
1254 | c.CanCollide = false | |
1255 | c.Material = "Neon" | |
1256 | c.Color = C3(0,1,0) | |
1257 | c.Transparency = 1 | |
1258 | local grav = Instance.new("BodyPosition",c) | |
1259 | grav.P = 20000 | |
1260 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1261 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1262 | grav.Name = "GravityForce" | |
1263 | coroutine.resume(coroutine.create(function() | |
1264 | for i = 1, 20 do | |
1265 | Swait() | |
1266 | c.Transparency = c.Transparency + 1/20 | |
1267 | end | |
1268 | c.PE.Enabled = false | |
1269 | Debris:AddItem(c,3) | |
1270 | end)) | |
1271 | end | |
1272 | end | |
1273 | end | |
1274 | end | |
1275 | ||
1276 | function killnearest(position,range,maxstrength,direction) | |
1277 | for i,v in ipairs(workspace:GetChildren()) do | |
1278 | local body = v:GetChildren() | |
1279 | for part = 1, #body do | |
1280 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1281 | if(body[part].Position - position).Magnitude < range then | |
1282 | if v.ClassName == "Model" then | |
1283 | --v:BreakJoints() | |
1284 | end | |
1285 | local POS = position | |
1286 | coroutine.resume(coroutine.create(function() | |
1287 | body[part].Anchored = true | |
1288 | body[part].Parent = Effects | |
1289 | body[part].CanCollide = true | |
1290 | local SIZE = body[part].Size | |
1291 | body[part].Material = "Neon" | |
1292 | CreateSound("2013169887", body[part], 2, MRANDOM(7, 12) / 10) | |
1293 | for i = 1, 75 do | |
1294 | Swait() | |
1295 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
1296 | end | |
1297 | coroutine.resume(coroutine.create(function() | |
1298 | while true do | |
1299 | Swait() | |
1300 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
1301 | body[part]:BreakJoints() | |
1302 | end | |
1303 | end)) | |
1304 | body[part].Anchored = false | |
1305 | body[part]:BreakJoints() | |
1306 | body[part].Velocity = direction.lookVector*maxstrength | |
1307 | wait(3.7) | |
1308 | body[part]:Destroy() | |
1309 | end)) | |
1310 | end | |
1311 | end | |
1312 | end | |
1313 | if v.ClassName == "Part" then | |
1314 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1315 | local POS = position | |
1316 | coroutine.resume(coroutine.create(function() | |
1317 | v.Anchored = true | |
1318 | v.Parent = Effects | |
1319 | local SIZE = v.Size | |
1320 | v.Material = "Neon" | |
1321 | CreateSound("2013169887", v, 2, MRANDOM(7, 12) / 10) | |
1322 | for i = 1, 75 do | |
1323 | Swait() | |
1324 | v.Color = Color3.fromRGB(cR,cG,cB) | |
1325 | end | |
1326 | coroutine.resume(coroutine.create(function() | |
1327 | while true do | |
1328 | Swait() | |
1329 | v.Color = Color3.fromRGB(cR,cG,cB) | |
1330 | end | |
1331 | end)) | |
1332 | v.Anchored = false | |
1333 | v.Velocity = direction.lookVector*maxstrength | |
1334 | wait(3.7) | |
1335 | v:Destroy() | |
1336 | end)) | |
1337 | end | |
1338 | end | |
1339 | end | |
1340 | end | |
1341 | ||
1342 | local SIZE = 1 | |
1343 | ||
1344 | local Weapon = IT("Model") | |
1345 | Weapon.Name = "Adds" | |
1346 | ||
1347 | local TT = Instance.new("Part") | |
1348 | TT.Parent = Weapon | |
1349 | TT.Transparency = 1 | |
1350 | TT.Size = Vector3.new(1, 1, 1) | |
1351 | TT.CFrame = char.Torso.CFrame | |
1352 | TT.CanCollide = false | |
1353 | TT.Color = Color3.new(255,255,255) | |
1354 | TT.TopSurface = "Smooth" | |
1355 | TT.BottomSurface = "Smooth" | |
1356 | ||
1357 | function Duster() | |
1358 | ATTACK = true | |
1359 | Rooted = true | |
1360 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1361 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1362 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1363 | if TORSO then | |
1364 | local GYRO = IT("BodyGyro", RootPart) | |
1365 | GYRO.D = 750 | |
1366 | GYRO.P = 2000 | |
1367 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1368 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1369 | Swait() | |
1370 | WACKYEFFECT({ | |
1371 | Time = 5, | |
1372 | EffectType = "Round Slash", | |
1373 | Size = VT(0, 0, 0), | |
1374 | Size2 = VT(0.01, 0, 0.01), | |
1375 | Transparency = 0.5, | |
1376 | Transparency2 = 1, | |
1377 | CFrame = CF(TT.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1378 | MoveToPos = nil, | |
1379 | RotationX = MRANDOM(-50, 50) / 10, | |
1380 | RotationY = MRANDOM(-50, 50) / 10, | |
1381 | RotationZ = MRANDOM(-50, 50) / 10, | |
1382 | Material = "Neon", | |
1383 | Color = C3(1, 0, 0), | |
1384 | SoundID = nil, | |
1385 | SoundPitch = nil, | |
1386 | SoundVolume = nil | |
1387 | }) | |
1388 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
1389 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1390 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1391 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1392 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1395 | if ANIM == "Idle" then | |
1396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1398 | elseif ANIM == "Walk" then | |
1399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1401 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1402 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1403 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1404 | end | |
1405 | end | |
1406 | GYRO:remove() | |
1407 | for i = 0.4, 15 do | |
1408 | WACKYEFFECT({ | |
1409 | Time = MRANDOM(15, 85), | |
1410 | EffectType = "Round Slash", | |
1411 | Size = VT(0, 0, 0), | |
1412 | Size2 = VT(0.3, 0, 0.3), | |
1413 | Transparency = 0.5, | |
1414 | Transparency2 = 1, | |
1415 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1416 | MoveToPos = nil, | |
1417 | RotationX = MRANDOM(-50, 50) / 10, | |
1418 | RotationY = MRANDOM(-50, 50) / 10, | |
1419 | RotationZ = MRANDOM(-50, 50) / 10, | |
1420 | Material = "Neon", | |
1421 | Color = C3(255, 255, 255), | |
1422 | SoundID = nil, | |
1423 | SoundPitch = nil, | |
1424 | SoundVolume = nil | |
1425 | }) | |
1426 | end | |
1427 | local bv = Instance.new("BodyVelocity") | |
1428 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1429 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
1430 | bv.Parent = TORSO | |
1431 | Debris:AddItem(bv, 0.05) | |
1432 | CreateSound("539792706", TORSO, 10, 1) | |
1433 | Dustify(HUM.Parent) | |
1434 | CreateSound("2231214507", Torso, 10, 1) | |
1435 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
1436 | Swait() | |
1437 | WACKYEFFECT({ | |
1438 | Time = 5, | |
1439 | EffectType = "Round Slash", | |
1440 | Size = VT(0, 0, 0), | |
1441 | Size2 = VT(0.01, 0, 0.01), | |
1442 | Transparency = 0.5, | |
1443 | Transparency2 = 1, | |
1444 | CFrame = CF(TT.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1445 | MoveToPos = nil, | |
1446 | RotationX = MRANDOM(-50, 50) / 10, | |
1447 | RotationY = MRANDOM(-50, 50) / 10, | |
1448 | RotationZ = MRANDOM(-50, 50) / 10, | |
1449 | Material = "Neon", | |
1450 | Color = C3(255, 255, 255), | |
1451 | SoundID = nil, | |
1452 | SoundPitch = nil, | |
1453 | SoundVolume = nil | |
1454 | }) | |
1455 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
1456 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1462 | if ANIM == "Idle" then | |
1463 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1465 | elseif ANIM == "Walk" then | |
1466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1468 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1469 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1470 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1471 | end | |
1472 | end | |
1473 | end | |
1474 | end | |
1475 | ATTACK = false | |
1476 | Rooted = false | |
1477 | end | |
1478 | ||
1479 | function ApplyDamage2(Humanoid,Damage,CritRate,CritMultiplier) | |
1480 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1481 | defence.Name = ("HitBy"..Player.Name) | |
1482 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1483 | Humanoid.Health = Humanoid.Health - Damage | |
1484 | if Humanoid.Parent:FindFirstChild("Head") then | |
1485 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1486 | end | |
1487 | end | |
1488 | ||
1489 | ||
1490 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
1491 | local dmg = math.random(min,max) | |
1492 | for i,v in ipairs(workspace:GetChildren()) do | |
1493 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1494 | local body = v:GetChildren() | |
1495 | for part = 1, #body do | |
1496 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1497 | if(body[part].Position - position).Magnitude < radius then | |
1498 | if v.ClassName == "Model" then | |
1499 | if v:FindFirstChildOfClass("Humanoid") then | |
1500 | if CanBeDodgedByJumping == true then | |
1501 | if body[part].Position.Y < position.Y+5 then | |
1502 | ApplyDamage2(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1503 | end | |
1504 | else | |
1505 | ApplyDamage2(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1506 | end | |
1507 | local bv = Instance.new("BodyVelocity") | |
1508 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1509 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
1510 | bv.Parent = body[part] | |
1511 | Debris:AddItem(bv,0.2) | |
1512 | end | |
1513 | end | |
1514 | end | |
1515 | end | |
1516 | end | |
1517 | end | |
1518 | if v:FindFirstChild("HitBy"..Player.Name) then | |
1519 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
1520 | end | |
1521 | end | |
1522 | end | |
1523 | ||
1524 | function Oblivion() | |
1525 | ATTACK = true | |
1526 | Rooted = true | |
1527 | for i=0, 2, 0.1 / Animation_Speed do | |
1528 | Swait() | |
1529 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1530 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1531 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1532 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1535 | end | |
1536 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1537 | Swait() | |
1538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1541 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1542 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1544 | end | |
1545 | for i = 1, 75 do | |
1546 | Swait() | |
1547 | MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really red",VT(-0.005,-0.005,0.03),0) | |
1548 | end | |
1549 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
1550 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
1551 | ApplyAoE4(Torso.Position, 100, 0, 0, 0, true) | |
1552 | CreateSound(ENERGYDISPERSE[MRANDOM(1,#ENERGYDISPERSE)], Torso, 10, 0.5) | |
1553 | CreateSound(ENERGYDISPERSE[MRANDOM(1,#ENERGYDISPERSE)], Torso, 10, 0.5) | |
1554 | MagicSphere(VT(0,0,0),25,Torso.CFrame,"Really red",VT(5,5,5)) | |
1555 | MagicSphere(VT(0,0,0),50,Torso.CFrame,"Lime green",VT(2.5,2.5,2.5)) | |
1556 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Really black",VT(6,0,6)) | |
1557 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
1558 | ATTACK = false | |
1559 | Rooted = false | |
1560 | end | |
1561 | ||
1562 | local Terra = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "TerA", VT(1.2,1.2,1.2), true) | |
1563 | Terra.Color = C3(0,.6,0) | |
1564 | ||
1565 | function brougay() | |
1566 | CreateSound(137463716, RightArm, 8, MRANDOM(7,13)/10, false) | |
1567 | for i=0, 1, 0.1 / Animation_Speed do | |
1568 | Swait() | |
1569 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1572 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1573 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1574 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1575 | end | |
1576 | local HIT,POS = CastProperRay(RightArm.Position,Mouse.Hit.p,1000,Character) | |
1577 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright green"), "Beam", VT(0,0,0), true) | |
1578 | BEAM.Color = Terra.Color | |
1579 | MakeForm(BEAM,"Cyl") | |
1580 | local DIST = (RightArm.Position - POS).Magnitude | |
1581 | BEAM.Size = VT(0,DIST,0) | |
1582 | BEAM.CFrame = CF(RightArm.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1583 | if HIT ~= nil then | |
1584 | if HIT.Parent.ClassName == "Model" then | |
1585 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1586 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then | |
1587 | local HED = HIT.Parent:FindFirstChild("Head") | |
1588 | if HED and MRANDOM(1,15) == 1 then | |
1589 | CreateSound(2231214507, HED, 4, MRANDOM(9,11)/10, false) | |
1590 | end | |
1591 | Dustify(HIT.Parent) | |
1592 | end | |
1593 | end | |
1594 | end | |
1595 | end | |
1596 | for i = 1, 15 do | |
1597 | Swait() | |
1598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1601 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1604 | BEAM.Size = BEAM.Size + VT(0.25,0,0.25) | |
1605 | BEAM.Transparency = BEAM.Transparency + 1/15 | |
1606 | end | |
1607 | BEAM:remove() | |
1608 | end | |
1609 | ||
1610 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1611 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Color3.fromRGB(CR,CG,CB), "Effect", VT(0,0,0)) | |
1612 | local mesh = IT("SpecialMesh",wave) | |
1613 | mesh.MeshType = "FileMesh" | |
1614 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1615 | mesh.Scale = SIZE | |
1616 | wave.CFrame = CFRAME | |
1617 | coroutine.resume(coroutine.create(function(PART) | |
1618 | for i = 1, WAIT do | |
1619 | Swait() | |
1620 | mesh.Scale = mesh.Scale + GROW | |
1621 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1622 | if DOESROT == true then | |
1623 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1624 | end | |
1625 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1626 | if wave.Transparency > 0.99 then | |
1627 | wave:remove() | |
1628 | end | |
1629 | end | |
1630 | end)) | |
1631 | end | |
1632 | ||
1633 | function stoopid() | |
1634 | ATTACK = true | |
1635 | Rooted = true | |
1636 | for i=0, 1, 0.1 / Animation_Speed do | |
1637 | Swait() | |
1638 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
1639 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
1640 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1641 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
1642 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1643 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1644 | end | |
1645 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1646 | Swait() | |
1647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
1648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
1649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1653 | end | |
1654 | CreateSound(TERRAWRATH[MRANDOM(1,#TERRAWRATH)], Torso, 10, 1) | |
1655 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Bright green", "Beam", VT(0,0,0)) | |
1656 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Beam", VT(0,0,0)) | |
1657 | MakeForm(BEAM,"Ball") | |
1658 | MakeForm(BEAM2,"Ball") | |
1659 | BEAM.CFrame = CF(RootPart.Position) | |
1660 | BEAM2.CFrame = CF(RootPart.Position) | |
1661 | for i=1, 100 do | |
1662 | Swait() | |
1663 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
1664 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
1665 | ApplyAoE2(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
1666 | BEAM.CFrame = CF(RootPart.Position) | |
1667 | BEAM2.CFrame = CF(RootPart.Position) | |
1668 | WACKYEFFECT({TIME = 5+i, EffectType = "Ring", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1669 | end | |
1670 | WACKYEFFECT({TIME = 75, EffectType = "Crystal", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1671 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1672 | WACKYEFFECT({TIME = 75, EffectType = "Ring", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1673 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
1674 | BEAM2:remove() | |
1675 | BEAM:remove() | |
1676 | ATTACK = false | |
1677 | Rooted = false | |
1678 | end | |
1679 | ||
1680 | local SIZE = 1 | |
1681 | ||
1682 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1683 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1684 | local mesh = IT("SpecialMesh",wave) | |
1685 | mesh.MeshType = "FileMesh" | |
1686 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1687 | mesh.Scale = SIZE | |
1688 | mesh.Offset = VT(0,0,0) | |
1689 | wave.CFrame = CFRAME | |
1690 | coroutine.resume(coroutine.create(function(PART) | |
1691 | for i = 1, WAIT do | |
1692 | Swait() | |
1693 | mesh.Scale = mesh.Scale + GROW | |
1694 | if DOESROT == true then | |
1695 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1696 | end | |
1697 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1698 | if wave.Transparency > 0.99 then | |
1699 | wave:remove() | |
1700 | end | |
1701 | end | |
1702 | end)) | |
1703 | end | |
1704 | ||
1705 | ||
1706 | function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow) | |
1707 | local CHILDREN = workspace:GetDescendants() | |
1708 | for index, CHILD in pairs(CHILDREN) do | |
1709 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1710 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1711 | if HUM then | |
1712 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1713 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1714 | if ow == true then | |
1715 | Petrify(CHILD) | |
1716 | else | |
1717 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
1718 | ApplyDamage(HUM, DMG, TORSO) | |
1719 | end | |
1720 | if FLING > 0 then | |
1721 | for _, c in pairs(CHILD:GetChildren()) do | |
1722 | if c:IsA("BasePart") then | |
1723 | local bv = Instance.new("BodyVelocity") | |
1724 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1725 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
1726 | bv.Parent = c | |
1727 | Debris:AddItem(bv, 0.05) | |
1728 | end | |
1729 | end | |
1730 | end | |
1731 | end | |
1732 | end | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | ||
1737 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1738 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1739 | local mesh = IT("SpecialMesh",wave) | |
1740 | mesh.MeshType = "Sphere" | |
1741 | mesh.Scale = SIZE | |
1742 | mesh.Offset = VT(0,0,0) | |
1743 | wave.CFrame = CFRAME | |
1744 | coroutine.resume(coroutine.create(function(PART) | |
1745 | for i = 1, WAIT do | |
1746 | Swait() | |
1747 | mesh.Scale = mesh.Scale + GROW | |
1748 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1749 | if wave.Transparency > 0.99 then | |
1750 | wave:remove() | |
1751 | end | |
1752 | end | |
1753 | end)) | |
1754 | end | |
1755 | ||
1756 | local Weapon = IT("Model") | |
1757 | Weapon.Name = "Adds" | |
1758 | ||
1759 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.1,0.1),false) | |
1760 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1761 | ||
1762 | function ApplyAoE3(POSITION,RANGE,BRUTAL,ICE) | |
1763 | local CHILDREN = workspace:GetDescendants() | |
1764 | for index, CHILD in pairs(CHILDREN) do | |
1765 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1766 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1767 | if HUM then | |
1768 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1769 | if TORSO then | |
1770 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1771 | if BRUTAL == true then | |
1772 | Petrify(CHILD) | |
1773 | end | |
1774 | end | |
1775 | end | |
1776 | end | |
1777 | end | |
1778 | end | |
1779 | end | |
1780 | ||
1781 | function NothingPersonal() | |
1782 | ATTACK = true | |
1783 | Rooted = true | |
1784 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1785 | coroutine.resume(coroutine.create(function() | |
1786 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
1787 | Swait(10) | |
1788 | WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(0.8,0.88,0.8), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6}) | |
1789 | WACKYEFFECT({Time = 60, EffectType = "Skull", Size = VT(0.88,0.8,0.8), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6}) | |
1790 | Swait(57) | |
1791 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6}) | |
1792 | Swait(6.5) | |
1793 | for i=0, 1, 0.1 / Animation_Speed do | |
1794 | WACKYEFFECT({Time = 85, EffectType = "Crystal", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1795 | end | |
1796 | end)) | |
1797 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1798 | Swait() | |
1799 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1803 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1805 | end | |
1806 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
1807 | CreateSound("1137548130", Effects, 10, 1) | |
1808 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
1809 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
1810 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1811 | Swait() | |
1812 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1816 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1818 | end | |
1819 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
1820 | CreateSound("1137548130", Effects, 10, 1) | |
1821 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
1822 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
1823 | for i=0, 1, 0.1 / Animation_Speed do | |
1824 | Swait() | |
1825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1829 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1831 | end | |
1832 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
1833 | CreateSound("1137548130", Effects, 10, 1) | |
1834 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
1835 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
1836 | for i=0, 5, 0.1 / Animation_Speed do | |
1837 | Swait() | |
1838 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
1843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
1844 | CreateSound(155202884, Torso, 6, 1, false) | |
1845 | WACKYEFFECT({ | |
1846 | Time = 85, | |
1847 | EffectType = "Sphere", | |
1848 | Size = VT(0.2,0.2,0.2), | |
1849 | Size2 = VT(0, 1000, 0), | |
1850 | Transparency = 0.5, | |
1851 | Transparency2 = 1, | |
1852 | CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1853 | MoveToPos = nil, | |
1854 | RotationX = MRANDOM(-50, 50) / 10, | |
1855 | RotationY = MRANDOM(-50, 50) / 10, | |
1856 | RotationZ = MRANDOM(-50, 50) / 10, | |
1857 | Material = "Neon", | |
1858 | Color = C3(0,.7,0), | |
1859 | SoundID = nil, | |
1860 | SoundPitch = nil, | |
1861 | SoundVolume = nil | |
1862 | }) | |
1863 | end | |
1864 | local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character) | |
1865 | CreateSound("1368598393", Effects, 10, 1) | |
1866 | for i=0, 2, 0.1 / Animation_Speed do | |
1867 | Swait() | |
1868 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1874 | WACKYEFFECT({ | |
1875 | Time = 15, | |
1876 | EffectType = "Sphere", | |
1877 | Size = VT(4, 4, 4), | |
1878 | Size2 = VT(0, 0, 0), | |
1879 | Transparency = 1, | |
1880 | Transparency2 = 0, | |
1881 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
1882 | MoveToPos = Eon.Position, | |
1883 | RotationX = 0, | |
1884 | RotationY = 0, | |
1885 | RotationZ = 0, | |
1886 | Material = "Neon", | |
1887 | Color = C3(1, 0, 0), | |
1888 | SoundID = nil, | |
1889 | SoundPitch = nil, | |
1890 | SoundVolume = nil | |
1891 | }) | |
1892 | end | |
1893 | WACKYEFFECT({ | |
1894 | Time = 15, | |
1895 | EffectType = "Sphere", | |
1896 | Size = VT(4, 4, 4), | |
1897 | Size2 = VT(0, 0, 0), | |
1898 | Transparency = 1, | |
1899 | Transparency2 = 0, | |
1900 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
1901 | MoveToPos = Eon.Position, | |
1902 | RotationX = 0, | |
1903 | RotationY = 0, | |
1904 | RotationZ = 0, | |
1905 | Material = "Neon", | |
1906 | Color = C3(1, 0, 0), | |
1907 | SoundID = nil, | |
1908 | SoundPitch = nil, | |
1909 | SoundVolume = nil | |
1910 | }) | |
1911 | local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Lime Green"), "CORE", VT(10,10,10)) | |
1912 | MakeForm(CORE, "Ball") | |
1913 | CORE.CFrame = Eon.CFrame | |
1914 | local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Earth Green"), "AURA", VT(10.1,10.1,10.1)) | |
1915 | MakeForm(AURA, "Ball") | |
1916 | AURA.CFrame = Eon.CFrame | |
1917 | local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Bright green"), "AURA1", VT(12,12,12)) | |
1918 | MakeForm(AURA1, "Ball") | |
1919 | AURA1.CFrame = Eon.CFrame | |
1920 | CreateSound("1368583274", Effects, 10, 1) | |
1921 | for i=0, 6, 0.1 / Animation_Speed do | |
1922 | Swait() | |
1923 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
1924 | MagicSphere(VT(0,0,0),15,CFRAME,C3(0,.7,0),VT(0.1,0.1,55)) | |
1925 | MagicSphere(VT(0,0,0),15,CFRAME,C3(0,.7,0),VT(2,2,2)) | |
1926 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(0,.7,0),VT(0.1,0.1,55)) | |
1927 | WACKYEFFECT({ | |
1928 | Time = 15, | |
1929 | EffectType = "Sphere", | |
1930 | Size = VT(4, 4, 4), | |
1931 | Size2 = VT(0, 0, 0), | |
1932 | Transparency = 1, | |
1933 | Transparency2 = 0, | |
1934 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
1935 | MoveToPos = Eon.Position, | |
1936 | RotationX = 0, | |
1937 | RotationY = 0, | |
1938 | RotationZ = 0, | |
1939 | Material = "Neon", | |
1940 | Color = C3(1, 0, 0), | |
1941 | SoundID = nil, | |
1942 | SoundPitch = nil, | |
1943 | SoundVolume = nil | |
1944 | }) | |
1945 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1949 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1951 | end | |
1952 | Swait(175) | |
1953 | CreateSound("1368605755", Effects, 10, 1) | |
1954 | CreateSound("1368637781", Effects, 10, 1) | |
1955 | MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(0,.6,0),VT(5,5,5)) | |
1956 | for i=0, 1, 0.1 / Animation_Speed do | |
1957 | Swait() | |
1958 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
1964 | end | |
1965 | CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4)) | |
1966 | AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4)) | |
1967 | AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4)) | |
1968 | ApplyAoE3(CORE.Position, 15,true,false) | |
1969 | ATTACK = false | |
1970 | Rooted = false | |
1971 | end | |
1972 | ||
1973 | function PressureControl() | |
1974 | ATTACK = true | |
1975 | Rooted = false | |
1976 | CreateSound(PRESSURERELEASE[MRANDOM(1,#PRESSURERELEASE)], Torso, 10, 1) | |
1977 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1978 | Swait() | |
1979 | turnto(Mouse.Hit.p) | |
1980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(140), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1981 | repeat | |
1982 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1983 | Swait() | |
1984 | turnto(Mouse.Hit.p) | |
1985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1986 | local HIT,POS = CastProperRay(LeftArm.Position, Mouse.Hit.p, 1000, Character) | |
1987 | if HIT ~= nil then | |
1988 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1989 | Dustify(HIT.Parent) | |
1990 | end | |
1991 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(100,0,100), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,.4,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1992 | WACKYEFFECT({Time = 25, EffectType = "Crystal", Size = VT(100,0,100), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,.4,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1993 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1994 | Swait() | |
1995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1996 | end | |
1997 | end | |
1998 | end | |
1999 | until KEYHOLD == false | |
2000 | ATTACK = false | |
2001 | Rooted = false | |
2002 | end | |
2003 | end | |
2004 | ||
2005 | function RainbowBeam() | |
2006 | ATTACK = true | |
2007 | Rooted = false | |
2008 | VALUE2 = true | |
2009 | local GYRO = IT("BodyGyro", RootPart) | |
2010 | GYRO.D = 20 | |
2011 | GYRO.P = 4000 | |
2012 | GYRO.MaxTorque = VT(0, 40000, 0) | |
2013 | local POS = RootPart.Position + VT(0, 25, 0) | |
2014 | CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10) | |
2015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2018 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2021 | coroutine.resume(coroutine.create(function() | |
2022 | local E = 0 | |
2023 | repeat | |
2024 | E = E + 5 | |
2025 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
2026 | Swait() | |
2027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2030 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2033 | until ATTACK == false | |
2034 | GYRO:remove() | |
2035 | end)) | |
2036 | for i = 1, 50 do | |
2037 | Swait() | |
2038 | end | |
2039 | for i = 1, 25 do | |
2040 | Swait() | |
2041 | WACKYEFFECT({ | |
2042 | Time = 15, | |
2043 | EffectType = "Skull", | |
2044 | Size = VT(4, 4, 4), | |
2045 | Size2 = VT(0, 0, 0), | |
2046 | Transparency = 1, | |
2047 | Transparency2 = 0, | |
2048 | CFrame = CF(RightArm.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
2049 | MoveToPos = RightArm.Position, | |
2050 | RotationX = 0, | |
2051 | RotationY = 0, | |
2052 | RotationZ = 0, | |
2053 | Material = "Neon", | |
2054 | Color = C3(1, 0, 0), | |
2055 | SoundID = nil, | |
2056 | SoundPitch = nil, | |
2057 | SoundVolume = nil | |
2058 | }) | |
2059 | end | |
2060 | local LOOP = 0 | |
2061 | local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0)) | |
2062 | MakeForm(BEAMO, "Ball") | |
2063 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true) | |
2064 | MakeForm(BEAM, "Cyl") | |
2065 | repeat | |
2066 | local DISTANCE = (RightArm.Position - Mouse.Hit.p).Magnitude | |
2067 | if DISTANCE < 2000 then | |
2068 | BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4)) | |
2069 | BEAMO.CFrame = CF(RightArm.Position) | |
2070 | BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4)) | |
2071 | BEAM.CFrame = CF(RightArm.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2072 | killnearest(Mouse.Hit.p,14,156,RootPart.CFrame) | |
2073 | WACKYEFFECT({ | |
2074 | Time = 35, | |
2075 | EffectType = "Sphere", | |
2076 | Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2, | |
2077 | Size2 = VT(5, 75, 5), | |
2078 | Transparency = 0, | |
2079 | Transparency2 = 1, | |
2080 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
2081 | MoveToPos = nil, | |
2082 | RotationX = 0, | |
2083 | RotationY = 0, | |
2084 | RotationZ = 0, | |
2085 | Material = "Neon", | |
2086 | Color = C3(1, 0, 0), | |
2087 | SoundID = nil, | |
2088 | SoundPitch = MRANDOM(9, 12) / 10, | |
2089 | SoundVolume = 10 | |
2090 | }) | |
2091 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2092 | Swait() | |
2093 | LOOP = LOOP + 1 | |
2094 | end | |
2095 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
2096 | coroutine.resume(coroutine.create(function() | |
2097 | for i = 1, 15 do | |
2098 | Swait() | |
2099 | BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1) | |
2100 | BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1) | |
2101 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
2102 | BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667 | |
2103 | end | |
2104 | BEAM:remove() | |
2105 | BEAMO:remove() | |
2106 | end)) | |
2107 | ATTACK = false | |
2108 | Rooted = false | |
2109 | VALUE2 = false | |
2110 | end | |
2111 | ||
2112 | local BODY = {} | |
2113 | for _, c in pairs(Character:GetDescendants()) do | |
2114 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
2115 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
2116 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2117 | end | |
2118 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
2119 | elseif c:IsA("JointInstance") then | |
2120 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
2121 | end | |
2122 | end | |
2123 | ||
2124 | function Teleport() | |
2125 | ATTACK = true | |
2126 | Rooted = false | |
2127 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2128 | Swait() | |
2129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2131 | end | |
2132 | for e = 1, #BODY do | |
2133 | if BODY[e] ~= nil then | |
2134 | local STUFF = BODY[e] | |
2135 | local PART = STUFF[1] | |
2136 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
2137 | local PRT = PART:Clone() | |
2138 | PRT.Anchored = true | |
2139 | PRT.CanCollide = false | |
2140 | PRT.Material = "Neon" | |
2141 | PRT.Color = C3(0,0,0) | |
2142 | PRT.Name = "WarpEffect" | |
2143 | PRT.Parent = Effects | |
2144 | PRT.CFrame = PART.CFrame | |
2145 | PRT:BreakJoints() | |
2146 | if PRT:FindFirstChildOfClass("Sound") then | |
2147 | PRT:FindFirstChildOfClass("Sound"):remove() | |
2148 | end | |
2149 | if PRT:FindFirstChildOfClass("Decal") then | |
2150 | PRT:FindFirstChildOfClass("Decal"):remove() | |
2151 | end | |
2152 | coroutine.resume(coroutine.create(function() | |
2153 | for i = 1, 100 do | |
2154 | Swait() | |
2155 | PRT.Transparency = PRT.Transparency + 1/100 | |
2156 | end | |
2157 | PRT:remove() | |
2158 | end)) | |
2159 | end | |
2160 | end | |
2161 | end | |
2162 | CreateSound(289556450, Torso, 10, 1) | |
2163 | local POS = RootPart.Orientation | |
2164 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
2165 | RootPart.Orientation = POS | |
2166 | RootJoint.Parent = RootPart | |
2167 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2168 | Swait() | |
2169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2171 | end | |
2172 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2173 | Swait() | |
2174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
2175 | end | |
2176 | ATTACK = false | |
2177 | Rooted = false | |
2178 | end | |
2179 | ||
2180 | local DECAL = IT("Decal") | |
2181 | function MakeRing() | |
2182 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
2183 | local MSH = IT("BlockMesh", RING) | |
2184 | local TOP = DECAL:Clone() | |
2185 | local BOTTOM = DECAL:Clone() | |
2186 | TOP.Parent = RING | |
2187 | BOTTOM.Parent = RING | |
2188 | TOP.Face = "Top" | |
2189 | BOTTOM.Face = "Bottom" | |
2190 | TOP.Texture = "http://www.roblox.com/asset/?id=647661410" | |
2191 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410" | |
2192 | local function REMOVE() | |
2193 | coroutine.resume(coroutine.create(function() | |
2194 | local SIZE = MSH.Scale.X | |
2195 | for i = 1, 35 do | |
2196 | Swait() | |
2197 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
2198 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
2199 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
2200 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
2201 | end | |
2202 | RING:remove() | |
2203 | end)) | |
2204 | end | |
2205 | return RING, MSH, REMOVE | |
2206 | end | |
2207 | ||
2208 | function ThanosShoe(POSITION,RANGE,ISGAY) | |
2209 | local CHILDREN = workspace:GetDescendants() | |
2210 | for index, CHILD in pairs(CHILDREN) do | |
2211 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2212 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2213 | if HUM then | |
2214 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2215 | if TORSO then | |
2216 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2217 | if ISGAY == true then | |
2218 | Petrify(CHILD) | |
2219 | else | |
2220 | if ISGAY == "Gravity" then | |
2221 | HUM.PlatformStand = true | |
2222 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2223 | local grav = Instance.new("BodyPosition",TORSO) | |
2224 | grav.D = 15 | |
2225 | grav.P = 20000 | |
2226 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2227 | grav.position = TORSO.Position | |
2228 | grav.Name = "V3BanishForce"..Player.Name | |
2229 | else | |
2230 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
2231 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
2232 | end | |
2233 | else | |
2234 | HUM.PlatformStand = false | |
2235 | end | |
2236 | end | |
2237 | elseif ISGAY == "Gravity" then | |
2238 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2239 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
2240 | HUM.PlatformStand = false | |
2241 | end | |
2242 | end | |
2243 | end | |
2244 | end | |
2245 | end | |
2246 | end | |
2247 | end | |
2248 | ||
2249 | function PlanetaryDevastation() | |
2250 | ATTACK = true | |
2251 | Rooted = true | |
2252 | chatfunc("This Is The Power Of My Core.") | |
2253 | local SIZE = 1 | |
2254 | local GYRO = IT("BodyGyro", RootPart) | |
2255 | GYRO.D = 20 | |
2256 | GYRO.P = 4000 | |
2257 | GYRO.MaxTorque = VT(0, 40000, 0) | |
2258 | local RING, MESH, DELET = MakeRing() | |
2259 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
2260 | RING.CFrame = CF(HITPOS) | |
2261 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
2262 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
2263 | Swait() | |
2264 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
2265 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2266 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2267 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2268 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2269 | end | |
2270 | local BLASTS = {675172759} | |
2271 | coroutine.resume(coroutine.create(function() | |
2272 | local CFRAME = RootPart.CFrame | |
2273 | for i = 1, 100 do | |
2274 | CFRAME = CFRAME * CF(0, 0, -35) | |
2275 | do | |
2276 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
2277 | if HITFLOOR then | |
2278 | Swait() | |
2279 | do | |
2280 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
2281 | coroutine.resume(coroutine.create(function() | |
2282 | local RING, MESH, DELET = MakeRing() | |
2283 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
2284 | for i = 1, 25 do | |
2285 | Swait() | |
2286 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
2287 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2288 | end | |
2289 | ThanosShoe(RING.Position, 65, true) | |
2290 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
2291 | WACKYEFFECT({ | |
2292 | Time = 25, | |
2293 | EffectType = "Sphere", | |
2294 | Size = VT(22, 22, 22), | |
2295 | Size2 = VT(85, 85, 85), | |
2296 | Transparency = 0, | |
2297 | Transparency2 = 1, | |
2298 | CFrame = CF(RING.Position), | |
2299 | MoveToPos = nil, | |
2300 | RotationX = 0, | |
2301 | RotationY = 0, | |
2302 | RotationZ = 0, | |
2303 | Material = "Neon", | |
2304 | Color = C3(0, 0, 0), | |
2305 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
2306 | SoundPitch = MRANDOM(9, 12) / 10, | |
2307 | SoundVolume = 10 | |
2308 | }) | |
2309 | for e = 1, 3 do | |
2310 | WACKYEFFECT({ | |
2311 | EffectType = "Wave", | |
2312 | Size = VT(25, 0, 25), | |
2313 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
2314 | Transparency = 0, | |
2315 | Transparency2 = 1, | |
2316 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
2317 | MoveToPos = nil, | |
2318 | RotationX = 0, | |
2319 | RotationY = 3, | |
2320 | RotationZ = 0, | |
2321 | Material = "Neon", | |
2322 | Color = C3(0, 0, 0), | |
2323 | SoundID = nil, | |
2324 | SoundPitch = nil, | |
2325 | SoundVolume = nil | |
2326 | }) | |
2327 | WACKYEFFECT({ | |
2328 | Time = 35, | |
2329 | EffectType = "Sphere", | |
2330 | Size = VT(22, 45, 22), | |
2331 | Size2 = VT(25, 45 + e * 75, 25), | |
2332 | Transparency = 0, | |
2333 | Transparency2 = 1, | |
2334 | CFrame = CF(RING.Position) * TURN, | |
2335 | MoveToPos = nil, | |
2336 | RotationX = 0, | |
2337 | RotationY = 0, | |
2338 | RotationZ = 0, | |
2339 | Material = "Neon", | |
2340 | Color = C3(0, 0, 0), | |
2341 | SoundID = nil, | |
2342 | SoundPitch = MRANDOM(9, 12) / 10, | |
2343 | SoundVolume = 10 | |
2344 | }) | |
2345 | end | |
2346 | wait(0.3) | |
2347 | DELET() | |
2348 | end)) | |
2349 | end | |
2350 | end | |
2351 | end | |
2352 | end | |
2353 | end)) | |
2354 | Rooted = false | |
2355 | DELET() | |
2356 | GYRO:remove() | |
2357 | ATTACK = false | |
2358 | Rooted = false | |
2359 | end | |
2360 | ||
2361 | function Taunt() | |
2362 | ATTACK = true | |
2363 | Rooted = false | |
2364 | CreateSound(907331575, Torso, 6, 1, false) | |
2365 | chatfunc("You Have No One Left.") | |
2366 | ATTACK = false | |
2367 | Rooted = false | |
2368 | end | |
2369 | ||
2370 | --><Assign Things To Keys | |
2371 | ||
2372 | function MouseDown(Mouse) | |
2373 | if ATTACK == false then | |
2374 | end | |
2375 | end | |
2376 | function MouseUp(Mouse) | |
2377 | HOLD = false | |
2378 | end | |
2379 | function KeyDown(Key) | |
2380 | KEYHOLD = true | |
2381 | if Key == "z" and ATTACK == false then | |
2382 | stoopid() | |
2383 | end | |
2384 | if Key == "b" and ATTACK == false then | |
2385 | NothingPersonal() | |
2386 | end | |
2387 | if Key == "c" and ATTACK == false then | |
2388 | Duster() | |
2389 | end | |
2390 | if Key == "v" and ATTACK == false then | |
2391 | Oblivion() | |
2392 | end | |
2393 | if Key == "x" and ATTACK == false then | |
2394 | PressureControl() | |
2395 | end | |
2396 | if Key == "q" and ATTACK == false then | |
2397 | RainbowBeam() | |
2398 | end | |
2399 | if Key == "t" and ATTACK == false then | |
2400 | Taunt() | |
2401 | end | |
2402 | if Key == "e" and ATTACK == false then | |
2403 | brougay() | |
2404 | end | |
2405 | if Key == "r" and ATTACK == false then | |
2406 | PlanetaryDevastation() | |
2407 | end | |
2408 | if Key == "f" and ATTACK == false then | |
2409 | Teleport() | |
2410 | end | |
2411 | end | |
2412 | function KeyUp(Key) | |
2413 | KEYHOLD = false | |
2414 | end | |
2415 | Mouse.Button1Down:connect(function(NEWKEY) | |
2416 | MouseDown(NEWKEY) | |
2417 | end) | |
2418 | Mouse.Button1Up:connect(function(NEWKEY) | |
2419 | MouseUp(NEWKEY) | |
2420 | end) | |
2421 | Mouse.KeyDown:connect(function(NEWKEY) | |
2422 | KeyDown(NEWKEY) | |
2423 | end) | |
2424 | Mouse.KeyUp:connect(function(NEWKEY) | |
2425 | KeyUp(NEWKEY) | |
2426 | end) | |
2427 | ||
2428 | --><:Thinking: | |
2429 | function unanchor() | |
2430 | if UNANCHOR == true then | |
2431 | g = Character:GetChildren() | |
2432 | for i = 1, #g do | |
2433 | if g[i].ClassName == "Part" then | |
2434 | g[i].Anchored = false | |
2435 | end | |
2436 | end | |
2437 | end | |
2438 | end | |
2439 | ||
2440 | --><Wrap The Script | |
2441 | function refit() | |
2442 | RootJoint.Parent = RootPart | |
2443 | Neck.Parent = Torso | |
2444 | RightShoulder.Parent = Torso | |
2445 | LeftShoulder.Parent = Torso | |
2446 | RightHip.Parent = Torso | |
2447 | LeftHip.Parent = Torso | |
2448 | RootPart.Parent = Character | |
2449 | LeftArm.Parent = Character | |
2450 | RightArm.Parent = Character | |
2451 | RightLeg.Parent = Character | |
2452 | LeftLeg.Parent = Character | |
2453 | Torso.Parent = Character | |
2454 | Head.Parent = Character | |
2455 | end | |
2456 | Humanoid.Changed:connect(function(Jump) | |
2457 | if Jump == "Jump" and Disable_Jump == true then | |
2458 | Humanoid.Jump = false | |
2459 | end | |
2460 | end) | |
2461 | Humanoid.HipHeight = 2 | |
2462 | local FF = IT("ForceField", Character) | |
2463 | FF.Visible = false | |
2464 | Speed = 45 | |
2465 | CreateSound("907332997", Head, 10, 0.9) | |
2466 | while true do | |
2467 | Swait() | |
2468 | ANIMATE.Parent = nil | |
2469 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2470 | IDLEANIMATION:Play() | |
2471 | SINE = SINE + CHANGE | |
2472 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2473 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2474 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2475 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
2476 | if ATTACK == false then | |
2477 | if TORSOVELOCITY < 1 then | |
2478 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2484 | elseif TORSOVELOCITY > 1 then | |
2485 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2489 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2491 | end | |
2492 | end | |
2493 | if VALUE2 == false then | |
2494 | Slice("Thin", 0.1, 5, Torso.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.15, 0, -0.15)) | |
2495 | Slice("Thin", 0.1, 5, Torso.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.15, 0, -0.15)) | |
2496 | Crystsal("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.445, 0, -0.445)) | |
2497 | Crystsal("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.445, 0, -0.445)) | |
2498 | end | |
2499 | unanchor() | |
2500 | Humanoid.MaxHealth = "inf" | |
2501 | Humanoid.Health = "inf" | |
2502 | if Rooted == false then | |
2503 | Disable_Jump = false | |
2504 | Humanoid.WalkSpeed = Speed | |
2505 | elseif Rooted == true then | |
2506 | Disable_Jump = true | |
2507 | Humanoid.WalkSpeed = 0 | |
2508 | end | |
2509 | for _, c in pairs(Character:GetChildren()) do | |
2510 | if c.ClassName == "Part" then | |
2511 | c.Material = "Neon" | |
2512 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2513 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2514 | end | |
2515 | end | |
2516 | end | |
2517 | FF.Parent = Character | |
2518 | sick.Parent = Character | |
2519 | refit() | |
2520 | script.Parent = WEAPONGUI | |
2521 | Character.Parent = workspace | |
2522 | Humanoid.PlatformStand = false | |
2523 | Humanoid.Name = "protector of the earth" | |
2524 | for _, c in pairs(game.Players:GetChildren()) do | |
2525 | if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
2526 | c.Character:BreakJoints() | |
2527 | end | |
2528 | end | |
2529 | Humanoid.DisplayDistanceType = "None" | |
2530 | end | |
2531 | ||
2532 | -------------------|| | |
2533 | --------------------\\ | |
2534 | --||||||||||]]]]]]]]]\\ | |
2535 | ---------------------\\\\\\\\\\\\\\\\\\\\ | |
2536 | --END OF EDIT BY INFINITEONEWITHDANK|]]>> | |
2537 | ---------------------//////////////////// | |
2538 | --||||||||||]]]]]]]]]// | |
2539 | --------------------// | |
2540 | -------------------|| |