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1-
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
1+
  if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
2-
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
2+
do
3-
local RealPlayer = Player
3+
    script.Parent = owner.Character
4-
do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
4+
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5-
	script.Parent = InternalData.RealOwner.Character
5+
    local function NewFakeEvent()
6-
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
6+
        local Bind = Instance.new("BindableEvent")
7-
	local function createObject (connections, index)
7+
        local Fake;Fake = {Connections = {},
8-
    	local proxy = newproxy (true);local meta = getmetatable (proxy);
8+
        fakeEvent=true;
9-
    	local runbind = function (self, i, ...) connections[i]:Fire (...); end;
9+
        Connect=function(self,Func)
10-
		while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
10+
            Bind.Event:connect(Func)
11-
    	meta.__index = function (self, i)
11+
            self.Connections[Bind] = true
12-
        	if (i == 'TriggerEvent') then return runbind end;
12+
            return setmetatable({Connected = true},{
13-
        	return connections[i] and connections[i].Event or index[i];
13+
            __index = function (self,Index)
14-
    	end;
14+
                if Index:lower() == "disconnect" then
15-
    	meta.__newindex = index;meta.__metatable = false;return proxy
15+
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16-
	end;
16+
                end
17-
	local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
17+
                return Fake[Index]
18-
	local UserInputService = createObject({"InputBegan","InputEnded"},{})
18+
            end;
19-
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
19+
            __tostring = function() return "Connection" end;
20-
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
20+
        })
21-
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
21+
        end}
22-
	Event.OnServerEvent:Connect(function(FiredBy,Input)
22+
        Fake.connect = Fake.Connect;return Fake;
23-
		if FiredBy ~= InternalData.RealOwner then return end
23+
    end
24-
		if Input.MouseEvent then
24+
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25-
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
25+
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26-
		elseif Input.Sound then
26+
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27-
			if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
27+
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28-
		else
28+
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29-
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
29+
    local function TriggerEvent(self,Event,...)
30-
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
30+
        local Trigger = Mouse[Event]
31-
			for _,Action in pairs(ContextActionService.Actions) do
31+
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32-
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
32+
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33-
			end
33+
        end
34-
			Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
34+
    end
35-
		end
35+
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36-
	end)
36+
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37-
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
37+
        if FiredBy.Name ~= owner.Name then return end
38-
	Event.Parent = NLS([[
38+
        if Input.MouseEvent then
39-
		local Player = owner;
39+
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40-
		local Sounds = {};
40+
        else
41-
		local Event = script:WaitForChild("UserInput");
41+
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42-
		local UserInputService = game:GetService("UserInputService");
42+
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43-
		local Mouse = Player:GetMouse();
43+
            for _,Action in pairs(ContextActionService.Actions) do
44-
		local Input = function(Input,gameProcessedEvent)
44+
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45-
			if gameProcessedEvent then return end
45+
            end
46-
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
46+
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47-
		end
47+
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48-
		Event.OnClientEvent:connect(function(Args)
48+
        end
49-
			if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
49+
    end)
50-
		end)
50+
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51-
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
51+
    Event.Parent = NLS([[
52-
		local Hit,Target
52+
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53-
		while wait(1/30) do
53+
        local Input = function(Input,gameProcessedEvent)
54-
			for x,Sound in pairs(Sounds) do
54+
            if gameProcessedEvent then return end
55-
				if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
55+
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56-
			end
56+
        end
57-
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
57+
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58-
				Hit = Mouse.Hit;Target = Mouse.Target;
58+
        local Hit,Target
59-
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
59+
        while wait(1/30) do
60-
			end
60+
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61-
		end
61+
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62-
	]],InternalData.RealOwner.Character)
62+
            end
63
        end
64-
InternalData.NewOwner = setmetatable({},{
64+
    ]],owner.Character)
65-
	__index = function (self,Index)
65+
66-
			local Type = type(InternalData.RealOwner[Index])
66+
RealGame = game;game = setmetatable({},{
67-
			if Type == "function" then
67+
    __index = function (self,Index)
68-
				if Index:lower() == "getmouse" or Index:lower() == "mouse" then
68+
        local Sandbox = function (Thing)
69-
				return function (self)return InternalData["Mouse"] end
69+
            if Thing:IsA("Player") then
70-
				end
70+
                local RealPlayer = Thing
71-
			return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
71+
                return setmetatable({},{
72-
		elseif Index == "FakePlayer" then
72+
                    __index = function (self,Index)
73-
			return true
73+
                        local Type = type(RealPlayer[Index])
74-
		end
74+
                        if Type == "function" then
75-
		return InternalData.RealOwner[Index]
75+
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76-
	end;
76+
                                return function (self)return InternalData["Mouse"] end
77-
	__tostring = function(self) return tostring(InternalData.RealOwner) end
77+
                            end
78-
})
78+
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79-
--LoadLibrary("RbxUtility").Create
79+
                        end
80-
InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
80+
                        return RealPlayer[Index]
81-
	if Library == "RbxUtility" then
81+
                    end;
82-
		return setmetatable({},{
82+
                    __tostring = function(self) return RealPlayer.Name end
83-
			__tostring = function() return "RbxUtility" end;
83+
                })
84-
			__index = function(self, Index)
84+
            end
85-
				if Index:lower() == "create" then
85+
        end
86-
					return function(Type)
86+
        if RealGame[Index] then
87-
						return function(Data)
87+
            local Type = type(RealGame[Index])
88-
							Data = Data or {}
88+
            if Type == "function" then
89-
							local Inst = Instance.new(Type)
89+
                if Index:lower() == "getservice" or Index:lower() == "service" then
90-
							for x,y in pairs(Data) do
90+
                    return function (self,Service)
91-
								if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
91+
                        local FakeServices = {
92-
								if y == owner then y = InternalData.RealOwner end
92+
                            ["players"] = function()
93-
								Inst[x] = y
93+
                                return setmetatable({},{
94-
							end
94+
                                    __index = function (self2,Index2)
95-
							return Inst
95+
                                        local RealService = RealGame:GetService(Service)
96-
						end
96+
                                        local Type2 = type(Index2)
97-
					end
97+
                                        if Type2 == "function" then
98-
				end
98+
                                            return function (self,...) return RealService[Index2](RealService,...)end
99-
				return InternalData.LoadLibrary(Library)[Index]
99+
                                        else
100-
			end
100+
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101-
		})
101+
                                            return RealService[Index2]
102-
	end
102+
                                        end
103-
	return InternalData.LoadLibrary(Library)
103+
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105-
InternalData.RealInstance = Instance;Instance = setmetatable({},{
105+
                                })
106-
	__index = function (self,Index)
106+
                            end;
107-
		if Index:lower() == 'new' then
107+
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108-
			return function (Type, Parent)
108+
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109-
				if Parent == owner then Parent = InternalData.RealOwner end
109+
                            ["runservice"] = function()
110-
				if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
110+
                                return setmetatable({},{
111-
				local Real = InternalData.RealInstance.new(Type,Parent)
111+
                                    __index = function(self2,Index2)
112-
				if not Type then return end
112+
                                        local RealService = RealGame:GetService(Service)
113-
				if Type == "BillboardGui" then
113+
                                        local Type2 = type(Index2)
114-
					local ToReturn = setmetatable({},{
114+
                                        if Type2 == "function" then
115-
						__index = function (self,Index)
115+
                                            return function (self,...) return RealService[Index2](RealService,...) end
116-
							if type(Real[Index]) == "function" then
116+
                                        else
117-
								if Index:lower() == "clone" then
117+
                                            local RunServices = {
118-
									return function (self)
118+
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119-
										local Real = Real:Clone()
119+
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120-
										local ToReturn = setmetatable({RealObject = Real},{
120+
                                            }
121-
											__index = function (self,Index)
121+
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122-
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
122+
                                            return RealService[Index2]
123-
												return Real[Index]
123+
                                        end
124-
											end;
124+
                                    end
125-
											__newindex = function (self,Index,Value)
125+
                                })
126-
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
126+
                            end
127-
												if Value == owner then Value = InternalData.RealOwner end
127+
                        }
128-
												Real[Index] = Value
128+
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129-
											end;
129+
                        return RealGame:GetService(Service)
130-
											__tostring = function(self) return tostring(Real) end;
130+
                    end
131-
										})
131+
                end
132-
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
132+
                return function (self,...) return RealGame[Index](RealGame,...) end
133-
									end
133+
            else
134-
								end
134+
                if game:GetService(Index) then return game:GetService(Index) end
135-
								return function (self,...) return Real[Index](Real,...)end
135+
                return RealGame[Index]
136-
							end
136+
            end
137-
							return Real[Index]
137+
        end
138-
						end;
138+
        return nil
139-
						__newindex = function (self,Index,Value)
139+
    end
140-
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
140+
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
141-
							if Value == owner then Value = InternalData.RealOwner end
141+
142-
							Real[Index] = Value
142+
143-
						end;
143+
144-
						__tostring = function(self) return tostring(Real) end;
144+
145-
					})
145+
146-
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
146+
147-
				elseif Type:lower() == "sound" then
147+
148-
					Real.Parent = owner.Character;
148+
149-
					local ToReturn = setmetatable({RealObject = Real},{
149+
150-
						__index = function (self,Index)
150+
151-
							if Index:lower() == "playbackloudness" then
151+
152-
								return InternalData.SoundLoudness[Real] or 0
152+
153-
							elseif type(Real[Index]) == "function" then
153+
154-
								if Index:lower() == "clone" then
154+
155-
									return function (self)
155+
156-
										local Real = Real:Clone()
156+
157-
										local ToReturn = setmetatable({},{
157+
158-
											__index = function (self,Index)
158+
159-
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
159+
160-
												return Real[Index]
160+
161-
											end;
161+
162-
											__newindex = function (self,Index,Value)
162+
163-
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
163+
164-
												if Value == owner then Value = InternalData.RealOwner end
164+
165-
												Real[Index] = Value
165+
166-
											end;
166+
167-
											__tostring = function(self) return tostring(Real) end;
167+
168-
										})
168+
169-
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
169+
170-
									end
170+
171-
								end
171+
172-
								return function (self,...) return Real[Index](Real,...)end
172+
173-
							end
173+
174-
							return Real[Index]
174+
175-
						end;
175+
176-
						__newindex = function (self,Index,Value)
176+
177-
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
177+
178-
							if Value == owner then Value = InternalData.RealOwner end
178+
179-
							Real[Index] = Value
179+
180-
						end;
180+
181-
						__tostring = function(self) return tostring(Real) end;
181+
182-
					})
182+
183-
					InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
183+
184-
				else
184+
185-
					local ToReturn = setmetatable({RealObject = Real},{
185+
186-
						__index = function (self,Index)
186+
187-
							if type(Real[Index]) == "function" then
187+
188-
								if Index:lower() == "clone" then
188+
189-
									return function (self)
189+
190-
										local Real = Real:Clone()
190+
191-
										local ToReturn = setmetatable({},{
191+
192-
											__index = function (self,Index)
192+
193-
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
193+
194-
												return Real[Index]
194+
195-
											end;
195+
196-
											__newindex = function (self,Index,Value)
196+
197-
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
197+
198-
												if Value == owner then Value = InternalData.RealOwner end
198+
199-
												Real[Index] = Value
199+
200-
											end;
200+
201-
											__tostring = function(self) return tostring(Real) end;
201+
202-
										})
202+
203-
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
203+
204-
									end
204+
205-
								end
205+
206-
								return function (self,...) return Real[Index](Real,...)end
206+
207-
							end
207+
208-
							return Real[Index]
208+
209-
						end;
209+
210-
						__newindex = function (self,Index,Value)
210+
211-
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
211+
212-
							if Value == owner then Value = InternalData.RealOwner end
212+
213-
							Real[Index] = Value
213+
214-
						end;
214+
215-
						__tostring = function(self) return tostring(Real) end;
215+
216-
					})
216+
217-
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
217+
218-
				end
218+
219-
			end
219+
220-
		end
220+
221-
		return InternalData.RealInstance[Index]
221+
222-
	end;
222+
223-
	__tostring = function(self) return tostring(InternalData.RealInstance) end;
223+
224-
});
224+
225-
InternalData.RealGame = game;game = setmetatable({},{
225+
226-
	__index = function (self,Index)
226+
227-
		if InternalData.RealGame[Index] then
227+
228-
			local Type = type(InternalData.RealGame[Index])
228+
229-
			if Type == "function" then
229+
230-
				if Index:lower() == "getservice" or Index:lower() == "service" then
230+
231-
					return function (self,Service)
231+
232-
						local FakeServices = {
232+
233-
							["players"] = function()
233+
234-
								return setmetatable({},{
234+
235-
									__index = function (self2,Index2)
235+
236-
										local RealService = InternalData.RealGame:GetService(Service)
236+
237-
										local Type2 = type(RealService[Index2])
237+
238-
										if Type2 == "function" then
238+
239-
											return function (self,...) return RealService[Index2](RealService,...)end
239+
240-
										else
240+
241-
											if Index2:lower() == "localplayer" then return InternalData.NewOwner end
241+
242-
											return RealService[Index2]
242+
243-
										end
243+
244-
									end;
244+
245-
									__tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
245+
246-
								})
246+
247-
							end;
247+
248-
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
248+
249-
							["userinputservice"] = function() return InternalData["UserInputService"] end;
249+
250-
							["debris"] = function()
250+
251-
								return setmetatable({},{
251+
252-
									__index = function(self2,Index2)
252+
253-
										local RealService = InternalData.RealGame:GetService(Service)
253+
254-
										local Type2 = type(RealService[Index2])
254+
255-
										if Type2 == "function" then
255+
256-
											if Index2:lower() == "additem" then
256+
257-
												return function (self,Item,Time)
257+
258-
													if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
258+
259-
													return RealService:AddItem(Item,Time)
259+
260-
												end
260+
261-
											end
261+
262-
											return function (self,...) return RealService[Index2](RealService,...) end
262+
263-
										end
263+
264-
										return RealService[Index2]
264+
265-
									end;
265+
266-
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
266+
267-
								})
267+
268-
							end;
268+
269-
							["runservice"] = function()
269+
270-
								return setmetatable({},{
270+
271-
									__index = function(self2,Index2)
271+
272-
										local RealService = InternalData.RealGame:GetService(Service)
272+
273-
										local Type2 = type(RealService[Index2])
273+
274-
										if Type2 == "function" then
274+
275-
											return function (self,...) return RealService[Index2](RealService,...) end
275+
276-
										else
276+
277-
											local RunServices = {
277+
278-
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
278+
279-
												["renderstepped"] = function() return RealService["Stepped"] end
279+
280-
											}
280+
281-
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
281+
282-
											return RealService[Index2]
282+
283-
										end
283+
284-
									end;
284+
285-
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
285+
286-
								})
286+
287-
							end
287+
288-
						}
288+
289-
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
289+
290-
						return InternalData.RealGame:GetService(Service)
290+
291-
					end
291+
292-
				end
292+
293-
				return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
293+
294-
			else
294+
295-
				if game:GetService(Index) then return game:GetService(Index) end
295+
296-
				return InternalData.RealGame[Index]
296+
297-
			end
297+
298-
		end
298+
299-
		return nil
299+
300-
	end;
300+
301-
	__tostring = function(self) return tostring(InternalData.game) end
301+
302-
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
302+
303
left_leg.TopSurface=0;left_leg.Parent=noobly
304
left_leg.CFrame=CFrame.new(161.033,166.868,346.421)right_leg.CanCollide=false
305
right_leg.Size=Vector3.new(9.95,19.9,9.95)right_leg.BrickColor=BrickColor.new(1009)
306
right_leg.BottomSurface=0;right_leg.Color=Color3.new(1,1,0)
307
right_leg.Name="Right Leg"right_leg.TopSurface=0;right_leg.Parent=noobly
308
right_leg.CFrame=CFrame.new(170.983,166.868,346.421)charactermesh.BodyPart=2;charactermesh.MeshId=27111419
309
charactermesh.Parent=noobly;charactermesh_2.BodyPart=3;charactermesh_2.MeshId=27111864
310
charactermesh_2.Parent=noobly;charactermesh_3.BodyPart=4;charactermesh_3.MeshId=27111857
311
charactermesh_3.Parent=noobly;charactermesh_4.BodyPart=5;charactermesh_4.MeshId=27111882
312
charactermesh_4.Parent=noobly;charactermesh_5.BodyPart=1;charactermesh_5.MeshId=27111894
313
charactermesh_5.Parent=noobly;no0ob.Size=Vector3.new(19.9,9.95,9.95)
314
no0ob.BrickColor=BrickColor.new(1009)no0ob.BottomSurface=0;no0ob.Color=Color3.new(1,1,0)
315
no0ob.Name="no0ob"no0ob.TopSurface=0;no0ob.Transparency=1;no0ob.Parent=noobly
316
no0ob.CFrame=
317
CFrame.new(166.008,201.693,346.421)*CFrame.Angles(0,0,0)mesh_6.Scale=Vector3.new(1.25,1.25,1.25)
318
mesh_6.Parent=no0ob;hatattachment.Position=Vector3.new(0,4.975,0)
319
hatattachment.Name="HatAttachment"hatattachment.CFrame=CFrame.new(0,4.975,0)
320
hatattachment.Parent=no0ob;torso.Size=Vector3.new(19.9,19.9,9.95)
321
torso.BrickColor=BrickColor.new(1009)torso.Name="Torso"torso.Color=Color3.new(1,1,0)
322
torso.TopSurface=0;torso.BottomSurface=0;torso.Parent=noobly
323
torso.CFrame=CFrame.new(166.008,186.768,346.421)mesh_7.MeshType=5
324
mesh_7.Scale=Vector3.new(9.95,9.95,9.95)mesh_7.MeshId="http://www.roblox.com/asset/?id=1047997"
325
mesh_7.TextureId="http://www.roblox.com/asset/?id=1047998"mesh_7.Parent=torso;left_hip.Part1=left_leg
326
left_hip.C0=
327
CFrame.new(-9.95,-9.95,0)*CFrame.Angles(0,-1.571,0)left_hip.MaxVelocity=0.1
328
left_hip.C1=CFrame.new(-4.975,9.95,0)*CFrame.Angles(0,
329
-1.571,0)left_hip.Name="Left Hip"left_hip.Part0=torso
330
left_hip.Parent=torso;right_hip.Part1=right_leg;right_hip.C0=CFrame.new(9.95,-9.95,0)*
331
CFrame.Angles(0,1.571,0)
332
right_hip.MaxVelocity=0.1
333
right_hip.C1=CFrame.new(4.975,9.95,0)*CFrame.Angles(0,1.571,0)right_hip.Name="Right Hip"right_hip.Part0=torso
334
right_hip.Parent=torso;neck.Part1=no0ob;neck.C0=CFrame.new(0,9.95,0)*
335
CFrame.Angles(-1.571,0,3.141)
336
neck.MaxVelocity=0.1
337
neck.C1=CFrame.new(0,-4.975,0)*CFrame.Angles(-1.571,0,3.141)neck.Name="Neck"neck.Part0=torso;neck.Parent=torso
338
noobly_2.Name="noobly"noobly_2.Parent=nubland;left_leg_2.CanCollide=false
339
left_leg_2.Size=Vector3.new(9.95,19.9,9.95)left_leg_2.BrickColor=BrickColor.new(1009)
340
left_leg_2.BottomSurface=0;left_leg_2.Color=Color3.new(1,1,0)
341
left_leg_2.Name="Left Leg"left_leg_2.TopSurface=0;left_leg_2.Parent=noobly_2
342
left_leg_2.CFrame=CFrame.new(3.689,166.868,345.895)right_leg_2.CanCollide=false
343
right_leg_2.Size=Vector3.new(9.95,19.9,9.95)right_leg_2.BrickColor=BrickColor.new(1009)
344
right_leg_2.BottomSurface=0;right_leg_2.Color=Color3.new(1,1,0)
345
right_leg_2.Name="Right Leg"right_leg_2.TopSurface=0;right_leg_2.Parent=noobly_2
346
right_leg_2.CFrame=CFrame.new(13.639,166.868,345.895)charactermesh_6.BodyPart=2;charactermesh_6.MeshId=27111419
347
charactermesh_6.Parent=noobly_2;charactermesh_7.BodyPart=3;charactermesh_7.MeshId=27111864
348
charactermesh_7.Parent=noobly_2;charactermesh_8.BodyPart=4;charactermesh_8.MeshId=27111857
349
charactermesh_8.Parent=noobly_2;charactermesh_9.BodyPart=5;charactermesh_9.MeshId=27111882
350
charactermesh_9.Parent=noobly_2;charactermesh_10.BodyPart=1;charactermesh_10.MeshId=27111894
351
charactermesh_10.Parent=noobly_2;no0ob_2.Size=Vector3.new(19.9,9.95,9.95)
352
no0ob_2.BrickColor=BrickColor.new(1009)no0ob_2.BottomSurface=0;no0ob_2.Color=Color3.new(1,1,0)
353
no0ob_2.Name="no0ob"no0ob_2.TopSurface=0;no0ob_2.Transparency=1;no0ob_2.Parent=noobly_2
354
no0ob_2.CFrame=
355
CFrame.new(8.664,201.693,345.895)*CFrame.Angles(0,0,0)mesh_8.Scale=Vector3.new(1.25,1.25,1.25)
356
mesh_8.Parent=no0ob_2;hatattachment_2.Position=Vector3.new(0,4.975,0)
357
hatattachment_2.Name="HatAttachment"hatattachment_2.CFrame=CFrame.new(0,4.975,0)
358
hatattachment_2.Parent=no0ob_2;torso_2.Size=Vector3.new(19.9,19.9,9.95)
359
torso_2.BrickColor=BrickColor.new(1009)torso_2.Name="Torso"torso_2.Color=Color3.new(1,1,0)
360
torso_2.TopSurface=0;torso_2.BottomSurface=0;torso_2.Parent=noobly_2
361
torso_2.CFrame=CFrame.new(8.664,186.768,345.895)mesh_9.MeshType=5
362
mesh_9.Scale=Vector3.new(9.95,9.95,9.95)mesh_9.MeshId="http://www.roblox.com/asset/?id=1047997"
363
mesh_9.TextureId="http://www.roblox.com/asset/?id=1047998"mesh_9.Parent=torso_2;left_hip_2.Part1=left_leg_2
364
left_hip_2.C0=CFrame.new(-
365
9.95,-9.95,0)*CFrame.Angles(0,-1.571,0)left_hip_2.MaxVelocity=0.1
366
left_hip_2.C1=CFrame.new(-4.975,9.95,0)*CFrame.Angles(0,
367
-1.571,0)left_hip_2.Name="Left Hip"left_hip_2.Part0=torso_2
368
left_hip_2.Parent=torso_2;right_hip_2.Part1=right_leg_2;right_hip_2.C0=CFrame.new(9.95,-9.95,0)*
369
CFrame.Angles(0,1.571,0)
370
right_hip_2.MaxVelocity=0.1
371
right_hip_2.C1=CFrame.new(4.975,9.95,0)*CFrame.Angles(0,1.571,0)right_hip_2.Name="Right Hip"right_hip_2.Part0=torso_2
372
right_hip_2.Parent=torso_2;neck_2.Part1=no0ob_2;neck_2.C0=CFrame.new(0,9.95,0)*
373
CFrame.Angles(-1.571,0,3.141)
374
neck_2.MaxVelocity=0.1
375
neck_2.C1=CFrame.new(0,-4.975,0)*CFrame.Angles(-1.571,0,3.141)neck_2.Name="Neck"neck_2.Part0=torso_2;neck_2.Parent=torso_2
376
noobly_3.Name="noobly"noobly_3.Parent=nubland;left_leg_3.CanCollide=false
377
left_leg_3.Size=Vector3.new(9.95,19.9,9.95)left_leg_3.BrickColor=BrickColor.new(1009)
378
left_leg_3.BottomSurface=0;left_leg_3.Color=Color3.new(1,1,0)
379
left_leg_3.Name="Left Leg"left_leg_3.TopSurface=0;left_leg_3.Parent=noobly_3;left_leg_3.CFrame=CFrame.new(
380
-156.398,166.868,348.526)
381
right_leg_3.CanCollide=false;right_leg_3.Size=Vector3.new(9.95,19.9,9.95)
382
right_leg_3.BrickColor=BrickColor.new(1009)right_leg_3.BottomSurface=0
383
right_leg_3.Color=Color3.new(1,1,0)right_leg_3.Name="Right Leg"right_leg_3.TopSurface=0
384
right_leg_3.Parent=noobly_3
385
right_leg_3.CFrame=CFrame.new(-146.448,166.868,348.526)charactermesh_11.BodyPart=2;charactermesh_11.MeshId=27111419
386
charactermesh_11.Parent=noobly_3;charactermesh_12.BodyPart=3;charactermesh_12.MeshId=27111864
387
charactermesh_12.Parent=noobly_3;charactermesh_13.BodyPart=4;charactermesh_13.MeshId=27111857
388
charactermesh_13.Parent=noobly_3;charactermesh_14.BodyPart=5;charactermesh_14.MeshId=27111882
389
charactermesh_14.Parent=noobly_3;charactermesh_15.BodyPart=1;charactermesh_15.MeshId=27111894
390
charactermesh_15.Parent=noobly_3;no0ob_3.Size=Vector3.new(19.9,9.95,9.95)
391
no0ob_3.BrickColor=BrickColor.new(1009)no0ob_3.BottomSurface=0;no0ob_3.Color=Color3.new(1,1,0)
392
no0ob_3.Name="no0ob"no0ob_3.TopSurface=0;no0ob_3.Transparency=1;no0ob_3.Parent=noobly_3
393
no0ob_3.CFrame=CFrame.new(
394
-151.423,201.693,348.526)*CFrame.Angles(0,0,0)mesh_10.Scale=Vector3.new(1.25,1.25,1.25)
395
mesh_10.Parent=no0ob_3;hatattachment_3.Position=Vector3.new(0,4.975,0)
396
hatattachment_3.Name="HatAttachment"hatattachment_3.CFrame=CFrame.new(0,4.975,0)
397
hatattachment_3.Parent=no0ob_3;torso_3.Size=Vector3.new(19.9,19.9,9.95)
398
torso_3.BrickColor=BrickColor.new(1009)torso_3.Name="Torso"torso_3.Color=Color3.new(1,1,0)
399
torso_3.TopSurface=0;torso_3.BottomSurface=0;torso_3.Parent=noobly_3
400
torso_3.CFrame=CFrame.new(-151.423,186.768,348.526)mesh_11.MeshType=5
401
mesh_11.Scale=Vector3.new(9.95,9.95,9.95)mesh_11.MeshId="http://www.roblox.com/asset/?id=1047997"
402
mesh_11.TextureId="http://www.roblox.com/asset/?id=1047998"mesh_11.Parent=torso_3;left_hip_3.Part1=left_leg_3
403
left_hip_3.C0=CFrame.new(
404
-9.95,-9.95,0)*CFrame.Angles(0,-1.571,0)left_hip_3.MaxVelocity=0.1
405
left_hip_3.C1=CFrame.new(-4.975,9.95,0)*CFrame.Angles(0,
406
-1.571,0)left_hip_3.Name="Left Hip"left_hip_3.Part0=torso_3
407
left_hip_3.Parent=torso_3;right_hip_3.Part1=right_leg_3;right_hip_3.C0=CFrame.new(9.95,-9.95,0)*
408
CFrame.Angles(0,1.571,0)
409
right_hip_3.MaxVelocity=0.1
410
right_hip_3.C1=CFrame.new(4.975,9.95,0)*CFrame.Angles(0,1.571,0)right_hip_3.Name="Right Hip"right_hip_3.Part0=torso_3
411
right_hip_3.Parent=torso_3;neck_3.Part1=no0ob_3;neck_3.C0=CFrame.new(0,9.95,0)*
412
CFrame.Angles(-1.571,0,3.141)
413
neck_3.MaxVelocity=0.1
414
neck_3.C1=CFrame.new(0,-4.975,0)*CFrame.Angles(-1.571,0,3.141)neck_3.Name="Neck"neck_3.Part0=torso_3;neck_3.Parent=torso_3
415
bighead_5.Shape=0;bighead_5.Size=Vector3.new(13.622,13.622,13.622)
416
bighead_5.Name="Bighead"
417
bighead_5.Orientation=Vector3.new(-1.58,-119.17,108.64)bighead_5.Color=Color3.new(1,1,0)
418
bighead_5.BrickColor=BrickColor.new(1009)bighead_5.Parent=nubland
419
bighead_5.CFrame=
420
CFrame.new(-144.162,7.617,-8.305)*CFrame.Angles(-3.085,-1.061,-1.196)mesh_12.Scale=Vector3.new(3,3,3)mesh_12.Parent=bighead_5
421
decal_11.Texture="http://www.roblox.com/asset/?id=203175706"decal_11.Face=2;decal_11.Parent=bighead_5;bighead_6.Shape=0
422
bighead_6.Size=Vector3.new(13.622,13.622,13.622)bighead_6.Name="Bighead"
423
bighead_6.Orientation=Vector3.new(-37.69,76.48,-113.86)bighead_6.Color=Color3.new(1,1,0)
424
bighead_6.BrickColor=BrickColor.new(1009)bighead_6.Parent=nubland
425
bighead_6.CFrame=CFrame.new(187.105,7.617,181.483)*CFrame.Angles(
426
-1.277,0.878,-0.791)mesh_13.Scale=Vector3.new(3,3,3)mesh_13.Parent=bighead_6
427
decal_12.Texture="http://www.roblox.com/asset/?id=203175706"decal_12.Face=2;decal_12.Parent=bighead_6;bighead_7.Shape=0
428
bighead_7.Size=Vector3.new(13.622,13.622,13.622)bighead_7.Name="Bighead"
429
bighead_7.Orientation=Vector3.new(52.14,35.57,-121.41)bighead_7.Color=Color3.new(1,1,0)
430
bighead_7.BrickColor=BrickColor.new(1009)bighead_7.Parent=nubland
431
bighead_7.CFrame=
432
CFrame.new(130.105,7.617,-37.827)*CFrame.Angles(1.007,0.365,-2.633)mesh_14.Scale=Vector3.new(3,3,3)mesh_14.Parent=bighead_7
433
decal_13.Texture="http://www.roblox.com/asset/?id=203175706"decal_13.Face=2;decal_13.Parent=bighead_7;bighead_8.Shape=0
434
bighead_8.Size=Vector3.new(13.622,13.622,13.622)bighead_8.Name="Bighead"
435
bighead_8.Orientation=Vector3.new(17.08,-12.66,-4.29)bighead_8.Color=Color3.new(1,1,0)
436
bighead_8.BrickColor=BrickColor.new(1009)bighead_8.Parent=nubland
437
bighead_8.CFrame=
438
CFrame.new(-225.319,7.617,133.721)*CFrame.Angles(0.305,-0.211,-0.009)mesh_15.Scale=Vector3.new(3,3,3)mesh_15.Parent=bighead_8
439
decal_14.Texture="http://www.roblox.com/asset/?id=203175706"decal_14.Face=2;decal_14.Parent=bighead_8;bighead_9.Shape=0
440
bighead_9.Size=Vector3.new(13.622,13.622,13.622)bighead_9.Name="Bighead"
441
bighead_9.Orientation=Vector3.new(53.26,34.43,-122.3)bighead_9.Color=Color3.new(1,1,0)
442
bighead_9.BrickColor=BrickColor.new(1009)bighead_9.Parent=nubland
443
bighead_9.CFrame=CFrame.new(123.035,7.617,154.146)*CFrame.Angles(1.019,0.345,
444
-2.637)mesh_16.Scale=Vector3.new(3,3,3)mesh_16.Parent=bighead_9
445
decal_15.Texture="http://www.roblox.com/asset/?id=203175706"decal_15.Face=2;decal_15.Parent=bighead_9;bighead_10.Shape=0
446
bighead_10.Size=Vector3.new(13.622,13.622,13.622)bighead_10.Name="Bighead"
447
bighead_10.Orientation=Vector3.new(15.66,103.13,-0.02)bighead_10.Color=Color3.new(1,1,0)
448
bighead_10.BrickColor=BrickColor.new(1009)bighead_10.Parent=nubland
449
bighead_10.CFrame=
450
CFrame.new(108.476,7.617,215.07)*CFrame.Angles(2.252,1.216,-2.284)mesh_17.Scale=Vector3.new(3,3,3)mesh_17.Parent=bighead_10
451
decal_16.Texture="http://www.roblox.com/asset/?id=203175706"decal_16.Face=2;decal_16.Parent=bighead_10;part_11.Anchored=true
452
part_11.CanCollide=false;part_11.Size=Vector3.new(12,2,9)
453
part_11.Orientation=Vector3.new(-0.02,180,180)part_11.BottomSurface=0;part_11.Transparency=0.5
454
part_11.TopSurface=0;part_11.Parent=nubland
455
part_11.CFrame=CFrame.new(-3.164,191.479,28.017)*CFrame.Angles(
456
-3.141,0,0)particleemitter.RotSpeed=NumberRange.new(100)
457
particleemitter.Speed=NumberRange.new(50)particleemitter.SpreadAngle=Vector2.new(100,100)
458
particleemitter.VelocitySpread=100;particleemitter.Lifetime=NumberRange.new(12)
459
particleemitter.Rate=1000;particleemitter.Rotation=NumberRange.new(0,1000)
460
particleemitter.Texture="rbxassetid://1184905579"particleemitter.Parent=part_11;part_12.Anchored=true
461
part_12.Size=Vector3.new(8.2,8.2,10)part_12.Orientation=Vector3.new(0,-148.49,0)
462
part_12.Material=816;part_12.TopSurface=0
463
part_12.BrickColor=BrickColor.new(24)
464
part_12.CustomPhysicalProperties=PhysicalProperties.new(2.403,0,0.5,1,1)part_12.Color=Color3.new(0.960784,0.803922,0.188235)
465
part_12.Parent=model_3
466
part_12.CFrame=CFrame.new(-147.022,47.51,-154.287)*CFrame.Angles(-3.142,-0.55,-
467
3.142)mesh_18.Scale=Vector3.new(1.25,1.25,1.25)
468
mesh_18.Parent=part_12;decal_17.Texture="http://www.roblox.com/asset/?id=34067417"
469
decal_17.Face=3;decal_17.Parent=part_12;part_13.Anchored=true
470
part_13.Size=Vector3.new(17.6,15,7.2)part_13.Orientation=Vector3.new(0,-148.49,0)
471
part_13.Material=816;part_13.Color=Color3.new(0.0509804,0.411765,0.67451)
472
part_13.TopSurface=0;part_13.BrickColor=BrickColor.new(23)
473
part_13.Parent=model_3
474
part_13.CFrame=CFrame.new(-146.656,35.91,-153.69)*
475
CFrame.Angles(-3.142,-0.55,-3.142)part_14.Anchored=true
476
part_14.Size=Vector3.new(8.8,15.2,7.2)part_14.Orientation=Vector3.new(0,-148.49,0)
477
part_14.Material=816;part_14.Color=Color3.new(0.960784,0.803922,0.188235)
478
part_14.TopSurface=0;part_14.BrickColor=BrickColor.new(24)
479
part_14.Parent=model_3
480
part_14.CFrame=CFrame.new(-157.909,35.81,-146.79)*
481
CFrame.Angles(-3.142,-0.55,-3.142)part_15.Anchored=true
482
part_15.Size=Vector3.new(8.8,15.2,7.2)part_15.Orientation=Vector3.new(0,-148.49,0)
483
part_15.Material=816;part_15.Color=Color3.new(0.960784,0.803922,0.188235)
484
part_15.TopSurface=0;part_15.BrickColor=BrickColor.new(24)
485
part_15.Parent=model_3
486
part_15.CFrame=CFrame.new(-135.402,35.81,-160.59)*
487
CFrame.Angles(-3.142,-0.55,-3.142)part_16.Anchored=true
488
part_16.Size=Vector3.new(8.8,15,7.2)part_16.Orientation=Vector3.new(0,-148.49,0)
489
part_16.Material=816;part_16.Color=Color3.new(0.294118,0.592157,0.294118)
490
part_16.TopSurface=0;part_16.BrickColor=BrickColor.new(37)
491
part_16.Parent=model_3
492
part_16.CFrame=CFrame.new(-150.407,20.91,-151.39)*
493
CFrame.Angles(-3.142,-0.55,-3.142)part_17.Anchored=true
494
part_17.Size=Vector3.new(8.8,15,7.2)part_17.Orientation=Vector3.new(0,-148.49,0)
495
part_17.Material=816;part_17.Color=Color3.new(0.294118,0.592157,0.294118)
496
part_17.TopSurface=0;part_17.BrickColor=BrickColor.new(37)
497
part_17.Parent=model_3
498
part_17.CFrame=CFrame.new(-142.905,20.91,-155.99)*
499
CFrame.Angles(-3.142,-0.55,-3.142)part_18.Anchored=true
500
part_18.Size=Vector3.new(43,3.6,25.2)part_18.Orientation=Vector3.new(0,-148.49,0)
501
part_18.TopSurface=0;part_18.Material=816;part_18.Parent=model_3
502
part_18.CFrame=CFrame.new(-145.481,11.61,
503
-154.645)*CFrame.Angles(-3.142,-0.55,-3.142)part_19.Anchored=true;part_19.Size=Vector3.new(49,9,29)part_19.Orientation=Vector3.new(0,
504
-148.49,0)part_19.TopSurface=0
505
part_19.Material=816;part_19.Parent=model_3
506
part_19.CFrame=
507
CFrame.new(-145.572,5.31,-155.175)*CFrame.Angles(-3.142,-0.55,-3.142)part_20.Anchored=true
508
part_20.Size=Vector3.new(13.4,5,0.2)part_20.Orientation=Vector3.new(0,-148.49,0)
509
part_20.Parent=model_3
510
part_20.CFrame=CFrame.new(-138.793,5.51,-142.206)*
511
CFrame.Angles(-3.142,-0.55,-3.142)part_21.Anchored=true
512
part_21.Size=Vector3.new(8.2,8.2,10)part_21.Orientation=Vector3.new(0,157.1,0)
513
part_21.Material=816;part_21.TopSurface=0
514
part_21.BrickColor=BrickColor.new(24)
515
part_21.CustomPhysicalProperties=PhysicalProperties.new(2.403,0,0.5,1,1)part_21.Color=Color3.new(0.960784,0.803922,0.188235)
516
part_21.Parent=model_4
517
part_21.CFrame=CFrame.new(131.607,47.51,-155.844)*
518
CFrame.Angles(-3.142,0.4,-3.142)mesh_19.Scale=Vector3.new(1.25,1.25,1.25)
519
mesh_19.Parent=part_21;decal_18.Texture="http://www.roblox.com/asset/?id=34067417"
520
decal_18.Face=3;decal_18.Parent=part_21;part_22.Anchored=true
521
part_22.Size=Vector3.new(17.6,15,7.2)part_22.Orientation=Vector3.new(0,157.1,0)
522
part_22.Material=816;part_22.Color=Color3.new(0.0509804,0.411765,0.67451)
523
part_22.TopSurface=0;part_22.BrickColor=BrickColor.new(23)
524
part_22.Parent=model_4
525
part_22.CFrame=CFrame.new(131.335,35.91,-155.199)*
526
CFrame.Angles(-3.142,0.4,-3.142)part_23.Anchored=true
527
part_23.Size=Vector3.new(8.8,15.2,7.2)part_23.Orientation=Vector3.new(0,157.1,0)
528
part_23.Material=816;part_23.Color=Color3.new(0.960784,0.803922,0.188235)
529
part_23.TopSurface=0;part_23.BrickColor=BrickColor.new(24)
530
part_23.Parent=model_4
531
part_23.CFrame=CFrame.new(119.175,35.81,-160.336)*
532
CFrame.Angles(-3.142,0.4,-3.142)part_24.Anchored=true
533
part_24.Size=Vector3.new(8.8,15.2,7.2)part_24.Orientation=Vector3.new(0,157.1,0)
534
part_24.Material=816;part_24.Color=Color3.new(0.960784,0.803922,0.188235)
535
part_24.TopSurface=0;part_24.BrickColor=BrickColor.new(24)
536
part_24.Parent=model_4
537
part_24.CFrame=CFrame.new(143.494,35.81,-150.062)*
538
CFrame.Angles(-3.142,0.4,-3.142)part_25.Anchored=true
539
part_25.Size=Vector3.new(8.8,15,7.2)part_25.Orientation=Vector3.new(0,157.1,0)
540
part_25.Material=816;part_25.Color=Color3.new(0.294118,0.592157,0.294118)
541
part_25.TopSurface=0;part_25.BrickColor=BrickColor.new(37)
542
part_25.Parent=model_4
543
part_25.CFrame=CFrame.new(127.281,20.91,-156.911)*
544
CFrame.Angles(-3.142,0.4,-3.142)part_26.Anchored=true
545
part_26.Size=Vector3.new(8.8,15,7.2)part_26.Orientation=Vector3.new(0,157.1,0)
546
part_26.Material=816;part_26.Color=Color3.new(0.294118,0.592157,0.294118)
547
part_26.TopSurface=0;part_26.BrickColor=BrickColor.new(37)
548
part_26.Parent=model_4
549
part_26.CFrame=CFrame.new(135.388,20.91,-153.487)*
550
CFrame.Angles(-3.142,0.4,-3.142)part_27.Anchored=true
551
part_27.Size=Vector3.new(43,3.6,25.2)part_27.Orientation=Vector3.new(0,157.1,0)
552
part_27.TopSurface=0;part_27.Material=816;part_27.Parent=model_4
553
part_27.CFrame=CFrame.new(132.794,11.61,-
554
154.799)*CFrame.Angles(-3.142,0.4,-3.142)part_28.Anchored=true;part_28.Size=Vector3.new(49,9,29)
555
part_28.Orientation=Vector3.new(0,157.1,0)part_28.TopSurface=0;part_28.Material=816;part_28.Parent=model_4
556
part_28.CFrame=CFrame.new(133.173,5.31,
557
-155.182)*CFrame.Angles(-3.142,0.4,-3.142)part_29.Anchored=true
558
part_29.Size=Vector3.new(13.4,5,0.2)part_29.Orientation=Vector3.new(0,157.1,0)
559
part_29.Parent=model_4;part_29.CFrame=CFrame.new(126.57,5.51,-142.122)*
560
CFrame.Angles(-3.142,0.4,-3.142)
561
562
s = Instance.new("Sky")
563
s.Name = "SKY"
564
s.SkyboxBk = "http://www.roblox.com/asset/?id=1084748042"
565
s.SkyboxDn = "http://www.roblox.com/asset/?id=1084748042"
566
s.SkyboxFt = "http://www.roblox.com/asset/?id=1084748042"
567
s.SkyboxLf = "http://www.roblox.com/asset/?id=1084748042"
568
s.SkyboxRt = "http://www.roblox.com/asset/?id=1084748042"
569
s.SkyboxUp = "http://www.roblox.com/asset/?id=1084748042"
570
s.Parent = game.Lighting
571
 
572
local s = Instance.new("Sound")
573
 
574
s.Name = "Sound"
575
s.SoundId = "http://www.roblox.com/asset/?id=915288747"
576
s.Volume = 10
577
s.Looped = true
578
s.archivable = false
579
 
580
s.Parent = nubland
581
 
582
wait(0.1)
583
 
584
s:play()