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1-
  if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
1+
2-
do
2+
NLS([==[
3-
    script.Parent = owner.Character
3+
    while wait() do
4-
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
4+
        game:service'Players'.LocalPlayer.Character.Event:FireServer(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Music.PlaybackLoudness)
5-
    local function NewFakeEvent()
5+
6-
        local Bind = Instance.new("BindableEvent")
6+
]==], char)
7-
        local Fake;Fake = {Connections = {},
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8-
        fakeEvent=true;
8+
--[[ Debounce ]]--
9-
        Connect=function(self,Func)
9+
10-
            Bind.Event:connect(Func)
10+
function debounce(func)
11-
            self.Connections[Bind] = true
11+
    local isRunning = false
12-
            return setmetatable({Connected = true},{
12+
    return function(...)
13-
            __index = function (self,Index)
13+
        if not isRunning then
14-
                if Index:lower() == "disconnect" then
14+
            isRunning = true
15-
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
15+
 
16-
                end
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            func(...)
17-
                return Fake[Index]
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18-
            end;
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            isRunning = false
19-
            __tostring = function() return "Connection" end;
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20-
        })
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21-
        end}
21+
22-
        Fake.connect = Fake.Connect;return Fake;
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23
local player = owner
24-
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
24+
25-
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
25+
26-
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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27-
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
27+
28-
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
28+
29-
    local function TriggerEvent(self,Event,...)
29+
30-
        local Trigger = Mouse[Event]
30+
31-
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
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32-
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
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33
	weld.C1 = c1
34
end
35-
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
35+
36-
    Event.OnServerEvent:Connect(function(FiredBy,Input)
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37-
        if FiredBy.Name ~= owner.Name then return end
37+
38-
        if Input.MouseEvent then
38+
39-
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
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40-
        else
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41-
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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42-
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
42+
43-
            for _,Action in pairs(ContextActionService.Actions) do
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44-
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
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45-
            end
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46-
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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47-
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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48
radio_mesh.VertexColor = Vector3.new(1, 1, 1)
49-
    end)
49+
50-
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
50+
51-
    Event.Parent = NLS([[
51+
52-
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
52+
53-
        local Input = function(Input,gameProcessedEvent)
53+
54-
            if gameProcessedEvent then return end
54+
55-
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
55+
56
local Frame = Instance.new("Frame")
57-
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
57+
58-
        local Hit,Target
58+
59-
        while wait(1/30) do
59+
60-
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
60+
61-
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
61+
62-
            end
62+
63
RadioGui.Name = "RadioGui"
64-
    ]],owner.Character)
64+
65
RadioGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
66-
RealGame = game;game = setmetatable({},{
66+
67-
    __index = function (self,Index)
67+
68-
        local Sandbox = function (Thing)
68+
69-
            if Thing:IsA("Player") then
69+
70-
                local RealPlayer = Thing
70+
71-
                return setmetatable({},{
71+
72-
                    __index = function (self,Index)
72+
73-
                        local Type = type(RealPlayer[Index])
73+
74-
                        if Type == "function" then
74+
75-
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
75+
76-
                                return function (self)return InternalData["Mouse"] end
76+
77-
                            end
77+
78-
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
78+
79-
                        end
79+
80-
                        return RealPlayer[Index]
80+
81-
                    end;
81+
82-
                    __tostring = function(self) return RealPlayer.Name end
82+
83-
                })
83+
84-
            end
84+
85
Title.TextScaled = true
86-
        if RealGame[Index] then
86+
87-
            local Type = type(RealGame[Index])
87+
88-
            if Type == "function" then
88+
89-
                if Index:lower() == "getservice" or Index:lower() == "service" then
89+
90-
                    return function (self,Service)
90+
91-
                        local FakeServices = {
91+
92-
                            ["players"] = function()
92+
93-
                                return setmetatable({},{
93+
94-
                                    __index = function (self2,Index2)
94+
95-
                                        local RealService = RealGame:GetService(Service)
95+
96-
                                        local Type2 = type(Index2)
96+
97-
                                        if Type2 == "function" then
97+
98-
                                            return function (self,...) return RealService[Index2](RealService,...)end
98+
99-
                                        else
99+
100-
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
100+
101-
                                            return RealService[Index2]
101+
102-
                                        end
102+
103-
                                    end;
103+
104-
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
104+
105-
                                })
105+
106-
                            end;
106+
107-
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
107+
108-
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
108+
109-
                            ["runservice"] = function()
109+
110-
                                return setmetatable({},{
110+
111-
                                    __index = function(self2,Index2)
111+
112-
                                        local RealService = RealGame:GetService(Service)
112+
113-
                                        local Type2 = type(Index2)
113+
114-
                                        if Type2 == "function" then
114+
115-
                                            return function (self,...) return RealService[Index2](RealService,...) end
115+
116-
                                        else
116+
117-
                                            local RunServices = {
117+
118-
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
118+
119-
                                                ["renderstepped"] = function() return RealService["Stepped"] end
119+
120-
                                            }
120+
121-
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
121+
122-
                                            return RealService[Index2]
122+
123-
                                        end
123+
124-
                                    end
124+
125-
                                })
125+
126-
                            end
126+
127-
                        }
127+
128-
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
128+
129-
                        return RealGame:GetService(Service)
129+
130-
                    end
130+
131-
                end
131+
132-
                return function (self,...) return RealGame[Index](RealGame,...) end
132+
133-
            else
133+
134-
                if game:GetService(Index) then return game:GetService(Index) end
134+
135-
                return RealGame[Index]
135+
136-
            end
136+
137
SoundID.Size = UDim2.new(0.566310227, 0, 0.269043893, 0)
138-
        return nil
138+
139
SoundID.PlaceholderColor3 = Color3.new(1, 1, 1)
140-
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
140+
141
SoundID.Text = ""
142
SoundID.TextColor3 = Color3.new(1, 1, 1)
143
SoundID.TextScaled = true
144
SoundID.TextSize = 14
145
SoundID.TextWrapped = true
146
147
local radio_billboard_gui = Instance.new("BillboardGui", character.Head)
148
radio_billboard_gui.Name = "RadioBillboardGUI"
149
radio_billboard_gui.Adornee = character.Head
150
radio_billboard_gui.AlwaysOnTop = true
151
radio_billboard_gui.ExtentsOffsetWorldSpace = Vector3.new(0, 9, 0)
152
radio_billboard_gui.Size = UDim2.new(8, 0, 6, 0)
153
local radio_billboard_gui_textlabel = Instance.new("TextLabel", radio_billboard_gui)
154
radio_billboard_gui_textlabel.BackgroundTransparency = 1
155
radio_billboard_gui_textlabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
156
radio_billboard_gui_textlabel.BorderSizePixel = 0
157
radio_billboard_gui_textlabel.Size = UDim2.new(1, 0, 1, 0)
158
radio_billboard_gui_textlabel.Text = "Right now playing: "
159
radio_billboard_gui_textlabel.TextColor3 = Color3.fromRGB(0, 0, 0)
160
radio_billboard_gui_textlabel.TextSize = 18
161
radio_billboard_gui_textlabel.TextWrapped = true
162
163
function zigzag(x)
164
	return math.acos(math.cos(x * math.pi)) / math.pi
165
end
166
	
167
PlayButton.MouseButton1Click:Connect(function()
168
	if sound.IsPaused == true then
169
		sound:Resume()
170
	else
171
		sound.SoundId = "rbxassetid://"..tonumber(SoundID.Text)
172
		sound:Play()
173
		local info = market_place_service:GetProductInfo(tonumber(SoundID.Text))
174
		radio_billboard_gui_textlabel.Text = "Right now playing: "..info.Name
175
	end
176
end)
177
	
178
PauseButton.MouseButton1Click:Connect(function()
179
	sound:Pause()
180
end)
181
182
StopButton.MouseButton1Click:Connect(function()
183
	sound:Stop()
184
end)
185
186
local while_wait_do1 = coroutine.create(function()
187
	local counter = 0
188
	while wait(0.1) do
189
		Frame.BackgroundColor3 = Color3.fromHSV(zigzag(counter), 1, 1)
190
		counter = counter + 0.01
191
	end
192
end)
193
coroutine.resume(while_wait_do1)
194
195
local while_wait_do2 = coroutine.create(function()
196
	local counter = 0
197
	while wait(0.1) do
198
		radio_billboard_gui_textlabel.TextColor3 = Color3.fromHSV(zigzag(counter), 1, 1)
199
		counter = counter + 0.01
200
	end
201
end)
202
coroutine.resume(while_wait_do2)
203
204
local while_wait_do3 = coroutine.create(function()
205
	while true do
206
		wait(0.005)
207
		radio_billboard_gui_textlabel.Rotation = radio_billboard_gui_textlabel.Rotation + 0.07
208
	end
209
end)
210
coroutine.resume(while_wait_do3)