PR0J3CT11

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Jul 10th, 2019
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  1.   if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3.     script.Parent = owner.Character
  4.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5.     local function NewFakeEvent()
  6.         local Bind = Instance.new("BindableEvent")
  7.         local Fake;Fake = {Connections = {},
  8.         fakeEvent=true;
  9.         Connect=function(self,Func)
  10.             Bind.Event:connect(Func)
  11.             self.Connections[Bind] = true
  12.             return setmetatable({Connected = true},{
  13.             __index = function (self,Index)
  14.                 if Index:lower() == "disconnect" then
  15.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  16.                 end
  17.                 return Fake[Index]
  18.             end;
  19.             __tostring = function() return "Connection" end;
  20.         })
  21.         end}
  22.         Fake.connect = Fake.Connect;return Fake;
  23.     end
  24.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29.     local function TriggerEvent(self,Event,...)
  30.         local Trigger = Mouse[Event]
  31.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33.         end
  34.     end
  35.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  37.         if FiredBy.Name ~= owner.Name then return end
  38.         if Input.MouseEvent then
  39.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40.         else
  41.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43.             for _,Action in pairs(ContextActionService.Actions) do
  44.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45.             end
  46.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48.         end
  49.     end)
  50.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51.     Event.Parent = NLS([[
  52.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53.         local Input = function(Input,gameProcessedEvent)
  54.             if gameProcessedEvent then return end
  55.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56.         end
  57.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58.         local Hit,Target
  59.         while wait(1/30) do
  60.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62.             end
  63.         end
  64.     ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67.     __index = function (self,Index)
  68.         local Sandbox = function (Thing)
  69.             if Thing:IsA("Player") then
  70.                 local RealPlayer = Thing
  71.                 return setmetatable({},{
  72.                     __index = function (self,Index)
  73.                         local Type = type(RealPlayer[Index])
  74.                         if Type == "function" then
  75.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76.                                 return function (self)return InternalData["Mouse"] end
  77.                             end
  78.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79.                         end
  80.                         return RealPlayer[Index]
  81.                     end;
  82.                     __tostring = function(self) return RealPlayer.Name end
  83.                 })
  84.             end
  85.         end
  86.         if RealGame[Index] then
  87.             local Type = type(RealGame[Index])
  88.             if Type == "function" then
  89.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  90.                     return function (self,Service)
  91.                         local FakeServices = {
  92.                             ["players"] = function()
  93.                                 return setmetatable({},{
  94.                                     __index = function (self2,Index2)
  95.                                         local RealService = RealGame:GetService(Service)
  96.                                         local Type2 = type(Index2)
  97.                                         if Type2 == "function" then
  98.                                             return function (self,...) return RealService[Index2](RealService,...)end
  99.                                         else
  100.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101.                                             return RealService[Index2]
  102.                                         end
  103.                                     end;
  104.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  105.                                 })
  106.                             end;
  107.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109.                             ["runservice"] = function()
  110.                                 return setmetatable({},{
  111.                                     __index = function(self2,Index2)
  112.                                         local RealService = RealGame:GetService(Service)
  113.                                         local Type2 = type(Index2)
  114.                                         if Type2 == "function" then
  115.                                             return function (self,...) return RealService[Index2](RealService,...) end
  116.                                         else
  117.                                             local RunServices = {
  118.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  120.                                             }
  121.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122.                                             return RealService[Index2]
  123.                                         end
  124.                                     end
  125.                                 })
  126.                             end
  127.                         }
  128.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129.                         return RealGame:GetService(Service)
  130.                     end
  131.                 end
  132.                 return function (self,...) return RealGame[Index](RealGame,...) end
  133.             else
  134.                 if game:GetService(Index) then return game:GetService(Index) end
  135.                 return RealGame[Index]
  136.             end
  137.         end
  138.         return nil
  139.     end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. local player = owner
  143. local character = player.Character
  144. local humanoid_root_part = character.HumanoidRootPart
  145. local market_place_service = game:GetService("MarketplaceService")
  146.  
  147. function create_weld(parent, part0, part1, c0, c1)
  148.     local weld = Instance.new("Weld", parent)
  149.     weld.Part0 = part0
  150.     weld.Part1 = part1
  151.     weld.C0 = c0
  152.     weld.C1 = c1
  153. end
  154.  
  155. local radio = Instance.new("Part", character)
  156. radio.Name = "Radio"
  157. radio.Size = Vector3.new(3.2, 1.6, 1.2)
  158. radio.CFrame = CFrame.new(humanoid_root_part.CFrame.X + (-0.101), humanoid_root_part.CFrame.Y + 0.23, humanoid_root_part.CFrame.Z + 0.801)
  159. create_weld(radio, radio, humanoid_root_part, radio.CFrame:inverse(), humanoid_root_part.CFrame:inverse())
  160. radio.Orientation = Vector3.new(0, 180, 0)
  161. local radio_mesh = Instance.new("SpecialMesh", radio)
  162. radio_mesh.MeshId = "rbxassetid://212302951"
  163. radio_mesh.MeshType = Enum.MeshType.FileMesh
  164. radio_mesh.Offset = Vector3.new(0, 0, 0)
  165. radio_mesh.Scale = Vector3.new(4, 4, 4)
  166. radio_mesh.TextureId = "rbxassetid://212303049"
  167. radio_mesh.VertexColor = Vector3.new(1, 1, 1)
  168. local sparkles = Instance.new("Sparkles", radio)
  169. sparkles.SparkleColor = Color3.fromRGB(255, 255, 0)
  170. local sound = Instance.new("Sound", radio)
  171. sound.Playing = true
  172. sound.Looped = true
  173.  
  174. local RadioGui = Instance.new("ScreenGui")
  175. local Frame = Instance.new("Frame")
  176. local Title = Instance.new("TextLabel")
  177. local PlayButton = Instance.new("TextButton")
  178. local PauseButton = Instance.new("TextButton")
  179. local StopButton = Instance.new("TextButton")
  180. local SoundID = Instance.new("TextBox")
  181.  
  182. RadioGui.Name = "RadioGui"
  183. RadioGui.Parent = owner:WaitForChild("PlayerGui")
  184. RadioGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  185.  
  186. Frame.Parent = RadioGui
  187. Frame.BackgroundColor3 = Color3.new(1, 1, 1)
  188. Frame.BorderColor3 = Color3.new(0, 0, 0)
  189. Frame.BorderSizePixel = 0
  190. Frame.Position = UDim2.new(0.00642201817, 0, 0.61403507, 0)
  191. Frame.Size = UDim2.new(0.343119264, 0, 0.369005859, 0)
  192.  
  193. Title.Name = "Title"
  194. Title.Parent = Frame
  195. Title.BackgroundColor3 = Color3.new(1, 1, 1)
  196. Title.BackgroundTransparency = 1
  197. Title.BorderColor3 = Color3.new(0, 0, 0)
  198. Title.BorderSizePixel = 0
  199. Title.Selectable = true
  200. Title.Size = UDim2.new(1, 0, 0.205652446, 0)
  201. Title.Font = Enum.Font.SourceSans
  202. Title.Text = "Radio GUI"
  203. Title.TextColor3 = Color3.new(0, 0, 0)
  204. Title.TextScaled = true
  205. Title.TextSize = 14
  206. Title.TextWrapped = true
  207.  
  208. PlayButton.Name = "PlayButton"
  209. PlayButton.Parent = Frame
  210. PlayButton.BackgroundColor3 = Color3.new(0.333333, 1, 0)
  211. PlayButton.BorderColor3 = Color3.new(0, 0, 0)
  212. PlayButton.BorderSizePixel = 0
  213. PlayButton.Position = UDim2.new(0, 0, 0.734284222, 0)
  214. PlayButton.Size = UDim2.new(0.328342259, 0, 0.265715837, 0)
  215. PlayButton.Font = Enum.Font.SourceSans
  216. PlayButton.Text = "PLAY"
  217. PlayButton.TextColor3 = Color3.new(1, 1, 1)
  218. PlayButton.TextScaled = true
  219. PlayButton.TextSize = 14
  220. PlayButton.TextWrapped = true
  221.  
  222. PauseButton.Name = "PauseButton"
  223. PauseButton.Parent = Frame
  224. PauseButton.BackgroundColor3 = Color3.new(1, 0.666667, 0)
  225. PauseButton.BorderColor3 = Color3.new(0, 0, 0)
  226. PauseButton.BorderSizePixel = 0
  227. PauseButton.Position = UDim2.new(0.334224582, 0, 0.734284222, 0)
  228. PauseButton.Size = UDim2.new(0.328342259, 0, 0.265715837, 0)
  229. PauseButton.Font = Enum.Font.SourceSans
  230. PauseButton.Text = "PAUSE"
  231. PauseButton.TextColor3 = Color3.new(1, 1, 1)
  232. PauseButton.TextScaled = true
  233. PauseButton.TextSize = 14
  234. PauseButton.TextWrapped = true
  235.  
  236. StopButton.Name = "StopButton"
  237. StopButton.Parent = Frame
  238. StopButton.BackgroundColor3 = Color3.new(1, 0, 0)
  239. StopButton.BorderColor3 = Color3.new(0, 0, 0)
  240. StopButton.BorderSizePixel = 0
  241. StopButton.Position = UDim2.new(0.671122968, 0, 0.734284222, 0)
  242. StopButton.Size = UDim2.new(0.328342259, 0, 0.265715837, 0)
  243. StopButton.Font = Enum.Font.SourceSans
  244. StopButton.Text = "STOP"
  245. StopButton.TextColor3 = Color3.new(1, 1, 1)
  246. StopButton.TextScaled = true
  247. StopButton.TextSize = 14
  248. StopButton.TextWrapped = true
  249.  
  250. SoundID.Name = "SoundID"
  251. SoundID.Parent = Frame
  252. SoundID.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1)
  253. SoundID.BorderColor3 = Color3.new(0, 0, 0)
  254. SoundID.BorderSizePixel = 3
  255. SoundID.Position = UDim2.new(0.213903725, 0, 0.364500791, 0)
  256. SoundID.Size = UDim2.new(0.566310227, 0, 0.269043893, 0)
  257. SoundID.Font = Enum.Font.SourceSans
  258. SoundID.PlaceholderColor3 = Color3.new(1, 1, 1)
  259. SoundID.PlaceholderText = "Sound ID"
  260. SoundID.Text = ""
  261. SoundID.TextColor3 = Color3.new(1, 1, 1)
  262. SoundID.TextScaled = true
  263. SoundID.TextSize = 14
  264. SoundID.TextWrapped = true
  265.  
  266. local radio_billboard_gui = Instance.new("BillboardGui", character.Head)
  267. radio_billboard_gui.Name = "RadioBillboardGUI"
  268. radio_billboard_gui.Adornee = character.Head
  269. radio_billboard_gui.AlwaysOnTop = true
  270. radio_billboard_gui.ExtentsOffsetWorldSpace = Vector3.new(0, 9, 0)
  271. radio_billboard_gui.Size = UDim2.new(8, 0, 6, 0)
  272. local radio_billboard_gui_textlabel = Instance.new("TextLabel", radio_billboard_gui)
  273. radio_billboard_gui_textlabel.BackgroundTransparency = 1
  274. radio_billboard_gui_textlabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
  275. radio_billboard_gui_textlabel.BorderSizePixel = 0
  276. radio_billboard_gui_textlabel.Size = UDim2.new(1, 0, 1, 0)
  277. radio_billboard_gui_textlabel.Text = "Right now playing: "
  278. radio_billboard_gui_textlabel.TextColor3 = Color3.fromRGB(0, 0, 0)
  279. radio_billboard_gui_textlabel.TextSize = 18
  280. radio_billboard_gui_textlabel.TextWrapped = true
  281.  
  282. function zigzag(x)
  283.     return math.acos(math.cos(x * math.pi)) / math.pi
  284. end
  285.    
  286. PlayButton.MouseButton1Click:Connect(function()
  287.     if sound.IsPaused == true then
  288.         sound:Resume()
  289.     else
  290.         sound.SoundId = "rbxassetid://"..tonumber(SoundID.Text)
  291.         sound:Play()
  292.         local info = market_place_service:GetProductInfo(tonumber(SoundID.Text))
  293.         radio_billboard_gui_textlabel.Text = "Right now playing: "..info.Name
  294.     end
  295. end)
  296.    
  297. PauseButton.MouseButton1Click:Connect(function()
  298.     sound:Pause()
  299. end)
  300.  
  301. StopButton.MouseButton1Click:Connect(function()
  302.     sound:Stop()
  303. end)
  304.  
  305. local while_wait_do1 = coroutine.create(function()
  306.     local counter = 0
  307.     while wait(0.1) do
  308.         Frame.BackgroundColor3 = Color3.fromHSV(zigzag(counter), 1, 1)
  309.         counter = counter + 0.01
  310.     end
  311. end)
  312. coroutine.resume(while_wait_do1)
  313.  
  314. local while_wait_do2 = coroutine.create(function()
  315.     local counter = 0
  316.     while wait(0.1) do
  317.         radio_billboard_gui_textlabel.TextColor3 = Color3.fromHSV(zigzag(counter), 1, 1)
  318.         counter = counter + 0.01
  319.     end
  320. end)
  321. coroutine.resume(while_wait_do2)
  322.  
  323. local while_wait_do3 = coroutine.create(function()
  324.     while true do
  325.         wait(0.005)
  326.         radio_billboard_gui_textlabel.Rotation = radio_billboard_gui_textlabel.Rotation + 0.07
  327.     end
  328. end)
  329. coroutine.resume(while_wait_do3)
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