SHOW:
|
|
- or go back to the newest paste.
1 | -- This script has been converted to FE by TameDoNotClick :) | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | - | p = game.Players.LocalPlayer |
7 | + | print("Translated to FE by me, TameDoNotClick. Enjoy ;)") |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | - | p = game.Players.LocalPlayer |
47 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | - | Player = game:GetService("Players").LocalPlayer |
60 | + | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | - | Mouse = Player:GetMouse() |
66 | + | local input = function(io,a) |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | --//====================================================\\-- | |
88 | --|| CREATED BY SHACKLUSTER | |
89 | --\\====================================================//-- | |
90 | ||
91 | CV="White" | |
92 | ||
93 | p = owner | |
94 | char = p.Character | |
95 | local txt = Instance.new("BillboardGui", char) | |
96 | txt.Adornee = char .Head | |
97 | txt.Name = "_status" | |
98 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
99 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
100 | local text = Instance.new("TextLabel", txt) | |
101 | text.Size = UDim2.new(10, 0, 7, 0) | |
102 | text.FontSize = "Size24" | |
103 | text.TextScaled = true | |
104 | text.TextTransparency = 0 | |
105 | text.BackgroundTransparency = 1 | |
106 | text.TextTransparency = 0 | |
107 | text.TextStrokeTransparency = 0 | |
108 | text.Font = "Cartoon" | |
109 | text.TextStrokeColor3 = Color3.fromRGB(0,0,0) | |
110 | ||
111 | v=Instance.new("Part") | |
112 | v.Name = "ColorBrick" | |
113 | v.Parent=p.Character | |
114 | v.FormFactor="Symmetric" | |
115 | v.Anchored=true | |
116 | v.CanCollide=false | |
117 | v.BottomSurface="Smooth" | |
118 | v.TopSurface="Smooth" | |
119 | v.Size=Vector3.new(10,5,3) | |
120 | v.Transparency=1 | |
121 | v.CFrame=char.Torso.CFrame | |
122 | v.BrickColor=BrickColor.new(CV) | |
123 | v.Transparency=1 | |
124 | text.TextColor3 = Color3.fromRGB(255, 0, 0) | |
125 | v.Shape="Block" | |
126 | text.Text = "The Demonic" | |
127 | coroutine.wrap(function() | |
128 | while wait() do | |
129 | wait(3) | |
130 | text.Text = "The Demonic" | |
131 | end | |
132 | end)() | |
133 | p = owner | |
134 | ||
135 | print'This all is edit by boss_kiddos.' | |
136 | ||
137 | ||
138 | char = p.Character | |
139 | torso = char.Torso | |
140 | neck = char.Torso.Neck | |
141 | ||
142 | wait(0.2) | |
143 | ||
144 | ||
145 | ||
146 | Player = owner | |
147 | PlayerGui = Player.PlayerGui | |
148 | Cam = workspace.CurrentCamera | |
149 | Backpack = Player.Backpack | |
150 | Character = Player.Character | |
151 | Humanoid = Character.Humanoid | |
152 | RootPart = Character["HumanoidRootPart"] | |
153 | Torso = Character["Torso"] | |
154 | Head = Character["Head"] | |
155 | RightArm = Character["Right Arm"] | |
156 | LeftArm = Character["Left Arm"] | |
157 | RightLeg = Character["Right Leg"] | |
158 | LeftLeg = Character["Left Leg"] | |
159 | RootJoint = RootPart["RootJoint"] | |
160 | Neck = Torso["Neck"] | |
161 | RightShoulder = Torso["Right Shoulder"] | |
162 | LeftShoulder = Torso["Left Shoulder"] | |
163 | RightHip = Torso["Right Hip"] | |
164 | LeftHip = Torso["Left Hip"] | |
165 | local sick = Instance.new("Sound",Character) | |
166 | sick.SoundId = "rbxassetid://1693948941" | |
167 | sick.Looped = true | |
168 | sick.Pitch = 1 | |
169 | sick.Volume = 1 | |
170 | sick:Play() | |
171 | ||
172 | IT = Instance.new | |
173 | CF = CFrame.new | |
174 | VT = Vector3.new | |
175 | RAD = math.rad | |
176 | C3 = Color3.new | |
177 | UD2 = UDim2.new | |
178 | BRICKC = BrickColor.new | |
179 | ANGLES = CFrame.Angles | |
180 | EULER = CFrame.fromEulerAnglesXYZ | |
181 | COS = math.cos | |
182 | ACOS = math.acos | |
183 | SIN = math.sin | |
184 | ASIN = math.asin | |
185 | ABS = math.abs | |
186 | MRANDOM = math.random | |
187 | FLOOR = math.floor | |
188 | ||
189 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
190 | local NEWMESH = IT(MESH) | |
191 | if MESH == "SpecialMesh" then | |
192 | NEWMESH.MeshType = MESHTYPE | |
193 | if MESHID ~= "nil" and MESHID ~= "" then | |
194 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
195 | end | |
196 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
197 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
198 | end | |
199 | end | |
200 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
201 | NEWMESH.Scale = SCALE | |
202 | NEWMESH.Parent = PARENT | |
203 | return NEWMESH | |
204 | end | |
205 | ||
206 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
207 | local NEWPART = IT("Part") | |
208 | NEWPART.formFactor = FORMFACTOR | |
209 | NEWPART.Reflectance = REFLECTANCE | |
210 | NEWPART.Transparency = TRANSPARENCY | |
211 | NEWPART.CanCollide = false | |
212 | NEWPART.Locked = true | |
213 | NEWPART.Anchored = true | |
214 | if ANCHOR == false then | |
215 | NEWPART.Anchored = false | |
216 | end | |
217 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
218 | NEWPART.Name = NAME | |
219 | NEWPART.Size = SIZE | |
220 | NEWPART.Position = Torso.Position | |
221 | NEWPART.Material = MATERIAL | |
222 | NEWPART:BreakJoints() | |
223 | NEWPART.Parent = PARENT | |
224 | return NEWPART | |
225 | end | |
226 | ||
227 | --//=================================\\ | |
228 | --|| CUSTOMIZATION | |
229 | --\\=================================// | |
230 | ||
231 | Player_Size = 1 --Size of the player. | |
232 | Animation_Speed = 3 | |
233 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
234 | ||
235 | local Speed = 16 | |
236 | local Effects2 = {} | |
237 | ||
238 | --//=================================\\ | |
239 | --|| END OF CUSTOMIZATION | |
240 | --\\=================================// | |
241 | ||
242 | local function weldBetween(a, b) | |
243 | local weldd = Instance.new("ManualWeld") | |
244 | weldd.Part0 = a | |
245 | weldd.Part1 = b | |
246 | weldd.C0 = CFrame.new() | |
247 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
248 | weldd.Parent = a | |
249 | return weldd | |
250 | end | |
251 | ||
252 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
253 | local acs = Instance.new("Part") | |
254 | acs.CanCollide = false | |
255 | acs.Anchored = false | |
256 | acs.Size = Vector3.new(0,0,0) | |
257 | acs.CFrame = attachmentpart.CFrame | |
258 | acs.Parent = Character | |
259 | acs.BrickColor = color | |
260 | local meshs = Instance.new("SpecialMesh") | |
261 | meshs.MeshId = mesh | |
262 | meshs.TextureId = texture | |
263 | meshs.Parent = acs | |
264 | meshs.Scale = scale | |
265 | meshs.Offset = offset | |
266 | weldBetween(attachmentpart,acs) | |
267 | end | |
268 | ||
269 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
270 | if TYPE == "Gem" then | |
271 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
272 | acs.Anchored = false | |
273 | acs.CanCollide = false | |
274 | acs.CFrame = PART.CFrame | |
275 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
276 | weldBetween(PART,acs) | |
277 | elseif TYPE == "Skull" then | |
278 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
279 | acs.Anchored = false | |
280 | acs.CanCollide = false | |
281 | acs.CFrame = PART.CFrame | |
282 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
283 | weldBetween(PART,acs) | |
284 | elseif TYPE == "Eye" then | |
285 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
286 | acs.Anchored = false | |
287 | acs.CanCollide = false | |
288 | acs.CFrame = PART.CFrame | |
289 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
290 | weldBetween(PART,acs) | |
291 | end | |
292 | end | |
293 | ||
294 | --//=================================\\ | |
295 | --|| USEFUL VALUES | |
296 | --\\=================================// | |
297 | ||
298 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
299 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
300 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
301 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
302 | local CHANGEDEFENSE = 0 | |
303 | local CHANGEDAMAGE = 0 | |
304 | local CHANGEMOVEMENT = 0 | |
305 | local ANIM = "Idle" | |
306 | local ATTACK = false | |
307 | local EQUIPPED = false | |
308 | local HOLD = false | |
309 | local COMBO = 1 | |
310 | local Rooted = false | |
311 | local SINE = 0 | |
312 | local KEYHOLD = false | |
313 | local CHANGE = 2 / Animation_Speed | |
314 | local WALKINGANIM = false | |
315 | local WALK = 0 | |
316 | local VALUE1 = false | |
317 | local VALUE2 = false | |
318 | local ROBLOXIDLEANIMATION = IT("Animation") | |
319 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
320 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
321 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
322 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
323 | WEAPONGUI.Name = "Weapon GUI" | |
324 | local Weapon = IT("Model") | |
325 | Weapon.Name = "Adds" | |
326 | local Effects = IT("Folder", Weapon) | |
327 | Effects.Name = "Effects" | |
328 | local ANIMATOR = Humanoid.Animator | |
329 | local ANIMATE = Character.Animate | |
330 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
331 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
332 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
333 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
334 | local UNANCHOR = true | |
335 | ||
336 | local SKILLTEXTCOLOR = BRICKC"Pastel blue-green".Color | |
337 | ||
338 | --//=================================\\ | |
339 | --\\=================================// | |
340 | ||
341 | ||
342 | --//=================================\\ | |
343 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
344 | --\\=================================// | |
345 | ||
346 | ArtificialHB = Instance.new("BindableEvent", script) | |
347 | ArtificialHB.Name = "ArtificialHB" | |
348 | ||
349 | script:WaitForChild("ArtificialHB") | |
350 | ||
351 | frame = Frame_Speed | |
352 | tf = 0 | |
353 | allowframeloss = false | |
354 | tossremainder = false | |
355 | lastframe = tick() | |
356 | script.ArtificialHB:Fire() | |
357 | ||
358 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
359 | tf = tf + s | |
360 | if tf >= frame then | |
361 | if allowframeloss then | |
362 | script.ArtificialHB:Fire() | |
363 | lastframe = tick() | |
364 | else | |
365 | for i = 1, math.floor(tf / frame) do | |
366 | script.ArtificialHB:Fire() | |
367 | end | |
368 | lastframe = tick() | |
369 | end | |
370 | if tossremainder then | |
371 | tf = 0 | |
372 | else | |
373 | tf = tf - frame * math.floor(tf / frame) | |
374 | end | |
375 | end | |
376 | end) | |
377 | ||
378 | --//=================================\\ | |
379 | --\\=================================// | |
380 | ||
381 | ||
382 | ||
383 | ||
384 | ||
385 | --//=================================\\ | |
386 | --|| SOME FUNCTIONS | |
387 | --\\=================================// | |
388 | ||
389 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
390 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
391 | end | |
392 | ||
393 | function PositiveAngle(NUMBER) | |
394 | if NUMBER >= 0 then | |
395 | NUMBER = 0 | |
396 | end | |
397 | return NUMBER | |
398 | end | |
399 | ||
400 | function NegativeAngle(NUMBER) | |
401 | if NUMBER <= 0 then | |
402 | NUMBER = 0 | |
403 | end | |
404 | return NUMBER | |
405 | end | |
406 | ||
407 | function Swait(NUMBER) | |
408 | if NUMBER == 0 or NUMBER == nil then | |
409 | ArtificialHB.Event:wait() | |
410 | else | |
411 | for i = 1, NUMBER do | |
412 | ArtificialHB.Event:wait() | |
413 | end | |
414 | end | |
415 | end | |
416 | ||
417 | function QuaternionFromCFrame(cf) | |
418 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
419 | local trace = m00 + m11 + m22 | |
420 | if trace > 0 then | |
421 | local s = math.sqrt(1 + trace) | |
422 | local recip = 0.5 / s | |
423 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
424 | else | |
425 | local i = 0 | |
426 | if m11 > m00 then | |
427 | i = 1 | |
428 | end | |
429 | if m22 > (i == 0 and m00 or m11) then | |
430 | i = 2 | |
431 | end | |
432 | if i == 0 then | |
433 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
434 | local recip = 0.5 / s | |
435 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
436 | elseif i == 1 then | |
437 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
438 | local recip = 0.5 / s | |
439 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
440 | elseif i == 2 then | |
441 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
442 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
443 | end | |
444 | end | |
445 | end | |
446 | ||
447 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
448 | local xs, ys, zs = x + x, y + y, z + z | |
449 | local wx, wy, wz = w * xs, w * ys, w * zs | |
450 | local xx = x * xs | |
451 | local xy = x * ys | |
452 | local xz = x * zs | |
453 | local yy = y * ys | |
454 | local yz = y * zs | |
455 | local zz = z * zs | |
456 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
457 | end | |
458 | ||
459 | function QuaternionSlerp(a, b, t) | |
460 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
461 | local startInterp, finishInterp; | |
462 | if cosTheta >= 0.0001 then | |
463 | if (1 - cosTheta) > 0.0001 then | |
464 | local theta = ACOS(cosTheta) | |
465 | local invSinTheta = 1 / SIN(theta) | |
466 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
467 | finishInterp = SIN(t * theta) * invSinTheta | |
468 | else | |
469 | startInterp = 1 - t | |
470 | finishInterp = t | |
471 | end | |
472 | else | |
473 | if (1 + cosTheta) > 0.0001 then | |
474 | local theta = ACOS(-cosTheta) | |
475 | local invSinTheta = 1 / SIN(theta) | |
476 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
477 | finishInterp = SIN(t * theta) * invSinTheta | |
478 | else | |
479 | startInterp = t - 1 | |
480 | finishInterp = t | |
481 | end | |
482 | end | |
483 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
484 | end | |
485 | ||
486 | function Clerp(a, b, t) | |
487 | local qa = {QuaternionFromCFrame(a)} | |
488 | local qb = {QuaternionFromCFrame(b)} | |
489 | local ax, ay, az = a.x, a.y, a.z | |
490 | local bx, by, bz = b.x, b.y, b.z | |
491 | local _t = 1 - t | |
492 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
493 | end | |
494 | ||
495 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
496 | local frame = IT("Frame") | |
497 | frame.BackgroundTransparency = TRANSPARENCY | |
498 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
499 | frame.Position = POSITION | |
500 | frame.Size = SIZE | |
501 | frame.BackgroundColor3 = COLOR | |
502 | frame.BorderColor3 = BORDERCOLOR | |
503 | frame.Name = NAME | |
504 | frame.Parent = PARENT | |
505 | return frame | |
506 | end | |
507 | ||
508 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
509 | local label = IT("TextLabel") | |
510 | label.BackgroundTransparency = 1 | |
511 | label.Size = UD2(1, 0, 1, 0) | |
512 | label.Position = UD2(0, 0, 0, 0) | |
513 | label.TextColor3 = TEXTCOLOR | |
514 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
515 | label.TextTransparency = TRANSPARENCY | |
516 | label.FontSize = TEXTFONTSIZE | |
517 | label.Font = TEXTFONT | |
518 | label.BorderSizePixel = BORDERSIZEPIXEL | |
519 | label.TextScaled = false | |
520 | label.Text = TEXT | |
521 | label.Name = NAME | |
522 | label.Parent = PARENT | |
523 | return label | |
524 | end | |
525 | ||
526 | function NoOutlines(PART) | |
527 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
528 | end | |
529 | ||
530 | ||
531 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
532 | local NEWWELD = IT(TYPE) | |
533 | NEWWELD.Part0 = PART0 | |
534 | NEWWELD.Part1 = PART1 | |
535 | NEWWELD.C0 = C0 | |
536 | NEWWELD.C1 = C1 | |
537 | NEWWELD.Parent = PARENT | |
538 | return NEWWELD | |
539 | end | |
540 | ||
541 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
542 | local NEWSOUND = nil | |
543 | coroutine.resume(coroutine.create(function() | |
544 | NEWSOUND = IT("Sound", PARENT) | |
545 | NEWSOUND.Volume = VOLUME | |
546 | NEWSOUND.Pitch = PITCH | |
547 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
548 | Swait() | |
549 | NEWSOUND:play() | |
550 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
551 | end)) | |
552 | return NEWSOUND | |
553 | end | |
554 | ||
555 | function CFrameFromTopBack(at, top, back) | |
556 | local right = top:Cross(back) | |
557 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
558 | end | |
559 | ||
560 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
561 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
562 | local mesh = IT("SpecialMesh",wave) | |
563 | mesh.MeshType = "FileMesh" | |
564 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
565 | mesh.Scale = SIZE | |
566 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
567 | wave.CFrame = CFRAME | |
568 | coroutine.resume(coroutine.create(function(PART) | |
569 | for i = 1, WAIT do | |
570 | Swait() | |
571 | mesh.Scale = mesh.Scale + GROW | |
572 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
573 | if DOESROT == true then | |
574 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
575 | end | |
576 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
577 | if wave.Transparency > 0.99 then | |
578 | wave:remove() | |
579 | end | |
580 | end | |
581 | end)) | |
582 | end | |
583 | ||
584 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
585 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
586 | local mesh = IT("SpecialMesh",wave) | |
587 | mesh.MeshType = "FileMesh" | |
588 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
589 | mesh.Scale = SIZE | |
590 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
591 | wave.CFrame = CFRAME | |
592 | coroutine.resume(coroutine.create(function(PART) | |
593 | for i = 1, WAIT do | |
594 | Swait() | |
595 | mesh.Scale = mesh.Scale + GROW | |
596 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
597 | if DOESROT == true then | |
598 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
599 | end | |
600 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
601 | if wave.Transparency > 0.99 then | |
602 | wave:remove() | |
603 | end | |
604 | end | |
605 | end)) | |
606 | end | |
607 | ||
608 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
609 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
610 | local mesh = IT("SpecialMesh",wave) | |
611 | mesh.MeshType = "FileMesh" | |
612 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
613 | mesh.Scale = SIZE | |
614 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
615 | wave.CFrame = CFRAME | |
616 | coroutine.resume(coroutine.create(function(PART) | |
617 | for i = 1, WAIT do | |
618 | Swait() | |
619 | mesh.Scale = mesh.Scale + GROW | |
620 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
621 | if DOESROT == true then | |
622 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
623 | end | |
624 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
625 | if wave.Transparency > 0.99 then | |
626 | wave:remove() | |
627 | end | |
628 | end | |
629 | end)) | |
630 | end | |
631 | ||
632 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
633 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
634 | local mesh = IT("SpecialMesh",wave) | |
635 | mesh.MeshType = "FileMesh" | |
636 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
637 | mesh.Scale = SIZE | |
638 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
639 | wave.CFrame = CFRAME | |
640 | coroutine.resume(coroutine.create(function(PART) | |
641 | for i = 1, WAIT do | |
642 | Swait() | |
643 | mesh.Scale = mesh.Scale + GROW | |
644 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
645 | if DOESROT == true then | |
646 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
647 | end | |
648 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
649 | if wave.Transparency > 0.99 then | |
650 | wave:remove() | |
651 | end | |
652 | end | |
653 | end)) | |
654 | end | |
655 | ||
656 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
657 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
658 | local mesh = IT("SpecialMesh",wave) | |
659 | mesh.MeshType = "FileMesh" | |
660 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
661 | mesh.Scale = SIZE | |
662 | wave.CFrame = CFRAME | |
663 | coroutine.resume(coroutine.create(function(PART) | |
664 | for i = 1, WAIT do | |
665 | Swait() | |
666 | mesh.Scale = mesh.Scale + GROW | |
667 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
668 | if DOESROT == true then | |
669 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
670 | end | |
671 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
672 | if wave.Transparency > 0.99 then | |
673 | wave:remove() | |
674 | end | |
675 | end | |
676 | end)) | |
677 | end | |
678 | ||
679 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
680 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
681 | local mesh = IT("SpecialMesh",wave) | |
682 | mesh.MeshType = "FileMesh" | |
683 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
684 | mesh.Scale = SIZE | |
685 | wave.CFrame = CFRAME | |
686 | coroutine.resume(coroutine.create(function(PART) | |
687 | for i = 1, WAIT do | |
688 | Swait() | |
689 | mesh.Scale = mesh.Scale + GROW | |
690 | if DOESROT == true then | |
691 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
692 | end | |
693 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
694 | if wave.Transparency > 0.99 then | |
695 | wave:remove() | |
696 | end | |
697 | end | |
698 | end)) | |
699 | end | |
700 | ||
701 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
702 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
703 | local mesh = IT("SpecialMesh",wave) | |
704 | mesh.MeshType = "FileMesh" | |
705 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
706 | mesh.Scale = SIZE | |
707 | mesh.Offset = VT(0,0,0) | |
708 | wave.CFrame = CFRAME | |
709 | coroutine.resume(coroutine.create(function(PART) | |
710 | for i = 1, WAIT do | |
711 | Swait() | |
712 | mesh.Scale = mesh.Scale + GROW | |
713 | if DOESROT == true then | |
714 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
715 | end | |
716 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
717 | if wave.Transparency > 0.99 then | |
718 | wave:remove() | |
719 | end | |
720 | end | |
721 | end)) | |
722 | end | |
723 | ||
724 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
725 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
726 | local mesh = IT("SpecialMesh",wave) | |
727 | mesh.MeshType = "Sphere" | |
728 | mesh.Scale = SIZE | |
729 | mesh.Offset = VT(0,0,0) | |
730 | wave.CFrame = CFRAME | |
731 | coroutine.resume(coroutine.create(function(PART) | |
732 | for i = 1, WAIT do | |
733 | Swait() | |
734 | mesh.Scale = mesh.Scale + GROW | |
735 | wave.Transparency = wave.Transparency + (1/WAIT) | |
736 | if wave.Transparency > 0.99 then | |
737 | wave:remove() | |
738 | end | |
739 | end | |
740 | end)) | |
741 | end | |
742 | ||
743 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
744 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
745 | local mesh = IT("BlockMesh",wave) | |
746 | wave.CFrame = CFRAME | |
747 | coroutine.resume(coroutine.create(function(PART) | |
748 | for i = 1, WAIT do | |
749 | Swait() | |
750 | mesh.Scale = mesh.Scale + GROW | |
751 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
752 | wave.Transparency = wave.Transparency + (1/WAIT) | |
753 | if wave.Transparency > 0.99 then | |
754 | wave:remove() | |
755 | end | |
756 | end | |
757 | end)) | |
758 | end | |
759 | ||
760 | function MakeForm(PART,TYPE) | |
761 | if TYPE == "Cyl" then | |
762 | local MSH = IT("CylinderMesh",PART) | |
763 | elseif TYPE == "Ball" then | |
764 | local MSH = IT("SpecialMesh",PART) | |
765 | MSH.MeshType = "Sphere" | |
766 | elseif TYPE == "Wedge" then | |
767 | local MSH = IT("SpecialMesh",PART) | |
768 | MSH.MeshType = "Wedge" | |
769 | elseif TYPE == "Cone" then | |
770 | local MSH = IT("SpecialMesh",PART) | |
771 | MSH.MeshType = "FileMesh" | |
772 | MSH.MeshId = "http://www.roblox.com/asset/?id=785967755" | |
773 | MSH.Scale = PART.Size/50 | |
774 | end | |
775 | end | |
776 | ||
777 | function CheckTableForString(Table, String) | |
778 | for i, v in pairs(Table) do | |
779 | if string.find(string.lower(String), string.lower(v)) then | |
780 | return true | |
781 | end | |
782 | end | |
783 | return false | |
784 | end | |
785 | ||
786 | function CheckIntangible(Hit) | |
787 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
788 | if Hit and Hit.Parent then | |
789 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
790 | return true | |
791 | end | |
792 | end | |
793 | return false | |
794 | end | |
795 | ||
796 | Debris = game:GetService("Debris") | |
797 | ||
798 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
799 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
800 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
801 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
802 | if RayHit and CheckIntangible(RayHit) then | |
803 | if DelayIfHit then | |
804 | wait() | |
805 | end | |
806 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
807 | end | |
808 | return RayHit, RayPos, RayNormal | |
809 | end | |
810 | ||
811 | function turnto(position) | |
812 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
813 | end | |
814 | ||
815 | --//=================================\\ | |
816 | --|| SPEECH | |
817 | --\\=================================// | |
818 | ||
819 | function chatfunc(text,waitt) | |
820 | local chat = coroutine.wrap(function() | |
821 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
822 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
823 | end | |
824 | local naeeym2 = Instance.new("BillboardGui",Character) | |
825 | naeeym2.Size = UDim2.new(0,100,0,40) | |
826 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
827 | naeeym2.Adornee = Character.Head | |
828 | naeeym2.Name = "TalkingBillBoard" | |
829 | naeeym2.AlwaysOnTop = true | |
830 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
831 | tecks2.BackgroundTransparency = 1 | |
832 | tecks2.BorderSizePixel = 0 | |
833 | tecks2.Text = "" | |
834 | tecks2.Font = "SciFi" | |
835 | tecks2.TextSize = 30 | |
836 | tecks2.TextStrokeTransparency = 1 | |
837 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
838 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
839 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
840 | for i = 1,string.len(text),1 do | |
841 | tecks2.Text = string.sub(text,1,i) | |
842 | Swait() | |
843 | end | |
844 | wait(waitt) | |
845 | coroutine.resume(coroutine.create(function() | |
846 | for i = 1, 10 do | |
847 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
848 | Swait() | |
849 | end | |
850 | naeeym2:Destroy() | |
851 | end)) | |
852 | end) | |
853 | chat() | |
854 | end | |
855 | ||
856 | --//=================================\\ | |
857 | --|| WEAPON CREATION | |
858 | --\\=================================// | |
859 | ||
860 | local COLOR = "Really red" | |
861 | local COLOR2 = "Black" | |
862 | ||
863 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
864 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
865 | local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
866 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
867 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
868 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
869 | local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
870 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
871 | ||
872 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
873 | MakeForm(part,"Cyl") | |
874 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
875 | local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
876 | MakeForm(part,"Cyl") | |
877 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
878 | ||
879 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
880 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
881 | local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
882 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
883 | ||
884 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
885 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
886 | local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
887 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
888 | ||
889 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) | |
890 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
891 | ||
892 | local OFFSET = 0.25 | |
893 | ||
894 | for i = 1, 2 do | |
895 | local PART = CreatePart(3, Weapon, "Granite", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
896 | local weld = CreateWeldOrSnapOrMotor("Weld", PART, RightArm, PART, CF(-0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, OFFSET, 0)) | |
897 | for i = 1, 12 do | |
898 | local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
899 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0)) | |
900 | end | |
901 | OFFSET = OFFSET - 0.50 | |
902 | end | |
903 | ||
904 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
905 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
906 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
907 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
908 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
909 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
910 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
911 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
912 | ||
913 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
914 | MakeForm(part,"Cyl") | |
915 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
916 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
917 | MakeForm(part,"Cyl") | |
918 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
919 | ||
920 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
921 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
922 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
923 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
924 | ||
925 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
926 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
927 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
928 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
929 | ||
930 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) | |
931 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
932 | ||
933 | local CLAW = CreatePart(3, Weapon, "Neon", 0, 1, COLOR, "Grab part", VT(0.2,0.2,0.2),false) | |
934 | local weld = CreateWeldOrSnapOrMotor("Weld", CLAW, RightArm, CLAW, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
935 | ||
936 | CLAW.CanCollide = true | |
937 | ||
938 | local OFFSET = 0.25 | |
939 | ||
940 | for i = 1, 2 do | |
941 | local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
942 | local weld = CreateWeldOrSnapOrMotor("Weld", PART, LeftArm, PART, CF(0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, OFFSET, 0)) | |
943 | for i = 1, 12 do | |
944 | local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
945 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0)) | |
946 | end | |
947 | OFFSET = OFFSET - 0.50 | |
948 | end | |
949 | ||
950 | for _, c in pairs(Weapon:GetChildren()) do | |
951 | if c.ClassName == "Part" then | |
952 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
953 | end | |
954 | end | |
955 | ||
956 | Weapon.Parent = Character | |
957 | ||
958 | Humanoid.Died:connect(function() | |
959 | ATTACK = true | |
960 | end) | |
961 | ||
962 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
963 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
964 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
965 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
966 | ||
967 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Idiotic Ice Wall", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1") | |
968 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Idiotic Icicle prison", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2") | |
969 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Idiotic Frozen kingdom", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") | |
970 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Idiotic Ice chuck", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") | |
971 | ||
972 | --//=================================\\ | |
973 | --|| DAMAGE FUNCTIONS | |
974 | --\\=================================// | |
975 | ||
976 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
977 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
978 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
979 | local BODYGYRO = IT("BodyGyro", STATPART) | |
980 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
981 | BODYPOSITION.P = 2000 | |
982 | BODYPOSITION.D = 100 | |
983 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
984 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
985 | game:GetService("Debris"):AddItem(STATPART ,5) | |
986 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
987 | BILLBOARDGUI.Adornee = STATPART | |
988 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
989 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
990 | BILLBOARDGUI.AlwaysOnTop = false | |
991 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
992 | TEXTLABEL.BackgroundTransparency = 1 | |
993 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
994 | TEXTLABEL.Text = TEXT | |
995 | TEXTLABEL.Font = "SciFi" | |
996 | TEXTLABEL.FontSize="Size42" | |
997 | TEXTLABEL.TextColor3 = COLOR | |
998 | TEXTLABEL.TextStrokeTransparency = 1 | |
999 | TEXTLABEL.TextScaled = true | |
1000 | TEXTLABEL.TextWrapped = true | |
1001 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1002 | if LABELTYPE == "Normal" then | |
1003 | for i = 1, 30 do | |
1004 | Swait() | |
1005 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
1006 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1007 | end | |
1008 | elseif LABELTYPE == "Debuff" then | |
1009 | for i = 1, 30 do | |
1010 | Swait() | |
1011 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
1012 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1013 | end | |
1014 | elseif LABELTYPE == "Shock" then | |
1015 | local ORIGIN = STATPART.Position | |
1016 | for i = 1, 30 do | |
1017 | Swait() | |
1018 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
1019 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1020 | end | |
1021 | end | |
1022 | THEPART.Parent = nil | |
1023 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1024 | end | |
1025 | ||
1026 | --//=================================\\ | |
1027 | --|| DAMAGING | |
1028 | --\\=================================// | |
1029 | ||
1030 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
1031 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
1032 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1033 | local dmg = math.random(min,max) | |
1034 | if humanoid.Health > 0 then | |
1035 | if beserk == true then | |
1036 | humanoid.Health = 0 | |
1037 | else | |
1038 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
1039 | if math.random(1,100) < critrate+1 then | |
1040 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
1041 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1042 | else | |
1043 | humanoid.Health = humanoid.Health - dmg | |
1044 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1045 | end | |
1046 | end | |
1047 | end | |
1048 | end | |
1049 | end | |
1050 | ||
1051 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1052 | local dmg = math.random(min,max) | |
1053 | for i,v in ipairs(workspace:GetChildren()) do | |
1054 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1055 | local body = v:GetChildren() | |
1056 | for part = 1, #body do | |
1057 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1058 | if(body[part].Position - position).Magnitude < radius then | |
1059 | if v.ClassName == "Model" then | |
1060 | if v:FindFirstChild("Humanoid") then | |
1061 | if v.Humanoid.Health ~= 0 then | |
1062 | if CanBeDodgedByJumping == true then | |
1063 | if body[part].Position.Y < position.Y+5 then | |
1064 | if math.random(1,100) < critrate+1 then | |
1065 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1066 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1067 | else | |
1068 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1069 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1070 | end | |
1071 | local defence = Instance.new("BoolValue",v) | |
1072 | defence.Name = ("HitBy"..Player.Name) | |
1073 | end | |
1074 | else | |
1075 | if beserk == true then | |
1076 | v.Humanoid.Health = 0 | |
1077 | end | |
1078 | if math.random(1,100) < critrate+1 then | |
1079 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1080 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1081 | else | |
1082 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1083 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1084 | end | |
1085 | local defence = Instance.new("BoolValue",v) | |
1086 | defence.Name = ("HitBy"..Player.Name) | |
1087 | end | |
1088 | end | |
1089 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1090 | end | |
1091 | end | |
1092 | end | |
1093 | end | |
1094 | end | |
1095 | end | |
1096 | if v:FindFirstChild("HitBy"..Player.Name) then | |
1097 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
1098 | end | |
1099 | end | |
1100 | end | |
1101 | ||
1102 | function AoEStun(POS,RANGE,LAST) | |
1103 | for i,v in ipairs(workspace:GetChildren()) do | |
1104 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
1105 | local body = v:GetChildren() | |
1106 | for part = 1, #body do | |
1107 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1108 | if(body[part].Position - POS).Magnitude < RANGE then | |
1109 | if v.ClassName == "Model" then | |
1110 | if v:FindFirstChild("Humanoid") then | |
1111 | if v.Humanoid.Health ~= 0 then | |
1112 | Freeze(v.Humanoid,LAST) | |
1113 | local defence = Instance.new("BoolValue",v) | |
1114 | defence.Name = ("StunnedBy"..Player.Name) | |
1115 | game:GetService("Debris"):AddItem(defence, 0.1) | |
1116 | end | |
1117 | end | |
1118 | end | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | end | |
1125 | ||
1126 | function Freeze(HUMANOID,LAST) | |
1127 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
1128 | local q = HUMANOID.Parent:GetChildren() | |
1129 | for i = 1, #q do | |
1130 | local bob = q[i] | |
1131 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
1132 | if bob.Transparency < 1 then | |
1133 | bob.Anchored = true | |
1134 | local icelayer = bob:Clone() | |
1135 | icelayer.Parent = bob | |
1136 | icelayer.Material = "Ice" | |
1137 | icelayer.CanCollide = false | |
1138 | icelayer.BrickColor = BRICKC"Steel blue" | |
1139 | icelayer.Transparency = 0.5 | |
1140 | icelayer.CFrame = bob.CFrame | |
1141 | icelayer.Name = "Ice" | |
1142 | icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1) | |
1143 | if icelayer:FindFirstChildOfClass("Decal") then | |
1144 | icelayer:FindFirstChildOfClass("Decal"):remove() | |
1145 | end | |
1146 | end | |
1147 | end | |
1148 | end | |
1149 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
1150 | defence.Name = ("StunnedBy"..Player.Name) | |
1151 | game:GetService("Debris"):AddItem(defence, LAST) | |
1152 | if HUMANOID.Parent:FindFirstChild("Head") then | |
1153 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3)) | |
1154 | end | |
1155 | coroutine.resume(coroutine.create(function() | |
1156 | Swait(LAST*50) | |
1157 | local q = HUMANOID.Parent:GetChildren() | |
1158 | for i = 1, #q do | |
1159 | local bob = q[i] | |
1160 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
1161 | if bob.Transparency < 1 then | |
1162 | bob.Anchored = false | |
1163 | bob.Ice:remove() | |
1164 | end | |
1165 | end | |
1166 | end | |
1167 | end)) | |
1168 | end | |
1169 | end | |
1170 | ||
1171 | function killnearest(position,range,maxstrength) | |
1172 | for i,v in ipairs(workspace:GetChildren()) do | |
1173 | local body = v:GetChildren() | |
1174 | for part = 1, #body do | |
1175 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1176 | if(body[part].Position - position).Magnitude < range then | |
1177 | if v.ClassName == "Model" then | |
1178 | v:BreakJoints() | |
1179 | end | |
1180 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1181 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1182 | end | |
1183 | end | |
1184 | end | |
1185 | if v.ClassName == "Part" then | |
1186 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1187 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1188 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1189 | end | |
1190 | end | |
1191 | end | |
1192 | end | |
1193 | ||
1194 | --//=================================\\ | |
1195 | --|| ATTACK FUNCTIONS AND STUFF | |
1196 | --\\=================================// | |
1197 | ||
1198 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1199 | if FLOOR ~= nil then | |
1200 | coroutine.resume(coroutine.create(function() | |
1201 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1202 | PART.CFrame = CF(POSITION) | |
1203 | for i = 1, 45 do | |
1204 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1205 | RingPiece.Material = FLOOR.Material | |
1206 | RingPiece.Color = FLOOR.Color | |
1207 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1208 | coroutine.resume(coroutine.create(function() | |
1209 | Swait(SWAIT) | |
1210 | RingPiece.Anchored = false | |
1211 | end)) | |
1212 | end | |
1213 | PART:remove() | |
1214 | end)) | |
1215 | end | |
1216 | end | |
1217 | ||
1218 | function Strike() | |
1219 | ATTACK = true | |
1220 | Rooted = false | |
1221 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1222 | Swait() | |
1223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1229 | end | |
1230 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1231 | Swait() | |
1232 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1233 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1234 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1235 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1236 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1237 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1238 | end | |
1239 | AoEDamage(RootPart.CFrame*CF(0,0,-2).p,3,25,35,5,false,2,2,false) | |
1240 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1241 | Swait() | |
1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1248 | end | |
1249 | ATTACK = false | |
1250 | Rooted = false | |
1251 | end | |
1252 | ||
1253 | function IceWall() | |
1254 | ATTACK = true | |
1255 | Rooted = true | |
1256 | local IceMaterializeSounds = { | |
1257 | "333476017", | |
1258 | "333475981", | |
1259 | "333475957", | |
1260 | "333475929" | |
1261 | } | |
1262 | for i=0, 2, 0.1 / Animation_Speed do | |
1263 | Swait() | |
1264 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1265 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1268 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1269 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1270 | end | |
1271 | coroutine.resume(coroutine.create(function() | |
1272 | local POS = RootPart.CFrame * CF(0,0,-5) | |
1273 | local OFFSET = 0.1 | |
1274 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) | |
1275 | WallPiece.CFrame = POS | |
1276 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
1277 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], WallPiece, 3, 1) | |
1278 | WallPiece.CanCollide = true | |
1279 | coroutine.resume(coroutine.create(function() | |
1280 | Swait(150) | |
1281 | WallPiece.Anchored = false | |
1282 | WallPiece.CanCollide = false | |
1283 | end)) | |
1284 | for i = 1, 2 do | |
1285 | coroutine.resume(coroutine.create(function() | |
1286 | local OFF = OFFSET | |
1287 | for i = 1, 30 do | |
1288 | Swait() | |
1289 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) | |
1290 | WallPiece.CanCollide = true | |
1291 | WallPiece.CFrame = POS*CF(OFF*(i*10),0,0) | |
1292 | coroutine.resume(coroutine.create(function() | |
1293 | Swait(150-i*1.3) | |
1294 | WallPiece.Anchored = false | |
1295 | WallPiece.CanCollide = false | |
1296 | end)) | |
1297 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
1298 | end | |
1299 | end)) | |
1300 | OFFSET = OFFSET - 0.2 | |
1301 | end | |
1302 | end)) | |
1303 | for i=0, 2, 0.1 / Animation_Speed do | |
1304 | Swait() | |
1305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1311 | end | |
1312 | ATTACK = false | |
1313 | Rooted = false | |
1314 | end | |
1315 | ||
1316 | function IciclePrison() | |
1317 | ATTACK = true | |
1318 | Rooted = false | |
1319 | local IceMaterializeSounds = { | |
1320 | "333476017", | |
1321 | "333475981", | |
1322 | "333475957", | |
1323 | "333475929" | |
1324 | } | |
1325 | for i=0, 1, 0.1 / Animation_Speed do | |
1326 | Swait() | |
1327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.1 / Animation_Speed) | |
1329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1331 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1333 | end | |
1334 | local WELD = nil | |
1335 | local TORS = nil | |
1336 | local GRABBED = nil | |
1337 | CreateSound("588738712", RightArm, 3, 1) | |
1338 | local HIT1 = CLAW.Touched:Connect(function(hit) | |
1339 | if hit.Anchored == false and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1340 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1341 | if TORS ~= nil then | |
1342 | VALUE1 = true | |
1343 | hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true | |
1344 | CreateSound("233856097", RightArm, 3, 1) | |
1345 | --CLAW.CanCollide = false | |
1346 | GRABBED = hit.Parent | |
1347 | WELD = CreateWeldOrSnapOrMotor("Weld", CLAW, CLAW, TORS, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1348 | end | |
1349 | end | |
1350 | end) | |
1351 | for i=0, 0.8, 0.1 / Animation_Speed do | |
1352 | Swait() | |
1353 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
1354 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
1355 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1356 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1357 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
1358 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed) | |
1359 | if VALUE1 == true then | |
1360 | break | |
1361 | end | |
1362 | end | |
1363 | HIT1:disconnect() | |
1364 | if GRABBED ~= nil then | |
1365 | Rooted = true | |
1366 | VALUE1 = false | |
1367 | for i=0, 2, 0.1 / Animation_Speed do | |
1368 | Swait() | |
1369 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,-5),MRANDOM(-5,5)).p,RightArm.Position),COLOR,VT(0.001,0.001,1),0) | |
1370 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
1371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
1372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1374 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
1375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed) | |
1376 | end | |
1377 | WELD:remove() | |
1378 | TORS.Anchored = true | |
1379 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
1380 | ICICLE.CFrame = CF(TORS.Position) | |
1381 | MakeForm(ICICLE,"Cone") | |
1382 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.7,VT(4,4,4),70*5) | |
1383 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.4,VT(6,6,6),70*5) | |
1384 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1385 | coroutine.resume(coroutine.create(function() | |
1386 | for i = 1, 70 do | |
1387 | Swait(5) | |
1388 | dealdamage(TORS,1,1,0,false,0,0) | |
1389 | end | |
1390 | GRABBED:FindFirstChildOfClass("Humanoid").PlatformStand = false | |
1391 | ICICLE.Anchored = false | |
1392 | TORS.Anchored = false | |
1393 | end)) | |
1394 | end | |
1395 | ATTACK = false | |
1396 | Rooted = false | |
1397 | end | |
1398 | ||
1399 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
1400 | if DoesCourontine == false then | |
1401 | local Direction = CF(Part.Position,ToLocation) | |
1402 | local Distance = (Part.Position - ToLocation).magnitude | |
1403 | for i = 1, AmountOfTime do | |
1404 | Swait() | |
1405 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
1406 | Direction = Part.CFrame | |
1407 | end | |
1408 | elseif DoesCourontine == true then | |
1409 | coroutine.resume(coroutine.create(function() | |
1410 | local Direction = CF(Part.Position,ToLocation) | |
1411 | local Distance = (Part.Position - ToLocation).magnitude | |
1412 | for i = 1, AmountOfTime do | |
1413 | Swait() | |
1414 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
1415 | Direction = Part.CFrame | |
1416 | end | |
1417 | end)) | |
1418 | end | |
1419 | end | |
1420 | ||
1421 | function Trail(Part) | |
1422 | local TRAIL = Part:Clone() | |
1423 | TRAIL.CanCollide = false | |
1424 | TRAIL.Anchored = true | |
1425 | TRAIL.Parent = Effects | |
1426 | TRAIL.Name = "Trail" | |
1427 | local TRANS = Part.Transparency | |
1428 | coroutine.resume(coroutine.create(function() | |
1429 | for i = 1, 20 do | |
1430 | Swait() | |
1431 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
1432 | end | |
1433 | TRAIL:remove() | |
1434 | end)) | |
1435 | end | |
1436 | ||
1437 | function IceChuck() | |
1438 | local IceMaterializeSounds = { | |
1439 | "333476017", | |
1440 | "333475981", | |
1441 | "333475957", | |
1442 | "333475929" | |
1443 | } | |
1444 | ATTACK = true | |
1445 | Rooted = true | |
1446 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1447 | Swait() | |
1448 | turnto(Mouse.Hit.p) | |
1449 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
1450 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
1451 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1452 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1453 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1454 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1455 | end | |
1456 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(2,2,2)) | |
1457 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(2,2,2), VT(0,0,0)) | |
1458 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p) | |
1459 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
1460 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], RootPart, 3, 1.3) | |
1461 | coroutine.resume(coroutine.create(function() | |
1462 | repeat | |
1463 | Swait() | |
1464 | Trail(GEM) | |
1465 | until GEM.Parent == nil | |
1466 | end)) | |
1467 | coroutine.resume(coroutine.create(function() | |
1468 | FireArc(GEM,Mouse.Hit.p,30,30,false) | |
1469 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(1,1,1)) | |
1470 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.75,0.75,0.75)) | |
1471 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.5,0.5,0.5)) | |
1472 | CreateDebreeRing(GEM,GEM.Position+VT(0,0,0),1.5,VT(1,1,1),35) | |
1473 | AoEDamage(GEM.Position,15,25,54,5,false,2,2,false) | |
1474 | AoEStun(GEM.Position,5,2) | |
1475 | GEM.Parent = nil | |
1476 | end)) | |
1477 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1478 | Swait() | |
1479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1485 | end | |
1486 | ATTACK = false | |
1487 | Rooted = false | |
1488 | end | |
1489 | ||
1490 | function FrozenKingdom() | |
1491 | ATTACK = true | |
1492 | Rooted = false | |
1493 | for i=0, 2, 0.1 / Animation_Speed do | |
1494 | Swait() | |
1495 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1497 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1498 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1499 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1500 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1501 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1502 | end | |
1503 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1504 | Swait() | |
1505 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1506 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1507 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1512 | end | |
1513 | local IceMaterializeSounds = { | |
1514 | "333476017", | |
1515 | "333475981", | |
1516 | "333475957", | |
1517 | "333475929" | |
1518 | } | |
1519 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
1520 | MakeForm(ICICLE,"Cone") | |
1521 | ICICLE.CFrame = CF(Torso.Position) | |
1522 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),1,VT(6,6,6),70*5) | |
1523 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1524 | AoEDamage(Torso.Position,2,3,4,5,false,2,2,false) | |
1525 | AoEStun(Torso.Position,2,5) | |
1526 | for i = 1, 8 do | |
1527 | Swait(50) | |
1528 | CreateSound("231917750", ICICLE, 3, 1) | |
1529 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1530 | AoEDamage(Torso.Position,i*10,4,12,5,false,2,2,false) | |
1531 | AoEStun(Torso.Position,i*10,15) | |
1532 | ICICLE.Size = ICICLE.Size + VT(5,5,5) | |
1533 | ICICLE.Mesh.Scale = ICICLE.Size/50 | |
1534 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.6,0.6,0.6)) | |
1535 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
1536 | MakeForm(ICICLE,"Cone") | |
1537 | ICICLE.CFrame = CF(Torso.Position)*CF(MRANDOM(-10,10)*i/3,0,MRANDOM(-10,10)*i/3)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1538 | coroutine.resume(coroutine.create(function() | |
1539 | Swait(400-(50*i)) | |
1540 | ICICLE.Anchored = false | |
1541 | end)) | |
1542 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.3,0.3,0.3)) | |
1543 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),i+1,VT(6+i,6+i,6+i),400-(50*i)) | |
1544 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1545 | end | |
1546 | ICICLE.Anchored = false | |
1547 | ATTACK = false | |
1548 | Rooted = false | |
1549 | end | |
1550 | ||
1551 | function Taunt() | |
1552 | local IceMaterializeSounds = { | |
1553 | "333476017", | |
1554 | "333475981", | |
1555 | "333475957", | |
1556 | "333475929" | |
1557 | } | |
1558 | ATTACK = true | |
1559 | Rooted = true | |
1560 | CreateSound("649634100", Head, 10, 0.8) | |
1561 | for i=0, 0.55, 0.1 / Animation_Speed do | |
1562 | Swait() | |
1563 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1564 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1565 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1566 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1567 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1568 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1569 | end | |
1570 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(0.3,0.6,0.3)) | |
1571 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(0.6,01.2,0.6), VT(0,0,0)) | |
1572 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p+VT(0,1,0)) | |
1573 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
1574 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], GEM, 3, 1) | |
1575 | for i=0, 5, 0.1 / Animation_Speed do | |
1576 | Swait() | |
1577 | GEM.CFrame = GEM.CFrame * ANGLES(RAD(0),RAD(5),RAD(0)) | |
1578 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1582 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1583 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1584 | end | |
1585 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
1586 | GEM:remove() | |
1587 | ATTACK = false | |
1588 | Rooted = false | |
1589 | end | |
1590 | ||
1591 | --//=================================\\ | |
1592 | --|| ASSIGN THINGS TO KEYS | |
1593 | --\\=================================// | |
1594 | ||
1595 | function MouseDown(Mouse) | |
1596 | if ATTACK == false then | |
1597 | Strike() | |
1598 | end | |
1599 | end | |
1600 | ||
1601 | function MouseUp(Mouse) | |
1602 | HOLD = false | |
1603 | end | |
1604 | ||
1605 | function KeyDown(Key) | |
1606 | KEYHOLD = true | |
1607 | if Key == "z" and ATTACK == false then | |
1608 | IceWall() | |
1609 | end | |
1610 | ||
1611 | if Key == "b" and ATTACK == false then | |
1612 | IciclePrison() | |
1613 | end | |
1614 | ||
1615 | if Key == "c" and ATTACK == false then | |
1616 | IceChuck() | |
1617 | end | |
1618 | ||
1619 | if Key == "v" and ATTACK == false then | |
1620 | FrozenKingdom() | |
1621 | end | |
1622 | ||
1623 | if Key == "t" and ATTACK == false then | |
1624 | Taunt() | |
1625 | end | |
1626 | end | |
1627 | ||
1628 | function KeyUp(Key) | |
1629 | KEYHOLD = false | |
1630 | end | |
1631 | ||
1632 | Mouse.Button1Down:connect(function(NEWKEY) | |
1633 | MouseDown(NEWKEY) | |
1634 | end) | |
1635 | Mouse.Button1Up:connect(function(NEWKEY) | |
1636 | MouseUp(NEWKEY) | |
1637 | end) | |
1638 | Mouse.KeyDown:connect(function(NEWKEY) | |
1639 | KeyDown(NEWKEY) | |
1640 | end) | |
1641 | Mouse.KeyUp:connect(function(NEWKEY) | |
1642 | KeyUp(NEWKEY) | |
1643 | end) | |
1644 | ||
1645 | --//=================================\\ | |
1646 | --\\=================================// | |
1647 | ||
1648 | ||
1649 | function unanchor() | |
1650 | if UNANCHOR == true then | |
1651 | g = Character:GetChildren() | |
1652 | for i = 1, #g do | |
1653 | if g[i].ClassName == "Part" then | |
1654 | g[i].Anchored = false | |
1655 | end | |
1656 | end | |
1657 | end | |
1658 | end | |
1659 | ||
1660 | ||
1661 | --//=================================\\ | |
1662 | --|| WRAP THE WHOLE SCRIPT UP | |
1663 | --\\=================================// | |
1664 | ||
1665 | Humanoid.Changed:connect(function(Jump) | |
1666 | if Jump == "Jump" and (Disable_Jump == true) then | |
1667 | Humanoid.Jump = false | |
1668 | end | |
1669 | end) | |
1670 | ||
1671 | while true do | |
1672 | Swait() | |
1673 | ANIMATE.Parent = nil | |
1674 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1675 | IDLEANIMATION:Play() | |
1676 | SINE = SINE + CHANGE | |
1677 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1678 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1679 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1680 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1681 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1682 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1683 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1684 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1685 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1686 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1687 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1688 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1689 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1690 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1691 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1692 | end | |
1693 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1694 | ANIM = "Jump" | |
1695 | if ATTACK == false then | |
1696 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1697 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1700 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1702 | end | |
1703 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1704 | ANIM = "Fall" | |
1705 | if ATTACK == false then | |
1706 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1712 | end | |
1713 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1714 | ANIM = "Idle" | |
1715 | if ATTACK == false then | |
1716 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1720 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1722 | end | |
1723 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1724 | ANIM = "Walk" | |
1725 | WALK = WALK + 1 / Animation_Speed | |
1726 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1727 | WALK = 0 | |
1728 | if WALKINGANIM == true then | |
1729 | WALKINGANIM = false | |
1730 | elseif WALKINGANIM == false then | |
1731 | WALKINGANIM = true | |
1732 | end | |
1733 | end | |
1734 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1735 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1736 | if ATTACK == false then | |
1737 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1741 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1743 | end | |
1744 | end | |
1745 | unanchor() | |
1746 | Humanoid.MaxHealth = "inf" | |
1747 | Humanoid.Health = "inf" | |
1748 | if Rooted == false then | |
1749 | Disable_Jump = false | |
1750 | Humanoid.WalkSpeed = Speed | |
1751 | elseif Rooted == true then | |
1752 | Disable_Jump = true | |
1753 | Humanoid.WalkSpeed = 0 | |
1754 | end | |
1755 | end | |
1756 | ||
1757 | --//=================================\\ | |
1758 | --\\=================================// | |
1759 | ||
1760 | ||
1761 | ||
1762 | ||
1763 | ||
1764 | --//====================================================\\-- | |
1765 | --|| END OF SCRIPT | |
1766 | --\\====================================================//-- |