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GodOfDuckz

The Dem0nic.

May 15th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. CV="White"
  6.  
  7. p = game.Players.LocalPlayer
  8. char = p.Character
  9. local txt = Instance.new("BillboardGui", char)
  10. txt.Adornee = char .Head
  11. txt.Name = "_status"
  12. txt.Size = UDim2.new(2, 0, 1.2, 0)
  13. txt.StudsOffset = Vector3.new(-9, 8, 0)
  14. local text = Instance.new("TextLabel", txt)
  15. text.Size = UDim2.new(10, 0, 7, 0)
  16. text.FontSize = "Size24"
  17. text.TextScaled = true
  18. text.TextTransparency = 0
  19. text.BackgroundTransparency = 1
  20. text.TextTransparency = 0
  21. text.TextStrokeTransparency = 0
  22. text.Font = "Cartoon"
  23. text.TextStrokeColor3 = Color3.fromRGB(0,0,0)
  24.  
  25. v=Instance.new("Part")
  26. v.Name = "ColorBrick"
  27. v.Parent=p.Character
  28. v.FormFactor="Symmetric"
  29. v.Anchored=true
  30. v.CanCollide=false
  31. v.BottomSurface="Smooth"
  32. v.TopSurface="Smooth"
  33. v.Size=Vector3.new(10,5,3)
  34. v.Transparency=1
  35. v.CFrame=char.Torso.CFrame
  36. v.BrickColor=BrickColor.new(CV)
  37. v.Transparency=1
  38. text.TextColor3 = Color3.fromRGB(255, 0, 0)
  39. v.Shape="Block"
  40. text.Text = "The Demonic"
  41. coroutine.wrap(function()
  42. while wait() do
  43. wait(3)
  44. text.Text = "The Demonic"
  45. end
  46. end)()
  47. p = game.Players.LocalPlayer
  48.  
  49. print'This all is edit by boss_kiddos.'
  50.  
  51.  
  52. char = p.Character
  53. torso = char.Torso
  54. neck = char.Torso.Neck
  55.  
  56. wait(0.2)
  57.  
  58.  
  59.  
  60. Player = game:GetService("Players").LocalPlayer
  61. PlayerGui = Player.PlayerGui
  62. Cam = workspace.CurrentCamera
  63. Backpack = Player.Backpack
  64. Character = Player.Character
  65. Humanoid = Character.Humanoid
  66. Mouse = Player:GetMouse()
  67. RootPart = Character["HumanoidRootPart"]
  68. Torso = Character["Torso"]
  69. Head = Character["Head"]
  70. RightArm = Character["Right Arm"]
  71. LeftArm = Character["Left Arm"]
  72. RightLeg = Character["Right Leg"]
  73. LeftLeg = Character["Left Leg"]
  74. RootJoint = RootPart["RootJoint"]
  75. Neck = Torso["Neck"]
  76. RightShoulder = Torso["Right Shoulder"]
  77. LeftShoulder = Torso["Left Shoulder"]
  78. RightHip = Torso["Right Hip"]
  79. LeftHip = Torso["Left Hip"]
  80. local sick = Instance.new("Sound",Character)
  81. sick.SoundId = "rbxassetid://1693948941"
  82. sick.Looped = true
  83. sick.Pitch = 1
  84. sick.Volume = 1
  85. sick:Play()
  86.  
  87. IT = Instance.new
  88. CF = CFrame.new
  89. VT = Vector3.new
  90. RAD = math.rad
  91. C3 = Color3.new
  92. UD2 = UDim2.new
  93. BRICKC = BrickColor.new
  94. ANGLES = CFrame.Angles
  95. EULER = CFrame.fromEulerAnglesXYZ
  96. COS = math.cos
  97. ACOS = math.acos
  98. SIN = math.sin
  99. ASIN = math.asin
  100. ABS = math.abs
  101. MRANDOM = math.random
  102. FLOOR = math.floor
  103.  
  104. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  105. local NEWMESH = IT(MESH)
  106. if MESH == "SpecialMesh" then
  107. NEWMESH.MeshType = MESHTYPE
  108. if MESHID ~= "nil" and MESHID ~= "" then
  109. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  110. end
  111. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  112. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  113. end
  114. end
  115. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  116. NEWMESH.Scale = SCALE
  117. NEWMESH.Parent = PARENT
  118. return NEWMESH
  119. end
  120.  
  121. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  122. local NEWPART = IT("Part")
  123. NEWPART.formFactor = FORMFACTOR
  124. NEWPART.Reflectance = REFLECTANCE
  125. NEWPART.Transparency = TRANSPARENCY
  126. NEWPART.CanCollide = false
  127. NEWPART.Locked = true
  128. NEWPART.Anchored = true
  129. if ANCHOR == false then
  130. NEWPART.Anchored = false
  131. end
  132. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  133. NEWPART.Name = NAME
  134. NEWPART.Size = SIZE
  135. NEWPART.Position = Torso.Position
  136. NEWPART.Material = MATERIAL
  137. NEWPART:BreakJoints()
  138. NEWPART.Parent = PARENT
  139. return NEWPART
  140. end
  141.  
  142. --//=================================\\
  143. --|| CUSTOMIZATION
  144. --\\=================================//
  145.  
  146. Player_Size = 1 --Size of the player.
  147. Animation_Speed = 3
  148. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  149.  
  150. local Speed = 16
  151. local Effects2 = {}
  152.  
  153. --//=================================\\
  154. --|| END OF CUSTOMIZATION
  155. --\\=================================//
  156.  
  157. local function weldBetween(a, b)
  158. local weldd = Instance.new("ManualWeld")
  159. weldd.Part0 = a
  160. weldd.Part1 = b
  161. weldd.C0 = CFrame.new()
  162. weldd.C1 = b.CFrame:inverse() * a.CFrame
  163. weldd.Parent = a
  164. return weldd
  165. end
  166.  
  167. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  168. local acs = Instance.new("Part")
  169. acs.CanCollide = false
  170. acs.Anchored = false
  171. acs.Size = Vector3.new(0,0,0)
  172. acs.CFrame = attachmentpart.CFrame
  173. acs.Parent = Character
  174. acs.BrickColor = color
  175. local meshs = Instance.new("SpecialMesh")
  176. meshs.MeshId = mesh
  177. meshs.TextureId = texture
  178. meshs.Parent = acs
  179. meshs.Scale = scale
  180. meshs.Offset = offset
  181. weldBetween(attachmentpart,acs)
  182. end
  183.  
  184. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  185. if TYPE == "Gem" then
  186. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  187. acs.Anchored = false
  188. acs.CanCollide = false
  189. acs.CFrame = PART.CFrame
  190. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  191. weldBetween(PART,acs)
  192. elseif TYPE == "Skull" then
  193. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  194. acs.Anchored = false
  195. acs.CanCollide = false
  196. acs.CFrame = PART.CFrame
  197. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  198. weldBetween(PART,acs)
  199. elseif TYPE == "Eye" then
  200. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  201. acs.Anchored = false
  202. acs.CanCollide = false
  203. acs.CFrame = PART.CFrame
  204. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  205. weldBetween(PART,acs)
  206. end
  207. end
  208.  
  209. --//=================================\\
  210. --|| USEFUL VALUES
  211. --\\=================================//
  212.  
  213. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  214. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  215. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  216. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  217. local CHANGEDEFENSE = 0
  218. local CHANGEDAMAGE = 0
  219. local CHANGEMOVEMENT = 0
  220. local ANIM = "Idle"
  221. local ATTACK = false
  222. local EQUIPPED = false
  223. local HOLD = false
  224. local COMBO = 1
  225. local Rooted = false
  226. local SINE = 0
  227. local KEYHOLD = false
  228. local CHANGE = 2 / Animation_Speed
  229. local WALKINGANIM = false
  230. local WALK = 0
  231. local VALUE1 = false
  232. local VALUE2 = false
  233. local ROBLOXIDLEANIMATION = IT("Animation")
  234. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  235. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  236. --ROBLOXIDLEANIMATION.Parent = Humanoid
  237. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  238. WEAPONGUI.Name = "Weapon GUI"
  239. local Weapon = IT("Model")
  240. Weapon.Name = "Adds"
  241. local Effects = IT("Folder", Weapon)
  242. Effects.Name = "Effects"
  243. local ANIMATOR = Humanoid.Animator
  244. local ANIMATE = Character.Animate
  245. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  246. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  247. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  248. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  249. local UNANCHOR = true
  250.  
  251. local SKILLTEXTCOLOR = BRICKC"Pastel blue-green".Color
  252.  
  253. --//=================================\\
  254. --\\=================================//
  255.  
  256.  
  257. --//=================================\\
  258. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  259. --\\=================================//
  260.  
  261. ArtificialHB = Instance.new("BindableEvent", script)
  262. ArtificialHB.Name = "ArtificialHB"
  263.  
  264. script:WaitForChild("ArtificialHB")
  265.  
  266. frame = Frame_Speed
  267. tf = 0
  268. allowframeloss = false
  269. tossremainder = false
  270. lastframe = tick()
  271. script.ArtificialHB:Fire()
  272.  
  273. game:GetService("RunService").Heartbeat:connect(function(s, p)
  274. tf = tf + s
  275. if tf >= frame then
  276. if allowframeloss then
  277. script.ArtificialHB:Fire()
  278. lastframe = tick()
  279. else
  280. for i = 1, math.floor(tf / frame) do
  281. script.ArtificialHB:Fire()
  282. end
  283. lastframe = tick()
  284. end
  285. if tossremainder then
  286. tf = 0
  287. else
  288. tf = tf - frame * math.floor(tf / frame)
  289. end
  290. end
  291. end)
  292.  
  293. --//=================================\\
  294. --\\=================================//
  295.  
  296.  
  297.  
  298.  
  299.  
  300. --//=================================\\
  301. --|| SOME FUNCTIONS
  302. --\\=================================//
  303.  
  304. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  305. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  306. end
  307.  
  308. function PositiveAngle(NUMBER)
  309. if NUMBER >= 0 then
  310. NUMBER = 0
  311. end
  312. return NUMBER
  313. end
  314.  
  315. function NegativeAngle(NUMBER)
  316. if NUMBER <= 0 then
  317. NUMBER = 0
  318. end
  319. return NUMBER
  320. end
  321.  
  322. function Swait(NUMBER)
  323. if NUMBER == 0 or NUMBER == nil then
  324. ArtificialHB.Event:wait()
  325. else
  326. for i = 1, NUMBER do
  327. ArtificialHB.Event:wait()
  328. end
  329. end
  330. end
  331.  
  332. function QuaternionFromCFrame(cf)
  333. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  334. local trace = m00 + m11 + m22
  335. if trace > 0 then
  336. local s = math.sqrt(1 + trace)
  337. local recip = 0.5 / s
  338. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  339. else
  340. local i = 0
  341. if m11 > m00 then
  342. i = 1
  343. end
  344. if m22 > (i == 0 and m00 or m11) then
  345. i = 2
  346. end
  347. if i == 0 then
  348. local s = math.sqrt(m00 - m11 - m22 + 1)
  349. local recip = 0.5 / s
  350. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  351. elseif i == 1 then
  352. local s = math.sqrt(m11 - m22 - m00 + 1)
  353. local recip = 0.5 / s
  354. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  355. elseif i == 2 then
  356. local s = math.sqrt(m22 - m00 - m11 + 1)
  357. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  358. end
  359. end
  360. end
  361.  
  362. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  363. local xs, ys, zs = x + x, y + y, z + z
  364. local wx, wy, wz = w * xs, w * ys, w * zs
  365. local xx = x * xs
  366. local xy = x * ys
  367. local xz = x * zs
  368. local yy = y * ys
  369. local yz = y * zs
  370. local zz = z * zs
  371. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  372. end
  373.  
  374. function QuaternionSlerp(a, b, t)
  375. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  376. local startInterp, finishInterp;
  377. if cosTheta >= 0.0001 then
  378. if (1 - cosTheta) > 0.0001 then
  379. local theta = ACOS(cosTheta)
  380. local invSinTheta = 1 / SIN(theta)
  381. startInterp = SIN((1 - t) * theta) * invSinTheta
  382. finishInterp = SIN(t * theta) * invSinTheta
  383. else
  384. startInterp = 1 - t
  385. finishInterp = t
  386. end
  387. else
  388. if (1 + cosTheta) > 0.0001 then
  389. local theta = ACOS(-cosTheta)
  390. local invSinTheta = 1 / SIN(theta)
  391. startInterp = SIN((t - 1) * theta) * invSinTheta
  392. finishInterp = SIN(t * theta) * invSinTheta
  393. else
  394. startInterp = t - 1
  395. finishInterp = t
  396. end
  397. end
  398. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  399. end
  400.  
  401. function Clerp(a, b, t)
  402. local qa = {QuaternionFromCFrame(a)}
  403. local qb = {QuaternionFromCFrame(b)}
  404. local ax, ay, az = a.x, a.y, a.z
  405. local bx, by, bz = b.x, b.y, b.z
  406. local _t = 1 - t
  407. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  408. end
  409.  
  410. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  411. local frame = IT("Frame")
  412. frame.BackgroundTransparency = TRANSPARENCY
  413. frame.BorderSizePixel = BORDERSIZEPIXEL
  414. frame.Position = POSITION
  415. frame.Size = SIZE
  416. frame.BackgroundColor3 = COLOR
  417. frame.BorderColor3 = BORDERCOLOR
  418. frame.Name = NAME
  419. frame.Parent = PARENT
  420. return frame
  421. end
  422.  
  423. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  424. local label = IT("TextLabel")
  425. label.BackgroundTransparency = 1
  426. label.Size = UD2(1, 0, 1, 0)
  427. label.Position = UD2(0, 0, 0, 0)
  428. label.TextColor3 = TEXTCOLOR
  429. label.TextStrokeTransparency = STROKETRANSPARENCY
  430. label.TextTransparency = TRANSPARENCY
  431. label.FontSize = TEXTFONTSIZE
  432. label.Font = TEXTFONT
  433. label.BorderSizePixel = BORDERSIZEPIXEL
  434. label.TextScaled = false
  435. label.Text = TEXT
  436. label.Name = NAME
  437. label.Parent = PARENT
  438. return label
  439. end
  440.  
  441. function NoOutlines(PART)
  442. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  443. end
  444.  
  445.  
  446. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  447. local NEWWELD = IT(TYPE)
  448. NEWWELD.Part0 = PART0
  449. NEWWELD.Part1 = PART1
  450. NEWWELD.C0 = C0
  451. NEWWELD.C1 = C1
  452. NEWWELD.Parent = PARENT
  453. return NEWWELD
  454. end
  455.  
  456. function CreateSound(ID, PARENT, VOLUME, PITCH)
  457. local NEWSOUND = nil
  458. coroutine.resume(coroutine.create(function()
  459. NEWSOUND = IT("Sound", PARENT)
  460. NEWSOUND.Volume = VOLUME
  461. NEWSOUND.Pitch = PITCH
  462. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  463. Swait()
  464. NEWSOUND:play()
  465. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  466. end))
  467. return NEWSOUND
  468. end
  469.  
  470. function CFrameFromTopBack(at, top, back)
  471. local right = top:Cross(back)
  472. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  473. end
  474.  
  475. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  476. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  477. local mesh = IT("SpecialMesh",wave)
  478. mesh.MeshType = "FileMesh"
  479. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  480. mesh.Scale = SIZE
  481. mesh.Offset = VT(0,0,-SIZE.X/8)
  482. wave.CFrame = CFRAME
  483. coroutine.resume(coroutine.create(function(PART)
  484. for i = 1, WAIT do
  485. Swait()
  486. mesh.Scale = mesh.Scale + GROW
  487. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  488. if DOESROT == true then
  489. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  490. end
  491. wave.Transparency = wave.Transparency + (0.5/WAIT)
  492. if wave.Transparency > 0.99 then
  493. wave:remove()
  494. end
  495. end
  496. end))
  497. end
  498.  
  499. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  500. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  501. local mesh = IT("SpecialMesh",wave)
  502. mesh.MeshType = "FileMesh"
  503. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  504. mesh.Scale = SIZE
  505. mesh.Offset = VT(0,0,-SIZE.X/8)
  506. wave.CFrame = CFRAME
  507. coroutine.resume(coroutine.create(function(PART)
  508. for i = 1, WAIT do
  509. Swait()
  510. mesh.Scale = mesh.Scale + GROW
  511. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  512. if DOESROT == true then
  513. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  514. end
  515. wave.Transparency = wave.Transparency + (0.5/WAIT)
  516. if wave.Transparency > 0.99 then
  517. wave:remove()
  518. end
  519. end
  520. end))
  521. end
  522.  
  523. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  524. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  525. local mesh = IT("SpecialMesh",wave)
  526. mesh.MeshType = "FileMesh"
  527. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  528. mesh.Scale = SIZE
  529. mesh.Offset = VT(0,0,-SIZE.X/8)
  530. wave.CFrame = CFRAME
  531. coroutine.resume(coroutine.create(function(PART)
  532. for i = 1, WAIT do
  533. Swait()
  534. mesh.Scale = mesh.Scale + GROW
  535. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  536. if DOESROT == true then
  537. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  538. end
  539. wave.Transparency = wave.Transparency + (0.5/WAIT)
  540. if wave.Transparency > 0.99 then
  541. wave:remove()
  542. end
  543. end
  544. end))
  545. end
  546.  
  547. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  548. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  549. local mesh = IT("SpecialMesh",wave)
  550. mesh.MeshType = "FileMesh"
  551. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  552. mesh.Scale = SIZE
  553. mesh.Offset = VT(0,0,-SIZE.X/8)
  554. wave.CFrame = CFRAME
  555. coroutine.resume(coroutine.create(function(PART)
  556. for i = 1, WAIT do
  557. Swait()
  558. mesh.Scale = mesh.Scale + GROW
  559. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  560. if DOESROT == true then
  561. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  562. end
  563. wave.Transparency = wave.Transparency + (0.5/WAIT)
  564. if wave.Transparency > 0.99 then
  565. wave:remove()
  566. end
  567. end
  568. end))
  569. end
  570.  
  571. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  572. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  573. local mesh = IT("SpecialMesh",wave)
  574. mesh.MeshType = "FileMesh"
  575. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  576. mesh.Scale = SIZE
  577. wave.CFrame = CFRAME
  578. coroutine.resume(coroutine.create(function(PART)
  579. for i = 1, WAIT do
  580. Swait()
  581. mesh.Scale = mesh.Scale + GROW
  582. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  583. if DOESROT == true then
  584. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  585. end
  586. wave.Transparency = wave.Transparency + (0.5/WAIT)
  587. if wave.Transparency > 0.99 then
  588. wave:remove()
  589. end
  590. end
  591. end))
  592. end
  593.  
  594. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  595. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  596. local mesh = IT("SpecialMesh",wave)
  597. mesh.MeshType = "FileMesh"
  598. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  599. mesh.Scale = SIZE
  600. wave.CFrame = CFRAME
  601. coroutine.resume(coroutine.create(function(PART)
  602. for i = 1, WAIT do
  603. Swait()
  604. mesh.Scale = mesh.Scale + GROW
  605. if DOESROT == true then
  606. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  607. end
  608. wave.Transparency = wave.Transparency + (0.5/WAIT)
  609. if wave.Transparency > 0.99 then
  610. wave:remove()
  611. end
  612. end
  613. end))
  614. end
  615.  
  616. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  617. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  618. local mesh = IT("SpecialMesh",wave)
  619. mesh.MeshType = "FileMesh"
  620. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  621. mesh.Scale = SIZE
  622. mesh.Offset = VT(0,0,0)
  623. wave.CFrame = CFRAME
  624. coroutine.resume(coroutine.create(function(PART)
  625. for i = 1, WAIT do
  626. Swait()
  627. mesh.Scale = mesh.Scale + GROW
  628. if DOESROT == true then
  629. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  630. end
  631. wave.Transparency = wave.Transparency + (0.5/WAIT)
  632. if wave.Transparency > 0.99 then
  633. wave:remove()
  634. end
  635. end
  636. end))
  637. end
  638.  
  639. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  640. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  641. local mesh = IT("SpecialMesh",wave)
  642. mesh.MeshType = "Sphere"
  643. mesh.Scale = SIZE
  644. mesh.Offset = VT(0,0,0)
  645. wave.CFrame = CFRAME
  646. coroutine.resume(coroutine.create(function(PART)
  647. for i = 1, WAIT do
  648. Swait()
  649. mesh.Scale = mesh.Scale + GROW
  650. wave.Transparency = wave.Transparency + (1/WAIT)
  651. if wave.Transparency > 0.99 then
  652. wave:remove()
  653. end
  654. end
  655. end))
  656. end
  657.  
  658. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  659. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  660. local mesh = IT("BlockMesh",wave)
  661. wave.CFrame = CFRAME
  662. coroutine.resume(coroutine.create(function(PART)
  663. for i = 1, WAIT do
  664. Swait()
  665. mesh.Scale = mesh.Scale + GROW
  666. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  667. wave.Transparency = wave.Transparency + (1/WAIT)
  668. if wave.Transparency > 0.99 then
  669. wave:remove()
  670. end
  671. end
  672. end))
  673. end
  674.  
  675. function MakeForm(PART,TYPE)
  676. if TYPE == "Cyl" then
  677. local MSH = IT("CylinderMesh",PART)
  678. elseif TYPE == "Ball" then
  679. local MSH = IT("SpecialMesh",PART)
  680. MSH.MeshType = "Sphere"
  681. elseif TYPE == "Wedge" then
  682. local MSH = IT("SpecialMesh",PART)
  683. MSH.MeshType = "Wedge"
  684. elseif TYPE == "Cone" then
  685. local MSH = IT("SpecialMesh",PART)
  686. MSH.MeshType = "FileMesh"
  687. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  688. MSH.Scale = PART.Size/50
  689. end
  690. end
  691.  
  692. function CheckTableForString(Table, String)
  693. for i, v in pairs(Table) do
  694. if string.find(string.lower(String), string.lower(v)) then
  695. return true
  696. end
  697. end
  698. return false
  699. end
  700.  
  701. function CheckIntangible(Hit)
  702. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  703. if Hit and Hit.Parent then
  704. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  705. return true
  706. end
  707. end
  708. return false
  709. end
  710.  
  711. Debris = game:GetService("Debris")
  712.  
  713. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  714. local Direction = CFrame.new(StartPos, Vec).lookVector
  715. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  716. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  717. if RayHit and CheckIntangible(RayHit) then
  718. if DelayIfHit then
  719. wait()
  720. end
  721. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  722. end
  723. return RayHit, RayPos, RayNormal
  724. end
  725.  
  726. function turnto(position)
  727. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  728. end
  729.  
  730. --//=================================\\
  731. --|| SPEECH
  732. --\\=================================//
  733.  
  734. function chatfunc(text,waitt)
  735. local chat = coroutine.wrap(function()
  736. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  737. Character:FindFirstChild("TalkingBillBoard"):destroy()
  738. end
  739. local naeeym2 = Instance.new("BillboardGui",Character)
  740. naeeym2.Size = UDim2.new(0,100,0,40)
  741. naeeym2.StudsOffset = Vector3.new(0,5,0)
  742. naeeym2.Adornee = Character.Head
  743. naeeym2.Name = "TalkingBillBoard"
  744. naeeym2.AlwaysOnTop = true
  745. local tecks2 = Instance.new("TextLabel",naeeym2)
  746. tecks2.BackgroundTransparency = 1
  747. tecks2.BorderSizePixel = 0
  748. tecks2.Text = ""
  749. tecks2.Font = "SciFi"
  750. tecks2.TextSize = 30
  751. tecks2.TextStrokeTransparency = 1
  752. tecks2.TextColor3 = SKILLTEXTCOLOR
  753. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  754. tecks2.Size = UDim2.new(1,0,0.5,0)
  755. for i = 1,string.len(text),1 do
  756. tecks2.Text = string.sub(text,1,i)
  757. Swait()
  758. end
  759. wait(waitt)
  760. coroutine.resume(coroutine.create(function()
  761. for i = 1, 10 do
  762. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  763. Swait()
  764. end
  765. naeeym2:Destroy()
  766. end))
  767. end)
  768. chat()
  769. end
  770.  
  771. --//=================================\\
  772. --|| WEAPON CREATION
  773. --\\=================================//
  774.  
  775. local COLOR = "Really red"
  776. local COLOR2 = "Black"
  777.  
  778. local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false)
  779. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  780. local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false)
  781. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false)
  783. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false)
  785. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  786.  
  787. local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false)
  788. MakeForm(part,"Cyl")
  789. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false)
  791. MakeForm(part,"Cyl")
  792. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  793.  
  794. local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false)
  795. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  796. local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false)
  797. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  798.  
  799. local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false)
  800. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  801. local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false)
  802. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  803.  
  804. local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false)
  805. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  806.  
  807. local OFFSET = 0.25
  808.  
  809. for i = 1, 2 do
  810. local PART = CreatePart(3, Weapon, "Granite", 0, 1, COLOR, "ClawPart", VT(0,0,0),false)
  811. local weld = CreateWeldOrSnapOrMotor("Weld", PART, RightArm, PART, CF(-0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, OFFSET, 0))
  812. for i = 1, 12 do
  813. local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false)
  814. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0))
  815. end
  816. OFFSET = OFFSET - 0.50
  817. end
  818.  
  819. local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false)
  820. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  821. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false)
  822. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false)
  824. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  825. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false)
  826. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  827.  
  828. local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false)
  829. MakeForm(part,"Cyl")
  830. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false)
  832. MakeForm(part,"Cyl")
  833. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  834.  
  835. local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false)
  836. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  837. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false)
  838. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  839.  
  840. local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false)
  841. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  842. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false)
  843. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  844.  
  845. local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false)
  846. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  847.  
  848. local CLAW = CreatePart(3, Weapon, "Neon", 0, 1, COLOR, "Grab part", VT(0.2,0.2,0.2),false)
  849. local weld = CreateWeldOrSnapOrMotor("Weld", CLAW, RightArm, CLAW, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  850.  
  851. CLAW.CanCollide = true
  852.  
  853. local OFFSET = 0.25
  854.  
  855. for i = 1, 2 do
  856. local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false)
  857. local weld = CreateWeldOrSnapOrMotor("Weld", PART, LeftArm, PART, CF(0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, OFFSET, 0))
  858. for i = 1, 12 do
  859. local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false)
  860. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0))
  861. end
  862. OFFSET = OFFSET - 0.50
  863. end
  864.  
  865. for _, c in pairs(Weapon:GetChildren()) do
  866. if c.ClassName == "Part" then
  867. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  868. end
  869. end
  870.  
  871. Weapon.Parent = Character
  872.  
  873. Humanoid.Died:connect(function()
  874. ATTACK = true
  875. end)
  876.  
  877. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  878. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  879. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  880. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  881.  
  882. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Idiotic Ice Wall", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1")
  883. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Idiotic Icicle prison", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2")
  884. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Idiotic Frozen kingdom", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  885. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Idiotic Ice chuck", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  886.  
  887. --//=================================\\
  888. --|| DAMAGE FUNCTIONS
  889. --\\=================================//
  890.  
  891. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  892. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  893. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  894. local BODYGYRO = IT("BodyGyro", STATPART)
  895. local BODYPOSITION = IT("BodyPosition", STATPART)
  896. BODYPOSITION.P = 2000
  897. BODYPOSITION.D = 100
  898. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  899. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  900. game:GetService("Debris"):AddItem(STATPART ,5)
  901. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  902. BILLBOARDGUI.Adornee = STATPART
  903. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  904. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  905. BILLBOARDGUI.AlwaysOnTop = false
  906. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  907. TEXTLABEL.BackgroundTransparency = 1
  908. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  909. TEXTLABEL.Text = TEXT
  910. TEXTLABEL.Font = "SciFi"
  911. TEXTLABEL.FontSize="Size42"
  912. TEXTLABEL.TextColor3 = COLOR
  913. TEXTLABEL.TextStrokeTransparency = 1
  914. TEXTLABEL.TextScaled = true
  915. TEXTLABEL.TextWrapped = true
  916. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  917. if LABELTYPE == "Normal" then
  918. for i = 1, 30 do
  919. Swait()
  920. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  921. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  922. end
  923. elseif LABELTYPE == "Debuff" then
  924. for i = 1, 30 do
  925. Swait()
  926. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  927. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  928. end
  929. elseif LABELTYPE == "Shock" then
  930. local ORIGIN = STATPART.Position
  931. for i = 1, 30 do
  932. Swait()
  933. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  934. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  935. end
  936. end
  937. THEPART.Parent = nil
  938. end),STATPART, BODYPOSITION, TEXTLABEL)
  939. end
  940.  
  941. --//=================================\\
  942. --|| DAMAGING
  943. --\\=================================//
  944.  
  945. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  946. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  947. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  948. local dmg = math.random(min,max)
  949. if humanoid.Health > 0 then
  950. if beserk == true then
  951. humanoid.Health = 0
  952. else
  953. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  954. if math.random(1,100) < critrate+1 then
  955. humanoid.Health = humanoid.Health - dmg*critmultiplier
  956. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  957. else
  958. humanoid.Health = humanoid.Health - dmg
  959. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  960. end
  961. end
  962. end
  963. end
  964. end
  965.  
  966. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  967. local dmg = math.random(min,max)
  968. for i,v in ipairs(workspace:GetChildren()) do
  969. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  970. local body = v:GetChildren()
  971. for part = 1, #body do
  972. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  973. if(body[part].Position - position).Magnitude < radius then
  974. if v.ClassName == "Model" then
  975. if v:FindFirstChild("Humanoid") then
  976. if v.Humanoid.Health ~= 0 then
  977. if CanBeDodgedByJumping == true then
  978. if body[part].Position.Y < position.Y+5 then
  979. if math.random(1,100) < critrate+1 then
  980. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  981. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  982. else
  983. v.Humanoid.Health = v.Humanoid.Health - dmg
  984. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  985. end
  986. local defence = Instance.new("BoolValue",v)
  987. defence.Name = ("HitBy"..Player.Name)
  988. end
  989. else
  990. if beserk == true then
  991. v.Humanoid.Health = 0
  992. end
  993. if math.random(1,100) < critrate+1 then
  994. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  995. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  996. else
  997. v.Humanoid.Health = v.Humanoid.Health - dmg
  998. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  999. end
  1000. local defence = Instance.new("BoolValue",v)
  1001. defence.Name = ("HitBy"..Player.Name)
  1002. end
  1003. end
  1004. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1005. end
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011. if v:FindFirstChild("HitBy"..Player.Name) then
  1012. v:FindFirstChild("HitBy"..Player.Name):remove()
  1013. end
  1014. end
  1015. end
  1016.  
  1017. function AoEStun(POS,RANGE,LAST)
  1018. for i,v in ipairs(workspace:GetChildren()) do
  1019. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1020. local body = v:GetChildren()
  1021. for part = 1, #body do
  1022. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1023. if(body[part].Position - POS).Magnitude < RANGE then
  1024. if v.ClassName == "Model" then
  1025. if v:FindFirstChild("Humanoid") then
  1026. if v.Humanoid.Health ~= 0 then
  1027. Freeze(v.Humanoid,LAST)
  1028. local defence = Instance.new("BoolValue",v)
  1029. defence.Name = ("StunnedBy"..Player.Name)
  1030. game:GetService("Debris"):AddItem(defence, 0.1)
  1031. end
  1032. end
  1033. end
  1034. end
  1035. end
  1036. end
  1037. end
  1038. end
  1039. end
  1040.  
  1041. function Freeze(HUMANOID,LAST)
  1042. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1043. local q = HUMANOID.Parent:GetChildren()
  1044. for i = 1, #q do
  1045. local bob = q[i]
  1046. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1047. if bob.Transparency < 1 then
  1048. bob.Anchored = true
  1049. local icelayer = bob:Clone()
  1050. icelayer.Parent = bob
  1051. icelayer.Material = "Ice"
  1052. icelayer.CanCollide = false
  1053. icelayer.BrickColor = BRICKC"Steel blue"
  1054. icelayer.Transparency = 0.5
  1055. icelayer.CFrame = bob.CFrame
  1056. icelayer.Name = "Ice"
  1057. icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
  1058. if icelayer:FindFirstChildOfClass("Decal") then
  1059. icelayer:FindFirstChildOfClass("Decal"):remove()
  1060. end
  1061. end
  1062. end
  1063. end
  1064. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1065. defence.Name = ("StunnedBy"..Player.Name)
  1066. game:GetService("Debris"):AddItem(defence, LAST)
  1067. if HUMANOID.Parent:FindFirstChild("Head") then
  1068. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3))
  1069. end
  1070. coroutine.resume(coroutine.create(function()
  1071. Swait(LAST*50)
  1072. local q = HUMANOID.Parent:GetChildren()
  1073. for i = 1, #q do
  1074. local bob = q[i]
  1075. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1076. if bob.Transparency < 1 then
  1077. bob.Anchored = false
  1078. bob.Ice:remove()
  1079. end
  1080. end
  1081. end
  1082. end))
  1083. end
  1084. end
  1085.  
  1086. function killnearest(position,range,maxstrength)
  1087. for i,v in ipairs(workspace:GetChildren()) do
  1088. local body = v:GetChildren()
  1089. for part = 1, #body do
  1090. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1091. if(body[part].Position - position).Magnitude < range then
  1092. if v.ClassName == "Model" then
  1093. v:BreakJoints()
  1094. end
  1095. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1096. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1097. end
  1098. end
  1099. end
  1100. if v.ClassName == "Part" then
  1101. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1102. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1103. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1104. end
  1105. end
  1106. end
  1107. end
  1108.  
  1109. --//=================================\\
  1110. --|| ATTACK FUNCTIONS AND STUFF
  1111. --\\=================================//
  1112.  
  1113. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1114. if FLOOR ~= nil then
  1115. coroutine.resume(coroutine.create(function()
  1116. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1117. PART.CFrame = CF(POSITION)
  1118. for i = 1, 45 do
  1119. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1120. RingPiece.Material = FLOOR.Material
  1121. RingPiece.Color = FLOOR.Color
  1122. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1123. coroutine.resume(coroutine.create(function()
  1124. Swait(SWAIT)
  1125. RingPiece.Anchored = false
  1126. end))
  1127. end
  1128. PART:remove()
  1129. end))
  1130. end
  1131. end
  1132.  
  1133. function Strike()
  1134. ATTACK = true
  1135. Rooted = false
  1136. for i=0, 0.3, 0.1 / Animation_Speed do
  1137. Swait()
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1144. end
  1145. for i=0, 0.1, 0.1 / Animation_Speed do
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1153. end
  1154. AoEDamage(RootPart.CFrame*CF(0,0,-2).p,3,25,35,5,false,2,2,false)
  1155. for i=0, 0.2, 0.1 / Animation_Speed do
  1156. Swait()
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1163. end
  1164. ATTACK = false
  1165. Rooted = false
  1166. end
  1167.  
  1168. function IceWall()
  1169. ATTACK = true
  1170. Rooted = true
  1171. local IceMaterializeSounds = {
  1172. "333476017",
  1173. "333475981",
  1174. "333475957",
  1175. "333475929"
  1176. }
  1177. for i=0, 2, 0.1 / Animation_Speed do
  1178. Swait()
  1179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1185. end
  1186. coroutine.resume(coroutine.create(function()
  1187. local POS = RootPart.CFrame * CF(0,0,-5)
  1188. local OFFSET = 0.1
  1189. local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5))
  1190. WallPiece.CFrame = POS
  1191. AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false)
  1192. CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], WallPiece, 3, 1)
  1193. WallPiece.CanCollide = true
  1194. coroutine.resume(coroutine.create(function()
  1195. Swait(150)
  1196. WallPiece.Anchored = false
  1197. WallPiece.CanCollide = false
  1198. end))
  1199. for i = 1, 2 do
  1200. coroutine.resume(coroutine.create(function()
  1201. local OFF = OFFSET
  1202. for i = 1, 30 do
  1203. Swait()
  1204. local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5))
  1205. WallPiece.CanCollide = true
  1206. WallPiece.CFrame = POS*CF(OFF*(i*10),0,0)
  1207. coroutine.resume(coroutine.create(function()
  1208. Swait(150-i*1.3)
  1209. WallPiece.Anchored = false
  1210. WallPiece.CanCollide = false
  1211. end))
  1212. AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false)
  1213. end
  1214. end))
  1215. OFFSET = OFFSET - 0.2
  1216. end
  1217. end))
  1218. for i=0, 2, 0.1 / Animation_Speed do
  1219. Swait()
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1226. end
  1227. ATTACK = false
  1228. Rooted = false
  1229. end
  1230.  
  1231. function IciclePrison()
  1232. ATTACK = true
  1233. Rooted = false
  1234. local IceMaterializeSounds = {
  1235. "333476017",
  1236. "333475981",
  1237. "333475957",
  1238. "333475929"
  1239. }
  1240. for i=0, 1, 0.1 / Animation_Speed do
  1241. Swait()
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1248. end
  1249. local WELD = nil
  1250. local TORS = nil
  1251. local GRABBED = nil
  1252. CreateSound("588738712", RightArm, 3, 1)
  1253. local HIT1 = CLAW.Touched:Connect(function(hit)
  1254. if hit.Anchored == false and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1255. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1256. if TORS ~= nil then
  1257. VALUE1 = true
  1258. hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1259. CreateSound("233856097", RightArm, 3, 1)
  1260. --CLAW.CanCollide = false
  1261. GRABBED = hit.Parent
  1262. WELD = CreateWeldOrSnapOrMotor("Weld", CLAW, CLAW, TORS, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1263. end
  1264. end
  1265. end)
  1266. for i=0, 0.8, 0.1 / Animation_Speed do
  1267. Swait()
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed)
  1274. if VALUE1 == true then
  1275. break
  1276. end
  1277. end
  1278. HIT1:disconnect()
  1279. if GRABBED ~= nil then
  1280. Rooted = true
  1281. VALUE1 = false
  1282. for i=0, 2, 0.1 / Animation_Speed do
  1283. Swait()
  1284. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,-5),MRANDOM(-5,5)).p,RightArm.Position),COLOR,VT(0.001,0.001,1),0)
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed)
  1291. end
  1292. WELD:remove()
  1293. TORS.Anchored = true
  1294. local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10))
  1295. ICICLE.CFrame = CF(TORS.Position)
  1296. MakeForm(ICICLE,"Cone")
  1297. CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.7,VT(4,4,4),70*5)
  1298. CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.4,VT(6,6,6),70*5)
  1299. CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1)
  1300. coroutine.resume(coroutine.create(function()
  1301. for i = 1, 70 do
  1302. Swait(5)
  1303. dealdamage(TORS,1,1,0,false,0,0)
  1304. end
  1305. GRABBED:FindFirstChildOfClass("Humanoid").PlatformStand = false
  1306. ICICLE.Anchored = false
  1307. TORS.Anchored = false
  1308. end))
  1309. end
  1310. ATTACK = false
  1311. Rooted = false
  1312. end
  1313.  
  1314. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  1315. if DoesCourontine == false then
  1316. local Direction = CF(Part.Position,ToLocation)
  1317. local Distance = (Part.Position - ToLocation).magnitude
  1318. for i = 1, AmountOfTime do
  1319. Swait()
  1320. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1321. Direction = Part.CFrame
  1322. end
  1323. elseif DoesCourontine == true then
  1324. coroutine.resume(coroutine.create(function()
  1325. local Direction = CF(Part.Position,ToLocation)
  1326. local Distance = (Part.Position - ToLocation).magnitude
  1327. for i = 1, AmountOfTime do
  1328. Swait()
  1329. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1330. Direction = Part.CFrame
  1331. end
  1332. end))
  1333. end
  1334. end
  1335.  
  1336. function Trail(Part)
  1337. local TRAIL = Part:Clone()
  1338. TRAIL.CanCollide = false
  1339. TRAIL.Anchored = true
  1340. TRAIL.Parent = Effects
  1341. TRAIL.Name = "Trail"
  1342. local TRANS = Part.Transparency
  1343. coroutine.resume(coroutine.create(function()
  1344. for i = 1, 20 do
  1345. Swait()
  1346. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  1347. end
  1348. TRAIL:remove()
  1349. end))
  1350. end
  1351.  
  1352. function IceChuck()
  1353. local IceMaterializeSounds = {
  1354. "333476017",
  1355. "333475981",
  1356. "333475957",
  1357. "333475929"
  1358. }
  1359. ATTACK = true
  1360. Rooted = true
  1361. for i=0, 0.6, 0.1 / Animation_Speed do
  1362. Swait()
  1363. turnto(Mouse.Hit.p)
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1370. end
  1371. local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(2,2,2))
  1372. CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(2,2,2), VT(0,0,0))
  1373. GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p)
  1374. MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1))
  1375. CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], RootPart, 3, 1.3)
  1376. coroutine.resume(coroutine.create(function()
  1377. repeat
  1378. Swait()
  1379. Trail(GEM)
  1380. until GEM.Parent == nil
  1381. end))
  1382. coroutine.resume(coroutine.create(function()
  1383. FireArc(GEM,Mouse.Hit.p,30,30,false)
  1384. MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(1,1,1))
  1385. MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.75,0.75,0.75))
  1386. MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.5,0.5,0.5))
  1387. CreateDebreeRing(GEM,GEM.Position+VT(0,0,0),1.5,VT(1,1,1),35)
  1388. AoEDamage(GEM.Position,15,25,54,5,false,2,2,false)
  1389. AoEStun(GEM.Position,5,2)
  1390. GEM.Parent = nil
  1391. end))
  1392. for i=0, 0.6, 0.1 / Animation_Speed do
  1393. Swait()
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. end
  1401. ATTACK = false
  1402. Rooted = false
  1403. end
  1404.  
  1405. function FrozenKingdom()
  1406. ATTACK = true
  1407. Rooted = false
  1408. for i=0, 2, 0.1 / Animation_Speed do
  1409. Swait()
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1412. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1417. end
  1418. for i=0, 0.5, 0.1 / Animation_Speed do
  1419. Swait()
  1420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1422. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1427. end
  1428. local IceMaterializeSounds = {
  1429. "333476017",
  1430. "333475981",
  1431. "333475957",
  1432. "333475929"
  1433. }
  1434. local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10))
  1435. MakeForm(ICICLE,"Cone")
  1436. ICICLE.CFrame = CF(Torso.Position)
  1437. CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),1,VT(6,6,6),70*5)
  1438. CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1)
  1439. AoEDamage(Torso.Position,2,3,4,5,false,2,2,false)
  1440. AoEStun(Torso.Position,2,5)
  1441. for i = 1, 8 do
  1442. Swait(50)
  1443. CreateSound("231917750", ICICLE, 3, 1)
  1444. CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1)
  1445. AoEDamage(Torso.Position,i*10,4,12,5,false,2,2,false)
  1446. AoEStun(Torso.Position,i*10,15)
  1447. ICICLE.Size = ICICLE.Size + VT(5,5,5)
  1448. ICICLE.Mesh.Scale = ICICLE.Size/50
  1449. MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.6,0.6,0.6))
  1450. local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10))
  1451. MakeForm(ICICLE,"Cone")
  1452. ICICLE.CFrame = CF(Torso.Position)*CF(MRANDOM(-10,10)*i/3,0,MRANDOM(-10,10)*i/3)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1453. coroutine.resume(coroutine.create(function()
  1454. Swait(400-(50*i))
  1455. ICICLE.Anchored = false
  1456. end))
  1457. MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.3,0.3,0.3))
  1458. CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),i+1,VT(6+i,6+i,6+i),400-(50*i))
  1459. CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1)
  1460. end
  1461. ICICLE.Anchored = false
  1462. ATTACK = false
  1463. Rooted = false
  1464. end
  1465.  
  1466. function Taunt()
  1467. local IceMaterializeSounds = {
  1468. "333476017",
  1469. "333475981",
  1470. "333475957",
  1471. "333475929"
  1472. }
  1473. ATTACK = true
  1474. Rooted = true
  1475. CreateSound("649634100", Head, 10, 0.8)
  1476. for i=0, 0.55, 0.1 / Animation_Speed do
  1477. Swait()
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1484. end
  1485. local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(0.3,0.6,0.3))
  1486. CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(0.6,01.2,0.6), VT(0,0,0))
  1487. GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p+VT(0,1,0))
  1488. MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1))
  1489. CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], GEM, 3, 1)
  1490. for i=0, 5, 0.1 / Animation_Speed do
  1491. Swait()
  1492. GEM.CFrame = GEM.CFrame * ANGLES(RAD(0),RAD(5),RAD(0))
  1493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1499. end
  1500. MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1))
  1501. GEM:remove()
  1502. ATTACK = false
  1503. Rooted = false
  1504. end
  1505.  
  1506. --//=================================\\
  1507. --|| ASSIGN THINGS TO KEYS
  1508. --\\=================================//
  1509.  
  1510. function MouseDown(Mouse)
  1511. if ATTACK == false then
  1512. Strike()
  1513. end
  1514. end
  1515.  
  1516. function MouseUp(Mouse)
  1517. HOLD = false
  1518. end
  1519.  
  1520. function KeyDown(Key)
  1521. KEYHOLD = true
  1522. if Key == "z" and ATTACK == false then
  1523. IceWall()
  1524. end
  1525.  
  1526. if Key == "b" and ATTACK == false then
  1527. IciclePrison()
  1528. end
  1529.  
  1530. if Key == "c" and ATTACK == false then
  1531. IceChuck()
  1532. end
  1533.  
  1534. if Key == "v" and ATTACK == false then
  1535. FrozenKingdom()
  1536. end
  1537.  
  1538. if Key == "t" and ATTACK == false then
  1539. Taunt()
  1540. end
  1541. end
  1542.  
  1543. function KeyUp(Key)
  1544. KEYHOLD = false
  1545. end
  1546.  
  1547. Mouse.Button1Down:connect(function(NEWKEY)
  1548. MouseDown(NEWKEY)
  1549. end)
  1550. Mouse.Button1Up:connect(function(NEWKEY)
  1551. MouseUp(NEWKEY)
  1552. end)
  1553. Mouse.KeyDown:connect(function(NEWKEY)
  1554. KeyDown(NEWKEY)
  1555. end)
  1556. Mouse.KeyUp:connect(function(NEWKEY)
  1557. KeyUp(NEWKEY)
  1558. end)
  1559.  
  1560. --//=================================\\
  1561. --\\=================================//
  1562.  
  1563.  
  1564. function unanchor()
  1565. if UNANCHOR == true then
  1566. g = Character:GetChildren()
  1567. for i = 1, #g do
  1568. if g[i].ClassName == "Part" then
  1569. g[i].Anchored = false
  1570. end
  1571. end
  1572. end
  1573. end
  1574.  
  1575.  
  1576. --//=================================\\
  1577. --|| WRAP THE WHOLE SCRIPT UP
  1578. --\\=================================//
  1579.  
  1580. Humanoid.Changed:connect(function(Jump)
  1581. if Jump == "Jump" and (Disable_Jump == true) then
  1582. Humanoid.Jump = false
  1583. end
  1584. end)
  1585.  
  1586. while true do
  1587. Swait()
  1588. ANIMATE.Parent = nil
  1589. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1590. IDLEANIMATION:Play()
  1591. SINE = SINE + CHANGE
  1592. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1593. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1594. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1595. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1596. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1597. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1598. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1599. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1600. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1601. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1602. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1603. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1604. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1605. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1606. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1607. end
  1608. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1609. ANIM = "Jump"
  1610. if ATTACK == false then
  1611. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1617. end
  1618. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1619. ANIM = "Fall"
  1620. if ATTACK == false then
  1621. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1627. end
  1628. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1629. ANIM = "Idle"
  1630. if ATTACK == false then
  1631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1637. end
  1638. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1639. ANIM = "Walk"
  1640. WALK = WALK + 1 / Animation_Speed
  1641. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1642. WALK = 0
  1643. if WALKINGANIM == true then
  1644. WALKINGANIM = false
  1645. elseif WALKINGANIM == false then
  1646. WALKINGANIM = true
  1647. end
  1648. end
  1649. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1650. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1651. if ATTACK == false then
  1652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1658. end
  1659. end
  1660. unanchor()
  1661. Humanoid.MaxHealth = "inf"
  1662. Humanoid.Health = "inf"
  1663. if Rooted == false then
  1664. Disable_Jump = false
  1665. Humanoid.WalkSpeed = Speed
  1666. elseif Rooted == true then
  1667. Disable_Jump = true
  1668. Humanoid.WalkSpeed = 0
  1669. end
  1670. end
  1671.  
  1672. --//=================================\\
  1673. --\\=================================//
  1674.  
  1675.  
  1676.  
  1677.  
  1678.  
  1679. --//====================================================\\--
  1680. --|| END OF SCRIPT
  1681. --\\====================================================//--
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