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1 | Player = game:GetService("Players").LocalPlayer | |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | RootPart = Character.HumanoidRootPart | |
9 | RootJoint = RootPart.RootJoint | |
10 | LeftArm = Character["Left Arm"] | |
11 | LeftLeg = Character["Left Leg"] | |
12 | RightArm = Character["Right Arm"] | |
13 | RightLeg = Character["Right Leg"] | |
14 | LS = Torso["Left Shoulder"] | |
15 | LH = Torso["Left Hip"] | |
16 | RS = Torso["Right Shoulder"] | |
17 | RH = Torso["Right Hip"] | |
18 | Humanoid.MaxHealth = math.huge | |
19 | wait() | |
20 | Humanoid.Health = Humanoid.MaxHealth | |
21 | local BC = Character["Body Colors"] | |
22 | BC.HeadColor = BrickColor.new("Pastel brown") | |
23 | BC.LeftArmColor = BrickColor.new("Pastel brown") | |
24 | BC.LeftLegColor = BrickColor.new("Pastel brown") | |
25 | BC.RightArmColor = BrickColor.new("Pastel brown") | |
26 | BC.RightLegColor = BrickColor.new("Pastel brown") | |
27 | BC.TorsoColor = BrickColor.new("Pastel brown") | |
28 | for i,v in pairs(Character:children()) do | |
29 | if v:IsA("Shirt") then | |
30 | v:Destroy() | |
31 | end | |
32 | end | |
33 | --//Reaper\\-- | |
34 | local Orbd = Instance.new("Part", Character) | |
35 | Orbd.Name = "Orbd" | |
36 | Orbd.Shape = Enum.PartType.Ball | |
37 | Orbd.CanCollide = false | |
38 | Orbd.BrickColor = BrickColor.new("Really black") | |
39 | Orbd.Transparency = 0 | |
40 | Orbd.Material = "Neon" | |
41 | Orbd.Size = Vector3.new(0.3, 0.3, 0.3) | |
42 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
43 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
44 | ||
45 | local Weld = Instance.new("Weld", Orbd) | |
46 | Weld.Part0 = Character.Head | |
47 | Weld.Part1 = Orbd | |
48 | Weld.C1 = CFrame.new(-0.26, -0.24, 0.55) | |
49 | ||
50 | -------------------------------------------------------- | |
51 | local Orbvc = Instance.new("Part", Character) | |
52 | Orbvc.Name = "Orbvc" | |
53 | Orbvc.Shape = Enum.PartType.Ball | |
54 | Orbvc.CanCollide = false | |
55 | Orbvc.BrickColor = BrickColor.new("Really black") | |
56 | Orbvc.Transparency = 0 | |
57 | Orbvc.Material = "Neon" | |
58 | Orbvc.Size = Vector3.new(0.3, 0.3, 0.3) | |
59 | Orbvc.TopSurface = Enum.SurfaceType.Smooth | |
60 | Orbvc.BottomSurface = Enum.SurfaceType.Smooth | |
61 | ||
62 | local Weld = Instance.new("Weld", Orbvc) | |
63 | Weld.Part0 = Character.Head | |
64 | Weld.Part1 = Orbvc | |
65 | Weld.C1 = CFrame.new(0.26, -0.24, 0.55) | |
66 | ||
67 | local Mask = Instance.new("Part", Character) | |
68 | Mask.Name = "Mask" | |
69 | Mask.CanCollide = false | |
70 | Mask.BrickColor = BrickColor.new("Mid gray") | |
71 | Mask.Transparency = 0 | |
72 | Mask.Material = "Plastic" | |
73 | Mask.Size = Vector3.new(0.1, 0.1, 0.1) | |
74 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
75 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
76 | ||
77 | local Weld = Instance.new("Weld", Mask) | |
78 | Weld.Part0 = Character.Head | |
79 | Weld.Part1 = Mask | |
80 | Weld.C1 = CFrame.new(0, -0.1, 0.8) | |
81 | ||
82 | local M1 = Instance.new("SpecialMesh") | |
83 | M1.Parent = Mask | |
84 | M1.MeshId = "http://www.roblox.com/asset/?id=62679079" | |
85 | M1.Scale = Vector3.new( 1, 1, 2) | |
86 | ---------------------------------------------------------- | |
87 | local Hood = Instance.new("Part", Character) | |
88 | Hood.Name = "Hood" | |
89 | Hood.CanCollide = false | |
90 | Hood.BrickColor = BrickColor.new("Really black") | |
91 | Hood.Transparency = 0 | |
92 | Hood.Material = "Plastic" | |
93 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
94 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
95 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
96 | ||
97 | local Weld = Instance.new("Weld", Hood) | |
98 | Weld.Part0 = Character.Head | |
99 | Weld.Part1 = Hood | |
100 | Weld.C1 = CFrame.new(0, -0.2, 0) | |
101 | ||
102 | local M2 = Instance.new("SpecialMesh") | |
103 | M2.Parent = Hood | |
104 | M2.MeshId = "http://www.roblox.com/asset/?id=83499032" | |
105 | M2.Scale = Vector3.new( 1, 1.2, 1.1) | |
106 | --//Name Tag\\-- | |
107 | CV="Maroon" | |
108 | Player = game.Players.LocalPlayer | |
109 | char = Player.Character | |
110 | local txt = Instance.new("BillboardGui", Character) | |
111 | txt.Adornee = Character .Head | |
112 | txt.Name = "_status" | |
113 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
114 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
115 | local text = Instance.new("TextLabel", txt) | |
116 | text.Size = UDim2.new(10, 0, 7, 0) | |
117 | text.FontSize = "Size24" | |
118 | text.TextScaled = true | |
119 | text.TextTransparency = 0 | |
120 | text.BackgroundTransparency = 1 | |
121 | text.TextTransparency = 0 | |
122 | text.TextStrokeTransparency = 0 | |
123 | text.Font = "Bodoni" | |
124 | text.TextStrokeColor3 = Color3.new(255,255,255) | |
125 | ||
126 | v=Instance.new("Part") | |
127 | v.Name = "ColorBrick" | |
128 | v.Parent=Player.Character | |
129 | v.FormFactor="Symmetric" | |
130 | v.Anchored=true | |
131 | v.CanCollide=false | |
132 | v.BottomSurface="Smooth" | |
133 | v.TopSurface="Smooth" | |
134 | v.Size=Vector3.new(10,5,3) | |
135 | v.Transparency=1 | |
136 | v.CFrame=Character.Torso.CFrame | |
137 | v.BrickColor=BrickColor.new(CV) | |
138 | v.Transparency=1 | |
139 | text.TextColor3 = Color3.new(0,0,0) | |
140 | v.Shape="Block" | |
141 | text.Text = "SCP - 049 Status:Happy" | |
142 | ----------------------------------------- | |
143 | for i,v in pairs(Character:children()) do | |
144 | if v:IsA("Pants") then | |
145 | v:Destroy() | |
146 | end | |
147 | end | |
148 | shirt = Instance.new("Shirt", Character) | |
149 | shirt.Name = "Shirt" | |
150 | pants = Instance.new("Pants", Character) | |
151 | pants.Name = "Pants" | |
152 | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=648758131" | |
153 | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=472675863" | |
154 | sound = Instance.new("Sound", Character) | |
155 | - | sound.SoundId = "rbxassetid://537549688" |
155 | + | sound.SoundId = "rbxassetid://" |
156 | sound.Volume = 5 | |
157 | sound.EmitterSize = 25 | |
158 | sound:Play() | |
159 | sound.Looped = true | |
160 | Face = Head.face | |
161 | Neck = Torso.Neck | |
162 | it = Instance.new | |
163 | vt = Vector3.new | |
164 | cf = CFrame.new | |
165 | rad = math.rad | |
166 | euler = CFrame.fromEulerAnglesXYZ | |
167 | angles = CFrame.Angles | |
168 | Mouse = Player:GetMouse() | |
169 | coroutine.resume(coroutine.create(function() | |
170 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
171 | Text = "Fixed by PixelFir3 / Cortana#8155 Edited: Sawyerqqqqq"; | |
172 | Color = Color3.new(0, 1, 1); | |
173 | Font = Enum.Font.Bodoni; | |
174 | FontSize = Enum.FontSize.Size24; | |
175 | }) | |
176 | end)) | |
177 | ArtificialHB = Instance.new("BindableEvent", script) | |
178 | ArtificialHB.Name = "ArtificialHB" | |
179 | script:WaitForChild("ArtificialHB") | |
180 | frame = 0.016666666666667 | |
181 | tf = 0 | |
182 | allowframeloss = false | |
183 | tossremainder = false | |
184 | lastframe = tick() | |
185 | script.ArtificialHB:Fire() | |
186 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
187 | ||
188 | tf = tf + s | |
189 | if frame <= tf then | |
190 | if allowframeloss then | |
191 | script.ArtificialHB:Fire() | |
192 | lastframe = tick() | |
193 | else | |
194 | for i = 1, math.floor(tf / frame) do | |
195 | script.ArtificialHB:Fire() | |
196 | end | |
197 | lastframe = tick() | |
198 | end | |
199 | if tossremainder then | |
200 | tf = 0 | |
201 | else | |
202 | tf = tf - frame * math.floor(tf / frame) | |
203 | end | |
204 | end | |
205 | end | |
206 | ) | |
207 | local animationspeed = 2 | |
208 | hbwait = function(number) | |
209 | ||
210 | if number == 0 or number == nil then | |
211 | ArtificialHB.Event:wait() | |
212 | else | |
213 | for i = 0, number do | |
214 | ArtificialHB.Event:wait() | |
215 | end | |
216 | end | |
217 | end | |
218 | ||
219 | local Stats = Instance.new("Folder", Character) | |
220 | Stats.Name = "Stats" | |
221 | local Defense = Instance.new("NumberValue", Stats) | |
222 | Defense.Name = "Defense" | |
223 | Defense.Value = 0.1 | |
224 | local Movement = Instance.new("NumberValue", Stats) | |
225 | Movement.Name = "Movement" | |
226 | Movement.Value = 0.35 | |
227 | local Damage = Instance.new("NumberValue", Stats) | |
228 | Damage.Name = "Damage" | |
229 | Damage.Value = 0 | |
230 | local Mana = Instance.new("NumberValue", Stats) | |
231 | Mana.Name = "Mana" | |
232 | Mana.Value = 0 | |
233 | local Rooted = Instance.new("BoolValue", Stats) | |
234 | Rooted.Name = "Rooted" | |
235 | Rooted.Value = false | |
236 | local BlockValue = Instance.new("BoolValue", Stats) | |
237 | BlockValue.Name = "BlockValue" | |
238 | BlockValue.Value = false | |
239 | local StaggerHitAnim = Instance.new("BoolValue", Stats) | |
240 | StaggerHitAnim.Name = "StaggerHitAnim" | |
241 | StaggerHitAnim.Value = false | |
242 | local StaggerAnim = Instance.new("BoolValue", Stats) | |
243 | StaggerAnim.Name = "StaggerAnim" | |
244 | StaggerAnim.Value = false | |
245 | local StunAnim = Instance.new("BoolValue", Stats) | |
246 | StunAnim.Name = "StunAnim" | |
247 | StunAnim.Value = false | |
248 | local StunValue = Instance.new("NumberValue", Stats) | |
249 | StunValue.Name = "StunValue" | |
250 | StunValue.Value = 0 | |
251 | local CanCrit = Instance.new("BoolValue", Stats) | |
252 | CanCrit.Name = "CanCrit" | |
253 | CanCrit.Value = false | |
254 | local CritChance = Instance.new("NumberValue", Stats) | |
255 | CritChance.Name = "CritChance" | |
256 | CritChance.Value = 20 | |
257 | local CanPenetrateArmor = Instance.new("BoolValue", Stats) | |
258 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
259 | CanPenetrateArmor.Value = false | |
260 | local AntiTeamKill = Instance.new("BoolValue", Stats) | |
261 | AntiTeamKill.Name = "AntiTeamKill" | |
262 | AntiTeamKill.Value = false | |
263 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
264 | RootCF = angles(rad(-90), 0, rad(180)) | |
265 | local idle = 0 | |
266 | local Anim = "Idle" | |
267 | local animtype = math.floor(math.random(1, 3)) | |
268 | local attacktype = 1 | |
269 | local attack = false | |
270 | local equipped = false | |
271 | local LastPoint = nil | |
272 | local staggerhitanim = false | |
273 | local staggeranim = false | |
274 | local stunanim = false | |
275 | local CritChanceNumber = 0 | |
276 | local idlen = 0 | |
277 | local donum = 0 | |
278 | local sine = 0 | |
279 | local change = 2 / animationspeed | |
280 | local walkinganim = false | |
281 | local handidle = false | |
282 | local walk = 0 | |
283 | local stundelay = 0 | |
284 | local manadelay = 0 | |
285 | local robloxidleanimation = Instance.new("Animation", Torso) | |
286 | robloxidleanimation.Name = "robloxidleanimation" | |
287 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
288 | local Animator = Humanoid:FindFirstChild("Animator") | |
289 | local Animate = Character:FindFirstChild("Animate") | |
290 | local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297} | |
291 | local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452} | |
292 | local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119} | |
293 | local HitBlockSounds = {199148933, 199148947} | |
294 | local cooldown1 = 0 | |
295 | local cooldown2 = 0 | |
296 | local cooldown3 = 0 | |
297 | local cooldown4 = 0 | |
298 | local scrn = Instance.new("ScreenGui", PlayerGui) | |
299 | local ud = UDim2.new | |
300 | local c3 = Color3.new | |
301 | local skillcolorscheme = c3(1, 1, 1) | |
302 | subtractmana = function(k) | |
303 | ||
304 | if k <= Mana.Value then | |
305 | Mana.Value = Mana.Value - k | |
306 | end | |
307 | end | |
308 | ||
309 | local co1 = 0 | |
310 | local co2 = 0 | |
311 | local co3 = 0 | |
312 | local co4 = 0 | |
313 | local maxmana = 0 | |
314 | local maxstun = 1 | |
315 | local recovermana = 0 | |
316 | local losestun = 0 | |
317 | local stunwait = 0 | |
318 | local manawait = 0 | |
319 | local skill1mana = 0 | |
320 | local skill2mana = 0 | |
321 | local skill3mana = 0 | |
322 | local skill4mana = 0 | |
323 | local menuupdatespeed = 0 | |
324 | local constantupdate = false | |
325 | local showstats = false | |
326 | local allowstunbar = false | |
327 | local CustomColor = Torso.BrickColor | |
328 | local Colorpart1 = CustomColor.r | |
329 | local Colorpart2 = CustomColor.g | |
330 | local Colorpart3 = CustomColor.b | |
331 | local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3)) | |
332 | makeframe = function(par, trans, pos, size, color, name) | |
333 | ||
334 | local frame = Instance.new("Frame") | |
335 | frame.Parent = par | |
336 | frame.BackgroundTransparency = trans | |
337 | frame.BorderSizePixel = 2 | |
338 | frame.Position = pos | |
339 | frame.Size = size | |
340 | frame.BackgroundColor3 = color | |
341 | frame.Name = name | |
342 | return frame | |
343 | end | |
344 | ||
345 | makelabel = function(par, text, trans, stroketrans, name) | |
346 | ||
347 | local label = Instance.new("TextLabel") | |
348 | label.Parent = par | |
349 | label.BackgroundTransparency = 1 | |
350 | label.Size = ud(1, 0, 1, 0) | |
351 | label.Position = ud(0, 0, 0, 0) | |
352 | label.TextColor3 = c3(255, 255, 255) | |
353 | label.TextStrokeTransparency = stroketrans | |
354 | label.TextTransparency = trans | |
355 | label.FontSize = Enum.FontSize.Size32 | |
356 | label.Font = Enum.Font.Legacy | |
357 | label.BorderSizePixel = 0 | |
358 | label.TextScaled = true | |
359 | label.Text = text | |
360 | label.Name = name | |
361 | return label | |
362 | end | |
363 | ||
364 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1") | |
365 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2") | |
366 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3") | |
367 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4") | |
368 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1") | |
369 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2") | |
370 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3") | |
371 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4") | |
372 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
373 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
374 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
375 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
376 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
377 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
378 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
379 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar") | |
380 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover") | |
381 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
382 | if allowstunbar == true then | |
383 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame") | |
384 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar") | |
385 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
386 | end | |
387 | if showstats == true then | |
388 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame") | |
389 | damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame") | |
390 | movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame") | |
391 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
392 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
393 | movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text") | |
394 | end | |
395 | NoOutline = function(Part) | |
396 | ||
397 | Part.TopSurface = 10 | |
398 | end | |
399 | ||
400 | local weldBetween = function(a, b) | |
401 | ||
402 | local weldd = Instance.new("ManualWeld") | |
403 | weldd.Part0 = a | |
404 | weldd.Part1 = b | |
405 | weldd.C0 = CFrame.new() | |
406 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
407 | weldd.Parent = a | |
408 | return weldd | |
409 | end | |
410 | ||
411 | nooutline = function(part) | |
412 | ||
413 | part.TopSurface = 10 | |
414 | end | |
415 | ||
416 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
417 | ||
418 | local fp = it("Part") | |
419 | fp.formFactor = formfactor | |
420 | fp.Parent = parent | |
421 | fp.Reflectance = reflectance | |
422 | fp.Transparency = transparency | |
423 | fp.CanCollide = false | |
424 | fp.Locked = true | |
425 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
426 | fp.Name = name | |
427 | fp.Size = size | |
428 | fp.Position = Character.Torso.Position | |
429 | nooutline(fp) | |
430 | fp.Material = material | |
431 | fp:BreakJoints() | |
432 | return fp | |
433 | end | |
434 | ||
435 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
436 | ||
437 | local mesh = it(Mesh) | |
438 | mesh.Parent = part | |
439 | if Mesh == "SpecialMesh" then | |
440 | mesh.MeshType = meshtype | |
441 | mesh.MeshId = meshid | |
442 | end | |
443 | mesh.Offset = offset | |
444 | mesh.Scale = scale | |
445 | return mesh | |
446 | end | |
447 | ||
448 | weld = function(parent, part0, part1, c0, c1) | |
449 | ||
450 | local weld = it("Motor") | |
451 | weld.Parent = parent | |
452 | weld.Part0 = part0 | |
453 | weld.Part1 = part1 | |
454 | weld.C0 = c0 | |
455 | weld.C1 = c1 | |
456 | return weld | |
457 | end | |
458 | ||
459 | local WeaponName = "Russian Kick" | |
460 | local ClassName = "Russian Kick" | |
461 | local PlayerSize = 1 | |
462 | local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
463 | local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
464 | if PlayerSize ~= 1 then | |
465 | RootPart.Size = RootPart.Size * PlayerSize | |
466 | Torso.Size = Torso.Size * PlayerSize | |
467 | Head.Size = Head.Size * PlayerSize | |
468 | RightArm.Size = RightArm.Size * PlayerSize | |
469 | LeftArm.Size = LeftArm.Size * PlayerSize | |
470 | RightLeg.Size = RightLeg.Size * PlayerSize | |
471 | LeftLeg.Size = LeftLeg.Size * PlayerSize | |
472 | RootJoint.Parent = RootPart | |
473 | Neck.Parent = Torso | |
474 | LS.Parent = Torso | |
475 | RS.Parent = Torso | |
476 | LH.Parent = Torso | |
477 | RH.Parent = Torso | |
478 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
479 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
480 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
481 | RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
482 | LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
483 | RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
484 | LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
485 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
486 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
487 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
488 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
489 | for _,v in pairs(Character:GetChildren()) do | |
490 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
491 | v.Parent = nil | |
492 | v.Parent = Character | |
493 | v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize | |
494 | for _,b in pairs(v.Handle:GetChildren()) do | |
495 | if b.ClassName == "Weld" or b.ClassName == "Motor" then | |
496 | local p1 = b.Part1 | |
497 | b.Part1 = nil | |
498 | local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components() | |
499 | local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components() | |
500 | b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012) | |
501 | b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112) | |
502 | b.Part1 = p1 | |
503 | end | |
504 | end | |
505 | end | |
506 | end | |
507 | end | |
508 | m = Instance.new("Model", Character) | |
509 | m.Name = WeaponName | |
510 | Effects = Instance.new("Folder", m) | |
511 | Effects.Name = "Effects" | |
512 | Humanoid.Died:connect(function() | |
513 | ||
514 | attack = true | |
515 | for _,v in pairs(Character:GetChildren()) do | |
516 | if v.ClassName == "Model" then | |
517 | v:Destroy() | |
518 | end | |
519 | end | |
520 | end | |
521 | ) | |
522 | for i,v in pairs(Character:GetChildren()) do | |
523 | if v.ClassName == "Model" then | |
524 | for _,c in pairs(v:GetChildren()) do | |
525 | if c.ClassName == "Part" then | |
526 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
527 | end | |
528 | end | |
529 | end | |
530 | end | |
531 | print(ClassName .. " loaded.") | |
532 | clerp = function(a, b, t) | |
533 | return a:lerp(b, t) | |
534 | end | |
535 | ||
536 | positiveangle = function(number) | |
537 | ||
538 | if number > 0 then | |
539 | number = 0 | |
540 | end | |
541 | return number | |
542 | end | |
543 | ||
544 | negativeangle = function(number) | |
545 | ||
546 | if number < 0 then | |
547 | number = 0 | |
548 | end | |
549 | return number | |
550 | end | |
551 | ||
552 | so = function(id, par, vol, pit) | |
553 | ||
554 | coroutine.resume(coroutine.create(function() | |
555 | ||
556 | local sou = Instance.new("Sound", par or workspace) | |
557 | sou.Volume = vol | |
558 | sou.Pitch = pit or 1 | |
559 | sou.SoundId = "http://roblox.com/asset/?id=" .. id | |
560 | hbwait() | |
561 | sou:play() | |
562 | game:GetService("Debris"):AddItem(sou, 10) | |
563 | end | |
564 | )) | |
565 | end | |
566 | ||
567 | GetDistance = function(Part1, Part2, magnitude) | |
568 | ||
569 | local target = Part1.Position - Part2.Position | |
570 | local mag = target.magnitude | |
571 | if mag <= magnitude then | |
572 | return true | |
573 | else | |
574 | return false | |
575 | end | |
576 | end | |
577 | ||
578 | rayCast = function(Pos, Dir, Max, Ignore) | |
579 | ||
580 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
581 | end | |
582 | ||
583 | DamageStatLabel = function(labeltype, cframe, text, color) | |
584 | ||
585 | local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0)) | |
586 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
587 | game:GetService("Debris"):AddItem(c, 5) | |
588 | Instance.new("BodyGyro", c) | |
589 | local f = Instance.new("BodyPosition", c) | |
590 | f.P = 2000 | |
591 | f.D = 100 | |
592 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
593 | if labeltype == "Normal" then | |
594 | f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2)) | |
595 | else | |
596 | if labeltype == "Debuff" then | |
597 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
598 | else | |
599 | if labeltype == "Interruption" then | |
600 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
601 | end | |
602 | end | |
603 | end | |
604 | game:GetService("Debris"):AddItem(c, 5) | |
605 | local bg = Instance.new("BillboardGui", c) | |
606 | bg.Adornee = c | |
607 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
608 | bg.StudsOffset = vt(-2, 2, 0) | |
609 | bg.AlwaysOnTop = false | |
610 | local tl = Instance.new("TextLabel", bg) | |
611 | tl.BackgroundTransparency = 1 | |
612 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
613 | tl.Text = text | |
614 | tl.Font = Enum.Font.SourceSans | |
615 | tl.FontSize = Enum.FontSize.Size42 | |
616 | tl.TextColor3 = color | |
617 | tl.TextScaled = false | |
618 | tl.TextStrokeTransparency = 0 | |
619 | tl.TextScaled = true | |
620 | tl.TextWrapped = true | |
621 | f.Parent = c | |
622 | coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel) | |
623 | ||
624 | wait(0.25) | |
625 | for i = 1, 5 do | |
626 | wait() | |
627 | BodyPosition.position = Part.Position - vt(0, 0.5, 0) | |
628 | end | |
629 | wait(1.25) | |
630 | for i = 1, 5 do | |
631 | wait() | |
632 | TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2 | |
633 | TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2 | |
634 | BodyPosition.position = Part.Position + vt(0, 0.5, 0) | |
635 | end | |
636 | Part.Parent = nil | |
637 | end | |
638 | ), c, f, tl) | |
639 | end | |
640 | ||
641 | IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
642 | ||
643 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
644 | ||
645 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
646 | ||
647 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
648 | Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount | |
649 | if ShowTheStat == true then | |
650 | if Stat == "Defense" then | |
651 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1)) | |
652 | else | |
653 | if Stat == "Damage" then | |
654 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1)) | |
655 | else | |
656 | if Stat == "Movement" then | |
657 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1)) | |
658 | end | |
659 | end | |
660 | end | |
661 | end | |
662 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
663 | ||
664 | wait(Duration) | |
665 | CurrentDecrease.Value = CurrentDecrease.Value - Amount | |
666 | end | |
667 | ), Location.Stats[Stat]) | |
668 | end | |
669 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
670 | end | |
671 | ||
672 | DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
673 | ||
674 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
675 | ||
676 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
677 | ||
678 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
679 | Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount | |
680 | if ShowTheStat == true then | |
681 | if Stat == "Defense" then | |
682 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1)) | |
683 | else | |
684 | if Stat == "Damage" then | |
685 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1)) | |
686 | else | |
687 | if Stat == "Movement" then | |
688 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1)) | |
689 | end | |
690 | end | |
691 | end | |
692 | end | |
693 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
694 | ||
695 | wait(Duration) | |
696 | CurrentDecrease.Value = CurrentDecrease.Value + Amount | |
697 | end | |
698 | ), Location.Stats[Stat]) | |
699 | end | |
700 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
701 | end | |
702 | ||
703 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
704 | ||
705 | if hit.Parent == nil then | |
706 | return | |
707 | end | |
708 | h = hit.Parent:FindFirstChild("Humanoid") | |
709 | for _,v in pairs(hit.Parent:GetChildren()) do | |
710 | if v:IsA("Humanoid") then | |
711 | h = v | |
712 | end | |
713 | end | |
714 | if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then | |
715 | StaggerHitAnim.Value = true | |
716 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1) | |
717 | return | |
718 | end | |
719 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
720 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
721 | end | |
722 | if hit.Parent.className == "Hat" then | |
723 | hit = hit.Parent.Parent:FindFirstChild("Head") | |
724 | end | |
725 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
726 | if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
727 | return | |
728 | end | |
729 | if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
730 | return | |
731 | end | |
732 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
733 | return | |
734 | end | |
735 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
736 | hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun | |
737 | end | |
738 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then | |
739 | hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true | |
740 | end | |
741 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then | |
742 | if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then | |
743 | DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
744 | local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats) | |
745 | BlockDebounce.Name = "BlockDebounce" | |
746 | BlockDebounce.Value = true | |
747 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
748 | end | |
749 | do | |
750 | if ranged ~= true then | |
751 | do | |
752 | if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then | |
753 | local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats) | |
754 | BlockDebounce2.Name = "BlockDebounce2" | |
755 | BlockDebounce2.Value = true | |
756 | game:GetService("Debris"):AddItem(BlockDebounce2, 0.1) | |
757 | so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1) | |
758 | end | |
759 | hit.Parent.Stats:FindFirstChild("BlockValue").Value = false | |
760 | StaggerAnim.Value = true | |
761 | do return end | |
762 | if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then | |
763 | if DecreaseTheStat == "Defense" then | |
764 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
765 | else | |
766 | if DecreaseTheStat == "Damage" then | |
767 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
768 | else | |
769 | if DecreaseTheStat == "Movement" then | |
770 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
771 | end | |
772 | end | |
773 | end | |
774 | end | |
775 | local D = math.random(minim, maxim) * Damage.Value | |
776 | if hit.Parent:FindFirstChild("Stats") ~= nil then | |
777 | if hit.Parent.Stats:FindFirstChild("Defense") then | |
778 | if CanPenetrateArmor.Value == true then | |
779 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value | |
780 | -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1 | |
781 | ||
782 | if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then | |
783 | CritChanceNumber = math.random(1, CritChance.Value) | |
784 | if CritChanceNumber == CritChance.Value then | |
785 | D = D * 2 | |
786 | end | |
787 | end | |
788 | D = math.floor(D) | |
789 | h.Health = h.Health - D | |
790 | if D <= 3 and staggerhit == true then | |
791 | if ranged ~= true then | |
792 | StaggerHitAnim.Value = true | |
793 | end | |
794 | if ranged ~= true then | |
795 | so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1) | |
796 | end | |
797 | else | |
798 | if D > 3 and ranged ~= true then | |
799 | so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1) | |
800 | end | |
801 | end | |
802 | if D > 3 and D < 20 then | |
803 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
804 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
805 | so("296102734", hit, 1, 1) | |
806 | else | |
807 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0)) | |
808 | end | |
809 | else | |
810 | if D >= 20 then | |
811 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
812 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
813 | so("296102734", hit, 1, 1) | |
814 | else | |
815 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0)) | |
816 | end | |
817 | else | |
818 | if D <= 3 then | |
819 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
820 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
821 | so("296102734", hit, 1, 1) | |
822 | else | |
823 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647)) | |
824 | end | |
825 | end | |
826 | end | |
827 | end | |
828 | do | |
829 | if Type == "Normal" then | |
830 | local vp = Instance.new("BodyVelocity") | |
831 | vp.P = 500 | |
832 | vp.maxForce = vt(math.huge, 0, math.huge) | |
833 | if KnockbackType == 1 then | |
834 | vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
835 | else | |
836 | if KnockbackType == 2 then | |
837 | vp.Velocity = Property.CFrame.lookVector * knockback | |
838 | end | |
839 | end | |
840 | if knockback > 0 then | |
841 | vp.Parent = hit.Parent.Torso | |
842 | end | |
843 | game:GetService("Debris"):AddItem(vp, 0.5) | |
844 | end | |
845 | local DebounceHit = Instance.new("BoolValue", hit.Parent) | |
846 | DebounceHit.Name = "DebounceHit" | |
847 | DebounceHit.Value = true | |
848 | game:GetService("Debris"):AddItem(DebounceHit, Delay) | |
849 | end | |
850 | end | |
851 | end | |
852 | end | |
853 | end | |
854 | end | |
855 | end | |
856 | end | |
857 | end | |
858 | end | |
859 | ||
860 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
861 | ||
862 | for _,c in pairs(workspace:GetChildren()) do | |
863 | local hum = (c:FindFirstChild("Humanoid")) | |
864 | local head = nil | |
865 | if hum ~= nil then | |
866 | head = c:FindFirstChild("Torso") | |
867 | if head ~= nil then | |
868 | local targ = head.Position - Part.Position | |
869 | local mag = targ.magnitude | |
870 | if mag <= magni and c.Name ~= Player.Name then | |
871 | Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
872 | end | |
873 | end | |
874 | do | |
875 | for _,d in pairs(c:GetChildren()) do | |
876 | if d.ClassName == "Model" and ranged ~= true then | |
877 | head = d:FindFirstChild("Hitbox") | |
878 | if head ~= nil then | |
879 | local targ = head.Position - Part.Position | |
880 | local mag = targ.magnitude | |
881 | if mag <= magni and c.Name ~= Player.Name then | |
882 | local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt()) | |
883 | hitrefpart.Anchored = true | |
884 | hitrefpart.CFrame = cf(head.Position) | |
885 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1) | |
886 | StaggerHitAnim.Value = true | |
887 | end | |
888 | end | |
889 | end | |
890 | end | |
891 | do | |
892 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT | |
893 | ||
894 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
895 | ||
896 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT | |
897 | ||
898 | end | |
899 | end | |
900 | end | |
901 | end | |
902 | end | |
903 | ||
904 | MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead) | |
905 | ||
906 | if Player.Neutral == true then | |
907 | if Type == "Buff" then | |
908 | IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
909 | else | |
910 | if Type == "Debuff" then | |
911 | DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
912 | end | |
913 | end | |
914 | end | |
915 | for _,c in pairs(workspace:GetChildren()) do | |
916 | local hum = (c:FindFirstChild("Humanoid")) | |
917 | local head = nil | |
918 | if hum ~= nil then | |
919 | head = c:FindFirstChild("Torso") | |
920 | if head ~= nil then | |
921 | local targ = head.Position - Part.Position | |
922 | local mag = targ.magnitude | |
923 | -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1 | |
924 | ||
925 | if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
926 | if Type == "Buff" then | |
927 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
928 | else | |
929 | if Type == "Debuff" then | |
930 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
931 | end | |
932 | end | |
933 | end | |
934 | end | |
935 | end | |
936 | if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
937 | if Type == "Buff" then | |
938 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
939 | else | |
940 | if Type == "Debuff" then | |
941 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
942 | end | |
943 | end | |
944 | end | |
945 | end | |
946 | end | |
947 | ||
948 | Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last) | |
949 | ||
950 | local magz = p0 - p1.magnitude | |
951 | local curpos = p0 | |
952 | local trz = {-ofs, ofs} | |
953 | for i = 1, tym do | |
954 | local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym)) | |
955 | do | |
956 | li.Anchored = true | |
957 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
958 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
959 | if tym == i then | |
960 | local magz2 = curpos - p1.magnitude | |
961 | li.Size = vt(th, th, magz2) | |
962 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
963 | else | |
964 | do | |
965 | do | |
966 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
967 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
968 | game.Debris:AddItem(li, last) | |
969 | coroutine.resume(coroutine.create(function() | |
970 | ||
971 | while li.Transparency ~= 1 do | |
972 | for i = 0, 1, last do | |
973 | hbwait() | |
974 | li.Transparency = li.Transparency + 0.1 / last | |
975 | end | |
976 | end | |
977 | end | |
978 | )) | |
979 | end | |
980 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
981 | ||
982 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT | |
983 | ||
984 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT | |
985 | ||
986 | end | |
987 | end | |
988 | end | |
989 | end | |
990 | end | |
991 | ||
992 | MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
993 | ||
994 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
995 | prt.Anchored = true | |
996 | prt.CFrame = cframe | |
997 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
998 | game:GetService("Debris"):AddItem(prt, 10) | |
999 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1000 | ||
1001 | for i = 0, 1, delay do | |
1002 | hbwait() | |
1003 | Part.CFrame = Part.CFrame | |
1004 | Part.Transparency = i | |
1005 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1006 | end | |
1007 | Part.Parent = nil | |
1008 | end | |
1009 | ), prt, msh) | |
1010 | end | |
1011 | ||
1012 | MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1013 | ||
1014 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1015 | prt.Anchored = true | |
1016 | prt.CFrame = cframe | |
1017 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1)) | |
1018 | game:GetService("Debris"):AddItem(prt, 10) | |
1019 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1020 | ||
1021 | for i = 0, 1, delay do | |
1022 | hbwait() | |
1023 | Part.CFrame = Part.CFrame | |
1024 | Part.Transparency = i | |
1025 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1026 | end | |
1027 | Part.Parent = nil | |
1028 | end | |
1029 | ), prt, msh) | |
1030 | end | |
1031 | ||
1032 | MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1033 | ||
1034 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1035 | prt.Anchored = true | |
1036 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1037 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1038 | game:GetService("Debris"):AddItem(prt, 10) | |
1039 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1040 | ||
1041 | for i = 0, 1, delay do | |
1042 | hbwait() | |
1043 | if rotate == true then | |
1044 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1045 | end | |
1046 | Part.Transparency = i | |
1047 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1048 | end | |
1049 | Part.Parent = nil | |
1050 | end | |
1051 | ), prt, msh) | |
1052 | end | |
1053 | ||
1054 | MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1055 | ||
1056 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1057 | prt.Anchored = true | |
1058 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1059 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1060 | game:GetService("Debris"):AddItem(prt, 10) | |
1061 | CF = prt.CFrame | |
1062 | num = math.random(5, 20) | |
1063 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
1064 | ||
1065 | for i = 0, 1, delay do | |
1066 | hbwait() | |
1067 | if rotate == true then | |
1068 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1069 | else | |
1070 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
1071 | end | |
1072 | Part.Transparency = i | |
1073 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1074 | end | |
1075 | Part.Parent = nil | |
1076 | end | |
1077 | ), prt, msh, CF, num) | |
1078 | end | |
1079 | ||
1080 | MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1081 | ||
1082 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1083 | prt.Anchored = true | |
1084 | prt.CFrame = cframe | |
1085 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1086 | game:GetService("Debris"):AddItem(prt, 10) | |
1087 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1088 | ||
1089 | for i = 0, 1, delay do | |
1090 | hbwait() | |
1091 | Part.Transparency = i | |
1092 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1093 | end | |
1094 | Part.Parent = nil | |
1095 | end | |
1096 | ), prt, msh) | |
1097 | end | |
1098 | ||
1099 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1100 | ||
1101 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1102 | prt.Anchored = true | |
1103 | prt.CFrame = cframe | |
1104 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1105 | game:GetService("Debris"):AddItem(prt, 10) | |
1106 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1107 | ||
1108 | for i = 0, 1, delay do | |
1109 | hbwait() | |
1110 | Part.Transparency = i | |
1111 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1112 | end | |
1113 | Part.Parent = nil | |
1114 | end | |
1115 | ), prt, msh) | |
1116 | end | |
1117 | ||
1118 | MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1119 | ||
1120 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1121 | prt.Anchored = true | |
1122 | prt.CFrame = cframe | |
1123 | local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1124 | game:GetService("Debris"):AddItem(prt, 10) | |
1125 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1126 | ||
1127 | for i = 0, 1, delay do | |
1128 | hbwait() | |
1129 | Part.Transparency = i | |
1130 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1131 | end | |
1132 | Part.Parent = nil | |
1133 | end | |
1134 | ), prt, msh) | |
1135 | end | |
1136 | ||
1137 | BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay) | |
1138 | ||
1139 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1140 | prt.Anchored = true | |
1141 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1142 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1143 | game:GetService("Debris"):AddItem(prt, 10) | |
1144 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
1145 | ||
1146 | CF = Part.CFrame | |
1147 | Numbb = 0 | |
1148 | randnumb = math.random() - math.random() | |
1149 | for i = 0, 1, delay do | |
1150 | hbwait() | |
1151 | CF = CF * cf(0, 1, 0) | |
1152 | if rotate == true then | |
1153 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
1154 | else | |
1155 | if rotate == false then | |
1156 | Part.CFrame = CF | |
1157 | end | |
1158 | end | |
1159 | Part.Transparency = i | |
1160 | Numbb = Numbb + (randnumb) | |
1161 | end | |
1162 | Part.Parent = nil | |
1163 | end | |
1164 | ), prt, CF, Numbb, randnumb) | |
1165 | end | |
1166 | ||
1167 | ElecEffect = function(brickcolor, material, cf, x, y, z, delay) | |
1168 | ||
1169 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1170 | prt.Anchored = true | |
1171 | prt.CFrame = cf | |
1172 | xval = math.random() | |
1173 | yval = math.random() | |
1174 | zval = math.random() | |
1175 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z)) | |
1176 | game:GetService("Debris"):AddItem(prt, 10) | |
1177 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
1178 | ||
1179 | for i = 0, 1, delay do | |
1180 | hbwait() | |
1181 | Part.CFrame = Part.CFrame | |
1182 | xvaal = xvaal - 0.1 * (delay * 10) | |
1183 | yvaal = yvaal - 0.1 * (delay * 10) | |
1184 | zvaal = zvaal - 0.1 * (delay * 10) | |
1185 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
1186 | Part.Transparency = i | |
1187 | end | |
1188 | Part.Parent = nil | |
1189 | end | |
1190 | ), prt, msh, xval, yval, zval) | |
1191 | end | |
1192 | ||
1193 | TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay) | |
1194 | ||
1195 | local magnitudecframe = currentcf.p - oldcf.p.magnitude | |
1196 | if magnitudecframe > 0.01 then | |
1197 | local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1)) | |
1198 | prt.Anchored = true | |
1199 | prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0) | |
1200 | local TheMeshType = "BlockMesh" | |
1201 | if meshtype == "Cylinder" then | |
1202 | TheMeshType = "CylinderMesh" | |
1203 | end | |
1204 | local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size)) | |
1205 | game:GetService("Debris"):AddItem(prt, 10) | |
1206 | coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame) | |
1207 | ||
1208 | for i = 0, 1, delay do | |
1209 | hbwait() | |
1210 | Part.Transparency = i | |
1211 | Mesh.Scale = Mesh.Scale + vt(x, y, z) | |
1212 | end | |
1213 | Part.Parent = nil | |
1214 | end | |
1215 | ), prt, msh, currentcf, oldcf) | |
1216 | end | |
1217 | end | |
1218 | ||
1219 | ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay) | |
1220 | ||
1221 | local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt()) | |
1222 | prt.Anchored = true | |
1223 | prt.CFrame = cframe | |
1224 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0)) | |
1225 | game:GetService("Debris"):AddItem(prt, 10) | |
1226 | local TheLastPoint = cframe | |
1227 | coroutine.resume(coroutine.create(function(Part) | |
1228 | ||
1229 | for i = 1, duration do | |
1230 | hbwait() | |
1231 | Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0) | |
1232 | TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay) | |
1233 | TheLastPoint = Part.CFrame | |
1234 | end | |
1235 | Part.Parent = nil | |
1236 | end | |
1237 | ), prt) | |
1238 | end | |
1239 | ||
1240 | MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1241 | ||
1242 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1243 | prt.Anchored = true | |
1244 | prt.CFrame = cframe | |
1245 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1)) | |
1246 | game:GetService("Debris"):AddItem(prt, 10) | |
1247 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1248 | ||
1249 | for i = 0, 1, delay do | |
1250 | hbwait() | |
1251 | Part.Transparency = i | |
1252 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1253 | end | |
1254 | Part.Parent = nil | |
1255 | end | |
1256 | ), prt, msh) | |
1257 | end | |
1258 | ||
1259 | MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1260 | ||
1261 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1262 | prt.Anchored = true | |
1263 | prt.CFrame = cframe | |
1264 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1)) | |
1265 | game:GetService("Debris"):AddItem(prt, 10) | |
1266 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1267 | ||
1268 | for i = 0, 1, delay do | |
1269 | hbwait() | |
1270 | Part.Transparency = i | |
1271 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1272 | end | |
1273 | Part.Parent = nil | |
1274 | end | |
1275 | ), prt, msh) | |
1276 | end | |
1277 | ||
1278 | MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1279 | ||
1280 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1281 | prt.Anchored = true | |
1282 | prt.CFrame = cframe | |
1283 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1)) | |
1284 | game:GetService("Debris"):AddItem(prt, 10) | |
1285 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1286 | ||
1287 | for i = 0, 1, delay do | |
1288 | hbwait() | |
1289 | Part.Transparency = i | |
1290 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1291 | end | |
1292 | Part.Parent = nil | |
1293 | end | |
1294 | ), prt, msh) | |
1295 | end | |
1296 | ||
1297 | MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1298 | ||
1299 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1300 | prt.Anchored = true | |
1301 | prt.CFrame = cframe | |
1302 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1)) | |
1303 | game:GetService("Debris"):AddItem(prt, 10) | |
1304 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1305 | ||
1306 | for i = 0, 1, delay do | |
1307 | hbwait() | |
1308 | Part.Transparency = i | |
1309 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1310 | end | |
1311 | Part.Parent = nil | |
1312 | end | |
1313 | ), prt, msh) | |
1314 | end | |
1315 | ||
1316 | MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1317 | ||
1318 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1319 | prt.Anchored = true | |
1320 | prt.CFrame = cframe | |
1321 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1)) | |
1322 | game:GetService("Debris"):AddItem(prt, 10) | |
1323 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1324 | ||
1325 | for i = 0, 1, delay do | |
1326 | hbwait() | |
1327 | Part.Transparency = i | |
1328 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1329 | end | |
1330 | Part.Parent = nil | |
1331 | end | |
1332 | ), prt, msh) | |
1333 | end | |
1334 | ||
1335 | local startequipped = true | |
1336 | local startequippedwithequipanimation = false | |
1337 | local disableanimator = true | |
1338 | local disableanimate = true | |
1339 | local alternatewalk = false | |
1340 | local hidemenu = false | |
1341 | local allowmenutofunction = false | |
1342 | local allowabilitiestofunction = false | |
1343 | local canunequiporequip = false | |
1344 | local allowwalking = false | |
1345 | local disablemovingarms = false | |
1346 | local usemotorsinsteadofwelds = false | |
1347 | local leftarm = false | |
1348 | local rightarm = false | |
1349 | local allowhopperbin = false | |
1350 | local showstunbar = false | |
1351 | local walkspeeddependsonmovementvalue = true | |
1352 | local alternatemanaregensystem = false | |
1353 | local showhealthmanaandstunnumbers = false | |
1354 | local changebarcolorsifnotenoughmana = false | |
1355 | local disablejump = false | |
1356 | if hidemenu == true or allowmenutofunction == false then | |
1357 | for _,v in pairs(scrn:GetChildren()) do | |
1358 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
1359 | v.Visible = false | |
1360 | v.BorderSizePixel = 0 | |
1361 | end | |
1362 | end | |
1363 | end | |
1364 | do | |
1365 | Humanoid.Changed:connect(function(Jump) | |
1366 | ||
1367 | if Jump == "Jump" and disablejump == true then | |
1368 | Humanoid.Jump = false | |
1369 | end | |
1370 | end | |
1371 | ) | |
1372 | if allowmenutofunction == true then | |
1373 | for _,v in pairs(scrn:GetChildren()) do | |
1374 | if v.ClassName == "Frame" then | |
1375 | for _,b in pairs(v:GetChildren()) do | |
1376 | if b.ClassName == "TextLabel" then | |
1377 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1378 | ||
1379 | wait(menuupdatespeed) | |
1380 | for i = 1, 0, -0.1 do | |
1381 | hbwait() | |
1382 | TheTextLabel.TextTransparency = i | |
1383 | TheTextLabel.TextStrokeTransparency = i | |
1384 | end | |
1385 | TheTextLabel.TextTransparency = 0 | |
1386 | TheTextLabel.TextStrokeTransparency = 0 | |
1387 | end | |
1388 | ), b) | |
1389 | if showstats == true then | |
1390 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1391 | ||
1392 | wait(menuupdatespeed) | |
1393 | for i = 1, 0, -0.1 do | |
1394 | hbwait() | |
1395 | TheTextLabel.TextTransparency = i | |
1396 | TheTextLabel.TextStrokeTransparency = i | |
1397 | end | |
1398 | TheTextLabel.TextTransparency = 0 | |
1399 | TheTextLabel.TextStrokeTransparency = 0 | |
1400 | end | |
1401 | ), b) | |
1402 | end | |
1403 | if showstunbar == true then | |
1404 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1405 | ||
1406 | wait(menuupdatespeed) | |
1407 | for i = 1, 0, -0.1 do | |
1408 | hbwait() | |
1409 | TheTextLabel.TextTransparency = i | |
1410 | TheTextLabel.TextStrokeTransparency = i | |
1411 | end | |
1412 | TheTextLabel.TextTransparency = 0 | |
1413 | TheTextLabel.TextStrokeTransparency = 0 | |
1414 | end | |
1415 | ), b) | |
1416 | end | |
1417 | if allowabilitiestofunction == true then | |
1418 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1419 | ||
1420 | wait(menuupdatespeed) | |
1421 | for i = 1, 0, -0.1 do | |
1422 | hbwait() | |
1423 | TheTextLabel.TextTransparency = i | |
1424 | TheTextLabel.TextStrokeTransparency = i | |
1425 | end | |
1426 | TheTextLabel.TextTransparency = 0 | |
1427 | TheTextLabel.TextStrokeTransparency = 0 | |
1428 | end | |
1429 | ), b) | |
1430 | end | |
1431 | end | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | do | |
1437 | if allowhopperbin == true then | |
1438 | if script.Parent.className ~= "HopperBin" then | |
1439 | Tool = Instance.new("HopperBin") | |
1440 | Tool.Parent = Backpack | |
1441 | Tool.Name = WeaponName | |
1442 | script.Parent = Tool | |
1443 | end | |
1444 | Bin = script.Parent | |
1445 | end | |
1446 | if disablemovingarms == true then | |
1447 | RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1448 | LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1449 | RSH = nil | |
1450 | if usemotorsinsteadofwelds == true then | |
1451 | RW = Instance.new("Motor") | |
1452 | LW = Instance.new("Motor") | |
1453 | else | |
1454 | RW = Instance.new("Weld") | |
1455 | LW = Instance.new("Weld") | |
1456 | end | |
1457 | RW.Name = "Right Shoulder" | |
1458 | LW.Name = "Left Shoulder" | |
1459 | RSH = Torso["Right Shoulder"] | |
1460 | LSH = Torso["Left Shoulder"] | |
1461 | RSH.Parent = Torso | |
1462 | LSH.Parent = Torso | |
1463 | RW.Name = "Right Shoulder" | |
1464 | RW.Part0 = Torso | |
1465 | RW.C0 = cf(1.5, 0.5, 0) | |
1466 | RW.C1 = cf(0, 0.5, 0) | |
1467 | RW.Part1 = Character["Right Arm"] | |
1468 | RW.Parent = nil | |
1469 | LW.Name = "Left Shoulder" | |
1470 | LW.Part0 = Torso | |
1471 | LW.C0 = cf(-1.5, 0.5, 0) | |
1472 | LW.C1 = cf(0, 0.5, 0) | |
1473 | LW.Part1 = Character["Left Arm"] | |
1474 | LW.Parent = nil | |
1475 | else | |
1476 | RW = Torso["Right Shoulder"] | |
1477 | LW = Torso["Left Shoulder"] | |
1478 | RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
1479 | LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
1480 | end | |
1481 | equipanim = function() | |
1482 | ||
1483 | attack = true | |
1484 | Movement.Value = Movement.Value - 0.1 | |
1485 | Defense.Value = Defense.Value + 0.4 | |
1486 | for i = 0, 1, 0.08 / animationspeed do | |
1487 | hbwait() | |
1488 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1489 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1490 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1491 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1492 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1493 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1494 | end | |
1495 | attack = false | |
1496 | end | |
1497 | ||
1498 | unequipanim = function() | |
1499 | ||
1500 | attack = true | |
1501 | for i = 0, 1, 0.08 / animationspeed do | |
1502 | hbwait() | |
1503 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1504 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed) | |
1505 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1506 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1507 | if disablemovingarms == false then | |
1508 | RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1509 | LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1510 | end | |
1511 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1512 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1513 | RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1514 | LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1515 | end | |
1516 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
1517 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
1518 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
1519 | RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
1520 | LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
1521 | if disablemovingarms == false then | |
1522 | RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1523 | LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1524 | end | |
1525 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1526 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1527 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1528 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1529 | Movement.Value = Movement.Value + 0.1 | |
1530 | Defense.Value = Defense.Value - 0.4 | |
1531 | attack = false | |
1532 | end | |
1533 | ||
1534 | if startequipped == true then | |
1535 | equipped = true | |
1536 | if disableanimate == true then | |
1537 | Animate.Disabled = true | |
1538 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1539 | idleanimation:Play() | |
1540 | end | |
1541 | if disableanimator == true then | |
1542 | Animator.Parent = nil | |
1543 | end | |
1544 | if disablemovingarms == true then | |
1545 | RW.Parent = Torso | |
1546 | LW.Parent = Torso | |
1547 | RSH.Parent = nil | |
1548 | LSH.Parent = nil | |
1549 | end | |
1550 | Movement.Value = Movement.Value - 0.1 | |
1551 | Defense.Value = Defense.Value + 0.4 | |
1552 | end | |
1553 | if startequippedwithequipanimation == true then | |
1554 | equipped = true | |
1555 | if disableanimate == true then | |
1556 | Animate.Disabled = true | |
1557 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1558 | idleanimation:Play() | |
1559 | end | |
1560 | if disableanimator == true then | |
1561 | Animator.Parent = nil | |
1562 | end | |
1563 | if disablemovingarms == true then | |
1564 | RW.Parent = Torso | |
1565 | LW.Parent = Torso | |
1566 | RSH.Parent = nil | |
1567 | LSH.Parent = nil | |
1568 | end | |
1569 | coroutine.resume(coroutine.create(function() | |
1570 | ||
1571 | hbwait() | |
1572 | equipanim() | |
1573 | end | |
1574 | )) | |
1575 | end | |
1576 | ||
1577 | StaggerHit = function() | |
1578 | ||
1579 | attack = true | |
1580 | if Hitbox ~= nil then | |
1581 | for i = 1, math.random(2, 4) do | |
1582 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1583 | end | |
1584 | end | |
1585 | do | |
1586 | for i = 0, 1, 0.1 / animationspeed do | |
1587 | hbwait() | |
1588 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed) | |
1589 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed) | |
1590 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed) | |
1591 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1592 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed) | |
1593 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1594 | if StaggerAnim.Value ~= true then | |
1595 | do | |
1596 | if StunAnim.Value == true then | |
1597 | break | |
1598 | end | |
1599 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1600 | ||
1601 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT | |
1602 | ||
1603 | end | |
1604 | end | |
1605 | end | |
1606 | attack = false | |
1607 | end | |
1608 | end | |
1609 | ||
1610 | Stagger = function() | |
1611 | ||
1612 | attack = true | |
1613 | disablejump = true | |
1614 | if Hitbox ~= nil then | |
1615 | for i = 1, math.random(2, 4) do | |
1616 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1617 | end | |
1618 | end | |
1619 | do | |
1620 | attacktype = 1 | |
1621 | DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0)) | |
1622 | local staggervelocity = Instance.new("BodyVelocity", Torso) | |
1623 | staggervelocity.P = 500 | |
1624 | staggervelocity.maxForce = vt(math.huge, 0, math.huge) | |
1625 | if Rooted.Value == false then | |
1626 | staggervelocity.Velocity = RootPart.CFrame.lookVector * -25 | |
1627 | end | |
1628 | for i = 0, 1, 0.35 / animationspeed do | |
1629 | hbwait() | |
1630 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed) | |
1631 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1632 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1633 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1634 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1635 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1636 | end | |
1637 | for i = 0, 1, 0.2 / animationspeed do | |
1638 | hbwait() | |
1639 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed) | |
1640 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1641 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1642 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1643 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1644 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed) | |
1645 | end | |
1646 | staggervelocity:Destroy() | |
1647 | for i = 0, 1, 0.015 / animationspeed do | |
1648 | hbwait() | |
1649 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed) | |
1650 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed) | |
1651 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed) | |
1652 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1653 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed) | |
1654 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed) | |
1655 | if StunAnim.Value == true then | |
1656 | break | |
1657 | end | |
1658 | end | |
1659 | do | |
1660 | attacktype = 1 | |
1661 | disablejump = false | |
1662 | attack = false | |
1663 | end | |
1664 | end | |
1665 | end | |
1666 | ||
1667 | Stun = function() | |
1668 | ||
1669 | attack = true | |
1670 | disablejump = true | |
1671 | attacktype = 1 | |
1672 | DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0)) | |
1673 | for i = 0, 1, 0.4 / animationspeed do | |
1674 | hbwait() | |
1675 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed) | |
1676 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1677 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed) | |
1678 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed) | |
1679 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1680 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1681 | end | |
1682 | for i = 0, 1, 0.4 / animationspeed do | |
1683 | hbwait() | |
1684 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed) | |
1685 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1686 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed) | |
1687 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed) | |
1688 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1689 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1690 | end | |
1691 | for i = 0, 1, 0.4 / animationspeed do | |
1692 | hbwait() | |
1693 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed) | |
1694 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1695 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed) | |
1696 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed) | |
1697 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1698 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed) | |
1699 | end | |
1700 | Humanoid.AutoRotate = false | |
1701 | for i = 1, 70 * animationspeed do | |
1702 | hbwait() | |
1703 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed) | |
1704 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1705 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed) | |
1706 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed) | |
1707 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1708 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1709 | end | |
1710 | for i = 0, 1, 0.15 / animationspeed do | |
1711 | hbwait() | |
1712 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed) | |
1713 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1714 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed) | |
1715 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed) | |
1716 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed) | |
1717 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed) | |
1718 | end | |
1719 | Humanoid.AutoRotate = true | |
1720 | attacktype = 1 | |
1721 | disablejump = false | |
1722 | attack = false | |
1723 | end | |
1724 | ||
1725 | EAbility = function() | |
1726 | ||
1727 | attack = true | |
1728 | attack = false | |
1729 | end | |
1730 | ||
1731 | Attack1 = function() | |
1732 | ||
1733 | attack = true | |
1734 | attack = false | |
1735 | end | |
1736 | ||
1737 | Attack2 = function() | |
1738 | ||
1739 | attack = true | |
1740 | attack = false | |
1741 | end | |
1742 | ||
1743 | Attack3 = function() | |
1744 | ||
1745 | attack = true | |
1746 | attack = false | |
1747 | end | |
1748 | ||
1749 | Attack4 = function() | |
1750 | ||
1751 | attack = true | |
1752 | attack = false | |
1753 | end | |
1754 | ||
1755 | Move1 = function() | |
1756 | ||
1757 | attack = true | |
1758 | attack = false | |
1759 | end | |
1760 | ||
1761 | Move2 = function() | |
1762 | ||
1763 | attack = true | |
1764 | attack = false | |
1765 | end | |
1766 | ||
1767 | Move3 = function() | |
1768 | ||
1769 | attack = true | |
1770 | attack = false | |
1771 | end | |
1772 | ||
1773 | Move4 = function() | |
1774 | ||
1775 | attack = true | |
1776 | attack = false | |
1777 | end | |
1778 | ||
1779 | hold = false | |
1780 | Mouse.Button1Down:connect(function() | |
1781 | ||
1782 | if attack == true or equipped == false then | |
1783 | return | |
1784 | end | |
1785 | hold = true | |
1786 | if attacktype == 1 then | |
1787 | attacktype = 2 | |
1788 | Attack1() | |
1789 | else | |
1790 | if attacktype == 2 then | |
1791 | attacktype = 3 | |
1792 | Attack2() | |
1793 | else | |
1794 | if attacktype == 3 then | |
1795 | attacktype = 4 | |
1796 | Attack3() | |
1797 | else | |
1798 | if attacktype == 4 then | |
1799 | attacktype = 1 | |
1800 | Attack4() | |
1801 | end | |
1802 | end | |
1803 | end | |
1804 | end | |
1805 | coroutine.resume(coroutine.create(function() | |
1806 | ||
1807 | for i = 1, 50 do | |
1808 | if attack == false then | |
1809 | hbwait() | |
1810 | end | |
1811 | end | |
1812 | if attack == false then | |
1813 | attacktype = 1 | |
1814 | end | |
1815 | end | |
1816 | )) | |
1817 | end | |
1818 | ) | |
1819 | if allowhopperbin == true then | |
1820 | ob1u = function(Mouse) | |
1821 | ||
1822 | hold = false | |
1823 | end | |
1824 | ||
1825 | end | |
1826 | Mouse.KeyDown:connect(function(key) | |
1827 | ||
1828 | if key == "f" and canunequiporequip == true and attack == false then | |
1829 | if equipped == false then | |
1830 | equipped = true | |
1831 | if disableanimate == true then | |
1832 | Animate.Disabled = true | |
1833 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1834 | idleanimation:Play() | |
1835 | end | |
1836 | if disableanimator == true then | |
1837 | Animator.Parent = nil | |
1838 | end | |
1839 | if disablemovingarms == true then | |
1840 | RW.Parent = Torso | |
1841 | LW.Parent = Torso | |
1842 | RSH.Parent = nil | |
1843 | LSH.Parent = nil | |
1844 | end | |
1845 | equipanim() | |
1846 | elseif equipped == true then | |
1847 | equipped = false | |
1848 | unequipanim() | |
1849 | hbwait() | |
1850 | if disablemovingarms == true then | |
1851 | RW.Parent = nil | |
1852 | LW.Parent = nil | |
1853 | RSH.Parent = Torso | |
1854 | LSH.Parent = Torso | |
1855 | end | |
1856 | if disableanimator == true then | |
1857 | Animator.Parent = Humanoid | |
1858 | end | |
1859 | if disableanimate == true then | |
1860 | Animate.Disabled = false | |
1861 | end | |
1862 | end | |
1863 | end | |
1864 | if key == "e" and attack == false and equipped == true then | |
1865 | if animtype < 3 then | |
1866 | animtype = animtype + 1 | |
1867 | elseif animtype >= 3 then | |
1868 | animtype = 1 | |
1869 | end | |
1870 | end | |
1871 | if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then | |
1872 | subtractmana(skill1mana) | |
1873 | cooldown1 = 0 | |
1874 | Move1() | |
1875 | end | |
1876 | if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then | |
1877 | subtractmana(skill2mana) | |
1878 | cooldown2 = 0 | |
1879 | Move2() | |
1880 | end | |
1881 | if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then | |
1882 | subtractmana(skill3mana) | |
1883 | cooldown3 = 0 | |
1884 | Move3() | |
1885 | end | |
1886 | if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then | |
1887 | subtractmana(skill4mana) | |
1888 | cooldown4 = 0 | |
1889 | Move4() | |
1890 | end | |
1891 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
1892 | if key == "q" then | |
1893 | Mana.Value = 100 | |
1894 | cooldown1 = co1 | |
1895 | cooldown2 = co2 | |
1896 | cooldown3 = co3 | |
1897 | cooldown4 = co4 | |
1898 | end | |
1899 | if key == "p" then | |
1900 | StaggerHitAnim.Value = true | |
1901 | end | |
1902 | if key == "[" then | |
1903 | StaggerAnim.Value = true | |
1904 | end | |
1905 | if key == "]" then | |
1906 | StunAnim.Value = true | |
1907 | end | |
1908 | end | |
1909 | end | |
1910 | ) | |
1911 | Mouse.KeyUp:connect(function(key2) | |
1912 | ||
1913 | end | |
1914 | ) | |
1915 | if allowhopperbin == true then | |
1916 | s = function(Mouse) | |
1917 | ||
1918 | Mouse.Button1Down:connect(function() | |
1919 | ||
1920 | ob1d(Mouse) | |
1921 | end | |
1922 | ) | |
1923 | Mouse.Button1Up:connect(function() | |
1924 | ||
1925 | ob1u(Mouse) | |
1926 | end | |
1927 | ) | |
1928 | Mouse.KeyDown:connect(key) | |
1929 | Mouse.KeyUp:connect(key2) | |
1930 | end | |
1931 | ||
1932 | end | |
1933 | if allowhopperbin == true then | |
1934 | ds = function(Mouse) | |
1935 | ||
1936 | end | |
1937 | ||
1938 | end | |
1939 | if allowhopperbin == true then | |
1940 | Bin.Selected:connect(s) | |
1941 | Bin.Deselected:connect(ds) | |
1942 | end | |
1943 | updateskills = function() | |
1944 | ||
1945 | if allowabilitiestofunction == true then | |
1946 | if cooldown1 <= co1 then | |
1947 | cooldown1 = cooldown1 + 0.033333333333333 | |
1948 | if co1 <= cooldown1 then | |
1949 | cooldown1 = co1 | |
1950 | end | |
1951 | end | |
1952 | if cooldown2 <= co2 then | |
1953 | cooldown2 = cooldown2 + 0.033333333333333 | |
1954 | if co2 <= cooldown2 then | |
1955 | cooldown2 = co2 | |
1956 | end | |
1957 | end | |
1958 | if cooldown3 <= co3 then | |
1959 | cooldown3 = cooldown3 + 0.033333333333333 | |
1960 | if co3 <= cooldown3 then | |
1961 | cooldown3 = co3 | |
1962 | end | |
1963 | end | |
1964 | if cooldown4 <= co4 then | |
1965 | cooldown4 = cooldown4 + 0.033333333333333 | |
1966 | if co4 <= cooldown4 then | |
1967 | cooldown4 = co4 | |
1968 | end | |
1969 | end | |
1970 | if changebarcolorsifnotenoughmana == true then | |
1971 | if Mana.Value <= skill1mana then | |
1972 | bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1973 | else | |
1974 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1975 | end | |
1976 | if Mana.Value <= skill2mana then | |
1977 | bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1978 | else | |
1979 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1980 | end | |
1981 | if Mana.Value <= skill3mana then | |
1982 | bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1983 | else | |
1984 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1985 | end | |
1986 | if Mana.Value <= skill4mana then | |
1987 | bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1988 | else | |
1989 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1990 | end | |
1991 | else | |
1992 | if changebarcolorsifnotenoughmana == false then | |
1993 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1994 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1995 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1996 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1997 | end | |
1998 | end | |
1999 | end | |
2000 | if alternatemanaregensystem == false then | |
2001 | if Mana.Value <= maxmana then | |
2002 | Mana.Value = Mana.Value + recovermana / 30 | |
2003 | else | |
2004 | if maxmana <= Mana.Value then | |
2005 | Mana.Value = maxmana | |
2006 | end | |
2007 | end | |
2008 | else | |
2009 | if alternatemanaregensystem == true then | |
2010 | if maxmana <= Mana.Value then | |
2011 | Mana.Value = maxmana | |
2012 | else | |
2013 | if manadelay <= manawait then | |
2014 | manadelay = manadelay + 1 | |
2015 | else | |
2016 | manadelay = 0 | |
2017 | Mana.Value = Mana.Value + 1 | |
2018 | end | |
2019 | end | |
2020 | end | |
2021 | end | |
2022 | if allowstunbar == true then | |
2023 | if StunValue.Value <= 0 then | |
2024 | StunValue.Value = 0 | |
2025 | else | |
2026 | if stundelay <= stunwait then | |
2027 | stundelay = stundelay + 1 | |
2028 | else | |
2029 | stundelay = 0 | |
2030 | StunValue.Value = StunValue.Value - 1 | |
2031 | end | |
2032 | end | |
2033 | else | |
2034 | if allowstunbar == false then | |
2035 | StunValue.Value = 0 | |
2036 | end | |
2037 | end | |
2038 | end | |
2039 | ||
2040 | if allowmenutofunction == true then | |
2041 | ArtificialHB.Event:connect(function() | |
2042 | ||
2043 | updateskills() | |
2044 | if allowabilitiestofunction == true then | |
2045 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2046 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2047 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2048 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2049 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2050 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2051 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2052 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2053 | end | |
2054 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2055 | manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2056 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2057 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2058 | if allowstunbar == true and showstunbar == true and stunframe ~= nil then | |
2059 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2060 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2061 | end | |
2062 | if showhealthmanaandstunnumbers == true then | |
2063 | manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]" | |
2064 | healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]" | |
2065 | if allowstunbar == true and showstunbar == true then | |
2066 | stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]" | |
2067 | end | |
2068 | end | |
2069 | if showstats == true then | |
2070 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2071 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2072 | movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2073 | defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%" | |
2074 | damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%" | |
2075 | if Rooted.Value == false then | |
2076 | movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%" | |
2077 | else | |
2078 | if Rooted.Value == true or Movement.Value <= 0 then | |
2079 | movementtext.Text = "Movement: 0%" | |
2080 | end | |
2081 | end | |
2082 | end | |
2083 | end | |
2084 | ) | |
2085 | end | |
2086 | while 1 do | |
2087 | hbwait() | |
2088 | if Hitbox ~= nil then | |
2089 | if attack == true then | |
2090 | Hitbox.Name = "Hitbox" | |
2091 | else | |
2092 | if attack == false then | |
2093 | Hitbox.Name = "NilHitbox" | |
2094 | end | |
2095 | end | |
2096 | end | |
2097 | if 0 < Humanoid.Health then | |
2098 | if walkspeeddependsonmovementvalue == true then | |
2099 | if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then | |
2100 | Humanoid.WalkSpeed = 0 | |
2101 | else | |
2102 | Humanoid.WalkSpeed = 16 * Movement.Value | |
2103 | end | |
2104 | end | |
2105 | if maxstun <= StunValue.Value then | |
2106 | StunValue.Value = 0 | |
2107 | StunAnim.Value = true | |
2108 | end | |
2109 | if StaggerAnim.Value == true and staggeranim == false then | |
2110 | coroutine.resume(coroutine.create(function() | |
2111 | ||
2112 | staggeranim = true | |
2113 | while attack == true do | |
2114 | hbwait() | |
2115 | end | |
2116 | Stagger() | |
2117 | StaggerAnim.Value = false | |
2118 | staggeranim = false | |
2119 | end | |
2120 | )) | |
2121 | end | |
2122 | if StaggerHitAnim.Value == true and staggerhitanim == false then | |
2123 | coroutine.resume(coroutine.create(function() | |
2124 | ||
2125 | staggerhitanim = true | |
2126 | while attack == true do | |
2127 | hbwait() | |
2128 | end | |
2129 | StaggerHit() | |
2130 | StaggerHitAnim.Value = false | |
2131 | staggerhitanim = false | |
2132 | end | |
2133 | )) | |
2134 | end | |
2135 | if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then | |
2136 | coroutine.resume(coroutine.create(function() | |
2137 | ||
2138 | StunValue.Value = 0 | |
2139 | stunanim = true | |
2140 | while attack == true do | |
2141 | hbwait() | |
2142 | end | |
2143 | Stun() | |
2144 | StunAnim.Value = false | |
2145 | stunanim = false | |
2146 | end | |
2147 | )) | |
2148 | end | |
2149 | sine = sine + change | |
2150 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
2151 | local velderp = RootPart.Velocity.y | |
2152 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
2153 | hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character) | |
2154 | if 0.5 <= donum then | |
2155 | handidle = true | |
2156 | else | |
2157 | if donum <= 0 then | |
2158 | handidle = false | |
2159 | end | |
2160 | end | |
2161 | if handidle == false then | |
2162 | donum = donum + 0.003 / animationspeed | |
2163 | else | |
2164 | donum = donum - 0.003 / animationspeed | |
2165 | end | |
2166 | if equipped == true or equipped == false then | |
2167 | if attack == false then | |
2168 | idle = idle + 1 | |
2169 | else | |
2170 | idle = 0 | |
2171 | end | |
2172 | if leftarm == true then | |
2173 | if Anim == "Walk" and equipped == true and attack == false then | |
2174 | if alternatewalk == false then | |
2175 | if walkinganim == true then | |
2176 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2177 | else | |
2178 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2179 | end | |
2180 | else | |
2181 | if walkinganim == true then | |
2182 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2183 | else | |
2184 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2185 | end | |
2186 | end | |
2187 | else | |
2188 | -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3 | |
2189 | ||
2190 | if (Anim ~= "Walk" and equipped == true) or leftarm == false then | |
2191 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2192 | end | |
2193 | end | |
2194 | end | |
2195 | if rightarm == true then | |
2196 | if Anim == "Walk" and equipped == true and attack == false then | |
2197 | if alternatewalk == false then | |
2198 | if walkinganim == true then | |
2199 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2200 | else | |
2201 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2202 | end | |
2203 | else | |
2204 | if walkinganim == true then | |
2205 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2206 | else | |
2207 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2208 | end | |
2209 | end | |
2210 | else | |
2211 | -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3 | |
2212 | ||
2213 | if (Anim ~= "Walk" and equipped == true) or rightarm == false then | |
2214 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2215 | end | |
2216 | end | |
2217 | end | |
2218 | if allowwalking == true then | |
2219 | if Anim == "Walk" and equipped == true then | |
2220 | if alternatewalk == false then | |
2221 | if walkinganim == true then | |
2222 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2223 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2224 | else | |
2225 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2226 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2227 | end | |
2228 | else | |
2229 | if walkinganim == true then | |
2230 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2231 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2232 | else | |
2233 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2234 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2235 | end | |
2236 | end | |
2237 | else | |
2238 | if Anim ~= "Walk" and equipped == true then | |
2239 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2240 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2241 | end | |
2242 | end | |
2243 | end | |
2244 | Anim = "Idle" | |
2245 | if attack == false then | |
2246 | if equipped == true then | |
2247 | if animtype == 1 then | |
2248 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2249 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2250 | RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed) | |
2251 | LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed) | |
2252 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2253 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2254 | end | |
2255 | if animtype == 2 then | |
2256 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2257 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2258 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed) | |
2259 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed) | |
2260 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2261 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2262 | end | |
2263 | end | |
2264 | if animtype == 3 then | |
2265 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2266 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2267 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed) | |
2268 | LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed) | |
2269 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2270 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2271 | end | |
2272 | end | |
2273 | end | |
2274 | end | |
2275 | end | |
2276 | end | |
2277 | end |