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jericoalejo

sadasd

Nov 6th, 2017
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. RootPart = Character.HumanoidRootPart
  9. RootJoint = RootPart.RootJoint
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. Humanoid.MaxHealth = math.huge
  19. wait()
  20. Humanoid.Health = Humanoid.MaxHealth
  21. local BC = Character["Body Colors"]
  22. BC.HeadColor = BrickColor.new("Pastel brown")
  23. BC.LeftArmColor = BrickColor.new("Pastel brown")
  24. BC.LeftLegColor = BrickColor.new("Pastel brown")
  25. BC.RightArmColor = BrickColor.new("Pastel brown")
  26. BC.RightLegColor = BrickColor.new("Pastel brown")
  27. BC.TorsoColor = BrickColor.new("Pastel brown")
  28. for i,v in pairs(Character:children()) do
  29. if v:IsA("Shirt") then
  30. v:Destroy()
  31. end
  32. end
  33. --//Reaper\\--
  34. local Orbd = Instance.new("Part", Character)
  35. Orbd.Name = "Orbd"
  36. Orbd.Shape = Enum.PartType.Ball
  37. Orbd.CanCollide = false
  38. Orbd.BrickColor = BrickColor.new("Really black")
  39. Orbd.Transparency = 0
  40. Orbd.Material = "Neon"
  41. Orbd.Size = Vector3.new(0.3, 0.3, 0.3)
  42. Orbd.TopSurface = Enum.SurfaceType.Smooth
  43. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  44.  
  45. local Weld = Instance.new("Weld", Orbd)
  46. Weld.Part0 = Character.Head
  47. Weld.Part1 = Orbd
  48. Weld.C1 = CFrame.new(-0.26, -0.24, 0.55)
  49.  
  50. --------------------------------------------------------
  51. local Orbvc = Instance.new("Part", Character)
  52. Orbvc.Name = "Orbvc"
  53. Orbvc.Shape = Enum.PartType.Ball
  54. Orbvc.CanCollide = false
  55. Orbvc.BrickColor = BrickColor.new("Really black")
  56. Orbvc.Transparency = 0
  57. Orbvc.Material = "Neon"
  58. Orbvc.Size = Vector3.new(0.3, 0.3, 0.3)
  59. Orbvc.TopSurface = Enum.SurfaceType.Smooth
  60. Orbvc.BottomSurface = Enum.SurfaceType.Smooth
  61.  
  62. local Weld = Instance.new("Weld", Orbvc)
  63. Weld.Part0 = Character.Head
  64. Weld.Part1 = Orbvc
  65. Weld.C1 = CFrame.new(0.26, -0.24, 0.55)
  66.  
  67. local Mask = Instance.new("Part", Character)
  68. Mask.Name = "Mask"
  69. Mask.CanCollide = false
  70. Mask.BrickColor = BrickColor.new("Mid gray")
  71. Mask.Transparency = 0
  72. Mask.Material = "Plastic"
  73. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  74. Mask.TopSurface = Enum.SurfaceType.Smooth
  75. Mask.BottomSurface = Enum.SurfaceType.Smooth
  76.  
  77. local Weld = Instance.new("Weld", Mask)
  78. Weld.Part0 = Character.Head
  79. Weld.Part1 = Mask
  80. Weld.C1 = CFrame.new(0, -0.1, 0.8)
  81.  
  82. local M1 = Instance.new("SpecialMesh")
  83. M1.Parent = Mask
  84. M1.MeshId = "http://www.roblox.com/asset/?id=62679079"
  85. M1.Scale = Vector3.new( 1, 1, 2)
  86. ----------------------------------------------------------
  87. local Hood = Instance.new("Part", Character)
  88. Hood.Name = "Hood"
  89. Hood.CanCollide = false
  90. Hood.BrickColor = BrickColor.new("Really black")
  91. Hood.Transparency = 0
  92. Hood.Material = "Plastic"
  93. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  94. Hood.TopSurface = Enum.SurfaceType.Smooth
  95. Hood.BottomSurface = Enum.SurfaceType.Smooth
  96.  
  97. local Weld = Instance.new("Weld", Hood)
  98. Weld.Part0 = Character.Head
  99. Weld.Part1 = Hood
  100. Weld.C1 = CFrame.new(0, -0.2, 0)
  101.  
  102. local M2 = Instance.new("SpecialMesh")
  103. M2.Parent = Hood
  104. M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
  105. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  106. --//Name Tag\\--
  107. CV="Maroon"
  108. Player = game.Players.LocalPlayer
  109. char = Player.Character
  110. local txt = Instance.new("BillboardGui", Character)
  111. txt.Adornee = Character .Head
  112. txt.Name = "_status"
  113. txt.Size = UDim2.new(2, 0, 1.2, 0)
  114. txt.StudsOffset = Vector3.new(-9, 8, 0)
  115. local text = Instance.new("TextLabel", txt)
  116. text.Size = UDim2.new(10, 0, 7, 0)
  117. text.FontSize = "Size24"
  118. text.TextScaled = true
  119. text.TextTransparency = 0
  120. text.BackgroundTransparency = 1
  121. text.TextTransparency = 0
  122. text.TextStrokeTransparency = 0
  123. text.Font = "Bodoni"
  124. text.TextStrokeColor3 = Color3.new(255,255,255)
  125.  
  126. v=Instance.new("Part")
  127. v.Name = "ColorBrick"
  128. v.Parent=Player.Character
  129. v.FormFactor="Symmetric"
  130. v.Anchored=true
  131. v.CanCollide=false
  132. v.BottomSurface="Smooth"
  133. v.TopSurface="Smooth"
  134. v.Size=Vector3.new(10,5,3)
  135. v.Transparency=1
  136. v.CFrame=Character.Torso.CFrame
  137. v.BrickColor=BrickColor.new(CV)
  138. v.Transparency=1
  139. text.TextColor3 = Color3.new(0,0,0)
  140. v.Shape="Block"
  141. text.Text = "SCP - 049 Status:Happy"
  142. -----------------------------------------
  143. for i,v in pairs(Character:children()) do
  144. if v:IsA("Pants") then
  145. v:Destroy()
  146. end
  147. end
  148. shirt = Instance.new("Shirt", Character)
  149. shirt.Name = "Shirt"
  150. pants = Instance.new("Pants", Character)
  151. pants.Name = "Pants"
  152. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=648758131"
  153. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=472675863"
  154. sound = Instance.new("Sound", Character)
  155. sound.SoundId = "rbxassetid://"
  156. sound.Volume = 5
  157. sound.EmitterSize = 25
  158. sound:Play()
  159. sound.Looped = true
  160. Face = Head.face
  161. Neck = Torso.Neck
  162. it = Instance.new
  163. vt = Vector3.new
  164. cf = CFrame.new
  165. rad = math.rad
  166. euler = CFrame.fromEulerAnglesXYZ
  167. angles = CFrame.Angles
  168. Mouse = Player:GetMouse()
  169. coroutine.resume(coroutine.create(function()
  170. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  171. Text = "Fixed by PixelFir3 / Cortana#8155 Edited: Sawyerqqqqq";
  172. Color = Color3.new(0, 1, 1);
  173. Font = Enum.Font.Bodoni;
  174. FontSize = Enum.FontSize.Size24;
  175. })
  176. end))
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179. script:WaitForChild("ArtificialHB")
  180. frame = 0.016666666666667
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184. lastframe = tick()
  185. script.ArtificialHB:Fire()
  186. game:GetService("RunService").Heartbeat:connect(function(s, p)
  187.  
  188. tf = tf + s
  189. if frame <= tf then
  190. if allowframeloss then
  191. script.ArtificialHB:Fire()
  192. lastframe = tick()
  193. else
  194. for i = 1, math.floor(tf / frame) do
  195. script.ArtificialHB:Fire()
  196. end
  197. lastframe = tick()
  198. end
  199. if tossremainder then
  200. tf = 0
  201. else
  202. tf = tf - frame * math.floor(tf / frame)
  203. end
  204. end
  205. end
  206. )
  207. local animationspeed = 2
  208. hbwait = function(number)
  209.  
  210. if number == 0 or number == nil then
  211. ArtificialHB.Event:wait()
  212. else
  213. for i = 0, number do
  214. ArtificialHB.Event:wait()
  215. end
  216. end
  217. end
  218.  
  219. local Stats = Instance.new("Folder", Character)
  220. Stats.Name = "Stats"
  221. local Defense = Instance.new("NumberValue", Stats)
  222. Defense.Name = "Defense"
  223. Defense.Value = 0.1
  224. local Movement = Instance.new("NumberValue", Stats)
  225. Movement.Name = "Movement"
  226. Movement.Value = 0.35
  227. local Damage = Instance.new("NumberValue", Stats)
  228. Damage.Name = "Damage"
  229. Damage.Value = 0
  230. local Mana = Instance.new("NumberValue", Stats)
  231. Mana.Name = "Mana"
  232. Mana.Value = 0
  233. local Rooted = Instance.new("BoolValue", Stats)
  234. Rooted.Name = "Rooted"
  235. Rooted.Value = false
  236. local BlockValue = Instance.new("BoolValue", Stats)
  237. BlockValue.Name = "BlockValue"
  238. BlockValue.Value = false
  239. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  240. StaggerHitAnim.Name = "StaggerHitAnim"
  241. StaggerHitAnim.Value = false
  242. local StaggerAnim = Instance.new("BoolValue", Stats)
  243. StaggerAnim.Name = "StaggerAnim"
  244. StaggerAnim.Value = false
  245. local StunAnim = Instance.new("BoolValue", Stats)
  246. StunAnim.Name = "StunAnim"
  247. StunAnim.Value = false
  248. local StunValue = Instance.new("NumberValue", Stats)
  249. StunValue.Name = "StunValue"
  250. StunValue.Value = 0
  251. local CanCrit = Instance.new("BoolValue", Stats)
  252. CanCrit.Name = "CanCrit"
  253. CanCrit.Value = false
  254. local CritChance = Instance.new("NumberValue", Stats)
  255. CritChance.Name = "CritChance"
  256. CritChance.Value = 20
  257. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  258. CanPenetrateArmor.Name = "CanPenetrateArmor"
  259. CanPenetrateArmor.Value = false
  260. local AntiTeamKill = Instance.new("BoolValue", Stats)
  261. AntiTeamKill.Name = "AntiTeamKill"
  262. AntiTeamKill.Value = false
  263. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  264. RootCF = angles(rad(-90), 0, rad(180))
  265. local idle = 0
  266. local Anim = "Idle"
  267. local animtype = math.floor(math.random(1, 3))
  268. local attacktype = 1
  269. local attack = false
  270. local equipped = false
  271. local LastPoint = nil
  272. local staggerhitanim = false
  273. local staggeranim = false
  274. local stunanim = false
  275. local CritChanceNumber = 0
  276. local idlen = 0
  277. local donum = 0
  278. local sine = 0
  279. local change = 2 / animationspeed
  280. local walkinganim = false
  281. local handidle = false
  282. local walk = 0
  283. local stundelay = 0
  284. local manadelay = 0
  285. local robloxidleanimation = Instance.new("Animation", Torso)
  286. robloxidleanimation.Name = "robloxidleanimation"
  287. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  288. local Animator = Humanoid:FindFirstChild("Animator")
  289. local Animate = Character:FindFirstChild("Animate")
  290. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  291. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  292. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  293. local HitBlockSounds = {199148933, 199148947}
  294. local cooldown1 = 0
  295. local cooldown2 = 0
  296. local cooldown3 = 0
  297. local cooldown4 = 0
  298. local scrn = Instance.new("ScreenGui", PlayerGui)
  299. local ud = UDim2.new
  300. local c3 = Color3.new
  301. local skillcolorscheme = c3(1, 1, 1)
  302. subtractmana = function(k)
  303.  
  304. if k <= Mana.Value then
  305. Mana.Value = Mana.Value - k
  306. end
  307. end
  308.  
  309. local co1 = 0
  310. local co2 = 0
  311. local co3 = 0
  312. local co4 = 0
  313. local maxmana = 0
  314. local maxstun = 1
  315. local recovermana = 0
  316. local losestun = 0
  317. local stunwait = 0
  318. local manawait = 0
  319. local skill1mana = 0
  320. local skill2mana = 0
  321. local skill3mana = 0
  322. local skill4mana = 0
  323. local menuupdatespeed = 0
  324. local constantupdate = false
  325. local showstats = false
  326. local allowstunbar = false
  327. local CustomColor = Torso.BrickColor
  328. local Colorpart1 = CustomColor.r
  329. local Colorpart2 = CustomColor.g
  330. local Colorpart3 = CustomColor.b
  331. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  332. makeframe = function(par, trans, pos, size, color, name)
  333.  
  334. local frame = Instance.new("Frame")
  335. frame.Parent = par
  336. frame.BackgroundTransparency = trans
  337. frame.BorderSizePixel = 2
  338. frame.Position = pos
  339. frame.Size = size
  340. frame.BackgroundColor3 = color
  341. frame.Name = name
  342. return frame
  343. end
  344.  
  345. makelabel = function(par, text, trans, stroketrans, name)
  346.  
  347. local label = Instance.new("TextLabel")
  348. label.Parent = par
  349. label.BackgroundTransparency = 1
  350. label.Size = ud(1, 0, 1, 0)
  351. label.Position = ud(0, 0, 0, 0)
  352. label.TextColor3 = c3(255, 255, 255)
  353. label.TextStrokeTransparency = stroketrans
  354. label.TextTransparency = trans
  355. label.FontSize = Enum.FontSize.Size32
  356. label.Font = Enum.Font.Legacy
  357. label.BorderSizePixel = 0
  358. label.TextScaled = true
  359. label.Text = text
  360. label.Name = name
  361. return label
  362. end
  363.  
  364. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  365. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  366. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  367. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  368. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  369. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  370. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  371. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  372. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  373. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  374. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  375. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  376. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  377. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  378. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  379. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  380. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  381. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  382. if allowstunbar == true then
  383. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  384. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  385. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  386. end
  387. if showstats == true then
  388. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  389. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  390. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  391. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  392. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  393. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  394. end
  395. NoOutline = function(Part)
  396.  
  397. Part.TopSurface = 10
  398. end
  399.  
  400. local weldBetween = function(a, b)
  401.  
  402. local weldd = Instance.new("ManualWeld")
  403. weldd.Part0 = a
  404. weldd.Part1 = b
  405. weldd.C0 = CFrame.new()
  406. weldd.C1 = b.CFrame:inverse() * a.CFrame
  407. weldd.Parent = a
  408. return weldd
  409. end
  410.  
  411. nooutline = function(part)
  412.  
  413. part.TopSurface = 10
  414. end
  415.  
  416. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  417.  
  418. local fp = it("Part")
  419. fp.formFactor = formfactor
  420. fp.Parent = parent
  421. fp.Reflectance = reflectance
  422. fp.Transparency = transparency
  423. fp.CanCollide = false
  424. fp.Locked = true
  425. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  426. fp.Name = name
  427. fp.Size = size
  428. fp.Position = Character.Torso.Position
  429. nooutline(fp)
  430. fp.Material = material
  431. fp:BreakJoints()
  432. return fp
  433. end
  434.  
  435. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  436.  
  437. local mesh = it(Mesh)
  438. mesh.Parent = part
  439. if Mesh == "SpecialMesh" then
  440. mesh.MeshType = meshtype
  441. mesh.MeshId = meshid
  442. end
  443. mesh.Offset = offset
  444. mesh.Scale = scale
  445. return mesh
  446. end
  447.  
  448. weld = function(parent, part0, part1, c0, c1)
  449.  
  450. local weld = it("Motor")
  451. weld.Parent = parent
  452. weld.Part0 = part0
  453. weld.Part1 = part1
  454. weld.C0 = c0
  455. weld.C1 = c1
  456. return weld
  457. end
  458.  
  459. local WeaponName = "Russian Kick"
  460. local ClassName = "Russian Kick"
  461. local PlayerSize = 1
  462. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  463. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  464. if PlayerSize ~= 1 then
  465. RootPart.Size = RootPart.Size * PlayerSize
  466. Torso.Size = Torso.Size * PlayerSize
  467. Head.Size = Head.Size * PlayerSize
  468. RightArm.Size = RightArm.Size * PlayerSize
  469. LeftArm.Size = LeftArm.Size * PlayerSize
  470. RightLeg.Size = RightLeg.Size * PlayerSize
  471. LeftLeg.Size = LeftLeg.Size * PlayerSize
  472. RootJoint.Parent = RootPart
  473. Neck.Parent = Torso
  474. LS.Parent = Torso
  475. RS.Parent = Torso
  476. LH.Parent = Torso
  477. RH.Parent = Torso
  478. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  479. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  480. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  481. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  482. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  483. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  484. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  485. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  486. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  487. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  488. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  489. for _,v in pairs(Character:GetChildren()) do
  490. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  491. v.Parent = nil
  492. v.Parent = Character
  493. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  494. for _,b in pairs(v.Handle:GetChildren()) do
  495. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  496. local p1 = b.Part1
  497. b.Part1 = nil
  498. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  499. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  500. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  501. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  502. b.Part1 = p1
  503. end
  504. end
  505. end
  506. end
  507. end
  508. m = Instance.new("Model", Character)
  509. m.Name = WeaponName
  510. Effects = Instance.new("Folder", m)
  511. Effects.Name = "Effects"
  512. Humanoid.Died:connect(function()
  513.  
  514. attack = true
  515. for _,v in pairs(Character:GetChildren()) do
  516. if v.ClassName == "Model" then
  517. v:Destroy()
  518. end
  519. end
  520. end
  521. )
  522. for i,v in pairs(Character:GetChildren()) do
  523. if v.ClassName == "Model" then
  524. for _,c in pairs(v:GetChildren()) do
  525. if c.ClassName == "Part" then
  526. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  527. end
  528. end
  529. end
  530. end
  531. print(ClassName .. " loaded.")
  532. clerp = function(a, b, t)
  533. return a:lerp(b, t)
  534. end
  535.  
  536. positiveangle = function(number)
  537.  
  538. if number > 0 then
  539. number = 0
  540. end
  541. return number
  542. end
  543.  
  544. negativeangle = function(number)
  545.  
  546. if number < 0 then
  547. number = 0
  548. end
  549. return number
  550. end
  551.  
  552. so = function(id, par, vol, pit)
  553.  
  554. coroutine.resume(coroutine.create(function()
  555.  
  556. local sou = Instance.new("Sound", par or workspace)
  557. sou.Volume = vol
  558. sou.Pitch = pit or 1
  559. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  560. hbwait()
  561. sou:play()
  562. game:GetService("Debris"):AddItem(sou, 10)
  563. end
  564. ))
  565. end
  566.  
  567. GetDistance = function(Part1, Part2, magnitude)
  568.  
  569. local target = Part1.Position - Part2.Position
  570. local mag = target.magnitude
  571. if mag <= magnitude then
  572. return true
  573. else
  574. return false
  575. end
  576. end
  577.  
  578. rayCast = function(Pos, Dir, Max, Ignore)
  579.  
  580. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  581. end
  582.  
  583. DamageStatLabel = function(labeltype, cframe, text, color)
  584.  
  585. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  586. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  587. game:GetService("Debris"):AddItem(c, 5)
  588. Instance.new("BodyGyro", c)
  589. local f = Instance.new("BodyPosition", c)
  590. f.P = 2000
  591. f.D = 100
  592. f.maxForce = vt(math.huge, math.huge, math.huge)
  593. if labeltype == "Normal" then
  594. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  595. else
  596. if labeltype == "Debuff" then
  597. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  598. else
  599. if labeltype == "Interruption" then
  600. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  601. end
  602. end
  603. end
  604. game:GetService("Debris"):AddItem(c, 5)
  605. local bg = Instance.new("BillboardGui", c)
  606. bg.Adornee = c
  607. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  608. bg.StudsOffset = vt(-2, 2, 0)
  609. bg.AlwaysOnTop = false
  610. local tl = Instance.new("TextLabel", bg)
  611. tl.BackgroundTransparency = 1
  612. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  613. tl.Text = text
  614. tl.Font = Enum.Font.SourceSans
  615. tl.FontSize = Enum.FontSize.Size42
  616. tl.TextColor3 = color
  617. tl.TextScaled = false
  618. tl.TextStrokeTransparency = 0
  619. tl.TextScaled = true
  620. tl.TextWrapped = true
  621. f.Parent = c
  622. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  623.  
  624. wait(0.25)
  625. for i = 1, 5 do
  626. wait()
  627. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  628. end
  629. wait(1.25)
  630. for i = 1, 5 do
  631. wait()
  632. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  633. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  634. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  635. end
  636. Part.Parent = nil
  637. end
  638. ), c, f, tl)
  639. end
  640.  
  641. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  642.  
  643. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  644.  
  645. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  646.  
  647. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  648. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  649. if ShowTheStat == true then
  650. if Stat == "Defense" then
  651. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  652. else
  653. if Stat == "Damage" then
  654. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  655. else
  656. if Stat == "Movement" then
  657. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  658. end
  659. end
  660. end
  661. end
  662. coroutine.resume(coroutine.create(function(CurrentDecrease)
  663.  
  664. wait(Duration)
  665. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  666. end
  667. ), Location.Stats[Stat])
  668. end
  669. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  670. end
  671.  
  672. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  673.  
  674. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  675.  
  676. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  677.  
  678. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  679. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  680. if ShowTheStat == true then
  681. if Stat == "Defense" then
  682. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  683. else
  684. if Stat == "Damage" then
  685. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  686. else
  687. if Stat == "Movement" then
  688. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  689. end
  690. end
  691. end
  692. end
  693. coroutine.resume(coroutine.create(function(CurrentDecrease)
  694.  
  695. wait(Duration)
  696. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  697. end
  698. ), Location.Stats[Stat])
  699. end
  700. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  701. end
  702.  
  703. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  704.  
  705. if hit.Parent == nil then
  706. return
  707. end
  708. h = hit.Parent:FindFirstChild("Humanoid")
  709. for _,v in pairs(hit.Parent:GetChildren()) do
  710. if v:IsA("Humanoid") then
  711. h = v
  712. end
  713. end
  714. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  715. StaggerHitAnim.Value = true
  716. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  717. return
  718. end
  719. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  720. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  721. end
  722. if hit.Parent.className == "Hat" then
  723. hit = hit.Parent.Parent:FindFirstChild("Head")
  724. end
  725. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  726. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  727. return
  728. end
  729. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  730. return
  731. end
  732. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  733. return
  734. end
  735. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  736. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  737. end
  738. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  739. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  740. end
  741. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  742. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  743. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  744. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  745. BlockDebounce.Name = "BlockDebounce"
  746. BlockDebounce.Value = true
  747. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  748. end
  749. do
  750. if ranged ~= true then
  751. do
  752. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  753. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  754. BlockDebounce2.Name = "BlockDebounce2"
  755. BlockDebounce2.Value = true
  756. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  757. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  758. end
  759. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  760. StaggerAnim.Value = true
  761. do return end
  762. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  763. if DecreaseTheStat == "Defense" then
  764. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  765. else
  766. if DecreaseTheStat == "Damage" then
  767. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  768. else
  769. if DecreaseTheStat == "Movement" then
  770. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  771. end
  772. end
  773. end
  774. end
  775. local D = math.random(minim, maxim) * Damage.Value
  776. if hit.Parent:FindFirstChild("Stats") ~= nil then
  777. if hit.Parent.Stats:FindFirstChild("Defense") then
  778. if CanPenetrateArmor.Value == true then
  779. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  780. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  781.  
  782. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  783. CritChanceNumber = math.random(1, CritChance.Value)
  784. if CritChanceNumber == CritChance.Value then
  785. D = D * 2
  786. end
  787. end
  788. D = math.floor(D)
  789. h.Health = h.Health - D
  790. if D <= 3 and staggerhit == true then
  791. if ranged ~= true then
  792. StaggerHitAnim.Value = true
  793. end
  794. if ranged ~= true then
  795. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  796. end
  797. else
  798. if D > 3 and ranged ~= true then
  799. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  800. end
  801. end
  802. if D > 3 and D < 20 then
  803. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  804. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  805. so("296102734", hit, 1, 1)
  806. else
  807. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  808. end
  809. else
  810. if D >= 20 then
  811. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  812. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  813. so("296102734", hit, 1, 1)
  814. else
  815. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  816. end
  817. else
  818. if D <= 3 then
  819. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  820. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  821. so("296102734", hit, 1, 1)
  822. else
  823. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  824. end
  825. end
  826. end
  827. end
  828. do
  829. if Type == "Normal" then
  830. local vp = Instance.new("BodyVelocity")
  831. vp.P = 500
  832. vp.maxForce = vt(math.huge, 0, math.huge)
  833. if KnockbackType == 1 then
  834. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  835. else
  836. if KnockbackType == 2 then
  837. vp.Velocity = Property.CFrame.lookVector * knockback
  838. end
  839. end
  840. if knockback > 0 then
  841. vp.Parent = hit.Parent.Torso
  842. end
  843. game:GetService("Debris"):AddItem(vp, 0.5)
  844. end
  845. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  846. DebounceHit.Name = "DebounceHit"
  847. DebounceHit.Value = true
  848. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  849. end
  850. end
  851. end
  852. end
  853. end
  854. end
  855. end
  856. end
  857. end
  858. end
  859.  
  860. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  861.  
  862. for _,c in pairs(workspace:GetChildren()) do
  863. local hum = (c:FindFirstChild("Humanoid"))
  864. local head = nil
  865. if hum ~= nil then
  866. head = c:FindFirstChild("Torso")
  867. if head ~= nil then
  868. local targ = head.Position - Part.Position
  869. local mag = targ.magnitude
  870. if mag <= magni and c.Name ~= Player.Name then
  871. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  872. end
  873. end
  874. do
  875. for _,d in pairs(c:GetChildren()) do
  876. if d.ClassName == "Model" and ranged ~= true then
  877. head = d:FindFirstChild("Hitbox")
  878. if head ~= nil then
  879. local targ = head.Position - Part.Position
  880. local mag = targ.magnitude
  881. if mag <= magni and c.Name ~= Player.Name then
  882. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  883. hitrefpart.Anchored = true
  884. hitrefpart.CFrame = cf(head.Position)
  885. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  886. StaggerHitAnim.Value = true
  887. end
  888. end
  889. end
  890. end
  891. do
  892. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  893.  
  894. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  895.  
  896. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  897.  
  898. end
  899. end
  900. end
  901. end
  902. end
  903.  
  904. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  905.  
  906. if Player.Neutral == true then
  907. if Type == "Buff" then
  908. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  909. else
  910. if Type == "Debuff" then
  911. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  912. end
  913. end
  914. end
  915. for _,c in pairs(workspace:GetChildren()) do
  916. local hum = (c:FindFirstChild("Humanoid"))
  917. local head = nil
  918. if hum ~= nil then
  919. head = c:FindFirstChild("Torso")
  920. if head ~= nil then
  921. local targ = head.Position - Part.Position
  922. local mag = targ.magnitude
  923. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  924.  
  925. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  926. if Type == "Buff" then
  927. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  928. else
  929. if Type == "Debuff" then
  930. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  931. end
  932. end
  933. end
  934. end
  935. end
  936. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  937. if Type == "Buff" then
  938. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  939. else
  940. if Type == "Debuff" then
  941. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  942. end
  943. end
  944. end
  945. end
  946. end
  947.  
  948. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  949.  
  950. local magz = p0 - p1.magnitude
  951. local curpos = p0
  952. local trz = {-ofs, ofs}
  953. for i = 1, tym do
  954. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  955. do
  956. li.Anchored = true
  957. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  958. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  959. if tym == i then
  960. local magz2 = curpos - p1.magnitude
  961. li.Size = vt(th, th, magz2)
  962. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  963. else
  964. do
  965. do
  966. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  967. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  968. game.Debris:AddItem(li, last)
  969. coroutine.resume(coroutine.create(function()
  970.  
  971. while li.Transparency ~= 1 do
  972. for i = 0, 1, last do
  973. hbwait()
  974. li.Transparency = li.Transparency + 0.1 / last
  975. end
  976. end
  977. end
  978. ))
  979. end
  980. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  981.  
  982. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  983.  
  984. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  985.  
  986. end
  987. end
  988. end
  989. end
  990. end
  991.  
  992. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  993.  
  994. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  995. prt.Anchored = true
  996. prt.CFrame = cframe
  997. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  998. game:GetService("Debris"):AddItem(prt, 10)
  999. coroutine.resume(coroutine.create(function(Part, Mesh)
  1000.  
  1001. for i = 0, 1, delay do
  1002. hbwait()
  1003. Part.CFrame = Part.CFrame
  1004. Part.Transparency = i
  1005. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1006. end
  1007. Part.Parent = nil
  1008. end
  1009. ), prt, msh)
  1010. end
  1011.  
  1012. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1013.  
  1014. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1015. prt.Anchored = true
  1016. prt.CFrame = cframe
  1017. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  1018. game:GetService("Debris"):AddItem(prt, 10)
  1019. coroutine.resume(coroutine.create(function(Part, Mesh)
  1020.  
  1021. for i = 0, 1, delay do
  1022. hbwait()
  1023. Part.CFrame = Part.CFrame
  1024. Part.Transparency = i
  1025. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1026. end
  1027. Part.Parent = nil
  1028. end
  1029. ), prt, msh)
  1030. end
  1031.  
  1032. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1033.  
  1034. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1035. prt.Anchored = true
  1036. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1037. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1038. game:GetService("Debris"):AddItem(prt, 10)
  1039. coroutine.resume(coroutine.create(function(Part, Mesh)
  1040.  
  1041. for i = 0, 1, delay do
  1042. hbwait()
  1043. if rotate == true then
  1044. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1045. end
  1046. Part.Transparency = i
  1047. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1048. end
  1049. Part.Parent = nil
  1050. end
  1051. ), prt, msh)
  1052. end
  1053.  
  1054. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1055.  
  1056. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1057. prt.Anchored = true
  1058. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1059. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1060. game:GetService("Debris"):AddItem(prt, 10)
  1061. CF = prt.CFrame
  1062. num = math.random(5, 20)
  1063. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1064.  
  1065. for i = 0, 1, delay do
  1066. hbwait()
  1067. if rotate == true then
  1068. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1069. else
  1070. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1071. end
  1072. Part.Transparency = i
  1073. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1074. end
  1075. Part.Parent = nil
  1076. end
  1077. ), prt, msh, CF, num)
  1078. end
  1079.  
  1080. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1081.  
  1082. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1083. prt.Anchored = true
  1084. prt.CFrame = cframe
  1085. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1086. game:GetService("Debris"):AddItem(prt, 10)
  1087. coroutine.resume(coroutine.create(function(Part, Mesh)
  1088.  
  1089. for i = 0, 1, delay do
  1090. hbwait()
  1091. Part.Transparency = i
  1092. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1093. end
  1094. Part.Parent = nil
  1095. end
  1096. ), prt, msh)
  1097. end
  1098.  
  1099. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1100.  
  1101. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1102. prt.Anchored = true
  1103. prt.CFrame = cframe
  1104. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1105. game:GetService("Debris"):AddItem(prt, 10)
  1106. coroutine.resume(coroutine.create(function(Part, Mesh)
  1107.  
  1108. for i = 0, 1, delay do
  1109. hbwait()
  1110. Part.Transparency = i
  1111. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1112. end
  1113. Part.Parent = nil
  1114. end
  1115. ), prt, msh)
  1116. end
  1117.  
  1118. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1119.  
  1120. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1121. prt.Anchored = true
  1122. prt.CFrame = cframe
  1123. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1124. game:GetService("Debris"):AddItem(prt, 10)
  1125. coroutine.resume(coroutine.create(function(Part, Mesh)
  1126.  
  1127. for i = 0, 1, delay do
  1128. hbwait()
  1129. Part.Transparency = i
  1130. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1131. end
  1132. Part.Parent = nil
  1133. end
  1134. ), prt, msh)
  1135. end
  1136.  
  1137. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1138.  
  1139. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1140. prt.Anchored = true
  1141. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1142. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1143. game:GetService("Debris"):AddItem(prt, 10)
  1144. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1145.  
  1146. CF = Part.CFrame
  1147. Numbb = 0
  1148. randnumb = math.random() - math.random()
  1149. for i = 0, 1, delay do
  1150. hbwait()
  1151. CF = CF * cf(0, 1, 0)
  1152. if rotate == true then
  1153. Part.CFrame = CF * angles(Numbb, 0, 0)
  1154. else
  1155. if rotate == false then
  1156. Part.CFrame = CF
  1157. end
  1158. end
  1159. Part.Transparency = i
  1160. Numbb = Numbb + (randnumb)
  1161. end
  1162. Part.Parent = nil
  1163. end
  1164. ), prt, CF, Numbb, randnumb)
  1165. end
  1166.  
  1167. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1168.  
  1169. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1170. prt.Anchored = true
  1171. prt.CFrame = cf
  1172. xval = math.random()
  1173. yval = math.random()
  1174. zval = math.random()
  1175. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1176. game:GetService("Debris"):AddItem(prt, 10)
  1177. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1178.  
  1179. for i = 0, 1, delay do
  1180. hbwait()
  1181. Part.CFrame = Part.CFrame
  1182. xvaal = xvaal - 0.1 * (delay * 10)
  1183. yvaal = yvaal - 0.1 * (delay * 10)
  1184. zvaal = zvaal - 0.1 * (delay * 10)
  1185. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1186. Part.Transparency = i
  1187. end
  1188. Part.Parent = nil
  1189. end
  1190. ), prt, msh, xval, yval, zval)
  1191. end
  1192.  
  1193. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1194.  
  1195. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1196. if magnitudecframe > 0.01 then
  1197. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1198. prt.Anchored = true
  1199. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1200. local TheMeshType = "BlockMesh"
  1201. if meshtype == "Cylinder" then
  1202. TheMeshType = "CylinderMesh"
  1203. end
  1204. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1205. game:GetService("Debris"):AddItem(prt, 10)
  1206. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1207.  
  1208. for i = 0, 1, delay do
  1209. hbwait()
  1210. Part.Transparency = i
  1211. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1212. end
  1213. Part.Parent = nil
  1214. end
  1215. ), prt, msh, currentcf, oldcf)
  1216. end
  1217. end
  1218.  
  1219. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1220.  
  1221. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1222. prt.Anchored = true
  1223. prt.CFrame = cframe
  1224. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1225. game:GetService("Debris"):AddItem(prt, 10)
  1226. local TheLastPoint = cframe
  1227. coroutine.resume(coroutine.create(function(Part)
  1228.  
  1229. for i = 1, duration do
  1230. hbwait()
  1231. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1232. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1233. TheLastPoint = Part.CFrame
  1234. end
  1235. Part.Parent = nil
  1236. end
  1237. ), prt)
  1238. end
  1239.  
  1240. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1241.  
  1242. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1243. prt.Anchored = true
  1244. prt.CFrame = cframe
  1245. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1246. game:GetService("Debris"):AddItem(prt, 10)
  1247. coroutine.resume(coroutine.create(function(Part, Mesh)
  1248.  
  1249. for i = 0, 1, delay do
  1250. hbwait()
  1251. Part.Transparency = i
  1252. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1253. end
  1254. Part.Parent = nil
  1255. end
  1256. ), prt, msh)
  1257. end
  1258.  
  1259. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1260.  
  1261. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1262. prt.Anchored = true
  1263. prt.CFrame = cframe
  1264. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1265. game:GetService("Debris"):AddItem(prt, 10)
  1266. coroutine.resume(coroutine.create(function(Part, Mesh)
  1267.  
  1268. for i = 0, 1, delay do
  1269. hbwait()
  1270. Part.Transparency = i
  1271. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1272. end
  1273. Part.Parent = nil
  1274. end
  1275. ), prt, msh)
  1276. end
  1277.  
  1278. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1279.  
  1280. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1281. prt.Anchored = true
  1282. prt.CFrame = cframe
  1283. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1284. game:GetService("Debris"):AddItem(prt, 10)
  1285. coroutine.resume(coroutine.create(function(Part, Mesh)
  1286.  
  1287. for i = 0, 1, delay do
  1288. hbwait()
  1289. Part.Transparency = i
  1290. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1291. end
  1292. Part.Parent = nil
  1293. end
  1294. ), prt, msh)
  1295. end
  1296.  
  1297. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1298.  
  1299. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1300. prt.Anchored = true
  1301. prt.CFrame = cframe
  1302. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1303. game:GetService("Debris"):AddItem(prt, 10)
  1304. coroutine.resume(coroutine.create(function(Part, Mesh)
  1305.  
  1306. for i = 0, 1, delay do
  1307. hbwait()
  1308. Part.Transparency = i
  1309. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1310. end
  1311. Part.Parent = nil
  1312. end
  1313. ), prt, msh)
  1314. end
  1315.  
  1316. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1317.  
  1318. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1319. prt.Anchored = true
  1320. prt.CFrame = cframe
  1321. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1322. game:GetService("Debris"):AddItem(prt, 10)
  1323. coroutine.resume(coroutine.create(function(Part, Mesh)
  1324.  
  1325. for i = 0, 1, delay do
  1326. hbwait()
  1327. Part.Transparency = i
  1328. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1329. end
  1330. Part.Parent = nil
  1331. end
  1332. ), prt, msh)
  1333. end
  1334.  
  1335. local startequipped = true
  1336. local startequippedwithequipanimation = false
  1337. local disableanimator = true
  1338. local disableanimate = true
  1339. local alternatewalk = false
  1340. local hidemenu = false
  1341. local allowmenutofunction = false
  1342. local allowabilitiestofunction = false
  1343. local canunequiporequip = false
  1344. local allowwalking = false
  1345. local disablemovingarms = false
  1346. local usemotorsinsteadofwelds = false
  1347. local leftarm = false
  1348. local rightarm = false
  1349. local allowhopperbin = false
  1350. local showstunbar = false
  1351. local walkspeeddependsonmovementvalue = true
  1352. local alternatemanaregensystem = false
  1353. local showhealthmanaandstunnumbers = false
  1354. local changebarcolorsifnotenoughmana = false
  1355. local disablejump = false
  1356. if hidemenu == true or allowmenutofunction == false then
  1357. for _,v in pairs(scrn:GetChildren()) do
  1358. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1359. v.Visible = false
  1360. v.BorderSizePixel = 0
  1361. end
  1362. end
  1363. end
  1364. do
  1365. Humanoid.Changed:connect(function(Jump)
  1366.  
  1367. if Jump == "Jump" and disablejump == true then
  1368. Humanoid.Jump = false
  1369. end
  1370. end
  1371. )
  1372. if allowmenutofunction == true then
  1373. for _,v in pairs(scrn:GetChildren()) do
  1374. if v.ClassName == "Frame" then
  1375. for _,b in pairs(v:GetChildren()) do
  1376. if b.ClassName == "TextLabel" then
  1377. coroutine.resume(coroutine.create(function(TheTextLabel)
  1378.  
  1379. wait(menuupdatespeed)
  1380. for i = 1, 0, -0.1 do
  1381. hbwait()
  1382. TheTextLabel.TextTransparency = i
  1383. TheTextLabel.TextStrokeTransparency = i
  1384. end
  1385. TheTextLabel.TextTransparency = 0
  1386. TheTextLabel.TextStrokeTransparency = 0
  1387. end
  1388. ), b)
  1389. if showstats == true then
  1390. coroutine.resume(coroutine.create(function(TheTextLabel)
  1391.  
  1392. wait(menuupdatespeed)
  1393. for i = 1, 0, -0.1 do
  1394. hbwait()
  1395. TheTextLabel.TextTransparency = i
  1396. TheTextLabel.TextStrokeTransparency = i
  1397. end
  1398. TheTextLabel.TextTransparency = 0
  1399. TheTextLabel.TextStrokeTransparency = 0
  1400. end
  1401. ), b)
  1402. end
  1403. if showstunbar == true then
  1404. coroutine.resume(coroutine.create(function(TheTextLabel)
  1405.  
  1406. wait(menuupdatespeed)
  1407. for i = 1, 0, -0.1 do
  1408. hbwait()
  1409. TheTextLabel.TextTransparency = i
  1410. TheTextLabel.TextStrokeTransparency = i
  1411. end
  1412. TheTextLabel.TextTransparency = 0
  1413. TheTextLabel.TextStrokeTransparency = 0
  1414. end
  1415. ), b)
  1416. end
  1417. if allowabilitiestofunction == true then
  1418. coroutine.resume(coroutine.create(function(TheTextLabel)
  1419.  
  1420. wait(menuupdatespeed)
  1421. for i = 1, 0, -0.1 do
  1422. hbwait()
  1423. TheTextLabel.TextTransparency = i
  1424. TheTextLabel.TextStrokeTransparency = i
  1425. end
  1426. TheTextLabel.TextTransparency = 0
  1427. TheTextLabel.TextStrokeTransparency = 0
  1428. end
  1429. ), b)
  1430. end
  1431. end
  1432. end
  1433. end
  1434. end
  1435. end
  1436. do
  1437. if allowhopperbin == true then
  1438. if script.Parent.className ~= "HopperBin" then
  1439. Tool = Instance.new("HopperBin")
  1440. Tool.Parent = Backpack
  1441. Tool.Name = WeaponName
  1442. script.Parent = Tool
  1443. end
  1444. Bin = script.Parent
  1445. end
  1446. if disablemovingarms == true then
  1447. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1448. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1449. RSH = nil
  1450. if usemotorsinsteadofwelds == true then
  1451. RW = Instance.new("Motor")
  1452. LW = Instance.new("Motor")
  1453. else
  1454. RW = Instance.new("Weld")
  1455. LW = Instance.new("Weld")
  1456. end
  1457. RW.Name = "Right Shoulder"
  1458. LW.Name = "Left Shoulder"
  1459. RSH = Torso["Right Shoulder"]
  1460. LSH = Torso["Left Shoulder"]
  1461. RSH.Parent = Torso
  1462. LSH.Parent = Torso
  1463. RW.Name = "Right Shoulder"
  1464. RW.Part0 = Torso
  1465. RW.C0 = cf(1.5, 0.5, 0)
  1466. RW.C1 = cf(0, 0.5, 0)
  1467. RW.Part1 = Character["Right Arm"]
  1468. RW.Parent = nil
  1469. LW.Name = "Left Shoulder"
  1470. LW.Part0 = Torso
  1471. LW.C0 = cf(-1.5, 0.5, 0)
  1472. LW.C1 = cf(0, 0.5, 0)
  1473. LW.Part1 = Character["Left Arm"]
  1474. LW.Parent = nil
  1475. else
  1476. RW = Torso["Right Shoulder"]
  1477. LW = Torso["Left Shoulder"]
  1478. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1479. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1480. end
  1481. equipanim = function()
  1482.  
  1483. attack = true
  1484. Movement.Value = Movement.Value - 0.1
  1485. Defense.Value = Defense.Value + 0.4
  1486. for i = 0, 1, 0.08 / animationspeed do
  1487. hbwait()
  1488. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1489. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1490. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1491. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1492. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1493. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1494. end
  1495. attack = false
  1496. end
  1497.  
  1498. unequipanim = function()
  1499.  
  1500. attack = true
  1501. for i = 0, 1, 0.08 / animationspeed do
  1502. hbwait()
  1503. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1504. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1505. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1506. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1507. if disablemovingarms == false then
  1508. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1509. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1510. end
  1511. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1512. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1513. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1514. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1515. end
  1516. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1517. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1518. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1519. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1520. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1521. if disablemovingarms == false then
  1522. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1523. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1524. end
  1525. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1526. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1527. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1528. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1529. Movement.Value = Movement.Value + 0.1
  1530. Defense.Value = Defense.Value - 0.4
  1531. attack = false
  1532. end
  1533.  
  1534. if startequipped == true then
  1535. equipped = true
  1536. if disableanimate == true then
  1537. Animate.Disabled = true
  1538. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1539. idleanimation:Play()
  1540. end
  1541. if disableanimator == true then
  1542. Animator.Parent = nil
  1543. end
  1544. if disablemovingarms == true then
  1545. RW.Parent = Torso
  1546. LW.Parent = Torso
  1547. RSH.Parent = nil
  1548. LSH.Parent = nil
  1549. end
  1550. Movement.Value = Movement.Value - 0.1
  1551. Defense.Value = Defense.Value + 0.4
  1552. end
  1553. if startequippedwithequipanimation == true then
  1554. equipped = true
  1555. if disableanimate == true then
  1556. Animate.Disabled = true
  1557. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1558. idleanimation:Play()
  1559. end
  1560. if disableanimator == true then
  1561. Animator.Parent = nil
  1562. end
  1563. if disablemovingarms == true then
  1564. RW.Parent = Torso
  1565. LW.Parent = Torso
  1566. RSH.Parent = nil
  1567. LSH.Parent = nil
  1568. end
  1569. coroutine.resume(coroutine.create(function()
  1570.  
  1571. hbwait()
  1572. equipanim()
  1573. end
  1574. ))
  1575. end
  1576.  
  1577. StaggerHit = function()
  1578.  
  1579. attack = true
  1580. if Hitbox ~= nil then
  1581. for i = 1, math.random(2, 4) do
  1582. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1583. end
  1584. end
  1585. do
  1586. for i = 0, 1, 0.1 / animationspeed do
  1587. hbwait()
  1588. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1589. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1590. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1591. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1592. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1593. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1594. if StaggerAnim.Value ~= true then
  1595. do
  1596. if StunAnim.Value == true then
  1597. break
  1598. end
  1599. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1600.  
  1601. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1602.  
  1603. end
  1604. end
  1605. end
  1606. attack = false
  1607. end
  1608. end
  1609.  
  1610. Stagger = function()
  1611.  
  1612. attack = true
  1613. disablejump = true
  1614. if Hitbox ~= nil then
  1615. for i = 1, math.random(2, 4) do
  1616. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1617. end
  1618. end
  1619. do
  1620. attacktype = 1
  1621. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1622. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1623. staggervelocity.P = 500
  1624. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1625. if Rooted.Value == false then
  1626. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1627. end
  1628. for i = 0, 1, 0.35 / animationspeed do
  1629. hbwait()
  1630. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1631. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1632. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1633. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1634. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1635. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1636. end
  1637. for i = 0, 1, 0.2 / animationspeed do
  1638. hbwait()
  1639. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1640. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1641. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1642. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1643. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1644. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1645. end
  1646. staggervelocity:Destroy()
  1647. for i = 0, 1, 0.015 / animationspeed do
  1648. hbwait()
  1649. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1650. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1651. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1652. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1653. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1654. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1655. if StunAnim.Value == true then
  1656. break
  1657. end
  1658. end
  1659. do
  1660. attacktype = 1
  1661. disablejump = false
  1662. attack = false
  1663. end
  1664. end
  1665. end
  1666.  
  1667. Stun = function()
  1668.  
  1669. attack = true
  1670. disablejump = true
  1671. attacktype = 1
  1672. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1673. for i = 0, 1, 0.4 / animationspeed do
  1674. hbwait()
  1675. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1676. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1677. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1678. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1679. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1680. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1681. end
  1682. for i = 0, 1, 0.4 / animationspeed do
  1683. hbwait()
  1684. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1685. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1686. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1687. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1688. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1689. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1690. end
  1691. for i = 0, 1, 0.4 / animationspeed do
  1692. hbwait()
  1693. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1694. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1695. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1696. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1697. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1698. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1699. end
  1700. Humanoid.AutoRotate = false
  1701. for i = 1, 70 * animationspeed do
  1702. hbwait()
  1703. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1704. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1705. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1706. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1707. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1708. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1709. end
  1710. for i = 0, 1, 0.15 / animationspeed do
  1711. hbwait()
  1712. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1713. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1714. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1715. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1716. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1717. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1718. end
  1719. Humanoid.AutoRotate = true
  1720. attacktype = 1
  1721. disablejump = false
  1722. attack = false
  1723. end
  1724.  
  1725. EAbility = function()
  1726.  
  1727. attack = true
  1728. attack = false
  1729. end
  1730.  
  1731. Attack1 = function()
  1732.  
  1733. attack = true
  1734. attack = false
  1735. end
  1736.  
  1737. Attack2 = function()
  1738.  
  1739. attack = true
  1740. attack = false
  1741. end
  1742.  
  1743. Attack3 = function()
  1744.  
  1745. attack = true
  1746. attack = false
  1747. end
  1748.  
  1749. Attack4 = function()
  1750.  
  1751. attack = true
  1752. attack = false
  1753. end
  1754.  
  1755. Move1 = function()
  1756.  
  1757. attack = true
  1758. attack = false
  1759. end
  1760.  
  1761. Move2 = function()
  1762.  
  1763. attack = true
  1764. attack = false
  1765. end
  1766.  
  1767. Move3 = function()
  1768.  
  1769. attack = true
  1770. attack = false
  1771. end
  1772.  
  1773. Move4 = function()
  1774.  
  1775. attack = true
  1776. attack = false
  1777. end
  1778.  
  1779. hold = false
  1780. Mouse.Button1Down:connect(function()
  1781.  
  1782. if attack == true or equipped == false then
  1783. return
  1784. end
  1785. hold = true
  1786. if attacktype == 1 then
  1787. attacktype = 2
  1788. Attack1()
  1789. else
  1790. if attacktype == 2 then
  1791. attacktype = 3
  1792. Attack2()
  1793. else
  1794. if attacktype == 3 then
  1795. attacktype = 4
  1796. Attack3()
  1797. else
  1798. if attacktype == 4 then
  1799. attacktype = 1
  1800. Attack4()
  1801. end
  1802. end
  1803. end
  1804. end
  1805. coroutine.resume(coroutine.create(function()
  1806.  
  1807. for i = 1, 50 do
  1808. if attack == false then
  1809. hbwait()
  1810. end
  1811. end
  1812. if attack == false then
  1813. attacktype = 1
  1814. end
  1815. end
  1816. ))
  1817. end
  1818. )
  1819. if allowhopperbin == true then
  1820. ob1u = function(Mouse)
  1821.  
  1822. hold = false
  1823. end
  1824.  
  1825. end
  1826. Mouse.KeyDown:connect(function(key)
  1827.  
  1828. if key == "f" and canunequiporequip == true and attack == false then
  1829. if equipped == false then
  1830. equipped = true
  1831. if disableanimate == true then
  1832. Animate.Disabled = true
  1833. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1834. idleanimation:Play()
  1835. end
  1836. if disableanimator == true then
  1837. Animator.Parent = nil
  1838. end
  1839. if disablemovingarms == true then
  1840. RW.Parent = Torso
  1841. LW.Parent = Torso
  1842. RSH.Parent = nil
  1843. LSH.Parent = nil
  1844. end
  1845. equipanim()
  1846. elseif equipped == true then
  1847. equipped = false
  1848. unequipanim()
  1849. hbwait()
  1850. if disablemovingarms == true then
  1851. RW.Parent = nil
  1852. LW.Parent = nil
  1853. RSH.Parent = Torso
  1854. LSH.Parent = Torso
  1855. end
  1856. if disableanimator == true then
  1857. Animator.Parent = Humanoid
  1858. end
  1859. if disableanimate == true then
  1860. Animate.Disabled = false
  1861. end
  1862. end
  1863. end
  1864. if key == "e" and attack == false and equipped == true then
  1865. if animtype < 3 then
  1866. animtype = animtype + 1
  1867. elseif animtype >= 3 then
  1868. animtype = 1
  1869. end
  1870. end
  1871. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1872. subtractmana(skill1mana)
  1873. cooldown1 = 0
  1874. Move1()
  1875. end
  1876. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1877. subtractmana(skill2mana)
  1878. cooldown2 = 0
  1879. Move2()
  1880. end
  1881. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1882. subtractmana(skill3mana)
  1883. cooldown3 = 0
  1884. Move3()
  1885. end
  1886. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1887. subtractmana(skill4mana)
  1888. cooldown4 = 0
  1889. Move4()
  1890. end
  1891. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1892. if key == "q" then
  1893. Mana.Value = 100
  1894. cooldown1 = co1
  1895. cooldown2 = co2
  1896. cooldown3 = co3
  1897. cooldown4 = co4
  1898. end
  1899. if key == "p" then
  1900. StaggerHitAnim.Value = true
  1901. end
  1902. if key == "[" then
  1903. StaggerAnim.Value = true
  1904. end
  1905. if key == "]" then
  1906. StunAnim.Value = true
  1907. end
  1908. end
  1909. end
  1910. )
  1911. Mouse.KeyUp:connect(function(key2)
  1912.  
  1913. end
  1914. )
  1915. if allowhopperbin == true then
  1916. s = function(Mouse)
  1917.  
  1918. Mouse.Button1Down:connect(function()
  1919.  
  1920. ob1d(Mouse)
  1921. end
  1922. )
  1923. Mouse.Button1Up:connect(function()
  1924.  
  1925. ob1u(Mouse)
  1926. end
  1927. )
  1928. Mouse.KeyDown:connect(key)
  1929. Mouse.KeyUp:connect(key2)
  1930. end
  1931.  
  1932. end
  1933. if allowhopperbin == true then
  1934. ds = function(Mouse)
  1935.  
  1936. end
  1937.  
  1938. end
  1939. if allowhopperbin == true then
  1940. Bin.Selected:connect(s)
  1941. Bin.Deselected:connect(ds)
  1942. end
  1943. updateskills = function()
  1944.  
  1945. if allowabilitiestofunction == true then
  1946. if cooldown1 <= co1 then
  1947. cooldown1 = cooldown1 + 0.033333333333333
  1948. if co1 <= cooldown1 then
  1949. cooldown1 = co1
  1950. end
  1951. end
  1952. if cooldown2 <= co2 then
  1953. cooldown2 = cooldown2 + 0.033333333333333
  1954. if co2 <= cooldown2 then
  1955. cooldown2 = co2
  1956. end
  1957. end
  1958. if cooldown3 <= co3 then
  1959. cooldown3 = cooldown3 + 0.033333333333333
  1960. if co3 <= cooldown3 then
  1961. cooldown3 = co3
  1962. end
  1963. end
  1964. if cooldown4 <= co4 then
  1965. cooldown4 = cooldown4 + 0.033333333333333
  1966. if co4 <= cooldown4 then
  1967. cooldown4 = co4
  1968. end
  1969. end
  1970. if changebarcolorsifnotenoughmana == true then
  1971. if Mana.Value <= skill1mana then
  1972. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1973. else
  1974. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1975. end
  1976. if Mana.Value <= skill2mana then
  1977. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1978. else
  1979. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1980. end
  1981. if Mana.Value <= skill3mana then
  1982. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1983. else
  1984. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1985. end
  1986. if Mana.Value <= skill4mana then
  1987. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1988. else
  1989. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1990. end
  1991. else
  1992. if changebarcolorsifnotenoughmana == false then
  1993. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1994. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1995. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1996. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1997. end
  1998. end
  1999. end
  2000. if alternatemanaregensystem == false then
  2001. if Mana.Value <= maxmana then
  2002. Mana.Value = Mana.Value + recovermana / 30
  2003. else
  2004. if maxmana <= Mana.Value then
  2005. Mana.Value = maxmana
  2006. end
  2007. end
  2008. else
  2009. if alternatemanaregensystem == true then
  2010. if maxmana <= Mana.Value then
  2011. Mana.Value = maxmana
  2012. else
  2013. if manadelay <= manawait then
  2014. manadelay = manadelay + 1
  2015. else
  2016. manadelay = 0
  2017. Mana.Value = Mana.Value + 1
  2018. end
  2019. end
  2020. end
  2021. end
  2022. if allowstunbar == true then
  2023. if StunValue.Value <= 0 then
  2024. StunValue.Value = 0
  2025. else
  2026. if stundelay <= stunwait then
  2027. stundelay = stundelay + 1
  2028. else
  2029. stundelay = 0
  2030. StunValue.Value = StunValue.Value - 1
  2031. end
  2032. end
  2033. else
  2034. if allowstunbar == false then
  2035. StunValue.Value = 0
  2036. end
  2037. end
  2038. end
  2039.  
  2040. if allowmenutofunction == true then
  2041. ArtificialHB.Event:connect(function()
  2042.  
  2043. updateskills()
  2044. if allowabilitiestofunction == true then
  2045. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2046. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2047. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2048. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2049. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2050. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2051. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2052. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2053. end
  2054. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2055. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2056. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2057. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2058. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2059. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2060. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2061. end
  2062. if showhealthmanaandstunnumbers == true then
  2063. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2064. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2065. if allowstunbar == true and showstunbar == true then
  2066. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2067. end
  2068. end
  2069. if showstats == true then
  2070. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2071. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2072. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2073. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2074. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2075. if Rooted.Value == false then
  2076. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2077. else
  2078. if Rooted.Value == true or Movement.Value <= 0 then
  2079. movementtext.Text = "Movement: 0%"
  2080. end
  2081. end
  2082. end
  2083. end
  2084. )
  2085. end
  2086. while 1 do
  2087. hbwait()
  2088. if Hitbox ~= nil then
  2089. if attack == true then
  2090. Hitbox.Name = "Hitbox"
  2091. else
  2092. if attack == false then
  2093. Hitbox.Name = "NilHitbox"
  2094. end
  2095. end
  2096. end
  2097. if 0 < Humanoid.Health then
  2098. if walkspeeddependsonmovementvalue == true then
  2099. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2100. Humanoid.WalkSpeed = 0
  2101. else
  2102. Humanoid.WalkSpeed = 16 * Movement.Value
  2103. end
  2104. end
  2105. if maxstun <= StunValue.Value then
  2106. StunValue.Value = 0
  2107. StunAnim.Value = true
  2108. end
  2109. if StaggerAnim.Value == true and staggeranim == false then
  2110. coroutine.resume(coroutine.create(function()
  2111.  
  2112. staggeranim = true
  2113. while attack == true do
  2114. hbwait()
  2115. end
  2116. Stagger()
  2117. StaggerAnim.Value = false
  2118. staggeranim = false
  2119. end
  2120. ))
  2121. end
  2122. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2123. coroutine.resume(coroutine.create(function()
  2124.  
  2125. staggerhitanim = true
  2126. while attack == true do
  2127. hbwait()
  2128. end
  2129. StaggerHit()
  2130. StaggerHitAnim.Value = false
  2131. staggerhitanim = false
  2132. end
  2133. ))
  2134. end
  2135. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2136. coroutine.resume(coroutine.create(function()
  2137.  
  2138. StunValue.Value = 0
  2139. stunanim = true
  2140. while attack == true do
  2141. hbwait()
  2142. end
  2143. Stun()
  2144. StunAnim.Value = false
  2145. stunanim = false
  2146. end
  2147. ))
  2148. end
  2149. sine = sine + change
  2150. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2151. local velderp = RootPart.Velocity.y
  2152. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2153. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2154. if 0.5 <= donum then
  2155. handidle = true
  2156. else
  2157. if donum <= 0 then
  2158. handidle = false
  2159. end
  2160. end
  2161. if handidle == false then
  2162. donum = donum + 0.003 / animationspeed
  2163. else
  2164. donum = donum - 0.003 / animationspeed
  2165. end
  2166. if equipped == true or equipped == false then
  2167. if attack == false then
  2168. idle = idle + 1
  2169. else
  2170. idle = 0
  2171. end
  2172. if leftarm == true then
  2173. if Anim == "Walk" and equipped == true and attack == false then
  2174. if alternatewalk == false then
  2175. if walkinganim == true then
  2176. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2177. else
  2178. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2179. end
  2180. else
  2181. if walkinganim == true then
  2182. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2183. else
  2184. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2185. end
  2186. end
  2187. else
  2188. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2189.  
  2190. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2191. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2192. end
  2193. end
  2194. end
  2195. if rightarm == true then
  2196. if Anim == "Walk" and equipped == true and attack == false then
  2197. if alternatewalk == false then
  2198. if walkinganim == true then
  2199. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2200. else
  2201. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2202. end
  2203. else
  2204. if walkinganim == true then
  2205. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2206. else
  2207. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2208. end
  2209. end
  2210. else
  2211. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2212.  
  2213. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2214. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2215. end
  2216. end
  2217. end
  2218. if allowwalking == true then
  2219. if Anim == "Walk" and equipped == true then
  2220. if alternatewalk == false then
  2221. if walkinganim == true then
  2222. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2223. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2224. else
  2225. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2226. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2227. end
  2228. else
  2229. if walkinganim == true then
  2230. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2231. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2232. else
  2233. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2234. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2235. end
  2236. end
  2237. else
  2238. if Anim ~= "Walk" and equipped == true then
  2239. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2240. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2241. end
  2242. end
  2243. end
  2244. Anim = "Idle"
  2245. if attack == false then
  2246. if equipped == true then
  2247. if animtype == 1 then
  2248. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2249. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2250. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2251. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2252. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2253. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2254. end
  2255. if animtype == 2 then
  2256. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2257. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2258. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2259. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2260. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2261. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2262. end
  2263. end
  2264. if animtype == 3 then
  2265. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2266. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2267. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2268. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2269. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2270. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2271. end
  2272. end
  2273. end
  2274. end
  2275. end
  2276. end
  2277. end
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