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1 | -- [[[ | |
2 | --000000[[====================================================================================\\ | |
3 | --000000[[ DEIVIS97 EDIT | |
4 | --000000[[====================================================================================// | |
5 | -- [[[ | |
6 | ||
7 | --[[c=script.Parent:getChildren() | |
8 | for i = 1, #c do | |
9 | if c[i].className=="BodyColors" then | |
10 | c[i]:Remove() | |
11 | end | |
12 | end]]-- | |
13 | local e = script.Parent:FindFirstChild("Body Colors") | |
14 | if e then | |
15 | e:Destroy() | |
16 | end | |
17 | ||
18 | wait(1 / 60) | |
19 | ||
20 | intro = true | |
21 | Player = game:GetService("Players").LocalPlayer | |
22 | PlayerGui = Player.PlayerGui | |
23 | Cam = workspace.CurrentCamera | |
24 | Backpack = Player.Backpack | |
25 | Character = Player.Character | |
26 | Humanoid = Character.Humanoid | |
27 | Mouse = Player:GetMouse() | |
28 | RootPart = Character["HumanoidRootPart"] | |
29 | Torso = Character["Torso"] | |
30 | Head = Character["Head"] | |
31 | RightArm = Character["Right Arm"] | |
32 | LeftArm = Character["Left Arm"] | |
33 | RightLeg = Character["Right Leg"] | |
34 | LeftLeg = Character["Left Leg"] | |
35 | RootJoint = RootPart["RootJoint"] | |
36 | Neck = Torso["Neck"] | |
37 | RightShoulder = Torso["Right Shoulder"] | |
38 | LeftShoulder = Torso["Left Shoulder"] | |
39 | RightHip = Torso["Right Hip"] | |
40 | LeftHip = Torso["Left Hip"] | |
41 | Humanoid.WalkSpeed = 0 | |
42 | Humanoid.JumpPower = 0 | |
43 | Humanoid.MaxHealth = "inf" | |
44 | Humanoid.Health = "inf" | |
45 | k = Instance.new("Sound",Character) | |
46 | k.Volume = 0.6 | |
47 | k.PlaybackSpeed = 1 | |
48 | k.Pitch = 1 | |
49 | k.SoundId = "rbxassetid://381671754" | |
50 | k:Play() | |
51 | k.Name = "TalkSound" | |
52 | k.Playing = false | |
53 | ||
54 | function chatfunc(text) | |
55 | local chat = coroutine.wrap(function() | |
56 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
57 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
58 | end | |
59 | local naeeym2 = Instance.new("BillboardGui",Character) | |
60 | naeeym2.Size = UDim2.new(0,100,0,40) | |
61 | naeeym2.StudsOffset = Vector3.new(0,8,0) | |
62 | naeeym2.Adornee = Character.Head | |
63 | naeeym2.Name = "TalkingBillBoard" | |
64 | naeeym2.AlwaysOnTop = true | |
65 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
66 | tecks2.BackgroundTransparency = 1 | |
67 | tecks2.BorderSizePixel = 0 | |
68 | tecks2.Text = "" | |
69 | tecks2.Font = "Antique" | |
70 | tecks2.TextSize = 30 | |
71 | tecks2.TextStrokeTransparency = 0 | |
72 | tecks2.TextColor3 = Color3.new(0,0,0) | |
73 | tecks2.TextStrokeColor3 = Color3.new(255,0,0) | |
74 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
75 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
76 | tecks3.BackgroundTransparency = 1 | |
77 | tecks3.BorderSizePixel = 0 | |
78 | tecks3.Text = "" | |
79 | tecks3.Font = "Antique" | |
80 | tecks3.TextSize = 30 | |
81 | tecks3.TextStrokeTransparency = 0 | |
82 | tecks3.TextColor3 = Color3.new(0,0,0) | |
83 | tecks3.TextStrokeColor3 = Color3.new(255,0,0) | |
84 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
85 | for i = 1,string.len(text),1 do | |
86 | k:Play() | |
87 | tecks2.Text = string.sub(text,1,i) | |
88 | tecks3.Text = string.sub(text,1,i) | |
89 | wait(0.01) | |
90 | end | |
91 | wait(2) | |
92 | for i = 1, 50 do | |
93 | wait() | |
94 | tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
95 | tecks2.Rotation = tecks2.Rotation - .8 | |
96 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
97 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
98 | tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
99 | tecks3.Rotation = tecks2.Rotation + .8 | |
100 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
101 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
102 | end | |
103 | naeeym2:Destroy() | |
104 | end) | |
105 | chat() | |
106 | end | |
107 | function onChatted(msg) | |
108 | chatfunc(msg) | |
109 | end | |
110 | Player.Chatted:connect(onChatted) | |
111 | ||
112 | wait(1) | |
113 | if intro == true then | |
114 | chatfunc("This is My World.") | |
115 | wait(4) | |
116 | end | |
117 | kkk = Instance.new("Sound",Character) | |
118 | kkk.Volume = 3 | |
119 | kkk.PlaybackSpeed = 1 | |
120 | kkk.Pitch = 1 | |
121 | kkk.SoundId = "rbxassetid://865102151" | |
122 | kkk:Play() | |
123 | kkk.Name = "BackgroundMusic" | |
124 | kkk.Looped = true | |
125 | Humanoid.DisplayDistanceType = "None" | |
126 | - | Head.face.Texture = "rbxassetid://31753453" |
126 | + | Head.face.Texture = "rbxassetid://666757861" |
127 | Head.BrickColor = BrickColor.new("Really black") | |
128 | RightArm.BrickColor = BrickColor.new("Really black") | |
129 | LeftArm.BrickColor = BrickColor.new("Really black") | |
130 | LeftLeg.BrickColor = BrickColor.new("Really black") | |
131 | RightLeg.BrickColor = BrickColor.new("Really black") | |
132 | Torso.BrickColor = BrickColor.new("Really black") | |
133 | local Shirt = "rbxassetid://770622763" | |
134 | local Pants = "rbxassetid://473574503" | |
135 | ||
136 | ypcall(function() | |
137 | shirt = Instance.new("Shirt", Character) | |
138 | shirt.Name = "Shirt" | |
139 | pants = Instance.new("Pants", Character) | |
140 | pants.Name = "Pants" | |
141 | Character.Shirt.ShirtTemplate = Shirt | |
142 | Character.Pants.PantsTemplate = Pants | |
143 | end) | |
144 | ||
145 | c=script.Parent:getChildren() | |
146 | for i = 1, #c do | |
147 | if c[i].className=="CharacterMesh" then | |
148 | c[i]:Remove() | |
149 | end | |
150 | end | |
151 | wait(0.0005) | |
152 | Humanoid.WalkSpeed = 35 | |
153 | Humanoid.JumpPower = 85 | |
154 | Head.BrickColor = BrickColor.new("Really black") | |
155 | RightArm.BrickColor = BrickColor.new("Really black") | |
156 | LeftArm.BrickColor = BrickColor.new("Really black") | |
157 | LeftLeg.BrickColor = BrickColor.new("Really black") | |
158 | RightLeg.BrickColor = BrickColor.new("Really black") | |
159 | Torso.BrickColor = BrickColor.new("Really black") | |
160 | local hat = Instance.new("Hat") | |
161 | hat.AttachmentPos = Vector3.new(0,0,0) | |
162 | hat.AttachmentForward = Vector3.new(0,0,-1) | |
163 | hat.AttachmentRight = Vector3.new(1,0,0) | |
164 | hat.AttachmentUp = Vector3.new(0,1,0) | |
165 | local handle = Instance.new("Part") | |
166 | handle.Name = "Handle" | |
167 | local mesh = Instance.new("SpecialMesh") | |
168 | mesh.MeshId = "http://www.roblox.com/asset/?id=83499032" | |
169 | mesh.TextureId = "http://www.roblox.com/asset/?id=184744284" | |
170 | mesh.Scale = Vector3.new(6,6,6) | |
171 | mesh.Parent = handle | |
172 | handle.Parent = hat | |
173 | ||
174 | ||
175 | IT = Instance.new | |
176 | CF = CFrame.new | |
177 | VT = Vector3.new | |
178 | RAD = math.rad | |
179 | C3 = Color3.new | |
180 | UD2 = UDim2.new | |
181 | BRICKC = BrickColor.new | |
182 | ANGLES = CFrame.Angles | |
183 | EULER = CFrame.fromEulerAnglesXYZ | |
184 | COS = math.cos | |
185 | ACOS = math.acos | |
186 | SIN = math.sin | |
187 | ASIN = math.asin | |
188 | ABS = math.abs | |
189 | MRANDOM = math.random | |
190 | FLOOR = math.floor | |
191 | ||
192 | ||
193 | function reap(t) | |
194 | if t.Name ~= "Corpse" and t:FindFirstChild("Torso") then | |
195 | local s = Instance.new("Model") | |
196 | s.Name = t.Name | |
197 | local larm = t:FindFirstChild("Left Arm") | |
198 | local rarm = t:FindFirstChild("Right Arm") | |
199 | local lleg = t:FindFirstChild("Left Leg") | |
200 | local rleg = t:FindFirstChild("Right Leg") | |
201 | s.Parent = workspace | |
202 | local tors = Instance.new("Part") | |
203 | tors.Name = "Torso" | |
204 | tors.Size = t.Torso.Size | |
205 | tors.Parent = s | |
206 | tors.CFrame = t.Torso.CFrame | |
207 | local LL = Instance.new("Part") | |
208 | LL.Name = "Left Leg" | |
209 | LL.Size = lleg.Size | |
210 | LL.Parent = s | |
211 | LL.CFrame = lleg.CFrame | |
212 | LL.CanCollide = true | |
213 | local RL = Instance.new("Part") | |
214 | RL.Name = "Right Leg" | |
215 | RL.Size = rleg.Size | |
216 | RL.Parent = s | |
217 | RL.CFrame = rleg.CFrame | |
218 | RL.CanCollide = true | |
219 | local RA = Instance.new("Part") | |
220 | RA.Name = "Right Arm" | |
221 | RA.Size = rarm.Size | |
222 | RA.Parent = s | |
223 | RA.CFrame = rarm.CFrame | |
224 | RA.CanCollide = true | |
225 | local LA = Instance.new("Part") | |
226 | LA.Name = "Left Arm" | |
227 | LA.Size = larm.Size | |
228 | LA.Parent = s | |
229 | LA.CFrame = larm.CFrame | |
230 | LA.CanCollide = true | |
231 | local head = Instance.new("Part") | |
232 | head.Name = "Head" | |
233 | head.Size = t.Head.Size | |
234 | head.Parent = s | |
235 | head.CFrame = t.Head.CFrame | |
236 | local tor = Instance.new("CharacterMesh") | |
237 | tor.Parent = s | |
238 | tor.BodyPart = "Torso" | |
239 | tor.MeshId = "36780113" | |
240 | tor.OverlayTextureId = "494636944" | |
241 | local tor = Instance.new("CharacterMesh") | |
242 | tor.Parent = s | |
243 | tor.BodyPart = "RightLeg" | |
244 | tor.MeshId = "36780195" | |
245 | tor.OverlayTextureId = "494636944" | |
246 | local tor = Instance.new("CharacterMesh") | |
247 | tor.Parent = s | |
248 | tor.BodyPart = "LeftLeg" | |
249 | tor.MeshId = "36780079" | |
250 | tor.OverlayTextureId = "494636944" | |
251 | local tor = Instance.new("CharacterMesh") | |
252 | tor.Parent = s | |
253 | tor.BodyPart = "LeftArm" | |
254 | tor.MeshId = "36780032" | |
255 | tor.OverlayTextureId = "494636944" | |
256 | local tor = Instance.new("CharacterMesh") | |
257 | tor.Parent = s | |
258 | tor.BodyPart = "RightArm" | |
259 | tor.MeshId = "36780156" | |
260 | tor.OverlayTextureId = "494636944" | |
261 | local tor = Instance.new("SpecialMesh") | |
262 | tor.Scale = Vector3.new(t.Head.Size.Z,t.Head.Size.Z,t.Head.Size.Z) | |
263 | tor.MeshType = "FileMesh" | |
264 | tor.MeshId = "http://www.roblox.com/asset/?id=181343290" | |
265 | tor.TextureId = "rbxassetid://494637850" | |
266 | tor.Parent = head | |
267 | local human = t.Humanoid | |
268 | human.Parent = s | |
269 | human.DisplayDistanceType = "None" | |
270 | t:Destroy() | |
271 | end | |
272 | end | |
273 | ||
274 | --//=================================\\ | |
275 | --|| CUSTOMIZATION | |
276 | --\\=================================// | |
277 | ||
278 | Class_Name = "Sorcus" | |
279 | Weapon_Name = "Sword" | |
280 | ||
281 | Custom_Colors = { | |
282 | Custom_Color_1 = BRICKC("Really red"); --1st color for the weapon. | |
283 | Custom_Color_2 = BRICKC("Really red"); --2nd color for the weapon. | |
284 | ||
285 | Custom_Color_3 = BRICKC("Really red"); --Color for the abilities. | |
286 | Custom_Color_4 = BRICKC("Really red"); --Color for the secondary bar. | |
287 | Custom_Color_5 = BRICKC("Really red"); --Color for the mana bar. | |
288 | Custom_Color_6 = BRICKC("Really red"); --Color for the health bar. | |
289 | Custom_Color_7 = BRICKC("Really red"); --Color for the stun bar. | |
290 | ||
291 | Custom_Color_8 = BRICKC("Really red"); --Background for the mana bar. | |
292 | Custom_Color_9 = BRICKC("Really red"); --Background for the secondary mana bar. | |
293 | Custom_Color_10 = BRICKC("Really red"); --Background for the stun bar. | |
294 | Custom_Color_11 = BRICKC("Really red"); --Background for the health bar. | |
295 | Custom_Color_12 = BRICKC("Really red"); --Background for the abilities. | |
296 | } | |
297 | ||
298 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
299 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
300 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
301 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
302 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
303 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
304 | ||
305 | Player_Size = 5 --Size of the player. | |
306 | Animation_Speed = 3 | |
307 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
308 | ||
309 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
310 | Enable_Stats = false --Enables or disables stats. | |
311 | Put_Stats_In_Character = false --Places stats in Character. | |
312 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
313 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
314 | Enable_Stagger = false --Enables or disables staggering. | |
315 | Enable_Stun = false --Enables or disables the stun mechanic. | |
316 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
317 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
318 | ||
319 | Start_Equipped = false --Starts the player equipped with their weapon. | |
320 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
321 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
322 | Disable_Animator = true --Disables the Animator in the humanoid. | |
323 | Disable_Animate = true --Disables the Animate script in the Characteracter. | |
324 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
325 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
326 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
327 | Disable_Jump = false --Disables jumping. | |
328 | Use_HopperBin = true --Uses a hopperbin to do things. | |
329 | ||
330 | Cooldown_1 = 0 --Cooldowns for abilites. | |
331 | Cooldown_2 = 0 | |
332 | Cooldown_3 = 0 | |
333 | Cooldown_4 = 0 | |
334 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
335 | Skill_2_Mana_Cost = 0 | |
336 | Skill_3_Mana_Cost = 0 | |
337 | Skill_4_Mana_Cost = 0 | |
338 | Max_Mana = 0 --Maximum amount of mana you can have. | |
339 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
340 | Mana_Name = "Mana" --Name for the mana bar. | |
341 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
342 | Max_Stun = 1 --Maximum amount of stun you can have. | |
343 | Recover_Mana = 0 --How much mana you gain. | |
344 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
345 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
346 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
347 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
348 | Lose_Stun = 0 --How much stun you lose. | |
349 | Stun_Wait = 0 --Delay between losing stun. | |
350 | Mana_Wait = 0 --Delay between gaining mana. | |
351 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
352 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
353 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
354 | Show_Stats = false --Hides or shows stats. | |
355 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78} | |
356 | ||
357 | --//=================================\\ | |
358 | --|| END OF CUSTOMIZATION | |
359 | --\\=================================// | |
360 | ||
361 | ||
362 | ||
363 | ||
364 | ||
365 | --//=================================\\ | |
366 | --|| USEFUL VALUES | |
367 | --\\=================================// | |
368 | ||
369 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
370 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
371 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
372 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
373 | local CO1 = 0 | |
374 | local CO2 = 0 | |
375 | local CO3 = 0 | |
376 | local CO4 = 0 | |
377 | local CHANGEDEFENSE = 0 | |
378 | local CHANGEDAMAGE = 0 | |
379 | local CHANGEMOVEMENT = 0 | |
380 | local ANIM = "Idle" | |
381 | local ATTACK = false | |
382 | local EQUIPPED = false | |
383 | local HOLD = false | |
384 | local COMBO = 2 | |
385 | local LASTPOINT = nil | |
386 | local BLCF = nil | |
387 | local SCFR = nil | |
388 | local STAGGERHITANIM = false | |
389 | local STAGGERANIM = false | |
390 | local STUNANIM = false | |
391 | local CRITCHANCENUMBER = 0 | |
392 | local IDLENUMBER = 0 | |
393 | local DONUMBER = 0 | |
394 | local HANDIDLE = false | |
395 | local SINE = 0 | |
396 | local CHANGE = 1 / Animation_Speed | |
397 | local WALKINGANIM = false | |
398 | local WALK = 0 | |
399 | local DISABLEJUMPING = false | |
400 | local HASBEENBLOCKED = false | |
401 | local STUNDELAYNUMBER = 0 | |
402 | local MANADELAYNUMBER = 0 | |
403 | local SECONDARYMANADELAYNUMBER = 0 | |
404 | local ROBLOXIDLEANIMATION = IT("Animation") | |
405 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
406 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
407 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
408 | local WEAPONGUI = IT("ScreenGui", nil) | |
409 | WEAPONGUI.Name = "Weapon GUI" | |
410 | local WEAPONTOOL = IT("HopperBin", nil) | |
411 | WEAPONTOOL.Name = Weapon_Name | |
412 | local Weapon = IT("Model") | |
413 | Weapon.Name = Weapon_Name | |
414 | local Effects = IT("Folder", Weapon) | |
415 | Effects.Name = "Effects" | |
416 | local ANIMATOR = Humanoid.Animator | |
417 | local ANIMATE = Character.Animate | |
418 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
419 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
420 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
421 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
422 | ||
423 | --//=================================\\ | |
424 | --\\=================================// | |
425 | ||
426 | ||
427 | ||
428 | ||
429 | ||
430 | --//=================================\\ | |
431 | --|| STATS | |
432 | --\\=================================// | |
433 | ||
434 | if Character:FindFirstChild("Stats") ~= nil then | |
435 | Character:FindFirstChild("Stats").Parent = nil | |
436 | end | |
437 | ||
438 | local Stats = IT("Folder", nil) | |
439 | Stats.Name = "Stats" | |
440 | local ChangeStat = IT("Folder", Stats) | |
441 | ChangeStat.Name = "ChangeStat" | |
442 | local Defense = IT("NumberValue", Stats) | |
443 | Defense.Name = "Defense" | |
444 | Defense.Value = 1 | |
445 | local Movement = IT("NumberValue", Stats) | |
446 | Movement.Name = "Movement" | |
447 | Movement.Value = 1 | |
448 | local Damage = IT("NumberValue", Stats) | |
449 | Damage.Name = "Damage" | |
450 | Damage.Value = 1 | |
451 | local Mana = IT("NumberValue", Stats) | |
452 | Mana.Name = "Mana" | |
453 | Mana.Value = 0 | |
454 | local SecondaryMana = IT("NumberValue", Stats) | |
455 | SecondaryMana.Name = "SecondaryMana" | |
456 | SecondaryMana.Value = 0 | |
457 | local CanCrit = IT("BoolValue", Stats) | |
458 | CanCrit.Name = "CanCrit" | |
459 | CanCrit.Value = false | |
460 | local CritChance = IT("NumberValue", Stats) | |
461 | CritChance.Name = "CritChance" | |
462 | CritChance.Value = 20 | |
463 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
464 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
465 | CanPenetrateArmor.Value = false | |
466 | local AntiTeamKill = IT("BoolValue", Stats) | |
467 | AntiTeamKill.Name = "AntiTeamKill" | |
468 | AntiTeamKill.Value = false | |
469 | local Rooted = IT("BoolValue", Stats) | |
470 | Rooted.Name = "Rooted" | |
471 | Rooted.Value = false | |
472 | local Block = IT("BoolValue", Stats) | |
473 | Block.Name = "Block" | |
474 | Block.Value = false | |
475 | local RecentEnemy = IT("ObjectValue", Stats) | |
476 | RecentEnemy.Name = "RecentEnemy" | |
477 | RecentEnemy.Value = nil | |
478 | local StaggerHit = IT("BoolValue", Stats) | |
479 | StaggerHit.Name = "StaggerHit" | |
480 | StaggerHit.Value = false | |
481 | local Stagger = IT("BoolValue", Stats) | |
482 | Stagger.Name = "Stagger" | |
483 | Stagger.Value = false | |
484 | local Stun = IT("BoolValue", Stats) | |
485 | Stun.Name = "Stun" | |
486 | Stun.Value = false | |
487 | local StunValue = IT("NumberValue", Stats) | |
488 | StunValue.Name = "StunValue" | |
489 | StunValue.Value = 0 | |
490 | ||
491 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
492 | Stats.Parent = Character | |
493 | end | |
494 | ||
495 | --//=================================\\ | |
496 | --\\=================================// | |
497 | ||
498 | ||
499 | ||
500 | ||
501 | ||
502 | --//=================================\\ | |
503 | --|| DEBUFFS / BUFFS | |
504 | --\\=================================// | |
505 | ||
506 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
507 | DEFENSECHANGE1.Name = "ChangeDefense" | |
508 | DEFENSECHANGE1.Value = 0 | |
509 | ||
510 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
511 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
512 | MOVEMENTCHANGE1.Value = 0 | |
513 | ||
514 | --//=================================\\ | |
515 | --\\=================================// | |
516 | ||
517 | ||
518 | ||
519 | ||
520 | ||
521 | --//=================================\\ | |
522 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
523 | --\\=================================// | |
524 | ||
525 | ArtificialHB = Instance.new("BindableEvent", script) | |
526 | ArtificialHB.Name = "ArtificialHB" | |
527 | ||
528 | script:WaitForChild("ArtificialHB") | |
529 | ||
530 | frame = Frame_Speed | |
531 | tf = 0 | |
532 | allowframeloss = false | |
533 | tossremainder = false | |
534 | lastframe = tick() | |
535 | script.ArtificialHB:Fire() | |
536 | ||
537 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
538 | tf = tf + s | |
539 | if tf >= frame then | |
540 | if allowframeloss then | |
541 | script.ArtificialHB:Fire() | |
542 | lastframe = tick() | |
543 | else | |
544 | for i = 1, math.floor(tf / frame) do | |
545 | script.ArtificialHB:Fire() | |
546 | end | |
547 | lastframe = tick() | |
548 | end | |
549 | if tossremainder then | |
550 | tf = 0 | |
551 | else | |
552 | tf = tf - frame * math.floor(tf / frame) | |
553 | end | |
554 | end | |
555 | end) | |
556 | ||
557 | --//=================================\\ | |
558 | --\\=================================// | |
559 | ||
560 | ||
561 | ||
562 | ||
563 | ||
564 | --//=================================\\ | |
565 | --|| SOME FUNCTIONS | |
566 | --\\=================================// | |
567 | ||
568 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
569 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
570 | end | |
571 | ||
572 | function PositiveAngle(NUMBER) | |
573 | if NUMBER >= 0 then | |
574 | NUMBER = 0 | |
575 | end | |
576 | return NUMBER | |
577 | end | |
578 | ||
579 | function NegativeAngle(NUMBER) | |
580 | if NUMBER <= 0 then | |
581 | NUMBER = 0 | |
582 | end | |
583 | return NUMBER | |
584 | end | |
585 | ||
586 | function Swait(NUMBER) | |
587 | if NUMBER == 0 or NUMBER == nil then | |
588 | ArtificialHB.Event:wait() | |
589 | else | |
590 | for i = 1, NUMBER do | |
591 | ArtificialHB.Event:wait() | |
592 | end | |
593 | end | |
594 | end | |
595 | ||
596 | function QuaternionFromCFrame(cf) | |
597 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
598 | local trace = m00 + m11 + m22 | |
599 | if trace > 0 then | |
600 | local s = math.sqrt(1 + trace) | |
601 | local recip = 0.5 / s | |
602 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
603 | else | |
604 | local i = 0 | |
605 | if m11 > m00 then | |
606 | i = 1 | |
607 | end | |
608 | if m22 > (i == 0 and m00 or m11) then | |
609 | i = 2 | |
610 | end | |
611 | if i == 0 then | |
612 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
613 | local recip = 0.5 / s | |
614 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
615 | elseif i == 1 then | |
616 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
617 | local recip = 0.5 / s | |
618 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
619 | elseif i == 2 then | |
620 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
621 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
622 | end | |
623 | end | |
624 | end | |
625 | ||
626 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
627 | local xs, ys, zs = x + x, y + y, z + z | |
628 | local wx, wy, wz = w * xs, w * ys, w * zs | |
629 | local xx = x * xs | |
630 | local xy = x * ys | |
631 | local xz = x * zs | |
632 | local yy = y * ys | |
633 | local yz = y * zs | |
634 | local zz = z * zs | |
635 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
636 | end | |
637 | ||
638 | function QuaternionSlerp(a, b, t) | |
639 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
640 | local startInterp, finishInterp; | |
641 | if cosTheta >= 0.0001 then | |
642 | if (1 - cosTheta) > 0.0001 then | |
643 | local theta = ACOS(cosTheta) | |
644 | local invSinTheta = 1 / SIN(theta) | |
645 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
646 | finishInterp = SIN(t * theta) * invSinTheta | |
647 | else | |
648 | startInterp = 1 - t | |
649 | finishInterp = t | |
650 | end | |
651 | else | |
652 | if (1 + cosTheta) > 0.0001 then | |
653 | local theta = ACOS(-cosTheta) | |
654 | local invSinTheta = 1 / SIN(theta) | |
655 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
656 | finishInterp = SIN(t * theta) * invSinTheta | |
657 | else | |
658 | startInterp = t - 1 | |
659 | finishInterp = t | |
660 | end | |
661 | end | |
662 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
663 | end | |
664 | ||
665 | function Clerp(a, b, t) | |
666 | local qa = {QuaternionFromCFrame(a)} | |
667 | local qb = {QuaternionFromCFrame(b)} | |
668 | local ax, ay, az = a.x, a.y, a.z | |
669 | local bx, by, bz = b.x, b.y, b.z | |
670 | local _t = 1 - t | |
671 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
672 | end | |
673 | ||
674 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
675 | local frame = IT("Frame") | |
676 | frame.BackgroundTransparency = TRANSPARENCY | |
677 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
678 | frame.Position = POSITION | |
679 | frame.Size = SIZE | |
680 | frame.BackgroundColor3 = COLOR | |
681 | frame.BorderColor3 = BORDERCOLOR | |
682 | frame.Name = NAME | |
683 | frame.Parent = PARENT | |
684 | return frame | |
685 | end | |
686 | ||
687 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
688 | local label = IT("TextLabel") | |
689 | label.BackgroundTransparency = 1 | |
690 | label.Size = UD2(1, 0, 1, 0) | |
691 | label.Position = UD2(0, 0, 0, 0) | |
692 | label.TextColor3 = C3(255, 255, 255) | |
693 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
694 | label.TextTransparency = TRANSPARENCY | |
695 | label.FontSize = TEXTFONTSIZE | |
696 | label.Font = TEXTFONT | |
697 | label.BorderSizePixel = BORDERSIZEPIXEL | |
698 | label.TextScaled = true | |
699 | label.Text = TEXT | |
700 | label.Name = NAME | |
701 | label.Parent = PARENT | |
702 | return label | |
703 | end | |
704 | ||
705 | function NoOutlines(PART) | |
706 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
707 | end | |
708 | ||
709 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
710 | local NEWPART = IT("Part") | |
711 | NEWPART.formFactor = FORMFACTOR | |
712 | NEWPART.Reflectance = REFLECTANCE | |
713 | NEWPART.Transparency = TRANSPARENCY | |
714 | NEWPART.CanCollide = false | |
715 | NEWPART.Locked = true | |
716 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
717 | NEWPART.Name = NAME | |
718 | NEWPART.Size = SIZE | |
719 | NEWPART.Position = Torso.Position | |
720 | NoOutlines(NEWPART) | |
721 | NEWPART.Material = MATERIAL | |
722 | NEWPART:BreakJoints() | |
723 | NEWPART.Parent = PARENT | |
724 | return NEWPART | |
725 | end | |
726 | ||
727 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
728 | local NEWMESH = IT(MESH) | |
729 | if MESH == "SpecialMesh" then | |
730 | NEWMESH.MeshType = MESHTYPE | |
731 | if MESHID ~= "nil" and MESHID ~= "" then | |
732 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=1215038279" | |
733 | end | |
734 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
735 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=1215038298" | |
736 | end | |
737 | end | |
738 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
739 | NEWMESH.Scale = Vector3.new(1,1,1) | |
740 | NEWMESH.Parent = PARENT | |
741 | return NEWMESH | |
742 | end | |
743 | ||
744 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
745 | local NEWWELD = IT(TYPE) | |
746 | NEWWELD.Part0 = PART0 | |
747 | NEWWELD.Part1 = PART1 | |
748 | NEWWELD.C0 = C0 | |
749 | NEWWELD.C1 = C1 | |
750 | NEWWELD.Parent = PARENT | |
751 | return NEWWELD | |
752 | end | |
753 | ||
754 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
755 | coroutine.resume(coroutine.create(function() | |
756 | local NEWSOUND = IT("Sound", PARENT) | |
757 | NEWSOUND.Volume = VOLUME | |
758 | NEWSOUND.Pitch = PITCH | |
759 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
760 | Swait() | |
761 | NEWSOUND:play() | |
762 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
763 | end)) | |
764 | end | |
765 | ||
766 | function CFrameFromTopBack(at, top, back) | |
767 | local right = top:Cross(back) | |
768 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
769 | end | |
770 | ||
771 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
772 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
773 | local CURRENTPOSITION = POSITION1 | |
774 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
775 | coroutine.resume(coroutine.create(function() | |
776 | for i = 1, MULTIPLIERTIME do | |
777 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
778 | LIGHTNINGPART.Anchored = true | |
779 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
780 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
781 | if MULTIPLIERTIME == i then | |
782 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
783 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
784 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
785 | else | |
786 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
787 | end | |
788 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
789 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
790 | coroutine.resume(coroutine.create(function() | |
791 | while LIGHTNINGPART.Transparency ~= 1 do | |
792 | --local StartTransparency = tra | |
793 | for i=0, 1, LASTINGTIME do | |
794 | Swait() | |
795 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
796 | end | |
797 | end | |
798 | end)) | |
799 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
800 | end | |
801 | end)) | |
802 | end | |
803 | ||
804 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
805 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
806 | EFFECTPART.Anchored = true | |
807 | EFFECTPART.CFrame = CFRAME | |
808 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
809 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
810 | coroutine.resume(coroutine.create(function(PART, MESH) | |
811 | for i = 0, 1, delay do | |
812 | Swait() | |
813 | PART.CFrame = PART.CFrame * ROTATION | |
814 | PART.Transparency = i | |
815 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
816 | end | |
817 | PART.Parent = nil | |
818 | end), EFFECTPART, EFFECTMESH) | |
819 | end | |
820 | ||
821 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
822 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
823 | EFFECTPART.Anchored = true | |
824 | EFFECTPART.CFrame = CFRAME | |
825 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
826 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
827 | coroutine.resume(coroutine.create(function(PART, MESH) | |
828 | for i = 0, 1, delay do | |
829 | Swait() | |
830 | PART.CFrame = PART.CFrame * ROTATION | |
831 | PART.Transparency = i | |
832 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
833 | end | |
834 | PART.Parent = nil | |
835 | end), EFFECTPART, EFFECTMESH) | |
836 | end | |
837 | ||
838 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
839 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
840 | EFFECTPART.Anchored = true | |
841 | EFFECTPART.CFrame = CFRAME | |
842 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
843 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
844 | coroutine.resume(coroutine.create(function(PART, MESH) | |
845 | for i = 0, 1, delay do | |
846 | Swait() | |
847 | PART.CFrame = PART.CFrame * ROTATION | |
848 | PART.Transparency = i | |
849 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
850 | end | |
851 | PART.Parent = nil | |
852 | end), EFFECTPART, EFFECTMESH) | |
853 | end | |
854 | ||
855 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
856 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
857 | EFFECTPART.Anchored = true | |
858 | EFFECTPART.CFrame = CFRAME | |
859 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
860 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
861 | coroutine.resume(coroutine.create(function(PART, MESH) | |
862 | for i = 0, 1, delay do | |
863 | Swait() | |
864 | PART.CFrame = PART.CFrame * ROTATION | |
865 | PART.Transparency = i | |
866 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
867 | end | |
868 | PART.Parent = nil | |
869 | end), EFFECTPART, EFFECTMESH) | |
870 | end | |
871 | ||
872 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
873 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
874 | EFFECTPART.Anchored = true | |
875 | EFFECTPART.CFrame = CFRAME | |
876 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
877 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
878 | coroutine.resume(coroutine.create(function(PART, MESH) | |
879 | for i = 0, 1, delay do | |
880 | Swait() | |
881 | PART.CFrame = PART.CFrame * ROTATION | |
882 | PART.Transparency = i | |
883 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
884 | end | |
885 | PART.Parent = nil | |
886 | end), EFFECTPART, EFFECTMESH) | |
887 | end | |
888 | ||
889 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
890 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
891 | EFFECTPART.Anchored = true | |
892 | EFFECTPART.CFrame = CFRAME | |
893 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
894 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
895 | coroutine.resume(coroutine.create(function(PART, MESH) | |
896 | for i = 0, 1, delay do | |
897 | Swait() | |
898 | PART.CFrame = PART.CFrame * ROTATION | |
899 | PART.Transparency = i | |
900 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
901 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
902 | end | |
903 | PART.Parent = nil | |
904 | end), EFFECTPART, EFFECTMESH) | |
905 | end | |
906 | ||
907 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
908 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
909 | EFFECTPART.Anchored = true | |
910 | EFFECTPART.CFrame = CFRAME | |
911 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
912 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
913 | coroutine.resume(coroutine.create(function(PART, MESH) | |
914 | for i = 0, 1, delay do | |
915 | Swait() | |
916 | PART.CFrame = PART.CFrame * ROTATION | |
917 | PART.Transparency = i | |
918 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
919 | end | |
920 | PART.Parent = nil | |
921 | end), EFFECTPART, EFFECTMESH) | |
922 | end | |
923 | ||
924 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
925 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
926 | EFFECTPART.Anchored = true | |
927 | EFFECTPART.CFrame = CFRAME | |
928 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
929 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
930 | coroutine.resume(coroutine.create(function(PART, MESH) | |
931 | for i = 0, 1, delay do | |
932 | Swait() | |
933 | PART.CFrame = PART.CFrame * ROTATION | |
934 | PART.Transparency = i | |
935 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
936 | end | |
937 | PART.Parent = nil | |
938 | end), EFFECTPART, EFFECTMESH) | |
939 | end | |
940 | ||
941 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
942 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
943 | EFFECTPART.Anchored = true | |
944 | EFFECTPART.CFrame = CFRAME | |
945 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
946 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
947 | coroutine.resume(coroutine.create(function(PART, MESH) | |
948 | for i = 0, 1, delay do | |
949 | Swait() | |
950 | PART.CFrame = PART.CFrame * ROTATION | |
951 | PART.Transparency = i | |
952 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
953 | end | |
954 | PART.Parent = nil | |
955 | end), EFFECTPART, EFFECTMESH) | |
956 | end | |
957 | ||
958 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
959 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
960 | EFFECTPART.Anchored = true | |
961 | EFFECTPART.CFrame = CFRAME | |
962 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
963 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
964 | coroutine.resume(coroutine.create(function(PART, MESH) | |
965 | for i = 0, 1, delay do | |
966 | Swait() | |
967 | PART.CFrame = PART.CFrame * ROTATION | |
968 | PART.Transparency = i | |
969 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
970 | end | |
971 | PART.Parent = nil | |
972 | end), EFFECTPART, EFFECTMESH) | |
973 | end | |
974 | ||
975 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
976 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
977 | EFFECTPART.Anchored = true | |
978 | EFFECTPART.CFrame = CFRAME | |
979 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
980 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
981 | coroutine.resume(coroutine.create(function(PART, MESH) | |
982 | for i = 0, 1, delay do | |
983 | Swait() | |
984 | PART.CFrame = PART.CFrame * ROTATION | |
985 | PART.Transparency = i | |
986 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
987 | end | |
988 | PART.Parent = nil | |
989 | end), EFFECTPART, EFFECTMESH) | |
990 | end | |
991 | ||
992 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
993 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
994 | EFFECTPART.Anchored = true | |
995 | EFFECTPART.CFrame = CFRAME | |
996 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
997 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
998 | coroutine.resume(coroutine.create(function(PART, MESH) | |
999 | for i = 0, 1, delay do | |
1000 | Swait() | |
1001 | PART.CFrame = PART.CFrame * ROTATION | |
1002 | PART.Transparency = i | |
1003 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1004 | end | |
1005 | PART.Parent = nil | |
1006 | end), EFFECTPART, EFFECTMESH) | |
1007 | end | |
1008 | ||
1009 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1010 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1011 | EFFECTPART.Anchored = true | |
1012 | EFFECTPART.CFrame = CFRAME | |
1013 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1014 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1015 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1016 | for i = 0, 1, delay do | |
1017 | Swait() | |
1018 | PART.CFrame = PART.CFrame * ROTATION | |
1019 | PART.Transparency = i | |
1020 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1021 | end | |
1022 | PART.Parent = nil | |
1023 | end), EFFECTPART, EFFECTMESH) | |
1024 | end | |
1025 | ||
1026 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
1027 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1028 | EFFECTPART.Anchored = true | |
1029 | EFFECTPART.CFrame = CFRAME | |
1030 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
1031 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1032 | local XVALUE = MRANDOM() | |
1033 | local YVALUE = MRANDOM() | |
1034 | local ZVALUE = MRANDOM() | |
1035 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
1036 | for i = 0, 1, delay do | |
1037 | Swait() | |
1038 | PART.CFrame = PART.CFrame * ROTATION | |
1039 | PART.Transparency = i | |
1040 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
1041 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
1042 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
1043 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
1044 | end | |
1045 | PART.Parent = nil | |
1046 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
1047 | end | |
1048 | ||
1049 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
1050 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
1051 | if MAGNITUDECFRAME > (1 / 100) then | |
1052 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
1053 | EFFECTPART.Anchored = true | |
1054 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
1055 | local THEMESHTYPE = "BlockMesh" | |
1056 | if MESHTYPE == "Cylinder" then | |
1057 | THEMESHTYPE = "CylinderMesh" | |
1058 | end | |
1059 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
1060 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1061 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1062 | for i = 0, 1, delay do | |
1063 | Swait() | |
1064 | PART.CFrame = PART.CFrame * ROTATION | |
1065 | PART.Transparency = i | |
1066 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
1067 | end | |
1068 | PART.Parent = nil | |
1069 | end), EFFECTPART, EFFECTMESH) | |
1070 | end | |
1071 | end | |
1072 | ||
1073 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
1074 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
1075 | EFFECTPART.Anchored = true | |
1076 | EFFECTPART.CFrame = CFRAME | |
1077 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
1078 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1079 | local THELASTPOINT = CFRAME | |
1080 | coroutine.resume(coroutine.create(function(PART) | |
1081 | for i = 1, DURATION do | |
1082 | Swait() | |
1083 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
1084 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
1085 | THELASTPOINT = PART.CFrame | |
1086 | end | |
1087 | PART.Parent = nil | |
1088 | end), EFFECTPART) | |
1089 | end | |
1090 | ||
1091 | --local list={} | |
1092 | function Triangle(Color, Material, a, b, c, delay) | |
1093 | local edge1 = (c - a):Dot((b - a).unit) | |
1094 | local edge2 = (a - b):Dot((c - b).unit) | |
1095 | local edge3 = (b - c):Dot((a - c).unit) | |
1096 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
1097 | a, b, c=a, b, c | |
1098 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
1099 | a, b, c=b, c, a | |
1100 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
1101 | a, b, c=c, a, b | |
1102 | else | |
1103 | assert(false, "unreachable") | |
1104 | end | |
1105 | local len1 = (c - a):Dot((b - a).unit) | |
1106 | local len2 = (b - a).magnitude - len1 | |
1107 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1108 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
1109 | if len1 > 1 / 100 then | |
1110 | local sz = VT(0.2, width, len1) | |
1111 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1112 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
1113 | w1.Anchored = true | |
1114 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
1115 | coroutine.resume(coroutine.create(function() | |
1116 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1117 | Swait() | |
1118 | w1.Transparency = i | |
1119 | end | |
1120 | w1.Parent = nil | |
1121 | end)) | |
1122 | game:GetService("Debris"):AddItem(w1, 10) | |
1123 | --table.insert(list, w1) | |
1124 | end | |
1125 | if len2 > 1 / 100 then | |
1126 | local sz = VT(0.2, width, len2) | |
1127 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1128 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
1129 | w2.Anchored = true | |
1130 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
1131 | coroutine.resume(coroutine.create(function() | |
1132 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1133 | Swait() | |
1134 | w2.Transparency = i | |
1135 | end | |
1136 | w2.Parent = nil | |
1137 | end)) | |
1138 | game:GetService("Debris"):AddItem(w2, 10) | |
1139 | --table.insert(list, w2) | |
1140 | end | |
1141 | --return unpack(list) | |
1142 | end | |
1143 | ||
1144 | --[[Usage: | |
1145 | local Pos = Part | |
1146 | local Offset = Part.CFrame * CF(0, 0, 0) | |
1147 | local Color = "Really red" | |
1148 | local Material = "Neon" | |
1149 | local TheDelay = 0.01 | |
1150 | local Height = 4 | |
1151 | BLCF = Offset | |
1152 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
1153 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
1154 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1155 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1156 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
1157 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1158 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1159 | SCFR = BLCF | |
1160 | elseif not SCFR then | |
1161 | SCFR = BLCF | |
1162 | end | |
1163 | -- | |
1164 | BLCF = nil | |
1165 | SCFR = nil | |
1166 | --]] | |
1167 | ||
1168 | --//=================================\\ | |
1169 | --\\=================================// | |
1170 | ||
1171 | ||
1172 | ||
1173 | ||
1174 | ||
1175 | --//=================================\\ | |
1176 | --|| RESIZE PLAYER | |
1177 | --\\=================================// | |
1178 | ||
1179 | if Player_Size ~= 1 then | |
1180 | RootPart.Size = RootPart.Size * Player_Size | |
1181 | Torso.Size = Torso.Size * Player_Size | |
1182 | Head.Size = Head.Size * Player_Size | |
1183 | RightArm.Size = RightArm.Size * Player_Size | |
1184 | LeftArm.Size = LeftArm.Size * Player_Size | |
1185 | RightLeg.Size = RightLeg.Size * Player_Size | |
1186 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
1187 | RootJoint.Parent = RootPart | |
1188 | Neck.Parent = Torso | |
1189 | RightShoulder.Parent = Torso | |
1190 | LeftShoulder.Parent = Torso | |
1191 | RightHip.Parent = Torso | |
1192 | LeftHip.Parent = Torso | |
1193 | ||
1194 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1195 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1196 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1197 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1198 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1199 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1200 | if Disable_Moving_Arms == false then | |
1201 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1202 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1203 | else | |
1204 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1205 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1206 | end | |
1207 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1208 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1209 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1210 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1211 | hat.Parent = Character | |
1212 | end | |
1213 | ||
1214 | ||
1215 | --//=================================\\ | |
1216 | --\\=================================// | |
1217 | ||
1218 | ||
1219 | ||
1220 | ||
1221 | ||
1222 | --//=================================\\ | |
1223 | --|| WEAPON CREATION | |
1224 | --\\=================================// | |
1225 | ||
1226 | local HandlePart = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
1227 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0)) | |
1228 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1229 | ||
1230 | local HitboxPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
1231 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1232 | ||
1233 | local EffectPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
1234 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1235 | ||
1236 | if Player_Size ~= 1 then | |
1237 | for _, v in pairs (Weapon:GetChildren()) do | |
1238 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
1239 | local p1 = v.Part1 | |
1240 | v.Part1 = nil | |
1241 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
1242 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
1243 | v.Part1 = p1 | |
1244 | elseif v.ClassName == "Part" then | |
1245 | for _, b in pairs (v:GetChildren()) do | |
1246 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
1247 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
1248 | end | |
1249 | end | |
1250 | end | |
1251 | end | |
1252 | end | |
1253 | ||
1254 | for _, c in pairs(Weapon:GetChildren()) do | |
1255 | if c.ClassName == "Part" then | |
1256 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1257 | end | |
1258 | end | |
1259 | ||
1260 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
1261 | HandleWeld.Part0 = RightArm | |
1262 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1263 | end | |
1264 | ||
1265 | Weapon.Parent = Character | |
1266 | ||
1267 | Humanoid.Died:connect(function() | |
1268 | ATTACK = true | |
1269 | end) | |
1270 | ||
1271 | print(Class_Name.." loaded.") | |
1272 | ||
1273 | --//=================================\\ | |
1274 | --\\=================================// | |
1275 | ||
1276 | ||
1277 | ||
1278 | ||
1279 | ||
1280 | --//=================================\\ | |
1281 | --|| DAMAGE FUNCTIONS | |
1282 | --\\=================================// | |
1283 | ||
1284 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1285 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1286 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1287 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1288 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1289 | BODYPOSITION.P = 2000 | |
1290 | BODYPOSITION.D = 100 | |
1291 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1292 | if LABELTYPE == "Normal" then | |
1293 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1294 | elseif LABELTYPE == "Debuff" then | |
1295 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1296 | elseif LABELTYPE == "Interruption" then | |
1297 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1298 | end | |
1299 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1300 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1301 | BILLBOARDGUI.Adornee = STATPART | |
1302 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1303 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1304 | BILLBOARDGUI.AlwaysOnTop = false | |
1305 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1306 | TEXTLABEL.BackgroundTransparency = 1 | |
1307 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1308 | TEXTLABEL.Text = "Defeat" | |
1309 | TEXTLABEL.Font = "Arcade" | |
1310 | TEXTLABEL.FontSize="Size42" | |
1311 | TEXTLABEL.TextColor3 = COLOR | |
1312 | TEXTLABEL.TextStrokeTransparency = 0 | |
1313 | TEXTLABEL.TextScaled = true | |
1314 | TEXTLABEL.TextWrapped = true | |
1315 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1316 | wait(0.2) | |
1317 | for i=1, 5 do | |
1318 | wait() | |
1319 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1320 | end | |
1321 | wait(1.2) | |
1322 | for i=1, 5 do | |
1323 | wait() | |
1324 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1325 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1326 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1327 | end | |
1328 | THEPART.Parent = nil | |
1329 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1330 | end | |
1331 | ||
1332 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
1333 | if LOCATION:FindFirstChild("Stats") ~= nil then | |
1334 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then | |
1335 | if LOCATION.Stats:FindFirstChild("Block").Value == true then | |
1336 | return | |
1337 | end | |
1338 | end | |
1339 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then | |
1340 | local NewStatChange = IT("NumberValue") | |
1341 | NewStatChange.Value = AMOUNT | |
1342 | if STAT == "Defense" then | |
1343 | NewStatChange.Name = "ChangeDefense" | |
1344 | elseif STAT == "Damage" then | |
1345 | NewStatChange.Name = "ChangeDamage" | |
1346 | elseif STAT == "Movement" then | |
1347 | NewStatChange.Name = "ChangeMovement" | |
1348 | end | |
1349 | if SHOWTHESTAT == true then | |
1350 | if AMOUNT < 0 then | |
1351 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1)) | |
1352 | elseif AMOUNT > 0 then | |
1353 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1)) | |
1354 | end | |
1355 | end | |
1356 | if DURATION ~= nil and DURATION ~= 0 then | |
1357 | local StatDuration = IT("NumberValue") | |
1358 | StatDuration.Name = "Duration" | |
1359 | StatDuration.Value = DURATION | |
1360 | StatDuration.Parent = NewStatChange | |
1361 | end | |
1362 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat") | |
1363 | end | |
1364 | end | |
1365 | end | |
1366 | ||
1367 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1368 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1369 | Humanoid.MaxHealth = "inf" | |
1370 | Humanoid.Health = "inf" | |
1371 | if HIT.Parent == nil then | |
1372 | return | |
1373 | end | |
1374 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
1375 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
1376 | if v:IsA("Humanoid") then | |
1377 | HITHUMANOID = v | |
1378 | end | |
1379 | end | |
1380 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
1381 | StaggerHit.Value = true | |
1382 | if Play_Hitbox_Hit_Sound == true then | |
1383 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
1384 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
1385 | end | |
1386 | end | |
1387 | return | |
1388 | end | |
1389 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1390 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
1391 | end | |
1392 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
1393 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
1394 | end | |
1395 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
1396 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
1397 | if HIT.Parent.DebounceHit.Value == true then | |
1398 | return | |
1399 | end | |
1400 | end | |
1401 | if AntiTeamKill.Value == true then | |
1402 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
1403 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
1404 | return | |
1405 | end | |
1406 | end | |
1407 | end | |
1408 | if HITEVENWHENDEAD == false then | |
1409 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
1410 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
1411 | return | |
1412 | end | |
1413 | end | |
1414 | end | |
1415 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1416 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
1417 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
1418 | end | |
1419 | end | |
1420 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1421 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
1422 | if STAGGER == true and Enable_Stagger == true then | |
1423 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
1424 | end | |
1425 | end | |
1426 | end | |
1427 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1428 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
1429 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
1430 | HASBEENBLOCKED = true | |
1431 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
1432 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
1433 | if RANGED ~= true then | |
1434 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
1435 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
1436 | end | |
1437 | end | |
1438 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
1439 | BlockDebounce.Name = "BlockDebounce" | |
1440 | BlockDebounce.Value = true | |
1441 | if RANGED ~= true then | |
1442 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
1443 | else | |
1444 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
1445 | end | |
1446 | end | |
1447 | if RANGED ~= true and Enable_Stagger == true then | |
1448 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
1449 | Stagger.Value = true | |
1450 | end | |
1451 | return | |
1452 | end | |
1453 | end | |
1454 | end | |
1455 | if DECREASETHESTAT ~= nil then | |
1456 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1457 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1458 | end | |
1459 | end | |
1460 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
1461 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1462 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
1463 | if CanPenetrateArmor.Value == true then | |
1464 | DAMAGE = DAMAGE | |
1465 | else | |
1466 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
1467 | end | |
1468 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
1469 | DAMAGE = DAMAGE | |
1470 | end | |
1471 | end | |
1472 | if CanCrit.Value == true then | |
1473 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
1474 | if CRITCHANCENUMBER == 1 then | |
1475 | DAMAGE = DAMAGE * 2 | |
1476 | end | |
1477 | end | |
1478 | DAMAGE = math.floor(DAMAGE) | |
1479 | if HASBEENBLOCKED == false then | |
1480 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1481 | end | |
1482 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1483 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
1484 | StaggerHit.Value = true | |
1485 | end | |
1486 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
1487 | CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH) | |
1488 | end | |
1489 | elseif DAMAGE > 3 and HASBEENBLOCKED == false then | |
1490 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
1491 | CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH) | |
1492 | end | |
1493 | end | |
1494 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
1495 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1496 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1497 | CreateSound("296102734", HIT, 1, 1) | |
1498 | else | |
1499 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0)) | |
1500 | end | |
1501 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false then | |
1502 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1503 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1504 | CreateSound("296102734", HIT, 1, 1) | |
1505 | else | |
1506 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0)) | |
1507 | end | |
1508 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1509 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1510 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1511 | CreateSound("296102734", HIT, 1, 1) | |
1512 | else | |
1513 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255)) | |
1514 | end | |
1515 | end | |
1516 | if TYPE == "Normal" then | |
1517 | local vp = IT("BodyVelocity") | |
1518 | vp.P=500 | |
1519 | vp.maxForce = VT(math.huge, 0, math.huge) | |
1520 | if KNOCKBACKTYPE == 1 then | |
1521 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
1522 | elseif KNOCKBACKTYPE == 2 then | |
1523 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
1524 | end | |
1525 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
1526 | vp.Parent = HIT--.Parent.Torso | |
1527 | end | |
1528 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1529 | end | |
1530 | HASBEENBLOCKED = false | |
1531 | RecentEnemy.Value = HIT.Parent | |
1532 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
1533 | DebounceHit.Name = "DebounceHit" | |
1534 | DebounceHit.Value = true | |
1535 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
1536 | end | |
1537 | HITHUMANOID.Health = 0 | |
1538 | reap(HIT.Parent) | |
1539 | end | |
1540 | ||
1541 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1542 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1543 | for _, c in pairs(workspace:GetChildren()) do | |
1544 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1545 | local HEAD = nil | |
1546 | if HUMANOID ~= nil then | |
1547 | for _, d in pairs(c:GetChildren()) do | |
1548 | if d.ClassName == "Model" and RANGED ~= true then | |
1549 | HEAD = d:FindFirstChild("Hitbox") | |
1550 | if HEAD ~= nil then | |
1551 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1552 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1553 | if Play_Hitbox_Hit_Sound == true then | |
1554 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1555 | HitRefpart.Anchored = true | |
1556 | HitRefpart.CFrame = CF(HEAD.Position) | |
1557 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
1558 | end | |
1559 | if Enable_Stagger_Hit == true then | |
1560 | StaggerHit.Value = true | |
1561 | end | |
1562 | end | |
1563 | end | |
1564 | elseif d:IsA"BasePart" then | |
1565 | HEAD = d | |
1566 | if HEAD ~= nil then | |
1567 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1568 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1569 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | end | |
1574 | end | |
1575 | end | |
1576 | end | |
1577 | ||
1578 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
1579 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
1580 | if Player.Neutral == true then | |
1581 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1582 | end | |
1583 | for _, c in pairs(workspace:GetChildren()) do | |
1584 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1585 | local THEHEAD = nil | |
1586 | if HUMANOID ~= nil then | |
1587 | if c:FindFirstChild("Torso") ~= nil then | |
1588 | THEHEAD = c:FindFirstChild("Torso") | |
1589 | elseif c:FindFirstChild("UpperTorso") ~= nil then | |
1590 | THEHEAD = c:FindFirstChild("UpperTorso") | |
1591 | end | |
1592 | if THEHEAD ~= nil then | |
1593 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
1594 | print("yes 1") | |
1595 | if APPLYTOOTHERSINSTEAD == true then | |
1596 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1597 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1598 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1599 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1600 | end | |
1601 | end | |
1602 | end | |
1603 | elseif APPLYTOOTHERSINSTEAD == false then | |
1604 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
1605 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1606 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1607 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1608 | end | |
1609 | end | |
1610 | end | |
1611 | end | |
1612 | end | |
1613 | end | |
1614 | end | |
1615 | end | |
1616 | ||
1617 | --//=================================\\ | |
1618 | --\\=================================// | |
1619 | ||
1620 | ||
1621 | ||
1622 | ||
1623 | ||
1624 | --//=================================\\ | |
1625 | --|| WEAPON GUI | |
1626 | --\\=================================// | |
1627 | ||
1628 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
1629 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
1630 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
1631 | ||
1632 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
1633 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
1634 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
1635 | ||
1636 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
1637 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
1638 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
1639 | ||
1640 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
1641 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
1642 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
1643 | ||
1644 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
1645 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
1646 | ||
1647 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
1648 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
1649 | ||
1650 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
1651 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
1652 | ||
1653 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
1654 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
1655 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
1656 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
1657 | ||
1658 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
1659 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
1660 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
1661 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
1662 | ||
1663 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
1664 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
1665 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
1666 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
1667 | ||
1668 | if Enable_Gui == true then | |
1669 | WEAPONGUI.Parent = PlayerGui | |
1670 | end | |
1671 | ||
1672 | if Enable_Stats == true and Show_Stats == true then | |
1673 | DEFENSEFRAME.Parent = WEAPONGUI | |
1674 | DAMAGEFRAME.Parent = WEAPONGUI | |
1675 | MOVEMENTFRAME.Parent = WEAPONGUI | |
1676 | end | |
1677 | ||
1678 | if Enable_Secondary_Bar == true then | |
1679 | SECONDARYMANABAR.Parent = WEAPONGUI | |
1680 | end | |
1681 | ||
1682 | if Enable_Abilities == true then | |
1683 | SKILL1FRAME.Parent = WEAPONGUI | |
1684 | SKILL2FRAME.Parent = WEAPONGUI | |
1685 | SKILL3FRAME.Parent = WEAPONGUI | |
1686 | SKILL4FRAME.Parent = WEAPONGUI | |
1687 | end | |
1688 | ||
1689 | if Enable_Stun == true then | |
1690 | STUNFRAME.Parent = WEAPONGUI | |
1691 | end | |
1692 | ||
1693 | function UpdateGUI() | |
1694 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1695 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1696 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
1697 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1698 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1699 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
1700 | if Enable_Abilities == true then | |
1701 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1702 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1703 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1704 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1705 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1706 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1707 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1708 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1709 | end | |
1710 | if Enable_Stats == true and Show_Stats == true then | |
1711 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1712 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
1713 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1714 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
1715 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1716 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
1717 | end | |
1718 | if Enable_Stun == true then | |
1719 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1720 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1721 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
1722 | end | |
1723 | if Enable_Secondary_Bar == true then | |
1724 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1725 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1726 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
1727 | end | |
1728 | end | |
1729 | ||
1730 | if Enable_Gui == true then | |
1731 | UpdateGUI() | |
1732 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
1733 | if v.ClassName == "Frame" then | |
1734 | for _, b in pairs (v:GetChildren()) do | |
1735 | if b.ClassName == "TextLabel" then | |
1736 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
1737 | wait(Menu_Update_Speed) | |
1738 | for i = 1, 0, -0.1 do | |
1739 | Swait() | |
1740 | THETEXTLABEL.TextTransparency = i | |
1741 | THETEXTLABEL.TextStrokeTransparency = i | |
1742 | end | |
1743 | THETEXTLABEL.TextTransparency = 0 | |
1744 | THETEXTLABEL.TextStrokeTransparency = 0 | |
1745 | end), b) | |
1746 | end | |
1747 | end | |
1748 | end | |
1749 | end | |
1750 | end | |
1751 | ||
1752 | --//=================================\\ | |
1753 | --\\=================================// | |
1754 | ||
1755 | ||
1756 | ||
1757 | ||
1758 | ||
1759 | --//=================================\\ | |
1760 | --|| SKILL FUNCTIONS | |
1761 | --\\=================================// | |
1762 | ||
1763 | function UpdateSkillsAndStuff() | |
1764 | if Mana_Regen_Mode == "1" then | |
1765 | if Mana.Value >= Max_Mana then | |
1766 | Mana.Value = Max_Mana | |
1767 | elseif Mana.Value < 0 then | |
1768 | Mana.Value = 0 | |
1769 | else | |
1770 | if MANADELAYNUMBER <= Mana_Wait then | |
1771 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
1772 | else | |
1773 | MANADELAYNUMBER = 0 | |
1774 | Mana.Value = Mana.Value + Recover_Mana | |
1775 | end | |
1776 | end | |
1777 | elseif Mana_Regen_Mode == "2" then | |
1778 | if Mana.Value <= Max_Mana then | |
1779 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
1780 | elseif Mana.Value >= Max_Mana then | |
1781 | Mana.Value = Max_Mana | |
1782 | elseif Mana.Value < 0 then | |
1783 | Mana.Value = 0 | |
1784 | end | |
1785 | end | |
1786 | if Enable_Secondary_Bar == true then | |
1787 | if Secondary_Mana_Regen_Mode == "1" then | |
1788 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
1789 | SecondaryMana.Value = Max_Secondary_Mana | |
1790 | elseif SecondaryMana.Value < 0 then | |
1791 | SecondaryMana.Value = 0 | |
1792 | else | |
1793 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
1794 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
1795 | else | |
1796 | SECONDARYMANADELAYNUMBER = 0 | |
1797 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
1798 | end | |
1799 | end | |
1800 | elseif Secondary_Mana_Regen_Mode == "2" then | |
1801 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
1802 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
1803 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
1804 | SecondaryMana.Value = Max_Secondary_Mana | |
1805 | elseif SecondaryMana.Value < 0 then | |
1806 | SecondaryMana.Value = 0 | |
1807 | end | |
1808 | end | |
1809 | else | |
1810 | SecondaryMana.Value = 0 | |
1811 | end | |
1812 | if Enable_Stun == true then | |
1813 | if Stun_Lose_Mode == "1" then | |
1814 | if StunValue.Value > Max_Stun then | |
1815 | StunValue.Value = Max_Stun | |
1816 | elseif StunValue.Value <= 0 then | |
1817 | StunValue.Value = 0 | |
1818 | else | |
1819 | if STUNDELAYNUMBER <= Stun_Wait then | |
1820 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
1821 | else | |
1822 | STUNDELAYNUMBER = 0 | |
1823 | StunValue.Value = StunValue.Value - Lose_Stun | |
1824 | end | |
1825 | end | |
1826 | elseif Stun_Lose_Mode == "2" then | |
1827 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
1828 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
1829 | elseif StunValue.Value > Max_Stun then | |
1830 | StunValue.Value = Max_Stun | |
1831 | elseif StunValue.Value <= 0 then | |
1832 | StunValue.Value = 0 | |
1833 | end | |
1834 | end | |
1835 | else | |
1836 | StunValue.Value = 0 | |
1837 | end | |
1838 | if Enable_Abilities == true then | |
1839 | if CO1 <= Cooldown_1 then | |
1840 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
1841 | elseif CO1 >= Cooldown_1 then | |
1842 | CO1 = Cooldown_1 | |
1843 | end | |
1844 | if CO2 <= Cooldown_2 then | |
1845 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
1846 | elseif CO2 >= Cooldown_2 then | |
1847 | CO2 = Cooldown_2 | |
1848 | end | |
1849 | if CO3 <= Cooldown_3 then | |
1850 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
1851 | elseif CO3 >= Cooldown_3 then | |
1852 | CO3 = Cooldown_3 | |
1853 | end | |
1854 | if CO4 <= Cooldown_4 then | |
1855 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
1856 | elseif CO4 >= Cooldown_4 then | |
1857 | CO4 = Cooldown_4 | |
1858 | end | |
1859 | end | |
1860 | end | |
1861 | ||
1862 | --//=================================\\ | |
1863 | --\\=================================// | |
1864 | ||
1865 | ||
1866 | ||
1867 | ||
1868 | ||
1869 | --//=================================\\ | |
1870 | --|| ATTACK FUNCTIONS AND STUFF | |
1871 | --\\=================================// | |
1872 | ||
1873 | function EquipWeapon() | |
1874 | --ATTACK = true | |
1875 | DEFENSECHANGE1.Parent = nil | |
1876 | MOVEMENTCHANGE1.Parent = ChangeStat | |
1877 | for i=0, 1, 0.5 / Animation_Speed do | |
1878 | Swait() | |
1879 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1880 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1881 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1882 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1883 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1884 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1885 | end | |
1886 | for i=0, 1, 0.08 / Animation_Speed do | |
1887 | Swait() | |
1888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1892 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1894 | end | |
1895 | HandleWeld.Part0 = RightArm | |
1896 | HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)) | |
1897 | CreateSound("174884033", HitboxPart, 1, 1.5) | |
1898 | for i=0, 1, 0.5 / Animation_Speed do | |
1899 | Swait() | |
1900 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1901 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1902 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1904 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1906 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
1907 | end | |
1908 | LASTPOINT = EffectPart.CFrame | |
1909 | for i=0, 1, 0.08 / Animation_Speed do | |
1910 | Swait() | |
1911 | TrailEffect("Really red", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1) | |
1912 | LASTPOINT = EffectPart.CFrame | |
1913 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
1915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1917 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
1918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
1919 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
1920 | end | |
1921 | LASTPOINT = nil | |
1922 | --ATTACK = false | |
1923 | end | |
1924 | ||
1925 | function UnequipWeapon() | |
1926 | --ATTACK = true | |
1927 | for i=0, 1, 0.5 / Animation_Speed do | |
1928 | Swait() | |
1929 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1933 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1935 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
1936 | end | |
1937 | CreateSound("245542809", HitboxPart, 1, 1.2) | |
1938 | for i=0, 1, 0.08 / Animation_Speed do | |
1939 | Swait() | |
1940 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1944 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1946 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
1947 | end | |
1948 | HandleWeld.Part0 = Torso | |
1949 | HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)) | |
1950 | for i=0, 1, 0.5 / Animation_Speed do | |
1951 | Swait() | |
1952 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1953 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1954 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1955 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1956 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1957 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1958 | end | |
1959 | for i=0, 1, 0.08 / Animation_Speed do | |
1960 | Swait() | |
1961 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1962 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1964 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed) | |
1965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1967 | if Disable_Moving_Arms == false then | |
1968 | RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
1969 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
1970 | else | |
1971 | RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
1972 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
1973 | end | |
1974 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1976 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1977 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1978 | end | |
1979 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1980 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1981 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1982 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1983 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1984 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1985 | if Disable_Moving_Arms == false then | |
1986 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1987 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1988 | else | |
1989 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1990 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1991 | end | |
1992 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1993 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1994 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1995 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1996 | --ATTACK = false | |
1997 | DEFENSECHANGE1.Parent = ChangeStat | |
1998 | MOVEMENTCHANGE1.Parent = nil | |
1999 | end | |
2000 | ||
2001 | function StaggerHitAnimation() | |
2002 | ATTACK = true | |
2003 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
2004 | for i = 1, MRANDOM(2, 4) do | |
2005 | ClangEffect("Really red", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2006 | end | |
2007 | end | |
2008 | for i = 0, 1, 0.1 / Animation_Speed do | |
2009 | Swait() | |
2010 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
2011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2014 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
2016 | if Stagger.Value == true or Stun.Value == true then | |
2017 | break | |
2018 | end | |
2019 | end | |
2020 | ATTACK = false | |
2021 | end | |
2022 | ||
2023 | function StaggerAnimation() | |
2024 | ATTACK = true | |
2025 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
2026 | for i = 1, MRANDOM(2, 4) do | |
2027 | ClangEffect("Really red", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2028 | end | |
2029 | end | |
2030 | DISABLEJUMPING = true | |
2031 | COMBO = 1 | |
2032 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0)) | |
2033 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso) | |
2034 | STAGGERVELOCITY.P = 500 | |
2035 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
2036 | if Rooted.Value == false then | |
2037 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
2038 | end | |
2039 | for i = 0, 1, 0.35 / Animation_Speed do | |
2040 | Swait() | |
2041 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2042 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2043 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2044 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2045 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2046 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
2047 | end | |
2048 | for i = 0, 1, 0.2 / Animation_Speed do | |
2049 | Swait() | |
2050 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2051 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2052 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2053 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2054 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
2055 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
2056 | end | |
2057 | STAGGERVELOCITY.Parent = nil | |
2058 | for i = 1, 50 * Animation_Speed do | |
2059 | Swait() | |
2060 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
2061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
2062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2063 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2064 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
2065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
2066 | end | |
2067 | DISABLEJUMPING = false | |
2068 | ATTACK = false | |
2069 | end | |
2070 | ||
2071 | function StunAnimation() | |
2072 | ATTACK = true | |
2073 | DISABLEJUMPING = true | |
2074 | COMBO = 1 | |
2075 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0)) | |
2076 | for i = 0, 1, 0.3 / Animation_Speed do | |
2077 | Swait() | |
2078 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
2079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2082 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2084 | end | |
2085 | for i = 0, 1, 0.3 / Animation_Speed do | |
2086 | Swait() | |
2087 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
2088 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2089 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2090 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2091 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2092 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
2093 | end | |
2094 | for i = 0, 1, 0.3 / Animation_Speed do | |
2095 | Swait() | |
2096 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
2097 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
2098 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2099 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2100 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
2101 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
2102 | end | |
2103 | for i = 1, 70 * Animation_Speed do | |
2104 | Swait() | |
2105 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
2106 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
2107 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2108 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2109 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2110 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2111 | end | |
2112 | for i = 0, 1, 0.2 / Animation_Speed do | |
2113 | Swait() | |
2114 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
2115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2118 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
2119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2120 | end | |
2121 | DISABLEJUMPING = false | |
2122 | ATTACK = false | |
2123 | end | |
2124 | ||
2125 | function EAbility() | |
2126 | ATTACK = true | |
2127 | ATTACK = false | |
2128 | end | |
2129 | ||
2130 | function Attack1() | |
2131 | ATTACK = true | |
2132 | for i=0, 1, 0.1 / Animation_Speed do | |
2133 | Swait() | |
2134 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2135 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2136 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2137 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.25 * Player_Size, 0.5 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2138 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2139 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2140 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2141 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2142 | break | |
2143 | end | |
2144 | end | |
2145 | chatfunc("ugh...") | |
2146 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10) | |
2147 | local HASHITFLOOR = false | |
2148 | for i=0, 1, 0.1 / Animation_Speed do | |
2149 | Swait() | |
2150 | local Pos = HitboxPart | |
2151 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2152 | local Color = "Really black" | |
2153 | local Material = "Neon" | |
2154 | local TheDelay = 0.01 | |
2155 | local Height = 6.2 * Player_Size | |
2156 | BLCF = Offset | |
2157 | --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2158 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2159 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2160 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2161 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2162 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2163 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2164 | SCFR = BLCF | |
2165 | elseif not SCFR then | |
2166 | SCFR = BLCF | |
2167 | end]]-- | |
2168 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
2169 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then | |
2170 | HASHITFLOOR = true | |
2171 | --print(SWORDHIT.Material) | |
2172 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
2173 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10) | |
2174 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
2175 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2176 | for i = 1, MRANDOM(2, 4) do | |
2177 | ClangEffect("Really black", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2178 | end | |
2179 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
2180 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2181 | end | |
2182 | end | |
2183 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2184 | if HASHITFLOOR == true then | |
2185 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2186 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2189 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2191 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2192 | else | |
2193 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2197 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2199 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2200 | end | |
2201 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2202 | break | |
2203 | end | |
2204 | end | |
2205 | BLCF = nil | |
2206 | SCFR = nil | |
2207 | ATTACK = false | |
2208 | end | |
2209 | ||
2210 | function Attack2() | |
2211 | ATTACK = true | |
2212 | for i=0, 1, 0.1 / Animation_Speed do | |
2213 | Swait() | |
2214 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2215 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2218 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2220 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2221 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2222 | break | |
2223 | end | |
2224 | end | |
2225 | chatfunc("...") | |
2226 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2227 | for i=0, 1, 0.1 / Animation_Speed do | |
2228 | Swait() | |
2229 | local Pos = HitboxPart | |
2230 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2231 | local Color = "Really black" | |
2232 | local Material = "Neon" | |
2233 | local TheDelay = 0.01 | |
2234 | local Height = 6.2 * Player_Size | |
2235 | BLCF = Offset | |
2236 | --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2237 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2238 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2239 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2240 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2241 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2242 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2243 | SCFR = BLCF | |
2244 | elseif not SCFR then | |
2245 | SCFR = BLCF | |
2246 | end]]-- | |
2247 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2248 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2252 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2254 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2255 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2256 | break | |
2257 | end | |
2258 | end | |
2259 | BLCF = nil | |
2260 | SCFR = nil | |
2261 | ATTACK = false | |
2262 | end | |
2263 | ||
2264 | function SilenceRoar() | |
2265 | local exp = Instance.new("Part") | |
2266 | exp.Parent = workspace | |
2267 | exp.Size = Vector3.new(1,1,1) | |
2268 | exp.Anchored = true | |
2269 | exp.Transparency = 0.25 | |
2270 | exp.CanCollide = false | |
2271 | exp.CFrame = Head.CFrame | |
2272 | exp.BrickColor = BrickColor.new("Really black") | |
2273 | exp.Material = "Neon" | |
2274 | local meshe = Instance.new("SpecialMesh") | |
2275 | meshe.MeshType = "Sphere" | |
2276 | meshe.Parent = exp | |
2277 | for size = 1, 25 do | |
2278 | meshe.Scale = meshe.Scale + Vector3.new(5,5,5) | |
2279 | exp.Transparency = exp.Transparency + (1/25) | |
2280 | wait(0.00025) | |
2281 | end | |
2282 | exp:Destroy() | |
2283 | end | |
2284 | ||
2285 | function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
2286 | local POS1 = POSITION1 | |
2287 | local POS2 = POSITION2 | |
2288 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
2289 | local FIREBALLSPEED = SPEED * Player_Size | |
2290 | local FIREBALLDURATION = DURATION | |
2291 | local FIREBALLCOLORS = {"Really black", "Really red", "Really red"} | |
2292 | local FIREBALLHITSOUNDS = {"438666542", "314970790"} | |
2293 | coroutine.resume(coroutine.create(function() | |
2294 | repeat | |
2295 | Swait() | |
2296 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
2297 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
2298 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
2299 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
2300 | FIREBALLDURATION = 0 | |
2301 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2302 | FireballHitRefpart.Anchored = true | |
2303 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
2304 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5) | |
2305 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
2306 | for i = 1, MRANDOM(4, 8) do | |
2307 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
2308 | end | |
2309 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2310 | MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05) | |
2311 | MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05) | |
2312 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
2313 | else | |
2314 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
2315 | end | |
2316 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
2317 | end)) | |
2318 | end | |
2319 | ||
2320 | function ShootLargeFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
2321 | local POS1 = POSITION1 | |
2322 | local POS2 = POSITION2 | |
2323 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
2324 | local FIREBALLSPEED = SPEED * Player_Size | |
2325 | local FIREBALLDURATION = DURATION | |
2326 | local FIREBALLCOLORS = {"Really black", "Really red", "Really red"} | |
2327 | local FIREBALLHITSOUNDS = {"178452241"} | |
2328 | coroutine.resume(coroutine.create(function() | |
2329 | repeat | |
2330 | Swait() | |
2331 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
2332 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
2333 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
2334 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
2335 | FIREBALLDURATION = 0 | |
2336 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2337 | FireballHitRefpart.Anchored = true | |
2338 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
2339 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5) | |
2340 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
2341 | for i = 1, MRANDOM(4, 8) do | |
2342 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
2343 | end | |
2344 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2345 | MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05) | |
2346 | MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05) | |
2347 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
2348 | else | |
2349 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
2350 | end | |
2351 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
2352 | end)) | |
2353 | end | |
2354 | ||
2355 | function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME) | |
2356 | local POS1 = POSITION1 | |
2357 | local POS2 = POSITION2 | |
2358 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
2359 | local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]} | |
2360 | local FIREPILLARCOLORS = {"Really red", "Really red", "Really black"} | |
2361 | local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character) | |
2362 | local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2363 | FirePillarRefpart1.Anchored = true | |
2364 | FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0) | |
2365 | game:GetService("Debris"):AddItem(FirePillarRefpart1, 5) | |
2366 | local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character) | |
2367 | if FIREPILLAR2HIT ~= nil then | |
2368 | FirePillarRefpart1.Parent = nil | |
2369 | local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2370 | FirePillarRefpart2.Anchored = true | |
2371 | FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS) | |
2372 | game:GetService("Debris"):AddItem(FirePillarRefpart2, 5) | |
2373 | CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10) | |
2374 | for i = 1, MRANDOM(5, 10) do | |
2375 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100) | |
2376 | end | |
2377 | for i = 1, MRANDOM(15, 20) do | |
2378 | local FIREEFFECTSIZE = MRANDOM(1, 2) | |
2379 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100) | |
2380 | end | |
2381 | MagicCylinder("Dark stone gret", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME) | |
2382 | MagicSphere("Really black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME) | |
2383 | MagicSphere("Really red", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME) | |
2384 | MagicSphere("Really red", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME) | |
2385 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 60, 60, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true) | |
2386 | end | |
2387 | end | |
2388 | ||
2389 | function Attack3() | |
2390 | ATTACK = true | |
2391 | local FIREEFFECTCOLORS = {"Really red", "Really black", "Really red"} | |
2392 | for i=0, 1, 0.1 / Animation_Speed do | |
2393 | Swait() | |
2394 | for i = 1, 2 do | |
2395 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2396 | end | |
2397 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
2398 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2399 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2400 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2401 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
2403 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2404 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2405 | break | |
2406 | end | |
2407 | end | |
2408 | for i = 1, 15 do | |
2409 | CreateSound("160773067", LeftArm, 1.4, 1.5) | |
2410 | ShootFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 5, 0.3, 5, 10) | |
2411 | MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
2412 | MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05) | |
2413 | MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05) | |
2414 | wait(0.05) | |
2415 | end | |
2416 | for i=0, 1, 0.1 / Animation_Speed do | |
2417 | Swait() | |
2418 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed) | |
2419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2422 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2423 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2424 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2425 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2426 | break | |
2427 | end | |
2428 | end | |
2429 | ATTACK = false | |
2430 | end | |
2431 | ||
2432 | function Attack4() | |
2433 | ATTACK = true | |
2434 | local FIREEFFECTCOLORS = {"Really black", "Really red", "Really red"} | |
2435 | for i=0, 1, 0.1 / Animation_Speed do | |
2436 | Swait() | |
2437 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2438 | --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2439 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2440 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2441 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2442 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2443 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2444 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
2445 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2446 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2447 | break | |
2448 | end | |
2449 | end | |
2450 | chatfunc("dont run!") | |
2451 | CreateSound("160772554", LeftArm, 1, MRANDOM(11, 13) / 10) | |
2452 | FirePillar(RootPart.Position, Mouse.hit.p, 5, 25, 10, 5, 10, 0.025) | |
2453 | MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
2454 | MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05) | |
2455 | MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05) | |
2456 | for i=0, 1, 0.1 / Animation_Speed do | |
2457 | Swait() | |
2458 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2459 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2460 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2461 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2462 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
2463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
2464 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2465 | --[[ | |
2466 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed) | |
2467 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2468 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2469 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2470 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
2471 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2472 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2473 | --]] | |
2474 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2475 | break | |
2476 | end | |
2477 | end | |
2478 | ATTACK = false | |
2479 | end | |
2480 | ||
2481 | function Attack5() | |
2482 | local FIREEFFECTCOLORS = {"Really red", "Really black", "Really red"} | |
2483 | for i=0, 1, 0.1 / Animation_Speed do | |
2484 | Swait() | |
2485 | for i = 1, 2 do | |
2486 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * (Player_Size*2), 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2487 | end | |
2488 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
2489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2492 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
2494 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2495 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2496 | break | |
2497 | end | |
2498 | end | |
2499 | CreateSound("160745944", LeftArm, 1.4, 1.5) | |
2500 | ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10) | |
2501 | ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10) | |
2502 | ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10) | |
2503 | MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
2504 | MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05) | |
2505 | MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05) | |
2506 | for i=0, 1, 0.1 / Animation_Speed do | |
2507 | Swait() | |
2508 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed) | |
2509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2512 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2513 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2514 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2515 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2516 | break | |
2517 | end | |
2518 | end | |
2519 | end | |
2520 | ||
2521 | function Attack6() | |
2522 | ATTACK = true | |
2523 | for i=0, 1, 0.1/8 do | |
2524 | Swait() | |
2525 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2529 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2531 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2532 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2533 | break | |
2534 | end | |
2535 | end | |
2536 | chatfunc("dont run") | |
2537 | CreateSound("553461718", HitboxPart, 5, MRANDOM(7, 9) / 10) | |
2538 | for i=0, 1, 0.1 / Animation_Speed do | |
2539 | Swait() | |
2540 | local Pos = HitboxPart | |
2541 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2542 | local Color = "Really red" | |
2543 | local Material = "Neon" | |
2544 | local TheDelay = 0.01 | |
2545 | local Height = 6.2 * Player_Size | |
2546 | BLCF = Offset | |
2547 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2548 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2549 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2550 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2551 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2552 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2553 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2554 | SCFR = BLCF | |
2555 | elseif not SCFR then | |
2556 | SCFR = BLCF | |
2557 | end | |
2558 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 8, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2559 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2560 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2563 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2565 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2566 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2567 | break | |
2568 | end | |
2569 | end | |
2570 | BLCF = nil | |
2571 | SCFR = nil | |
2572 | ATTACK = false | |
2573 | end | |
2574 | ||
2575 | function SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
2576 | Humanoid.MaxHealth = "inf" | |
2577 | Humanoid.Health = "inf" | |
2578 | if HIT.Parent == nil then | |
2579 | return | |
2580 | end | |
2581 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
2582 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
2583 | if v:IsA("Humanoid") then | |
2584 | HITHUMANOID = v | |
2585 | end | |
2586 | end | |
2587 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
2588 | StaggerHit.Value = true | |
2589 | if Play_Hitbox_Hit_Sound == true then | |
2590 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
2591 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
2592 | end | |
2593 | end | |
2594 | return | |
2595 | end | |
2596 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
2597 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
2598 | end | |
2599 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
2600 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
2601 | end | |
2602 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
2603 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
2604 | if HIT.Parent.DebounceHit.Value == true then | |
2605 | return | |
2606 | end | |
2607 | end | |
2608 | if AntiTeamKill.Value == true then | |
2609 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
2610 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
2611 | return | |
2612 | end | |
2613 | end | |
2614 | end | |
2615 | if HITEVENWHENDEAD == false then | |
2616 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
2617 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
2618 | return | |
2619 | end | |
2620 | end | |
2621 | end | |
2622 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2623 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
2624 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
2625 | end | |
2626 | end | |
2627 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2628 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
2629 | if STAGGER == true and Enable_Stagger == true then | |
2630 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
2631 | end | |
2632 | end | |
2633 | end | |
2634 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2635 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
2636 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
2637 | HASBEENBLOCKED = true | |
2638 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
2639 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
2640 | if RANGED ~= true then | |
2641 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
2642 | CreateSound(541909763, HIT, 1, HITBLOCKSOUNDPITCH) | |
2643 | end | |
2644 | end | |
2645 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
2646 | BlockDebounce.Name = "BlockDebounce" | |
2647 | BlockDebounce.Value = true | |
2648 | if RANGED ~= true then | |
2649 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
2650 | else | |
2651 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
2652 | end | |
2653 | end | |
2654 | if RANGED ~= true and Enable_Stagger == true then | |
2655 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
2656 | Stagger.Value = true | |
2657 | end | |
2658 | return | |
2659 | end | |
2660 | end | |
2661 | end | |
2662 | if DECREASETHESTAT ~= nil then | |
2663 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2664 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
2665 | end | |
2666 | end | |
2667 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
2668 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2669 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
2670 | if CanPenetrateArmor.Value == true then | |
2671 | DAMAGE = DAMAGE | |
2672 | else | |
2673 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
2674 | end | |
2675 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
2676 | DAMAGE = DAMAGE | |
2677 | end | |
2678 | end | |
2679 | if CanCrit.Value == true then | |
2680 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
2681 | if CRITCHANCENUMBER == 1 then | |
2682 | end | |
2683 | end | |
2684 | DAMAGE = math.floor(DAMAGE) | |
2685 | if HASBEENBLOCKED == false then | |
2686 | end | |
2687 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
2688 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
2689 | StaggerHit.Value = true | |
2690 | end | |
2691 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
2692 | CreateSound(541909763, HIT, 1, HITARMORSOUNDPITCH) | |
2693 | end | |
2694 | elseif DAMAGE > 3 and HASBEENBLOCKED == false then | |
2695 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
2696 | CreateSound(541909763, HIT, 1, HITPLAYERSOUNDPITCH) | |
2697 | end | |
2698 | end | |
2699 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
2700 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2701 | CreateSound("541909763", HIT, 1, 1) | |
2702 | else | |
2703 | end | |
2704 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false then | |
2705 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2706 | else | |
2707 | end | |
2708 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
2709 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2710 | CreateSound("541909763", HIT, 1, 1) | |
2711 | else | |
2712 | end | |
2713 | end | |
2714 | if TYPE == "Normal" then | |
2715 | local vp = IT("BodyVelocity") | |
2716 | vp.P=500 | |
2717 | vp.maxForce = VT(math.huge, 0, math.huge) | |
2718 | if KNOCKBACKTYPE == 1 then | |
2719 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
2720 | elseif KNOCKBACKTYPE == 2 then | |
2721 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
2722 | end | |
2723 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
2724 | vp.Parent = HIT--.Parent.Torso | |
2725 | end | |
2726 | game:GetService("Debris"):AddItem(vp, 0.5) | |
2727 | end | |
2728 | HASBEENBLOCKED = false | |
2729 | RecentEnemy.Value = HIT.Parent | |
2730 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
2731 | DebounceHit.Name = "DebounceHit" | |
2732 | DebounceHit.Value = true | |
2733 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
2734 | end | |
2735 | c = HITHUMANOID.Parent:GetChildren() | |
2736 | for g = 1, #c do | |
2737 | if c[g].ClassName == "Script" then | |
2738 | c[g]:Destroy() | |
2739 | end | |
2740 | end | |
2741 | end | |
2742 | ||
2743 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2744 | function Silence(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
2745 | for _, c in pairs(workspace:GetChildren()) do | |
2746 | local HUMANOID = c:FindFirstChild("Humanoid") | |
2747 | local HEAD = nil | |
2748 | if HUMANOID ~= nil then | |
2749 | for _, d in pairs(c:GetChildren()) do | |
2750 | if d.ClassName == "Model" and RANGED ~= true then | |
2751 | HEAD = d:FindFirstChild("Hitbox") | |
2752 | if HEAD ~= nil then | |
2753 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
2754 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
2755 | if Play_Hitbox_Hit_Sound == true then | |
2756 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2757 | HitRefpart.Anchored = true | |
2758 | HitRefpart.CFrame = CF(HEAD.Position) | |
2759 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
2760 | end | |
2761 | if Enable_Stagger_Hit == true then | |
2762 | StaggerHit.Value = true | |
2763 | end | |
2764 | end | |
2765 | end | |
2766 | elseif d:IsA"BasePart" then | |
2767 | HEAD = d | |
2768 | if HEAD ~= nil then | |
2769 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
2770 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
2771 | SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
2772 | end | |
2773 | end | |
2774 | end | |
2775 | end | |
2776 | end | |
2777 | end | |
2778 | end | |
2779 | ||
2780 | function UniqueMove1() | |
2781 | ATTACK = true | |
2782 | for i=0, 1, 0.1 do | |
2783 | Swait() | |
2784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2788 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2790 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2791 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2792 | break | |
2793 | end | |
2794 | end | |
2795 | chatfunc("SILENCE!") | |
2796 | CreateSound("297472596", workspace, 1, MRANDOM(7, 9) / 10) | |
2797 | Silence(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 20, false, 250, 300, MRANDOM(25, 30), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2798 | SilenceRoar() | |
2799 | ATTACK = false | |
2800 | end | |
2801 | ||
2802 | function Eliminate() | |
2803 | ATTACK = true | |
2804 | Humanoid.JumpPower = 0 | |
2805 | Humanoid.WalkSpeed = 0 | |
2806 | for i=0, 1, 0.1/5 do | |
2807 | Swait() | |
2808 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(30), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2812 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2814 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2815 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2816 | break | |
2817 | end | |
2818 | end | |
2819 | chatfunc("Welcome to darkness!") | |
2820 | wait(2) | |
2821 | CreateSound("872630550", workspace, 5, 1) | |
2822 | local exp = Instance.new("Part") | |
2823 | exp.Parent = workspace | |
2824 | exp.Size = Vector3.new(1,1,1) | |
2825 | exp.Anchored = true | |
2826 | exp.Transparency = 0.25 | |
2827 | exp.CanCollide = false | |
2828 | exp.CFrame = RootPart.CFrame | |
2829 | exp.BrickColor = BrickColor.new("Really black") | |
2830 | exp.Material = "Neon" | |
2831 | local exp2 = Instance.new("Part") | |
2832 | exp2.Parent = workspace | |
2833 | exp2.Size = Vector3.new(0.9, 0.9, 0.9) | |
2834 | exp2.Anchored = true | |
2835 | exp2.CanCollide = false | |
2836 | exp2.CFrame = RootPart.CFrame | |
2837 | exp2.BrickColor = BrickColor.new("Really red") | |
2838 | exp2.Material = "Neon" | |
2839 | local exp3 = Instance.new("Part") | |
2840 | exp3.Parent = workspace | |
2841 | exp3.Size = Vector3.new(1,1,1) | |
2842 | exp3.Anchored = true | |
2843 | exp3.Transparency = 0 | |
2844 | exp3.CanCollide = false | |
2845 | exp3.CFrame = RootPart.CFrame | |
2846 | exp3.BrickColor = BrickColor.new("Really black") | |
2847 | exp.Material = "Neon" | |
2848 | CreateSound("438666077", workspace, 15, 1) | |
2849 | local meshh = Instance.new("SpecialMesh") | |
2850 | meshh.MeshType = "Sphere" | |
2851 | meshh.Parent = exp | |
2852 | local mesh2 = Instance.new("SpecialMesh") | |
2853 | mesh2.MeshType = "Sphere" | |
2854 | mesh2.Parent = exp2 | |
2855 | local mesh3 = Instance.new("SpecialMesh") | |
2856 | mesh3.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2857 | mesh3.Parent = exp3 | |
2858 | mesh3.Scale = Vector3.new(1,10,1) | |
2859 | game.Lighting.FogEnd = 1000 | |
2860 | local sky = Instance.new("Sky") | |
2861 | sky.Parent = game.Lighting | |
2862 | sky.SkyboxBk = "rbxassetid://99174105" | |
2863 | sky.SkyboxDn = "rbxassetid://99174105" | |
2864 | sky.SkyboxFt = "rbxassetid://99174105" | |
2865 | sky.SkyboxLf = "rbxassetid://99174105" | |
2866 | sky.SkyboxRt = "rbxassetid://99174105" | |
2867 | sky.SkyboxUp = "rbxassetid://99174105" | |
2868 | local sc = 1 | |
2869 | sky.CelestialBodiesShown = false | |
2870 | game.Lighting.FogColor = Color3.new(0,0,0) | |
2871 | for size = 1, 25 do | |
2872 | game.Lighting.FogEnd = game.Lighting.FogEnd - 10 | |
2873 | meshh.Scale = meshh.Scale + Vector3.new(sc,sc,sc) | |
2874 | mesh2.Scale = mesh2.Scale + Vector3.new(sc,sc,sc) | |
2875 | mesh3.Scale = mesh3.Scale + Vector3.new(sc,5,sc) | |
2876 | sc = sc + 0.2 | |
2877 | wait(0.00025) | |
2878 | end | |
2879 | for size = 1, 75 do | |
2880 | game.Lighting.FogEnd = game.Lighting.FogEnd - 10 | |
2881 | meshh.Scale = meshh.Scale + Vector3.new(sc,sc,sc) | |
2882 | mesh2.Scale = mesh2.Scale + Vector3.new(sc,sc,sc) | |
2883 | mesh3.Scale = mesh3.Scale + Vector3.new(sc,5,sc) | |
2884 | sc = sc + 0.2 | |
2885 | wait(0.00025) | |
2886 | end | |
2887 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, exp, 500000000000 / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
2888 | exp:Destroy() | |
2889 | exp2:Destroy() | |
2890 | exp3:Destroy() | |
2891 | Humanoid.JumpPower = 85 | |
2892 | Humanoid.WalkSpeed = 35 | |
2893 | ATTACK = false | |
2894 | wait(2) | |
2895 | for sky = 1, 100 do | |
2896 | game.Lighting.FogEnd = game.Lighting.FogEnd + 10 | |
2897 | wait(0.00025) | |
2898 | end | |
2899 | game.Lighting.FogEnd = 100000 | |
2900 | sky:Destroy() | |
2901 | end | |
2902 | ||
2903 | function Move2() | |
2904 | ATTACK = true | |
2905 | ATTACK = false | |
2906 | end | |
2907 | ||
2908 | function Move3() | |
2909 | ATTACK = true | |
2910 | ATTACK = false | |
2911 | end | |
2912 | ||
2913 | function Move4() | |
2914 | ATTACK = true | |
2915 | ATTACK = false | |
2916 | end | |
2917 | ||
2918 | --//=================================\\ | |
2919 | --\\=================================// | |
2920 | ||
2921 | ||
2922 | ||
2923 | ||
2924 | ||
2925 | --//=================================\\ | |
2926 | --|| SET THINGS UP | |
2927 | --\\=================================// | |
2928 | ||
2929 | if Start_Equipped == true then | |
2930 | ATTACK = true | |
2931 | EQUIPPED = true | |
2932 | if Disable_Animate == true then | |
2933 | ANIMATE.Parent = nil | |
2934 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2935 | IDLEANIMATION:Play() | |
2936 | end | |
2937 | if Disable_Animator == true then | |
2938 | ANIMATOR.Parent = nil | |
2939 | end | |
2940 | if Disable_Moving_Arms == true then | |
2941 | RSH = Torso["Right Shoulder"] | |
2942 | LSH = Torso["Left Shoulder"] | |
2943 | RSH.Parent = nil | |
2944 | LSH.Parent = nil | |
2945 | if Use_Motors_Instead_Of_Welds == true then | |
2946 | RightShoulder = IT("Motor") | |
2947 | LeftShoulder = IT("Motor") | |
2948 | else | |
2949 | RightShoulder = IT("Weld") | |
2950 | LeftShoulder = IT("Weld") | |
2951 | end | |
2952 | RightShoulder.Name = "Right Shoulder" | |
2953 | RightShoulder.Part0 = Torso | |
2954 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2955 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2956 | RightShoulder.Part1 = Character["Right Arm"] | |
2957 | RightShoulder.Parent = Torso | |
2958 | LeftShoulder.Name = "Left Shoulder" | |
2959 | LeftShoulder.Part0 = Torso | |
2960 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2961 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2962 | LeftShoulder.Part1 = Character["Left Arm"] | |
2963 | LeftShoulder.Parent = Torso | |
2964 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2965 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2966 | end | |
2967 | if Start_Equipped_With_Equipped_Animation == true then | |
2968 | Swait() | |
2969 | EquipWeapon() | |
2970 | end | |
2971 | ATTACK = false | |
2972 | end | |
2973 | ||
2974 | --//=================================\\ | |
2975 | --\\=================================// | |
2976 | ||
2977 | ||
2978 | ||
2979 | ||
2980 | ||
2981 | --//=================================\\ | |
2982 | --|| ASSIGN THINGS TO KEYS | |
2983 | --\\=================================// | |
2984 | ||
2985 | Humanoid.Changed:connect(function(Jump) | |
2986 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
2987 | Humanoid.Jump = false | |
2988 | end | |
2989 | end) | |
2990 | ||
2991 | function MouseDown(Mouse) | |
2992 | if ATTACK == true or EQUIPPED == false then | |
2993 | return | |
2994 | end | |
2995 | HOLD = true | |
2996 | if COMBO == 1 then | |
2997 | COMBO = 2 | |
2998 | Attack1() | |
2999 | elseif COMBO == 2 then | |
3000 | COMBO = 1 | |
3001 | Attack2() | |
3002 | end | |
3003 | coroutine.resume(coroutine.create(function() | |
3004 | for i=1, 50 do | |
3005 | if ATTACK == false then | |
3006 | Swait() | |
3007 | end | |
3008 | end | |
3009 | if ATTACK == false then | |
3010 | COMBO = 1 | |
3011 | end | |
3012 | end)) | |
3013 | end | |
3014 | ||
3015 | function MouseUp(Mouse) | |
3016 | HOLD = false | |
3017 | end | |
3018 | ||
3019 | function KeyDown(Key) | |
3020 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
3021 | ATTACK = true | |
3022 | COMBO = 1 | |
3023 | if EQUIPPED == false then | |
3024 | EQUIPPED = true | |
3025 | if Disable_Animate == true then | |
3026 | ANIMATE.Parent = nil | |
3027 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
3028 | IDLEANIMATION:Play() | |
3029 | end | |
3030 | if Disable_Animator == true then | |
3031 | ANIMATOR.Parent = nil | |
3032 | end | |
3033 | if Disable_Moving_Arms == true then | |
3034 | RSH = Torso["Right Shoulder"] | |
3035 | LSH = Torso["Left Shoulder"] | |
3036 | RSH.Parent = nil | |
3037 | LSH.Parent = nil | |
3038 | if Use_Motors_Instead_Of_Welds == true then | |
3039 | RightShoulder = IT("Motor") | |
3040 | LeftShoulder = IT("Motor") | |
3041 | else | |
3042 | RightShoulder = IT("Weld") | |
3043 | LeftShoulder = IT("Weld") | |
3044 | end | |
3045 | RightShoulder.Name = "Right Shoulder" | |
3046 | RightShoulder.Part0 = Torso | |
3047 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3048 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3049 | RightShoulder.Part1 = Character["Right Arm"] | |
3050 | RightShoulder.Parent = Torso | |
3051 | LeftShoulder.Name = "Left Shoulder" | |
3052 | LeftShoulder.Part0 = Torso | |
3053 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3054 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3055 | LeftShoulder.Part1 = Character["Left Arm"] | |
3056 | LeftShoulder.Parent = Torso | |
3057 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3058 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3059 | end | |
3060 | Swait() | |
3061 | EquipWeapon() | |
3062 | elseif EQUIPPED == true then | |
3063 | EQUIPPED = false | |
3064 | UnequipWeapon() | |
3065 | if Disable_Animator == true then | |
3066 | ANIMATOR.Parent = Humanoid | |
3067 | end | |
3068 | if Disable_Animate == true then | |
3069 | ANIMATE.Parent = Character | |
3070 | end | |
3071 | Swait() | |
3072 | if Disable_Moving_Arms == true then | |
3073 | RightShoulder.Parent = nil | |
3074 | LeftShoulder.Parent = nil | |
3075 | RSH.Parent = Torso | |
3076 | LSH.Parent = Torso | |
3077 | end | |
3078 | end | |
3079 | ATTACK = false | |
3080 | end | |
3081 | if Key == "e" and EQUIPPED == true and ATTACK == false then | |
3082 | chatfunc("Die...") | |
3083 | Attack3() | |
3084 | end | |
3085 | if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then | |
3086 | Attack4() | |
3087 | end | |
3088 | if Key == "x" and EQUIPPED == true and ATTACK == false and Humanoid.Jump == false then | |
3089 | Eliminate() | |
3090 | end | |
3091 | if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then | |
3092 | UniqueMove1() | |
3093 | end | |
3094 | if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then | |
3095 | Attack6() | |
3096 | end | |
3097 | if Player.UserId == game.Player.Name == "deivis97" then | |
3098 | if Key == "q" then | |
3099 | Mana.Value = Max_Mana | |
3100 | SecondaryMana.Value = Max_Secondary_Mana | |
3101 | CO1 = Cooldown_1 | |
3102 | CO2 = Cooldown_2 | |
3103 | CO3 = Cooldown_3 | |
3104 | CO4 = Cooldown_4 | |
3105 | end | |
3106 | if Key == "p" and EQUIPPED == true and ATTACK == false then | |
3107 | end | |
3108 | if Key == "[" then | |
3109 | Stagger.Value = true | |
3110 | end | |
3111 | if Key == "]" then | |
3112 | Stun.Value = true | |
3113 | end | |
3114 | end | |
3115 | end | |
3116 | ||
3117 | function KeyUp(Key) | |
3118 | end | |
3119 | ||
3120 | if Use_HopperBin == false then | |
3121 | ||
3122 | Mouse.Button1Down:connect(function(NEWKEY) | |
3123 | MouseDown(NEWKEY) | |
3124 | end) | |
3125 | Mouse.Button1Up:connect(function(NEWKEY) | |
3126 | MouseUp(NEWKEY) | |
3127 | end) | |
3128 | Mouse.KeyDown:connect(function(NEWKEY) | |
3129 | KeyDown(NEWKEY) | |
3130 | end) | |
3131 | Mouse.KeyUp:connect(function(NEWKEY) | |
3132 | KeyUp(NEWKEY) | |
3133 | end) | |
3134 | ||
3135 | elseif Use_HopperBin == true then | |
3136 | WEAPONTOOL.Parent = Backpack | |
3137 | script.Parent = WEAPONTOOL | |
3138 | function SelectTool(Mouse) | |
3139 | Mouse.Button1Down:connect(function() | |
3140 | MouseDown(Mouse) | |
3141 | end) | |
3142 | Mouse.Button1Up:connect(function() | |
3143 | MouseUp(Mouse) | |
3144 | end) | |
3145 | Mouse.KeyDown:connect(KeyDown) | |
3146 | Mouse.KeyUp:connect(KeyUp) | |
3147 | end | |
3148 | function DeselectTool(Mouse) | |
3149 | end | |
3150 | WEAPONTOOL.Selected:connect(SelectTool) | |
3151 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
3152 | end | |
3153 | ||
3154 | --//=================================\\ | |
3155 | --\\=================================// | |
3156 | ||
3157 | ||
3158 | ||
3159 | ||
3160 | ||
3161 | --//=================================\\ | |
3162 | --|| WRAP THE WHOLE SCRIPT UP | |
3163 | --\\=================================// | |
3164 | ||
3165 | while true do | |
3166 | Swait() | |
3167 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
3168 | HitboxPart.Name = "NilHitbox" | |
3169 | else | |
3170 | HitboxPart.Name = "Hitbox" | |
3171 | end | |
3172 | if Enable_Gui == true then | |
3173 | UpdateGUI() | |
3174 | end | |
3175 | UpdateSkillsAndStuff() | |
3176 | if Walkspeed_Depends_On_Movement_Value == true then | |
3177 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
3178 | Humanoid.WalkSpeed = 0 | |
3179 | else | |
3180 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
3181 | end | |
3182 | end | |
3183 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
3184 | StunValue.Value = 0 | |
3185 | Stun.Value = true | |
3186 | end | |
3187 | if Enable_Stagger_Hit == true then | |
3188 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
3189 | coroutine.resume(coroutine.create(function() | |
3190 | STAGGERHITANIM = true | |
3191 | while ATTACK == true do | |
3192 | Swait() | |
3193 | end | |
3194 | StaggerHitAnimation() | |
3195 | StaggerHit.Value = false | |
3196 | STAGGERHITANIM = false | |
3197 | end)) | |
3198 | end | |
3199 | else | |
3200 | StaggerHit.Value = false | |
3201 | end | |
3202 | if Enable_Stagger == true then | |
3203 | if Stagger.Value == true and STAGGERANIM == false then | |
3204 | coroutine.resume(coroutine.create(function() | |
3205 | STAGGERANIM = true | |
3206 | while ATTACK == true do | |
3207 | Swait() | |
3208 | end | |
3209 | StaggerAnimation() | |
3210 | Stagger.Value = false | |
3211 | STAGGERANIM = false | |
3212 | end)) | |
3213 | end | |
3214 | else | |
3215 | Stagger.Value = false | |
3216 | end | |
3217 | if Enable_Stun == true then | |
3218 | if Stun.Value == true and STUNANIM == false then | |
3219 | coroutine.resume(coroutine.create(function() | |
3220 | StunValue.Value = 0 | |
3221 | STUNANIM = true | |
3222 | while ATTACK == true do | |
3223 | Swait() | |
3224 | end | |
3225 | StunAnimation() | |
3226 | Stun.Value = false | |
3227 | STUNANIM = false | |
3228 | end)) | |
3229 | end | |
3230 | else | |
3231 | StunValue.Value = 0 | |
3232 | Stun.Value = false | |
3233 | end | |
3234 | if DONUMBER >= .5 then | |
3235 | HANDIDLE = true | |
3236 | elseif DONUMBER <= 0 then | |
3237 | HANDIDLE = false | |
3238 | end | |
3239 | if HANDIDLE == false then | |
3240 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
3241 | else | |
3242 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
3243 | end | |
3244 | if ATTACK == false then | |
3245 | IDLENUMBER = IDLENUMBER + 1 | |
3246 | else | |
3247 | IDLENUMBER = 0 | |
3248 | end | |
3249 | if Enable_Stats == true then | |
3250 | for _, v in pairs (ChangeStat:GetChildren()) do | |
3251 | if v:FindFirstChild("Duration") ~= nil then | |
3252 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed | |
3253 | if v:FindFirstChild("Duration").Value <= 0 then | |
3254 | v.Parent = nil | |
3255 | end | |
3256 | end | |
3257 | if v.Name == "ChangeDefense" then | |
3258 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
3259 | elseif v.Name == "ChangeDamage" then | |
3260 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
3261 | elseif v.Name == "ChangeMovement" then | |
3262 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
3263 | end | |
3264 | end | |
3265 | Defense.Value = 1 + (CHANGEDEFENSE) | |
3266 | if Defense.Value <= 0.01 then | |
3267 | Defense.Value = 0.01 | |
3268 | end | |
3269 | Damage.Value = 1 + (CHANGEDAMAGE) | |
3270 | if Damage.Value <= 0 then | |
3271 | Damage.Value = 0 | |
3272 | end | |
3273 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
3274 | if Movement.Value <= 0 then | |
3275 | Movement.Value = 0 | |
3276 | end | |
3277 | CHANGEDEFENSE = 0 | |
3278 | CHANGEDAMAGE = 0 | |
3279 | CHANGEMOVEMENT = 0 | |
3280 | end | |
3281 | SINE = SINE + CHANGE | |
3282 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3283 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3284 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
3285 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
3286 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3287 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
3288 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3289 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3290 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3291 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3292 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
3293 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3294 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3295 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3296 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3297 | end | |
3298 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3299 | ANIM = "Jump" | |
3300 | if EQUIPPED == true then | |
3301 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3304 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3305 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3306 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3307 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3308 | end | |
3309 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3310 | ANIM = "Fall" | |
3311 | if EQUIPPED == true and ATTACK == false then | |
3312 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3316 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3317 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3318 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3319 | end | |
3320 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3321 | ANIM = "Idle" | |
3322 | if EQUIPPED == true and ATTACK == false then | |
3323 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
3324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
3325 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3326 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3327 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
3328 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
3329 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
3330 | end | |
3331 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3332 | ANIM = "Walk" | |
3333 | WALK = WALK + 1 / Animation_Speed | |
3334 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
3335 | WALK = 0 | |
3336 | if WALKINGANIM == true then | |
3337 | WALKINGANIM = false | |
3338 | elseif WALKINGANIM == false then | |
3339 | WALKINGANIM = true | |
3340 | end | |
3341 | end | |
3342 | if EQUIPPED == true and ATTACK == false then | |
3343 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3344 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3345 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3346 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3347 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3348 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3349 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3350 | end | |
3351 | end | |
3352 | ||
3353 | end | |
3354 | ||
3355 | --//=================================\\ | |
3356 | --\\=================================// | |
3357 | ||
3358 | ||
3359 | local CurrentHealth = Humanoid.Health | |
3360 | local Defeated = false | |
3361 | Humanoid.HealthChanged:connect(function() | |
3362 | if Defeated then return end | |
3363 | local Health = math.min(Humanoid.Health-CurrentHealth) | |
3364 | if CurrentHealth-10000000 < -Health then | |
3365 | Humanoid.MaxHealth = "inf" | |
3366 | Humanoid.Health = "inf" | |
3367 | end | |
3368 | CurrentHealth = Humanoid.Health | |
3369 | end) | |
3370 | ||
3371 | ||
3372 | --//====================================================\\-- | |
3373 | --|| END OF SCRIPT | |
3374 | --\\====================================================// |