Advertisement
Gotmilk0086

Giant Demon

Jul 8th, 2018
176
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ DEIVIS97 EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7. --[[c=script.Parent:getChildren()
  8. for i = 1, #c do
  9. if c[i].className=="BodyColors" then
  10. c[i]:Remove()
  11. end
  12. end]]--
  13. local e = script.Parent:FindFirstChild("Body Colors")
  14. if e then
  15. e:Destroy()
  16. end
  17.  
  18. wait(1 / 60)
  19.  
  20. intro = true
  21. Player = game:GetService("Players").LocalPlayer
  22. PlayerGui = Player.PlayerGui
  23. Cam = workspace.CurrentCamera
  24. Backpack = Player.Backpack
  25. Character = Player.Character
  26. Humanoid = Character.Humanoid
  27. Mouse = Player:GetMouse()
  28. RootPart = Character["HumanoidRootPart"]
  29. Torso = Character["Torso"]
  30. Head = Character["Head"]
  31. RightArm = Character["Right Arm"]
  32. LeftArm = Character["Left Arm"]
  33. RightLeg = Character["Right Leg"]
  34. LeftLeg = Character["Left Leg"]
  35. RootJoint = RootPart["RootJoint"]
  36. Neck = Torso["Neck"]
  37. RightShoulder = Torso["Right Shoulder"]
  38. LeftShoulder = Torso["Left Shoulder"]
  39. RightHip = Torso["Right Hip"]
  40. LeftHip = Torso["Left Hip"]
  41. Humanoid.WalkSpeed = 0
  42. Humanoid.JumpPower = 0
  43. Humanoid.MaxHealth = "inf"
  44. Humanoid.Health = "inf"
  45. k = Instance.new("Sound",Character)
  46. k.Volume = 0.6
  47. k.PlaybackSpeed = 1
  48. k.Pitch = 1
  49. k.SoundId = "rbxassetid://381671754"
  50. k:Play()
  51. k.Name = "TalkSound"
  52. k.Playing = false
  53.  
  54. function chatfunc(text)
  55. local chat = coroutine.wrap(function()
  56. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  57. Character:FindFirstChild("TalkingBillBoard"):destroy()
  58. end
  59. local naeeym2 = Instance.new("BillboardGui",Character)
  60. naeeym2.Size = UDim2.new(0,100,0,40)
  61. naeeym2.StudsOffset = Vector3.new(0,8,0)
  62. naeeym2.Adornee = Character.Head
  63. naeeym2.Name = "TalkingBillBoard"
  64. naeeym2.AlwaysOnTop = true
  65. local tecks2 = Instance.new("TextLabel",naeeym2)
  66. tecks2.BackgroundTransparency = 1
  67. tecks2.BorderSizePixel = 0
  68. tecks2.Text = ""
  69. tecks2.Font = "Antique"
  70. tecks2.TextSize = 30
  71. tecks2.TextStrokeTransparency = 0
  72. tecks2.TextColor3 = Color3.new(0,0,0)
  73. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  74. tecks2.Size = UDim2.new(1,0,0.5,0)
  75. local tecks3 = Instance.new("TextLabel",naeeym2)
  76. tecks3.BackgroundTransparency = 1
  77. tecks3.BorderSizePixel = 0
  78. tecks3.Text = ""
  79. tecks3.Font = "Antique"
  80. tecks3.TextSize = 30
  81. tecks3.TextStrokeTransparency = 0
  82. tecks3.TextColor3 = Color3.new(0,0,0)
  83. tecks3.TextStrokeColor3 = Color3.new(255,0,0)
  84. tecks3.Size = UDim2.new(1,0,0.5,0)
  85. for i = 1,string.len(text),1 do
  86. k:Play()
  87. tecks2.Text = string.sub(text,1,i)
  88. tecks3.Text = string.sub(text,1,i)
  89. wait(0.01)
  90. end
  91. wait(2)
  92. for i = 1, 50 do
  93. wait()
  94. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  95. tecks2.Rotation = tecks2.Rotation - .8
  96. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  97. tecks2.TextTransparency = tecks2.TextTransparency + .04
  98. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  99. tecks3.Rotation = tecks2.Rotation + .8
  100. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  101. tecks3.TextTransparency = tecks2.TextTransparency + .04
  102. end
  103. naeeym2:Destroy()
  104. end)
  105. chat()
  106. end
  107. function onChatted(msg)
  108. chatfunc(msg)
  109. end
  110. Player.Chatted:connect(onChatted)
  111.  
  112. wait(1)
  113. if intro == true then
  114. chatfunc("This is My World.")
  115. wait(4)
  116. end
  117. kkk = Instance.new("Sound",Character)
  118. kkk.Volume = 3
  119. kkk.PlaybackSpeed = 1
  120. kkk.Pitch = 1
  121. kkk.SoundId = "rbxassetid://865102151"
  122. kkk:Play()
  123. kkk.Name = "BackgroundMusic"
  124. kkk.Looped = true
  125. Humanoid.DisplayDistanceType = "None"
  126. Head.face.Texture = "rbxassetid://666757861"
  127. Head.BrickColor = BrickColor.new("Really black")
  128. RightArm.BrickColor = BrickColor.new("Really black")
  129. LeftArm.BrickColor = BrickColor.new("Really black")
  130. LeftLeg.BrickColor = BrickColor.new("Really black")
  131. RightLeg.BrickColor = BrickColor.new("Really black")
  132. Torso.BrickColor = BrickColor.new("Really black")
  133. local Shirt = "rbxassetid://770622763"
  134. local Pants = "rbxassetid://473574503"
  135.  
  136. ypcall(function()
  137. shirt = Instance.new("Shirt", Character)
  138. shirt.Name = "Shirt"
  139. pants = Instance.new("Pants", Character)
  140. pants.Name = "Pants"
  141. Character.Shirt.ShirtTemplate = Shirt
  142. Character.Pants.PantsTemplate = Pants
  143. end)
  144.  
  145. c=script.Parent:getChildren()
  146. for i = 1, #c do
  147. if c[i].className=="CharacterMesh" then
  148. c[i]:Remove()
  149. end
  150. end
  151. wait(0.0005)
  152. Humanoid.WalkSpeed = 35
  153. Humanoid.JumpPower = 85
  154. Head.BrickColor = BrickColor.new("Really black")
  155. RightArm.BrickColor = BrickColor.new("Really black")
  156. LeftArm.BrickColor = BrickColor.new("Really black")
  157. LeftLeg.BrickColor = BrickColor.new("Really black")
  158. RightLeg.BrickColor = BrickColor.new("Really black")
  159. Torso.BrickColor = BrickColor.new("Really black")
  160. local hat = Instance.new("Hat")
  161. hat.AttachmentPos = Vector3.new(0,0,0)
  162. hat.AttachmentForward = Vector3.new(0,0,-1)
  163. hat.AttachmentRight = Vector3.new(1,0,0)
  164. hat.AttachmentUp = Vector3.new(0,1,0)
  165. local handle = Instance.new("Part")
  166. handle.Name = "Handle"
  167. local mesh = Instance.new("SpecialMesh")
  168. mesh.MeshId = "http://www.roblox.com/asset/?id=83499032"
  169. mesh.TextureId = "http://www.roblox.com/asset/?id=184744284"
  170. mesh.Scale = Vector3.new(6,6,6)
  171. mesh.Parent = handle
  172. handle.Parent = hat
  173.  
  174.  
  175. IT = Instance.new
  176. CF = CFrame.new
  177. VT = Vector3.new
  178. RAD = math.rad
  179. C3 = Color3.new
  180. UD2 = UDim2.new
  181. BRICKC = BrickColor.new
  182. ANGLES = CFrame.Angles
  183. EULER = CFrame.fromEulerAnglesXYZ
  184. COS = math.cos
  185. ACOS = math.acos
  186. SIN = math.sin
  187. ASIN = math.asin
  188. ABS = math.abs
  189. MRANDOM = math.random
  190. FLOOR = math.floor
  191.  
  192.  
  193. function reap(t)
  194. if t.Name ~= "Corpse" and t:FindFirstChild("Torso") then
  195. local s = Instance.new("Model")
  196. s.Name = t.Name
  197. local larm = t:FindFirstChild("Left Arm")
  198. local rarm = t:FindFirstChild("Right Arm")
  199. local lleg = t:FindFirstChild("Left Leg")
  200. local rleg = t:FindFirstChild("Right Leg")
  201. s.Parent = workspace
  202. local tors = Instance.new("Part")
  203. tors.Name = "Torso"
  204. tors.Size = t.Torso.Size
  205. tors.Parent = s
  206. tors.CFrame = t.Torso.CFrame
  207. local LL = Instance.new("Part")
  208. LL.Name = "Left Leg"
  209. LL.Size = lleg.Size
  210. LL.Parent = s
  211. LL.CFrame = lleg.CFrame
  212. LL.CanCollide = true
  213. local RL = Instance.new("Part")
  214. RL.Name = "Right Leg"
  215. RL.Size = rleg.Size
  216. RL.Parent = s
  217. RL.CFrame = rleg.CFrame
  218. RL.CanCollide = true
  219. local RA = Instance.new("Part")
  220. RA.Name = "Right Arm"
  221. RA.Size = rarm.Size
  222. RA.Parent = s
  223. RA.CFrame = rarm.CFrame
  224. RA.CanCollide = true
  225. local LA = Instance.new("Part")
  226. LA.Name = "Left Arm"
  227. LA.Size = larm.Size
  228. LA.Parent = s
  229. LA.CFrame = larm.CFrame
  230. LA.CanCollide = true
  231. local head = Instance.new("Part")
  232. head.Name = "Head"
  233. head.Size = t.Head.Size
  234. head.Parent = s
  235. head.CFrame = t.Head.CFrame
  236. local tor = Instance.new("CharacterMesh")
  237. tor.Parent = s
  238. tor.BodyPart = "Torso"
  239. tor.MeshId = "36780113"
  240. tor.OverlayTextureId = "494636944"
  241. local tor = Instance.new("CharacterMesh")
  242. tor.Parent = s
  243. tor.BodyPart = "RightLeg"
  244. tor.MeshId = "36780195"
  245. tor.OverlayTextureId = "494636944"
  246. local tor = Instance.new("CharacterMesh")
  247. tor.Parent = s
  248. tor.BodyPart = "LeftLeg"
  249. tor.MeshId = "36780079"
  250. tor.OverlayTextureId = "494636944"
  251. local tor = Instance.new("CharacterMesh")
  252. tor.Parent = s
  253. tor.BodyPart = "LeftArm"
  254. tor.MeshId = "36780032"
  255. tor.OverlayTextureId = "494636944"
  256. local tor = Instance.new("CharacterMesh")
  257. tor.Parent = s
  258. tor.BodyPart = "RightArm"
  259. tor.MeshId = "36780156"
  260. tor.OverlayTextureId = "494636944"
  261. local tor = Instance.new("SpecialMesh")
  262. tor.Scale = Vector3.new(t.Head.Size.Z,t.Head.Size.Z,t.Head.Size.Z)
  263. tor.MeshType = "FileMesh"
  264. tor.MeshId = "http://www.roblox.com/asset/?id=181343290"
  265. tor.TextureId = "rbxassetid://494637850"
  266. tor.Parent = head
  267. local human = t.Humanoid
  268. human.Parent = s
  269. human.DisplayDistanceType = "None"
  270. t:Destroy()
  271. end
  272. end
  273.  
  274. --//=================================\\
  275. --|| CUSTOMIZATION
  276. --\\=================================//
  277.  
  278. Class_Name = "Sorcus"
  279. Weapon_Name = "Sword"
  280.  
  281. Custom_Colors = {
  282. Custom_Color_1 = BRICKC("Really red"); --1st color for the weapon.
  283. Custom_Color_2 = BRICKC("Really red"); --2nd color for the weapon.
  284.  
  285. Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  286. Custom_Color_4 = BRICKC("Really red"); --Color for the secondary bar.
  287. Custom_Color_5 = BRICKC("Really red"); --Color for the mana bar.
  288. Custom_Color_6 = BRICKC("Really red"); --Color for the health bar.
  289. Custom_Color_7 = BRICKC("Really red"); --Color for the stun bar.
  290.  
  291. Custom_Color_8 = BRICKC("Really red"); --Background for the mana bar.
  292. Custom_Color_9 = BRICKC("Really red"); --Background for the secondary mana bar.
  293. Custom_Color_10 = BRICKC("Really red"); --Background for the stun bar.
  294. Custom_Color_11 = BRICKC("Really red"); --Background for the health bar.
  295. Custom_Color_12 = BRICKC("Really red"); --Background for the abilities.
  296. }
  297.  
  298. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  299. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  300. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  301. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  302. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  303. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  304.  
  305. Player_Size = 5 --Size of the player.
  306. Animation_Speed = 3
  307. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  308.  
  309. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  310. Enable_Stats = false --Enables or disables stats.
  311. Put_Stats_In_Character = false --Places stats in Character.
  312. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  313. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  314. Enable_Stagger = false --Enables or disables staggering.
  315. Enable_Stun = false --Enables or disables the stun mechanic.
  316. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  317. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  318.  
  319. Start_Equipped = false --Starts the player equipped with their weapon.
  320. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  321. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  322. Disable_Animator = true --Disables the Animator in the humanoid.
  323. Disable_Animate = true --Disables the Animate script in the Characteracter.
  324. Disable_Moving_Arms = false --Keeps the arms from moving around.
  325. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  326. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  327. Disable_Jump = false --Disables jumping.
  328. Use_HopperBin = true --Uses a hopperbin to do things.
  329.  
  330. Cooldown_1 = 0 --Cooldowns for abilites.
  331. Cooldown_2 = 0
  332. Cooldown_3 = 0
  333. Cooldown_4 = 0
  334. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  335. Skill_2_Mana_Cost = 0
  336. Skill_3_Mana_Cost = 0
  337. Skill_4_Mana_Cost = 0
  338. Max_Mana = 0 --Maximum amount of mana you can have.
  339. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  340. Mana_Name = "Mana" --Name for the mana bar.
  341. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  342. Max_Stun = 1 --Maximum amount of stun you can have.
  343. Recover_Mana = 0 --How much mana you gain.
  344. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  345. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  346. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  347. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  348. Lose_Stun = 0 --How much stun you lose.
  349. Stun_Wait = 0 --Delay between losing stun.
  350. Mana_Wait = 0 --Delay between gaining mana.
  351. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  352. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  353. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  354. Show_Stats = false --Hides or shows stats.
  355. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  356.  
  357. --//=================================\\
  358. --|| END OF CUSTOMIZATION
  359. --\\=================================//
  360.  
  361.  
  362.  
  363.  
  364.  
  365. --//=================================\\
  366. --|| USEFUL VALUES
  367. --\\=================================//
  368.  
  369. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  370. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  371. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  372. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  373. local CO1 = 0
  374. local CO2 = 0
  375. local CO3 = 0
  376. local CO4 = 0
  377. local CHANGEDEFENSE = 0
  378. local CHANGEDAMAGE = 0
  379. local CHANGEMOVEMENT = 0
  380. local ANIM = "Idle"
  381. local ATTACK = false
  382. local EQUIPPED = false
  383. local HOLD = false
  384. local COMBO = 2
  385. local LASTPOINT = nil
  386. local BLCF = nil
  387. local SCFR = nil
  388. local STAGGERHITANIM = false
  389. local STAGGERANIM = false
  390. local STUNANIM = false
  391. local CRITCHANCENUMBER = 0
  392. local IDLENUMBER = 0
  393. local DONUMBER = 0
  394. local HANDIDLE = false
  395. local SINE = 0
  396. local CHANGE = 1 / Animation_Speed
  397. local WALKINGANIM = false
  398. local WALK = 0
  399. local DISABLEJUMPING = false
  400. local HASBEENBLOCKED = false
  401. local STUNDELAYNUMBER = 0
  402. local MANADELAYNUMBER = 0
  403. local SECONDARYMANADELAYNUMBER = 0
  404. local ROBLOXIDLEANIMATION = IT("Animation")
  405. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  406. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  407. --ROBLOXIDLEANIMATION.Parent = Humanoid
  408. local WEAPONGUI = IT("ScreenGui", nil)
  409. WEAPONGUI.Name = "Weapon GUI"
  410. local WEAPONTOOL = IT("HopperBin", nil)
  411. WEAPONTOOL.Name = Weapon_Name
  412. local Weapon = IT("Model")
  413. Weapon.Name = Weapon_Name
  414. local Effects = IT("Folder", Weapon)
  415. Effects.Name = "Effects"
  416. local ANIMATOR = Humanoid.Animator
  417. local ANIMATE = Character.Animate
  418. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  419. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  420. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  421. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  422.  
  423. --//=================================\\
  424. --\\=================================//
  425.  
  426.  
  427.  
  428.  
  429.  
  430. --//=================================\\
  431. --|| STATS
  432. --\\=================================//
  433.  
  434. if Character:FindFirstChild("Stats") ~= nil then
  435. Character:FindFirstChild("Stats").Parent = nil
  436. end
  437.  
  438. local Stats = IT("Folder", nil)
  439. Stats.Name = "Stats"
  440. local ChangeStat = IT("Folder", Stats)
  441. ChangeStat.Name = "ChangeStat"
  442. local Defense = IT("NumberValue", Stats)
  443. Defense.Name = "Defense"
  444. Defense.Value = 1
  445. local Movement = IT("NumberValue", Stats)
  446. Movement.Name = "Movement"
  447. Movement.Value = 1
  448. local Damage = IT("NumberValue", Stats)
  449. Damage.Name = "Damage"
  450. Damage.Value = 1
  451. local Mana = IT("NumberValue", Stats)
  452. Mana.Name = "Mana"
  453. Mana.Value = 0
  454. local SecondaryMana = IT("NumberValue", Stats)
  455. SecondaryMana.Name = "SecondaryMana"
  456. SecondaryMana.Value = 0
  457. local CanCrit = IT("BoolValue", Stats)
  458. CanCrit.Name = "CanCrit"
  459. CanCrit.Value = false
  460. local CritChance = IT("NumberValue", Stats)
  461. CritChance.Name = "CritChance"
  462. CritChance.Value = 20
  463. local CanPenetrateArmor = IT("BoolValue", Stats)
  464. CanPenetrateArmor.Name = "CanPenetrateArmor"
  465. CanPenetrateArmor.Value = false
  466. local AntiTeamKill = IT("BoolValue", Stats)
  467. AntiTeamKill.Name = "AntiTeamKill"
  468. AntiTeamKill.Value = false
  469. local Rooted = IT("BoolValue", Stats)
  470. Rooted.Name = "Rooted"
  471. Rooted.Value = false
  472. local Block = IT("BoolValue", Stats)
  473. Block.Name = "Block"
  474. Block.Value = false
  475. local RecentEnemy = IT("ObjectValue", Stats)
  476. RecentEnemy.Name = "RecentEnemy"
  477. RecentEnemy.Value = nil
  478. local StaggerHit = IT("BoolValue", Stats)
  479. StaggerHit.Name = "StaggerHit"
  480. StaggerHit.Value = false
  481. local Stagger = IT("BoolValue", Stats)
  482. Stagger.Name = "Stagger"
  483. Stagger.Value = false
  484. local Stun = IT("BoolValue", Stats)
  485. Stun.Name = "Stun"
  486. Stun.Value = false
  487. local StunValue = IT("NumberValue", Stats)
  488. StunValue.Name = "StunValue"
  489. StunValue.Value = 0
  490.  
  491. if Enable_Stats == true and Put_Stats_In_Character == true then
  492. Stats.Parent = Character
  493. end
  494.  
  495. --//=================================\\
  496. --\\=================================//
  497.  
  498.  
  499.  
  500.  
  501.  
  502. --//=================================\\
  503. --|| DEBUFFS / BUFFS
  504. --\\=================================//
  505.  
  506. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  507. DEFENSECHANGE1.Name = "ChangeDefense"
  508. DEFENSECHANGE1.Value = 0
  509.  
  510. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  511. MOVEMENTCHANGE1.Name = "ChangeMovement"
  512. MOVEMENTCHANGE1.Value = 0
  513.  
  514. --//=================================\\
  515. --\\=================================//
  516.  
  517.  
  518.  
  519.  
  520.  
  521. --//=================================\\
  522. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  523. --\\=================================//
  524.  
  525. ArtificialHB = Instance.new("BindableEvent", script)
  526. ArtificialHB.Name = "ArtificialHB"
  527.  
  528. script:WaitForChild("ArtificialHB")
  529.  
  530. frame = Frame_Speed
  531. tf = 0
  532. allowframeloss = false
  533. tossremainder = false
  534. lastframe = tick()
  535. script.ArtificialHB:Fire()
  536.  
  537. game:GetService("RunService").Heartbeat:connect(function(s, p)
  538. tf = tf + s
  539. if tf >= frame then
  540. if allowframeloss then
  541. script.ArtificialHB:Fire()
  542. lastframe = tick()
  543. else
  544. for i = 1, math.floor(tf / frame) do
  545. script.ArtificialHB:Fire()
  546. end
  547. lastframe = tick()
  548. end
  549. if tossremainder then
  550. tf = 0
  551. else
  552. tf = tf - frame * math.floor(tf / frame)
  553. end
  554. end
  555. end)
  556.  
  557. --//=================================\\
  558. --\\=================================//
  559.  
  560.  
  561.  
  562.  
  563.  
  564. --//=================================\\
  565. --|| SOME FUNCTIONS
  566. --\\=================================//
  567.  
  568. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  569. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  570. end
  571.  
  572. function PositiveAngle(NUMBER)
  573. if NUMBER >= 0 then
  574. NUMBER = 0
  575. end
  576. return NUMBER
  577. end
  578.  
  579. function NegativeAngle(NUMBER)
  580. if NUMBER <= 0 then
  581. NUMBER = 0
  582. end
  583. return NUMBER
  584. end
  585.  
  586. function Swait(NUMBER)
  587. if NUMBER == 0 or NUMBER == nil then
  588. ArtificialHB.Event:wait()
  589. else
  590. for i = 1, NUMBER do
  591. ArtificialHB.Event:wait()
  592. end
  593. end
  594. end
  595.  
  596. function QuaternionFromCFrame(cf)
  597. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  598. local trace = m00 + m11 + m22
  599. if trace > 0 then
  600. local s = math.sqrt(1 + trace)
  601. local recip = 0.5 / s
  602. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  603. else
  604. local i = 0
  605. if m11 > m00 then
  606. i = 1
  607. end
  608. if m22 > (i == 0 and m00 or m11) then
  609. i = 2
  610. end
  611. if i == 0 then
  612. local s = math.sqrt(m00 - m11 - m22 + 1)
  613. local recip = 0.5 / s
  614. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  615. elseif i == 1 then
  616. local s = math.sqrt(m11 - m22 - m00 + 1)
  617. local recip = 0.5 / s
  618. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  619. elseif i == 2 then
  620. local s = math.sqrt(m22 - m00 - m11 + 1)
  621. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  622. end
  623. end
  624. end
  625.  
  626. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  627. local xs, ys, zs = x + x, y + y, z + z
  628. local wx, wy, wz = w * xs, w * ys, w * zs
  629. local xx = x * xs
  630. local xy = x * ys
  631. local xz = x * zs
  632. local yy = y * ys
  633. local yz = y * zs
  634. local zz = z * zs
  635. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  636. end
  637.  
  638. function QuaternionSlerp(a, b, t)
  639. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  640. local startInterp, finishInterp;
  641. if cosTheta >= 0.0001 then
  642. if (1 - cosTheta) > 0.0001 then
  643. local theta = ACOS(cosTheta)
  644. local invSinTheta = 1 / SIN(theta)
  645. startInterp = SIN((1 - t) * theta) * invSinTheta
  646. finishInterp = SIN(t * theta) * invSinTheta
  647. else
  648. startInterp = 1 - t
  649. finishInterp = t
  650. end
  651. else
  652. if (1 + cosTheta) > 0.0001 then
  653. local theta = ACOS(-cosTheta)
  654. local invSinTheta = 1 / SIN(theta)
  655. startInterp = SIN((t - 1) * theta) * invSinTheta
  656. finishInterp = SIN(t * theta) * invSinTheta
  657. else
  658. startInterp = t - 1
  659. finishInterp = t
  660. end
  661. end
  662. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  663. end
  664.  
  665. function Clerp(a, b, t)
  666. local qa = {QuaternionFromCFrame(a)}
  667. local qb = {QuaternionFromCFrame(b)}
  668. local ax, ay, az = a.x, a.y, a.z
  669. local bx, by, bz = b.x, b.y, b.z
  670. local _t = 1 - t
  671. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  672. end
  673.  
  674. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  675. local frame = IT("Frame")
  676. frame.BackgroundTransparency = TRANSPARENCY
  677. frame.BorderSizePixel = BORDERSIZEPIXEL
  678. frame.Position = POSITION
  679. frame.Size = SIZE
  680. frame.BackgroundColor3 = COLOR
  681. frame.BorderColor3 = BORDERCOLOR
  682. frame.Name = NAME
  683. frame.Parent = PARENT
  684. return frame
  685. end
  686.  
  687. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  688. local label = IT("TextLabel")
  689. label.BackgroundTransparency = 1
  690. label.Size = UD2(1, 0, 1, 0)
  691. label.Position = UD2(0, 0, 0, 0)
  692. label.TextColor3 = C3(255, 255, 255)
  693. label.TextStrokeTransparency = STROKETRANSPARENCY
  694. label.TextTransparency = TRANSPARENCY
  695. label.FontSize = TEXTFONTSIZE
  696. label.Font = TEXTFONT
  697. label.BorderSizePixel = BORDERSIZEPIXEL
  698. label.TextScaled = true
  699. label.Text = TEXT
  700. label.Name = NAME
  701. label.Parent = PARENT
  702. return label
  703. end
  704.  
  705. function NoOutlines(PART)
  706. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  707. end
  708.  
  709. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  710. local NEWPART = IT("Part")
  711. NEWPART.formFactor = FORMFACTOR
  712. NEWPART.Reflectance = REFLECTANCE
  713. NEWPART.Transparency = TRANSPARENCY
  714. NEWPART.CanCollide = false
  715. NEWPART.Locked = true
  716. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  717. NEWPART.Name = NAME
  718. NEWPART.Size = SIZE
  719. NEWPART.Position = Torso.Position
  720. NoOutlines(NEWPART)
  721. NEWPART.Material = MATERIAL
  722. NEWPART:BreakJoints()
  723. NEWPART.Parent = PARENT
  724. return NEWPART
  725. end
  726.  
  727. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  728. local NEWMESH = IT(MESH)
  729. if MESH == "SpecialMesh" then
  730. NEWMESH.MeshType = MESHTYPE
  731. if MESHID ~= "nil" and MESHID ~= "" then
  732. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=1215038279"
  733. end
  734. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  735. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=1215038298"
  736. end
  737. end
  738. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  739. NEWMESH.Scale = Vector3.new(1,1,1)
  740. NEWMESH.Parent = PARENT
  741. return NEWMESH
  742. end
  743.  
  744. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  745. local NEWWELD = IT(TYPE)
  746. NEWWELD.Part0 = PART0
  747. NEWWELD.Part1 = PART1
  748. NEWWELD.C0 = C0
  749. NEWWELD.C1 = C1
  750. NEWWELD.Parent = PARENT
  751. return NEWWELD
  752. end
  753.  
  754. function CreateSound(ID, PARENT, VOLUME, PITCH)
  755. coroutine.resume(coroutine.create(function()
  756. local NEWSOUND = IT("Sound", PARENT)
  757. NEWSOUND.Volume = VOLUME
  758. NEWSOUND.Pitch = PITCH
  759. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  760. Swait()
  761. NEWSOUND:play()
  762. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  763. end))
  764. end
  765.  
  766. function CFrameFromTopBack(at, top, back)
  767. local right = top:Cross(back)
  768. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  769. end
  770.  
  771. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  772. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  773. local CURRENTPOSITION = POSITION1
  774. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  775. coroutine.resume(coroutine.create(function()
  776. for i = 1, MULTIPLIERTIME do
  777. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  778. LIGHTNINGPART.Anchored = true
  779. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  780. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  781. if MULTIPLIERTIME == i then
  782. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  783. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  784. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  785. else
  786. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  787. end
  788. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  789. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  790. coroutine.resume(coroutine.create(function()
  791. while LIGHTNINGPART.Transparency ~= 1 do
  792. --local StartTransparency = tra
  793. for i=0, 1, LASTINGTIME do
  794. Swait()
  795. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  796. end
  797. end
  798. end))
  799. Swait(LIGHTNINGDELAY / Animation_Speed)
  800. end
  801. end))
  802. end
  803.  
  804. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  805. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  806. EFFECTPART.Anchored = true
  807. EFFECTPART.CFrame = CFRAME
  808. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  809. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  810. coroutine.resume(coroutine.create(function(PART, MESH)
  811. for i = 0, 1, delay do
  812. Swait()
  813. PART.CFrame = PART.CFrame * ROTATION
  814. PART.Transparency = i
  815. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  816. end
  817. PART.Parent = nil
  818. end), EFFECTPART, EFFECTMESH)
  819. end
  820.  
  821. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  822. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  823. EFFECTPART.Anchored = true
  824. EFFECTPART.CFrame = CFRAME
  825. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  826. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  827. coroutine.resume(coroutine.create(function(PART, MESH)
  828. for i = 0, 1, delay do
  829. Swait()
  830. PART.CFrame = PART.CFrame * ROTATION
  831. PART.Transparency = i
  832. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  833. end
  834. PART.Parent = nil
  835. end), EFFECTPART, EFFECTMESH)
  836. end
  837.  
  838. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  839. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  840. EFFECTPART.Anchored = true
  841. EFFECTPART.CFrame = CFRAME
  842. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  843. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  844. coroutine.resume(coroutine.create(function(PART, MESH)
  845. for i = 0, 1, delay do
  846. Swait()
  847. PART.CFrame = PART.CFrame * ROTATION
  848. PART.Transparency = i
  849. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  850. end
  851. PART.Parent = nil
  852. end), EFFECTPART, EFFECTMESH)
  853. end
  854.  
  855. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  856. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  857. EFFECTPART.Anchored = true
  858. EFFECTPART.CFrame = CFRAME
  859. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  860. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  861. coroutine.resume(coroutine.create(function(PART, MESH)
  862. for i = 0, 1, delay do
  863. Swait()
  864. PART.CFrame = PART.CFrame * ROTATION
  865. PART.Transparency = i
  866. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  867. end
  868. PART.Parent = nil
  869. end), EFFECTPART, EFFECTMESH)
  870. end
  871.  
  872. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  873. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  874. EFFECTPART.Anchored = true
  875. EFFECTPART.CFrame = CFRAME
  876. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  877. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  878. coroutine.resume(coroutine.create(function(PART, MESH)
  879. for i = 0, 1, delay do
  880. Swait()
  881. PART.CFrame = PART.CFrame * ROTATION
  882. PART.Transparency = i
  883. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  884. end
  885. PART.Parent = nil
  886. end), EFFECTPART, EFFECTMESH)
  887. end
  888.  
  889. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  890. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  891. EFFECTPART.Anchored = true
  892. EFFECTPART.CFrame = CFRAME
  893. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  894. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  895. coroutine.resume(coroutine.create(function(PART, MESH)
  896. for i = 0, 1, delay do
  897. Swait()
  898. PART.CFrame = PART.CFrame * ROTATION
  899. PART.Transparency = i
  900. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  901. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  902. end
  903. PART.Parent = nil
  904. end), EFFECTPART, EFFECTMESH)
  905. end
  906.  
  907. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  908. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  909. EFFECTPART.Anchored = true
  910. EFFECTPART.CFrame = CFRAME
  911. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  912. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  913. coroutine.resume(coroutine.create(function(PART, MESH)
  914. for i = 0, 1, delay do
  915. Swait()
  916. PART.CFrame = PART.CFrame * ROTATION
  917. PART.Transparency = i
  918. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  919. end
  920. PART.Parent = nil
  921. end), EFFECTPART, EFFECTMESH)
  922. end
  923.  
  924. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  925. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  926. EFFECTPART.Anchored = true
  927. EFFECTPART.CFrame = CFRAME
  928. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  929. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  930. coroutine.resume(coroutine.create(function(PART, MESH)
  931. for i = 0, 1, delay do
  932. Swait()
  933. PART.CFrame = PART.CFrame * ROTATION
  934. PART.Transparency = i
  935. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  936. end
  937. PART.Parent = nil
  938. end), EFFECTPART, EFFECTMESH)
  939. end
  940.  
  941. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  942. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  943. EFFECTPART.Anchored = true
  944. EFFECTPART.CFrame = CFRAME
  945. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  946. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  947. coroutine.resume(coroutine.create(function(PART, MESH)
  948. for i = 0, 1, delay do
  949. Swait()
  950. PART.CFrame = PART.CFrame * ROTATION
  951. PART.Transparency = i
  952. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  953. end
  954. PART.Parent = nil
  955. end), EFFECTPART, EFFECTMESH)
  956. end
  957.  
  958. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  959. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  960. EFFECTPART.Anchored = true
  961. EFFECTPART.CFrame = CFRAME
  962. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  963. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  964. coroutine.resume(coroutine.create(function(PART, MESH)
  965. for i = 0, 1, delay do
  966. Swait()
  967. PART.CFrame = PART.CFrame * ROTATION
  968. PART.Transparency = i
  969. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  970. end
  971. PART.Parent = nil
  972. end), EFFECTPART, EFFECTMESH)
  973. end
  974.  
  975. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  976. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  977. EFFECTPART.Anchored = true
  978. EFFECTPART.CFrame = CFRAME
  979. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  980. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  981. coroutine.resume(coroutine.create(function(PART, MESH)
  982. for i = 0, 1, delay do
  983. Swait()
  984. PART.CFrame = PART.CFrame * ROTATION
  985. PART.Transparency = i
  986. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  987. end
  988. PART.Parent = nil
  989. end), EFFECTPART, EFFECTMESH)
  990. end
  991.  
  992. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  993. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  994. EFFECTPART.Anchored = true
  995. EFFECTPART.CFrame = CFRAME
  996. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  997. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  998. coroutine.resume(coroutine.create(function(PART, MESH)
  999. for i = 0, 1, delay do
  1000. Swait()
  1001. PART.CFrame = PART.CFrame * ROTATION
  1002. PART.Transparency = i
  1003. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1004. end
  1005. PART.Parent = nil
  1006. end), EFFECTPART, EFFECTMESH)
  1007. end
  1008.  
  1009. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1010. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1011. EFFECTPART.Anchored = true
  1012. EFFECTPART.CFrame = CFRAME
  1013. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1014. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1015. coroutine.resume(coroutine.create(function(PART, MESH)
  1016. for i = 0, 1, delay do
  1017. Swait()
  1018. PART.CFrame = PART.CFrame * ROTATION
  1019. PART.Transparency = i
  1020. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1021. end
  1022. PART.Parent = nil
  1023. end), EFFECTPART, EFFECTMESH)
  1024. end
  1025.  
  1026. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  1027. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1028. EFFECTPART.Anchored = true
  1029. EFFECTPART.CFrame = CFRAME
  1030. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  1031. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1032. local XVALUE = MRANDOM()
  1033. local YVALUE = MRANDOM()
  1034. local ZVALUE = MRANDOM()
  1035. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  1036. for i = 0, 1, delay do
  1037. Swait()
  1038. PART.CFrame = PART.CFrame * ROTATION
  1039. PART.Transparency = i
  1040. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1041. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1042. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1043. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1044. end
  1045. PART.Parent = nil
  1046. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1047. end
  1048.  
  1049. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1050. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1051. if MAGNITUDECFRAME > (1 / 100) then
  1052. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1053. EFFECTPART.Anchored = true
  1054. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1055. local THEMESHTYPE = "BlockMesh"
  1056. if MESHTYPE == "Cylinder" then
  1057. THEMESHTYPE = "CylinderMesh"
  1058. end
  1059. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1060. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1061. coroutine.resume(coroutine.create(function(PART, MESH)
  1062. for i = 0, 1, delay do
  1063. Swait()
  1064. PART.CFrame = PART.CFrame * ROTATION
  1065. PART.Transparency = i
  1066. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1067. end
  1068. PART.Parent = nil
  1069. end), EFFECTPART, EFFECTMESH)
  1070. end
  1071. end
  1072.  
  1073. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1074. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1075. EFFECTPART.Anchored = true
  1076. EFFECTPART.CFrame = CFRAME
  1077. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1078. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1079. local THELASTPOINT = CFRAME
  1080. coroutine.resume(coroutine.create(function(PART)
  1081. for i = 1, DURATION do
  1082. Swait()
  1083. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1084. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1085. THELASTPOINT = PART.CFrame
  1086. end
  1087. PART.Parent = nil
  1088. end), EFFECTPART)
  1089. end
  1090.  
  1091. --local list={}
  1092. function Triangle(Color, Material, a, b, c, delay)
  1093. local edge1 = (c - a):Dot((b - a).unit)
  1094. local edge2 = (a - b):Dot((c - b).unit)
  1095. local edge3 = (b - c):Dot((a - c).unit)
  1096. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1097. a, b, c=a, b, c
  1098. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1099. a, b, c=b, c, a
  1100. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1101. a, b, c=c, a, b
  1102. else
  1103. assert(false, "unreachable")
  1104. end
  1105. local len1 = (c - a):Dot((b - a).unit)
  1106. local len2 = (b - a).magnitude - len1
  1107. local width = (a + (b - a).unit * len1 - c).magnitude
  1108. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1109. if len1 > 1 / 100 then
  1110. local sz = VT(0.2, width, len1)
  1111. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1112. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1113. w1.Anchored = true
  1114. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1115. coroutine.resume(coroutine.create(function()
  1116. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1117. Swait()
  1118. w1.Transparency = i
  1119. end
  1120. w1.Parent = nil
  1121. end))
  1122. game:GetService("Debris"):AddItem(w1, 10)
  1123. --table.insert(list, w1)
  1124. end
  1125. if len2 > 1 / 100 then
  1126. local sz = VT(0.2, width, len2)
  1127. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1128. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1129. w2.Anchored = true
  1130. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1131. coroutine.resume(coroutine.create(function()
  1132. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1133. Swait()
  1134. w2.Transparency = i
  1135. end
  1136. w2.Parent = nil
  1137. end))
  1138. game:GetService("Debris"):AddItem(w2, 10)
  1139. --table.insert(list, w2)
  1140. end
  1141. --return unpack(list)
  1142. end
  1143.  
  1144. --[[Usage:
  1145. local Pos = Part
  1146. local Offset = Part.CFrame * CF(0, 0, 0)
  1147. local Color = "Really red"
  1148. local Material = "Neon"
  1149. local TheDelay = 0.01
  1150. local Height = 4
  1151. BLCF = Offset
  1152. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1153. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1154. if a then game:GetService("Debris"):AddItem(a, 1) end
  1155. if b then game:GetService("Debris"):AddItem(b, 1) end
  1156. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1157. if a then game:GetService("Debris"):AddItem(a, 1) end
  1158. if b then game:GetService("Debris"):AddItem(b, 1) end
  1159. SCFR = BLCF
  1160. elseif not SCFR then
  1161. SCFR = BLCF
  1162. end
  1163. --
  1164. BLCF = nil
  1165. SCFR = nil
  1166. --]]
  1167.  
  1168. --//=================================\\
  1169. --\\=================================//
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175. --//=================================\\
  1176. --|| RESIZE PLAYER
  1177. --\\=================================//
  1178.  
  1179. if Player_Size ~= 1 then
  1180. RootPart.Size = RootPart.Size * Player_Size
  1181. Torso.Size = Torso.Size * Player_Size
  1182. Head.Size = Head.Size * Player_Size
  1183. RightArm.Size = RightArm.Size * Player_Size
  1184. LeftArm.Size = LeftArm.Size * Player_Size
  1185. RightLeg.Size = RightLeg.Size * Player_Size
  1186. LeftLeg.Size = LeftLeg.Size * Player_Size
  1187. RootJoint.Parent = RootPart
  1188. Neck.Parent = Torso
  1189. RightShoulder.Parent = Torso
  1190. LeftShoulder.Parent = Torso
  1191. RightHip.Parent = Torso
  1192. LeftHip.Parent = Torso
  1193.  
  1194. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1195. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1196. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1197. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1198. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1199. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1200. if Disable_Moving_Arms == false then
  1201. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1202. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1203. else
  1204. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1205. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1206. end
  1207. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1208. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1209. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1210. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1211. hat.Parent = Character
  1212. end
  1213.  
  1214.  
  1215. --//=================================\\
  1216. --\\=================================//
  1217.  
  1218.  
  1219.  
  1220.  
  1221.  
  1222. --//=================================\\
  1223. --|| WEAPON CREATION
  1224. --\\=================================//
  1225.  
  1226. local HandlePart = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Handle", VT(0, 0, 0))
  1227. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1228. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1229.  
  1230. local HitboxPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Hitbox", VT(0, 0, 0))
  1231. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1232.  
  1233. local EffectPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Effect Part", VT(0, 0, 0))
  1234. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1235.  
  1236. if Player_Size ~= 1 then
  1237. for _, v in pairs (Weapon:GetChildren()) do
  1238. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1239. local p1 = v.Part1
  1240. v.Part1 = nil
  1241. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1242. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1243. v.Part1 = p1
  1244. elseif v.ClassName == "Part" then
  1245. for _, b in pairs (v:GetChildren()) do
  1246. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1247. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1248. end
  1249. end
  1250. end
  1251. end
  1252. end
  1253.  
  1254. for _, c in pairs(Weapon:GetChildren()) do
  1255. if c.ClassName == "Part" then
  1256. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1257. end
  1258. end
  1259.  
  1260. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1261. HandleWeld.Part0 = RightArm
  1262. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1263. end
  1264.  
  1265. Weapon.Parent = Character
  1266.  
  1267. Humanoid.Died:connect(function()
  1268. ATTACK = true
  1269. end)
  1270.  
  1271. print(Class_Name.." loaded.")
  1272.  
  1273. --//=================================\\
  1274. --\\=================================//
  1275.  
  1276.  
  1277.  
  1278.  
  1279.  
  1280. --//=================================\\
  1281. --|| DAMAGE FUNCTIONS
  1282. --\\=================================//
  1283.  
  1284. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1285. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1286. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1287. local BODYGYRO = IT("BodyGyro", STATPART)
  1288. local BODYPOSITION = IT("BodyPosition", STATPART)
  1289. BODYPOSITION.P = 2000
  1290. BODYPOSITION.D = 100
  1291. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1292. if LABELTYPE == "Normal" then
  1293. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1294. elseif LABELTYPE == "Debuff" then
  1295. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1296. elseif LABELTYPE == "Interruption" then
  1297. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1298. end
  1299. game:GetService("Debris"):AddItem(STATPART ,5)
  1300. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1301. BILLBOARDGUI.Adornee = STATPART
  1302. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1303. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1304. BILLBOARDGUI.AlwaysOnTop = false
  1305. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1306. TEXTLABEL.BackgroundTransparency = 1
  1307. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1308. TEXTLABEL.Text = "Defeat"
  1309. TEXTLABEL.Font = "Arcade"
  1310. TEXTLABEL.FontSize="Size42"
  1311. TEXTLABEL.TextColor3 = COLOR
  1312. TEXTLABEL.TextStrokeTransparency = 0
  1313. TEXTLABEL.TextScaled = true
  1314. TEXTLABEL.TextWrapped = true
  1315. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1316. wait(0.2)
  1317. for i=1, 5 do
  1318. wait()
  1319. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1320. end
  1321. wait(1.2)
  1322. for i=1, 5 do
  1323. wait()
  1324. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1325. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1326. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1327. end
  1328. THEPART.Parent = nil
  1329. end),STATPART, BODYPOSITION, TEXTLABEL)
  1330. end
  1331.  
  1332. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1333. if LOCATION:FindFirstChild("Stats") ~= nil then
  1334. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1335. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1336. return
  1337. end
  1338. end
  1339. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1340. local NewStatChange = IT("NumberValue")
  1341. NewStatChange.Value = AMOUNT
  1342. if STAT == "Defense" then
  1343. NewStatChange.Name = "ChangeDefense"
  1344. elseif STAT == "Damage" then
  1345. NewStatChange.Name = "ChangeDamage"
  1346. elseif STAT == "Movement" then
  1347. NewStatChange.Name = "ChangeMovement"
  1348. end
  1349. if SHOWTHESTAT == true then
  1350. if AMOUNT < 0 then
  1351. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1352. elseif AMOUNT > 0 then
  1353. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1354. end
  1355. end
  1356. if DURATION ~= nil and DURATION ~= 0 then
  1357. local StatDuration = IT("NumberValue")
  1358. StatDuration.Name = "Duration"
  1359. StatDuration.Value = DURATION
  1360. StatDuration.Parent = NewStatChange
  1361. end
  1362. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1363. end
  1364. end
  1365. end
  1366.  
  1367. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1368. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1369. Humanoid.MaxHealth = "inf"
  1370. Humanoid.Health = "inf"
  1371. if HIT.Parent == nil then
  1372. return
  1373. end
  1374. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1375. for _, v in pairs(HIT.Parent:GetChildren()) do
  1376. if v:IsA("Humanoid") then
  1377. HITHUMANOID = v
  1378. end
  1379. end
  1380. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1381. StaggerHit.Value = true
  1382. if Play_Hitbox_Hit_Sound == true then
  1383. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1384. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1385. end
  1386. end
  1387. return
  1388. end
  1389. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1390. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1391. end
  1392. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1393. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1394. end
  1395. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1396. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1397. if HIT.Parent.DebounceHit.Value == true then
  1398. return
  1399. end
  1400. end
  1401. if AntiTeamKill.Value == true then
  1402. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1403. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1404. return
  1405. end
  1406. end
  1407. end
  1408. if HITEVENWHENDEAD == false then
  1409. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1410. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1411. return
  1412. end
  1413. end
  1414. end
  1415. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1416. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1417. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1418. end
  1419. end
  1420. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1421. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1422. if STAGGER == true and Enable_Stagger == true then
  1423. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1424. end
  1425. end
  1426. end
  1427. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1428. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1429. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1430. HASBEENBLOCKED = true
  1431. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1432. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1433. if RANGED ~= true then
  1434. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1435. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1436. end
  1437. end
  1438. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1439. BlockDebounce.Name = "BlockDebounce"
  1440. BlockDebounce.Value = true
  1441. if RANGED ~= true then
  1442. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1443. else
  1444. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1445. end
  1446. end
  1447. if RANGED ~= true and Enable_Stagger == true then
  1448. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1449. Stagger.Value = true
  1450. end
  1451. return
  1452. end
  1453. end
  1454. end
  1455. if DECREASETHESTAT ~= nil then
  1456. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1457. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1458. end
  1459. end
  1460. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1461. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1462. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1463. if CanPenetrateArmor.Value == true then
  1464. DAMAGE = DAMAGE
  1465. else
  1466. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1467. end
  1468. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1469. DAMAGE = DAMAGE
  1470. end
  1471. end
  1472. if CanCrit.Value == true then
  1473. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1474. if CRITCHANCENUMBER == 1 then
  1475. DAMAGE = DAMAGE * 2
  1476. end
  1477. end
  1478. DAMAGE = math.floor(DAMAGE)
  1479. if HASBEENBLOCKED == false then
  1480. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1481. end
  1482. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1483. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1484. StaggerHit.Value = true
  1485. end
  1486. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1487. CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH)
  1488. end
  1489. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  1490. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1491. CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH)
  1492. end
  1493. end
  1494. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1495. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1496. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1497. CreateSound("296102734", HIT, 1, 1)
  1498. else
  1499. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1500. end
  1501. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  1502. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1503. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1504. CreateSound("296102734", HIT, 1, 1)
  1505. else
  1506. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1507. end
  1508. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  1509. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1510. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1511. CreateSound("296102734", HIT, 1, 1)
  1512. else
  1513. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
  1514. end
  1515. end
  1516. if TYPE == "Normal" then
  1517. local vp = IT("BodyVelocity")
  1518. vp.P=500
  1519. vp.maxForce = VT(math.huge, 0, math.huge)
  1520. if KNOCKBACKTYPE == 1 then
  1521. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1522. elseif KNOCKBACKTYPE == 2 then
  1523. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1524. end
  1525. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1526. vp.Parent = HIT--.Parent.Torso
  1527. end
  1528. game:GetService("Debris"):AddItem(vp, 0.5)
  1529. end
  1530. HASBEENBLOCKED = false
  1531. RecentEnemy.Value = HIT.Parent
  1532. local DebounceHit = IT("BoolValue", HIT.Parent)
  1533. DebounceHit.Name = "DebounceHit"
  1534. DebounceHit.Value = true
  1535. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1536. end
  1537. HITHUMANOID.Health = 0
  1538. reap(HIT.Parent)
  1539. end
  1540.  
  1541. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1542. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1543. for _, c in pairs(workspace:GetChildren()) do
  1544. local HUMANOID = c:FindFirstChild("Humanoid")
  1545. local HEAD = nil
  1546. if HUMANOID ~= nil then
  1547. for _, d in pairs(c:GetChildren()) do
  1548. if d.ClassName == "Model" and RANGED ~= true then
  1549. HEAD = d:FindFirstChild("Hitbox")
  1550. if HEAD ~= nil then
  1551. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1552. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1553. if Play_Hitbox_Hit_Sound == true then
  1554. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1555. HitRefpart.Anchored = true
  1556. HitRefpart.CFrame = CF(HEAD.Position)
  1557. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1558. end
  1559. if Enable_Stagger_Hit == true then
  1560. StaggerHit.Value = true
  1561. end
  1562. end
  1563. end
  1564. elseif d:IsA"BasePart" then
  1565. HEAD = d
  1566. if HEAD ~= nil then
  1567. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1568. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1569. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1570. end
  1571. end
  1572. end
  1573. end
  1574. end
  1575. end
  1576. end
  1577.  
  1578. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1579. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1580. if Player.Neutral == true then
  1581. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1582. end
  1583. for _, c in pairs(workspace:GetChildren()) do
  1584. local HUMANOID = c:FindFirstChild("Humanoid")
  1585. local THEHEAD = nil
  1586. if HUMANOID ~= nil then
  1587. if c:FindFirstChild("Torso") ~= nil then
  1588. THEHEAD = c:FindFirstChild("Torso")
  1589. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1590. THEHEAD = c:FindFirstChild("UpperTorso")
  1591. end
  1592. if THEHEAD ~= nil then
  1593. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1594. print("yes 1")
  1595. if APPLYTOOTHERSINSTEAD == true then
  1596. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1597. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1598. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1599. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1600. end
  1601. end
  1602. end
  1603. elseif APPLYTOOTHERSINSTEAD == false then
  1604. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1605. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1606. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1607. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1608. end
  1609. end
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616.  
  1617. --//=================================\\
  1618. --\\=================================//
  1619.  
  1620.  
  1621.  
  1622.  
  1623.  
  1624. --//=================================\\
  1625. --|| WEAPON GUI
  1626. --\\=================================//
  1627.  
  1628. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1629. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1630. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1631.  
  1632. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1633. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1634. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1635.  
  1636. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1637. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1638. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1639.  
  1640. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1641. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1642. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1643.  
  1644. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1645. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1646.  
  1647. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1648. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1649.  
  1650. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1651. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1652.  
  1653. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1654. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1655. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1656. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1657.  
  1658. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1659. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1660. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1661. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1662.  
  1663. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1664. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1665. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1666. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1667.  
  1668. if Enable_Gui == true then
  1669. WEAPONGUI.Parent = PlayerGui
  1670. end
  1671.  
  1672. if Enable_Stats == true and Show_Stats == true then
  1673. DEFENSEFRAME.Parent = WEAPONGUI
  1674. DAMAGEFRAME.Parent = WEAPONGUI
  1675. MOVEMENTFRAME.Parent = WEAPONGUI
  1676. end
  1677.  
  1678. if Enable_Secondary_Bar == true then
  1679. SECONDARYMANABAR.Parent = WEAPONGUI
  1680. end
  1681.  
  1682. if Enable_Abilities == true then
  1683. SKILL1FRAME.Parent = WEAPONGUI
  1684. SKILL2FRAME.Parent = WEAPONGUI
  1685. SKILL3FRAME.Parent = WEAPONGUI
  1686. SKILL4FRAME.Parent = WEAPONGUI
  1687. end
  1688.  
  1689. if Enable_Stun == true then
  1690. STUNFRAME.Parent = WEAPONGUI
  1691. end
  1692.  
  1693. function UpdateGUI()
  1694. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1695. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1696. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1697. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1698. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1699. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1700. if Enable_Abilities == true then
  1701. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1702. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1703. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1704. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1705. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1706. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1707. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1708. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1709. end
  1710. if Enable_Stats == true and Show_Stats == true then
  1711. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1712. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1713. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1714. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1715. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1716. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1717. end
  1718. if Enable_Stun == true then
  1719. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1720. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1721. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1722. end
  1723. if Enable_Secondary_Bar == true then
  1724. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1725. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1726. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1727. end
  1728. end
  1729.  
  1730. if Enable_Gui == true then
  1731. UpdateGUI()
  1732. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1733. if v.ClassName == "Frame" then
  1734. for _, b in pairs (v:GetChildren()) do
  1735. if b.ClassName == "TextLabel" then
  1736. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1737. wait(Menu_Update_Speed)
  1738. for i = 1, 0, -0.1 do
  1739. Swait()
  1740. THETEXTLABEL.TextTransparency = i
  1741. THETEXTLABEL.TextStrokeTransparency = i
  1742. end
  1743. THETEXTLABEL.TextTransparency = 0
  1744. THETEXTLABEL.TextStrokeTransparency = 0
  1745. end), b)
  1746. end
  1747. end
  1748. end
  1749. end
  1750. end
  1751.  
  1752. --//=================================\\
  1753. --\\=================================//
  1754.  
  1755.  
  1756.  
  1757.  
  1758.  
  1759. --//=================================\\
  1760. --|| SKILL FUNCTIONS
  1761. --\\=================================//
  1762.  
  1763. function UpdateSkillsAndStuff()
  1764. if Mana_Regen_Mode == "1" then
  1765. if Mana.Value >= Max_Mana then
  1766. Mana.Value = Max_Mana
  1767. elseif Mana.Value < 0 then
  1768. Mana.Value = 0
  1769. else
  1770. if MANADELAYNUMBER <= Mana_Wait then
  1771. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1772. else
  1773. MANADELAYNUMBER = 0
  1774. Mana.Value = Mana.Value + Recover_Mana
  1775. end
  1776. end
  1777. elseif Mana_Regen_Mode == "2" then
  1778. if Mana.Value <= Max_Mana then
  1779. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1780. elseif Mana.Value >= Max_Mana then
  1781. Mana.Value = Max_Mana
  1782. elseif Mana.Value < 0 then
  1783. Mana.Value = 0
  1784. end
  1785. end
  1786. if Enable_Secondary_Bar == true then
  1787. if Secondary_Mana_Regen_Mode == "1" then
  1788. if SecondaryMana.Value >= Max_Secondary_Mana then
  1789. SecondaryMana.Value = Max_Secondary_Mana
  1790. elseif SecondaryMana.Value < 0 then
  1791. SecondaryMana.Value = 0
  1792. else
  1793. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1794. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1795. else
  1796. SECONDARYMANADELAYNUMBER = 0
  1797. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1798. end
  1799. end
  1800. elseif Secondary_Mana_Regen_Mode == "2" then
  1801. if SecondaryMana.Value <= Max_Secondary_Mana then
  1802. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1803. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1804. SecondaryMana.Value = Max_Secondary_Mana
  1805. elseif SecondaryMana.Value < 0 then
  1806. SecondaryMana.Value = 0
  1807. end
  1808. end
  1809. else
  1810. SecondaryMana.Value = 0
  1811. end
  1812. if Enable_Stun == true then
  1813. if Stun_Lose_Mode == "1" then
  1814. if StunValue.Value > Max_Stun then
  1815. StunValue.Value = Max_Stun
  1816. elseif StunValue.Value <= 0 then
  1817. StunValue.Value = 0
  1818. else
  1819. if STUNDELAYNUMBER <= Stun_Wait then
  1820. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1821. else
  1822. STUNDELAYNUMBER = 0
  1823. StunValue.Value = StunValue.Value - Lose_Stun
  1824. end
  1825. end
  1826. elseif Stun_Lose_Mode == "2" then
  1827. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1828. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1829. elseif StunValue.Value > Max_Stun then
  1830. StunValue.Value = Max_Stun
  1831. elseif StunValue.Value <= 0 then
  1832. StunValue.Value = 0
  1833. end
  1834. end
  1835. else
  1836. StunValue.Value = 0
  1837. end
  1838. if Enable_Abilities == true then
  1839. if CO1 <= Cooldown_1 then
  1840. CO1 = CO1 + (1 / 30) / Animation_Speed
  1841. elseif CO1 >= Cooldown_1 then
  1842. CO1 = Cooldown_1
  1843. end
  1844. if CO2 <= Cooldown_2 then
  1845. CO2 = CO2 + (1 / 30) / Animation_Speed
  1846. elseif CO2 >= Cooldown_2 then
  1847. CO2 = Cooldown_2
  1848. end
  1849. if CO3 <= Cooldown_3 then
  1850. CO3 = CO3 + (1 / 30) / Animation_Speed
  1851. elseif CO3 >= Cooldown_3 then
  1852. CO3 = Cooldown_3
  1853. end
  1854. if CO4 <= Cooldown_4 then
  1855. CO4 = CO4 + (1 / 30) / Animation_Speed
  1856. elseif CO4 >= Cooldown_4 then
  1857. CO4 = Cooldown_4
  1858. end
  1859. end
  1860. end
  1861.  
  1862. --//=================================\\
  1863. --\\=================================//
  1864.  
  1865.  
  1866.  
  1867.  
  1868.  
  1869. --//=================================\\
  1870. --|| ATTACK FUNCTIONS AND STUFF
  1871. --\\=================================//
  1872.  
  1873. function EquipWeapon()
  1874. --ATTACK = true
  1875. DEFENSECHANGE1.Parent = nil
  1876. MOVEMENTCHANGE1.Parent = ChangeStat
  1877. for i=0, 1, 0.5 / Animation_Speed do
  1878. Swait()
  1879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1885. end
  1886. for i=0, 1, 0.08 / Animation_Speed do
  1887. Swait()
  1888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1892. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1894. end
  1895. HandleWeld.Part0 = RightArm
  1896. HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0))
  1897. CreateSound("174884033", HitboxPart, 1, 1.5)
  1898. for i=0, 1, 0.5 / Animation_Speed do
  1899. Swait()
  1900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1906. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1907. end
  1908. LASTPOINT = EffectPart.CFrame
  1909. for i=0, 1, 0.08 / Animation_Speed do
  1910. Swait()
  1911. TrailEffect("Really red", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
  1912. LASTPOINT = EffectPart.CFrame
  1913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  1915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1917. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  1918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1919. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1920. end
  1921. LASTPOINT = nil
  1922. --ATTACK = false
  1923. end
  1924.  
  1925. function UnequipWeapon()
  1926. --ATTACK = true
  1927. for i=0, 1, 0.5 / Animation_Speed do
  1928. Swait()
  1929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1933. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1935. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1936. end
  1937. CreateSound("245542809", HitboxPart, 1, 1.2)
  1938. for i=0, 1, 0.08 / Animation_Speed do
  1939. Swait()
  1940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1946. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1947. end
  1948. HandleWeld.Part0 = Torso
  1949. HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135))
  1950. for i=0, 1, 0.5 / Animation_Speed do
  1951. Swait()
  1952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1956. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1958. end
  1959. for i=0, 1, 0.08 / Animation_Speed do
  1960. Swait()
  1961. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1962. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1964. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1967. if Disable_Moving_Arms == false then
  1968. RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  1969. LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  1970. else
  1971. RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  1972. LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  1973. end
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1976. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1977. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1978. end
  1979. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1980. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1981. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1982. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1983. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1984. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1985. if Disable_Moving_Arms == false then
  1986. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1987. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1988. else
  1989. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1990. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1991. end
  1992. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1993. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1994. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1995. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1996. --ATTACK = false
  1997. DEFENSECHANGE1.Parent = ChangeStat
  1998. MOVEMENTCHANGE1.Parent = nil
  1999. end
  2000.  
  2001. function StaggerHitAnimation()
  2002. ATTACK = true
  2003. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2004. for i = 1, MRANDOM(2, 4) do
  2005. ClangEffect("Really red", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2006. end
  2007. end
  2008. for i = 0, 1, 0.1 / Animation_Speed do
  2009. Swait()
  2010. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2016. if Stagger.Value == true or Stun.Value == true then
  2017. break
  2018. end
  2019. end
  2020. ATTACK = false
  2021. end
  2022.  
  2023. function StaggerAnimation()
  2024. ATTACK = true
  2025. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2026. for i = 1, MRANDOM(2, 4) do
  2027. ClangEffect("Really red", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2028. end
  2029. end
  2030. DISABLEJUMPING = true
  2031. COMBO = 1
  2032. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  2033. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  2034. STAGGERVELOCITY.P = 500
  2035. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  2036. if Rooted.Value == false then
  2037. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  2038. end
  2039. for i = 0, 1, 0.35 / Animation_Speed do
  2040. Swait()
  2041. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  2047. end
  2048. for i = 0, 1, 0.2 / Animation_Speed do
  2049. Swait()
  2050. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2054. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  2056. end
  2057. STAGGERVELOCITY.Parent = nil
  2058. for i = 1, 50 * Animation_Speed do
  2059. Swait()
  2060. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  2066. end
  2067. DISABLEJUMPING = false
  2068. ATTACK = false
  2069. end
  2070.  
  2071. function StunAnimation()
  2072. ATTACK = true
  2073. DISABLEJUMPING = true
  2074. COMBO = 1
  2075. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  2076. for i = 0, 1, 0.3 / Animation_Speed do
  2077. Swait()
  2078. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  2079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2082. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2084. end
  2085. for i = 0, 1, 0.3 / Animation_Speed do
  2086. Swait()
  2087. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2091. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2093. end
  2094. for i = 0, 1, 0.3 / Animation_Speed do
  2095. Swait()
  2096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  2102. end
  2103. for i = 1, 70 * Animation_Speed do
  2104. Swait()
  2105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  2106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  2107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2109. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2111. end
  2112. for i = 0, 1, 0.2 / Animation_Speed do
  2113. Swait()
  2114. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  2115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2118. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2120. end
  2121. DISABLEJUMPING = false
  2122. ATTACK = false
  2123. end
  2124.  
  2125. function EAbility()
  2126. ATTACK = true
  2127. ATTACK = false
  2128. end
  2129.  
  2130. function Attack1()
  2131. ATTACK = true
  2132. for i=0, 1, 0.1 / Animation_Speed do
  2133. Swait()
  2134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.25 * Player_Size, 0.5 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2140. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2141. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2142. break
  2143. end
  2144. end
  2145. chatfunc("ugh...")
  2146. CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
  2147. local HASHITFLOOR = false
  2148. for i=0, 1, 0.1 / Animation_Speed do
  2149. Swait()
  2150. local Pos = HitboxPart
  2151. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2152. local Color = "Really black"
  2153. local Material = "Neon"
  2154. local TheDelay = 0.01
  2155. local Height = 6.2 * Player_Size
  2156. BLCF = Offset
  2157. --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2158. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2159. if a then game:GetService("Debris"):AddItem(a, 1) end
  2160. if b then game:GetService("Debris"):AddItem(b, 1) end
  2161. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2162. if a then game:GetService("Debris"):AddItem(a, 1) end
  2163. if b then game:GetService("Debris"):AddItem(b, 1) end
  2164. SCFR = BLCF
  2165. elseif not SCFR then
  2166. SCFR = BLCF
  2167. end]]--
  2168. local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
  2169. if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
  2170. HASHITFLOOR = true
  2171. --print(SWORDHIT.Material)
  2172. if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then
  2173. CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
  2174. elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then
  2175. CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2176. for i = 1, MRANDOM(2, 4) do
  2177. ClangEffect("Really black", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2178. end
  2179. elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then
  2180. CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2181. end
  2182. end
  2183. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2184. if HASHITFLOOR == true then
  2185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2189. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2191. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2192. else
  2193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2197. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2199. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2200. end
  2201. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2202. break
  2203. end
  2204. end
  2205. BLCF = nil
  2206. SCFR = nil
  2207. ATTACK = false
  2208. end
  2209.  
  2210. function Attack2()
  2211. ATTACK = true
  2212. for i=0, 1, 0.1 / Animation_Speed do
  2213. Swait()
  2214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2220. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2221. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2222. break
  2223. end
  2224. end
  2225. chatfunc("...")
  2226. CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
  2227. for i=0, 1, 0.1 / Animation_Speed do
  2228. Swait()
  2229. local Pos = HitboxPart
  2230. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2231. local Color = "Really black"
  2232. local Material = "Neon"
  2233. local TheDelay = 0.01
  2234. local Height = 6.2 * Player_Size
  2235. BLCF = Offset
  2236. --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2237. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2238. if a then game:GetService("Debris"):AddItem(a, 1) end
  2239. if b then game:GetService("Debris"):AddItem(b, 1) end
  2240. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2241. if a then game:GetService("Debris"):AddItem(a, 1) end
  2242. if b then game:GetService("Debris"):AddItem(b, 1) end
  2243. SCFR = BLCF
  2244. elseif not SCFR then
  2245. SCFR = BLCF
  2246. end]]--
  2247. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2252. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2254. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2255. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2256. break
  2257. end
  2258. end
  2259. BLCF = nil
  2260. SCFR = nil
  2261. ATTACK = false
  2262. end
  2263.  
  2264. function SilenceRoar()
  2265. local exp = Instance.new("Part")
  2266. exp.Parent = workspace
  2267. exp.Size = Vector3.new(1,1,1)
  2268. exp.Anchored = true
  2269. exp.Transparency = 0.25
  2270. exp.CanCollide = false
  2271. exp.CFrame = Head.CFrame
  2272. exp.BrickColor = BrickColor.new("Really black")
  2273. exp.Material = "Neon"
  2274. local meshe = Instance.new("SpecialMesh")
  2275. meshe.MeshType = "Sphere"
  2276. meshe.Parent = exp
  2277. for size = 1, 25 do
  2278. meshe.Scale = meshe.Scale + Vector3.new(5,5,5)
  2279. exp.Transparency = exp.Transparency + (1/25)
  2280. wait(0.00025)
  2281. end
  2282. exp:Destroy()
  2283. end
  2284.  
  2285. function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2286. local POS1 = POSITION1
  2287. local POS2 = POSITION2
  2288. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2289. local FIREBALLSPEED = SPEED * Player_Size
  2290. local FIREBALLDURATION = DURATION
  2291. local FIREBALLCOLORS = {"Really black", "Really red", "Really red"}
  2292. local FIREBALLHITSOUNDS = {"438666542", "314970790"}
  2293. coroutine.resume(coroutine.create(function()
  2294. repeat
  2295. Swait()
  2296. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2297. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2298. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1)
  2299. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2300. FIREBALLDURATION = 0
  2301. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2302. FireballHitRefpart.Anchored = true
  2303. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2304. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2305. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10)
  2306. for i = 1, MRANDOM(4, 8) do
  2307. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2308. end
  2309. MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2310. MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2311. MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2312. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2313. else
  2314. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2315. end
  2316. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2317. end))
  2318. end
  2319.  
  2320. function ShootLargeFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2321. local POS1 = POSITION1
  2322. local POS2 = POSITION2
  2323. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2324. local FIREBALLSPEED = SPEED * Player_Size
  2325. local FIREBALLDURATION = DURATION
  2326. local FIREBALLCOLORS = {"Really black", "Really red", "Really red"}
  2327. local FIREBALLHITSOUNDS = {"178452241"}
  2328. coroutine.resume(coroutine.create(function()
  2329. repeat
  2330. Swait()
  2331. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2332. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2333. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1)
  2334. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2335. FIREBALLDURATION = 0
  2336. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2337. FireballHitRefpart.Anchored = true
  2338. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2339. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2340. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10)
  2341. for i = 1, MRANDOM(4, 8) do
  2342. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2343. end
  2344. MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2345. MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2346. MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2347. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2348. else
  2349. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2350. end
  2351. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2352. end))
  2353. end
  2354.  
  2355. function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME)
  2356. local POS1 = POSITION1
  2357. local POS2 = POSITION2
  2358. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2359. local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]}
  2360. local FIREPILLARCOLORS = {"Really red", "Really red", "Really black"}
  2361. local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character)
  2362. local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2363. FirePillarRefpart1.Anchored = true
  2364. FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0)
  2365. game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
  2366. local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character)
  2367. if FIREPILLAR2HIT ~= nil then
  2368. FirePillarRefpart1.Parent = nil
  2369. local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2370. FirePillarRefpart2.Anchored = true
  2371. FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS)
  2372. game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
  2373. CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10)
  2374. for i = 1, MRANDOM(5, 10) do
  2375. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100)
  2376. end
  2377. for i = 1, MRANDOM(15, 20) do
  2378. local FIREEFFECTSIZE = MRANDOM(1, 2)
  2379. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100)
  2380. end
  2381. MagicCylinder("Dark stone gret", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
  2382. MagicSphere("Really black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
  2383. MagicSphere("Really red", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
  2384. MagicSphere("Really red", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
  2385. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 60, 60, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
  2386. end
  2387. end
  2388.  
  2389. function Attack3()
  2390. ATTACK = true
  2391. local FIREEFFECTCOLORS = {"Really red", "Really black", "Really red"}
  2392. for i=0, 1, 0.1 / Animation_Speed do
  2393. Swait()
  2394. for i = 1, 2 do
  2395. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2396. end
  2397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2401. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2403. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2404. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2405. break
  2406. end
  2407. end
  2408. for i = 1, 15 do
  2409. CreateSound("160773067", LeftArm, 1.4, 1.5)
  2410. ShootFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 5, 0.3, 5, 10)
  2411. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2412. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2413. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2414. wait(0.05)
  2415. end
  2416. for i=0, 1, 0.1 / Animation_Speed do
  2417. Swait()
  2418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
  2419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2422. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2424. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2425. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2426. break
  2427. end
  2428. end
  2429. ATTACK = false
  2430. end
  2431.  
  2432. function Attack4()
  2433. ATTACK = true
  2434. local FIREEFFECTCOLORS = {"Really black", "Really red", "Really red"}
  2435. for i=0, 1, 0.1 / Animation_Speed do
  2436. Swait()
  2437. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2438. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2443. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2445. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2446. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2447. break
  2448. end
  2449. end
  2450. chatfunc("dont run!")
  2451. CreateSound("160772554", LeftArm, 1, MRANDOM(11, 13) / 10)
  2452. FirePillar(RootPart.Position, Mouse.hit.p, 5, 25, 10, 5, 10, 0.025)
  2453. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2454. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2455. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2456. for i=0, 1, 0.1 / Animation_Speed do
  2457. Swait()
  2458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2462. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2464. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2465. --[[
  2466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2470. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2472. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2473. --]]
  2474. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2475. break
  2476. end
  2477. end
  2478. ATTACK = false
  2479. end
  2480.  
  2481. function Attack5()
  2482. local FIREEFFECTCOLORS = {"Really red", "Really black", "Really red"}
  2483. for i=0, 1, 0.1 / Animation_Speed do
  2484. Swait()
  2485. for i = 1, 2 do
  2486. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * (Player_Size*2), 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2487. end
  2488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2492. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2494. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2495. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2496. break
  2497. end
  2498. end
  2499. CreateSound("160745944", LeftArm, 1.4, 1.5)
  2500. ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
  2501. ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
  2502. ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
  2503. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2504. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2505. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2506. for i=0, 1, 0.1 / Animation_Speed do
  2507. Swait()
  2508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
  2509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2512. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2514. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2515. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2516. break
  2517. end
  2518. end
  2519. end
  2520.  
  2521. function Attack6()
  2522. ATTACK = true
  2523. for i=0, 1, 0.1/8 do
  2524. Swait()
  2525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2529. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2531. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2532. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2533. break
  2534. end
  2535. end
  2536. chatfunc("dont run")
  2537. CreateSound("553461718", HitboxPart, 5, MRANDOM(7, 9) / 10)
  2538. for i=0, 1, 0.1 / Animation_Speed do
  2539. Swait()
  2540. local Pos = HitboxPart
  2541. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2542. local Color = "Really red"
  2543. local Material = "Neon"
  2544. local TheDelay = 0.01
  2545. local Height = 6.2 * Player_Size
  2546. BLCF = Offset
  2547. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2548. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2549. if a then game:GetService("Debris"):AddItem(a, 1) end
  2550. if b then game:GetService("Debris"):AddItem(b, 1) end
  2551. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2552. if a then game:GetService("Debris"):AddItem(a, 1) end
  2553. if b then game:GetService("Debris"):AddItem(b, 1) end
  2554. SCFR = BLCF
  2555. elseif not SCFR then
  2556. SCFR = BLCF
  2557. end
  2558. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 8, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2563. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2565. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2566. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2567. break
  2568. end
  2569. end
  2570. BLCF = nil
  2571. SCFR = nil
  2572. ATTACK = false
  2573. end
  2574.  
  2575. function SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  2576. Humanoid.MaxHealth = "inf"
  2577. Humanoid.Health = "inf"
  2578. if HIT.Parent == nil then
  2579. return
  2580. end
  2581. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  2582. for _, v in pairs(HIT.Parent:GetChildren()) do
  2583. if v:IsA("Humanoid") then
  2584. HITHUMANOID = v
  2585. end
  2586. end
  2587. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  2588. StaggerHit.Value = true
  2589. if Play_Hitbox_Hit_Sound == true then
  2590. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  2591. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  2592. end
  2593. end
  2594. return
  2595. end
  2596. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  2597. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  2598. end
  2599. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  2600. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  2601. end
  2602. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  2603. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  2604. if HIT.Parent.DebounceHit.Value == true then
  2605. return
  2606. end
  2607. end
  2608. if AntiTeamKill.Value == true then
  2609. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  2610. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  2611. return
  2612. end
  2613. end
  2614. end
  2615. if HITEVENWHENDEAD == false then
  2616. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  2617. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  2618. return
  2619. end
  2620. end
  2621. end
  2622. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2623. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  2624. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  2625. end
  2626. end
  2627. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2628. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  2629. if STAGGER == true and Enable_Stagger == true then
  2630. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  2631. end
  2632. end
  2633. end
  2634. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2635. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  2636. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  2637. HASBEENBLOCKED = true
  2638. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  2639. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  2640. if RANGED ~= true then
  2641. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  2642. CreateSound(541909763, HIT, 1, HITBLOCKSOUNDPITCH)
  2643. end
  2644. end
  2645. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  2646. BlockDebounce.Name = "BlockDebounce"
  2647. BlockDebounce.Value = true
  2648. if RANGED ~= true then
  2649. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  2650. else
  2651. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  2652. end
  2653. end
  2654. if RANGED ~= true and Enable_Stagger == true then
  2655. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  2656. Stagger.Value = true
  2657. end
  2658. return
  2659. end
  2660. end
  2661. end
  2662. if DECREASETHESTAT ~= nil then
  2663. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2664. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  2665. end
  2666. end
  2667. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  2668. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2669. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  2670. if CanPenetrateArmor.Value == true then
  2671. DAMAGE = DAMAGE
  2672. else
  2673. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  2674. end
  2675. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  2676. DAMAGE = DAMAGE
  2677. end
  2678. end
  2679. if CanCrit.Value == true then
  2680. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  2681. if CRITCHANCENUMBER == 1 then
  2682. end
  2683. end
  2684. DAMAGE = math.floor(DAMAGE)
  2685. if HASBEENBLOCKED == false then
  2686. end
  2687. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  2688. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  2689. StaggerHit.Value = true
  2690. end
  2691. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  2692. CreateSound(541909763, HIT, 1, HITARMORSOUNDPITCH)
  2693. end
  2694. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  2695. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  2696. CreateSound(541909763, HIT, 1, HITPLAYERSOUNDPITCH)
  2697. end
  2698. end
  2699. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  2700. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2701. CreateSound("541909763", HIT, 1, 1)
  2702. else
  2703. end
  2704. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  2705. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2706. else
  2707. end
  2708. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  2709. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2710. CreateSound("541909763", HIT, 1, 1)
  2711. else
  2712. end
  2713. end
  2714. if TYPE == "Normal" then
  2715. local vp = IT("BodyVelocity")
  2716. vp.P=500
  2717. vp.maxForce = VT(math.huge, 0, math.huge)
  2718. if KNOCKBACKTYPE == 1 then
  2719. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  2720. elseif KNOCKBACKTYPE == 2 then
  2721. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  2722. end
  2723. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  2724. vp.Parent = HIT--.Parent.Torso
  2725. end
  2726. game:GetService("Debris"):AddItem(vp, 0.5)
  2727. end
  2728. HASBEENBLOCKED = false
  2729. RecentEnemy.Value = HIT.Parent
  2730. local DebounceHit = IT("BoolValue", HIT.Parent)
  2731. DebounceHit.Name = "DebounceHit"
  2732. DebounceHit.Value = true
  2733. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  2734. end
  2735. c = HITHUMANOID.Parent:GetChildren()
  2736. for g = 1, #c do
  2737. if c[g].ClassName == "Script" then
  2738. c[g]:Destroy()
  2739. end
  2740. end
  2741. end
  2742.  
  2743. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2744. function Silence(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  2745. for _, c in pairs(workspace:GetChildren()) do
  2746. local HUMANOID = c:FindFirstChild("Humanoid")
  2747. local HEAD = nil
  2748. if HUMANOID ~= nil then
  2749. for _, d in pairs(c:GetChildren()) do
  2750. if d.ClassName == "Model" and RANGED ~= true then
  2751. HEAD = d:FindFirstChild("Hitbox")
  2752. if HEAD ~= nil then
  2753. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2754. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2755. if Play_Hitbox_Hit_Sound == true then
  2756. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2757. HitRefpart.Anchored = true
  2758. HitRefpart.CFrame = CF(HEAD.Position)
  2759. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  2760. end
  2761. if Enable_Stagger_Hit == true then
  2762. StaggerHit.Value = true
  2763. end
  2764. end
  2765. end
  2766. elseif d:IsA"BasePart" then
  2767. HEAD = d
  2768. if HEAD ~= nil then
  2769. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2770. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2771. SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  2772. end
  2773. end
  2774. end
  2775. end
  2776. end
  2777. end
  2778. end
  2779.  
  2780. function UniqueMove1()
  2781. ATTACK = true
  2782. for i=0, 1, 0.1 do
  2783. Swait()
  2784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2788. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2790. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2791. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2792. break
  2793. end
  2794. end
  2795. chatfunc("SILENCE!")
  2796. CreateSound("297472596", workspace, 1, MRANDOM(7, 9) / 10)
  2797. Silence(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 20, false, 250, 300, MRANDOM(25, 30), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2798. SilenceRoar()
  2799. ATTACK = false
  2800. end
  2801.  
  2802. function Eliminate()
  2803. ATTACK = true
  2804. Humanoid.JumpPower = 0
  2805. Humanoid.WalkSpeed = 0
  2806. for i=0, 1, 0.1/5 do
  2807. Swait()
  2808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(30), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2812. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2814. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2815. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2816. break
  2817. end
  2818. end
  2819. chatfunc("Welcome to darkness!")
  2820. wait(2)
  2821. CreateSound("872630550", workspace, 5, 1)
  2822. local exp = Instance.new("Part")
  2823. exp.Parent = workspace
  2824. exp.Size = Vector3.new(1,1,1)
  2825. exp.Anchored = true
  2826. exp.Transparency = 0.25
  2827. exp.CanCollide = false
  2828. exp.CFrame = RootPart.CFrame
  2829. exp.BrickColor = BrickColor.new("Really black")
  2830. exp.Material = "Neon"
  2831. local exp2 = Instance.new("Part")
  2832. exp2.Parent = workspace
  2833. exp2.Size = Vector3.new(0.9, 0.9, 0.9)
  2834. exp2.Anchored = true
  2835. exp2.CanCollide = false
  2836. exp2.CFrame = RootPart.CFrame
  2837. exp2.BrickColor = BrickColor.new("Really red")
  2838. exp2.Material = "Neon"
  2839. local exp3 = Instance.new("Part")
  2840. exp3.Parent = workspace
  2841. exp3.Size = Vector3.new(1,1,1)
  2842. exp3.Anchored = true
  2843. exp3.Transparency = 0
  2844. exp3.CanCollide = false
  2845. exp3.CFrame = RootPart.CFrame
  2846. exp3.BrickColor = BrickColor.new("Really black")
  2847. exp.Material = "Neon"
  2848. CreateSound("438666077", workspace, 15, 1)
  2849. local meshh = Instance.new("SpecialMesh")
  2850. meshh.MeshType = "Sphere"
  2851. meshh.Parent = exp
  2852. local mesh2 = Instance.new("SpecialMesh")
  2853. mesh2.MeshType = "Sphere"
  2854. mesh2.Parent = exp2
  2855. local mesh3 = Instance.new("SpecialMesh")
  2856. mesh3.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2857. mesh3.Parent = exp3
  2858. mesh3.Scale = Vector3.new(1,10,1)
  2859. game.Lighting.FogEnd = 1000
  2860. local sky = Instance.new("Sky")
  2861. sky.Parent = game.Lighting
  2862. sky.SkyboxBk = "rbxassetid://99174105"
  2863. sky.SkyboxDn = "rbxassetid://99174105"
  2864. sky.SkyboxFt = "rbxassetid://99174105"
  2865. sky.SkyboxLf = "rbxassetid://99174105"
  2866. sky.SkyboxRt = "rbxassetid://99174105"
  2867. sky.SkyboxUp = "rbxassetid://99174105"
  2868. local sc = 1
  2869. sky.CelestialBodiesShown = false
  2870. game.Lighting.FogColor = Color3.new(0,0,0)
  2871. for size = 1, 25 do
  2872. game.Lighting.FogEnd = game.Lighting.FogEnd - 10
  2873. meshh.Scale = meshh.Scale + Vector3.new(sc,sc,sc)
  2874. mesh2.Scale = mesh2.Scale + Vector3.new(sc,sc,sc)
  2875. mesh3.Scale = mesh3.Scale + Vector3.new(sc,5,sc)
  2876. sc = sc + 0.2
  2877. wait(0.00025)
  2878. end
  2879. for size = 1, 75 do
  2880. game.Lighting.FogEnd = game.Lighting.FogEnd - 10
  2881. meshh.Scale = meshh.Scale + Vector3.new(sc,sc,sc)
  2882. mesh2.Scale = mesh2.Scale + Vector3.new(sc,sc,sc)
  2883. mesh3.Scale = mesh3.Scale + Vector3.new(sc,5,sc)
  2884. sc = sc + 0.2
  2885. wait(0.00025)
  2886. end
  2887. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, exp, 500000000000 / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2888. exp:Destroy()
  2889. exp2:Destroy()
  2890. exp3:Destroy()
  2891. Humanoid.JumpPower = 85
  2892. Humanoid.WalkSpeed = 35
  2893. ATTACK = false
  2894. wait(2)
  2895. for sky = 1, 100 do
  2896. game.Lighting.FogEnd = game.Lighting.FogEnd + 10
  2897. wait(0.00025)
  2898. end
  2899. game.Lighting.FogEnd = 100000
  2900. sky:Destroy()
  2901. end
  2902.  
  2903. function Move2()
  2904. ATTACK = true
  2905. ATTACK = false
  2906. end
  2907.  
  2908. function Move3()
  2909. ATTACK = true
  2910. ATTACK = false
  2911. end
  2912.  
  2913. function Move4()
  2914. ATTACK = true
  2915. ATTACK = false
  2916. end
  2917.  
  2918. --//=================================\\
  2919. --\\=================================//
  2920.  
  2921.  
  2922.  
  2923.  
  2924.  
  2925. --//=================================\\
  2926. --|| SET THINGS UP
  2927. --\\=================================//
  2928.  
  2929. if Start_Equipped == true then
  2930. ATTACK = true
  2931. EQUIPPED = true
  2932. if Disable_Animate == true then
  2933. ANIMATE.Parent = nil
  2934. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2935. IDLEANIMATION:Play()
  2936. end
  2937. if Disable_Animator == true then
  2938. ANIMATOR.Parent = nil
  2939. end
  2940. if Disable_Moving_Arms == true then
  2941. RSH = Torso["Right Shoulder"]
  2942. LSH = Torso["Left Shoulder"]
  2943. RSH.Parent = nil
  2944. LSH.Parent = nil
  2945. if Use_Motors_Instead_Of_Welds == true then
  2946. RightShoulder = IT("Motor")
  2947. LeftShoulder = IT("Motor")
  2948. else
  2949. RightShoulder = IT("Weld")
  2950. LeftShoulder = IT("Weld")
  2951. end
  2952. RightShoulder.Name = "Right Shoulder"
  2953. RightShoulder.Part0 = Torso
  2954. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2955. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2956. RightShoulder.Part1 = Character["Right Arm"]
  2957. RightShoulder.Parent = Torso
  2958. LeftShoulder.Name = "Left Shoulder"
  2959. LeftShoulder.Part0 = Torso
  2960. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2961. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2962. LeftShoulder.Part1 = Character["Left Arm"]
  2963. LeftShoulder.Parent = Torso
  2964. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2965. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2966. end
  2967. if Start_Equipped_With_Equipped_Animation == true then
  2968. Swait()
  2969. EquipWeapon()
  2970. end
  2971. ATTACK = false
  2972. end
  2973.  
  2974. --//=================================\\
  2975. --\\=================================//
  2976.  
  2977.  
  2978.  
  2979.  
  2980.  
  2981. --//=================================\\
  2982. --|| ASSIGN THINGS TO KEYS
  2983. --\\=================================//
  2984.  
  2985. Humanoid.Changed:connect(function(Jump)
  2986. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2987. Humanoid.Jump = false
  2988. end
  2989. end)
  2990.  
  2991. function MouseDown(Mouse)
  2992. if ATTACK == true or EQUIPPED == false then
  2993. return
  2994. end
  2995. HOLD = true
  2996. if COMBO == 1 then
  2997. COMBO = 2
  2998. Attack1()
  2999. elseif COMBO == 2 then
  3000. COMBO = 1
  3001. Attack2()
  3002. end
  3003. coroutine.resume(coroutine.create(function()
  3004. for i=1, 50 do
  3005. if ATTACK == false then
  3006. Swait()
  3007. end
  3008. end
  3009. if ATTACK == false then
  3010. COMBO = 1
  3011. end
  3012. end))
  3013. end
  3014.  
  3015. function MouseUp(Mouse)
  3016. HOLD = false
  3017. end
  3018.  
  3019. function KeyDown(Key)
  3020. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  3021. ATTACK = true
  3022. COMBO = 1
  3023. if EQUIPPED == false then
  3024. EQUIPPED = true
  3025. if Disable_Animate == true then
  3026. ANIMATE.Parent = nil
  3027. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3028. IDLEANIMATION:Play()
  3029. end
  3030. if Disable_Animator == true then
  3031. ANIMATOR.Parent = nil
  3032. end
  3033. if Disable_Moving_Arms == true then
  3034. RSH = Torso["Right Shoulder"]
  3035. LSH = Torso["Left Shoulder"]
  3036. RSH.Parent = nil
  3037. LSH.Parent = nil
  3038. if Use_Motors_Instead_Of_Welds == true then
  3039. RightShoulder = IT("Motor")
  3040. LeftShoulder = IT("Motor")
  3041. else
  3042. RightShoulder = IT("Weld")
  3043. LeftShoulder = IT("Weld")
  3044. end
  3045. RightShoulder.Name = "Right Shoulder"
  3046. RightShoulder.Part0 = Torso
  3047. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3048. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3049. RightShoulder.Part1 = Character["Right Arm"]
  3050. RightShoulder.Parent = Torso
  3051. LeftShoulder.Name = "Left Shoulder"
  3052. LeftShoulder.Part0 = Torso
  3053. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3054. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3055. LeftShoulder.Part1 = Character["Left Arm"]
  3056. LeftShoulder.Parent = Torso
  3057. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  3058. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  3059. end
  3060. Swait()
  3061. EquipWeapon()
  3062. elseif EQUIPPED == true then
  3063. EQUIPPED = false
  3064. UnequipWeapon()
  3065. if Disable_Animator == true then
  3066. ANIMATOR.Parent = Humanoid
  3067. end
  3068. if Disable_Animate == true then
  3069. ANIMATE.Parent = Character
  3070. end
  3071. Swait()
  3072. if Disable_Moving_Arms == true then
  3073. RightShoulder.Parent = nil
  3074. LeftShoulder.Parent = nil
  3075. RSH.Parent = Torso
  3076. LSH.Parent = Torso
  3077. end
  3078. end
  3079. ATTACK = false
  3080. end
  3081. if Key == "e" and EQUIPPED == true and ATTACK == false then
  3082. chatfunc("Die...")
  3083. Attack3()
  3084. end
  3085. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then
  3086. Attack4()
  3087. end
  3088. if Key == "x" and EQUIPPED == true and ATTACK == false and Humanoid.Jump == false then
  3089. Eliminate()
  3090. end
  3091. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  3092. UniqueMove1()
  3093. end
  3094. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  3095. Attack6()
  3096. end
  3097. if Player.UserId == game.Player.Name == "deivis97" then
  3098. if Key == "q" then
  3099. Mana.Value = Max_Mana
  3100. SecondaryMana.Value = Max_Secondary_Mana
  3101. CO1 = Cooldown_1
  3102. CO2 = Cooldown_2
  3103. CO3 = Cooldown_3
  3104. CO4 = Cooldown_4
  3105. end
  3106. if Key == "p" and EQUIPPED == true and ATTACK == false then
  3107. end
  3108. if Key == "[" then
  3109. Stagger.Value = true
  3110. end
  3111. if Key == "]" then
  3112. Stun.Value = true
  3113. end
  3114. end
  3115. end
  3116.  
  3117. function KeyUp(Key)
  3118. end
  3119.  
  3120. if Use_HopperBin == false then
  3121.  
  3122. Mouse.Button1Down:connect(function(NEWKEY)
  3123. MouseDown(NEWKEY)
  3124. end)
  3125. Mouse.Button1Up:connect(function(NEWKEY)
  3126. MouseUp(NEWKEY)
  3127. end)
  3128. Mouse.KeyDown:connect(function(NEWKEY)
  3129. KeyDown(NEWKEY)
  3130. end)
  3131. Mouse.KeyUp:connect(function(NEWKEY)
  3132. KeyUp(NEWKEY)
  3133. end)
  3134.  
  3135. elseif Use_HopperBin == true then
  3136. WEAPONTOOL.Parent = Backpack
  3137. script.Parent = WEAPONTOOL
  3138. function SelectTool(Mouse)
  3139. Mouse.Button1Down:connect(function()
  3140. MouseDown(Mouse)
  3141. end)
  3142. Mouse.Button1Up:connect(function()
  3143. MouseUp(Mouse)
  3144. end)
  3145. Mouse.KeyDown:connect(KeyDown)
  3146. Mouse.KeyUp:connect(KeyUp)
  3147. end
  3148. function DeselectTool(Mouse)
  3149. end
  3150. WEAPONTOOL.Selected:connect(SelectTool)
  3151. WEAPONTOOL.Deselected:connect(DeselectTool)
  3152. end
  3153.  
  3154. --//=================================\\
  3155. --\\=================================//
  3156.  
  3157.  
  3158.  
  3159.  
  3160.  
  3161. --//=================================\\
  3162. --|| WRAP THE WHOLE SCRIPT UP
  3163. --\\=================================//
  3164.  
  3165. while true do
  3166. Swait()
  3167. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  3168. HitboxPart.Name = "NilHitbox"
  3169. else
  3170. HitboxPart.Name = "Hitbox"
  3171. end
  3172. if Enable_Gui == true then
  3173. UpdateGUI()
  3174. end
  3175. UpdateSkillsAndStuff()
  3176. if Walkspeed_Depends_On_Movement_Value == true then
  3177. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  3178. Humanoid.WalkSpeed = 0
  3179. else
  3180. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  3181. end
  3182. end
  3183. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  3184. StunValue.Value = 0
  3185. Stun.Value = true
  3186. end
  3187. if Enable_Stagger_Hit == true then
  3188. if StaggerHit.Value == true and STAGGERHITANIM == false then
  3189. coroutine.resume(coroutine.create(function()
  3190. STAGGERHITANIM = true
  3191. while ATTACK == true do
  3192. Swait()
  3193. end
  3194. StaggerHitAnimation()
  3195. StaggerHit.Value = false
  3196. STAGGERHITANIM = false
  3197. end))
  3198. end
  3199. else
  3200. StaggerHit.Value = false
  3201. end
  3202. if Enable_Stagger == true then
  3203. if Stagger.Value == true and STAGGERANIM == false then
  3204. coroutine.resume(coroutine.create(function()
  3205. STAGGERANIM = true
  3206. while ATTACK == true do
  3207. Swait()
  3208. end
  3209. StaggerAnimation()
  3210. Stagger.Value = false
  3211. STAGGERANIM = false
  3212. end))
  3213. end
  3214. else
  3215. Stagger.Value = false
  3216. end
  3217. if Enable_Stun == true then
  3218. if Stun.Value == true and STUNANIM == false then
  3219. coroutine.resume(coroutine.create(function()
  3220. StunValue.Value = 0
  3221. STUNANIM = true
  3222. while ATTACK == true do
  3223. Swait()
  3224. end
  3225. StunAnimation()
  3226. Stun.Value = false
  3227. STUNANIM = false
  3228. end))
  3229. end
  3230. else
  3231. StunValue.Value = 0
  3232. Stun.Value = false
  3233. end
  3234. if DONUMBER >= .5 then
  3235. HANDIDLE = true
  3236. elseif DONUMBER <= 0 then
  3237. HANDIDLE = false
  3238. end
  3239. if HANDIDLE == false then
  3240. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  3241. else
  3242. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  3243. end
  3244. if ATTACK == false then
  3245. IDLENUMBER = IDLENUMBER + 1
  3246. else
  3247. IDLENUMBER = 0
  3248. end
  3249. if Enable_Stats == true then
  3250. for _, v in pairs (ChangeStat:GetChildren()) do
  3251. if v:FindFirstChild("Duration") ~= nil then
  3252. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  3253. if v:FindFirstChild("Duration").Value <= 0 then
  3254. v.Parent = nil
  3255. end
  3256. end
  3257. if v.Name == "ChangeDefense" then
  3258. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  3259. elseif v.Name == "ChangeDamage" then
  3260. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  3261. elseif v.Name == "ChangeMovement" then
  3262. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  3263. end
  3264. end
  3265. Defense.Value = 1 + (CHANGEDEFENSE)
  3266. if Defense.Value <= 0.01 then
  3267. Defense.Value = 0.01
  3268. end
  3269. Damage.Value = 1 + (CHANGEDAMAGE)
  3270. if Damage.Value <= 0 then
  3271. Damage.Value = 0
  3272. end
  3273. Movement.Value = 1 + (CHANGEMOVEMENT)
  3274. if Movement.Value <= 0 then
  3275. Movement.Value = 0
  3276. end
  3277. CHANGEDEFENSE = 0
  3278. CHANGEDAMAGE = 0
  3279. CHANGEMOVEMENT = 0
  3280. end
  3281. SINE = SINE + CHANGE
  3282. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3283. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3284. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3285. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3286. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3287. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  3288. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3289. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3290. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3291. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3292. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  3293. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3294. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3295. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3296. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3297. end
  3298. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3299. ANIM = "Jump"
  3300. if EQUIPPED == true then
  3301. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3305. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3307. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3308. end
  3309. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3310. ANIM = "Fall"
  3311. if EQUIPPED == true and ATTACK == false then
  3312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3316. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3318. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3319. end
  3320. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3321. ANIM = "Idle"
  3322. if EQUIPPED == true and ATTACK == false then
  3323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  3325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3327. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  3328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3329. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  3330. end
  3331. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3332. ANIM = "Walk"
  3333. WALK = WALK + 1 / Animation_Speed
  3334. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3335. WALK = 0
  3336. if WALKINGANIM == true then
  3337. WALKINGANIM = false
  3338. elseif WALKINGANIM == false then
  3339. WALKINGANIM = true
  3340. end
  3341. end
  3342. if EQUIPPED == true and ATTACK == false then
  3343. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3347. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3349. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3350. end
  3351. end
  3352.  
  3353. end
  3354.  
  3355. --//=================================\\
  3356. --\\=================================//
  3357.  
  3358.  
  3359. local CurrentHealth = Humanoid.Health
  3360. local Defeated = false
  3361. Humanoid.HealthChanged:connect(function()
  3362. if Defeated then return end
  3363. local Health = math.min(Humanoid.Health-CurrentHealth)
  3364. if CurrentHealth-10000000 < -Health then
  3365. Humanoid.MaxHealth = "inf"
  3366. Humanoid.Health = "inf"
  3367. end
  3368. CurrentHealth = Humanoid.Health
  3369. end)
  3370.  
  3371.  
  3372. --//====================================================\\--
  3373. --|| END OF SCRIPT
  3374. --\\====================================================//
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement