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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Character) | |
32 | - | sick.SoundId = "rbxassetid://596353935" |
32 | + | sick.SoundId = "rbxassetid://723652641" |
33 | sick.Looped = true | |
34 | sick.Pitch = 1 | |
35 | sick.Volume = 2 | |
36 | Player:ClearCharacterAppearance() | |
37 | local HANDS = {} | |
38 | Character.Archivable = true | |
39 | Humanoid.DisplayDistanceType = "None" | |
40 | ||
41 | local naeeym2 = Instance.new("BillboardGui",Character) | |
42 | naeeym2.AlwaysOnTop = true | |
43 | naeeym2.Size = UDim2.new(5,35,2,35) | |
44 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
45 | naeeym2.Adornee = Character.Head | |
46 | naeeym2.Name = "Name" | |
47 | naeeym2.PlayerToHideFrom = Player | |
48 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
49 | tecks2.BackgroundTransparency = 1 | |
50 | tecks2.TextScaled = true | |
51 | tecks2.BorderSizePixel = 0 | |
52 | tecks2.Text = "1x1x1x1IAMbck" | |
53 | tecks2.Font = "Antique" | |
54 | tecks2.TextSize = 30 | |
55 | tecks2.TextTransparency = 1 | |
56 | tecks2.TextStrokeTransparency = 1 | |
57 | tecks2.TextColor3 = Color3.new(1,0,0) | |
58 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
59 | tecks2.Parent = naeeym2 | |
60 | ||
61 | IT = Instance.new | |
62 | CF = CFrame.new | |
63 | VT = Vector3.new | |
64 | RAD = math.rad | |
65 | C3 = Color3.new | |
66 | UD2 = UDim2.new | |
67 | BRICKC = BrickColor.new | |
68 | ANGLES = CFrame.Angles | |
69 | EULER = CFrame.fromEulerAnglesXYZ | |
70 | COS = math.cos | |
71 | ACOS = math.acos | |
72 | SIN = math.sin | |
73 | ASIN = math.asin | |
74 | ABS = math.abs | |
75 | MRANDOM = math.random | |
76 | FLOOR = math.floor | |
77 | ||
78 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
79 | local NEWMESH = IT(MESH) | |
80 | if MESH == "SpecialMesh" then | |
81 | NEWMESH.MeshType = MESHTYPE | |
82 | if MESHID ~= "nil" and MESHID ~= "" then | |
83 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
84 | end | |
85 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
86 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
87 | end | |
88 | end | |
89 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
90 | NEWMESH.Scale = SCALE | |
91 | NEWMESH.Parent = PARENT | |
92 | return NEWMESH | |
93 | end | |
94 | ||
95 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
96 | local NEWPART = IT("Part") | |
97 | NEWPART.formFactor = FORMFACTOR | |
98 | NEWPART.Reflectance = REFLECTANCE | |
99 | NEWPART.Transparency = TRANSPARENCY | |
100 | NEWPART.CanCollide = false | |
101 | NEWPART.Locked = true | |
102 | NEWPART.Anchored = true | |
103 | if ANCHOR == false then | |
104 | NEWPART.Anchored = false | |
105 | end | |
106 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
107 | NEWPART.Name = NAME | |
108 | NEWPART.Size = SIZE | |
109 | NEWPART.Position = Torso.Position | |
110 | NEWPART.Material = MATERIAL | |
111 | NEWPART:BreakJoints() | |
112 | NEWPART.Parent = PARENT | |
113 | return NEWPART | |
114 | end | |
115 | ||
116 | --//=================================\\ | |
117 | --|| CUSTOMIZATION | |
118 | --\\=================================// | |
119 | ||
120 | Player_Size = 1 --Size of the player. | |
121 | Animation_Speed = 3 | |
122 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
123 | ||
124 | local Speed = 16 | |
125 | local Effects2 = {} | |
126 | ||
127 | --//=================================\\ | |
128 | --|| END OF CUSTOMIZATION | |
129 | --\\=================================// | |
130 | ||
131 | local function weldBetween(a, b) | |
132 | local weldd = Instance.new("ManualWeld") | |
133 | weldd.Part0 = a | |
134 | weldd.Part1 = b | |
135 | weldd.C0 = CFrame.new() | |
136 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
137 | weldd.Parent = a | |
138 | return weldd | |
139 | end | |
140 | ||
141 | --//=================================\\ | |
142 | --|| USEFUL VALUES | |
143 | --\\=================================// | |
144 | ||
145 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
146 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
147 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
148 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
149 | local CHANGEDEFENSE = 0 | |
150 | local CHANGEDAMAGE = 0 | |
151 | local CHANGEMOVEMENT = 0 | |
152 | local ANIM = "Idle" | |
153 | local ATTACK = false | |
154 | local EQUIPPED = false | |
155 | local HOLD = false | |
156 | local COMBO = 1 | |
157 | local Rooted = false | |
158 | local SINE = 0 | |
159 | local KEYHOLD = false | |
160 | local CHANGE = 2 / Animation_Speed | |
161 | local WALKINGANIM = false | |
162 | local WALK = 0 | |
163 | local VALUE1 = false | |
164 | local VALUE2 = false | |
165 | local ROBLOXIDLEANIMATION = IT("Animation") | |
166 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
167 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
168 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
169 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
170 | WEAPONGUI.Name = "Weapon GUI" | |
171 | local Weapon = IT("Model") | |
172 | Weapon.Name = "Weapon" | |
173 | local Effects = IT("Folder", Weapon) | |
174 | Effects.Name = "Effects" | |
175 | local ANIMATOR = Humanoid.Animator | |
176 | local ANIMATE = Character.Animate | |
177 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
178 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
179 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
180 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
181 | local UNANCHOR = true | |
182 | local INTRO = false | |
183 | local TRANSFORMED = false | |
184 | local INSTANT = false | |
185 | ||
186 | local SKILLTEXTCOLOR = BRICKC("Black").Color | |
187 | ||
188 | --//=================================\\ | |
189 | --\\=================================// | |
190 | ||
191 | ||
192 | --//=================================\\ | |
193 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
194 | --\\=================================// | |
195 | ||
196 | ArtificialHB = Instance.new("BindableEvent", script) | |
197 | ArtificialHB.Name = "ArtificialHB" | |
198 | ||
199 | script:WaitForChild("ArtificialHB") | |
200 | ||
201 | frame = Frame_Speed | |
202 | tf = 0 | |
203 | allowframeloss = false | |
204 | tossremainder = false | |
205 | lastframe = tick() | |
206 | script.ArtificialHB:Fire() | |
207 | ||
208 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
209 | tf = tf + s | |
210 | if tf >= frame then | |
211 | if allowframeloss then | |
212 | script.ArtificialHB:Fire() | |
213 | lastframe = tick() | |
214 | else | |
215 | for i = 1, math.floor(tf / frame) do | |
216 | script.ArtificialHB:Fire() | |
217 | end | |
218 | lastframe = tick() | |
219 | end | |
220 | if tossremainder then | |
221 | tf = 0 | |
222 | else | |
223 | tf = tf - frame * math.floor(tf / frame) | |
224 | end | |
225 | end | |
226 | end) | |
227 | ||
228 | --//=================================\\ | |
229 | --\\=================================// | |
230 | ||
231 | ||
232 | ||
233 | ||
234 | ||
235 | --//=================================\\ | |
236 | --|| SOME FUNCTIONS | |
237 | --\\=================================// | |
238 | ||
239 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
240 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
241 | end | |
242 | ||
243 | function PositiveAngle(NUMBER) | |
244 | if NUMBER >= 0 then | |
245 | NUMBER = 0 | |
246 | end | |
247 | return NUMBER | |
248 | end | |
249 | ||
250 | function NegativeAngle(NUMBER) | |
251 | if NUMBER <= 0 then | |
252 | NUMBER = 0 | |
253 | end | |
254 | return NUMBER | |
255 | end | |
256 | ||
257 | function Swait(NUMBER) | |
258 | if NUMBER == 0 or NUMBER == nil then | |
259 | ArtificialHB.Event:wait() | |
260 | else | |
261 | for i = 1, NUMBER do | |
262 | ArtificialHB.Event:wait() | |
263 | end | |
264 | end | |
265 | end | |
266 | ||
267 | function QuaternionFromCFrame(cf) | |
268 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
269 | local trace = m00 + m11 + m22 | |
270 | if trace > 0 then | |
271 | local s = math.sqrt(1 + trace) | |
272 | local recip = 0.5 / s | |
273 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
274 | else | |
275 | local i = 0 | |
276 | if m11 > m00 then | |
277 | i = 1 | |
278 | end | |
279 | if m22 > (i == 0 and m00 or m11) then | |
280 | i = 2 | |
281 | end | |
282 | if i == 0 then | |
283 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
284 | local recip = 0.5 / s | |
285 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
286 | elseif i == 1 then | |
287 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
288 | local recip = 0.5 / s | |
289 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
290 | elseif i == 2 then | |
291 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
292 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
293 | end | |
294 | end | |
295 | end | |
296 | ||
297 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
298 | local xs, ys, zs = x + x, y + y, z + z | |
299 | local wx, wy, wz = w * xs, w * ys, w * zs | |
300 | local xx = x * xs | |
301 | local xy = x * ys | |
302 | local xz = x * zs | |
303 | local yy = y * ys | |
304 | local yz = y * zs | |
305 | local zz = z * zs | |
306 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
307 | end | |
308 | ||
309 | function QuaternionSlerp(a, b, t) | |
310 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
311 | local startInterp, finishInterp; | |
312 | if cosTheta >= 0.0001 then | |
313 | if (1 - cosTheta) > 0.0001 then | |
314 | local theta = ACOS(cosTheta) | |
315 | local invSinTheta = 1 / SIN(theta) | |
316 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
317 | finishInterp = SIN(t * theta) * invSinTheta | |
318 | else | |
319 | startInterp = 1 - t | |
320 | finishInterp = t | |
321 | end | |
322 | else | |
323 | if (1 + cosTheta) > 0.0001 then | |
324 | local theta = ACOS(-cosTheta) | |
325 | local invSinTheta = 1 / SIN(theta) | |
326 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
327 | finishInterp = SIN(t * theta) * invSinTheta | |
328 | else | |
329 | startInterp = t - 1 | |
330 | finishInterp = t | |
331 | end | |
332 | end | |
333 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
334 | end | |
335 | ||
336 | function Clerp(a, b, t) | |
337 | local qa = {QuaternionFromCFrame(a)} | |
338 | local qb = {QuaternionFromCFrame(b)} | |
339 | local ax, ay, az = a.x, a.y, a.z | |
340 | local bx, by, bz = b.x, b.y, b.z | |
341 | local _t = 1 - t | |
342 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
343 | end | |
344 | ||
345 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
346 | local frame = IT("Frame") | |
347 | frame.BackgroundTransparency = TRANSPARENCY | |
348 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
349 | frame.Position = POSITION | |
350 | frame.Size = SIZE | |
351 | frame.BackgroundColor3 = COLOR | |
352 | frame.BorderColor3 = BORDERCOLOR | |
353 | frame.Name = NAME | |
354 | frame.Parent = PARENT | |
355 | return frame | |
356 | end | |
357 | ||
358 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
359 | local label = IT("TextLabel") | |
360 | label.BackgroundTransparency = 1 | |
361 | label.Size = UD2(1, 0, 1, 0) | |
362 | label.Position = UD2(0, 0, 0, 0) | |
363 | label.TextColor3 = TEXTCOLOR | |
364 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
365 | label.TextTransparency = TRANSPARENCY | |
366 | label.FontSize = TEXTFONTSIZE | |
367 | label.Font = TEXTFONT | |
368 | label.BorderSizePixel = BORDERSIZEPIXEL | |
369 | label.TextScaled = false | |
370 | label.Text = TEXT | |
371 | label.Name = NAME | |
372 | label.Parent = PARENT | |
373 | return label | |
374 | end | |
375 | ||
376 | function NoOutlines(PART) | |
377 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
378 | end | |
379 | ||
380 | ||
381 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
382 | local NEWWELD = IT(TYPE) | |
383 | NEWWELD.Part0 = PART0 | |
384 | NEWWELD.Part1 = PART1 | |
385 | NEWWELD.C0 = C0 | |
386 | NEWWELD.C1 = C1 | |
387 | NEWWELD.Parent = PARENT | |
388 | return NEWWELD | |
389 | end | |
390 | ||
391 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
392 | local NEWSOUND = nil | |
393 | coroutine.resume(coroutine.create(function() | |
394 | NEWSOUND = IT("Sound", PARENT) | |
395 | NEWSOUND.Volume = VOLUME | |
396 | NEWSOUND.Pitch = PITCH | |
397 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
398 | Swait() | |
399 | NEWSOUND:play() | |
400 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
401 | end)) | |
402 | return NEWSOUND | |
403 | end | |
404 | ||
405 | function CFrameFromTopBack(at, top, back) | |
406 | local right = top:Cross(back) | |
407 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
408 | end | |
409 | ||
410 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
411 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
412 | local mesh = IT("SpecialMesh",wave) | |
413 | mesh.MeshType = "FileMesh" | |
414 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
415 | mesh.Scale = SIZE | |
416 | mesh.Offset = VT(0,0,0) | |
417 | wave.CFrame = CFRAME | |
418 | coroutine.resume(coroutine.create(function(PART) | |
419 | for i = 1, WAIT do | |
420 | Swait() | |
421 | mesh.Scale = mesh.Scale + GROW | |
422 | if DOESROT == true then | |
423 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
424 | end | |
425 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
426 | if wave.Transparency > 0.99 then | |
427 | wave:remove() | |
428 | end | |
429 | end | |
430 | end)) | |
431 | end | |
432 | ||
433 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
434 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
435 | local mesh = IT("SpecialMesh",wave) | |
436 | mesh.MeshType = "Sphere" | |
437 | mesh.Scale = SIZE | |
438 | mesh.Offset = VT(0,0,0) | |
439 | wave.CFrame = CFRAME | |
440 | coroutine.resume(coroutine.create(function(PART) | |
441 | for i = 1, WAIT do | |
442 | Swait() | |
443 | mesh.Scale = mesh.Scale + GROW | |
444 | wave.Transparency = wave.Transparency + (1/WAIT) | |
445 | if wave.Transparency > 0.99 then | |
446 | wave:remove() | |
447 | end | |
448 | end | |
449 | end)) | |
450 | end | |
451 | ||
452 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
453 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
454 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
455 | wave.CFrame = CFRAME | |
456 | coroutine.resume(coroutine.create(function(PART) | |
457 | for i = 1, WAIT do | |
458 | Swait() | |
459 | mesh.Scale = mesh.Scale * GROW | |
460 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
461 | if wave.Transparency > 0.99 then | |
462 | wave:remove() | |
463 | end | |
464 | end | |
465 | end)) | |
466 | end | |
467 | ||
468 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
469 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
470 | local mesh = IT("BlockMesh",wave) | |
471 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
472 | coroutine.resume(coroutine.create(function(PART) | |
473 | for i = 1, WAIT do | |
474 | Swait() | |
475 | mesh.Scale = mesh.Scale + GROW | |
476 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
477 | wave.Transparency = wave.Transparency + (1/WAIT) | |
478 | if wave.Transparency > 0.99 then | |
479 | wave:remove() | |
480 | end | |
481 | end | |
482 | end)) | |
483 | end | |
484 | ||
485 | function MakeForm(PART,TYPE) | |
486 | if TYPE == "Cyl" then | |
487 | local MSH = IT("CylinderMesh",PART) | |
488 | elseif TYPE == "Ball" then | |
489 | local MSH = IT("SpecialMesh",PART) | |
490 | MSH.MeshType = "Sphere" | |
491 | elseif TYPE == "Wedge" then | |
492 | local MSH = IT("SpecialMesh",PART) | |
493 | MSH.MeshType = "Wedge" | |
494 | end | |
495 | end | |
496 | ||
497 | function CheckTableForString(Table, String) | |
498 | for i, v in pairs(Table) do | |
499 | if string.find(string.lower(String), string.lower(v)) then | |
500 | return true | |
501 | end | |
502 | end | |
503 | return false | |
504 | end | |
505 | ||
506 | function CheckIntangible(Hit) | |
507 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
508 | if Hit and Hit.Parent then | |
509 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
510 | return true | |
511 | end | |
512 | end | |
513 | return false | |
514 | end | |
515 | ||
516 | Debris = game:GetService("Debris") | |
517 | ||
518 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
519 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
520 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
521 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
522 | if RayHit and CheckIntangible(RayHit) then | |
523 | if DelayIfHit then | |
524 | wait() | |
525 | end | |
526 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
527 | end | |
528 | return RayHit, RayPos, RayNormal | |
529 | end | |
530 | ||
531 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
532 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
533 | end | |
534 | ||
535 | function turnto(position) | |
536 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
537 | end | |
538 | ||
539 | --//=================================\\ | |
540 | --|| SPEECH | |
541 | --\\=================================// | |
542 | ||
543 | function chatfunc(text,waitt) | |
544 | local chat = coroutine.wrap(function() | |
545 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
546 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
547 | end | |
548 | local naeeym2 = Instance.new("BillboardGui",Character) | |
549 | naeeym2.Size = UDim2.new(0,100,0,40) | |
550 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
551 | naeeym2.Adornee = Character.Head | |
552 | naeeym2.Name = "TalkingBillBoard" | |
553 | naeeym2.AlwaysOnTop = true | |
554 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
555 | tecks2.BackgroundTransparency = 1 | |
556 | tecks2.BorderSizePixel = 0 | |
557 | tecks2.Text = "" | |
558 | tecks2.Font = "SciFi" | |
559 | tecks2.TextSize = 30 | |
560 | tecks2.TextStrokeTransparency = 1 | |
561 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
562 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
563 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
564 | for i = 1,string.len(text),1 do | |
565 | tecks2.Text = string.sub(text,1,i) | |
566 | Swait() | |
567 | end | |
568 | wait(waitt) | |
569 | coroutine.resume(coroutine.create(function() | |
570 | for i = 1, 10 do | |
571 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
572 | Swait() | |
573 | end | |
574 | naeeym2:Destroy() | |
575 | end)) | |
576 | end) | |
577 | chat() | |
578 | end | |
579 | ||
580 | --//=================================\\ | |
581 | --|| WEAPON CREATION | |
582 | --\\=================================// | |
583 | ||
584 | local EyeSizes={ | |
585 | NumberSequenceKeypoint.new(0,1,0), | |
586 | NumberSequenceKeypoint.new(1,0,0) | |
587 | } | |
588 | local EyeTrans={ | |
589 | NumberSequenceKeypoint.new(0,0.8,0), | |
590 | NumberSequenceKeypoint.new(1,1,0) | |
591 | } | |
592 | local PE=Instance.new("ParticleEmitter",art) | |
593 | PE.LightEmission=.8 | |
594 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
595 | PE.Size=NumberSequence.new(EyeSizes) | |
596 | PE.Transparency=NumberSequence.new(EyeTrans) | |
597 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
598 | PE.Rotation=NumberRange.new(0,360) | |
599 | PE.Rate=999 | |
600 | PE.VelocitySpread = 10000 | |
601 | PE.Acceleration = Vector3.new(0,0,0) | |
602 | PE.Drag = 5 | |
603 | PE.Speed = NumberRange.new(0,0,0) | |
604 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
605 | PE.ZOffset = -1.5 | |
606 | PE.Name = "PE" | |
607 | PE.Enabled = false | |
608 | ||
609 | function particles(art) | |
610 | local PARTICLES = PE:Clone() | |
611 | PARTICLES.Parent = art | |
612 | end | |
613 | ||
614 | local HANDFOLDER = IT("Folder",Weapon) | |
615 | HANDFOLDER.Name = "Hands" | |
616 | ||
617 | for i = 1, 3 do | |
618 | local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false) | |
619 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
620 | CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0)) | |
621 | local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false) | |
622 | local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
623 | MakeForm(Palm2,"Ball") | |
624 | particles(Palm2) | |
625 | ||
626 | local EN = IT("BoolValue",Palm) | |
627 | EN.Name = "IsEnabled" | |
628 | EN.Value = true | |
629 | table.insert(HANDS,{Palm,HandleWeld}) | |
630 | end | |
631 | ||
632 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false) | |
633 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0)) | |
634 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0)) | |
635 | ||
636 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false) | |
637 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
638 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0)) | |
639 | ||
640 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false) | |
641 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
642 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0)) | |
643 | ||
644 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false) | |
645 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
646 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0)) | |
647 | ||
648 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false) | |
649 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0)) | |
650 | MakeForm(HandlePart,"Ball") | |
651 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false) | |
652 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0)) | |
653 | MakeForm(HandlePart,"Ball") | |
654 | ||
655 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false) | |
656 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
657 | MakeForm(HandlePart,"Ball") | |
658 | ||
659 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false) | |
660 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
661 | MakeForm(HandlePart,"Ball") | |
662 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
663 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
664 | MakeForm(HandlePart,"Ball") | |
665 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
666 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
667 | MakeForm(HandlePart,"Ball") | |
668 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
669 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
670 | MakeForm(HandlePart,"Ball") | |
671 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false) | |
672 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
673 | MakeForm(HandlePart,"Ball") | |
674 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false) | |
675 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
676 | MakeForm(HandlePart,"Ball") | |
677 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false) | |
678 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
679 | MakeForm(HandlePart,"Ball") | |
680 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false) | |
681 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
682 | MakeForm(HandlePart,"Ball") | |
683 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false) | |
684 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
685 | MakeForm(HandlePart,"Ball") | |
686 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false) | |
687 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
688 | MakeForm(HandlePart,"Ball") | |
689 | ||
690 | local SCYTHE = IT("Model",Character) | |
691 | SCYTHE.Name = "SCYTHE" | |
692 | ||
693 | local B = SCYTHE | |
694 | local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false) | |
695 | particles(HandlePart) | |
696 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
697 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false) | |
698 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
699 | MakeForm(part,"Ball") | |
700 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false) | |
701 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
702 | MakeForm(part,"Ball") | |
703 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false) | |
704 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
705 | MakeForm(part,"Ball") | |
706 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false) | |
707 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
708 | MakeForm(part,"Ball") | |
709 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false) | |
710 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
711 | MakeForm(part,"Ball") | |
712 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false) | |
713 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
714 | MakeForm(part,"Ball") | |
715 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false) | |
716 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
717 | MakeForm(part,"Ball") | |
718 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false) | |
719 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
720 | MakeForm(part,"Ball") | |
721 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false) | |
722 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
723 | MakeForm(part,"Ball") | |
724 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false) | |
725 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
726 | MakeForm(part,"Ball") | |
727 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false) | |
728 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0)) | |
729 | MakeForm(part,"Ball") | |
730 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false) | |
731 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
732 | MakeForm(part,"Ball") | |
733 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false) | |
734 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
735 | MakeForm(part,"Ball") | |
736 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
737 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
738 | MakeForm(part,"Ball") | |
739 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false) | |
740 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
741 | MakeForm(part,"Ball") | |
742 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false) | |
743 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
744 | MakeForm(part,"Ball") | |
745 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false) | |
746 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0)) | |
747 | MakeForm(part,"Ball") | |
748 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
749 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
750 | MakeForm(part,"Ball") | |
751 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false) | |
752 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0)) | |
753 | MakeForm(part,"Ball") | |
754 | local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false) | |
755 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0)) | |
756 | MakeForm(part,"Ball") | |
757 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false) | |
758 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
759 | MakeForm(part,"Ball") | |
760 | local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false) | |
761 | local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
762 | ||
763 | for _, c in pairs(SCYTHE:GetChildren()) do | |
764 | if c.ClassName == "Part" then | |
765 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
766 | end | |
767 | end | |
768 | ||
769 | Weapon.Parent = Character | |
770 | ||
771 | Humanoid.Died:connect(function() | |
772 | KillChildren(Character) | |
773 | HANDS = {} | |
774 | HANDFOLDER:ClearAllChildren() | |
775 | SCYTHE:ClearAllChildren() | |
776 | for i = 1, 100 do | |
777 | Swait() | |
778 | sick.Volume = sick.Volume - 0.02 | |
779 | end | |
780 | end) | |
781 | ||
782 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
783 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
784 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
785 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
786 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
787 | ||
788 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1") | |
789 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2") | |
790 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3") | |
791 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4") | |
792 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5") | |
793 | ||
794 | --//=================================\\ | |
795 | --|| DAMAGING | |
796 | --\\=================================// | |
797 | ||
798 | function KillChildren(v) | |
799 | v:BreakJoints() | |
800 | for _, c in pairs(v:GetChildren()) do | |
801 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
802 | if c.Transparency < 1 then | |
803 | if c:FindFirstChildOfClass("Decal") then | |
804 | c:FindFirstChildOfClass("Decal"):remove() | |
805 | end | |
806 | particles(c) | |
807 | c.PE.Enabled = true | |
808 | c.Parent = Effects | |
809 | c.CanCollide = false | |
810 | c.Material = "Neon" | |
811 | c.Color = C3(1,0,0) | |
812 | c.Transparency = 0.5 | |
813 | local grav = Instance.new("BodyPosition",c) | |
814 | grav.P = 20000 | |
815 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
816 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
817 | grav.Name = "GravityForce" | |
818 | coroutine.resume(coroutine.create(function() | |
819 | for i = 1, 50 do | |
820 | Swait() | |
821 | c.Transparency = c.Transparency + 0.01 | |
822 | end | |
823 | c.PE.Enabled = false | |
824 | Debris:AddItem(c,2) | |
825 | end)) | |
826 | end | |
827 | end | |
828 | end | |
829 | end | |
830 | ||
831 | function killnearest(position,range) | |
832 | for i,v in ipairs(workspace:GetChildren()) do | |
833 | local body = v:GetChildren() | |
834 | for part = 1, #body do | |
835 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
836 | if(body[part].Position - position).Magnitude < range then | |
837 | if v.ClassName == "Model" then | |
838 | KillChildren(v) | |
839 | end | |
840 | end | |
841 | end | |
842 | end | |
843 | end | |
844 | end | |
845 | ||
846 | --//=================================\\ | |
847 | --|| ATTACK FUNCTIONS AND STUFF | |
848 | --\\=================================// | |
849 | ||
850 | function Intro() | |
851 | ATTACK = true | |
852 | Rooted = true | |
853 | local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character) | |
854 | RootPart.CFrame = CF(HITPOS+VT(0,3,0)) | |
855 | local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1)) | |
856 | MakeForm(ORB,"Ball") | |
857 | local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1) | |
858 | MakeForm(ORB2,"Ball") | |
859 | ORB.CFrame = CF(HITPOS+VT(0,3,0)) | |
860 | ORB2.CFrame = CF(HITPOS+VT(0,3,0)) | |
861 | for _, c in pairs(Character:GetChildren()) do | |
862 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
863 | c.Transparency = 1 | |
864 | end | |
865 | end | |
866 | for i=0, 1, 0.1 / Animation_Speed do | |
867 | Swait() | |
868 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
869 | ORB2.CFrame = ORB.CFrame | |
870 | for _, c in pairs(Character:GetChildren()) do | |
871 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
872 | c.Transparency = 1 | |
873 | elseif c.ClassName == "Accessory" then | |
874 | c:remove() | |
875 | end | |
876 | end | |
877 | for _, c in pairs(SCYTHE:GetChildren()) do | |
878 | if c.ClassName == "Part" then | |
879 | c.Transparency = 1 | |
880 | c.Color = C3(0,0,0) | |
881 | end | |
882 | end | |
883 | Player:ClearCharacterAppearance() | |
884 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
885 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
888 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
889 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
890 | end | |
891 | repeat | |
892 | Swait() | |
893 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
894 | ORB2.CFrame = ORB.CFrame | |
895 | until sick.TimePosition > 12 | |
896 | CreateSound("134978657", Effects, 5, 1) | |
897 | repeat | |
898 | Swait() | |
899 | if MRANDOM(1,5) == 1 then | |
900 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
901 | SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15)) | |
902 | MakeForm(SPHERE,"Ball") | |
903 | coroutine.resume(coroutine.create(function() | |
904 | for i = 1, 100 do | |
905 | Swait() | |
906 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
907 | SPHERE.Transparency = (i/100) | |
908 | end | |
909 | SPHERE:remove() | |
910 | end)) | |
911 | end | |
912 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
913 | ORB2.CFrame = ORB.CFrame | |
914 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0)) | |
915 | until sick.TimePosition > 24 | |
916 | CreateSound("135017578", Effects, 5, 1) | |
917 | repeat | |
918 | Swait() | |
919 | if MRANDOM(1,5) == 1 then | |
920 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
921 | SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15)) | |
922 | MakeForm(SPHERE,"Ball") | |
923 | coroutine.resume(coroutine.create(function() | |
924 | for i = 1, 100 do | |
925 | Swait() | |
926 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
927 | SPHERE.Transparency = (i/100) | |
928 | end | |
929 | SPHERE:remove() | |
930 | end)) | |
931 | end | |
932 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
933 | ORB2.CFrame = ORB.CFrame | |
934 | if MRANDOM(1,5) == 1 then | |
935 | CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0)) | |
936 | end | |
937 | if MRANDOM(1,5) == 1 then | |
938 | CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0)) | |
939 | end | |
940 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0)) | |
941 | until sick.TimePosition > 34.5 | |
942 | repeat | |
943 | Swait() | |
944 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
945 | ORB2.CFrame = ORB.CFrame | |
946 | MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1)) | |
947 | if MRANDOM(1,5) == 1 then | |
948 | CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0)) | |
949 | end | |
950 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0)) | |
951 | until sick.TimePosition > 36 | |
952 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5)) | |
953 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5)) | |
954 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5)) | |
955 | CreateSound("2691586", Effects, 5, 1) | |
956 | CreateSound("181384451", Effects, 10, 0.6) | |
957 | ORB:remove() | |
958 | ORB2:remove() | |
959 | tecks2.TextTransparency = 0 | |
960 | repeat | |
961 | Swait() | |
962 | for _, c in pairs(Character:GetChildren()) do | |
963 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
964 | c.Transparency = 0 | |
965 | c.Color = C3(0,0,0) | |
966 | elseif c.ClassName == "Accessory" then | |
967 | c:remove() | |
968 | end | |
969 | end | |
970 | for _, c in pairs(Weapon:GetChildren()) do | |
971 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
972 | c.Transparency = 0 | |
973 | end | |
974 | end | |
975 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
976 | if c.ClassName == "Part" then | |
977 | c.Transparency = 0 | |
978 | c.Color = C3(0,0,0) | |
979 | end | |
980 | end | |
981 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0)) | |
982 | --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0)) | |
983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
987 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
989 | until sick.TimePosition > 42 | |
990 | HandleWeld.Part0 = RightArm | |
991 | for i=0, 1, 0.1 / Animation_Speed do | |
992 | Swait() | |
993 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
998 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1000 | end | |
1001 | for i = 1, 100 do | |
1002 | Swait() | |
1003 | CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0)) | |
1004 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1005 | if c.ClassName == "Part" then | |
1006 | if c.Material ~= Enum.Material.Neon then | |
1007 | c.Transparency = c.Transparency - 0.01 | |
1008 | end | |
1009 | c.Color = C3(0,0,0) | |
1010 | end | |
1011 | end | |
1012 | end | |
1013 | HandleWeld.Part0 = Torso | |
1014 | TRANSFORMED = true | |
1015 | ATTACK = false | |
1016 | Rooted = false | |
1017 | end | |
1018 | ||
1019 | function AttackTemplate() | |
1020 | ATTACK = true | |
1021 | Rooted = false | |
1022 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1023 | HandleWeld.Part0 = RightArm | |
1024 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1025 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1026 | for i=0, 1, 0.1 / Animation_Speed do | |
1027 | Swait() | |
1028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1034 | end | |
1035 | HandleWeld.Part0 = Torso | |
1036 | ATTACK = false | |
1037 | Rooted = false | |
1038 | end | |
1039 | ||
1040 | function Hit() | |
1041 | local HAND = HANDS[MRANDOM(1,#HANDS)] | |
1042 | if HAND[1].IsEnabled.Value == true then | |
1043 | HAND[1].IsEnabled.Value = false | |
1044 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6) | |
1045 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1046 | for i = 1, 4 do | |
1047 | Swait() | |
1048 | killnearest(HAND[1].Position,5) | |
1049 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1050 | end | |
1051 | HAND[1].IsEnabled.Value = true | |
1052 | end | |
1053 | end | |
1054 | ||
1055 | function Warp() | |
1056 | ATTACK = true | |
1057 | Rooted = true | |
1058 | UNANCHOR = false | |
1059 | RootPart.Anchored = true | |
1060 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1061 | HandleWeld.Part0 = RightArm | |
1062 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1063 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1064 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1065 | Swait() | |
1066 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1067 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5)) | |
1068 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1069 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1073 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1074 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1075 | end | |
1076 | for i = 1, 10 do | |
1077 | Swait() | |
1078 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1079 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1080 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1081 | if c.ClassName == "Part" then | |
1082 | c.Transparency = c.Transparency + 0.1 | |
1083 | end | |
1084 | end | |
1085 | end | |
1086 | for i=0, 1, 0.1 / Animation_Speed do | |
1087 | Swait() | |
1088 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1089 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5)) | |
1090 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1091 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1095 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1097 | end | |
1098 | local ORIGIN = RootPart.Position | |
1099 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
1100 | for i=0, 1, 0.1 / Animation_Speed do | |
1101 | Swait() | |
1102 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1103 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5)) | |
1104 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1105 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1106 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1107 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1108 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1109 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1110 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1111 | end | |
1112 | UNANCHOR = true | |
1113 | RootPart.Anchored = false | |
1114 | for i = 1, 10 do | |
1115 | Swait() | |
1116 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1117 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1118 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1119 | if c.ClassName == "Part" then | |
1120 | c.Transparency = c.Transparency - 0.1 | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | HandleWeld.Part0 = Torso | |
1125 | ATTACK = false | |
1126 | Rooted = false | |
1127 | end | |
1128 | ||
1129 | function DeathlyDash() | |
1130 | ATTACK = true | |
1131 | Rooted = false | |
1132 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1133 | HandleWeld.Part0 = RightArm | |
1134 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1135 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1136 | for i=0, 1, 0.1 / Animation_Speed do | |
1137 | Swait() | |
1138 | turnto(Mouse.Hit.p) | |
1139 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
1140 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
1141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
1142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1144 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1146 | end | |
1147 | local TRAILS = {} | |
1148 | local FOUND = false | |
1149 | for i = 1, 75 do | |
1150 | Swait() | |
1151 | local TRAIL = Character:Clone() | |
1152 | for _, c in pairs(TRAIL:GetChildren()) do | |
1153 | if c.ClassName == "Part" then | |
1154 | c.Anchored = true | |
1155 | c.Color = C3(1,0,0) | |
1156 | c.Transparency = 0.5 | |
1157 | c.Material = "Neon" | |
1158 | c.CanCollide = false | |
1159 | else | |
1160 | c:remove() | |
1161 | end | |
1162 | end | |
1163 | TRAIL.Parent = Effects | |
1164 | table.insert(TRAILS,TRAIL) | |
1165 | Debris:AddItem(TRAIL,0.08) | |
1166 | for _, c in pairs(workspace:GetChildren()) do | |
1167 | if c.ClassName == "Model" then | |
1168 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
1169 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
1170 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
1171 | if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then | |
1172 | killnearest(TORSO.Position,25) | |
1173 | FOUND = true | |
1174 | end | |
1175 | end | |
1176 | end | |
1177 | end | |
1178 | if FOUND == true then | |
1179 | for i = 1, 65 do | |
1180 | killnearest(Torso.CFrame*CF(0,0,-8).p,25) | |
1181 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
1182 | end | |
1183 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3) | |
1184 | Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
1185 | for i=0, 1, 0.1 / Animation_Speed do | |
1186 | Swait() | |
1187 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1) | |
1188 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed) | |
1189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
1190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1192 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1194 | end | |
1195 | break | |
1196 | end | |
1197 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5) | |
1198 | end | |
1199 | HandleWeld.Part0 = Torso | |
1200 | ATTACK = false | |
1201 | Rooted = false | |
1202 | end | |
1203 | ||
1204 | function FatalGrab() | |
1205 | Rooted = true | |
1206 | local HAND = HANDS[MRANDOM(1,#HANDS)] | |
1207 | if HAND[1].IsEnabled.Value == true then | |
1208 | HAND[1].IsEnabled.Value = false | |
1209 | HAND[1].CanCollide = true | |
1210 | local GRABBED = false | |
1211 | local GRABTARGET = nil | |
1212 | local HUMAN = nil | |
1213 | local HIT = HAND[1].Touched:Connect(function(hit) | |
1214 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1215 | local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1216 | if TORS ~= nil then | |
1217 | GRABTARGET = TORS | |
1218 | GRABBED = true | |
1219 | HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1220 | end | |
1221 | end | |
1222 | end) | |
1223 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6) | |
1224 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1225 | for i = 1, 4 do | |
1226 | Swait() | |
1227 | turnto(Mouse.Hit.p) | |
1228 | if GRABBED == true then | |
1229 | break | |
1230 | end | |
1231 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1232 | end | |
1233 | if GRABBED == true then | |
1234 | UNANCHOR = false | |
1235 | RootPart.Anchored = true | |
1236 | HUMAN.PlatformStand = true | |
1237 | GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0)) | |
1238 | local WELD = weldBetween(HAND[1],GRABTARGET) | |
1239 | VALUE2 = true | |
1240 | for i = 1, 30 do | |
1241 | Swait() | |
1242 | HUMAN.PlatformStand = true | |
1243 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1244 | end | |
1245 | for i = 1, 50 do | |
1246 | Swait() | |
1247 | HUMAN.PlatformStand = true | |
1248 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed) | |
1249 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed) | |
1250 | end | |
1251 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3) | |
1252 | MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0)) | |
1253 | CreateSound("289315275", GRABTARGET, 10, 2.5) | |
1254 | MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5)) | |
1255 | WELD:remove() | |
1256 | KillChildren(GRABTARGET.Parent) | |
1257 | killnearest(GRABTARGET.Position,10) | |
1258 | UNANCHOR = true | |
1259 | RootPart.Anchored = false | |
1260 | for i = 1, 10 do | |
1261 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1262 | Swait() | |
1263 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed) | |
1264 | end | |
1265 | VALUE2 = false | |
1266 | end | |
1267 | HAND[1].CanCollide = false | |
1268 | HAND[1].IsEnabled.Value = true | |
1269 | end | |
1270 | Rooted = false | |
1271 | end | |
1272 | ||
1273 | function FatalWave() | |
1274 | ATTACK = true | |
1275 | Rooted = true | |
1276 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1277 | HandleWeld.Part0 = RightArm | |
1278 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1279 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1280 | for i=0, 1, 0.1 / Animation_Speed do | |
1281 | Swait() | |
1282 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0)) | |
1283 | turnto(Mouse.Hit.p) | |
1284 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
1285 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
1286 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
1287 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1288 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1289 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1290 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1291 | end | |
1292 | for i=0,0.1, 0.1 / Animation_Speed do | |
1293 | Swait() | |
1294 | turnto(Mouse.Hit.p) | |
1295 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
1296 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1302 | end | |
1303 | local angle = - 30 | |
1304 | for i = 1, 5 do | |
1305 | coroutine.resume(coroutine.create(function() | |
1306 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character}) | |
1307 | local SpawnPosition = RayPos | |
1308 | local floor = RayHit | |
1309 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
1310 | local LastPosition = RayPos | |
1311 | local Delay = 1 | |
1312 | for i = 1, 15 do | |
1313 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace}) | |
1314 | local End = RayPos | |
1315 | LastPosition = End | |
1316 | if SpawnPosition then | |
1317 | killnearest(End,25) | |
1318 | CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i) | |
1319 | Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
1320 | end | |
1321 | Swait() | |
1322 | end | |
1323 | end)) | |
1324 | angle = angle + 15 | |
1325 | end | |
1326 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6) | |
1327 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1328 | CreateSound("62339698", HitBox, 10, 0.4) | |
1329 | for i=0, 1, 0.1 / Animation_Speed do | |
1330 | Swait() | |
1331 | turnto(Mouse.Hit.p) | |
1332 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
1333 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1334 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5) | |
1336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1337 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1338 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1339 | end | |
1340 | HandleWeld.Part0 = Torso | |
1341 | ATTACK = false | |
1342 | Rooted = false | |
1343 | end | |
1344 | ||
1345 | function Reap() | |
1346 | ATTACK = true | |
1347 | Rooted = true | |
1348 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1349 | HandleWeld.Part0 = RightArm | |
1350 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1351 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1352 | for i=0, 3, 0.1 / Animation_Speed do | |
1353 | Swait() | |
1354 | for e=1,#HANDS do | |
1355 | if HANDS[e]~=nil then | |
1356 | local Thing=HANDS[e] | |
1357 | if Thing~=nil then | |
1358 | local MainPart=Thing[1] | |
1359 | local F=Thing[2] | |
1360 | MainPart.IsEnabled.Value = false | |
1361 | F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed) | |
1362 | end | |
1363 | end | |
1364 | end | |
1365 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2) | |
1366 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1367 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1368 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1369 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1370 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1371 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1372 | end | |
1373 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6) | |
1374 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1375 | local SOUND = CreateSound("135017578", Effects, 5, 1) | |
1376 | Swait() | |
1377 | repeat | |
1378 | Swait() | |
1379 | for e=1,#HANDS do | |
1380 | if HANDS[e]~=nil then | |
1381 | local Thing=HANDS[e] | |
1382 | if Thing~=nil then | |
1383 | local MainPart=Thing[1] | |
1384 | local F=Thing[2] | |
1385 | MainPart.IsEnabled.Value = false | |
1386 | F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed) | |
1387 | end | |
1388 | end | |
1389 | end | |
1390 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2) | |
1391 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1392 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1394 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1397 | until SOUND.playing == false | |
1398 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800)) | |
1399 | MakeForm(FLOOR,"Cyl") | |
1400 | FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0)) | |
1401 | CreateSound("289315275", Effects, 5, 0.3) | |
1402 | for i = 1, 400 do | |
1403 | Swait() | |
1404 | FLOOR.Transparency = FLOOR.Transparency - (1/400) | |
1405 | if i > 100 then | |
1406 | if MRANDOM(1,2) == 1 then | |
1407 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
1408 | SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285)) | |
1409 | MakeForm(SPHERE,"Ball") | |
1410 | coroutine.resume(coroutine.create(function() | |
1411 | for i = 1, 100 do | |
1412 | Swait() | |
1413 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
1414 | SPHERE.Transparency = (i/100) | |
1415 | end | |
1416 | SPHERE:remove() | |
1417 | end)) | |
1418 | end | |
1419 | end | |
1420 | end | |
1421 | CreateSound("62339698", Effects, 10, 0.3) | |
1422 | killnearest(FLOOR.Position,FLOOR.Size.Z/2) | |
1423 | FLOOR:ClearAllChildren() | |
1424 | MakeForm(FLOOR,"Ball") | |
1425 | for i = 1, 50 do | |
1426 | Swait() | |
1427 | FLOOR.Size = FLOOR.Size + VT(-16,1,-16) | |
1428 | FLOOR.Transparency = FLOOR.Transparency + (1/50) | |
1429 | end | |
1430 | FLOOR:remove() | |
1431 | HandleWeld.Part0 = Torso | |
1432 | ATTACK = false | |
1433 | Rooted = false | |
1434 | for e=1,#HANDS do | |
1435 | if HANDS[e]~=nil then | |
1436 | local Thing=HANDS[e] | |
1437 | if Thing~=nil then | |
1438 | local MainPart=Thing[1] | |
1439 | local F=Thing[2] | |
1440 | MainPart.IsEnabled.Value = true | |
1441 | end | |
1442 | end | |
1443 | end | |
1444 | end | |
1445 | ||
1446 | function Taunt() | |
1447 | ATTACK = true | |
1448 | Rooted = true | |
1449 | local SOUND = CreateSound("134978657", Head, 10, 1) | |
1450 | Swait() | |
1451 | repeat | |
1452 | Swait() | |
1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1459 | until SOUND.Playing == false | |
1460 | ATTACK = false | |
1461 | Rooted = false | |
1462 | end | |
1463 | ||
1464 | --//=================================\\ | |
1465 | --|| ASSIGN THINGS TO KEYS | |
1466 | --\\=================================// | |
1467 | ||
1468 | function MouseDown(Mouse) | |
1469 | if ATTACK == false then | |
1470 | Hit() | |
1471 | end | |
1472 | end | |
1473 | ||
1474 | function MouseUp(Mouse) | |
1475 | HOLD = false | |
1476 | end | |
1477 | ||
1478 | function KeyDown(Key) | |
1479 | KEYHOLD = true | |
1480 | if TRANSFORMED == true and Rooted == false then | |
1481 | if Key == "t" and ATTACK == false then | |
1482 | Taunt() | |
1483 | end | |
1484 | ||
1485 | if Key == "z" and ATTACK == false then | |
1486 | Warp() | |
1487 | end | |
1488 | ||
1489 | if Key == "b" and ATTACK == false then | |
1490 | DeathlyDash() | |
1491 | end | |
1492 | ||
1493 | if Key == "c" and ATTACK == false then | |
1494 | FatalGrab() | |
1495 | end | |
1496 | ||
1497 | if Key == "v" and ATTACK == false then | |
1498 | FatalWave() | |
1499 | end | |
1500 | ||
1501 | if Key == "x" and ATTACK == false then | |
1502 | Reap() | |
1503 | end | |
1504 | end | |
1505 | ||
1506 | if Key == "9" and ATTACK == false then | |
1507 | CreateSound("135017578", Effects, 5, 1) | |
1508 | end | |
1509 | end | |
1510 | ||
1511 | function KeyUp(Key) | |
1512 | KEYHOLD = false | |
1513 | end | |
1514 | ||
1515 | Mouse.Button1Down:connect(function(NEWKEY) | |
1516 | MouseDown(NEWKEY) | |
1517 | end) | |
1518 | Mouse.Button1Up:connect(function(NEWKEY) | |
1519 | MouseUp(NEWKEY) | |
1520 | end) | |
1521 | Mouse.KeyDown:connect(function(NEWKEY) | |
1522 | KeyDown(NEWKEY) | |
1523 | end) | |
1524 | Mouse.KeyUp:connect(function(NEWKEY) | |
1525 | KeyUp(NEWKEY) | |
1526 | end) | |
1527 | ||
1528 | --//=================================\\ | |
1529 | --\\=================================// | |
1530 | ||
1531 | ||
1532 | function unanchor() | |
1533 | if UNANCHOR == true then | |
1534 | RootPart.Anchored = false | |
1535 | end | |
1536 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1537 | if c.ClassName == "Part" then | |
1538 | c.Anchored = false | |
1539 | end | |
1540 | end | |
1541 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1542 | if c.ClassName == "Part" then | |
1543 | c.Anchored = false | |
1544 | end | |
1545 | end | |
1546 | for _, c in pairs(Weapon:GetChildren()) do | |
1547 | if c.ClassName == "Part" then | |
1548 | c.Anchored = false | |
1549 | end | |
1550 | end | |
1551 | end | |
1552 | ||
1553 | ||
1554 | --//=================================\\ | |
1555 | --|| WRAP THE WHOLE SCRIPT UP | |
1556 | --\\=================================// | |
1557 | ||
1558 | Humanoid.Changed:connect(function(Jump) | |
1559 | if Jump == "Jump" and (Disable_Jump == true) then | |
1560 | Humanoid.Jump = false | |
1561 | end | |
1562 | end) | |
1563 | ||
1564 | local FF = IT("ForceField",Character) | |
1565 | FF.Visible = false | |
1566 | ||
1567 | INSTANT = false | |
1568 | Speed = 20 | |
1569 | ||
1570 | while true do | |
1571 | Swait() | |
1572 | SINE = SINE + CHANGE | |
1573 | --if DEAD == false then | |
1574 | if VALUE2 == false then | |
1575 | for e=1,#HANDS do | |
1576 | if HANDS[e]~=nil then | |
1577 | local Thing=HANDS[e] | |
1578 | if Thing~=nil then | |
1579 | local MainPart=Thing[1] | |
1580 | local F=Thing[2] | |
1581 | if MainPart.IsEnabled.Value == true then | |
1582 | F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed) | |
1583 | end | |
1584 | end | |
1585 | end | |
1586 | end | |
1587 | end | |
1588 | ANIMATE.Parent = nil | |
1589 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1590 | IDLEANIMATION:Play() | |
1591 | if TRANSFORMED == true then | |
1592 | tecks2.TextTransparency = 0 | |
1593 | for _, c in pairs(Character:GetChildren()) do | |
1594 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1595 | c.Anchored = false | |
1596 | c.Transparency = 0 | |
1597 | c.Color = C3(0,0,0) | |
1598 | end | |
1599 | end | |
1600 | for _, c in pairs(Weapon:GetChildren()) do | |
1601 | if c.ClassName == "Part" then | |
1602 | c.Transparency = 0 | |
1603 | end | |
1604 | end | |
1605 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1606 | if c.ClassName == "Part" then | |
1607 | c.Color = C3(0,0,0) | |
1608 | if c:FindFirstChild("PE") then | |
1609 | c.PE.Enabled = true | |
1610 | end | |
1611 | end | |
1612 | end | |
1613 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1614 | if c.ClassName == "Part" then | |
1615 | if c.Material ~= Enum.Material.Neon then | |
1616 | c.Transparency = 0 | |
1617 | end | |
1618 | c.Color = C3(0,0,0) | |
1619 | if c:FindFirstChild("PE") then | |
1620 | c.PE.Enabled = true | |
1621 | end | |
1622 | end | |
1623 | end | |
1624 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1625 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1626 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1627 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1628 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1629 | if ATTACK == false and VALUE2 == false then | |
1630 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed) | |
1631 | end | |
1632 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1633 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1634 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1635 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1636 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1637 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1638 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1639 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1640 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1641 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1642 | end | |
1643 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1644 | ANIM = "Jump" | |
1645 | if ATTACK == false then | |
1646 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1652 | end | |
1653 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1654 | ANIM = "Fall" | |
1655 | if ATTACK == false then | |
1656 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1657 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1658 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1659 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1660 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1661 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1662 | end | |
1663 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1664 | ANIM = "Idle" | |
1665 | if ATTACK == false then | |
1666 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1667 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1668 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1669 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1670 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1672 | end | |
1673 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1674 | ANIM = "Walk" | |
1675 | WALK = WALK + 1 / Animation_Speed | |
1676 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1677 | WALK = 0 | |
1678 | if WALKINGANIM == true then | |
1679 | WALKINGANIM = false | |
1680 | elseif WALKINGANIM == false then | |
1681 | WALKINGANIM = true | |
1682 | end | |
1683 | end | |
1684 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1685 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1686 | if ATTACK == false then | |
1687 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1691 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1693 | end | |
1694 | end | |
1695 | end | |
1696 | --end | |
1697 | Humanoid.DisplayDistanceType = "None" | |
1698 | unanchor() | |
1699 | Humanoid.MaxHealth = "inf" | |
1700 | Humanoid.Health = "inf" | |
1701 | if Rooted == false then | |
1702 | Disable_Jump = false | |
1703 | Humanoid.WalkSpeed = Speed | |
1704 | elseif Rooted == true then | |
1705 | Disable_Jump = true | |
1706 | Humanoid.WalkSpeed = 0 | |
1707 | end | |
1708 | if Head:FindFirstChild("face") then | |
1709 | Head.face:remove() | |
1710 | end | |
1711 | local MATHS = {"0","1"} | |
1712 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1713 | Humanoid.PlatformStand = false | |
1714 | if INTRO == false and INSTANT == false then | |
1715 | INTRO = true | |
1716 | coroutine.resume(coroutine.create(function() | |
1717 | sick:Play() | |
1718 | Intro() | |
1719 | end)) | |
1720 | end | |
1721 | if INSTANT == true then | |
1722 | if TRANSFORMED == false then | |
1723 | sick.TimePosition = 60 | |
1724 | Player:ClearCharacterAppearance() | |
1725 | sick:Play() | |
1726 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1727 | if c.ClassName == "Part" then | |
1728 | c.Transparency = 0 | |
1729 | end | |
1730 | end | |
1731 | end | |
1732 | TRANSFORMED = true | |
1733 | end | |
1734 | script.Parent = PlayerGui | |
1735 | Character.Parent = workspace | |
1736 | Humanoid.Parent = Character | |
1737 | Player:ClearCharacterAppearance() | |
1738 | end | |
1739 | ||
1740 | --//=================================\\ | |
1741 | --\\=================================// | |
1742 | ||
1743 | ||
1744 | ||
1745 | ||
1746 | ||
1747 | --//====================================================\\-- | |
1748 | --|| END OF SCRIPT | |
1749 | --\\====================================================//-- |