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AxeuerAlt

Untitled

Aug 4th, 2019
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://723652641"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 2
  36. Player:ClearCharacterAppearance()
  37. local HANDS = {}
  38. Character.Archivable = true
  39. Humanoid.DisplayDistanceType = "None"
  40.  
  41. local naeeym2 = Instance.new("BillboardGui",Character)
  42. naeeym2.AlwaysOnTop = true
  43. naeeym2.Size = UDim2.new(5,35,2,35)
  44. naeeym2.StudsOffset = Vector3.new(0,3,0)
  45. naeeym2.Adornee = Character.Head
  46. naeeym2.Name = "Name"
  47. naeeym2.PlayerToHideFrom = Player
  48. local tecks2 = Instance.new("TextLabel",naeeym2)
  49. tecks2.BackgroundTransparency = 1
  50. tecks2.TextScaled = true
  51. tecks2.BorderSizePixel = 0
  52. tecks2.Text = "1x1x1x1IAMbck"
  53. tecks2.Font = "Antique"
  54. tecks2.TextSize = 30
  55. tecks2.TextTransparency = 1
  56. tecks2.TextStrokeTransparency = 1
  57. tecks2.TextColor3 = Color3.new(1,0,0)
  58. tecks2.Size = UDim2.new(1,0,0.5,0)
  59. tecks2.Parent = naeeym2
  60.  
  61. IT = Instance.new
  62. CF = CFrame.new
  63. VT = Vector3.new
  64. RAD = math.rad
  65. C3 = Color3.new
  66. UD2 = UDim2.new
  67. BRICKC = BrickColor.new
  68. ANGLES = CFrame.Angles
  69. EULER = CFrame.fromEulerAnglesXYZ
  70. COS = math.cos
  71. ACOS = math.acos
  72. SIN = math.sin
  73. ASIN = math.asin
  74. ABS = math.abs
  75. MRANDOM = math.random
  76. FLOOR = math.floor
  77.  
  78. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  79.     local NEWMESH = IT(MESH)
  80.     if MESH == "SpecialMesh" then
  81.         NEWMESH.MeshType = MESHTYPE
  82.         if MESHID ~= "nil" and MESHID ~= "" then
  83.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  84.         end
  85.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  86.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  87.         end
  88.     end
  89.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  90.     NEWMESH.Scale = SCALE
  91.     NEWMESH.Parent = PARENT
  92.     return NEWMESH
  93. end
  94.  
  95. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  96.     local NEWPART = IT("Part")
  97.     NEWPART.formFactor = FORMFACTOR
  98.     NEWPART.Reflectance = REFLECTANCE
  99.     NEWPART.Transparency = TRANSPARENCY
  100.     NEWPART.CanCollide = false
  101.     NEWPART.Locked = true
  102.     NEWPART.Anchored = true
  103.     if ANCHOR == false then
  104.         NEWPART.Anchored = false
  105.     end
  106.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  107.     NEWPART.Name = NAME
  108.     NEWPART.Size = SIZE
  109.     NEWPART.Position = Torso.Position
  110.     NEWPART.Material = MATERIAL
  111.     NEWPART:BreakJoints()
  112.     NEWPART.Parent = PARENT
  113.     return NEWPART
  114. end
  115.  
  116. --//=================================\\
  117. --||          CUSTOMIZATION
  118. --\\=================================//
  119.  
  120. Player_Size = 1 --Size of the player.
  121. Animation_Speed = 3
  122. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  123.  
  124. local Speed = 16
  125. local Effects2 = {}
  126.  
  127. --//=================================\\
  128. --||      END OF CUSTOMIZATION
  129. --\\=================================//
  130.  
  131.     local function weldBetween(a, b)
  132.         local weldd = Instance.new("ManualWeld")
  133.         weldd.Part0 = a
  134.         weldd.Part1 = b
  135.         weldd.C0 = CFrame.new()
  136.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  137.         weldd.Parent = a
  138.         return weldd
  139.     end
  140.  
  141. --//=================================\\
  142. --||          USEFUL VALUES
  143. --\\=================================//
  144.  
  145. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  148. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  149. local CHANGEDEFENSE = 0
  150. local CHANGEDAMAGE = 0
  151. local CHANGEMOVEMENT = 0
  152. local ANIM = "Idle"
  153. local ATTACK = false
  154. local EQUIPPED = false
  155. local HOLD = false
  156. local COMBO = 1
  157. local Rooted = false
  158. local SINE = 0
  159. local KEYHOLD = false
  160. local CHANGE = 2 / Animation_Speed
  161. local WALKINGANIM = false
  162. local WALK = 0
  163. local VALUE1 = false
  164. local VALUE2 = false
  165. local ROBLOXIDLEANIMATION = IT("Animation")
  166. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  167. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  168. --ROBLOXIDLEANIMATION.Parent = Humanoid
  169. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  170. WEAPONGUI.Name = "Weapon GUI"
  171. local Weapon = IT("Model")
  172. Weapon.Name = "Weapon"
  173. local Effects = IT("Folder", Weapon)
  174. Effects.Name = "Effects"
  175. local ANIMATOR = Humanoid.Animator
  176. local ANIMATE = Character.Animate
  177. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  178. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  179. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  180. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  181. local UNANCHOR = true
  182. local INTRO = false
  183. local TRANSFORMED = false
  184. local INSTANT = false
  185.  
  186. local SKILLTEXTCOLOR = BRICKC("Black").Color
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191.  
  192. --//=================================\\
  193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  194. --\\=================================//
  195.  
  196. ArtificialHB = Instance.new("BindableEvent", script)
  197. ArtificialHB.Name = "ArtificialHB"
  198.  
  199. script:WaitForChild("ArtificialHB")
  200.  
  201. frame = Frame_Speed
  202. tf = 0
  203. allowframeloss = false
  204. tossremainder = false
  205. lastframe = tick()
  206. script.ArtificialHB:Fire()
  207.  
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209.     tf = tf + s
  210.     if tf >= frame then
  211.         if allowframeloss then
  212.             script.ArtificialHB:Fire()
  213.             lastframe = tick()
  214.         else
  215.             for i = 1, math.floor(tf / frame) do
  216.                 script.ArtificialHB:Fire()
  217.             end
  218.         lastframe = tick()
  219.         end
  220.         if tossremainder then
  221.             tf = 0
  222.         else
  223.             tf = tf - frame * math.floor(tf / frame)
  224.         end
  225.     end
  226. end)
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232.  
  233.  
  234.  
  235. --//=================================\\
  236. --||          SOME FUNCTIONS
  237. --\\=================================//
  238.  
  239. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  240.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  241. end
  242.  
  243. function PositiveAngle(NUMBER)
  244.     if NUMBER >= 0 then
  245.         NUMBER = 0
  246.     end
  247.     return NUMBER
  248. end
  249.  
  250. function NegativeAngle(NUMBER)
  251.     if NUMBER <= 0 then
  252.         NUMBER = 0
  253.     end
  254.     return NUMBER
  255. end
  256.  
  257. function Swait(NUMBER)
  258.     if NUMBER == 0 or NUMBER == nil then
  259.         ArtificialHB.Event:wait()
  260.     else
  261.         for i = 1, NUMBER do
  262.             ArtificialHB.Event:wait()
  263.         end
  264.     end
  265. end
  266.  
  267. function QuaternionFromCFrame(cf)
  268.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  269.     local trace = m00 + m11 + m22
  270.     if trace > 0 then
  271.         local s = math.sqrt(1 + trace)
  272.         local recip = 0.5 / s
  273.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  274.     else
  275.         local i = 0
  276.         if m11 > m00 then
  277.             i = 1
  278.         end
  279.         if m22 > (i == 0 and m00 or m11) then
  280.             i = 2
  281.         end
  282.         if i == 0 then
  283.             local s = math.sqrt(m00 - m11 - m22 + 1)
  284.             local recip = 0.5 / s
  285.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  286.         elseif i == 1 then
  287.             local s = math.sqrt(m11 - m22 - m00 + 1)
  288.             local recip = 0.5 / s
  289.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  290.         elseif i == 2 then
  291.             local s = math.sqrt(m22 - m00 - m11 + 1)
  292.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  293.         end
  294.     end
  295. end
  296.  
  297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  298.     local xs, ys, zs = x + x, y + y, z + z
  299.     local wx, wy, wz = w * xs, w * ys, w * zs
  300.     local xx = x * xs
  301.     local xy = x * ys
  302.     local xz = x * zs
  303.     local yy = y * ys
  304.     local yz = y * zs
  305.     local zz = z * zs
  306.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  307. end
  308.  
  309. function QuaternionSlerp(a, b, t)
  310.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  311.     local startInterp, finishInterp;
  312.     if cosTheta >= 0.0001 then
  313.         if (1 - cosTheta) > 0.0001 then
  314.             local theta = ACOS(cosTheta)
  315.             local invSinTheta = 1 / SIN(theta)
  316.             startInterp = SIN((1 - t) * theta) * invSinTheta
  317.             finishInterp = SIN(t * theta) * invSinTheta
  318.         else
  319.             startInterp = 1 - t
  320.             finishInterp = t
  321.         end
  322.     else
  323.         if (1 + cosTheta) > 0.0001 then
  324.             local theta = ACOS(-cosTheta)
  325.             local invSinTheta = 1 / SIN(theta)
  326.             startInterp = SIN((t - 1) * theta) * invSinTheta
  327.             finishInterp = SIN(t * theta) * invSinTheta
  328.         else
  329.             startInterp = t - 1
  330.             finishInterp = t
  331.         end
  332.     end
  333.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  334. end
  335.  
  336. function Clerp(a, b, t)
  337.     local qa = {QuaternionFromCFrame(a)}
  338.     local qb = {QuaternionFromCFrame(b)}
  339.     local ax, ay, az = a.x, a.y, a.z
  340.     local bx, by, bz = b.x, b.y, b.z
  341.     local _t = 1 - t
  342.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344.  
  345. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  346.     local frame = IT("Frame")
  347.     frame.BackgroundTransparency = TRANSPARENCY
  348.     frame.BorderSizePixel = BORDERSIZEPIXEL
  349.     frame.Position = POSITION
  350.     frame.Size = SIZE
  351.     frame.BackgroundColor3 = COLOR
  352.     frame.BorderColor3 = BORDERCOLOR
  353.     frame.Name = NAME
  354.     frame.Parent = PARENT
  355.     return frame
  356. end
  357.  
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359.     local label = IT("TextLabel")
  360.     label.BackgroundTransparency = 1
  361.     label.Size = UD2(1, 0, 1, 0)
  362.     label.Position = UD2(0, 0, 0, 0)
  363.     label.TextColor3 = TEXTCOLOR
  364.     label.TextStrokeTransparency = STROKETRANSPARENCY
  365.     label.TextTransparency = TRANSPARENCY
  366.     label.FontSize = TEXTFONTSIZE
  367.     label.Font = TEXTFONT
  368.     label.BorderSizePixel = BORDERSIZEPIXEL
  369.     label.TextScaled = false
  370.     label.Text = TEXT
  371.     label.Name = NAME
  372.     label.Parent = PARENT
  373.     return label
  374. end
  375.  
  376. function NoOutlines(PART)
  377.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  378. end
  379.  
  380.  
  381. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  382.     local NEWWELD = IT(TYPE)
  383.     NEWWELD.Part0 = PART0
  384.     NEWWELD.Part1 = PART1
  385.     NEWWELD.C0 = C0
  386.     NEWWELD.C1 = C1
  387.     NEWWELD.Parent = PARENT
  388.     return NEWWELD
  389. end
  390.  
  391. function CreateSound(ID, PARENT, VOLUME, PITCH)
  392.     local NEWSOUND = nil
  393.     coroutine.resume(coroutine.create(function()
  394.         NEWSOUND = IT("Sound", PARENT)
  395.         NEWSOUND.Volume = VOLUME
  396.         NEWSOUND.Pitch = PITCH
  397.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  398.         Swait()
  399.         NEWSOUND:play()
  400.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  401.     end))
  402.     return NEWSOUND
  403. end
  404.  
  405. function CFrameFromTopBack(at, top, back)
  406.     local right = top:Cross(back)
  407.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  408. end
  409.  
  410. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  411.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  412.     local mesh = IT("SpecialMesh",wave)
  413.     mesh.MeshType = "FileMesh"
  414.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  415.     mesh.Scale = SIZE
  416.     mesh.Offset = VT(0,0,0)
  417.     wave.CFrame = CFRAME
  418.     coroutine.resume(coroutine.create(function(PART)
  419.         for i = 1, WAIT do
  420.             Swait()
  421.             mesh.Scale = mesh.Scale + GROW
  422.             if DOESROT == true then
  423.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  424.             end
  425.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  426.             if wave.Transparency > 0.99 then
  427.                 wave:remove()
  428.             end
  429.         end
  430.     end))
  431. end
  432.  
  433. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  434.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  435.     local mesh = IT("SpecialMesh",wave)
  436.     mesh.MeshType = "Sphere"
  437.     mesh.Scale = SIZE
  438.     mesh.Offset = VT(0,0,0)
  439.     wave.CFrame = CFRAME
  440.     coroutine.resume(coroutine.create(function(PART)
  441.         for i = 1, WAIT do
  442.             Swait()
  443.             mesh.Scale = mesh.Scale + GROW
  444.             wave.Transparency = wave.Transparency + (1/WAIT)
  445.             if wave.Transparency > 0.99 then
  446.                 wave:remove()
  447.             end
  448.         end
  449.     end))
  450. end
  451.  
  452. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  453.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  454.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  455.     wave.CFrame = CFRAME
  456.     coroutine.resume(coroutine.create(function(PART)
  457.         for i = 1, WAIT do
  458.             Swait()
  459.             mesh.Scale = mesh.Scale * GROW
  460.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  461.             if wave.Transparency > 0.99 then
  462.                 wave:remove()
  463.             end
  464.         end
  465.     end))
  466. end
  467.  
  468. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  469.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  470.     local mesh = IT("BlockMesh",wave)
  471.     wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  472.     coroutine.resume(coroutine.create(function(PART)
  473.         for i = 1, WAIT do
  474.             Swait()
  475.             mesh.Scale = mesh.Scale + GROW
  476.             wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  477.             wave.Transparency = wave.Transparency + (1/WAIT)
  478.             if wave.Transparency > 0.99 then
  479.                 wave:remove()
  480.             end
  481.         end
  482.     end))
  483. end
  484.  
  485. function MakeForm(PART,TYPE)
  486.     if TYPE == "Cyl" then
  487.         local MSH = IT("CylinderMesh",PART)
  488.     elseif TYPE == "Ball" then
  489.         local MSH = IT("SpecialMesh",PART)
  490.         MSH.MeshType = "Sphere"
  491.     elseif TYPE == "Wedge" then
  492.         local MSH = IT("SpecialMesh",PART)
  493.         MSH.MeshType = "Wedge"
  494.     end
  495. end
  496.  
  497. function CheckTableForString(Table, String)
  498.     for i, v in pairs(Table) do
  499.         if string.find(string.lower(String), string.lower(v)) then
  500.             return true
  501.         end
  502.     end
  503.     return false
  504. end
  505.  
  506. function CheckIntangible(Hit)
  507.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  508.     if Hit and Hit.Parent then
  509.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  510.             return true
  511.         end
  512.     end
  513.     return false
  514. end
  515.  
  516. Debris = game:GetService("Debris")
  517.  
  518. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  519.     local Direction = CFrame.new(StartPos, Vec).lookVector
  520.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  521.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  522.     if RayHit and CheckIntangible(RayHit) then
  523.         if DelayIfHit then
  524.             wait()
  525.         end
  526.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  527.     end
  528.     return RayHit, RayPos, RayNormal
  529. end
  530.  
  531. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  532.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  533. end
  534.  
  535. function turnto(position)
  536.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  537. end
  538.  
  539. --//=================================\\
  540. --||            SPEECH
  541. --\\=================================//
  542.  
  543. function chatfunc(text,waitt)
  544. local chat = coroutine.wrap(function()
  545. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  546. Character:FindFirstChild("TalkingBillBoard"):destroy()
  547. end
  548. local naeeym2 = Instance.new("BillboardGui",Character)
  549. naeeym2.Size = UDim2.new(0,100,0,40)
  550. naeeym2.StudsOffset = Vector3.new(0,5,0)
  551. naeeym2.Adornee = Character.Head
  552. naeeym2.Name = "TalkingBillBoard"
  553. naeeym2.AlwaysOnTop = true
  554. local tecks2 = Instance.new("TextLabel",naeeym2)
  555. tecks2.BackgroundTransparency = 1
  556. tecks2.BorderSizePixel = 0
  557. tecks2.Text = ""
  558. tecks2.Font = "SciFi"
  559. tecks2.TextSize = 30
  560. tecks2.TextStrokeTransparency = 1
  561. tecks2.TextColor3 = SKILLTEXTCOLOR
  562. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  563. tecks2.Size = UDim2.new(1,0,0.5,0)
  564. for i = 1,string.len(text),1 do
  565. tecks2.Text = string.sub(text,1,i)
  566. Swait()
  567. end
  568. wait(waitt)
  569. coroutine.resume(coroutine.create(function()
  570.     for i = 1, 10 do
  571.         tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  572.         Swait()
  573.     end
  574.     naeeym2:Destroy()
  575. end))
  576. end)
  577. chat()
  578. end
  579.  
  580. --//=================================\\
  581. --||         WEAPON CREATION
  582. --\\=================================//
  583.  
  584. local EyeSizes={
  585.     NumberSequenceKeypoint.new(0,1,0),
  586.     NumberSequenceKeypoint.new(1,0,0)
  587. }
  588. local EyeTrans={
  589.     NumberSequenceKeypoint.new(0,0.8,0),
  590.     NumberSequenceKeypoint.new(1,1,0)
  591. }
  592. local PE=Instance.new("ParticleEmitter",art)
  593. PE.LightEmission=.8
  594. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  595. PE.Size=NumberSequence.new(EyeSizes)
  596. PE.Transparency=NumberSequence.new(EyeTrans)
  597. PE.Lifetime=NumberRange.new(0.35,1.5)
  598. PE.Rotation=NumberRange.new(0,360)
  599. PE.Rate=999
  600. PE.VelocitySpread = 10000
  601. PE.Acceleration = Vector3.new(0,0,0)
  602. PE.Drag = 5
  603. PE.Speed = NumberRange.new(0,0,0)
  604. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  605. PE.ZOffset = -1.5
  606. PE.Name = "PE"
  607. PE.Enabled = false
  608.  
  609. function particles(art)
  610.     local PARTICLES = PE:Clone()
  611.     PARTICLES.Parent = art
  612. end
  613.  
  614. local HANDFOLDER = IT("Folder",Weapon)
  615. HANDFOLDER.Name = "Hands"
  616.  
  617. for i = 1, 3 do
  618.     local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  619.     local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  620.     CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  621.     local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  622.     local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  623.     MakeForm(Palm2,"Ball")
  624.     particles(Palm2)
  625.  
  626.     local EN = IT("BoolValue",Palm)
  627.     EN.Name = "IsEnabled"
  628.     EN.Value = true
  629.     table.insert(HANDS,{Palm,HandleWeld})
  630. end
  631.  
  632. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  633. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  634. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  635.  
  636. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  637. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  638. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  639.  
  640. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  641. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  642. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  643.  
  644. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  645. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  646. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  647.  
  648. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  649. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  650. MakeForm(HandlePart,"Ball")
  651. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  652. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  653. MakeForm(HandlePart,"Ball")
  654.  
  655. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  656. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  657. MakeForm(HandlePart,"Ball")
  658.  
  659. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  660. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  661. MakeForm(HandlePart,"Ball")
  662. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  663. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  664. MakeForm(HandlePart,"Ball")
  665. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  666. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. MakeForm(HandlePart,"Ball")
  668. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  669. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  670. MakeForm(HandlePart,"Ball")
  671. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  672. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  673. MakeForm(HandlePart,"Ball")
  674. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  675. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  676. MakeForm(HandlePart,"Ball")
  677. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  678. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  679. MakeForm(HandlePart,"Ball")
  680. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  681. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  682. MakeForm(HandlePart,"Ball")
  683. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  684. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  685. MakeForm(HandlePart,"Ball")
  686. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  687. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  688. MakeForm(HandlePart,"Ball")
  689.  
  690. local SCYTHE = IT("Model",Character)
  691. SCYTHE.Name = "SCYTHE"
  692.  
  693. local B = SCYTHE
  694. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  695. particles(HandlePart)
  696. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  697. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  698. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  699. MakeForm(part,"Ball")
  700. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  701. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  702. MakeForm(part,"Ball")
  703. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  704. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  705. MakeForm(part,"Ball")
  706. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  707. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  708. MakeForm(part,"Ball")
  709. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  710. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  711. MakeForm(part,"Ball")
  712. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  713. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  714. MakeForm(part,"Ball")
  715. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  716. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  717. MakeForm(part,"Ball")
  718. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  719. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  720. MakeForm(part,"Ball")
  721. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  722. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  723. MakeForm(part,"Ball")
  724. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  725. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  726. MakeForm(part,"Ball")
  727. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  728. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  729. MakeForm(part,"Ball")
  730. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  731. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  732. MakeForm(part,"Ball")
  733. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  734. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  735. MakeForm(part,"Ball")
  736. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  737. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. MakeForm(part,"Ball")
  739. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  740. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  741. MakeForm(part,"Ball")
  742. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  743. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  744. MakeForm(part,"Ball")
  745. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  746. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  747. MakeForm(part,"Ball")
  748. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  749. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  750. MakeForm(part,"Ball")
  751. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  752. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  753. MakeForm(part,"Ball")
  754. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  755. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  756. MakeForm(part,"Ball")
  757. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  758. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  759. MakeForm(part,"Ball")
  760. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  761. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762.  
  763. for _, c in pairs(SCYTHE:GetChildren()) do
  764.     if c.ClassName == "Part" then
  765.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  766.     end
  767. end
  768.  
  769. Weapon.Parent = Character
  770.  
  771. Humanoid.Died:connect(function()
  772.     KillChildren(Character)
  773.     HANDS = {}
  774.     HANDFOLDER:ClearAllChildren()
  775.     SCYTHE:ClearAllChildren()
  776.     for i = 1, 100 do
  777.         Swait()
  778.         sick.Volume = sick.Volume - 0.02
  779.     end
  780. end)
  781.  
  782. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  783. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  784. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  785. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  786. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  787.  
  788. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  789. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  790. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  791. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  792. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  793.  
  794. --//=================================\\
  795. --||            DAMAGING
  796. --\\=================================//
  797.  
  798. function KillChildren(v)
  799.     v:BreakJoints()
  800.     for _, c in pairs(v:GetChildren()) do
  801.         if c.ClassName == "Part" or c.ClassName == "MesPart" then
  802.             if c.Transparency < 1 then
  803.                 if c:FindFirstChildOfClass("Decal") then
  804.                     c:FindFirstChildOfClass("Decal"):remove()
  805.                 end
  806.                 particles(c)
  807.                 c.PE.Enabled = true
  808.                 c.Parent = Effects
  809.                 c.CanCollide = false
  810.                 c.Material = "Neon"
  811.                 c.Color = C3(1,0,0)
  812.                 c.Transparency = 0.5
  813.                 local grav = Instance.new("BodyPosition",c)
  814.                 grav.P = 20000
  815.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  816.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  817.                 grav.Name = "GravityForce"
  818.                 coroutine.resume(coroutine.create(function()
  819.                 for i = 1, 50 do
  820.                     Swait()
  821.                     c.Transparency = c.Transparency + 0.01
  822.                 end
  823.                 c.PE.Enabled = false
  824.                 Debris:AddItem(c,2)
  825.                 end))
  826.             end
  827.         end
  828.     end
  829. end
  830.  
  831. function killnearest(position,range)
  832.     for i,v in ipairs(workspace:GetChildren()) do
  833.     local body = v:GetChildren()
  834.         for part = 1, #body do
  835.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  836.                 if(body[part].Position - position).Magnitude < range then
  837.                     if v.ClassName == "Model" then
  838.                         KillChildren(v)
  839.                     end
  840.                 end
  841.             end
  842.         end
  843.     end
  844. end
  845.  
  846. --//=================================\\
  847. --||    ATTACK FUNCTIONS AND STUFF
  848. --\\=================================//
  849.  
  850. function Intro()
  851.     ATTACK = true
  852.     Rooted = true
  853.     local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  854.     RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  855.     local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  856.     MakeForm(ORB,"Ball")
  857.     local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  858.     MakeForm(ORB2,"Ball")
  859.     ORB.CFrame = CF(HITPOS+VT(0,3,0))
  860.     ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  861.     for _, c in pairs(Character:GetChildren()) do
  862.         if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  863.             c.Transparency = 1
  864.         end
  865.     end
  866.     for i=0, 1, 0.1 / Animation_Speed do
  867.         Swait()
  868.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  869.         ORB2.CFrame = ORB.CFrame
  870.         for _, c in pairs(Character:GetChildren()) do
  871.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  872.                 c.Transparency = 1
  873.             elseif c.ClassName == "Accessory" then
  874.                 c:remove()
  875.             end
  876.         end
  877.         for _, c in pairs(SCYTHE:GetChildren()) do
  878.             if c.ClassName == "Part" then
  879.                 c.Transparency = 1
  880.                 c.Color = C3(0,0,0)
  881.             end
  882.         end
  883.         Player:ClearCharacterAppearance()
  884.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  885.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  886.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  887.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  888.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  889.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  890.     end
  891.     repeat
  892.         Swait()
  893.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  894.         ORB2.CFrame = ORB.CFrame
  895.     until sick.TimePosition > 12
  896.     CreateSound("134978657", Effects, 5, 1)
  897.     repeat
  898.         Swait()
  899.         if MRANDOM(1,5) == 1 then
  900.             local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  901.             SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  902.             MakeForm(SPHERE,"Ball")
  903.             coroutine.resume(coroutine.create(function()
  904.                 for i = 1, 100 do
  905.                     Swait()
  906.                     SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  907.                     SPHERE.Transparency = (i/100)
  908.                 end
  909.                 SPHERE:remove()
  910.             end))
  911.         end
  912.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  913.         ORB2.CFrame = ORB.CFrame
  914.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  915.     until sick.TimePosition > 24
  916.     CreateSound("135017578", Effects, 5, 1)
  917.     repeat
  918.         Swait()
  919.         if MRANDOM(1,5) == 1 then
  920.             local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  921.             SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  922.             MakeForm(SPHERE,"Ball")
  923.             coroutine.resume(coroutine.create(function()
  924.                 for i = 1, 100 do
  925.                     Swait()
  926.                     SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  927.                     SPHERE.Transparency = (i/100)
  928.                 end
  929.                 SPHERE:remove()
  930.             end))
  931.         end
  932.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  933.         ORB2.CFrame = ORB.CFrame
  934.         if MRANDOM(1,5) == 1 then
  935.             CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  936.         end
  937.         if MRANDOM(1,5) == 1 then
  938.             CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  939.         end
  940.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  941.     until sick.TimePosition > 34.5
  942.     repeat
  943.         Swait()
  944.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  945.         ORB2.CFrame = ORB.CFrame
  946.         MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  947.         if MRANDOM(1,5) == 1 then
  948.             CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  949.         end
  950.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  951.     until sick.TimePosition > 36
  952.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  953.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  954.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  955.     CreateSound("2691586", Effects, 5, 1)
  956.     CreateSound("181384451", Effects, 10, 0.6)
  957.     ORB:remove()
  958.     ORB2:remove()
  959.     tecks2.TextTransparency = 0
  960.     repeat
  961.         Swait()
  962.         for _, c in pairs(Character:GetChildren()) do
  963.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  964.                 c.Transparency = 0
  965.                 c.Color = C3(0,0,0)
  966.             elseif c.ClassName == "Accessory" then
  967.                 c:remove()
  968.             end
  969.         end
  970.         for _, c in pairs(Weapon:GetChildren()) do
  971.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  972.                 c.Transparency = 0
  973.             end
  974.         end
  975.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  976.             if c.ClassName == "Part" then
  977.                 c.Transparency = 0
  978.                 c.Color = C3(0,0,0)
  979.             end
  980.         end
  981.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  982.         --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  983.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  984.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  986.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  987.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  988.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989.     until sick.TimePosition > 42
  990.     HandleWeld.Part0 = RightArm
  991.     for i=0, 1, 0.1 / Animation_Speed do
  992.         Swait()
  993.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  994.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  995.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  996.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  997.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  998.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  999.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1000.     end
  1001.     for i = 1, 100 do
  1002.         Swait()
  1003.         CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1004.         for _, c in pairs(SCYTHE:GetChildren()) do
  1005.             if c.ClassName == "Part" then
  1006.                 if c.Material ~= Enum.Material.Neon then
  1007.                     c.Transparency = c.Transparency - 0.01
  1008.                 end
  1009.                 c.Color = C3(0,0,0)
  1010.             end
  1011.         end
  1012.     end
  1013.     HandleWeld.Part0 = Torso
  1014.     TRANSFORMED = true
  1015.     ATTACK = false
  1016.     Rooted = false
  1017. end
  1018.  
  1019. function AttackTemplate()
  1020.     ATTACK = true
  1021.     Rooted = false
  1022.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1023.     HandleWeld.Part0 = RightArm
  1024.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1025.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1026.     for i=0, 1, 0.1 / Animation_Speed do
  1027.         Swait()
  1028.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1029.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1030.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1031.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1032.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1033.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1034.     end
  1035.     HandleWeld.Part0 = Torso
  1036.     ATTACK = false
  1037.     Rooted = false
  1038. end
  1039.  
  1040. function Hit()
  1041.     local HAND = HANDS[MRANDOM(1,#HANDS)]
  1042.     if HAND[1].IsEnabled.Value == true then
  1043.         HAND[1].IsEnabled.Value = false
  1044.         local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1045.         SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1046.         for i = 1, 4 do
  1047.             Swait()
  1048.             killnearest(HAND[1].Position,5)
  1049.             HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1050.         end
  1051.         HAND[1].IsEnabled.Value = true
  1052.     end
  1053. end
  1054.  
  1055. function Warp()
  1056.     ATTACK = true
  1057.     Rooted = true
  1058.     UNANCHOR = false
  1059.     RootPart.Anchored = true
  1060.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1061.     HandleWeld.Part0 = RightArm
  1062.     HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1063.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1064.     for i=0, 0.5, 0.1 / Animation_Speed do
  1065.         Swait()
  1066.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1067.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1068.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1069.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1070.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1071.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1072.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1073.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1074.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075.     end
  1076.     for i = 1, 10 do
  1077.         Swait()
  1078.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1079.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1080.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  1081.             if c.ClassName == "Part" then
  1082.                 c.Transparency = c.Transparency + 0.1
  1083.             end
  1084.         end
  1085.     end
  1086.     for i=0, 1, 0.1 / Animation_Speed do
  1087.         Swait()
  1088.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1089.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1090.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1091.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1092.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1093.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1094.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1095.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1096.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1097.     end
  1098.     local ORIGIN = RootPart.Position
  1099.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1100.     for i=0, 1, 0.1 / Animation_Speed do
  1101.         Swait()
  1102.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1103.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1104.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1105.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1106.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1107.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1108.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1109.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1110.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111.     end
  1112.     UNANCHOR = true
  1113.     RootPart.Anchored = false
  1114.     for i = 1, 10 do
  1115.         Swait()
  1116.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1117.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1118.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  1119.             if c.ClassName == "Part" then
  1120.                 c.Transparency = c.Transparency - 0.1
  1121.             end
  1122.         end
  1123.     end
  1124.     HandleWeld.Part0 = Torso
  1125.     ATTACK = false
  1126.     Rooted = false
  1127. end
  1128.  
  1129. function DeathlyDash()
  1130.     ATTACK = true
  1131.     Rooted = false
  1132.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1133.     HandleWeld.Part0 = RightArm
  1134.     HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1135.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1136.     for i=0, 1, 0.1 / Animation_Speed do
  1137.         Swait()
  1138.         turnto(Mouse.Hit.p)
  1139.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1140.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1141.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1142.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1143.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1144.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1145.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1146.     end
  1147.     local TRAILS = {}
  1148.     local FOUND = false
  1149.     for i = 1, 75 do
  1150.         Swait()
  1151.         local TRAIL = Character:Clone()
  1152.         for _, c in pairs(TRAIL:GetChildren()) do
  1153.             if c.ClassName == "Part" then
  1154.                 c.Anchored = true
  1155.                 c.Color = C3(1,0,0)
  1156.                 c.Transparency = 0.5
  1157.                 c.Material = "Neon"
  1158.                 c.CanCollide = false
  1159.             else
  1160.                 c:remove()
  1161.             end
  1162.         end
  1163.         TRAIL.Parent = Effects
  1164.         table.insert(TRAILS,TRAIL)
  1165.         Debris:AddItem(TRAIL,0.08)
  1166.         for _, c in pairs(workspace:GetChildren()) do
  1167.             if c.ClassName == "Model" then
  1168.                 if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1169.                     local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1170.                     local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1171.                     if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1172.                         killnearest(TORSO.Position,25)
  1173.                         FOUND = true
  1174.                     end
  1175.                 end
  1176.             end
  1177.         end
  1178.         if FOUND == true then
  1179.             for i = 1, 65 do
  1180.                 killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1181.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1182.             end
  1183.             local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1184.             Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1185.             for i=0, 1, 0.1 / Animation_Speed do
  1186.                 Swait()
  1187.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1188.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1189.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1190.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1191.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1192.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1193.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1194.             end
  1195.             break
  1196.         end
  1197.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1198.     end
  1199.     HandleWeld.Part0 = Torso  
  1200.     ATTACK = false
  1201.     Rooted = false
  1202. end
  1203.  
  1204. function FatalGrab()
  1205.     Rooted = true
  1206.     local HAND = HANDS[MRANDOM(1,#HANDS)]
  1207.     if HAND[1].IsEnabled.Value == true then
  1208.         HAND[1].IsEnabled.Value = false
  1209.         HAND[1].CanCollide = true
  1210.         local GRABBED = false
  1211.         local GRABTARGET = nil
  1212.         local HUMAN = nil
  1213.         local HIT = HAND[1].Touched:Connect(function(hit)
  1214.             if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1215.                 local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1216.                 if TORS ~= nil then
  1217.                     GRABTARGET = TORS
  1218.                     GRABBED = true
  1219.                     HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1220.                 end
  1221.             end
  1222.         end)
  1223.         local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1224.         SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1225.         for i = 1, 4 do
  1226.             Swait()
  1227.             turnto(Mouse.Hit.p)
  1228.             if GRABBED == true then
  1229.                 break
  1230.             end
  1231.             HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1232.         end
  1233.         if GRABBED == true then
  1234.             UNANCHOR = false
  1235.             RootPart.Anchored = true
  1236.             HUMAN.PlatformStand = true
  1237.             GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1238.             local WELD = weldBetween(HAND[1],GRABTARGET)
  1239.             VALUE2 = true
  1240.             for i = 1, 30 do
  1241.                 Swait()
  1242.                 HUMAN.PlatformStand = true
  1243.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1244.             end
  1245.             for i = 1, 50 do
  1246.                 Swait()
  1247.                 HUMAN.PlatformStand = true
  1248.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1249.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1250.             end
  1251.             local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1252.             MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1253.             CreateSound("289315275", GRABTARGET, 10, 2.5)
  1254.             MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1255.             WELD:remove()
  1256.             KillChildren(GRABTARGET.Parent)
  1257.             killnearest(GRABTARGET.Position,10)
  1258.             UNANCHOR = true
  1259.             RootPart.Anchored = false
  1260.             for i = 1, 10 do
  1261.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1262.                 Swait()
  1263.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1264.             end
  1265.             VALUE2 = false
  1266.         end
  1267.         HAND[1].CanCollide = false
  1268.         HAND[1].IsEnabled.Value = true
  1269.     end
  1270.     Rooted = false
  1271. end
  1272.  
  1273. function FatalWave()
  1274.     ATTACK = true
  1275.     Rooted = true
  1276.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1277.     HandleWeld.Part0 = RightArm
  1278.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1279.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1280.     for i=0, 1, 0.1 / Animation_Speed do
  1281.         Swait()
  1282.         CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1283.         turnto(Mouse.Hit.p)
  1284.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1285.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1286.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1287.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1288.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1289.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1290.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1291.     end
  1292.     for i=0,0.1, 0.1 / Animation_Speed do
  1293.         Swait()
  1294.         turnto(Mouse.Hit.p)
  1295.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1296.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1297.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1298.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1299.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1300.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1301.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1302.     end
  1303.     local angle = - 30
  1304.     for i = 1, 5 do
  1305.         coroutine.resume(coroutine.create(function()
  1306.             local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1307.             local SpawnPosition = RayPos
  1308.             local floor = RayHit
  1309.             local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1310.             local LastPosition = RayPos
  1311.             local Delay = 1
  1312.             for i = 1, 15 do
  1313.                 local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1314.                 local End = RayPos
  1315.                 LastPosition = End
  1316.                     if SpawnPosition then
  1317.                         killnearest(End,25)
  1318.                         CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1319.                         Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1320.                     end
  1321.                 Swait()
  1322.             end
  1323.         end))
  1324.         angle = angle + 15
  1325.     end
  1326.     local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1327.     SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1328.     CreateSound("62339698", HitBox, 10, 0.4)
  1329.     for i=0, 1, 0.1 / Animation_Speed do
  1330.         Swait()
  1331.         turnto(Mouse.Hit.p)
  1332.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1333.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1334.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1335.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1336.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1337.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1338.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1339.     end
  1340.     HandleWeld.Part0 = Torso
  1341.     ATTACK = false
  1342.     Rooted = false
  1343. end
  1344.  
  1345. function Reap()
  1346.     ATTACK = true
  1347.     Rooted = true
  1348.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1349.     HandleWeld.Part0 = RightArm
  1350.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1351.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1352.     for i=0, 3, 0.1 / Animation_Speed do
  1353.         Swait()
  1354.         for e=1,#HANDS do
  1355.             if HANDS[e]~=nil then
  1356.                 local Thing=HANDS[e]
  1357.                 if Thing~=nil then
  1358.                     local MainPart=Thing[1]
  1359.                     local F=Thing[2]
  1360.                     MainPart.IsEnabled.Value = false
  1361.                     F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1362.                 end
  1363.             end
  1364.         end
  1365.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1366.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1367.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1368.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1369.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1370.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1371.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1372.     end
  1373.     local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1374.     SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1375.     local SOUND = CreateSound("135017578", Effects, 5, 1)
  1376.     Swait()
  1377.     repeat
  1378.         Swait()
  1379.         for e=1,#HANDS do
  1380.             if HANDS[e]~=nil then
  1381.                 local Thing=HANDS[e]
  1382.                 if Thing~=nil then
  1383.                     local MainPart=Thing[1]
  1384.                     local F=Thing[2]
  1385.                     MainPart.IsEnabled.Value = false
  1386.                     F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1387.                 end
  1388.             end
  1389.         end
  1390.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1391.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1392.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1393.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1394.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1395.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1396.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397.     until SOUND.playing == false
  1398.     local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1399.     MakeForm(FLOOR,"Cyl")
  1400.     FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1401.     CreateSound("289315275", Effects, 5, 0.3)
  1402.     for i = 1, 400 do
  1403.         Swait()
  1404.         FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1405.         if i > 100 then
  1406.             if MRANDOM(1,2) == 1 then
  1407.                 local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1408.                 SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1409.                 MakeForm(SPHERE,"Ball")
  1410.                 coroutine.resume(coroutine.create(function()
  1411.                     for i = 1, 100 do
  1412.                         Swait()
  1413.                         SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1414.                         SPHERE.Transparency = (i/100)
  1415.                     end
  1416.                     SPHERE:remove()
  1417.                 end))
  1418.             end
  1419.         end
  1420.     end
  1421.     CreateSound("62339698", Effects, 10, 0.3)
  1422.     killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1423.     FLOOR:ClearAllChildren()
  1424.     MakeForm(FLOOR,"Ball")
  1425.     for i = 1, 50 do
  1426.         Swait()
  1427.         FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1428.         FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1429.     end
  1430.     FLOOR:remove()
  1431.     HandleWeld.Part0 = Torso
  1432.     ATTACK = false
  1433.     Rooted = false
  1434.     for e=1,#HANDS do
  1435.         if HANDS[e]~=nil then
  1436.             local Thing=HANDS[e]
  1437.             if Thing~=nil then
  1438.                 local MainPart=Thing[1]
  1439.                 local F=Thing[2]
  1440.                 MainPart.IsEnabled.Value = true
  1441.             end
  1442.         end
  1443.     end
  1444. end
  1445.  
  1446. function Taunt()
  1447.     ATTACK = true
  1448.     Rooted = true
  1449.     local SOUND = CreateSound("134978657", Head, 10, 1)
  1450.     Swait()
  1451.     repeat
  1452.         Swait()
  1453.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1454.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1455.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1456.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1457.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1458.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1459.     until SOUND.Playing == false
  1460.     ATTACK = false
  1461.     Rooted = false
  1462. end
  1463.  
  1464. --//=================================\\
  1465. --||      ASSIGN THINGS TO KEYS
  1466. --\\=================================//
  1467.  
  1468. function MouseDown(Mouse)
  1469.     if ATTACK == false then
  1470.         Hit()
  1471.     end
  1472. end
  1473.  
  1474. function MouseUp(Mouse)
  1475. HOLD = false
  1476. end
  1477.  
  1478. function KeyDown(Key)
  1479.     KEYHOLD = true
  1480.     if TRANSFORMED == true and Rooted == false then
  1481.         if Key == "t" and ATTACK == false then
  1482.             Taunt()
  1483.         end
  1484.  
  1485.         if Key == "z" and ATTACK == false then
  1486.             Warp()
  1487.         end
  1488.    
  1489.         if Key == "b" and ATTACK == false then
  1490.             DeathlyDash()
  1491.         end
  1492.    
  1493.         if Key == "c" and ATTACK == false then
  1494.             FatalGrab()
  1495.         end
  1496.    
  1497.         if Key == "v" and ATTACK == false then
  1498.             FatalWave()
  1499.         end
  1500.    
  1501.         if Key == "x" and ATTACK == false then
  1502.             Reap()
  1503.         end
  1504.     end
  1505.  
  1506.     if Key == "9" and ATTACK == false then
  1507.         CreateSound("135017578", Effects, 5, 1)
  1508.     end
  1509. end
  1510.  
  1511. function KeyUp(Key)
  1512.     KEYHOLD = false
  1513. end
  1514.  
  1515.     Mouse.Button1Down:connect(function(NEWKEY)
  1516.         MouseDown(NEWKEY)
  1517.     end)
  1518.     Mouse.Button1Up:connect(function(NEWKEY)
  1519.         MouseUp(NEWKEY)
  1520.     end)
  1521.     Mouse.KeyDown:connect(function(NEWKEY)
  1522.         KeyDown(NEWKEY)
  1523.     end)
  1524.     Mouse.KeyUp:connect(function(NEWKEY)
  1525.         KeyUp(NEWKEY)
  1526.     end)
  1527.  
  1528. --//=================================\\
  1529. --\\=================================//
  1530.  
  1531.  
  1532. function unanchor()
  1533.     if UNANCHOR == true then
  1534.         RootPart.Anchored = false
  1535.     end
  1536.     for _, c in pairs(SCYTHE:GetChildren()) do
  1537.         if c.ClassName == "Part" then
  1538.             c.Anchored = false
  1539.         end
  1540.     end
  1541.     for _, c in pairs(HANDFOLDER:GetChildren()) do
  1542.         if c.ClassName == "Part" then
  1543.             c.Anchored = false
  1544.         end
  1545.     end
  1546.     for _, c in pairs(Weapon:GetChildren()) do
  1547.         if c.ClassName == "Part" then
  1548.             c.Anchored = false
  1549.         end
  1550.     end
  1551. end
  1552.  
  1553.  
  1554. --//=================================\\
  1555. --||    WRAP THE WHOLE SCRIPT UP
  1556. --\\=================================//
  1557.  
  1558. Humanoid.Changed:connect(function(Jump)
  1559.     if Jump == "Jump" and (Disable_Jump == true) then
  1560.         Humanoid.Jump = false
  1561.     end
  1562. end)
  1563.  
  1564. local FF = IT("ForceField",Character)
  1565. FF.Visible = false
  1566.  
  1567. INSTANT = false
  1568. Speed = 20
  1569.  
  1570. while true do
  1571.     Swait()
  1572.     SINE = SINE + CHANGE
  1573.     --if DEAD == false then
  1574.         if VALUE2 == false then
  1575.             for e=1,#HANDS do
  1576.                 if HANDS[e]~=nil then
  1577.                     local Thing=HANDS[e]
  1578.                     if Thing~=nil then
  1579.                         local MainPart=Thing[1]
  1580.                         local F=Thing[2]
  1581.                         if MainPart.IsEnabled.Value == true then
  1582.                             F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1583.                         end
  1584.                     end
  1585.                 end
  1586.             end
  1587.         end
  1588.         ANIMATE.Parent = nil
  1589.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1590.         IDLEANIMATION:Play()
  1591.         if TRANSFORMED == true then
  1592.             tecks2.TextTransparency = 0
  1593.             for _, c in pairs(Character:GetChildren()) do
  1594.                 if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1595.                     c.Anchored = false
  1596.                     c.Transparency = 0
  1597.                     c.Color = C3(0,0,0)
  1598.                 end
  1599.             end
  1600.             for _, c in pairs(Weapon:GetChildren()) do
  1601.                 if c.ClassName == "Part" then
  1602.                     c.Transparency = 0
  1603.                 end
  1604.             end
  1605.             for _, c in pairs(HANDFOLDER:GetChildren()) do
  1606.                 if c.ClassName == "Part" then
  1607.                     c.Color = C3(0,0,0)
  1608.                     if c:FindFirstChild("PE") then
  1609.                         c.PE.Enabled = true
  1610.                     end
  1611.                 end
  1612.             end
  1613.             for _, c in pairs(SCYTHE:GetChildren()) do
  1614.                 if c.ClassName == "Part" then
  1615.                     if c.Material ~= Enum.Material.Neon then
  1616.                         c.Transparency = 0
  1617.                     end
  1618.                     c.Color = C3(0,0,0)
  1619.                     if c:FindFirstChild("PE") then
  1620.                         c.PE.Enabled = true
  1621.                     end
  1622.                 end
  1623.             end
  1624.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1625.             local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1626.             local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1627.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1628.             local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1629.             if ATTACK == false and VALUE2 == false then
  1630.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45  + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1631.             end
  1632.             if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1633.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1634.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1635.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1636.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1637.             elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1638.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1639.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1640.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1641.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1642.             end
  1643.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1644.                 ANIM = "Jump"
  1645.                 if ATTACK == false then
  1646.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1647.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1648.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1649.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1650.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1651.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1652.                    end
  1653.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1654.                 ANIM = "Fall"
  1655.                 if ATTACK == false then
  1656.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1657.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1658.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1659.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1660.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1661.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1662.                 end
  1663.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1664.                 ANIM = "Idle"
  1665.                 if ATTACK == false then
  1666.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1667.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1668.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1669.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1670.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1671.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1672.                 end
  1673.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1674.                 ANIM = "Walk"
  1675.                 WALK = WALK + 1 / Animation_Speed
  1676.                 if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1677.                     WALK = 0
  1678.                     if WALKINGANIM == true then
  1679.                         WALKINGANIM = false
  1680.                     elseif WALKINGANIM == false then
  1681.                         WALKINGANIM = true
  1682.                     end
  1683.                 end
  1684.                 --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1685.                 --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1686.                 if ATTACK == false then
  1687.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1688.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1689.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1690.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1691.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1692.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1693.                 end
  1694.             end
  1695.         end
  1696.     --end
  1697.     Humanoid.DisplayDistanceType = "None"
  1698.     unanchor()
  1699.     Humanoid.MaxHealth = "inf"
  1700.     Humanoid.Health = "inf"
  1701.     if Rooted == false then
  1702.         Disable_Jump = false
  1703.         Humanoid.WalkSpeed = Speed
  1704.     elseif Rooted == true then
  1705.         Disable_Jump = true
  1706.         Humanoid.WalkSpeed = 0
  1707.     end
  1708.     if Head:FindFirstChild("face") then
  1709.         Head.face:remove()
  1710.     end
  1711.     local MATHS = {"0","1"}
  1712.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1713.     Humanoid.PlatformStand = false
  1714.     if INTRO == false and INSTANT == false then
  1715.         INTRO = true
  1716.         coroutine.resume(coroutine.create(function()
  1717.             sick:Play()
  1718.             Intro()
  1719.         end))
  1720.     end
  1721.     if INSTANT == true then
  1722.         if TRANSFORMED == false then
  1723.             sick.TimePosition = 60
  1724.             Player:ClearCharacterAppearance()
  1725.             sick:Play()
  1726.             for _, c in pairs(HANDFOLDER:GetChildren()) do
  1727.                 if c.ClassName == "Part" then
  1728.                     c.Transparency = 0
  1729.                 end
  1730.             end
  1731.         end
  1732.         TRANSFORMED = true
  1733.     end
  1734.     script.Parent = PlayerGui
  1735.     Character.Parent = workspace
  1736.     Humanoid.Parent = Character
  1737.     Player:ClearCharacterAppearance()
  1738. end
  1739.  
  1740. --//=================================\\
  1741. --\\=================================//
  1742.  
  1743.  
  1744.  
  1745.  
  1746.  
  1747. --//====================================================\\--
  1748. --||                     END OF SCRIPT
  1749. --\\====================================================//--
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