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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end | |
5 | wait(0.016666666666667) | |
6 | Anim = nil | |
7 | cf = CFrame.new | |
8 | function c3(cz, cx, cc) | |
9 | return Color3.new(cz / 255, cx / 255, cc / 255) | |
10 | end | |
11 | angles = CFrame.Angles | |
12 | Player = game.Players.LocalPlayer | |
13 | Character = Player.Character | |
14 | Humanoid = Character.Humanoid | |
15 | mouse = Player:GetMouse() | |
16 | local LeftArm = Character["Left Arm"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftLeg = Character["Left Leg"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | Head = Character.Head | |
21 | Torso = Character.Torso | |
22 | RootPart = Character.HumanoidRootPart | |
23 | RootJoint = RootPart.RootJoint | |
24 | Humanoid.Animator:Destroy() | |
25 | Character:WaitForChild("Animate"):Destroy() | |
26 | NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
27 | RootCF = angles(-1.57, 0, 3.14) | |
28 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
29 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
30 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
31 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
32 | RW = Instance.new("Weld") | |
33 | LW = Instance.new("Weld") | |
34 | RH = Torso["Right Hip"] | |
35 | LH = Torso["Left Hip"] | |
36 | Neck = Torso.Neck | |
37 | RSH = Torso["Right Shoulder"] | |
38 | LSH = Torso["Left Shoulder"] | |
39 | RSH.Parent = nil | |
40 | LSH.Parent = nil | |
41 | RW.Name = "Right Shoulder" | |
42 | RW.Part0 = Torso | |
43 | RW.C0 = cf(1.5, 0.5, 0) | |
44 | RW.C1 = cf(0, 0.5, 0) | |
45 | RW.Part1 = RightArm | |
46 | RW.Parent = Torso | |
47 | LW.Name = "Left Shoulder" | |
48 | LW.Part0 = Torso | |
49 | LW.C0 = cf(-1.5, 0.5, 0) | |
50 | LW.C1 = cf(0, 0.5, 0) | |
51 | LW.Part1 = LeftArm | |
52 | LW.Parent = Torso | |
53 | Effects = Instance.new("Folder", Character) | |
54 | Effects.Name = "Effects" | |
55 | Humanoid.WalkSpeed = 16 | |
56 | partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {} | |
57 | AttackHas[1], AttackHas[2], AttackHas[3], AttackHas[4] = 1, 1, 1, 1 | |
58 | AttackNeeded[1], AttackNeeded[2], AttackNeeded[3], AttackNeeded[4] = 1, 1, 1, 1 | |
59 | AttackCan[1], AttackCan[2], AttackCan[3], AttackCan[4] = true, true, true, true | |
60 | sine = 0 | |
61 | attackcounter = 1 | |
62 | energyslashcounter = 1 | |
63 | torvel = nil | |
64 | attacking = false | |
65 | hitfloor, posfloor = nil, nil | |
66 | tool = nil | |
67 | if script.Parent.ClassName == "HopperBin" then | |
68 | tool = script.Parent | |
69 | tool.Parent = Player.Backpack | |
70 | else | |
71 | tool = Instance.new("HopperBin", Player.Backpack) | |
72 | tool.Name = "Toy Knife" | |
73 | end | |
74 | hitbox = Instance.new("Part") | |
75 | hitbox.BrickColor = BrickColor.Black() | |
76 | hitbox.Transparency = 1 | |
77 | hitbox.CanCollide = false | |
78 | hitbox.Anchored = false | |
79 | hitbox.Size = Vector3.new(3, 3, 4) | |
80 | meshes = { | |
81 | 3270017, | |
82 | 20329976, | |
83 | 448386996, | |
84 | 1095708, | |
85 | 1033714, | |
86 | 9756362 | |
87 | } | |
88 | sounds = { | |
89 | { | |
90 | 320557413, | |
91 | 320557453, | |
92 | 320557487, | |
93 | 320557518, | |
94 | 320557537, | |
95 | 320557563, | |
96 | 233856146, | |
97 | 233856140 | |
98 | }, | |
99 | { | |
100 | 234365549, | |
101 | 234365573, | |
102 | 231917961, | |
103 | 231917950, | |
104 | 231917856, | |
105 | 231917863, | |
106 | 231917871 | |
107 | }, | |
108 | { | |
109 | 262562442, | |
110 | 231917806, | |
111 | 231917784 | |
112 | }, | |
113 | { | |
114 | 262562442, | |
115 | 233856048, | |
116 | 306247739 | |
117 | } | |
118 | } | |
119 | ArtificialHB = Instance.new("BindableEvent", script) | |
120 | ArtificialHB.Name = "Heartbeat" | |
121 | script:WaitForChild("Heartbeat") | |
122 | frame = 0.025 | |
123 | tf = 0 | |
124 | allowframeloss = true | |
125 | tossremainder = false | |
126 | lastframe = tick() | |
127 | script.Heartbeat:Fire() | |
128 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
129 | tf = tf + s | |
130 | if tf >= frame then | |
131 | if allowframeloss then | |
132 | script.Heartbeat:Fire() | |
133 | lastframe = tick() | |
134 | else | |
135 | for i = 1, math.floor(tf / frame) do | |
136 | script.Heartbeat:Fire() | |
137 | end | |
138 | lastframe = tick() | |
139 | end | |
140 | if tossremainder then | |
141 | tf = 0 | |
142 | else | |
143 | tf = tf - frame * math.floor(tf / frame) | |
144 | end | |
145 | end | |
146 | end) | |
147 | function swait(num) | |
148 | if num == 0 or num == nil then | |
149 | ArtificialHB.Event:wait() | |
150 | else | |
151 | for i = 0, num do | |
152 | ArtificialHB.Event:wait() | |
153 | end | |
154 | end | |
155 | end | |
156 | function thread(f) | |
157 | coroutine.resume(coroutine.create(f)) | |
158 | end | |
159 | function clerp(a, b, t) | |
160 | local qa = { | |
161 | QuaternionFromCFrame(a) | |
162 | } | |
163 | local qb = { | |
164 | QuaternionFromCFrame(b) | |
165 | } | |
166 | local ax, ay, az = a.x, a.y, a.z | |
167 | local bx, by, bz = b.x, b.y, b.z | |
168 | local _t = 1 - t | |
169 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
170 | end | |
171 | function QuaternionFromCFrame(cf) | |
172 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
173 | local trace = m00 + m11 + m22 | |
174 | if trace > 0 then | |
175 | local s = math.sqrt(1 + trace) | |
176 | local recip = 0.5 / s | |
177 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
178 | else | |
179 | local i = 0 | |
180 | if m00 < m11 then | |
181 | i = 1 | |
182 | end | |
183 | if m22 > (i == 0 and m00 or m11) then | |
184 | i = 2 | |
185 | end | |
186 | if i == 0 then | |
187 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
188 | local recip = 0.5 / s | |
189 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
190 | elseif i == 1 then | |
191 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
192 | local recip = 0.5 / s | |
193 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
194 | elseif i == 2 then | |
195 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
196 | local recip = 0.5 / s | |
197 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
198 | end | |
199 | end | |
200 | end | |
201 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
202 | local xs, ys, zs = x + x, y + y, z + z | |
203 | local wx, wy, wz = w * xs, w * ys, w * zs | |
204 | local xx = x * xs | |
205 | local xy = x * ys | |
206 | local xz = x * zs | |
207 | local yy = y * ys | |
208 | local yz = y * zs | |
209 | local zz = z * zs | |
210 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
211 | end | |
212 | function QuaternionSlerp(a, b, t) | |
213 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
214 | local startInterp, finishInterp | |
215 | if cosTheta >= 1.0E-4 then | |
216 | if 1 - cosTheta > 1.0E-4 then | |
217 | local theta = math.acos(cosTheta) | |
218 | local invSinTheta = 1 / math.sin(theta) | |
219 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
220 | finishInterp = math.sin(t * theta) * invSinTheta | |
221 | else | |
222 | startInterp = 1 - t | |
223 | finishInterp = t | |
224 | end | |
225 | elseif 1 + cosTheta > 1.0E-4 then | |
226 | local theta = math.acos(-cosTheta) | |
227 | local invSinTheta = 1 / math.sin(theta) | |
228 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
229 | finishInterp = math.sin(t * theta) * invSinTheta | |
230 | else | |
231 | startInterp = t - 1 | |
232 | finishInterp = t | |
233 | end | |
234 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
235 | end | |
236 | function rayCast(Pos, Dir, Max, Ignore) | |
237 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
238 | end | |
239 | function newPart(par, brick, transp, anch, canc, size, name, mat, ref) | |
240 | local p = Instance.new("Part") | |
241 | p.BrickColor = brick | |
242 | p.Transparency = transp | |
243 | p.Material = mat and mat or "SmoothPlastic" | |
244 | p.Reflectance = ref and ref or 0 | |
245 | p.Anchored = anch | |
246 | p.CanCollide = canc | |
247 | p.Size = size | |
248 | p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10 | |
249 | p.Name = name | |
250 | p.CFrame = RootPart.CFrame | |
251 | p.Parent = par | |
252 | return p | |
253 | end | |
254 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
255 | local mesh = Instance.new(Mesh) | |
256 | mesh.Parent = part | |
257 | if Mesh == "SpecialMesh" then | |
258 | mesh.MeshType = meshtype | |
259 | if meshid then | |
260 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
261 | end | |
262 | end | |
263 | if offset then | |
264 | mesh.Offset = offset | |
265 | end | |
266 | mesh.Scale = scale | |
267 | return mesh | |
268 | end | |
269 | function weld(parent, part0, part1, c0, c1) | |
270 | local weld = Instance.new("Weld") | |
271 | weld.Parent = parent | |
272 | weld.Part0 = part0 | |
273 | weld.Part1 = part1 | |
274 | weld.C0 = c0 | |
275 | if c1 then | |
276 | weld.C1 = c1 | |
277 | end | |
278 | return weld | |
279 | end | |
280 | function randomangles(r) | |
281 | local random = math.rad((math.random() - 0.5) * 180) | |
282 | local randomangles = CFrame.Angles(random, random, random) | |
283 | if r and r == 0 then | |
284 | return angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
285 | elseif r and r == 1 then | |
286 | return math.rad((math.random() - 0.5) * 180) | |
287 | elseif r and r == 2 then | |
288 | return math.random(-50, 50) | |
289 | else | |
290 | return randomangles | |
291 | end | |
292 | end | |
293 | function round(num) | |
294 | local a, b = math.modf(num) | |
295 | if num % 1 ~= 0 then | |
296 | return math.floor(num) + math.floor(b * 10 + 0.5) / 10 | |
297 | else | |
298 | return math.floor(num) | |
299 | end | |
300 | end | |
301 | function sound(id, par, vol, dur, pit) | |
302 | coroutine.resume(coroutine.create(function() | |
303 | local sou = Instance.new("Sound", par or workspace) | |
304 | sou.Volume = vol | |
305 | sou.Pitch = pit or 1 | |
306 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
307 | swait() | |
308 | sou:play() | |
309 | wait(dur) | |
310 | sou:Destroy() | |
311 | end)) | |
312 | end | |
313 | function findCloseHumanoid(centre, distance) | |
314 | local tab = {} | |
315 | for _, child in pairs(game.Workspace:GetChildren()) do | |
316 | if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then | |
317 | local vtors = child.Torso | |
318 | local mag = math.abs((vtors.Position - centre).magnitude) | |
319 | if distance >= mag then | |
320 | table.insert(tab, child.Humanoid) | |
321 | end | |
322 | end | |
323 | end | |
324 | return tab | |
325 | end | |
326 | function basicDamage(vhum, damage, colour) | |
327 | if not vhum or not vhum.Parent:findFirstChild("Humanoid") or vhum.Health <= 0 then | |
328 | return | |
329 | end | |
330 | vhum.Health = vhum.Health - damage | |
331 | local damagepart = Instance.new("Part", Effects) | |
332 | damagepart.Transparency = 1 | |
333 | damagepart.Anchored = true | |
334 | damagepart.CanCollide = false | |
335 | damagepart.Size = Vector3.new(1, 1, 1) | |
336 | damagepart.Name = "DamagePart" | |
337 | damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0) | |
338 | local g = Instance.new("BillboardGui", damagepart) | |
339 | g.Enabled = true | |
340 | g.Adornee = damagepart | |
341 | g.Size = UDim2.new(5, 0, 5, 0) | |
342 | g.ExtentsOffset = Vector3.new(0, 0, 0) | |
343 | g.StudsOffset = Vector3.new(0, 0, 0) | |
344 | local t = Instance.new("TextLabel", g) | |
345 | t.BackgroundTransparency = 1 | |
346 | t.Font = "ArialBold" | |
347 | t.TextSize = 24 | |
348 | t.Text = "-" .. round(damage) | |
349 | if round(damage) % 1 == 0 then | |
350 | t.Text = "-" .. round(damage) .. ".0" | |
351 | end | |
352 | t.Size = UDim2.new(1, 0, 1, 0) | |
353 | t.TextStrokeTransparency = 0 | |
354 | t.TextTransparency = 0 | |
355 | t.TextScaled = true | |
356 | t.TextWrapped = true | |
357 | t.TextXAlignment = "Center" | |
358 | t.TextYAlignment = "Center" | |
359 | t.TextColor3 = colour | |
360 | coroutine.resume(coroutine.create(function() | |
361 | for i = 1, 50 do | |
362 | game:GetService("RunService").Heartbeat:wait() | |
363 | local sinewave = math.sin(i / 500) * 4 | |
364 | damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0)) | |
365 | t.TextTransparency = t.TextTransparency + 0.02 | |
366 | t.TextStrokeTransparency = t.TextTransparency + 0.02 | |
367 | end | |
368 | damagepart:Destroy() | |
369 | end), t) | |
370 | end | |
371 | function magic(type, thing) | |
372 | local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t) | |
373 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
374 | prt.CFrame = cframe | |
375 | local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
376 | game:GetService("Debris"):AddItem(prt, 8) | |
377 | if t == 1 or t == nil then | |
378 | table.insert(partEffects, { | |
379 | prt, | |
380 | "Block1", | |
381 | delay, | |
382 | x3, | |
383 | y3, | |
384 | z3, | |
385 | msh | |
386 | }) | |
387 | elseif t == 2 then | |
388 | table.insert(partEffects, { | |
389 | prt, | |
390 | "Block2", | |
391 | delay, | |
392 | x3, | |
393 | y3, | |
394 | z3, | |
395 | msh | |
396 | }) | |
397 | end | |
398 | end | |
399 | local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
400 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
401 | local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
402 | game:GetService("Debris"):AddItem(prt, 8) | |
403 | table.insert(partEffects, { | |
404 | prt, | |
405 | "Cylinder", | |
406 | delay, | |
407 | x3, | |
408 | y3, | |
409 | z3, | |
410 | msh | |
411 | }) | |
412 | end | |
413 | local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
414 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
415 | local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
416 | game:GetService("Debris"):AddItem(prt, 8) | |
417 | table.insert(partEffects, { | |
418 | prt, | |
419 | "Cylinder", | |
420 | delay, | |
421 | x3, | |
422 | y3, | |
423 | z3, | |
424 | msh | |
425 | }) | |
426 | end | |
427 | local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
428 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
429 | prt.Anchored = true | |
430 | prt.CFrame = cframe | |
431 | local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
432 | game:GetService("Debris"):AddItem(prt, 2) | |
433 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
434 | for i = 0, 1, delay do | |
435 | swait() | |
436 | Part.Transparency = i | |
437 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
438 | end | |
439 | Part:Destroy() | |
440 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
441 | end | |
442 | local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
443 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe) | |
444 | prt.Anchored = true | |
445 | prt.CFrame = cframe | |
446 | local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
447 | game:GetService("Debris"):AddItem(prt, 2) | |
448 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
449 | for i = 0, 1, delay do | |
450 | swait() | |
451 | Part.Transparency = i | |
452 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
453 | end | |
454 | Part:Destroy() | |
455 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
456 | end | |
457 | local par = thing[1] | |
458 | local brick = thing[2] | |
459 | local cframe = thing[3] | |
460 | local x1 = thing[4] | |
461 | local y1 = thing[5] | |
462 | local z1 = thing[6] | |
463 | local x3 = thing[7] | |
464 | local y3 = thing[8] | |
465 | local z3 = thing[9] | |
466 | local delay = thing[10] | |
467 | local t = thing[11] | |
468 | if type == "Block" or type == 1 then | |
469 | magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
470 | elseif type == "Cylinder" or type == 2 then | |
471 | magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
472 | elseif type == "Sphere" or type == 3 then | |
473 | magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
474 | elseif type == "Ring" or type == 4 then | |
475 | magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
476 | elseif type == "Slash" or type == 5 then | |
477 | magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
478 | end | |
479 | end | |
480 | function newFrame(par, bg, transp, size, pos, name) | |
481 | local f = Instance.new("Frame", nil) | |
482 | f.BackgroundColor3 = bg | |
483 | f.BackgroundTransparency = transp | |
484 | f.BorderSizePixel = 0 | |
485 | f.Position = pos | |
486 | f.Size = size | |
487 | f.Name = name | |
488 | f.Parent = par | |
489 | return f | |
490 | end | |
491 | function newLabel(par, size, pos, text, textsize, text3, textstroke3, scaled, name) | |
492 | local l = Instance.new("TextLabel", nil) | |
493 | l.BackgroundTransparency = 1 | |
494 | l.Size = size | |
495 | l.Position = pos | |
496 | l.Text = text | |
497 | l.TextSize = textsize | |
498 | l.TextColor3 = text3 | |
499 | l.TextStrokeColor3 = textstroke3 | |
500 | if scaled then | |
501 | l.TextScaled = scaled | |
502 | else | |
503 | l.TextScaled = true | |
504 | end | |
505 | l.TextStrokeTransparency = 0 | |
506 | l.Name = name | |
507 | l.Parent = par | |
508 | return l | |
509 | end | |
510 | a1t = "Anger" | |
511 | a2t = "Power" | |
512 | a3t = "Hate" | |
513 | a4t = "Determination" | |
514 | backc3 = c3(107, 107, 107) | |
515 | reloc3 = c3(62, 62, 62) | |
516 | g = Instance.new("ScreenGui") | |
517 | f1 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.85, 0), "") | |
518 | f2 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.76, 0), "") | |
519 | f3 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.67, 0), "") | |
520 | f4 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.58, 0), "") | |
521 | newFrame(f1, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload") | |
522 | newFrame(f2, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload") | |
523 | newFrame(f3, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload") | |
524 | newFrame(f4, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload") | |
525 | newLabel(f1, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(Z)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key") | |
526 | newLabel(f2, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(X)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key") | |
527 | newLabel(f3, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(C)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key") | |
528 | newLabel(f4, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(V)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key") | |
529 | newLabel(f1, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a1t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label") | |
530 | newLabel(f2, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a2t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label") | |
531 | newLabel(f3, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a3t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label") | |
532 | newLabel(f4, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a4t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label") | |
533 | g.Parent = Player.PlayerGui | |
534 | Reload = {} | |
535 | Reload[1] = f1.Reload | |
536 | Reload[2] = f2.Reload | |
537 | Reload[3] = f3.Reload | |
538 | Reload[4] = f4.Reload | |
539 | weapon = Instance.new("Model", Character) | |
540 | weapon.Name = "Toy Knife" | |
541 | p0 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part") | |
542 | mesh("BlockMesh", p0, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 2.39999986, 6.57500076)) | |
543 | p1 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part") | |
544 | mesh("SpecialMesh", p1, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.425000012, 1.70000005)) | |
545 | p1 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p1") | |
546 | mesh("SpecialMesh", p1, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.425000012, 1.70000005)) | |
547 | p2 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part") | |
548 | mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.999999881, 3.02500105)) | |
549 | p2 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p2") | |
550 | mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.999999881, 3.02500105)) | |
551 | p3 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part") | |
552 | mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.974999905, 1.70000064)) | |
553 | p3 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p3") | |
554 | mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.974999905, 1.70000064)) | |
555 | p4 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part") | |
556 | mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 1.32500005)) | |
557 | p4 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p4") | |
558 | mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 1.32500005)) | |
559 | p5 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part") | |
560 | mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 0.350000083)) | |
561 | p5 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p5") | |
562 | mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 0.350000083)) | |
563 | p6 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Handle") | |
564 | mesh("SpecialMesh", p6, Enum.MeshType.Cylinder, nil, Vector3.new(0, 0, 0), Vector3.new(5, 0.75, 0.800000012)) | |
565 | p6 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p6") | |
566 | mesh("SpecialMesh", p6, Enum.MeshType.Cylinder, nil, Vector3.new(0, 0, 0), Vector3.new(5, 0.75, 0.800000012)) | |
567 | weld(p0, p0, p1, CFrame.new(-0.400014997, -2.90028477, 2.71900272, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.400014997, 2.68303514, 3.62925434, -1, 0, 0, 0, -1, 0, 0, 0, 1)) | |
568 | weld(p1, p1, p2, CFrame.new(0.400014997, 2.68303514, 3.62925434, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(-0.400014997, -3.05428457, 3.77500391, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
569 | weld(p2, p2, p3, CFrame.new(-0.400014997, -3.05428457, 3.77500391, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400014997, -2.83703494, 3.62925434, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
570 | weld(p3, p3, p4, CFrame.new(-0.400014997, -2.83703494, 3.62925434, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.400014997, 2.83703494, 3.96200418, -1, 0, 0, 0, -1, 0, 0, 0, 1)) | |
571 | weld(p4, p4, p5, CFrame.new(0.400014997, 2.83703494, 3.96200418, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(0.400014997, 3.05703473, 4.14625359, -1, 0, 0, 0, -1, 0, 0, 0, 1)) | |
572 | weld(p5, p5, p6, CFrame.new(0.400014997, 3.05703473, 4.14625359, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(1.48875475, 2.98278475, -0.400014997, 0, 4.37113883E-8, 1, 0, -1, 4.37113883E-8, 1, 0, 0)) | |
573 | handleweld = Instance.new("Weld", RightArm) | |
574 | handleweld.Part1 = RightArm | |
575 | handleweld.Part0 = p6 | |
576 | handlec0 = CFrame.new(0, -0.95, 0) * angles(0, math.pi / 2, math.pi) | |
577 | handleweld.C0 = handlec0 | |
578 | function attackone() | |
579 | attacking = true | |
580 | for i = 0, 1, 0.1 do | |
581 | swait() | |
582 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(60)), 0.4) | |
583 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-60)), 0.4) | |
584 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.9, 0) * CFrame.Angles(math.rad(180), 0, math.rad(10)), 0.4) | |
585 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
586 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
587 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
588 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4) | |
589 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4) | |
590 | end | |
591 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash") | |
592 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06)) | |
593 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(120), math.rad(0)) | |
594 | delay(0.1, function() | |
595 | table.insert(partEffects, { | |
596 | smp, | |
597 | "Disappear", | |
598 | 0.05 | |
599 | }) | |
600 | end) | |
601 | sound(sounds[1][1], Character.Head, 1, 4, 1.5) | |
602 | local hitb = hitbox.Touched:connect(function(hit) | |
603 | if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then | |
604 | if hit.Parent:findFirstChild("Hit" .. Player.Name) then | |
605 | return | |
606 | end | |
607 | local str = Instance.new("StringValue", hit.Parent) | |
608 | str.Name = "Hit" .. Player.Name | |
609 | game.Debris:AddItem(str, 0.3) | |
610 | basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242)) | |
611 | end | |
612 | end) | |
613 | for i = 0, 1, 0.1 do | |
614 | swait() | |
615 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.4) | |
616 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.4) | |
617 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(45), math.rad(-65), math.rad(5)), 0.4) | |
618 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
619 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
620 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
621 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
622 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
623 | hitbox.Parent = weapon | |
624 | hitbox.Size = Vector3.new(2, 5, 8) | |
625 | if smp then | |
626 | hitbox.CFrame = smp.CFrame | |
627 | else | |
628 | hitbox.Parent = nil | |
629 | end | |
630 | end | |
631 | hitb:disconnect() | |
632 | hitbox.Parent = nil | |
633 | attacking = false | |
634 | end | |
635 | function attacktwo() | |
636 | attacking = true | |
637 | for i = 0, 1, 0.1 do | |
638 | swait() | |
639 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4) | |
640 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.4) | |
641 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.4) | |
642 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
643 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
644 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
645 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4) | |
646 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4) | |
647 | end | |
648 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash") | |
649 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06)) | |
650 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(80), math.rad(0)) | |
651 | delay(0.1, function() | |
652 | table.insert(partEffects, { | |
653 | smp, | |
654 | "Disappear", | |
655 | 0.05 | |
656 | }) | |
657 | end) | |
658 | sound(sounds[1][2], Character.Head, 1, 4, 1.5) | |
659 | local hitb = hitbox.Touched:connect(function(hit) | |
660 | if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then | |
661 | if hit.Parent:findFirstChild("Hit" .. Player.Name) then | |
662 | return | |
663 | end | |
664 | local str = Instance.new("StringValue", hit.Parent) | |
665 | str.Name = "Hit" .. Player.Name | |
666 | game.Debris:AddItem(str, 0.3) | |
667 | basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242)) | |
668 | end | |
669 | end) | |
670 | for i = 0, 1, 0.1 do | |
671 | swait() | |
672 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
673 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4) | |
674 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4) | |
675 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4) | |
676 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
677 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
678 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
679 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
680 | hitbox.Parent = weapon | |
681 | hitbox.Size = Vector3.new(2, 5, 8) | |
682 | if smp then | |
683 | hitbox.CFrame = smp.CFrame | |
684 | else | |
685 | hitbox.Parent = nil | |
686 | end | |
687 | end | |
688 | hitb:disconnect() | |
689 | hitbox.Parent = nil | |
690 | attacking = false | |
691 | end | |
692 | function attackthree() | |
693 | attacking = true | |
694 | for i = 0, 1, 0.1 do | |
695 | swait() | |
696 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4) | |
697 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.4) | |
698 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(-45)) * CFrame.Angles(math.rad(-25), 0, 0), 0.4) | |
699 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
700 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
701 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
702 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4) | |
703 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4) | |
704 | end | |
705 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash") | |
706 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06)) | |
707 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(-70), math.rad(0)) | |
708 | delay(0.1, function() | |
709 | table.insert(partEffects, { | |
710 | smp, | |
711 | "Disappear", | |
712 | 0.05 | |
713 | }) | |
714 | end) | |
715 | sound(sounds[1][3], Character.Head, 1, 4, 1.5) | |
716 | local hitb = hitbox.Touched:connect(function(hit) | |
717 | if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then | |
718 | if hit.Parent:findFirstChild("Hit" .. Player.Name) then | |
719 | return | |
720 | end | |
721 | local str = Instance.new("StringValue", hit.Parent) | |
722 | str.Name = "Hit" .. Player.Name | |
723 | game.Debris:AddItem(str, 0.3) | |
724 | basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242)) | |
725 | end | |
726 | end) | |
727 | for i = 0, 1, 0.1 do | |
728 | swait() | |
729 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
730 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4) | |
731 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, 0.4) * angles(math.rad(0), math.rad(-40), math.rad(120)), 0.4) | |
732 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4) | |
733 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
734 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
735 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
736 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
737 | hitbox.Parent = weapon | |
738 | hitbox.Size = Vector3.new(2, 5, 8) | |
739 | if smp then | |
740 | hitbox.CFrame = smp.CFrame | |
741 | else | |
742 | hitbox.Parent = nil | |
743 | end | |
744 | end | |
745 | hitb:disconnect() | |
746 | hitbox.Parent = nil | |
747 | attacking = false | |
748 | end | |
749 | function rapidslash() | |
750 | attacking = true | |
751 | AttackHas[1] = 0 | |
752 | AttackCan[1] = false | |
753 | for i = 1, 3 do | |
754 | swait() | |
755 | for i = 0, 1, 0.2 do | |
756 | swait() | |
757 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(60)), 0.6) | |
758 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-60)), 0.6) | |
759 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.9, 0) * CFrame.Angles(math.rad(180), 0, math.rad(10)), 0.6) | |
760 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6) | |
761 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
762 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
763 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6) | |
764 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6) | |
765 | end | |
766 | sound(sounds[1][1], Character.Head, 1, 7, 1.5) | |
767 | do | |
768 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash") | |
769 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06)) | |
770 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0)) | |
771 | delay(0.1, function() | |
772 | table.insert(partEffects, { | |
773 | smp, | |
774 | "Disappear", | |
775 | 0.05 | |
776 | }) | |
777 | end) | |
778 | for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do | |
779 | basicDamage(v, 6, c3(243, 242, 242)) | |
780 | end | |
781 | for i = 0, 1, 0.2 do | |
782 | swait() | |
783 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.6) | |
784 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.6) | |
785 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(45), math.rad(-65), math.rad(5)), 0.6) | |
786 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6) | |
787 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
788 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
789 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.6) | |
790 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6) | |
791 | end | |
792 | sound(sounds[1][1], Character.Head, 1, 7, 1.5) | |
793 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash") | |
794 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06)) | |
795 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0)) | |
796 | delay(0.1, function() | |
797 | table.insert(partEffects, { | |
798 | smp, | |
799 | "Disappear", | |
800 | 0.05 | |
801 | }) | |
802 | end) | |
803 | for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do | |
804 | basicDamage(v, 6, c3(243, 242, 242)) | |
805 | end | |
806 | for i = 0, 1, 0.2 do | |
807 | swait() | |
808 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.6) | |
809 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.6) | |
810 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(-45)) * CFrame.Angles(math.rad(-25), 0, 0), 1) | |
811 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6) | |
812 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
813 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
814 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6) | |
815 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6) | |
816 | end | |
817 | sound(sounds[1][1], Character.Head, 1, 7, 1.5) | |
818 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash") | |
819 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06)) | |
820 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0)) | |
821 | delay(0.1, function() | |
822 | table.insert(partEffects, { | |
823 | smp, | |
824 | "Disappear", | |
825 | 0.05 | |
826 | }) | |
827 | end) | |
828 | for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do | |
829 | basicDamage(v, 6, c3(243, 242, 242)) | |
830 | end | |
831 | for i = 0, 1, 0.2 do | |
832 | swait() | |
833 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.6) | |
834 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.6) | |
835 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.6) | |
836 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6) | |
837 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.6) | |
838 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.6) | |
839 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6) | |
840 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6) | |
841 | end | |
842 | sound(sounds[1][1], Character.Head, 1, 7, 1.5) | |
843 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash") | |
844 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06)) | |
845 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0)) | |
846 | delay(0.1, function() | |
847 | table.insert(partEffects, { | |
848 | smp, | |
849 | "Disappear", | |
850 | 0.05 | |
851 | }) | |
852 | end) | |
853 | for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do | |
854 | basicDamage(v, 6, c3(243, 242, 242)) | |
855 | end | |
856 | for i = 0, 1, 0.2 do | |
857 | swait() | |
858 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
859 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.6) | |
860 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.6) | |
861 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.6) | |
862 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
863 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
864 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.6) | |
865 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6) | |
866 | end | |
867 | sound(sounds[1][1], Character.Head, 1, 7, 1.5) | |
868 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash") | |
869 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06)) | |
870 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0)) | |
871 | delay(0.1, function() | |
872 | table.insert(partEffects, { | |
873 | smp, | |
874 | "Disappear", | |
875 | 0.05 | |
876 | }) | |
877 | end) | |
878 | for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do | |
879 | basicDamage(v, 6, c3(243, 242, 242)) | |
880 | end | |
881 | end | |
882 | end | |
883 | AttackCan[1] = true | |
884 | attacking = false | |
885 | end | |
886 | function powerslash() | |
887 | attacking = true | |
888 | AttackCan[2] = false | |
889 | AttackHas[2] = AttackHas[2] - 0.2 | |
890 | local orbs = {} | |
891 | if energyslashcounter == 1 then | |
892 | energyslashcounter = 2 | |
893 | sound(367453005, Character.Head, 1, 4, 1) | |
894 | do | |
895 | local now = RootPart.CFrame * CFrame.new(0, 0, -10) | |
896 | local bo = { | |
897 | BrickColor.new("Bright orange"), | |
898 | BrickColor.new("Toothpaste") | |
899 | } | |
900 | local bon = bo[math.random(1, 2)] | |
901 | for i = 1, 5 do | |
902 | local orb = newPart(Effects, bon, 0, true, false, Vector3.new(), "Orange", "SmoothPlastic", RootPart.CFrame * CFrame.new(0, 0, -15)) | |
903 | local omesh = mesh("SpecialMesh", orb, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 5)) | |
904 | orb.CFrame = now * CFrame.new((math.random() - 0.5) * 20, 0, (math.random() - 0.5) * 20) | |
905 | table.insert(orbs, orb) | |
906 | end | |
907 | for i = 0, 1, 0.05 do | |
908 | swait() | |
909 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.15) | |
910 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(80)), 0.15) | |
911 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2) | |
912 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
913 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
914 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
915 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15) | |
916 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15) | |
917 | end | |
918 | for i = 1, #orbs do | |
919 | do | |
920 | local orb = orbs[i] | |
921 | table.insert(partEffects, { | |
922 | orb, | |
923 | "Block2", | |
924 | 0.05, | |
925 | 10, | |
926 | 10, | |
927 | 10, | |
928 | orb.Mesh | |
929 | }) | |
930 | thread(function() | |
931 | for i = 1, 3 do | |
932 | swait(5) | |
933 | for i, v in pairs(findCloseHumanoid(orb.Position, 10)) do | |
934 | if bon == BrickColor.new("Bright orange") then | |
935 | if (v.Parent.Torso.Velocity * Vector3.new(1, 1, 1)).magnitude < 2 then | |
936 | basicDamage(v, 6, BrickColor.new("Bright orange").Color) | |
937 | end | |
938 | elseif bon == BrickColor.new("Toothpaste") and (v.Parent.Torso.Velocity * Vector3.new(1, 1, 1)).magnitude > 2 then | |
939 | basicDamage(v, 6, BrickColor.new("Toothpaste").Color) | |
940 | end | |
941 | end | |
942 | end | |
943 | end) | |
944 | end | |
945 | end | |
946 | sound(sounds[1][2], Character.Head, 1, 4, 0.8) | |
947 | for i = 0, 1, 0.1 do | |
948 | swait() | |
949 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
950 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(-5)), 0.4) | |
951 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4) | |
952 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4) | |
953 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
954 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
955 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
956 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
957 | end | |
958 | end | |
959 | elseif energyslashcounter == 2 then | |
960 | energyslashcounter = 3 | |
961 | sound(306247749, Character.Head, 1, 4, 1) | |
962 | local gparts = {} | |
963 | for i = 1, 9 do | |
964 | local gpart = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Violet", "SmoothPlastic") | |
965 | local gmesh = mesh("CylinderMesh", gpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(50, 10, 50)) | |
966 | gpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-20, 20), -3, -15 + math.random(-20, 20)) | |
967 | table.insert(gparts, gpart) | |
968 | end | |
969 | for i = 0, 1, 0.05 do | |
970 | swait() | |
971 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(80)), 0.15) | |
972 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.15) | |
973 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.4) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(15)) * CFrame.Angles(math.rad(0), 0, 0), 0.2) | |
974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
975 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
976 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
977 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15) | |
978 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15) | |
979 | end | |
980 | for i = 1, #gparts do | |
981 | local gpart = gparts[i] | |
982 | table.insert(partEffects, { | |
983 | gpart, | |
984 | "Block2", | |
985 | 0.05, | |
986 | -1, | |
987 | 50, | |
988 | -1, | |
989 | gpart.Mesh | |
990 | }) | |
991 | for i, v in pairs(findCloseHumanoid(gpart.Position, 10)) do | |
992 | basicDamage(v, 15, BrickColor.new("Dark blue").Color) | |
993 | local bv = Instance.new("BodyVelocity", v.Parent.Torso) | |
994 | game.Debris:AddItem(bv, 1) | |
995 | bv.Velocity = Vector3.new(0, 40, 0) | |
996 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
997 | end | |
998 | end | |
999 | sound(sounds[1][3], Character.Head, 1, 4, 0.8) | |
1000 | for i = 0, 1, 0.1 do | |
1001 | swait() | |
1002 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.4) | |
1003 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(80)), 0.4) | |
1004 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(125), math.rad(-40), math.rad(60)), 0.4) | |
1005 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4) | |
1006 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
1007 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
1008 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1009 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1010 | end | |
1011 | elseif energyslashcounter == 3 then | |
1012 | energyslashcounter = 1 | |
1013 | for i = 0, 1, 0.05 do | |
1014 | swait() | |
1015 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(80)), 0.15) | |
1016 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.15) | |
1017 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2) | |
1018 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
1019 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
1020 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
1021 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15) | |
1022 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15) | |
1023 | end | |
1024 | sound(sounds[2][5], Character.Head, 1, 4, 0.8) | |
1025 | thread(function() | |
1026 | for i = 1, 6 do | |
1027 | swait() | |
1028 | sound(438149153, Character.Head, 1, 4, 0.8) | |
1029 | do | |
1030 | local prt = newPart(Effects, BrickColor.new("Bright yellow"), 0, false, false, Vector3.new(), "Yellow", "SmoothPlastic", RootPart.CFrame) | |
1031 | local mesh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 2.5)) | |
1032 | prt.CFrame = RootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-1, 1), math.random(-3, 3)) | |
1033 | local bv = Instance.new("BodyVelocity", prt) | |
1034 | bv.Velocity = RootPart.CFrame.lookVector * 150 | |
1035 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1036 | game.Debris:AddItem(bv, 6) | |
1037 | local orlook = RootPart.CFrame.lookVector | |
1038 | thread(function() | |
1039 | while prt do | |
1040 | swait() | |
1041 | local hitpart, pospart = rayCast(prt.Position, orlook, 4, Character) | |
1042 | if hitpart and pospart then | |
1043 | prt:Destroy() | |
1044 | do | |
1045 | local ref = newPart(Effects, BrickColor.Black(), 1, true, false, Vector3.new(), "") | |
1046 | ref.CFrame = CFrame.new(pospart) | |
1047 | sound(142070127, ref, 1, 4, 1) | |
1048 | delay(4, function() | |
1049 | ref:Destroy() | |
1050 | end) | |
1051 | magic("Block", { | |
1052 | Effects, | |
1053 | BrickColor.new("Bright yellow"), | |
1054 | CFrame.new(pospart), | |
1055 | 0.2, | |
1056 | 0.2, | |
1057 | 0.2, | |
1058 | 0.9, | |
1059 | 0.9, | |
1060 | 0.9, | |
1061 | 0.05, | |
1062 | 1 | |
1063 | }) | |
1064 | magic("Block", { | |
1065 | Effects, | |
1066 | BrickColor.new("Bright yellow"), | |
1067 | CFrame.new(pospart), | |
1068 | 0.2, | |
1069 | 0.2, | |
1070 | 0.2, | |
1071 | 0.9, | |
1072 | 0.9, | |
1073 | 0.9, | |
1074 | 0.05, | |
1075 | 1 | |
1076 | }) | |
1077 | if hitpart.Parent:findFirstChild("Humanoid") then | |
1078 | basicDamage(hitpart.Parent.Humanoid, 12, BrickColor.new("Bright yellow").Color) | |
1079 | end | |
1080 | break | |
1081 | end | |
1082 | end | |
1083 | end | |
1084 | end) | |
1085 | end | |
1086 | end | |
1087 | end) | |
1088 | end | |
1089 | attacking = false | |
1090 | AttackCan[2] = true | |
1091 | end | |
1092 | function leftright() | |
1093 | attacking = true | |
1094 | AttackCan[3] = false | |
1095 | for i = 0, 1, 0.1 do | |
1096 | swait() | |
1097 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4) | |
1098 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.4) | |
1099 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.4) | |
1100 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
1101 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
1102 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
1103 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4) | |
1104 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4) | |
1105 | end | |
1106 | thread(function() | |
1107 | local laser = newPart(nil, BrickColor.new("Bright red"), 0.5, true, false, Vector3.new(), "Laser", "SmoothPlastic") | |
1108 | local lmsh = mesh("BlockMesh", nil, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 5)) | |
1109 | local lasers = {} | |
1110 | local keypoints1, keypoints2, keypoints3, keypoints4, keypoints5, keypoints6 = {}, {}, {}, {}, {}, {} | |
1111 | local radius = 10 | |
1112 | local num = 12 | |
1113 | for i = 1, num do | |
1114 | table.insert(keypoints1, { | |
1115 | RootPart.CFrame.p, | |
1116 | RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num) * i), 0, math.sin(math.rad(360 / num) * i)) | |
1117 | }) | |
1118 | table.insert(keypoints2, { | |
1119 | RootPart.CFrame.p, | |
1120 | RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 45 * i) * i), 0, math.sin(math.rad(360 / num + 45 * i) * i)) | |
1121 | }) | |
1122 | table.insert(keypoints3, { | |
1123 | RootPart.CFrame.p, | |
1124 | RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 90 * i) * i), 0, math.sin(math.rad(360 / num + 90 * i) * i)) | |
1125 | }) | |
1126 | table.insert(keypoints4, { | |
1127 | RootPart.CFrame.p, | |
1128 | RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 135 * i) * i), 0, math.sin(math.rad(360 / num + 135 * i) * i)) | |
1129 | }) | |
1130 | end | |
1131 | local keypointstotal = { | |
1132 | keypoints1, | |
1133 | keypoints2, | |
1134 | keypoints3, | |
1135 | keypoints4 | |
1136 | } | |
1137 | for ii = 1, #keypointstotal do | |
1138 | swait(5) | |
1139 | do | |
1140 | local currpoint = keypointstotal[ii] | |
1141 | for i = 1, #currpoint do | |
1142 | do | |
1143 | local start = currpoint[i][1] | |
1144 | local look = currpoint[i][2] | |
1145 | local laserc = laser:Clone() | |
1146 | local lmshc = lmsh:Clone() | |
1147 | local hit, pos = rayCast(start, look, 100000, Character) | |
1148 | laserc.CFrame = CFrame.new((start + pos) / 2, pos) * angles(math.rad(90), 0, 0) | |
1149 | local mag = (laserc.Position - pos).magnitude * 2 | |
1150 | lmshc.Scale = Vector3.new(2, mag * 5, 2) | |
1151 | laserc.Parent = Effects | |
1152 | lmshc.Parent = laserc | |
1153 | thread(function() | |
1154 | table.insert(partEffects, { | |
1155 | laserc, | |
1156 | "Block2", | |
1157 | 0.025, | |
1158 | -0.1, | |
1159 | 0, | |
1160 | -0.1, | |
1161 | lmshc | |
1162 | }) | |
1163 | local start = currpoint[i][1] | |
1164 | local look = currpoint[i][2] | |
1165 | look = CFrame.new(start, start + look).lookVector | |
1166 | local hit, pos = rayCast(start, look, 100000, Character) | |
1167 | repeat | |
1168 | swait() | |
1169 | until laserc.Parent == nil | |
1170 | local lpart = newPart(Effects, BrickColor.new("Black"), 0.5, true, false, Vector3.new(), "Cut", "SmoothPlastic") | |
1171 | sound(406913243, Head, 0.6, 4, 1) | |
1172 | local lpartm = mesh("BlockMesh", lpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5, mag * 5, 5)) | |
1173 | lpart.CFrame = laserc.CFrame * CFrame.new(0, 0, 0) | |
1174 | table.insert(partEffects, { | |
1175 | lpart, | |
1176 | "Block2", | |
1177 | 0.05, | |
1178 | 1, | |
1179 | 0, | |
1180 | 1, | |
1181 | lpartm | |
1182 | }) | |
1183 | local lpart = newPart(Effects, BrickColor.new("Lily white"), 0.5, true, false, Vector3.new(), "Cut", "SmoothPlastic") | |
1184 | local lpartm = mesh("BlockMesh", lpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(8, mag * 5, 8)) | |
1185 | lpart.CFrame = laserc.CFrame * CFrame.new(0, 0, 0) | |
1186 | table.insert(partEffects, { | |
1187 | lpart, | |
1188 | "Block2", | |
1189 | 0.05, | |
1190 | 1, | |
1191 | 0, | |
1192 | 1, | |
1193 | lpartm | |
1194 | }) | |
1195 | local hit, pos = rayCast(start, look, 100000, Character) | |
1196 | if hit ~= nil then | |
1197 | if hit.Parent.ClassName == "Accessory" or hit.Parent.ClassName == "Hat" then | |
1198 | if hit.Parent.Parent:findFirstChild("Humanoid") then | |
1199 | basicDamage(hit.Parent.Parent.Humanoid, 20, BrickColor.new("Bright red").Color) | |
1200 | end | |
1201 | elseif hit.Parent:findFirstChild("Humanoid") then | |
1202 | basicDamage(hit.Parent.Humanoid, 20, BrickColor.new("Bright red").Color) | |
1203 | end | |
1204 | end | |
1205 | end) | |
1206 | end | |
1207 | end | |
1208 | end | |
1209 | end | |
1210 | end) | |
1211 | for i = 0, 1, 0.1 do | |
1212 | swait() | |
1213 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1214 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4) | |
1215 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4) | |
1216 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4) | |
1217 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
1218 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
1219 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1220 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1221 | end | |
1222 | AttackCan[3] = true | |
1223 | attacking = false | |
1224 | end | |
1225 | function mouse1d() | |
1226 | if tool.Active == false then | |
1227 | return | |
1228 | end | |
1229 | if attacking == false and attackcounter == 1 then | |
1230 | attackcounter = 2 | |
1231 | attackone() | |
1232 | elseif attacking == false and attackcounter == 2 then | |
1233 | attackcounter = 3 | |
1234 | attacktwo() | |
1235 | elseif attacking == false and attackcounter == 3 then | |
1236 | attackcounter = 1 | |
1237 | attackthree() | |
1238 | end | |
1239 | end | |
1240 | function key(k) | |
1241 | if tool.Active == false then | |
1242 | return | |
1243 | end | |
1244 | k = k:lower() | |
1245 | if attacking == false and k == "z" and AttackHas[1] >= AttackNeeded[1] then | |
1246 | rapidslash() | |
1247 | elseif attacking == false and k == "x" and AttackHas[2] >= 0.2 then | |
1248 | powerslash() | |
1249 | elseif attacking == false and k == "c" and AttackHas[3] >= AttackNeeded[3] then | |
1250 | leftright() | |
1251 | elseif attacking ~= false or k ~= "v" or AttackHas[4] >= AttackNeeded[4] then | |
1252 | end | |
1253 | end | |
1254 | asdasd = mouse.Button1Down:connect(mouse1d) | |
1255 | asdasdf = mouse.KeyDown:connect(key) | |
1256 | Humanoid.Died:connect(function() | |
1257 | asdasd:disconnect() | |
1258 | asdasdf:disconnect() | |
1259 | end) | |
1260 | thread(function() | |
1261 | while true do | |
1262 | swait() | |
1263 | torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1264 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1265 | sine = sine + 1 | |
1266 | if AttackHas[1] < AttackNeeded[1] and AttackCan[1] == true then | |
1267 | AttackHas[1] = AttackHas[1] + 0.005 | |
1268 | end | |
1269 | if AttackHas[2] < AttackNeeded[2] and AttackCan[2] == true then | |
1270 | AttackHas[2] = AttackHas[2] + 0.005 | |
1271 | end | |
1272 | if AttackHas[3] < AttackNeeded[3] and AttackCan[3] == true then | |
1273 | AttackHas[3] = AttackHas[3] + 0.005 | |
1274 | end | |
1275 | if AttackHas[4] < AttackNeeded[4] and AttackCan[4] == true then | |
1276 | AttackHas[4] = AttackHas[4] + 0.005 | |
1277 | end | |
1278 | Reload[1]:TweenSize(UDim2.new(AttackHas[1] / AttackNeeded[1], 0, 1, 0), nil, 1, 0.4) | |
1279 | Reload[2]:TweenSize(UDim2.new(AttackHas[2] / AttackNeeded[2], 0, 1, 0), nil, 1, 0.4) | |
1280 | Reload[3]:TweenSize(UDim2.new(AttackHas[3] / AttackNeeded[3], 0, 1, 0), nil, 1, 0.4) | |
1281 | Reload[4]:TweenSize(UDim2.new(AttackHas[4] / AttackNeeded[4], 0, 1, 0), nil, 1, 0.4) | |
1282 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
1283 | if attacking == false then | |
1284 | Anim = "Jump" | |
1285 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1) | |
1286 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2) | |
1287 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
1288 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2) | |
1289 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
1290 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2) | |
1291 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2) | |
1292 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2) | |
1293 | end | |
1294 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
1295 | if attacking == false then | |
1296 | Anim = "Fall" | |
1297 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(23), 0, 0), 0.2) | |
1298 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2) | |
1299 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2) | |
1300 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
1301 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2) | |
1302 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
1303 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2) | |
1304 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2) | |
1305 | end | |
1306 | elseif torvel < 1 and hitfloor ~= nil then | |
1307 | if attacking == false then | |
1308 | Anim = "Idle" | |
1309 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-5), 0, math.rad(15)), 0.1) | |
1310 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.2 * math.cos(sine / 25)) * CFrame.Angles(math.rad(10), 0, math.rad(-15)), 0.1) | |
1311 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(5), math.rad(-15), math.rad(10) + 0.1 * math.cos(sine / 25)), 0.2) | |
1312 | LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-10) - 0.1 * math.cos(sine / 25)), 0.2) | |
1313 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
1314 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
1315 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1.1 - 0.2 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(10), math.rad(105), math.rad(-5)) * CFrame.Angles(math.rad(-4), 0, math.rad(-5)), 0.2) | |
1316 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.2 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(10), -math.rad(75), math.rad(-2)) * CFrame.Angles(math.rad(-13), 0, 0), 0.2) | |
1317 | end | |
1318 | elseif torvel > 2 and hitfloor ~= nil and attacking == false then | |
1319 | Anim = "Walk" | |
1320 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-5), 0, math.rad(0)), 0.1) | |
1321 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.2 * math.cos(sine / 25)) * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.1) | |
1322 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(5), math.rad(-15), math.rad(10) + 0.1 * math.cos(sine / 25)), 0.2) | |
1323 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-10) - 0.1 * math.cos(sine / 25)), 0.2) | |
1324 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
1325 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
1326 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(sine * 1.2 / 8), math.rad(90), 0), 0.3) | |
1327 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(sine * 1.2 / 8), -math.rad(90), 0), 0.3) | |
1328 | end | |
1329 | if 0 < #partEffects then | |
1330 | for e = 1, #partEffects do | |
1331 | if partEffects[e] ~= nil then | |
1332 | local Thing = partEffects[e] | |
1333 | if Thing ~= nil then | |
1334 | local Part = Thing[1] | |
1335 | local Mode = Thing[2] | |
1336 | local Delay = Thing[3] | |
1337 | local IncX = Thing[4] | |
1338 | local IncY = Thing[5] | |
1339 | local IncZ = Thing[6] | |
1340 | if 1 >= Thing[1].Transparency then | |
1341 | if Thing[2] == "Block1" then | |
1342 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1343 | local Mesh = Thing[1].Mesh | |
1344 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1345 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1346 | elseif Thing[2] == "Block2" then | |
1347 | Thing[1].CFrame = Thing[1].CFrame | |
1348 | local Mesh = Thing[7] | |
1349 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1350 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1351 | elseif Thing[2] == "Cylinder" then | |
1352 | local Mesh = Thing[1].Mesh | |
1353 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1354 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1355 | elseif Thing[2] == "Blood" then | |
1356 | local Mesh = Thing[7] | |
1357 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1358 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1359 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1360 | elseif Thing[2] == "Elec" then | |
1361 | local Mesh = Thing[1].Mesh | |
1362 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1363 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1364 | elseif Thing[2] == "Disappear" then | |
1365 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1366 | elseif Thing[2] == "Shatter" then | |
1367 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1368 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1369 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1370 | Thing[6] = Thing[6] + Thing[5] | |
1371 | end | |
1372 | else | |
1373 | Part:Destroy() | |
1374 | table.remove(partEffects, e) | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | end | |
1379 | end | |
1380 | end | |
1381 | end) |