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Tetezaza1542

Chara

Aug 10th, 2018
132
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. wait(0.016666666666667)
  6. Anim = nil
  7. cf = CFrame.new
  8. function c3(cz, cx, cc)
  9. return Color3.new(cz / 255, cx / 255, cc / 255)
  10. end
  11. angles = CFrame.Angles
  12. Player = game.Players.LocalPlayer
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. mouse = Player:GetMouse()
  16. local LeftArm = Character["Left Arm"]
  17. RightArm = Character["Right Arm"]
  18. LeftLeg = Character["Left Leg"]
  19. RightLeg = Character["Right Leg"]
  20. Head = Character.Head
  21. Torso = Character.Torso
  22. RootPart = Character.HumanoidRootPart
  23. RootJoint = RootPart.RootJoint
  24. Humanoid.Animator:Destroy()
  25. Character:WaitForChild("Animate"):Destroy()
  26. NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  27. RootCF = angles(-1.57, 0, 3.14)
  28. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  29. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  30. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  31. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  32. RW = Instance.new("Weld")
  33. LW = Instance.new("Weld")
  34. RH = Torso["Right Hip"]
  35. LH = Torso["Left Hip"]
  36. Neck = Torso.Neck
  37. RSH = Torso["Right Shoulder"]
  38. LSH = Torso["Left Shoulder"]
  39. RSH.Parent = nil
  40. LSH.Parent = nil
  41. RW.Name = "Right Shoulder"
  42. RW.Part0 = Torso
  43. RW.C0 = cf(1.5, 0.5, 0)
  44. RW.C1 = cf(0, 0.5, 0)
  45. RW.Part1 = RightArm
  46. RW.Parent = Torso
  47. LW.Name = "Left Shoulder"
  48. LW.Part0 = Torso
  49. LW.C0 = cf(-1.5, 0.5, 0)
  50. LW.C1 = cf(0, 0.5, 0)
  51. LW.Part1 = LeftArm
  52. LW.Parent = Torso
  53. Effects = Instance.new("Folder", Character)
  54. Effects.Name = "Effects"
  55. Humanoid.WalkSpeed = 16
  56. partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {}
  57. AttackHas[1], AttackHas[2], AttackHas[3], AttackHas[4] = 1, 1, 1, 1
  58. AttackNeeded[1], AttackNeeded[2], AttackNeeded[3], AttackNeeded[4] = 1, 1, 1, 1
  59. AttackCan[1], AttackCan[2], AttackCan[3], AttackCan[4] = true, true, true, true
  60. sine = 0
  61. attackcounter = 1
  62. energyslashcounter = 1
  63. torvel = nil
  64. attacking = false
  65. hitfloor, posfloor = nil, nil
  66. tool = nil
  67. if script.Parent.ClassName == "HopperBin" then
  68. tool = script.Parent
  69. tool.Parent = Player.Backpack
  70. else
  71. tool = Instance.new("HopperBin", Player.Backpack)
  72. tool.Name = "Toy Knife"
  73. end
  74. hitbox = Instance.new("Part")
  75. hitbox.BrickColor = BrickColor.Black()
  76. hitbox.Transparency = 1
  77. hitbox.CanCollide = false
  78. hitbox.Anchored = false
  79. hitbox.Size = Vector3.new(3, 3, 4)
  80. meshes = {
  81. 3270017,
  82. 20329976,
  83. 448386996,
  84. 1095708,
  85. 1033714,
  86. 9756362
  87. }
  88. sounds = {
  89. {
  90. 320557413,
  91. 320557453,
  92. 320557487,
  93. 320557518,
  94. 320557537,
  95. 320557563,
  96. 233856146,
  97. 233856140
  98. },
  99. {
  100. 234365549,
  101. 234365573,
  102. 231917961,
  103. 231917950,
  104. 231917856,
  105. 231917863,
  106. 231917871
  107. },
  108. {
  109. 262562442,
  110. 231917806,
  111. 231917784
  112. },
  113. {
  114. 262562442,
  115. 233856048,
  116. 306247739
  117. }
  118. }
  119. ArtificialHB = Instance.new("BindableEvent", script)
  120. ArtificialHB.Name = "Heartbeat"
  121. script:WaitForChild("Heartbeat")
  122. frame = 0.025
  123. tf = 0
  124. allowframeloss = true
  125. tossremainder = false
  126. lastframe = tick()
  127. script.Heartbeat:Fire()
  128. game:GetService("RunService").Heartbeat:connect(function(s, p)
  129. tf = tf + s
  130. if tf >= frame then
  131. if allowframeloss then
  132. script.Heartbeat:Fire()
  133. lastframe = tick()
  134. else
  135. for i = 1, math.floor(tf / frame) do
  136. script.Heartbeat:Fire()
  137. end
  138. lastframe = tick()
  139. end
  140. if tossremainder then
  141. tf = 0
  142. else
  143. tf = tf - frame * math.floor(tf / frame)
  144. end
  145. end
  146. end)
  147. function swait(num)
  148. if num == 0 or num == nil then
  149. ArtificialHB.Event:wait()
  150. else
  151. for i = 0, num do
  152. ArtificialHB.Event:wait()
  153. end
  154. end
  155. end
  156. function thread(f)
  157. coroutine.resume(coroutine.create(f))
  158. end
  159. function clerp(a, b, t)
  160. local qa = {
  161. QuaternionFromCFrame(a)
  162. }
  163. local qb = {
  164. QuaternionFromCFrame(b)
  165. }
  166. local ax, ay, az = a.x, a.y, a.z
  167. local bx, by, bz = b.x, b.y, b.z
  168. local _t = 1 - t
  169. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  170. end
  171. function QuaternionFromCFrame(cf)
  172. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  173. local trace = m00 + m11 + m22
  174. if trace > 0 then
  175. local s = math.sqrt(1 + trace)
  176. local recip = 0.5 / s
  177. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  178. else
  179. local i = 0
  180. if m00 < m11 then
  181. i = 1
  182. end
  183. if m22 > (i == 0 and m00 or m11) then
  184. i = 2
  185. end
  186. if i == 0 then
  187. local s = math.sqrt(m00 - m11 - m22 + 1)
  188. local recip = 0.5 / s
  189. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  190. elseif i == 1 then
  191. local s = math.sqrt(m11 - m22 - m00 + 1)
  192. local recip = 0.5 / s
  193. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  194. elseif i == 2 then
  195. local s = math.sqrt(m22 - m00 - m11 + 1)
  196. local recip = 0.5 / s
  197. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  198. end
  199. end
  200. end
  201. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  202. local xs, ys, zs = x + x, y + y, z + z
  203. local wx, wy, wz = w * xs, w * ys, w * zs
  204. local xx = x * xs
  205. local xy = x * ys
  206. local xz = x * zs
  207. local yy = y * ys
  208. local yz = y * zs
  209. local zz = z * zs
  210. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  211. end
  212. function QuaternionSlerp(a, b, t)
  213. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  214. local startInterp, finishInterp
  215. if cosTheta >= 1.0E-4 then
  216. if 1 - cosTheta > 1.0E-4 then
  217. local theta = math.acos(cosTheta)
  218. local invSinTheta = 1 / math.sin(theta)
  219. startInterp = math.sin((1 - t) * theta) * invSinTheta
  220. finishInterp = math.sin(t * theta) * invSinTheta
  221. else
  222. startInterp = 1 - t
  223. finishInterp = t
  224. end
  225. elseif 1 + cosTheta > 1.0E-4 then
  226. local theta = math.acos(-cosTheta)
  227. local invSinTheta = 1 / math.sin(theta)
  228. startInterp = math.sin((t - 1) * theta) * invSinTheta
  229. finishInterp = math.sin(t * theta) * invSinTheta
  230. else
  231. startInterp = t - 1
  232. finishInterp = t
  233. end
  234. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  235. end
  236. function rayCast(Pos, Dir, Max, Ignore)
  237. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  238. end
  239. function newPart(par, brick, transp, anch, canc, size, name, mat, ref)
  240. local p = Instance.new("Part")
  241. p.BrickColor = brick
  242. p.Transparency = transp
  243. p.Material = mat and mat or "SmoothPlastic"
  244. p.Reflectance = ref and ref or 0
  245. p.Anchored = anch
  246. p.CanCollide = canc
  247. p.Size = size
  248. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10
  249. p.Name = name
  250. p.CFrame = RootPart.CFrame
  251. p.Parent = par
  252. return p
  253. end
  254. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  255. local mesh = Instance.new(Mesh)
  256. mesh.Parent = part
  257. if Mesh == "SpecialMesh" then
  258. mesh.MeshType = meshtype
  259. if meshid then
  260. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  261. end
  262. end
  263. if offset then
  264. mesh.Offset = offset
  265. end
  266. mesh.Scale = scale
  267. return mesh
  268. end
  269. function weld(parent, part0, part1, c0, c1)
  270. local weld = Instance.new("Weld")
  271. weld.Parent = parent
  272. weld.Part0 = part0
  273. weld.Part1 = part1
  274. weld.C0 = c0
  275. if c1 then
  276. weld.C1 = c1
  277. end
  278. return weld
  279. end
  280. function randomangles(r)
  281. local random = math.rad((math.random() - 0.5) * 180)
  282. local randomangles = CFrame.Angles(random, random, random)
  283. if r and r == 0 then
  284. return angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  285. elseif r and r == 1 then
  286. return math.rad((math.random() - 0.5) * 180)
  287. elseif r and r == 2 then
  288. return math.random(-50, 50)
  289. else
  290. return randomangles
  291. end
  292. end
  293. function round(num)
  294. local a, b = math.modf(num)
  295. if num % 1 ~= 0 then
  296. return math.floor(num) + math.floor(b * 10 + 0.5) / 10
  297. else
  298. return math.floor(num)
  299. end
  300. end
  301. function sound(id, par, vol, dur, pit)
  302. coroutine.resume(coroutine.create(function()
  303. local sou = Instance.new("Sound", par or workspace)
  304. sou.Volume = vol
  305. sou.Pitch = pit or 1
  306. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  307. swait()
  308. sou:play()
  309. wait(dur)
  310. sou:Destroy()
  311. end))
  312. end
  313. function findCloseHumanoid(centre, distance)
  314. local tab = {}
  315. for _, child in pairs(game.Workspace:GetChildren()) do
  316. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  317. local vtors = child.Torso
  318. local mag = math.abs((vtors.Position - centre).magnitude)
  319. if distance >= mag then
  320. table.insert(tab, child.Humanoid)
  321. end
  322. end
  323. end
  324. return tab
  325. end
  326. function basicDamage(vhum, damage, colour)
  327. if not vhum or not vhum.Parent:findFirstChild("Humanoid") or vhum.Health <= 0 then
  328. return
  329. end
  330. vhum.Health = vhum.Health - damage
  331. local damagepart = Instance.new("Part", Effects)
  332. damagepart.Transparency = 1
  333. damagepart.Anchored = true
  334. damagepart.CanCollide = false
  335. damagepart.Size = Vector3.new(1, 1, 1)
  336. damagepart.Name = "DamagePart"
  337. damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
  338. local g = Instance.new("BillboardGui", damagepart)
  339. g.Enabled = true
  340. g.Adornee = damagepart
  341. g.Size = UDim2.new(5, 0, 5, 0)
  342. g.ExtentsOffset = Vector3.new(0, 0, 0)
  343. g.StudsOffset = Vector3.new(0, 0, 0)
  344. local t = Instance.new("TextLabel", g)
  345. t.BackgroundTransparency = 1
  346. t.Font = "ArialBold"
  347. t.TextSize = 24
  348. t.Text = "-" .. round(damage)
  349. if round(damage) % 1 == 0 then
  350. t.Text = "-" .. round(damage) .. ".0"
  351. end
  352. t.Size = UDim2.new(1, 0, 1, 0)
  353. t.TextStrokeTransparency = 0
  354. t.TextTransparency = 0
  355. t.TextScaled = true
  356. t.TextWrapped = true
  357. t.TextXAlignment = "Center"
  358. t.TextYAlignment = "Center"
  359. t.TextColor3 = colour
  360. coroutine.resume(coroutine.create(function()
  361. for i = 1, 50 do
  362. game:GetService("RunService").Heartbeat:wait()
  363. local sinewave = math.sin(i / 500) * 4
  364. damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
  365. t.TextTransparency = t.TextTransparency + 0.02
  366. t.TextStrokeTransparency = t.TextTransparency + 0.02
  367. end
  368. damagepart:Destroy()
  369. end), t)
  370. end
  371. function magic(type, thing)
  372. local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t)
  373. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  374. prt.CFrame = cframe
  375. local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  376. game:GetService("Debris"):AddItem(prt, 8)
  377. if t == 1 or t == nil then
  378. table.insert(partEffects, {
  379. prt,
  380. "Block1",
  381. delay,
  382. x3,
  383. y3,
  384. z3,
  385. msh
  386. })
  387. elseif t == 2 then
  388. table.insert(partEffects, {
  389. prt,
  390. "Block2",
  391. delay,
  392. x3,
  393. y3,
  394. z3,
  395. msh
  396. })
  397. end
  398. end
  399. local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  400. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  401. local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  402. game:GetService("Debris"):AddItem(prt, 8)
  403. table.insert(partEffects, {
  404. prt,
  405. "Cylinder",
  406. delay,
  407. x3,
  408. y3,
  409. z3,
  410. msh
  411. })
  412. end
  413. local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  414. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  415. local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  416. game:GetService("Debris"):AddItem(prt, 8)
  417. table.insert(partEffects, {
  418. prt,
  419. "Cylinder",
  420. delay,
  421. x3,
  422. y3,
  423. z3,
  424. msh
  425. })
  426. end
  427. local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  428. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  429. prt.Anchored = true
  430. prt.CFrame = cframe
  431. local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  432. game:GetService("Debris"):AddItem(prt, 2)
  433. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  434. for i = 0, 1, delay do
  435. swait()
  436. Part.Transparency = i
  437. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  438. end
  439. Part:Destroy()
  440. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  441. end
  442. local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  443. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  444. prt.Anchored = true
  445. prt.CFrame = cframe
  446. local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  447. game:GetService("Debris"):AddItem(prt, 2)
  448. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  449. for i = 0, 1, delay do
  450. swait()
  451. Part.Transparency = i
  452. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  453. end
  454. Part:Destroy()
  455. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  456. end
  457. local par = thing[1]
  458. local brick = thing[2]
  459. local cframe = thing[3]
  460. local x1 = thing[4]
  461. local y1 = thing[5]
  462. local z1 = thing[6]
  463. local x3 = thing[7]
  464. local y3 = thing[8]
  465. local z3 = thing[9]
  466. local delay = thing[10]
  467. local t = thing[11]
  468. if type == "Block" or type == 1 then
  469. magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  470. elseif type == "Cylinder" or type == 2 then
  471. magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  472. elseif type == "Sphere" or type == 3 then
  473. magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  474. elseif type == "Ring" or type == 4 then
  475. magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  476. elseif type == "Slash" or type == 5 then
  477. magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  478. end
  479. end
  480. function newFrame(par, bg, transp, size, pos, name)
  481. local f = Instance.new("Frame", nil)
  482. f.BackgroundColor3 = bg
  483. f.BackgroundTransparency = transp
  484. f.BorderSizePixel = 0
  485. f.Position = pos
  486. f.Size = size
  487. f.Name = name
  488. f.Parent = par
  489. return f
  490. end
  491. function newLabel(par, size, pos, text, textsize, text3, textstroke3, scaled, name)
  492. local l = Instance.new("TextLabel", nil)
  493. l.BackgroundTransparency = 1
  494. l.Size = size
  495. l.Position = pos
  496. l.Text = text
  497. l.TextSize = textsize
  498. l.TextColor3 = text3
  499. l.TextStrokeColor3 = textstroke3
  500. if scaled then
  501. l.TextScaled = scaled
  502. else
  503. l.TextScaled = true
  504. end
  505. l.TextStrokeTransparency = 0
  506. l.Name = name
  507. l.Parent = par
  508. return l
  509. end
  510. a1t = "Anger"
  511. a2t = "Power"
  512. a3t = "Hate"
  513. a4t = "Determination"
  514. backc3 = c3(107, 107, 107)
  515. reloc3 = c3(62, 62, 62)
  516. g = Instance.new("ScreenGui")
  517. f1 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.85, 0), "")
  518. f2 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.76, 0), "")
  519. f3 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.67, 0), "")
  520. f4 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.58, 0), "")
  521. newFrame(f1, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  522. newFrame(f2, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  523. newFrame(f3, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  524. newFrame(f4, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  525. newLabel(f1, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(Z)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  526. newLabel(f2, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(X)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  527. newLabel(f3, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(C)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  528. newLabel(f4, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(V)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  529. newLabel(f1, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a1t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  530. newLabel(f2, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a2t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  531. newLabel(f3, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a3t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  532. newLabel(f4, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a4t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  533. g.Parent = Player.PlayerGui
  534. Reload = {}
  535. Reload[1] = f1.Reload
  536. Reload[2] = f2.Reload
  537. Reload[3] = f3.Reload
  538. Reload[4] = f4.Reload
  539. weapon = Instance.new("Model", Character)
  540. weapon.Name = "Toy Knife"
  541. p0 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  542. mesh("BlockMesh", p0, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 2.39999986, 6.57500076))
  543. p1 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  544. mesh("SpecialMesh", p1, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.425000012, 1.70000005))
  545. p1 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p1")
  546. mesh("SpecialMesh", p1, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.425000012, 1.70000005))
  547. p2 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  548. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.999999881, 3.02500105))
  549. p2 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p2")
  550. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.999999881, 3.02500105))
  551. p3 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  552. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.974999905, 1.70000064))
  553. p3 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p3")
  554. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.974999905, 1.70000064))
  555. p4 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  556. mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 1.32500005))
  557. p4 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p4")
  558. mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 1.32500005))
  559. p5 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  560. mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 0.350000083))
  561. p5 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p5")
  562. mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 0.350000083))
  563. p6 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Handle")
  564. mesh("SpecialMesh", p6, Enum.MeshType.Cylinder, nil, Vector3.new(0, 0, 0), Vector3.new(5, 0.75, 0.800000012))
  565. p6 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p6")
  566. mesh("SpecialMesh", p6, Enum.MeshType.Cylinder, nil, Vector3.new(0, 0, 0), Vector3.new(5, 0.75, 0.800000012))
  567. weld(p0, p0, p1, CFrame.new(-0.400014997, -2.90028477, 2.71900272, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.400014997, 2.68303514, 3.62925434, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  568. weld(p1, p1, p2, CFrame.new(0.400014997, 2.68303514, 3.62925434, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(-0.400014997, -3.05428457, 3.77500391, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  569. weld(p2, p2, p3, CFrame.new(-0.400014997, -3.05428457, 3.77500391, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400014997, -2.83703494, 3.62925434, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  570. weld(p3, p3, p4, CFrame.new(-0.400014997, -2.83703494, 3.62925434, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.400014997, 2.83703494, 3.96200418, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  571. weld(p4, p4, p5, CFrame.new(0.400014997, 2.83703494, 3.96200418, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(0.400014997, 3.05703473, 4.14625359, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  572. weld(p5, p5, p6, CFrame.new(0.400014997, 3.05703473, 4.14625359, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(1.48875475, 2.98278475, -0.400014997, 0, 4.37113883E-8, 1, 0, -1, 4.37113883E-8, 1, 0, 0))
  573. handleweld = Instance.new("Weld", RightArm)
  574. handleweld.Part1 = RightArm
  575. handleweld.Part0 = p6
  576. handlec0 = CFrame.new(0, -0.95, 0) * angles(0, math.pi / 2, math.pi)
  577. handleweld.C0 = handlec0
  578. function attackone()
  579. attacking = true
  580. for i = 0, 1, 0.1 do
  581. swait()
  582. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(60)), 0.4)
  583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-60)), 0.4)
  584. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.9, 0) * CFrame.Angles(math.rad(180), 0, math.rad(10)), 0.4)
  585. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  586. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  587. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  588. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
  589. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
  590. end
  591. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  592. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  593. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(120), math.rad(0))
  594. delay(0.1, function()
  595. table.insert(partEffects, {
  596. smp,
  597. "Disappear",
  598. 0.05
  599. })
  600. end)
  601. sound(sounds[1][1], Character.Head, 1, 4, 1.5)
  602. local hitb = hitbox.Touched:connect(function(hit)
  603. if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
  604. if hit.Parent:findFirstChild("Hit" .. Player.Name) then
  605. return
  606. end
  607. local str = Instance.new("StringValue", hit.Parent)
  608. str.Name = "Hit" .. Player.Name
  609. game.Debris:AddItem(str, 0.3)
  610. basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242))
  611. end
  612. end)
  613. for i = 0, 1, 0.1 do
  614. swait()
  615. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.4)
  616. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.4)
  617. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(45), math.rad(-65), math.rad(5)), 0.4)
  618. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  619. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  620. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  621. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  622. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  623. hitbox.Parent = weapon
  624. hitbox.Size = Vector3.new(2, 5, 8)
  625. if smp then
  626. hitbox.CFrame = smp.CFrame
  627. else
  628. hitbox.Parent = nil
  629. end
  630. end
  631. hitb:disconnect()
  632. hitbox.Parent = nil
  633. attacking = false
  634. end
  635. function attacktwo()
  636. attacking = true
  637. for i = 0, 1, 0.1 do
  638. swait()
  639. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4)
  640. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.4)
  641. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.4)
  642. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  643. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  644. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  645. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
  646. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
  647. end
  648. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  649. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  650. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(80), math.rad(0))
  651. delay(0.1, function()
  652. table.insert(partEffects, {
  653. smp,
  654. "Disappear",
  655. 0.05
  656. })
  657. end)
  658. sound(sounds[1][2], Character.Head, 1, 4, 1.5)
  659. local hitb = hitbox.Touched:connect(function(hit)
  660. if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
  661. if hit.Parent:findFirstChild("Hit" .. Player.Name) then
  662. return
  663. end
  664. local str = Instance.new("StringValue", hit.Parent)
  665. str.Name = "Hit" .. Player.Name
  666. game.Debris:AddItem(str, 0.3)
  667. basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242))
  668. end
  669. end)
  670. for i = 0, 1, 0.1 do
  671. swait()
  672. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  673. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)
  674. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4)
  675. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
  676. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  677. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  678. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  679. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  680. hitbox.Parent = weapon
  681. hitbox.Size = Vector3.new(2, 5, 8)
  682. if smp then
  683. hitbox.CFrame = smp.CFrame
  684. else
  685. hitbox.Parent = nil
  686. end
  687. end
  688. hitb:disconnect()
  689. hitbox.Parent = nil
  690. attacking = false
  691. end
  692. function attackthree()
  693. attacking = true
  694. for i = 0, 1, 0.1 do
  695. swait()
  696. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4)
  697. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.4)
  698. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(-45)) * CFrame.Angles(math.rad(-25), 0, 0), 0.4)
  699. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  700. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  701. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  702. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
  703. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
  704. end
  705. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  706. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  707. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(-70), math.rad(0))
  708. delay(0.1, function()
  709. table.insert(partEffects, {
  710. smp,
  711. "Disappear",
  712. 0.05
  713. })
  714. end)
  715. sound(sounds[1][3], Character.Head, 1, 4, 1.5)
  716. local hitb = hitbox.Touched:connect(function(hit)
  717. if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
  718. if hit.Parent:findFirstChild("Hit" .. Player.Name) then
  719. return
  720. end
  721. local str = Instance.new("StringValue", hit.Parent)
  722. str.Name = "Hit" .. Player.Name
  723. game.Debris:AddItem(str, 0.3)
  724. basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242))
  725. end
  726. end)
  727. for i = 0, 1, 0.1 do
  728. swait()
  729. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)
  731. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, 0.4) * angles(math.rad(0), math.rad(-40), math.rad(120)), 0.4)
  732. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
  733. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  734. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  735. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  736. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  737. hitbox.Parent = weapon
  738. hitbox.Size = Vector3.new(2, 5, 8)
  739. if smp then
  740. hitbox.CFrame = smp.CFrame
  741. else
  742. hitbox.Parent = nil
  743. end
  744. end
  745. hitb:disconnect()
  746. hitbox.Parent = nil
  747. attacking = false
  748. end
  749. function rapidslash()
  750. attacking = true
  751. AttackHas[1] = 0
  752. AttackCan[1] = false
  753. for i = 1, 3 do
  754. swait()
  755. for i = 0, 1, 0.2 do
  756. swait()
  757. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(60)), 0.6)
  758. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-60)), 0.6)
  759. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.9, 0) * CFrame.Angles(math.rad(180), 0, math.rad(10)), 0.6)
  760. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
  761. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  762. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  763. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6)
  764. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6)
  765. end
  766. sound(sounds[1][1], Character.Head, 1, 7, 1.5)
  767. do
  768. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  769. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  770. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
  771. delay(0.1, function()
  772. table.insert(partEffects, {
  773. smp,
  774. "Disappear",
  775. 0.05
  776. })
  777. end)
  778. for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
  779. basicDamage(v, 6, c3(243, 242, 242))
  780. end
  781. for i = 0, 1, 0.2 do
  782. swait()
  783. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.6)
  784. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.6)
  785. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(45), math.rad(-65), math.rad(5)), 0.6)
  786. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
  787. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  788. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  789. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.6)
  790. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6)
  791. end
  792. sound(sounds[1][1], Character.Head, 1, 7, 1.5)
  793. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  794. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  795. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
  796. delay(0.1, function()
  797. table.insert(partEffects, {
  798. smp,
  799. "Disappear",
  800. 0.05
  801. })
  802. end)
  803. for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
  804. basicDamage(v, 6, c3(243, 242, 242))
  805. end
  806. for i = 0, 1, 0.2 do
  807. swait()
  808. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.6)
  809. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.6)
  810. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(-45)) * CFrame.Angles(math.rad(-25), 0, 0), 1)
  811. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
  812. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  813. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  814. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6)
  815. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6)
  816. end
  817. sound(sounds[1][1], Character.Head, 1, 7, 1.5)
  818. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  819. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  820. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
  821. delay(0.1, function()
  822. table.insert(partEffects, {
  823. smp,
  824. "Disappear",
  825. 0.05
  826. })
  827. end)
  828. for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
  829. basicDamage(v, 6, c3(243, 242, 242))
  830. end
  831. for i = 0, 1, 0.2 do
  832. swait()
  833. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.6)
  834. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.6)
  835. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.6)
  836. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
  837. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.6)
  838. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.6)
  839. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6)
  840. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6)
  841. end
  842. sound(sounds[1][1], Character.Head, 1, 7, 1.5)
  843. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  844. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  845. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
  846. delay(0.1, function()
  847. table.insert(partEffects, {
  848. smp,
  849. "Disappear",
  850. 0.05
  851. })
  852. end)
  853. for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
  854. basicDamage(v, 6, c3(243, 242, 242))
  855. end
  856. for i = 0, 1, 0.2 do
  857. swait()
  858. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.6)
  859. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.6)
  860. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.6)
  861. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.6)
  862. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  863. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  864. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.6)
  865. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6)
  866. end
  867. sound(sounds[1][1], Character.Head, 1, 7, 1.5)
  868. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  869. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  870. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
  871. delay(0.1, function()
  872. table.insert(partEffects, {
  873. smp,
  874. "Disappear",
  875. 0.05
  876. })
  877. end)
  878. for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
  879. basicDamage(v, 6, c3(243, 242, 242))
  880. end
  881. end
  882. end
  883. AttackCan[1] = true
  884. attacking = false
  885. end
  886. function powerslash()
  887. attacking = true
  888. AttackCan[2] = false
  889. AttackHas[2] = AttackHas[2] - 0.2
  890. local orbs = {}
  891. if energyslashcounter == 1 then
  892. energyslashcounter = 2
  893. sound(367453005, Character.Head, 1, 4, 1)
  894. do
  895. local now = RootPart.CFrame * CFrame.new(0, 0, -10)
  896. local bo = {
  897. BrickColor.new("Bright orange"),
  898. BrickColor.new("Toothpaste")
  899. }
  900. local bon = bo[math.random(1, 2)]
  901. for i = 1, 5 do
  902. local orb = newPart(Effects, bon, 0, true, false, Vector3.new(), "Orange", "SmoothPlastic", RootPart.CFrame * CFrame.new(0, 0, -15))
  903. local omesh = mesh("SpecialMesh", orb, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 5))
  904. orb.CFrame = now * CFrame.new((math.random() - 0.5) * 20, 0, (math.random() - 0.5) * 20)
  905. table.insert(orbs, orb)
  906. end
  907. for i = 0, 1, 0.05 do
  908. swait()
  909. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.15)
  910. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(80)), 0.15)
  911. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  912. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  913. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  914. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  915. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15)
  916. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15)
  917. end
  918. for i = 1, #orbs do
  919. do
  920. local orb = orbs[i]
  921. table.insert(partEffects, {
  922. orb,
  923. "Block2",
  924. 0.05,
  925. 10,
  926. 10,
  927. 10,
  928. orb.Mesh
  929. })
  930. thread(function()
  931. for i = 1, 3 do
  932. swait(5)
  933. for i, v in pairs(findCloseHumanoid(orb.Position, 10)) do
  934. if bon == BrickColor.new("Bright orange") then
  935. if (v.Parent.Torso.Velocity * Vector3.new(1, 1, 1)).magnitude < 2 then
  936. basicDamage(v, 6, BrickColor.new("Bright orange").Color)
  937. end
  938. elseif bon == BrickColor.new("Toothpaste") and (v.Parent.Torso.Velocity * Vector3.new(1, 1, 1)).magnitude > 2 then
  939. basicDamage(v, 6, BrickColor.new("Toothpaste").Color)
  940. end
  941. end
  942. end
  943. end)
  944. end
  945. end
  946. sound(sounds[1][2], Character.Head, 1, 4, 0.8)
  947. for i = 0, 1, 0.1 do
  948. swait()
  949. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  950. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(-5)), 0.4)
  951. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4)
  952. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
  953. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  954. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  955. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  956. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  957. end
  958. end
  959. elseif energyslashcounter == 2 then
  960. energyslashcounter = 3
  961. sound(306247749, Character.Head, 1, 4, 1)
  962. local gparts = {}
  963. for i = 1, 9 do
  964. local gpart = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Violet", "SmoothPlastic")
  965. local gmesh = mesh("CylinderMesh", gpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(50, 10, 50))
  966. gpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-20, 20), -3, -15 + math.random(-20, 20))
  967. table.insert(gparts, gpart)
  968. end
  969. for i = 0, 1, 0.05 do
  970. swait()
  971. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(80)), 0.15)
  972. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.15)
  973. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.4) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(15)) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
  974. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  975. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  976. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  977. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15)
  978. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15)
  979. end
  980. for i = 1, #gparts do
  981. local gpart = gparts[i]
  982. table.insert(partEffects, {
  983. gpart,
  984. "Block2",
  985. 0.05,
  986. -1,
  987. 50,
  988. -1,
  989. gpart.Mesh
  990. })
  991. for i, v in pairs(findCloseHumanoid(gpart.Position, 10)) do
  992. basicDamage(v, 15, BrickColor.new("Dark blue").Color)
  993. local bv = Instance.new("BodyVelocity", v.Parent.Torso)
  994. game.Debris:AddItem(bv, 1)
  995. bv.Velocity = Vector3.new(0, 40, 0)
  996. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  997. end
  998. end
  999. sound(sounds[1][3], Character.Head, 1, 4, 0.8)
  1000. for i = 0, 1, 0.1 do
  1001. swait()
  1002. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.4)
  1003. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(80)), 0.4)
  1004. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(125), math.rad(-40), math.rad(60)), 0.4)
  1005. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
  1006. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1007. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1008. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1009. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1010. end
  1011. elseif energyslashcounter == 3 then
  1012. energyslashcounter = 1
  1013. for i = 0, 1, 0.05 do
  1014. swait()
  1015. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(80)), 0.15)
  1016. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.15)
  1017. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1018. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  1019. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  1020. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  1021. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15)
  1022. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15)
  1023. end
  1024. sound(sounds[2][5], Character.Head, 1, 4, 0.8)
  1025. thread(function()
  1026. for i = 1, 6 do
  1027. swait()
  1028. sound(438149153, Character.Head, 1, 4, 0.8)
  1029. do
  1030. local prt = newPart(Effects, BrickColor.new("Bright yellow"), 0, false, false, Vector3.new(), "Yellow", "SmoothPlastic", RootPart.CFrame)
  1031. local mesh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 2.5))
  1032. prt.CFrame = RootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-1, 1), math.random(-3, 3))
  1033. local bv = Instance.new("BodyVelocity", prt)
  1034. bv.Velocity = RootPart.CFrame.lookVector * 150
  1035. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1036. game.Debris:AddItem(bv, 6)
  1037. local orlook = RootPart.CFrame.lookVector
  1038. thread(function()
  1039. while prt do
  1040. swait()
  1041. local hitpart, pospart = rayCast(prt.Position, orlook, 4, Character)
  1042. if hitpart and pospart then
  1043. prt:Destroy()
  1044. do
  1045. local ref = newPart(Effects, BrickColor.Black(), 1, true, false, Vector3.new(), "")
  1046. ref.CFrame = CFrame.new(pospart)
  1047. sound(142070127, ref, 1, 4, 1)
  1048. delay(4, function()
  1049. ref:Destroy()
  1050. end)
  1051. magic("Block", {
  1052. Effects,
  1053. BrickColor.new("Bright yellow"),
  1054. CFrame.new(pospart),
  1055. 0.2,
  1056. 0.2,
  1057. 0.2,
  1058. 0.9,
  1059. 0.9,
  1060. 0.9,
  1061. 0.05,
  1062. 1
  1063. })
  1064. magic("Block", {
  1065. Effects,
  1066. BrickColor.new("Bright yellow"),
  1067. CFrame.new(pospart),
  1068. 0.2,
  1069. 0.2,
  1070. 0.2,
  1071. 0.9,
  1072. 0.9,
  1073. 0.9,
  1074. 0.05,
  1075. 1
  1076. })
  1077. if hitpart.Parent:findFirstChild("Humanoid") then
  1078. basicDamage(hitpart.Parent.Humanoid, 12, BrickColor.new("Bright yellow").Color)
  1079. end
  1080. break
  1081. end
  1082. end
  1083. end
  1084. end)
  1085. end
  1086. end
  1087. end)
  1088. end
  1089. attacking = false
  1090. AttackCan[2] = true
  1091. end
  1092. function leftright()
  1093. attacking = true
  1094. AttackCan[3] = false
  1095. for i = 0, 1, 0.1 do
  1096. swait()
  1097. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4)
  1098. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.4)
  1099. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.4)
  1100. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  1101. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1102. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1103. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
  1104. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
  1105. end
  1106. thread(function()
  1107. local laser = newPart(nil, BrickColor.new("Bright red"), 0.5, true, false, Vector3.new(), "Laser", "SmoothPlastic")
  1108. local lmsh = mesh("BlockMesh", nil, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 5))
  1109. local lasers = {}
  1110. local keypoints1, keypoints2, keypoints3, keypoints4, keypoints5, keypoints6 = {}, {}, {}, {}, {}, {}
  1111. local radius = 10
  1112. local num = 12
  1113. for i = 1, num do
  1114. table.insert(keypoints1, {
  1115. RootPart.CFrame.p,
  1116. RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num) * i), 0, math.sin(math.rad(360 / num) * i))
  1117. })
  1118. table.insert(keypoints2, {
  1119. RootPart.CFrame.p,
  1120. RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 45 * i) * i), 0, math.sin(math.rad(360 / num + 45 * i) * i))
  1121. })
  1122. table.insert(keypoints3, {
  1123. RootPart.CFrame.p,
  1124. RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 90 * i) * i), 0, math.sin(math.rad(360 / num + 90 * i) * i))
  1125. })
  1126. table.insert(keypoints4, {
  1127. RootPart.CFrame.p,
  1128. RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 135 * i) * i), 0, math.sin(math.rad(360 / num + 135 * i) * i))
  1129. })
  1130. end
  1131. local keypointstotal = {
  1132. keypoints1,
  1133. keypoints2,
  1134. keypoints3,
  1135. keypoints4
  1136. }
  1137. for ii = 1, #keypointstotal do
  1138. swait(5)
  1139. do
  1140. local currpoint = keypointstotal[ii]
  1141. for i = 1, #currpoint do
  1142. do
  1143. local start = currpoint[i][1]
  1144. local look = currpoint[i][2]
  1145. local laserc = laser:Clone()
  1146. local lmshc = lmsh:Clone()
  1147. local hit, pos = rayCast(start, look, 100000, Character)
  1148. laserc.CFrame = CFrame.new((start + pos) / 2, pos) * angles(math.rad(90), 0, 0)
  1149. local mag = (laserc.Position - pos).magnitude * 2
  1150. lmshc.Scale = Vector3.new(2, mag * 5, 2)
  1151. laserc.Parent = Effects
  1152. lmshc.Parent = laserc
  1153. thread(function()
  1154. table.insert(partEffects, {
  1155. laserc,
  1156. "Block2",
  1157. 0.025,
  1158. -0.1,
  1159. 0,
  1160. -0.1,
  1161. lmshc
  1162. })
  1163. local start = currpoint[i][1]
  1164. local look = currpoint[i][2]
  1165. look = CFrame.new(start, start + look).lookVector
  1166. local hit, pos = rayCast(start, look, 100000, Character)
  1167. repeat
  1168. swait()
  1169. until laserc.Parent == nil
  1170. local lpart = newPart(Effects, BrickColor.new("Black"), 0.5, true, false, Vector3.new(), "Cut", "SmoothPlastic")
  1171. sound(406913243, Head, 0.6, 4, 1)
  1172. local lpartm = mesh("BlockMesh", lpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5, mag * 5, 5))
  1173. lpart.CFrame = laserc.CFrame * CFrame.new(0, 0, 0)
  1174. table.insert(partEffects, {
  1175. lpart,
  1176. "Block2",
  1177. 0.05,
  1178. 1,
  1179. 0,
  1180. 1,
  1181. lpartm
  1182. })
  1183. local lpart = newPart(Effects, BrickColor.new("Lily white"), 0.5, true, false, Vector3.new(), "Cut", "SmoothPlastic")
  1184. local lpartm = mesh("BlockMesh", lpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(8, mag * 5, 8))
  1185. lpart.CFrame = laserc.CFrame * CFrame.new(0, 0, 0)
  1186. table.insert(partEffects, {
  1187. lpart,
  1188. "Block2",
  1189. 0.05,
  1190. 1,
  1191. 0,
  1192. 1,
  1193. lpartm
  1194. })
  1195. local hit, pos = rayCast(start, look, 100000, Character)
  1196. if hit ~= nil then
  1197. if hit.Parent.ClassName == "Accessory" or hit.Parent.ClassName == "Hat" then
  1198. if hit.Parent.Parent:findFirstChild("Humanoid") then
  1199. basicDamage(hit.Parent.Parent.Humanoid, 20, BrickColor.new("Bright red").Color)
  1200. end
  1201. elseif hit.Parent:findFirstChild("Humanoid") then
  1202. basicDamage(hit.Parent.Humanoid, 20, BrickColor.new("Bright red").Color)
  1203. end
  1204. end
  1205. end)
  1206. end
  1207. end
  1208. end
  1209. end
  1210. end)
  1211. for i = 0, 1, 0.1 do
  1212. swait()
  1213. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1214. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)
  1215. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4)
  1216. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
  1217. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1218. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1219. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1220. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1221. end
  1222. AttackCan[3] = true
  1223. attacking = false
  1224. end
  1225. function mouse1d()
  1226. if tool.Active == false then
  1227. return
  1228. end
  1229. if attacking == false and attackcounter == 1 then
  1230. attackcounter = 2
  1231. attackone()
  1232. elseif attacking == false and attackcounter == 2 then
  1233. attackcounter = 3
  1234. attacktwo()
  1235. elseif attacking == false and attackcounter == 3 then
  1236. attackcounter = 1
  1237. attackthree()
  1238. end
  1239. end
  1240. function key(k)
  1241. if tool.Active == false then
  1242. return
  1243. end
  1244. k = k:lower()
  1245. if attacking == false and k == "z" and AttackHas[1] >= AttackNeeded[1] then
  1246. rapidslash()
  1247. elseif attacking == false and k == "x" and AttackHas[2] >= 0.2 then
  1248. powerslash()
  1249. elseif attacking == false and k == "c" and AttackHas[3] >= AttackNeeded[3] then
  1250. leftright()
  1251. elseif attacking ~= false or k ~= "v" or AttackHas[4] >= AttackNeeded[4] then
  1252. end
  1253. end
  1254. asdasd = mouse.Button1Down:connect(mouse1d)
  1255. asdasdf = mouse.KeyDown:connect(key)
  1256. Humanoid.Died:connect(function()
  1257. asdasd:disconnect()
  1258. asdasdf:disconnect()
  1259. end)
  1260. thread(function()
  1261. while true do
  1262. swait()
  1263. torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1264. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1265. sine = sine + 1
  1266. if AttackHas[1] < AttackNeeded[1] and AttackCan[1] == true then
  1267. AttackHas[1] = AttackHas[1] + 0.005
  1268. end
  1269. if AttackHas[2] < AttackNeeded[2] and AttackCan[2] == true then
  1270. AttackHas[2] = AttackHas[2] + 0.005
  1271. end
  1272. if AttackHas[3] < AttackNeeded[3] and AttackCan[3] == true then
  1273. AttackHas[3] = AttackHas[3] + 0.005
  1274. end
  1275. if AttackHas[4] < AttackNeeded[4] and AttackCan[4] == true then
  1276. AttackHas[4] = AttackHas[4] + 0.005
  1277. end
  1278. Reload[1]:TweenSize(UDim2.new(AttackHas[1] / AttackNeeded[1], 0, 1, 0), nil, 1, 0.4)
  1279. Reload[2]:TweenSize(UDim2.new(AttackHas[2] / AttackNeeded[2], 0, 1, 0), nil, 1, 0.4)
  1280. Reload[3]:TweenSize(UDim2.new(AttackHas[3] / AttackNeeded[3], 0, 1, 0), nil, 1, 0.4)
  1281. Reload[4]:TweenSize(UDim2.new(AttackHas[4] / AttackNeeded[4], 0, 1, 0), nil, 1, 0.4)
  1282. if 1 < RootPart.Velocity.y and hitfloor == nil then
  1283. if attacking == false then
  1284. Anim = "Jump"
  1285. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
  1286. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1287. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1288. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1289. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1290. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1291. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
  1292. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
  1293. end
  1294. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1295. if attacking == false then
  1296. Anim = "Fall"
  1297. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(23), 0, 0), 0.2)
  1298. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1299. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1300. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1301. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1302. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1303. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2)
  1304. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2)
  1305. end
  1306. elseif torvel < 1 and hitfloor ~= nil then
  1307. if attacking == false then
  1308. Anim = "Idle"
  1309. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-5), 0, math.rad(15)), 0.1)
  1310. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.2 * math.cos(sine / 25)) * CFrame.Angles(math.rad(10), 0, math.rad(-15)), 0.1)
  1311. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(5), math.rad(-15), math.rad(10) + 0.1 * math.cos(sine / 25)), 0.2)
  1312. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-10) - 0.1 * math.cos(sine / 25)), 0.2)
  1313. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1314. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1315. RH.C0 = clerp(RH.C0, CFrame.new(1, -1.1 - 0.2 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(10), math.rad(105), math.rad(-5)) * CFrame.Angles(math.rad(-4), 0, math.rad(-5)), 0.2)
  1316. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.2 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(10), -math.rad(75), math.rad(-2)) * CFrame.Angles(math.rad(-13), 0, 0), 0.2)
  1317. end
  1318. elseif torvel > 2 and hitfloor ~= nil and attacking == false then
  1319. Anim = "Walk"
  1320. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-5), 0, math.rad(0)), 0.1)
  1321. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.2 * math.cos(sine / 25)) * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.1)
  1322. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(5), math.rad(-15), math.rad(10) + 0.1 * math.cos(sine / 25)), 0.2)
  1323. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-10) - 0.1 * math.cos(sine / 25)), 0.2)
  1324. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1325. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1326. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(sine * 1.2 / 8), math.rad(90), 0), 0.3)
  1327. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(sine * 1.2 / 8), -math.rad(90), 0), 0.3)
  1328. end
  1329. if 0 < #partEffects then
  1330. for e = 1, #partEffects do
  1331. if partEffects[e] ~= nil then
  1332. local Thing = partEffects[e]
  1333. if Thing ~= nil then
  1334. local Part = Thing[1]
  1335. local Mode = Thing[2]
  1336. local Delay = Thing[3]
  1337. local IncX = Thing[4]
  1338. local IncY = Thing[5]
  1339. local IncZ = Thing[6]
  1340. if 1 >= Thing[1].Transparency then
  1341. if Thing[2] == "Block1" then
  1342. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1343. local Mesh = Thing[1].Mesh
  1344. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1345. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1346. elseif Thing[2] == "Block2" then
  1347. Thing[1].CFrame = Thing[1].CFrame
  1348. local Mesh = Thing[7]
  1349. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1350. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1351. elseif Thing[2] == "Cylinder" then
  1352. local Mesh = Thing[1].Mesh
  1353. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1354. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1355. elseif Thing[2] == "Blood" then
  1356. local Mesh = Thing[7]
  1357. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1358. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1359. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1360. elseif Thing[2] == "Elec" then
  1361. local Mesh = Thing[1].Mesh
  1362. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1363. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1364. elseif Thing[2] == "Disappear" then
  1365. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1366. elseif Thing[2] == "Shatter" then
  1367. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1368. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1369. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1370. Thing[6] = Thing[6] + Thing[5]
  1371. end
  1372. else
  1373. Part:Destroy()
  1374. table.remove(partEffects, e)
  1375. end
  1376. end
  1377. end
  1378. end
  1379. end
  1380. end
  1381. end)
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